Author Topic: Ask a Staffer Ep. 21 - Sapz  (Read 45585 times)

Prody

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Re: Ask a Staffer Ep. 21 - Sapz
« Reply #30 on: July 09, 2011, 12:50:45 PM »
Do you have any interest in any form of Nico Nico Douga culture?
Prody's anime list! - Prody's favourite MADs on NicoDouga! - Me when steam trading
I wonder if anyone knows the true meaning of the last song in Nanairo?
the economy the economy the economy the economy

Mimachiro

  • Master of the Swimsuit
  • Making being an evil spirit look good
    • Tondemonai
Re: Ask a Staffer Ep. 21 - Sapz
« Reply #31 on: July 09, 2011, 11:30:11 PM »
What's the craziest thing you've ever done?

How much honey do your friends make in a month?

Can your bees combine their minds with yours to make a super hive mind that could out run a supercomputer?

"I don't have anything against you, but I hope you're ready to die a dog's death!
Oh, don't worry, that cat will carry off your body, so you'll be able to live in our place!"

Re: Ask a Staffer Ep. 21 - Sapz
« Reply #32 on: July 09, 2011, 11:47:22 PM »
What do you think of Eddie Izzard?

Hello Purvis

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  • Hello Jerry
Re: Ask a Staffer Ep. 21 - Sapz
« Reply #33 on: July 10, 2011, 12:53:29 PM »
So what am I going to ask?

Iryan

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Re: Ask a Staffer Ep. 21 - Sapz
« Reply #34 on: July 10, 2011, 12:55:37 PM »
Got any serious and sincere advice for life?

What are your favorite top 5 Monthy Python sketches/movie scenes and why?
Old Danmakufu stuff can be found here!

"As the size of an explosion increases, the numbers of social situations it is incapable of solving approaches zero."

Sapz

  • There's no escape.
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Re: Ask a Staffer Ep. 21 - Sapz
« Reply #35 on: July 10, 2011, 05:22:59 PM »
Why can't I get any of your perfect runs if I sink equally ridiculous amounts of time into these games?
Maybe there's something wrong with your practice, or maybe you're getting burnt out, or maybe you just haven't had that one run yet. There's an analogy that a friend of mine on another forum likes to use; it's a lot like playing an instrument. If you've already mastered a bunch of difficult pieces, you'll be able to pick up another similarly difficult piece with relative ease, whereas if you haven't played anything that difficult or in that style before, it'll probably take you longer to adjust to it and get good at it. So basically, play a lot of different things and play as difficult things as you can manage often, and you'll manage it eventually.

Any games in particular you're talking about, out of interest?
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Where are the snowdens of yesteryear?
I didn't get the reference, so I did a quick search.
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If we were to hang out, what would you want to do?
Mmm, the first thing that comes to mind is just to go somewhere for a drink (if you're so inclined) and talk (largely about stupid things) for a few hours.
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If we were to hang out, how would you avoid me killing you first?
I... guess I'd go find that avatar. :V
Are you lunatic enough to do a run of any game (any difficulty as well) blindfolded?
This is an interesting idea, actually. I've made it to Cirno on Lunatic with my eyes closed after Donut mentioned this kind of fun/stupid challenge, so maybe EoSD Easy would be feasible...
How well do you know your shmups? Enough to identify a game from my adolescence whose name I forgot?
My knowledge is mostly of relatively modern shmups, but I'll give it a try. I'm hardly one of the encyclopedias over on shmups.org, though, so don't be disappointed if I have no idea.[/quote]
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What shmups would you recommend to someone who's only played a few and has only mediocre dodging skills?
Well, really, I'd recommend Touhou - the difficulties are very good for finding something at your level and progressing quickly. With regards to arcade shmups, I'd also recommend Batsugun Special (Toaplan, very fun early bullet hell with ridiculous shot types), ESPGaluda (CAVE, bullet hell, interesting bullet slowing mechanic), Strikers 1999 (Psikyo, manic, very fast paced and fun - a stage including a boss is usually about two minutes long) and Darius Gaiden with autofire (Taito, hori, extremely cool bosses). Honestly though, you shouldn't initially be expecting to 1cc these if you're just starting out, just keep trying to make steady progress - most arcade 1ccs are pitched at at least a similar level to Touhou Hard modes, with many going far beyond Lunatics especially if you start looking at second loops and the like. Keep at it!
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What's your theme song?
If I were to pick one myself... I have no idea, I don't really think you can represent people by something like a single song. If a song I really like works, though, maybe this. It's not theme song-y at all, but it'd be cool if more people listened to it - I know there are a bunch of you that like at least similar stuff.

Alternatively, popular opinion seems to suggest this.
I'm having trouble winning over the ladies. I think I need to learn how to speak with a manly English voice like yours. Do you offer tuition?
Sure! The main trick is to get lots and lots of sulfur hexafluoride.

Disclaimer: I don't actually use sulfur hexafluoride.

Disclaimer 2: I'm not actually any good at winning over the ladies.
You have previously stated in the attached file that you do not have a British accent.  What do you say about this now?
I say, old bean, I'm must admit not quite sure what possessed me to make such a spurious claim. Must have had a little too much champagne that afternoon, what what?
Do you have any interest in any form of Nico Nico Douga culture?
I watch videos there sometimes, but I can't say I know much of anything about any culture surrounding it.
What's the craziest thing you've ever done?
The thing that comes to mind is the night of very drunken silliness going around the campus with my flatmates past 2am on the Friday of the first week of uni. Highlights include going swimming in the fountain, taking pictures on top of the stag, our uni's symbol/mascot/whatever you want to call it, before getting chased off by a security car (which I completely failed to notice; I thought we'd gotten bored and gone off to do something else), and losing my keys and spending the night sleeping in the middle of the flat's corridor.
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How much honey do your friends make in a month?
Too much. :(
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Can your bees combine their minds with yours to make a super hive mind that could out run a supercomputer?
Unfortunately, neither my brain nor the bees come with USB ports, so it's a no-go.
What do you think of Eddie Izzard?
From the little I've seen, I like his stand-up a lot.
So what am I going to ask?
Why am I your favourite?
Got any serious and sincere advice for life?
Not much, I'm afraid, but if I had to say something I'd say to be confident and take a few chances, and to not procrastinate needlessly. Bear in mind I'm terrible at these myself. :V
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What are your favorite top 5 Monthy Python sketches/movie scenes and why?
In no particular order:

Flying Lessons - "OH! AN HOOP!"

The Holy Hand Grenade.

Bigus Dickus - the look on everyone's faces during the second half of this is absolutely hilarious.

Migrating Coconuts.

...I don't know about a 5th one, there are too many to choose from. :V
Let's fight.

Re: Ask a Staffer Ep. 21 - Sapz
« Reply #36 on: July 10, 2011, 05:56:22 PM »
How touhou could be improved, in your opinion ?

Mimachiro

  • Master of the Swimsuit
  • Making being an evil spirit look good
    • Tondemonai
Re: Ask a Staffer Ep. 21 - Sapz
« Reply #37 on: July 10, 2011, 10:05:51 PM »
What's the funniest name you've ever heard?

If Yukari gapped you into Gensokyo, what would you do?

How about them hornets?

"I don't have anything against you, but I hope you're ready to die a dog's death!
Oh, don't worry, that cat will carry off your body, so you'll be able to live in our place!"

LHCling

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Re: Ask a Staffer Ep. 21 - Sapz
« Reply #38 on: July 11, 2011, 07:38:15 AM »
What is your dream sandwich? In other words, describe in as much or as little detail as desired, the best sandwich ever.
[16:25] <Kuruminut> Shut up MS Word, "fangirlism" is totally a word
<>
[07:59] <Sapz> ベーティさんは馬鹿っぽいだろう、この「っぽい」好き者

Hello Purvis

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  • Hello Jerry
Re: Ask a Staffer Ep. 21 - Sapz
« Reply #39 on: July 11, 2011, 12:35:49 PM »
Precisely: Get crackin' on that one, doughboy!

Also: let's say I fucking love shooter bosses that transform, and fully believe in more being merrier. Recommend james that would please this craving.

theshirn

  • THE LAWS OF THE FIESTA MEAN NOTHING
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Re: Ask a Staffer Ep. 21 - Sapz
« Reply #40 on: July 11, 2011, 08:10:27 PM »
How can I get a job?

Can you record your answers for at least one of these posts so we can all be in proper awe?

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Reddyne

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Re: Ask a Staffer Ep. 21 - Sapz
« Reply #41 on: July 12, 2011, 09:19:07 PM »
I suppose it's worth a shot simply because I thought it was well done and worth looking into. Still, it's pretty standard, so I'll do what I can.

It was definitely made a little over ten years ago as the graphics were pretty sharp. It was a top-down vertical shooter like Touhou with a total of 8 levels. You pilot a space fighter and the entire thing takes place in space. The power-up system featured a number of semi-color-coded power-ups including a blue laser, orange missiles, and green concussive missiles (a la UFO SanaeB) which all had several levels of power. One of the more distinct features was the bomb, which behaved very similarly to the one in MoF; a large, circular area that moved forward slightly. It didn't feature the stereotypical look of an explosion, but rather featured a deep red color with a pretty uniform look outside of some color variation and some electricity arcing around it.

That... came out more generic than I had hoped, but if it can be identified, that'd be great for myself and anyone listening. I remember dumping quarter after quarter into that machine when I was a teenager.

TA-DAAAAAAA! 61 blood donations and counting! 
Best Mile: 5:30
Best 5k: 18:07
Best Marathon: 3:23:16

Sapz

  • There's no escape.
  • *
  • It's time to burn!
Re: Ask a Staffer Ep. 21 - Sapz
« Reply #42 on: July 12, 2011, 09:32:50 PM »
[Full Voice patch implemented]
How touhou could be improved, in your opinion ?
The thing that comes to mind is that I'd like to see a lot more visual feedback with regards to the scoring systems. By this I mean things like big, shiny counters, or flashy score items, or something like that - my big hold-up with Touhou scoring is that it doesn't really feel very tangible or intuitive to me. With Futari Original, you know damn well you're doing the right thing because you're grabbing a ton of big, shiny gold gems and you constantly see the overall counter climb. In DDP, you know damn well when you're doing well because there's that shiny MAXIMUM BONUS scrolling on your HUD and a big, shiny chain counter. In Crimzon Clover, you know damn well you're doing the right thing because there are x6.4 multipliers coming out of explosions and big shiny stars all over the place. With Touhou there isn't really anything like that, in my opinion - I suppose you could make an argument for graze sparks, but that's a very small thing.

...So, basically, lots of gold, shiny things as a measure for doing well.
What's the funniest name you've ever heard?
...Hmm, I have no idea, honestly. I'll come back and edit this if I think of something.
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If Yukari gapped you into Gensokyo, what would you do?
I suppose I'd go and visit Byakuren's temple; they seem like an interesting bunch. I guess I'd wind up in the Human Village if I were to get stuck there, though. I think I'd also try and annoy Marisa for magic lessons - might as well make a project out of learning danmaku if I have nothing else to do there, right?
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How about them hornets?
What are hornets?
What is your dream sandwich? In other words, describe in as much or as little detail as desired, the best sandwich ever.
Alrighty, white, sliced bread; butter; crispy bacon; cheeses, possibly melted (cheddar, mozzarella, gruyere); lettuce. That's probably it, really. Simple and delicious!
Precisely: Get crackin' on that one, doughboy!
Because you call me coach. :]
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Also: let's say I fucking love shooter bosses that transform, and fully believe in more being merrier. Recommend james that would please this craving.
Alrighty, the developer you want to be looking at here is Psikyo! Almost all of their MAMEable games do this, including Gunbird, Gunbird 2, Strikers 1945, Strikers 1945 II, and Strikers 1999. These generally have eight stages per loop, almost all of which contain a boss which transforms from some kind of mechanical war machine into a mech of some description. Fun stuff all around. I'd particularly recommend the Strikers series, which has a pretty hilarious plot if I remember right; in 1945, both sides in WWII team up to fight invading aliens. It's almost more hilarious playing the games without knowing the plot, because it starts as what looks like a WWII game (albeit with some robot phases in bosses) and suddenly you're fighting aliens on the moon in Spitfires and the like.
How can I get a job?
I'd like to know myself. :<
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Can you record your answers for at least one of these posts so we can all be in proper awe?
But of course, old boy!

No voiceover due to ninja:
I suppose it's worth a shot simply because I thought it was well done and worth looking into. Still, it's pretty standard, so I'll do what I can.

It was definitely made a little over ten years ago as the graphics were pretty sharp. It was a top-down vertical shooter like Touhou with a total of 8 levels. You pilot a space fighter and the entire thing takes place in space. The power-up system featured a number of semi-color-coded power-ups including a blue laser, orange missiles, and green concussive missiles (a la UFO SanaeB) which all had several levels of power. One of the more distinct features was the bomb, which behaved very similarly to the one in MoF; a large, circular area that moved forward slightly. It didn't feature the stereotypical look of an explosion, but rather featured a deep red color with a pretty uniform look outside of some color variation and some electricity arcing around it.

That... came out more generic than I had hoped, but if it can be identified, that'd be great for myself and anyone listening. I remember dumping quarter after quarter into that machine when I was a teenager.
Sorry, I'm not really sure, unless you mean Truxton/Tatsujin. I'd recommend asking over at shmups.org though - with a relatively detailed description like that I'm sure someone could help you out.
Let's fight.

theshirn

  • THE LAWS OF THE FIESTA MEAN NOTHING
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    • Wisdom is Not a Dump Stat
Re: Ask a Staffer Ep. 21 - Sapz
« Reply #43 on: July 12, 2011, 09:36:46 PM »
I am properly pleased and awe-filled. :V

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Alfred F. Jones

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Re: Ask a Staffer Ep. 21 - Sapz
« Reply #44 on: July 13, 2011, 07:34:22 PM »
If you could go back in time and change any one historical event to have the outcome of your choice, what would it be and why?

What is your idea of a relaxing vacation?

Will you feed me strawberries on a beach in Malta someday, narrating with your sexy, sexy voice at the same time?