Updated the alpha map on the bot with...
1. Crit calculations. Each hero should have a roughly 33% chance to crit on autoattack for 2x damage. It uses a very basic skewed distribution for its calculations, like the WC3 engine. I was too sleepy to go compute a list of Poisson probabilities for it. That'll come next time, which should smooth out proc rates much better. No, this is not a permanent thing.
2. Sakuya has the moon glaive ability for testing. Well, now I know more stuff about that skill. It needs to be tweaked otherwise she'd farm a tact in 10 minutes easy.
3. Power items now last for 15 seconds (or was it 20...) and adds 1 damage (up to 20) and heals 25 hp for str heros, 30 mp for int heros and gives a 15s bloodlust on agi heros (minor increase in attack speed and movement speed).
4. Item placeholders are now in. I've also put in a healing salve for kicks, and wards for testing ward spots.
5. Tweaked creep scaling and tower armour.
6. Player death broadcasts should now be on. Assist gold is now enabled (I think it's set at 100).
7. A whole lot of system changes, including denies now giving xp, killing a unit outside of the standard 1000 exp range now also gives xp, a lightning effects system (not used by anything yet), changed the way neutral creep camps were linked so that it no longer requires both camps to be empty before it picks another creep group to spawn, etc...
8. Marisa has 800 movespeed. Totally needs a race between 800 movespeed Marisa and 522 movespeed Reimu. Somehow they don't feel that different. :/
Next up, I'll probably add in the rune system, and a skill or two to test how robust this damage detect system is. It does not use the standard poison arrow debuff to differentiate between autoattacks and skills.