Author Topic: [TF2] MotK Meetups (Next Meet: SOMEBODY SCREEEEAAAAAM! Oct 31s - Nov 1st)  (Read 176611 times)

Gpop

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SERVER:
70.42.74.60:28000


(Just go to add server to favourites and put this in)

Spoiler:
Pass for first server is my favourite character :3

ADMINS:
omgkitties (Main server admin)
Gpop
The_EP! (Usually the one who adds all the stuff, if you want something in the server, either ask him or omgkitties)

This thread is pretty much used for MotK meet ups. If you're in, just post and we'll keep track to see if we have enough people for a meet up. It's easier to organize while general discussion can go here (unless you want this to be the general discussion thread)

About the meet and other info:
So I'm bringing this back from the dead (punintentional) for the Halloween event!

...well I would say that but I don't think they announced anything yet. I dunno, I haven't really kept up with TF2 at all for the past couple years unfortunately. But if we don't get an event this year for some reason, I'm sure we could possibly have our own TF2 meet up? I mean have Halloween Event mode enabled and all.

I'm thinking that if we do this we can do it on October 31st and November 1st at 8pm EST. How's that sound?

Or we could change it to earlier for Saturday because European timezones.
« Last Edit: October 14, 2014, 07:39:22 PM by Gpop »

yuyukos

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Re: [TF2] MotK Meetups (NEXT MEET: December 30th - 31st at 8PM)
« Reply #1 on: December 28, 2011, 11:44:24 PM »
I'm ok for Saturday, Friday is no good.
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Re: [TF2] MotK Meetups (NEXT MEET: December 30th - 31st at 8PM)
« Reply #2 on: December 28, 2011, 11:47:04 PM »
I should be able to show for Friday, Saturday is a maybe.

Also, 8 PM in what timezone? Because 8 PM in eastern time would be 5 PM here. (Pacific time)
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Re: [TF2] MotK Meetups (NEXT MEET: December 30th - 31st at 8PM)
« Reply #3 on: December 29, 2011, 12:14:08 AM »
You kids and your crazy weekend matchups. :V Do I have to quit my job just to be able to play with ya?

New Years weekend will be quite hectic for ol' Strafe..

InfernalExuro

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Re: [TF2] MotK Meetups (NEXT MEET: December 30th - 31st at 8PM)
« Reply #4 on: December 29, 2011, 12:20:28 AM »
I should be able to be on on the 30th. Or so I think at least, as long as nothing comes up between now and then.
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theshirn

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Re: [TF2] MotK Meetups (NEXT MEET: December 30th - 31st at 8PM)
« Reply #5 on: December 29, 2011, 12:28:55 AM »
I'm ok for Saturday, Friday is no good.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Re: [TF2] MotK Meetups (NEXT MEET: December 30th - 31st at 8PM)
« Reply #6 on: December 29, 2011, 12:53:01 AM »
I'm likely going to be preoccupied for both days, Saturday especially. Sorry, guys.

DX7.EP

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Re: [TF2] MotK Meetups (NEXT MEET: December 30th - 31st at 8PM)
« Reply #7 on: December 29, 2011, 01:19:45 AM »
Out of town during that time.

I'd also like to see more server info in the OP, such as Op/admin info, custom gamemodes available, server location, etc.

@BSoD: All times are in EST (GMT-5) with DST when that is on, as Gpop and I (who typically arrange and manage these meets as server admins) are both in that timezone.
« Last Edit: December 29, 2011, 01:26:54 AM by 大諏訪子 Gang Empire »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Mounting Jaggis

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Re: [TF2] MotK Meetups (NEXT MEET: December 30th - 31st at 8PM)
« Reply #8 on: December 29, 2011, 01:37:38 AM »
I might go on Friday, but I won't be able to go on Saturday


Gpop

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Re: [TF2] MotK Meetups (NEXT MEET: December 30th - 31st at 8PM)
« Reply #9 on: December 29, 2011, 04:05:23 AM »
Alright added and editted OP for now. And yes, all times I state will be EST


Re: [TF2] MotK Meetups (NEXT MEET: December 30th - 31st at 8PM)
« Reply #11 on: December 29, 2011, 05:14:06 AM »
MEEEEEEEEEE



Thanks to GreenVirus for the Siggy.
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Freyband

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Re: [TF2] MotK Meetups (NEXT MEET: December 30th - 31st at 8PM)
« Reply #12 on: December 29, 2011, 07:19:31 AM »
Ill see if I can show up. Most likely to get stopped by my computer fucking up mid match (or the instant I turn tf2 on...)  :V
Also might I advise getting some kind of server tracker up in this thread, so anyone viewing this thread will know people are on (or does that kill a server's ping or something?).
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Molten

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Re: [TF2] MotK Meetups (NEXT MEET: December 30th - 31st at 8PM)
« Reply #13 on: December 29, 2011, 01:45:17 PM »
I will try to join if possible ( damn you timezones ), i wanna play with you people dammit.

Tamashii Kanjou

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Re: [TF2] MotK Meetups (NEXT MEET: December 30th - 31st at 8PM)
« Reply #14 on: December 29, 2011, 06:01:23 PM »
Having just joined in with TF2 stuff, I'd love to throw myself into the deep end; making a fool of myself in the process...

But that would mean having to stay up till 1am... I have work both days, so I may not make it.
I'll try to, though. ^^

DX7.EP

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Re: [TF2] MotK Meetups (NEXT MEET: December 30th - 31st at 8PM)
« Reply #15 on: December 29, 2011, 09:26:06 PM »
Depending on things, Saturday may be possible for me (assuming I get back home early and patch my Windows install quickly) but don't count me as in just yet.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Hyper Dunk

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Re: [TF2] MotK Meetups (NEXT MEET: December 30th - 31st at 8PM)
« Reply #16 on: December 30, 2011, 05:42:34 AM »
I should be able to play both Friday and Saturday.

Shady_Ghost

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Re: [TF2] MotK Meetups (NEXT MEET: December 30th - 31st at 8PM)
« Reply #17 on: December 30, 2011, 05:48:41 AM »
Do I have to quit my job just to be able to play with ya?
Pffft no one said quit just call in sick :V

Having just joined in with TF2 stuff, I'd love to throw myself into the deep end; making a fool of myself in the process...

But that would mean having to stay up till 1am... I have work both days, so I may not make it.
I'll try to, though. ^^
OH BOY FRESH MEAT  If you dont show up I'm assuming you chickened out :V  Heh im just kidding but i hope ya make it.
Anyways I should be able to make it both days but ive got no idea what could happen so no guarantees.
2lazy2createbettersig

Freyband

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Re: [TF2] MotK Meetups (NEXT MEET: December 30th - 31st at 8PM)
« Reply #18 on: December 31, 2011, 04:37:31 AM »
Fun game today. Had been hoping to get the chance to try out random weapons, but everything wound down really fast after Axuro went off (and yes that typo was on purpose). Hope to see some of you again tomorrow  :3
Steam - freyband
Xbox Live - Zeroxes
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Gpop

  • Subconscious Rose Girl, Koishi
  • FIRST PLACE BAYBEE!
Re: [TF2] MotK Meetups (NEXT MEET: December 30th - 31st at 8PM)
« Reply #19 on: December 31, 2011, 04:42:03 AM »
Nah, didn't want to scare the others with randomizer. Besides we had loads of fun. See what happens when we don't start with randomizer? :V

full 12 v 12, been a while since we last had that.

Re: [TF2] MotK Meetups (NEXT MEET: December 30th - 31st at 8PM)
« Reply #20 on: December 31, 2011, 04:49:56 AM »
12v12 is awesome

Also, thanks for the naughty crates. I'll trade them off to get some refined soon.


Thanks to GreenVirus for the Siggy.
My TF2 Backpack of DOOM

Gpop

  • Subconscious Rose Girl, Koishi
  • FIRST PLACE BAYBEE!
Re: [TF2] MotK Meetups (NEXT MEET: December 30th - 31st at 8PM)
« Reply #21 on: December 31, 2011, 04:51:16 AM »
I need a naughty key.

I just got one of the drops.

Re: [TF2] MotK Meetups (NEXT MEET: December 30th - 31st at 8PM)
« Reply #22 on: December 31, 2011, 05:50:06 AM »
I need a naughty key.

I just got one of the drops.

Welp. I don't have enough money to buy you a key so no dice.

It's going to turn into a normal crate anyway.


Thanks to GreenVirus for the Siggy.
My TF2 Backpack of DOOM

DX7.EP

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Re: [TF2] MotK Meetups (NEXT MEET: December 30th - 31st at 8PM)
« Reply #23 on: December 31, 2011, 01:08:20 PM »
Full 12v12? Sounds like it went a lot better than expected!

@Frey: lol at 'Axuro' but the name fits :V

@Gpop: OK, I think this time we can do Randomiser since they should be accustomed to the server by now :V
« Last Edit: December 31, 2011, 01:10:04 PM by 大諏訪子 Gang Empire »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

theshirn

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Re: [TF2] MotK Meetups (NEXT MEET: December 30th - 31st at 8PM)
« Reply #24 on: December 31, 2011, 10:55:55 PM »
scratch that!
« Last Edit: December 31, 2011, 11:05:45 PM by An Awesome Person »

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

DX7.EP

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Re: [TF2] MotK Meetups (NEXT MEET: December 30th - 31st at 8PM)
« Reply #25 on: January 01, 2012, 04:45:45 AM »
MAP DOWNLOAD SECTION
Last update: 27 Jan

This is done amid a map download issue we have had - users would receive a 'missing map' error when the server was running a custom map. Thus, I recommend you all to download all of these maps and install them. This also helps with reducing download times and saving server bandwidth.

Installation of files go to these directories, depending on OS:
Windows - \Program Files (x86)\Steam\steamapps\<your Steam username>\team fortress 2\tf\ (32-bit users lack an x86 part)
Mac OS - /Users/<username>/Library/Application Support/Steam/steamapps/<your Steam username>/team fortress 2/tf/ (Lion users: unhide the Library directory first via Terminal!)

Follow the included readmes for install (Mac users may have to adjust the instructions with the path above for their OS).
Should one not be included: BSP files go into /maps; some also have /materials, /media, and even a /tf superfolder with the rest in there. Copy these folders to your tf directory; in the case of superfolder, open it up first then copy /maps, /materials, etc. to the main TF2 directory.
Mac User Note: Snow Leopard users must individually go to each folder and copy file-by-file, path-by-path due to how Finder works. Lion users don't have to do this but must select the middle option in the copy dialog box (whose name I don't know off-hand).

Arena maps (4):
 - arena_2for
 - arena_backlot
 - arena_metal_gear_solid_1
 - arena_pool_day

CP Maps (7):
 - cp_antiquity
 - cp_desertion
 - cp_furnacecreek
 - cp_glacier
 - cp_mojave
 - cp_tidal
 - cp_upland

CTF Maps (2):
 - ctf_haarp
 - ctf_landfall

KOTH Maps (3):
 - koth_megaman6_b5
 - koth_namicott
 - koth_Windmilltrainsaw_b3

PL Maps (4):
 - pl_boundary
 - pl_cashworks
 - pl_Donkeykong
 - pl_Minepit

VSH Maps (14):
 - vsh_aperture_b2a
 - vsh_area_54tress_b4
 - vsh_castle_siege_unreal
 - vsh_courtyard, vsh_farm_feud, vsh_west_fix
 - vsh_hakurei_shrine_v3
 - vsh_hakurei_winter
 - vsh_megaman6_b4
 - vsh_oilrig_v16
 - vsh_ram_shacked_final
 - vsh_spotline_reworked
 - vsh_warebloom_b7
 - vsh_crevice_b2

Miscellaneous (3):
 - dm_SDM_FINAL (this gargantuan map...I especially encourage advance download of.)
 - tr_walkway_rc2 (server gets used for training periodically, so I think it can fit)
 - trade_clocktown_b1


*historical information*

This meet was too good.

Plenty of Randomizer action to start things and cause a fun commotion (complete with silly voice chats, text, and Bigode playing SD-90 previews :V), followed by a bit of vanilla. That was quickly overriden with a vote to go VSH to have fun with flying Hales, derp deaths, and plenty of failstabs; afterwards, more vanilla with admin power stupidity :V. Also a ton of lag early on, a server restart, map download issues (which left all of us to stock maps), and a server crash....
So, I'll have all of you download the maps we use separately to cut on this (VSH model downloading, however, seems to work fine). Crossed-out maps are those I am requesting replacement.

*not anymore, see above*



Part 2 - more server information! (because the MC server thread mentions similar, so why not here as well?)

Actual location of the server is in NJ, so ping may be high for players based in areas outside east-central US and Canada.
And what about the plugins?

GENERAL/UTILITY:
 - SourceMod (the bare essentials)
 - TF2Items (Randomiser + special FF2 items)
 - Bot Weapon Randomizer (allows bots to use unlock weapons, hats)
 - gScramble (better known to many as !votescramble)
 - Automatic Bot Names (because it's more fun that way)
 - Class Restrictions (no team needs 6 Snipers)

GAMEMODES:
 - Freak Fortress 2 v1.03 (VSH just got a heck of a lot crazier)

FUN-ORIENTED:
 - Horsemann Spawner (had to do that after a fun 5-horsemann game on another server :3)
 - Monoculus Spawner (to complement HHH spawner)
 - FunCommandsX (has a few utility tools but more for fun - disco mode go)
 - Fake Item Messages (just to mess with you all)
 - Give Weapon (for what I call VS. Admin Mode >:D)

(there may be more that I'm not aware of)



Third portion - future stuff

I think another meet during the Chinese New Year may be a good idea, with a similar layout.

Here are some more addons I think would be a nice idea.
 - Taunt Crits (set to just mini-crits for 2-3 seconds, partly to balance for VSH)
 - TF2Ware
 - Amplifier
 - More VSH/Arena maps (West, Oilrig, Timbertown, etc.) Useful for Arena and Randomizer too (after all Randomizer was meant to be played with Arena mode :V).

Well, if you have anything else in consideration feel free to suggest it! ^^
« Last Edit: April 22, 2012, 10:36:20 PM by デモパン Hat Traders »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Freyband

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Re: [TF2] MotK Meetups (NEXT MEET: December 30th - 31st at 8PM)
« Reply #26 on: January 01, 2012, 07:19:16 AM »
Was pretty fun today as well. Loved the randomizer with all the wierd combinations you can get xD. Only issues were (as Im sure many would agree) the lag and the maps. :V Looking forward to playing with some of you all again later, but until then (because not many get on the server without events going on) hope you have a happy new year!
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Agent of the BSoD

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Re: [TF2] MotK Meetups (NEXT MEET: December 30th - 31st at 8PM)
« Reply #27 on: January 01, 2012, 10:10:12 AM »
Uh, for the map downloads, 1: do we have to have an account for the site for the arena_pool_day download, because I can't find a link. (unless I'm blind :V), and 2: the dm_SDM_FINAL map zip file appears to be broken. WinRAR says "...dm_SDM_FINAL.zip: Unknown method in dm_SDM_FINAL.bsp" and "...dm_SDM_FINAL.zip: No files to extract" but I can see them within WinRAR itself. The Mac just blurts out that it can't expand it (error 1 - operation not permitted). Looks like whoever made that zip did it incorrectly, as I downloaded it twice to make sure the first download didn't download correctly. That was not the case, as both were broken.
I figured out how to play midi in games with a different device on Win7 ^^
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DX7.EP

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Re: [TF2] MotK Meetups (NEXT MEET: December 30th - 31st at 8PM)
« Reply #28 on: January 01, 2012, 12:43:44 PM »
Got it. Links are changed in response, try now.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Kyo Tanaka

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Re: [TF2] MotK Meetups (NEXT MEET: December 30th - 31st at 8PM)
« Reply #29 on: January 01, 2012, 01:03:56 PM »

 - TF2Ware


As far as I'm aware, TF2Ware is dead until further notice.