(New update because I saw someone streaming this, and got feedback from them. I'm so happy and humbled to see someone play something I made!)
WARNING: If you have downloaded previous versions of this mod, the 1.7 update may make those old saves incompatible. Not that it matters, since everything is already unlocked from the beginning, but spell history may reset.
It's finally here! But please still look below for background information or, at the VERY least, check the new readme doc (it's the one in English) within the Phantasmagoria script. Also, if you use a Windows 10 machine, there's a secondary readme on the top level in all caps. Can't miss it.
Also, here's a link to just the script only if you want to drop it into your already-working Danmakufu 0.12. This is a little passion project of mine, and it holds a little nostalgia in my heart for being my favorite fangame in the Touhou series (that's a bullet hell, at least.)
Main features: -A single run on any difficulty will send you through the gauntlet of all 10 stages.
-Split-path stages have been consolidated.
-Spells have been translated to English using the wiki.
-All bosses use all of their spells across all difficulties (For example, Aya is ~3x as long compared to the normal game, because she had three sets of attacks for the three difficulties).
-New music that is more in-line with the respective characters' themes (credits in the readme)
-Bosses now have defense at the beginning of attacks (no more bomb-cheesing your way through spells by bombing before they begin!)
-Life cap removed; if you have more than 10 lives or bombs, it will display as a number instead of stars.
-Invincibility cap for "White Point" items raised from 1 second to 2.
-the Extend system was changed due to the increased length of the game. It's easier to get more lives/bombs, when applicable for the playmode being played.
-A TINY number of bosses have extra spells/attacks.
-Lots of little surprises in stage Terminus.
-All non-boss enemies behave as their Unlimited versions (Unless there is no Unlimited version, in which case they behave like their Advanced versions. Terminus, internally, has enemy AI placed in their Advanced AI category as well.)
-Probably a bunch of other minor changes that I don't remember.
Play modes: -
Standard difficulty gives you infinite lives, but keeps track of how often you died (your Player counter goes up!). Also, you can't graze break. It's pure dodging skill in this mode to see how well you can do!
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Advanced difficulty makes it really easy to get extra lives, but bombs are totally disabled.
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Unlimited difficulty is... basically the standard way to play.
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Terminus difficulty gives you lots of bombs... but no lives!
One death and it's all over!Also, by default, Practice mode has everything unlocked, so you don't have to play through the whole game (which takes ~3 hours from playtesting) to get to the parts that you like.
Extra commands:To play the Terminus stage in practice, just hold the Bomb button while selecting stage 1.
To play the Terminus difficulty in practice, just hold the User button (usually C on the keyboard) while selecting any stage in practice.
Also, when playing on Standard difficulty in either practice or the main game, holding certain buttons/directions will fix the
RED meter at certain points.
Hold right: 0% red, enemies are always at their standard shot rate.
Hold left: 50% red, enemies shoot about twice as much.
Hold focus: 80% red, enemies shoot about thrice as much.
Hold focus + left or right: 100% red, enemies shoot at their max, four times as much as normal.
As far as I can tell, RED does not affect bosses. Just enemies. But this means a lot in Standard, where Graze does nothing.
Any comments are appreciated! I'm very proud of this as a pet project, even if potentially nobody plays it aside from me and my friends.