Tamano no Mae: Legendary ninetailed fox of japanese lore. Master of witchcraft, shapeshifting, and elemental magic. Her desire in this war is to be a good wife. Absurdly powerful magic, but physically fragile.
Str: D
Mag: A+
Luk: C
End: E
Agi: C
Witchcraft: EX (Occult techniques related to gaining favor or gaining control. Sealed away due to Caster's dislike)
Shapeshifting: A (Shapeshifting abilities derived from kitsune art; much like Witchcraft, Caster shies away from it due to past trauma.)
Territory Creation: C (The class ability of caster's, which allows creation of a 'workshop'. Due to Caster's personality, she is unsuited for such pursuits.)
Jack the Ripper: Infamous Assassin of british history, known for slaying 6 or possibly more prostitutes in a vicious manner. A perpetual fog follows her, and during the night she truly becomes a beast...truly the ultimate assassin, capable of pulling off near perfect attacks.
Str: C
Mag: C
Luk: E
End: C
Agi: A
Presence Concealment: A+ (Class skill of Assassins which allows stealthy action. Vastly deteriorates during violent action, but her Noble Phantasm rectifies this and allows perfect sneak attacks)
Mental Pollution: C (Mild chances that mental interference will be negated. In the case the master acts negatively towards Assassin, Mental Pollution rises. It's impossible to come to an understanding with Assassin unless a similar level of Mental Pollution is obtained.)
Murderer of the Misty Night: A+ (Concerning the special trait of a murderer instead of an assassin, her as the assailant will always obtain the initiative over the opponent as the victim. However, unconditionally obtaining the initiative happens only at night. During daytime, a Luck Check is necessary.)
Honda Tadakatsu: One of the fearful 4 Generals, praised by Oda Nobunaga himself. Wrapped in a powerful armor and wielding all manner of weapons, he is a force to be reckoned with.
Str: C+
Mag: E
Luk: D
End: B+
Agi: B
Magic Resistance: E (Had none in life, but features a small amount as a Rider. Renders him slightly more resistant to battle magecraft)
Riding: A (All creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts.)
Independent Action: C (Capable of remaining solid for one day without a contract)
Charisma: B (Ability to lead and rouse troops. At this level, Rider can clearly lead an army.)
Bravery: A (Increases melee damage and renders Rider immune to fear)
Military Tactics: A (Ability to determine the best tactics for a combat situation. At this level, Rider can pull victories out of the bowels of defeat with startling ease. Impossible situations are beyond even him, however.)
Vlad the Third: The Impaler himself, and possible vampire. His spear brings fear into the heart of his enemies, and within his domain he is all but unstoppable. Lurking beneath the human flesh lies a truly horrid nightmare.
Str: C
Mag: A
Luk: D
End: C
Agi: B
Demonic Commander of Country Defence: N/A (Unique skill to Lancer. By securing a leyline beforehand, a specific range is made into "one's own dominion". In battles inside this dominion, as its feudal lord, Vlad III can acquire a high bonus of battle power. Certain abilities are only available here.)
EMIYA: A mysterious hero from the future. Wields all manner of weapons, each from vastly different legends. Just who is he, and what is his motive? Within his mind's eye lies the path to victory.
Str: D
Mag: B
Luk: E
End: C
Agi: C
Independant Action: B (Capable of remaining in this world for two days without a established contract. Also capable to live on for a short period of time after suffering extensive damage on his spiritual core. )
Magic Resistance: D (Cancel Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy. )
Clairvoyance: C (Superior Visual perception. Supplements long range combat. At this rank, Archer is capable of keeping track of fast-moving object within a range of 4kms.)
Eye of the Mind (True): B (Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning.)
Magecraft: C- ( Capable of using orthodox Thaumaturgy)
Frankenstein's Monster: The modern Prometheus herself. A fleshwork automaton of savage strength and unrelenting lightning. The longer she fights, it seems, the stronger she gets.
Str: C
Mag: D
Luk: B
End: B
Agi: D
Lamentation of an Empty Living Thing: N/A (A high-pitched scream that never seems to be exhausted and that is raised when under Mad Enhancement. Robs one's ability to think regardless of being friend or foe, those without resistance will become panic-stricken and incapable of breathing.)
Galvanism: N/A (Unrestricted conversion and accumulation of biological electric current and prana. Attacks without substance like magic light, magic winds and magic bullets are instantaneously transformed into electricity and negated by being discharged in the environment. Also, the body is strengthened in proportion to the amount of electricity stored and damage repair is carried faster as well.)
Mad Enhancement: A (Personal skill of Berserkers. At the cost of sanity, drastically raises physical abilities. Due to her nature as 'fake', maintaining the activation of Mad Enhancement is lowered and electricity may be used as a substitute for prana.)
Joan of Arc
Str: B
Mag: A
Luk: C
End: B
Agi: A
Magic Resistance: EX (At this level of magic resistance, almost nothing can hurt Joan directly. However, attacks that affect the surroundings may still affect her; super heating the floor with a wide area fire spell would still melt the floor, and thus affect Saber)
Revelation: N/A (A Skill equivalent to "Instinct". Instinct is a sixth sense regarding battles, but "Revelation" accommodates all matters related to the achievement of a goal (for instance, choosing the most suitable path while traveling))
Charisma: N/A (Innately linked to her Revelation skill. With it, she can lead armies and unite troops with ease. It's power is such that she can make others easily believe in her 'revelations'.)
Saint: N/A (Status of being acknowledged as a Saint. When summoned, the choice of "raising the effectiveness of sacraments", "automatic HP recovery", "1 Rank-Up to Charisma" and "production of a holy shroud is possible" as abilities is given to the Master.)