V0.16 comments
Stage 1: much better, although those lasers (the rings of lasers in multiple colors) don't look so great.
Stage 4: Those bubbles are impossible to dodge (at the start)
Stage 4: The talisman walls should be uniform in color. Same problem as Russian Shenanigan.
Stage 4: You still have problems with deleting enemies after they leave the screen.
Stage 5: You still have problems with deleting enemies after they leave the screen.
Stage 5: Avoid placing the mid boss smack in the center of the screen.
Stage 5: Midboss comes in with bullets on the screen. Please use WaitForZeroEnemy; in conjunction with a way to delete enemies upon leaving the screen. (it will not work if the enemies aren't deleted).
Stage 5: The lasers from the bottom cannot be done blind. They will kill if you do not notice it.
Stage 5: The purple bullets are too dense and too large.
Stage 5: Orange orb strings are too constant. I suggest changing or removing. Maybe put breaks in between? More variety with angles?
Stage 5 Boss: Music is just 5 notes repeating endlessly? You need to format your .wav file properly and call it in the stage script using LoadMusic, PlayMusic, and DeleteMusic. Playing it the way you did will prevent .wav files from working for certain operating systems. (Music when called from the Stage 5 Boss script runs fine)
Spring Sign: Good enough.
Autumn Sign?: Too easy for Stage 5 Normal.
Winter Sign: Looks good.
Summer Sign: Tossing out a single honing bullet is cheap. Avoid. At least make it a wave or pattern.
Stage 6: Revamped QED Nonspell: You have wall bouncing errors which have already been pointed out. Also, orbs bouncing off of the bottom of the screen is taboo. Oh, and the green bullets are too fast.
Also, you do not need to keep so many of the ReadMes. They get confusing.
Stage 1: Ill change their graphics. :]
Stage 4: hmm, I guess ill aim them a lot farther from the player.
Stage 4: Ok
Stage 4: I keep forgettin bout puttin the thing you gave me in there...ill do that before I start making any stages so I get it in mah brain.
Stage 5: Same as above.
Stage 5: I will put movement after I put bullets
Stage 5: I synced it with the music and I dont know how to keep the sync while using WaitForZeroEnemy:.
Stage 5: Ok, maybe add slow moving bullets that go towards the center?
Stage 5: Ok.
Stage 5: Ok.
Stage 5: Hm, I thought I put the music like that...?
Spring: I should make the boss throw blue murasa bullet things in the air and come down like rain! (Once I figure out how! )
Autumn: I have a kewl laser idea :D
Winter: yay!
Summer: Yus, for a final spell its pretty basic...I will fix.
...Seems like stage 5 has the most problems...
Stage 6: Non-spell 4: Forgot to fix the error again...and ill slow down the green stuff, i thought it would be fun...ji thought the bouncing bubbles were good?
Deleted the shotreplace readme.