bomb more
That's not the problem this time.
Okay, your post didn't ask for this but I'm going to pick away at three things then get back to your actual post. This isn't meant to attack your way of handling things but just an observation after going through your thread. I've also only watched your single stage five run and the latest one, the appropriately named "coward's run", so some thoughts might be off the mark with this impression.
You said you learned the stage four stage portion on Normal and recognized that Lunatic runs behind the same idea, and you still know how to deal with it. I don't know if it's because there's been a gap in practice after one month or your spirit was broken this run, but you clearly fell apart on that stage. Some parts you even set yourself up perfectly to get trapped in, like the blue shotgun fairies. Go for more items. If I picked up as many as you did I would have ended 0/0 on my first clear.
Ageless Obsession you never said you got down, but did say you now have the means to do so through stage practice. Nothing to say here.
Okay, GOAST KNIVES! I guess this one is actually attacking your method, and you said you'd try the saner method later, but I can't believe you rolled with that in a full run. I commend you and everyone else who's doing it for a display of bravery, but my breath stopped when watching you go through a certain set of those bubble waves. It's probably myself that needs to be re-acquainted with the hitboxes.
I'm not getting better.
Since when? Did you feel better about a run that was done the day before? A run you did right before this one? It won't be a steady wave of performance but you will see a general increase. What's with the first screenshot in the thread? Yes, there's that thread which pertains to the upper limit of skill but I won't get into that.
I'm not capturing anything in the "seems doable but not quite consistent" range--you won't see Components of Konpaku, the Foggy London Dolls lookalike, or Chalk-White Russian Dolls in here
Non-practice runs showcasing multiple captures are built on top of a 1CC. You say you're not capturing "seems doable but not quite consistent" spell cards. Since recently? Like only this one? It's not quite consistent so it's over a 50% rate? Not unlikely to fail all of them at once, you've been at it too long in a single session, your mindset, maybe it's your biorhythm, I don't know. Too little information.
I made it to Resurrection Blossom. I'm almost to the 1cc. I'm just afraid it won't mean anything.
To whom are you afraid it won't mean anything? To you or the public that cares about these games? If it matters to you and you want to do more than that then the current goal doesn't have to sit at a 1CC. It's only a benchmark just like any other you can create. Certain number of misses, spell captures, score, self-imposed handicaps, whatever. Some people will fulfill an achievement but know whether or not it was refined, and they might be prompted to do the same thing over. Not just for 1CCs or scores.
Here's an analogy. I used to play WoW and rolled with a raiding guild. So we spend a night plugging away at the boss, learning the ins and outs of the fight ("This is what fire looks like." "This is how the fire moves." "This is how hard the adds hit." "This is when you run away--right now."). Then we spend another night on the same boss, working on our execution. Sometimes we wipe 30 seconds in, sometimes we get it down to 3%, but we're learning all the way. Even simple mistakes that never came up before. Now you know not to do that.
The boss eventually goes down. Maybe that one dumbass finally sharpened up, maybe he was kicked out of the raid, maybe we got all our little (fatal) mistakes out of our system for that one attempt. Either way, the boss has toppled over and the raid is in high spirits. It didn't matter if we survived with only five people; we made it. Now, the magical part is next week we'll down the boss in less than a quarter of the time it initially took; the week after that, two attempts at most. The part about succeeding with only five people left is a rare case. Most of the time our first downing of the boss is with flying colors ("Now was that so hard?"), and the consistency built up from the previous attempts has been reinforced with newfound confidence.
Of course you can't be lax about it after the first victory or you'll quickly regress. A case in point is Vael the guild breaker. Luck unfortunately plays a part in the fight, but it's up to every player to pull their weight if you want to see the end of it. And it wouldn't stop there; some guilds have placed him on 'farm' status while they worked up to the final boss of the dungeon only to wipe on him one week. Again and again until the guild cracks.
So the point is if you're working towards a goal and have to go through much effort to get to it, you'll definitely be pleased when the pressure is off as you finally attain that goal. Then you can nitpick at the run after the fact and go through the same thing again, but most important is the boost in confidence you receive. It'll be worth it, and in conjunction with your previous efforts the next 1CC under the same settings will come much sooner.
After seeing the run I have little doubt you'll know you tried (all those deathbombs are commendable) when you score the 1CC. Save the run when you do and don't lose it; it'll never get old.