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Tired of hunting HUGE BATTLESHIP fish? How about bugs (http://www.youtube.com/watch?v=mjwKe6wEpog) or bees (http://www.youtube.com/watch?v=MY9LTWjcvq0)?
Hosted by Matsyhimesama, Age 20 (http://www.youtube.com/watch?v=oW1LZUgHljU). :V
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I see what you did there.
Anyway, I've been playing a lot of SNES/PCE/MD shmups lately. Slap Fight is a pretty awesome game on the Genesis.
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much better
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For some reason Cave's stage 4 tracks usually end up becoming some of my favorites.
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Ditto. But also lately, the Final stages of a lot of CAVE games are pretty favourable too. Futari <3
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Oh yeah, Futari's stage 5 is great. I love the energy it provides to accent the pace of the stage. Maybe one day I'll be able to actually play it. :V
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Dammit, I just need Cave's final decision to port DFK to buy a 360. Along with Futari and Ketsui and all the awesomeness.
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http://www.youtube.com/watch?v=iSInsftt5Xg
If you have a Sega Genesis emulator, you owe it to yourself to try out this little gem. This is the closest thing to a vertical Gradius you're ever going to get (That isn't Salamander).
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Dammit, I just need Cave's final decision to port DFK to buy a 360.
+1
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I bought my first shmup, Otomedius Gorgeous for the 360.
I was not a happy man. Especially when I chose this over Raiden 4.
I've the cash now and feel the urge to buy another shmup for 360, any recommendations?
Or I should wait for Alltynex 2nd at comiket, IIRC.
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I'll take Otomedius off your hands. I need to grab a copy (as I am a completionist).
Oh... next month will have Ketsui and Senko no Ronde 2. Definitely save up for Ketsui.
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Your ship will self-destruct in ten minutes. (http://distractionware.com/blog/?p=205)
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I bought my first shmup, Otomedius Gorgeous for the 360.
I was not a happy man. Especially when I chose this over Raiden 4.
I've the cash now and feel the urge to buy another shmup for 360, any recommendations?
Or I should wait for Alltynex 2nd at comiket, IIRC.
Mushihimesama Futari.
c'mon you can't say you didn't see that coming from a mile away
http://www.youtube.com/watch?v=iSInsftt5Xg
If you have a Sega Genesis emulator, you owe it to yourself to try out this little gem. This is the closest thing to a vertical Gradius you're ever going to get (That isn't Salamander).
V-Five.
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ESPGaludaII dispatched today, so maybe it'll be here soonish. \o/ Should be very interesting to play; I only know the basics of Arcade mode and basically nothing about any of the others. I will be disappointed if I'm not incredibly confused by fifteen minutes into any of the modes. :V
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bees (http://www.youtube.com/watch?v=MY9LTWjcvq0)?
I'm willing to guess the new boss will have just one HUGEASS bullet that fills the screen and cannot be dodged/countered. Seriously, what is with CAVE and them putting impossible bosses at the end of their games?
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ESPGaludaII dispatched today, so maybe it'll be here soonish. \o/ Should be very interesting to play; I only know the basics of Arcade mode and basically nothing about any of the others. I will be disappointed if I'm not incredibly confused by fifteen minutes into any of the modes. :V
I'm still confused.
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impossible bosses
None of them are impossible, you just have to practice until you're this good (http://www.youtube.com/watch?v=x-1QiYlY5So). Alternatively, you could just play DDP's Hibachi which is easy enough that even I can do it. (:V)
'Course, you'll never be this (http://www.youtube.com/watch?v=miJv5b-YUXU) good. :o
I'm still confused.
\o/
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I'm willing to guess the new boss will have just one HUGEASS bullet that fills the screen and cannot be dodged/countered. Seriously, what is with CAVE and them putting impossible bosses at the end of their games?
If a danmaku game can be consistently beaten by a human being, then technically it is completely fair.
However, aside from that restriction, anything and everything is fair game. ^_^
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If a danmaku game can be consistently beaten by a human being, then technically it is completely fair.
Define "human being". :V
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None of them are impossible, you just have to practice until you're this good (http://www.youtube.com/watch?v=x-1QiYlY5So). Alternatively, you could just play DDP's Hibachi which is easy enough that even I can do it. (:V)
Watching that last pattern made me think you'd be invincible during hyper :V
Define "human being". :V
We're not there yet BV
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None of them are impossible, you just have to practice until you're this good (http://www.youtube.com/watch?v=x-1QiYlY5So).
Now that's how we fuckin' play. Must... Train.... Harder...!
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ISO is a beast. Wow.
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I still don't like how CAVE (and a lot of companies that make shmups in general) make their games so hard that it alienates the less hardcore players. I stopped playing Touhou a while ago because it was so hard, my interest in the games started to decline after 1CCing PCB on Easy. Even then, I was really overwhelmed and stressed; maybe it's because I grew up playing easier games, or it's just me (I have a slight case of ASD). I could practice, but more often than not I screw up, and I feel the grind just isn't worth it. I need to be motivated to play Touhou again somehow.
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You have to consider that CAVE is primarily an arcade developer, as are the majority of shmup developers. Their main business model revolves around making other people money by selling them games that are both compelling and difficult to keep people coming back and paying for credits. (Which does indeed lead to problems, like alienation.) If people aren't dying, operators aren't making money; you also can't have people using a machine for 30 minutes each time and only putting a single credit into it over that time because the game is so easy that they can 1LC it. That being said, CAVE has now been taking accessibility into account when it comes to home ports of their games, what with all the novice modes and such in Futari, Espgaluda II, and whatever DeathSmiles has going on.
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That's another thing I seem to have trouble with...Logic. Of course, I don't see something like that until someone explains it to me. :V But at least it's nice to know it's not ZOMGHARD all the time when it comes to shmups. I usually play to blow stuff up, not dodge stuff, but that doesn't mean I can't do it. I'm just not good at it. :ohdear:
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I stopped playing Touhou a while ago because it was so hard, my interest in the games started to decline after 1CCing PCB on Easy. Even then, I was really overwhelmed and stressed;
It happens to everyone. I used to get kicked around miserably by Normal (back then I couldn't even clear Byaku in Practice). But luckily ...
motivation
I have this BV
I need to be motivated to play Touhou again somehow.
Visiting HME every day and watch the better players' progress is what motivates me. And most of the time it's from their replays and 'Tube.
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Visiting HME every day and watch the better players' progress is what motivates me. And most of the time it's from their replays and 'Tube.
I guess I could do that...But I don't play for score; there's no real point in it for me, since A- someone's already gotten a high score already, B- it's very hard to get high scores to begin with, C- high score charts are overrated to me. Another thing that makes it hard is that you have to maintain your concentration for about 30 minutes per touhou game (give or take), and it's hard to maintain that level of concentration near the end when the games get to be their hardest. I just feel bad about failing and that de-motivates me.
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Now that's how we fuckin' play. Must... Train.... Harder...!
ISO is a beast. Wow.
Pretty much, yeah. Whenever I start to feel I'm pretty good at danmaku, that's the vid I watch to make me think 'yeahhhhhhh maybe not'. :V Best I've done on that boss was 12 deaths or something crazy like that.
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Seriously, what is with CAVE and them putting impossible bosses at the end of their games?
you have to satisfy some brutal requirements to reach them
all bee medals, no deaths and 2 bombs at most in the first loop? By the time you get to accomplish that, your shmup skills would make Kefit cry.
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you have to satisfy some brutal requirements to reach them
all bee medals, no deaths and 2 bombs at most in the first loop? By the time you get to accomplish that, your shmup skills would make Kefit cry.
if it weren't for the fact that the boss practically fills the screen with bullets...It's almost as if they deliberately designed the boss to ensure the player would use up all their lives and bombs defeating it. =P I still think it's a bit unfair, especially to those perfectionists who try to do the daring 1LC.
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if it weren't for the fact that the boss practically fills the screen with bullets...It's almost as if they deliberately designed the boss to ensure the player would use up all their lives and bombs defeating it. =P I still think it's a bit unfair, especially to those perfectionists who try to do the daring 1LC.
The kind of person who would realistically actually go for that would probably find the boss a reasonable challenge rather than an impossible wall; those are the people the TLBs are designed for (and pretty much the only people that will actually reach them anyway). The TLBs often aren't that much harder than the rest of the game; for Dodonpachi, for example, it's pretty much just a straight line difficulty curve, with Hibachi being a little tougher than stage 2-6.
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Personally I think TLBs like that are for players who can push the game to its very limits; they take away any fairness and introduce one final no-bullshit challenge to stand between a player and their mastering of the game. Also, I think it's just plain exciting seeing someone fight down to the very wire and still win. :V
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if it weren't for the fact that the boss practically fills the screen with bullets...It's almost as if they deliberately designed the boss to ensure the player would use up all their lives and bombs defeating it. =P I still think it's a bit unfair, especially to those perfectionists who try to do the daring 1LC.
IMO Cave tries to satisfy everyone, including superplayers.
Newbies get beginner and every practice unlocked for the 360 ports, normal shmup players get a new first loop to 1cc and even the best players out there get a challenge in the form of a hidden TLB with unknown requirements.
Hibachi isn't Flandre :V
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I guess I could do that...But I don't play for score; there's no real point in it for me, since A- someone's already gotten a high score already, B- it's very hard to get high scores to begin with, C- high score charts are overrated to me. Another thing that makes it hard is that you have to maintain your concentration for about 30 minutes per touhou game (give or take), and it's hard to maintain that level of concentration near the end when the games get to be their hardest. I just feel bad about failing and that de-motivates me.
score in well-made shmups isn't a minor feature (like in, for example, Super Mario Bros); said well-made shmups are made with the scoring mechanic in mind. It helps measure your current abilities better than 1ccs imho.
A ) when most people play for score, most of the times they will try to reach and surpass their own current highscore. When they get experienced enough, then they may try to compare their abilities with other people's.
B ) it may be difficult, but there are many shmups with lenient scoring mechanics, where intermediate players can score decently without risking themselves too much (Touhou examples: some easy places to graze, or some easy spellcard captures that usually don't make you bomb). However, more rewarding tricks would also be equally more risky.
C ) not only does scoring high demand deeper knowledge about the game, following scoring strategies and using the game's system to your advantage is very rewarding and fun. Personally, when I feel I'm gaining a lot of points, I think that very few things in the game I'm playing (at my current gameplay level) could top that feeling.
about the "endurance" factor, that would be similar to me trying to play Phantasm Romance 2.5 Plus to see how far can I go without dying (just to train myself). I don't play with the intention of really 1lc-ing the game, but to try to push my best marks further and further. Persistence will help you improve, but willpower alone, without learning from previous failures, will most of the times lead to further frustration. (which, as I like to say, can result from the player knowing that there's something wrong with how he/she's playing the game, but not being able to see how this problem could be solved or how he/she could minimize the chances of failure)
and it's hard to maintain that level of concentration near the end when the games get to be their hardest.
suggestion: Play Varth (the non-japanese version, which is check-point based) for survival, and try to push yourself further and further into the game (I strongly recommend that you use Autofire). You'll actually get to like the anxiety and try to see the later stages again. (another suggestion would be Thunder Dragon 2, however this game's not as intimidating/intense as Varth)
I just feel bad about failing and that de-motivates me.
with more practice, you'll start to foresee the game you're playing, and instinctively learn how to keep yourself alive, without realizing it. (the so-called "memory muscles".. or brick wall (http://zenosip.blogspot.com/2009/05/brick-wall.html) of bad habits)
Or, perhaps you're following a riskier (http://www.youtube.com/watch?v=nhD75ofqUjA) gameplay (http://www.youtube.com/watch?v=vxXX5BaZs1E), without realizing that there are easier solutions that would give you the same rewards. In this case, it's totally okay to look for help and even copy their tactics. Copying doesn't make you a bad player, as long as you understand what you're doing.
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Bleh. DS 8-6 is giving me the fits. I get the feeling that I'm just trying to force my way through it instead of doing it the right way. Oh well, I'll figure it out..
Spoke too soon. :V
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81/108 right now. Everything captured from stages 1-6, 11, and SP.
Shou, Iku, and Koishi can all go burn in hell right now.
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I haven't had much time to play this week, but I'm currently working on 9-2, and have everything before it captured. I can tell that I'm going to love Stage 9 very much. ::)
81/108 right now. Everything captured from stages 1-6, 11, and SP.
Shou, Iku, and Koishi can all go burn in hell right now.
Shou's 7-1 and 7-7...holy shit. It's like everything I don't like about UFO packaged into two spellcards. :|
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Iku is Shou on acid... with FEVER.
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here (http://replays.gensokyou.org/download.php?id=7993)'s a strategy for 5-8 that I've.. pulled somehow.. (seeing people not try to play for score in youtube makes me feel less obsolete :p)
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If there's a gold camera by the scene, I consider it scored well. :V
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A lot of my progress in DS was erased a few days ago without explanation, and since then I've sort of lost my drive for playing it (not that I was all that far).
I played some RFJ, and I like it so far. I should read a guide so I can find out how to get those yellow gold bars to appear, since I've only managed to trigger it twice.
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Pretty much, yeah. Whenever I start to feel I'm pretty good at danmaku, that's the vid I watch to make me think 'yeahhhhhhh maybe not'. :V Best I've done on that boss was 12 deaths or something crazy like that.
JUST 12??
Anyway, I haven't been playing a lot of Cave lately, mainly because I'm playing a good amount of Gradius V. The game's awesome, but totally kicking my ass at the moment. I'm probably having a difficult time with it because I'm not used to playing horizontal, non-bullet hell shmups.
On a side note, I have no idea when I'll have that arcade stick. I decided to get it off Amazon rather than Play-Asia, since the product and shipping would cost me a little over $60 and Amazon had free shipping at a $50 dollar price tag. God, why must this genre be so expensive??
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A lot of my progress in DS was erased a few days ago without explanation, and since then I've sort of lost my drive for playing it (not that I was all that far).
I played some RFJ, and I like it so far. I should read a guide so I can find out how to get those yellow gold bars to appear, since I've only managed to trigger it twice.
Easy. Chain all of the regular medals into one huge one, and grab it. Then find a place where there are... I think 10? medals on the screen at once (don't collect or chain them) and then they'll explode. From then on, all of your medals will be the gold bars, which grow in value each time you consecutively pick them up without letting any pass.
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BEES
BEES
DAMN 9CC
DAMN BEES
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I thought it was 9 medals.
Which would mean just find a Miclus and destroy it while you're not on it. Destroying it while you're on it is good for getting the medal value up once you're in X-medal mode.
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Are you guys talking about Deathsmilies or Double Spoiler? ???
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I thought it was 9 medals.
Which would mean just find a Miclus and destroy it while you're not on it. Destroying it while you're on it is good for getting the medal value up once you're in X-medal mode.
Yeah, it's 9 medals.
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It was either 9 or 10, I couldn't remember.
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S1 - all BEES acquired
S2 - all BEES acquired
S3 - missed one of the BEES
S4 - the hell with this
Out of curiosity, do you still get the bonus for the next level/second loop if you die in the middle of your chain of BEES? Because if not, and you have to get through each stage portion without dying to pull off the second loop of BEES...rage.
And does it have to be 4 levels in a row? Can I skip S4 and get them in S5? And if I continue, does that sink it?
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Shou, Iku, and Koishi can all go burn in hell right now.
Koishi is a lot of nonsense, but she has Embryo's Dream, which is the best spellcard of DS. I cannot complain :V
Tenshi should've been the one to go burn. She's a big disappointment.
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Satori's nukes in 9-3 are...interesting. They sure do crank the score up, though.
And does it have to be 4 levels in a row? Can I skip S4 and get them in S5? And if I continue, does that sink it?
I don't think the stages have to be consecutive, but I'm pretty sure you can't continue. Assuming you're talking about DDP.
EDIT: Why do I always end up getting the first post at the top of each new page? :ohdear:
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Koishi is a lot of nonsense, but she has Embryo's Dream, which is the best spellcard of DS. I cannot complain :V
Just cleared 9-3, 9-6, and 9-7. My head hurts now.
How the hell are you supposed to do 9-2, by the way?
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You should've checked his channel more regularly (http://www.youtube.com/watch?v=6ytAPLo01i4) :V
I slapped myself several times in the face after watching it (wait, face ?).
9-7 and 9-8 ... let's not talk about them >_>
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I didn't get 9-2 until I realized how quickly your camera charges when you're flying around unfocused while Koishi has her blue hearts out.
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9-7 is no skill, all luck. I don't care what you say. :V
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I totally loathe 9-3 at the moment.
(http://www.dwrkoa.net/emot-suicide.gif)
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I totally loathe 9-3 at the moment.
(http://emot-suicide.gif)
I'm working on that one at the moment too. :V When she's planting the explosions she leaves a gap. You just have to watch for it while diverting the aimed explosions away, and then work your way towards it, through the green shit. It's still stupidly easy to misjudge where the explosions are though; it always gets me.
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9-7 is no skill, all luck. I don't care what you say. :V
Exactly :V
I totally loathe 9-3 at the moment.
(http://www.dwrkoa.net/emot-suicide.gif)
All I know about that card is the safespot right at the center on the first wave
. Dropped it after 4 tries. I don't get how many people consider this the most "fun" SC of DS.
Because there are more awesome stuff like circling around Yamame in 3-4 and Emb(ry BV
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The trick to surviving 9-3 is to not take pictures when the nukes explode, but when she first deploys them. If you clear them before they disappear, that area will stay clear as well.
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9-7 is fap material
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9-7 is fap material
Listen to this man
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Wait what
9-7 ?
16 tries ?
I'm super player BV
Apparently retreating all the way to the bottom right after each photo kind of trivializes the thing altogether.
The spell is much more fun than Kaguya's version IMO. Now if only it doesn't occasionally throw a bunch of crap in my face ... I'm talking about timeouts
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9-3 makes me wanna (http://www.dwrkoa.net/emot-suicide.gif)
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I always kinda cheated with 9-3. You can shoot the green bombs as they're blowing up if you catch them in slow-mo, which helps if you're stuck in a corner.
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All I know about that card is the safespot right at the center on the first wave
. Dropped it after 4 tries. I don't get how many people consider this the most "fun" SC of DS.
Actually, there's always a safespot in the centre.
And the card is fun because you can get over 2.5 million score on this card alone if you play it right~
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DDP 5cc, should have been 3. Got to S5 without continuing. Also got a MAGICAL EXTRA LIFE in S3, where the hell did that come from?
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DDP 5cc, should have been 3. Got to S5 without continuing. Also got a MAGICAL EXTRA LIFE in S3, where the hell did that come from?
If you destroy those four yellow things on the sides of the big ass ship, you get an extra life when you destroy that last big destroyable scenery.
As far as I know, it's the only "freebie" extra life you get in the game.
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If you destroy those four yellow things on the sides of the big ass ship, you get an extra life when you destroy that last big destroyable scenery.
As far as I know, it's the only "freebie" extra life you get in the game.
Other things to note about this 1up; IIRC, you can't activate it if you use a bomb to destroy any of the containers. Also, it's six containers (woo being pedantic). There's technically a second freebie life in the game... but it's actually just the same life on the second loop, so it's not really going to help for a regular 1cc. :V
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I've bombed there before and still got the life :V
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You can't bomb the container with the 1up, everything else is fair game.
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Ugh. DS 9-6. I hate long spellcards. Someone tell ZUN that random lasers aren't part of the lifecycle of a fern.
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Distance yourself for the last two pictures, and it's a lot easier to dodge.
EDIT: By the way, check this out. (http://shmups.system11.org/viewtopic.php?f=1&t=30659) I haven't downloaded it yet, but it looks very promising.
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Lucked my way through the last two shots of 9-6. Now 9-7...haha...
EDIT: By the way, check this out. (http://shmups.system11.org/viewtopic.php?f=1&t=30659) I haven't downloaded it yet, but it looks very promising.
Interesting.. I personally never had a problem with input lag in MAME, but I'll give it a go anyway. I wonder if save states are supported..
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EDIT: By the way, check this out. (http://shmups.system11.org/viewtopic.php?f=1&t=30659) I haven't downloaded it yet, but it looks very promising.
:o :o :o :o :o :o :o :o :o
:o :o :o :o :o :o :o :o :o
:o :o :o :o :o :o :o :o :o
This could potentially be fucking amazing. brb downloading
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Fuck. Finally captured all of Stage 9. Onto 10 later.
I dunno. Maybe it's just me but I seem to be the only one who doesn't really have any problems when it comes to input lag in MAME or Touhou or whatever. ???
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Fuck. Finally captured all of Stage 9. Onto 10 later.
I dunno. Maybe it's just me but I seem to be the only one who doesn't really have any problems when it comes to input lag in MAME or Touhou or whatever. ???
Have you ever tried using some kind of lag-reducing program like the v-sync patches or Radlinker? A lot of times if you've played a game for a long time, you won't even notice input lag until its gone simply because that's how you're used to playing it. I didn't even know what input lag was supposed to feel like until I tried PCB with the v-sync patch. It felt like a whole new game.
If that's not the case, then can I buy your computer off of you? :V
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score
fun
Umm ... :V
On-topic: Finally unlocked Ha-tate. Illusionary Dominance is awesome BV
Still have around 40 spell cards to beat, though =/
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Playing for score is far more fun and engaging than playing for survival could ever be. Fact. Well at least if it's a good scoring system.
Go play some Giga Wing and be enlightened. 8)
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Not even attempting to play shmups for score is like playing baseball, and jumping out of the way after the pitcher throws the ball. You don't swing, so you never hit the ball, but you consider it a personal victory that you were never hit by the ball :V
I totally play DoDonPachi like that. =P
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God damn Iku. As if Shou's lasers weren't enough for one game. >:(
Have you ever tried using some kind of lag-reducing program like the v-sync patches or Radlinker? A lot of times if you've played a game for a long time, you won't even notice input lag until its gone simply because that's how you're used to playing it. I didn't even know what input lag was supposed to feel like until I tried PCB with the v-sync patch. It felt like a whole new game.
If that's not the case, then can I buy your computer off of you? :V
No, I have never used any kind of lag-reducing program. You might be right in that I just need to experience a lag-less game and compare it to how I have been playing before, but I would also assume that if I were experiencing input lag, it would frustrate me much like it does everyone else. One thing that I might be doing differently is using the PS/2 port on my computer to connect my keyboard--I'm not sure how many people do it this way these days. I've read around a bit (and I'm far from knowledgeable in the area), but seems that the PS/2 connection has a dedicated path to the CPU while the USB connection has a bit of overhead, which could introduce some latency. There might be something to that, but all it would take is for one person to disprove the idea, and I'm also not sure how significant this difference is when translated to shmups.
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Told you Iku was horrible.
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Brilliant Dragon Bullet, Gray Thaumaturgy, Tele-Mesmerism, Magic Milky Way.
What the hell ZUN ?
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Told you Iku was horrible.
Underwhelming, certainly. But the godawful sprite is the worst part. What the hell, ZUN.
Brilliant Dragon Bullet, Gray Thaumaturgy, Tele-Mesmerism, Magic Milky Way.
Aesthetically, maybe, but as far as mechanics are concerned, only the 10-6/Tele-Mesmerism comparison really works. It's hard to find two cards more unlike each other than 10-4 and Secretly Inherited Art of Danmaku Gray Thaumaturgy.
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By the way, check this out. (http://shmups.system11.org/viewtopic.php?f=1&t=30659) I haven't downloaded it yet, but it looks very promising.
Yeah this is awesome. Removes 1 frame of input lag from pretty much every STG.
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10-4 looked like the first two seconds of Secret(ry's, yeah. The rest is there for the lulz, but seriously I expected something better.
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Told you Iku was horrible.
And I was really looking forward to her danmaku too. :(
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Okay, what am I supposed to do with that lagless fix ? The archive only contained an executable. And there's this EEPROM error ...
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note about mame 137 : some games (cave, new psikyo) now need an EEPROM file, so you need to extract that EEPROM and put it in the nvram folder of you mame directory, this is not a bug.
And on a random note, I fucking hate Gigafacer from Dimahoo. (http://www.youtube.com/watch?v=QK4QnUpm71Q)
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so you need to extract that EEPROM and put it in the nvram folder of you mame directory
Uhh ... yeah, the problem is right here. How do I extract the EEPROM ? And extract from where ?
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All the ROMs are zip files, right? ... So just open it, take the eeprom file out of the zip and put it in the nvram folder.
(in which case, you gotta make one in the same directory as the MAME exe and put it in there)
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All the ROMs are zip files, right? ... So just open it, take the eeprom file out of the zip and put it in the nvram folder.
(in which case, you gotta make one in the same directory as the MAME exe and put it in there)
What if there's no eeprom inside the ROM to begin with? >_> All the ROMs I've found/looked at don't have one.
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... Yeah <_<
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Get the updated roms or something. All of mine have EEPROM files in it, oddly enough.
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Okay, I found the needed files. This is pretty neat. It doesn't fix all the lag, since it's just one frame, but it's still quite nice. Maybe further versions will be able to remove even more.
Edit: savestates aren't working though. That could be a problem. :/
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Actually, there's always a safespot in the centre.
And the card is fun because you can get over 2.5 million score on this card alone if you play it right~
here (http://replays.gensokyou.org/download.php?id=8039)'s my best scoring attempt for a single photo.. my feeling is that there are a lot of scenes in this game that are really painful to play for score :( (3-4 included, if you go for the Nice Shot aura and the Risk Bonus climbing that damned rope and getting the Nice Shot aura to activate at the exact time I'm grazing both streams is depressing
)
and here (http://replays.gensokyou.org/download.php?id=8040)'s my current best score for 9-2, one of the few scenes that I enjoyed playing for score.. (currently grinding 9-3, stopped following scene order by level 6, there's 6-6 left and getting near Suika is proving to be an irritating challenge, considering how difficult it seems to discern the medium-sized cloud projectiles and their path
)
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9-8 captured, with a stroke of luck.
How lucky, you ask?
(http://i285.photobucket.com/albums/ll65/momijitsukuyomi/lolyesss.jpg)
I somehow made it through that spot entirely like that.
Also, I'm going to be out of town all day tomorrow, which means I won't be around for voting for next week and stuff. Therefore, I'm leaving it up to you guys!
General week, vote for anything we haven't played yet. Whatever gets mentioned the most is what we play, so choose wisely, especially because-- here is the surprise-- whoever wins this upcoming week's competition also wins IP (or Speshul Membah if you are already IP/IM/ID/whatever other colorstatus).
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since I have nothing special (that I thought people would like to play :p) to suggest (besides Varth and Raiden Fighters Jet or even Thunder Dragon 2 ;p ), either Phantasm Romance 2.5 Plus (which requires Danmakufu) on both Normal and Another Mode, or Change Air Blade or Giga Wing (Azinth suggested both, while I suggested ESP Ra.De and Garegga. It would be fair to have them in..) will have to do :D
So, my vote goes to Phantasm Romance 2.5 Plus (http://155384.com/viewthread.php?tid=16056), even though it's probably not going to win (and I'm fine with playing Giga Wing, or the other games I've mentioned.. of which Varth and RFJ have uncommon gameplay features -- rechargeable bombs/invulnerability when picking items and chainable bonuses, respectively)
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Do I even have to say it? :V
Dodonpachi.
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Do I even have to say it? :V
Dodonpachi.
lol inferior cave gaemz
I vote for Giga Wing. Duh.
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Air. Fucking. Gallet.
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Extra note: If there are no games that get more votes than the others, I might just end up picking one that may or may not be one of you guys' votes. *devious grin*
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Extra note: If there are no games that get more votes than the others, I might just end up picking one that may or may not be one of you guys' votes. *devious grin*
I wonder what it could be. :V
I want to vote for Giga Wing but I probably won't have time to play again this week. In fact, I probably won't until May. :|
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I vote for Dodonpachi Daioujou, simply because I know Sapz has yet to 1cc it.
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12-1 makes me want to quit Touhou permanently.
On-topic : One vote for DOJ. Though I've yet to break free from Practice, it's too convenient
:V
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One vote for Gigawing.
Seriously anyone who just started DDP will lose horribly.
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I vote for Dodonpachi Daioujou, simply because I know Sapz has yet to 1cc it.
On-topic : One vote for DOJ. Though I've yet to break free from Practice, it's too convenient
:V
Buy me a J-PS2 with the game or a non-shitty computer that could theoretically emulate it and it's a deal. ::)
Edit: Oh, and just to ask here, since no-one responded to me in the thread at SF: Has anyone found a way to remove that 'Anonymous Timers' error when you try to make savestates in certain games on a later version of MAME
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I vote for Dodonpachi Daioujou, simply because I know Sapz has yet to 1cc it.
As fun as that sounds, you're not allowed to vote for DOJ since not everyone has access to it. I highly recommend you change your votes to DDP.
:V
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Battle Garegga, Esp. Rade, Giga Wing
Boy oh boy, sure is boss milk in here.
one vote for Air gallet
Edit: Oh, and just to ask here, since no-one responded to me in the thread at SF: Has anyone found a way to remove that 'Anonymous Timers' error when you try to make savestates in certain games on a later version of MAME
use wolfmame .99?
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Boy oh boy, sure is boss milk in here.
Garegga's is optional(and not really that bad anyway), and GW bosses only last like 90 seconds even with boss milking. Please do not compare Ra.De's ungodly abomination of a milking mechanic to them. :ohdear:
use wolfmame .99?
I was talking about using the lagless mame, which is based off MAME v0.137. Using wolfmame .99 would be kinda couterproductive. :V
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Oh, didn't realize you meant the nimitzmame. nope then I don't think there's a way to use save-states for those games unless someone made a lagless version of wolfmame .99 or some other older version.
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I highly recommend changing your votes to Raiden Fighters Jet.
I'm going to vote for RFJ.
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I was talking about using the lagless mame, which is based off MAME v0.137. Using wolfmame .99 would be kinda couterproductive. :V
0.137 (and a few versions before that too) sorta borked the cave drivers .... again.
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Giga Wing.
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No DOJ.
I think I'll throw in my own vote for RFJ as well.
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Oh my god. 10-8 is a nightmare. :o
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10-8's really not so hard once you get into a groove. It's pretty much static if you move the exact same way each time.
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Alright, since DOJ isn't allowed, I'll switch over to DDP, mainly because I can beat Sapz in terms of score. :D
-
Currently:
Phantasm Romance 2.5 Plus
DoDonPachi x2
Giga Wing x3
Air Gallet x2
RFJ x2
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Voting for Air Gallet.
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Oh wow. Just played Air Gallet for the first time.
I change my vote to that. :V
Currently:
Phantasm Romance 2.5 Plus
DoDonPachi x2
Giga Wing x3
Air Gallet x4
Raiden Fighters Jet
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I tried playing Air Gallet once but my finger nearly fell off. I need to find a new-ish MAME build that has both save state support and autofire support.
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Fuck yeah AIR GALLET
(http://www.dwrkoa.net/emot-v.gif)
@Aisha: MAME32FX or that lagless one.
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And I'll change my vote to Giga Wing.
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DDP 3cc. Getting that extra life is both pretty easy and utterly critical. I might be able to get this down to a 2cc, but I don't know if I'll ever 1cc it.
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Perfect S4 boss of DDP :V It's either the working fix, my improved skills, StB/DS taking effect or the boss is simply easy :ohdear:
The rest is a 9ccNB >_>
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mame32ip99 is the lagless one? esprade plays rather crap on that one
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It's a tie between Air Gallet and Giga Wing.
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Air Gallet.
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mame32ip99 is the lagless one? esprade plays rather crap on that one
http://shmups.system11.org/viewtopic.php?f=1&t=30659
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http://shmups.system11.org/viewtopic.php?f=1&t=30659
wait so I was playing on the laggy one?
oh god
OH GOD
-
All mame builds had a frame or two of delay. This one's specifically designed so that said delay is near-eliminated.
But the bad thing is that this build is based off MAME 0.137, which means the cave drivers are borked again, which means you can't use savestates. (http://www.dwrkoa.net/emot-j.gif)
-
Who needs them? :V
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ME.
Guess what I'm almost a super player
(http://img191.imageshack.us/img191/5183/95134536.jpg)
Why doesn't this thing save my best shots for Illusionary Dominance ? :/
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Air Gallet it is, then! Sorry I'm late.
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goddamn eeprom files
can't find anything
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There is a place for them (so far I've seen archives containing eeprom-guwange and eeprom-ddonpach) so ...
GOOGLE MORE
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Goddamnit I hate doing the first two stages of DDP over and over and over stop killing me with random crap that I easily dodge how did that hit me goddamnit
EDIT:
ohgod Air Gallet why is my hitbox so friggin' huge aaaarrjhjajhkljshdk;fjhak
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Air Gallet it is, then! Sorry I'm late.
but but but Giga Waaaaaaang... ;_;
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is autofire cheating?
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nope, because for one of the weapons, autofire sorta makes it worse.
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ohgod Air Gallet why is my hitbox so friggin' huge aaaarrjhjajhkljshdk;fjhak
A few pixels larger than a typical danmaku shmup is huge? This is news to me.
There are less small gaps to fit through, so it's really not necessary for it to be tiny.
-
The hitbox isn't actually that big. It's just that Air Gallet is pretty much Sniper Tanks - the game, meaning you have to be very careful for every single bullet in the game.
You only have to tap like once per second in Air Gallet for max fire rate so you shouldn't really need autofire either. And for the S powerup holding fire button and tapping the button do different things.
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It seems that the homing shot is pretty much the best weapon to go with. Is this correct or am I missing something? And is the S weapon even good for anything? It seems pretty worthless. The homing weapon out-ranges it, and its damage output is like 1/4 that of everything else. :/
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I'm having some "eeprom" problems when trying to run the lagless mame with Air Gallet.. and speaking of Gallet.. learning it seems to be more painful for me than most games I've tried to, so far. Perhaps because I'm already biased against Strikers 1945 II's gold bars (which work similarly to the point items, except that the latter are way more lenient regarding timing, but it seems that the screen scrolls faster in Gallet). I just don't like the idea of me picking up enough "bad point items" and missing the 100k bonus (and I've not even cleared the first stage..)
While I said that learning the stages would be painful, I'll put as much effort as usual on this week.
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I'm having some "eeprom" problems when trying to run the lagless mame with Air Gallet.. and speaking of Gallet.. learning it seems to be more painful for me than most games I've tried to, so far. Perhaps because I'm already biased against Strikers 1945 II's gold bars (which work similarly to the point items, except that the latter are way more lenient regarding timing, but it seems that the screen scrolls faster in Gallet). I just don't like the idea of me picking up enough "bad point items" and missing the 100k bonus (and I've not even cleared the first stage..)
While I said that learning the stages would be painful, I'll put as much effort as usual on this week.
I'm approaching the medals in this game the same way I approach the ones in 1945: I'm ignoring them completely after stage 1, at least until the stages are more familiar. They're just there to distract you and make you clip bullets trying to collect them. You're better off learning how to survive consistently on the stages, since you get plenty of points just collecting the powerups and bomb items when you've maxed them out(2k and 10k each, respectively).
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Can someone explain/link to a explanation of this game's scoring for once I bother to actually try it?
And how many extends do we get?
-
http://shmups.system11.org/viewtopic.php?f=5&t=10655
http://shmups.system11.org/viewtopic.php?f=5&t=6078
to summarize:
- medals are spawned at their maximum value (2000 points) when they're revealed, then change from golden to gray (gradually down to 10 points), and then cycle back to their original maximum value
- try to collect all medals on a stage (and try to keep the 10 points medals at 5% or under) for the Perfect bonus (100k points)
- other than that, try following Azinth's advice, which means, forget about medal placements after stage 1 until you're comfortable enough to try to get all of them, or most of them at maximum value :p (plus, since the medals are spawned at maximum value, you can play aggressively against enemies/buildings which contain them and collect medals immediately)
edit: dunno about the extends, haven't gotten one so far :p
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MY SOCKS
ARE BLOWN
-
The only extend appears from the top of the screen when you reach 1'500'000 points.
If you don't uncover a medal it doesn't show as "Missed:" but it will still prevent you from getting the +100k bonus.
And the bonus for ALL clear is xbox hueg (even without any extra lives left) so basically with pretty much ignoring scoring and clearing st6 you should easily beat a well scored run that doesn't clear.
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ESPGaludaII arrived today. Played through it once so far, game over'd halfway through stage 3, seriously considered having a brain haemorrhage during the Stage 4 boss' final phase. :V
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Got to the middle of S4 in DDP with 8,000,000 pts before using a credit.
Whee~
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ESPGaludaII arrived today. Played through it once so far, game over'd halfway through stage 3, seriously considered having a brain haemorrhage during the Stage 4 boss' final phase. :V
ESPGaluda II is hell. Have you tried Black Label yet? It's more fun. :V
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How do I stop dying to God Mode Stage 1 Boss? First attack of the second part of its lifebar. I can NDNB everything else in the stage.
Also, I really wish I would stop derping Stage 2.
-
Finally got MAME to run.
GIGA WING FTW
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How do I stop dying
start bombing :V
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How do I stop dying
bullet patterns have gaps move into them
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How do I stop dying to God Mode Stage 1 Boss? First attack of the second part of its lifebar.
Go in the corner, the gaps will be bigger the moment it reaches you. If you're using reco, it's better to be in the corner and let your options finish the boss off.
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ESPGaluda II is hell. Have you tried Black Label yet? It's more fun. :V
It's also more WHAT THE HELL IS GOING ON
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Black Label in a nutshell:
1. Stock up on gems and gold
2. Turn on Zetsushikai mode
3. fly the fuck into those bullets a bunch of times before your invincibility wears off
4. Turn off Zetsushikai
5. Cancel those bullets
6. Huge payoff
7. Repeat
8. Don't die
:V
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Derped 4 times without bombing on Stage 2 God Mode. Yeah, I actually got the first extend due to getting over 200,000,000 on Stage 1 in that run.
Tried out God mode Larsa some more in Training. My best is now 2 deaths 8 bombs. Almost did her bullshit second phase attack without dying or bombing but then panic bombed near the end. Also really need to learn how to do the misdirection stuff on her third phase's first attack.
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Apparently nimitz has finished making a lagless version of mameplus99. (http://shmups.system11.org/viewtopic.php?f=1&t=30659&p=564867#p564867)
Fucking WIN
-
Black Label in a nutshell:
1. Stock up on gems and gold
2. Turn on Zetsushikai mode
3. fly the fuck into those bullets a bunch of times before your invincibility wears off
4. Turn off Zetsushikai
5. Cancel those bullets
6. Huge payoff
7. Repeat
8. Don't die
:V
Huh, okay, I'll try that next time. First time I pretty much ended up going Normal -> Kakusei -> Zetsushikai -> Repeat :V
Apparently nimitz has finished making a lagless version of mameplus99. (http://shmups.system11.org/viewtopic.php?f=1&t=30659&p=564867#p564867)
Fucking WIN
Just tried DDP on this.
HOLY SHIT AWESOME
2-4 and beyond here I come~
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2D6B God Mode Larsa in training, with both deaths being derps.
Captured her second phase once as well, but I'm nowhere near consistent on it.
I might actually be able to see Spiritual Larsa in Training mode without having to set infinite bombs if I keep practicing the fight for consistency.
Of course, there's no chance I'll ever see her in an actual run.
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Apparently nimitz has finished making a lagless version of mameplus99. (http://shmups.system11.org/viewtopic.php?f=1&t=30659&p=564867#p564867)
Fucking WIN
:o
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Tried an actual run of DDP. Despite fairly severe sleep deprivation, made it to stage 2-2, did a full chain of Stage 2, and beat my high score (hit 55.6 mil) on my first attempt.
...I cannot wait to see what this will be like when I'm actually awake. @_@
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Soooo, I was trying the lagless thingo and my performance in RayForce sky-rocketed. In fact, I got the first extend without dying first, then died a moment later.
However, I was wondering where is everyone getting these damn eeprom things. Been looking for them, no signs. Did any of you created the eeprom thing by using the .nv files at the nvram folder? My search capabilities died down a bit as I can't seem to find them. What do I have to rename/kill/border-teleport/extract/code/compile to get this thing working again?
Is there any kind soul who can shed some light on this matter?
edit: Of course, thanks in advance.
-
Soooo, I was trying the lagless thingo and my performance in RayForce sky-rocketed. In fact, I got the first extend without dying first, then died a moment later.
However, I was wondering where is everyone getting these damn eeprom things. Been looking for them, no signs. Did any of you created the eeprom thing by using the .nv files at the nvram folder? My search capabilities died down a bit as I can't seem to find them. What do I have to rename/kill/border-teleport/extract/code/compile to get this thing working again?
Is there any kind soul who can shed some light on this matter?
edit: Of course, thanks in advance.
solution: use the new lagless mame instead, I'm using it to play Gallet now :D (and it also works with Wolfmame 0.106)
edit: as for Gallet, I'm feeling more comfortable, now that I'm focusing more on not getting much 10pt medals.. and learned that spreadshot is good for stages, but makes boss fights longer, and that the green ReimuC (from SA) shots hate me. And they don't even block projectiles (like I expected them to do in Varth) xD
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edit: as for Gallet, I'm feeling more comfortable, now that I'm focusing more on not getting much 10pt medals.. and learned that spreadshot is good for stages, but makes boss fights longer, and that the green ReimuC (from SA) shots hate me. And they don't even block projectiles (like I expected them to do in Varth) xD
Homing missiles are godtier as far as survival is concerned. They cover just about everything you'll need.
The green weapon is garbage, 'nuff said. If you die with it equipped and get sent back to base power, then you might as well have just gotten a gameover, cause you aint gonna be killing anything with that shit.
Also, it might be good to mention that your shot does craptons more damage if you're point-blanking things, since it makes your weapon fire at a faster rate. It's the same in most Psikyo games too.
-
solution: use the new lagless mame instead, I'm using it to play Gallet now :D (and it also works with Wolfmame 0.106)
edit: as for Gallet, I'm feeling more comfortable, now that I'm focusing more on not getting much 10pt medals.. and learned that spreadshot is good for stages, but makes boss fights longer, and that the green ReimuC (from SA) shots hate me. And they don't even block projectiles (like I expected them to do in Varth) xD
This did it. Thank you. And, mmm, I can see a little difference in DoDonPachi. *keeps testing*
edit: I don't know what happened, the version I got before failed quite bad, this one seems to be working fine. Odd :V
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And I thought I could make more use of this eeprom sauce :<
Does the new lagless MAME support save states for Cave games ?
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And I thought I could make more use of this eeprom sauce :<
Does the new lagless MAME support save states for Cave games ?
Yes.
Guwange, ESP, and Dangun Feveron are all just dead sexy on this new MAME. <3
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Wolfmame99 DDP - 3 frames to move
lagless version DDP - 1 frame
:o
On a side note, it looks like throws are 1 frame in Street Fighter like they are supposed to, even if it displays all funny.
-
tried lagless DDP
1cc'd on first attempt with 1 life and 5 bombs left
score: 25,6m
god I suck
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god I need to learn to chain stage 2 and stubbornly refuse to use bombs for the first three stages even if I think I'm going to die
= Instant 50 mil+ final score. Finishing 1/5 is about the same as what I usually get so clearly you're capable of doing it. :V
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= Instant 50 mil+ final score. Finishing 1/5 is about the same as what I usually get so clearly you're capable of doing it. :V
I usually die on st3
funnily enough I 2 bombed st4 stage portion and no missed st5 stage portion and pulled some ridiculous dodges on st6 for 30 seconds straight, but I lost the 2x multiplier almost immediately because I've overlooked a bullet when there were only 4.
Got 2/6 to the st6 boss and decided to just spam bombs because I didn't feel like failing :V
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I usually die on st3
Practice this stage with savestates it will help so much. I assume the part you usually have trouble with is the green bulletspam ships? If you're after survival for that part (what I do because I'm still not confident enough to do the whole bullet cancel thing :V), you pretty much ignore the big ships and just kill them off when it's convenient; what you want to be doing is flying around taking out the green ships when they spawn so you deal with way less bullets. For the final part where there's just a load of green ships and no big ships, just pick a half of the screen (I usually go with the right half) and just kill the ships on that half; you're not usually going to be able to safely take out all the ships on screen, but you can easily take out half the screen and have a very small amount of stuff to dodge.
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Will someone please explain the scoring mechanism for DDP? What is this 2x multiplier of which thou speakest? Etc. etc.
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Basically, you score by keeping your hit chain going.
If you collect a bomb when you're at max bomb capacity, you'll get a 2x multiplier, and then 3x, and so on for every bomb you collect after that.
Scoring well in DoDonPachi demands near-perfection, and one death will fuck you over. I really do not like its scoring system at all.
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Will someone please explain the scoring mechanism for DDP? What is this 2x multiplier of which thou speakest? Etc. etc.
The 2x multiplier is the bomb max multiplier - i.e., if you're at max bombs, and then get a bomb, then the max bomb multiplier activates and gives you a constant point stream multiplied by 1. the multiplier and 2. your highest hit chain number. For each bomb you collect while the bonus is active, the multiplier number goes up by 1 - so if you've reached stage 5 without dying/bombing, for instance, assuming you've hit a decent chain somewhere you'll be getting millions of points in matters of seconds without even doing anything.
That's around half the scoring (or more if you're not good at chaining) - the other half is, er, the chaining. :V Pretty self-explanatory - bigger chains = more points, try to learn full stage chain routes for more points. The two easiest big chains to get in the game is the Stage 2 full chain which is still kind of tricky but becomes way easier after you practice it, which will net you 460-470 hits (13 million points give or take), and the crazy streaming section in Stage 5 which'll get you about 400 or so. IIRC you can do full chains of Stages 2, 4, 5 and 6, but 4-6 are really, really difficult to do that for. On the other hand a full chain of stage 5 or 6 will get you about 40 million, so it's worth it if you're good enough (I am not).
Also, ninja'd by Matsuri :< But yeah, it is really strict. On the other hand, though, the smallest of improvements will pretty much increase your score exponentially due to the nature of the system, so it's not all bad. :V
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Guwange 15.9 million run.
IT SHOULD'VE BEEN A FUCKING 1CC WHAT THE FUCK STAGE 6
AAAGGHGHGAGHAGGHHHH
-
I can't get this lagless mame thing to work. Is there something I'm missing, here?
-
What is the bug in 12-6 of Double Spoiler? I just captured it and didn't really run into any trouble.
-
Sometimes you'll die for no reason, even when no bullets are around. I heard simply restarting will fix it.
-
I heard simply restarting will fix it.
Sort of. It just sends the instakilling spot somewhere else for a few attempts, and "somewhere else" might be anywhere - including a worse position, i.e. exactly above the spawn point.
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I guess I got lucky. Right now, it feels like I'm dying for no reason in 12-7. The bullet hitboxes in this game feel really weird.
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I guess I got lucky. Right now, it feels like I'm dying for no reason in 12-7. The bullet hitboxes in this game feel really weird.
THIS. So this. Sometimes it's like you are dying for no reason or that, suddenly, something was meant to spawn at your point (which should have flag or something to prevent such things).
Maybe ZUN will actually release a patch to solve these thingies, including the CTD problem that now and then strikes the game, although it's nowhere nearly as bad as the one in StB.
I know, don't quote it: ZUN+patch don't mix well together. :V
Unlocked Hatate and trying to get used to her cellphone camera with Interwebz.
-
Air Gallet blows.
-
I like DS a lot more than StB. I'm at 92/108 now, but I don't really see myself getting much farther. All of the ones I have left are kind of brutal.
Air Gallet blows.
your socks off. :V
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I'm at 88/108, basically everything up until 12-7. Slowly plugging away. I think DS is more interesting than StB as well, but sometimes it seems like there's some space between your hitbox and a bullet, and you still die. :V Seems a lot more common with lasers. I'm not really a big fan of hit detection from MoF on, but it seems a lot worse in DS.
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Bwahahahaha
Air Gallet ship "speed"
edit: and unless I'm missing something, missiles >>>>>>>>>> everything else. fun game, though, considering how much of it hangs on what is either questionable design or horrible balance. scoring is simple enough for a shmup scrub like myself so that's another plus.
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Have you played any Psikyo games, ebarrett? Games like Gunbird 2 and Strikers 1945 III have pretty much the exact same scoring system, and I consider them more fun. :p
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I can't say I have played anything that wasn't explicitly recommended in these threads in the last month and a half, to be honest.
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Definitely give Gunbird 2 a try. It's one of my very favorite shmups. Its scoring system is pretty much the same as Air Gallet's with a few things thrown in. There are coins that spin around, and if you collect them right as they flash, you get the full score for them, and even more if you can chain collecting them at top value. Think of it as kind of a rhythm game hidden in a shmup. :p
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Gunbird 2 is probably my favorite Psikyo game. Not too terribly fond of the Strikers 1945 series and Dragon Blaze doesn't really do it for me. Need to try figuring Great Mahou Daisakusen one day.
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I can't say I have played anything that wasn't explicitly recommended in these threads in the last month and a half, to be honest.
Why weren't you here two and a half months ago when I was jizzing over Gunbird 2 every other post. :V
Thinking about it though, GB2 might not be the best Psikyo to start out with since it's really memorization-heavy(I'd never call it a memorizer though). The second or third Strikers games might be a better choice. Dragon Blaze is awesome too, though it's hard as balls.
But yes, all four of the above games are godtier and you should go play them.
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Sort of. It just sends the instakilling spot somewhere else for a few attempts, and "somewhere else" might be anywhere - including a worse position, i.e. exactly above the spawn point.
I don't think there's an instakill spot. At some point Nue will decide to just Mudo you as soon as the battle starts, be it anywhere on the field.
Ironically though, I only got this bug while recording. Replays de-sync and trying to outsmart it with live runs doesn't work either (http://www.youtube.com/watch?v=YUCf1HoN26Q) :ohdear:
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Definitely give Gunbird 2 a try. It's one of my very favorite shmups. Its scoring system is pretty much the same as Air Gallet's with a few things thrown in. There are coins that spin around, and if you collect them right as they flash, you get the full score for them, and even more if you can chain collecting them at top value. Think of it as kind of a rhythm game hidden in a shmup. :p
with hooters
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Gunbird 2 is probably my favorite Psikyo game. Not too terribly fond of the Strikers 1945 series and Dragon Blaze doesn't really do it for me. Need to try figuring Great Mahou Daisakusen one day.
Pretty sure Great Mahou Daisakusen is a Raizing game, Aisha. :/
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have tried Gunbird 2
does not suck as much as Air Gallet
further thoughts forthcoming
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Pretty sure Great Mahou Daisakusen is a Raizing game, Aisha. :/
Oops, you're right.
0/1230 on 12-7. >:(
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Just played a credit of BWR+. Got to the Stage 4 midboss on Hell before game overing. I was a few hundred thousand away from the 15,000,000 extend.
I really need to learn how to do the stages and bosses though. I pretty much get my ass kicked. Using the Peace because homing is too good to not use.
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Somehow made it to Stage 6 in ESPGaludaII, furthest I'd made it before that attempt was the Stage 4 boss. The Incredible Laughing Tank and Seseri are pretty much festivals of rape, it seems. :V
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Oops, you're right.
That better be sarcasm. The scoring system is unbearably tedious. It's like scavenger hunt: the shmup.
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ESPGaluda II is rape in general. But then again, I'm always trying to properly use Zetsushikai all the time, and failing. I'm sure if I stop trying so hard, I'd do much better.
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OK, Gunbird 2 gets INCREDIBLY stupid incredibly quickly. The entire second loop is: bullets too fast to dodge, bomb, bomb, die, repeat, continue, etc.
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OK, Gunbird 2 gets INCREDIBLY stupid incredibly quickly. The entire second loop is: bullets too fast to dodge, bomb, bomb, die, repeat, continue, etc.
Huh, interesting. Sounds a liiiiiiittle bit like every other second loop ever. :V
Also, tried ESPGaluda II in overheat mode. Game over at the start of Stage 3. Jeeeesus.
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Please don't start judging Psikyo games by their second loop. Their very purpose is to be in a completely different world of difficulty from the first. A 2-ALL of Gunbird 2 is universally considered harder than a 2-ALL of Dodonpachi, even without a TLB. No western player has come close to doing it. Of course the whole 4 lives thing doesn't help either. :P
Hey Sapz, have you tried any Psikyo games yet?
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The first loop is pretty vicious too, especially after the first three levels. But eh. Beats playing Air Gallet.
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Gunbird 2's the only one I've tried more than twice or so. Seems pretty fun, but I haven't looked into the scoring at all. Haven't made it past Stage 4 or so either, I get the feeling that it requires a lot of knowledge about what patterns the bosses will actually fire at you so you can anticipate the crazy fast bullets (pretty much all of my deaths are from something crazy fast I didn't expect). It's something I want to play more, but I never get around to it. :V
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whoever voted for air gallet doesn't deserve shmups for the following month
it's like dangun feveron
without the fun
with crappy hitboxes
with shitty speed
with bad music
with shitty lolmemorize bosses
Air Gallet will blow your socks off...and by socks, I mean your sanity and credits
let's just vote for fucking dodonpachi the next week
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And have another week where I don't bother to submit a score.
And I thought Black Label Original was supposed to be an easier 1cc. The stage 3 boss is still a complete ass. I derp even harder. And damn, the penalty for using a bomb is huge. I'll never get a good score or a high counter.
It's still funner than 1.5 though.
Put a few more credits into BWR+ and wasn't even making it to stage 3 most of the time due to lots of derping. I can't even perfect the stage 1 boss though I have done the stage part without getting hit. What the fuck? Oh, I made it to Stage 3 and didn't even get the secret extend. Even getting the secret extend at the moment requires lots of autoguards due to how much I get hit.
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And have another week where I don't bother to submit a score.
I would submit a score. It'd just be a shitty 25m run where I put minimal effort forth and die on the final pattern with 6 bombs in stock. With C-S. :yukkuri:
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Well, for the lulz, I experimented with left-handed movement, using the WASD keys (as my mind and body are better trained for that), with the k,l, and ; keys for movement. Its taking a little getting used to, buts its actually proving promising. I made it midway through Battle Bakraid's final normal stage before getting game over'd.
Generally, it also felt a little more natural and I found myself not as stressed and tensed as I normally am when I play shmups.
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Gunbird 2 is tons of fun, as advertised. Still can't really tell if I like the chaining system or not, though - the only thing I'm certain about is that I'm terribad at it.
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Psikyo games: Massive memorization fest. When the rank goes up and you get further into the games stuff becomes nearly impossible to dodge. But the thing is that in pretty much all psikyo games all bosses there's safespots in every pattern if you move in the exact correct way. I remember watching a Dragon Blaze 2-ALL no-miss, it was basically moving from safespot A into safespot B to safespot C... I mean, you dont even have to look at the bullets. tap... tap ... tap... move into corner... tap ... stream...
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Whee DDP 1-All finally. :)
(http://img708.imageshack.us/img708/7867/dodonpachihalfgood.th.jpg) (http://img708.imageshack.us/i/dodonpachihalfgood.jpg/)
(The picture looks dark because the screen started fading right as I took it)
Finally decided to put some time into this game again. I spent some time savestating through the stages and ironing out parts that had always given me trouble and had never bothered to learn. Then I tried a legit run and waddayaknow, everything fell together properly for once.
Perfect first three stages. My very first death was in the middle of stage 4 carrying a full bomb bonus due to A POPUP MINIMIZING MAME. I raeged. Hard. Stage 5 and 6 were so-so. I think the score is decent enough considering how little preparation went into this run.
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congratulations, Azinth! Welcome to the team :p (not the Donpachi team, yet, though..)
I'm liking to play the latter stages of Gallet, more medals, meaning more points, they're bunched up too, meaning that they'll be easier to spawn/pickup at the right times, and less worries about having to collect them all (and each collected medal awards the same amount of points at the end of the stage, so picking them up is good). Also, more enemies to destroy and lots of power items (2000 points if you're full) too.
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And I thought Black Label Original was supposed to be an easier 1cc. The stage 3 boss is still a complete ass. I derp even harder. And damn, the penalty for using a bomb is huge. I'll never get a good score or a high counter.
I'll tell you this now so you don't fuck up like I did. If you happen to no-miss up to the very end and you have no bomb-stock left, for the love of god, SUICIDE. The end-game bonus will fuck you over if you happen to no-miss w/ no leftover bombs due to the fact that the formula for the end-game bonus is ([# of bombs x 10mil] x # of lives).
I lost potentially 120mil due to this.
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shmpus + 5 AM = no
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how did you get 45m but not a 1cc before
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Started getting to grips with how to not die horribly in Black Label mode, made it to the final pattern of the final boss before getting a game over. ;_;
EDIT: Oh yeah, 'grats Azinth! Go start on that second loop. :V
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Whee DDP 1-All finally. :)
(http://img708.imageshack.us/img708/7867/dodonpachihalfgood.th.jpg) (http://img708.imageshack.us/i/dodonpachihalfgood.jpg/)
(The picture looks dark because the screen started fading right as I took it)
Finally decided to put some time into this game again. I spent some time savestating through the stages and ironing out parts that had always given me trouble and had never bothered to learn. Then I tried a legit run and waddayaknow, everything fell together properly for once.
Perfect first three stages. My very first death was in the middle of stage 4 carrying a full bomb bonus due to A POPUP MINIMIZING MAME. I raeged. Hard. Stage 5 and 6 were so-so. I think the score is decent enough considering how little preparation went into this run.
Great job! Your score is much better than mine. ( around 10 millions better. Haha. )
Anyway, might as well post some videos.
ESPra.de. 1cc part 1 (http://www.youtube.com/watch?v=NYXOkPPMucU)
ESPra.de. 1cc part 2 (http://www.youtube.com/watch?v=Z1i5aXmqIh4&feature=related)
ESPra.de. 1cc part 3 (http://www.youtube.com/watch?v=8CdpNa7-quc&feature=related)
Dodonpachi Dai-ou-jou DEATH LABEL 1121 million (http://www.youtube.com/watch?v=-kuevzZqq1g)
Has anyone played XOP Black? It is awesome, especially on insane-mode. I once made it to the final boss.
Also, I should be trying to 1cc DOJ. I made once to final boss' last attack, but then I went and died. Boo.
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Thanks guys, and that's quite an impressive ESP Ra.De score you have there Sasupoika. I need to get working on that game again especially with the new MAME out. Maybe after I get that elusive Guwange 1cc.
how did you get 45m but not a 1cc before
I perfected the first three stages plus a good part of stage four. Then I got small and short-lived bomb bonuses in stage 5 and 6. I was 30m going out of stage 4 and 38m after stage 5 iirc.
Really, you absolutely need to grind stage 3 and learn how to perfect it consistently. It's really important to carry your bomb bonus into stage 4; if you can't perfect the first three stages, you probably aren't going to be getting a good score, simple as that.
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Has this site really slowed down for anyone else lately?
Finally 108/108 scenes captured in DS. All sequential. Felt like StB had a more difficult Extra. The photography fight in the Spoiler stage was really amusing. Don't know if I'll try going through the game once more, with Hatate this time; maybe not so soon..
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Ahem.... Testing out a new capture unit I've bought a couple hours ago. (Futari BL God Mode Stage 3 Boss) (http://www.dwrkoa.net/2010_3_27_3_52_51.MP4)
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That video looks really sharp. What did you use to capture it?
(God I want to play Futari so badly...)
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This expensive son-of-a-bitch. (http://www.hauppauge.com/site/products/data_hdpvr.html) I blew about $200 on this.
Aren't Arcade 360s cheap nowadays?
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Wow, that looks nifty. I thought it was just a PC capture card. If I ever decide to get a PVR, I'm definitely going to take something like that into consideration.
And yeah, NA Arcade units are cheap nowadays, I think. But I want a JP region 360 for things like Ketsui and DeathSmiles II, and those still run about $300 CAD on Play-Asia. I think I'm looking at around $800 total; I have the money but I'm just frugal, and getting a new toy when finals are around the corner wouldn't be a bright idea. :V
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lol, I make my videos with a 15$ PCI card. No need for anything expensive imo :V
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lol, I make my videos with a 15$ PCI card. No need for anything expensive imo :V
Well, to each their own. I used to have a USB capture card that only had Composite S-video (and recorded like...30FPS interlaced), but for 360 stuff, might as well get a really good one and record hi-def. (For me, anyway)
@Aisha, I got mine from the shmupsforum for pretty cheap, maybe you can too if you don't mind the whole second-hand dealie.
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guwange aaaaarrrggggghhhh
st4 game over, rape all over
how do you refill your life anyways
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No-missed the stage section of DDP 2-5 while practicing. @_@ Used seven bombs, but still.
Of course then I died twice on the boss while bombspamming but whatever. :V I absolutely cannot do a single one of his attacks. No idea how you're supposed to tackle them at all.
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2 1ccs in a row
25m both
shitscore yay
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guwange aaaaarrrggggghhhh
st4 game over, rape all over
how do you refill your life anyways
http://shmups.system11.org/viewtopic.php?t=3009
Yes, there really is a full-healthbar item in stage 6. It's the only reason I'm as close to 1cc'ing this game as I am. Since the stage 5 boss is horrible godawful luckshit, I'm always running on steam by the time I get to the final stage. ;_;
Also, to get the st.4 midboss's 1-up, you can't kill it with bombs.
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http://shmups.system11.org/viewtopic.php?t=3009
Yes, there really is a full-healthbar item in stage 6. It's the only reason I'm as close to 1cc'ing this game as I am. Since the stage 5 boss is horrible godawful luckshit, I'm always running on steam by the time I get to the final stage. ;_;
Also, to get the st.4 midboss's 1-up, you can't kill it with bombs.
lol gotta love the fact that you have no invincible periods after a hit
1 stream and 1 life gone
also who said that guwange is easiest cave 1cc
i'd say DDP is
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i'd say DDP is
Futari Black Label Original is definitely easier than DDP. Haven't really played Mushi Original but that's supposed to be pretty easy too, I think.
Also, I tried Dimahoo today. It was almost as awesome as its intro (http://www.youtube.com/watch?v=_-eNBueHvQ0). :V
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also who said that guwange is easiest cave 1cc
i'd say DDP is
I'd definitely say that Guwange is harder than DDP, even with the lifebar. The difficulty spikes dramatically from the stage 5 boss onward, and the final pattern is not only harder to dodge than DDP 1-6's, but it's also bomb-immune. DDP has harder chaining though, for what it's worth. :V
On a related note, did some more practice runs with DDP earlier. I'm kind of ashamed at bombing through stage 4 in the past so much, because it's really easy once you learn it. Also, I found a method for the streaming hell in DDP stage 5 that makes it way way easier. The only really hard part about it now is the last two direction-switches at the second white tower.
Edit: Oh, and anyone been thinking of the theme for this week? I'll just be a bastard and suggest Psikyo Week to start with. >:3
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I'll just be a bastard and suggest Psikyo Week to start with. >:3
bwahahahaha very yes >:D
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I thought we were going to vote on single games again.
Anyway
Obligatory Doujin Week
Konami Week(because I wouldn't mind some Gradius or Parodius, or Life Force, or Salamander, etc.)
Or we could do Giga Wing, which should have won last time.
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look, um
i've got other issues going on right now so
that's why I really haven't been able to really play or post all week
so um
next week is probably going to be a break week due to circumstances
sorry for the inconvenience
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Why not just ask one of the other mods to update it in your stead if/when you're not available? There's no need to carry the whole thing on your shoulders, I'm sure the others would probably be willing to help out if you needed it.
Though if a break week is the only option, I guess that's okay too.
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Another week off won't hurt. Go play some other games.
I can normally handle this, but not when stuff happens.
I'll likely be back next week to run it, don't worry
and when I get a moment, I'll tally up scores and see who gets IP/SM.
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[Lem knows me.]
I'd suggest a Konami week. On that thought, it's going to be painful checking the past topics to see if any valuable info on how Otomedius G's inner workings (buying new lasers or missiles, etc. in-game) play out was ever posted. I say that because the search function's out for the time being.
SO, let me just get this question out of the way first: Does anyone here have a good understanding of that game's system and might like to help me create a guide for it for all interested in the game? I'm graduating college in June and will FINALLY be able to return to gaming at least part-time, to which I've become a shmup junkie. But my most demanding assignments will be past me once I'm done with April 9th, so I can get an early start at that point.
By the way, my platinum edition of Otomedius G just arrived yesterday, and until I nab a J360 and whatever else needed, I can't play it yet. I may send it back if Konami releases the region locks on this -- after CAVE's move with Futari M., I think anything's possible? AND IF SO, I hope that means we use our U.S. MS Pts to buy the DLC?
Off the Konami bit, Lem's the reason why I came to know of Touhou. It's kinda hard being in a Mac family, you know? X/ The only PC is a piece of crap that is VERY MUCH outdated and my father is stubborn. At least I got the exposure to PCB while on campus. Even for a patient guy like me, the series is going to try me. And from all I hear, CAVE's games are going to shatter my peace-loving nature -- sheesh. XP
~ Daniel J.
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Ok, scores are up with LtC in the lead by a large margin.
Do you guys wanna keep playing, or should I kill it now :V
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Kill it with fire and for the love of Moriya pick a better shmup for next time, please.
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Kill it with fire and for the love of Moriya pick a better shmup for next time, please.
we voted it fyi
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we voted it fyi
that was addressed to everyone damnit
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Space Phallus y/n
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n
Psikyo Week
NAO
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I don't suppose anyone feels like hunting some bees? :D
Also, sorry I couldn't really participate in this week's challenge. GaludaII and tons of school work and sleep dep and yeah. :V
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Now we shall vote dodonpachi
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Whatever it is, I'm out for next week (as in, I don't have my computer). But I'm also nowhere near good enough at shmups to put up a good score, so whatever floats your proverbial boats.
## Vote DoDonPachi
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But if we vote for DDP then LtC will crush us all two weeks in a row. :ohdear:
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you guys do know that if you really want to pick a game to play I'll set up a board for it, but I likely won't update it at all until the end like this week
Or you could just wait a week and I'll most likely be ready to go again
Psikyo week sounds fucking fantastic
but only if i'm playing
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Guwange makes me hate stages again =/
1 vote for Dodododonpachi, but I'm curious to try out some Psikyo too.
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DDP week might actually be a good idea since Matsuri probably wouldn't care much if he missed it. :V
Guwange makes me hate stages again =/
Aw, but Guwange's stages are frigging gorgeous, and getting through them isn't that bad if you abuse the shikigami enough. Okay stage 4 and the first half of 6 are kinda retarded but still
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One of these days, I'll wrap my head around Guwange's shikigami controls. Every time I try, it starts to make sense, before all of a sudden something unexpected happens and I get all confused again. :V
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All of a sudden, I want to vote Batsugun. But if it's gonna be Psikyo week, I vote GB2. If not, Batsugun.
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Matsuri's mention that he doesn't like Varth ( when it was announced in STGT '09 ) seems like a good opportunity for people to play it ( and in my case, relive that week :p ), lots of bombing action, aggressive/defensive playing and no item chaining :D (however, lots of backstabbing and misaimed point-blanking from enemies too :p)
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All of a sudden, I want to vote Batsugun. But if it's gonna be Psikyo week, I vote GB2. If not, Batsugun.
Nonono, Psikyo week will be the week after this upcoming one. I want to play. :D
I'll vote DoDonPachi for the upcoming week because I know you guys like that one and I'll have to come back to minimal complaining :V
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Hooooookay. The winner of this week's competition is LtC, by a large margin, and has been awarded Idiot Princess status. Congratulations.
Voting ends whenever I come home tomorrow.
Also, I played Galaga Arrangement for the first time in 2 years, and 1CC'd it on my first credit :V
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Hooooookay. The winner of this week's competition is LtC, by a large margin,
Gee, I wonder why. (http://www.youtube.com/watch?v=x3V6fCfGKUk) ::)
So does that make LtC the first new IP after the wipe? If so then lol
Oh, and +1 DDP I suppose.
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And I bet you'll be kicking all our asses at GB2 when we most likely play it :V
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>:3
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I'm seeing a light blue LtC down there :V
What are IPs and IMs anyway ?
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The Idiot Princess status, like many statuses here at MotK, really have no purpose outside of saying 'hey, I did something that pleased a mod/accomplished something'. Being an IP also allows you to participate in the Idiot Pantheon in CPMC, where you can challenge higher-up Idiot Maidens (who can challenge Idiot Deities) for their positions. Idiot Maidens have limited moderator powers in CPMC, and Idiot Deities have a few more, if I understand it right (I was an IP for months and never really cared to do anything with it :V). There can be an unlimited number of IPs, 6 IMs, and 3 IDs. IMs can appoint Idiot Princesses on a whim, and Idiot Deities can appoint Idiot Maidens if a slot is open, I think. Of course, the Idiot Pantheon gets wiped when CPMC gets wiped, so you'd have to earn it back. For what it's worth, CPMC just got wiped the other day, in LtC is the first IP since then. Congrats or something. :V
Also, looks like you're all playing DDP. I'll set the board up now.
EDIT: Up and running. Go!
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Also, looks like you're all playing DDP.
YESSSSSSSSSSSSSSS
Just as Spring break started, too. \o/
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but ddp sux cuz the stages r 2 long lol
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also, bees
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OH YOU GUYS DID JUST NOT
:(
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Let's see how many consecutive 27,5 million points "scores" I can pull off in one week. :/
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fgsfds
st3 got 3x multiplier
blew it on the first green ship wave because it walled me(st4 is 10x easier than st3, I swear
then 2 more deaths
st4 stage portion 1 bomb no deaths
st4 boss death because the final attack sucks
st5 death on the streaming part
score: 15m
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Does anyone know of any "Boss Only" games? I'm talking about games like Warning Forever and rRootage, which consist of mostly--if not only--boss fights. I just played "Ultimate Crab Battle" and it was silly and fun.
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DoDonPachi Dai-Ou-Jou DEATH LABEL is pretty good. I like it more than the actual game itself.
speaking of DoDonPachi... (http://www.nicovideo.jp/watch/sm1810885)
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DoDonPachi Dai-Ou-Jou DEATH LABEL is pretty good. I like it more than the actual game itself.
speaking of DoDonPachi... (http://www.nicovideo.jp/watch/sm1810885)
I want to see someone no-miss no-bomb double Hibachi.
Oh god. That was funny, so I watched it twice. :D Where did you find something like that?
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I was looking up how to link videos so someone without a nico account could watch, and one of the first results was a shmups forum thread.
The rest explains itself :V
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DoDonPachi Dai-Ou-Jou DEATH LABEL is pretty good. I like it more than the actual game itself.
speaking of DoDonPachi... (http://www.nicovideo.jp/watch/sm1810885)
REVISION: I thought that was a Dual Hibachi run. =P I'd hate to be the poor sap to be caught in that swarm.
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I didn't know destroying anything using your shot at loop 2 DDP would instantly fill the chain bar full. Or at least that what's happened using C-L...
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Suikama would be proud of me (http://www.youtube.com/watch?v=_iU1w2UmmcM)
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Suikama would be proud of me (http://www.youtube.com/watch?v=_iU1w2UmmcM)
THIS VIDEO HAS BEEN BLOCKED FOR COPYRIGHT INFRINGEMENT
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1cc'd Blue Wish Resurrection Plus on Original.
Yes, I used AutoGuard. Ended with 3 spare lives.
I could do much better if I learned the stages and bosses. But, no.
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One thing that I legitimately can't stand about DDP is that damn legal disclaimer at the beginning that seems to last forever. I thought I'd try making a .inp earlier just for shiggles, but sitting through that thing every time without being able to fast forward is a pain in the ass. :/
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What version of MAME are you using? There's a throttle key, generally... :/
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What version of MAME are you using? There's a throttle key, generally... :/
It's unusuable while recording a .inp, though. The copyright screen pisses me off too, but you pretty much just have to deal with it. :V
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Before I knew about the throttle key, I'd see if I could consistently insert 9 coins at a constant frequency, with the 9th coin being when the copyright screen goes away. :V
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can we play dangun
pleeeeaaaase
I haven't been paying attention to this, sorry :x
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Maybe the week after next. Next week is Psikyo week. :D
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You guys are weird. What happened to making a save state at the ship select screen? :V
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You guys are weird. What happened to making a save state at the ship select screen? :V
Input files happened to savestates. >:V
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Does anyone know of any "Boss Only" games? I'm talking about games like Warning Forever and rRootage, which consist of mostly--if not only--boss fights. I just played "Ultimate Crab Battle" and it was silly and fun.
Armed Police Batrider's Special Course (that's the boss rush mode), Battle Bakraid has one too; Change Air Blade could count too, if you consider the enemy ship's regular (I mean, the non-boss) form as a boss.
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Maybe the week after next. Next week is Psikyo week. :D
at least, if Strikers 1945 II wins the voting, I'll be mentally prepared to ignore perfect gold bar collection for the first stages (there are more of them in stages 5 and 6, where the game becomes more fun for me -- as was the case with Air Gallet, more enemies, more points :D). However, Gunbird 2 will be tougher to learn. It's cuter than Strikers, but the few times I've played it, Stage 5's 3 initial tanks murder me on practice, and so does the enemies on stage 7, which make me spend bombs :D (I've played it on a PS2, I think, and haven't had the opportunity to watch a replay video at the time)
There are quite a number of games that I'd like to play during such weeks with you people. It can't be possible that Everyone Hates Varth, can it? :p
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Sorry. You just can't get me to like Varth. :P
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There are quite a number of games that I'd like to play during such weeks with you people. It can't be possible that Everyone Hates Varth, can it? :p
We aren't exactly a very open-minded bunch here(and yes, that's me included). If it isn't danmaku or something really close to danmaku, there's a good chance that at least a few people are going to bitch. :V
In fact, I predict Psikyo week is going to have all manner of tears and agony. It's going to be awesome. 8)
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Hell yeah. >:D
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Yikes, I wore out my arm with Dangun Feveron! Its entertaining, but man does it ever remind me of my unending hatred for fast bullets. I don't really have the reflexes or stamina for faster shmups like this, so I'm not sure what to do with it. <__>
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Wow, I'm playing like absolute shit today, Jesus Christ.
Maybe it would help if I actually got 8 hours of sleep for once. -_-
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I can't remember the last time I ever got that much sleep at once. :V
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WE ALL NEED TO PLAY BATSUGUN EVENTUALLY.
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WE ALL NEED TO PLAY BATSUGUN EVENTUALLY.
This. Fucking this.
I don't know you people but I somewhat enjoy DOJ until stage 4... Well, that's when I start getting owned bad. I think it's the psychological effect of trying to be gunned down by a big freaking cannon worthy of Sledge Hammer ("Trust me, I know what I'm doing", hope I'm not the only one how saw that show) and a beam platform. Truly and bloody br00tal, mate.
And then comes Stage 5 :V
Enjoying Crimzon Clover trial too. It is my most played trial. EVER. So freaking addicting, all those numbers and mechanical badassery. And I can't seem to find the song used for Stage 3... Maybe someone might help?
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This. Fucking this.
I don't know you people but I somewhat enjoy DOJ until stage 4... Well, that's when I start getting owned bad. I think it's the psychological effect of trying to be gunned down by a big freaking cannon worthy of Sledge Hammer ("Trust me, I know what I'm doing", hope I'm not the only one how saw that show) and a beam platform. Truly and bloody br00tal, mate.
And then comes Stage 5 :V
Enjoying Crimzon Clover trial too. It is my most played trial. EVER. So freaking addicting, all those numbers and mechanical badassery. And I can't seem to find the song used for Stage 3... Maybe someone might help?
Speaking of giant lasers, RefleX is epic. I just got around to playing this game.
Doesn't Crimzon Clover use public domain music, like x.x's games? Might just be able to ask Yotsubane..
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WE ALL NEED TO PLAY BATSUGUN EVENTUALLY.
Yes, yes we do.
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Why is X-Multiply the only damn rom I can get to work with this mame garbage
damnit 64bit I wanna play ddp
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Speaking of giant lasers, RefleX is epic. I just got around to playing this game.
Doesn't Crimzon Clover use public domain music, like x.x's games? Might just be able to ask Yotsubane..
The readme lists all the music sources apparently. I've been able to find the menu theme (former stage 2 song) and the stages 1-2 but not the third. Perhaps it's one of the TAM music factory.
Agreed on RefleX, it's a game that puts the G of "Grandiose" and the A of "Awesome". I like the shield mechanic but felt the one from Samidare is a bit more rewarding. 16x aside, it turns your ship into a flamethrowing monster of doom and lolis. Ship design wise... the Ray series flavour is heavily appreciated. Anything with those lock-on lasers and missile barrages gets more points, hence why Crimzon Clover was so amazing for me by fusing Cave+RayForce+120% explosions.
But Batsugun had big explosions too. And cool artwork. Way too cool. Although sometimes I get the FEVER :V
In other news, STGs+cold = Bad idea. My coordination is disastrous at the moment... yet I still tried to play.
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Why is X-Multiply the only damn rom I can get to work with this mame garbage
damnit 64bit I wanna play ddp
try the lagless mame (mame99p) or the wolfmameplus 0.106 (haven't tested the latter recently with DDP, though..), however I don't know if they'll work with 64 bit..
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It's probably the ROM name issue. MAME requires ROM zips to have specific names and contents, and many of these were changed in the newer versions of MAME, but a lot of sites that serve ROMs haven't bothered keeping their hosted files up to date.
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hunt some fucking bees
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try the lagless mame (mame99p) or the wolfmameplus 0.106 (haven't tested the latter recently with DDP, though..), however I don't know if they'll work with 64 bit..
Neither worked, unfortunately.
It's probably the ROM name issue. MAME requires ROM zips to have specific names and contents, and many of these were changed in the newer versions of MAME, but a lot of sites that serve ROMs haven't bothered keeping their hosted files up to date.
Double checking with other rom sites as well as various forums posts, I seem to have the right versions of everything I want to play. Though I did redownload to make sure.
Interestingly enough, I've finally gotten ddp to work on mame 0.122, of all versions. Hopefully I can get good enough at this game in a few days to submit a reasonable score. Outlook isn't very good after ten minutes of playing...
Yeah, I just kept downloading different versions of mame until something worked, what of it?
:V
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WE ALL NEED TO PLAY BATSUGUN EVENTUALLY.
Batsugun is a great game. I used to play it pretty much all the time despite it's pretty broken in MAME. One day I wondered how do you score high in it, I tried it and did some runs... I never played Batsugun again.
:(
Seriously how much more retarded can a game's scoring become. Haha, I already know; Battle Bakraid kamikaze bomber simulator scoring mechanics.
Well at least it's not as bad as that.
RefleX - anyone who likes this should also try Kamui, which is in my opinion probably the best doujin shmup there is.
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Kamui probably has one of the best soundtracks of any doujin game I've played.
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DOUBLE SPOILER
Yeah, I just kept downloading different versions of mame until something worked, what of it?
:V
considering they change standards with like, every release... nothing!
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excuse my lack of knowledge and my lack of lack of curiosity, what makes Batsugun so special that everyone wants to play it? :p
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Batsugun is pretty much a danmaku archetype. It's always nice to visit the roots of the genre, after all.
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excuse my lack of knowledge and my lack of lack of curiosity, what makes Batsugun so special that everyone wants to play it? :p
The stage 1 boss is called DEEP PURPLE.
I mean seriously.
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oh :D
Matsuri, watch around 2:32 of this video :D
http://www.youtube.com/watch?v=Fv7fCr6QFis
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I said 'a danmaku archetype', not 'the danmaku archetype'. I know how well we all love Battle Garegga, so I didn't have the heart to mention it as well. :p
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I know how well we all love Battle Garegga.
The number of participants in Battle Garegga's scoreboard here says otherwise.
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speaking of participation, there are only like 8 posts in the scoreboard thread
what gives
I thought everyone was gonna play
it's fucking dodonpachi
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speaking of participation, there are only like 8 posts in the scoreboard thread
what gives
I thought everyone was gonna play
it's fucking dodonpachi
as for me, knowing (or at least thinking) that spending some days studying the troublesome stages (chaining in stage 2 and not bombing on stage 5, perhaps some tips on the 5th boss and then stage 6 and boss) will pay off later.. (however I'm easily distracted by other things, and lazy to watch videos..)
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speaking of participation, there are only like 8 posts in the scoreboard thread
what gives
I thought everyone was gonna play
it's fucking dodonpachi
I'll post
Really!
I just want to beat my high score first :V
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speaking of participation, there are only like 8 posts in the scoreboard thread
what gives
I thought everyone was gonna play
it's fucking dodonpachi
It's all fun and games until you try playing for score. :smug:
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speaking of participation, there are only like 8 posts in the scoreboard thread
what gives
I thought everyone was gonna play
It's fucking chaining!
Fixed that for you ;)
Can't submit a score when I can't even 1cc the damn thing, lol. Ok, I almost did but, like many, died by a random bullet when the boss was about to explode and surrender on its knees. I'll try to give it a go in the next days, 1cc it once and for all then go and cry over the second loop but the sickness took its toll, my reflexes suck at the moment.
You guys could've picked Hyper Duel, CyBattler or something... Or maybe we can all play rounds of Armored Warriors. Not a shooting game but contains high doses of nonsense and mecha.
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New layout. Nice.
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New layout. Can't find shit.
fixed
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You'll get used to it.
Again, sorry for all of this shit.
DDP week is still on.
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I played DeathSmiles on the arcades yesterday.
Difficulty: Rank 1 (Easy)
I made it to the last stage on my first try.
Anyone knows how to increase the difficulty, I wanna try normal or something.
In addition, does anyone know where I can find Ketsui/Mushihimesama in Singapore?
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Whoa, cool. I wish I could play DeathSmiles.
As far as stuff in Singapore, I have no idea, sorry x_x
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Wow, you're a global mod now. :o
When I order my J360, I'm probably going to get three CAVE games with it--I can't decide between DeathSmiles and Espgaluda II. :\ Futari and Ketsui are a lock for sure.
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Well, this certainly isn't the way I wanted to become one.
Either way, welcome back guys.
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Don't play shmups in the heat guys. Don't play DoDonPachi (or for that matter, anything else) right after playing DonPachi. Christ, why am I still torturing myself with that? :V
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Donpachi became like ten times better when I realized that a.) the blue ship is god-tier in that game, and b.) the DDP point-blanking mechanic is in DP as well. Dodonpachi still tops it in just about every conceivable way though. :V
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Donpachi is full of SHIPS RAMMING YOUR SHIP IN THE ASS, I really don't want to memorize every single entry point in a game.
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Donpachi is full of SHIPS RAMMING YOUR SHIP IN THE ASS, I really don't want to memorize every single entry point in a game.
So does Batsugun, yet people seem to love that. :V
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Well, this certainly isn't the way I wanted to become one.
Either way, welcome back guys.
Yeah...I see what you mean now. I wasn't even involved in any of this, but I'm still left with a knot in my throat. I hope things work out. :\
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So does Batsugun, yet people seem to love that. :V
It's more lenient in Batsugun (Special, even) because when you roll-over the EXP bar, you get an invisible shield that lets you get hit once w/o dying.
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How the hell do you play Eden's Aegis? I have no idea how to go about it, and I suck a lot at it.
Also, what are the requirements of the Blue Wish Resurrection Plus TLB?
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Don't play Plus :V
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How the hell do you play Eden's Aegis? I have no idea how to go about it, and I suck a lot at it.
Also, what are the requirements of the Blue Wish Resurrection Plus TLB?
Basically x.x thought it would be a good idea to combine Esp ra.de. and Espgaluda against a Mushihime-sama setting, except without Esp ra.de.'s 20 minute boss milking sessions.
You need to use your Secondary Shot to clear bullets. You can only use your secondary shot when the bar in the lower left is full. Enemies that touch your secondary shot, and aren't outright killed by it, will turn blue (or yellow--can't remember). If they're killed while they are tagged, all of the bullets they have fired will turn into gold items which will be automatically collected. This applies to bosses as well. The gold items are added to a counter that resets between stages; during stages it can decrease slowly if you stop picking gold items up, and a portion gets taken off if you die; bombing is okay, though. Get through the stages with a high counter and your score will be higher. Using the Secondary Shot to clear bullets is absolutely vital, as it's pretty much impossible to survive from Stages 3 and up on just dodging alone
As for extends, two are obtained through score--I think--6 million and 30 million, but I'm probably off. One can also be found in Stage 4, during the midboss. Hit the extend with your Secondary Shot to make it solid, and if it still doesn't get dislodged, hit it with your Primary Shot. Each stage also has one bomb hidden and obtained like this, with the exception of Stage 5, which has two, I believe.
I think you have to 1CC Hell to access the TLB in Blue Wish Resurrection Plus. It might even be stricter than that; don't know for sure.
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It is stricter than that in Plus as I have a 1cc run that didn't see it.
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It is stricter than that in Plus as I have a 1cc run that didn't see it.
You need to 1LC in the Plus version. It's still easier than 1CC'ing the original BWR
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Sounds like a nice challenge. I would need to grind out Stages 3-5 in practice though. I mostly have stages 1 and 2 down, though I have yet to actually perfect either. Stage 5 itself doesn't seem that bad either, but stage 3 and 4 are quite difficult.
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New score for Dangun (http://shmups.system11.org/viewtopic.php?p=566486#p566486) and Ra.De. (http://shmups.system11.org/viewtopic.php?p=566487#p566487)
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Turbo Force for Psikyo week. Make it happen.
Donpachi became like ten times better when I realized that a.) the blue ship is god-tier in that game, and b.) the DDP point-blanking mechanic is in DP as well. Dodonpachi still tops it in just about every conceivable way though. :V
Type.C is supposed to hold up worse in DP compared to DDP.
Donpachi is full of SHIPS RAMMING YOUR SHIP IN THE ASS, I really don't want to memorize every single entry point in a game.
Isn't that mostly starting from stage 4?
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Isn't that mostly starting from stage 4?
Last time I played DP, I 1LC'd the first three stages, and used something like two or three credits on Stage 4. It's pretty rage-inducing even if it is only two stages. :V
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the stages are WAY TOO FUCKING LONG
that's all
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y'know what
three deaths with full bombs on DDP stage 6 after what was being my best score run ever makes me want to much multiple holes through a concrete wall
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y'know what
three deaths with full bombs on DDP stage 6 after what was being my best score run ever makes me want to much multiple holes through a concrete wall
And that is yet another reason why I do not enjoy playing DDP for score :V
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I don't like score play. Period :V
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We all know nothing beats the co-pilot of DonPachi, who at least made you feel you weren't alone in the barren wasteland by throwing hilarious one-liners. Maybe Armed Police Batrider... The DoDonPachi announcer is so lifeless it's sad. Lucky they fixed it in DOJ with that "WACHOU-WACHOU" (Watchout) but I get the feeling they just downtuned the voice from DoDonPachi to make it sound male or something like that, it sounds heavily downtuned and edited :V (Cool Edit Pro, people, try it)
Bananamatic... Try Steel Saviour. Each stage can be over 10 mins.
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Bananamatic... Try Steel Saviour. Each stage can be over 10 mins.
Does it beat Radiant Silvergun in length? I had to watch a Radiant Silvergun superplay in two sessions because it was making me drowsy. :V
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Does it beat Radiant Silvergun in length? I had to watch a Radiant Silvergun superplay in two sessions because it was making me drowsy. :V
Yeah. At least you can skip cutscenes in Radiant Silvergun. HOWEVER, there is also a way of "skipping" things in Steel Saviours, that is, 1ccing up to Chapter 3, then doing Chapter 3, 4 and 5 in a row to beat it. It'll still take you around 40 mins to do so, depending on the difficulty. Still, by the end it feels so tiresome... Luckily the final stage is like "now, here: get your payback and beat the shit out of the final boss!"
As 'euroschmukmuppy' as it is, the art direction is gorgeous, serious business, quite surreal and clean. The camera and environmental effects are awesome... when they don't help the enemy kill you. At moments it tilts and looks like you are drunk, then you have the enormous enemies and ships, the fact that you do have a decent combo system to play aggressively and bomb tactically (bombing actually makes you combo faster at times).
Another bad one in length is Prot?thea (Xevious-like clone with bullet time, inertia on purpose and a vast array of ground targets with few aerial ones until you reach the later stages). But in this one you "1cc" stages, not the entire game as it's separated in two campaigns of individual stages each. Avoid the Wii one at all costs. Seriously.
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the best part of BWR
you can replace all music with whatever you want without any complicated crap
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FDJSAKL;FJKLD;SAHGB;DAHSBL;BVDSJLKAJFCLKDSANLFHEW;OQHFJL;KDSBAKVJVC
DDP. I no-miss/1-bombed all the way to the second half of 1-5. I didn't make it to 1-6.
If I have another run like that then fuck this shit I'm done.
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Managed at 54.7m run despite it being 5am and completely screwing up stages 5 and 6. Assuming I actually get off my ass and play for the last two days I think 60m is a nice goal, given how I achieved pretty close with a completely half-assed run. :V I never realised that you could get a decent amount of points just by running through the game like that.
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Managed at 54.7m run despite it being 5am and completely screwing up stages 5 and 6. Assuming I actually get off my ass and play for the last two days I think 60m is a nice goal, given how I achieved pretty close with a completely half-assed run.
iluilu
Post score! :D
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Does it beat Radiant Silvergun in length? I had to watch a Radiant Silvergun superplay in two sessions because it was making me drowsy. :V
Gradius V was pretty yawntastic too.
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you said BWR plus is easier (http://www.youtube.com/watch?v=rmqY3-2jfG4)
is this even possible
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The accel mode in BWR plus is just a bonus feature, i.e. I'm pretty sure that there wasn't any kind of playtesting put into it. The game was made to be played with all defaults.
Also you're using the garbage ship lol, switch to Peace
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R-Type Final for $6. Good deal?
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R-Type Final for $6. Good deal?
Absolutely. People keep ditching it, insulting the poor thing because it's not R-Type Delta and it's a bit slow but wait until the PS2 emu is perfect a bit more and it'll probably run and look even better there. Wouldn't hurt to have it around when that happens for a mere $6. Does it come sealed or is it used but with case, manual and such?
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Absolutely. People keep ditching it, insulting the poor thing because it's not R-Type Delta and it's a bit slow but wait until the PS2 emu is perfect a bit more and it'll probably run and look even better there. Wouldn't hurt to have it around when that happens for a mere $6. Does it come sealed or is it used but with case, manual and such?
Used. But I don't mind, as long as it works~
Plus, I don't own any other PS2 shmups. :X
Huh, spoiler tag is broken.
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This is lame for everyone else but...
I FUCKING 1CC'D THE FIRST LOOP OF DODONPACHI. Fuck yes, first EVAC game I ever 1'cc. Yeah, Hibachi and shit... No, thanks. Work took its toll on my poor health, it'll be months before I get this amount of free time. So now I'm kind of liking Easter, and not just for the chocolate, it'll be the "week I 1cc'ed this damn thing, at least its first loop!" :V
My score ended up slightly higher than the one I already posted. It's a tragic score 'cause I was carrying a x4 multiplier and shit but died a lot on Stage 5 and there goes my hope of 50 million and the access to the second loop of the main fleat.
But, nevermind. I beat half of the damn thing already!
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wait how do you break 40m on your 1st 1cc
god I suck at scoring
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you said BWR plus is easier (http://www.youtube.com/watch?v=rmqY3-2jfG4)
is this even possible
Wait and Accel really break the plus version. The original's Accel is the best, I'd say it's the closest mode difficulty wise (with guard) to arcade difficulty.
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How exactly do you unlock Accel in the original?
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How exactly do you unlock Accel in the original?
The mode is hidden, you have to press up from Heaven or down from Hell. If it isn't there I think you had to 1cc original/heaven for it.
Speaking of crazy game modes; have the people here already tried PatriotDark (http://www.youtube.com/watch?v=9qTMMoclXaY)? In my opinion it has the best scoring system of the stg I have played now with easymode ddp chaining, point blanking and bullet canceling fuken everything into CUBES aaand my favorite thing is that using bombs is actually beneficial to score. Extra and Extra2 modes make the game even more awesome
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Accel is Original + more speed.
I never 1cc'd the original BWR and I can play Accel. May have to do with the secret stage file.
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The original's Accel is the best, I'd say it's the closest mode difficulty wise (with guard) to arcade difficulty.
yo dawg we heard you like cave so we put dangun feveron in your ketsui so you can dodge fucking fast while you milk bosses
seriously, it's DF on roids. I'd say that it's just slightly below Hell difficulty wise...you'd be one sadistic arcade developer :V
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Ok, after the DDP 1cc I tried to go for DonPachi.
And I got four thoughts while playing:
1) Ship 1 is great but the lack of range to kill shit and the high speed make it hard, yet towards the end it's almost THE ship. Ship 3 clears the screen but good luck on stage 4 onwards... So I picked the green helicopter and had a blast up to stage 4 where that shitty boss tore me apart.
2) PINK HELL GOD HELP MEEEE
3) Nothing beats the DonPachi copilot. Seriously. "This is it. Make every bullet count!" I mean, it's so much cheese and so much fun to hear his silly comments.
4) Holy shit and all the divinities this shit is HARD!
Bring back the DonPachi co-pilot and Ibara's (BOOOMBAAAA!) announcer!
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1) Ship 1 is great but the lack of range to kill shit and the high speed make it hard, yet towards the end it's almost THE ship. Ship 3 clears the screen but good luck on stage 4 onwards... So I picked the green helicopter and had a blast up to stage 4 where that shitty boss tore me apart.
Really, I thought I remembered ship C being great for st.4? It's mostly just popcorn appearing from both sides, so just stay in the middle and do some taps and you're good. Can't comment on stage 5 since I've only played it once.
Also, the BWR discussion made me try Hell again. I missed the st.3 1-Up AGAIN and lost at the st. 4 boss AGAIN, but I beat my high score by about 600k which I guess is cool. :/ I know I could get to stage 5 if it weren't for that damn 1-Up.
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How the hell do you get the Stage 3 extend in BWR, anyway? I remember getting it once, but I never really figured it out.
God damn cat spider. :ohdear:
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How the hell do you get the Stage 3 extend in BWR, anyway? I remember getting it once, but I never really figured it out.
Activate EVERY secret gold-chute in the stage
Fire focused at the barren stretch of ground right before the boss, and the 1-Up will appear
Getting it consistently is hard for me. Needs moar practice/micromem-whoring
God damn cat spider. :ohdear:
so moe~
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I just played Mushi Futari for the first time in nearly 2 months. Broke my old high score in Black Label Original by about 70 million, and lost my last life right before Larsa. I totally fucked up the last stage. Missed the 1up and everything. :ohdear:
Anyway, Psikyo Week starts tomorrow. I vote Gunbird 2.
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I can't believe I achieved 100million points in DDP DOJ. This is a huge milestone for me, even though I didn't even 1-all the game, and I badly fucked up the final two stages by dying 2 times with full bomb stocks. It's such a shame I don't have a picture of it.... I didn't put in the micro SD card in my phone correctly, so the picture I took was never saved. :ohdear:
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I vote for Dragon Blaze! :D
...What? :V
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I figured you'd be a guaranteed vote for gb2. :ohdear:
Oh well, Dragon Blaze is cool too.
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Why would I want to vote for something that I already know like the back of my hand? ;)
This week will be awesome regardless of what we pick anyway at least as long as it isn't something retarded like Gunbird 1 or 1945. >_>
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I predict Gunbird 2 will win anyway. Should go for like, Sengoku Blade 2 or something. Cleavage, loli, and shrine maidens: just what every Touhou fan wants. :V
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Dragon Blaze.
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Why would I want to vote for something that I already know like the back of my hand? ;)
This week will be awesome regardless of what we pick anyway at least as long as it isn't something retarded like Gunbird 1 or 1945. >_>
Just think
that #1 spot is callin' your name
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I vote gunbird 2 just so this ltc dude beats azinth so we can laugh
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I want to see LtC and Azinth play some Guwange.
Anyway, I'm shutting down the scoreboard in 3 hours or so, so get any last-minute scores in.
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Of course, the one time I actually need to play DDP is the time where I start dying in the first three stages and losing all ability to chain anything. I might end up needing to submit that earlier score I was considering half-assed. ;_;
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This is completely related to DoDonPachi, because I said so. (http://pics.blameitonthevoices.com/032010/wasps.jpg)
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Those are really fucking mean. :V In February one of those somehow worked its way into my jacket sleeve during a lecture. When I went to put it on because it was cold, well, let's just say my arm was on fire for about half an hour after that.
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Those are really fucking mean. :V In February one of those somehow worked its way into my jacket sleeve during a lecture. When I went to put it on because it was cold, well, let's just say my arm was on fire for about half an hour after that.
Hibachi?
In my jacket sleeve?
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A wasp worked his way up my pantleg somehow when I was mowing last year. All of a sudden, just above my knee, I felt like I was stabbed. Then again. Then again. Working its way up.
I ran damn near screaming into the house, took my jeans off, and looked for the fucking bastard. I found him, and attempted to smash him with my show. HE DIDN'T DIE. HE WASN'T EVEN DAMAGED. He flew away, and I ended up on the window. I took a flyswatter and stunned him. Seriously, this fucker's exoskeleton was rock hard. I stepped on him, and while it was enough to hurt his wings or legs this time, he was still squirming around.
I was furious by now. I took it to the garage, put it on the ground, took a match and an aerosol can and made a makeshift flamethrower.
I kept going until the little bastard was pretty much reduced to charcoal.
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I had the unfortunate experience of stepping on a wasp nest when I was five years old. Needless to say, I've had an extreme phobia of bees in general to this day (not Hibachi of course, he's adowable <3)
btw I did a GB2 run for shits and giggles(and by that I mean 'I restarted for 45 minutes straight on the randomized stages') and beat my high score by a small amount. The final boss fucked my shit up pretty bad though, it could've been a 1-miss first-loop clear. D:
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So yeah yesterday I actually tried DDP.
It was suprisingly fun even though I lose all my lives on stage 3.
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Good stuff, Rikter.
We play a bunch of different games in here, so maybe there's something else you might be interested in, too!
Also, DoDonPachi week is now closed. Scores are being listed momentarily.
Keep those votes for Psikyo week coming in!
EDIT: Scores are now up. Congratulations again to LtC for holding the #1 spot.
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Ah nuts, I forgot to submit my score.(http://www.dwrkoa.net/emot-j.gif)
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It's okay, I did too.
Oh, wait
i didn't play
:V
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Congratulations, LtC! Wish I could view your input file :V
Turbo Force for Psikyo week. Make it happen.
Seconding this. Haven't played any Psikyo games, so I'm voting based on cool sounding names.
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Turbo Force isn't a Psikyo game. :/
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I found a shmup called S.C.A.T. Let's play that; I want to see what Matsuri puts as the score thread title. :V
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Forgot to submit my "score" as well. It was shit anyway, I only had two runs I didn't ragequit before the stage 4 boss all week but both suffered horrible, horrible meltdowns later in the game.
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I'd be more interested about Space Phallus
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Hey, how about R-Type III next week? Backwards laser maze~
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Wish I could view your input file :V
What's the problem? If you're missing files get the ddonpachj (japan version) rom because you need that. Also make sure you have the right version of mamep99 Get it from here if you don't have it (http://shmups.system11.org/viewtopic.php?f=1&t=30659). If nothing else helps try extracting the input file from the .rar.
Xeno Fighters R for Psikyo Week! :V It's close enough to being a Psikyo game
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Hey, how about R-Type III next week? Backwards laser maze~
And have another unfun game like X-FailMultiply.
If we're going to have another you die, you're fucked shmup, then make it one of the Gradius games. Or we can do the easier Parodius, Salamander etc. I'd actually be willing to play these ones.
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And have another unfun game like X-FailMultiply.
NO FORCE
NO BITS
ADVANCE MODE
FINAL DESTINATION
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I predict Gunbird 2 will win anyway. Should go for like, Sengoku Blade 2 or something. Cleavage, loli, and shrine maidens: just what every Touhou fan wants. :V
But those aren't the reasons I played Touhou. I could care less about those. Gameplay, fine. Just because it has loli, no thanks. If loli was a problem for me in games, I wouldn't even play Touhou, and I wouldn't be interested in Deathsmiles. But they're not. It needs good gameplay. But these are all new to me, so I'm fine with any of the games at the moment. I'll go with Gunbird 2 though.
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I missed the Dodonpachi week !?
NOOOOOOOOOOOOOOOOOO
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I don't see how.
And I still want several Konami Weeks and Doujin Weeks.
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Important(?) test happened and I had to go somewhere far, far away ;_; You can see I wasn't around for five days straight.
I failed the stupid thing, of course, but my UFO replays made the trip worthwhile
BV
(the spoiler tag is borked)
Oh well, at least a handful of people also forgot to submit their scor- *shot*
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Radiant Silvergun week, baby!!! :V
I'm damn rusty but which are the Psikyo games? Strikers series? The ones with that uber jazz/rock music? If so, my vote goes to that =P
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I want to see LtC and Azinth play some Guwange.
GUWAAAAANGH
Yes, please. This is imagination hell in a shmup.
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All right, I just woke up.
Anyway, there are 2 votes for Gunbird 2 and 2 votes for Dragon Blaze.
Here's the deal. The first person to respond to this vote decides what we play, OR, can decide that we play both at the same time (you can, of course, not play one and play the other the whole time, not like it's a big deal). It seems a bunch of you aren't familiar with Psikyo games-- so playing both of these will give you a double dose of what they're like.
Go!
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Sounds like it's both then, unless I'm not allowed to pick because I already voted.
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I never specifically said who can and can't. Therefore, it doesn't matter. Both it is; let me set the board up. This week will be interesting.
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Um, Gunbird 2 actually had 3 votes: You , Bananamatic, and Enigma. Of course I'm fine with playing both too if that's the decision we've come to. >_>
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Oops, I miscounted and missed my own vote, I think... :x
Oh well, too late now! (Fine, my new vote is to play both.)
Thread is up and running, please enjoy.
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am I allowed to play the PS2 port of GB2? :V
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Oh yeah, this is important:
In every Psikyo game, the first three or four stages come in random order, but when you first start up MAME, they'll always be in the exact same order on your first run (Gunbird 2 always has USA, Italy, Japan, not sure about Dragon Blaze). So theoretically a person could take out the randomized effect just by restarting MAME after each run. To make things fair(and to ensure that you learn all the stages right too), just enter maintenence mode by pressing F2, then exit right out to reset the game and randomize the stages properly.
It might be a good idea to put this in the scoreboard's rules to make sure everyone does it.
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I can't get Dodonpachi to work in lagless MAME. I wanted to try it without the input lag issues, not that I'm expecting to do any better.
Why must these different versions have different naming conventions. Why can't it be like most emulators where you don't need specific file names?
Edit: Got it working. Can't find how to change settings and controls though. So I died horribly while pacifist it cause I couldn't find what buttons to use.
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Oh yeah, this is important:
In every Psikyo game, the first three or four stages come in random order, but when you first start up MAME, they'll always be in the exact same order on your first run (Gunbird 2 always has USA, Italy, Japan, not sure about Dragon Blaze). So theoretically a person could take out the randomized effect just by restarting MAME after each run. To make things fair(and to ensure that you learn all the stages right too), just enter maintenence mode by pressing F2, then exit right out to reset the game and randomize the stages properly.
It might be a good idea to put this in the scoreboard's rules to make sure everyone does it.
I'll add that, but I don't know how I'll enforce that.
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Heh, that's true. Honor system I guess. :V
I suppose in the long run it mostly affects people making .inps. Since doing so always forces you to start up MAME from scratch, you'd always get the same order stage if you didn't use the Maintenence Mode trick.
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You really can't. You could after all get it at random.
I'm sure none of us are cheaters. At least I would hope not.
I'm not familiar with the game's but is there any sort of scoring advantage in getting certain stage orders like say, the first 2 Raiden Fighters games?
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am I allowed to play the PS2 port of GB2? :V
I don't see why not. I'll be playing the Dreamcast port.
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Edit: Got it working. Can't find how to change settings and controls though. So I died horribly while pacifist it cause I couldn't find what buttons to use.
press Tab, select "Input (This Game)", then change the keys by hitting Enter on the desired button and pressing the key you want to assign for it.
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You really can't. You could after all get it at random.
I'm sure none of us are cheaters. At least I would hope not.
I'm not familiar with the game's but is there any sort of scoring advantage in getting certain stage orders like say, the first 2 Raiden Fighters games?
It does have some benefit scoring and survival wise since the stages in the first loop determine what you get in the second. For instance, the second-loop USA stage in GB2 is infamous for being the hardest stage in the game. Having it at constantly 1-1 will ensure that you don't get it in the second loop. There's also some better orders as far as the second loop goes(for instance, I find the 1-4 desert stage in DB way harder than the other 1-4 versions).
The biggest thing though is just the fact that randomized stages are supposed to constantly keep you on your toes. Taking that away gives it more of a routine feel like any other shooter and could theoretically give someone else an advantage.
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some threads for people who're new (or almost new) to the two games:
http://shmups.system11.org/viewtopic.php?f=5&t=25110
http://shmups.system11.org/viewtopic.php?f=5&t=10867
http://shmups.system11.org/viewtopic.php?f=5&t=1702
http://shmups.system11.org/viewtopic.php?f=5&t=557
I'll try to not stress myself too much about memorizing stages and how to play "correctly" against certain patterns. When I'm comfortable enough, I'll try looking for help, as I'll be able to assimilate that knowledge a bit better.
Also, I'm moved by how many people here have been able to 1cc Dodonpachi's 1st loop (and how many could reach the 2nd loop). Congratulations! (plus, I'm surprised that I could learn how to chain stage 2 in under a week. Thank you very much, LtC! -- however, I still don't understand how to not bomb on stage 5, and when I tried to point-blank the 5th boss, I collided with it once, and got hit by the last missile blast)
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about the st5 boss - how do you do it when he repeats the first attack for the second time? The first wave is safespotted, but he blasts the second one right in my face.
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about the st5 boss - how do you do it when he repeats the first attack for the second time? The first wave is safespotted, but he blasts the second one right in my face.
I dunno, I've not studied it, but I guess the solution would be to change the "lane" before these lanes come to you and then dodge the aimed blue bullets? (that's what I've seen LtC do for the first pattern, which I tried myself after and found myself more comfortable.. couldn't try that for the second time, because I lost my last life to that last missile blast (I mean, I collided with the boss when trying to point-blank it in that phase, and then got hit by that blast when I tried to find the "safespot") before the first pattern's repeated for the second time)
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about the st5 boss - how do you do it when he repeats the first attack for the second time? The first wave is safespotted, but he blasts the second one right in my face.
I usually just stand still and let him fire all the bullets, then rush over to one of the lanes to the far side where the blue bullets aren't an issue. You see Prometheus do it that way at about 6:45 in this video. (http://www.youtube.com/watch?v=Ze-O7YmSS9s)
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I usually just stand still and let him fire all the bullets, then rush over to one of the lanes to the far side where the blue bullets aren't an issue. You see Prometheus do it that way at about 6:45 in this video. (http://www.youtube.com/watch?v=Ze-O7YmSS9s)
No, he died before that wave.
He usually uses it when critical, when he uses the first attack for the second time, the second wave seems nearly unavoidable.
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No, he died before that wave.
He usually uses it when critical, when he uses the first attack for the second time, the second wave seems nearly unavoidable.
I spent quite a while experimenting with that; seems slowly streaming while avoiding the blue bullets on reaction is a much better bet for that that going around to the far side for that wave. I haven't found a 100% consistent way of doing it, though. Must try it some more. :V
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just now I have noticed "Alice Blackbarn"
i'm a bad shmuper
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With Laser type ships you should always point blank the 5th boss during the missile phase so you don't have to deal with the crap that comes after it. It's actually harder than not safespotting because you can get easily fucked up going in and out of the safespot.
Doing it the hard way: http://www.youtube.com/watch?v=K_aFQk1TGmU#t=7m40s
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With Laser type ships you should always point blank the 5th boss during the missile phase so you don't have to deal with the crap that comes after it. It's actually harder than not safespotting because you can get easily fucked up going in and out of the safespot.
Doing it the hard way: http://www.youtube.com/watch?v=K_aFQk1TGmU#t=7m40s
Oh hey, that completely trivialized the whole boss fight after practicing it a few times. Only hard part was learning how to actually get in there in the first place. :V
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That boss's missile explosions are really fun to dodge. :V
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(http://img193.imageshack.us/img193/7447/demlayzrrrs.jpg) (http://img193.imageshack.us/i/demlayzrrrs.jpg/)
:*
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Played some DDP today, cleared the first loop with only two deaths (which was lucky since I hadn't done any chaining or hit 50m yet). I then proceeded to die with two bombs in stock on 2-1, die with five bombs in stock at the beginning of 2-2, die with five bombs in stock again at the 2-2 boss and die with three bombs in stock to the 2-3 midboss.
/me smacks head against wall repeatedly
Man, that should have reached 2-4 at least.
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uh
random run
st3 derp at the red battleship part, didnt even see what hit me
rest perfect
st4 1 death 0 bombs because of a derp
st4 boss is probably the second hardest one because of the final and the spam can be also hard
st5
perfect up to the streaming, 5 bombs, 1 more panic bomb
perfected the boss without going for it
no miss bonus
st6 3 deaths 0 bombs, 27m
how do you score
seriously this game is easy
I should perfect up to the st4 boss(which I should practice), st5 perfect up to the streaming, boss perfect as well
st6 isn't too hard either except for that random green wall/random purple streaming near the end
so why can't I loop it other than through a randomly high chain
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how do you score
st3 derp at the red battleship part
st4 1 death 0 bombs because of a derp
Practice until you stop doing this = a lot more points.
As for the Stage 4 boss, the final attack is only difficult if you try to do slow streaming. All you really need to do for that is just go further than it looks like you need to, it's actually probably the easiest attack once you start doing that. :V Anywho, just practice those parts and you should be able to perfect up until the Stage 5 streaming which will net you shitloads of points.
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WHY AREN'T YOU SHITFUCKS PLAYING SOME PSIKYO
BEE HUNTING SEASON IS OVER, IT BE DRAGON AND big hootersPIRATE HUNTING SEASON NOW
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I have been playing
I just haven't got a score I approve of yet :V
btw I really suck at Dragon Blaze
I like Gunbird 2 lots more
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btw I really suck at Dragon Blaze
I like Gunbird 2 lots more
This. Gunbird 2 just seems so much more straightforward. I never really got the hang of Dragon Blaze. :V
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It's not that I find one harder than the other, it's because in Dragon Blaze I'm all YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH MOTHERFUCKING DRAGON TACKLE AGAIN AND AGAIN AND AGAIN gaaaah dammit died again'.
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hay guise how to stop sucking at progear and how to get the secret extend
thanks
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I finally figured out how to chain dai-ou-jou's stage 2! 120+ mil run, here I come!
*Press start button ----> quit -------> game start*
Btw, has anyone else pre-ordered the limited edition of Deathsmilies? You can pre-order it for $50 on amazon.
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What does the limited edition of DeathSmiles contain?
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gothic loli dakimakura?
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According to pictures from amazon, you get a deathsmilies face plate for the xbox360, an arranged soundtrack CD and a nice, long box.
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gothic loli dakimakura?
According to pictures from amazon, you get a deathsmilies face plate for the xbox360, an arranged soundtrack CD and a nice, long box.
And here I was thinking I could be going to bed with Casper every night. :(
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I wonder how much the limited edition would set me back. I mean, I don't care about the faceplate, but this is Manabu Namiki music we're talking about here, arranged or not. I must have it. :/
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hay guise how to stop sucking at progear and how to get the secret extend
thanks
After the stage 4 midboss, there will be two tanks moving downwards. Destroy the top one first, then destroy the bottom. The 1up will appear.
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another random run
extreme derps on st4 as usual because enemies spawn EVERYWHERE, barely finished 2cc without getting the secret life and without the first extend on my second credit.
reached st5 on the first credit for my second time ever
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More Dodonpachi. No Miss S1 and S2, derp'd at the fourth boss because I died twice with full bombs in stock during the stage. Hiscore 10,000,000 or something >_>
At least I can stream more effectively now. And the S6 boss's final pattern isn't very threatening anymore.
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Can anyone tell me what possessed me to fire up Battle Garegga again? No seriously, that had to be the worst idea I've had this week. <_<
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I still can't get used to bombs not erasing all the bullets in Dragon Blaze. Especially Ian's bomb which is pretty much WALL OF NOT REALLY HELPING HOLY CRAP.
Plowing through bullets for no reason at all!
Does destroying the core with a Dragonshoot for a Technical Bonus generate a lot more points than just normally killing the boss? Also, what happens if you try to time out the boss? I saw a "WARNING: 9" before I accidently blew him up waiting for the core to show up again.
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Getting the Technical Bonus doesn't really seem like much, but when you realize you're not really aiming for millions of points like in a CAVE or Takumi shmup, it adds up faster than you thing.
Using a bomb right before the boss exposes its core and dragontackling it right away is the easiest way to do it.
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I still can't get used to bombs not erasing all the bullets in Dragon Blaze. Especially Ian's bomb which is pretty much WALL OF NOT REALLY HELPING HOLY CRAP.
Plowing through bullets for no reason at all!
Ian is really hard to start out with because his bomb is so terrible. I'd recommend Quaid or Rob, since their bombs are screen-clearing, which makes them useful for both survival and coin-chest/TB cheesing.
Does destroying the core with a Dragonshoot for a Technical Bonus generate a lot more points than just normally killing the boss?
You get 40k points for TB'ing the boss, as opposed to 10k for killing it normally. Considering you can get potentially 6 TB's in the first loop, it adds up to quite a bit. If anything, I highly recommend learning TBs for the first four bosses, since they expose their cores early in their first forms, so TB'ing is actually very beneficial survival-wise. The 1-5, 1-6, and second loop bosses, on the other hand, actually require you to time them out for a bit, which you probably don't want to risk.
Also, what happens if you try to time out the boss? I saw a "WARNING: 9" before I accidently blew him up waiting for the core to show up again.
The boss releases a lightning fast, near-undodgeable wave of bullets and then self-destructs. I wouldn't do that if I were you. :V
On a related note, are people actually going to start posting stuff already? You have less then three days left. Maybe I'm too much of a flaming Psikyo-fag, but it kinda depresses me that even fucking Air Gallet got more participation than this is getting. ;_;
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I've been unexpectedly busy, so I haven't had much time to play, and all the times I have played, I've done a terrible, terrible job. I'll probably submit my scores no matter what on the last day though.
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I'm still trying to get used to both games, however can't find the balance between dragon shooting and normal shooting, and often get myself killed ( plus, my learning ability and memorization isn't doing well.. plus 2.. even Gunbird 2's somewhat easier coin chaining -- compared to Strikers 1945 II -- is giving me troubles now.. )
Also, my bad memorization often means no coin chests and Technical Bonuses in Dragon Blaze :(
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There, posted a score finally.
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DDP has taken to seemingly blowing me up for no reason at all. <_>
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Oh, also
Today I was browsing Shmups Forum and I came across a scoreboard for a shmup called Game Tengoku. It looked interesting so I tried it out, and well...
We have GOT to play this game some week. liek seriously (http://www.youtube.com/watch?v=pPLTuLvVFs4)
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Sure, if you can find a rom for it that isn't total shit. :/
We almost played that during STGT two years ago, but it lost a lot of votes because of its problems.
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uh matsuri
if morrigan is dreamcast only, is she allowed? :V
also I suck at scoring as usual hurr durr
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Why wouldn't she be? It's still Gunbird 2 :V
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Sure, if you can find a rom for it that isn't total shit. :/
We almost played that during STGT two years ago, but it lost a lot of votes because of its problems.
Batsugun's rom is far, far worse, and no-one seems to have a problem with the idea of playing that. :V
also I suck at scoring as usual hurr durr
Once again, it's a Psikyo game, so just forget about the coins for now and survive. There's lots of easy points in the last two stages. If you manage to make it to stage 6, you're pretty much guaranteed 600k, because that stage chucks 4k power items at you like candy.
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Batsugun's rom doesn't fuck you over with a double-vision effect.
Being able to determine where your character is is kind of important in shmups.
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Huh, with the one I'm using the player and bullet sprites look normal. Only the enemies, items, and options are doubled, which aren't really that big a deal since it's easy to tell which one was real.
Ah well, I wasn't completely serious anyway, I just found the idea of playing it amusing. :P
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If you manage to make it to stage 6
I like your sense of humor
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I like your sense of humor
Nah, getting there is reasonable enough as long as you
oh wait
you only have two days left
lulz
If anything though, if you haven't savestate-practiced the 1-4 and 1-5 bosses yet, I'd recommend doing so. They are ultra-gimmicky and will tear you limb from limb until you learn them.
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at one boss I didn't even notice it was a boss until the first form died
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at one boss I didn't even notice it was a boss until the first form died
If it turns into a robot, it's probably a boss
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I can't settle on a character between Marion and Tavia in Gunbird 2. :ohdear:
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VALPIROOOOOOOOOOOOOOOO
seriously
he's badass
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I just tried him like.. today, but earlier.
I really like his shot types and stuff, but I wish he was a bit faster.
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I can't settle on a character between Marion and Tavia in Gunbird 2. :ohdear:
Tavia is a meganekko with short shorts who fights with a lightsaber and portable missile launcher.
I don't think there's any contest here.
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I like Marion and Morrigan the most. Homing shots are so nice in Psikyo shmups, and Marion's bomb gives you candy and points.
Valpiro and Tavia and Alucard are pretty cool, too, but I'm not as good with them. Valpiro's all ENERGY SAWBLADES and MEGA ROBOT PUNCHes and PUNCHES THAT SHOOT BULLETS :D
Hei-Cob and Aine kind of suck, though.
Although... (http://i285.photobucket.com/albums/ll65/momijitsukuyomi/ainerape-2.gif)
so much for Asuka.
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What I really like about Tavia is that her bomb and special attacks don't slow her down or immobilize her like the other characters' usually do. It's useful for survival and score in many places (like that ridiculously hard chaining stretch in stage 6...>_>). Her forward and charge attacks are nice damage-wise too, and her melee attack has cheeze-tastic bullet cancel. :D
Aine is really hard to use properly, but apparently he's amazing if you know how. The world record holder uses him after all. Hei-Cob actually is shit though, even if his endings are hilarious.
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Is there any trick to maintaining a coin chain? Not only is the timing really tricky (and often feels a bit random), but when there are bullets on the screen, holy fuck.
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1) Collect coins when the face of the coin flashes
2) Do it again
3) do it again
4) do it again
5) repeat
6) don't get hit
7) you have bombs use them
:P
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Haha well yeah, but doing that is hard. :V I've never really gotten the hang of it in any Psikyo game. I mean, sometimes I'll pick the damn thing up when it flashes, but it doesn't count towards my chain.
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It's gotta be pretty much exact, so it is pretty picky.
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Is there any trick to maintaining a coin chain? Not only is the timing really tricky (and often feels a bit random), but when there are bullets on the screen, holy fuck.
stay near the coin you want to get, wait until it's about to flip into its shining animation frame, then get it. Adjust the timing as you play :p
You may choose to ignore the coins (the final part of USA's stage for example) if you manage to maintain a chain, you may also not get the coin immediately, destroying enough enemies first, and then let it shine once, in order to prepare yourself for the next cycle. You'd hate to try to get a shining coin, and then not reach it in time :p
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Uh, I need help with choosing a shot type for DDP (mainly to snatch that 1cc) :ohdear:
As far as I've seen ...
- All Shot types move noticeably slower while firing their lazors (while Laser types maintain their speed ?)
- Green + Shot / Blue + Shot nearly trivializes all stages, and makes bosses nearly impossible in return. I'm not sure about Red :/
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the most used ships are A-L and C-S, iirc.. LtC used C-L, though, and the laser shot from C-L is stronger than A-L's (however, the ship speed may be a problem, if you're not used with the C-type.. also, chaining is made a bit more difficult because of that ship's speed)
if you want to score ( at least to obtain the second score-based extend at 20 million points ), destroying enemies with shot seem to give you more chaining time than using laser, however in most situations you want to use the laser's piercing property. I'd say, don't be afraid to spend bombs from stage 5 onwards :p
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So today I tried playing HellSinker again after a few months of not playing it.
Dear god I suck at it now. @_@;;
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reached 9m in progear and game over on st5
no death until st4, still no idea how to get the extend.
screwed up once on Kraken at the very end where I should've just bombed, then derped st5 hardcore because the beginning is complete rape and the rank also probably got much higher
st5 boss isn't that bad, I could perfect him with some practice...never managed to perfect the last attack though, always 1DNB.
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ok so uh wow
what a turnout
you guys suck free week coming up, start nominating stuff, voting will start at noon my time tomorrow
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you guys suck
this
What the fuck guize. They were only the two best games we've done for this scoreboard by far, and probably will be for a long time. God I hate people.
Whatever, fuck it. Nomination and vote going to Raiden Fighters Jet.
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I second that vote.
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Raiden Fighters Jet.
you guys suck
be quiet
I tried my best ;_;
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I wouldn't mind seeing Blazing Star win one day. I love some of the music in that game.
Also, it just occurred to me. Did moozooh disappear? Haven't seen him post in a while.
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ok so uh wow
what a turnout
I barely played anything this week, wasn't able to enter due to upcoming exams. Sorry, haven't even played the games featured this week. ;_;
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Yeah I didn't have a lot of time either, so I just played a few rounds and posted the best of what I had x_x
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How many people here have finals coming up soon? It might be a good idea to just postpone the SotW until all of that is over so that we don't have only 3-4 people playing gems like Gunbird 2 and Dragon Blaze. I sure as hell would have participated more if I didn't have so much to do this and last month. :ohdear:
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I don't have finals until the end of this month (then I'm free for 3 months, unless I happen to get lucky and finally get a job in this shitty job market). Needless to say, I won't be around as often as usual since I'm going to be trying to stay on top of my classwork.
I would have no problems postponing it until the end of the semester (Early May for me).
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Where's the Doujin week? Oh god, anything is better than playing RFJ for score.
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Let's all play Nomltest for a week.
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Let's do Battle Bakraid because it's LtC's favorite shmup of all time.
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Let's do Battle Bakraid because it's LtC's favorite shmup of all time.
Seconding this, but mostly because I'm a huge Raizing fan :V
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Kamikaze simulator~
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Hell yeah! One week of everyone trying to chain Axebeak
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Hell yeah! One week of everyone trying to chain Axebeak
50 suicides, friend, 50 suicides.
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Raiden Fighters Jet - 2
nomltest - 1
Battle Bakraid - 2
And there is the possibility of just taking a break until the semester is over, just throwing it out there.
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Nomltest. Oh please God, Nomltest.
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I was joking about Bakraid, I'm still for RFJ. :p
Personally, I should be good for playing for one more week, but after that maybe we should have another two break weeks.
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I may have not had time recently for any arcade shmups recently, but if RFJ is picked, I will make some time for it.
And I'll go with that, cause I've been wanting to pick this for a few weeks.
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Battle Bakraid
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RFJ - 4
nomltest - 2
Bakraid - 1
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R-Type Delta
No one will play anyway :V
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東方Arrange 「冥土蝶」 (http://www.youtube.com/watch?v=APvEH-B7jaU)
You won't believe it if I told you it was a mix between Flowering Night and DOJ Hibachi.
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So I tried learning how to timeout-milk Catspider's second phase in Guwange.
brb /wrists
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For some reason I've found myself putting in maybe 2-5 credits into Gunbird 1 when I really shouldn't be playing games, especially since I've already wasted so much time with hockey. :|
...Yuan Nang is kind of cute.
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Unless the votes change radically overnight, it looks like we're playing RFJ. Let's see how much willpower I have to take out my beloved MushiFutari out of my 360 to put RFA in.
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I spent the entire week playing Borderlands. Nuts. I missed out on the whole week of Psikyo.
@Bananamatic: http://www.thestudio-uk.com/guides/st_progear/st4/02.gif
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The turnout was pretty low for Psikyo week, but I think a lot of people were/are just busy. I personally wouldn't mind seeing these games up for another SotW sometime down the road.
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東方Arrange 「冥土蝶」 (http://www.youtube.com/watch?v=APvEH-B7jaU)
You won't believe it if I told you it was a mix between Flowering Night and DOJ Hibachi.
We need a burning Sakuya :V
I've just detected a Crimson Belvedere x ]-[|/34<#! track in a new album (namely, Unorthodox Red from Just Push Play). What's with doujin circles these days ? Well whatever, let's just say I enjoy what I'm seeing here :V
The track isn't that good unfortunately. Past the DFK part is total horribad ear rape.
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I'm leaving now, when I come back in an hour or two, voting will be closed. If you do not wish to play RFJ you better speak up now!
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Well then. RFJ it is.
I'll set up the board now.
This is the last game we shall play until the end of the semester, so have fun!
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All right, it's up and running.
If you are playing the game in MAME, please use the Japanese version, and if you are playing Raiden Fighters Aces for Xbox 360, please use Arcade difficulty. This is because they're the same, and other versions are not, so I'd have to have different scoreboards and it'd be a mess and stuff.
Also, congrats to Azinth for not only winning both games, but by a large margin as well. You get IP for that.
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Sorry about not participating this week, guys. <_<; So much stuff happened that I didn't really get time to play much of anything. Hopefully that won't be the case this week.
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I've just detected a Crimson Belvedere x ]-[|/34<#! track in a new album (namely, Unorthodox Red from Just Push Play). What's with doujin circles these days ? Well whatever, let's just say I enjoy what I'm seeing here :V
The track isn't that good unfortunately. Past the DFK part is total horribad ear rape.
This is saying that the original DFK Hibachi theme wasn't ear rape by itself :smug:
In other news, hooray RFJ! I'm going to be a dork and use the actual Judge Spear and not Slave (Judge Spear)! But it's still a slaves game...
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How did you select the slave ships again? Just played RFJ for STGT a while back and already forgot :(
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Oh hey, i haz blue name, that's neat. Still can't help but be a little dissapointed at the turnout, but oh well, RL takes precedence. Besides, there's still always Strikers '99. >:D
For RFJ I'll be using Ixion because it is a man's ship, complete with fat-ass hitbox
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I have always played as the Fairy slave ever since my friend introduced me to the game and said it had the smallest hitbox.
How did you select the slave ships again? Just played RFJ for STGT a while back and already forgot :(
Hold the Bomb button when you press start.
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So I haven't slept since Friday... I wonder how far I can get in DoDonPachi in my current state.
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Fairy is pretty bad for scoring as the slow speed causes you to easily miss medals. The bomb is great though, IIRC.
Fairy does always get the maximum bonus for grazing while everything else has to build it up and loses it over time. But I think it's something low like just over 2,000 points per frame(or was it second)
Edit: Seconds. If it was frames, Fairy would probably be the best scorer.
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I've never really had a problem with Fairy's speed. In later levels, I'd much prefer survival over scoring anyway. Stuff can get pretty intense.
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First time playing RFJ! Submitted a score just because!
Damn there's a lot of ships! How do you score in this game? Is combining the medals profitable, or should I be going for the "quick shot"/etc bonuses or whatever?
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Combine medals until you get the biggest medal. Activate X-Medal mode. Chain medals.
Quickshot bonuses can be chained as well. Chains go up to x9 and stay as long as a bonus message is still on screen.
So if you have a chain of 6 messages, a Fairy, normally worth 100,000 points would be worth 600,000 IIRC. The fairies also drop bombs if you don't pick them up or kill them quickly, but then you lose bonus, but it is good for survival. The exceptions are the Sim 5 Fairies.
Technical Bonus is based on how many Micluses and Fairies are rescued. Also, some other stuff I don't remember. I think it's not dying. If you find all Micluses and get kill them, then you get some. I think it's 80% or higher of all uncovered Fairies. So Fairy killing is bad unless there's at least 5 Fairies on the level.
Fairy killing shouldn't be done anyway unless the amount you gain from multiplier would make it worthwhile. The "Killed the Fairy" message does count toward the bonus chain. So if there are 6 Fairies(Sim 5, IIRC. Maybe it was 5), 100,000* 6 = 600,000. But, if you kill a Fairy, you have a bonus chain, so 200,000 *5= 1,000,000. But then there's the 10 points for killing the fairy, but that's minor.
As mentioned before, grazing is a minor addition to score, but if you're comfortable with it, then do it. I doubt many of us will since it's easy to clip stuff when trying. Grazing, does also slow the medal falling, notably used in chaining an X-Medal in stage 1, which I used to be able to do, but will need to practice again.
Edit: Remembered how. Been derping it up though.
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This sounds more complicated than a Raizing game. :V
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It really, really isn't.
It does take some technique to get the medal chaining right, but after that, it's pretty normal from there on. Just know that there are hidden fairies and micluses, and know how to find them, and when a large enemy comes on-screen, kill it fast for bonus points. When the boss comes up, destroy as many parts of it as you can at once.
Don't be afraid to bomb in this game. This is important.
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Damn, I suck now. I Not even 10,000,000 and game overing on Sim 5.
I should get back into things during this week hopefully.
Edit: Crap, you can die while bombs are active. I kind of forgot that. I know the Fairy can't, and probably the Miclus too, not counting crashing.
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I get a countdown of a thousand seconds, and then the game doesn't start anyway.
And my 360 isn't working :ohdear:
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Let the countdown go (throttle will make it go faster), then close the game and restart. Make sure you're playing the Japan version as well.
Go make a sandwich or something while you wait.
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Also, am I going to get not-100% video and sound compatibility no matter which version of MAME I use?
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congratulations for your efforts and scores, Azinth!
I was away this weekend and probably will be away again.. however I was able to play Gunbird 2 on my friend's 360, and while I still wasn't able to avoid "unnecessary" deaths, I managed to reach 13 chained coins! ( on the first stage, at the castle-thingy. Didn't summon the gem idol, though )
Anyways, here's a guide towards RFJ's secrets ( however, the section about the hidden ships seem to be inaccurate: I just held bomb and then pressed Start at the title screen to use slave ships ): http://web.archive.org/web/20020224150902/alluro95.tripod.com/raiden/rfjsecrets.htm
and here's a demonstration of the information above:
http://www.super-play.co.uk/index.php?superplay=2611 (189 million points with Judge Spear Slave)
http://www.youtube.com/watch?v=6dUztKGmYA8 ( 162 million points with Judge Spear, for those who can't/don't want to watch from Super Play )
feel free to ask questions, I'll try to answer
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These bullets are a lot harder to see than I remembered.
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One thing I must say about this game though...
If it doesn't have the worst shmup soundtrack of all time, then it must be pretty damn close. <_<
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One thing I must say about this game though...
If it doesn't have the worst shmup soundtrack of all time, then it must be pretty damn close. <_<
Are you playing it on MAME, or on a 360? I always thought that MAME didn't have the game's sound emulated properly yet..
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Got a little over 19,000,000 once earlier. I give up for tonight and will try more tomorrow. Switching between Fairy, Ixion Slave, and Judge Spear Slave. I keep derping Stage 5 and 15. I only got to Sim 30 once.
My original All2 was on Normal, not Arcade. This doesn't even seem that much harder than Normal, but I'm out of practice, so I probably would have failed on that as well. At least, it doesn't seem like it at the moment.
I can't medal chain worth crap, I'm inconsistent on getting a maxed out medal or X-medal status in Sim 1. And some of those Micluses are deathtraps. I also, need to check up on where Fairies and stuff are on later levels.
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what I did during STGT'09 was to adapt my gameplay to reduce bonuses while increasing survival chances (and then gradually improve in order to get the bonuses I've missed).. I sometimes refer to this game in the few times I get to think about risk and reward.
Actually, I used most of my playtime during the RFJ week trying to improve my gameplay on Sim 01, because I felt that this was advantageous and would take less effort than trying to score better on Sim 05 first..
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just played Battle Garegga for the first time
shit's intense
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just played Battle Garegga for the first time
shit's intense
Make sure you set the game region (hit Tab, select DIP Switches, then change the region option until it is set) to Japan, the standard ROM floating around on the internet defaults to Europe for some reason, the Europe-licensed version lacks the critical Extends Every 1Mil option which makes the game actually interesting and fun (it defaults to No Extends, which causes rank to increase incredibly slowly, s.t. even if you do all the ""classical"" mistakes of powering up options to full, squatting enemy deadzones, bombspamming your way past bosses, the rank you get going into stage 6 is still manageable. rofl.)
Also, check out the strategy (http://shmups.system11.org/viewtopic.php?t=351) page. Critical stuff is Basics+Rank: Basics Thereof+The Scoring System+Ship Info, interesting stuff is the full explanation of the Rank system which is definetly worth a read sometime if you're going to be playing this game at all seriously. :P
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just played Battle Garegga for the first time
shit's intense
in addition to what Alice had said, you may also want to try out Varth (the World Version, which doesn't use checkpoints. Also, please use autofire, this game's long and you will need that firepower). I've sometimes said that playing Varth for survival demanded just as much attention from me, than playing Dodonpachi with Max Bonus :p
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just played Battle Garegga for the first time
shit's intense
But would you want to play it for score like we tried to 7 weeks ago or so? :V
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For RFJ I'll be using Ixion because it is a man's ship, complete with fat-ass hitbox
This man speaks so much truth
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Okay, got this lagless MAME nonsense and DDP International ROM. I have no idea how to use MAME, can anyone help?
All the games in my list are in grey and nothing happens when I click Play on any of them. All I have is DDP International, so it makes sense for the others, but I don't know why I can't play that. The ROM is in its .ZIP file in my ROMs folder, and my friend gave me this NeoGeo BIOS thing or whatever and said I needed to put the .ZIP in the same folder as DDP...I did, and still nothing.
Does anyone know what could be wrong? I want to get killed by beeeeeeees ;_;
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Okay, got this lagless MAME nonsense and DDP International ROM. I have no idea how to use MAME, can anyone help?
All the games in my list are in grey and nothing happens when I click Play on any of them. All I have is DDP International, so it makes sense for the others, but I don't know why I can't play that. The ROM is in its .ZIP file in my ROMs folder, and my friend gave me this NeoGeo BIOS thing or whatever and said I needed to put the .ZIP in the same folder as DDP...I did, and still nothing.
Does anyone know what could be wrong? I want to get killed by beeeeeeees ;_;
Open MAME, click on View at the top, and then select Refresh. That should detect the ROM.
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Wasn't there also a rank increase just for picking Ixion, or does that only apply to Boss Rush?
Didn't play today since I was playing FF XIII again. Final dungeon is a pain.
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Progear 1cc
I'm off again :V
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I demand pics for proof :V
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don't mind me I'm trollin again
(http://img576.imageshack.us/img576/1116/1cc.jpg)
decided to bomb more than usual
reached the final boss for the first time with 4 lives and a bomb
died twice because I bombed before risking anything
it didn't feel that hard tbh, the bosses are pretty weak
also Dimahoo/whateveryoucallitinmoon is awesome
we need to make a scoreboard for that someday
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Okay, my friend gave me another version of MAME to use, and I can open DDP fine and all, but now I can't do anything. I can stare at the title screen and watch the demonstration, but I can't control anything. Do I need a gamepad for this or what? I've tried every key on my keyboard with no result :(
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Did you hit the tab key? Hit that and go into control settings (for this game) or whatever its called and take a look at those. 5 key inserts player one's coins by default.
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What the fuck
Sim 30
How are you supposed to see the bullets :ohdear:
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What the fuck
Sim 30
How are you supposed to see the bullets :ohdear:
how am I supposed to see myself
it's like battle garegga all over, except that the bullets aren't not visible enough, your shot and the powerups are too bright
WAIT THAT'S A BULLET NO ITS A POWERUP NO WAIT THATS MY OWN SHOT FUCK WHERE IS MY FIGHTER ANYWAYS
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Eh, I find the visibility to be pretty fine for the most part. Except Sim 30. >:[
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haven't got further
because I don't creditfeed like some Gamespot reviewer than 30
I don't get how some shots can be shot down
weird game is weird
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Real Battle is where that problem is really bad. but yeah, Sim 30 sucks for that too. Too bad you need to go there if you want a good score.
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;_; I wish the Toaplan sound driver would get dumped some day.
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progress status on RFJ for this week (I've not been able to play as much as I wanted).. I've been able to activate mega medal+8x multiplier (3 tanks+fairy) a few times, but still not as consistently as before (before = 1 week during RFJ's week on STGT'09, where I spent the first 4 days or so trying to learn how to do this). Some mistakes are getting on my way, though, and I'm once again clueless after Simulation 01 :p (like before getting used to Sim 05)
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apparently I almost got a 1 ALL on RFJ
how do the levels work again
are there several endings and more stages?
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Possible stage orders are
1-5-10-20-35(All1)
1-5-15-20-35(All1)
1-5-15-30-45-RB1-RB2(All3)
1-5-15-30-40-RB1-RB2(All3)
1-5-15-20-40-RB1-RB2(All3)
Then there's going to 50 from stage 40 or 45 instead. This will lead to an All2.
All3 is the best possible clear, while All1 is the worst one. There's also 2 seperate All3 types, but clearing Real Battle either way is an All3. If you die during Real Battle 1, you will get a 1,000,000 point clear bonus if you clear. However, if you don't die in Real battle 1 unlocking the TLB requirement and 1cc, it'll be a 10,000,000 point bonus.
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Like this (http://img517.imageshack.us/img517/2015/rfjet01.gif)
This is propably the most unfun game to play for score there is. I'm not even dodging anything in this game, just moving to places for micluses, quickshots and such. Bosses you can just pointblank+bombspam to kill them in 5 seconds each. The end stages aren't really that important because there is no end of stage bonuses, which make them kinda worthless specially if you drop your medal chain.
Sim30 is lovely, I can't even see the bullets. In phase1 the bullets hide into the explosions.
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Also, in looping versions, which we are not playing, any deaths in the first loop will count against the Real Battle requirement in the second loop. It's for this reason that there either aren't any known 2-All3 runs or they're very hard to find. The best that I've seen someone mention was a 2-All2 that did Real Battle on the first loop then end up on Sim 50 on the second.
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This game made me think about playing Battle Garegga for score.
Yes, it's THAT bad
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Dimahoo is a lot worse. :<
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dimahoo is better than sex
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Dimahoo is as bad as Garegga when it comes to scoring.
RFJ's scoring isn't hard at all.
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Isn't Dimahoo supposed to be regarded as like, one of the worst designed shooting games of all time? At least I thought I heard that once. ???
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Isn't Dimahoo supposed to be regarded as like, one of the worst designed shooting games of all time? At least I thought I heard that once. ???
probate him for trollin
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caev sux lol
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probate him for trollin
says the one trollin RFJ
if I probate him I probate you too :V
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So, I got DoDonPachi to work! The problem was that I forgot I had to put in credits so it didn't let me do anything until then (thanks guys~).
Then came HOLY FUCK
Perfected the first two stages blind, then died twice on Stage 3, then ended up having to continue right before I got to the Stage 4 boss. Ended up with a 5cc because I can't see shit on Stage 5 and the boss cheats :V
This game is really fun, I wanna 1cc this...is there a way to change the difficulty? It says Normal on the title screen...are the other difficulties just the second loop or whatever it is?
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Normal is the default arcade difficulty, so stick with that. For pretty much any arcade game, you'll want to play on all defaults.
Though iirc the difficulty settings in DDP only affect how fast the rank maxes out, so it doesn't make much difference anyway.
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Die with 5 bombs in stock, die with 6 bombs in stock, die with 3 bombs in stock.
You don't even need extends when the game is this generous with bombs. It'd still be nice to have them though.
Edit: Should probably go grind Sim 30, Sim 45, Real Battle 1, Real Battle 2 in training some just in case I get that path on one of my runs. And Real Battle could obviously use grinding.
Got to Real battle on my previous run with 1-5-15-20-40-Ph1 path due to screwing up Sim 15 badly.
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So, I got DoDonPachi to work! The problem was that I forgot I had to put in credits so it didn't let me do anything until then (thanks guys~).
Then came HOLY FUCK
Perfected the first two stages blind, then died twice on Stage 3, then ended up having to continue right before I got to the Stage 4 boss. Ended up with a 5cc because I can't see shit on Stage 5 and the boss cheats :V
This game is really fun, I wanna 1cc this...is there a way to change the difficulty? It says Normal on the title screen...are the other difficulties just the second loop or whatever it is?
Heh, yesterday I managed to somehow no-miss stages 1-3, and would've done the same with four if not for two rather retarded mistakes. You'll find that stages 3 & 5 are the hardest in the game (imo). I still can't figure out what you're even supposed to do for five. I can tell you that the boss however is rather exploitable and can be outright trivialized once you know the tricks:
*Go up to the side of it when he unleashes the suppository globes: they'll follow you downward, allowing you to knock them out with your laser easily.
*His standard attack has a nice safe zone to the middle-right (http://www.youtube.com/watch?v=K_aFQk1TGmU#t=7m40s). Once you figure it out, it is seriously no threat.
*The trick to dodging the Okuubombs is to pay attention to where the big bombs are about to drop and move accordingly, quite fun. Or you could spreadbomb and fly up to the boss' head for a very convenient safe spot (gg CAVE :V).
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Tried Sim 45 in Practice. I can't even see many of the bullets. What the crap? Real Battle 1 isn't that much better, but at least I can see some of it. Real Battle 2 is a hell of a lot better, but I suck at it. I don't think a 1cc on Arcade will happen for me. Maybe on Normal eventually.
I can at least see some of them on Sim 30. I can't do the Quick Shot chain though, and I think you can get 25,000,000 on that stage alone IIRC. Not that I ever got close to doing that on Normal or Arcade.
Sim 40 is a joke and gives you 6 bombs if you do it right, though you'll probably use some of them on the boss.
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the dimahoo intro
THE EARTH WAS REALLY HOLLOW
mind=blown
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Like this (http://img517.imageshack.us/img517/2015/rfjet01.gif)
This is propably the most unfun game to play for score there is. I'm not even dodging anything in this game, just moving to places for micluses, quickshots and such. Bosses you can just pointblank+bombspam to kill them in 5 seconds each. The end stages aren't really that important because there is no end of stage bonuses, which make them kinda worthless specially if you drop your medal chain.
Sim30 is lovely, I can't even see the bullets. In phase1 the bullets hide into the explosions.
certain micluses are dangerous for the player to reveal (especially if there are other enemies on the screen), and some advanced-ish scoring tricks involve revealing them first, then extending the event chain and then exploding them (micluses), so that their value is multiplied further. The game starts being fun when you can successfully enlarge your multiplier and gain nice rewards.. even if I still can't do that for Sim 05 (example: Quick Shot against a tank, after disabling its shots -> DX Medal after destroying the final wagon of the bottom onscreen train, if it has been shown all of its wagons -> Miclus from turret -> Quick Shot on the incoming plane -> Discovered the Fairies on the moving crane), I find that pursue to be fun :p
I'd advise against pointblanking bosses, outside of their initial appearances.. instead, I'd recommend watching its attacks on youtube, for example, in order to judge if you would rather spend a bomb to shut that pattern down, or dodge them safely. (why not pointblank? Some bosses, for example, RB Phase 1's, would've killed you if you were near it, after its side gunners fired their shots ;p)
I think I agree on you with Phase 1.. don't remember exactly how I died in it, the last time.. (however I like Sim 30, because of the amount of points it gives to me :p -- however I'd hate to play Sim 45, didn't reach it, ever, however my friend Ruldra said, during STGT'09, that it likes to kill his credits :p)
This game made me think about playing Battle Garegga for score.
Yes, it's THAT bad
Battle Garegga involved rank control measures (limiting your fire and item pickup, dying to decrease rank and get bomb pieces, scoring well to gain more lives.. hoarding bombs for Stage 2's flamingoes and Stage 7's midboss -- and perhaps the rails during the 4th boss, if you feel lucky :p --, otherwise, spending them a lot), RFJ *may* sometimes encourage you to lose both of your slave ships in order to temporarily decrease rank, while it discourages dying.
Both games give you a lot of bombs, which are mainly used for scoring (and sometimes used to prevent you from dying, in anticipation), and both games challenge you to see if you can maintain control over the game (if you're missing scoring opportunities, this means that the game's overwhelming you/forcing you to miss them), except that in RFJ you don't have to mind about managing rank, so you're free to spam shots and to not care about score-acquired extends and keeping a low life stock.
bonus: about how to score.. you have the DX Medals, you raise their value to 100k and then try to not let any of them go down the screen (DX medals that appear after you've let one fall down will be reset to 10k, and there's no way to immediately "restore" a broken chain, unlike in Garegga/Batrider). DX medals are raised in value (up to 100k), when you collect all of the onscreen medals (so, when you're building up your medal level, avoid exposing many medals at once.. however, raising it for the first time is easy, at the start of Sim 05). Also, when you chain messages (Quick Shot/Destroyed At A Time/Discovered the Miclus/Discovered the Fairy/DX Bonus, etc.), the affected elements give you a multiplied bonus, whose multiplying factor depends on how much messages are being chained (up to x9). Said chain ends when there are no more messages on the screen.
About bomb usage, sometimes it's used to create a no-shot area (example: Sim 15, against one of the larger tanks before the boss, they're near a Miclus hidden in a tree, and the player may spend a bomb to have the time to reveal it), or to deal damage on multiple targets (example: Sim 05's boss), in order to get Quick Shot/Destroyed At A Time bonuses (Quick Shots are earned if you manage to destroy enemies before they shoot. Doesn't matter if you've "sealed" their shots by standing near them, before destroying them. At least this "sealing" technique works on the tanks, dunno about the other enemies :p). You can read more about the game's mechanics, here: http://web.archive.org/web/20020224150902/alluro95.tripod.com/raiden/rfjsecrets.htm (and also, look for YCW's replay on youtube (http://www.youtube.com/watch?v=6dUztKGmYA8) with Judge Spear). Should you or anyone else have questions about stages/bosses, feel free to ask.. I'd feel bad if I failed to help.
Isn't Dimahoo supposed to be regarded as like, one of the worst designed shooting games of all time? At least I thought I heard that once. ???
I think I've read it too (http://shmups.system11.org/viewtopic.php?f=2&t=28238) :p
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raizing and their kamikaze flight simulators
dimahoo has bitchin music though
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Tried Banana's Hibachi savestate. It didn't load successfully.
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Tried Banana's Hibachi savestate. It didn't load successfully.
is it in the folder you have set your states to?
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Latest version of lagless MAME if it matters.
Haven't had the chance to mess with settings yet, will need to though.
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Latest version of lagless MAME if it matters.
Haven't had the chance to mess with settings yet, will need to though.
version shouldn't matter
just set a directory for "state" and dump it all there
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Still got an error.
Also, am I remembering wrong, but wasn't there a button you could just hold for normal shot? It seems like I either have to keep tapping or it just goes to laser.
Also, game is just as clippy and wall filled as I remembered it being.
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Also, game is just as clippy and wall filled as I remembered it being.
You sure you aren't playing Touhou?
EDIT: inb4 Baity
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You sure you aren't playing Touhou?
I don't remember any common clipdeaths outside of SoEW, LLS Yuka final phases, EoSD, PCB, and UFO. Oh, and HRtP, but that game doesn't count.
Also, can I somehow set DDP to shot (shot/hold for laser), shot(hold for shot), bomb? Or was having 3 buttons added in later games and I have to deal with tapping for shot?
Also, chaining system is bad. It's like nearly impossible to keep your chain. But I tend to not like chaining systems in general.
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I don't get why people say things like "clippy". Because of how collision detection is preformed in most Shmup games, they are heavily biased towards you living when you probably should've collided with a bullet. If you got hit and died, then you had to have been very definitively nailed. Especially in danmaku games like Touhou and Cave stuff, where shit is so small that you should be getting hit way more than you do anyways.
If you got "clipped", then you should've been paying more attention. Unless clip is just another term for "getting fucking nailed by a bullet", in which case, ignore my shit and carry on.
Also, LtC is gonna roll us again in the scoreboards :<
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I've never really understood the point behind terms like clip and clipdeath or whatever the fuck, either. :V
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I don't get it. I can consistently get the maximum-value medal on the first stage, and start the value-stacking medals right at the beginning of the next stage, but I still can't top that score I got the other day. :/
Re: Clipdeath: Translation: "I got hit, but I don't want to admit it." :V
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how many types of deaths are there anyways
1) clipdeath - I got hit because I suck
2) walled - I got hit because I suck
3) can't see shit - I got hit because I'm playing Battle Garegga
any others?
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SoEW's I got hit because the danmaku's hitbox is bigger than the sprite or worse, wasn't even touching the character. I'm sure that's there in a few nonTouhou shmups as well.
Walling can happen through no fault of your own though.
Also, #3 appears in RFJ's Sim 30, Sim 45, and Real Battle Phase 1.
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also Nue's telefrag
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SoEW
danmaku
Huh?
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I can't 1cc SoEW on easy
seriously, something shot these moonspeak bullets and I tried to pick it up thinking it was a powerup
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I was referring more toward Marisa, Mima, and the entirety of Extra.
AKA, the BS parts. Most of the rest of the game is mostly fair.
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I was referring more toward classifying anything SoEW throws at you as bullet curtain fire. Cheap shots, yeah, but otherwise the screen is pretty much empty most of the time :P
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I find that in most cases, clipdeaths are pretty much just illusions created by the heat of the moment. It only looks like you shouldn't have gotten hit. Since I'm a fairly mediocre player, in just about every full-game run of any shmup I've ever done, there's always at least 1-3 'clipdeaths' where I could have sworn during the run that I should have lived. Then when I go back and watch the replay, it turns out that in just about every situation the bullet pretty much nailed me head-on. I only thought I dodged it because of the adrenaline rush or I was focusing on something elsewhere etc.
I also suffer clipdeaths frequently in games with 'unconventional' hitboxes such as ESPrade, but that's just as much my fault for not knowing the hitboxes as well as I should. :P
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So far, the big thing I've learned from the shmup of the week thing is that most shmups suck.
EDIT: Actually, a few moments of thinking about it has caused me to revise my opinion: Most arcade shmups suck. When you get into the world of games not designed to steal as many quarters as possible, they become much more tolerable.
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I still can't get over the fact that the warrior is named Solo-Bang :V
do a google search
shit bricks
Dimahoo never fails to amuse me
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So far, the big thing I've learned from the shmup of the week thing is that most shmups suck.
EDIT: Actually, a few moments of thinking about it has caused me to revise my opinion: Most arcade shmups suck. When you get into the world of games not designed to steal as many quarters as possible, they become much more tolerable.
No, they don't, and designed to steal quarters or not, they sure as hell aren't stealing yours, since all you have to do is press the coin insert key. They do require more effort than Touhou, but that's pretty much it.
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They do require more effort than Touhou, but that's pretty much it.
And therein lies the problem. Touhou sits at the upper end of the ratio of work I'm willing to put into a game for fun I get out of it. Anything more? Meh, I have more enjoyable games to play.
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tap once
dodge everything
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And therein lies the problem. Touhou sits at the upper end of the ratio of work I'm willing to put into a game for fun I get out of it. Anything more? Meh, I have more enjoyable games to play.
So that means most arcade shmups suck just because you don't want to put the effort into them? I mean I understand if you don't find them enjoyable, but that's more your problem, not the game's problem.
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I mean I understand if you don't find them enjoyable, but that's more your problem, not the game's problem.
Saying something sucks is an innately subjective statement anyway. What's your point?
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Saying something sucks is an innately subjective statement anyway. What's your point?
Touhou sucks. :smug:
Also, we need :trollface:
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Saying something sucks is an innately subjective statement anyway. What's your point?
My saying something doesn't suck and it's your problem is subjective as well, then.
Touhou sucks. :smug:
Also, we need :trollface:
No. If anything, you'd be better off trolling less. Hint, hint.
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:coolface: then :V
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Touhou sucks. :smug:
Welcome to MotK, totally not a Touhou fanforum
Also, we need :trollface:
Which should be interchangable with :bananamatic:
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Which should be interchangable with :bananamatic:
make it happen
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make it happen
Made it just for you <3 (http://www.shrinemaiden.org/forum/index.php?topic=778.msg314279#msg314279)
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( ?_ヽ`)
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Your favorite game sucks
Prove me wrong
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tbh
guwange's controls are shit (http://www.youtube.com/watch?v=ZAUTXrF5_jQ)
next non free week dimahoo y/n?
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Ugh, pass.
Besides, it won't matter if you end up getting probated for the nonstop trolling. Seriously, it's getting old.
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(http://img708.imageshack.us/img708/3869/spi.th.png) (http://img708.imageshack.us/i/spi.png/)
hahahah, going to join the whole RFJ bandwagon soon.
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unfortunately, I'm not trolling
I wish the controls wouldn't suck.
Also getting stuck on the weirdly shaped stages. And those game long chains
hahahah, going to join the whole RFJ bandwagon soon.
The highscore bandwagon, or the "ugh this sucks" bandwagon? :V
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The highscore bandwagon, or the "ugh this sucks" bandwagon? :V
Both.
(http://www.dwrkoa.net/emot-v.gif)
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forgot to ask
in Progear, what does more damage? gunner or pilot mode?
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That actually depends on what combination you're using. Usually it's gunner mode (Particularly when you're using Chain-α as a gunner), but Ring's wide-shot is insanely powerful at point-blank.
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I can proudly say that I've 1cc'd the first loop without knowing the difference between the gunners
picked Bolt as the pilot because he looks cooler and "military" sounds better than "gambler"
no idea which gunner I picked again...the middle one(Chain or Nail IIRC)...doesn't she have fully homing shots? Also that lizard is awesome :V
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The middle gunner is the one that shoots out spike balls really fast. I use Ring + her (Nail) as a combination. It's just easier to rack up gems with them (to me, anyway).
And it seems you're playing the US ver of progear. US version's rank goes up much much slower.
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Yeah, I know. I should change it once I can be arsed :V
EDIT: tried the japanese version
the patterns seem to be denser, but it seems to be irrelevant to survival - did no worse on the first 3 stages than on the US version - rather, more bullets=more score
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also more extends
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also more extends
for those who can actually score, yes
and
WHERE IS ZATSUZA
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Previous statement retracted, on the grounds that I made it while frustrated and half-asleep (which lead to lots of deaths, which is why I was frustrated in the first place) :V
That said, can anyone recommend a low-difficulty shmup with lots of explosions so I can blow shit up and relax
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You can always buy Dodonpachi Daioujou and set it to No Bullets
Or creditfeed. That's how you relax at shmups :V
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To be honest, arcade shmups are just about the last place to look if you want a 'relaxing' video game.
That said, you could look around for some doujins. Blue Wish Resurrection and Eden's Aegis on Heaven mode are both really easy, especially with Auto-gaurd on. Lots of explosions and gold shinies all over the place too.
Oh, and Twinkle Star Sprites, now that I think of it.
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the easiest (yet fun) shmup I know is Battle Mania Daiginjou (it wasn't released outside of Japan, but a translation patch was made, and the game got to be known as Trouble Shooter Vintage). Just make sure that you've selected 8-way firing mode, instead of the default 1-way (from the first game, Battle Mania) :p
Why is this game easy? Because you have a lot of extends on your way :p
Also, you may want to check Armed Police Batrider on Normal Course (which features 5 stages -- not counting additional stages, namely, Coliseum, and/or hidden boss fights, and/or Stage Edit, which allows you to skip some stages, besides choosing the stage order --, instead of Advanced's 7 stages). If you don't try to use the secret characters, or learn how the hidden bosses are summoned, you can avoid said hidden bosses as well.
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Enigma: in lagless mamep99..
1 ) you can press Tab, then go to Custom Buttons, then press 1 while highlighting P1 Custom 1(this enables the Custom Button function).
2) next, you assign the key you want to use in P1 Custom 1 in Input ( this game ), *and* set the Fire button of your choice (P1 Button 1) to accept both the current Fire button and that custom button (you may use Esc to erase the current configured keys for that setting if needed, and then reenter the fire key, then reenter the custom key)
3) now, in Autofire Setting, enable P1 Custom 1; you may alter the P1 Autofire Delay, if you wish. After all these steps, you've successfully configured a custom key that triggers the P1 Button 1 and has Autofire enabled for it.
Lumber: I think that most of us liked these games, because their gameplay was interesting. Of course, you may not like the "feel" of the gameplay (pattern outlooks, pace, scoring tricks, etc.), but their scoring mechanics do help them have their own identity. But fear not, eventually you'll change your mind and give these and other arcade shmups another try, and will be surprised (with your own progress and/or with the fun in the gameplay, past the troublesome parts that kept you from enjoying said games) :p
Also, keep in mind that, for most shmups, when you start playing them, the latter stages are usually more fun than the first ones, which are usually re-run after mistakes/restarts. When you feel yourself progress, then you'll start wanting to play more, I think :p (however, progress isn't something that's entirely in our control, so don't stress yourself about it :yukkuri: )
edit: for Enigma: about Dodonpachi's chaining system, while it encourages stage memorizing and enough practice (in order to execute and internalize the routes intended by the player), you may, in some situations, dynamically maintain your chain by having a mental timing of it. Knowing, and then (after you're experienced enough with chaining) feeling how much enemies you've taken out and if it was with lasers or shots, you may not even need to look at the chain gauge, because most of the times you'll be too busy chaining, while hoping that you got the timing right. Keep in mind, that enemies destroyed with shot gives a slight better increase in your chain gauge than lasered ones, however lasers destroy enemies faster. Also, lasers do take a time to reach enemies, so if you laser an enemy while your chain gauge is really low, how close you are to that enemy does make a difference if you can maintain the chain or not.
One thing I have to say, against DDP, though :p
The amount of memorization that it seems to require, for key enemies, is uncomfortable. Dunno if it stays that way later :p (also, the fact that one mistake at the worst possible times can really cripple your score. But at least the pursuit, the climb, is fun for me, so far)
Edit 2: still for Enigma, forgot to say that I had perhaps less difficulties to adapt myself with chaining times, because I trained that (the blind chaining timing) on PoFV, which rewarded me with massive bullet-canceling chains :p (and all those yellow BONUS!] messages :p)
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Enigma: in lagless mamep99..
1 ) you can press Tab, then go to Custom Buttons, then press 1 while highlighting P1 Custom 1(this enables the Custom Button function).
2) next, you assign the key you want to use in P1 Custom 1 in Input ( this game ), *and* set the Fire button of your choice (P1 Button 1) to accept both the current Fire button and that custom button (you may use Esc to erase the current configured keys for that setting if needed, and then reenter the fire key, then reenter the custom key)
3) now, in Autofire Setting, enable P1 Custom 1; you may alter the P1 Autofire Delay, if you wish. After all these steps, you've successfully configured a custom key that triggers the P1 Button 1 and has Autofire enabled for it.
Though it should be noted that most Cave games have built-in autofire settings that you can access through maintenence mode(press/hold F2, go to button C setting and turn autofire on), and it feels a lot smoother than Shadowbringer's method above, which I tried using before I learned about the built-in option. It's amazingly useful in some games. Trying to play Guwange without autofire is absolute torture for instance. :p I also found that the above method caused Guwange's controls to glitch out in a lot of places where there were a lot of enemies/bullets on screen(for instance, I would always become immobilized during the final pattern if I tried to focus).
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In most Cave games, even with moderately-paced tapping you can maintain a steady stream of unfocused shot, which is nice. A game like Air Gallet I found to be really painful to play due to how quickly I had to tap the shot button to do any real damage; I really need to get around to compiling MAMEUIFX to get an autofire feature. But I'm lazy.
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Wait, what's bad about Dimahoo again?
It's better than Dodonpachi. :V
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Wait, what's bad about Dimahoo again?
It's better than Dodonpachi. :V
Not enough bees.
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There are bees. With detachable stingers. Which explode. Into bullets.
And one shottype is named the same as a porn site. And we are great.
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The Genius of Battle.
And one shottype is named the same as a porn site. And we are great.
Elaborate.
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protip: don't play shmups at 4 am
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IF I HADN'T LOST MY CHAIN AT THE STAGE 5 BOSS I WOULD'VE EASILY BEATEN MY SCORE
IF I HADN'T FUCKED UP ALL THE EASY PARTS IN STAGE 6 I WOULD'VE EASILY 1CC'D
FUCKING GUHWAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANG
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There are bees. With detachable stingers. Which explode. Into bullets.
Yeah, but are they on fire? :V
Hasn't played Daisakusen more than twice.
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Yeah, but are they on fire? :V
ok you win
still, why is the warrior named Solo-Bang
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the standard ROM floating around on the internet defaults to Europe for some reason
more like lol mamedev, see also twingalaxies and their refusal to play anything beyond garegga type.2
the Europe-licensed version lacks the critical Extends Every 1Mil option which makes the game actually interesting and fun
Also the European setting actually has a different rank setup from the Japan setting; some of the other region settings do this too.
A game like Air Gallet I found to be really painful to play due to how quickly I had to tap the shot button to do any real damage
Actually, autofire in Air Gallet is bad, and you don't have to tap the button particularly fast. Hmm...
Wait, what's bad about Dimahoo again?
It's better than Dodonpachi. :V
ahahahahaha
hahaHAHAHhahaha
hah.
I don't think you have any idea what you're talking about.
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Twin Galaxies is weird. According to them, the "world" record for DoDonPachi is only 15,161,480. :V
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They hate Arcadia and want nothing to do with them. They blame it on the language barrier.
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That said, can anyone recommend a low-difficulty shmup with lots of explosions so I can blow shit up and relax
Kamui and RefleX (Vertical), G-Darius and Border Down (Horizontal).
A game like Air Gallet I found to be really painful to play due to how quickly I had to tap the shot button to do any real damage
Like once a second. You're not 80 years old are you?
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Like once a second. You're not 80 years old are you?
Mm.. I just went and checked and I guess I didn't understand how Air Gallet's shot worked during the (very) few times I've played it. When I gave the game a go during the SotW I kept seeing gaps in my shot's stream and figured that I wasn't hitting the shot button fast enough, which led to tiring my finger out.
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ahahahahaha
hahaHAHAHhahaha
hah.
I don't think you have any idea what you're talking about.
I don't have an idea what are YOU talking about :V
EDIT: Baity stop lurking and join the fun
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Dodonpachi makes me suicidal from stage 4 onwards. Still, I manage to 1cc till stage 5 sometimes :smug:
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"Oh cool, perfected DoDonPachi Stages 1 and 2, then ND2B Stage 3! This is going pretty we-"
*DIES THREE TIMES IN THE FIRST TEN SECONDS OF STAGE 4*
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St4 is actually easier than st3 imo.
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St4 is actually easier than st3 imo.
I really have to agree with this.
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Except for the boss. Second hardest in the game.
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Still pretty fun, once you destroy the first part.
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St4 is actually easier than st3 imo.
It wasn't really a difficulty-related thing, more of a "I spaced out for a second and died three times in succession" thing.
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I nearly broke my SF4 T-E today when I died to post stage 3 mid-boss mass bullet spam in Futari Black Label Maniac =(
I gave up on touhou because I broke 9, nine keyboards and a table, including some expensive Logitech, and swore that I'd never break my T-E cause it costs 40 times what a keyboard does...
Almost broke my promise today =(
Fuck I need some medicine for my anger.
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I nearly broke my SF4 T-E today when I died to post stage 3 mid-boss mass bullet spam in Futari Black Label Maniac =(
I gave up on touhou because I broke 9, nine keyboards and a table, including some expensive Logitech, and swore that I'd never break my T-E cause it costs 40 times what a keyboard does...
Almost broke my promise today =(
Fuck I need some medicine for my anger.
So far, I only cracked one controller and it was an old one at that.
I blame DMC3.
but I broke 4 chairs
EDIT: WAIT HOW DO YOU BREAK A TABLE
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cheap thin fake wood table meant to hold monitor + speakers + keyboard temporarily. grabbed the keyboard and smashed it against tha table when i game overed on yuyuko lunatic for the 3498759857th time
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Wait so you broke a table...with a keyboard? :V
also, don't chase 1ccs, let 1ccs come to you
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i also punched it....
well i can't even 1cc touhou on hard anymore, so i guess it just won't happen :P
besides, now i have this wireless keyboard which sucks to play because it lags, so no worries!
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repetition leads to failure, failure leads to hardware failure (http://www.youtube.com/watch?v=oDHUo6bTh3M)
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He's quite a lot worse than me hahahaha
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oh hahaha I forgot to close the scoreboard
Tallying scores now
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A nice turnout this week. Congrats to shadowbringer for the #1 spot!
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So what will be the next week like? Any themes? :V
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Dunno. It won't be for a couple weeks, so there's time to figure it out.
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Gragh, never got around to improving my score after all. :< Definitely agreeing with waiting a few weeks for the next game; things are too hectic for me to get much playing in right now.
...So how about FEVER for the next game?
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Let's pick a game with decent scoring
No enemy chaining
No medal chaining
No milking
No Raizing
No Psikyo
The next week is decided.
Space Invaders.
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Medal Chaining is one of the few chaining types I even like.
Is there even a game where milking is impossible?
How about no on the Fever. That game is even more BS than Dodonpachi. Let's make everything move so quickly that you can't dodge worth shit. At least that's the impression I'm getting from vids.
Yet again, I'll suggest a Konami Week or Doujin Week. But that'll be a while.
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Doujin week sounds kinda cool, imo :3
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In Fever, Cave was atleast nice enough to make the bullets actually visible unlike your average Raizing game.
But it's still brutal rape with Psikyo extends.
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Doujin Week's fine as long as it's not Touhou. Because we have Touhou scoreboards as is. Anything Touhou would need to be banned from those weeks. We should already have ones for fangames, but we don't.
And no Cave clones, please.
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Doujin Week's fine as long as it's not Touhou. Because we have Touhou scoreboards as is. Anything Touhou would need to be banned from those weeks. We should already have ones for fangames, but we don't.
And no Cave clones, please.
And we're left with Space Phallus.
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How about no on the Fever. That game is even more BS than Dodonpachi. Let's make everything move so quickly that you can't dodge worth shit. At least that's the impression I'm getting from vids.
Having played them both pretty often, I'm failing to notice which parts of either of these games are bullshit, unless your definition of bullshit is 'fast bullets'. :V Mind enlightening me?
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Dodonpachi, Walling
Feveron, your movement speed.
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Dodonpachi, Walling
Feveron, your movement speed.
If you get walled in DDP, it's either because you failed to misdirect the bullets properly or because you failed to destroy enough enemies or possibly that one part of 2-5 on a bad day ;_;. I'm confident there's not a single section of that game that will wall you provided you do the segments properly; the perfect 2-alls that have been achieved by Japanese players probably wouldn't be possible otherwise.
Feveron's movement... well, I can see how it might annoy you, but it's not what I'd call unfair/bullshit; it just requires a different playstyle. It's not like you don't have the choice of being a little slower if it comes to that, anyway. :V
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if it wasn't for the "no milking", I'd say that Phantasm Romance 2.5 Plus would qualify (I'd suggest the Another Mode, because it allows the player to play through more stages, but Normal Mode should be good enough as well). Though even the milking is very minimal, I think (just grazing Aya's streams on her initial attack and grazing certain fairies' streams before that, iirc, since it seems that graze counts that are multiples of 250 clear all bullets on the screen during stages and nonspells..).
Also, Varth has a very simple "enemy chaining", entirely limited to chaining the formations of white planes (which remind you of 1942), whenever you find them, so, they're not as important as getting far in the game (plus, it's not difficult to kill the entire formation, even though surviving is difficult, because most of the times, they stay on the screen for long enough). There's absolutely no item chaining involved, and there are rewards for finishing stages without using the protective Pods (which both block common bullets -- this means, no flame throwers, no destructable missiles and no lasers :p -- and give you additional firepower) and rewards for carrying bombs. These are recharged automatically over time, and the game encourages you to play aggressively (so you will be using bombs to destroy enemies faster, or to prevent masses of weaker enemies from attacking first, or to save yourself). This game is so intense, that you will sometimes take advantage of invulnerability time given by point items if you can't/don't want to use a bomb. (no need for me to reiterate that this game demands as much attention from me, than playing Dodonpachi with Max Bombs bonus going on, I think :p)
The only two remarks that I should make about Varth, is that it's recommended to play with Autofire enabled (because the default fire rate is just not good enough, unlike in RFJ and Air Gallet, I think, and you'll really need firepower if you don't want to be overwhelmed). The second remark, is that the recommended version is the World version, because the Japanese version has checkpoints, I heard.. ( thus, the optimal scoring for this game would be to kill the final boss, receive bonus, die, and repeat. Plus, I don't know how well does this game play for score, *with* checkpoints.. )
So, I'll support Feveron (if I've understood Sapz's request correctly) if you guys support me on these two games someday :p (even though I liked Thunder Dragon 2 as well, I can see people having troubles with hard-to-see bullets :p)
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Feveron's movement is hardly bullshit - Speed 3 is quite playable, and even Speed 4 is perfectly fine given the general sparsity of the bullets (though Speed 4 makes the final boss hurt a lot in comparison, he basically turns into chain-bombing unless you're really good).
As for getting walled, the only time you really even CAN get walled in is in the latter half of stage 4, which can be a bitch, but again this is literally the only point in the game where getting walled in is even actually POSSIBLE, so yeah. :P
Anyway, voting the shit out of this game, and sure I will support shadowbringer on your suggestions at a later time if we get your support (and everyone else's).
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+1 to feveron
also is it just me or does the commentator shout "DICKS!" every time you bomb?
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+1 to feveron
also is it just me or does the commentator shout "DICKS!" every time you bomb?
It's actually "DANCING" or "FEVER" or "<something else for ship C, I've never used it>" depending on which of ships A/B/C you use, FWIW.
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we have a chance to play Dangun
do it, fgts
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ship A always says DICKS for me
What do you hear? (http://www.youtube.com/watch?v=JIrPE9WAL-w)
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well ship A is a dick so
also ship A sucks don't use it
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well ship A is a dick so
also ship A sucks don't use it
A with 4 speed is the only correct way to play
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Guys, you all realize we only have four Cave games left on MAME that we could possibly vote for... well actually three since no one is going to vote for Donpachi anytime soon except for maybe me. What are we all gonna do once we've played them all? I think we should ration the few Cave games we have left for like a special occasion or something. Seconding Doujin Week.
Oh, and a question: when/if we eventually do doujin week, will we be limiting it solely to freeware games or to anything?
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A with 4 speed is the only correct way to play
lol
it's B or C with speed 4
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A with 4 speed is the only correct way to play
You got it wrong mang:
-C ship, roll weapon, 4 speed
-Stay in top half of screen at all times
-Fly around recklessly with no regards for safety
YEEEEEEEEEAAAAAAAAAAAAAAAAAH
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@Azinth: yay get rid of all the CAVE games so we can play everything else FINALLY
yeah let's play fucking Dogyuun sometime
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does anyone actually like donpachi
the only good thing is the stage 1 theme
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Donpachi is actually decent for stages 1-3, and the music is quite good. I like it a little better than DoDonpachi's soundtrack to be honest.
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Just played Dangun on a whim, game over on the Stage 4 boss. Continued, 7 death clear overall (3cc). Could have been a 2cc if I'd cut out the deaths with bombs in stock.
Now my arm and my reflexes hurt. @_@
does anyone actually like donpachi
the only good thing is the stage 1 theme
Last time I played DP I was thinking 'Hey, this is actually pretty fun' and no-death'd the first three stages. Then Stage 4 came along and ate a load of credits. :V
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I thought about suggesting Dangun Feveron yesterday but I'm on the fence about it due to how ill it makes me whenever I play it. I'll need to keep a bottle of Advil handy during that week.
Guys, you all realize we only have four Cave games left on MAME that we could possibly vote for... well actually three since no one is going to vote for Donpachi anytime soon except for maybe me. What are we all gonna do once we've played them all? I think we should ration the few Cave games we have left for like a special occasion or something. Seconding Doujin Week.
Oh, and a question: when/if we eventually do doujin week, will we be limiting it solely to freeware games or to anything?
If we go for freeware-only games we'll probably end up playing a Cave clone or some kind of boring Kenta Cho-like abstract shooter. Like what happened with SGTG last year: They all had to sit there and play nomltest for a week, ensuring that no doujin will be seen in another tournament again. :V I wouldn't mind Patriot Dark, actually; but, it's a Cave clone and has a bunch of unlocks that not everyone will have access to right off the bat, so yeah...
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If we go for freeware-only games we'll probably end up playing a Cave clone or some kind of boring Kenta Cho-like abstract shooter. Like what happened with SGTG last year: They all had to sit there and play nomltest for a week, ensuring that no doujin will be seen in another tournament again. :V I wouldn't mind Patriot Dark, actually; but, it's a Cave clone and has a bunch of unlocks that not everyone will have access to right off the bat, so yeah...
tbh I was mostly just wondering if I'd be allowed to suggest Banshiryuu or not. ^_^
I want to have a beautiful bombing festival in the sky~ (http://www.youtube.com/watch?v=pqIEAKNQY4c)
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I want to have a beautiful bombing festival in the sky~ (http://www.youtube.com/watch?v=pqIEAKNQY4c)
What the fuck was that, is he bombing pretty much everything? If this is how the game plays out I'm voting it down.
Feveron next, Crimson Clover for Doujin week, since it's totally the only other doujin shmup I can remember playing. Shit it's not out yet I hate everything :(
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DAT GIGAFACER
yeah mushi, you can have your bullet density
yeah touhou, have your complex patterns
but the deadliest attack which makes even the best cry is a goddamn simple spiral wave
anyways, does dimahoo give any extends
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tbh I was mostly just wondering if I'd be allowed to suggest Banshiryuu or not. ^_^
I want to have a beautiful bombing festival in the sky~ (http://www.youtube.com/watch?v=pqIEAKNQY4c)
Hm, BSR never really occurred to me. But what version? ;)
I never really understood the scoring system in any version of the game, actually.
What the fuck was that, is he bombing pretty much everything? If this is how the game plays out I'm voting it down.
Feveron next, Crimson Clover for Doujin week, since it's totally the only other doujin shmup I can remember playing. Shit it's not out yet I hate everything :(
BSR gives you 70 bombs for its Extra stage. I never really understood this design choice myself (I think it's quite stupid), but I try not to use them whenever I play the stage. The main game gives you a normal amount of bombs.
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How exactly hard is Darius Gaiden?
Difficulty wise...much harder than any shmup I've played.
yeah, I went for the easy path and still took like 20 credits
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Dangun Feveron perfect Stage 4 boss~ (http://www.youtube.com/watch?v=ymagokFP7N8)
Man, there really aren't enough Dangun videos on YouTube. :V
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Dangun Feveron perfect Stage 4 boss~ (http://www.youtube.com/watch?v=ymagokFP7N8)
Man, there really aren't enough Dangun videos on YouTube. :V
You let a guy drift off into the depths of space at 0:49. You fiend. :V
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Poor little guy. *moment of silence*
seriouslythoughgoodjob
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I really was thinking 'NOOOO THAT GUY WHY DIDN'T I GET THAT GUY' while watching the video in hindsight. ;_;
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You let a guy drift off into the depths of space at 0:49. You fiend. :V
This is the best post I've read all day.
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HOLY SHIT 19 MILLION
(http://img193.imageshack.us/img193/3881/guwange2.th.jpg) (http://img193.imageshack.us/i/guwange2.jpg/)
I kinda choked on the last stretch of stage 6 and ended up at the final pattern with half a healthbar, so a 1cc was doomed. But WHO GIVES A SHIT LOOK AT THAT SCORE.
That should satisfy me for a while. Bring on finals, bitch. 8)
edit: And here's a .inp file. (http://www.mediafire.com/?2hxmunnrydz) Survival-wise, kinda sloppy in some places, but the chaining was awesome. I didn't lose it once. :o
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Good god, man, that's amazing.
Second place to PROMETHEUS, too. That's definitely an accomplishment.
/me genuflects
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congratulations, Azinth! I'll be looking into that input file if I ever feel like trying to learn Guwange.. ( as learning a new game can be time-consuming, I'm afraid that I might not like the game and regret trying :p )
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Can anyone here who has YGS2000 help me with the correct speed settings for DDP, Ketsui and Mushihime ships ?
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Slow reply, but...
anyways, does dimahoo give any extends
One extend at 2mil and another at 5mil, I believe.
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+1 to Dangun, too.
Also proposing Guxt to Doujin week :V
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Did BSR even have any kind of scoring system in it?
Here are some good doujin shmups with a decent scoring system that I suggest checking out and/or voting:
Kamui, PatriotDark, Zen-Ichi, Cho Ren Sha 68k, nomltest, Parsec47, Hellsinker (Although this is too hard for people to learn in 1 week), Blue Wish Resurrection, Samidare (Extra or Main game) plus trials of Crimzon Clover and StellaVanity.
Also congrats for great score azinth, I wish I could play Guwange ;/
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If Crimzon Clover got picked, I wouldn't play. I'd have to check out most of those others.
What are the scoring systems like in the Exceed games. Those might be good for a Doujin week as well.
Also, for games with difficulties, we should probably split scoreboards and doing Normal + whatever the hardest is called. Same thing for ones with Extras as well as main game.
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'Grats, Azinth! I haven't played it enough to know how the scoring works but I'm gonna go and assume it's really good from the scoreboards. :V
Seems the Dangun Stage 5 boss may take a little while longer to perfect than the Stage 4 one, though the final attack actually seems easier than the Stage 4's. Got it down to 2DNB within a few attempts. Must practice more.
Also goddamnit you guys now the only thing I can think of while watching that video is 'I let the guy drift out into space I am such a terrible person' :<
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what's so bad about dimahoo again?
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Scoring system is one of the worst out there. The main aspect of scoring involves collecting certain items, and your charge attack's level determines what items come out, and each enemy carries a certain 'category' of that item (certain enemies drop shields, certain enemies drop food, sword, etc). If you want to score high, you need to complete each 'set' as soon as possible (getting every single item in that category from lv.1 to lv.8 ) because each completed set adds a multiplier to everything (point values of collected items, enemies destroyed).
It's tedious cuz you gotta literally memorize what enemy drops what, what specific level charge you should use on which enemy, etc.
Otherwise, I like this game a lot. Infernon, Tumujimaru [sic] and Gigafacer are the most fun boss fights ever.
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I guess StellaVanity week would be nice. I really hope that the full game comes out soon, I've waited that game forever!
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1DNB on Dangun's final boss. Also discovered a rather nifty hidden phase... might end up in the video. :V
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Thanks guys. :3
Did BSR even have any kind of scoring system in it?
Here are some good doujin shmups with a decent scoring system that I suggest checking out and/or voting:
Kamui, PatriotDark, Zen-Ichi, Cho Ren Sha 68k, nomltest, Parsec47, Hellsinker (Although this is too hard for people to learn in 1 week), Blue Wish Resurrection, Samidare (Extra or Main game) plus trials of Crimzon Clover and StellaVanity.
I've only been able to figure out BSR's scoring systems through trial and error unfortunately, since the manuals have yet to be translated. In both versions you increased the value of the medals by point-blanking enemies. C67 also gave you bonuses for how much you shot the bosses during their survival attacks and had some limited grazing. C74 I'm don't really understand, though I think crashing into enemies and bombing reset your multiplier(which is bad of course).
Having a Zen-Ichi week would be awesome, though it'd probably never win the vote since it's so little-known for whatever reason. =/ I don't think it even has a scoreboard on Shmups Forum does it?
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YESSSSSSSSSSSSSSS FINALLY
...Perfect final boss of Dangun Feveron, including the hidden phase. Video coming shortly. :V
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How do you do the green exploding orbs? I always get walled :V
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Don't fire constantly; just let off a quick burst once every so often to blow up all the green orbs at the same time. You'll have lots of big gaps to change directions through.
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How do you unlock the TLB in Dangun Feveron. Is it just a 1CC requirement?
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No Miss
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YESSSSSSSSSSSSSSS FINALLY
...Perfect final boss of Dangun Feveron, including the hidden phase. Video coming shortly. :V
Here (http://www.youtube.com/watch?v=ipmBxeBC2Cc) it is~
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Oh hey look (http://www.youtube.com/watch?v=F9vD-wHluug)
Apparently this is an old video. xoxak sort of comes off as a little dickish in this tbh, but it's still hilarious.
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Oh my God he activated his SUPER COMBO MOVE
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Oh, I remember that one. XD
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I can't even think about eating now that Ketsui was released and I'm nowhere close to receiving my copy.
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/me is jealous
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don't be :(
i pre-ordered it 2 months ago, today ncsx tried to charge me and my credit card limit was exceeded.
i had to buy with my mother's card but oh wait, the game sold out. i'll have to wait another 5~7 days to see if they accept her card AND then another 3 weeks because I chose the cheapest airmail available.
I`ll be playing this in June if everything goes well
edit: now im patiently waiting for aisha to add ketsui's arrange soundtrack to his folder >.>
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I thought Ketsui already had an arrange album. I didn't know it was getting another one. :o
I'm still looking for the Guwange arrange. :V
God I want to play Ketsui, but I need to order everything first.
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Ketsui only has those two shared soundtracks (doj and galuda)
a new Arrange soundtrack was made for the xbox game =P
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Guwange arrange. :V
oh man
repeat that 10 times fast
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Hm..
According to here (http://vgmdb.net/org/123) there is only one, and they have listings up through May, so they seem to be on top of things. Is it possible that the 2009 Ketsui arrange is being thrown in with the 360 version? They're doing something similar with the Deathsmiles localization--throwing in the 2009 Premium Arrange Album ~ Manabu Namiki Selection as a bonus.
I'll let you guys know if I ever come across that Guwange arrange. It's been out for a while.
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I don't think so.
The Arranges are made by 5pb, that list doesn't include the Arrange OST that's in DDP DOJBLEX, so I guess it won't have the 360 Ketsui Arrange either.
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Oh, good point. Yeah, you're right, it seems to be listed here (http://vgmdb.net/album/17802) under 5pb. The images they used on those discs are pretty cool. Mm, I'd love to hear Ketsui's stage 4 theme and boss theme remixed.
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oh man
repeat that 10 times fast
Gawawawawa-
Hai gaiz this game has BEES (http://img46.imageshack.us/img46/2154/lolygs4.jpg) and stuff (http://img9.imageshack.us/img9/8206/lolygs3.jpg).
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Last pattern of that game is the infamous final pattern of Mushihimesama ULTRA's TLB. :p
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Seconding with Mysterica for Guxt vote on doujin week.
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Didn't Zengar propose that one? :P
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>>Matsuri:
Whoops! I have awful cognition. Well, no harm done.
...right? :<
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Let's all relive an old internet meme and play Zero Wing when the SotW resumes. :V
Arcade version, of course.
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For great justice.
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Gawawawawa-
Hai gaiz this game has BEES (http://img46.imageshack.us/img46/2154/lolygs4.jpg) and stuff (http://img9.imageshack.us/img9/8206/lolygs3.jpg).
I've also found several DOOM patterns
how noticeable are the rank changes in dimahoo? got to Infernon without getting the second extend but with no collected sets
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Savestate abused my way to the TLB of Dangun Feveron. It's like a bullet hell game at double speed. @_@
Also invincibility until you bomb is pretty hilarious
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upload the savestate
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Oh, good point. Yeah, you're right, it seems to be listed here (http://vgmdb.net/album/17802) under 5pb. The images they used on those discs are pretty cool. Mm, I'd love to hear Ketsui's stage 4 theme and boss theme remixed.
Ketsui LE comes with the arranged soundtrack for both games (DOJ and Ketsui)
I have an order at AmiAmi, now I need to get some money into my paypal somehow, to buy the game.. My AmiAmi order is with EMS also... So it'd get here by the weekend.. I could rip and send you the cds...Let's see how this is going to work out. :s
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how noticeable are the rank changes in dimahoo? got to Infernon without getting the second extend but with no collected sets
Either not noticeable enough or I'm just blind.
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upload the savestate
Dangun Feveron TLB savestate (http://www.mediafire.com/?3jfotjzjmo2). To be honest he's not really that bad for a TLB; pulled off a 2DNB (bomb before the boss arrived to remove invincibility obv) just now which will be on YouTube soon. I think I'll pass on perfecting it though. :V
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lol what a shitfest
especially the 3rd attack
about dimahoo scoring...killing boss with opposite element=2x score?
which are their elements again
st1 - fire
st2 - ice
st3 - fire? not sure, seems like non elemental
st4 - ice
st5 - both
st6 - none?
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lol what a shitfest
especially the 3rd attack
Ehh, I'm thinking a lot of that phase is learnable; the pattern is static relative to the boss minus the blue spam that gets flung about (Probably? For all I know that part could be static too) so I guess you just work around that. :V Anywho, Dangun TLB 2DNB vid here (http://www.youtube.com/watch?v=xgS0vf0xHLQ).
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Holy shit
it's Eternal Meek
only actually challenging
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Holy shit
it's Eternal Meek
only actually challenging
Funky Art - Eternal FEEVEEEEEEEEEEEEEEEEER
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Ehh, I'm thinking a lot of that phase is learnable; the pattern is static relative to the boss minus the blue spam that gets flung about (Probably? For all I know that part could be static too) so I guess you just work around that. :V Anywho, Dangun TLB 2DNB vid here (http://www.youtube.com/watch?v=xgS0vf0xHLQ).
...I will never in a million years be able to beat that boss, simply from the speed. <__> I think I stand a better chance against Spiritual Larsa.
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Spiritual Larsa is easy. It's getting to her that's the problem. I almost perfected that in Training Mode once.
I still can't do the first form without using more than 6 bombs though.
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yeah, her first 2 attacks look stupidly easy. same goes for Aki, I don't see any hard parts except for that wtf final.
Try Gigafacer. Seriously :V
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A couple of the first parts of TLB Aki are harder than they look, but not by much. Spiritual Larsa is a piece of cake, though.
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which are their elements again
Just look at the color of the boss.
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Just look at the color of the boss.
So the ninja robot is fire elemental, Dribling 1 is ice and Dribling 2 fire? And Gigafacer no element I guess?
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So the ninja robot is fire elemental, Dribling 1 is ice and Dribling 2 fire? And Gigafacer no element I guess?
Yeah. Actually, I'm not so sure about Dribling. Another way to determine which element does more damage is which one makes the boss "flicker" a more brighter yellow upon damage.
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A couple of the first parts of TLB Aki are harder than they look, but not by much. Spiritual Larsa is a piece of cake, though.
piece of cake? you joking? =P
I've finished Mushihimesama Arrange a few times now and I don`t have a lot of trouble with Aki anymore..
But Spiritual Larsa rapes me everytime x_x
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The only thing that should be killing you on Spiritual Larsa is the phase that gets skipped anyway since you take the first part of the lifebar out before it even starts and the final.
For the final, I just stay in the middle and try to navigate through the walls. Managed to get through the near solid walls before once then got hit by something.
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piece of cake? you joking? =P
I've finished Mushihimesama Arrange a few times now and I don`t have a lot of trouble with Aki anymore..
But Spiritual Larsa rapes me everytime x_x
We're talking about the same TLB right? I'm not talking about the screen of purple rape that is Futari ULTRA TLB Larsa, we're talking about the one from Black Label God Mode. She really is easy.
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I never played BL God Mode...
I know it's been perfected, and it's on YT, but it's far from being easy... at least for me =P
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Yeah. BL God Mode Spiritual Larsa is very, very different.
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st4 boss
how to dodge the fire bullet->laser wall?
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st4 boss
how to dodge the fire bullet->laser wall?
How about you tell us what game you're playing
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How about you tell us what game you're playing
dimahoo obviously :V
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All these talk about Futari makes me jealous ;_; . I only got to play the PS2 version of its prequel ... and the analog stick seriously sucks.
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Aren't you going to Japan in a couple weeks? You can easily get a J360 from there for cheap.
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wait what happened
perfected the st6 ninja boss
in his second form he did nothing but spam shurikens for like 40 seconds straight.
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Randomly generated boss attacks for the win?
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Did some Feveron practicing since it seems inevitable that we'll be playing it next week.
Does anyone have some kind of strategy for the stage 3 boss's first attack? I'm having a lot of trouble reading those green waves( :blush:) and I'm also not sure if it's a better idea to take out one spinning turret at a time or both at once.
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Did some Feveron practicing since it seems inevitable that we'll be playing it next week.
Inevitable my ass, I support Zero Wing :V
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http://www.youtube.com/watch?v=Rfx1ztSmR24&NR=1
I'm posting this here just because. :B Anyone here speak French?
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Inevitable my ass, I support Zero Wing :V
To be honest, I'm still waiting for Giga Wing week. :S And the inevitable Second Coming of Gunbird 2. Right? RIGHT??
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outvote feveron with dimahoo y/n
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Let's troll Bananamatic by having a Dimahoo week and probating him for its entire duration. And then we'll play Giga Wing instead.
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Let's troll Bananamatic by having a Dimahoo week and probating him for its entire duration. And then we'll play Giga Wing instead.
Then you'd be letting me have the glory of raping the scoreboard.
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Probate both of you then BV
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(http://www.dwrkoa.net/emot-v.gif)
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New competition idea! Whoever gets last place gets probated for a week from now on. :V
kidding...maybe?
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New competition idea! Whoever gets last place gets probated for a week from now on. :V
kidding...maybe?
pick random members from MoTK and force them to participate or they get probated
last one gets probated anyways
EDIT: perfected the ninja boss again
this time I charged an attack before each form and he always died before he used another attack
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http://www.cave-shop.jp/item/4637.html
Holy shit.
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http://www.cave-shop.jp/item/4637.html
Holy shit.
Do fucking want. How I get.
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am I stupid for thinking that I can 1cc Dimahoo?
tbh the stages are pretty simple, it's generous with bombs and most bosses can be practiced to perfection
Also...by how much is Karte the weakest shottype? Miyamoto is too fast for me :V
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There should be a FEVER user group for the winner of each SotW.
But it sounds like a lot of work or something.
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There should be a FEVER user group for the winner of each SotW.
But it sounds like a lot of work or something.
just give it permanently to shadowbringer and ltc
not much work
and I almost feel bad for Khoa never winning
so
DIMAHOO
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Holy shit, I'm in love with Dangun Feveron.
High speed unfocused dodging, HECK YEAH! :*
Voting for this bitch.
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Holy shit, I'm in love with Dangun Feveron.
High speed unfocused dodging, HECK YEAH! :*
Voting for this bitch.
you, know, if you pick Miyamoto *shot*
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http://www.cave-shop.jp/item/4637.html
Holy shit.
I still want that one Mushihimesama one more. :V
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I wonder what Deathsmiles Mega Black Label 1.1's secret 50 point achievement is.
If Bloody Jitterbug is 25 points unlike the 100 for normal Mega Black Label, then he can't be the TLB now. Especially since I know people that couldn't see him in MBL fought in MBL 1.1.
It'd be nice to have an actual good TLB.
Also, I can't wait until the end of June. I bet the game's probably done or almost done now anyway, but we have to wait. It sucks.
It still probably requires no missing level 999 though. I've also seen that you only have to no miss the last 3 stages for Bloody Jitterbug and 1cc the first 6 at level 999, but I wouldn't know. Maybe if they're nice, it'll just be a 1cc of level 999, not that level 999 is very nice from what I've seen as it looks harder than Futari Ultra.
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if it's Black Label, even the Japanese guys will take ages figuring out how to fight it.
Look at Zatsuza :V
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Bloody Jitterbug was Mega Black Label. The original version had no TLB. Mega Black Label 1.1 was only recently released, so ya, it'll take a while.
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you, know, if you pick Miyamoto *shot*
there's APB as well [1], and Feveron's secret ( guest ) characters from Uo Poko ( haven't played this game, though ), which are referred to as "cats" in this game :p ( at the title screen, press down, up, right, left, up, down, left, right -- here you'll hear a sfx indicating that the code was successful -- and then Start, before the demonstration mode comes ). They're the fastest "ships", but can't bomb or enter "focused" mode; instead, pressing bomb alternates between their shot types. Trying to play for score with them seems to be more tiresome, as they seemingly can kill stuff faster and as a result, make more enemies appear, which means that you have to move around more..
[1] hey, wasn't I against Batrider? Erm.. if we "ignore" the intense use of auras and boss milking ( even though most of the times, milking in Batrider doesn't raise rank as much, apparently, because you use auras against popcorn enemies most of the times, and shoot on bosses' "accessories" for points ) and ( to a certain extent ) the extends at 1.5m ( instead of Garegga's 1m ), the game can be fun by playing with "intermediate-level" tactics ( ship selection in order to fight hidden bosses, medal chaining, scenery destruction/bombing ). Also, the Special Course ( a.k.a Boss Rush mode ) seems to be good for scoring as well..
Why did I start liking Batrider all of a sudden? Some people I know are preparing themselves for an EoSD tournament. After watching one replay ( ReimuB Hard ), I'm amazed at how EoSD ( which I thought to be among the less irritating "traditional Touhou shmups" to play for score ) can gather a lot of stuff that I personally dislike ( graze safespots, intense memorization -- for handling enemies, falling items, bomb/suicide usage for gaining invulnerability time to enter bosses/fairies for point-blank grazing --, and lots of grazing ), except for bombs/boss takedowns for bullet-cancelling. The thought of playing EoSD for score demotivates me, as much as the thought of playing Strikers 1945 II, Gunbird 2 and Dragon Blaze ( among other games, not sure about Dimahoo, though :p ) makes me happy that I'm not playing EoSD/StB:DS instead.
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Maybe the Futari comparison isn't that good.
I mean, Deathsmiles on level 999 may have some pretty tough danmaku, but then there's the power up mode and familiars to make things easier. It just looks more WTF, but you pretty much have to be playing for score if you want to survive level 999. Some bosses do shoot some near solid walls at you, but these are things that take only half a life if hit, unlike bullets. But it's still pretty bad.
Futari Ultra just throws a lot of clipshit at you.Fuck Ultra. I'll at least try out level 999 some since it looks fair.
Edit: BWR (not plus) 2cc Original. Made way too many stupid mistakes, I can probably 1cc this.
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http://www.cave-shop.jp/item/4637.html
Holy shit.
Ye gods. Gimme.
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http://www.cave-shop.jp
There's just too much stuff I want from there. Namely the Ketsui ring, that DFK1.5 shirt, Dangun shirt, and a couple others. ;________;
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How much does a J360 cost in JPY ? :<
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That DDP zippo in Cave's store is awesome.
How much does a J360 cost in JPY ? :<
I wouldn't mind knowing how much it costs either.
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http://www.cave-shop.jp
There's just too much stuff I want from there. Namely the Ketsui ring, that DFK1.5 shirt, Dangun shirt, and a couple others. ;________;
Where the hell did that awesome Reco shirt go? :(
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http://www.cave-shop.jp
Ketsui... boxer-briefs (http://www.cave-shop.jp/item/4628.html)... what.
A lot of the other Ketsui merch is pretty nice though. And OH GOD would I love to have some of those Ibara character posters...
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So like why is Larsa sometimes pretty hot in Cave art, and not so much other times? I've been wondering for a while.
-
The fat larsa is in 1.5 while the skinner "spiritual" version is the TLB in Black Label.
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That Hibachi lighter is pretty pimpin'.
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Ketsui... boxer-briefs (http://www.cave-shop.jp/item/4628.html)... what.
A lot of the other Ketsui merch is pretty nice though. And OH GOD would I love to have some of those Ibara character posters...
Arashi! It's nice to see you in here. :D
So like why is Larsa sometimes pretty hot in Cave art, and not so much other times? I've been wondering for a while.
Normal Larsa is the ugly one.
In Black Label God Mode, she becomes Spiritual Larsa as the TLB. That's the pretty version of her.
EDIT: Khoa ninja'd me :<
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How much does a J360 cost in JPY ? :<
Roughly 18,000円.
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Arashi! It's nice to see you in here. :D
Most of my shmup-playing may be dicking around credit-spamming (though I did somehow manage to no-miss DDP stage 2 the other day~), but I can ogle pretty swag with the best of 'em. ;)
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Roughly 18,000円.
So roughly $180-90. Wow that makes Play-Asia look like a scam. :V
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So roughly $180-90. Wow that makes Play-Asia look like a scam. :V
I'm pretty sure the Elite models are higher up there, unless of course you're already talking about them. If thats the case, then yeah. :V
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Nah I was talking about the Arcade units, which run for about $280 on Play-Asia, which is quite significantly more than what Khoa quoted so it floored me. :V
...Oh neat I found a way to view my post count. >:D
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I was just wondering, is there a difference between Dangun Feveron and Fever SOS?
These STG's seem to have a million different versions from what I've seen previously.
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I was just wondering, is there a difference between Dangun Feveron and Fever SOS?
These STG's seem to have a million different versions from what I've seen previously.
There are different versions for different regions of the world. It's advisable that you always play the Japanese version, because it's usually considered the standard; sometimes differences between regional versions can be quite significant sometimes.
Fever SOS is the international version of Dangun Feveron, but I'm personally not sure if there are any specific differences.
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You guys probably already know this, but Ketsui was released for the 360 a couple days ago. One of the new features added was "X-Mode," but I can't tell how it's different from the original version of the game. Can someone explain the differences to me?
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From what I've seen on a stream, you unlock Ex options for that mode. So you can customize it a bit.
The main change is in looping.
Arcade(or the normal 360 mode)
1cc while using less than 6 lives/bombs combined (Normal Loop)
No Miss No Bomb (Special Loop that has Doom as the TLB)
Ex Mode
There is no loop, TLB requirement is the same as the Normal Loop
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IIRC though, Extra is a 1-loop mode with suicide bullets and bullet cancelling via certain enemies, though I could be wrong. I'll likely have it within a few days so I'll probably give a better answer then. :V
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Watching someone stream Ketsui. Game is pretty crazy.
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Link?
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http://www.ustream.tv/channel/romscout-live
He usually streams speedruns, usually SMRPG and SotN. But he plays shmups also. Expect some bad language. He did say he'll go to SMRPG after he's done with Ketsui, so I don't know how much longer.
Edit: Just switched to SMRPG, so I guess Ketsui is over for tonight.
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Gigafacer has a timeout phase...which comes rather fast. :V
also reading this shmup website
A mediocre playthrough of DoDonPachi might net you around 40 million points,
In completing the first six stages on one credit, it?s pretty hard to not have a chain over 270 or score more than 50 million points.
I DON'T WANT TO PLAY DODONPACHI FOR SCORE ;_;
EDIT EDIT:
played around with the operator settings on DDP, tried Very Hard
bosses are the same, but the stages are somewhat harder as the streams are much more solid.
Entered st6 with a life and 4 bombs, barely got the second extend(hax dodges with no resources), reached the final boss with 6 bombs and beat him.
1cc first attempt...now I should learn how to score lol
major differences: st5 - even the initial streaming is much more denser, this stage was basically bombspam
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Tried BWR Original again a few tiimes. Kept making too many mistakes so I kept arriving at the final boss with not enough resources to take it down.
-
I was just wondering, is there a difference between Dangun Feveron and Fever SOS?
These STG's seem to have a million different versions from what I've seen previously.
Having just played through SOS, I can tell that they're ain't none.
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Eh, perfected Guwange's stage 5 boss at max rank during practice.
I hate this fucker. Easily my least favorite fight in the game. Future shmup devs take note: Random Boss Movement and Random Attack Order do not go well together AT ALL. Well, they're terrible by themselves too, but that's besides the point.
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so Khoa
about Dimahoo
1) I heard how hard Infernon is on max rank...is the rank change really that small? Or does survival also affect rank like in Garegga? Either way, does not being able to collect entire sets trivialize the game? The stages seem pretty damn easy.
2) one part in st5 with 2 rows of stationary battleships which vomit these huge bullets like nothing, instant 2 bomb
is there some exploit to make them not fire? I remember going through them without being against a single bullet.
3) st4 boss - How to do the fire bullet->lasers move? The boss is pretty easy except for that attack...and when I decided to use a fire charge at the beginning, then he used the missiles and killed me. Does using the normal shot disable the missiles before he gets to use them?
4) Infernon - how does the form switch work? the separate ones are easy, then he uses both at once(double bullet spam=bomb) and the ice form doesn't seem too easy either - how to get him to morph into the fire one? and is it any easier than the ice one?
Either way, it definitely doesn't seem all that hard and if I could eliminate the 4 bomb derps early on, I can definitely atleast reach Gigafacer. The first 2 arena bosses are perfect or 1 bomb unless I derp them as well and the ninja can be perfect/1 bomb depending on the attacks.
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Just tried Donpachi for the first time in months, got the hidden extend, 5 death cleared the game. That's one death away from a 1cc, and I died with bombs in stock a load of times.
what
Welp my opinion of it just got a load better time to 1cc this shit
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I'll admit, GIGAFACER is just about the best name for a boss ever.
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Oh, and someone just translated the dialogue from my Dangun TLB video. This is (apparently) what he says:
"I LIKE A "IMO-YOUKAN"
TEA CONFECTIONERY WAS PREPARED WITH MUCH TROUBLE.
FOR YOU WHO INTERFERED WITH THE TEA TIME
I WILL HAVE YOU COMPENSATE FOR THE CRIME WHICH INJURED FEELING.
YOU DO WHAT."
Best pre-fight dialogue ever?
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Why does that remind me so much of typical loading-screen ZUNgrish? :V
TEA CONFECTIONERY WAS PREPARED WITH MUCH TROUBLE.
THIS IS UNPRECEDENTED SERIOUS AFFAIR
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FOR YOU WHO INTERFERED WITH THE TEA TIME
I WILL HAVE YOU COMPENSATE FOR THE CRIME WHICH INJURED FEELING.
SO YOU DID INTERRUPT THE BOSS'S TEATIME WITH YOUR FEVER. YOU HORRIBLE PERSON.
(Glad to know my half-assed 2-word-based awesome hypothesis was correct. Because it's just awesome.)
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@Banamatic
1) Rank definitely increases for every set you complete, but the changes are pretty small nonetheless. I don't think survival would affect rank as much in this case (Garegga gave you extends every 1mil pts, but Dimahoo only gives two extends at two fixed score points). So I guess, yeah, not collecting any sets at all will keep the rank nice and easy.
2) Doesn't seem to be an exploit. Your best bet is to speedkill them before they even fire, which was probably what you did. I played a run just now, they seem to be just aimed shots...can't you tap-dodge?
3) Bullets=>Laser seems to be random. I just try to launch a lv.8 fire charge so I can at least get to his 2nd phase as fast as I can (with the really fast spread stream) since the 2nd form is relatively easier than the first.
4)This question got me. I tried doing a save-state run -just- to see if I can ever trigger the full red form, and it doesn't seem to exist.
If you want a easy 1CC, use Birthday. Her bomb is really broken.
(In case you don't know how to unlock the 4 secret characters, insert a coin in the title screen and press Up, Up, Left, Down, Down, Right, A, B, A, B, A Start)
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Real men don't use Birthday :V
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hah.
Oh, and I've confirmed w/ a few people that survival has -no- effect on rank whatsoever.
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whyyyyyyyyyyyyyyyyyyyyyyyyyyyyy (http://shmups.system11.org/viewtopic.php?f=2&p=573962#p573962)
Well, at least my performance on the final attack was better this time around. I dodged like 4 waves or so. :x
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whyyyyyyyyyyyyyyyyyyyyyyyyyyyyy (http://shmups.system11.org/viewtopic.php?f=2&p=573962#p573962)
Well, at least my performance on the final attack was better this time around. I dodged like 4 waves or so. :x
Amazing.
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Forget 20m, challenge the COUNTERSTOP.
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Random DDP run. Collected all BEES in Stage 1 and got to the middle of S5 before losing all lives, 16,000,000 points in the end
Hey, at least I paid attention to my score this time.
Then I proceeded to credit-hax my way through S6 and pulled a 1-miss on the boss's final pattern for the first time (just a couple of more shots *bam*). One step closer to Hibachi, I guess.
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I just got my first 1cc of Donpachi (.inp (http://www.mediafire.com/?mq331qhejwu)).
(http://i119.photobucket.com/albums/o142/Sapzdude/Donpachi2-3.png?t=1272297247)
Yes, that says 2-3. :dragonforce: I have no idea how I pulled off some of that crazy stuff in 2-2, but it was pretty hilarious. YouTube coming shortly.
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Almost reached Infernon again...does perfecting a boss give bonus points? I killed the st4 boss without bombs or deaths and it gave me like 800k...sadly it was a bad run which started by a death at the st2 boss, then st3, another on st4, then went no miss all the way up to the fire bomber at st5 pre-boss and stupidly clipped it. 3,5m...still an improvement.
I can see myself no missing up to st6...the only problems are my inability to bomb and the fact that it's a Raizing game.
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Depending on the situation. If you destroy it using opposite element, you get 2x the point value the boss is worth, and bombing gives you 1/10th...
I'm not sure if you can get some kind of perfect bonus though. Hell, I'm not so sure what "Great Bonus" is.
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Donpachi (http://www.youtube.com/watch?v=EhQillI06Ng) 1-ALL (http://www.youtube.com/watch?v=V7EIGVOtYSg) uploaded (http://www.youtube.com/watch?v=78kYBPgiCdk), at (http://www.youtube.com/watch?v=cg9QmTzGh9c) last (http://www.youtube.com/watch?v=EMU7mhmfdrc). The second loop part is pretty full of flukes, particularly at this part of the 2-2 boss (http://www.youtube.com/watch?v=EMU7mhmfdrc#t=5m42s); I'm really not sure how you're supposed to do it, but I'm pretty sure it's not like that. :V I mean, 5:52, what the hell was that?
EDIT: Fixing links~
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What the hell, the 2-2 boss is nuts.
Also, I love how almost every one of the related videos mentions 'Spaz' somewhere in there. :3
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If you point-blank the stage 2 boss during his little spinny-drone spams, you can kill him before he even begins his second cycle. It might require a somewhat modified strategy for the loop 2 version though, for obvious reasons. :V
Also, iirc if you are close to an enemy when you kill them in the second loop, they won't release any suicide bullets. It's important for surviving later stages.
Nice job Sapz! You should try Guwange next. ;)
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wow, the music sucks in that game :P
I'm so glad Dodonpachi got so much better.
Very nice 1cc! The game is pretty hard x_x
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st1 music is pretty good tbh
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st1 music is pretty good tbh
DOJ's stage 1 and DFK's stage 5 pretty much originated from DP's stage 1 music.
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I swear I can't see any similarity.
and I love DFK st 5
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if you're talking about in comparison w/ DP st1 and DFK st.5. It's just one certain part of DFK that has the 'melody' (1:42-1:55 on the track if you have it).
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lol donpachi
st1-3 should be cut from the game
st4-5 are way too fucking long
way too many tackle deaths
the chaining doesn't fucking work
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DoDonPachi-style chaining sucks no matter what game you do it in. :/
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chaining sucks
^
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^
yeah chaining does suck
but the chains in DP break so fast you can't chain at all
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whaddaya mean, chaining is awesome
i always love watching people who think they like ddp try to play it for score and then start crying like little bitches
it's fun times
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whaddaya mean, chaining is awesome
i always love watching people who think they like ddp try to play it for score and then start crying like little bitches
it's fun times
I like DDP but cave scoring is shit
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whaddaya mean, chaining is awesome
i always love watching people who think they like ddp try to play it for score and then start crying like little bitches
it's fun times
no no
I don't mind Mushi chaining or Guwange's stage long, game long chains. I just don't like DoDonPachi chaining. :<
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no no
I don't mind Mushi chaining or Guwange's stage long, game long chains. I just don't like DoDonPachi chaining. :<
What's Mushi scoring like?
also, fucking game long chains
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Mushi arrange chaining for PS2 is fun.
Mushi Maniac is too hard.
I LOVE DOJ but I'll never play it for score. The chaining sucks on it.
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What's Mushi scoring like?
also, fucking game long chains
Mushi Original: Kill stuff. Collect shit. Don't die.
Mushi Maniac: Make sure you have lasers on enemies at all times, or else your multiplier will go down. Also involves various tapping methods.
Mushi ULTRA: Like Maniac, only much harder.
Mushi Arrange: Like Maniac, only you get 6 options from the start, and you can change shot types at any time. Also includes an easier version of the ULTRA TLB.
Mushi Futari Original: Kill stuff. Collect shit. Stay up as high on the screen as you can for best results. Change shot types when the counter changes color.
Mushi Futari Maniac: Get counter up to x9999 by timing your shots with your counter. Wait for lots of bullets. Stop shooting so chaining bar will blank, then use your focus shot to turn bullets into point items. Basically, bank the counter, then cash in points.
Mushi Futari ULTRA: Like Original, but insanely hard.
Mushi Futari Arrange: Reflect bullets. Fill both characters' counters. Go into FEVER mode and score lots and lots.
Mushi Futari Black Label Original: Like ver. 1.5 Original, only has the potential to get faster. You have a stronger shot type than Original, though . Includes a sound that tells you to change shot types instead of watching for a color change.
Mushi Futari Black Label Maniac: Like ver. 1.5 Maniac, but it's easier to bank and easier to cash in due to more powerful shots.
Mushi Futari Black Label God Mode: Like ver. 1.5 ULTRA, only shit dies faster, and plays like Maniac instead of Original. Bank counter up to x30000, cash in for major points. Includes an easier TLB, but much harder requirements.
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Pssh, crazy people. Chaining is tons of fun
until you die at 300 hits during Stage 2 at which point it becomes terrible until the next time you play. I haven't memorized stages 3-6 in terms of chaining (though I should really look into 3 and 4), but it's fun enough to try and improvise and make some 100+ hit chains on the fly. :V
So hey guys what about that max bombs multiplier
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fucking max bomb multiplier
only a spaz could enjoy it
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Chaining in Dai Fukkatsu is probably pretty awesome.
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IIRC, the chain goes down rather than resetting completely in DFK, so it should be a lot more accessible than the crazy stuff you have to do in DP/DDP to get a decent chain going.
Goddamnit Cave hurry up and port it ;_;
Just had a few practice runs, seems chaining in Stage 4 will require quite a lot of work. I can get 120~ hit chains in a couple of seperate places, but I'm not really sure how to string them together. Getting the hang of Stage 3's bullet cancelling nicely, though. Apparently with my currect tactics I'll be at about 40-42m by the start of Stage 5, so maybe I should start playing some more and go for that 60m.
fucking max bomb multiplier
only a spaz could enjoy it
BV
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actually it's pretty fun to chain in DDP, but playing for score isn't
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Can't we all just agree that Gunbird 2 has the best chaining ever
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So I carried on that 'what would my score be if everything goes as planned' run (savestated at the beginning of each stage, restarting when something goes wrong, not relying on anything that happens once in a blue moon). Turns out I'd have a little over 67m by the end of Stage 5. That's about 12m more than my current high score at stage 2-3.
...
okay I should play some more proper runs I think
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I honestly don't know if I should feel happy or royally pissed off at this.
(http://img227.imageshack.us/img227/1456/guwange4.th.jpg) (http://img227.imageshack.us/i/guwange4.jpg/)
Yes, I finally 1cced it. But I didn't beat my high score. Final bonus was 19.6M. I realized right after looking at the scoreboard that if I had suicided that one sliver of healhbar away so I'd had two bombs in stock, the end-game bonus would've pushed me into 20M. Fuck. To be honest, aside from the quite excellent final boss fight, my playing throughout this run was kinda shit. This game's generous extends are the only reason I pulled through.
Oh well, nevertheless, Guwange 1cc. I still want that 20M though.
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Awesome. Congrats, man.
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(http://img297.imageshack.us/img297/3854/capturemodule2010042802.th.png) (http://img297.imageshack.us/i/capturemodule2010042802.png/)
God, I love Arrange Mode lv.99*99.
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Oh yeah that's perfectly dodgeable alright. :V
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I can see the background, there are too many safespots.
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...ohholychrist. I'd been practicing a lot with savestates, but I didn't know I'd improved that much.
1 miss first loop (silly death with full bombs). No miss Stages 1-1 to 1-4, 1-6, 2-1 and 2-2. Game over on the boss of Stage 2-5.
(http://i119.photobucket.com/albums/o142/Sapzdude/DDP92m.jpg?t=1272465477)
My goal was 60 million. I hit 92 million. HOLY SHIT.
Replay here (http://www.mediafire.com/?go2m3ndj2ta) (Japanese version, MAME 0.99 lagless, etc). Upload to YouTube Y/N?
Azinth: Congrats on the 1cc!
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hurr durr dodonpachi
full chain up to first midboss, decent chains...
...game over at st4 boss.
Rank: Very Hard.
thought that it resets itself after startup
EDIT: even better
back to normal, reached 20m st4 on a bad run
walled by the green ships on st3(don't ask), but perfected st4 boss and got x4 multiplier on st5
entered st6 with 3 lives, died 3 times and bombed only once
still got the same score as my record, 31m
if I could perfect st3 and st4, I could probably get 40m without any real chaining involved
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w00t, DDP highscore brutally beaten. Completely choked at the st 4 and 5 bosses though. On the bright side, I managed to do so well in the stages that I got my first extend very early (stage two score tally, lol), and managed to bag a second one in stage five. Also found some clever (if retarded and dangerous) ways of dodging the green eagle spam in stage five, and in general pulled some shit I didn't think I could pull off, especially not on keyboard. I'm rather thoroughly satisfied with this progress for now.
I found I play better when I don't fully concentrate...
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Oh god I'm so tired I can't get past the first stage of any shmup I try without dying.
D:
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w00t, DDP highscore brutally beaten. Completely choked at the st 4 and 5 bosses though. On the bright side, I managed to do so well in the stages that I got my first extend very early (stage two score tally, lol), and managed to bag a second one in stage five. Also found some clever (if retarded and dangerous) ways of dodging the green eagle spam in stage five, and in general pulled some shit I didn't think I could pull off, especially not on keyboard. I'm rather thoroughly satisfied with this progress for now.
I found I play better when I don't fully concentrate...
...DoDonPachi has extends? :ohdear:
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So, I just received Deathsmiles.
My first horizontal game, ever!
It was a lot of fun, but my brain hurts because it's so different from vertical shmups.
And I have no idea what's the difference between DS, DS MLB, DS 1.1, DS MBL 1.1
So far I've played Deathsmiles and Deathsmiles MBL, MBL seems to have one more character but that's the only difference I've noticed =P
Pretty good game anyway, good while I wait for Ketsui to arrive x_x
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It also has a second Extra Stage that Deathsmiles and Deathsmiles 1.1 doesn't have. And some scoring differences. Also the TLB that requires no missing the game up till Tyrannosatan, including both extra stages, on level 999.
Mega Black Label 1.1 has much higher scoring potential and you fight Bloody jitterbug on any run that 1ccs.
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So, I just received Deathsmiles.
My first horizontal game, ever!
It was a lot of fun, but my brain hurts because it's so different from vertical shmups.
And I have no idea what's the difference between DS, DS MLB, DS 1.1, DS MBL 1.1
So far I've played Deathsmiles and Deathsmiles MBL, MBL seems to have one more character but that's the only difference I've noticed =P
Pretty good game anyway, good while I wait for Ketsui to arrive x_x
Did DS 1.1 and MBL 1.1 cost any addition MS points?
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I bought the Platinum hits.
It comes with DS, DS 1.1 and DS MBL
MBL 1.1 cots some points, but you can only buy with a japanese account.
When I log into my japanese account, it shows me a list full of stuff to buy, since i don't know which one is which, i won't buy it for now.
The american release of the game comes with all the same stuff that the Platinum Version does.
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Ah that's good to know. I'm probably going to wait and see if the localized version of Deathsmiles is compatible with Japanese 360s; last time I checked, Aksys said that it would be compatible with Asian 360s, but I'm not totally sure if that includes Japanese ones. It would be nice not to have to buy additional things from the marketplace, since Futari Black Label is also going to cost a bit.
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1.1 is on the disc
MBL is 1200 points
MBL 1.1 is I think 240 or 280. You need MBL first though, IIRC. At least I think it was said you need it first.
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Mine already came with MBL, so does the American version.
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Finally got the DDP run uploaded. Part 1 (http://www.youtube.com/watch?v=Tj2VRmWYDVY), part 2 (http://www.youtube.com/watch?v=LtspS9aoLhA), part 3 (http://www.youtube.com/watch?v=Bpq-5pFSj4w), part 4 (http://www.youtube.com/watch?v=EFDGe435vzs), part 5 (http://www.youtube.com/watch?v=D1yaI3Fz5Fs). Man, that 2-3 boss fight was such a fluke. :V
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AISHA
That DOJ Arrange Soundtrack is the coolest thing I've ever heard!
They remade Stage4 tune into progressive metal, it's my favorite in the CD, Stage5 is awesome metal, Last boss is fucking fantastic, Hibachi's music is brutal, more than NO REMORSE.
5pb did a really good job with this soundtrack.
Sapz: Gonna go for the 2-ALL? =P
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AISHA
That DOJ Arrange Soundtrack is the coolest thing I've ever heard!
They remade Stage4 tune into progressive metal, it's my favorite in the CD, Stage5 is awesome metal, Last boss is fucking fantastic, Hibachi's music is brutal, more than NO REMORSE.
5pb did a really good job with this soundtrack.
Sapz: Gonna go for the 2-ALL? =P
That is indeed a damn cool soundtrack. Listen to the Ketsui one too, there's a metal version of Evac DOOM's theme and it's pretty awesome.
As for the 2-ALL... I hope so, but it's going to take a while yet. Got to actually get to Hibachi first. :P Must work on the second loop, so next thing on the list to do is perfect 2-3.
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After spending more time with Dangun Feveron, I have come to the startling sudden realization that this game is Fucking Awesome. I want to learn how to play it properly now. :V
I'm still trying to learn how to do consistently well on the first four stages. Stage 3 is almost done(I have a strategy for the boss that makes everything easy except the last few seconds), stage 4 is a giant douche. I have no idea how you're supposed to get through the second half with your lives and chain intact.
And congrats to Sapz for his breakthrough. Good luck chaining the first loop and surviving the second, you're gonna need it. ; )
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Tried more DDP. I just don't see how many of these attacks can even qualify as fair.
I may have to savestate my way to Hibachi because the other Hibachi savestates I've tried haven't loaded, and Hibachi seems like the only fun thing in the game. How many savestates does MAME allow?
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Tried more DDP. I just don't see how many of these attacks can even qualify as fair.
Read guides, watch replays, U-shaped streaming, etc.
I may have to savestate my way to Hibachi because the other Hibachi savestates I've tried haven't loaded, and Hibachi seems like the only fun thing in the game. How many savestates does MAME allow?
All of your letter and number keys, for each individual game. For all my games I have the ship-selection screen mapped to 'Q.' That's how I roll.8)
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Which ship is the best anyway?
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After spending more time with Dangun Feveron, I have come to the startling sudden realization that this game is Fucking Awesome. I want to learn how to play it properly now. :V
I'm still trying to learn how to do consistently well on the first four stages. Stage 3 is almost done(I have a strategy for the boss that makes everything easy except the last few seconds), stage 4 is a giant douche. I have no idea how you're supposed to get through the second half with your lives and chain intact.
Hell yes, Feveron is kickass. No idea about the chaining, though, haven't practiced that stage enough.And congrats to Sapz for his breakthrough. Good luck chaining the first loop and surviving the second, you're gonna need it. ; )
Thanks, and yeah. I've been working on survival in practice and managed to get quite a few ND runs on 2-3 and 2-4, and close to that on 2-5. 2-6, though... yeah not quite. :V That stage is just beyond me at the minute, I think. It's so damn brutal, and every attack from the boss minus maybe the first is pretty much an autobomb for me.Tried more DDP. I just don't see how many of these attacks can even qualify as fair.
Which attacks are you having trouble with, specifically? There are consistent ways of dealing with pretty much everything in the game, so I don't think there's anything unfair going on. :V Also, what Azinth said.Which ship is the best anyway?
There isn't one, they're pretty well balanced. C-S and A-L are the most popular, though LtC's had a lot of success with C-L.
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Well, for me, I think stages are better met with C-S.
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If you just want a bombspamb 1cc and/or easy loop access, C-S is by far the best. If you
are a REAL MAN want to score well, go with A-L
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Poor green helicopter. :(
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Poor green helicopter. :(
I entered my highscore with B-L
it sucked though
I really want to use B-L. But the laser has slower activation time compared to A-L...atleast it feels that way.
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Currently working on unlocking stage practice.
Have savestates at
1-1 boss, not that it's needed.
1-2 beginning
1-2 boss
1-3 beginning
1-3 bullet cancel
1-3 Secret Extend part
1-3 Boss
1-4 Beginning
Rank went up a crapload because I've been reloading if I die or use a bomb. Haven't figured out Stage 4 yet. Stage 3 is just tough.
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Hi all! Thought I'd finally register after lurking here for some time. After all, I have picked up pretty much all my non-Touhou shmup recommendations from this thread.
To prove my worth i present you a Guwange 1cc: http://www.mediafire.com/?1njytjtzo0m (http://www.mediafire.com/?1njytjtzo0m) (recorded with Mame 0.99 lagless). I find it somewhat funny that I was able to do this before Azinth and his crazy 19M scores. Score is really crappy, I barely break 5M, but in terms of raw survival I'm pretty proud of this run (2 deaths on stage 6 are intentional to get more bombs). I still do really really badly in the final attack but at least I had enough life to spare.
I think I really need to learn how to score in this game. I just did a run where I kept my chain going through the stage 2 boss for the first time ever but managed to lose it stupidly at the start of the next stage.
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Welcome aboard, Erppo, and congrats on the 1cc, that's pretty impressive! :]
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Hi all! Thought I'd finally register after lurking here for some time. After all, I have picked up pretty much all my non-Touhou shmup recommendations from this thread.
To prove my worth i present you a Guwange 1cc: http://www.mediafire.com/?1njytjtzo0m (http://www.mediafire.com/?1njytjtzo0m) (recorded with Mame 0.99 lagless). I find it somewhat funny that I was able to do this before Azinth and his crazy 19M scores. Score is really crappy, I barely break 5M, but in terms of raw survival I'm pretty proud of this run (2 deaths on stage 6 are intentional to get more bombs). I still do really really badly in the final attack but at least I had enough life to spare.
I think I really need to learn how to score in this game. I just did a run where I kept my chain going through the stage 2 boss for the first time ever but managed to lose it stupidly at the start of the next stage.
It took me so long because I learned how to survive and chain simultaneously, which is a HORRIBLE IDEA DON'T EVER DO IT OMG. Anyway, welcome. Awesome to see a fellow Guwange player here. If you ever have any questions about scoring, feel free to ask. :)
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After about an hour of reloading every time I died, I managed to get through Stage 4. I had to use a savestate near the middle of the level though, but that was nowhere near as bad as level 3 was.Still haven't met any of the loop requirements practice runs as I can't chain worth crap, and I don't know the bee locations. But since I'm reloading after deaths, I should be able to savestate into the second loop via 2 or fewer deaths depending on how stages 5 and 6 are.
Also, kind of wish there was a Death Label like mode, because the boss fights are great. hate the stages though.
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Hi all! Thought I'd finally register after lurking here for some time. After all, I have picked up pretty much all my non-Touhou shmup recommendations from this thread.
To prove my worth i present you a Guwange 1cc: http://www.mediafire.com/?1njytjtzo0m (http://www.mediafire.com/?1njytjtzo0m) (recorded with Mame 0.99 lagless). I find it somewhat funny that I was able to do this before Azinth and his crazy 19M scores. Score is really crappy, I barely break 5M, but in terms of raw survival I'm pretty proud of this run (2 deaths on stage 6 are intentional to get more bombs). I still do really really badly in the final attack but at least I had enough life to spare.
I think I really need to learn how to score in this game. I just did a run where I kept my chain going through the stage 2 boss for the first time ever but managed to lose it stupidly at the start of the next stage.
Hey there! Always nice to see a fellow arcade shmup fan around these parts. Stick around, we have weekly contests. Well, not right now, but once I'm out for the semester we'll resume again!
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It took me so long because I learned how to survive and chain simultaneously, which is a HORRIBLE IDEA DON'T EVER DO IT OMG. Anyway, welcome. Awesome to see a fellow Guwange player here. If you ever have any questions about scoring, feel free to ask. :)
Yeah I will. I already watched that full chain replay you posted and picked up some strategies from it. Just tried some chaining with savestates and it seems I could theoretically do the first 3 stages but stage 4 is really horrible.
I'm afraid that serious scoring attempts could make me hate this game. The reason I originally chose to 1cc it was the way it's really forgiving in survival. It forgives all your early game screwups by giving full lives right before the final and the lifebar system lets you take a warning hit before you die with bombs in stock. However, game long chaining is pretty much the most unforgiving thing I can think of.
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Why do I find Guwange so much harder than other caves even though you take multiple hits to die?
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Stage 4, Stage 5, Stage 6. Bosses are mostly fair.
Haven't managed to savestate myself to Stage 6 boss yet, though I could bombspam my way to the second loop with the savestate I have now. But that would screw up the rank and then the practice savestates wouldn't be as useful.
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Guwange is hard for me because I can never get a hang of the familiar controls, which leads me to forgetting my character's position whenever I dick around with the familiar.
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Guwange is hard for me because I can never get a hang of the familiar controls, which leads me to forgetting my character's position whenever I dick around with the familiar.
Less of a shmup, more of a cancel-em-up
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I was pretty bored while the forums were down, so I spent some time messing about with DDP some more.
So uh here's a 1 death Hibachi (http://www.youtube.com/watch?v=ROhoALqKpYA) :V
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What. The forums were down?
DoDonPachi II has an awesome soundtrack. Reminds me of Thunderforce for some reason. Too bad the game has never been emulated.
I love the boss names
BOSS BEE
PATROL BEE
HEX COMB
CRAZY BEE
ARMED BEE
MATRIX BEE
SECRET BEE
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Yeah. New stuff got implemented. :P
I still wanna try DDP II, regardless of all of its bad reviews.
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why are the st2 and 3 bosses harder than the st4 boss
dimahoo lol
also sapz perfect gigafacer :V
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Yeah. New stuff got implemented. :P
I still wanna try DDP II, regardless of all of its bad reviews.
Me too. I once saw a video of SECRET BEE (TLB) and you could park your ship right on top of its head for the whole battle and not move an inch, as I recall.
I like the salmon pink. :V
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I'm afraid that serious scoring attempts could make me hate this game. The reason I originally chose to 1cc it was the way it's really forgiving in survival. It forgives all your early game screwups by giving full lives right before the final and the lifebar system lets you take a warning hit before you die with bombs in stock. However, game long chaining is pretty much the most unforgiving thing I can think of.
Losing your chain sucks, yeah, but then again Guwange probably has the easiest chaining system of any Cave game. While DDP is really anal about the paths you're allowed to take, Guwange allows for some customization, as well as gives you a chance to salvage it if you screw up. It's mostly about not failing a few specific choke points throughout the game(st.3 end, st.4 pre-midboss, st.5 end, etc.), while the rest is straightforward. Since you've already learned most of the stage layouts via survival-play, you'll probably have a much easier/quicker time learning how to do it than me. :V
Guwange is hard for me because I can never get a hang of the familiar controls, which leads me to forgetting my character's position whenever I dick around with the familiar.
You're probably trying too hard to use the shikigami defensively. It's best to do most of the actual dodging in this game unfocused, since the shikigami restricts your movement way too much. Use it as an offensive weapon, letting it out in short bursts to cancel bullets and/or keep the chain meter alive.
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Practiced Infernon.
Got 2 1DNB runs...keep in mind that I haven't slept for 20 hours or so :V
How to make him transform into the ice bomber instead of the final combined one?
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You're probably trying too hard to use the shikigami defensively. It's best to do most of the actual dodging in this game unfocused, since the shikigami restricts your movement way too much. Use it as an offensive weapon, letting it out in short bursts to cancel bullets and/or keep the chain meter alive.
Nah, I don't use it defensively. I try using it offensively by placing it on top of enemies and such and firing (I haven't really tried chaining much). But I lose focus on what is going around my character. Sometimes I will go through long stretches without even moving my character because I'm so caught up in moving the shikigami around.
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Nah, I don't use it defensively. I try using it offensively by placing it on top of enemies and such and firing (I haven't really tried chaining much). But I lose focus on what is going around my character. Sometimes I will go through long stretches without even moving my character because I'm so caught up in moving the shikigami around.
My last run ended at st3 because 1 bad hit(something exploded next to me) and an entire life is gone. Happened twice.
The best part about this game is guwange-sama and the boss BGM
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I like the salmon pink. :V
It's coral pink. :ohdear:
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Considering the shikigami in Guwange, my most important realizations must have been:
1. While using the shikigami, normal bullets do only 1/4 lives worth of damage to you (normally it's 1/2 lives). That means you can pretty much go crazy with it and only start worrying when your lifebar has gone below 50% of a life.
2. The damage done with the shikigami has a pretty big delay. One quick swoop with it is enough to kill most normal enemies but the damage is done only after the blue blobs dropped by the shikigami explode.
Oh, and I'd really love to get a translation for this: http://www.cave.co.jp/gameonline/guwange/omake/omake.html (http://www.cave.co.jp/gameonline/guwange/omake/omake.html)
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Losing your chain sucks, yeah, but then again Guwange probably has the easiest chaining system of any Cave game.
haven't played Guwange yet, however, I think that ESP Ra.De had an easy chaining system as well, which also allowed you to improvise (for example, on stage 4's second half), though it was time-based (frame-based, plus the chain session is extendable with point items, and if you have reached the current point item limit, additional point items are dropped from enemies, through your main shot during a chain session, which further extends the chain) and precision-damage based (in order to initiate the 16x multiplier)
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I was pretty bored while the forums were down, so I spent some time messing about with DDP some more.
So uh here's a 1 death Hibachi (http://www.youtube.com/watch?v=ROhoALqKpYA) :V
Whoaaaaaaaaaa.
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I want to see Sapz' Hibachi fanfiction. What's the pairing?
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Latest run in Dangun: 2.9 million, no-missed to the second half of stage 4, lost all extra lives there, died to the boss's final attack. HRRRRMMM
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perfected Infernon
how do you do the attack when he morphs into the combined one again, then does both the blue and red bullet spam?
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Why is deathsmiles so addicting?
I think it's my favourite Cave game right now :P
I can 1cc it until the last stage.. Stage 5 and Tyranosatan are way too hard for me :/ The first boss isn't even that hard but the rest...
Also I don't really understand what I need to do not to make everything spawn a million suicide bullets. The game becomes impossible once I enter Extra Stage or Ice Palace, so it kinda sucks that at my skill level i have to skip them and go straight to stage 5 after I beat the first 6 =(
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also, any tips on getting both sets in st1 dimahoo? only managed to get one few times, but never both and mostly none.
I haven't personally completed a set myself at the end of Stage 1. I've come close to completing the food set (since it's the easiest), but that's about it.
There's a way you can figure out what you're missing by popping up the inventory menu though. (Hold start for 3 seconds and press A, then press Start to cycle through the categories. Hold Start for 1 second and press A to close it)
(http://www.dwrkoa.net/dimahoo.png)
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If you don't want to go into Death mode, then do not pick Level 3 more than I think 4 times. And don't do the extra stages because either one will activate death mode. Also, activating death mode and doing the extra stages activates death mode 2.
Also, level 999 always has suicide bullets.
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well the difference is HUGE between a game without death mode and a game with death mode =(
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For some reason, Dratrion feels harder than both st3 and st4 bosses.
But the st4 one still screws me up at times with the stupid missiles.
EDIT: seriously, what the hell is up with Dratrion
wallish spam for a st2 boss? =/
last run: 1 death on Dratrion as usual, 1 death somewhere I don't remember in st4, 1 death against Cypider because I clipped something I didn't even see and final death on the row of battleships st5 spamcrap because I ran out of bombs(for once I died without bombs)
Dribling became much easier after I switched to Chitta except for some unavoidable waves.
Still, 4,1m at st5 ending. Almost got both sets in st1 but missed one for each.
Also, st4 treasure chest spam. Always a bomb. Aimed/random?
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St4 treasure chests are aimed, and they only fire if you shoot them first. Also, magic-charging the chests is really beneficial since they -only- drop items you're missing in your inventory.
Also, yeah. Dratrion's a bitch.
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Okay, I'll bite. Anyone who's good at DDP, do you have any strategies for consistently surviving the Stage 5 streaming section? I can clear it maybe one third of the time by sticking to the middle third of the screen and making vague U-shapes, but really a third isn't good enough if I intend to no miss/bomb the first five stages. Any advice, or is it purely a matter of practice? :S
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Okay, I'll bite. Anyone who's good at DDP, do you have any strategies for consistently surviving the Stage 5 streaming section? I can clear it maybe one third of the time by sticking to the middle third of the screen and making vague U-shapes, but really a third isn't good enough if I intend to no miss/bomb the first five stages. Any advice, or is it purely a matter of practice? :S
from what I've noticed, you have to kill everything or the popcorn enemies will turn around and create a wall
I'd say don't U turn and just concentrate on destruction
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For the first wave(popcorn+blue tanks), I find it best to actually stay a bit higher up on the screen(about 1/3rd, maybe a little higher), and move in sort of little figure-eights. Doing this kills the tanks so that there aren't more than one on screen at once and ensures that the kamikaze popcorns don't get too close. When the bullet-spewing towers show up is when you should fall back to the bottom and start doing more U-shaped movements. Try to time it so that you're off to the side when the towers fire, then sweep across the screen to kill them.
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Can't you just use a bomb to get past that point, or are there no extra bomb items for you to restore your max bomb bonus with before the boss of the stage? (I can't remember.)
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Aisha: I -can- bomb past that point, but I wouldn't regain the max bomb bonus until maybe a 1/4 of the way into Stage 6, since that's the next bomb spot. Aside from that, bombing would interrupt my chain, and clearing the full streaming section would pretty much be an instant ten million point bonus; the max bomb bonus until the next carrier would likely be another 10m at the least.
Azinth: That's pretty much what I've been doing; or rather, I get forced to near the bottom during the tower parts, though shotgunning them takes them out a little quicker. It works fairly well, but I'm still slipping up too much to risk it in a real run (though I'm beginning to wonder if this is more my incompetence than it being a bad strategy).
Banana: I just tried this (as in stuck to shot and flailed about the screen like a maniac) and it seems to work a lot better than I thought it would. I'll test it more thoroughly when I'm sober. :V Looks promising, though.
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Azinth: That's pretty much what I've been doing; or rather, I get forced to near the bottom during the tower parts, though shotgunning them takes them out a little quicker. It works fairly well, but I'm still slipping up too much to risk it in a real run (though I'm beginning to wonder if this is more my incompetence than it being a bad strategy).
I haven't really tried shotgunning. I think the real important thing for that bit is to position yourself so the towers' bullets aren't even an issue and you can stream normally as if they aren't there. Though, tbh, I'm not expert at this section myself (I have maybe a 70% success rate, usually I fail at the very last direction switch =V).
Have you tried watching some superplays and seeing how they do it?
Also, I'm finding Dangun Feveron's final stage to be quite a bit easier to learn than stage 4 for some reason. Even though it's way longer, it doesn't seem nearly as complex; just a bunch of uniform waves of enemies coming one after another. The boss also isn't nearly as bad as he seems, and lots of fun.
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What secondary shot do you guys select in Dangun Feveron? I'm into Roll myself, but I'm terrible at the game. :ohdear:
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Why do I have a feeling that Alternative Sphere is even harder than Mushihime ? :ohdear:
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In DF I usually use Roll for the good far-range damage. Apparently Bomb is the best for scoring, but I've no idea how to use it properly. I've never bothered with homing because the damage is fucking godawful.
posting onoez to keep the chain going :ohdear:
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Played a credit of Ikaruga on Normal.
Why the hell did I waste my time? I didn't score worth crap getting only the 3,000,000 extend. Then lost all my lives on Stage 3 because I forgot how to do the level.
It's not like I even like the game in the first place as it's 100% memorization.
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Woahhh
Just ended my 1cc at Deathsmiles last boss, Tyrannosatan.
Finally got the first extend too.
Finished the game with 35.767.806, still far from the second extend. But I'm glad I almost 1cc'd another Cave game =P
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I wonder if my first Cave 1cc(no Novice, no Arrange) will be Futari, DDP, or Deathsmiles. I haven't played Futari in a while, but it's not like I was ever close to 1ccing, DDP I can't be bothered to learn fully yet but the first loop might be doable, and Deathsmiles doesn't come out until the end of next month here.
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I have 1cc'd Mushi Original, Futari Original, Futari BL Original...
Can I still count a 1cc in DS if I only choose level 1's? :P
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DDP first loop and Progear first loop for me...US version though :V
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I find Progear to be so hard o.o
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Anyone explain this video?
http://www.nicovideo.jp/watch/sm9630928
He fought Taisabachi, but Hibachi didn't appear...was that Bomb style or some requirements weren't fulfilled?
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Anyone explain this video?
http://www.nicovideo.jp/watch/sm9630928
He fought Taisabachi, but Hibachi didn't appear...was that Bomb style or some requirements weren't fulfilled?
Tsuujou loop? It's easier to get into than the Ura loop; it only requires that you collect 35/45 bees or no-miss the first loop, whereas the latter requires not more than 1 death, 2 bombs used, and all 45 bees collected.
Also, Cave is so silly. :V (http://img169.imageshack.us/img169/8503/cvst099701.jpg)
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Tsuujou loop? It's easier to get into than the Ura loop; it only requires that you collect 35/45 bees or no-miss the first loop, whereas the latter requires not more than 1 death, 2 bombs used, and all 45 bees collected.
Also, Cave is so silly. :V (http://img169.imageshack.us/img169/8503/cvst099701.jpg)
But...doesn't Black Label have only one loop?
Also how does Khoa keep getting and losing Acolyte
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Oh Black Label. I didn't watch the video. orz
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Aisha, I got that album. Cave no Uta's the name and it contains a bunch of vocal songs for each game.
Bananamatic: I'm keeping it this time, hopefully.
For that Black Label video, I think it's something to do w/ unlocking Ura or Tsuujou "routes" for the stages.
Also, ESPGaluda II Arrange Lv.99*99 keeps getting better and better.
(http://img21.imageshack.us/img21/638/2010511450mp4snapshot05.th.png) (http://img21.imageshack.us/i/2010511450mp4snapshot05.png/)
Screencapped from my vid that's also uploaded on YouTube. (http://www.youtube.com/watch?v=ADkpiJCKUXk)
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once again: how easy is it to counterstop
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I think CAVE left enough room for digits that the counterstop will never be possible. :V
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Made it to the final stage finally, got raped shortly after:V
(http://img202.imageshack.us/img202/2340/dangun1.th.jpg) (http://img202.imageshack.us/i/dangun1.jpg/)
I lost my chain right at the end of stage 4. If not for that, the score probably would've been about 400-500k higher. I also bombspammed past the stage 3 and 4 bosses like a little bitch.
Also, I discovered that with B ship + Roll weapon, the bomb is RIDICULOUSLY abuseable if you charge Roll while invincible and stand on-top of bosses. Annihilates their healthbars like it's nothin'.
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you lost it again :V
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I'm trying to learn how to use roll, because I don't have the memorization it takes to use bomb.. from what I've read, bomb usage is best when you lay bombs on the upper half of the screen.. I must watch a scorerun which uses it or Roll.. (but am tempted to keep using the cat.. will it be allowed?)
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Uo Poko moves way too fast for me. :V
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I'm trying to learn how to use roll, because I don't have the memorization it takes to use bomb.. from what I've read, bomb usage is best when you lay bombs on the upper half of the screen.. I must watch a scorerun which uses it or Roll.. (but am tempted to keep using the cat.. will it be allowed?)
Using Roll takes a lot of memorization too. In fact, this game's scoring is like the epitome of memorization. It's pretty much 'Speedruns: The Shmup.' :V
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I've almost gotten the second extend in DSMBL. 292mil.. so close =(
Still, I was a bit far from clearing it, so it's ok...
I'm hoping to 1cc the game this week.
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Also, I'm finding Dangun Feveron's final stage to be quite a bit easier to learn than stage 4 for some reason. Even though it's way longer, it doesn't seem nearly as complex; just a bunch of uniform waves of enemies coming one after another. The boss also isn't nearly as bad as he seems, and lots of fun.
Nope, you'd be correct, stage 4 and the final boss are the two hardest things in the game, and stage 5 is basically just a lot of near-uniformly-paced streaming sections one after another. Also, the final boss, while perhaps not that hard in general, has the issue of incredibly ginormous healthbars, which make fighting him extremely annoying.
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Oh look it's almost page 34. People come with names for the thread 5 quick :V
Am I doing it rite?
On the other hand though, how do I know that I don't suck at shmups?
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Damn, got late at work today cause i played too much DS this morning >.>
I think I'm addicted =(
Good thing I can't play it at work. When I had just started playing Touhou, I brought all the games on a usb key and neglected all my work, played all day for a couple weeks =P
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Tried DANGUN FEVERON because everyone is talking about it and holy crap have I improved my skills since the last time I tried. I remember how the game used to totally rape me and took like 15 credits to finish but now I made it to stage 4 and broke 1M in only a few tries. Stage 4 is still a total rape though. I guess general shmupping skill counts a lot in that game because most of the stuff comes at you so fast you have to dodge it basically by instinct.
Also, pulled off another Guwange 1cc, this time scoring 6,192,218 which is a slight improvement. Broke my chain in the middle of stage 3 and didn't bother with it after that.
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God damn it all I need to play some Guwange soon.
Maybe that'll be next week's game.
It's finals week, at least for me. Gonna aim for the high scores. 8)
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No-miss, no-bomb your exam.
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Protip: your notes are static, micromemorize them
God damn it all I need to play some Guwange soon.
Maybe that'll be next week's game.
Yes you do
But tbh, Guwange would probably be a horrible idea for a one-week competition for many reasons. Maybe even moreso than Garegga. But if you feel like letting me rape another scoreboard then ok BV
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progear
progear
progear
EDIT:
HAHAHAHAHA OH WOW (http://g4tv.com/games/ps2/31971/raiden-iii/index/)
I don't usually say this, but
STOP REVIEWING GAMES AND GET BACK IN THE FUCKING KITCHEN
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Dodonpachi run #872346
>Perfect first four stages
>Die during that goddamn streaming section in Stage 5
>Add a bomb there for good measure
>Miss a familiar on the Stage 5 boss, die
>Fly into the boss, die
>Get flown into by the boss, die
>Perfect stage 6 stage section
>Think 'Hey it'd be cool if I perfected the whole stage'
>Die to the boss' final attack
>Perfect 2-1
>Game over on 2-2, having used 1 bomb in the entire run.
There is not a :colonvee: image large enough for how I'm feeling right about now.
Played some random other games; amongst other things, hit Guwange's stage 5 boss despite missing the extra life, and died to the Stage 5 midboss in Futari 1.5 Maniac as it had a sliver of health left just before getting two extends. ;_;
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What's the proper way to play Guwange anyways :V
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Dodonpachi run #872346
>Perfect first four stages
>Die during that goddamn streaming section in Stage 5
>Add a bomb there for good measure
>Miss a familiar on the Stage 5 boss, die
>Fly into the boss, die
>Get flown into by the boss, die
>Perfect stage 6 stage section
>Think 'Hey it'd be cool if I perfected the whole stage'
>Die to the boss' final attack
>Perfect 2-1
>Game over on 2-2, having used 1 bomb in the entire run.
There is not a :colonvee: image large enough for how I'm feeling right about now.
Played some random other games; amongst other things, hit Guwange's stage 5 boss despite missing the extra life, and died to the Stage 5 midboss in Futari 1.5 Maniac as it had a sliver of health left just before getting two extends. ;_;
what, you get that far in Maniac O.O
I'm so bad at it, it hurts.
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I suck at 1.5 Maniac because I tend to only focus on getting that number up
I need to stop taking so many risks until I can even manage survival :V
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No miss no bomb first 6 stages of DS MBL.
Last stage now, Should be easy to 1cc now, 4 lives, halfway to the second extend..
I die 4 times in a row before being able to power up once.
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Gotta be an awesome Raizing quote for the fifth thread.
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STG Thread Stage 5 ~ Are you great??
WE ARE GREAT!!!
:V
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Got 4 million points in Dangun Feveron. The endstage bonus for chaining all of stage 4 is freaking HUGE liek whoamg
I forgot to take a screenshot. :derp:
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For some reason I find Stage 2 of Dangun Feveron to be really hard, particularly in the section right after the midboss.
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For some reason I find Stage 2 of Dangun Feveron to be really hard, particularly in the section right after the midboss.
You need to memorize the places they spawn and kill as many as possible before they fire. It's one set of four, then two sets of six (first set coming from right to left, second set vice versa).
A really important thing about DF, as I've learned, is that pretty much all of the 'large' enemies in the game wait a little bit to fire before appearing on screen. Thus, for optimum survival, you must know where they spawn and kill them before they fire. Stages 4 and 5 will slaughter you if you don't abuse the hell out of it.
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http://www.youtube.com/watch?v=c9fmchQq0Qk
looks like a DOJ DL promotion movie
and it's awesome
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(http://img697.imageshack.us/img697/4909/dangun2.jpg) (http://img697.imageshack.us/i/dangun2.jpg/)
I rammed into a giant wad of bullets with 3 bombs in stock when I was like 2 seconds away from getting 5M, come on now
I think I might have hit my limit with this game for the time being. Stage 5 seems way harder than I initially gauged it to be.:ohdear:
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Ketsui
WHAT THE HELL
I thought DOJ was supposed to be hard, but this is a joke.
I'm telling you, this game is a joke.
This is the first game I've bought that I've played (not counting Mushi/Futari Ultra) and gotten sad about it. There's no way I can play at this level without wasting too much time practicing.
It's a wonderful game and I'm enjoying every single time I game over at stage 2 :D
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IKD did mention during an interview that when he (and his team) programmed Ketsui, they "went all-out" on the game.
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What's the Ketsui port quality like, anyway? Is it faithful to the PCB? After what 5pb did to DOJBL, I'm curious; although I heard they were put on a tight leash after the debacle with the DOJ code plagiarism and the port's shoddy quality.
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There is a game harder than DOJ ? :ohdear:
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Well, there is =(
I had already played Ibara and thought it was much harder than DOJ, but I didn't really like it, so I kind of ignored it.. Ketsui is up there with Ibara, if not harder.
@ Aisha: The port is very good. There are NO loading times at all. There are plenty of interesting options, and although it lacks an HD treatment, 5pb added some image filters, so it looks kind of good even on my 50" plasma. Well, better than DOJ anyway.
People who've played both the arcade and the port say it's very faithful. Ketsui never relied much on slowdown anyway, so it's not a big surprise.
I really enjoyed it, too bad it got here in a bad time, as I was having so much fun with Deathsmiles I think I'll go back to it today after work.
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That's good to hear. Looking forward to it, one day. Although ironically(?) enough, the slowdown was one of the reasons why the PS2 Ketsui port had to be scrapped. I think there was another reason, but I don't remember what it was. Also, I put up the last Ketsui arrange, plus some other stuff, a couple of days ago.
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Scarlet Meister Lunatic. What the hell was Hiromu smoking
The first stage makes the last attack in Mushihime look easy and fair.
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ketsui doesn't look that hard TBH
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ketsui doesn't look that hard TBH
You'd have a different opinion after playing it though. That game is fucking merciless.
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Fighting BWR's extra boss with NO REMORSE in the background is a nice alternative BV
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From what I've seen on Ketsui, take BWR which is based on it, then make everything faster. Less bullets than BWR Hell mode. Less clipshit.
It really does seem like a better game. Too bad I can't play it.
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harder than Dimahoo? :V
Also, Ketsui is a funny word
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Kay, live recorded it. One credit, three misses, best attempt so far.
'Tube y/n
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ketsui doesn't look that hard TBH
Whenever I watched superplays, they always killed the enemies too early, before they could fill the screen with bullets. I thought Ketsui was at the same difficulty level as Espgaluda 2 or something...
Now that I'm the one playing it and am still very new to the game, there are bullets everywhere since very early in stage 1. Stage 2 midboss is already hard for me.
My opinion changed in only a few credits at this game. It's truly brutal.
edit: Forgot to mention the game is FAST. There are barely any slowdowns.
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Kay, live recorded it. One credit, three misses, best attempt so far.
'Tube y/n
Now do a timeout it on Accel and wait off (http://www.youtube.com/watch?v=rmqY3-2jfG4)
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Wait isn't yours BWR+ ?
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Wait isn't yours BWR+ ?
yeah BWR is better but + has accel with wait off
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Could you do some vids of the Scarlet Meister thing you mentioned. Would like to see just how ridiculous it is.
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Ketsui is harder than DOJ
Oh man, I can't wait to play this for myself. Provided it ever actually arrives, of course - it's been 15 days since Play-Asia supposedly dispatched the game. Methinks I need to start ordering from somewhere else.
Also, 1.5 Maniac Larsa is fun stuff. :V
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Oh man, I can't wait to play this for myself. Provided it ever actually arrives, of course - it's been 15 days since Play-Asia supposedly dispatched the game. Methinks I need to start ordering from somewhere else.
Also, 1.5 Maniac Larsa is fun stuff. :V
Why didn't you order from NCSX?
I live in Brasil and received my copy in 11 days x_x
edit: You close to 1ccing 1.5 Maniac then? x_x
I can't get past stage 4 =(
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Could you do some vids of the Scarlet Meister thing you mentioned. Would like to see just how ridiculous it is.
I consider 1cc-ing Stage 1 Lunatic an accomplishment.
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Why didn't you order from NCSX?
I live in Brasil and received my copy in 11 days x_x
edit: You close to 1ccing 1.5 Maniac then? x_x
I can't get past stage 4 =(
Because I'm an idiot and didn't do my research properly, plus I had vouchers. :V Will order from them next, though.
As for Maniac, I still haven't gotten past the stage 5 midboss, I was just playing against Larsa in practice. :P Best I managed was something like 1D5B. Also, don't worry about dying on Stage 4; that gets really, really hard on Maniac. I usually lose most of my lives there even though I start playing for survival around that point. Tbh, it's a lot harder than Stage 5 except for Larsa. :V
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Stage 3 is my major choking point on any difficulty. Is it weird that I don't really find stages 4 and 5 to be very hard at all?
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Got back to working on BWR Hell 1cc last night. I made my own record progress wise as I managed to almost make it to the TLB, with 2-3 pixels left on the 5th boss' health bar (Still was 1?M less score than my best run since I got hit a lot at stage2&3). Been practising stage 5 quite a bit and I can now do it quite well with minimal miss count (Although some patterns like the boss' first phase's final bullshitstorm feel rather impossible to dodge consistently... until the TLB's goddamn second phase with the pattern where bullet waves are bouncing from every direction. Can anyone actually do that pattern without getting hit once every few seconds?
I don't know if it's because I'm a bit out of practise or if I'm trying to read the pattern the wrong way or is it just because I suck but this pattern is really making me feel I can't ever 1cc this thing.
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Stage 3 is my major choking point on any difficulty. Is it weird that I don't really find stages 4 and 5 to be very hard at all?
It is the hardest one in my opinion as well
I only said i game over on st 4 because I lost all my bombs/lives in st 3.
I don't even reach st 4 boss =P
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Elixir has an awesome avatar (http://shmups.system11.org/download/file.php?avatar=850_1272675810.jpg)over at shmups.
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Elixir often does have awesome avatars. :P
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what about
WELCOME TO VIOLENT CITY - STG thread 5
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I can dig that one.
Post more suggestions before the lock
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what about
WELCOME TO VIOLENT CITY - STG thread 5
Hey, I used that one when the April Fools incident happened
Be original, brah
Also
SGT thread Stage 5 ~ The Earth was really hollow!
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Hey, I used that one when the April Fools incident happened
Be original, brah
I wasn't there bro
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STG Thread 5 - They Are The Tough BEE Hunters
Heaven is Here Inside My STG Thread 5
STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT
I am uncreative and dumb.
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STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT
YESSSSSSSSSSSSSSSSSSSSSSS this
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:3
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Aww shit 1001 posts. DELETE MINE.
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Could use Stage 5 instead of Thread 5 =P
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ON THE VERGE OF MADNESS
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just some questions before going to work..
1) I got a friend of mine to play Phantasm Romance 2.5 Plus (http://155384.com/viewthread.php?tid=16056), and he really liked the stage 2 boss bgm ( Yuka (http://www.nicovideo.jp/watch/sm9006445)'s ). He then asked me if I knew who made it, and what was it's title, since it seemed to him that this bgm wasn't made specifically for this game, because this bgm in particular had an ending. Any information on that bgm? Thank you in advance!
2) When does the shmup's forum STGT usually start? ( I knew that STGT'09 started later than usual..)
3) for people with bad memorization such as myself, does the usual "kill stuff as fast as possible" still allow me to score decently in Feveron? (can this game be compared with Thunder Dragon 2 in that sense?)
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3) for people with bad memorization such as myself, does the usual "kill stuff as fast as possible" still allow me to score decently in Feveron? (can this game be compared with Thunder Dragon 2 in that sense?)
Killing stuff as fast as possible is how you perform 'high-level' scoring in DF, since destroying enemy formations causes new, previously unseen formations to appear, which yields more Disco Men. Though for people like you and me who probably can't even 1cc consistently yet, it's better to just focus on surviving and chain the Disco Men. Do NOT lose your chain on stage 4 and 5.
Also, you constantly say that you're really bad at memorization, but your score in X-Multiply week seems to suggest otherwise. :V
Posting before lock