Third Stratum- Finale: Faster than a Speeding TenguSee this map? This is where we left off last time. We're going to fill it in this update. Completely (besides the totally unimportant spot in the middle). So off to the Misty Lake! It has
Year-Round Absorbed Curiosity as a theme. Makes more sense here than it did for Heaven's Falls.
Winter Wolves here are weak to Fire and can use Cold Breath, which actually doesn't do that much damage anymore. Granted, it was powerful a while ago.
Three more new enemies on top of that! The Ice Tower I think can use either Benevolence Wall or some sort of shield skill, the Ice Fly knows Water Chase (which really isn't that bad), and the Water is like any other elemental-like enemies we've been facing. They're all weak to Fire.
It's a block of ice. So that's what katamari means (a block or clump)! Well, considering I've played Katamari Damacy, that makes sense.
Apparently it's gotten colder. What's the worst that can happen? Besides getting frostbite, or something.
Whoa, holy crap! Where'd that come from?!
Whoever it is, she's pissed she missed.
Of course it's Cirno. Apparently she thinks we're in league with the Three Demonic Pillars. Really?
Are you really going to attack us? Hey, look through the mist, damn it! It's us!
I think she just got called stupid, or something. It's hard to follow a conversation in Japanese.
Now she realizes it's just us. Took you long enough.
Meiling lets Cirno know that we're also after the Three Demonic Pillars, and she agrees to come with us. She's all about Water spells, obviously, starting with Cold View and Polar Blast as well as a 5% boost to water damage. Bench. Now.
This shouldn't need an explanation.
Crap, an Undine. She's weak to Fire, but she's got insanely powerful Water attacks.
I manage to recruit her after my first battle with her. She's also a Water based shikigami with some healing, but I'm sticking with the Yuki-onna for Water stuff.
There's an Iceberg Turtle, which is weak to Fire but is physically strong. Flandre, you're up.
Is this really necessary?
We're finally done with this lake. You haven't seen it, but the gimmick of this dungeon is hidden portals to other rooms. It's not too bad, but if you go into the wrong portal near the end, you end up right back at the beginning. Fun.
Of course the Makai areas are still annoying to navigate.
These Death Stalkers here are weak to Water, I think. I forget what they do. They're not too bad, though.
These Summoners, on the other hand, are dangerous in that they can summon monsters to help them. I believe they might be weak to Dark, and they're slow enough in summoning that you can kill them off before they summon anything crazy.
And Hell Scissors too. They know Drill, but they're not too bad. They're weak to Electric, so Thunderclap just roughs them up more than it roughs up other monsters.
Makai 3 is small. Like really small.
Hang on, we'll frolic in the Weeping Lily Meadow in a minute.
Wait, wrong game. I meant the Nameless Hill. Well, I think the Weeping Lilies in Valkyrie Profile are suzuran. The two look similar enough.
Another exit. Really?
Uh, the Sanzu River? Well, if I stay too long in the Nameless Hill, I'll probably end up here too. Nevertheless, there's still a little more to do in Makai 3.
Oh, a boss. Wonderful.
Okay, I'm not going to sugarcoat it or anything. That boss in there? There's no way I can beat it at this point. He's just that impossible. I didn't even beat him in the main game in my first run, mainly because I forgot he existed. Then I came back in the expansion, gave him what for, and was done with it. He's not required to beat the game or anything, so we're going to save him for much later. Sorry. Let's head to the Nameless Hill, as it's a dead end area and I want to get it out of the way. Finally,
Poison Body ~ Forsaken Doll has a fitting place to be a theme!
Why don't you die? By the way, all Yukkuri are recruitable, but their recruit chances are terrible, being like 1/256 or something. There's no way I'm recruiting one.
Oh look, a Zombie Dragon. Whee, more Valkyrie Profile memories. While we don't have the Dragon Slayer to deal with these guys, we've got Light attacks in the form of the awesome Star Hand.
...This is real, right? I'm really seeing a helicopter and a dude who looks like he spent way too much time at a gym recently?
...Crap. The helicopter is a Mangusuta, which is weak to Water but boasts powerful physical attacks. The Monk knows Mardi Gras Buster, but he's not too bad, since he's weak to Dark.
And there's a Poison Lily. It can inflict some pretty strong poison, so kill it quickly.
This is another long hookshot area. I think it's the last one in the third stratum.
Medicine?
How the hell did you get in there?
Apparently she got caught in that cage. Why the hell would a cage be there like that? Also, she's pissed because she got called as dumb as Cirno. Well, you are a doll...
She's also pissed off at the Three Demonic Pillars, because if they destroy Gensokyo, then the suzaran will be gone too.
She agrees to put off her Doll Liberation plans (which I've heard plenty of from Sengoku Gensokyo and the fanfiction Do the Right Thing) to help us out! She's a pure Earth based shikigami with Poison and Lethal Poison (65 power single-target Earth spell with a chance to poison) and 50% resistance to Poison. Given the nature of an upcoming boss, I'll put her on Patchy. Meanwhile, we move on to the Sanzu River. Which has the same theme as the Misty Lake. This is one case where I'm not too excited for theme recycling.
These guys are new, of course. The Specter is highly resistant to physical attacks and it can inflict Control. The Stone Tower of Three Roads is weak to Earth, but knows some shield skills. The enemies keep getting more and more annoying, don't they?
The gimmick of the Sanzu River is these streams, which are one-way passages.
These whirlpools serve as portals between different areas. The first time I came through here, I was confused and used a guide. I haven't really relied on a guide for exploration this time, though. Maybe it's because I don't mind fighting monsters as much?
Crap, Ninjas. They know Decapitate, which inflicts Instant Death. They're weak to Light, though, so Eiki can take them out with Starlight Web.
Did I mention they were recruitable? They start with Decapitate and Samidare Slash, as well as 50% resistance to poison and instant death, but I don't care enough. So long, Ninja.
Oh shit, a Lich. Liches can cast Dark Lure and Dark Web. Dark Web
will TPK you.
See?
And a Oshirasama. It's a plant-type, so Fire and Slash are the way to go. I forget what they do.
Why is it I'm getting all of the shikigami that I didn't really get the first time I played this? Regardless, she's all about field effects. She starts with Osendaku, which is an unoverwritable field that has no other effect (which essentially prevents someone from using their fields until it runs out) as well as Jammer, which raises resistance to a single element by two levels. Osendaku will actually be useful for a few boss fights, as there are some bosses with Jammer, which can be very annoying. She also decreases casting speed for field effects by 15%. She'll be on the bench for now, but she'll become useful much, much later.
Shizuha! Your sister's been worried about you, I'm sure! She uses some poerful Earth attacks, but Electric takes her down easily. She almost TPKs my party, though, so be careful.
She joins, which is actually pretty damn good. She currently only has Heat Weapon and Earth Wall, along with +5% Variety effect casting speed, but she'll get Foreign Blast later on, which makes all of your party members immune to the next magic attack they receive. This is a godsend for later bosses. There's another shikigami we can get with the physical equivalent of this spell, but we missed her. We'll go back later to get her.
Finally off the damn boat, although there is something I missed.
The exit only leads to Makai 4 anyways, so we'll just get the thing we missed.
Is it just me, or should shadows have bodies attached to them?
Yeah, this sure is suspicious.
What the!?
HOLYCRAPYOU'REBRIGHT!
Apparently the ball of light said that it was friends with us.
Sanae remembers now! From Undefined Fantastic Object (she says from the Treasure Ship Incident)!
Aha! Nue! Using a Seed of Non-Identification, weren't you? So, how's it been going?
Apparently she's been looking for Murasa on her own. She wants to prove herself useful or loyal to Byakuren.
We let Nue know that we've found Murasa, and she is pretty happy. She agrees to come along with us regardless, as she wants to help stop the Three Demonic Pillars. She starts with Detonate, Toxic Cloud, Cold View, and Thunderclap, along with having 25% resistance to the four basic elements. I haven't replaced anyone with her, but I might replace Hatate with her later. We move onto Makai 4 in the process.
Don't fall in.
These guys are Senmuruvus. They're weak to Electric and Pierce like all birds, and they can use Perfect Chase, which really isn't that threatening, considering Mokou is a goddamn tank.
Oh no, it's Kanako. Ugh. Hate to break it to anyone who likes her but, well, I don't like her. She's caused almost every incident since Mountain of Faith directly or indirectly, including Gensokyo almost getting nuked, two religious figures being unsealed or revived (I don't mind Byakuren, but I kind of mind Miko) and because you cause so many incidents, the Human Village is in a state of nihilism, and religious war is about to break out. All because you want faith. Plus your Spell Cards are pains in the ass to handle. I hate you so much.
Nitori is glad that Kanako's okay, I guess. They have been collaborating in the whole technological revolution thing, so that makes sense, at least.
Kanako's amazed at how much being spirited away takes away from her godly strength. Yep, you're level one like all the other shikigami to start out with. Deal with it.
She's also somewhat worried about Suwako, I think. She of course also wants to see Sanae grow. So she's coming with us. There's a lot more to this conversation, but I didn't really get any of it. It involved Mokou somehow. Anyways, Kanako is a physical based shikigami with a huge STR boost and some of the largest stat boosts overall. She starts with Meteoric Onbashira (Medium power attack that hits all enemies and scales with level), Coil, and Missile. She also has a 1% chance of negating a magic attack. She's going on Meiling as a stat booster, and nothing more.
They all manage to run away, but I immediately get into another battle with the same formation of them and kill them all. What.
It was around here that I actually bothered to put Medicine on Patchy. Let's grind her and Kanako up a bit, shall we?
The Poison Blob can inflict poison, but is weak to Fire. Okay then.
Mokou learns Wolf Fang, which has Slayer against reptiles and beasts! Awesome.
Crap, run away, run away! The Earth Dragon is resistant to pretty much everything except maybe Electric (I don't really remember), and it knows the second tier of breath attacks. It nearly TPKs my party before I luckily manage to run away.
Told you we'd get the map filled in. We just have to deal with that guard and we've got full access to the final Clock Tower. Let's go!
Otoha like flowers, I guess.
Yep Nitori, it's the last tower. Although we still need to deal with Xia after this.
This guy? He's Kakuyokudaibu. He's Electric. He has drums that go along with his movements. Do we need to say anything else?
Oh boy, this guy is a bit tough. He's all about Electric, as I've said. So he's weak to Earth, but not to Light, as I've found out. Oh well.
He can use Vaccum Slash, I think. It hits hard. Because of it, Meiling and Nitori stay dead for most of the fight, regardless of Eiki's attempts at reviving them.
Mokou learns Demonbane! Okay, now I don't want to lose. Demonbane has slayer against Angels, Demons, and Transcendents, which is
really good.
Thankfully, though, the dude goes down with the power of the poison Nitori inflicted earlier as well as attacks from Patchy and Mokou.
"Oh how could I lose" blah blah blah.
Shaking and roaring, along with some drum beats. And we'll never see him again.
Inside the tower is a nice looking statue of Otoha and another expansion seal. That Release Formula won't release the seal, of course.
And we get a cute picture of Otoha on the map for our troubles. Well, that makes the third stratum complete (besides the boss I'm not going for yet)! Next time, we finish off this Clock Tower of the End and then go after Xia. Then the incident should be resolved! Gee, that was rather fast.
Summary:
Treasure: Magic Illusion Stone, Rock x2, Purification Ceremony Tool, Water Shard x2, Aconite Guarder (Eiki), Plate Mail (Mokou), Rubber, Silver, Keen Pendant II (Patchy), Meteor Shard x3, Electric Shard x3, Iron x2, Mercury Drop, Pretty Mirror x2, Bracelet of Starting Break x2, Fire Shard x2, Dark Shard, Person's Wisdom, Necklace of Strength II (Meiling), Bamboo x2, Rainbow Robe, Earth Shard x2, Steel, Sage's Staff, Muffler of Evasion, Light Shard, Gale Boots II, Desutorakuto Protector (Eiki)
Skills Learned: Moonlight Ray (90 power wide penetrating Dark spell that's highly influenced by the Land, Rumia), Explosion (Eiki), Shooting Sapphire (1-4 40 power Light single-target attacks, with the number of attacks increasing the further the Land is tilted towards Light, Star), Burst Shock (Patchy), Wolf Fang (Mokou), Toxic Cloud (85 power AoE Earth attack, Medicine), Hard Hit (Eiki), Demonbane (Mokou), Increase (Shihuza)
Passives: 50% Critical Prevention (Tewi), 25% resistance to Berserk, Charm, and Control (Nishiki), 25% Earth resist (Medicine)
Recipes: The 50% elemental accessory resistance upgrades, Sword of Thunder, Kiyuberei, Hammer of Heat, BD-ROM, Sage's Robe, Full-Moon Shield, Royal Leather, Magic Plate Mail, Super Sexy Underwear, Cockatrice Crown, Basilisk Eye
Synthesis Done: Bardiche (Patchy), some sword that I forget (Meiling), Kiyuberei (Nitori), Royal Leather (Eiki), Magic Plate Mail (Mokou, now she is the ultimate tank), Hammer of Heat (Eiki)
TPKs: 1 this update, 11 overall
Frustration: In the middle. It took a while to do this, but I'm happy I got it done. Let's finish this!