You play as yerself, eh?
NAME: Yoh Hirowaza (Hirowaza=Yoh) 楊 弘業
GENDER: Male
AGE:
16 9?
STRENGTH: Hirowaza's Mana-related ability is not yet fully controllable. He is able to concentrate a large amount of Mana for his own designs, however, it can backfire. The main strength here is Hirowaza's way with words. Being unusually eloquent for his age, he can seem to be some sort of loonie or someone who knows very much about the word. His mental strength is also unusually powerful, being able to bend mana easily to his will despite only being sixteen years of age. Perhaps this came with the tragedy he has suffered in his past, he was able to focus his negative energy into something quite devastating to others. With such immense power comes a great cost. His only physical strength is being rather agile, and being quick with his hands, but that's all.
WEAKNESS: Hirowaza is physically unsound, having a very frail build and is easily battered up. He is also extremely worrisome and often worries about things that are over his control and/or jurisdiction of things. He is certainly not fit for close combat, and is definitely someone who you would not want to throw into a panic. He's got his priorities mixed up and, he is still a kid after all, he has his limitations despite his strengths. He also has an irrational fear of tentacles, meaning he won't go anywhere near things like octopi, even if they're harmless. He can only stand to be near consumable forms of the stuffs.
HOME: Karuisawa, sort of.
VISUAL DESCRIPTION: Hirowaza stands just nearly five feet nine inches tall, a little shorter than that, but he refuses to admit that he's shorter than that. He has black hair that's wavy, and touches right down to the tip of his neck. He's been trying to grow it but to no avail. He wears a pair of silver-framed, rectangular glasses that he absolutely requires in order to see things properly. His complexion is a little to the yellow side, and has brown eyes that may or may not appear to be feline in shape. He is quite thin and barely has any meat to him, people have called him skin and bone. This isn't entirely without reason, once you see what he looks like. He has relatively little muscle, however, despite this, he is still quite a fast sprinter and can run quite a ways. On his left arm he always wears a tiger-eye bracelet and above it a prayer-bead bracelet that he believes gives him good luck, even when he goes to sleep he wears it. For clothing, he is usually seen wearing a black hakama and a white robe, however, when the time arises, he is able to crossdress and get away with it. He usually doesn't resort to that however and simply just wears whatever he feels like wearing.
New VISUAL DESCRIPTION: Hirowaza's height is quite short at this point, possibly around four feet six. His hair is no longer wavy in a neat sense, to say the least. It seems to be constantly frayed and all over the place, as if it had been on fire. His eyesight is no longer impaired, and the glasses have been ditched. He also has a greater control over his mana flow, but a blazing trail of red can always be seen hovering around his right eye. His expression also appears to be more confident. Unfortunately, that didn't stop Hirowaza from retaining his frail figure, but he seems to be more slender in figure. Hirowaza has complained occasionally of his chest feeling heavy, but for now, it seems to just be in his head. Who knows what will happen in the future? In any case, that is irrelevant. Hirowaza still has the same clothing tendencies but overall Hirowaza looks a little more confident and more capable up close. Sadly, he still seems to be concealing his loner tendencies.
PERSONALITY: A strange fellow in nature, one can tell that Hirowaza is strangely nice, acting altruistic even when the situation does not call for it. He's too nice to a fault. He is able to listen to others but he is unable to help himself, trying hard not to draw attention to himself but acting like an attention whore anyway. He is constantly called out by it and it angers him. He's also the kind of person who won't sit around and let injustice reign, if he sees something he thinks is bad, he will definitely try and do something about it, he has a compulsion to do these sorts of things, even when the best thing to do is to just watch it play out. He generally is serious, but at times sprinkles things with jokes and feeble attempts at sardonic wit. Overall, an oddball who is simply more complex than he looks. Not even he understands the way he acts at times, but that is just something that comes along with his age. Within him lies the seeds of vengeance, perhaps this is just inhibited... Or maybe, it may be released before it comes into fruition...
PARTNERS:
- Meira - Hirowaza, in his feeble attempts to get acquainted with the land when he first stumbled upon it, came across this rather forward samurai who threatened him with death. Hirowaza did not like the idea of dying so young, and instead managed to convince Meira not to kill him. However, Meira had something better in mind. She decided to see what use Hirowaza would have for her, and subjected him to numerous tests of dexterity and agility. Hirowaza, being a good sprinter and somewhat fast with his hands, managed to fulfill her expectations, and, in the end, they formed some sort of "business bond" with one another. Meira would ensure Hirowaza's survival, and on the kid's side of the bargain, would do various menial things that Meira would otherwise be unable to do herself. This panned out quite well for a while, and the two became friends after quite a while.
HISTORICAL INFORMATION: Hirowaza, before he discovered Gensokyo, lived a life ridden with many incidents and tragedies. When he was ten, his eldest sister died. Two years later, his parents split up and he lived with his mother. The next year, his other sister went off to a distant country to study abroad. The year after THAT one, he heard from some confidants that his father had gotten himself into deep trouble and was facing some serious danger, and in the end, though his father survived, was hospitalized and until now is still recovering. He is good in his studies, and has done lots of personal reading in his spare time, and he was able to balance that with many hobbies that have allowed him to become the person he is now, perhaps as a result of the tragedies he has faced. He lives by "what does not kill you makes you stronger." Following this philosophy, he heard a rumor from someone that the person who dealt grave injury to his father was to be found in an abandoned shrine. So, off he went to this mysterious place. Along the way, he tripped over a rock by some bad luck and knocked himself unconscious when he fell quite hard. When he arose, he found himself "spirited away" to this land of Gensokyo. He was discovered by some fellow humans and then nursed to health. He was invited to stay in their village. Gladly accepted, Hirowaza was allowed to do some field exploration on his own, and that was when he encountered a hungry Meira who threatened to kill him. Using his wit he was able to convince the samurai from lopping his head off and was forced to follow her trials in order to be worthy of survival. In the end, the two of them agreed on some "business," a "scratch my back and I'll scratch yours" deal, where they would help each other mutually, almost in a symbiotic manner. Over the months, they have managed to form a friendly bond with one another and now they are quite on good terms with each other.
History of the Akasha/Astarte Blood FeudIn years past, in an unknown area, there were two renowned users of the arcane arts. Aselia Akasha and Lyseria Astarte were their names. The two of them were very close friends. However, there was a mysterious wizard who was jealous of their bond, and decided to place a curse upon the two that would force them to tear each other apart. The witch who explained this to Hirowaza didn't explain the full story. Aselia ended up becoming hermaphroditic and due to Lyseria's bisexual tendencies, became scared that Lyseria was the one who did it and as a result grew distrustful of her. After this change, Aselia ended up becoming the target of many forms of harassment. On Lyseria's end, she was cursed with eternal thoughts of lust for Aselia, which definitely complicated things as this already tightened the tension between them. Aselia became even more distant from Lyseria, and as a result Lyseria grew crazy and nearly lost her mind. Scared that the curse would linger on from generation to generation, they came to a settlement. They agreed that they could not co-exist, and neither could their future descendents. In the end, they decided to settle it by having a great battle. Aselia proved to have the upper hand, but her guilt over the angst she had caused Lyseria made her yield, and allowed Lyseria to recover enough strength to cut her down. Naturally, Lyseria ended up losing her mind as she could not comprehend the act she had just done. She had killed the person she was forever cursed to lust for, and in the end she committed suicide, in the hope that in the afterlife, they could be together.
Before the battle, the two of them had weaved magical arts in order to cause two souls to conceive children, naturally they consulted the people they planned for this. They willingly accepted and thus began the Akasha and Astarte bloodlines. The two of them made sure they made strong arcanists as the parents, and this continued on many years until we have the current generation. The current Akasha is Hirowaza, and the current
Astarte is none other than the one who saved Hirowaza all those years ago. This history is probably one of the key reasons why Hirowaza has so much mana. In a vision Hirowaza had when he was unconscious, a familiar previous generation Akasha spoke briefly of this history
. It gave Hirowaza the impetus to gather the
Witchcraft Charms (some of which are already listed in this profile, but not all of them). In the future, Hirowaza would have to face off against his savior in the most cataclysmic match of his life.
FUN FACTS:
- Hirowaza crossdresses.
- He used to be a sprinter back in the outside world. He uses this skill very often.
- Recently, Hirowaza has been learning how to use a sword under Meira. He's failing very hard at it but it certainly doesn't hurt to try!
- He learned about a certain Reimu Hakurei from Meira's exploits years ago and after that has despised Hakurei's character ever since.
- He can eat lots of small meals but cannot eat very much at one given time, to Meira's shock.
- He is an avid Mahjong player and has been part of his trade for 3 years.
ADDITIONAL INFORMATION/BACKGROUND/HISTORY:
About his glasses: Hirowaza's mana is stored in an unusual place, somewhere close to his brain, somewhere near the receptors that help his eye to work. This mana has a tendency to leak out and materialize in the form of power when he takes his eyeglasses off and keeps his eyes open. When he loses too much mana at once, he gets migraines and/or head pains, which is why he doesn't like to take off his glasses or let anyone take them off. However, this works to his advantage, he can take off his glasses to concentrate larger amounts of mana into his attacks to increase their potency. He is also given increased senses for as long as he can sustain his mana loss and mana upkeep to Meira. You can tell that the mana leaks out because it causes the tip of his right iris to glow a neon, fluorescent red that constantly trails when he turns his head 'round. It brightens up in the face of danger, and dims when there is nothing of concern to note.
About Mahjong: Hirowaza started to play Mahjong around thirteen years of age. At least, the year he turned thirteen. He was technically twelve years old. He learned the basics from his mother, but most of his intuition and knowledge of cheating, coined as "urawaza" and "ikasama," came from raw experience. His most vivid memory was his match against two undercover yakuza, one of who was actually a younger Ryoji. Hirowaza had won by a landslide, this was a match that the two yakuza wanted to make against Hirowaza's mother, and it was the first to lose all 100000 points that they would lose. Hirowaza won that match, by taking down Ryoji with a triple yakuman tsumo (Daisuushi/Tsuuiisou/Suuankou). Ever since that day, he has become a target for many aspiring money-makers to try their luck. When he went to Gensokyo and met Meira, he found out that in the Human Village there they played Mahjong too! He played with the residents, and eventually learned of the exploits of a certain Shrine Maiden he secretly despised. She came along to town and then played to see if she could get some money. Hirowaza simply watched and in the corner of his eye swore he saw Reimu cheat. There he instantly caught the technique of moves like "Tsubame-gaeshi," to exchange your hand with the bottom tier of the wall in front of you, and "tsumikomi," to rig your wall so all of your draws would be tiles you needed, as well as "bakudan," to rig the dora wall and your hand so you can instantly score dora 16 and above hands.
About his Mana powers: Hirowaza can control mana to a great degree, however, he is unable to ration it well enough to maintain his link with Meira, usually rendering him extremely fatigued after a long day, often fainting and passing out seemingly randomly. This is especially so if he has had his eyes open, glasses off for a long time. The powers he has exhibited so far are:
-- Electrical paralysis/Electric net
-- Check the Charm lists.
About Deathly Attraction, Hirowaza's heritage: Deathly Attraction is a form of mental poisoning coined by Hirowaza's family wherein an otherworldly force, or even a corporeal being taking shape in the ethereal realm, possesses anything, human being to animals, and takes over their subconscious, influencing their actions through telepathic communication, and parasitically absorbing their strength and exchanging it with dark power. Deathly Attraction can lead to a fatal form of schizophrenia, in exchange for massive power fueled by dark influences and vices. It is extremely hard to get rid of and one must be specially trained in order to exorcise it from someone. Hirowaza of the Yoh family is one of the Deathly Attraction exorcists, he was taught the basics from his father before he left, then his mother, the better of the two, taught him the way of the switchblade, which is what he uses. When Hirowaza went to Gensokyo, he discovered about the presence of mana in his body, when it was pointed out by Meira when they became friends. He was able to channel this mana into his switchblade, at first thought to be ordinary, but it was somehow special. The switchblade itself was a family heirloom of his mother's side, and passed it down. Remember the deal about his eyeglasses? They hide his latent power, the ability of SENTENCING.
Sentencing: Sentencing is the act of revealing an agent of Deathly Attraction, or if one is strong enough, the root or source of the Deathly Attraction itself. Hirowaza's right eye is similar in concept to, say, Satori's 3rd Eye, in that it has some sort of significance. If done right, it can reveal such things and assist in exorcism if the Deathly Attraction is of a high level. If the source itself is revealed, Hirowaza can use the switchblade to force it into the corporeal realm where it can be eliminated. Usually, the switchblade exorcism itself is enough to kill it off or drive it away.
Cacophonous Symphony: Cacophonous Symphony was first invoked during the event in the corrupted Sky-Ray, where a non-existent being appeared before Hirowaza's eyes, paralyzing him and locking him into a temporal cortic shock, where he witnessed several traumatic memories. Having seen them, he was able to muster his emotions and conquer partly a fear of his - the fear to be defenseless and alone. This epiphany unlocked a fraction of the power of the Cacophonous Symphony, which at its current level, can shift Hirowaza's switchblade into numerous forms of weapons. As Hirowaza faces more emotions and conquers his fears, Cacophonous Symphony becomes stronger and stronger, and also expends less mana on Hirowaza's part. As it is though, it doesn't really consume very much mana.
Charm Synchronization: Charm Synchronization is a technique developed by Hirowaza and Meira during their trainings in Gensokyo. Because Meira spent a lot of time helping the kid hold a sword, their bond became stronger. Hirowaza helped Meira with the chores, and Meira helped by defending him and helping him protect himself. They found a lot of complements in their strengths and weaknesses, and together, using the power that the contract allows them to share, they created various "Synchronization Attacks," where the two do things to assist each other in making an extra attack. For example, "X-Strike," where Hirowaza uses his switchblade or changes it into a sword and synchronizes a powerful slash with Meira in an X fashion to decimate enemies in their path. The stronger Hirowaza's mana grows, the more unique and more powerful Synchro-attacks they can unleash on their enemies.
Charm Unleash: Charm Unleash is a more powerful form of the Mana Powers that Hirowaza already uses. These are for last minute situations where he must expend more mana for a greater cause. In the future, Hirowaza will be able to Charm Unleash for an indefinite amount of time instead of simply using his mana powers.
About Heavenly Purge: Heavenly Purge is the process that only some people undergo in their lifetime(s). It may occur once or more than that, it is on a case to case basis. Heavenly Purge usually occurs upon death, or on an overload of mana that may be induced via drugs, magic or by artificial means. It causes the person to deteriorate physically into an enhanced, younger form, retaining all the previous body/host's memories and their storage of mana, as well as amplifying and increasing that mana source. In a contract, Heavenly Purge effectively doubles or even triples the amount of mana being supplied to a partner, but it can be less if there's more than one partner. Keine explains
here that Heavenly Purge is also the only method in which a person with a Cacophonous Symphony can unlock their true state, something like enlightenment. It causes excruciating pain in the host as their weapon is literally pulled out from a specific part of their body. It causes visible blood loss but no visible injuries. It is a trial of sorts that tests the fortitude and new willpower of the freshly reincarnated soul.
Who is she? A girl several years, around six years, older than Hirowaza, saved him from thugs who raped him when he was 10. This
girl then, out of pity and sorrow, helped Hirowaza and nursed him back to health. They became steadfast friends and would often keep in contact with each other. When Hirowaza was in Gensokyo, he also saw
her with some certain characters. When Gensokyo collapsed, Hirowaza never heard from
her again since.
She displayed superior skills to Hirowaza, having stronger Sentencing, stronger sensing of Deathly Attraction, and a high level of Cacophonous Symphony. However,
she does not have any form of Charm Unleash, which Hirowaza at present is the only person who does.
She appears to be very important to Hirowaza's past, ever since that day he got raped.
It was revealed that this person is the new Astarte. Check to the previous part of the post for more information.Charm Release ListKEY:
Offensive |
Supportive |
DebuffIMPORTANT: In
bold are especially powerful charms, in
italics are story-based charms.
*
Metal Clash - A collision with a blunt object to deter a single person from getting to a certain destination. The more willpower is induced into the Charm Release, the stronger the attack gets.
*
Strike - A powerful, lightning-charged strike with a sword to make the victim a literal walking target.
*
Flame Scabbard - Flaming energy is used to charge up a person's weapon to deal more damage. Can be used in an offensive form to burn people.
*
Stone Fist - A fist is enveloped in stone, and upon impact, it shatters, causing the rock to turn into mana, and empowers the next physical attack.
*
Frozen Damsel - The sword is charged with a freezing magic, causing whatever it hits to freeze up and reduce its strength and swing capability.
*
Dragon Aegis - A magical, constantly shifting essence armor that can block any attack, reducing its damage, but its effectiveness drops over time and it can dissipate the longer it gets hit.
*
Frozen Skin - An icy blanket covers the user's skin, causing resistance against magical attacks. However, it shatters when hit by physical attacks. On the flipside, it reduces the attacker's fighting capability when struck at.
*
Maxim's Special - A knife is enchanted with a special poison, dealing heavy damage over time and reducing their combat abilities significantly. The initial strike damage, however, is low.
*
Linking Ice - Icicles strike an opponent, that stick within them, creating a freezing glow that can help allies in attacking and focusing on that enemy.
*
Crystal Boomerang - A crystalline, magical boomerang initially hits an enemy and flies away. After some time, the boomerang travels back, hitting the enemy from behind and returning to the user.
*
Frozen Grave - Magically enchanted ice automatically strikes the target with the lowest protection, the resulting impact creating mana that guards the user from some physical harm.
*
Bone Freeze - A simple magical shock creates the bone structure of the target to slowly freeze up if they have no protection to magic. If they do, the freeze is minimal.
*
Baralas' Legacy - A large, burning axe is used to smite the enemy. If the user has been thoroughly empowered by magic or artificial means, the flame surrounding the axe increases magically in intensity and has the potential to double its damage output.
*
Black Torture - A dark, evil energy grapples the opponent, and slowly seeps in, and over time, saps and damages the opponent's strength and fortitude. Weak against the naturally evil.
*
Skygod Sigil - When the user is heavily concentrated on protecting his allies, lightning from the sky empowers the user and grants him a powerful shifting defense that is almost impregnable, requiring extremely powerful attacks to penetrate.
*
Ice Scabbard - Icy energy is used to charge up a person's weapon to deal more damage and cause the attack to weaken the target. It can be used in an offensive form to weaken an opponent.
*
Cerulean Rod - Lightning quickly strikes at an opponent's weakpoint, causing the resulting mana impact to transfer to the caster in the form of boosted willpower.
*
Fiery Inspiration - A benevolent, white flame empowers a target's magical power, temporarily boosting their mana capability. If the target's life force is still high, the effect is further amplified.
*
Magebane Poison - Poisonous liquid is splashed onto a target, and when it seeps in, it constantly lowers their magical abilities over time for a few minutes.
*
Heaven Scepter - A large, white, holy hammer is used in this powerful attack. Mystical energies envelop it to create a strong banishing force. When this hammer smites its woeful target, if it is evil, it is instantly disintegrated. If not, it deals a massive amount of damage, the impact being so strong the user is forced to stagger and is stunned.
*
Fateful End - A black, burning energy strikes the enemy with the weakest will to fight, further sapping them of their spiritual essence. Those with a burning passion to fight have that passion extinguished at once.
*
Lightflake - A holy, breezy wind envelops the user, creating a refreshing chill that keeps the user's mind at ease. It amplifies the user's magical powers at a constant rate. It is often used in conjunction with Hirowaza's "Baralas' Legacy" to deal massive damage.
*
*
*
Charm Synchronization ListKEY:
Offensive |
Supportive |
Debuff*
X-Strike ---> Hirowaza's Strike + Meira
---> Hirowaza and Meira are far apart and then synchronize their movements to dash through enemies slicing and dicing in an X motion, which releases a mana-powered explosion. Usually just knocks people out. It's the slicing and dicing that kills people.