*yawn* there goes today's stuff, mixed between active and passive.
- Quite an influx of players from other MotKers' referrals, so Harvest and Ghost Fort were busy with 6v6, maximum 13 players.
...though I've heard reports of inconsistent hit detection and latency. Also Merasmus didn't spawn despite meeting other requirements.
- Rest of the time was 5-7 players. Spent :V-ing via jumping, Vs. Admin battles (with lots of weapon tweaks resulting from this, to make things less Spy-dependent), exploit testing, etc.
Got suggestions for more jump/surf maps (will do), removing the Halloween and arena maps from the standard roster (already done - they can be manually loaded though), and a super Rocket Jumper (done). Overall things went okay.
Related news:
We now have 10-player MVM on our server!There IS, however,
one extra caveat:The plugin does not increase visible max players, so your server will appear to have 6(or more)/6 (or will appear to be full). The extra four players will have to connect through console ("connect IP") to properly connect.
So if the server reports full on an MVM map,
type "connect 70.42.74.60:28000; password <server pw>" (no quotes, fill in server PW part) to your client console and you will get in fine unless we already have 10 players.
EDIT2: I'll also most likely arrive very late for this meet (note that it starts 3 hours earlier than normal), if at all.