A Fiendish Plot- Finale: Sky HighWell, there's only so much we can do right now.
Let's head to that waterfall first.
Looks like a normal waterfall to me.
Oho, it's actually a cave! I wonder what's in here...
Besides Green Dragons. These guys can use a powerful move you that can inflict Poison. Be careful around them for sure.
What the hell...?
Uh... okay? Sure?
This seems out of place in a fantasy game, but okay?
Looks like he's done, too...
After this, I return to Lufenia to check things out.
Sounds like a powerful group of people.
Yeah, we found it buried in a desert.
Cid, huh? Well, I'm sure he's not that important. We can all just forget about him, hahahaha. *sighs* Oh Dissidia...
Yeah?
Lukahn had a similar prophecy himself. Everyone has been waiting for us, huh?
Yes! We're here to help and hopefully not burn down your town at the same time.
Wasn't it like the Flying Fortress or something?
Ahhh.
Someone else? But the Four Fiends are the ones absorbing the power of the Crystals. What else could there be beyond that?
They're gone, huh...
By the way it sounds, they might have been hurt.
That's what that robot back at the waterfall was talking about, huh?
Yeah. We need to get up there and fix things.
You didn't have anyone else?
Turned into bats? Wait... we've seen lots of bats in this game, but the first time was in the Chaos Shrine. Are those the Sky Warriors?
Yes. She sounds dangerous, though.
Ah? What does this do?
Oh yeah, that mermaid mentioned a chiming sound.
And now we can go to that tower!
The usual elements.
Which is why the Wind Crystal is at the Flying Fortress, correct?
That actually sounds kind of beautiful.
They really did too, if you read some of the stuff in Dissidia.
Yeah. Dark times have certainly beset the north.
Oh?
That's not good. Again, this is brought up in Dissidia. There is so much of Final Fantasy's plot and setting expanded on in Dissidia that it's not even funny.
We know that.
Well, one sort of is now memoriless, essentially. But it still functions somewhat.
Let's finally go to the Mirage Tower now, shall we?
Barettas are actually stronger than the Desert versions. I think. They still go down to Blizzard spells.
Well here we are.
Gotta stop screencapping the save state message.
Black Knights are just kind of there. Nothing too major, although I think they might cast buffs on themselves? Not sure.
Guardians are weak to Thunder but hit for a decent amount of damage, so be careful.
Vampire Lords are not only more dangerous than Vampires, but they can cast NulBlaze to cover their weakness to Fire. These guys take a while to go down, but they will at some point.
I forget if I covered Hellhounds earlier. They aren't that impressive, though, so I guess it doesn't really matter.
Oh, did he? That must have been the robot back at the waterfall.
Master? What master? Well, he had the warp cube, but... who? I don't think they ever explain who it was.
Chimeras have a full-party Fire attack, but it isn't too powerful. They're weak to Blizzard, so knock them down with that.
Blue Dragons aren't that bad, but they, like other dragons, have multi-target skills, so watch out.
Uh, sure.
Ah, okay. Yeah, if you didn't get the warp cube from the Waterfall Cavern, you can't go up to the Flying Fortress.
Let's go!
The Flying Fortress has another new theme. Sounds appropriate to me.
Black Flans are weak to Fire. One Fira will wipe them out.
Manticores are stronger Sphinxes, which means you'll probably be healing status effects after the battle.
This is what the stairs are in this dungeon. It's amazing these things still work after being untouched for about 400 years.
Spirit Nagas are stronger Water Nagas, which makes them dangerous foes.
Rhyoses are also pretty dangerous. At this point, target them with Qi Strike to finish them off quickly, otherwise you'll have a tough time dealing with them.
What's this?
Oh hey, adamantite! That Smyth guy wanted some, didn't he? Looks like I'll have to go back later and see him.
Air Elementals can cast Aero as well as Tornado, which can hurt. A lot. Be careful around them.
Oh really? The view must be beautiful...
We're REALLY high up, aren't we?
Wait, what do you mean by that?
The Chaos Shrine!? What?
The four Altars on the outside and the Chaos Shrine in the center... what could this mean?
Whoa! All of the energy of the Crystals is being focused there, but... why? We defeated three of the Fiends. Why is the energy still being sucked from the Crystals? Were the Lufenians right in guessing something was at the Chaos Shrine?
On this floor, there's repeating walkways. Go up two intersections and right two more in order to make it to the next floor.
Soldiers are stronger Guardians, which means they hit HARD. Just hope they don't gang up on your mages.
Here it is... the long walkway. Now, as suicidal as it might be, we're going to try to encounter a certain enemy here.
Okay not these gus. Weak to Fire, but they can poison you like crazy.
THIS is who we're looking for. WarMECH, also known as the Death Machine, should be treated more or less like a boss in that you should spam Haste and Temper while also spamming Destroy if you can.
...He drops the Ultima Weapon. HE DROPS THE ULTIMA WEAPON. HAHAHAHAHAHAHAHAHAHAHAHAHAHA...
As a note, in the normal version of the game you can't even get that until the end of Whisperwind Cove. So we've just sort of broken the game even more than we already had with Destroy, Haste, and Temper. As I said in my last post, yeah, the game is just so unbalanced at this point it's not even funny.
Yeah, we've taken them all down.
Indeed.
No use hiding behind your shadow. We know exactly who you are!
Bring it on!
Tiamat isn't too hard either. She'll go down as all the other Fiends did. Of course, she has a powerful AoE spell called Thunderbolt which will hit pretty hard, so be careful.
Still, once more, down in three turns.
The last Crystal. Finally.
We did it!
The last Soul of Chaos dungeon.
It's now open! We have access to all four now!
Let's get out of here!
With all four Crystals lit, let's go tell the sages back at Crescent Lake. They said they had something to tell us after we lit the four Crystals.
Yeah, we saw that from the Flying Fortress. Why are they still gathering there? We defeated the Four Fiends! It should be over, right?
The root of darkness? There's still something there?!
Yes, but apparently that's not the end of it.
The wall of time? So, we had to do all of this just to be able to have enough power to...?
You mean we have to go back in time? You could have just said everything from the beginning instead of leading us to think that lighting all of the Crystals was the end of it.
Really? You mean us showing up in Cornelia affected the timeline or something?
So are we like a time anomaly or is it something else?
What do you mean by that?
The cycle of wrath... that was what Lukahn was referring to!
With Tiamat...
Wait, what? Something within the span of the game happened to cause all of this chaos?
I see... But who could have gone back into the past to start this all?
Spiralling...
No kidding. We need to go back there and take him or her down!
It repeats itself...
We're trapped in an eternal time loop, aren't we? So wait a minute, if we're trapped in a time loop, then has this happened all before? That means... oh no.
It's a grim situation, and it doesn't seem like it will ever end...
Right! We have to go to the Chaos Shrine and end this once and for all! Even if this has all happened before, even if we've done this before, and even if we've failed to stop it in previous cycles, we can't give up now! We'll break the cycle this time! Next time, we'll begin the final act of the game, which also happens to be the shortest.
Summary:
Enemies: Green Dragon (Genji Gloves), Baretta (Giant's Gloves), Black Knight (Deathbringer), Guardian (Light Curtain), Vampire Lord (Vorpal Sword), Hellhound (Red Fang), Chimera (Cottage), Blue Dragon (Dragon Mail), Black Flan (Stamina Plus), Manticore (Werebuster), Spirit Naga (Wizard's Hat), Rhyos (Wizard's Staff), Air Elemental (Protect Cloak), Soldier (Lunar Curtain), Neochu (Gaia Gear), WarMECH (Ultima Weapon), Tiamat (Orichalcum)
Treasures: Ribbon, Wizard's Staff (Ikari), 13450 gil, 6400 gil, 5000 gil, Defender (Al), Tent, Aegis Shield (Al), 2750 gil, 18010 gil, Vorpal Sword, 800 gil, Healing Helm x2, 3400 gil, Dragon Mail, 10000 gil, Sun Blade, Ogrekiller, Cottage x2, 13000 gil, 12350 gil, Mjolnir, 7900 gil, 8135 gil, 180 gil, 6720 gil, Protect Ring (Serela), 5000 gil, Razer, Mythril Helm, 880 gil, 13000 gil, 4150 gil, Holy Water, 3400 gil, Sasuke's Blade
Drops: Great Sword, Coral Sword, Cockatrice Claw, Crosier, Viking Axe, White Fang, Light Curtain x6, Red Fang x2, Mind Plus, Ultima Weapon (Al), Orichalcum
Bought Items: Ether x15, Sun Blade (Serela)
Learned Spells/Skills: Blizzaga (major Blizzard damage to all enemies, Ikari)
TPKs: 0 this update, 5 overall