Then all you need to do is call LoadUserShotData(file path to a .txt file)
The .txt file should be structured as follows:
#UserShotData
ShotImage = ".\nameofimage.png"
ShotData{ id = 1 rect=(Left, Top, Right, Bottom) render=ADD/ALPHA (you choose) angular_velocity = # delay_color= (###,###,###) }
Ex: ShotData{ id=1 rect=(1,0,16,14) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) }
The Left, top, right, bottom are the pixel boundaries for the graphic.