I've been working on a little project with my friend lately, and our ultimate goal is to create a full six-stage game, plus an extra stage (but since I'm lazy, each "stage" is simply going to consist of a boss battle.....so it'll be more like a boss rush :V ). She's doing character art and sprites, we're co-writing the in-game dialogue and story, and I'm doing all the heavy-lifting with the scripting. BV
No downloads yet, as this is still very much a work in progress (Though I will most likely start putting up downloads once I actually finish one of the boss fights), but here are some screenshots of what I've got so far (I'm still learning, so my patterns aren't terribly complex yet :3c . But make no mistake, they are still quite hard):See below for downloadsUtsuho Opening NonspellAtomic Sign "Nuclear Fallout"Nuclear Fusion "Miniature Star"We start with the lovely opening nonspell of the Stage 2 boss, Utsuho. (No it's not a joke. Those are all "bubble" bullets, and can easily be grazed if you watch the pattern closely as Utsuho starts shooting)
Then move onto her first spell card, Atomic Sign "Nuclear Fallout", in which a "sun" spawns on your location (with delay of course), then disperses into randomly-scattered small bullets, all while Utsuho is periodically firing rings of larger bullets to keep you occupied.
Still got a few more patterns to make for her, but I already have her final spell card: Nuclear Fusion "Miniature Star".
Utsuho fires out an array of lasers that slowly revolve around her clockwise, while random tiny bullets rain down upon you. After a while, the lasers stop, then reappear a second later to go counter-clockwise. Rinse and repeat. Halfway through her health bar, the "sun" expands, and the lasers and bullets speed up.
For Stage 3, I've taken inspiration from the Seiga and Yoshika battle and made a double boss fight, starring two OCs (one made by me, and the other made by my friend who's helping me with this project--their abilities are "Manipulation of emotions" and "Manipulation of imagionation", respectively).
My OC, who I've named Soh, takes Seiga's role in the battle as the "master" who sits back and fires simple patterns, while my friend's OC, named Tsumiki, does most of the work. Plot-wise, this battle actually takes place because Soh manipulates Tsumiki into fighting, since she's too nice to initiate a fight herself. :V Throughout the battle, you see him firing LAZAHS at her to "control" her.
Soh and Tsumiki Opening Nonspell"Manipulation of Anger" -- Mind Manifestation "Thunderstorm""Manipulation of Fear" -- "Fear Manifestation" (Summon the Fear)"Manipulation of Fear" -- "Fear Manifestation" (FIRE THE LAZAH!)"Manipulation of Fear" -- "Fear Manifestation" (Chased by the unknown)For their opening nonspell, we have Tsumiki in the middle, firing randomly scattering bullets that curve in different directions, while Soh is sitting up top, periodically firing simple rings of large bullets while keeping vertically aligned with the player.
In their first spell card(s), "Manipulation of Anger" -- Mind Manifestation "Thunderstorm" (I've given each spell card a "dual name"--one for Soh, and one for Tsumiki), Soh fires a red laser, signifying anger, at Tsumiki, getting her riled up to manifest a thunderstorm using her imagination. Meanwhile, Soh himself occasionally fires out large bullets that reflect off the walls.
For their second spell card (which is all I'm up to so far), "Manipulation of Fear" -- "Fear Manifestation", Soh harnesses the fear in you (in the form of a cute little photoshopped Divine Spirit) and brings it to the center, where Tsumiki FIRES HER LAZAH at it, giving the fear a physical manifestation. However, it's pretty much an ominous green cloud, so I guess you could say that it represents fear itself. :derp: This cloud chases after you while leaving behind a trail of slow-moving bullets, Suika-style, while the glowing center where the "fear" was manifested from occasionally fires out spiraling rings of bullets.
For the final boss, we have......MILES EDGEWORTH!
Yell Sign "OBJECTION!"Yell Sign "OBJECTION!" (aftermath)Lawyer Sign "HOLD IT!"Lawyer Sign "HOLD IT!" (It is held)Lock on the Heart "PSYCHE LOCKS"Logic Sign "Logic Chess" (pawns)Logic Sign "Logic Chess" (knights)Logic Sign "Logic Chess" (queens)First spell card -- Yell Sign "OBJECTION!" Edgeworth fires a gigantic laser at you (though there is a huge delay, so you have plenty of time to get out of the way), and a massive explosion of large and medium bullets erupts from him, killing you if you happen to be too close, all while he yells "OBJECTION!" at the top of his lungs. The medium bullets come after you immediately, while the large bullets shrink down in the aftermath, then come after you in a spiraling pattern, while an array of thinner lasers restricts movement.
Second spell card -- Lawyer Sign "HOLD IT!" The pattern starts off with very fast aimed green bullets, and aimed rings of red bullets that travel at various speeds. As the slowest of the aimed rings begin to pass you by, Edgeworth moves a little in your direction and shouts "HOLD IT!" BAM, you're surrounded by bullets. You have but a moment to plot your move before the bullets start to slowly close in around you. After you escape the closing bullet trap, you'll be greeted by the first part of the spell card--the fast aimed bullets--once again, as the pattern loops.
Survival card (undetermined order assignment) -- Lock on the Heart "PSYCHE LOCKS". A spell card designed to recreate the process of breaking Psyche Locks in the original games. Lasers close in around you to represent the chains, while the locks themselves will appear, then shatter shortly afterward into rings of bullets. As the spell progresses, the number of chains and locks increases, until you reach five, after which the card ends.
(Undetermined order assignment as well) -- Logic Sign "Logic Chess". Edgeworth alternates between launching pawns, which are aimed around you (which leave behind dense trails of tiny bullets and explode into more tiny bullets upon impact with the edge of the screen) and knights, which don't leave bullet trails, but rather, shoot lasers in all directions upon impact with the edge of the screen. When half of the spell's health is down, the music speeds up, and the time between the launching of pawns and knights is decreased, and Edgeworth even throws in queens, which are aimed in the opposite direction from you, but create explosions of large bullets upon impact with the edge of the screen.
I have plenty more spell cards for Edgeworth, but I'm currently in the process of remaking/revising them. I'll post them when they're finished.
For the Extra Boss......well, I just had to make it Yukari. xDDD I've already got 4 nonspells and 6 spell cards finished for her, but I'll post those up later. In the near-future, I may make an impromptu video of all the spells and non-spells that I just posted about.
UPDATE (1-2-2012):This folder contains the following:-One nonspell and one spell card from Utsuho [This boss fight is still very much a work in progress, but these two are ready for judgment]
-Three spell cards from Flandre [
PLEAAASE help me come up with spell card names. The names you'll see here are just BS ones I made up :V ]
-A plural file for Yukari containing seven nonspells and seven spell cards [I'd like as much criticism for this as needed. I've put most of my time into this recently]
-One spell card from Mamizou
-An experimental project I've put some time into in which you fight ZUN, who summons all the Extra Bosses to fight you [Still incomplete. Nothing will happen after Nue is summoned, so feel free to stop the script at any time after that point. Also, I'm still waiting on a ZUN sprite, so for now, I have Yukari as a placeholder :3c )
So without further ado, here it is!
Work-In-Progress "Snapshot" (1-2-12)
UPDATE (1-23-2012):This download contains the following:-Yukari Yakumo Extra Boss [Complete (for now)-->Please give any and all feedback]
-Mamizou Futatsuiwa Extra Midboss [Complete-->Awaiting feedback]
http://www.mediafire.com/?kg676b868ivvoi8
UPDATE (1-30-2012):This download contains the following:-Fixes to several patterns in the aforementioned Yukari boss battle in response to feedback/complaints
***Refer to Page 2 of thread for the comprehensive list***http://www.mediafire.com/?359c3uup8rab8ca