Updated: 06.11.2011So I decided to start working on this one...
All material posted here (graphics) you can use in your own projects (you can also
use the sprites I made from my earlier projects like Voile and Youmu game).
I'll add concept art and more sprites here as soon as I get some more work done.
Till then... Long post about things I have planned for the game.
Story:Lately there have been numerous reports of fairies disappearing from the Forest of Magic.
As Reimu and Marisa are still in Makai, Satsuki Rin decides to investigate this incident.
Levels:Here is the list of the levels, little explanation about their backdrop and bosses.
Shottype differences are separated with '
/'
1:
Rough beginning (morning)
Fairies have been spirited away. Who is behind this evil deed?
Enemies:Normal fairies and kedamas, also the spirits seen in LLS...
Boss:Background:Flowerfield (yellow?)... Light clouds.
2:
Forest trail (evening / day)
Searching trough the abandoned parts of the forest.
Maybe the culprit returns to the crime scene...
Enemies:Darker fairies and black orbs from LLS, also ghosts from PC-98.
Boss:Background:Grass and dirt on floor, trees on sides of the screen.
Colors depend on the time of the day.
3:
Ghost houseHouse that was once filled with joy and laughter,
only empty notes echo trough these hallways...
Enemies:Ghost and fairies wearing black or white.
Maybe the black orbs aswell.
Boss:Background:Lots of dark color... Wooden floor, cobwebs and broken furniture.
4:
Youkai of the day / nightOnly when the sun rises / set, they come out.
Maybe they have the answer for this mystery.
Enemies:Day: Kedamas, birds and lighter fairies.
Night: Black orbs, bats and darker fairies.
Boss:Background:During day the background is filled with clouds...
During nighttime the background is darker forest.
Also during day, the top of the screen is hidden
by white "light" and during night player can see
only parts of the screen.
5:
Lost (day)
In the depths of the forest,
searching for the trail that were hidden...
Enemies:Normal fairies, kedamas and spirits.
Boss:Background:Similar to the 2nd level...
6:
Dance of the dragons (evening)
A western styled manor has appeared near the frozen
lake... The search is drawing to a close.
Enemies:Before Cirno: Lighter fairies and kedamas.
After Cirno: Maid fairies, bats.
Boss:Background:Icy lake and dense mist. Mist will have scarlet hue.
EX:
Returning dream (night)
Eventhough the mystery has been solved,
there is still a long journey home...
Enemies:Ghost, bats and black orbs...
Boss:Background:Another nighttime level with limited field of vision.
This time in the flowerfield.
Gameplay:Gameplay will be similar to the PC-98 era games with some features from EoSD...
POC will only work if player has full power and players shot selection will have effect
on the levels. Collecting flower-bonus will work as a modifier for the final score.
Shot types:Wind sign:Bullets spread to small sector (some of the home towards enemies).
If focusing, all bullets will home (NOTE: larger hitbox)...
Flower sign:Bullets are fast and deal more damage. If focusing, bullets will pierce enemies (half damage).
(NOTE: smaller hitbox)...
Other:Rins complete sprites and bullets...
Normal fairies...
Larger fairies...
Small fries...
1st level midboss (originally from Mystic Square) and 2nd level midboss
(originally from Story of Eastern Wonderland)...
Concept art:
Hijikata Kiriko, Layla Prismriver and Crimson Sky.
Title and main screen