Maidens of the Kaleidoscope

~Beyond the Border~ => Rumia's Party Games => Topic started by: trancehime on April 26, 2010, 02:44:16 AM

Title: MotK Emblem (FE hack) - HELP NEEDED INQUIRE WITHIN
Post by: trancehime on April 26, 2010, 02:44:16 AM
Ha ha, old chap! irc The IRC channel is at #EasyFE on irc.dejatoons.net for easy access from #touhou-meido, though if there are issues I can move to PPIRC for use w/ webchat

Well first thing's first, we have to decide who's going to get involved in what - we need writers, character/boss info stuff, perhaps spriters and map makers. We'll also need hackers. I saw a lot of interest in this in the IRC channel, though it was mostly people calling dibs on certain classes. Well, it'd be a pretty good idea to start with plots and shit, I'll edit this opening post with pertinent information.

If you plan to be in this (I'll probably make a shitty self-insert too) please say so. Also try and calculate your own stats, there should be some utilities on the 'net if you Google enough.

The main concern is PLOTS and MAPS and SPRITES though. We can work out the mechanics later.

ERRATA:
Tools and Utilities for hacking (http://www.feshrine.net/hacking/utilities.html)
FE Nightmare Modules etc. (http://www.feshrine.net/hacking/nightmare.html)

IMPORTANT PLEASE READ THE FOLLOWING

No more new playable characters will be accepted

http://spreadsheets.google.com/ccc?key=0Ah3SKhlXc2srdEtFLWJacDJHWXF6OUhDcFJWWWRMNnc&hl=en
^
Edit this spreadsheet with your character data PLEASE

http://spreadsheets.google.com/ccc?key=0Ah3SKhlXc2srdG5BSGhtWkNRYzg3YlZiNklNV1dKYkE&hl=en
^
Edit this spreadsheet with your character stats and growths PLEASE

http://spreadsheets.google.com/ccc?key=0Ah3SKhlXc2srdG5VOUJFNmQ1SUFwWVVrd0JMNmxMTkE&hl=en
^
Character sheet for villains

http://spreadsheets.google.com/ccc?key=0Ah3SKhlXc2srdGgyVlR6Q1FQMXR6LTQ2cmdPX09qRXc&hl=en
^
Enemy stats

IMPORTANT PLEASE READ THE ABOVE

LESS IMPORTANT:
Anyone who wants to take a look at all the writing we have at the moment, it's located here:
https://docs.google.com/document/edit?id=1ExTbP--zWDNoiH8WfTPSo_ZxUkaOU18FjBKc3S7AVH0&hl=en



A land where people of all races and cultures live in peace. For years, Emotke has been this land, existing relatively peacefully.
To the west lies Tearc, the largest and most populated country of Emotke.
To the east lies Arpege, a land known throughout the continent for its games.
Finally, to the north lies Cipriam Ci, the youngest country of the three.
Hundreds of years ago, all of Emotke was ruled by Tearc. Tearc ruled with an iron fist, until a band of rebels decided to fight back.
A war broke out, and through the valiant efforts of the rebels, Tearc was reduced to a fraction of its former size.
These rebels would soon become the founders of Arpege, and so the war was named the Arpegean War.
In recent times, some citizens still hold a grudge against Tearc, and vice versa. However, these feelings have never surfaced, and life goes on.
About fifty years ago, Cipriam Ci was created. It is small, but has growing steadily since its creation.
While peace has reigned in Emotke for centuries, that peace is starting to enravel, and relations are strained between Tearc and Arpege.
Answering the call of their citizens, the leaders of Tearc and Arpege meet to address the situation...


Chapters (chapter names pending)
Ch. 1: The story begins (Ruro, Nobu, Matsy)
Ch. 2: Good Samaritans (SD, Donut)
Ch. 3: Fame and Fortune (theshim)
Ch. 4: A stroke of luck (Sana, Tylt)
Ch. 5: A thief's work (Chao, Rou)


MASTER LIST of CHARACTERS

Lords

Playables

Bad guys

Mages: 2
Sages: 1
Shamans: 2
Monks: 2
Bishops: 1
Clerics/priests: 1
Trouabours: 1
Myrms: 2
Thieves: 2
Mercs: 1
Heroes: 1
Cavaliers: 3
Paladins: 1
Knights: 1
Generals: 1
Peg. Knights: 3
Wyv. Knights: 2
Wyv. Lords: 1
Fighters: 2
Brigands: 1
Pirates: 1
Berserkers: 1
Archers: 2
Nomads: 2
Dancers: 1
Transporter: 1

Weapon count (before promotion)
Anima: 3
Dark: 3
Light: 4
Staves: 4
Sword: 10
Lance: 12
Axe: 8
Bow: 4[/list]
Title: Re: Ijiyatsu Emblem (MotK Fire Emblem hack) - IDEAS AND STUFF!!
Post by: Rikter on April 26, 2010, 02:45:28 AM
In as myrmidon i'll also help with stat calc stuff just lemme dig some up.
Title: Re: Ijiyatsu Emblem (MotK Fire Emblem hack) - IDEAS AND STUFF!!
Post by: Zengar Zombolt on April 26, 2010, 02:48:20 AM
I was going to say "I'll manage heights" and then I realized It wasn't FFT. :V
So yeah, sign me up for mapmaking. Tell me when do you want it and what's the general idea for the stage, and I'll do it.
Title: Re: Ijiyatsu Emblem (MotK Fire Emblem hack) - IDEAS AND STUFF!!
Post by: Sana on April 26, 2010, 02:48:58 AM
I'd like to be a Pegasus Knight : D


Also, maybe we should make an IRC channel to work on the plot and stuff?
Title: Re: Ijiyatsu Emblem (MotK Fire Emblem hack) - IDEAS AND STUFF!!
Post by: communist unity (comm-unity) on April 26, 2010, 02:49:10 AM
I'm calling a mage/shaman/mercenary. If I'm a random boss, the promoted versions of these dudes.

Throw me a stat calculator and I'll try to do the math. I might throw a few maps out once everything's straightened out if I'm particularly good at FE mapping.
Title: Re: Ijiyatsu Emblem (MotK Fire Emblem hack) - IDEAS AND STUFF!!
Post by: Gpop on April 26, 2010, 02:49:43 AM
I never played Fire Emblem (I was always planning on doing so but I lacked any motive on getting the game itself >_>), but I'm interested in being in this game.
Title: Re: Ijiyatsu Emblem (MotK Fire Emblem hack) - IDEAS AND STUFF!!
Post by: Rikter on April 26, 2010, 02:52:06 AM
Actually I liked making up FE maps back in the day so i'll help with that to0 as i said on IRC
Title: Re: Ijiyatsu Emblem (MotK Fire Emblem hack) - IDEAS AND STUFF!!
Post by: Stuffman on April 26, 2010, 03:01:22 AM
No wait, I revise my earlier desire to be a general.

I want to be the same as in Ijiyatsu, I want to be a generic enemy in Chapter 1 with no dialogue.
Title: Re: Ijiyatsu Emblem (MotK Fire Emblem hack) - IDEAS AND STUFF!!
Post by: trancehime on April 26, 2010, 03:03:43 AM
IMPORTANT VOTE

FE7 or FE8 as the base?

This is a very important question as it affects mechanics amongst other things.

I expressed desire for FE8 due to flexibility but FE7 has the pro of actually being English-editable.

Pick please
Title: Re: Ijiyatsu Emblem (MotK Fire Emblem hack) - IDEAS AND STUFF!!
Post by: Stuffman on April 26, 2010, 03:05:35 AM
Unless you want to do all the work yourself I'd suggest FE7, then.
Title: Re: Ijiyatsu Emblem (MotK Fire Emblem hack) - IDEAS AND STUFF!!
Post by: Rikter on April 26, 2010, 03:06:50 AM
This is a hard choice just how much more freedom do we get with FE8?
Title: Re: Ijiyatsu Emblem (MotK Fire Emblem hack) - IDEAS AND STUFF!!
Post by: theshirn on April 26, 2010, 03:07:11 AM
FE7, it's a better game. :V

Nah, whichever works.  I guess with no knowledge of the actual hacking I'll vote FE7 out of preference.  Also, this project is AWESOME.  And I call in as a mage.

I can likely do more for mechanics/stat calculations/mapmaking etc. than I can for sprites or hacking, but I'd love to get in on this!
Title: Re: Ijiyatsu Emblem (MotK Fire Emblem hack) - IDEAS AND STUFF!!
Post by: Furienify on April 26, 2010, 03:07:57 AM
I'd agree with FF7 as well for ease of use.
Title: Re: Ijiyatsu Emblem (MotK Fire Emblem hack) - IDEAS AND STUFF!!
Post by: theshirn on April 26, 2010, 03:09:39 AM
I'd agree with FF7 as well for ease of use.
I'd agree with FF7
FF7
BURN THE HERETIC
Title: Re: Ijiyatsu Emblem (MotK Fire Emblem hack) - IDEAS AND STUFF!!
Post by: trancehime on April 26, 2010, 03:14:18 AM
Since the general majority either seem to know more about FE7 or prefer it more, we might as well just use that.

It would make certain processes run by faster and there would be more motivation for it. So pertinent tools must be for FE7, use the FE7 Nightmare Modules etc.
Title: Re: Ijiyatsu Emblem (MotK Fire Emblem hack) - IDEAS AND STUFF!!
Post by: Seian Verian on April 26, 2010, 03:39:36 AM
In as a Manakete

... <_< >_>

If that's not possible, I guess I could settle for Mercenary, Myrmidon, or Mage. Or a Wyvern Rider that uses swords instead of lances xP
Title: Re: Ijiyatsu Emblem (MotK Fire Emblem hack) - IDEAS AND STUFF!!
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on April 26, 2010, 03:42:16 AM
Hey I didn't notice there was a topic :V

Are we using Iji designs for everybody or making stuff up? 'cause this is called Ijiyatsu Emblem and all according to the title.

If this is FE7 then I'd like to be a prepromote Sniper. Or a Monk -> Bishop if Snipers are too useless. I dunno.

What are we gonna do for supports?
Title: Re: Ijiyatsu Emblem (MotK Fire Emblem hack) - IDEAS AND STUFF!!
Post by: Nobu on April 26, 2010, 03:43:32 AM
Could you just call it 'MotK Emblem' or something to avoid confusion?
Title: Re: Ijiyatsu Emblem (MotK Fire Emblem hack) - IDEAS AND STUFF!!
Post by: Chaore on April 26, 2010, 04:12:03 AM
Dibs on thief? :V
Title: Re: Ijiyatsu Emblem (MotK Fire Emblem hack) - IDEAS AND STUFF!!
Post by: COPIRIGHTO on April 26, 2010, 04:19:10 AM
/in as generic soldier that promotes into an archsage
Title: Re: Ijiyatsu Emblem (MotK Fire Emblem hack) - IDEAS AND STUFF!!
Post by: Seian Verian on April 26, 2010, 05:03:37 AM
Could you just call it 'MotK Emblem' or something to avoid confusion?

Emblem of the Kaleidoscope?
Title: Re: Ijiyatsu Emblem (MotK Fire Emblem hack) - IDEAS AND STUFF!!
Post by: Moerin on April 26, 2010, 05:07:12 AM
/me checks thread and sees no-one's called main villain yet.

So... Yeah~  Calling main villain, if that's okay~

...If not, uh, one of the main characters, I dunno.
Title: Re: Ijiyatsu Emblem (MotK Fire Emblem hack) - IDEAS AND STUFF!!
Post by: Furienify on April 26, 2010, 05:20:07 AM
BURN THE HERETIC

Shit. I'm tired.  :(
Title: Re: Ijiyatsu Emblem (MotK Fire Emblem hack) - IDEAS AND STUFF!!
Post by: Toasty on April 26, 2010, 05:22:21 AM
Calling character of importance. Preferably evil. Good is fine too. And I need a tear jerker death.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on April 26, 2010, 05:35:43 AM
We can all sort out who gets what roles when we decide on a storyline

As of now, we have agreed on FE7 due to convenience. This means we won't have manaketes unless we figure out a way to hack them in somehow.

Please help us out in #EasyFE on DejaToons!
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Pesco on April 26, 2010, 07:22:09 AM
I wanna be Stuffman's mook buddy. Just because you're posting this in RPG instead of Projects.
Title: Re: Ijiyatsu Emblem (MotK Fire Emblem hack) - IDEAS AND STUFF!!
Post by: Fightest on April 26, 2010, 07:29:47 AM
Calling character of importance. Preferably evil. Good is fine too. And I need a tear jerker death.

Pff, everyone gets one if they get killed. Surely?

Calling in as a mid-game Hero pre-promo. That doesn't suck.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on April 26, 2010, 07:45:58 AM
I wanna be Stuffman's mook buddy. Just because you're posting this in RPG instead of Projects.

I wasn't entirely sure where this would go because this has nothing to do with Danmakufu unlike Ijiyatsu >_>
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Pesco on April 26, 2010, 07:46:53 AM
I don't really know either. I suppose once the game is all nicely hacked andm you did the LP, it would be here.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on April 26, 2010, 09:38:15 AM
As an aside for those who are going to do stat calculations on their own:

Playable Pre-Promotes should divvy up 300% worth of stat growth
Example:
<insert my self-insert here> - Troubadour - 70/40/40/70/35/5/40 = 300


Playable Non-Promotes have up to 280% worth of stat growth
Example:
<insert my self-insert here> - Valkyrie - 60/35/35/60/40/10/40 = 280


Bosses... we'll deal with you somehow :3c
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: OkashiiKisei on April 26, 2010, 02:45:42 PM
I actually preferred FE8 due to the possibilities of training and the wider range of classes and customization, and storage was way easier to manage, having less risk of dumping valuable stuff. I could never beat FE7 due to me screwing up my character levels and being unable to train after that. FE7 was longer though, and its story was more compelling.

/me checks thread and sees no-one's called main villain yet.

So... Yeah~  Calling main villain, if that's okay~

...If not, uh, one of the main characters, I dunno.

If Moerin's the main villain (and thus the Dark Druid) I wanna be the final boss Demon King/Great Dragon that he tries to summon at the end of the game. Calling it now, if that isn't a problem. :3

Otherwise, I would want be the complete monster villain that is part of the elite team of the main villain and who everyone despises. Every Fire Emblem has one. :V My class would be a high level Druid. 'Cuz dark magic rocks.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Hello Purvis on April 26, 2010, 03:00:42 PM
I want to be in the credits.

I want to be the only person in the credits.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on April 26, 2010, 03:46:59 PM
@General Okashii - Well you are going to be nothing like your broken-ass-shit Ijiyatsu self, that's for sure. If you're even the final monster dude, that is. If we even HAVE one. Importance is storyline first, then we can deal with the role giving later.

@Purvis - Don't pull an MDickie pls
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Hello Purvis on April 26, 2010, 03:54:40 PM
It'll be different because I'm awesome.

Also I called dibs.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: OkashiiKisei on April 26, 2010, 04:41:38 PM
@General Okashii - Well you are going to be nothing like your broken-ass-shit Ijiyatsu self, that's for sure. If you're even the final monster dude, that is. If we even HAVE one. Importance is storyline first, then we can deal with the role giving later.


Well, yes, I assumed the characters will mainly have the skills of their class, and not their Iji-character (otherwise the game would start resemble Disgaea instead of Fire Emblem :V). I figured only the personalities and physical appearances would be carried over from Iji. The bosses need to be beatable of course.

If everyone had their abilities the character power levels would be like this:

TSO, Okashii >>>>>>>>>>>>>>>>>>>>>>>>>> Moerin, Letty, Slaves, Mode >>>> Ruro, Mats and other mods >>>>>>>> Zengar, GPop, Rou, Skye and other player/broken characters >>>>>>> Balanced characters >>>>> Mooks

That wouldn't be a very balanced game :ohdear:

(Maybe I should slightly nerf my Iji character...)
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Fightest on April 26, 2010, 04:47:04 PM
Also I called dibs.

I'm going to be semantic and remind you that you did not actually call dibs. Thus ergo therefore apropos neener neener. I am Zoolord Poopsmell

[purvis]Shocking! [/purvis]
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Pesco on April 26, 2010, 04:47:39 PM
Take that power level crap elsewhere. In RPG, I'm the boss :smug:
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: OkashiiKisei on April 26, 2010, 04:49:22 PM
Take that power level crap elsewhere. In RPG, I'm the boss :smug:

Well, it was just a general example. A means to exemplify how unbalanced the game would be if everyone had their abilities. It isn't really thought out either. Just made on a whim.

And yes, you are the boss here, Pesco.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Dead Princess Sakana on April 26, 2010, 05:40:42 PM
I won't make any promises yet, but if anything I could try to help with plot and writing (more writing than plot-design, since inspiration is my weak point >_> )
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on April 26, 2010, 05:47:32 PM
If everyone had their abilities the character power levels would be like this:

TSO, Okashii >>>>>>>>>>>>>>>>>>>>>>>>>> Moerin, Letty, Slaves, Mode >>>> Ruro, Mats and other mods >>>>>>>> Zengar, GPop, Rou, Skye and other player/broken characters >>>>>>> Balanced characters >>>>> Mooks

That wouldn't be a very balanced game :ohdear:
Purvis probably has the highest power level considering that his ability is "Manipulation of manipulation" (which is pretty much Yukari level in terms of vagueness and potential when you consider how everybody but Skye's abilities are called "manipulation")

Good thing he's only in the credits!
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: OkashiiKisei on April 26, 2010, 05:55:03 PM
Purvis probably has the highest power level considering that his ability is "Manipulation of manipulation" (which is pretty much Yukari level in terms of vagueness and potential when you consider how everybody but Skye's abilities are called "manipulation")

Good thing he's only in the credits!

Hmm? Last time I checked he had 'manipulation of psychology' or something like that. Last minute character change?

And well, since my character can copy everyone's abilities and a percentage of their powerlevel (including Purvis's), she'd never be far away from the top. Sure, he starts out as the most pathetic character of them all (not even having a human form at the start), but once she has everyone's powers she puts even Meta Knight to shame in sheer brokenness. Also note she can screw around with everyone's bodies from the inside. And my character doesn't have the word 'manipulation' in her ability.

Yup, I need to nerf her.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Dead Princess Sakana on April 26, 2010, 05:56:34 PM
Oi, enough talk of powers that have nothing to do with this project here.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on April 26, 2010, 06:17:59 PM
It was changed :V Check the information topic

Okashii is a Commando. Too bad they're not in FE7.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Rikter on April 26, 2010, 07:19:28 PM
Yes an FE7 Base... Also Anathe and Tylt would make perfect Pegesus Knights if thats what Sana ends up as.

Also we should improve the EXP given from Staves in this.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on April 26, 2010, 07:41:46 PM
I want to be a Monk (or a Cleric, if Monks aren't allowed to be lolis).

Base stats: Level 1, 17/5/4/6/5/2/5
Growths: 55/45/50/50/15/35/50
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Rikter on April 26, 2010, 10:08:12 PM
Playable Non-Promotes have up to 280% worth of stat growth

Looks like an Oifeys Archetype. Which brings the point should we have a Jeigan Archetype?
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Sana on April 27, 2010, 12:04:22 AM
About the plot, here's a summary of what we're considering(from IRC):
-Begins lighthearted, becomes srs bsns as time goes on
-Setting is medieval aka, swords, castles, etc.
-No Ijipowers or anything, just forum users FE style
-A fighting tournament set up as the "tutorial" mode of the game, with no perma-deaths, hosted by two countries
-The two nations are manipulated into war with each other by a third country(big bad with aims for world conquest)

I might've missed something so feel free to correct me :S
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: communist unity (comm-unity) on April 27, 2010, 12:05:35 AM
Finally got around to not being lazy and did some basic stats for me  :derp:

(F) Mage - Level 1
Base: 18/4/5/7/6/2/4
Growths: 50/40/60/45/55/15/35

Hopefully this isn't hideously broken or craptastic, but I don't -think- it is, anyways. (I could be wrong)
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Rikter on April 27, 2010, 02:08:23 AM
I looked into several utilities today. Nightmare seems like it can do most of what we need i'll just need to play with it when I have some more time.

I'll post some results of a test I did with it tomorrow.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on April 27, 2010, 02:41:56 AM
I can help with Nightmare editing if need be, but I'll be more focused on management/administration and the story aspects
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Hello Purvis on April 27, 2010, 02:59:30 AM
Hmm? Last time I checked he had 'manipulation of psychology' or something like that. Last minute character change?

Hi, derail.

Actually, it's a last minute correction. I have no clue where the psychology thing came from. Valentia mentioned it to me a few weeks back.



Back on topic: Dibs are intact.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Seian Verian on April 27, 2010, 03:25:48 AM
Okay. So, as discussed on IRC, here are my stats.

Base:

Level: 1 HP: 23 Str: 9  Skl: 5  Spd: 7 Lck: 1 Def: 2  Res: 4

Growths:

HP: 65%  Str: 45%   Skl : 50%  Spd :  55%  Lck: 5% Def :  40%  Res: 40%

Promotion bonuses for custom class:

HP: +2 Str: +1  Skl: +3 Spd: +1 Lck: +0 Def: +2  Res: +1

Said custom class is gonna use swords, and promote to use Dragonstones, if things go according to plan. Don't worry, Dragonstone won't have insane stat bonuses xP

Details such as caps and class name still to be worked out.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: theshirn on April 27, 2010, 03:54:41 AM
whoa whoa whoa

Promoted unit with Dragonstones = VERY bad idea, even without stat boosts.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Seian Verian on April 27, 2010, 03:58:57 AM
whoa whoa whoa

Promoted unit with Dragonstones = VERY bad idea, even without stat boosts.

Why? If the innate stats of a typical Dragonstone are too high, those can be edited, can't they? Mostly, I just want it because changing into a dragon is awesome, I don't really need it to be that high powered...
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on April 27, 2010, 05:14:39 AM
whoa whoa whoa

Promoted unit with Dragonstones = VERY bad idea, even without stat boosts.

The idea was to have a really early mamkute or a dragonman

My shitty self insert, it's up to us what we're going to do with it

Troubadour
Lv1 (obtainment stats/others can be worked out)
HP 14/STR 3/SKL 5/SPD 7/LCK 7/DEF 2/RES 5
[Lv3 stats]
HP 15/STR 4/SKL 6/SPD 8/LCK 8/DEF 2/RES 6
60%/40%/40%/60%/60%/10%/30%
Standard Troubadour --> Valkyrie caps/promo bonuses

Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Spidere on April 27, 2010, 05:33:23 AM
Well, I could help with the plot, maybe sort it out, or write. I'd be willing to work in collaboration with Sakana on that.

And I call mage kni-

Wait, those aren't in 7, are they?  :3

Err...Monk or Mage for me.

Really, just PM me what you need done, and I could get right to work on an organized script.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: theshirn on April 27, 2010, 05:45:11 AM
The idea was to have a really early mamkute or a dragonman

My shitty self insert, it's up to us what we're going to do with it

Troubadour
Lv1 (obtainment stats/others can be worked out)
HP 14/STR 3/SKL 5/SPD 7/LCK 7/DEF 2/RES 5
[Lv3 stats]
HP 15/STR 4/SKL 6/SPD 8/LCK 8/DEF 2/RES 6
60%/40%/40%/60%/60%/10%/30%
Standard Troubadour --> Valkyrie caps/promo bonuses
1) I'm not sure if this is the case for FE7 Dragonstones, but I think at least some of the boosts are innate to the item (see: Uberspear) and may not be easily accessible/editable.
2) Everyone wants to be a dragon all the time, do we REALLY need to bring that into here?
3) A promoted dragon unit would operate outside the triangle with no downsides, lolbalance?

I also note that your self insert looks suspiciously like Priscilla. :V
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Dead Princess Sakana on April 27, 2010, 05:45:52 AM
About the plot, here's a summary of what we're considering(from IRC):
-Begins lighthearted, becomes srs bsns as time goes on
-Setting is medieval aka, swords, castles, etc.
-No Ijipowers or anything, just forum users FE style
-A fighting tournament set up as the "tutorial" mode of the game, with no perma-deaths, hosted by two countries
-The two nations are manipulated into war with each other by a third country(big bad with aims for world conquest)

I might've missed something so feel free to correct me :S
Any ideas for the countries names yet? Should they be MotK-inspired as well or original?

Also, it would probably be a good idea if the starting characters and overall main characters (both good and evil) were to be decided on before any story-writing takes place.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Seian Verian on April 27, 2010, 06:08:12 AM
3) A promoted dragon unit would operate outside the triangle with no downsides, lolbalance?

If the stats of the item can be edited, it could potentially be severely weakened so that even swords might be more powerful and accurate. Though that seems like overkill, since I don't see why avoiding the weapon triangle would be such a huge deal anyway. Um, yeah, it affects damage taken by one point, and accuracy by fifteen, but that's not really an insane amount. Lances will still remain more accurate than axes too, while axes will gain a little bit more power and accuracy back as well, opposed to if the character were using swords.

If switching back to a sword is an issue, then, well... I think Rikter mentioned it locking the unit out of using anything else if they can use Dragonstones when he was messing around with Nightmare. I would be willing to go with that happening on promotion.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on April 27, 2010, 06:50:39 AM
1) I'm not sure if this is the case for FE7 Dragonstones, but I think at least some of the boosts are innate to the item (see: Uberspear) and may not be easily accessible/editable.
2) Everyone wants to be a dragon all the time, do we REALLY need to bring that into here?
3) A promoted dragon unit would operate outside the triangle with no downsides, lolbalance?

I also note that your self insert looks suspiciously like Priscilla. :V

1) These can be easily fixed via the FE7 Nightmare Modules
2) Nah, it's just ShiningDrake, and we can circumvent that if we have to
3) Dragonstones, again, can be edited/hacked to suit balance needs. Either that or we make enemies ridiculously tough - I know some hacks with early chapter enemies sporting 40+ HP and 15+ stats all across the board.

@comment:
Priscilla's growths - 45/40/50/40/65/15/50
Priscilla's Lv3 bases - 16/6/6/8/7/3/6
Mine - 60/40/40/60/60/10/30
Mine (Lv3) - 15/4/6/8/8/2/6

Early bases are fairly similar, but the growths are vastly different - mine's going to hit the speed cap very fast if you're not unlucky, is more evasive, but has less raw durability than Priscilla (higher HP, but less DEF, it is Mage-level), hard as it is to believe. Also, lower STR and SKL. Shitty self-insert does have the added bonus of being able to double fairly late and has a decent LUK stat, average of 27~ 29/30.

Of course this can be adjusted depending on how we balance enemies

Well, I could help with the plot, maybe sort it out, or write. I'd be willing to work in collaboration with Sakana on that.

Really, just PM me what you need done, and I could get right to work on an organized script.

If you really want to contribute, please set #EasyFE on irc.dejatoons.net to Autojoin. This is a collaborative effort and as much as I appreciate more helping hands, we need to get to a consensus on this.

Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: theshirn on April 27, 2010, 07:03:58 AM
All right then, I suppose.  Also, Troubadours are awesome.

Quote
Either that or we make enemies ridiculously tough - I know some hacks with early chapter enemies sporting 40+ HP and 15+ stats all across the board.
Hey, this sounds just like Part 1 of Radiant Dawn!...

...oh wait-

Also, mine:
Mage --> Sage
18/5/6/6/5/3/4
50/55/35/60/40/20/40

If you really want to contribute, please set #EasyFE on irc.dejatoons.net to Autojoin.
Woefully uneducated in the ways of IRC, I request clarification on this.  Though I'm going to be spotty for the next couple weeks anyway, so perhaps I'll just sideline this one.  I would love to help, though. :(
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Spidere on April 27, 2010, 02:25:34 PM
Woefully uneducated in the ways of IRC, I request clarification on this.  Though I'm going to be spotty for the next couple weeks anyway, so perhaps I'll just sideline this one.  I would love to help, though. :(

I may be quite busy this week as well. I'll try to get some time in.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on April 27, 2010, 02:28:56 PM
Actually you don't even need to set it to autojoin, just simply connect to any server of dejatoons (Helepolis tells me tool.dejatoons.net is the best but ionno) and then /join #EasyFE

Much thanks goes to those who actually go to #EasyFE, thank you guys so much. Especially Rikter who is so willing to do this.

Anyway, I'll keep you all updated here as well as in #touhou-meido for those who regular it.

Cheers!
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Rikter on April 27, 2010, 07:44:11 PM
1) I'm not sure if this is the case for FE7 Dragonstones, but I think at least some of the boosts are innate to the item (see: Uberspear) and may not be easily accessible/editable.

I can change innate Boosts with ease. I also can make the Iron Sword peirce defenses, Give Lol Stat boosts, X2 attack amount and a bunch of other crap. I can also make the Rapier not Eliwood Exclusive. As for a Dragon Stone we might need to throw it into A weapon catagory (Because if we want Swords and Dragonstone on 1 unit we need to count it as exclusive due to how it and the class needs coded.) and use custom animation for it like Armads.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: nintendonut888 on April 27, 2010, 07:51:44 PM
I have like no idea how to do stat calculations, but I'd like to be an archer/sniper. Just because.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Sana on April 27, 2010, 09:31:20 PM
Ok I think I have some stats that aren't silly now :S

Peg Knight -> Falcoknight
Base: 17HP 5STR 8SKL 8SPD 7LCK 4DEF 4RES
Growths: 60%HP 35%STR 45%SKL 55%SPD 45%LCK 25%DEF 35%RES = 300%
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Spidere on April 27, 2010, 09:46:47 PM
Actually you don't even need to set it to autojoin, just simply connect to any server of dejatoons (Helepolis tells me tool.dejatoons.net is the best but ionno) and then /join #EasyFE

Much thanks goes to those who actually go to #EasyFE, thank you guys so much. Especially Rikter who is so willing to do this.

Anyway, I'll keep you all updated here as well as in #touhou-meido for those who regular it.

Cheers!

I've cleared some time for this, I'll try to get on...now...

I have never heard of a dejatoons network. And nothing is really helping me get there...:ohdear:

Oh wait, something stupid I forgot to do. derp derp derp

Okay never mind, still completely lost :V

I really suck with IRC...
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: theshirn on April 27, 2010, 10:15:21 PM
I use Chatzilla.  Commands may be slightly different for other clients, ionno.

/attach irc.dejatoons.net
/join #EasyFE

That should do it.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Zengar Zombolt on April 27, 2010, 10:25:49 PM
Ok, so stats... 50/60/50/60/45/15/15 for now is sort of interesting for a Myrmidon. May undergo further tweaking.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Seian Verian on April 27, 2010, 10:27:50 PM
I use Chatzilla.  Commands may be slightly different for other clients, ionno.

/attach irc.dejatoons.net
/join #EasyFE

That should do it.

Might wanna try /server instead of /attach though, since the former is what I use on both mIRC and Pidgin
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: axman36 on April 28, 2010, 12:17:15 AM
Is it too late to request a character spot?

If not, I'll take any role, any spot, anything as long as I have an axe.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: WHMZakeri on April 28, 2010, 12:31:45 AM
You play as Mystia, Princess and ruler over Miscellaneous Matters. You were living a peaceful life until another militia decided to usurp your throne. Several warriors attack, and you are the only one who managed to escape death.

The Imperial Knights are chasing you down, but you find shelter in an abandoned shack. Apparently, though, thieves have been using it to ambush travelers on the nearby road, and in their shock of the Knights following you, You work together with them to defeat them. Afterward, the Thieves accompany you as you journey to find other willing souls of MotK to fight against the Army.

Once you have amassed an Army of MotK Generals, you charge the front lines of your own fortress to take down the one who crushed you so long ago. You Swing your sword proudly, and cawed viciously at Cirno, and her Idiot Deities.

I nominate a sub plot where Mystia walks into a Mafia game and gets different characters depending on which side she joins.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: theshirn on April 28, 2010, 12:36:52 AM
The Imperial Knights are chasing you down, but you find shelter in an abandoned shack. Apparently, though, thieves have been using it to ambush travelers on the nearby road, and in their shock of the Knights following you, You work together with them to defeat them. Afterward, the Thieves accompany you as you journey to find other willing souls of MotK to fight against the Army.
Yggdra Emblem?
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: WHMZakeri on April 28, 2010, 12:41:24 AM
I didn't want to, but I couldn't think of anything else.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Rikter on April 28, 2010, 01:14:21 AM
Zengar should be a FE6 Karel style pre promote who runs around like Zengar did in SRW OG

At least it was an idea I had on IRC.

Also Purvis for Merchant/Transporter
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Zengar Zombolt on April 28, 2010, 02:17:52 AM
Zengar should be a FE6 Karel style pre promote who runs around like Zengar did in SRW OG
Well, that was about the thing I wanted to avoid when I gave myself that low DEF/RES. Instead of a tank, a hard hitting, quick but fragile unit.
FUCK YEAH GLASS CANNON
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Rikter on April 28, 2010, 02:23:16 AM
Well, that was about the thing I wanted to avoid when I gave myself that low DEF/RES. Instead of a tank, a hard hitting, quick but fragile unit.
FUCK YEAH GLASS CANNON

I mean this in a more plot wise way where you join for a few chapters early on. Leave the party and show up as an enemy/Neutral a few times throughout and then rejoin late. Just an idea.

Also getting anything other than the Dragon to use Flametounge is hard.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Kuma on April 28, 2010, 02:31:16 AM
oh oh, If I get in I want to be one of those big heavy tankish units that do buttloads damge and have crazy defences but can't move for shit

Or a bear rider
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Zengar Zombolt on April 28, 2010, 02:40:30 AM
I mean this in a more plot wise way where you join for a few chapters early on. Leave the party and show up as an enemy/Neutral a few times throughout and then rejoin late. Just an idea.
Oh, derp. Wouldn't that be an ass to calculate in terms of rejoining stats?
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on April 28, 2010, 03:07:00 AM
Oh, derp. Wouldn't that be an ass to calculate in terms of rejoining stats?

Who said the character had to rejoin at a higher level? :smug:
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Ionasal kkll Solciel on April 28, 2010, 03:31:24 AM
So it'd be like the transfer away from Lyn's scenario (since rejoiners who are still alive keep levels)?
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on April 28, 2010, 03:44:50 AM
So it'd be like the transfer away from Lyn's scenario (since rejoiners who are still alive keep levels)?

Yes. That would be the easiest and most convenient way anyway
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Pesco on April 28, 2010, 06:51:42 AM
I wanna be a dancer....No fuck that

MAKE ME A PIRATE!

(Am I thinking of the wrong game?)

Starting stats at level 8 (based off Dart)

HP    Str    con   spd   skill   luck   def   res  move
32      14     10     8         8       3        5       1       5
75      70              65       20    35      20     15
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Dragoshi on April 28, 2010, 07:07:04 AM
I wanna be a dancer....No fuck that

MAKE ME A PIRATE!

(Am I thinking of the wrong game?)

(Not at all. Pirates were in FE7. In fact, one of the playable characters was a pirate. I think his name was Dart).
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Fightest on April 28, 2010, 07:22:47 AM
Yggdra Emblem?

Oh god that was an awful game. Actually, now I said that, there's, like, a 70% chance shim will fight me on that. But I stand behind my convictions!
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Dead Princess Sakana on April 28, 2010, 07:31:36 AM
If possible, I'd love to request the Librarians to appear as any kind of book-wielding characters, probably enemies, maybe one or two of them recruitable to the party.
And then there need to be support-conversations between Pesco and Rou  :V
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on April 28, 2010, 07:58:15 AM
Oh god that was an awful game. Actually, now I said that, there's, like, a 70% chance shim will fight me on that. But I stand behind my convictions!

Suck less.

True suffering is Yggdra Union on the hardest difficulty, FUCK Gulcasa. :derp:

If possible, I'd love to request the Librarians to appear as any kind of book-wielding characters, probably enemies, maybe one or two of them recruitable to the party.
And then there need to be support-conversations between Pesco and Rou  :V

In other words all the Librarians will be mages of some sort. :V
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Stuffman on April 28, 2010, 08:00:38 AM
I think this might actually be the best place for this thread since Rika's Garage is explicitly for touhou fangames, and this doesn't have any touhou characters in it, nor is it a touhou-style shmup, so yeah. Just a community project.

Anyway, thinking about it, this might actually be kind of interesting so I think I'll participate more seriously after all. I'll be either a Knight or a Bandit (!) depending on whether we're running low on axes or lances.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Pesco on April 28, 2010, 08:09:51 AM
Me and axman will be axe users. Don't see anyone else wanting in on it so join the axe team and we can be like the 3 silly fairies.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on April 28, 2010, 08:26:36 AM
Anthony has expressed interest in being an axe user but he'll probably be a part of the Merc->Hero camp.

We also have a distinct lack of cavaliers.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Fightest on April 28, 2010, 08:58:06 AM
Me and axman will be axe users. Don't see anyone else wanting in on it so join the axe team and we can be like the 3 silly fairies.

Fightest!Hero is an axe user :(.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Pesco on April 28, 2010, 08:58:50 AM
I don't know the stuff well :derp:
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Dead Princess Sakana on April 28, 2010, 09:08:25 AM
In other words all the Librarians will be mages of some sort. :V
Exactly. I think those are the most fitting roles.
I'll also try to drop in on the IRC channel tomorrow, so that I can see if there's any way I can help with the game.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Ionasal kkll Solciel on April 28, 2010, 09:43:38 AM
We also have a distinct lack of cavaliers.

I'll take one, if you don't mind.  I'll put up stats when I'm... less sleepy.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Bardiche on April 28, 2010, 11:43:10 AM
How much have you actually already accomplished with this? Are you skilled at the hacking work? Do you have a sprite-worker, and have you done this before? Just interested queries, I always like fangame edits.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Spidere on April 28, 2010, 01:50:32 PM
Anthony has expressed interest in being an axe user but he'll probably be a part of the Merc->Hero camp.

We also have a distinct lack of cavaliers.

I'll take whatever lacks players, really.

Oh, yeah, and I'll work on stats at some point. And I'll try to get on IRC.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: OkashiiKisei on April 28, 2010, 02:08:52 PM
Yes, I think I've made a definite decision on my character.

I will be a Shaman (I just love them and their promotions. And Canas was the best character of FE7 :V), however, I'm an enemy you'll need to recruit. Talking to me with a Lord or a specific character (like Thundr) will convince me to join the party. Like most Shamans I would already be quite high level (about level 8 ) once you find me, appearing around Not!Eliwood chapter 10 or so.

As an enemy I may be a member of one of the evil organizations, like the Librarians or the dark magic forces of the Rinperium. Me and the other dark magic enemies will have Morphs of Soldiers and Archers around them. These Morphs require a hard and tedious process to be created, so once I join I will be unable to create these Morphs anymore (unless you can hack the 'Summon' skill from FE8 in the game, then I could use weaker versions in combat like a Summoner :3). Another alternative is that one extra chapter will have certain hidden spell components or scrolls that will allow my character (assuming you made me join) to create a perfect Morph. This Morph will then join the party as a normal, growing unit. I'm not sure who the Morph will be. Anyone could apply for the Morph role if they want, along with a class. Or the Morph character starts out as a Trainee-esque class, and depending on which promotion you give him/her (s)he'll get a different class.

I'm too busy to make stats right now. I'll come back on that later.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on April 28, 2010, 04:18:13 PM
How much have you actually already accomplished with this? Are you skilled at the hacking work? Do you have a sprite-worker, and have you done this before? Just interested queries, I always like fangame edits.

Bard where the HELL have you been.

I worked in fangame hacks before, but I MYSELF wasn't part of the actual editing >_> I was admin/writing/other stuff. Though I did have a modicum of editing under my belt, that was before the days of Twilk's awesome parsers >_>
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Bardiche on April 28, 2010, 04:28:37 PM
Uhhhhh I am a new member of this board, and my contributions at the other place were mostly Mafia-related? Hey sorry okay we never talked about game editing there beyond LFT okay throw me a bone here.

I was just curious sheesh no need to blow up on me!
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on April 28, 2010, 04:36:58 PM
Uhhhhh I am a new member of this board, and my contributions at the other place were mostly Mafia-related? Hey sorry okay we never talked about game editing there beyond LFT okay throw me a bone here.

I was just curious sheesh no need to blow up on me!

No I was referring to why you mysteriously disappeared from the chat at the other place. I was worried sick about you!
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Bardiche on April 28, 2010, 04:52:42 PM
... way to look like a jerk, Bard. Way to go, genius.

Internal monologue aside, I uhhh, had things to do. Still do.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: theshirn on April 28, 2010, 05:20:09 PM
Oh god that was an awful game. Actually, now I said that, there's, like, a 70% chance shim will fight me on that. But I stand behind my convictions!
You are correct.  Yggdra Union was an awesome game...as long as you used Shadowchaser's FAQ and didn't mind the RNG flipping you the bird every so often.  Oh, and as long as you didn't try to fight on Battlefield 13.

I've won that once.  Once.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Stuffman on April 28, 2010, 06:52:26 PM
Brigand -> Berserker (Promo bonus: HP+4 / STR+1 / SKL+1 / SPD+1 / DEF+2 / RES+2)
HP 24 - 70%
STR 8 - 55%
SKL 7 - 55%
SPD 3 - 25%
LCK 2 - 25%
DEF 4 - 40%
RES 3 - 30%
CON 14

I get one hit, and I make it count. Also I slashed a bit of the Brigand's normally astronomical HP and pushed it into defenses, so I get pretty tankish as the game goes on (since everybody and their mother will be doubling on me). I probably won't actually be coming in at level 1, you can put me wherever and scale my stats using averages. Does this look alright?
 
Plot-wise, I challenge people to battles and take their food if they lose. I fancy myself as some kind of chef. I don't really give a crap about the war but I'm easily bribed with meat.

---

As a side note, messing around with the utilities a bit, making graphics and units seems easy enough, but it seems it's actually kind of aggravating to make custom maps. We have people who actually have hex editing skill, right?
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on April 29, 2010, 02:46:27 PM
I LOVE YOU HARD SANA

22:02:13 (Sana) Prologue
22:02:20 (Sana) Setting: A Lord's house, a meeting between representatives of two countries
22:02:20 (Sana) People: Two Lords, and their representatives
22:02:32 (Sana) Country 1 Rep: Well, let us begin the meeting, shall we?
22:02:32 (Sana) As you all know, our relations have not always been friendly, but I'm quite sure
22:02:32 (Sana) everyone in this room does not want a war.
22:02:49 (Sana) Country 2 Rep: That may be true, but what can we do? The people have been getting restless.
22:03:03 (Sana) Country 1 Rep: Hm...it seems we need to gain the trust of your people. But how
22:03:03 (Sana) can we do that?
22:03:10 (Sana) Lord 2: An event to bring our people together....
22:03:15 (Sana) Lord 1: ...
22:03:23 (Sana) Country 1 Rep: What can you tell us about your people? It could help us find a common
22:03:23 (Sana) ground.
22:03:39 (Sana) Country 2 Rep: Well...among other things, our people take pride in their prowess in combat.
22:03:50 (Sana) Country 1 Rep: Combat? What sort of event brings people together that requires combat?
22:03:58 (Sana) Lord 1: ...a battle tournament, perhaps?
22:04:04 (Sana) Country 2 Rep: A wonderful idea! Milord, what do you think?
22:04:16 (Sana) Lord 2: I think it's a great idea.
22:04:46 (Sana) Country 1 Rep: Well, everybody seems to agree. We shall hold a battle tournament between our two countries. Now then, shall we begin planning?
22:05:40 (Sana) Months later...
22:05:59 (Sana) (That's all)

Weeeee
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Fightest on April 29, 2010, 02:57:09 PM
Oh, hey, that's pretty nice! The tone is interesting: the Lords and reps sound very disconnected, as if they don't care about their kingdoms much and this is all tedious formality to them. Of course, this could well be intentional, and a pretty good tone choice for it.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Dead Princess Sakana on April 29, 2010, 03:01:57 PM
Oh, that looks nice. Well done, Sana.

Also, my apologies. Seems I won't be able to help much with the plot after all, despite what I said before, since I want to start writing on some fiction finally.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Stuffman on April 29, 2010, 06:25:59 PM
Like I was saying on IRC, I think somebody needs to put together a little demo map since it looks like fairly complicated business and we should get a feel for how difficult this is going to be to make. There's a tutorial on the matter here: http://www.feshrine.net/hack/ultimatetutorial/

If it proves to be too annoying to hack the rom into oblivion, it might be possible to replicate the FE engine in RPGMaker or something?
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Rikter on April 29, 2010, 07:30:39 PM
Like I was saying on IRC, I think somebody needs to put together a little demo map since it looks like fairly complicated business and we should get a feel for how difficult this is going to be to make. There's a tutorial on the matter here: http://www.feshrine.net/hack/ultimatetutorial/
I will be looking into making a demo map this weekend.

And I might look for a text editor very soon as well.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Sana on April 29, 2010, 09:27:12 PM
I learned how to do text editing yesterday, so I can help with that too I think!
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Rikter on April 30, 2010, 01:45:41 AM
Trance we should make Axman a fighter seeing as we lack one currently

Also Purvis should be the transporter
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Kuma on April 30, 2010, 01:49:15 AM
Dissregard, I suck co(ry
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on April 30, 2010, 09:48:05 AM
When we're going to do text-editing, which of these do you want to use, so we can be consistent:

FEditor Advance
Anti-Huffman Patch (the one Sana's using)
Parser (most likely Twilk's)
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Rikter on May 01, 2010, 01:28:29 AM
Well from my reasearch FEditor advance isn't working for me. The Huffman Patch appears to have the most freedom but is harder to use while the Parser requires all Text to be near the same length as the original.

Now i'm leaning Huffman Patches unless I figure out FEditor Advance
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: ES-Anthy on May 01, 2010, 01:53:56 AM
If it's not to late I'd like to be in as a Nomad, stats to come at a later date.

Stats/Growth
Nomad
Level: 1   
HP:20/75%
Strength:7/65%
Skill:6/40%
Speed:7/50%
Luck:2/20%
Defense:6/35%
Resistance:3/15%

Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Sana on May 01, 2010, 03:47:02 AM
So I just tried that FEditor thing, and text editing is amazingly simple with it! I'm not sure if it has text limitations yet. I tried adding in a bunch of junk lines and it seemed to work just fine though.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Rikter on May 01, 2010, 01:06:06 PM
Oh you can get it to work Sana? I wasn't able to get it to work. It wouldn't let me rename an Iron Sword into anything else.

Guess I might some notes on what adresses are used where and when and the like.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Sana on May 01, 2010, 01:54:47 PM
After changing the text, you clicked the apply button then File-Save, right? Because if you don't click apply nothing happens. : P

Edit:
(http://i1014.photobucket.com/albums/af263/Sanasanasan/Other/FEditoradvance.png)
Text editing and portrait insertion/palette editing with FEditor is working!

Edit again: I found an event assembler! It looks really hard to use though. :S
Here (http://www.fileden.com/files/2008/1/24/1717946/Programs/Event assembler.zip)
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on May 02, 2010, 02:04:41 PM
Sana, I love you so hard right now.

On a serious note, I'm probably going to compile some stuff and upload it on some webspace that I have, and shit.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Sana on May 03, 2010, 02:18:07 AM
PEG KNIGHTS WERE HERE
SWORDS ARE LAME AND AXES ARE LAMER

Also, I'll probably start writing more of the plot, if anyone doesn't mind.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Sapz on May 03, 2010, 02:41:47 AM
In as a manly berserker. I know zilch about stats and the like, so go nuts with that. :3
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Toasty on May 03, 2010, 02:44:58 AM
I'm in as the one working behind the scenes and trolling everyone.

And
Quote from: Sapz
[19:42] Sapz: Also kicks kittens and the like
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: E-Nazrin on May 03, 2010, 02:55:35 AM
From a few days ago:

Quote
[16:10] <Sana> Mousse do you want to be in our FE hack? :S
01[16:11] <E-Nazrin> Uh, if you want to put me in, then sure, but I won't actively pursue it.
[16:11] <Sana> We need units
01[16:11] <E-Nazrin> I don't really know a damn thing about the game, so I can't really describe what I'd want :S
01[16:12] <E-Nazrin> Don't think I want to be a raw-strength frontliner, though.

[16:12] <Sana> ...
[16:12] <Moerin> Be in it!  It has the best villain ever!
[16:12] <Sana> Do you want melee?
[16:12] <Anthony> I already called the only nomad in the game :V
[16:12] <Anthony> aka the guy who rides horses and shoots stuff
[16:12] <Sana> Or like maging, support, etc.
[16:12] <Adieu_jr|Stein> You're the villain, I presume, Lady Moerin?
06[16:13] * Anthony has never really expressed it but he does have a trigger happy side
[16:13] <Moerin> Ufufu~
[16:13] <Adieu_jr|Stein> ~<3
06[16:13] * Adieu_jr|Stein snugs the villainous Moerin~<3
01[16:13] <E-Nazrin> Thiefy/mobility-focus melee is fine; maging and support is fine.
[16:13] <Moerin> Eeeeeh~
[16:13] <Xan> Ufufu, I need to get in.
01[16:14] <E-Nazrin> Just not interested in being tanky, pretty much.
[16:14] <Sana> Mousse as a thief?
[16:14] <Moerin> I think we mentioned that earlier on, actually, Xan.
[16:14] <Sana> That could be nice, actually
[16:14] <Sana> I'm not sure if we have any thieves yet
[16:15] <Sana> Mousse, I think you're in
01[16:16] <E-Nazrin> Okay.
01[16:16] <E-Nazrin> I leave the stablocking up to you.

Thinking a little more, anything about 'information gathering' would be a good fit - whether that's thiefy/scouty spying, magey research, or otherwise is your call.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on May 03, 2010, 08:15:42 AM
PEG KNIGHTS WERE HERE
SWORDS ARE LAME AND AXES ARE LAMER

Also, I'll probably start writing more of the plot, if anyone doesn't mind.

Sana: Please do, I look forward to hearing more outta this.

And everyone else interested: Don't be afraid to give Sana a hand \o/

Thinking a little more, anything about 'information gathering' would be a good fit - whether that's thiefy/scouty spying, magey research, or otherwise is your call.

Thief might be cool, actually. An early thief would be awesome.

In as a squeezably soft berserker. I know zilch about stats and the like, so go nuts with that. :3

I'll handle this then.

Actually you know what, everyone who knows nothing about FE and wants stats, just PM what you want to me, a reference of available classes is here (http://fireemblem.wikia.com/wiki/List_of_characters_in_Fire_Emblem%3A_Rekka_no_Ken) c/o Sana.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: E-Nazrin on May 03, 2010, 10:15:47 AM
Seeing as the thief fog-of-war skill is the only really information-related support in the game, yeah, definitely thief.

Also, I'm a liar. Stealing Corma's apparent statblock from GameFAQs and tweaking slightly rather than being creative:

LV-2
HP-16
STR-4
SKL-4
SPD-13
LCK-8
DEF-3
MDF-2
MOV-6
CON-6

Stat Growth:

HP-70%
STR-35%
SKL-40%
SPD-70%
LCK-35%
DEF-30%
MDF-20%
(Total: 300%)

This probably sucks, but oh well! Tweak around and/or throw in some extra Move if that's not really usable.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on May 03, 2010, 02:23:33 PM
Hey, everyone who is involved, including those who have characters entried, please PM either myself OR Sana your character data, like a short description of yourself and your personality. Stuffman did a pretty good job of this earlier in the thread, follow his example. Thanks!

I like bold
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on May 04, 2010, 02:50:41 AM
so uh. what do we do for supports?

I guess I could maybe support with Tylt but idk
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Sana on May 04, 2010, 03:27:02 AM
On a different note, here's what I have so far for the plot. RURO THE STRAWBERRY FARMER
Also, I have no idea what the top prize of the tourney should be so I just said it was "something amazing".

Months later, in the small town of _____ in *country 1*

Generic guy 1: Hey, have you heard? The battle tournament is accepting entrants now!
Generic guy 2: Yeah, I heard. I'm not too great at fighting though, so I think I'll pass.
Generic guy 1: But come on, I only need one more person! I hear the top prize is something amazing...
Generic guy 2: Amazing huh...Fine, I'll enter with you. You better share that prize with me though!
*They leave*
????: A tournament, huh...

An orchard.

????: Mom, I'm back.
Mother: Oh, welcome back Ruro. How were sales today?
Ruro: Terrible, as usual. I don't get it...our strawberries are the best in the country.
Mother: We'll get by. We always do.
Ruro: But who knows how long we'll last at this rate...
*Father enters*
Father: Hello, everyone. What's this tournament everyone in town is talking about?
Ruro: I'm not sure, but I heard the top prize is "something amazing". I wonder if this "something amazing"
might help us? Maybe I should join too.
Mother: Ruro...there's no need to do anything as drastic as joining a tournament. What if something should happen to you?
Ruro: But mom, if I win we'll get more business! Everyone will want our strawberries!
Father: She's got a point...And Ruro is one of our best fighters. If anyone from our village has a shot at winning, Ruro does.
Ruro: Come on, Mom! I have to try!
Mother: ...Fine. You're old enough to make your own decisions now, so if you really want to fight for us, you can. Just be careful, you hear me?
Ruro: I'll do my best!
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on May 04, 2010, 04:29:28 AM
Okay guys sometime this week I want to have a balancing discussion with some of you folks on #EasyFE, please let's try and get together so we can decide on what classes we're hacking. And rebalance some shit. And decide ENEMY SPAWWW~NS
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Fightest on May 04, 2010, 06:44:02 AM
Ruro & strawberries

What I always liked about FE is the consistently-applied somewhat archaic language that the characters use. Still perfectly understandable, yet something you can really believe was spoken in generic medieval Europe. With that said, I would be interested in filtering dialogue to give it a more "authentic" feel (in my perception, of course, and this will most likely involve removing neologisms and extending expressions).

For example:
Generic guy 1: Have you heard? The tournament is accepting entrants now!
Generic guy 2: Yes, I've heard. I'm not much of a fighter, so I think I'll let it pass.
Generic guy 1: But I only need one more person! I hear the prize is something amazing...
Generic guy 2: Amazing, is it?...Fine, I'll enter with you. You had better share that prize with me when we win!

Something like that. If you don't want it, that's fine with me.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on May 04, 2010, 07:54:42 AM
I think we can work quite well together, then, Fightest.

In any case, I'm just requesting Sana to see about writing a "general idea," of things, an outline, a very important job, so that we can set about making everything nice and stuff later before we finalize.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Mikirin on May 04, 2010, 11:10:52 AM
Is... Is it too late or may I join in?
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Pesco on May 04, 2010, 01:15:39 PM
I'm a drunkard and brawler. Point me in a direction and I keep swinging my axe until I hit something or a wall.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Sana on May 04, 2010, 04:17:12 PM
I like this "Fightest filter" idea, if only because it makes writing easier for me : P
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Stuffman on May 04, 2010, 04:57:22 PM
Is... Is it too late or may I join in?

The nice thing about making an FE game is that it's basically impossible to have too many people.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Mikirin on May 04, 2010, 06:12:53 PM
Alright, I'm in!
Is there anything specific you need?
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Zengar Zombolt on May 04, 2010, 06:23:15 PM
Well, you'd need to pick a class, Base stats(?) and stat growths (That should sum 300).
Also, #EasyFE on Dejatoons should you need help.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: theshirn on May 04, 2010, 06:43:55 PM
Is there anything specific you need?
Oddly...cavaliers.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Pai! on May 04, 2010, 07:25:08 PM
I'll be happy to sprite if needed.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Stuffman on May 04, 2010, 07:25:29 PM
Prototype face portrait in progress. This is me, assuming we're going with FE-style humans and no weird stuff.

(http://img153.imageshack.us/img153/9396/festuffpreview.png)

Yes, I've got one of those spartan cape things :V

(This is actually somewhat based on my real face, too!)
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Sana on May 04, 2010, 09:12:04 PM
Last time I checked, we're going with FE-style people and attire, yes. : P

Anyway, things we sorted out today:
-Vigilante diplomats are secretly involved in the tourney, and work openly when it's finished?
-Apparently, SD and Pai will be the Erk/Serra of the game (BICKER BICKER BICKER)
-Some people picked out affinities:
Jan: Fire
Fightest: Light/Anima/Thunder? We never sorted this out. :S
SD: Fire
Anth: Thunder
Sana: Wind?
Theorin: Thunder (but do bosses need affinities? )


Also, if people want to put down a general idea of what they want to look like, that would be nice.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Seian Verian on May 04, 2010, 09:35:26 PM
Here, copied from an RP profile of mine:

Quote
His thick, straight, dark brown hair is not really long per se, but it's not really short either. It goes about halfway down his neck in the back, and on the sides it goes just past the tops of his ears, though it doesn't hang down at all, laying flat against his skin. His bangs go almost all the way down to his green eyes. Drake wears a light green shirt, with a dark green cape and bluish-black pants. Near the shoulders, peeking from behind the cape, you see two spots that are a darker green than the rest of his clothes, and appear to be made of a somewhat metallic substance. Around those spots, it looks almost like there is a very light golden colored metal.

His height is rather imposing, especially for only 17, and people often are surprised when they see him. He carries himself rather cautiously at all times, though also rather quickly. He has a strange mark on the back of his right hand, black, shaped like the silhouette of a dragon, seen from the side. He has a copy of this image on a silver pendant he wears, which is quite plain other than that.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: axman36 on May 04, 2010, 11:16:26 PM
Hmm...

Lessee, Black short hair, brown eyes, a goatee if possible. Dark blue coat with black pants, and boots. Hopefully that isn't too general... if it is I can be more specific I believe.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Krimmydoodle on May 05, 2010, 02:38:20 AM
Decided I want in on this as a monk (light magic has always fascinated me as the coolest ability I could have if I could give myself some sort of superpower), with darkness affinity (yes, a monk with darkness affinity, and it's what the tactician would get for having my birth month of August, so I can justify it).  I'll leave it to more knowledgeable people to balance out my stats as necessary, but I'm thinking I want to be a Nino character: late-game low-level character with amazing growth rates.  Other details (character background, appearance) to be determined later.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Sana on May 05, 2010, 03:29:41 AM
In other news:
(http://i1014.photobucket.com/albums/af263/Sanasanasan/Other/Mapedit.png)
MAP EDITING FINALLY WORKS YES
IT'S A MIRACLE

Edit: For those who couldn't get it working:
When you're typing in the offset into nightmare, you have to add 80 00 00 0 (spacing added for convenience) to the offset the map is in. I put my lame map in 10 00 00 0, so the exact offset you type into Nightmare for the chapter map you want would be 0x9000000. Assuming you've done that and changed all the object sets, palettes, and all that other stuff, everything should be just fine.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on May 05, 2010, 03:31:28 AM
Theorin: Thunder (but do bosses need affinities? )
Yeah.

I'd wanna be dark affinity, but Krim just claimed dark-affinity monk. I guess you could go for Thunder instead.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Stuffman on May 05, 2010, 03:44:58 AM
Aaaand here we are. Not perfectly up to official sprite standards, but...

(http://img682.imageshack.us/img682/7424/stuffmanfe.png)

Anyway, I have not actually tried inserting this into the game yet (I haven't even looked at how to do it), this is just a sheet in the same format as FEditor Adv spits out.

Some observations:
- Maximum of 15 colors (actually 16, but one for transparency). Recommended to use 4 skin tones, 3 hair tones, two clothes colors of 3 tones each, and that leaves two colors for eyes/accessories/whatever.
- Max portrait size is 96 x 80.
- The smaller face card is 32 x 32. It is half the scale of the main portrait, and recommended to align the uppermost head pixel with the top of the frame.
- The two blocks under the card are the blinking animation, and the two rows of blocks under the portrait are the speaking animations - obviously. The top row is for smiling, the bottom row for not smiling. The main portrait uses the not smiling version. Each block is 32x16, and is made to be placed on an 8x8 grid on the main portrait. (For this reason, make sure when you position the portrait that the eyes and mouth will fit inside a 32x16 block that is a number of pixels from the edge divisible by 8.) The speech blocks and the blinking blocks must not use any of the same 8x8 blocks.
- I'm not entirely sure of the purpose of the bottom portrait, but in most cases it is comprised of the idle smiling speech block and the half-blinking eye block. However, on any sheet with the "eyes always closed" tag (Ninian, Jaffar, Florina, and Nils have one in addition to their normal sheets) it is the main portrait with the closed eyes block. That's probably what it's for. There is a 10 pixel buffer between the speech blocks and the bottom portrait, and there is a 16 pixel margin on each side of it.

Quote
MAP EDITING FINALLY WORKS YES
Excellent.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: theshirn on May 05, 2010, 03:57:16 AM
I'd wanna be dark affinity, but Krim just claimed dark-affinity monk. I guess you could go for Thunder instead.
There are going to be several people per affinity.  Dark is one of the more uncommon (I think there are three in FE7's 40-odd characters) but there's no reason you couldn't be Dark.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on May 05, 2010, 04:08:00 AM
There are going to be several people per affinity.  Dark is one of the more uncommon (I think there are three in FE7's 40-odd characters) but there's no reason you couldn't be Dark.
But then there would be two monks with dark affinity which is pretty redundant for support gains.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: theshirn on May 05, 2010, 04:15:48 AM
But then there would be two monks with dark affinity which is pretty redundant for support gains.
Ah.  Hadn't realized it was another monk.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Stuffman on May 05, 2010, 06:02:57 AM
(http://img205.imageshack.us/img205/5373/successl.png)
Great success!

Also, a few more details and corrections from before:
(http://img146.imageshack.us/img146/7424/stuffmanfe.png)
Here's what the final sheet is going to look like. As it turns out, you can't use the entire 96x80 area; there's a 16x48 margin on each side, indicated here by the red boxes. This shouldn't be a big problem, as even my huge shoulders were able to fit inside without any alteration.

Also, the bottom portrait that I showed in the previous sheet won't actually be on the sheet you produce; that's actually just a preview that FEditor produces for you that shows the eye/mouth blocks positioned on the sprite. If the blocks aren't in the right place, you'll need to go into Nightmare and use the Portrait Editor module to change the coordinates.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on May 05, 2010, 06:08:34 AM
@ Stuffman: The hair doesn't seem to blend in with the forehead very well. The outline of the hair kind of stands out against the head, even. Also, the shading on the cheek next to the sideburns seems kinda blocky. Other than that, though, it's really neat. Gj.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on May 05, 2010, 06:17:59 AM
@ Stuffman: The hair doesn't seem to blend in with the forehead very well. The outline of the hair kind of stands out against the head, even. Also, the shading on the cheek next to the sideburns seems kinda blocky. Other than that, though, it's really neat. Gj.

Hey, it's better than anything I can do, so I'm not complaining!

Also, great job there Stuffman!
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on May 05, 2010, 06:19:37 AM
Hey, it's better than anything I can do, so I'm not complaining!

Also, great job there Stuffman!
I'm just giving advice :V I'm not saying it's bad, it's actually really well-made, I just thought those areas could use improvement
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Fightest on May 05, 2010, 06:59:05 PM
Stuffs' portrait work is hell yes.

As for my guy's portrait: large head (within reason), scruffy beard-and-mustache thing - not long, but certainly thick. Shock of dark brown hair, also scruffy, nearly covering the eyes, going into a ponytail at the back. Lots of armour, approximately where the Hero sprite has it - white plate mail with red cloak.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Alfred F. Jones on May 05, 2010, 10:58:53 PM
All righty, Val pointed me towards this thread (and Sana linked me).

I am going to be a strawberry farmer one of these Lords, then? Works for me. What do you folks need from me to that end?
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Nobu on May 05, 2010, 11:48:33 PM
Val convinced me to join as well. I'll sign up to be a Cleric then, since it seems there is a lack of them and I usually play healing/support classes anyway. What do you need from me as well?

Alright, did the stat calculator thing, using Lucius as a template with minor tweaks.

Lv 1 Stats:

HP: 18
Mag: 6
Skl: 5
Spd: 9
Lck: 2
Def: 1
Res: 5

Growths:

Hp: 55%
Mag: 50%
Skl: 55%
Spd: 45%
Lck: 25%
Def: 10%
Res: 60%

As for story, I wouldn't mind tagging along as Ruro's sidekick/personal cleric :3
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Sana on May 06, 2010, 01:59:29 AM
All we need right now is personality traits and maybe the appearance you want, I think. I haven't started writing anything new yet. :S
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Dead Princess Sakana on May 06, 2010, 05:46:05 AM
As I said before I'd like for the Librarians to appear as a group of enemies. With Ruro, Chaore and Tylt already having a character each, that leaves five of us, unless some decide to have an own playable character later.
I'd say they should be some kind of mages, as Trance suggested, except maybe for Roukanken (Myrmidon maybe?). If needed, one or two might be recruitable, of course by being talked to by Ruro (if so, I'd of course like Sakana to be the, or one of the, recruitable(s)  :3 )

So, which info should I provide for the Librarians? If stats are needed, I have no idea how to do them, so I'd appreciate any help there.

Plotwise, maybe the party needs to get a certain magical tome at some point and has to raid the Library for it?
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on May 06, 2010, 05:47:47 AM
Roukan is already a playable as a cavalier, apparently I didn't put that in the list... Gotta fix that. Anyway, you'd only have 4 to go around
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Dead Princess Sakana on May 06, 2010, 05:49:25 AM
Roukan is already a playable as a cavalier, apparently I didn't put that in the list... Gotta fix that. Anyway, you'd only have 4 to go around
Ah, okay. ^^
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: axman36 on May 06, 2010, 05:59:31 AM
Hmm, personality traits as well then?

Weeelll, how about foolish bumbling person that follows orders as needed, doesn't really get annoyed by much and rarely shows any sort of negative emotions. Always willing to fight and doesn't worry too much about the risks at hand.

Pretty simple and effective character I'd say.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Pesco on May 06, 2010, 07:32:33 AM
Axman, your avatar is your intended portrait isn't it? :)
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Stuffman on May 06, 2010, 08:01:33 AM
I'm in the list in the first post twice.

Also, a quick glance shows we need more swords.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Fightest on May 06, 2010, 09:18:45 AM
I'm in the list in the first post twice.

Also, a quick glance shows we need more swords.

Willing to switch to swords from axes if necessary. Can use both after all :smug:.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Stuffman on May 06, 2010, 09:39:07 AM
Hmm, nevermind, disregard. Here's how it breaks down right now (only counting stuff in first post):

SWORD
---------
ShiningDrake
Roukanken
Rikter
Chaore
E-Mouse
Fightest

AXE
---------
Stuffman
Pesco
Axman
Fightest
Sapz

LANCE
---------
Roukanken
Dragoshi
Sana
Valentia
Tytalis
rizock?
Choja

BOW
---------
headcrabs
Anthony

ANIMA
---------
theSho

LIGHT
---------
huhwhat

DARK
---------
(none)

STAFF
---------
Trance


What we actually need more of is mages, I suppose. The weapons break down more or less equal, though two of the sword users are just thieves, and we're leaning lance-heavy right now. Four dedicated axe guys should be enough (plus Fightest and Rou after promote), but most of the sword users are people that also do other things.

What kind of lord is Ruro?
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on May 06, 2010, 10:05:18 AM
Me being in Staff is tentative, as I might shift my insert's class to Dancer.

EDIT:

Ruro is most likely going to be a Lyn-like. :V
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: OkashiiKisei on May 06, 2010, 10:38:25 AM
Hmm, nevermind, disregard. Here's how it breaks down right now (only counting stuff in first post):

SWORD
---------
ShiningDrake
Roukanken
Rikter
Chaore
E-Mouse
Fightest

AXE
---------
Stuffman
Pesco
Axman
Fightest
Sapz

LANCE
---------
Roukanken
Dragoshi
Sana
Valentia
Tytalis
rizock?
Choja

BOW
---------
headcrabs
Anthony

ANIMA
---------
theSho

LIGHT
---------
huhwhat

DARK
---------
(none)

STAFF
---------
Trance


What we actually need more of is mages, I suppose. The weapons break down more or less equal, though two of the sword users are just thieves, and we're leaning lance-heavy right now. Four dedicated axe guys should be enough (plus Fightest and Rou after promote), but most of the sword users are people that also do other things.

What kind of lord is Ruro?

I'm a Shaman/Druid, Stuff. So I use Dark.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on May 06, 2010, 10:54:55 AM
:< Way to not read the post, I hadn't confirmed yet if you were really going to be playable :|
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Rikter on May 06, 2010, 11:20:49 AM
When did headcrabs make the jump from Shaman to Archer/Nomad?

Also just saying Donut wanted to be an archer

EDIT: We still need Brovaliers and a Jeigan.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on May 06, 2010, 12:03:47 PM
We have a comical lack of Knights/Generals. :|
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Rabbit on May 06, 2010, 12:13:16 PM
Which is a shame, because Generals are awesome.

I also did not notice this thread until today; serves me right for never checking Shrinemaiden anymore.  Never change, UGW.

Unfortunately, I don't really feel like being a Knight.  A Wyvern Knight, on the other hand...
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Sana on May 06, 2010, 01:46:19 PM
Actually, this is very convenient! We can make the librarians those "peacekeepers" that Fightest was talking about earlier. : P
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Zengar Zombolt on May 06, 2010, 01:55:12 PM
Zengar - Undecided
I thought I had mentioned I wanted /in as a Myrmidon. However, if you have too much swordsmen, I guess I could switch.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: axman36 on May 06, 2010, 01:58:59 PM
Axman, your avatar is your intended portrait isn't it? :)

Thinking about that, it would indeed be epic to have that for a portrait. Only if that were possible though, but if so, YESH!
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: communist unity (comm-unity) on May 06, 2010, 02:03:34 PM
Yeah, I did the stats assuming a mage -> sage I believe. so that works in with the whole "we need more mages" thing.
I can settle for an archer if we need them though.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Dead Princess Sakana on May 06, 2010, 02:07:54 PM
Actually, this is very convenient! We can make the librarians those "peacekeepers" that Fightest was talking about earlier. : P
Give them whatever role you see fit. And be sure to let me know what I can and should contribute for that matter.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Sana on May 06, 2010, 02:13:06 PM
For those who haven't already: Please send PM's to me or Trance about your character personalities and/or where you might want to show up in the story, because I'll be writing more plot soon and it's kind of important. :S
Or you can post in the thread too.

Also bold is cooool.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on May 06, 2010, 02:29:17 PM
Sana's getting a Google Spreadsheet up for you slackers

While we wait for it you can use this .txt file I made

http://victorylaw.himegimi.jp/FEhackInfo.txt


http://spreadsheets.google.com/ccc?key=0Ah3SKhlXc2srdEtFLWJacDJHWXF6OUhDcFJWWWRMNnc&hl=en
^-- There's the spreadsheet

The link is also on the main post!!!
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Sana on May 07, 2010, 01:39:51 AM
So it turns out I forgot to add a "visual description" section to the spreadsheet, so I added it. Everyone who made entries in the spreadsheet, add a visual description please!
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Alfred F. Jones on May 07, 2010, 02:35:48 AM
This is what I put in the spreadsheet.

For those who haven't already: Please send PM's to me or Trance about your character personalities and/or where you might want to show up in the story, because I'll be writing more plot soon and it's kind of important. :S
Or you can post in the thread too.

Any part of this profile that I leave unspecified, I leave to you for purposes of plot.

NAME -
Sakura Rurouni

CLASS -
Lord --> Blade Lord (Sana said it was a Lyn-type, so~)

BRIEF/SHORT HISTORY -
A strawberry farmer and swordfighter, she joins up with the heroes because it's for the cause of JUSTICE!

PERSONALITY (Make it really short) -
Ruro is a friendly and enthusiastic person; her natural charisma gives her the ability to inspire others. Obsessed with truth and justice and strawberries.
"The sword carried in the name of righteousness and truth shall conquer all. Now, for the cause of justice, prove your honesty of purpose--!"

HOW FAR IN THE GAME DO YOU WANT TO SHOW UP -
As early as "JUSTICE!" is a good enough excuse for it.

Appearance:
A more medieval version of what Iji-Ruro wears, with bridal gauntlets and a long red cape. Just because.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: theshirn on May 07, 2010, 02:50:04 AM
"The sword carried in the name of righteousness and truth shall conquer all. Now, for the cause of justice, prove your honesty of purpose--!"
Justice lies with the holy sword!

...:V
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Sana on May 07, 2010, 02:58:47 AM
Did moar writan, up to the first battle. No-bun ended up being really really enthusiastic. :S
Also, MATSY THE MAGICIAN

In Town.

Ruro: Hm...I'll have to recruit some more people to help out in the tournament. But I wonder who I should ask?
???: Ruro, Ruro!
Ruro: Oh, hi Nobu.
Nobu: Ruro, I heard you were joining the tournament, so....I want to help!
Ruro: Huh?! But I only decided to join five minutes ago!
Nobu: Word gets around fast, you know!
Ruro: I guess. Anyway, what do you know about the tournament, Nobu?
Nobu: All I know is the grand prize is "something amazing", and anybody is allowed to join. The problem is we have to go to the capital to compete...
Ruro: What's wrong with travelling? There's nothing wrong with seeing new places.
Nobu: Well, you know...there's supposed to be this bandit that's been going around and attacking people lately...
Ruro: Oh, I see. It might be dangerous with just us two. Hey, how about we bring Matsy with us?
Nobu: That's a good idea! Matsy! Come over here!
Matsy: ? You called?
Nobu: Matsy, you're good at magic, right?
Matsy: I guess you could say that. Why?
Nobu: Want to help us in the tournament? Ruro says she's going to compete!
Ruro: It'd be great if you could help out. I need all the help I can get.
Matsy: It would be a great opprotunity to practice...Sure, why not? When do we leave?
Ruro: So you'll help? That's great! We leave as soon as possible!

A field.

Nobu: This is so exciting!
Ruro: Even though we've only been walking for half an hour?
Nobu: Well, you know...I'm just really looking forward to helping out! Healing people is so uplifting...
???: MUAHAHAHAHAHA!
Everyone: ?
???: Listen up you weaklings! Give me everything you have and maybe I'll let you run home to your mommies!
Matsy: And...you are?
Nobu: Oh! It's that bandit we've been hearing about!
???: So you know me do you? Of course you do! Everyone knows PSEUDO THE MAN! Nobody is safe from me! Not even women and children!
Ruro: So let me get this straight. You....rob everyone including women and children? That's...INJUST!
Nobu: Uh oh.
Ruro: LISTEN, YOU! IN THE NAME OF JUSTICE I WILL DEFEAT YOU! PREPARE TO LOSE!


Edit: Just so people know, you don't need to send PM's anymore. Just put all of your information on the spreadsheet linked on the first post!
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: E-Nazrin on May 07, 2010, 03:20:48 AM
Added my stuff to the spreadsheet.

Though, I'll point out that it doesn't have any segments for character stats... then again, that's not a high priority to screw with, and there are plenty of example characters to work with when coding and balancing them becomes an issue (especially if someone tries out a new character archetype or something).
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Nobu on May 07, 2010, 03:40:09 AM
Ahahaha, I like. :3
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Fightest on May 07, 2010, 10:07:32 AM
Sounds like you need Fightest filter.

In Town.

Ruro: Hmm...I'm going to have to recruit some more people to help out in the tournament. But I wonder who I should ask?
?: Ruro, Ruro!
Ruro: Ah, Nobu!
Nobu: Ruro, I've heard that you were joining the tournament, so....I want to help!
Ruro: What?! But I've only decided to join not five minutes ago!
Nobu: Word gets around fast, doesn't it?
Ruro: I suppose so! What do you know about the tournament, Nobu?
Nobu: All I know is that the grand prize is something amazing, and anybody is allowed to join. The problem is that we will have to go to the capital to compete...
Ruro: What's wrong with travelling? There's nothing wrong with seeing new places.
Nobu: Well...there's supposed to be a bandit that's been harassing people lately...
Ruro: Oh, I see. It might be dangerous with just the two of us. Oh, how about we bring Matsy along with us?
Nobu: That's a good idea! Matsy! Come over here!
Matsy: Hmm? You called?
Nobu: Matsy, you're skilled at magic, aren't you?
Matsy: I suppose you could say that. Why?
Nobu: Do you want to help us in the tournament? Ruro says that she's going to compete!
Ruro: It'd be great if you could help out. I need all the help I can get.
Matsy: It would be a great opportunity to practice...All right, why not? When do we leave?
Ruro: So you'll help? That's great! We leave as soon as possible!

A field.

Nobu: This is so exciting!
Ruro: Even though we've only been walking for half an hour?
Nobu: Well...I'm just really looking forward to helping you! Healing people is so uplifting...
?: MWA HA HA!
Everyone: ...?
?: Listen up, you weaklings! Give me everything you have and maybe I'll let you run home to your mommies!
Matsy: And...you are?
Nobu: Oh! It's that bandit I've told you about!
?: So you know me, do you? Of course you do! Everyone knows PSEUDO THE MAN! Nobody is safe from me! Not even women and children!
Ruro: You....rob everyone? Including women and children? That's...UNJUST!
Nobu: Oh dear.
Ruro: LISTEN, YOU! I WILL DEFEAT YOU, IN THE NAME OF JUSTICE! PREPARE TO LOSE!

How's that?
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Zengar Zombolt on May 07, 2010, 08:54:54 PM
Added visual description. Hooray, completionism!
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Nobu on May 07, 2010, 08:59:57 PM
Aside from being slightly exclamation-point heavy in the end of the first segment/beginning of second segment, looks great. :D
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: theshirn on May 07, 2010, 09:08:40 PM
Added.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Seian Verian on May 07, 2010, 09:55:42 PM
Okay, put my stuff up. Backstory may be subject to revision, I dunno.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Rikter on May 08, 2010, 05:13:00 PM
I just remembered how bad I am at writing.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: helvetica on May 10, 2010, 03:52:58 AM
Val also talked me into this >>.

I like bows but I also like magic.  And I've never played an FE game despite being a huge srpg nerd /o/

But I can definitely write story and dialogue if you work out a role for me.  Just give me a role and a class that fits your needs ~
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Kuma on May 10, 2010, 08:56:49 AM
I put my guy on the spread sheet thing if you want to use me :V
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Sana on May 10, 2010, 07:24:13 PM
FOR THE PEOPLE WHO WANT TO CALCULATE THEIR STATS:
I've made a new google spreadsheet here (http://spreadsheets.google.com/ccc?key=0Ah3SKhlXc2srdG5BSGhtWkNRYzg3YlZiNklNV1dKYkE&hl=en), so if you've made stats and just haven't posted them yet, just put them here. Everyone who's made them already, please wait patiently, Sanas are compiling.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Rikter on May 10, 2010, 07:49:20 PM
Also Heres some map stuff but it's useless unless you have the adresses needed.

I have PM'd said Adresses to Sana who is going to insert the maps b/c i'm lazy and still can't figure it out.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Kilgamayan on May 11, 2010, 01:26:07 AM
Keep forgetting to post this.

FCleric

HP: 16
Magic: 5
Skill: 4
Speed: 8
Luck: 5
Defense: 2
Resistance: 6

HP: 50%
Magic: 50%
Skill: 35%
Speed: 45%
Luck: 50%
Defense: 10%
Resistance: 60%
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Sana on May 12, 2010, 02:58:39 PM
After the battle

Ruro: JUSTICE PREVAILS AGAIN!
Nobu: Ruro...you're getting out of hand again.
Matsy: Let's just keep moving...
Ruro: YEAH HAHAHAHA
Nobu: ...
Matsy: ...
Ruro: ...okay, I'm done now. I'm fine.
Nobu: Whatever you say.

New Chapter
A small town.

Ruro: So, how far are we from the tournament?
Nobu: We should be there by tomorrow. Aren't you excited?!
Ruro: Maybe...just a little. It'll be a great opprotunity to improve my sword skills, after all.
Matsy: Hey, what's all that commotion over there?

Bandit: What'd you just say to me?!
???: I said you're annoying me. Now go away. Can't you listen?
Bandit: Why you- Boys! Let's get him!
Ruro: STOP!
Bandit: And who're you?
Nobu: Ruro, not again....
Ruro: Ganging up on one person isn't fair! I WILL STRIKE YOU DOWN IN THE NAME OF JUSTICE!
???: I don't really need any hel-
Bandit: Oh so you have help, do you? That's fine with me! You'll wish you had never messed with us when we're through with you!



Ruro is kind of crazy. Just a little. Also ??? will probably be SD.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Alfred F. Jones on May 13, 2010, 01:14:57 AM
Ruro is kind of crazy. Just a little.

It seems perfectly sensible to me :D

Also, I don't quite understand the stats thing. Should I make my own, or use that stat calculator linked a while back, or just make things up? :P
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Sana on May 13, 2010, 01:26:59 AM
You should probably use the stat calculator, make some up, then ask us(and by us, I mean Trance/Rikter/someone who isn't me) about it. That way you won't do what I did and think that 20% HP growth is a good idea : P
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: theshirn on May 13, 2010, 01:32:37 AM
You should probably use the stat calculator, make some up, then ask us(and by us, I mean Trance/Rikter/someone who isn't me) about it. That way you won't do what I did and think that 20% HP growth is a good idea : P
SQUISHY PEGASUS KNIGHT IS SQUISHY
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Rikter on May 13, 2010, 01:48:37 AM
You should probably use the stat calculator, make some up, then ask us(and by us, I mean Trance/Rikter/someone who isn't me) about it. That way you won't do what I did and think that 20% HP growth is a good idea : P

This just look at previous examples of the class for some reference. Then run the stats by Me and Trance.

Also 40 Def Peg Knight :V
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on May 13, 2010, 06:27:55 AM
Basically, we'll discuss the statistics on #EasyFE and come to a balancing decision. Anyway, we have numerous FE-savvy people here.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Fightest on May 13, 2010, 08:37:43 AM
Here's Fightest Hero stats:

Level 1
HP 27 40%
Str 12 40%
Skl 12 40%
Spd 12 40%
Lck 15 40%
Def 12 40%
Res 12 40%

Absurdly-rounded yeeeeeah!
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Ionasal kkll Solciel on May 13, 2010, 09:15:24 AM
You have an extra 20% to work with, you know.

I'll think of a cavalier.  I completely forgot about this.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on May 13, 2010, 09:31:29 AM
You have an extra 20% to work with, you know.

I'll think of a cavalier.  I completely forgot about this.

Heroes are prepromotes so they have less total growth than a non-promote

40*7 = 280
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: theshirn on May 13, 2010, 04:01:16 PM
Here's Fightest Hero stats:

Level 1
HP 27 40%
Str 12 40%
Skl 12 40%
Spd 12 40%
Lck 15 40%
Def 12 40%
Res 12 40%

Absurdly-rounded yeeeeeah!
Rounded, but not very good.  At the least, you might want another few points on HP.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Fightest on May 13, 2010, 04:15:34 PM
Rounded, but not very good.  At the least, you might want another few points on HP.

I know, but they won't let me. I can't have any stats higher than they are, and I'm not losing those growths :V
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: theshirn on May 13, 2010, 04:22:26 PM
I know, but they won't let me. I can't have any stats higher than they are, and I'm not losing those growths :V
...err...

NOT ALL PREPROMOTES HAVE TO SUCK PEOPLE

that's looking at - at best - 35 hp at level 20, which is practically unusable on a Hero

but eh
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Nobu on May 13, 2010, 04:25:55 PM
PREPROMOSTERONE

I based my sats and growths on Lucius and shuffled around some percents of growth, so that prolly means I'll have to be nerfed since Lucius is awesome :V
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Rikter on May 13, 2010, 07:15:10 PM
Rounded, but not very good.  At the least, you might want another few points on HP.

Seconding this. More HP could make him a good prepromote.

Also i'm likely changing my class to Mercenary.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Rabbit on May 13, 2010, 08:49:26 PM
Its been a long time since I've played Fire Emblem so these will probably the first of many questions.  Do bosses have stats that are hugely different from those of enemies and player characters?  Also, if bosses eventually become recruitable, are their levels ever reset or have bosses always joined with whatever ingame stats and levels they had when they were bosses?
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Rikter on May 13, 2010, 11:04:02 PM
Its been a long time since I've played Fire Emblem so these will probably the first of many questions.  Do bosses have stats that are hugely different from those of enemies and player characters?  Also, if bosses eventually become recruitable, are their levels ever reset or have bosses always joined with whatever ingame stats and levels they had when they were bosses?

Bosses are ussually on par or above Player characters in most cases. And if they become recruitable they can join at lower levels then when they were bosses. Vaida had seperate data entrys as a boss and as a Playable IIRC.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: theshirn on May 13, 2010, 11:32:34 PM
Bosses are ussually on par or above Player characters in most cases. And if they become recruitable they can join at lower levels then when they were bosses. Vaida had seperate data entrys as a boss and as a Playable IIRC.
Nah, that was just the Uberspear stat boosts.

Early on, bosses tend to be substantially weaker.  Later, regardless of class (except Generals) they will have much higher defense and resistance than you might otherwise expect (Generals will have horrible Speed and Resistance no matter what, last chapter aside).  A few plot bosses (Four Fangs, etc.) will have stats comparable to high-level playable units.

And of course you could always pull a Harken and be a recruitable enemy with high stats.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: MysTeariousYukari on May 14, 2010, 01:23:08 AM
Is it to late for me to join? If not, I would like to be a Sword-user of some sort, cause Swords are cool and stereotypical, but rather then the Myrmidon Dodge tons, Hit tons, Crt plenty and Die when hit, Hit hard, Hit tons Tank Da Melee. Think of a Myrmidon, but with actually decent HP and Def rather then glass-cannon.

If I can see a generic/standard/normal Myrmidon Growth % thingie, I'll change bits around for my liking while of course being within the 300% or w/e it was.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Rikter on May 14, 2010, 01:41:53 AM
We can still use people... We still need enemy Characters/Cavaliers and some others...
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: theshirn on May 14, 2010, 01:55:32 AM
Think of a Myrmidon, but with actually decent HP and Def rather then glass-cannon.
you and everyone else

I mean geez people, the mercenary class exists for a reason

if that's the build you're looking for, you can live without the extra crit rate, it doesn't fit anyway
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Sana on May 14, 2010, 02:50:57 AM
Cavaliers are cool, I don't see why nobody wants to be them :<
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: COPIRIGHTO on May 14, 2010, 02:56:34 AM
I'll take 'em
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Stuffman on May 14, 2010, 08:00:29 AM
I don't like horses.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: ES-Anthy on May 14, 2010, 09:05:39 AM
Cavaliers are cool, I don't see why nobody wants to be them :<

I'm already on a horse :x
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on May 14, 2010, 03:16:18 PM
It's true, cavaliers are solid units.

I mean, look at Sain (FE7)! Franz (FE8)!

Uh... Yeah.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Sana on May 14, 2010, 03:41:00 PM
Amelia was amazing though :<

Anyway, I was planning on having Sakana as a cavalier too, so this'll make for an even 3!
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: MysTeariousYukari on May 14, 2010, 03:47:24 PM
I asked for Myrmidon because all I really know is Archers, Big guys with Axes/Spears, Horse-knights with spears, Pegasus-knights with spears, Myrmidon, Micaiah, Sothe, Lyn, generic bandits with axes, generic mooks with spears or, rarely a sword and finally generic mages with fire books." Of course, of what I listed, aside from unique's, only the Myrmidons have had swords and not been freaking mooks or +9 Generic and thus they died in 1-2 hits anyway, usually 1.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Dead Princess Sakana on May 14, 2010, 03:48:27 PM
Anyway, I was planning on having Sakana as a cavalier too, so this'll make for an even 3!
Eeeeeehhh?

Well, not that I mind. I did say to use the Librarians for whatever's needed after all. And cavaliers are indeed nice units~

Edit: In other words: A horse is fine too  :V
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: theshirn on May 14, 2010, 04:50:11 PM
I asked for Myrmidon because all I really know is Archers, Big guys with Axes/Spears, Horse-knights with spears, Pegasus-knights with spears, Myrmidon, Micaiah, Sothe, Lyn, generic bandits with axes, generic mooks with spears or, rarely a sword and finally generic mages with fire books." Of course, of what I listed, aside from unique's, only the Myrmidons have had swords and not been freaking mooks or +9 Generic and thus they died in 1-2 hits anyway, usually 1.
There are always horse-knights with swords, and, once again, mercenaries.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Valentinya on May 14, 2010, 04:50:31 PM
Cavaliers are cool, I don't see why nobody wants to be them :<

Because wyverns are cooler then ponies :V

But the flying variety are delicious!
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Sana on May 14, 2010, 05:02:38 PM
Because wyverns are cooler then ponies :V

But the flying variety are delicious!
You're a terrible person. >:<
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: E-Nazrin on May 14, 2010, 10:48:08 PM
Quote
Horse

(http://img638.imageshack.us/img638/313/tenma.png)

Also, I've been holding off on saying it since it could cause more drama and hecticness, but if you're really strapped for characters, it'd be possible to have multiple submitted by the same MotKer; roleplaying characters, in particular, could be a valid supplement, or just inspiration for other character types involved in the matter.

Err, I also have some story stuff for my character (in relation to Ruro) going through my head, but I'm not sure I should suggest/impose it...
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on May 15, 2010, 12:05:14 AM
Amelia was amazing though :<

Anyway, I was planning on having Sakana as a cavalier too, so this'll make for an even 3!

I refuse to think of Amelia as anything OTHER than a Knight->General

Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Esifex on May 15, 2010, 04:43:07 AM
I refuse to think of Amelia as anything OTHER than a Knight->General

Truth.

Also, submission entered. I went through and did the best I could with the growths, though my first run was a little ambitious.
I noticed you're lacking a spot for our CON on the stat spreadsheet? Is this intentional?
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: MysTeariousYukari on May 15, 2010, 04:47:33 AM
Ok, well I'll be whatever is good with swords. But, I'd like to see those %s for the growths or w/e so I could tweak them for my character. I'll be a Merc, Myrmidon, or Horse-Knight-with-sword or w/e you want, I just want a sword. Heck, if it makes it any easier, you can give me a class that can use swords and spears/axes. I just want the swords *_*
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Esifex on May 15, 2010, 04:51:22 AM
Ok, well I'll be whatever is good with swords. But, I'd like to see those %s for the growths or w/e so I could tweak them for my character. I'll be a Merc, Myrmidon, or Horse-Knight-with-sword or w/e you want, I just want a sword. Heck, if it makes it any easier, you can give me a class that can use swords and spears/axes. I just want the swords *_*

I think we just found another Cavalier. They start out able to use Swords and Spears, then promote into Paladins who can use Axes as well. Also they have massive defense and tank eeeeeeverything.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: MysTeariousYukari on May 15, 2010, 04:56:59 AM
I think we just found another Cavalier. They start out able to use Swords and Spears, then promote into Paladins who can use Axes as well. Also they have massive defense and tank eeeeeeverything.

So long as Cavaliers/Paladins have Good HP, ATK and DEF, and ok SPD/SKL. RES and Luck can be nerfed to oblivion if need be. And does ANYONE know what the growth %s are for Cavalier or w/e. I just want to use swords, which shouldn't be a problem now, and to see some %s so I can tweak them to my liking. I hate having generic stats and growths, I wanna tweak them.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on May 15, 2010, 06:35:39 AM
I think we just found another Cavalier. They start out able to use Swords and Spears, then promote into Paladins who can use Axes as well. Also they have massive defense and tank eeeeeeverything.

Are you sure you're describing Paladins and not Generals?

Paladins are still locked to Swords and Lances.

Great Knights use axes though. :V
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Seian Verian on May 15, 2010, 07:01:17 AM
Are you sure you're describing Paladins and not Generals?

Paladins are still locked to Swords and Lances.

Great Knights use axes though. :V

Um... No? Paladins have axes in FE7. Since each class only has one promotion there, things are a bit different from FE8.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on May 15, 2010, 07:45:11 AM
Um... No? Paladins have axes in FE7. Since each class only has one promotion there, things are a bit different from FE8.

o rite

>_>
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Esifex on May 15, 2010, 01:22:13 PM
Great Knights are demonbane. They have like two tons of armor on them, then their Dire Unicorn they ride on has like eight more tons of armor, AND THEN THEY USE AXES.

It's like a g.damned mounted General, but Generals are already bad-ass enough as it is :c

Rantrantrantrant
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Sana on May 15, 2010, 01:25:43 PM
I don't like Generals. They don't move far enough.  :<

Anyway, with Tear we now have...3 cavs? Rou, Sakana, and Tear?
Tear is now our Lowen.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Rikter on May 15, 2010, 05:46:01 PM
I don't like Generals. They don't move far enough.  :<

Give them a Pair of boots most FE games make at least one obtainable throughout the story and they are best used on Generals (Allowing for a nice 7 move).

If you can get more than 1 pair on them then Ha ha old chap!
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: MysTeariousYukari on May 15, 2010, 10:46:12 PM
I don't like Generals. They don't move far enough.  :<

Anyway, with Tear we now have...3 cavs? Rou, Sakana, and Tear?
Tear is now our Lowen.

Can someone please just give me a % thing of a Cavlier to tweak to my liking allready? I don't care if I'm Lowen, whoever that is, I just want to tweak my frickin % growth thingies.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Rikter on May 15, 2010, 11:14:00 PM
Can someone please just give me a % thing of a Cavlier to tweak to my liking allready? I don't care if I'm Lowen, whoever that is, I just want to tweak my frickin % growth thingies.

I will post some links for reference in a bit.

EDIT:
Heres some and a small description for overall stats
http://fireemblem.wikia.com/wiki/Lowen - Weaker offenses than other Cav's but has supperior Defensive statistics
http://fireemblem.wikia.com/wiki/Noah - Weird Cavalier that uses Luck and Skill as his Major Growths (I would not reccomend this style as much)

I would link more but I can't think of other Cavaliers with less typical spreads in FE.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: MysTeariousYukari on May 15, 2010, 11:44:20 PM
HP: 90%
Strength: 50%
Skill: 40%
Speed: 40%
Luck: 20%
Defense: 40%
Resistance: 20%

Ok, I tweaked Lowens %s to what I might like to have. Overall, I think I like that (unless a 60% in Str is ok/not OP) and it still adds up to 300.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on May 16, 2010, 12:23:54 AM
HP: 90% -> 80%
Strength: 50%
Skill: 40% -> 45%
Speed: 40%
Luck: 20%
Defense: 40%
Resistance: 20% --> 25%

Ok, I tweaked Lowens %s to what I might like to have. Overall, I think I like that (unless a 60% in Str is ok/not OP) and it still adds up to 300.

Superior IMO
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: MysTeariousYukari on May 16, 2010, 12:29:26 AM
Superior IMO

I nerfed the RES so I could have more in other areas, but if it is better, then thats perfectly fine.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: MediumSoda on May 16, 2010, 12:38:47 AM
I notice a lack of mercenaries and priests in that list. I'll take one of those, preferably mercenary, but w/e. And I haven't done sprites in a while, I can do edits, but I can try out making custome sprites too if you need to  :V
If I get in, I'll pick stats after there's a definitive class.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Esifex on May 16, 2010, 03:40:50 AM
Now wait... which one gets 280 versus 300? Prepromotes get ... 300?

I'm so confused D: Esifex is a non-prepromote and I have her balanced out for 280% growths.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on May 16, 2010, 03:47:20 AM
Now wait... which one gets 280 versus 300? Prepromotes get ... 300?

I'm so confused D: Esifex is a non-prepromote and I have her balanced out for 280% growths.

You have it backwards.

Prepromotes get 280% because I expect them to get higher base stats

NON-Promotes get 300% giving them more time and chances to not get RNG fucked
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Esifex on May 16, 2010, 05:04:06 AM
AAAAAUGH I HAD SUCH GREAT GROWTHS THE FIRST TIME

grumblegrumble I'll redo them

By the by - still no word on initial CON?
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on May 16, 2010, 05:13:58 AM
AAAAAUGH I HAD SUCH GREAT GROWTHS THE FIRST TIME

grumblegrumble I'll redo them

By the by - still no word on initial CON?

I'm assuming CON/MOV are the same as in the actual game - I see no reason to change them yet
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Seian Verian on May 16, 2010, 05:34:57 AM
I'm assuming CON/MOV are the same as in the actual game - I see no reason to change them yet

CON isn't completely based on class though. For example, Dorcas has 14 CON while Bartre has 13, but both are Fighters.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on May 16, 2010, 05:37:54 AM
CON isn't completely based on class though. For example, Dorcas has 14 CON while Bartre has 13, but both are Fighters.

oh

well we can decide that soon enough or something :V
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: E-Nazrin on May 16, 2010, 06:08:23 AM
If possible, I'm actually also interested in tweaking my character's MOV up by one from base in exchange for a stat and/or CON hit.

Still, straying too far from the baseline of game balance may be a risky business.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: WHMZakeri on May 16, 2010, 07:51:13 AM
A few Questions about how things work before I start working on my character.

Rabbit's entree as an Enemy lists being from Early game to Mid Game. Is it implied or expected that Rabbit's Character will be killed? This answer will affect my character's backstory a lot.

Also, how much trouble would it be balancing a character for a 0-Tier slot? Or should we not bother with that at all?
Actually, thinking about it, there might not be a need to use the 0th Tier at all, and just have a seperate guest character instead.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Dead Princess Sakana on May 16, 2010, 08:29:04 AM
Alright, data for cavalier-Sakana added to the sheets~

Since I have no idea about stats, I just used those for Kent and added the extra 10% we have (Kent only has 290% total) for stat-growth to Luck, since the Wiki said that's his weakness.

Also I'd like for Sakana to remain a female character, since female cavaliers are pretty rare afaik. Whether she's Rou's younger or older sister, and what her backstory is, I'll leave that up to the storywriters. Her being a Librarian probably won't fit into the story anymore, so that can be dropped.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on May 16, 2010, 08:29:38 AM
A few Questions about how things work before I start working on my character.

Rabbit's entree as an Enemy lists being from Early game to Mid Game. Is it implied or expected that Rabbit's Character will be killed? This answer will affect my character's backstory a lot.

Also, how much trouble would it be balancing a character for a 0-Tier slot? Or should we not bother with that at all?
Actually, thinking about it, there might not be a need to use the 0th Tier at all, and just have a seperate guest character instead.

I believe Rabbit's character is an Enemy that can be Recruited.

Though, it's generally POSSIBLE to kill Enemy->Playable characters.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: WHMZakeri on May 16, 2010, 09:35:16 AM
I said will be killed, not may be killed. I know pretty much anyone can be killed in FE. :V
I ask because I'm planing on my recruitment involving saving a Wyvern from Danger, and was wondering if I could have it be one that an Enemy Wyvern Knight was using. I plan on being the Haan Style Crusaider Version of a Dragon Knight, which is why I asked about the 0-tier/Guest Character thing.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: trancehime on May 16, 2010, 10:39:15 AM
I said will be killed, not may be killed. I know pretty much anyone can be killed in FE. :V
I ask because I'm planing on my recruitment involving saving a Wyvern from Danger, and was wondering if I could have it be one that an Enemy Wyvern Knight was using. I plan on being the Haan Style Crusaider Version of a Dragon Knight, which is why I asked about the 0-tier/Guest Character thing.

Will?

That's something we haven't decided yet. We have yet to flesh out the entire story.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: MediumSoda on May 16, 2010, 03:11:12 PM
No love for priests. Gofure the priest's data is added!

Basically took Arthur's base stats from FE8 with Rhys's growth from FE9. I'll make sprites for him when I get home from work and see if I can make them look any good.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: WHMZakeri on May 16, 2010, 09:46:16 PM
It's just something I want to throw out there for when we get there.

Also, there was no Authur in FFVIII and I'm fairly certain her name was Princess Garnet in FFIX.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Sana on May 16, 2010, 10:29:52 PM
Squall was a pretty great Merc. FFIX was weird though, having a thief as the main Lord. : P
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Chaore on May 16, 2010, 10:33:14 PM
FFIX was awesome though, having a thief as the main Lord. : P

Fixed that for ya.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Zengar Zombolt on May 16, 2010, 10:37:18 PM
FEIX was awesome though, having a thief as the main Lord. : P
Hurrrrrrrrr
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Sana on May 18, 2010, 02:49:22 PM
Donut recruitment convo
???2: What's going on outside? Hmm? You say there's a fight going on? Would you like me to help? I'm one of the best at dodging, you know!

After battle

Ruro: Well that takes care of them!
???2: Yeah, we sure showed them!
Nobu: By the way, who are you two?
???2: I'm Donut!
???: I'm SD, but-
Ruro: You guys are pretty good at fighting! Want to help us in the tournament?
SD: Tournament? I-
Donut: Sure, I don't have anything else to do.
SD: As I was saying, I-
Matsy: So it's settled then. Shall we continue?
SD: ...I give up.

New chapter
A road.

Ruro: So...you're an archer.
Donut: Yep.
Ruro: Don't you get kind of bored staying back and shooting arrows everywhere?
Donut: Not really. I like helping in my own little way.
SD: It's nice that you two are getting along, but would you focus on our current situation please? We're being attacked!

After ___ turns, mercs appear
???: Gonna beat up some bandits♪♪
???: Make it make money♪♪
???: Money is something to live for♪♪
???: Make it make money♪♪

theshim recruitment convo
???: Make it make money♪♪
Ruro: Hey, you don't look like one of those other guys. Why are you with them?
???: Gotta make money♪♪
Ruro: Money? That's all? Well, we're joining a tournament and the grand prize might be money...
???: Hmm hmm♪♪ Oh? Really? Maybe I'll join you guys then. This sort of thing isn't the thing for me anyway.


theshim lines shamelessly stolen from GOLD RUSH (http://vjarmy.com/wiki/index.php/GOLD_RUSH). :V
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: MysTeariousYukari on May 18, 2010, 03:37:53 PM
Lots o' text.

theshim lines shamelessly stolen from GOLD RUSH. :V

That is epic. I kinda wanna make one now, but I barely have time to post on here right now :C
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: theshirn on May 18, 2010, 04:30:53 PM
After ___ turns, mercs appear
???: Gonna beat up some bandits♪♪
???: Make it make money♪♪
???: Money is something to live for♪♪
???: Make it make money♪♪

theshim recruitment convo
???: Make it make money♪♪
Ruro: Hey, you don't look like one of those other guys. Why are you with them?
???: Gotta make money♪♪
Ruro: Money? That's all? Well, we're joining a tournament and the grand prize might be money...
???: Hmm hmm♪♪ Oh? Really? Maybe I'll join you guys then. This sort of thing isn't the thing for me anyway.


theshim lines shamelessly stolen from GOLD RUSH (http://vjarmy.com/wiki/index.php/GOLD_RUSH). :V
APPROVED. :V
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Seian Verian on May 18, 2010, 05:50:53 PM
And my lines work too~ Do you mind if I write a convo between me and the boss by the way?

EDIT: Here it is.

Boss: You'll regret crossing us!
Me: ...You're a fool.
Boss: What did you call me?!
Me: I wasn't in the mood for anything. I know what you are. Brutes who use force to take whatever they want, caring nothing for who you harm to get it... I despise you.
Boss: What, you think you're better than us?!
Me: Shut up. I was going to let you live, I just wasn't interested in a fight at the moment. But you know what? Nothing sounds better right now than your blood soaking the ground here!

I dunno, is it a bit long?

EDIT AGAIN: Okay, since Sana said on IRC that the first one was a bit much...

Boss: You'll regret crossing us!
Me: No, you'll regret everything you've ever done. I can't stand those like you, taking everything you want through force no matter the cost.
Boss: You think you're better than us?!
Me: Enough. You aren't worth these words.

And since he said on IRC that it works, I guess this is it~
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: MysTeariousYukari on May 19, 2010, 03:07:10 AM
Bandit Leader: So whats up with you? What did you want again?
Me/Tear: 20000 people, 20000 people. I'm ending your killing spree right here, right now.
Bandit Leader: Oh, pulling a Judas huh? *whistle* Kill her!
Tear: In the name of the many lives taken unjustly, you will PERISH! Divine judgement for an evil soul!

Once the main party shows up my character would basically ask if the hero speaking to me is a friend or foe, against or with the bandits. Picking against the bandits lets me join as a permanent character, picking with the bandits makes me attack you AND the bandits.

Ooooor, I could join outside of a fight :V
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Esifex on May 19, 2010, 11:57:10 PM
Dialogue in FE has no trees - you engage conversation and it plays out in one way, and one way only. Your character would be like 'Are you with or against the bandits?!'
'What? Against.'
'Very well. I will aid you.'
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Seian Verian on May 20, 2010, 12:35:40 AM
Also, I don't think it's possible to have you attacking both enemies and the player unless you get like, the Berserk status effect or something. And I don't think that you can even be attacked except by enemies, in that case, even counters.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Esifex on May 20, 2010, 01:19:16 AM
Also, I don't think it's possible to have you attacking both enemies and the player unless you get like, the Berserk status effect or something. And I don't think that you can even be attacked except by enemies, in that case, even counters.
'Other' team can be attacked by enemies but not the player - though they won't be targetable by player skills aside from 'Rescue' and 'Talk'. They'll also operate on their own as an AI unit if coded to do so, instead of just stand around like in some cases.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: WHMZakeri on May 20, 2010, 02:30:32 AM
'Are you with or against the bandits?!'
'What? Do you not see where my sword is pointed?'
"..."
"Well, I mean we're not exactly hugging here..."
"...Give a Straight answer!"
"We are against the Bandits."
'Very well. I Shall aid you.'
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Suikama on May 20, 2010, 03:08:17 AM
I made a character profile :V
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Dead Princess Sakana on May 20, 2010, 06:43:51 AM
Quote from: Zakeri
'What? Do you not see where my sword is pointed?'
That must be used, it's awesome.
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: MysTeariousYukari on May 20, 2010, 03:05:14 PM
> Ok ok, then when a Lord speaks with me in the battle, I become controllable and then join permanently after the fight.

> Or I could join outside a fight :V

> Am I putting the > in my messages here?

>_
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Rikter on May 20, 2010, 07:43:25 PM
I made a character profile :V

That must be used, it's awesome.

:V
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Sana on May 20, 2010, 09:50:47 PM
Ok, so I can't decide who to use as the main lords aside from Ruro. My list of possible selections is the mods and admins, so Edible, Kilga, Benny, Letty, lgb, TSO and 7HS are the ones I'm considering. If anyone has a good idea that doesn't involve these people, feel free to post it though. Anyway if people could give me suggestions it'd be really nice :<

Edit: also, if anyone on the staff doesn't want to be in the game or anything please tell me as soon as possible!
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Kilgamayan on May 20, 2010, 11:39:58 PM
I already made a regular character (http://www.shrinemaiden.org/forum/index.php?topic=5910.msg335670#msg335670), so uh. :V

Unless you're not using that one?

EDIT: Or wait maybe I'm not understanding this properly. whee no FE knowledge
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Sana on May 23, 2010, 10:34:03 PM
After battle:
Nobu: Well that takes care of them!
Matsy: But who's this?
Ruro: Oh, this is shim. He's a little...eccentric.
Shim: ♪Gotta make some money, hmm hmm♪
Matsy: ...Right. Anyway, I think we're almost there. I see a bunch of people gathering up ahead.
Ruro: All right! Let's win ourselves a tournament! For JUSTICE!
Nobu: Whatever you say, Ruro.

New Chapter
A busy town
Ruro: Wow, there's a lot of entrants to this tournament.
Matsy: Well of course. Any citizen of ____ and ____ is allowed to enter, after all.
Ruro: But we'll win. I can feel it. We have to win!
???1: ....You did what?!
???2: I think I signed us up for the tournament...
???1: How did you manage to do that?! This is terrible!
???2: I couldn't help it! I didn't know where I was and when I asked for directions, the lady told me so nicely...
???1: We're just Pegasus Knights in training! This is bad, this is bad.....
???2: Can't we just join someone else's team?
???1: And what kind of team would want us? Everyone looks so tough!
???2: ...
???1: ...
Ruro: What's going on here?
???1: Oh, my friend here signed us up for the big tournament. We're in big trouble...
???2: I didn't mean to...
Nobu: ...IS THAT A PEGASUS?!
???1: Huh?
Nobu: IT'S SO PRETTY! C-can I pet it?
???1: Um...sure?
Nobu: ♡♡♡♡
Donut: ...Can I have a turn?
???2: You can pet mine! She's very friendly!
Donut: The wings...they're so fluffy....♡♡
Nobu: Ruro! We have to let them join our team!
???2: Huh?!
Ruro: Sure, why not? We need all the help we can get. Our first match is in a few minutes, after all.
???1: ...Really? THANK YOU THANK YOU THANK YOU
???2: Thank goodness!
Ruro: So, what're your names?
???1: Well, I'm Tylt...
???2: And I'm Sana!
Announcer: TEAM NUMBER 27, PLEASE ENTER THE FRONT GATE!
Ruro: Well, that's us.
SD: Let's get a move on, shall we? We've got a tournament to win.


Everyone finally gets to the tournament, hooray! Also Donut's love for fluffy wings makes its appearance. :V


Edit:  <Sana> Now that the tourney is starting up, all the playables that want to show up during the tournament have to have entries STAT
THIS IS VERY IMPORTANT D:
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: E-Nazrin on May 23, 2010, 11:02:53 PM
I have numerous ideas for 'my' recruitment, supports, and a possible plot event/dependency for the thief upgrade item. Would it be way too self-centered to go into a creepy amount of detail for each of those? :S
Title: Re: MotK Emblem (FE hack) - IDEAS AND STUFF!!
Post by: Sana on May 23, 2010, 11:46:18 PM
Actually, I don't think I'm going to be writing anything more until we get a final character list. I've been looking at the spreadsheet and I realized I missed like 3 characters because I didn't notice their entries until I was done writing and I had to change future chapters. :S

So yeah, to reiterate: PUT DOWN ENTRIES PLEASE D:

Edit: Some people have expressed interest in writing their own lines, so those who are interested can look at the google docs version here (https://docs.google.com/document/edit?id=1ExTbP--zWDNoiH8WfTPSo_ZxUkaOU18FjBKc3S7AVH0&hl=en). When I start writing again I'll look at it and most likely use it to replace what I have now.
Title: Re: MotK Emblem (FE hack) - HURRY UP AND POST A SIGN UP or you're SOL
Post by: trancehime on May 24, 2010, 12:43:08 AM
FINAL GODDAMN WARNING - HURRY UP AND POST A SIGNUP, INTERESTED PARTIES

WE ARE COMMENCING SOON AND IF YOU DON'T HAVE A SIGN UP, YOU WON'T BE IN GAEM
Title: Re: MotK Emblem (FE hack) - HURRY UP AND POST A SIGN UP or you're SOL
Post by: Nobu on May 24, 2010, 12:48:01 AM
It blows my mind that you're actually having trouble getting people recruited for this. :V But then again, the cast size of FE games and Shmups are substantially different.
Title: Re: MotK Emblem (FE hack) - HURRY UP AND POST A SIGN UP or you're SOL
Post by: Fightest on May 24, 2010, 12:59:40 AM
I am still planning on applying the Fightest filter, but can this be done once the whole script is written? Is that gonna be difficult to change?
Title: Re: MotK Emblem (FE hack) - HURRY UP AND POST A SIGN UP or you're SOL
Post by: Sana on May 24, 2010, 01:36:52 AM
I am still planning on applying the Fightest filter, but can this be done once the whole script is written? Is that gonna be difficult to change?
You want to apply the filter all at once? That's fine by me! :V
You could just send the text file with the changes all done to us or something. Or use the google docs thing.
Title: Re: MotK Emblem (FE hack) - HURRY UP AND POST A SIGN UP or you're SOL
Post by: axman36 on May 24, 2010, 01:40:22 AM
I'm a bit confused, is there anything else I must do for my sign up?
Title: Re: MotK Emblem (FE hack) - HURRY UP AND POST A SIGN UP or you're SOL
Post by: Rikter on May 24, 2010, 02:03:28 AM
By the way there will be a TLB for this game just because :V

And no it can't be you.
Title: Re: MotK Emblem (FE hack) - HURRY UP AND POST A SIGN UP or you're SOL
Post by: Sana on May 24, 2010, 02:11:28 AM
I'm a bit confused, is there anything else I must do for my sign up?
If you've posted on the thread that you want in, and you've put up an entry in the spreadsheet, you're in!
Title: Re: MotK Emblem (FE hack) - HURRY UP AND POST A SIGN UP or you're SOL
Post by: Toasty on May 24, 2010, 02:18:46 AM
I altered my role. :P
Title: Re: MotK Emblem (FE hack) - HURRY UP AND POST A SIGN UP or you're SOL
Post by: axman36 on May 24, 2010, 02:20:54 AM
If you've posted on the thread that you want in, and you've put up an entry in the spreadsheet, you're in!

Aahh, okay. Just makin' sure.
Title: Re: MotK Emblem (FE hack) - HURRY UP AND POST A SIGN UP or you're SOL
Post by: Spidere on May 24, 2010, 02:41:10 AM
I'M AN OFFSCREEN MORALITY PET

FUCK YES

No, seriously. Morality pet is one of the best places to roll in.
Title: Re: MotK Emblem (FE hack) - HURRY UP AND POST A SIGN UP or you're SOL
Post by: MediumSoda on May 24, 2010, 02:42:14 AM
My friend SparklehPanda wants to be in this too. She has an account on the forums, but she can't post right now for some reason, so I'm posting for her.
Title: Re: MotK Emblem (FE hack) - HURRY UP AND POST A SIGN UP or you're SOL
Post by: Rikter on May 24, 2010, 02:47:27 AM
Oh yeah I said this on IRC but after the week cutoff the chances of people getting in as a playable are very slim if at all possible.

But being bosses is likely.
Title: Re: MotK Emblem (FE hack) - HURRY UP AND POST A SIGN UP or you're SOL
Post by: Moerin on May 24, 2010, 05:45:33 AM
By the way there will be a TLB for this game just because :V

So there's suddenly an extra boss now?  Must've happened whilst I was asleep... Must inquire about this later. >.>

...Probably not what I think it is, but... Ahem~

Thankfully, I think all I need to do right now is write up a backstory and that's that for now.  I think.
Title: Re: MotK Emblem (FE hack) - HURRY UP AND POST A SIGN UP or you're SOL
Post by: trancehime on May 24, 2010, 07:27:16 AM
It blows my mind that you're actually having trouble getting people recruited for this. :V But then again, the cast size of FE games and Shmups are substantially different.

There's also this thing where everyone here is a Touhou fan, but not everyone here is an FE fan.

I am still planning on applying the Fightest filter, but can this be done once the whole script is written? Is that gonna be difficult to change?

We'll see. It can most likely be done.



Title: Re: MotK Emblem (FE hack) - HURRY UP AND POST A SIGN UP or you're SOL
Post by: Stuffman on May 24, 2010, 08:14:03 AM
Alright programmers, I spent some time going over event assembler material.

Attached is the script for the Prologue chapter events with my comments explaining the parts I understand. Now, I understand most of it, but it liberally applies the "CODE" and "ASMC" commands which are hardcoded stuff, which I won't be able to understand without some kind of reference guide.

A lot of it is probably for forced movement tutorial nonsense, and can possibly be decoded...or ignored. But I'll wager we need to know what some of these commands do.

Go ahead and look over the script to get a feel for how it works. Of particular note is the unusual way in which If-else statements are applied; the brackets look sort of like a venn diagram with the "else" in the middle.

EDIT: I'm not sure why I only bothered to look this up afterwards, but here is a tutorial on using the thing. It does not cover hardcoded stuff, which leads me to believe it may not be necessary?
http://www.feuniverse.net/forums/index.php?showtopic=7677 (http://www.feuniverse.net/forums/index.php?showtopic=7677)
Title: Re: MotK Emblem (FE hack) - HURRY UP AND POST A SIGN UP or you're SOL
Post by: WHMZakeri on May 24, 2010, 11:37:44 AM
Okay, I added my character.

I have no clue about base stats, or what my base level will be. Percentiles I can work on.
Title: Re: MotK Emblem (FE hack) - HURRY UP AND POST A SIGN UP or you're SOL
Post by: OkashiiKisei on May 24, 2010, 02:24:23 PM
Alright, I added my profile to the character sheet. If there is anything that bugs you about it feel free to discuss changes with me.
Title: Re: MotK Emblem (FE hack) - HURRY UP AND POST A SIGN UP or you're SOL
Post by: Spidere on May 24, 2010, 05:49:42 PM
Alright, I added my profile to the character sheet. If there is anything that bugs you about it feel free to discuss changes with me.

Yes! I'm married to my best friend!

*highfives Okashii*
Title: Re: MotK Emblem (FE hack) - HURRY UP AND POST A SIGN UP or you're SOL
Post by: OkashiiKisei on May 24, 2010, 06:02:25 PM
Yes! I'm married to my best friend!

*highfives Okashii*

HELL YEAH! And I'm overly obsessed with you!

*highfives back*
Title: Re: MotK Emblem (FE hack) - HURRY UP AND POST A SIGN UP or you're SOL
Post by: Spidere on May 24, 2010, 06:04:56 PM
HELL YEAH! And I'm overly obsessed with you!

*highfives back*

I-It's not like I l-like you or a-anything! Y-You big d-dummy!
Title: Re: MotK Emblem (FE hack) - HURRY UP AND POST A SIGN UP or you're SOL
Post by: Toasty on May 24, 2010, 06:29:13 PM
Get a room you two.

:<

On a side note, Sana, just letting you know <again, in a referenceable format> that i'll be doing my own lines, even though I don't come in til midway/late in the game.
Title: Re: MotK Emblem (FE hack) - HURRY UP AND POST A SIGN UP or you're SOL
Post by: Esifex on May 24, 2010, 11:40:54 PM
Esifex joins the game (but not the team) after the tournament is completed, and enters the next stage afterwards as an 'Other' team character. Any mages at this point or the Lord characters can recruit her; if you don't recruit her by the end of the stage, Shaman loooooooost.

If a mage talks to Esifex, she simply invites herself into the team.

Esifex: I was watching you in the tournament. You fight with magic.
Magician: Huh? Uh, yeah. I do. Why?
Esifex: I'd like to join you, so I may study you. *exit stage right*
Magician: ...study? Huh.

The Lord characters...

Esifex: You led the team in the tournament, didn't you?
Lord: I don't know if 'lead' is the right term...
Esifex: Tactics and power are crucial for success. I'd like to join you, if you'll allow me.
Lord: More tag-alongs... Sure. Just follow my commands when we're in combat.
Esifex: Of course. ...*gibberish gibberish gibberish exit stage right*
Lord: ...what a strange young lady.


Or something. :B
Title: Re: MotK Emblem (FE hack) - HURRY UP AND POST A SIGN UP or you're SOL
Post by: E-Nazrin on May 25, 2010, 01:32:52 AM
Tweaked my stats some more towards being a twinky assassin. Still assuming no move changes for now.

E-mouse shows up when the tournament falls apart and things start getting serious/political: He appears as a neutral unit on the next map and (if possible) sneaks through an unguarded segment of the map to loot items and documents as evidence of what's going on. He can be recruited by having Ruro talk to him. (And/or one of the others from Ruro's hometown talk with him; not sure if this is easily coded?) Resulting dialog:

E-mouse: "Who are you?"
Ruro: "Mousey? Is that you?"
E-mouse: "... what? How'd you know my name?"
Ruro: "It's me, Ruro! We were spreading JUSTICE!! at the tournament, but then this happened, and we're trying to figure it out..."
E-mouse: "... I'd like to trust you, but I'm not sure you're actually--"
Ruro: "Oh, stop being paranoid, Mouse. I liked it better when you were drunk in the fields that one time and asked to squeeze my b--"
E-mouse: "OKAY, okay, I'll trust you. I think I'll tag along."
Ruro: "Great!"
Tweak dialog contents as needed if others can recruit, but I'd like to keep the joke

---

Late-game, I'd also like it if he/I could also be a prerequisite for getting one or two of the Assassin advancement items, after a boss fight with a major leader of (one of the warring nations), where they make it very clear they aren't going to listen to reason. (Optional extra prerequisites to reflect this: Have E-mouse 1. be involved in the battle and possibly 2. Have to talk to the boss at least once or twice [and fail at diplomatic resolution] to be fully certain.) After that battle, if the necessary prerequisites are met, E-mouse says "... now I'm mad." and says he needs to get something from town. He later returns with one or two Assassin promotion items, saying that he'd stashed them away in town in case he had to start being ruthless, and that the fight convinced him that there's nothing left to hold back. But he's more willing to trust the Lords with deciding on how to use them than himself.
Title: Re: MotK Emblem (FE hack) - HURRY UP AND POST A SIGN UP or you're SOL
Post by: MediumSoda on May 25, 2010, 02:05:41 AM
Sparkleh and I updated our profiles. Not sure about how the conversation would go, but we kinda thought out how we want to be recruited if we can both get in as playable.

Village is under attack, by going into the village you find Gofure, who is healing the town people, who agrees to help you. He says something about hoping his friend Sparkleh, who is outside fighting the enemy,  is alright. Sparkleh is an "other" unit, and you can get her to join you by having Gofure talk to her.
Title: Re: MotK Emblem (FE hack) - HURRY UP AND POST A SIGN UP or you're SOL
Post by: Spidere on May 25, 2010, 02:10:25 AM
Get a room you two.

:<

We do. It's in a giant fortress of darkness where my corpse is stored.  :V
Title: Re: MotK Emblem (FE hack) - HURRY UP AND POST A SIGN UP or you're SOL
Post by: Rikter on May 25, 2010, 02:24:40 AM
We do. It's in a giant fortress of darkness where my corpse is stored.  :V

Ahh young love~

Also I am considering Melee weapons that deal outright Magic Damage (Not like the Magic Swords)

Might be Gimmicky but early FE games have them.
Title: Re: MotK Emblem (FE hack) - HURRY UP AND POST A SIGN UP or you're SOL
Post by: trancehime on May 25, 2010, 05:56:01 AM
Ahh young love~

Also I am considering Melee weapons that deal outright Magic Damage (Not like the Magic Swords)

Might be Gimmicky but early FE games have them.

Do you mean Melee weapons that hit RES?

Or do you mean Melee weapons that are for mages? I forget which one the earlier FE games had...

FE4 had magic swords - the status swords and Earth/Flame/Thunder/Wind/Light Swords which cast magic from range...
Also, note that the earlier FE games had Mag and Str as separate stats. In the GBA FEs, STR and MAG were the same stat depending on what class you were.
Title: Re: MotK Emblem (FE hack) - HURRY UP AND POST A SIGN UP or you're SOL
Post by: Serp on May 25, 2010, 12:58:12 PM
Valentia's convinced me to get in on this.  Storywise, I'd like to be a citizen of the other duped nation that's being manipulated to go to war with the heroes' nation.  I'd like to show up as an enemy late in the tournament, and then perhaps another time or two in the midgame while the war's going on, and to join as a playable once the third big bad country is exposed in its evil ways.

Gameplay-wise, I'm favoring being a mage and somewhat of a glass cannon.  Not at all familiar with Fire Emblem, so I'll hold off on posting my stats to the spreadsheet 'till we can discuss it on IRC.
Title: Re: MotK Emblem (FE hack) - HURRY UP AND POST A SIGN UP or you're SOL
Post by: Dead Princess Sakana on May 25, 2010, 01:00:24 PM
Valentia's convinced me to get in on this.
This makes how many now on Val's score?  :V
Title: Re: MotK Emblem (FE hack) - HURRY UP AND POST A SIGN UP or you're SOL
Post by: Sana on May 25, 2010, 01:26:20 PM
This makes how many now on Val's score?  :V
She's a bully, remember? Recruiting people is probably easy for her. :<
Title: Re: MotK Emblem (FE hack) - HURRY UP AND POST A SIGN UP or you're SOL
Post by: trancehime on May 25, 2010, 02:12:08 PM
Hey guys.

I think we need more armors. Even just one or two more.

We are currently oversaturated with mages, glass cannons and other similarly classed units.

We need to balance this out.

Also, we are probably going to axe you if you're a Wyvern Rider not named Rabbit or Violentia Valentia.
Title: Re: MotK Emblem (FE hack) - HURRY UP AND POST A SIGN UP or you're SOL
Post by: MysTeariousYukari on May 25, 2010, 02:32:09 PM
Just to double-check/be sure, I am in this right? If not, put me in, I want in. If I am in, good.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Sana on May 25, 2010, 02:48:26 PM
Altered the thread title. You have to post a sign up AND write an entry in the character spreadsheet to be confirmed in. So hurry! :<
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: MysTeariousYukari on May 25, 2010, 02:51:11 PM
Altered the thread title. You have to post a sign up AND write an entry in the character spreadsheet to be confirmed in. So hurry! :<

Ok, can I get a link to that? I really wanna be in this, but aside from what I've done so far, I am clueless :<
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Sana on May 25, 2010, 02:52:06 PM
It's in the very first post :S
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: MysTeariousYukari on May 25, 2010, 03:15:15 PM
I hope you can wait a few hours for me to add myself into that. I won't be home until 5 or so, and it's 11 right now.(thats for those of you living in different times zones :P)
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: FinnKaenbyou on May 25, 2010, 03:27:08 PM
Welp,  now I've been co-opted as Sakana's onii-chan I'd better get around to this. :V

Roukanken (Rou for short) is a newly promoted knight from a little-known military academy known as the Library. Along with his sister, Sakana, he comes across team Ruro with the intent of proving his skills while keeping Sakana safe from harm.

Rou is very protective of his imouto, who he calls Sakanee-chan when no-one is around. Anything that he perceives as an attempt to pick on her with incite his wrath, but beneath that he is strong and trustworthy when necessary.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Maid Xan~ on May 25, 2010, 03:54:29 PM
Paladin. Axes and Lances. I'll come up with background info laters.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Bias Bus on May 25, 2010, 04:55:55 PM
Val told me you need villans. You have another villian right here.

I'll settle for Beserker, because ANGER. Slowpoke and Dusty may appear with me...I dunno, it'd be awkward with out them, but we'll see. Background info will come later once I get my shit together.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Dead Princess Sakana on May 25, 2010, 06:13:30 PM
Sakanee-chan
I could almost get used to that~  :3
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Pesco on May 25, 2010, 06:18:22 PM
Knee-chan :3
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Stuffman on May 25, 2010, 06:22:49 PM
I'm willing to remake myself as a Knight if you guys want me to. (If you'll recall, I originally wanted to be a general :V)

Though note, I think we're leaning too heavy on lances, do you mean we need actual knights or just high defense people? Because I do have tank stats.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're
Post by: Fightest on May 25, 2010, 06:23:39 PM
he is strong and trustworthy when necessary.

This makes me think. Are there any characters in our bunch who aren't strong and reliable despite their possible flaws? I mean, sure, that's the making of a heroic character, but I think it'd be interesting if there were a character who, underneath their seeming to be a dick, is still actually a dick. They fight against the Big Bad because the Big Bad's dickery is overshadowing their own, or somesuch.

I can already think of several very good arguments against me, but I'd be interested on you guys' comments.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Sana on May 25, 2010, 06:25:49 PM
I'm pretty sure I'm not. Does that count? :V
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Spidere on May 25, 2010, 06:33:22 PM
You know, if I wasn't in Okashii's motivation, I'd totally sign up as a Troubadour. :V
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: OkashiiKisei on May 25, 2010, 06:46:58 PM
You know, if I wasn't in Okashii's motivation, I'd totally sign up as a Troubadour. :V

Well, I did have a little concept of you reviving as a mindless shell of your former self after Okashii kicks the bucket. :V Because the Morph Monster goes boom after it kills Okashii the blast breaks all the artifacts and other containers of magic and life force, which overtime get absorbed into the corpse of Thundr-tan. This revives her body, but not her soul, making her a cold, ageless, mindless killing-machine that goes around stealing more life force to sustain her existence. The players are attacked by her and several of the remaining cultists near the end of the game, who believe the revived Thundr-tan is some kind of Messiah. She would look and act like Limstella from FE7.

So you could reappear as a Valkyrie boss. :derp:
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Nobu on May 25, 2010, 07:29:33 PM
Stuffman has a point. I nominate Violentia >:3
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: FinnKaenbyou on May 25, 2010, 07:34:30 PM
Fightest makes a good point. Maybe it'd actually work better if in battle Rou was still overly clingy to Sakanee-chan, and most of his competence comes from being convinced the enemy is trying to pick on her?
Title: Re: MotK Emblem (FE hack) - HURRY UP AND POST A SIGN UP or you're SOL
Post by: Rikter on May 25, 2010, 07:49:24 PM
Do you mean Melee weapons that hit RES?

Yeah like Levin Sword or whatever it's name was.
Title: Re: MotK Emblem (FE hack) - HURRY UP AND POST A SIGN UP or you're SOL
Post by: sammy t coleridge on May 25, 2010, 10:02:00 PM
Hey guys.

I think we need more armors. Even just one or two more.

We are currently oversaturated with mages, glass cannons and other similarly classed units.

We need to balance this out.

Also, we are probably going to axe you if you're a Wyvern Rider not named Rabbit or Violentia Valentia.

Or make them villains! We totally need more of those!
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: E-Nazrin on May 25, 2010, 10:02:24 PM
This makes me think. Are there any characters in our bunch who aren't strong and reliable despite their possible flaws? I mean, sure, that's the making of a heroic character, but I think it'd be interesting if there were a character who, underneath their seeming to be a dick, is still actually a dick. They fight against the Big Bad because the Big Bad's dickery is overshadowing their own, or somesuch.

I can already think of several very good arguments against me, but I'd be interested on you guys' comments.

I really should have made a point of noting that part about FE!E-mouse being an underhanded, sneaky coward. Not entirely proud of it, but he is.

And would one of those arguments be "but that difference in underlying motivation is a primary reason for the playables distinction?"

It's an important point to consider, guys, but don't feel too pressured to change up your characters solely due to this point. Making such flaws more noteworthy might not be a bad idea, but it doesn't have to be a big shift.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're
Post by: Chaore on May 25, 2010, 10:13:37 PM
I think it'd be interesting if there were a character who, underneath their seeming to be a dick, is still actually a dick. They fight against the Big Bad because the Big Bad's dickery is overshadowing their own, or somesuch.

I contemplated this, but we lacked a thunder bird, an evil tower, and an exploding home village to properly catch the feel. Besides, I'm not about to have a delusion I'll get more than a second or two of talking time.

Oh and I guess Sana would have trouble writing for that. I don't think he'd do heroic sociopath too well. It is harder to do than you think, and I don't think we've a writer here who could do more than ad hoc it.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're
Post by: Fightest on May 25, 2010, 10:44:51 PM
And would one of those arguments be "but that difference in underlying motivation is a primary reason for the playables distinction?"

It's an important point to consider, guys, but don't feel too pressured to change up your characters solely due to this point. Making such flaws more noteworthy might not be a bad idea, but it doesn't have to be a big shift.

That's pretty much one of the reasons, yes. FE thrives on the noble-friend-and-ally archetype, and there is nothing wrong with that. Hence I'm not judging anyone's character poorly based on that observation. It's just that - an observation.

But, indeed, there are also a few exceptions, mostly among the brigand/berserker-type PCs, and, as you said, your own guy.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Spidere on May 25, 2010, 10:56:01 PM
So you could reappear as a Valkyrie boss. :derp:

That all sounds like a good idea. Especially considering villains are needed.  :V
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Hello Purvis on May 25, 2010, 11:24:02 PM
I have a request.

I'm supposed to be the merchant, right? Would it be possible to program the merchant so that any time a Pegasus Knight talks to him, he immediately attacks them with a bow, while shouting "ARROW'D!" I think this would do a lot to keep the merchant from being too useful.

Also because Peg Knights are made to be Arrow'd, as we can all agree.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Esifex on May 25, 2010, 11:35:18 PM
Gimme a second to whip up a Knight for you.

Arc Aleander (not Arc, not Aleander, but both at the same time. :P)

Take Oswin, slow him down a little, add to his SKL stat, and make him a douche.
Promotes into C rank (not D) in Axes as a General.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Valentinya on May 26, 2010, 12:29:46 AM
Stuffman has a point. I nominate Violentia >:3

Wait... nominate me for what?  ???

If you're saying that I should be a Knight now instead of a Wyvern Rider it's not happening. I was the first person who signed up as a Wyvern Rider. That's the class I wanted to be not a knight.

However... if you're suggesting I be the character who underneath their seeming to be a dick, is still actually a dick then I think we might need to have a little talk Nobu~

Say  your prayers Nobu >_>
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Rikter on May 26, 2010, 12:30:26 AM
I have a request.

I'm supposed to be the merchant, right? Would it be possible to program the merchant so that any time a Pegasus Knight talks to him, he immediately attacks them with a bow, while shouting "ARROW'D!" I think this would do a lot to keep the merchant from being too useful.

Also because Peg Knights are made to be Arrow'd, as we can all agree.

Purvis you don't need to be able to attack beeing the Merchant makes you either A: Highest Tier or B: In your own Tier.

Either way it's still extremely good.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Sana on May 26, 2010, 02:05:46 AM
Purv is basically our version of the hobo from Mother 3. What could go wrong? :V
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Hello Purvis on May 26, 2010, 02:09:18 AM
Purvis you don't need to be able to attack beeing the Merchant makes you either A: Highest Tier or B: In your own Tier.

Either way it's still extremely good.

This is true, but it galls my guts that some goddamned peg knight might come up to me and not get riddled full of arrows.

I am sure you can understand my consternation at this.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: sammy t coleridge on May 26, 2010, 02:12:08 AM
Purvis as Archsage-Merchant

Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Nobu on May 26, 2010, 02:18:42 AM
However... if you're suggesting I be the character who underneath their seeming to be a dick, is still actually a dick then I think we might need to have a little talk Nobu~

Say  your prayers Nobu >_>

See? Perfect. :P
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Hello Purvis on May 26, 2010, 02:21:43 AM
See? Perfect. :P

 ^^^^
Seen
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're
Post by: Serp on May 26, 2010, 02:41:34 AM
This makes me think. Are there any characters in our bunch who aren't strong and reliable despite their possible flaws? I mean, sure, that's the making of a heroic character, but I think it'd be interesting if there were a character who, underneath their seeming to be a dick, is still actually a dick. They fight against the Big Bad because the Big Bad's dickery is overshadowing their own, or somesuch.

This is pretty much what I had intended in the first place for my character.  No need to go all Knights of the Old Republic II and have the cast be a collection of dysfunctional psychopaths, but I do agree that one or two could be interesting.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: sammy t coleridge on May 26, 2010, 02:50:10 AM
Please realize that this is FE, so it's doubtful that your character will get characterization outside of "here's a quirky personality trait!"

EDIT: Except for hilarious shipping support convos
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Valentinya on May 26, 2010, 03:09:54 AM
See? Perfect. :P

Dead man walking. >_>
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on May 26, 2010, 03:41:08 AM
Quote
huhwhat - Monk (NO ENTRY)
what does this mean :<
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: E-Nazrin on May 26, 2010, 03:42:07 AM
I'm guessing it means you need to put your data on the spreadsheet in the first post.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on May 26, 2010, 03:54:22 AM
Okay done

I'm willing to become an Archer if we have too many mages.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Serp on May 26, 2010, 06:10:57 AM
With the talk of whether we have too much of this or too little of that, I decided to take a look at the numbers and see what we've got.  I got my numbers from the spreadsheet.  Characters above level one were deleveled by applying their growth % backwards, and had the resulting base stat taken as their approximate level 1 stat.  I've excluded Toast's stats because he posted them while I was already halfway done, and I've excluded Fightest's base stats, but not his growth %, because I'm not sure what level those stats are supposed to be for.  Lots of numbers ahead.  Skip to the end if you just want my conclusion.

HP (lvl 1):

14 15 15 16 17 17 17 17 18 18 18 18 19 20 20 20 23 24 26 27

Mean: 379/20 = 18.95

Median: 18

HP%:

10 40 40 50 50 50 50 50 55 55 60 60 65 65 70 70 75 75 85 85 90

Mean: 1250/21 = 59.52

Median: 60

STR/MAG (lvl 1):

0 0 3 4 4 5 5 5 5 5 6 6 6 6 6 7 8 8 9 10

Mean: 108/20 = 5.4

Median: 5.5

STR/MAG%:

5 25 40 40 40 40 45 45 45 50 50 50 55 55 60 60 60 60 65 70 85

Mean: 1045/21 = 49.76

Median: 50

SKL (lvl 1):

0 4 4 4 4 4 5 5 5 5 5 6 6 6 6 7 7 7 8 8

Mean: 106/20 = 5.3

Median: 5

SKL%:

5 30 35 35 40 40 40 40 45 50 50 50 50 50 50 50 55 55 55 60 60

Mean: 945/21 = 45

Median: 50

SPD (lvl 1):

3 4 4 6 6 6 6 7 7 7 7 7 8 8 9 9 9 9 11 12

Mean: 145/20 = 7.25

Median: 7

SPD%:

25 40 45 45 45 45 45 45 45 50 50 50 50 50 50 55 55 60 70 70 90

Mean: 1080/21 = 51.43

Median: 50

LCK:

0 1 1 2 2 2 2 2 2 5 5 5 5 6 6 8 9 9 11 13

Mean: 96/20 = 4.8

Median: 5

LCK%:

0 5 10 15 20 20 25 25 30 30 35 40 40 40 45 45 45 50 55 60 60

Mean: 700/21 = 33.33

Median: 35

DEF (lvl 1):

1 2 2 2 2 2 2 3 3 3 3 3 4 4 4 4 5 5 5 10

Mean: 69/20 = 3.45

Median: 3

DEF%:

10 10 10 15 15 20 20 20 25 25 25 30 30 35 35 40 40 40 40 40 50

Mean: 575/21 = 27.38

Median: 25

RES (lvl 1):

0 1 1 2 2 2 3 3 4 4 4 4 4 4 5 5 5 5 6 7

Mean: 71/20 = 3.55

Median: 4

RES%:

10 15 20 20 20 20 25 25 25 30 35 35 40 40 40 40 50 50 60 60 60

Mean: 720/21 = 34.23

- - -

Mean lvl 1 stat, excluding HP:  4.95

Mean growth%, excluding HP:  40.2

tl;dr Our Speeds are way too high and our Defenses and Resistances are way too low.  Ideally, every stat's mean rating should equal the total mean rating when averaged over all characters.  Trance and/or Sana should either adjust stats across the board, or else adjust them on an individual basis to be more appropriate to the class that each character has chosen.  As things stand, everyone's trying to have a uniquely high speed and low def/res, which means that no one's speed or defense or resistance ends up being unique at all.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Nobu on May 26, 2010, 06:43:35 AM

tl;dr Our Speeds are way too high and our Defenses and Resistances are way too low.  Ideally, every stat's mean rating should equal the total mean rating when averaged over all characters.  Trance and/or Sana should either adjust stats across the board, or else adjust them on an individual basis to be more appropriate to the class that each character has chosen.  As things stand, everyone's trying to have a uniquely high speed and low def/res, which means that no one's speed or defense or resistance ends up being unique at all.

Calling dibs on low Def/high Speed then :x I'm a cleric/bishop after all.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: E-Nazrin on May 26, 2010, 08:44:28 AM
This stat skew is also a valid complaint compared to the stat setups used in the main FE games, I assume? Because it's good to have a baseline to compare off of.

I'm not sure my thiefy setup can contribute to reducing that... or can it? As the primary hit for combat speed value for an extra MOV, maybe... who knows.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Stuffman on May 26, 2010, 08:45:31 AM
The problem is that speed is the god stat in FE and everyone knows it, so of course they weight themselves towards it :V
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're
Post by: trancehime on May 26, 2010, 09:46:22 AM
The root problem does not lie in the weighted, biased preferences towards the Speed stat...

Rather, the root problem lies in everyone trying to get classes that are naturally Speedy and Fragile.

I've singled out all the speedy and fragile classes and left only those that are bulky:

Heroes: 1
Cavaliers: 2
Paladins: 2
Knights: 2
Wyv. Knights: 3
Fighters: 1
Brigands: 1
Berserkers: 2
---------------
TOTAL: 14

Playable character total: 37, excluding Jana
Note that my character shouldn't count either technically since she can't attack. Until such time that Dancers and Bards are getting weapon mastery, I'm leaving them as they are until they are changed, then I will adjust accordingly.

Less than 40% of the entire playable roster are tank-ish classes at all.

I've already stressed a severe lack of tank classes.


Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: MysTeariousYukari on May 26, 2010, 10:37:32 AM
Ok, I finally managed to grab the computer and get past the heat in my house... the very next day after I said i would update D:

3 things I need to ask. 1, how do I alter the character sheet so it has me on it AND you can see that? 2, I have 0 idea what my stat growths are, just what the %s are, so I'll need help with that. 3, what would my class and promote class be, for the character sheet? I am a FE newb, having only beaten Lyn's story mode in that FE, and almost beaten part of Radiant Dawn, and I also have never promoted a unit in either game.

Edit: I have my stuff ready to add, but I have no clue what I am doing. Can someone please explain?

Edit 2: I figured it out. My stats are up, enjoy! :3
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're
Post by: Fightest on May 26, 2010, 05:11:52 PM
Rather, the root problem lies in everyone trying to get classes that are naturally Speedy and Fragile.

Less than 40% of the entire playable roster are tank-ish classes at all.

Which, I think, serves as an interesting insight into a good bunch of the people here.

*strokes beard* Hmm...yes...
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Dragoshi on May 26, 2010, 05:14:56 PM
Wait, we have a second knight? Dammit, I was kinda hoping no one else would go Knight . >_>

What a style-cramper! :V

But seriously though we do need more people to be classes that won't get splattered against against the wall in half a second.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on May 26, 2010, 05:44:58 PM
I thought high speed + low def was the archetype for monks :x Though my def isn't actually that low, I used HP and Luck as my dump stats

I kinda want to stay a frail class though, I am not even remotely bulky so I'd be a terrible knight/merc/whatever.

Also, having like four mages seems kinda extreme to me. At least one of those should be a prepromote sage, and the fourth should probably become some other class (btw, axman is the in the OP twice)
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Bardiche on May 26, 2010, 06:04:31 PM
If after all actual MotK regulars have a spot there is still room left, I am quite willing to be the fearful tank of destruction that leaves nothing but weeping orphans in his wake.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Rikter on May 26, 2010, 08:17:14 PM
Is anyone hugely opposed to removing the class specific Promotion items and limiting it to a single item such as Master's Seal?

And do we really need poison weaponry it's not that good at all.

Also Mine definitely needs to be removed of changed.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: theshirn on May 26, 2010, 08:34:14 PM
Is anyone hugely opposed to removing the class specific Promotion items and limiting it to a single item such as Master's Seal?

And do we really need poison weaponry it's not that good at all.

Also Mine definitely needs to be removed of changed.
With this many mages, we might have to.

Poison weaponry is usually enemy-only and it's more of a nuisance than anything else, but why get rid of it?
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Rikter on May 26, 2010, 09:20:27 PM
Poison weaponry is usually enemy-only and it's more of a nuisance than anything else, but why get rid of it?

It free's up more item slots for weaponry
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Nobu on May 26, 2010, 10:07:12 PM
My character is missing from the OP list, that might affect your numbers a little bit.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on May 26, 2010, 10:32:39 PM
I like party-usable poison weapons. They're fun.

Oooh, what are the odds of making a magic spell that poisons? I know it's possible to do.

Quote
Is anyone hugely opposed to removing the class specific Promotion items and limiting it to a single item such as Master's Seal?
If you do that, you had better make the seals be really common.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Rikter on May 26, 2010, 11:42:55 PM
Meh heres a quick list of stuff we might be able to remove/Change

Poison Weapons - 4
Emblem Weapons - 4
Uber Spear
7 Promotion items
Mine
Rapier?/Wolf Beil?
Durandal?/Armads?
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: E-Nazrin on May 27, 2010, 12:29:00 AM
It'd also be possible to make the poison weapons not suck, if that's an issue, or have it be a semi-trivial added property to a certain (type of) special/unique weapon - my first idea about the E-mouse Assassin promote item thing was to bring out samples of some sort of deadly poison, assuming something like that was used for Assassin promotion. Changing that reward to a unique or earlier-in-the-game-than-it-should-be poisoned sword (or several of them!) would keep that theme, justify a poison weapon, and work regardless of the temptation to unify the promotion seal collection.

I'm afraid I'm not eager to budge on my self-insert's character type and stats (well, maybe a base SPD and 5% to put elsewhere or for that extra MOV), but I could throw in an OC-like tanky character or two, if that's wanted... how many playables are there to work with, typically, and how close are we to that number?
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're
Post by: trancehime on May 27, 2010, 01:02:36 AM
FE7 has 42 playables

We are currently at 38.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Rikter on May 27, 2010, 01:03:42 AM
As for bonus move that seems very iffy and it seems somewhat unlikely to be added because i'm unsure of how many classes need to be edited and there would need to be a second theif class to accomadate bonus movement due to how the game is programmed.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: E-Nazrin on May 27, 2010, 01:08:38 AM
Oh, it IS more hardcoded than just a number on the stat block? Damn, alright, forget that idea.

But yeah, it'd probably be best to change a few if we can manage it.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Serela on May 27, 2010, 01:10:27 AM
What if I /in'd as a Dancer with tanky growth rates to help out with lack of tanky people since I don't want to be manly fighter? :V Like 90/0/0/50/10/80/80. Or 75/75 on the last two if I can't have zeros for STR/SKL. Man, so many points to use since Dancer doesn't need two of the stats...

I've never played FE before so I'm like ":derp:" but I'm interested and read through a wiki about it a bit.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Rikter on May 27, 2010, 01:11:03 AM
Oh, it IS more hardcoded than just a number on the stat block? Damn, alright, forget that idea.

But yeah, it'd probably be best to change a few if we can manage it.

Move is the only bast that doesn't seem to be feely editable from the bases in unit data (For when characters join) However i'll take another look through the data before I give a final say.

EDIT: Base move is only editable by class (not by character) and we should only add in a second theif class with the move +1 once we figure out what map/Dummy classes we'll need for cutscenes. (Or we could potenially use a custom class slot which I totally forgot the game had room for)

EDIT2: remembered some classes aren't used in FE7 or are uneeded like several female varients and Limmestela Sage. We can add +1 move Theif if Trance Approves.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: MediumSoda on May 27, 2010, 01:22:33 AM
Okay since we now have 2 more priests (awww) and 4 other mages, Sparkleh and I will change our classes to Myrmidon and Mercenary. Give us a while and we'll make some new characters and stats.

Is anyone hugely opposed to removing the class specific Promotion items and limiting it to a single item such as Master's Seal?
I was actually hoping for that. Since we're gonna be in the game, who honestly won't make they're own character their strongest? So that way people who are Peg. Knights, or whoever, won't have to wait till they get an Elysium Whip, while a Guiding Ring is 5 chapters earlier.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're
Post by: trancehime on May 27, 2010, 01:41:28 AM
What if I /in'd as a Dancer with tanky growth rates to help out with lack of tanky people since I don't want to be manly fighter? :V Like 90/0/0/50/10/80/80. Or 75/75 on the last two if I can't have zeros for STR/SKL. Man, so many points to use since Dancer doesn't need two of the stats...

I've never played FE before so I'm like ":derp:" but I'm interested and read through a wiki about it a bit.

I'm already a Dancer with super tank stats :V

Did you not notice
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Rikter on May 27, 2010, 01:57:03 AM
Oh About +move theif

Quote
01[21:52] <@Rikter> Also Trance I wan't to know your stances on +1 move theif for E-mouse
[21:52] <@EthlinHime> I'm quite fine with it.
[21:53] <@EthlinHime> Encouraging more thief use is awesome and a good thing
01[21:53] <@Rikter> Well the way I see it should be that Chaore makes a superior Assassin while E-Mouse makes a better thief for utility stat wise
[21:54] <Chaore> Yeah I'm obviously more battle-based rather than 'lol open chests'
[21:54] <Chaore> E-mouse is meant to replace me while I'm kicking ass.
[21:54] <Chaore> :V
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're
Post by: Serela on May 27, 2010, 01:58:36 AM
I'm already a Dancer with super tank stats :V
But mine are even tankier since I killed my luck and lowered speed for 90% HP and 80% def/res D: I'm like, the dancing wall of stone draped in frilly lady scarves!

Well, I suppose could do something else, but there's already a whole bunch of the healing classes and mages and etc... way too many, apparently. And I don't really wanna be something physical. I suppose I could opt to be a bad guy instead, but that's so... err, bad-guy-ish! Being the evil guy tanky dancer wouldn't be too bad, though, I suppose :V
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're
Post by: trancehime on May 27, 2010, 02:00:53 AM
But mine are even tankier since I killed my luck and lowered speed for 90% HP and 80% def/res D: I'm like, the dancing wall of stone draped in frilly lady scarves!

Well, I suppose could do something else, but there's already a whole bunch of the healing classes and mages and etc... way too many, apparently. And I don't really wanna be something physical. I suppose I could opt to be a bad guy instead, but that's so... err, bad-guy-ish! Being the evil guy tanky dancer wouldn't be too bad, though, I suppose :V

The point is there's only one Dancer in most FE games barring FE4 since that had children

And that Dancer is me and no one is going to take that away from me. :[

And I was supposed to be a Dancer that not only had tank stats, but can also dodge so good luck killing me ever :c
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Serela on May 27, 2010, 02:09:13 AM
Oh, oh, but there's not any bards yet. God dammit does that mean I have to be male that works, since they're pretty much the same thing in FE7. Maybe 80/5/5/70/5/65/70. That's one unlucky bard :3

but I need to sleep so I'll just throw this stuff in the spreadsheet and finish tommorow

Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Jana on May 27, 2010, 02:20:15 AM
I was going to be the bard since the start, but with Trance as a dancer, we're still discussing it. If we decide to only have 1 dancer/bard, I can just go to a tankier class.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're
Post by: trancehime on May 27, 2010, 02:23:58 AM
I was going to be the bard since the start, but with Trance as a dancer, we're still discussing it. If we decide to only have 1 dancer/bard, I can just go to a tankier class.

Ye can be the Knight in Shining Armor :*
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Serela on May 27, 2010, 02:26:37 AM
I just can't win, can I? :| brb seppuku
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Jana on May 27, 2010, 03:01:48 AM
Ye can be the Knight in Shining Armor :*

Hey babe, doing anything tonight? :hairflip:
If we can make custom sprites for our armored units (or the other untis, for that matter), I could think of a few neat ways to make Iji!Jana a competent armor.

I just can't win, can I? :| brb seppuku

Sorry, mang. There was already trouble with two bards/dancers on the field at once. :\
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on May 27, 2010, 03:42:00 PM
Yeah uh I don't think we need 5 mages guys

btw, we should probably make some of the excess classes (clerics, monks, mages, wyverns) come as prepromotes. Note that Clerics become bishops as well, so we really have 5 bishops.

We could possibly turn one of the clerics into a Troubadour -> Valkyrie. Don't think we have any of those atm.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're
Post by: trancehime on May 27, 2010, 04:13:31 PM
Nope, we have a distinct lack of Troubadours.

We also have a distinct lack of Prepromotes.

Hmmmm.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Alfred F. Jones on May 27, 2010, 07:07:19 PM
RE: My stats, I can?t work on them now due to limited internet, so if Sana just wants to make them a carbon copy of Lyn?s starting stats I?m cool with that :V
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Edible on May 27, 2010, 07:38:19 PM
GUYS HEY GUYS CAN I BE A DRAGON
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're
Post by: Fightest on May 27, 2010, 08:03:17 PM
GUYS HEY GUYS CAN I BE A DRAGON

JOKE'S ON YOU, WE ALREADY HAVE ONE! :V
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Edible on May 27, 2010, 08:12:31 PM
omg what no :(
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: SparklehPanda on May 27, 2010, 11:07:55 PM
Okay since we now have 2 more priests (awww) and 4 other mages, Sparkleh and I will change our classes to Myrmidon and Mercenary. Give us a while and we'll make some new characters and stats.
Alright, I can post in here now  :D Anyway, I be this Sparkleh person that Gofure is talking about that wants in. He's the Mercenary, I'm the Myrmidon. I would have posted before that I wanted to be involved in this, but I guess this thread has the same post lock as the avatars.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: E-Nazrin on May 28, 2010, 02:12:46 AM
Oh About +move theif

Awesome. Probably best to clip the necessary stats from Skill and Luck, then, to make the distinction clear, assuming unlevelled thieves are worth keeping around. Maybe make the STR a little less abysmal to make it possible to pick off vulnerable targets?

And Edible is the optional dragon miniboss that gives you meat when defeated.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Nobu on May 28, 2010, 02:20:33 AM
I guess i'll bite the bullet and hop on over to Troubadour then. I was pretty much on the fence, and I think the only reason I went Cleric and not Troub was because of the sprite :V
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're
Post by: trancehime on May 28, 2010, 05:22:00 AM
Alright

I have some sad news

As more and more people want in, I will be discussing with Sana and the others about whether more characters are possible to add, since we're already very close to the limit and there are a few people I definitely want in (Mode being one of them, she has specifically asked me courtesy of Vioalentia to be in this).
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're
Post by: Dead Princess Sakana on May 28, 2010, 05:30:06 AM
courtesy of Vioalentia
Val: Recruitment Score +1   :V

EDIT: Val: Recruitment Score +2   :V
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Shizumarashi Mayuzumi on May 28, 2010, 05:56:07 AM
Oi, I've mostly been leaving this alone 'cause I'm not really familiar with FE, but Valentia asked me if I wanted to join so I figured "sure, why not". I'll actually peruse the thread and work on myself most likely tomorrow, so just consider this post mostly placeholder-y. And I am willing to bow out in favor of people more interested should it fill up~

Val did say that Trance said Troubadours, Knights, and Cavaliers are most in need right now, out of those 3 I'd probably go with Troubadour for me.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Stuffman on May 28, 2010, 09:01:24 AM
Acidus should be a completely insane general or paladin.

WITCHCRAFT, HERESY, AND MUTATION!
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Esifex on May 28, 2010, 12:50:00 PM
Has Aleander been shot down, or am I limited to the one character?
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're
Post by: trancehime on May 28, 2010, 01:27:48 PM
Has Aleander been shot down, or am I limited to the one character?

I don't think we need any OCs.

We actually now have too many.

IMPORTANT NOTICE
Sana has Bolded the characters he feels are mandatory for being in the game based on:
21:48:53 (Sana) They're based on whether they already have lines in the current plot, future plot importance, or classes that we're lacking

Everyone else may or may not be subject to being relocated to a different role in the game, or be completely axed to make way for more new characters. We're gravely sorry for the inconvenience and we hope you respect our decision!
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Spidere on May 28, 2010, 02:03:34 PM
Yeah, I don't care. I'm just there if you need a boss of a stage. i just put something in the "appearance" section just for the sake of something to put in there.  :V
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're
Post by: OkashiiKisei on May 28, 2010, 02:30:18 PM
I don't think we need any OCs.

We actually now have too many.

IMPORTANT NOTICE
Sana has Bolded the characters he feels are mandatory for being in the game based on:
21:48:53 (Sana) They're based on whether they already have lines in the current plot, future plot importance, or classes that we're lacking

Everyone else may or may not be subject to being relocated to a different role in the game, or be completely axed to make way for more new characters. We're gravely sorry for the inconvenience and we hope you respect our decision!

MASTER LIST of CHARACTERS

Bad guys
  • Moerin


Moerin's the main villain and he isn't considered mandatory? What.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're
Post by: trancehime on May 28, 2010, 02:31:25 PM
Moerin's the main villain and he isn't considered mandatory? What.

We're referring to playable characters, you derpsicle.

Anyway, it seems courtesy of RIKTER RESEARCH (and by research I mean asking about it in FEU) we can have a maximum of 63 playable characters on the safe side

HOORAY!

Well, if we can get the Character Table expanded... And use Nightmare to go along with it... =w=
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: MysTeariousYukari on May 28, 2010, 02:34:52 PM
I think I remember my class. Cavalier, I believe is what your guys suggested, so I shall be a Cavalier. Just saying since the master list had a ?? on it for me.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Gappy on May 28, 2010, 07:43:04 PM
So, umm....Sana, Trance and Valentia have talked to me about joining so here I am XD I'll take up any role that needs filling, I don't really mind. Here's to a fun ride for everyone!

I'll leave it to Sana or Trance to fill me in on any further details that need filling in on my part. Thanks!
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Moerin on May 28, 2010, 09:46:45 PM
We could always use more villains, Gappy... Come on, join the dark side~!  Cookies and all that~!  We'll have fun together~!
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on May 28, 2010, 10:10:47 PM
I think 63 seems like a bit much. 50 would be a more reasonable cap
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: theshirn on May 28, 2010, 10:13:45 PM
No one's ever going to use that many anyway.  60 is a bit ridiculous.  Unless you try pulling some RD-esque shenanigans, but I don't think that's a good idea given our engine.

On the topic of the flood:  I was one of the first to call in, I think the first Mage to call in, and my stats are very similar to Erk's anyway.  I really would prefer not to change, nothing else fits me.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Stuffman on May 28, 2010, 10:28:47 PM
We should set the cap at 40 IMO.

If we go bigger than that we're going bigger than FE7, when we should be going smaller.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Esifex on May 28, 2010, 11:27:14 PM
Hmm. Well, I was always a fan of the Shaman/Druid class, but I'm a total derp for Generals. Trudging through the Knight class is tolerable only because of the sheer awesome that Generals make their armor out of.

Lemme re-tool Esifex if you need more tanky, slow, high-def heavy hitters. Give me the go ahead on that before I swap out of Shaman, though - I dunno how you're doing for dark magic users.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're
Post by: trancehime on May 29, 2010, 02:17:49 AM
No, you're fine, Esifex.

We need to work on cast trimming now as there ARE people I want in and I am going to insist that they go in. :s

IMPORTANT EDIT

Pictures.

(http://i401.photobucket.com/albums/pp95/akruta/OHNOPSEU.png)
(http://i401.photobucket.com/albums/pp95/akruta/OHNOPSEU2.png)

Pseudolus on the move.

(http://i401.photobucket.com/albums/pp95/akruta/OHNOPseu4.png)

Rikter/rizock, you typo'd "despite."
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Esifex on May 29, 2010, 12:56:18 PM
Damn, Pseudo, 1 skill, iron axe versus a sword, versus a high-agi character, and you STILL have 40% chance to hit?

I'm gonna go ahead and start the movement to nerf Pseudo :derp:
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're
Post by: trancehime on May 29, 2010, 01:09:15 PM
Damn, Pseudo, 1 skill, iron axe versus a sword, versus a high-agi character, and you STILL have 40% chance to hit?

I'm gonna go ahead and start the movement to nerf Pseudo :derp:

Fun Fact: Lyn is a Pirate in that image
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're
Post by: Fightest on May 29, 2010, 07:42:51 PM
Also that Despite shouldn't be capitalised.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: sammy t coleridge on May 29, 2010, 07:47:41 PM
Damn, Pseudo, 1 skill, iron axe versus a sword, versus a high-agi character, and you STILL have 40% chance to hit?

I'm gonna go ahead and start the movement to nerf Pseudo :derp:

I'm the hardest boss in the game! ( and the only as of the moment!)
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: MediumSoda on May 29, 2010, 11:20:05 PM
Are you guys gonna update the list of characters before deciding who gets in? Seeing as how alot of people changed classes (3 recruitable mages instead of 5 now, 1 Cleric instead of 3 priests)
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Sana on May 30, 2010, 03:48:15 AM
Updated. People who change classes and stuff please post here, there's so many people on the spreadsheet it's hard to notice one little change :S
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: E-Nazrin on May 30, 2010, 04:13:54 AM
While I'm not eager to get cut out, I'd be okay with it, especially if Ruro ends up omitted - I clutched that a little too tightly.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're
Post by: trancehime on May 30, 2010, 05:06:23 AM
While I'm not eager to get cut out, I'd be okay with it, especially if Ruro ends up omitted - I clutched that a little too tightly.

Lords will not be omitted

I thought this was obvious :S
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're
Post by: Nobu on May 30, 2010, 05:33:42 AM
Lords will not be omitted

I thought this was obvious :S

So... who's the third lord? :3
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're
Post by: trancehime on May 30, 2010, 06:00:26 AM
So... who's the third lord? :3

We don't know yet, Noebubu. We don't know.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: E-Nazrin on May 30, 2010, 06:03:50 AM
Lords will not be omitted

I thought this was obvious :S

We don't know yet, Noebubu. We don't know.

They CAN, however, be changed, if the plot would work better that way. Hence the concern. But whatever.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're
Post by: trancehime on May 30, 2010, 06:08:13 AM
They CAN, however, be changed, if the plot would work better that way. Hence the concern. But whatever.

However, I have gone through extensive discussion wtih Sana and the others.

He's already written in Ruro as part of the plot and Matsy and Nobu, and he's not changing it any time soon

It'll help if you keep up with #EasyFE stuff.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're
Post by: Dead Princess Sakana on May 30, 2010, 06:28:57 AM
He's already written in Ruro as part of the plot
I was gonna say the same. Sana already posted several dialogues containing Ruro. Paranoia much, E-Mouse?  :3
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: E-Nazrin on May 30, 2010, 04:23:32 PM
I was gonna say the same. Sana already posted several dialogues containing Ruro. Paranoia much, E-Mouse?  :3

You betcha.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're
Post by: Hello Purvis on May 30, 2010, 04:35:36 PM
So... who's the third lord? :3

It'll be Jana. The darkest horse.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're
Post by: ES-Anthy on May 30, 2010, 04:47:11 PM
It'll be Jana. The darkest horse.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: E-Nazrin on May 30, 2010, 04:57:09 PM
It'll be
an actual Touhou character like I thought this might be based around in the first place
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Chaore on May 30, 2010, 05:09:48 PM
Everyone is the third lord. Therefore, anyone dies, you lose!
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: theshirn on May 30, 2010, 05:32:45 PM
Everyone is the third lord. Therefore, anyone dies, you lose!
Well, that's how I always play FE, but...
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Rikter on May 30, 2010, 06:33:17 PM
Why do we need a third Lord so badly?
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Esifex on May 30, 2010, 09:45:56 PM
The Lords typically hold down one corner of the weapons triangle each (after promotion).

We are, of course, being liberal with our definition of 'holding down'.

Mostly for the legendary weapons.
Title: Re: MotK Emblem (FE hack) - DEADLINE FOR SUBMISSIONS IS MAY 31 NOON EDT
Post by: Sana on May 30, 2010, 11:28:23 PM
Right, so the deadline for submissions was supposed to be today, but since it wasn't really fair to not tell anyone that the deadline was today, I've extended it to noon tomorrow, EDT(which is about 17 hours from the time of this post). Any submissions after this time will be ignored(possibly with some exceptions, aka anyone Val's tried to recruit and hasn't told us about >:< ). After this time passes, we'll decide on whether we'll keep the current cast or trim it, writing will commence again, and everything will be just dandy.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: theshirn on May 31, 2010, 01:15:19 AM
The Lords typically hold down one corner of the weapons triangle each (after promotion).
Again, only in FE7.  I don't see why we need a second Lord, much less a third.  We've already got two, though, so why not stick with that?
Title: Re: MotK Emblem (FE hack) - DEADLINE FOR SUBMISSIONS IS MAY 31 NOON EDT
Post by: Zengar Zombolt on May 31, 2010, 02:19:20 AM
anyone Val's tried to recruit and hasn't told us about
inb4 everyone
Also, should I need to submit base stats? I haven't done that yet.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: Esifex on May 31, 2010, 04:28:28 AM
Again, only in FE7.  I don't see why we need a second Lord, much less a third.  We've already got two, though, so why not stick with that?

This hack is using FE7 as a base foundation, though.

Other than that, yeah, of course - three is just an arbitrary number and we can get away with having just two Lords.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're SOL
Post by: ES-Anthy on May 31, 2010, 06:56:54 AM
Again, only in FE7.  I don't see why we need a second Lord, much less a third.  We've already got two, though, so why not stick with that?

Cause we need an Axe lord in this cause it just ain't right to leave the Hector spot blank. :V
Title: Re: MotK Emblem (FE hack) - DEADLINE FOR SUBMISSIONS IS MAY 31 NOON EDT
Post by: Hello Purvis on May 31, 2010, 07:06:56 AM
I have a solution to the character sheet problem.

Remove everyone whose name ends in a vowel.
Title: Re: MotK Emblem (FE hack) - DEADLINE FOR SUBMISSIONS IS MAY 31 NOON EDT
Post by: ES-Anthy on May 31, 2010, 07:50:12 AM
I have a solution to the character sheet problem.

Remove everyone whose name ends in a vowel.

Do Y's count?
Title: Re: MotK Emblem (FE hack) - DEADLINE FOR SUBMISSIONS IS MAY 31 NOON EDT
Post by: Hello Purvis on May 31, 2010, 07:55:18 AM
Sometimes.
Title: Re: MotK Emblem (FE hack) - DEADLINE FOR SUBMISSIONS IS MAY 31 NOON EDT
Post by: Pesco on May 31, 2010, 09:30:33 AM
I have a solution to the character sheet problem.

Remove everyone whose name ends in a vowel.

And then the Godmothers were just me and bofh.
Title: Re: MotK Emblem (FE hack) - DEADLINE FOR SUBMISSIONS IS MAY 31 NOON EDT
Post by: Nobu on May 31, 2010, 09:49:56 AM
I nominate Purvis for Axe lord, because it's, well, Purvis.
Title: Re: MotK Emblem (FE hack) - DEADLINE FOR SUBMISSIONS IS MAY 31 NOON EDT
Post by: Hello Purvis on May 31, 2010, 09:52:18 AM
I nominate Purvis for Axe lord, because it's, well, Purvis.

I'm already the merchant, which is a way better job.

And then the Godmothers were just me and bofh.

Don't blame me, blame yourself or god.
Title: Re: MotK Emblem (FE hack) - DEADLINE FOR SUBMISSIONS IS MAY 31 NOON EDT
Post by: Nobu on May 31, 2010, 09:55:36 AM
I'm already the merchant, which is a way better job.

You retired, that's why the spot is vacant in the first place.
Title: Re: MotK Emblem (FE hack) - POST A SIGN UP AND WRITE A CHARACTER ENTRY or you're
Post by: trancehime on May 31, 2010, 09:59:44 AM
This hack is using FE7 as a base foundation, though.

Other than that, yeah, of course - three is just an arbitrary number and we can get away with having just two Lords.

To be fair, MK404's FE7 hack has two official lords - Linoan and Eliwood, Hector's replacement, Raymond (the self-insert) doesn't have his own mode despite having just as much if not more importance to the story as Hector does in his own game... so that doesn't really make him a LORD per se, though he does have Lord-like stats and a Lord-like importance, etc. And Raymond is a Mercenary, he doesn't use an axe :3c

Anyway, I'll have less time to properly discuss things with Sana et. al over the weekdays since I have university now, so... I'll be around in the late hours when y'alls have your break.

Title: Re: MotK Emblem (FE hack) - DEADLINE FOR SUBMISSIONS IS MAY 31 NOON EDT
Post by: UncertainJakutten on May 31, 2010, 02:43:30 PM
What do I still have to submit? I'm still trying to figure things out with Serp is all, but I've submitted a class at least :V.
Title: Re: MotK Emblem (FE hack) - DEADLINE FOR SUBMISSIONS IS MAY 31 NOON EDT
Post by: MediumSoda on May 31, 2010, 03:03:26 PM
AmyAnnie14 put herself in as Annie. Her timezone is 5 hours behind, so I doubt she'll be able to post before the deadline, so here it is. She's an archer since we lacked those.
Title: Re: MotK Emblem (FE hack) - DEADLINE HAS PASSED
Post by: Sana on May 31, 2010, 04:58:45 PM
Deadline has passed, the staff will now be discussing who to trim(if we have to at all).
Title: Re: MotK Emblem (FE hack) - DEADLINE HAS PASSED
Post by: Jana on June 01, 2010, 02:11:19 AM
It'll be Jana. The darkest horse.

My, how flattering~

Anyway, in apology for being so late, I'm talking to Sana (and hopefully, I will talk to Trance later) on IRC, shooting around ideas for my character. Since it seems that having a Dancer and Bard would be troublesome, we're talking about what is needed and what kind of role I could fill.
Title: Re: MotK Emblem (FE hack) - DEADLINE HAS PASSED
Post by: Esifex on June 01, 2010, 04:04:16 AM
Forcing the Dancer and Bard to max out in one chapter is always lulzy, of course, but it doesn't really help with what else they need to do (besides being able to safely stand near the front lines and double-turning your one-hit-wonder :v)
Title: Re: MotK Emblem (FE hack) - CHARACTER TRIMMING IN EFFECT
Post by: Sana on June 02, 2010, 04:02:48 PM
Unless something extraordinary comes up, we have our final list of 43 playable units. 5 units have been made into bosses, so I'll be copying the playable spreadsheet data into the villain spreadsheet.
Also, note that some people may be converted to promoted units. If you are one of those people, please edit your stats accordingly.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Sana on June 04, 2010, 01:28:44 AM
Yay I can write again

After battle
Ruro: It looks like we've won.
Announcer: TEAM NUMBER 27 GOES ON TO THE NEXT ROUND!
Nobu: You know, "team number 27" sounds so dull. I wish we had a cooler name.
Matsy: "Ruro's Rally?"
Ruro: What is this, a party?
Donut: "Ruro's Rennaissance"?
Ruro: Oh, so we're a part of history now?
Shim: "Ruro's Ribbons"!
Ruro: Makes us sound like a clothing shop. You know what? Never mind. We're fine as "team number 27".

In the stands
???: ....That girl....I know her. I mean, it's not like I admire her skills or anything, but she has to be stopped. I'm sure the commander has something in mind...he mumbled to himself, walking away.

New Chapter (Ch. 5)
Preperation area

Ruro: Well, we've won one of our matches! But remember everyone, that was only the first match. We've got to keep this up so we can win the prize!
Tylt: What exactly is the prize? I never read the posters or anything.
Ruro: Basically, it's a ton of money, and "something amazing". Nobody's really sure what it is.
Sana: Ooo, sounds fancy...
Nobu: And we're going to win it!
SD: Pretty confident, are you?
???: Excuse me.
Ruro: ?
???: Are you...willing to accept more people to join your team?
Ruro: Hm? Why do you ask?
???: Well, most of my team has fallen ill and can't participate. Frankly, I'd still like a chance at the prize.
Ruro: What's your name? Can you fight?
???: My name is Roukanken. I'd reckon my swordsmanship is enough to get by. My friend is also a competent fighter, but he seems to have disappeared. I hope you'll lead us to victory.
Announcer: TEAM NUMBER 27 PLEASE ENTER THE FRONT GATE!
Ruro: We'll have to look for them another time. If you're still willing to fight, follow me!

After turn ___
Fighter1: Where'd that dirty thief go?!
Fighter2: Huh? What thief?
Fighter1: You didn't see him?! He just ran past with our treasure!
Fighter2: What?!
???: Heheh, what a bunch of morons!

Recruitment(With Rou)
???: ...
Rou: !? Chaore!
Chaore: What th-Oh, it's you, Rou. Don't scare me like that.
Rou: What are you doing with all that treasure?! Return it this instant!
Chaore: Huh? It's...for the team! Really!
Rou: It is, is it? Then I guess you won't mind if I just inform you that I've already found a team for us?
Chaore: Th-that's great. I'll join you then. *Rou leaves* Man, I knew I should've just gone with his sister instead....

After battle
Ruro: All right! We're one step closer to winning that prize!
Chaore: Excellent! I'm looking forward to this.
Ruro: ...Huh? Who are you?
Rou: This is Chaore, the other person I was telling you about. He's...well...
Chaore: I specialize in the art of "borrowing without asking". Pleased to make your acquaintance.
Ruro: ...That sounds an awful lot like stealing. And stealing is wrong. UNJUST.
Chaore: Woah, woah, calm down lady! All right, all right. I won't steal anymore.
Ruro: ...Fine. *leaves*
Chaore: ...From YOU guys, that is....




:V
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Dead Princess Sakana on June 04, 2010, 05:36:11 AM
I'm looking forward to this game more and more~

(  ^_^)b GJ Sana
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on June 04, 2010, 06:02:29 AM
FE!Chaore is awesome. But then again, most FE thieves are. Matthew, Colm, Legault, etc.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Esifex on June 04, 2010, 11:41:44 PM
Fuck yeah Legault.

THE HUUUUURICAAAAAANE /jeffdunham
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: MediumSoda on June 07, 2010, 02:46:36 AM
I don't know if you guys already have someone working on it, but if you need help on making sprites, I can be of some use. I started on these sheets a while ago for Sparkleh, Annie, and me (They're meant to look like heroes, I wasn't expecting any of us, let alone all of us, to get turned into villains, and I started on these before the final list).
(http://i854.photobucket.com/albums/ab108/MediumSoda/Fire%20Emblem%20Sprites/th_GofureSheet-1.png) (http://s854.photobucket.com/albums/ab108/MediumSoda/Fire%20Emblem%20Sprites/?action=view&current=GofureSheet-1.png)
(http://i854.photobucket.com/albums/ab108/MediumSoda/Fire%20Emblem%20Sprites/th_SparklehSheetGold.png) (http://s854.photobucket.com/albums/ab108/MediumSoda/Fire%20Emblem%20Sprites/?action=view&current=SparklehSheetGold.png)
(http://i854.photobucket.com/albums/ab108/MediumSoda/Fire%20Emblem%20Sprites/th_AnnieSheet.png) (http://s854.photobucket.com/albums/ab108/MediumSoda/Fire%20Emblem%20Sprites/?action=view&current=AnnieSheet.png)
Obviously, these are just some recolors/edits/splices, but I can make some decent custome sprites too, just that these sprites didn't need me to make anything myself. I dunno, if you guys think I'm good enough, I can make sprites for some of the other characters too.

Edit: Wanted to show some custom stuff, so made a Satori sprite. If you didn't notice, it's my avatar now :D
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: MysTeariousYukari on June 07, 2010, 03:36:18 AM
1st of all, I am soooooo happy to be on the final list :D

2nd of all, are their any female Cavaliers in FE7? If not, the sprite for my char will need to be customized to be female.

Nice work gofure, those look good to me :)
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Kuma on June 07, 2010, 05:05:57 AM
Shit, this is going to be pretty much awesome, I feel bad that I can't really contribute anything usefull...
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: trancehime on June 07, 2010, 10:36:01 AM
1st of all, I am soooooo happy to be on the final list :D

2nd of all, are their any female Cavaliers in FE7? If not, the sprite for my char will need to be customized to be female.

Nice work gofure, those look good to me :)

There is a female Paladin in FE7 (Isadora)
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: MysTeariousYukari on June 07, 2010, 07:39:57 PM
There is a female Paladin in FE7 (Isadora)

I assume Paladins are Promotes of Cavaliers, right?
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Edible on June 07, 2010, 07:48:23 PM
Can I be the dude who vocalizes the Fire Emblem recruit theme whenever somebody new joins?

DOO DOOT DOOT DOO DOOOT DOO DOO DOO DOOOT DOO DOO DOO DOOOT (http://www.youtube.com/watch?v=KqkoMwtXKrI&fmt=18)
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on June 07, 2010, 08:49:04 PM
It is possible to import battle sprites, but you might want to just be a prepromote for convenience. Or a man.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: MysTeariousYukari on June 07, 2010, 08:53:08 PM
I'd rather not have to drop 20% on my stats/be a man. I honestly like my stats being the way they are, and being female, so some sprite editing/importing or w/e it's called could be done, right?
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Nobu on June 07, 2010, 09:03:28 PM
Well, someone's going to have to be a prepromote. If you weren't planning on doing any of the custom sprite editing/importing yourself to go along with what you want, then maybe you should consider making things easier on the people actually putting work into this game. 
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on June 07, 2010, 09:09:16 PM
Female cavaliers exist in FE8 so it doesn't need to actually be sprited, just imported.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Fightest on June 08, 2010, 07:21:05 AM
I assume Paladins are Promotes of Cavaliers, right?

For everyone in this project who isn't familiar with Fire Emblem 7, I'd suggest taking a read of my FE7 LP - that should get you up to scratch. I figure if you're in this, you should at least be familiar with the source material. And yes, this is also a shameless plug.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Rikter on June 08, 2010, 12:33:31 PM
For everyone in this project who isn't familiar with Fire Emblem 7, I'd suggest taking a read of my FE7 LP - that should get you up to scratch. I figure if you're in this, you should at least be familiar with the source material. And yes, this is also a shameless plug.

I also agree with Fightest on this statment.

Also a small video illustrating what little rizock has done with the prolouge here. (http://www.youtube.com/watch?v=qdkKNEDQt_E) Portraits and pallates aren't edited yet and there is absolutely no talking at all. (Only Pseudolus talks with the typical Batta dialouge) Enemy placement/behavior/weaponry in this is not final.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Fightest on June 08, 2010, 12:45:07 PM
Also a small video illustrating what little rizock has done with the prolouge here. (http://www.youtube.com/watch?v=qdkKNEDQt_E) Portraits and pallates aren't edited yet and there is absolutely no talking at all. (Only Pseudolus talks with the typical Batta dialouge) Enemy placement/behavior/weaponry in this is not final.

Wait, did I just see that Heal give 20XP? I'm pretty sure that's not how much it gives in core. Still, I like it, map looks nice.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Dead Princess Sakana on June 08, 2010, 12:51:08 PM
Hoh, looks like this is going smoothly.

Keep up the good work, guys~
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Gpop on June 08, 2010, 01:56:37 PM
Well...I was hoping that when school was finally done I could be in this but I guess people couldn't be patient.

I thought I said I wanted in before but I had no idea what to do, and I'm pretty sure I mentioned somewhere that I was too busy to submit anything on myself because school =/.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: trancehime on June 09, 2010, 09:55:25 AM
Well...I was hoping that when school was finally done I could be in this but I guess people couldn't be patient.

I thought I said I wanted in before but I had no idea what to do, and I'm pretty sure I mentioned somewhere that I was too busy to submit anything on myself because school =/.

Sorry, Gpop, them's the breaks. We are actually trying to get things on schedule here. Big apologies. Forgive us.

Wait, did I just see that Heal give 20XP? I'm pretty sure that's not how much it gives in core. Still, I like it, map looks nice.

We're making healers gain XP at an increased rate.

Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: MediumSoda on June 09, 2010, 11:36:19 AM
So trance, can I help with the spriting?
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: theshirn on June 09, 2010, 12:57:54 PM
We're making healers gain XP at an increased rate.
20 seems a bit excessive.  You could always make it 15 or 17, that seems fairer.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Gpop on June 09, 2010, 01:42:49 PM
Sorry, Gpop, them's the breaks. We are actually trying to get things on schedule here. Big apologies. Forgive us.

Well any way I can get in? Doesn't have to be playable or anything.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Rikter on June 09, 2010, 03:29:49 PM
I'm pretty enemy characters are still beeing accepted only playables is closed.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Gpop on June 09, 2010, 05:21:59 PM
I'm pretty enemy characters are still beeing accepted only playables is closed.

I don't mind about that. What about bosses?
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Rikter on June 09, 2010, 08:01:16 PM
I don't mind about that. What about bosses?

Most enemies are generics but all the bosses get names and the like so thats open.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Gpop on June 09, 2010, 08:07:28 PM
Most enemies are generics but all the bosses get names and the like so thats open.

Alrighty then I'll sign up for final b-

/me is destroyed by Moerin~.

Gah! Fine...what's available there?
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Nobu on June 09, 2010, 08:20:01 PM
Gah! Fine...what's available there?

Dark Adonis :3
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Fightest on June 09, 2010, 09:01:52 PM
Dark Adonis :3

I think you mean Mid-Boss: n. A boss of completely no consequence to the plot or characters. Expected to be defeated with little effort.

:V
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Nobu on June 09, 2010, 11:37:38 PM
I think you mean Mid-Boss: n. A boss of completely no consequence to the plot or characters. Expected to be defeated with little effort.

tl;dr: Dark Adonis :V
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: MysTeariousYukari on June 10, 2010, 12:00:18 AM
tl;dr: Dark Adonis :V

tl;dr Dood
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: trancehime on June 10, 2010, 12:43:29 PM
So trance, can I help with the spriting?

Sure, we always appreciate spriters! ^_^

Alrighty then I'll sign up for final b-

/me is destroyed by Moerin~.

Gah! Fine...what's available there?

Well, there are bosses along the way, I'm sure there'll be a way to fit you in somewhere, but we need your information so we can deduce where to put you in.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: MysTeariousYukari on June 10, 2010, 02:01:48 PM
> Can I suggest Gpop as a recurring boss? If we are having story changes, certain a boss who runs away after being beaten each time could be possible. It's just an idea though, I just wanted to chime in :V
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Gpop on June 10, 2010, 02:02:59 PM
Well, there are bosses along the way, I'm sure there'll be a way to fit you in somewhere, but we need your information so we can deduce where to put you in.

Alright. Tell me what you need and I'll try me best then I guess.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: MediumSoda on June 10, 2010, 02:24:14 PM
Hurrah! Okay, I'll post the sprites on my photobucket (http://s854.photobucket.com/albums/ab108/MediumSoda/Fire%20Emblem%20Sprites/) as I finish them. If anyone can think of any fixes/improvements (not necessarily your character, anyones is okay), send me a PM and I'll add your idea to see if it looks okay.

Note: Like I mentioned earlier, the 3 sprites I already made I had good guys in mind, but all three got turned to villains, I dunno if you guys would be okay using the sprites as is or for me to edit/make new ones. I'd rather not have to change the sprites (I liked how they turned out), but if it's necessary, I could try to edit them.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: E-Nazrin on June 11, 2010, 01:27:09 AM
Random thought regarding my own character: Due to the MOV change throwing 'me' into a different class of thief entirely (and very possibly removing the option of an assassin promote), it might be possible to treat my character as a prepromote into the nonexistent Rogue class and adjust stats/appearance point in the game accordingly. This also removes the problem of getting thieves to actually get kills to stand a chance of surviving. Maybe.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Rikter on June 11, 2010, 01:46:02 AM
Random thought regarding my own character: Due to the MOV change throwing 'me' into a different class of thief entirely (and very possibly removing the option of an assassin promote)

I've made Knights Promote to Clerics before so editing promotions shouldn't be a problem.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: MysTeariousYukari on June 11, 2010, 02:33:25 AM
I've made Knights Promote to Clerics before so editing promotions shouldn't be a problem.

Wat :V That sounds... cool and funny. I'm trying to picture how it would be explained in story line :V What's next, Cavalier into Dragon?! XD
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Stuffman on June 12, 2010, 05:07:36 PM
Obviously, these are just some recolors/edits/splices, but I can make some decent custome sprites too, just that these sprites didn't need me to make anything myself. I dunno, if you guys think I'm good enough, I can make sprites for some of the other characters too.

Aghaghaghaghagh let's not have any recolors/headswaps, they make me cringe. (Though I realize I'm lagging on making faces myself.)
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: MediumSoda on June 13, 2010, 02:36:46 AM
Aghaghaghaghagh let's not have any recolors/headswaps, they make me cringe. (Though I realize I'm lagging on making faces myself.)
Custom portraits made from scratch for 53 different characters...?

>.> (http://i8.photobucket.com/albums/a8/Torchic23/Soul%20Eater/excaliburface.jpg)
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Stuffman on June 13, 2010, 03:11:27 AM
Yeah, it's a big workload, but it's also necessary.

If I see Canas's face on Raven's body, I don't see a new character, I see Canas's face on Raven's body. It makes the character completely forgettable.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: E-Nazrin on June 13, 2010, 03:20:21 AM
That, or people actually want to have a finished game/hack to play, even if corners have been cut for it. =(

Late reply to Riktgan: Yeah, it doesn't save much, but if there's difficulty deciding on prepromotes, it's an option.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Stuffman on June 13, 2010, 03:37:07 AM
It will take longer to code all the script into the game then it will to make the portraits. It'll take at least six months on the hacking end, if just two portraits get made a week then we'll be on schedule. It also causes no problems whatsoever to use the existing portraits as placeholders and replace them with custom ones later, so the coders don't need to wait for us.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: trancehime on June 13, 2010, 04:19:38 AM
Yes, I'm very certain that making 53 custom portaits will not take longer or at least take AS long as:

Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: E-Nazrin on June 13, 2010, 04:43:42 AM
Well... yeah, I guess it's less of an issue when you have artists available from the start. :S I've tended to be in projects where art/graphics was a major roadblock. Shutting up.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Stuffman on June 13, 2010, 06:23:14 AM
That's interesting, since most projects I've been on had the opposite problem; everyone was eager to brainstorm and fretting about getting sprites and music and crap, but nobody was doing any of the real work (i.e. actually making something you can play) so they always fell flat. This is why I always give people a hard time if it doesn't look like they're being serious on the programming end of their projects or they're jumping too far ahead.

Anyway, Rawro in progress:
(http://img190.imageshack.us/img190/7453/rurofetest.png)
Still needs a lot of work. I think her face slants too much to the side for the angle she's looking at, hair shading needs adjustment (bangs especially), need to add that flower in her hair, etc etc, should finish tomorrow though.

Girls are harder because they have more hair volume to manage, it's hard to make it look natural.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: trancehime on June 13, 2010, 06:27:41 AM
That's interesting, since most projects I've been on had the opposite problem; everyone was eager to brainstorm and fretting about getting sprites and music and crap, but nobody was doing any of the real work (i.e. actually making something you can play) so they always fell flat. This is why I always give people a hard time if it doesn't look like they're being serious on the programming end of their projects or they're jumping too far ahead.

Except Sana, Rizock, Rikter and myself are actually doing a handy job of getting some actually playable material down the road. Which makes me happy
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Dead Princess Sakana on June 13, 2010, 06:48:36 AM
That's a nice Ruro there~
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Stuffman on June 13, 2010, 07:25:08 AM
Except Sana, Rizock, Rikter and myself are actually doing a handy job of getting some actually playable material down the road. Which makes me happy

Yeah it looks like you guys are making progress, which is why I'm actually helping.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: MediumSoda on June 14, 2010, 12:38:16 AM
Stuffman, is something like this better?
(http://i854.photobucket.com/albums/ab108/MediumSoda/Fire%20Emblem%20Sprites/th_huwhat_Sprite6.png) (http://s854.photobucket.com/albums/ab108/MediumSoda/Fire%20Emblem%20Sprites/?action=view&current=huwhat_Sprite6.png)
Used huhwhat's character for this. Not 100% custom like your sprite, but it's not a recolor/splice.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Gpop on June 14, 2010, 12:48:32 AM
Alright. Tell me what you need and I'll try me best then I guess.

Still waiting for a response =/
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: MediumSoda on June 14, 2010, 12:51:50 AM
Still waiting for a response =/
It says on the first page. Gives a link to the character sheets and there it says what you need to fill out.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Stuffman on June 14, 2010, 01:50:41 AM
Stuffman, is something like this better?
(http://i854.photobucket.com/albums/ab108/MediumSoda/Fire%20Emblem%20Sprites/th_huwhat_Sprite6.png) (http://s854.photobucket.com/albums/ab108/MediumSoda/Fire%20Emblem%20Sprites/?action=view&current=huwhat_Sprite6.png)
Used huhwhat's character for this. Not 100% custom like your sprite, but it's not a recolor/splice.

I can't tell who it was made from, so yes, it's better.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: MediumSoda on June 14, 2010, 03:28:17 AM
I can't tell who it was made from, so yes, it's better.
Hurrah, I can be useful to this project now! Okay, so if I have to use a different character as a base, I'll make sure to change their appearance as much as possible.

Can I be a playable now? loljk

Edit: (http://i854.photobucket.com/albums/ab108/MediumSoda/Fire%20Emblem%20Sprites/th_huwhat_sheet.png) (http://s854.photobucket.com/albums/ab108/MediumSoda/Fire%20Emblem%20Sprites/?action=view&current=huwhat_sheet.png)
Finished huhwhat`s sheet.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Sana on June 15, 2010, 01:35:17 AM
I'm finally starting to write again, but due to concerns about "OH NO SPOILERS", chapters will no longer be posted in this thread. I'll be listing the recruited characters per chapter in the first post, so people who really really want to alter their lines will have to PM me or talk to me in the easyFE channel.

Btw, those sprites look pretty fancy : P
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: trancehime on June 16, 2010, 09:08:13 AM
Great work Gofure and Stuffman! We really appreciate it!

Sana has stated concerns with the writing already.

Please discuss with us if you have any violent reactions over at #EasyFE! We really appreciate it! Let's work together to make this a reality.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Sana on June 19, 2010, 05:40:41 AM
HEY HEY GUYS
GUESS WHAT TIME IT IS
IT'S SUPPORT TIME!!!!!

Yeah, we're choosing supports in the channel now, and there's a part on the spreadsheet for them now. :V
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Stuffman on June 19, 2010, 06:15:29 AM
This is where things get awkward because we have to decide which MotK members are our best friends :V

Stuff x Pesco, axe bros by land and by sea, at the very least.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on June 19, 2010, 06:24:31 AM
Hurrah, I can be useful to this project now! Okay, so if I have to use a different character as a base, I'll make sure to change their appearance as much as possible.

Can I be a playable now? loljk

Edit: (http://i854.photobucket.com/albums/ab108/MediumSoda/Fire%20Emblem%20Sprites/th_huwhat_sheet.png) (http://s854.photobucket.com/albums/ab108/MediumSoda/Fire%20Emblem%20Sprites/?action=view&current=huwhat_sheet.png)
Finished huhwhat`s sheet.
This is my character's sprite so I get to be super nitpicky about it :>

First of all. I'm not really familiar with FE style portraits, but is it possible to change the color of the outline? It looks really weird around the purple parts of the robe.

Aside from that, the head seems a bit vertically stretched. If you compare it to the portraits of FE8's playable characters (http://spriters-resource.com/gameboy_advance/fe8/sheet/14464), my head looks somewhat taller than the others. Or maybe it's just my imagination, idk. If you could make the expression a bit more friendly looking, I'd appreciate that too, because it looks somewhat :smug: to me and I'm not sure that really fits too much.

Finally, shouldn't there be shading where the skin connects with the bangs at the bottom right of my face? The transition from the skin color to the dark brown doesn't look very smooth and it seems kinda awkward. Not sure if I'm explaining this right.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Seian Verian on June 19, 2010, 06:27:14 AM
This is where things get awkward because I'm awkward and don't tend to meet a lot of people that I'm really sure whether I'm going to really want to support with or not x:

So far I have supports with Trance and Jana. I'm not sure who else I'm going to want to support with but I don't want to have just the two x:
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Pesco on June 19, 2010, 06:28:48 AM
This is where things get awkward because we have to decide which MotK members are our best friends :V

Stuff x Pesco, axe bros by land and by sea, at the very least.

Hell yeah!!
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: trancehime on June 19, 2010, 06:32:14 AM
This is where things get awkward because we have to decide which MotK members are our best friends :V

So far I have Dragoshi / rizock / Jana / ShiningDrake

and... yeha
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: MysTeariousYukari on June 19, 2010, 07:10:14 AM
Ummmm... How would we determine who we can have Supports with? Cause I can't really think of anyone... The only people I can think of include: Pesco, Kilga, Mode, Donut and Roukanken. I don't even know why for any of them, they just seem to "fit."
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Rikter on June 19, 2010, 12:59:14 PM
The only support of mine that is definite yes is rizock.

As for other people I don't have much of an idea.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Zengar Zombolt on June 20, 2010, 10:43:07 AM
Supports, huh...
The 7 ones that make more sense for me are Sapz, Rou, Trance, Choja, Donut, Anth, and Keri. Of the ones that still have open slots, that is.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: trancehime on June 20, 2010, 01:56:13 PM
Supports, huh...
The 7 ones that make more sense for me are Sapz, Rou, Trance, Choja, Donut, Anth, and Keri. Of the ones that still have open slots, that is.

I'm free.

Sapz has you as a support already :3
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: ES-Anthy on June 20, 2010, 11:19:59 PM
Yea I really don't know who I'd have supports with other than Zengar, and Dragoshi. Maybe Nobu but then I need to talk to people about this.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: MysTeariousYukari on June 21, 2010, 12:29:30 PM
Yea I really don't know who I'd have supports with other than Zengar, and Dragoshi. Maybe Nobu but then I need to talk to people about this.

Actually, maybe you and me could be supports for each other Anthony? At very least,  for the sake of having options to pick from.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: ES-Anthy on June 21, 2010, 12:59:29 PM
Maybe, but then I chose Zengar and Dragoshi cause I know them more as friends on IRC and stuff other than Trance and Sana since they're already maxxed out, same with Ruro. So overall I still need to get back onto easyFE to organize this with others.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: trancehime on June 21, 2010, 01:48:43 PM
Maybe, but then I chose Zengar and Dragoshi cause I know them more as friends on IRC and stuff other than Trance and Sana since they're already maxxed out, same with Ruro. So overall I still need to get back onto easyFE to organize this with others.

I have 5 people, and I think I can allow myself to have 2 more.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on June 21, 2010, 05:52:55 PM
Hurrr I don't really have anyone I could support with. Probably Polly/Tylt/whatever since we play soku with eachother a lot, but aside from that I dunno. You should probably just give me only four supports to make things easier.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: axman36 on June 21, 2010, 06:33:49 PM
I'm good with being just about anyone's support. Can't think of any good combinations off the top of my head.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Rikter on June 21, 2010, 07:40:14 PM
Huhwhat I will gladly support with you although all we did was play pokemon a few times :V

Also I will use Random.org to make any further decisions for my supports and I will have 4 max.

First two draws coming soon.

EDIT: Random.Org says I need to ask Anathe and Esifex if their willing to support with me...
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: MediumSoda on June 21, 2010, 08:31:32 PM
(http://i854.photobucket.com/albums/ab108/MediumSoda/Fire%20Emblem%20Sprites/th_huwhat_sheet-1.png) (http://s854.photobucket.com/albums/ab108/MediumSoda/Fire%20Emblem%20Sprites/?action=view&current=huwhat_sheet-1.png)
How's this? I made the outline a bit blacker, added shading to where the hair and bangs connect (can't believe I missed that), and tried to change the eyebrows so he looks friendlier. Not sure about the head, you want me to chop off part of it and make it smaller? I used FE6 sprites for reference, I think the characters in FE6 and 7 have kind of bigger heads IMO. It looks fine to me, but if you don't think it looks right I'll make the head smaller.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Seian Verian on June 21, 2010, 08:59:50 PM
Okay. It looks like I'm going to be supporting with Dragoshi and theshim. So my full list of supports is now:

Jana, Trance, Dragoshi, theshim

Okay, I guess I have all the supports I'm really going to need. I definitely wouldn't mind having more, but I've reached my minimum, so...
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on June 22, 2010, 03:06:21 AM
Rikter: I'm cool with that :V We should play again sometime, I haven't been on shoddy in ages.

Gofure: Yeah that seems good, I'd appreciate it if you tried to edit the head just to see how it would look though (not saying it'd be final, but just so I could see which looks better).
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: MysTeariousYukari on June 22, 2010, 03:09:37 AM
I'm good with being just about anyone's support. Can't think of any good combinations off the top of my head.

You and me maybe? You are a melee right? IIRC, that means we both get better at what we do best, Killing by way of Awesome Melee's And/Or Crits :V

To be honest, I am willing to be a support for pretty much anyone who isn't a villian :V
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: axman36 on June 22, 2010, 03:43:15 AM
Sure thing! It makes sense and we both do need supports. I'd gladly be your support!
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Hello Purvis on June 22, 2010, 04:02:22 AM
Clearly Sapz is my support. And I'll fight anyone who says otherwise.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Fightest on June 22, 2010, 07:29:56 AM
Open for supports, will go for anyone who will have me.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Stuffman on June 22, 2010, 08:26:44 AM
I'll be your support, Fightest!
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Fightest on June 22, 2010, 10:47:47 AM
I'll be your support, Fightest!

Hooray! Clearly the topic should be the merits of cooking and good eating in bringing about international peace!
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: theshirn on June 22, 2010, 01:18:54 PM
We can support, Fightest.  It'll be all "RAAAAA" and "RAAAAAAAAAA" and fun times.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Sana on June 22, 2010, 02:52:51 PM
Guys, remember that once you've agreed to a support you can add it on the spreadsheet :V
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Pesco on June 22, 2010, 04:59:36 PM
Calling Stuffman, Fightest, theshim, Zakeri, Anathe and Mystearica as supports if there's slots.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: WHMZakeri on June 22, 2010, 05:23:10 PM
How many supports do the characters get? I'm guessing Six.

Definitely want Pesco, UncertainKitten, and Serpentarius. I'd also like to take Rou is slots allow. I'm also thinking of claiming slots with Stuffman, Kerigis, and/or Huh what.

Oh look, all of my supports are Mafiosi :V

Edit: Added to spreedsheet, everyone except Pesco is listed as "Non confirmed."
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Seian Verian on June 22, 2010, 05:29:07 PM
How many supports do the characters get? I'm guessing Six.

The max is seven, but it's really not possible for everyone to get that many.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: WHMZakeri on June 22, 2010, 06:07:24 PM
I guess I'll just leave it up to the people I called out to decide if they'll have me then, since I don't think anyone else would be clamoring to be my support.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on June 22, 2010, 06:20:36 PM
I'm fine with that @Zak
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Rikter on June 22, 2010, 07:10:52 PM
The max is seven, but it's really not possible for everyone to get that many.

There is some unused text slots in the rom we can use and is possibly the most reasonable table to expand. I would prefer it if most kept to 5 max (Which is average for FE7)
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: theshirn on June 22, 2010, 07:20:57 PM
Bahaha, Pesco support.  Hells yes.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Stuffman on June 22, 2010, 07:33:55 PM
I'm cool with a Zak support.

I would just need one more, I want to offer to Axman but two axe supports seems redundant gameplay-wise for someone with a small support list.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Rikter on June 22, 2010, 07:58:35 PM
I made up some Growth rates for Suikama and Rabbit on the Spread sheet because the character sheet said they could be done by someone else. Both of them are based off of other good Pre-promotes of the same or very similar class. Trance needs to look over them though.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: trancehime on June 23, 2010, 01:21:28 AM
I made up some Growth rates for Suikama and Rabbit on the Spread sheet because the character sheet said they could be done by someone else. Both of them are based off of other good Pre-promotes of the same or very similar class. Trance needs to look over them though.

Yeah, I'll check them out when I come home from uni later, I'm using the computers down over at uni :V

Just checked some stuff out and yeah...

I'd prefer it if not everyone had 7 because right now we only have room for 11 non-Lord characters with 7 max supports and I know for sure I'm already one of them :| Just hope people are gonna understand that not everyone can have 7 support and they will just have to stick with 5 or less...
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: MysTeariousYukari on June 23, 2010, 02:30:15 AM
"Just hope people are gonna understand that not everyone can have 7 support and they will just have to stick with 5 or less... " I for one, would be fine with just one or two, since as is Axman would be my only support. Otherwise, I'd be flying solo and that would likely nerk me a bit.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on June 23, 2010, 02:31:57 AM
I made up some Growth rates for Suikama and Rabbit on the Spread sheet because the character sheet said they could be done by someone else. Both of them are based off of other good Pre-promotes of the same or very similar class. Trance needs to look over them though.
Wait, Suikama is in this game? He's not in the first post :V

If he is I should probably support with him because of PM/irc interactions mainly involving 7cm stuff
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Fightest on June 23, 2010, 07:28:37 AM
"Just hope people are gonna understand that not everyone can have 7 support and they will just have to stick with 5 or less... " I for one, would be fine with just one or two, since as is Axman would be my only support. Otherwise, I'd be flying solo and that would likely nerk me a bit.

I'll support you!
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Stuffman on June 23, 2010, 08:04:01 AM
Have at least 3 supports, for gameplay reasons. Gives you more options for a place in somebody's regular lineup. 5 should really be the max for non-Lords. (Lords get extra because you're forced to use them, so they're given more options).
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: trancehime on June 23, 2010, 08:11:10 AM
Have at least 3 supports, for gameplay reasons. Gives you more options for a place in somebody's regular lineup. 5 should really be the max for non-Lords. (Lords get extra because you're forced to use them, so they're given more options).

There are, however, exceptions.

11 non-lords get 7 support options.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: WHMZakeri on June 23, 2010, 09:06:28 AM
I don't really mean to be presumptive about the number of supports I get. I made that list assuming I would have to drop a few of them.

The way the topic looks, it sounds like everyone is yelling at nobody in general about something everybody agrees on, and I'm the one who asked the question, so I guess I'm sorry?
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Esifex on June 23, 2010, 08:27:44 PM
For storyline purposes, Esifex is only interested in Supporting with other casters. All discussions should start out as rather left-field, confusing the shit out of the other caster, but by the third support, Esifex would be more receptive to things that could be mentioned in other supports (for example, the merits of cooking being discussed with the other characters... Esifex would mention something along the lines that 'having a hobby, like cooking, could be good for a foundation in reality.')

All of Esifex's supports conclude with a more stable-minded conversation with Esifex. If Esifex is present during the final battle, her quote should be something along the lines of, "Everything exists. When they stop existing, though... that's different." Vague and makes no sense out of context. Her mind is screwed up like that.

Death quote will be 'My foundation in reality... it's crumbling...'

Otherwise, pick 'n' choose who my supports are. I'm really not that picky.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Gpop on June 23, 2010, 08:31:35 PM
Alright added my enemy info.

Dunno what I want to be though.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: MysTeariousYukari on June 23, 2010, 08:33:20 PM
I'll support you!

Done and done. Axman and Fightest as supports. ^-^
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Nobu on June 23, 2010, 11:29:27 PM
I'm already at 6 supports, so would it be alright if I was one of the 11? I was going to hold off on my last slot in case we need to shuffle supports around later on for balance issues or if someone is low on supports.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: trancehime on June 24, 2010, 01:32:21 AM
I'm already at 6 supports, so would it be alright if I was one of the 11? I was going to hold off on my last slot in case we need to shuffle supports around later on for balance issues or if someone is low on supports.

I'm agreeable to that
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: E-Nazrin on June 30, 2010, 03:20:01 AM
I get a Google Docs error screen each time I try to access the spreadsheet links in the OP; did something happen to them, or is there something weird on my end?
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: trancehime on July 02, 2010, 03:28:04 PM
I get a Google Docs error screen each time I try to access the spreadsheet links in the OP; did something happen to them, or is there something weird on my end?

Uhh, I'm not sure, I will see what's up with that as soon as I can, sorry for late reply, university and such.

Also I need to pester Sana SANA SNAAAFUUUUU
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: E-Nazrin on July 02, 2010, 07:43:58 PM
Looks like there was something weird on my end. I managed to access it after dicking around with logging into Google Docs properly. Not that I added much, but.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Rikter on July 03, 2010, 06:48:41 AM
I found A simple refresh fixed it for me.  Also I found a way to get riz working on this hopefully

PSP postan sucks
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Sana on July 06, 2010, 02:13:48 PM
So I totally realized that there isn't even a prologue thingy yet, so I made one up and put it in the first post. Enjoy. :V
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Gpop on July 06, 2010, 02:23:29 PM
Why am I not in the bad guys list yet? I put my info in the character sheet and all :/
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: trancehime on July 09, 2010, 07:54:19 AM
Why am I not in the bad guys list yet? I put my info in the character sheet and all :/

Because Snaafu and I are bizzy bees
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Hanzo K. on July 09, 2010, 06:44:41 PM
Whoa, Whoa, WHOA.
Why did nobody tell me about this gem of an idea?!

......Blame it on a Moriya Shrine Conspiracy, eh?


Anyhow, this I like.
Any room for another guy?
Seeing as how FE games tend to have Loads And Loads Of Characters (http://tvtropes.org/pmwiki/pmwiki.php/Main/LoadsAndLoadsOfCharacters) and such.

Too bad you guys aren't taking any more folks.
It's a shame really.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: ES-Anthy on July 09, 2010, 09:00:16 PM
Well you can be a badguy, unless I missed the notice about not taking any more baddies. Then :derp:
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Hanzo K. on July 09, 2010, 10:05:54 PM
Only if i can be a recruitable Heel Face Turn (http://tvtropes.org/pmwiki/pmwiki.php/Main/HeelFaceTurn) kind.

I'm good at being those.
It's no fun being an outright villian....unless I feel like it.
But I haven't felt like that in a while, I guess I worked most of it out with a little "Xanatosing (http://tvtropes.org/pmwiki/pmwiki.php/Main/XanatosGambit)" a while back..
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: trancehime on July 10, 2010, 12:35:32 AM
Whoa, Whoa, WHOA.
Why did nobody tell me about this gem of an idea?!

......Blame it on a Moriya Shrine Conspiracy, eh?

I started this a few months before you joined  :derp:
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Sana on July 10, 2010, 03:25:23 PM
Because Snaafu and I are bizzy bees
:derp:
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: WHMZakeri on July 10, 2010, 03:30:44 PM
Only if i can be a recruitable Heel Face Turn (http://tvtropes.org/pmwiki/pmwiki.php/Main/HeelFaceTurn) kind.

I'm good at being those.
It's no fun being an outright villian....unless I feel like it.
But I haven't felt like that in a while, I guess I worked most of it out with a little "Xanatosing (http://tvtropes.org/pmwiki/pmwiki.php/Main/XanatosGambit)" a while back..

You could always be a Noble Villian (http://tvtropes.org/pmwiki/pmwiki.php/Main/WellIntentionedExtremist). I don't get the feeling these types of games are so black and white anyway.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Hanzo K. on July 10, 2010, 06:32:00 PM
Ah yes, a "Well Intentioned Extremist'.

I know that type well, very well indeed....

On one condition though, I survive everything to see the world that the heroes brought about.
Pretty much a "Looks like my methods were wrong.....It's up to you heroes to change the world now, I'll watch from the sidelines eagerly...To see the world that your might will bring about!" kinda thing.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Infy♫ on July 10, 2010, 07:28:38 PM
just why is this thread not in Rika's Garage?
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Pesco on July 10, 2010, 07:38:10 PM
Not a shmup, nothing to do with Touhou, a co-op game once it's done and I say so.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: trancehime on July 12, 2010, 12:13:13 AM
Not a shmup, nothing to do with Touhou, a co-op game once it's done and I say so.

It's less of a co-op game and more of a co-op collaboration to make a game in a board about co-op games.

Or most user-based games in general for that matter :derp:
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: E-Nazrin on July 12, 2010, 12:23:43 AM
Yeeeeah, Fire Emblem is single-player.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Hanzo K. on July 12, 2010, 08:47:18 PM
Unless you're talking FE8's Arena Mode, that allows for two people to go head-to-head with their best teams.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: trancehime on July 13, 2010, 12:58:24 AM
Unless you're talking FE8's Arena Mode, that allows for two people to go head-to-head with their best teams.

That's not co-op, that's competitive :/

Also holy crap the progress just suddenly slowed down I need to start doing more stuff but uni but arrrrgh.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Hanzo K. on July 13, 2010, 01:52:18 AM
It's still 2P though, right?
And it allows for up to 4 Players, so it can kinda be Co-Op.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Sana on July 13, 2010, 02:41:41 AM
Also holy crap the progress just suddenly slowed down I need to start doing more stuff but uni but arrrrgh.
:<

I-I'M TOTALLY ON SCHEDULE
I'M WRITING CHAPTER 8! REALLY!
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Sen on July 13, 2010, 02:47:19 AM
HAHAHA OH WOW I LITERALLY JUST NOTICED THE INVITATION FOR ME TO JOIN THIS AS SOON AS I SAW THIS THREAD WOW I AM RETARDED


Oh well, looking forward to playing it when it's finished! Love Fire Emblem, this looks like it'll be really fun to play. Pegasus Knights are the best~
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Pesco on July 13, 2010, 06:17:47 AM
Pegasus knights are for eating.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Spidere on July 13, 2010, 08:04:11 PM
Pegasus knights are for eating.

Wyverns are for what then? Mating?
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Hanzo K. on July 13, 2010, 10:07:51 PM
Hmm...........If I were to join....what would I have to do aside from contribute dialogue?

Although......One can never have enough Generals, even on the enemy side.
So it's either that, or a really tank-y Paladin who's more the Recu (http://tvtropes.org/pmwiki/pmwiki.php/Main/QuirkyMinibossSquad)rring (http://tvtropes.org/pmwiki/pmwiki.php/Main/RecurringBoss) Mid-Boss (http://tvtropes.org/pmwiki/pmwiki.php/Main/GoldfishPoopGang).

Either way, I'd not be a particularly important guy as far as villians go, I'd be more likely to be a Chaotic Stupid (http://tvtropes.org/pmwiki/pmwiki.php/Main/ChaoticStupid) kinda guy who'd be just as likely to help as he would to not help.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Rikter on July 20, 2010, 10:55:46 PM
Okay I am going to start going through the Player Growth rates because I can't map right at the moment and make Growths for people who don't have them yet unless they are in a special case (Lord/+Move theif/Transporter) or they request otherwise and post in this thread. Or contact me via #EasyFE.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: trancehime on July 21, 2010, 01:44:46 AM
You can also co-ordinate with me as well on #EasyFE whenever I'm around there.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: MysTeariousYukari on July 21, 2010, 04:40:35 AM
I gotta ask, is their anything else we the masses(the players not working on the game) should know of that we need to do?
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Rikter on July 21, 2010, 04:08:45 PM
At the moment no eventually we might need weapon preference for people who have 2 weapon types.

Also Matsuri, Dragoshi and rizock need growths and I need to make the maps so we can begin to plan the Join levels and starting stats.

Also several people had Stat growths added.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: trancehime on August 01, 2010, 07:29:26 AM
09:14:42 (Rikter) Anyways the major issues now.
09:15:13 (Rikter) Portraits, Maps and getting riz to work on events.
09:15:32 (Rikter) Enemies are also important
09:16:49 (Sana) I like how getting rizock to work is a major issue :V
09:17:14 (Rikter) He had to go camping...

Hey guys. This isn't dead. I hope.

We're studyan
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Esifex on August 02, 2010, 03:10:44 AM
Take your time, guys. This can't possibly be an easy hack job.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: trancehime on August 02, 2010, 10:15:51 AM
Take your time, guys. This can't possibly be an easy hack job.

Considering we're basically down to a three-man team if you don't include me (Rizock, Sana and Rikter), this is going to take a really long time >_>
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Rikter on August 12, 2010, 03:13:10 PM
MOUNTAINS! HOW DO THEY WORK?
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: trancehime on August 22, 2010, 05:51:52 AM
Take your time, guys. This can't possibly be an easy hack job.

I look back to this guy and something Sana memo'd me earlier.

...Guys, this isn't going to get done in ages unless we have more people helping us.

Whatever happened to the zeal this brought forth in the member base? We're not super proficient with events at all so this isn't very easy and the fact there's so few of us doing it isn't helping.

We're really on a lookout for people who can help us. Scripters, spriters, whatever. We need your help. So, post here, join #EasyFE in Dejatoons, or even throw a PM at me if you can help.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Rikter on August 22, 2010, 11:30:44 PM
Anyone who can create mountains on maps well is godly.
Title: Re: MotK Emblem (FE hack) - Final list confirmed
Post by: Valentinya on August 29, 2010, 09:52:41 PM
MOUNTAINS! HOW DO THEY WORK?

Do some field work! Spend several months living on a mountain and I'm sure you'll be able to unlock the mysteries of how they work  :3
Title: Re: MotK Emblem (FE hack) - HELP NEEDED INQUIRE WITHIN
Post by: Rikter on August 30, 2010, 01:04:38 AM
The FE mountains defy all physics.

Seriously.

Anyways i'll get back to making more mountains after I get more entrys filled out on one of my other projects.
Title: Re: MotK Emblem (FE hack) - HELP NEEDED INQUIRE WITHIN
Post by: Rikter on September 06, 2010, 03:11:27 PM
Oh boy Chapter 3 I can get away with no mountains at all.
Title: Re: MotK Emblem (FE hack) - HELP NEEDED INQUIRE WITHIN
Post by: Bardiche on September 06, 2010, 03:22:08 PM
You could ask around on any of the FE-related websites about how to shot mountains.
Title: Re: MotK Emblem (FE hack) - HELP NEEDED INQUIRE WITHIN
Post by: trancehime on September 20, 2010, 02:18:34 PM
You could ask around on any of the FE-related websites about how to shot mountains.

It's very nice to see that you care Bardy :)  :blush:
Title: Re: MotK Emblem (FE hack) - HELP NEEDED INQUIRE WITHIN
Post by: Bardiche on September 20, 2010, 02:54:01 PM
iCare. I just see people wondering "how I shot mountain?" and saying they need someone good at mountains... to my knowledge, Fire Emblem Universe and Fire Emblem Planet both have a hacking section, and there's bound to be mappers there who won't mind sharing some of their TRICKZ n TIPZ.

:V ilu wit mouf
Title: Re: MotK Emblem (FE hack) - HELP NEEDED INQUIRE WITHIN
Post by: Kingault on October 05, 2010, 12:01:54 AM
I can't believe I didn't notice this before......
Title: Re: MotK Emblem (FE hack) - HELP NEEDED INQUIRE WITHIN
Post by: Bardiche on October 10, 2010, 04:02:49 PM
S'how's this going, Trance? :> Got the mountains down yet?
Title: Re: MotK Emblem (FE hack) - HELP NEEDED INQUIRE WITHIN
Post by: trancehime on October 11, 2010, 12:41:39 AM
S'how's this going, Trance? :> Got the mountains down yet?

The main issue is none of us here are very good at event scripting.

Mapping I suppose shouldn't pose too much problem, but it's the events really.

I've been super busy with school as well.
Title: Re: MotK Emblem (FE hack) - HELP NEEDED INQUIRE WITHIN
Post by: Rikter on October 11, 2010, 11:15:59 PM
I can't believe I didn't notice this before......

Well it is mostly burried on page 2/3 most of the time thanks to lack of work done on most accounts. I'll likely start up more map things next week and try to figure out mountains.
Title: Re: MotK Emblem (FE hack) - HELP NEEDED INQUIRE WITHIN
Post by: Kingault on October 12, 2010, 01:22:13 AM
Well it is mostly burried on page 2/3 most of the time thanks to lack of work done on most accounts. I'll likely start up more map things next week and try to figure out mountains.

So much for my last hope for getting put into a Fire Emblem hack... other than the one on some FE forum...


Need a guy with no talent on your team?
Title: Re: MotK Emblem (FE hack) - HELP NEEDED INQUIRE WITHIN
Post by: trancehime on October 21, 2010, 02:15:44 PM
So much for my last hope for getting put into a Fire Emblem hack... other than the one on some FE forum...

We already decided the final lineup several months ago