Latest blog post on Jynx's blog!My friend was kind enough to translate the post's contents as well!
"2015 Original Game, "Ream Destiny: War History of the Heavenly Shadow"
It's a month late, but happy new year!
I'll be publishing progress reports on my new game every now and then.
New Game
"Ream Destiny: War History of the Heavenly Shadow ~ Brilliant Pagoda or Haze Castle"
Not "chains", but "reams"!
Changing the kanji like this makes writing it a lot easier!
It's a minus conversion!
It makes the title seem lighter, too.
I plan on preparing various difficulty levels this time, since I intend to appeal to a more casual audience!
Now then, here are screenshots of the opening screen and some gameplay.
These scenes are still under development, so the complete product will look a lot different.
You normally wouldn't imagine an STG to have this much stuff onscreen; there's a lot of information to process... how rough.
Please be patient until the finished version for further details.
I hope to be able to distribute the finished version next month.
At any rate, I've been making a slightly different kind of STG until now.
I hope it goes well!"
I'M REALLY HYPED FOR THIS... but goodness the game does seem to have a clusterfuck of a UI, but I'm still hyped as all hell!