Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Topic started by: Bananamatic on February 07, 2010, 01:22:26 AM

Title: Team Fortress 2
Post by: Bananamatic on February 07, 2010, 01:22:26 AM
If other games can have their threads, why not this? :V
Everyone plays TF2. And if somebody doesn't, sooner or later they will :V

To start it off before it goes somewhere: Which classes do you play the most and with which setup?

For me, probably Sniper with Huntsman/Jarate.
Huntsman is simply more fun than the rifle(and kills look cooler too, plus you aren't that distance camper which doesn't get any action :V
Jarate over Razorback simply because it's Team Fortress.
Plus you should learn how to spycheck and Ambassador doesn't give a fuck anyways :V

Second probably Pyro... Normal flamethrower(compression blast is fun, bonus cool points for deflect kills, light arrows on fire, put out fires), Axtinguisher. It's always cool to take out a demoman with targe+eyelander.
Title: Re: Team Fortress 2
Post by: Spidere on February 07, 2010, 01:25:42 AM
I am the medic. I heal you. You kill. I still get points. Plus The syringe gun makes me  :V
I also use the ubersaw. BEST. MELEE. EVER. I kinda switch between the Kritzkrieg and the normal Ubercharge.
Title: Re: Team Fortress 2
Post by: Shizumarashi Mayuzumi on February 07, 2010, 01:37:31 AM
Pyro - Flamethrower/shotgun/regular fireaxe but only because I'm not good with Axetinguisher =<
Medic - Blutsauger/depends on team needs at the time/Ubersaw
Engy - doesn't have unlocks yet lol

But I don't really play much at all lately because most of my most active clanmates are all whiny bitches anymore and I don't want to fucking listen to them complain. So I've just been playing Borderlands with my boyfriend instead.
Title: Re: Team Fortress 2
Post by: Formless God on February 07, 2010, 01:38:42 AM
Spy :3. The other weapons take too long to kill. I prefer Za Warudo :V

Just curious, where does everyone play ? And do I need Steam to join ? ;_; FOUND IT.
Title: Re: Team Fortress 2
Post by: An Odd Sea Slug on February 07, 2010, 01:41:24 AM
I quickly grew bored of this game, but when I did play, it was mostly medic, pyro and soldier.
Title: Re: Team Fortress 2
Post by: Doomsday on February 07, 2010, 01:48:58 AM
I play TF2 from time to time. I use all classes about the same amount, but I guess I main:

-Medic (Blutsauger, Normal Medigun, Ubersaw. Invincibility is more useful than 100% crits in most situations)

-Sniper (Huntsman, Jarate/sometimes razorback, depending on wether I know the other team have a ton of spies)

-Heavy (Standard Minigun, Sandvich, K.G.B's)

I do use the Engineer a lot too. I'm quite looking forward to the inevitable unlocks for him. ;D

Btw, Steam ID is Doomsday93
Title: Re: Team Fortress 2
Post by: Bananamatic on February 07, 2010, 02:00:47 AM
RANT TIME
what the hell
worst team ever
we have SEVEN SPIES and we still keep getting sniped left and right.

and I got ANOTHER DUPLICATE
hooray

2 minutes later, somebody gets a hat

or before that
got my 6th flare gun, then in 2 minutes somebody got an eyelander and shortly after someone else got a direct hit.

Why can't I get these 2 items >.>
/rant

Least played...medic and engy. Both around 20 minutes while sniper has 6 hours :V
Title: Re: Team Fortress 2
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 07, 2010, 02:03:20 AM
I play TF2 occasionally, but I'm really, really bad at it. I prefer playing as the Scout, though. I just use the default weapons with him, don't really like the unlocks.

Also I still don't have any of the Demo unlocks at all, which makes me sad.
Title: Re: Team Fortress 2
Post by: Cadmas on February 07, 2010, 02:11:55 AM
I think we had a TF2 thread but it fell to the back somewhere.
Anyways since this one is up I'll post this. (http://www.youtube.com/watch?v=5iNgBG7802Q)

My favorite class is Heavy. I can be cheap like a pyro without being called a noob.
All standard items because heavy's unlock weapons aren't really good.
Title: Re: Team Fortress 2
Post by: Seventh Holy Scripture on February 07, 2010, 02:33:52 AM
I play whatever class the team needs, which ends up being engineer or medic a lot of the time. Engy isn't totally boring on CP/PL maps, but I'm hoping the update gives them more options to get in the thick of things.

When I'm not being credit to team I like to go heavy or pyro, no unlocks except the melee weapons (unless we're facing a scout rush, then I'll swap in Natascha.) I tried using backburner for a while too, but most maps make it too difficult to get behind the enemy, so it's just not worth giving up the airblast.
Title: Re: Team Fortress 2
Post by: hyorinryu on February 07, 2010, 02:47:20 AM
RANT TIME
what the hell
worst team ever
we have SEVEN SPIES and we still keep getting sniped left and right.

and I got ANOTHER DUPLICATE
hooray

2 minutes later, somebody gets a hat

or before that
got my 6th flare gun, then in 2 minutes somebody got an eyelander and shortly after someone else got a direct hit.

Why can't I get these 2 items >.>
/rant

Least played...medic and engy. Both around 20 minutes while sniper has 6 hours :V

Hey, I think I saw you today.Did you see anyone named strawberry pie?

If so, you should have mentioned the five snipers. Is there any map where decent teams have 5 snipers? Also, why do people go engie when attacking. You can't build anything in the setup place, so why bother? Lastly, does the shrine maiden Steam group ever play as a clan?
Title: Re: Team Fortress 2
Post by: Bananamatic on February 07, 2010, 02:54:25 AM
Yeah, I think I have seen somebody like that :V
Attack engies are for teleports...I think.

Just scored a crocket deflect kill. Always feels good :V
Title: Re: Team Fortress 2
Post by: Shizumarashi Mayuzumi on February 07, 2010, 02:56:58 AM
Attack engies are for teleports...I think.

Mostly, yeah. Though a good one can often make good use of sentry and/or dispenser, and the really good ones can do so even when the team is pushing on a 5-point CP map.

(Note that I am one one of said particularly good ones and will never pretend to be. =P)
Title: Re: Team Fortress 2
Post by: hyorinryu on February 07, 2010, 03:03:23 AM
Yeah, I can see your reasoning, but for a map like gorge, should engies wait until one point is captured for teles to be practical?
Title: Re: Team Fortress 2
Post by: Spidere on February 07, 2010, 03:04:48 AM
Note that I am one one of said particularly good ones and will never pretend to be. =P

I'm sorry, I cannot see through your engrish. Clarify please?

I also play as the Spy with the cloak and dagger and ambassador.
Title: Re: Team Fortress 2
Post by: Shizumarashi Mayuzumi on February 07, 2010, 03:17:38 AM
I'm sorry, I cannot see through your engrish. Clarify please?

Oops. That first "one" should be a "not", lol. I have no idea what I was thinking to make it come out like that.
Title: Re: Team Fortress 2
Post by: Spidere on February 07, 2010, 04:37:15 AM
Oops. That first "one" should be a "not", lol. I have no idea what I was thinking to make it come out like that.

Don't worry, we all engrish sometimes.

Title: Re: Team Fortress 2
Post by: Furienify on February 07, 2010, 05:20:21 AM
Pro- Engineer, Medic
If we need it- Soldier, Demoman
When Bored- Pyro, Huntsman Sniper, Spy

If you've ever played 2Fort and jumped into the water only to die to a turret with a guy named Yukkuri laughing at you... it was probably me. :V

Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on February 07, 2010, 06:20:48 AM
I play this all the time.
My only real issue is that demomen are too safe to play as/good snipers make me rage

how the crap can anyone be that good at getting headshots, i always miss with the sniper rifle.
arena's probably my favorite gameplay type simply because it's so easy to pick up and play for short, spaced out periods of time.
Title: Re: Team Fortress 2
Post by: Helion on February 07, 2010, 02:03:24 PM
Scout, medic and sniper. Played competitive for a while, got to div5 in ETF2L, then our team splintered.
Title: Re: Team Fortress 2
Post by: Bananamatic on February 07, 2010, 02:35:10 PM
Demoman also is fun to play :V
Especially because you can jump over rockets without too much risk involved.

Just went 1v1 vs a soldier in the 2fort water tunnel, dodged his rockets for fun, then went and charged him with a bottle. Fun :V
Title: Re: Team Fortress 2
Post by: Gpop on February 07, 2010, 03:34:11 PM
I am sad that I only have the 360 version of TF2 ;_;

I promised myself that I'm gonna buy the PC version someday though.
Title: Re: Team Fortress 2
Post by: Bananamatic on February 07, 2010, 04:12:28 PM
WHAT THE HELL

I'm on this server.
Then I get a camera beard.
40 minutes later, I get ANOTHER camera beard

WHY CAN'T I GET AN EYELANDER OR DIRECT HIT
Title: Re: Team Fortress 2
Post by: Esoterica on February 07, 2010, 05:42:26 PM
I usually play Spy, Scout, Medic, or Soldier.  In terms of loadouts:

Spy: Ambassador/Invisibility Watch in most game types, Ambassador/Dead Ringer in arena.
Scout: Scattergun/Pistol/Bat in most occasions, Scattergun/Bonk/Bat when dealing with sentries or chokepoints.  Exchange scattergun for Force-A-Nature in any map where vertical movement is a huge asset.
Medic: Syringe Gun/Medigun/Ubersaw in most game types, Blutsauger/Kritzkrieg/Ubersaw on defense or in arena.
Soldier: Rocket Launcher/Gunboats/Equalizer for fun/arena, Rocket Launcher/Shotgun/Equalizer for profit.

Favorite game types are arena and cp.  Ctf's alright if it's doublecross though.
Title: Re: Team Fortress 2
Post by: orinrin on February 07, 2010, 10:25:57 PM
WHAT THE HELL

I'm on this server.
Then I get a camera beard.
40 minutes later, I get ANOTHER camera beard

WHY CAN'T I GET AN EYELANDER OR DIRECT HIT
You got valved.

I tend to play Engineer or Medic most of the time, because usually my team is completely lacking in terms of support classes.

I also found this neat game called Global Agenda, which is pretty much a MMO TF2 clone/rip-off.
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on February 07, 2010, 10:30:45 PM
I would play engineer more if the DH and demomen didn't make sentries so useless; then again, engineers are all about the teleporters and dispensers.

WHAT THE HELL

I'm on this server.
Then I get a camera beard.
40 minutes later, I get ANOTHER camera beard

WHY CAN'T I GET AN EYELANDER OR DIRECT HIT

Camera Beard drop rate has been absurd after the last class updates. I've gotten so many of them. It doesn't help that they're 'unique' and can only be smelted with other camera beards. They're so lame now that everyone and their mother has like five of them.
Title: Re: Team Fortress 2
Post by: Cadmas on February 07, 2010, 10:31:25 PM
I am sad that I only have the 360 version of TF2 ;_;

I promised myself that I'm gonna buy the PC version someday though.

You should buy it now while they are having the valentines sales.
Title: Re: Team Fortress 2
Post by: Bananamatic on February 07, 2010, 10:45:22 PM
Trying to get 3 more demo achievements.
Hooray for being useless trying to kill people with air stickies, doing everything for one more construction kill or hoping to get a 3+ sticky kill.

I swear that I once stickyjumped onto a point and captured it but got nothing.
Almost had 5 people in a single sticky kill and got killed just as I wanted to detonate.

I get nothing but duplicates - 2 flare guns in one day, 2 beards in a single map, another targe, another ambassador, three sandviches, no eyelander, no direct hit, nothing.

The achievements are ridiculous to get in normal play...half of them require the scottish resistance or eyelander anyways.

Do you seriously expect me to sticky jump while hoping I land on some passing dude which has low enough HP to get killed in one melee hit?
goddamnit
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on February 07, 2010, 10:49:07 PM
Yeah, the drop system seems to have a lower drop chance for items you don't have. Meaning you just get duplicates most of the time. (almost all of the time)

I hadn't gotten a single KGB drop until I had actually gotten the milestone to get it. Now I get them all of the time. It was that way with the targe, too.

Let's not even think about the gunboats. I haven't gotten close to getting one, and I'm sure as hell not going to try to craft one; knowing my luck I'll just get another buff banner.
Title: Re: Team Fortress 2
Post by: Bananamatic on February 07, 2010, 10:55:02 PM
I have the gunboats, but I get completely destroyed by Direct Hits with the normal launcher.

Crafted away both of my KGBs because I didn't realize that I need 4 demo items to get the token.
KGB is useless anyways...but I WANT THE EYELANDER
It's hard to bottle charge people :-\
Title: Re: Team Fortress 2
Post by: Doomsday on February 08, 2010, 12:50:10 AM
Funny that. I have duplicates of the Eyelander and Direct Hit, but I can't get my hands on a pair of Gunboats. Trying to craft a pair but its going pretty slow. :<
Title: Re: Team Fortress 2
Post by: Bananamatic on February 08, 2010, 12:51:56 AM
Why can't they release item trading...I'm sure there are people which are still unable to get a backburner :V
Title: Re: Team Fortress 2
Post by: Doomsday on February 08, 2010, 01:22:15 AM
From what I've heard, a trade system is supposed to be coming in a later update. Lets hope so.
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on February 08, 2010, 01:26:10 AM
It 'should' be in with the engineer update.

Hopefully, anyways. Just like how we were suppose to hopefully have news on episode 3 in 2010 :(
Title: Re: Team Fortress 2
Post by: Jana on February 08, 2010, 02:29:17 AM
Oh, I should go to my bank account and see how to go about getting Steam games, starting with this and Audiosurf. Thanks for reminding me. :V
Title: Re: Team Fortress 2
Post by: Spidere on February 08, 2010, 04:20:50 AM
God Audiosurf is awesome. I got it for a few bucks and it held my attention for a few weeks.
Title: Re: Team Fortress 2
Post by: orinrin on February 08, 2010, 04:24:10 AM
Trading will be implemented in Valve time.
Maybe after the 2012 election.  :S
Title: Re: Team Fortress 2
Post by: Cadmas on February 08, 2010, 04:49:46 AM
Feeling bad for the other people in this thread that haven't gotten their weapons. My brother went and got all the weapons. Hes a bad boy, and did it all on idles and achievement servers. Only has two hats and the camera beard though.
Title: Re: Team Fortress 2
Post by: Jana on February 08, 2010, 07:19:24 AM
Well, my DL of the game is at 99%, so I guess it's fair for me to start asking questions. I've played some FPS back in the day, but it's been a while...

Is there a good way to get a feel for different classes without having to play out in the open? If I pick up a Medic and suck, I'd prefer for it to not affect any records the game keeps track of, although I doubt that's possible... On the same note, is there a good way to learn the various maps other than in a public game?

Also, since I'll be starting 100% fresh, I don't have any of the special weapons or anything. Am I going to be at any major disadvantage, or am I basically just missing extra options?
Title: Re: Team Fortress 2
Post by: Cadmas on February 08, 2010, 07:49:17 AM
@Jana

You can open servers for yourself to play on, but live matches will train you best.
There isn't any real ranking system so you won't have to worry about sucking.
The unlockable weapons are just side grades so you won't be at a terrible disadvantage if you don't have them.
Title: Re: Team Fortress 2
Post by: Seventh Holy Scripture on February 08, 2010, 10:16:47 AM
If you create your own server, you can play with bots on a King Of The Hill map. They don't know how to play other game modes like CTF or CP yet, though.

http://www.tfportal.de/?site=faq&cat=3 - first enable the developer console
http://www.tfportal.de/?site=faq&cat=1 - than create your own server and type tf_bot_add a bunch of times

I used these to grind a bunch of soldier and demoman achievements and unlock the weapons slightly less dishonestly than on an achievement server. >_> You'll probably learn more by playing against humans, but be prepared to lose; sometimes the other team is just better.

If you're feeling like a burden to your team, just go Medic yourself, then you don't have to worry about doing damage. Engineer is another fairly easy class, but if you try that out please learn to build a teleporter for your team; very little is more useless than an engineer with no teleporter.
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on February 08, 2010, 02:46:33 PM
At first I played whatever, then after the WAR update I used Scout with the default loadout and I murderize the demos and other classes. I play Sniper when we are in an open map with no one playing Sniper. I use the Huntsman when I just want to kill without actually aiming. I use Engie or Medic when I feel like being credit to team. Demo with Scottish Resistance when I want to defend. Sometimes I play Heavy and get a lot of points in games like KOTH. A lot of people say that Heavy is the weakest character but when played right they can devastate a team. I once healed a Heavy with a Koishi avatar who got a 60 kill streak.
Title: Re: Team Fortress 2
Post by: Bananamatic on February 08, 2010, 03:20:57 PM
TF2 is pretty simple and more casual than most FPS - honestly, I still haven't seen an extreme skiller or a complete newb.
There is very little aiming involved and most classes can't headshot.

It's more about learning the basics, game mechanics and the rest is teamplay.
Unless you are a griefer or completely clueless, you aren't going to be a burden to the team.
Title: Re: Team Fortress 2
Post by: Esoterica on February 08, 2010, 03:32:22 PM
Unless you are a griefer or completely clueless, you aren't going to be a burden to the team.
On this note, here's some tips for starting out:

-If you use the Backburner for anything other than ambushing people at the start gate when on defense at the beginning of the round, your team's going to automatically label you a griefer.
-Don't use the Cloak and Dagger until you're comfortable using the default invisibility watch.  It promotes camping, which nobody appreciates (you'll probably see this guaranteed if you use it in arena and constantly end up as the last person alive on your team).
-On the above note, don't play Spy starting out.  The class requires understanding of how the rest of the classes behave to truly blend in (or you could play like comp players and just whore out the scout disguise and deal with the fact everyone will recognize you).
-Good beginning classes are Pyro, Engineer and Heavy, as they have a decently high skill floor.
-When playing Medic, remember that after healing for long enough you'll gain an ubercharge, which gives you and your patient temporary invulnerability (or 100% crit rate if you're using the Kritzkrieg).  Similarly, if you're about to die, remember that popping an uber early on something useless and gaining time for your HP to recover is better than not using it at all.

honestly, I still haven't seen an extreme skiller or a complete newb.
http://tf2lobby.com/
http://www.youtube.com/watch?v=_LHw9M1wdVE
http://www.youtube.com/watch?v=_nuAbJvmh_g
http://www.youtube.com/watch?v=D2Xzpd-EyuM

And now you have. :V
Title: Re: Team Fortress 2
Post by: Bananamatic on February 08, 2010, 04:07:21 PM
eegfopmwfnkgniopgůgnkpgnopaqSGRgsgsgomlomoegfmklůsdgmlů
sdglůmsdgmlů
SDGML"SDGML"
sdglůmdgmlů
dgmlůDGmlůGsdklů
gsdmgůsd"GJLBSgo?ůgje(o/gtnEa

FUCK THIS SHIT
ARE YOU FUCKING KIDDING ME VALVE
THIS ISN'T FUNNY
(http://img211.imageshack.us/img211/2241/55978860.png)
Title: Re: Team Fortress 2
Post by: Esoterica on February 08, 2010, 04:14:24 PM
...somehow I found a Jarate without even being in-game.  I haven't even started the game up in the past 12 hours. (http://ichimonai.com/forums/images/smilies/emotpsyducka.gif)
Title: Re: Team Fortress 2
Post by: Bananamatic on February 08, 2010, 05:56:36 PM
OH HAHAHA
LOL VALVE

so I get another targe before I get the demoman achievements for the eyelander.
so i get the eyelander(FINALLY!), finish the round...and I GET ANOTHER EYELANDER

WHAT
THE
FUCK
Title: Re: Team Fortress 2
Post by: Esoterica on February 08, 2010, 06:19:00 PM
Valve needs to fix the damn Jarate Chop achievement.
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on February 08, 2010, 06:27:24 PM
It doesn't help that jarate chop and the pyro's "kill six people with your axe in one life" are pretty tough achievements in the first place.

(On another note the pyro's one million fire damage achievement is pretty much the slowest thing ever, unless you achievement farm it.)
Title: Re: Team Fortress 2
Post by: Bananamatic on February 08, 2010, 06:31:25 PM
So the eyelander is...awesome indeed.
Nothing compares to outrunning a scout before slicing his head off. :V
Title: Re: Team Fortress 2
Post by: Esoterica on February 08, 2010, 08:11:32 PM
So the eyelander is...awesome indeed.
Nothing compares to outrunning a scout before slicing his head off. :V
It's all fun and games until people start using guns against your medieval weaponry. :V
Title: Re: Team Fortress 2
Post by: Bananamatic on February 08, 2010, 08:44:52 PM
It's all fun and games until people start using guns against your medieval weaponry. :V
That's why you have a plan B :V

I was mostly sniper, but over Sunday I've played the demoman so much that now I have 2 hours over the sniper and rising. Because chopping heads off is manly :V

Seriously though, is the demoman really overpowered?
He doesn't have high HP and gives up sticky jump for more resistance.
Axtinguisher combo is also apparently even more OP than the eyelander.
Title: Re: Team Fortress 2
Post by: orinrin on February 08, 2010, 09:15:32 PM
I killed a 'spycrab' and... I got kicked from the server.

Seriously?  I think I'll just chill with my friends on their 24/7 Pipeline server then.
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on February 08, 2010, 10:05:01 PM
I killed a 'spycrab' and... I got kicked from the server.

Seriously?  I think I'll just chill with my friends on their 24/7 Pipeline server then.

YOU MONSTER! You your whole account should be banned for what you did!

Actually I kill spycrabs too, just for the free points
Title: Re: Team Fortress 2
Post by: Esoterica on February 08, 2010, 10:06:10 PM
That's why you have a plan B :V

I was mostly sniper, but over Sunday I've played the demoman so much that now I have 2 hours over the sniper and rising. Because chopping heads off is manly :V

Seriously though, is the demoman really overpowered?
He doesn't have high HP and gives up sticky jump for more resistance.
Axtinguisher combo is also apparently even more OP than the eyelander.
Everything's more OP than a Tard'n'Charge Demo.  One crit that'll usually end up being a mini-crit once every 12 seconds at the cost of 25 HP in melee range only is pretty crap compared to having high-power remote control explosives that can one-shot any class depending on quantity or crits, 25 more HP, and the x2 crit rate the bottle offers.

In unrelated news, I just crafted most of my hats into oblivion.  The precise list being:

-Noble Amassment of Hats
-Brigade Helm
-Bonk Helm
-Otolaryngologist's mirror
-Camera Beard (if that still counts to you)

And ended up with a Yellow Belt, which I won't even use because I have a Panama.  Fuck.
Title: Re: Team Fortress 2
Post by: Bananamatic on February 08, 2010, 10:25:04 PM
One crit that'll usually end up being a mini-crit once every 12 seconds at the cost of 25 HP in melee range only is pretty crap compared to having high-power remote control explosives that can one-shot any class depending on quantity or crits, 25 more HP, and the x2 crit rate the bottle offers.
how much exactly is full and half charge distance? anything past half charge is a crit and below is mini crit? charging at close range seems pretty stupid anyways :V

also doesn't the targe reduce explosion and fire damage by quite a lot?

anyways I like the "combat" setups more than the defensive ones.

never liked sniper rifle+razorback. Frontline sniper with Jarate/Huntsman=fuck yeah
Title: Re: Team Fortress 2
Post by: Esoterica on February 08, 2010, 10:27:34 PM
how much exactly is full and half charge distance? anything past half charge is a crit and below is mini crit? charging at close range seems pretty stupid anyways :V

also doesn't the targe reduce explosion and fire damage by quite a lot?

anyways I like the "combat" setups more than the defensive ones.

never liked sniper rifle+razorback. Frontline sniper with Jarate/Huntsman=fuck yeah
No clue, I craft my targes and eyelanders when I get them. :V

50% each, but fire and explosion resistance doesn't stop an Axtinguisher, shotgun, or shovel.

Rifle/SMG > other sniper loadouts. :V
Title: Re: Team Fortress 2
Post by: Bananamatic on February 08, 2010, 10:31:01 PM
so in the end, everyone is equal :V

and rifle/smg is boring :V
Title: Re: Team Fortress 2
Post by: Esoterica on February 08, 2010, 10:32:12 PM
so in the end, everyone is equal :V

and rifle/smg is boring :V
not as boring as anything/razorback :V
Title: Re: Team Fortress 2
Post by: Bananamatic on February 08, 2010, 10:35:48 PM
not as boring as anything/razorback :V
razorback should get replaced with a sign "too lazy to spycheck"
I've even had some completely blind snipers which I've managed to stab twice without them noticing.
Title: Re: Team Fortress 2
Post by: Esoterica on February 08, 2010, 10:38:15 PM
razorback should get replaced with a sign "too lazy to spycheck"
I've even had some completely blind snipers which I've managed to stab twice without them noticing.
It's still somewhat useful in arena if the enemy team has lots of spies, since even if a spy shoots at you with a revolver you have a chance to fight back, and teammates will hear the distinct revolver noise.

Still, I'd rather have an SMG or Jarate. :V
Title: Re: Team Fortress 2
Post by: Bananamatic on February 08, 2010, 10:52:58 PM
I never play Arena...my style of play is way too suicidal.
Sometimes, I tend to throw myself into a patch of stickies so only one person dies instead of 3+. That is if the demoman is trigger happy :V
Title: Re: Team Fortress 2
Post by: Cadmas on February 09, 2010, 03:55:44 AM
Arenas are such a boring maps. Dying once and then waiting around for minutes for a match to end is no fun.

I like flag or cp more.
Title: Re: Team Fortress 2
Post by: Esoterica on February 09, 2010, 04:07:14 AM
Arenas are such a boring maps. Dying once and then waiting around for minutes for a match to end is no fun.

I like flag or cp more.
Then kill people before they can kill you.  It's fun to show up in the MVP area in 70% of rounds anyway. :V
Title: Re: Team Fortress 2
Post by: Gammeru on February 09, 2010, 06:09:18 PM
http://www.youtube.com/watch?v=rqwG87bX3t4
Title: Re: Team Fortress 2
Post by: Doomsday on February 09, 2010, 11:33:10 PM
http://www.youtube.com/watch?v=rqwG87bX3t4
If only I was that good.

I tend to stick to CP/TC/CTF. I don't do all that well in arena, since im bad at the whole "staying alive" business"
Title: Re: Team Fortress 2
Post by: Seventh Holy Scripture on February 10, 2010, 12:32:21 AM
http://www.youtube.com/watch?v=rqwG87bX3t4

I especially like how his video is identical to this one (http://www.youtube.com/watch?v=3UYNazYFFsc) uploaded a half a year earlier.
Title: Re: Team Fortress 2
Post by: Esoterica on February 10, 2010, 12:35:02 AM
I especially like how his video is identical to this one (http://www.youtube.com/watch?v=3UYNazYFFsc) uploaded a half a year earlier.
I thought something seemed off about the video description.
Title: Re: Team Fortress 2
Post by: Cadmas on February 10, 2010, 04:57:31 AM
This is The (http://www.youtube.com/watch?v=9HxlrXPSnjA) 2fort (http://www.youtube.com/watch?v=HjwI1OmF5d4) Zone (http://www.youtube.com/watch?v=gfFFiMbM85w).
Title: Re: Team Fortress 2
Post by: Esoterica on February 10, 2010, 05:11:26 AM
Being one of the first members of the group, I can't help but feel this could deserve some shameless advertising:

For those that aren't aware, there's been a group putting out Touhou models for TF2 (http://touhoufortress2.web.fc2.com/main.html) for awhile now.

...I feel like I should add more than that, but the site kind of explains itself.  If you want to contact us about bug fixes or help out (not that there's much left in that department), our steam group can be found here (http://touhoufortress2.web.fc2.com/main.html).  Feel free to pop into the chat, and if you're looking for membership to the group someone will most likely be willing to invite you if you ask nicely.
Title: Re: Team Fortress 2
Post by: Bananamatic on February 10, 2010, 04:58:41 PM
sweet
stood around the corner with the eyelander
pressed G

DECAPITATION
Title: Re: Team Fortress 2
Post by: orinrin on February 10, 2010, 05:35:06 PM
sweet
stood around the corner with the eyelander
pressed G

DECAPITATION
You'd have to be a complete newb to fall for that trick...

I actually died to a Dead Ringer taunt like that before.  I was like WTF is with that kill icon, until I found out it was a taunt-kill.
Title: Re: Team Fortress 2
Post by: Bananamatic on February 10, 2010, 06:01:26 PM
You'd have to be a complete newb to fall for that trick...

I actually died to a Dead Ringer taunt like that before.  I was like WTF is with that kill icon, until I found out it was a taunt-kill.
actually, he didn't see it coming because I hit him just as he came in

also got demoman milestone 3
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on February 11, 2010, 02:33:24 PM
I need to switch the blood splurt sound from eyelander kills to this (http://www.youtube.com/watch?v=G2rL5XnNbtY)
Title: Re: Team Fortress 2
Post by: Bananamatic on February 11, 2010, 05:02:01 PM
just got the best spy kill ever
medic knew i was a spy, dead ringer wasn't charged, medic charged at me with a saw

i ran against him, grazed him, turned around and backstabbed :V
Title: Re: Team Fortress 2
Post by: Esoterica on February 11, 2010, 09:07:11 PM
just got the best spy kill ever
medic knew i was a spy, dead ringer wasn't charged, medic charged at me with a saw

i ran against him, grazed him, turned around and backstabbed :V
Congratulations, you just discovered matadoring. :V
Title: Re: Team Fortress 2
Post by: Barrakketh on February 12, 2010, 03:13:13 PM
You'd have to be a complete newb to fall for that trick...
Taunt-kills like that happen pretty frequently during humiliation.

It's also pretty easy to taunt-kill new/careless snipers, especially on harvest.  You can just rocket jump up to the opposing team's roof outside of their FOV, run behind them, then use the Equalizer taunt.

It's still somewhat useful in arena if the enemy team has lots of spies, since even if a spy shoots at you with a revolver you have a chance to fight back, and teammates will hear the distinct revolver noise.
They don't have much of a chance to fight back if the spy opens with an Ambassador head-shot unless the spy in question has atrocious aim.  At least if you're using Jarate the spy won't get away from your teammates if any happen to be nearby.
Title: Re: Team Fortress 2
Post by: Jana on February 12, 2010, 04:18:37 PM
I'm gonna need a new video card before I can play... Unless I constantly jump or fire/swing a weapon, I tend to run through the ground or over it, continuing as if I were on level ground. It's pretty weird because the game still knows where I am, so if I fall to my death, I don't know about it until I've already died.

Funny thing is that I figured this out while exploring maps and classes alone. I haven't even tried playing with other people since this problem would make it almost impossible to focus on anything. :<
Title: Re: Team Fortress 2
Post by: hyorinryu on February 12, 2010, 08:11:32 PM
Is everyone part of the MoTK Steam group?

If so, we should have clan matches.
Title: Re: Team Fortress 2
Post by: Esoterica on February 12, 2010, 09:58:37 PM
They don't have much of a chance to fight back if the spy opens with an Ambassador head-shot unless the spy in question has atrocious aim.  At least if you're using Jarate the spy won't get away from your teammates if any happen to be nearby.

Hey, I never said it was good. :V
Is everyone part of the MoTK Steam group?

If so, we should have clan matches.
That'd be fun, but I don't think we have our own server. :ohdear:
Title: Re: Team Fortress 2
Post by: orinrin on February 12, 2010, 10:16:42 PM
Touhou hijack your local TF2 server.   :V
Title: Re: Team Fortress 2
Post by: Bananamatic on February 12, 2010, 10:29:43 PM
Actually...just played Medic for one game and it's not bad at all.
Especially when you are the only one and you decide the game with an uber :V
Title: Re: Team Fortress 2
Post by: Cadmas on February 12, 2010, 10:33:14 PM
My brother likes the medic the best.
He doesn't heal too often because most of the time the person he is healing can't aim.

Ubering spies is fun. 
Title: Re: Team Fortress 2
Post by: Esoterica on February 13, 2010, 01:12:56 AM
My brother likes the medic the best.
He doesn't heal too often because most of the time the person he is healing can't aim.

Ubering spies is fun.
Especially if your spy happens to be good/lucky. (http://www.youtube.com/watch?v=OFAuIsNv9MM&fmt=18#t=0m47s)
Title: Re: Team Fortress 2
Post by: Barrakketh on February 13, 2010, 01:56:11 AM
Actually...just played Medic for one game and it's not bad at all.
Especially when you are the only one and you decide the game with an uber :V
If you ever play on 32/33 player servers it can suck if you're the only medic.  Oh so necessary, but no one wants to play the class.  And there are some maps where I greatly prefer to play a specific class since I can generally rape face if I have some medic support (just someone to heal me when I back off) but odds are the rest of your teammates are going to want to be selfish idiots and not pick one.

As a soldier on Badlands I can maintain movement speed faster than a scout (one place where the Gunboats are pure gold), make it to the middle before anyone else, kill the initial scout rush and usually stall/kill the rest of their faster offensive classes coming to the middle point while the rest of my team catches up.  It's hard to maintain that kind of momentum if you can't get some periodic heals (or at least a dispenser), because for dealing with the third and fourth points soldiers are fantastic because of their [potential] mobility if they have some support.

My enjoyment of the medic class is largely dependent upon my team.  If you're playing with a bunch of morons then you need to realize that no matter how good of a job you're doing it's ultimately not going to make a big enough of a difference to your team's overall efforts and you're better off playing a class that can make shit dead since it will probably be more enjoyable for you as a player.

Of course, I'm a jaded player that started off playing medic back when he bought TF2 in August of '09 and has logged about 160 hours (I think a little more) into the class since then.  I don't play the class very often unless I've got a few players on my friend list or some of the server regulars that I know to be competent on my team since doing so otherwise is an exercise in frustration.  People with a headset usually make the game more enjoyable anyway since I find TF2 to be more boring when there's no one to talk with :)
Title: Re: Team Fortress 2
Post by: Spidere on February 13, 2010, 05:25:51 AM
you're better off playing a class that can make shit dead since it will probably be more enjoyable for you as a player.

I make shit dead best with the medic. (Syringe gun and Ubersaw  :V)
Title: Re: Team Fortress 2
Post by: Helion on February 13, 2010, 11:12:22 AM
If you ever play on 32/33 player servers it's a horrible, horrible experience and it will make you want to throw your computer out of the window.
Fixed.
Title: Re: Team Fortress 2
Post by: Bananamatic on February 13, 2010, 11:14:13 AM
Fixed.
I can't stand playing on anything else
mindless mayhem<<<<1v1 fights
Title: Re: Team Fortress 2
Post by: Helion on February 13, 2010, 11:23:25 AM
I miss hydro and 24 player vanilla servers, which is the only other thing I could bear playing apart from 6on6.
Title: Re: Team Fortress 2
Post by: Esoterica on February 13, 2010, 12:02:06 PM
I got two taunt kills in legitimate matches today. :V
Title: Re: Team Fortress 2
Post by: Bananamatic on February 13, 2010, 12:14:56 PM
I got two taunt kills in legitimate matches today. :V
like clan match?
only got a pyro one on a sniper once, a decapitation from around the corner and another on an AFK scout :V
Title: Re: Team Fortress 2
Post by: Doomsday on February 14, 2010, 01:02:12 AM
The only taunt Kill I've ever done is with the heavy on Hydro one day.

Actually, I did one with the Pyro too
Title: Re: Team Fortress 2
Post by: Bananamatic on February 14, 2010, 01:05:04 AM
Finally unlocked the Direct Hit...and it sucks :V
Title: Re: Team Fortress 2
Post by: Furienify on February 14, 2010, 01:20:16 AM
I'm a fan of the teamwork I can inspire by being a medic. :V If they don't get heals envy and start whining, I find out fairly quickly who the good teammates are, and they start sticking around me and occasionally drop a <3 or similar in chat when I rescue them JUST before pyro fire kills them. And then leading an uber rush to cap the intel for the final time is always an exhilarating experience.
Title: Re: Team Fortress 2
Post by: Bananamatic on February 14, 2010, 01:36:44 AM
Being a medic is good especially when you are cursing that sentry nest after getting killed in a second for the 10th time... :V
Title: Re: Team Fortress 2
Post by: Esoterica on February 14, 2010, 01:41:57 AM
like clan match?
No, TF2 night on a forum I moderate.

But we were actually playing the game and not just dicking around.  Twice I managed to distract someone as a spy, run down a narrow hallway, do a 180, then cloak and taunt before they came barreling around the corner. :V

If you play Huntsman sniper, try taunting ubered heavies.  The taunt will still stun them, and you can just spam it if it didn't kill them.
Title: Re: Team Fortress 2
Post by: Bananamatic on February 14, 2010, 01:43:15 AM
oh.
Got another taunt kill today - Ubersaw :V
Sneaked up on a spy in Gorge, pressed G and laughed as he turned around a split second before I impaled him 8)
Title: Re: Team Fortress 2
Post by: Esoterica on February 14, 2010, 02:11:30 AM
(http://i46.tinypic.com/2s9uovp.png)

I've risen above the need for a team. 8)
Title: Re: Team Fortress 2
Post by: N-Forza on February 15, 2010, 12:23:11 AM
I finally got a better computer so I'm going to start playing again.

I like Medic, Scout and sometimes Engy, but I'll play whatever the team needs. I don't have a lot of weapon unlocks yet, mostly because of lack of playing, but the Huntsman is awesome. I haven't learned to aim with it yet, but random headshots are always cool.
Title: Re: Team Fortress 2
Post by: Bananamatic on February 15, 2010, 12:29:18 AM
Huntsman is indeed cool :V
It's mostly prediction and timing. When you pin a running spy to the wall with a headshot, it's definitely worth the practice.

I also usually play what the team needs the most...it's Team Fortress after all.
I've seen teams where like 1/2 of all people were spies and snipers...or even 6 engies and once.
And no teleporters were up. ::)
Title: Re: Team Fortress 2
Post by: Spidere on February 15, 2010, 12:30:16 AM
The team's I play with always need a medic.
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on February 15, 2010, 01:33:35 AM
The team's I play with always have more than half the team as Spy or Sniper
Title: Re: Team Fortress 2
Post by: Esoterica on February 15, 2010, 02:10:45 AM

Welcome to public servers. :V
Title: Re: Team Fortress 2
Post by: hyorinryu on February 15, 2010, 04:57:35 AM


Can't blame them. I mean, I would guess that they're not playing to win, but rather they want those awesome moments like headshotting a flying scout or stairstabbing a heavy/medic duo( backstabbing anything is epic for me really, cause I suck as spy.)
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on February 15, 2010, 04:59:05 AM
when I play as sniper I play to win!

meaning i don't play sniper unless it's a sniper-friendly map and there's at maximum only one other sniper
Title: Re: Team Fortress 2
Post by: Esoterica on February 15, 2010, 05:00:18 AM
When I play sniper I play to show off to the people that think you're hacking when you headshot them point-blank because they were running in a straight line. :V

Actually, sniper's my main class.  But I'm not a LOL SNIPER WARS IS CREDIT TO TEAM sniper, and I know how to push forward and accomplish objectives.
Title: Re: Team Fortress 2
Post by: Doomsday on February 15, 2010, 02:48:59 PM
Nowadays, When I use the Sniper, I stick to my huntsman, because of how it is still useful at close range, thus I can push forward and still do halfway-decent damage
Title: Re: Team Fortress 2
Post by: Bananamatic on February 15, 2010, 02:59:45 PM
Nowadays, When I use the Sniper, I stick to my huntsman, because of how it is still useful at close range, thus I can push forward and still do halfway-decent damage
Jarate=KREDIT TO T33M
Hunstman kills are rather amusing compared to the boring clickm1instantheadshot rifle

EDIT:
tried soldier again

so what I've learned

1) direct hit sucks balls
2) shotgun>gunboats
3) don't rush in like a faggot(I usually have low k/d because I rush too much)

now
for the secondary slot
gunboats seem extremely situational, don't got the banner yet but is it any good? or the shotgun is better?

also had some mad crocket hax
Title: Re: Team Fortress 2
Post by: Esoterica on February 15, 2010, 07:32:19 PM
so what I've learned

1) direct hit sucks balls
2) shotgun>gunboats
3) don't rush in like a faggot(I usually have low k/d because I rush too much)

now
for the secondary slot
gunboats seem extremely situational, don't got the banner yet but is it any good? or the shotgun is better?

also had some mad crocket hax
Good things to learn.

Only truly good unlock for soldier is Equalizer.  Gunboats are useful if you rocket jump a lot (I spend about 70% of my time as soldier in the air, so I use them), but are a downgrade in most situations.  Buff Banner's a pretty good sidegrade so long as you don't mind not having your shotgun.

EDIT: Actually, gunboats are pretty awesome in arena.  Less self-damage is a great thing to have when there aren't medkits around.
Title: Re: Team Fortress 2
Post by: Edible on February 15, 2010, 07:37:30 PM
What's wrong with dhit?  Was it nerfed or something?
Title: Re: Team Fortress 2
Post by: Esoterica on February 15, 2010, 07:54:38 PM
What's wrong with dhit?  Was it nerfed or something?
It was awful to begin with, but yeah, it was nerfed slightly by making it so the aerial mini-crits only happen if an explosion launched the target into the air.

But among other things, the damage falloff on it is so bad that at a distance RL splash damage > DH direct rockets; the extra rocket speed makes rocket jumps tend to send you vertically more than horizontally, resulting in less momentum on long jumps as well as fall damage; tiny splash range pretty much ruins the purpose of using the rocket launcher; it's damn near impossible to knock ubers back with it; it's terrible for crowd control which is one of the main purposes of soldiers.

Just for starters.
Title: Re: Team Fortress 2
Post by: Cadmas on February 15, 2010, 08:36:45 PM
Sad. Value sure knows how to nerf weapons to the point of uselessness.
So much for DH being a precision long ranged weapon. Got to get on top of anyone to use it.
Title: Re: Team Fortress 2
Post by: Helion on February 15, 2010, 08:39:24 PM
DH is pretty popular in 6on6, actually. It's quite useful, in the right hands.
Title: Re: Team Fortress 2
Post by: Cadmas on February 15, 2010, 08:43:39 PM
DH is pretty popular in 6on6, actually. It's quite useful, in the right hands.

DH still has its place, but that place isn't on large maps with tons of people.
I tend to play on 12on12 maps when I ever I do play.
Title: Re: Team Fortress 2
Post by: Helion on February 15, 2010, 08:45:13 PM
hurr durr tf2 isn't designed to be played in 16v16 team deathmatch on orange x
Title: Re: Team Fortress 2
Post by: Bananamatic on February 15, 2010, 09:00:35 PM
Which spy cloak is the best for you? I've been using the Dead Ringer recently...but I might go back to the default one.
Title: Re: Team Fortress 2
Post by: Edible on February 15, 2010, 09:20:12 PM
Default is really the best.  DR is less terrible now, but still useless aside from a minor annoyance to the other team.  And poor C&D is awful.
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on February 15, 2010, 09:28:32 PM
I use the gunboats all the time as soldier. The health you save from using them usually outweighs the shotgun's benefits if you rocket jump all the time. Unless of course you're on a map where rocket jumping is useless, there it's better to use the shotgun.

Dead ringer's still the best watch in most cases, I do so much more with it than I do with C&D/invis watch. I'll use the invis watch if there's a bad DR map or situation that calls for cloaking. C&D's worthless.
Title: Re: Team Fortress 2
Post by: Bananamatic on February 15, 2010, 09:34:02 PM
DR's downside is that once the enemy knows you are a DR spy, they'll always watch out for you after the first kill.
Title: Re: Team Fortress 2
Post by: Esoterica on February 15, 2010, 10:09:10 PM
Depends on the map, but I usually alternate between DR and IW.  C&D's usually just for fucking around in idle maps, but it's got its uses, such as on maps that have very little ammo.
Title: Re: Team Fortress 2
Post by: hyorinryu on February 16, 2010, 02:04:30 AM
I prefer to use DR in open maps like Orange, and regular/C&D in places like 2fort.

What's the difference between reg. and C&D?
Title: Re: Team Fortress 2
Post by: Barrakketh on February 16, 2010, 03:19:25 AM
I prefer to use DR in open maps like Orange, and regular/C&D in places like 2fort.

What's the difference between reg. and C&D?
C&D doesn't let you pick up ammo to refill cloak, you have about 1.8 seconds less cloak time at full movement speed, it recharges when you stay still while cloaked, and it's passive cloak recharge is about twice as fast as the regular watch.
Title: Re: Team Fortress 2
Post by: Esoterica on February 16, 2010, 04:11:10 AM
I really need to play Soldier more.  It's easily one of my best classes.

Just came back from ass-trolling with Direct Hit mini-crits on an idle server (before you ask, this is a "You can idle, but you can also beat the shit out of everyone a la deathmatch" type of map).  Almost made it seem like a not-garbage unlock for awhile.
Title: Re: Team Fortress 2
Post by: Bananamatic on February 17, 2010, 06:19:26 PM
played scout all day...got 3 sandman ball kills :V

how good is FaN once I get it?
Title: Re: Team Fortress 2
Post by: Edible on February 17, 2010, 06:23:46 PM
how good is FaN once I get it?

I never gave it much of a chance, but I don't think it's all that useful.
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on February 17, 2010, 08:04:47 PM
Depends on the map. If it's a place where you can hornet around under cover, take quick potshots at people, and get out of there before they notice it's a good choice. The scattergun is better out in the open though, for the virtue of having more shots.

I do like the FaN in arena, though.
Title: Re: Team Fortress 2
Post by: Esoterica on February 17, 2010, 08:59:52 PM
played scout all day...got 3 sandman ball kills :V

how good is FaN once I get it?
As a general note, all scout unlocks are downgrades (albeit only slightly).  The FaN's usable, but it sacrifices combat potential for an increase in mobility, and being a 125 HP class that also happens to be a priority target you're already in a pretty dangerous position.

Basically, only use it on maps where force jumping will benefit you significantly.  It's also useful on Doublecross if you aren't capable of doing most of the trickier jumps with only two jumps.
Title: Re: Team Fortress 2
Post by: Edible on February 17, 2010, 09:07:05 PM
I use Bonk all the time to get past sentries on CTF maps.  Naturally this involves getting the team soldiers/demos/etc to show up and nuke them after I've gone through, so I have a safe path back.

Pistol's better overall though, I agree.
Title: Re: Team Fortress 2
Post by: Helion on February 17, 2010, 09:18:13 PM
On ETF2L there was a FaN craze right after someone proposed to ban it and was unsuccessful. It was pretty annoying while it lasted, but just about everyone realised they're better off with the scattergun.
Title: Re: Team Fortress 2
Post by: Barrakketh on February 17, 2010, 09:33:35 PM
The knockback nerf on the FAN (specifically how much it knocks you back on a meatshot) is the best thing to happen.  Good scouts are a rarity but if they have good aim it was extremely annoying for them to just pop in and kill a medic while there was nothing you could do about it.

I don't really play scout at all, but when I have I prefer the scatter gun.  The bigger clip helps offset my shitty aim :D
Title: Re: Team Fortress 2
Post by: Bananamatic on February 17, 2010, 09:37:44 PM
Either I really sucked today or I was really unlucky.
My K/D was below 1, took some cheapshots like 2 crockets in a row then getting headshotted by an arrow while running and double jumping...on gorge in the final room.
Title: Re: Team Fortress 2
Post by: Esoterica on February 17, 2010, 09:40:51 PM
I use Bonk all the time to get past sentries on CTF maps.  Naturally this involves getting the team soldiers/demos/etc to show up and nuke them after I've gone through, so I have a safe path back.

Pistol's better overall though, I agree.
Bonk's pretty much the only unlock that actually gets used in higher levels of play.

Which is amusing since most people think it's terrible. :V
Title: Re: Team Fortress 2
Post by: Bananamatic on February 17, 2010, 09:41:53 PM
Bonk's pretty much the only unlock that actually gets used in higher levels of play.

Which is amusing since most people think it's terrible. :V
Good for distraction too...I've seen 5 people run at one bonk scout.
Title: Re: Team Fortress 2
Post by: Esoterica on February 17, 2010, 09:45:17 PM
Good for distraction too...I've seen 5 people run at one bonk scout.
It's great for all sorts of miscellaneous crap.  Most of it's pretty situational, but what better way to not get beaten to death when you're in a fight and your loads-slow-as-hell scattergun is out of ammo than to go invincible and rush your opponent while reloading? :V

Also, a useful guide for all your Bonk-related needs. (http://www.youtube.com/watch?v=aEaaqBTZr7Y&fmt=18)

Granted, most of the stuff in it is already pretty obvious, but you'll probably learn a few new tricks at the least.
Title: Re: Team Fortress 2
Post by: Bananamatic on February 17, 2010, 09:56:11 PM
I want the bonk now.
But stupid drops ffffff-
Title: Re: Team Fortress 2
Post by: Esoterica on February 17, 2010, 09:57:39 PM
I want the bonk now.
But stupid drops ffffff-
What, did you craft yours from the milestone? :V
Title: Re: Team Fortress 2
Post by: Bananamatic on February 17, 2010, 10:01:03 PM
I don't even have scout milestone 1 lol
got lucky on sandman though
Title: Re: Team Fortress 2
Post by: Esoterica on February 17, 2010, 10:02:07 PM
I don't even have scout milestone 1 lol
got lucky on sandman though
Oh right, Scout had the stupid achievements that're pretty much impossible to do.

Good luck then.
Title: Re: Team Fortress 2
Post by: Bananamatic on February 17, 2010, 10:10:36 PM
Half of them are from items I don't have, maps I don't play or just simply retarded.
If Bonk! is too hard to get and I already have the sandman+FaN sucks, then the achievements are useless :V
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on February 17, 2010, 10:22:29 PM
Nothing is as bad as the medic's achievements, though. Though the scout does have that "kill three people while under a ubercharge" one.
Title: Re: Team Fortress 2
Post by: Bananamatic on February 17, 2010, 10:24:25 PM
Nothing is as bad as the medic's achievements, though. Though the scout does have that "kill three people while under a ubercharge" one.
Should be replaced with "find a medic stupid enough to ubercharge a scout"
Title: Re: Team Fortress 2
Post by: Barrakketh on February 17, 2010, 10:50:52 PM
Should be replaced with "find a medic stupid enough to ubercharge a scout"
I still haven't gotten that one yet since it's for a medic achievement (You'll Feel A Little Prick).  I should really play on that private server again if one of the good scouts are on and see if we can get some hilarious kills with the Kritzkrieg, but lately I haven't even felt like idling.
Title: Re: Team Fortress 2
Post by: Esoterica on February 17, 2010, 11:15:29 PM
Nothing is as bad as the medic's achievements, though. Though the scout does have that "kill three people while under a ubercharge" one.
Scout has an achievement where you need to hit the opponent with 20 max-range stun balls.

Good luck with that.
Title: Re: Team Fortress 2
Post by: Esoterica on February 17, 2010, 11:16:30 PM
Should be replaced with "find a medic stupid enough to ubercharge a scout"
Works better than you'd think, though it's way too easy to run away from the medic accidentally. (http://ichimonai.com/forums/images/smilies/pacman2of.gif)
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on February 18, 2010, 03:25:01 AM
I do wonder when we're finally going to get the Engineer update.
Maybe we can have a second pyro update because the backburner needs to be scrapped  :V
Title: Re: Team Fortress 2
Post by: Cadmas on February 18, 2010, 03:45:07 AM
http://www.youtube.com/user/tf2worms

Someone posted this on the steam forums. Has some pretty funny tf2 videos.
Title: Re: Team Fortress 2
Post by: N-Forza on February 18, 2010, 03:47:48 AM
I still have no idea how to ubercharge two people at the same time.
Title: Re: Team Fortress 2
Post by: Esoterica on February 18, 2010, 04:26:19 AM
I still have no idea how to ubercharge two people at the same time.
Just alternate between them.  The uber ends when the healing beam finishes reaching them, not when you take your crosshairs off.
Title: Re: Team Fortress 2
Post by: N-Forza on February 18, 2010, 05:46:44 AM
Huh, I guess I was doing it wrong before. Thanks.
Title: Re: Team Fortress 2
Post by: Esoterica on February 19, 2010, 09:17:03 PM
Just got 3 refined metal and couldn't wait to craft a hat.  So I craft.

I get a Ten Gallon.

Now, this wouldn't normally be a bad thing, as the Ten Gallon's a pretty awesome hat.  However, I *never* play Engie.  So I decide to craft it with my Yellow Belt that I never use.

Mining Light.

brb seppuku
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on February 20, 2010, 01:21:22 AM
Yeah, never craft two unique hats together, even if you don't like them. It's always a bad deal unless you absolutely get the single hat you want the most. With the trading system (one of these days, valve!) coming soon, it's just bad business!
Title: Re: Team Fortress 2
Post by: Esoterica on February 20, 2010, 01:26:39 AM
With the trading system (one of these days, valve!) coming soon, it's just bad business!
Valvetime.

Tonight was a success. (http://i48.tinypic.com/2vdf8qp.jpg)
Title: Re: Team Fortress 2
Post by: Barrakketh on February 20, 2010, 08:47:18 AM
Just got 3 refined metal and couldn't wait to craft a hat.  So I craft.

I get a Ten Gallon.

Now, this wouldn't normally be a bad thing, as the Ten Gallon's a pretty awesome hat.  However, I *never* play Engie.  So I decide to craft it with my Yellow Belt that I never use.

Mining Light.

brb seppuku
The Ten Gallon and the Pyro's Beanie are the only two hats I want.  Sadly you can't make engineer tokens and I have the pyro's other two hats so the odds of getting a dupe are high.
Title: Re: Team Fortress 2
Post by: Doomsday on February 21, 2010, 12:02:25 AM
At this point I'd be happy if I got any hat/accessory at all. I only have the standard Ghastly Gibus and camera beard

...or maybe a pair of damn Gunboats
Title: Re: Team Fortress 2
Post by: Bananamatic on February 21, 2010, 12:03:54 AM
At this point I'd be happy if I got any hat/accessory at all. I only have the standard Ghastly Gibus and camera beard

...or maybe a pair of damn Gunboats
Same here. I'd give you my gunboats if the trading update was already in place :V
Title: Re: Team Fortress 2
Post by: Barrakketh on February 21, 2010, 12:26:08 AM
Uhhh...

(http://i163.photobucket.com/albums/t299/Barrakketh/temp/th_I1.jpg) (http://s163.photobucket.com/albums/t299/Barrakketh/temp/?action=view&current=I1.jpg)(http://i163.photobucket.com/albums/t299/Barrakketh/temp/th_I2.jpg) (http://s163.photobucket.com/albums/t299/Barrakketh/temp/?action=view&current=I2.jpg)

/me hides
Title: Re: Team Fortress 2
Post by: N-Forza on February 21, 2010, 02:20:49 AM
Even if the Sandman isn't "high-tier" or whatever, I'm having fun with it. I just need to remember to use it to stun attackers while retreating.

Also, I got a Targe, but still no sword. :<
Title: Re: Team Fortress 2
Post by: Barrakketh on February 21, 2010, 02:44:18 AM
Even if the Sandman isn't "high-tier" or whatever, I'm having fun with it. I just need to remember to use it to stun attackers while retreating.

Also, I got a Targe, but still no sword. :<
I was one of the unlucky people who didn't get the Eyelander with the milestone and had to wait for Valve to fix things >_<
Title: Re: Team Fortress 2
Post by: Esoterica on February 21, 2010, 02:52:18 AM
Even if the Sandman isn't "high-tier" or whatever, I'm having fun with it. I just need to remember to use it to stun attackers while retreating.

Also, I got a Targe, but still no sword. :<
Sandman's perfectly fine now, it was just terrible back when it had -30 HP, and overpowered when it removed your double jump and could stun ubers.

I'd say it's a perfect sidegrade now; Stuns are amazingly useful, but -15 HP means -12% max HP.  And that's a lot.

I was one of the unlucky people who didn't get the Eyelander with the milestone and had to wait for Valve to fix things >_<
My milestones glitched completely for Soldier and Demo.

3 BUFF BANNERS, 2 EYELANDERS AND A SCOTTISH RESISTANCE, LOLWUT
Title: Re: Team Fortress 2
Post by: Cadmas on February 23, 2010, 11:38:21 PM
Brother got the Vintage Tyrolean today.
He was pretty happy about it after never getting a hat after 400 hours of idling.
Title: Re: Team Fortress 2
Post by: Bananamatic on February 23, 2010, 11:41:14 PM
aaaaaaaarrrrrggggggghhhhh
playing demoman, sneaked up on a sniper, taunt...at the last second, he sidesteps, a pyro comes up from behind and tries to hadouken me, I try to run, I get blocked and taunt killed.
I feel like an idiot >.>
Title: Re: Team Fortress 2
Post by: Esoterica on February 23, 2010, 11:45:28 PM
Brother got the Vintage Tyrolean today.
He was pretty happy about it after never getting a hat after 400 hours of idling.
First hat I found too.

Except I didn't idle for mine and it took 660 hours.
Title: Re: Team Fortress 2
Post by: Cadmas on February 23, 2010, 11:50:23 PM
First hat I found too.

Except I didn't idle for mine and it took 660 hours.

Well his first hat was the yellow headband, but that thing is stupid.
He got it before he did any major idling.
Title: Re: Team Fortress 2
Post by: Bananamatic on February 23, 2010, 11:52:14 PM
I'd do anything for a hat ;_;
well, except for idling
Title: Re: Team Fortress 2
Post by: Barrakketh on February 24, 2010, 12:01:46 AM
Brother got the Vintage Tyrolean today.
He was pretty happy about it after never getting a hat after 400 hours of idling.
I didn't get the Tyrolean until after the WAR update.  I've found five or six Prussian Picklehaubes, one of which was my second hat (first was a Tyrant's Helm).

I found two more Tyrolean's after the first, though :(
Title: Re: Team Fortress 2
Post by: Bananamatic on February 24, 2010, 12:18:26 AM
How to lose your Scottish pride in 5 seconds (http://www.youtube.com/watch?v=lW7LiDFFwSo)
Looking at it again...it looks like a setup

well, atleast my first taunt death was pretty epic and that guy got an achievement :V
Title: Re: Team Fortress 2
Post by: N-Forza on February 24, 2010, 12:20:13 AM
I have a Ghastly Gibus and that halo. I guess those count :V
Title: Re: Team Fortress 2
Post by: Barrakketh on February 24, 2010, 12:27:36 AM
I have a Ghastly Gibus and that halo. I guess those count :V
I used the idle program way back when, so no halo for me.  I have two Gibuses (Gibii?), though.

(http://i163.photobucket.com/albums/t299/Barrakketh/temp/th_I1.jpg) (http://s163.photobucket.com/albums/t299/Barrakketh/temp/?action=view&current=I1.jpg)(http://i163.photobucket.com/albums/t299/Barrakketh/temp/th_I2.jpg) (http://s163.photobucket.com/albums/t299/Barrakketh/temp/?action=view&current=I2.jpg)

I actually think I burned myself out from playing too much TF2.  I'm only really willing to log on if there are at least a couple of my mic-using friends playing, and will leave shortly after they call it a night.
Title: Re: Team Fortress 2
Post by: Esoterica on February 24, 2010, 03:42:36 AM
Warning to all Demo players: The last update broke the Grenade Launcher, making grenades pass right through opponents.  Since this pretty much makes the class useless, I suggest either switching classes or whoring out stickies which any demo players here probably already do until this gets fixed.
Title: Re: Team Fortress 2
Post by: Bananamatic on February 24, 2010, 04:04:38 AM
When did this update happen? I could still kill people with them a few hours ago...
...or just go Eyelander 8)
Title: Re: Team Fortress 2
Post by: Esoterica on February 24, 2010, 04:10:22 AM
When did this update happen? I could still kill people with them a few hours ago...
...or just go Eyelander 8)
4:21 PM CST. "Fixed pipebombs not being removed if they explode in a func_nogrenades zone" didn't quite work as intended.

Of course, you might not've been playing on an updated server.

Here, have a video. (http://www.youtube.com/watch?v=qVEAp7HuQwg&fmt=18)

I just tried a rocket jump, then did an AB rocket jump at the same spot in tr_walkway for comparison purposes.

Holy damn, AB went about 33% higher.
Title: Re: Team Fortress 2
Post by: Cadmas on February 24, 2010, 07:46:02 AM
http://www.fpsbanana.com/skins/85383    >.>

Why are these things happening?
Title: Re: Team Fortress 2
Post by: Esoterica on February 24, 2010, 01:13:21 PM
http://www.fpsbanana.com/skins/85383    >.>

Why are these things happening?
I saw that last night and cried.
Title: Re: Team Fortress 2
Post by: Cadmas on February 26, 2010, 02:41:14 AM
I'm just going to start posting mods I like in this thread for you guys. derp

http://www.fpsbanana.com/sprites/2324
Title: Re: Team Fortress 2
Post by: Bananamatic on February 26, 2010, 02:45:36 AM
got a medic taunt kill from behind the corner during humiliation :V

oh and a few deflect kills. one of them completely blind and made some demo detonate himself with his stickies.

another when I blew away the demoman and apparently I blew away his grenade too which landed on his head

oh and separated 3 ubers, all in the same spot

seriously, if you play with a backburner, you should have your steam account banned because compression blast is fuckawesome
Title: Re: Team Fortress 2
Post by: Esoterica on February 26, 2010, 02:50:08 AM
Found a Pyro Beanie.  Yay.
Title: Re: Team Fortress 2
Post by: Bananamatic on February 26, 2010, 02:51:17 AM
found 9th flaregun
2 guys found hats

BAWW
Title: Re: Team Fortress 2
Post by: Barrakketh on February 26, 2010, 03:45:24 AM
got a medic taunt kill from behind the corner during humiliation :V

oh and a few deflect kills. one of them completely blind and made some demo detonate himself with his stickies.

another when I blew away the demoman and apparently I blew away his grenade too which landed on his head

oh and separated 3 ubers, all in the same spot

(http://i163.photobucket.com/albums/t299/Barrakketh/temp/th_pl_badwater0000.jpg) (http://s163.photobucket.com/albums/t299/Barrakketh/temp/?action=view&current=pl_badwater0000.jpg) :smug:

Always a great feeling.
Title: Re: Team Fortress 2
Post by: Esoterica on February 26, 2010, 03:54:56 AM
(http://i163.photobucket.com/albums/t299/Barrakketh/temp/th_pl_badwater0000.jpg) (http://s163.photobucket.com/albums/t299/Barrakketh/temp/?action=view&current=pl_badwater0000.jpg) :smug:

Always a great feeling.
Still trying to break 4 in one life.

Unfortunately, there are a lot less Huntsman snipers than there used to be :C

I can't believe I just used "unfortunately" and "less huntsman snipers" in the same sentence
Title: Re: Team Fortress 2
Post by: N-Forza on February 26, 2010, 04:03:02 AM
Wow, I had no idea you could deflect arrows. That's kind of cool.

Yeah, I had the backburner for a while, but after I got the Hot On Your Heels acheivement I went right back.
Title: Re: Team Fortress 2
Post by: Esoterica on February 26, 2010, 04:04:04 AM
Wow, I had no idea you could deflect arrows. That's kind of cool.

Yeah, I had the backburner for a while, but after I got the Hot On Your Heels acheivement I went right back.
As long as it's a projectile and it isn't a syringe, you can airblast it.
Title: Re: Team Fortress 2
Post by: Barrakketh on February 26, 2010, 05:00:18 AM
You don't get credit for stickies unless you reflect it while it's in the air and the demo detonates it before it lands, though.
Title: Re: Team Fortress 2
Post by: Esoterica on February 26, 2010, 06:21:26 AM
You don't get credit for stickies unless you reflect it while it's in the air and the demo detonates it before it lands, though.
No, they can be on the ground too.  As long as they still have a remnant of your airblast's momentum, they can kill opponents.
Title: Re: Team Fortress 2
Post by: hyorinryu on February 27, 2010, 04:44:21 AM
How close to you do the projectles need to be?
Title: Re: Team Fortress 2
Post by: Esoterica on February 27, 2010, 04:59:12 AM
How close to you do the projectles need to be?
Airblast range is the same as flamethrower range.
Title: Re: Team Fortress 2
Post by: axman36 on February 27, 2010, 08:48:19 PM
I mostly use Pyro's airblast to separate an ubered medic from the guy he's ubering.

For whatever reason I keep forgetting to use airblast whenever I see a rocket, so I just jump for dear life.
Title: Re: Team Fortress 2
Post by: Doomsday on February 27, 2010, 11:22:10 PM
Airblasting is hella fun, even though i've yet to kill anyone with reflected projectiles  :ohdear:
Title: Re: Team Fortress 2
Post by: Bananamatic on February 27, 2010, 11:24:44 PM
2 more airblast kills today. One completely blind, I didn't even see the rocket :V

Like 6 people on the other team were spies...I was getting kills from people I didn't even see burn :V

Also, more people need to start using the shotgun.
Because the flare gun is just stupid. Airblast+shotgun>W+M1
Title: Re: Team Fortress 2
Post by: Esoterica on February 28, 2010, 12:50:52 AM
2 more airblast kills today. One completely blind, I didn't even see the rocket :V

Like 6 people on the other team were spies...I was getting kills from people I didn't even see burn :V

Also, more people need to start using the shotgun.
Because the flare gun is just stupid. Airblast+shotgun>W+M1
The Flare Gun is an example of a perfect sidegrade; it does less damage than the shotgun and is useless underwater, but provides some much-needed range to the Pyro's all-close range arsenal, juggles airborne opponents on crit/mini-crit, lets you mess with snipers' aim, and lets you set up axtinguisher kills from mid range or pick off medics from a distance.
Title: Re: Team Fortress 2
Post by: Bananamatic on February 28, 2010, 12:53:11 AM
I never use the axtinguisher lately - it's either flame or shotgun.

Kinda fun to see a scout run at you and getting beat in a shotgun fight.
I wouldn't give the gunboats or the banner for the shotgun either - it's just way too useful with all these targe demos running around.
Title: Re: Team Fortress 2
Post by: Esoterica on February 28, 2010, 12:55:01 AM
I never use the axtinguisher lately - it's either flame or shotgun.

Kinda fun to see a scout run at you and getting beat in a shotgun fight.
I wouldn't give the gunboats or the banner for the shotgun either - it's just way too useful with all these targe demos running around.
Then you're a better man than I on both accounts.
Title: Re: Team Fortress 2
Post by: Bananamatic on February 28, 2010, 01:08:29 AM
Then you're a better man than I on both accounts.
wait what do you mean
Title: Re: Team Fortress 2
Post by: N-Forza on February 28, 2010, 01:10:07 AM
The Flare Gun's fun to mess around with, but once I get that Attention Getter achievement, I'm switching back for a while.
Title: Re: Team Fortress 2
Post by: Bananamatic on February 28, 2010, 01:24:27 AM
Now that I think about it, I usually play pyro as the shotgun man with Mars Matrix powers which spychecks with fire and un-burns his own team :V
Title: Re: Team Fortress 2
Post by: Esoterica on February 28, 2010, 01:30:19 AM
wait what do you mean
As flashy and fun as the Axtinguisher and Gunboats are, they're both terribly inefficient. :V
Title: Re: Team Fortress 2
Post by: Barrakketh on February 28, 2010, 02:31:41 AM
As flashy and fun as the Axtinguisher and Gunboats are, they're both terribly inefficient. :V
Nah, the Axtinguisher is pretty awesome.  The regular axe is rarely a good choice over the flamethrower in combat, whereas with the Axtinguisher if you can get the jump on a heavy you can Axtinguish him to death before he can spin-up and kill you so long as you know how to circle-strafe.  Even if he has a medic healing him the whole time.  And if you partner up with another pyro you can have one of you setting bitches on fire and the other one going axe crazy for some good fun :D  Basically I find that there is no situation where the regular axe is a better choice over the shotgun or flamethrower.

Airblasting is hella fun, even though i've yet to kill anyone with reflected projectiles  :ohdear:
With luck, airblasting is glorious.  Like a few weeks ago we were on harvest, and I ran into the point to try killing whoever was on it.  There were at least five people I saw on the point.  One reflected crocket (close to point-blank) killed two soldiers and a medic, I burned the scout to death, and axtinguished a chargin' 'tard.  After that I had help arrive, but that reflected crocket was what made sure that I didn't die before then since your average scout isn't a good shot and demomen with the Eyelander aren't really a threat unless they have three or four heads since you can just interrupt their charge with an airblast.  The reduced fire damage isn't nearly as bad to a pyro as the explosive damage reduction is to a soldier because of the long reload time.
Title: Re: Team Fortress 2
Post by: Esoterica on February 28, 2010, 03:38:02 AM
Nah, the Axtinguisher is pretty awesome.  The regular axe is rarely a good choice over the flamethrower in combat, whereas with the Axtinguisher if you can get the jump on a heavy you can Axtinguish him to death before he can spin-up and kill you so long as you know how to circle-strafe.  Even if he has a medic healing him the whole time.  And if you partner up with another pyro you can have one of you setting bitches on fire and the other one going axe crazy for some good fun :D  Basically I find that there is no situation where the regular axe is a better choice over the shotgun or flamethrower.
I never said the regular axe is better.  The flamethrower has a max dps of 206 damage per second at point blank and the shotgun 150, whereas the axtinguisher does 195 damage per hit...assuming you've ignited the opponent...and kept them in your melee range...which most likely involves repeatedly airblasting your target until they're against a wall...which takes 3 seconds minimum...and that's assuming you're only fighting one person, whereas the flamethrower has piercing.

The axtinguisher is awesome, but that doesn't change the fact that it's inefficient.

Unrelated, I'll just leave this here. (http://www.youtube.com/watch?v=vGInmyGeirk)
Title: Re: Team Fortress 2
Post by: Doomsday on February 28, 2010, 07:09:26 PM
The axtinguisher can be useful, but most of the time when I use the pyro, I don't bother switching to it and I just burn them to death

I still keep it equipped though, since most of the time, when I use the axe, I've set the enemy alight beforehand.
Title: Re: Team Fortress 2
Post by: N-Forza on February 28, 2010, 11:42:57 PM
Oh hey, I got a camera beard all of a sudden. Neat, I guess.
Title: Re: Team Fortress 2
Post by: Bananamatic on February 28, 2010, 11:43:40 PM
I got 2 of them.
Both in the same game on the same map. :V
Title: Re: Team Fortress 2
Post by: Cadmas on March 01, 2010, 12:17:35 AM
Has 3 Camera beards. They are so stupid and common now.
Title: Re: Team Fortress 2
Post by: axman36 on March 01, 2010, 12:19:09 AM
0 here.

My only hats are the halo and the Halloween one.
Title: Re: Team Fortress 2
Post by: Cadmas on March 01, 2010, 12:27:22 AM
Ah Everyone picks on people with Halos. Its best just not to wear it and be a rebel.
And if by Halloween hat you mean the Gibus. That hat is only good for model editing.
Title: Re: Team Fortress 2
Post by: Doomsday on March 01, 2010, 01:12:42 AM
2 Camera Beards here.
Title: Re: Team Fortress 2
Post by: axman36 on March 01, 2010, 01:25:44 AM
I forgot what the Halloween one was. Although I think the Halloween hats disappeared after Halloween... or something, not sure.

Anyway yeah, I don't wear my Halo. Mostly just go hatless. Most of the items I've recieved have been items I already got from milestones though. I've been quite unlucky over that system.
Title: Re: Team Fortress 2
Post by: Barrakketh on March 01, 2010, 01:57:04 AM
Ah Everyone picks on people with Halos. Its best just not to wear it and be a rebel.
Irony is people wearing halos on idle servers :V

I've scrapped about 16 or so camera beards.  I also only have 20 hats now.  I shouldn't have used that rebuild headgear recipe so much.
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on March 01, 2010, 01:59:28 AM
I think the halo looks good on the heavy and demoman though :(

The gibus is awesome on the pyro as well. Nothing beats running around in a top hat burning everything you see.
Title: Re: Team Fortress 2
Post by: hyorinryu on March 01, 2010, 04:06:16 AM
The only hats I have are the Gibus and the Halo.
I usually use the Gibus, as tophats are awesome.
Title: Re: Team Fortress 2
Post by: Esoterica on March 02, 2010, 05:18:57 AM
I've got 3 refined metal in my backpack.  I think for the first time in...ever...I'm going to go for a class-specific hat craft.

So the question is: Scout, Demo, or Soldier?  I'd do Heavy, but as is the class is so terrible that I'll never see any hat I get unless either the G.R.U. or T.A.N.K. come out soon.
Title: Re: Team Fortress 2
Post by: Barrakketh on March 02, 2010, 06:49:23 AM
I've got 3 refined metal in my backpack.  I think for the first time in...ever...I'm going to go for a class-specific hat craft.

So the question is: Scout, Demo, or Soldier?  I'd do Heavy, but as is the class is so terrible that I'll never see any hat I get unless either the G.R.U. or T.A.N.K. come out soon.
Heavy is awesome if you have some good support.  The problem is that you need a medic healing you since almost everyone on the team decides to shoot at you if you're in front leading the charge, and that extra health you have isn't going to let you live through that for any significant length of time.  If you're not being focus-fired you can just pop around a corner (spin up while jumping around it) and pew-pew some people.  Playing heavy does kind of suck if your team doesn't have any teleporters up, though :V

Scout is fucking terrible, so which do you like better: Demo, or Soldier?  I prefer playing the Soldier, but I still think Demo's the cooler character.  Does either class have a hat that you'd really rather not wear?
Title: Re: Team Fortress 2
Post by: Esoterica on March 02, 2010, 11:32:04 PM
Heavy is awesome if you have some good support.
Scout is fucking terrible
what

...what

Anyway, Demo I really only want the Bonnet (afro is meh, stovepipe is awesome even though the Gibus looks pretty similar to it).  Soldier and Scout I'm pretty much fine with anything.
Title: Re: Team Fortress 2
Post by: Bananamatic on March 03, 2010, 12:08:55 AM
Modest Pile of Hat. All one needs 8)
Title: Re: Team Fortress 2
Post by: Cadmas on March 03, 2010, 12:21:47 AM
So are we talking about which class is best to play or which class has the best hats?

My vote goes to the engi if its hats.
Title: Re: Team Fortress 2
Post by: axman36 on March 03, 2010, 12:29:05 AM
I'm guessing which class would you play with the hat you've gotten.

As in, you wouldn't get a hat because said class is not to your liking and vice versa.
Title: Re: Team Fortress 2
Post by: Esoterica on March 03, 2010, 01:00:12 AM
So are we talking about which class is best to play or which class has the best hats?

My vote goes to the engi if its hats.
Which of the three classes I play (or in Demo's case, may begin to play) that I should make a hat for.
Title: Re: Team Fortress 2
Post by: Cadmas on March 03, 2010, 02:33:54 AM
Got me Eso. I only like one out both the soldier's and scout's hats and the demo...

I already have the best demo hat. (http://www.fpsbanana.com/skins/79327)
Title: Re: Team Fortress 2
Post by: Spidere on March 03, 2010, 02:35:35 AM
I use Bill's hat on three classes. I love it.
Title: Re: Team Fortress 2
Post by: Cadmas on March 04, 2010, 05:22:03 AM
So I have to ask.
What is the deal with that scarlet devil map? Does no one play it? Is there a server for it? Does it work right?
Title: Re: Team Fortress 2
Post by: axman36 on March 04, 2010, 05:37:14 AM
Someone made a scarlet devil map?

For that matter, who here uses the Touhou mod for this game?
Title: Re: Team Fortress 2
Post by: Cadmas on March 04, 2010, 05:40:21 AM
Someone made a scarlet devil map?

For that matter, who here uses the Touhou mod for this game?

Yeah it still needs some work I hear.
http://www.fpsbanana.com/maps/124047
Title: Re: Team Fortress 2
Post by: Esoterica on March 04, 2010, 01:14:26 PM
Someone made a scarlet devil map?

For that matter, who here uses the Touhou mod for this game?
I helped with the mod and I don't even use it. :V

I remember someone hosting it semi-frequently before we had all the models finished, but I couldn't tell you now.
Title: Re: Team Fortress 2
Post by: Spidere on March 04, 2010, 02:06:25 PM
For that matter, who here uses the Touhou mod for this game?


I do!
Title: Re: Team Fortress 2
Post by: Esoterica on March 04, 2010, 10:16:29 PM
A different forum that I'm a mod on decided they may start a competitive TF2 team.

I volunteered to write a starter guide, but there's only so much you can tl;dr when it comes to this game. :C
Title: Re: Team Fortress 2
Post by: Cadmas on March 04, 2010, 10:21:25 PM
I'm not a fan of competitive play much in TF2.
I watched some matches and its all like demo, solider, medic, scout only. All vanilla.

Its like playing SSBB in tournaments. Takes the fun out of it.
Title: Re: Team Fortress 2
Post by: Spidere on March 04, 2010, 10:26:33 PM
Its like playing SSBB in tournaments. Takes the fun out of it.

Falco vs Marth.

 :barf:
Title: Re: Team Fortress 2
Post by: Bananamatic on March 04, 2010, 10:27:53 PM
yeah

competitive playing takes out the fun of anything
Title: Re: Team Fortress 2
Post by: Esoterica on March 04, 2010, 10:28:13 PM
Its like playing SSBB in tournaments.
I think they call that SSBM. :V
Title: Re: Team Fortress 2
Post by: Seventh Holy Scripture on March 04, 2010, 10:39:57 PM
Instead of 6v6 comp, try playing highlander. You'll lose because you suck and not because your team has 3 snipers and 3 spies. (Of course, the two are often correlated.)
Title: Re: Team Fortress 2
Post by: Esoterica on March 04, 2010, 10:43:19 PM
Instead of 6v6 comp, try playing highlander. You'll lose because you suck and not because your team has 3 snipers and 3 spies. (Of course, the two are often correlated.)
Not that you'd have 3 snipers and 3 spies in a comp league anyway.

Highlander's always fun, though.  I usually aim to be the scout or spy.
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on March 05, 2010, 01:45:20 AM
Yeah, the TH models are okay, but I could never replace the original TF2 models/voices. They're just astounding! Not even for that Travis Touchdown scout mod I once saw!

and yeah, I'd recommend Highlander. It's pretty fun and (usually) there's not four bad snipers and one good spy and medic on your team.
Title: Re: Team Fortress 2
Post by: Esoterica on March 05, 2010, 04:27:21 AM
I'm going to need to make a note to play Pyro more often.  Some serious win tonight.

Outside of countless reflection kills on a soldier (who's considered one of the best on the server) leading to him complaining about pyros being cheap, the highlight of the night was definitely winning a 2v1 sniping contest with the flare gun vs an Ambassador DR spy and a sniper.
Title: Re: Team Fortress 2
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on March 05, 2010, 04:42:41 AM
I don't use the Touhou models. Don't really like them.

Even if they were good though I doubt I'd want to replace the originals. It just wouldn't be the same.
Title: Re: Team Fortress 2
Post by: Esoterica on March 05, 2010, 04:52:13 AM
I don't use the Touhou models. Don't really like them.

Even if they were good though I doubt I'd want to replace the originals. It just wouldn't be the same.
Yeah, when I'd signed onto the project I was expecting we'd have a modeler that wasn't terrible and actually knew what Touhou was.

Oh well, not my money.

4 refined metal and a scout token for a Batter's Helm.

Not sure what to think.
Title: Re: Team Fortress 2
Post by: Helion on March 05, 2010, 03:48:50 PM
yeah

competitive playing takes out the fun of anything
Did you even try it
Title: Re: Team Fortress 2
Post by: Bananamatic on March 05, 2010, 04:12:03 PM
Did you even try it
yeah

I just like to join a server, pick a class I want, kills doods, capture points and disconnect whenever I want

never liked the way clans work
Title: Re: Team Fortress 2
Post by: Helion on March 05, 2010, 05:22:23 PM
yeah

I just like to join a server, pick a class I want, kills doods, capture points and disconnect whenever I want

never liked the way clans work
It went to being the opposite for me. I couldn't bear the completely discoordinated teams in pubs. I still can't.
Title: Re: Team Fortress 2
Post by: Esoterica on March 05, 2010, 08:59:28 PM
I watched some matches and its all like demo, solider, medic, scout only. All vanilla.
Late reply, but that's hardly the truth, it just depends on which teams you're watching, the map, and the location (European teams run some really weird stuff, for example).  Lots of teams run snipers and pyros, European teams tend to favor heavies, Engineers are used on defense in gravelpit.  Even unlocks like Bonk, Backburner, Huntsman, and even the Sword'n'Board see use occasionally.

It really just depends on what classes the team's players are most comfortable using, and in most settings 1 demo 1 medic 2 soldiers 2 scouts (or 1 medic 1 demo 2 soldiers 1 scout 1 sniper) tends to be the best option since it's the most versatile team composition.  But that doesn't mean alternatives (http://www.youtube.com/watch?v=1aCivA1Ghlk&fmt=22) aren't viable.
Title: Re: Team Fortress 2
Post by: Xijiy on March 06, 2010, 01:11:14 AM
Playing TF2 on the 360 seems so incredibly inferior compared to all the cool things you guys get on the PC. What with your hats, cool new weapons, and new maps.

Ugh, I'm tired of playing TFort2. Also, I keep running into games on the 360 where you can only pick an engi or a spy. It's the strangest damn thing.
Title: Re: Team Fortress 2
Post by: Esoterica on March 06, 2010, 01:31:23 AM
Playing TF2 on the 360 seems so incredibly inferior compared to all the cool things you guys get on the PC. What with your hats, cool new weapons, and new maps.
And we actually got our glitches patched, can't forget that.
Title: Re: Team Fortress 2
Post by: N-Forza on March 06, 2010, 01:32:02 AM
never liked the way clans work
Yeah, but I'm part of a casual clan myself. Even though we don't play seriously, we are the strongest. http://steamcommunity.com/groups/cirno
Title: Re: Team Fortress 2
Post by: axman36 on March 06, 2010, 02:01:39 AM
What game that is not a horrible port isn't better on the PC?

Computers get better graphics, mods, and the control scheme is simply superior.
Title: Re: Team Fortress 2
Post by: Cadmas on March 06, 2010, 03:35:46 AM
My brother got the hat he's been crafting up for. (http://www.youtube.com/watch?v=nEZ8bBJQkpU)
Title: Re: Team Fortress 2
Post by: Barrakketh on March 06, 2010, 04:20:57 AM
My brother got the hat he's been crafting up for. (http://www.youtube.com/watch?v=nEZ8bBJQkpU)
That was the first hat that I ever got.  These days I have all the soldier hats :V
Title: Re: Team Fortress 2
Post by: Xijiy on March 06, 2010, 04:26:18 AM
And we actually got our glitches patched, can't forget that.

Luckily, I'm going to be getting TF2 for the PC very shortly so I can stop playing with all these sucky 360 players.
Title: Re: Team Fortress 2
Post by: Esoterica on March 07, 2010, 04:32:35 PM
My brother got the hat he's been crafting up for. (http://www.youtube.com/watch?v=nEZ8bBJQkpU)
Worst soldier hat imo.  I prefer the Stash.

Plus the Tyrant's Helm is way overused.
Title: Re: Team Fortress 2
Post by: Cadmas on March 07, 2010, 09:19:46 PM
Worst soldier hat imo.  I prefer the Stash.

Plus the Tyrant's Helm is way overused.

Agreed, but that's what he wanted.

Idk know the chances of getting one hat over the so I guess he got lucky.
Title: Re: Team Fortress 2
Post by: Esoterica on March 07, 2010, 09:22:08 PM
Agreed, but that's what he wanted.

Idk know the chances of getting one hat over the so I guess he got lucky.
1.5% chance of getting a hat every 4 hours 15 minutes if I'm not mistaken, even chance for each hat.

Of course, he crafted it so that makes it a 33% chance if it was class-specific.

For those wondering, I found the max vertical range for the Heavy's Showdown. (http://i45.tinypic.com/2aje13q.jpg)
Title: Re: Team Fortress 2
Post by: Cadmas on March 08, 2010, 12:01:19 AM
Showdown is such a ridiculous taunt kill. Its like a long range weapon for the heavy.
Title: Re: Team Fortress 2
Post by: axman36 on March 08, 2010, 12:04:57 AM
I can never kill anyone with a taunt kill. Whenever I'm at the opportunity to do it against a sniper with my pyro, my "BURN! BURRRNNN!!!" mentality comes into play and I go crazy doing that rather than going for the taunt kill. Bah.
Title: Re: Team Fortress 2
Post by: Esoterica on March 08, 2010, 12:27:42 AM
Showdown is such a ridiculous taunt kill. Its like a long range weapon for the heavy.
Fortunately it's still slow as hell.

That doesn't keep people from using it when they shouldn't with hilarious results, though. (http://www.youtube.com/watch?v=VKP2RjzWtt0&fmt=18)
Title: Re: Team Fortress 2
Post by: Bananamatic on March 08, 2010, 12:33:38 AM
got like 7 taunt kills today

mostly because Vikings+snipers but got a few cool ones

is the bonk! taunt glitched?
I stood right behind the sniper, I was touching him, taunted...nothing. Tried again...nothing. So I just decided to bat him in the head, but still... :V

also this demoman tried to taunt after every single kill he got on me when I was a spy
+
dead ringer
=lol

took 2 rounds of backrape before he got smarter :V
Title: Re: Team Fortress 2
Post by: Esoterica on March 08, 2010, 12:36:16 AM
is the bonk! taunt glitched?
I stood right behind the sniper, I was touching him, taunted...nothing. Tried again...nothing. So I just decided to bat him in the head, but still... :V
There's a blind spot point-blank, and if you touch someone with it they're immune to the taunt until they respawn.
Title: Re: Team Fortress 2
Post by: Bananamatic on March 08, 2010, 12:41:19 AM
There's a blind spot point-blank, and if you touch someone with it they're immune to the taunt until they respawn.
wait what do you mean
Title: Re: Team Fortress 2
Post by: Esoterica on March 08, 2010, 12:43:12 AM
wait what do you mean
If they end up in the blind spot the first time you try to taunt them, you can try the taunt from any angle or distance on them that you want and it won't connect.  It doesn't reset until they've been killed.

I have no idea why it does that, but it's really annoying when I'm camping a teleporter exit and that decides to happen.
Title: Re: Team Fortress 2
Post by: N-Forza on March 08, 2010, 02:09:18 AM
Might as well post my profile, even though I doubt I'd be able to play with you guys. :V http://steamcommunity.com/id/PenguinMan26

And I got the Demoman's Fro last night. I don't play Demo very often, but it's cool.
Title: Re: Team Fortress 2
Post by: Jana on March 08, 2010, 02:14:25 AM
Ah, I did some tinkering. I finally found a set of options that lets me play without problems, so I won't necessarily need a new video card.

Still, I'm godawful at this game. I tried playing in a small-team setting, and my team lost because my mishaps counted for more. When I tried playing in a larger game, I couldn't move very far before I was a bloodied corpse. What did you guys do to learn how to play when you first started?
Title: Re: Team Fortress 2
Post by: Esoterica on March 08, 2010, 02:25:46 AM
Might as well post my profile, even though I doubt I'd be able to play with you guys. :V http://steamcommunity.com/id/PenguinMan26

And I got the Demoman's Fro last night. I don't play Demo very often, but it's cool.
Probably not a bad idea.

http://steamcommunity.com/id/Esoterica
Ah, I did some tinkering. I finally found a set of options that lets me play without problems, so I won't necessarily need a new video card.

Still, I'm godawful at this game. I tried playing in a small-team setting, and my team lost because my mishaps counted for more. When I tried playing in a larger game, I couldn't move very far before I was a bloodied corpse. What did you guys do to learn how to play when you first started?
Started by experimenting with classes, stuck with something I liked (Scout and Spy), and practiced until I stopped sucking.  Also, video tutorials.  That's really all there was to it.

...though it was doubly painful for me since this was my first (and still only, if you discount GMod) FPS that I've played. :V

Fortunately there are plenty of practice maps like tr_walkway now.  None of that existed when I got the game.

If there are any specific questions you have though, I just got (mostly) done writing a massive guide for introducing people to low-grade competitive play, so I could/should be able to answer accurately.
Title: Re: Team Fortress 2
Post by: Cadmas on March 08, 2010, 03:42:17 AM
Bah I just play on my brother's account because my computer is terrabad and has a brunt gfx card.
I don't really want to post his profile, but the name is Rei.

In other news
I really need to learn to play other maps other than 2fort.
Seems that other maps always have too much open space to set up ambushes.
Title: Re: Team Fortress 2
Post by: Esoterica on March 08, 2010, 04:13:04 AM
Bah I just play on my brother's account because my computer is terrabad and has a brunt gfx card.
I don't really want to post his profile, but the name is Rei.

In other news
I really need to learn to play other maps other than 2fort.
Seems that other maps always have too much open space to set up ambushes.
2fort was all I played starting out.  I haven't played it since December '08 :V
Title: Re: Team Fortress 2
Post by: Deity Link on March 08, 2010, 11:24:10 PM

Quote
I really need to learn to play other maps other than 2fort.

hoho? This maybe:
http://www.fpsbanana.com/maps/128546 (http://www.fpsbanana.com/maps/128546)

It finished uploading tonight, I hope that you will give it a try :3
Title: Re: Team Fortress 2
Post by: Doomsday on March 08, 2010, 11:32:03 PM
nowadays all i never play on is a convoy server (convoy being a custom map, of course)

Otherwise, I stick to Hydro/Turbine/Well/Granary for the most part
Title: Re: Team Fortress 2
Post by: Bananamatic on March 08, 2010, 11:34:15 PM
gorge was the first map I've played and it's the best one tbh
I still often go to the very same server

vikings is also cool for ctf
Title: Re: Team Fortress 2
Post by: N-Forza on March 09, 2010, 12:24:46 AM
Man, I haven't played Hydro or 2fort in forever. I wouldn't mind playing a few round on those maps again. I really haven't played much CTF in general, come to think of it.
Title: Re: Team Fortress 2
Post by: Cadmas on March 09, 2010, 12:28:15 AM
hoho? This maybe:
http://www.fpsbanana.com/maps/128546 (http://www.fpsbanana.com/maps/128546)

It finished uploading tonight, I hope that you will give it a try :3

Ah I didn't know you were on Motk.

Last I checked there was only one point on that map which I found kind of odd for a cp.
I still can't find a server for SDM. Anyways I'll download this when I get home.
Title: Re: Team Fortress 2
Post by: Esoterica on March 09, 2010, 12:44:12 AM
Man, I haven't played Hydro or 2fort in forever. I wouldn't mind playing a few round on those maps again. I really haven't played much CTF in general, come to think of it.
2fort I could live without for the rest of my life, but I remember finding Hydro at least somewhat interesting in concept.  Maybe I should try that out again.
Title: Re: Team Fortress 2
Post by: Cadmas on March 10, 2010, 12:48:58 AM
Ah Heavy Love W+M1 Pyros. They run right into boolett.
Title: Re: Team Fortress 2
Post by: Esoterica on March 10, 2010, 12:55:05 AM
Ah Heavy Love W+M1 Pyros. They run right into boolett.
Almost as fun as Black Knights that targe charge straight at the barrel of your minigun.
Title: Re: Team Fortress 2
Post by: hyorinryu on March 10, 2010, 02:52:21 AM
What are W + M1 Pyros? ???
Title: Re: Team Fortress 2
Post by: Cadmas on March 10, 2010, 03:03:09 AM
Talentless Serfs (http://www.youtube.com/watch?v=KHNO-1nIf7A)
Title: Re: Team Fortress 2
Post by: Esoterica on March 10, 2010, 03:49:19 AM
What are W + M1 Pyros? ???
W = walk forward
M1 = Primary fire

Though I don't get why this is mostly associated with Pyros; I see Pyros switch to the axe, flare gun, or shotgun much more frequently than I see a Heavy do something other than trudging slowly forward with his minigun firing.
Title: Re: Team Fortress 2
Post by: Deity Link on March 10, 2010, 07:02:29 AM
My SDM isn't a big map. It's my first map so I wanted to make something simple with only one point and 6 minutes to capture it, but it turned out that I worked so much on the look that many people are angry at me for leaving it with only one point, saying that no gameplay to could be done on it. The fact is that my map can't be fully explored in 6 minutes. The BLUs and the REDs both see much different aspects of it so I wanted the game to last at most 6 minutes so players would often switch teams.
To me, this map is more like a sandbox. It's also the first Touhou map for TF2, I wanted to reach the limits of the map maker before starting something else.
I recommend to explore my map alone before playing it on the net.

There will soon be a server dediacted to my map, so don't worry :)
Title: Re: Team Fortress 2
Post by: Bananamatic on March 10, 2010, 03:03:45 PM
is it just me or are 90% of the players too retarded for this game
usually 1/4 of the team has a sniper fetish and doesn't contribute to the team at all

playing ctf_vikings

10 people on my team, I'm the only one who actually tried to cap the intel instead of camping on your own ship or sniping

the other team doesn't give a fuck that I'm solo batting their intel shield for 3 minutes

or cp_gorge

people just run past the first point like idiots even though it's completely unguarded hoping somebody behind them caps it

seriously, if I manage to get in early as a scout and get 75% of the point with no sentries up, wouldn't it be common sense for everyone to rush it instead of standing back and whoring your K/D?

EDIT: SCOUT IS AWESOME, PLAY SCOUTS GODDAMNIT

on ctf_well got the intel, outran a demoman, shot 2 guys from the behind and dodged 3 more in my own base.

you eat snipers for breakfast, you've got pretty much spy immunity and you run ABNORMALLY FAST

why the fuck do you still play sniper, do you enjoy being target practice
Title: Re: Team Fortress 2
Post by: Jana on March 10, 2010, 05:19:58 PM
Of the only kills I've got to my name is a sniper I got behind as a scout. That speed is fabulous~
Title: Re: Team Fortress 2
Post by: Bananamatic on March 10, 2010, 05:27:18 PM
I really want Bonk! though. Too many hard achievements needed and the only thing I get from random drops are duplicates.

How bad is exactly FaN? I get more kills with the regular scattergun, but the FaN jump is pretty cool in some places.

what a cool day
3 random deflect rocket kills, one deflected direct hit crocket in the face, 1 arrow deflect long distance headshot

and 2 pyro taunt kills
and I got another kritzkrieg

I WANT BONK AGGHHGAHAGHAGAHGHGGHHH
Title: Re: Team Fortress 2
Post by: Esoterica on March 10, 2010, 09:16:10 PM
is it just me or are 90% of the players too retarded for this game
usually 1/4 of the team has a sniper fetish and doesn't contribute to the team at all

playing ctf_vikings

10 people on my team, I'm the only one who actually tried to cap the intel instead of camping on your own ship or sniping

the other team doesn't give a fuck that I'm solo batting their intel shield for 3 minutes

or cp_gorge

people just run past the first point like idiots even though it's completely unguarded hoping somebody behind them caps it

seriously, if I manage to get in early as a scout and get 75% of the point with no sentries up, wouldn't it be common sense for everyone to rush it instead of standing back and whoring your K/D?

EDIT: SCOUT IS AWESOME, PLAY SCOUTS GODDAMNIT

on ctf_well got the intel, outran a demoman, shot 2 guys from the behind and dodged 3 more in my own base.

you eat snipers for breakfast, you've got pretty much spy immunity and you run ABNORMALLY FAST

why the fuck do you still play sniper, do you enjoy being target practice
This is why you play competitive so you don't need to deal with the morons.

Low-grade competitive play is like playing in a high-grade pub that has a working team lineup anyway.

I just had a Bonk drop, by the way.
Title: Re: Team Fortress 2
Post by: Bananamatic on March 10, 2010, 09:18:16 PM
is this for real
I just killed a heavy w/medic on him as a pyro by running laps around him
Title: Re: Team Fortress 2
Post by: Esoterica on March 10, 2010, 09:21:18 PM
is this for real
I just killed a heavy w/medic on him as a pyro by running laps around him
I had somebody recommend to me that I use the bat to kill heavies.

I cried a little inside, then proceeded to switch teams and dominate them as a shotgun/KGB heavy.
Title: Re: Team Fortress 2
Post by: Bananamatic on March 10, 2010, 09:24:03 PM
also we were getting spawncamped by stickies
I blew them in the demoman's face

I laughed like a little girl for 1 minute straight
Title: Re: Team Fortress 2
Post by: Helion on March 10, 2010, 09:25:18 PM
I had somebody recommend to me that I use the bat to kill heavies.

I cried a little inside, then proceeded to switch teams and dominate them as a shotgun/KGB heavy.
Just use the minigun. People always underestimate the heavy, until you start regularly handing over their ass to them, then you get every single spy on your ass whenever you're sighted near their base. It's a little bit of planning and generally any medic who sees you do well will be inclined to follow you. After a while you'll have people piling up to uber you.
Title: Re: Team Fortress 2
Post by: Esoterica on March 10, 2010, 09:29:22 PM
Just use the minigun. People always underestimate the heavy, until you start regularly handing over their ass to them, then you get every single spy on your ass whenever you're sighted near their base. It's a little bit of planning and generally any medic who sees you do well will be inclined to follow you. After a while you'll have people piling up to uber you.
The minigun's good when you're in a situation for it to be useful, like on a point.  Any other time, you're at serious risk if you don't have the shotgun out (a scout can kill an overhealed heavy in four shots if the medic's not on him before he revs up his minigun and starts firing or switches, but a heavy that preemptively had the shotgun out can fend for himself and drive the scout away/kill him)
Title: Re: Team Fortress 2
Post by: Helion on March 10, 2010, 09:41:01 PM
The Heavy is an ambush class, more so than the Pyro. Just jump out of a corner, minigun spinning. If there's anyone there, they'll either die soon or retreat and leave you room to retreat.
Title: Re: Team Fortress 2
Post by: Bananamatic on March 10, 2010, 09:42:58 PM
So...Bonk! Atomic Punch is the final combat item I don't have.

How much have I missed?
Title: Re: Team Fortress 2
Post by: Spidere on March 10, 2010, 09:45:06 PM
After a while you'll have Thundr ready to uber you.

 8)
Title: Re: Team Fortress 2
Post by: Esoterica on March 10, 2010, 09:49:55 PM
The Heavy is an ambush class, more so than the Pyro. Just jump out of a corner, minigun spinning. If there's anyone there, they'll either die soon or retreat and leave you room to retreat.
And if you're the one getting ambushed?  Yes, jumping around corners with the minigun spinning is a good idea.  Walking around with the minigun out in an instance where you don't need it out and risking getting ambushed without a way to fight back until you're on your last 70 HP is not.  I'm not saying ignore the weapon, I'm saying it leaves you a sitting duck to be ambushed and have it out unrevved.

So...Bonk! Atomic Punch is the final combat item I don't have.

How much have I missed?
You can live without it in most cases, but when there's a lot of soldier/demospam flying around or you're dealing with chokepoints it's a lifesaver.

I also use it semifrequently in arena, since defensive weapons come in handy in no-respawn scenarios and it gives you time to reload your scattergun.
Title: Re: Team Fortress 2
Post by: Cadmas on March 10, 2010, 11:36:12 PM
There will soon be a server dediacted to my map, so don't worry :)

I hope there is one soon. I'm really interested to see how defending that one point will play out.

Quote
Though I don't get why this is mostly associated with Pyros; I see Pyros switch to the axe, flare gun, or shotgun much more frequently than I see a Heavy do something other than trudging slowly forward with his minigun firing.

Its mostly only given to pyros because most people regard pyro as a no talent class that can get you kills by out running people, not needing to aim, and relying on afterburn. If they are using other weapons than they are not W+M1. People like the misuse the term these days.

Heavy isn't really seen in this way because the minigun is about the only thing a heavy has.
Most people will have the sandvich and the tf2 shotgun is a pretty bad weapon to start with.
Title: Re: Team Fortress 2
Post by: Jana on March 10, 2010, 11:39:29 PM
If I weren't on such an unreliable connection, I'd probably be practicing with the Scout again. I rather like that speedy playstyle, but I want to actually be good, rather than a hindrance, before I start branching out...

Quick question: How is it that people get alternate weapons? I've heard that hats are random; do special weapons work in a similar way as well?
Title: Re: Team Fortress 2
Post by: Bananamatic on March 10, 2010, 11:40:25 PM
From getting achievement milestones or random.
Random weapons are mostly duplicates though.
Title: Re: Team Fortress 2
Post by: Jana on March 10, 2010, 11:43:43 PM
Ah, I see. Hopefully, continuing to play with the Scout will let me get that class's alternates then... I'll have to try again at home later. Thanks!
Title: Re: Team Fortress 2
Post by: Bananamatic on March 10, 2010, 11:46:21 PM
The alternative weapons are usually situational...only few are actual upgrades.
Title: Re: Team Fortress 2
Post by: Jana on March 11, 2010, 12:00:01 AM
Oh, yeah. I've become aware of that just by playing against people with the wrong loadouts. But stuff like the guide to Bonk poster earlier int he thread makes me sure that those alternates would still be nice to have for those situations.
Title: Re: Team Fortress 2
Post by: Esoterica on March 11, 2010, 12:12:17 AM
The alternative weapons are usually situational...only few are actual upgrades.
I'd say the rates for that are about 45% sidegrades, 50% downgrades, and 5% upgrades.

Perfect example of a sidegrade would be the flare gun; it trades off damage and firing speed for range and accuracy, and allows the Pyro to be useful at long range.  However, it severely limits mid range damage output as a tradeoff.
Title: Re: Team Fortress 2
Post by: hyorinryu on March 11, 2010, 02:33:11 AM
If I'm downloading a map, how do I know which mirror to use?

Also, how did you make that map?
Title: Re: Team Fortress 2
Post by: Cadmas on March 11, 2010, 02:41:24 AM
If I'm downloading a map, how do I know which mirror to use?

Also, how did you make that map?

Pick whichever mirror is closest to where you live for the fastest download.
Title: Re: Team Fortress 2
Post by: N-Forza on March 11, 2010, 04:29:11 AM
I'd say the rates for that are about 45% sidegrades, 50% downgrades, and 5% upgrades.

Perfect example of a sidegrade would be the flare gun; it trades off damage and firing speed for range and accuracy, and allows the Pyro to be useful at long range.  However, it severely limits mid range damage output as a tradeoff.
Sidegrades are just fine. Making them upgrades is just as bad of an idea as making them downgrades. And really, I think they've done a pretty good job of keeping balance.
Title: Re: Team Fortress 2
Post by: Esoterica on March 11, 2010, 06:50:54 AM
Sidegrades are just fine. Making them upgrades is just as bad of an idea as making them downgrades. And really, I think they've done a pretty good job of keeping balance.
Sidegrades are more than fine, sidegrades are perfect.

The only flat-out upgrades are the KGB, Equalizer, and Ubersaw, and they're melee weapons anyway.
Title: Re: Team Fortress 2
Post by: flurk on March 11, 2010, 03:27:55 PM
ubersaw isn't flat-out upgrade.the slow attack speed in a non-crit arena server means you can't kill a sandviching heavy.
no wait, valve fixed it by giving medic a tauntkill.
equaliser sucks when you're at full hp, and once you pull it out your opponent will know that you'd die in a couple of handgun shots/just lick you with teh flamethrower.
Title: Re: Team Fortress 2
Post by: Esoterica on March 11, 2010, 09:02:50 PM
ubersaw isn't flat-out upgrade.the slow attack speed in a non-crit arena server means you can't kill a sandviching heavy.
no wait, valve fixed it by giving medic a tauntkill.
equaliser sucks when you're at full hp, and once you pull it out your opponent will know that you'd die in a couple of handgun shots/just lick you with the flamethrower.
Syringe gun DPS with any amount of rampup can outdamage sandvich eating, so that shouldn't really be a concern.  And in an actual melee fight you're never standing in front of the person swinging full speed.  It's a drawback that literally does nothing.

And as a soldier you're rarely meleeing in the first place.  The shovel was the least-used weapon even before the update.  From 150HP down the Equalizer's better.
Title: Re: Team Fortress 2
Post by: Xijiy on March 11, 2010, 09:24:26 PM
Seems like there is a lot to learn when I make the switch from 360 to PC.
Title: Re: Team Fortress 2
Post by: Bananamatic on March 11, 2010, 09:31:17 PM
I mostly use only 2 weapons at a time - I only use the equalizer for fun or for retreat. Near scout speed is definitely better than being the 2nd slowest class in the game when low on HP.
Title: Re: Team Fortress 2
Post by: Cadmas on March 12, 2010, 02:21:14 AM
Team Fortress 2 Danmaku (http://www.fpsbanana.com/scripts/6081)

Now I would play arena with that script.
Title: Re: Team Fortress 2
Post by: Esoterica on March 12, 2010, 02:36:55 AM
Team Fortress 2 Danmaku (http://www.fpsbanana.com/scripts/6081)

Now I would play arena with that script.
Oh wow, that's amazing.

No announcements in the Touhou fortress 2 group, so I'm guessing this is a completely unrelated release?
Title: Re: Team Fortress 2
Post by: Cadmas on March 12, 2010, 02:43:57 AM
Oh wow, that's amazing.

No announcements in the Touhou fortress 2 group, so I'm guessing this is a completely unrelated release?

I guess they're not linked. I just went to FPS banana and saw it off in the side bar by chance.

Now I want to play SDM map with this.

 I guess this guy is just another rabid Touhou fan. (http://www.fpsbanana.com/members/subs/874984)
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on March 12, 2010, 03:01:01 AM
Team Fortress 2 Danmaku (http://www.fpsbanana.com/scripts/6081)

Now I would play arena with that script.

This actually looks pretty kickass. Even if you don't count the whole touhou factor. Infinite sandman is excellent.
Title: Re: Team Fortress 2
Post by: N-Forza on March 12, 2010, 03:53:59 AM
Yeah, that was made by one of my clanmates.
Title: Re: Team Fortress 2
Post by: Esoterica on March 12, 2010, 03:55:45 AM
I'm considering making a video tutorial on the aspects of Pyro combat, consisting of everything from W+M1 to juggling with reflected projectiles, but I would want people to actually get some use out of it if I did so.

Would any Pyros here want me to make this?
Title: Re: Team Fortress 2
Post by: Bananamatic on March 12, 2010, 05:14:17 AM
not really (http://www.youtube.com/watch?v=v7v8PLiMr1c)
Title: Re: Team Fortress 2
Post by: hyorinryu on March 14, 2010, 06:08:11 AM
Any tips for rocket or sticky jumping? Can't do it at all. which is why I usually use classes like Engie, medic and Spy(if it requires any skill, I shy away from it.)
Title: Re: Team Fortress 2
Post by: Esoterica on March 14, 2010, 09:35:40 AM
Any tips for rocket or sticky jumping? Can't do it at all. which is why I usually use classes like Engie, medic and Spy(if it requires any skill, I shy away from it.)
crouch+jump+shoot at the same time.

Get that down before you move on to anything more advanced.
Title: Re: Team Fortress 2
Post by: hyorinryu on March 14, 2010, 06:09:24 PM
How can I tell if I'm doing it right?
Title: Re: Team Fortress 2
Post by: Bananamatic on March 14, 2010, 06:20:38 PM
It's fairly easy to pull off - you'll simply notice that you are going higher.
Title: Re: Team Fortress 2
Post by: Esoterica on March 14, 2010, 06:56:24 PM
It's fairly easy to pull off - you'll simply notice that you are going higher.
This.

There's more complicated timings for it that make you go even higher and farther, but honestly there are very few situations where it's necessary to know that and it's hard enough to do (or even notice if you aren't using cl_showpos 1) anyway.
Title: Re: Team Fortress 2
Post by: hyorinryu on March 14, 2010, 08:47:50 PM
Nice to know...I just want to go up to the ledges in 2fort and gorge like I see others do.
Course, you're talking to the guy who can shorthop 2 % of the time in the smashbros series.

EDIT: Don't feel like wasting another post for more questions, but it's puzzled me how engies could get on the roof and crates on Gorge.
Title: Re: Team Fortress 2
Post by: Esoterica on March 14, 2010, 08:50:57 PM
Nice to know...I just want to go up to the ledges in 2fort and gorge like I see others do.
Course, you're talking to the guy who can shorthop 2 % of the time in the smashbros series.
Yeah, crouch+jump+shoot should serve your needs just fine.

When you get the hang of that, try shooting the rocket behind you instead of in front for a long jump.  It makes you move faster and jump lower so you can easily move large distances without the fear of fall damage.
Title: Re: Team Fortress 2
Post by: Bananamatic on March 15, 2010, 07:22:05 PM
30/38 pyro achievements through normal play

Also got Fire Chief today :V

Now I need a nice pyro hat...or any hat.
I really want the Modest Pile of Hat.
Title: Re: Team Fortress 2
Post by: Esoterica on March 15, 2010, 07:48:36 PM
I really want the Modest Pile of Hat.
God, don't we all.  I found the 2-hat tower but I crafted it away because I didn't like it.

Resulting hat was even worse, much to my dismay.  This started in a huge cycle of crafting my nice non-dupe hats (namely my Bonk Helm and both Brigade Helms), just to end with a yellow belt. :|

moral of the story: crafting = ass
Title: Re: Team Fortress 2
Post by: Bananamatic on March 15, 2010, 07:54:10 PM
in my last 5 hours of playing I didn't get a single item

how hard is it to get a goddamn bonk
Title: Re: Team Fortress 2
Post by: hyorinryu on March 15, 2010, 08:53:36 PM
in my last 5 hours of playing I didn't get a single item

how hard is it to get a goddamn bonk

I have like three of them. What I'm looking for is the Scottish Resistance.
Title: Re: Team Fortress 2
Post by: Bananamatic on March 15, 2010, 08:54:59 PM
I'd give you mine for a bonk...hurry up valve goddamnit
Title: Re: Team Fortress 2
Post by: N-Forza on March 15, 2010, 11:33:27 PM
I think I'm starting to get the hang of playing Demoman. TSR is pretty handy too, although sometimes I forget that I have to be looking in the bombs' direction to detonate them.
Title: Re: Team Fortress 2
Post by: Jam-Kiske on March 16, 2010, 03:36:23 AM
So I just got this.
Comp isn't done downloading stuff yet though. :<

I expect to be terrible yet highly amused.
Title: Re: Team Fortress 2
Post by: Bananamatic on March 16, 2010, 06:00:10 AM
So I just got this.
Comp isn't done downloading stuff yet though. :<

I expect to be terrible yet highly amused.
FPS games are much better when only 2 classes can headshot.
Title: Re: Team Fortress 2
Post by: Barrakketh on March 16, 2010, 06:21:33 PM
EDIT: Don't feel like wasting another post for more questions, but it's puzzled me how engies could get on the roof and crates on Gorge.
Creative use of buildings :V  I'll use the roof of Gravelpit's B point as an example.

Build a sentry on the front ramp of the point just just where the blueprint starts to "slide" onto the flat part of the ramp.  Jump onto the sentry, make sure you're centered, and back up until you can stand up in front of that overhanging.  From there you can either place a teleporter, or duck (release it quickly) + jump (order is important, jump + duck won't work) to get on top of it.  From there you can either jump off to the sides and make it onto the roof (slightly trick if you're as uncoordinate as me), or go ahead and place your teleporter on the roof (that's not a good position for it, but you can rebuild the exit elsewhere).  From then on other engie's can take it and build/help you build on the roof.

Another trick that makes it even more hax is that there's one spot in RED's resupply room where you can build a teleporter entrance inside, safe from spies.

If your team supports the engies on the roof you're better off since you don't have to worry about spies and suicidal pyro rushes.  If they don't keep people from harassing the engies (mainly soldiers and demos) then you're not much better off than just building on the ground.
Title: Re: Team Fortress 2
Post by: Esoterica on March 16, 2010, 07:52:34 PM
Just found a Vintage Tyrolean.

I'll hold onto it on the off chance trading comes out, since it's an awesome hat, but it was also the first hat I found so I don't really have a use for it otherwise. :S

EDIT: Or I'll equip it, it's two levels higher than my current one. :V

Creative use of buildings :V  I'll use the roof of Gravelpit's B point as an example.
Wait, you can get up there as an engie?
Title: Re: Team Fortress 2
Post by: Barrakketh on March 17, 2010, 09:10:16 AM
Wait, you can get up there as an engie?
I just told typed up how to do it.

Or for something visual. (http://www.youtube.com/watch?v=6hRrH9d_4-k)
Title: Re: Team Fortress 2
Post by: Esoterica on March 17, 2010, 01:27:35 PM
I just told typed up how to do it.

Or for something visual. (http://www.youtube.com/watch?v=6hRrH9d_4-k)
Yeah, I tried it immediately after seeing your other post.  I didn't know you could get enough height for that though.

Not that it's a particularly useful spot, since demos and soldiers will find anything you put up there pretty quickly, and sentries are best suited for the doorway (actually in the exact spot you'd jump up there from with one).
Title: Re: Team Fortress 2
Post by: Barrakketh on March 17, 2010, 03:50:21 PM
Yeah, I tried it immediately after seeing your other post.  I didn't know you could get enough height for that though.

Not that it's a particularly useful spot, since demos and soldiers will find anything you put up there pretty quickly, and sentries are best suited for the doorway (actually in the exact spot you'd jump up there from with one).
If your team is supporting the engineers they and the sentries can take out any soldiers or demos that get on the roof.  A sentry on the corner that he jumped onto the roof from can cover the doorway and have a better view of the area around the rocks in front of that doorway.

If I'm playing demo on defense I'll actually use the Scottish Resistance to destroy any stickies that enemy demomen decide to try tossing up to the roof.  This also lets me use some of the extra stickies to trap the other side of the roof where a demo/soldier will rocket jump up to.  If I'm a soldier I can try and move the stickies around with rockets and can juggle people that make it up to the roof.  You also have a good vantage point of the ground so if you're good at predicting movement you can really annoy people trying to push the point by bouncing them around.

Usually after I help the engineer(s) on the roof I build in the back-left (right side if you're going in from the entrance opposite of C) of the point.  I position the sentry so it can see the right "window" that's above the point (for when soldiers/demomen get too close), and angle it so it can quickly lock on to anything that comes in from the back since pyro's like to try and rush your sentry by strafing around it
Title: Re: Team Fortress 2
Post by: Esoterica on March 17, 2010, 04:56:44 PM
C'MON, ONE MORE EQUALIZER

COME ON (http://www.tf2items.com/id/esoterica)

On second thought, maybe one more Hoovy weapon instead.  I'm finding shotgun heavy to be extremely effective, and a lot more fun than the admittedly-superior soldier.
Title: Re: Team Fortress 2
Post by: Fightest on March 18, 2010, 08:33:02 AM
I just installed the game recently and had a bash at it with a couple friends. I...honestly don't get it. I think I like the Pyro, but it becomes an exercise in frustration when the game rewards jumping around like a spaz, which is exactly what everyone seems to do. It's like that with every class - I think I might like them, but there's always a big dealbreaker in there somewhere. I...guess it's just a matter of experience, but that in itself is frustrating.
Title: Re: Team Fortress 2
Post by: Cadmas on March 18, 2010, 08:46:04 AM
Tf2 doesn't really reward aiming too much, and sometimes large player maps will just become spam fests.
But I find its better than playing Quake where you move so fast you do nothing but spam.

Maybe you should try playing spy. :3
Title: Re: Team Fortress 2
Post by: Barrakketh on March 18, 2010, 12:00:53 PM
I just installed the game recently and had a bash at it with a couple friends. I...honestly don't get it. I think I like the Pyro, but it becomes an exercise in frustration when the game rewards jumping around like a spaz, which is exactly what everyone seems to do. It's like that with every class - I think I might like them, but there's always a big dealbreaker in there somewhere. I...guess it's just a matter of experience, but that in itself is frustrating.
Jumping around like an idiot is only advantageous for scouts.  If you ambush someone (pyros are an ambush class) jumping around isn't going to save them from dying.  Be sure to listen for the sizzling sound for when you're actually burning someone as opposed to relying on the appearance of the flames.

Oh, and the flamethrower's mechanics are a bit weird.  It's not actually a steam of fire.  It shoots lots of fire particles that behave more like the syringe gun, so they're like a projectile along the lines of arrows and needles instead of a bullet that travels instantaneously to the target.  The more particles that hit your target, the more damage it does.
Title: Re: Team Fortress 2
Post by: Fightest on March 18, 2010, 01:57:21 PM
If you ambush someone (pyros are an ambush class) jumping around isn't going to save them from dying. 

An...ambush class? This isn't some nomenclature beyond waiting around and letting people come to you, right? I tend to like going to people, but I find the Heavy is just too much of a huge target that gets shot down before I can get anywhere. Maybe I should try the Soldier a bit more...
Title: Re: Team Fortress 2
Post by: Barrakketh on March 18, 2010, 02:55:15 PM
An...ambush class? This isn't some nomenclature beyond waiting around and letting people come to you, right? I tend to like going to people
A pyro can't approach most classes player by someone competent aware of his presence without dying.  You need to attack from the sides or from behind.  If they're distracted that's even better.

Don't expect to just be able to rush straight at someone with being killed.
Title: Re: Team Fortress 2
Post by: Nat Tea on March 18, 2010, 03:36:23 PM
Oh, and the flamethrower's mechanics are a bit weird.  It's not actually a steam of fire.  It shoots lots of fire particles that behave more like the syringe gun, so they're like a projectile along the lines of arrows and needles instead of a bullet that travels instantaneously to the target.  The more particles that hit your target, the more damage it does.
Scarlet Weather Rhapsody of All Humankind in your Team Fortress 2!

Just found a Vintage Tyrolean.

I'll hold onto it on the off chance trading comes out, since it's an awesome hat, but it was also the first hat I found so I don't really have a use for it otherwise. :S

EDIT: Or I'll equip it, it's two levels higher than my current one. :V
Wait, you can get up there as an engie?
I'll hold onto it on the off chance trading comes out,
Valve, stop being Valve time and do it already, my goodness.
Title: Re: Team Fortress 2
Post by: Bananamatic on March 18, 2010, 03:40:15 PM
WTB bonk for almost anything
 :V
Title: Re: Team Fortress 2
Post by: Cadmas on March 18, 2010, 03:43:55 PM
Is the trading system coming out with the engi update or is it just all hopes and dreams at this point?

I'm fine with trading as long as they don't make some money/point system for buying things.
The last thing I want to see is tf2 turned into some RPG Fps.
Title: Re: Team Fortress 2
Post by: Bananamatic on March 18, 2010, 03:56:06 PM
It already seems to be an almost parody of an RPG with the levels, crafting and random drops :V

The trading only seems to be there just so everyone can have the same conditions without huge luck involved.

It also somewhat limits idling I guess.
Title: Re: Team Fortress 2
Post by: Cadmas on March 18, 2010, 04:08:47 PM
Meh the levels don't really do anything other than tell you you've used this weapon too much.

As long as I don't have to take my =izer and farm gold for hats I'm fine.
Title: Re: Team Fortress 2
Post by: Esoterica on March 18, 2010, 08:17:12 PM
Anyone else notice the weird items that were dropping last night?  Unknown Items #153, #154, and #159, they're just question marks that don't do anything.  Apparently #153's a Pyro unlock after testing it with a token; I found #159.

Hopefully they're Engie unlock placeholders.
Meh the levels don't really do anything other than tell you you've used this weapon too much.
huh? ???  Aside from that one glitched period, and hats in general, items have fixed levels with absolutely no purpose.


Also, finally got another Soldier item for a Soldier token today.  Good news: Soldier's Stash, my favorite hat. :D  Bad news: Now I'm stuck playing vanilla soldier, with the exception of gunboats.
Title: Re: Team Fortress 2
Post by: Barrakketh on March 18, 2010, 08:22:20 PM
Anyone else notice the weird items that were dropping last night?  Unknown Items #153, #154, and #159, they're just question marks that don't do anything.  Apparently #153's a Pyro unlock after testing it with a token; I found #159.

Quote
11:11 PM - Drunken F00l: also, it looks like engineer weapons or new hats or something have started dropping tonight?
11:11 PM - Drunken F00l: item indexes 153, 154, 159
11:12 PM - Robin: oh that isn't good
...
...
11:13 PM - Robin: sure explains some behavior I saw before coming home
11:13 PM - Drunken F00l: oh do elaborate
11:13 PM - Robin: oh well, will fix it tomorrow morning
11:13 PM - Robin: nah, nothing interesting, just random debugging
...
11:14 PM - Drunken F00l: good luck calming everyone down tomorrow morning
11:14 PM - Robin: heh, it's stuff that's supposed to be out tomorrow
Title: Re: Team Fortress 2
Post by: Esoterica on March 18, 2010, 08:25:07 PM

I hope it doesn't get taken away :C  Thanks for the info though.
Title: Re: Team Fortress 2
Post by: Cadmas on March 19, 2010, 12:18:45 AM
Everyone probably already knows, but New things (http://forums.steampowered.com/forums/showthread.php?t=1194608).

I want the Hound Dog Hair.
Title: Re: Team Fortress 2
Post by: Esoterica on March 19, 2010, 12:37:21 AM
So my ? item was the chocolate bar.  Pretty hilarious to join a server immediately after the update to find people talking about the items, then suddenly HOLY SHIT THAT GUY GOT ONE ALREADY WHAT THE HELL.

Unfortunately, the chocolate bar is completely terrible, as is the homewrecker.  Pain Train seems like it could be good, though.
Title: Re: Team Fortress 2
Post by: Doomsday on March 19, 2010, 12:40:44 AM
For some reason I really want the new Demo hat. The weapons seem rather underpowered though, so I doubt I'll be changing any loadouts this time
Title: Re: Team Fortress 2
Post by: Esoterica on March 19, 2010, 12:44:02 AM
For some reason I really want the new Demo hat. The weapons seem rather underpowered though, so I doubt I'll be changing any loadouts this time
The hats range from awesome to hilarious.

I'm glad I decided to craft a soldier hat instead of a heavy hat two hours before the update was announced though; I could've ended up with that Kabuto Helm or missed out on Hound Dog.
Title: Re: Team Fortress 2
Post by: Cadmas on March 19, 2010, 12:58:48 AM
Another Camera Beard.
Title: Re: Team Fortress 2
Post by: Esoterica on March 19, 2010, 01:03:35 AM
Craft duplicate tyrolean together with original mining light, or wait for trading?

EDIT: Went for it anyway.  Predictably ended up with an Otolaryngologist Mirror that I will never use.
Title: Re: Team Fortress 2
Post by: N-Forza on March 19, 2010, 02:07:37 AM
Those are some pretty sweet hats. Homewrecker sounds like a neat idea, but I don't know how well it would work, unless you had an ubered teammate or bonk'd scout draw the sentry fire.
Title: Re: Team Fortress 2
Post by: dustyjo on March 19, 2010, 05:09:02 AM
Fear my awesome luck skills. (http://www.youtube.com/watch?v=mM83sMDwMMM)
Title: Re: Team Fortress 2
Post by: Fightest on March 19, 2010, 08:28:24 AM
Holy crap, wait, crafting? I should really do some research on this game before I go back to it.
Title: Re: Team Fortress 2
Post by: Esoterica on March 19, 2010, 11:46:42 AM
Fear my awesome luck skills. (http://www.youtube.com/watch?v=mM83sMDwMMM)
When I saw where the video was starting, at first I thought you were going to try the badlands jump and end up killing someone in the process. :V

But this was much more amusing.

Analysis on the new weapons:

Chocolate bar: I'll probably use it more than sandvich since I can see some uses for it that others apparently can't (such as buffing before grabbing medkits when you're at low HP), but I'll be using my shotty the majority of the time instead.

Homewrecker: I don't even know why this exists.  It's a downgrade from the fire axe/axtinguisher, and the flamethrower still does a considerably better job at destroying stuff, and hits more than one building at a time, and can take out the engineer as well, and can reflect sentry rockets.  Make it destroy sappers and one-shot a building and it might be useful.  And knockback on enemy players couldn't hurt, since you'd kinda expect that from a giant mallet.

Pain Train: Dear God this thing is awesome, goodbye bottle/equalizer.  Shame it only does something when you actually have a point or cart to cap.
Title: Re: Team Fortress 2
Post by: Doomsday on March 19, 2010, 09:53:11 PM
Oh hey, I got the mask for the medic from random drops. Hooray!

Even though since its in the misc slot, Its gonna end up as a common pickup, like the camera beard
Title: Re: Team Fortress 2
Post by: Cadmas on March 19, 2010, 10:14:54 PM
What I don't get is if the misc items like the beard and mask are so common. Why isn't the medal?
Title: Re: Team Fortress 2
Post by: Bananamatic on March 19, 2010, 10:18:22 PM
The medal was limited to that hidden page IIRC
Title: Re: Team Fortress 2
Post by: Esoterica on March 19, 2010, 10:35:46 PM
The medal was limited to that hidden page IIRC
Yeah, medals don't drop and iirc aren't craftable.
Title: Re: Team Fortress 2
Post by: Bananamatic on March 19, 2010, 10:57:09 PM
do I play TF2 too much

we were doing html in school
and instead of <head>, I somehow typed <heavy>
Title: Re: Team Fortress 2
Post by: Esoterica on March 19, 2010, 11:00:16 PM
do I play TF2 too much

we were doing html in school
and instead of <head>, I somehow typed <heavy>
When I was walking home today, I looked at a shed in someone's backyard, saw a gap under the roof, and thought to myself, "I wonder if you could shoot a rocket through there."

I think I'm worse off D:

According to one of my friends, my sniper makes a really creepy rapeface in the killcam whenever I headshot someone.  Not believing him, I told him to screenshot it.

Oh my god. (http://i175.photobucket.com/albums/w137/somejerk231/myon-1.jpg)
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on March 20, 2010, 12:31:16 PM
Oh my god. (http://i175.photobucket.com/albums/w137/somejerk231/myon-1.jpg)

Reminds me of Bugs Bunny for some reason
Title: Re: Team Fortress 2
Post by: Fightest on March 20, 2010, 01:34:48 PM
To my surprise, I'm really getting the hang of the Pyro. Jumping out of windows at people has never been so much fun. Which brings me, in a roundabout fashion, to another question - how does one get these items that everyone is talking about?
Title: Re: Team Fortress 2
Post by: Cadmas on March 20, 2010, 01:45:15 PM
Achievement milestone or random drops.

I got a hold of the Chocolate bar.
It seems really bugged as in it doesn't disappear when I use it and I have to keep pressing it to make it heal me.
Title: Re: Team Fortress 2
Post by: Spidere on March 20, 2010, 03:22:36 PM
Oh my god. (http://i175.photobucket.com/albums/w137/somejerk231/myon-1.jpg)

Sniper: "When I kill people it's purely for sexual reasons."
Title: Re: Team Fortress 2
Post by: Esoterica on March 20, 2010, 04:00:12 PM
Achievement milestone or random drops.

I got a hold of the Chocolate bar.
It seems really bugged as in it doesn't disappear when I use it and I have to keep pressing it to make it heal me.
That's not bugged; it works exactly like a sandvich that heals 60 HP, except your max HP increases by 50 when you eat it, and you can't throw it.

Simply put, it sucks.
Title: Re: Team Fortress 2
Post by: Esoterica on March 20, 2010, 04:08:40 PM
To my surprise, I'm really getting the hang of the Pyro. Jumping out of windows at people has never been so much fun. Which brings me, in a roundabout fashion, to another question - how does one get these items that everyone is talking about?
All weapons can be found by achievement milestones or random drops, with the exception of Gunboats, Pain Train, Homewrecker, and The Dalokohs Bar.  The latter four are only available via random drop (though the drop rate seems absurdly high; I found a pain train and a dalokohs bar the day before the update, and another pain train and a homewrecker the day of the update).

Oops, double post.
Title: Re: Team Fortress 2
Post by: Bananamatic on March 20, 2010, 04:12:10 PM
I haven't found a single item since the update

QQ
Title: Re: Team Fortress 2
Post by: Esoterica on March 20, 2010, 04:31:24 PM
I haven't found a single item since the update

QQ
You still need to find a Bonk first anyway. :V

...I know I already asked, but remind me why you can't either craft one or get one from the milestone.  My memory is terribad.

...oh, only two scout weapons.  I can see how that could be a problem.  Goddamn you have a lot of flare guns though.

EDIT: Two Camera Beards?  You know you can craft those together for a hat now, right?
Title: Re: Team Fortress 2
Post by: Bananamatic on March 20, 2010, 05:39:03 PM
You still need to find a Bonk first anyway. :V

...I know I already asked, but remind me why you can't either craft one or get one from the milestone.  My memory is terribad.

...oh, only two scout weapons.  I can see how that could be a problem.  Goddamn you have a lot of flare guns though.

EDIT: Two Camera Beards?  You know you can craft those together for a hat now, right?
OH GOD
SWEET

I think I have 2 FaN and 2 Sandmans...I'll recheck.

EDIT: Otolaryngologist's Mirror.

CRAFTING IS ASS
Title: Re: Team Fortress 2
Post by: Esoterica on March 20, 2010, 06:19:02 PM
Otolaryngologist's Mirror.

CRAFTING IS ASS
I've said this verbatim so many times. :C
Title: Re: Team Fortress 2
Post by: Bananamatic on March 20, 2010, 08:34:31 PM
how long does it take anyways to get the weapons for one hat

also been playing a lot of arena, much better players over there than in the usual pub servers :V
Title: Re: Team Fortress 2
Post by: Esoterica on March 20, 2010, 10:07:34 PM
how long does it take anyways to get the weapons for one hat

also been playing a lot of arena, much better players over there than in the usual pub servers :V
81 weapons for a random hat, 112 for a class specific, 25% chance of a weapon every 20 minutes (or is it 20% every 25 minutes?).

Basically, a really long time.
Title: Re: Team Fortress 2
Post by: Doomsday on March 21, 2010, 12:17:20 AM
Basically, a really long time.
Definately. For a random hat. You need 3 refined metal. After nearly 3 months of playing, I only have 1 refined metal after crafting all of the duplicates I can.
Title: Re: Team Fortress 2
Post by: Esoterica on March 21, 2010, 12:34:55 AM
Definately. For a random hat. You need 3 refined metal. After nearly 3 months of playing, I only have 1 refined metal after crafting all of the duplicates I can.
I crafted a Soldier's Stash two days ago and have two reclaimed metal already. Yes, a really long time.
Title: Re: Team Fortress 2
Post by: Esoterica on March 22, 2010, 07:51:08 PM
Oh God, I just found a Troublemaker's Tossle Cap (Scout Beanie).

Goodbye Batter's Helmet :*
Title: Re: Team Fortress 2
Post by: Cadmas on March 22, 2010, 11:52:57 PM
My bro crafted one of those out of hatless sniper and a camera bread, but then he crafted the beanie and ended up with the pyro beanie. Sigh. 
Title: Re: Team Fortress 2
Post by: Bananamatic on March 22, 2010, 11:55:26 PM
I'd give anything for that shitty mirror.
Title: Re: Team Fortress 2
Post by: Esoterica on March 23, 2010, 02:33:12 AM
I'd give anything for that shitty mirror.
The mirror actually looks pretty amazing with the new medical mask.

For that reason alone I'm not random crafting my third mirror this time.


...or maybe I'll craft it with my batter's helmet and see if I can get something crappy like a Camera Beard or Texas Slim Dome Shine.

EDIT: Holy shit, found a Fedora and a Kabuto at the same time just now.  God loves me today. BV
Title: Re: Team Fortress 2
Post by: Bananamatic on March 23, 2010, 05:54:15 AM
wait how does one pull hats out of his ass
Title: Re: Team Fortress 2
Post by: Esoterica on March 23, 2010, 06:00:24 AM
wait how does one pull hats out of his ass
No clue, but I'm not complaining. (http://www.tf2items.com/id/Esoterica)
Title: Re: Team Fortress 2
Post by: Bananamatic on March 23, 2010, 06:03:35 AM
oh well enjoy your tosser cap
Title: Re: Team Fortress 2
Post by: Cadmas on March 23, 2010, 08:07:56 AM
Eso is too damn lucky.

http://www.tf2items.com/profiles/76561198010208224

My bro has wasted so many hats in crafting now he only has 5.
I seriously don't understand what he wants since the only classes he plays are medic and solider and he already got his desired hats for those classes.
Title: Re: Team Fortress 2
Post by: Esoterica on March 23, 2010, 12:00:43 PM
Eso is too damn lucky.

http://www.tf2items.com/profiles/76561198010208224

My bro has wasted so many hats in crafting now he only has 5.
I seriously don't understand what he wants since the only classes he plays are medic and solider and he already got his desired hats for those classes.
Well it's about damn time, it was 660 hours before I got my first hat.
Title: Re: Team Fortress 2
Post by: Bananamatic on March 23, 2010, 03:09:11 PM
How do you get so many hats? 120 hours, no hats

I see people with 15 hats and many of them crafted away
Title: Re: Team Fortress 2
Post by: Barrakketh on March 23, 2010, 03:42:32 PM
How do you get so many hats? 120 hours, no hats

I see people with 15 hats and many of them crafted away
I idle.  I've crafted many hats together (Rebuild Headgear) and still have 17 random hats.  I have metal for 2 1/2 class-specific hats.

I haven't played or idled in like a month and a half.
Title: Re: Team Fortress 2
Post by: Bananamatic on March 23, 2010, 04:31:01 PM
will valve ever do something for non idlers :ohdear:

EDIT: awesome got a reflect flaregun kill

it happened to hit some soldier with low HP nearby :V

Also got a glitch - tried hadouken spawnkill, the scout jumped on me and he got stuck in the air :V

EDIT2: why does everyone play sniper
Title: Re: Team Fortress 2
Post by: Esoterica on March 23, 2010, 08:58:14 PM
will valve ever do something for non idlers :ohdear:

EDIT: awesome got a reflect flaregun kill

it happened to hit some soldier with low HP nearby :V

Also got a glitch - tried hadouken spawnkill, the scout jumped on me and he got stuck in the air :V

EDIT2: why does everyone play sniper
They're looking at trying to make idling less effective.  It'd be nice if they made the drop system apply even if you're not playing, but honestly I liked the game more back when there wasn't a drop system and the only unlocks you got were through milestones.

EDIT: Anyone that's seen Bloodsire play would automatically want to snipe.  There's no way they wouldn't.

http://www.youtube.com/watch?v=QkZLJeQ1Nhc&fmt=18
Title: Re: Team Fortress 2
Post by: Slacker on March 23, 2010, 09:05:36 PM
I just got a great run!

While I was playing Soldier, (with my BB active) I was able to kill six! people with 2 rockets! :D that where trying to rush us. And I even got that "kill three players with a single critt rocket" achievement in the process.

And also I got two hat drops, a straw hat while I was playing sniper and when I played spy the camerabeard dropped.
Title: Re: Team Fortress 2
Post by: Bananamatic on March 23, 2010, 09:07:22 PM
They're looking at trying to make idling less effective.  It'd be nice if they made the drop system apply even if you're not playing, but honestly I liked the game more back when there wasn't a drop system and the only unlocks you got were through milestones.
I'd never get Bonk...well, I still don't have it or other items I could make into a scout token.
I keep getting other crap, but never scout stuff.

Also...how do Steam stats work? You have more than 10x the playtime I do, but I have more accumulated points and more Pyro playtime...have you idled in spectator or something? :V
Title: Re: Team Fortress 2
Post by: Esoterica on March 23, 2010, 09:16:57 PM
I'd never get Bonk...well, I still don't have it or other items I could make into a scout token.
I keep getting other crap, but never scout stuff.

Also...how do Steam stats work? You have more than 10x the playtime I do, but I have more accumulated points and more Pyro playtime...have you idled in spectator or something? :V
I've reset my stats about eight different times. BV
Title: Re: Team Fortress 2
Post by: Bananamatic on March 23, 2010, 09:19:44 PM
So reset works?
I've seriously considered idling because I want the goddamn bonk. But it doesn't feel like fair playing :V

then again, sandvich, natasha, flaregun, razorback, blutsauger, non scout items, non scout items, non scout items

can I random craft a secondary weapon? I'm not really interested in hat crafting because that takes ages without idling.
Title: Re: Team Fortress 2
Post by: Esoterica on March 23, 2010, 09:22:04 PM
So reset works?
I've seriously considered idling because I want the goddamn bonk. But it doesn't feel like fair playing :V

then again, sandvich, natasha, flaregun, razorback, blutsauger, non scout items, non scout items, non scout items

can I random craft a secondary weapon? I'm not really interested in hat crafting because that takes ages without idling.
Do it anyway, show Valve their random drop system sucks and needs to be changed. BV

secondary slot token +  scout token + scrap metal = Bonk
scrap metal = 3 class items
secondary slot token = 4 secondary slot weapons (Ambassadors count too for some reason)
scout token = 4 scout weapons
Title: Re: Team Fortress 2
Post by: Bananamatic on March 23, 2010, 09:24:14 PM
scout token = 4 scout weapons
That's the problem. I have only 3 and 2 of them are through achievements.
Title: Re: Team Fortress 2
Post by: Esoterica on March 23, 2010, 09:25:35 PM
That's the problem. I have only 3 and 2 of them are through achievements.
Farm achievements for the last one?  I've got lots of free time tonight if you need help.

Though, you only need 4 more, and I think you've still got enough easy ones left to do that without farming (First Blood pt.2 for example).

First Blood Pt.2
Dodgers 1, Giants 0
The Cycle
Pop Fly
Round Tripper
Fall Classic
Strike Zone
Triple Play
Stealing Home

Okay, you have more than 4.
Title: Re: Team Fortress 2
Post by: Bananamatic on March 23, 2010, 10:01:38 PM
got another one, 18/22

still don't got the dodgers one, 25 steals, 20 double jump kills and beanball and 20 FaN back kills.
Title: Re: Team Fortress 2
Post by: Esoterica on March 23, 2010, 10:23:33 PM
got another one, 18/22

still don't got the dodgers one, 25 steals, 20 double jump kills and beanball and 20 FaN back kills.
Go play arena_sawmill and you'll get First Blood Pt.2 and The Cycle in no time.

You also only need four more double jump kills.

Not sure what you'd do for the last one, I'd probably go Dustbowl and try to backcap on stage 1.
Title: Re: Team Fortress 2
Post by: Bananamatic on March 23, 2010, 10:49:54 PM
2 frags away from caught napping

i'll probably do sawmill tomorrow and stuff

bonk should really help tbh, I tend to point rush a lot and the teams are usually too dumb to kill sentries
Title: Re: Team Fortress 2
Post by: N-Forza on March 24, 2010, 01:04:20 AM
Is there a list of blueprints somewhere, like on GameFAQs?
Title: Re: Team Fortress 2
Post by: Cadmas on March 24, 2010, 01:27:56 AM
Is there a list of blueprints somewhere, like on GameFAQs?

http://www.tf2wiki.net/wiki/Crafting

http://www.tf2items.com/crafting/blueprints.php
Title: Re: Team Fortress 2
Post by: Esoterica on March 24, 2010, 08:41:01 PM
I found the console commands that allow you to alter the amount of bloom in the game.

My graphics card wishes I didn't. (http://i39.tinypic.com/jjy9vo.jpg)
Title: Re: Team Fortress 2
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on March 24, 2010, 08:51:46 PM
That looks more like EVERYTHING IS ON FIRE than actual bloom.
Title: Re: Team Fortress 2
Post by: Cadmas on March 24, 2010, 10:36:58 PM
Well thats one way to make tf2 look like fable 2.
Title: Re: Team Fortress 2
Post by: Bananamatic on March 24, 2010, 10:41:57 PM
That's what Dodonpachi would look like while fighting Hibachi in 3D.
Title: Re: Team Fortress 2
Post by: hyorinryu on March 25, 2010, 01:50:09 AM
What are easy achievements for Demoman?
Title: Re: Team Fortress 2
Post by: Esoterica on March 25, 2010, 02:23:57 AM
What are easy achievements for Demoman?
Demoman achievements are either accomplished almost instantly during regular play (i.e. Caber Toss, Something Stickied This Way Comes, Highland Fling), or are highly situational and happen randomly (The Targe Charge, Three times A Laddy).  So unfortunately, if you want easy ones you'll probably need to farm them.
Title: Re: Team Fortress 2
Post by: Bananamatic on March 25, 2010, 08:08:02 PM
yay 22 scoot achievements and all through normal play

also got an awesome kill

was last one surviving in arena as a pyro, heard a knight demo charging at me from behind, turned around, blasted him off and finished him off with shotgun :V

sucks how this targe demo took a deflected crit nade and lived
Title: Re: Team Fortress 2
Post by: Esoterica on March 25, 2010, 08:11:48 PM
yay 22 scoot achievements and all through normal play

also got an awesome kill

was last one surviving in arena as a pyro, heard a knight demo charging at me from behind, turned around, blasted him off and finished him off with shotgun :V

sucks how this targe demo took a deflected crit nade and lived
The Chargin' Targe is the dumbest weapon ever.  Even the classes it's supposed to make you resistant to have knockback to stop the charge and weapons that don't fall under the category of explosive or fire damage (shotgun, bottle, fire axe, and especially axtinguisher).
Title: Re: Team Fortress 2
Post by: Esoterica on March 25, 2010, 11:08:23 PM
This is probably the best TF2 video I've seen yet. (http://www.youtube.com/watch?v=in6cHeYC7Gc)
Title: Re: Team Fortress 2
Post by: hyorinryu on March 26, 2010, 03:33:03 AM
Yes! The Scottish Resistance is mine! No more attempts at situational achievements or id ling for me! :D
Title: Re: Team Fortress 2
Post by: Cadmas on March 26, 2010, 05:04:25 AM
 A little anti-halo (http://www.youtube.com/watch?v=zZwPQad5ohc)
Title: Re: Team Fortress 2
Post by: Spidere on March 26, 2010, 01:58:41 PM
A little anti-halo (http://www.youtube.com/watch?v=zZwPQad5ohc)
YES! (http://www.youtube.com/watch?v=YoU4okGyga0&feature=related)
Title: Re: Team Fortress 2
Post by: Esoterica on March 26, 2010, 07:10:56 PM
I added mat_bloom_scalefactor_scalar 2 to my autoexec.cfg.

My game looks pretty now. :>
Title: Re: Team Fortress 2
Post by: Bananamatic on March 26, 2010, 08:55:41 PM
idling while playing FFXII

THE DARK SIDE IS STRONGER
Title: Re: Team Fortress 2
Post by: Esoterica on March 26, 2010, 09:22:56 PM
idling while playing FFXII

THE DARK SIDE IS STRONGER
hooray multitasking :V
Title: Re: Team Fortress 2
Post by: Bananamatic on March 26, 2010, 10:54:24 PM
6 hours of idling, 2 weapons

if I'm going to get screwed over by the RNG all the time, might as well as make it happen AFK
Title: Re: Team Fortress 2
Post by: Barrakketh on March 26, 2010, 11:19:33 PM
6 hours of idling, 2 weapons

if I'm going to get screwed over by the RNG all the time, might as well as make it happen AFK
Don't play on any servers using the plain achievement_idle map.

Just FYI.
Title: Re: Team Fortress 2
Post by: Bananamatic on March 26, 2010, 11:28:35 PM
Don't play on any servers using the plain achievement_idle map.

Just FYI.
why not :V
Title: Re: Team Fortress 2
Post by: Esoterica on March 27, 2010, 12:04:09 AM
Don't play on any servers using the plain achievement_idle map.

Just FYI.
why not :V
Title: Re: Team Fortress 2
Post by: Cadmas on March 27, 2010, 02:54:10 AM
Sniper totally needs a boomerang for a melee replacement.
Title: Re: Team Fortress 2
Post by: Esoterica on March 27, 2010, 03:33:09 AM
TF2 just started crashing on me a lot in the past few hours.  It makes the game unplayable.
Title: Re: Team Fortress 2
Post by: Cadmas on March 27, 2010, 12:07:50 PM
http://www.youtube.com/watch?v=3-DJzQhr7bE
Title: Re: Team Fortress 2
Post by: Esoterica on March 27, 2010, 02:23:08 PM
I miss the old Sandman. (http://www.youtube.com/watch?v=rgrVv0w8na4&fmt=18)
Title: Re: Team Fortress 2
Post by: Spidere on March 27, 2010, 04:22:31 PM
I miss the old Sandman.
 (http://www.youtube.com/watch?v=rgrVv0w8na4&fmt=18)

http://www.youtube.com/watch?v=BvvhBYcfuPg&NR=1
Title: Re: Team Fortress 2
Post by: Esoterica on March 27, 2010, 05:24:54 PM
http://www.youtube.com/watch?v=BvvhBYcfuPg&NR=1
http://www.youtube.com/watch?v=95iwH1UsFC4&feature=related

We can do this all day. BV
Title: Re: Team Fortress 2
Post by: Bananamatic on March 28, 2010, 12:00:21 AM
7 items from 10 hours, including a mantrain

now bad
Title: Re: Team Fortress 2
Post by: Esoterica on March 28, 2010, 01:55:36 AM
I'm starting to appreciate Demoman a lot more.  The highlight of tonight was definitely sticky jumping straight to the point cap during 10v10 arena_badlands, getting first blood off a scout, then singlehandedly wiping the enemy team with crit grenades. :V
Title: Re: Team Fortress 2
Post by: Spidere on March 28, 2010, 01:56:55 AM
I'm starting to appreciate Demoman a lot more.  The highlight of tonight was definitely sticky jumping straight to the point cap during 10v10 arena_badlands, getting first blood off a scout, then singlehandedly wiping the enemy team with crit grenades. :V

That was basically me today.
Title: Re: Team Fortress 2
Post by: Bananamatic on March 28, 2010, 01:57:34 AM
either your aim is godly or the other team was dumb
Title: Re: Team Fortress 2
Post by: Esoterica on March 28, 2010, 02:03:55 AM
either your aim is godly or the other team was dumb
The first grenade hit a constructing sentry and the blast took out the sentry and five other people. BV

...so between that and the scout that's over half the team.  Then wait for the heavies to finally come around the corner, and round = win.
Title: Re: Team Fortress 2
Post by: Bananamatic on March 28, 2010, 02:25:57 AM
The first grenade hit a constructing sentry and the blast took out the sentry and five other people. BV
why the fuck were 5 people hogging a sentry
Title: Re: Team Fortress 2
Post by: Esoterica on March 28, 2010, 02:27:41 AM
why the fuck were 5 people hogging a sentry
It was the start of the round, they were moving toward the point.  The sentry just happened to catch the grenade I blindly lobbed in, and BOOM. :V
Title: Re: Team Fortress 2
Post by: Bananamatic on March 28, 2010, 02:30:43 AM
It was the start of the round, they were moving toward the point.  The sentry just happened to catch the grenade I blindly lobbed in, and BOOM. :V
that's why I don't play demoman that much now, it's OP
Title: Re: Team Fortress 2
Post by: Esoterica on March 28, 2010, 02:36:39 AM
that's why I don't play demoman that much now, it's OP
I don't know about that, but they definitely shouldn't be allowed to crit.
Title: Re: Team Fortress 2
Post by: Bananamatic on March 28, 2010, 02:50:43 AM
I don't know about that, but they definitely shouldn't be allowed to crit.
A simple fix would be nice: make sticky grenades wall/ceiling only. Anything else disappears.

I'm tired of the ginormous sticky patches blocking points and stuff.

Same for the sticky-for-launcher people which abuse the fact that stickies are OP and just throw shit everywhere which probably 1 hits you.

Missed by a launcher=grenade rolls away
missed by a sticky=it probably lands near you and does shit high damage or instant kill if scout/crit.

Sticky is stronger, which makes sense, just don't make it a second primary. It one shots anything on a crit...unlike soldier which needs 2 rockets to kill a heavy.

or make them airblastable - grounded stickies only make you a sticky bait if the demo notices and they barely go any distance...if it can redirect a rocket, why not move a few grenades a bit more further?

airblasted stickies in the air probably makes the demo already detonate them which blows you into shit
Title: Re: Team Fortress 2
Post by: Esoterica on March 28, 2010, 05:41:01 AM
The thing is, Demomen are only really good at indirect combat; setting sticky traps, bombarding opponents that don't see them, etc.  If you rush them, they'll have a hard time hitting you.  And unlike soldiers, Demomen don't have 40% damage reduction from their own splash.  If a scout gets in melee range, it'll take a Demo two nades to kill him, but it'll also take two nades in self-damage to kill the demo.  This means either the Demo dies, or both die.  Plus, no hitscan weapons means all of his weapons are completely dodgeable instead of unavoidable click-and-hurt style damage.  Top it off with the fact that all of his non-melee is airblastable (plus the targe charge if you want to count that; stops it in its tracks, works  great for axtinguishing) and you have Pyro as a hard counter in addition to Scout.

As an aside, any class with a shotgun can get rid of stickies fairly quickly, and Heavies can obliterate stickybomb nests in seconds.
Title: Re: Team Fortress 2
Post by: Barrakketh on March 28, 2010, 05:45:11 AM
A simple fix would be nice: make sticky grenades wall/ceiling only. Anything else disappears.

I'm tired of the ginormous sticky patches blocking points and stuff.
Area denial is part of the Demoman's job.  Be thankful that you can see what will kill you if you don't bother to remove them.

Same for the sticky-for-launcher people which abuse the fact that stickies are OP and just throw shit everywhere which probably 1 hits you.

Quote
Sticky is stronger, which makes sense, just don't make it a second primary. It one shots anything on a crit...unlike soldier which needs 2 rockets to kill a heavy.
You know what also one shots practically anything on a crit?  Basically every weapon in the game aside from the pistol and syringe gun. 

Also, max damage on a crit sticky relies on the victim being literally right on top of it.  Air-burst stickies have their damaged reduced even more by falloff (actually, all stickies do for the first five seconds that they exist), so a heavy is able to live through a crit sticky.

Quote
or make them airblastable - grounded stickies only make you a sticky bait if the demo notices and they barely go any distance...if it can redirect a rocket, why not move a few grenades a bit more further?
Because they are sticky.

Duh.
Title: Re: Team Fortress 2
Post by: Cadmas on March 28, 2010, 07:28:54 AM
What makes the Demoman's Sticky Bombs just so sticky?
Title: Re: Team Fortress 2
Post by: Barrakketh on March 28, 2010, 07:59:57 AM
What makes the Demoman's Sticky Bombs just so sticky?
Magic.

Because otherwise you have to wonder how it gets shot out of the launcher since I didn't notice any casing that could have held them until they left it (the interior of the casing could just be something that it wouldn't adhere to).

Or how come they are still sticky after rolling around in the sand.
Title: Re: Team Fortress 2
Post by: Bananamatic on March 28, 2010, 11:44:10 AM
Yeah, I rush a demo as a scout or pyro and he shits stickies everywhere then I get detonated by something I can't see.

I airblast a sticky, it blows up in my face regardless.
Title: Re: Team Fortress 2
Post by: Esoterica on March 28, 2010, 01:53:44 PM
Yeah, I rush a demo as a scout or pyro and he shits stickies everywhere then I get detonated by something I can't see.

I airblast a sticky, it blows up in my face regardless.
Jump a lot.  It makes you a lot harder to hit with explosives, reduces splash damage significantly, and even lets you sticky jump off his explosions if you time it right.
Title: Re: Team Fortress 2
Post by: hyorinryu on March 28, 2010, 02:06:38 PM
Crit  grenades are annoyin when you're an 100% uber medic at full health and that crit grenade one shots you.

Also, does it ever happen to you that when you have an uber your target dies right before ubering?
Title: Re: Team Fortress 2
Post by: Barrakketh on March 28, 2010, 02:12:39 PM
Also, does it ever happen to you that when you have an uber your target dies right before ubering?
I swear it happens at least 1/3 of the time, less when the medic and patient have a mic so you can time it right.  Otherwise you have the guy that's going to blunder on around the corner and get shot in the head.

I'm especially unlucky with uber targets getting killed while I'm pressing the button, leaving me with an active uber and scrambling to quickly find another suitable target.
Title: Re: Team Fortress 2
Post by: Cadmas on March 29, 2010, 03:13:05 AM
http://www.fpsbanana.com/sounds/11200

:3

Edit~ Just got the Play Doctor achievement by accident.
My bro was always trying so hard to get it but never did.
Title: Re: Team Fortress 2
Post by: Esoterica on March 29, 2010, 09:51:38 PM
http://www.fpsbanana.com/sounds/11200

:3
I'll stick with this, thanks. (http://www.youtube.com/watch?v=T5W2uL5OR5g)

I'm especially unlucky with uber targets getting killed while I'm pressing the button, leaving me with an active uber and scrambling to quickly find another suitable target.
This reminded me of something silly I saw in a comp match once.  brb finding it on youtube

EDIT: http://www.youtube.com/watch?v=Bcwt8Mn6OCg#t=6m5s

Unfortunately the red medic had his uber ready and was able to survive the attack, but it was worth a laugh. :V
Title: Re: Team Fortress 2
Post by: Doomsday on March 29, 2010, 10:44:59 PM
Damn. I'm getting a bombload of random drops but not a single one is one of the new unlockables yet.

Guess I'll just have to keep playing~
Title: Re: Team Fortress 2
Post by: Esoterica on March 30, 2010, 03:48:21 AM
Damn. I'm getting a bombload of random drops but not a single one is one of the new unlockables yet.

Guess I'll just have to keep playing~
You're not missing out.  The Dalokohs Bar and Homewrecker are so terrible they aren't even worth using for novelty purposes.

...then again, the Pain Train's probably one of my favorite unlocks thus far, so...
Title: Re: Team Fortress 2
Post by: Esoterica on March 30, 2010, 01:16:15 PM
Hell yeah, just found a Hound Dog. BV  Now I don't need to waste my 4 refined metal crafting a Heavy hat.

bad news: I can't find enough demoman weapons to make a demo token D:
Title: Re: Team Fortress 2
Post by: Cadmas on March 30, 2010, 02:17:01 PM
Eso is still too lucky.

http://www.fpsbanana.com/sprays/56633
Title: Re: Team Fortress 2
Post by: Esoterica on March 30, 2010, 02:19:39 PM
Eso is still too lucky.

http://www.fpsbanana.com/sprays/56633
oh god

I want to use it, but my current spray (http://i40.tinypic.com/11bizo7.jpg) is too awesome to give up. D:
Title: Re: Team Fortress 2
Post by: Cadmas on March 30, 2010, 02:24:43 PM
Yeah wish value would make it so we could more than one spray.

Also damn Demo boy, lucky shots?
Title: Re: Team Fortress 2
Post by: Esoterica on March 30, 2010, 02:26:50 PM
Yeah wish value would make it so we could more than one spray.

Also damn Demo boy, lucky shots?
If only.

Demoman + first blood = round win.  Nobody expects a scottish black cyclopes to be flying over them dropping nades during the first five seconds of a round BV
Title: Re: Team Fortress 2
Post by: Cadmas on March 30, 2010, 03:32:15 PM
Also this
http://www.youtube.com/watch?v=xoJWwKgxCt8

~desu
Title: Re: Team Fortress 2
Post by: Esoterica on March 30, 2010, 06:09:35 PM
Also this
http://www.youtube.com/watch?v=xoJWwKgxCt8

~desu
I'm not sure why our modeler's making Rozen Maiden models all of a sudden.

And by models I mean reskins, considering he just recolored the Okuu model for Suigintou.
Title: Re: Team Fortress 2
Post by: Yamachanadu on March 31, 2010, 01:53:59 PM
I'm not sure why our modeler's making Rozen Maiden models all of a sudden.

And by models I mean reskins, considering he just recolored the Okuu model for Suigintou.

FYI I think Mr. Kit hates us or something.  Also, I find it kinda ironic that the poolshmer tards who hate the touhou models love the sugintou one when it's just a recolor.
Title: Re: Team Fortress 2
Post by: Esoterica on March 31, 2010, 02:13:05 PM
FYI I think Mr. Kit hates us or something.  Also, I find it kinda ironic that the poolshmer tards who hate the touhou models love the sugintou one when it's just a recolor.
A fine example of why I stopped going to Poosh.
Title: Re: Team Fortress 2
Post by: Nat Tea on March 31, 2010, 03:57:07 PM
A fine example of why I stopped going to Poosh.
As civil as I am, I am going to tell that that is an incredibly stupid reason to stop going to Pooshlmer.

FYI I think Mr. Kit hates us or something.  Also, I find it kinda ironic that the poolshmer tards who hate the touhou models love the sugintou one when it's just a recolor.
High expectations. And effort. But mostly expectations!

I'm not sure why our modeler's making Rozen Maiden models all of a sudden.

And by models I mean reskins, considering he just recolored the Okuu model for Suigintou.
Go yell at Captain for me.
Title: Re: Team Fortress 2
Post by: Esoterica on March 31, 2010, 06:19:44 PM
As civil as I am, I am going to tell that that is an incredibly stupid reason to stop going to Pooshlmer.
High expectations. And effort. But mostly expectations!
Go yell at Captain for me.
I said example, not "someone was indecisive so i don't like them anymore".

Get someone else to do it, I haven't been in there in forever. :V

EDIT: Oh yeah, got creative with my crafting (4 pyro weapons and a chargin targe for a demo token, lolwut) and crafted a Glenngary Bonnet.  I now have at least one hat for each class.
Title: Re: Team Fortress 2
Post by: hyorinryu on March 31, 2010, 06:50:00 PM
My headset isn't working. Any idea on how  to remedy this?
Title: Re: Team Fortress 2
Post by: Cadmas on March 31, 2010, 07:51:41 PM
I don't get it either. Aren't there only 8 dolls and 9 classes?
Title: Re: Team Fortress 2
Post by: Esoterica on March 31, 2010, 08:05:40 PM
I don't get it either. Aren't there only 8 dolls and 9 classes?
Ahaha, I didn't even think of that.
Title: Re: Team Fortress 2
Post by: Kuma on March 31, 2010, 08:15:06 PM
Actualy, I think Marisa or Reisen would make a better Sniper than Patchouli.
Marisa with a broomstick with a hakkero on the end as her sniper rifle.



Ps, I do not actualy play tf2, I just like the characters (ecept scout, he's a big gay baby)
Title: Re: Team Fortress 2
Post by: Cadmas on March 31, 2010, 08:28:53 PM
No way scoot is awesome!
He has bonk energy drink and doesn't afraid of sentries.

As for the touhou models I would like to see Flan as a demoman.
Although she probably will never be a model since she is requested so much
Title: Re: Team Fortress 2
Post by: Esoterica on March 31, 2010, 08:41:41 PM
No way scoot is awesome!
He has bonk energy drink and doesn't afraid of sentries.

As for the touhou models I would like to see Flan as a demoman.
Although she probably will never be a model since she is requested so much
She was one of the options for Pyro, but Mokou fit that role so much better that it wasn't even a contest.

And yeah, scoot is awesome.  He breaks the fourth wall and doesn't afraid of ragequitters.
Title: Re: Team Fortress 2
Post by: Kuma on March 31, 2010, 09:13:10 PM
Yeah, but Scoot is a girl baby man who cries at rainbows and is the team's cumdumpster

But I do like his attitude most out of all the team
Title: Re: Team Fortress 2
Post by: Bananamatic on March 31, 2010, 09:32:28 PM
tf2 is way too epic for toohoo skins tbh
Title: Re: Team Fortress 2
Post by: Cadmas on March 31, 2010, 09:38:50 PM
tf2 is way too epic for toohoo skins tbh

And then there were Vocaloid, Lucky star, Type-moon, Guilty gear, and blazblue models.  :o
Title: Re: Team Fortress 2
Post by: Esoterica on March 31, 2010, 09:39:53 PM
tf2 is way too epic for toohoo skins tbh
Even though I didn't think that before signing onto the project, I agree.

<- for proof.
Title: Re: Team Fortress 2
Post by: Esoterica on March 31, 2010, 10:47:23 PM
ahaha oh god (http://i41.tinypic.com/2wlzzhw.jpg)

I should make a video next time. :V
Title: Re: Team Fortress 2
Post by: hyorinryu on April 01, 2010, 12:12:18 AM
I've always seen Ichirin as Sniper, because then you would snipe with brofists.

Also, any headset ideas?
Title: Re: Team Fortress 2
Post by: Cadmas on April 02, 2010, 03:52:24 AM
Gentlemen, I see the topic is still here. Tell me did anyone happen to kill a red Yuyuko on there way here? No?
Then we still have a pie eating contest!
Title: Re: Team Fortress 2
Post by: Esoterica on April 02, 2010, 05:19:04 AM
You know what's fun?  Teaming up with a Kritzkrieg Soldier/Demo as a Pyro.

An enemy Soldier/Demo, that is. :V
Title: Re: Team Fortress 2
Post by: Bananamatic on April 02, 2010, 06:02:18 PM
oh god, best reflect kill ever

seen a nade flying over me so I just blindly deflected it somewhere into the sky...
...and it landed on somebody :V

also WTF TAUNT HITBOX (http://www.youtube.com/watch?v=AlaizOKYIZ0)
that arrow makes people die just by looking at it
Title: Re: Team Fortress 2
Post by: Cadmas on April 02, 2010, 06:32:32 PM
Obviously the Sniper had magic aborigine bushmen enchant the huntsman with extra hitbox rating. (http://www.youtube.com/watch?v=Qsqd84JKFLU)
Title: Re: Team Fortress 2
Post by: Esoterica on April 02, 2010, 06:36:18 PM
also WTF TAUNT HITBOX (http://www.youtube.com/watch?v=AlaizOKYIZ0)
that arrow makes people die just by looking at it
Hadouken and Arrow taunts hit the melee range in front of you, so the width of the attack should be about as wide as your character if not wider.  Still, KILLER AIR. :V
Title: Re: Team Fortress 2
Post by: Bananamatic on April 02, 2010, 08:21:42 PM
the animation makes it even more absurd, you're supposed to kill him with the pull out...you don't
 even have to stab him in the first place :V
Title: Re: Team Fortress 2
Post by: Cadmas on April 02, 2010, 08:27:06 PM
the animation makes it even more absurd, you're supposed to kill him with the pull out...you don't
 even have to stab him in the first place :V

Its the same way with the medic's spinal tap.  :))
I get people with the 500 back pull all the time.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 02, 2010, 08:31:29 PM
I remember the first hit connecting and the second one not :V
Title: Re: Team Fortress 2
Post by: Esoterica on April 02, 2010, 08:38:45 PM
I remember the first hit connecting and the second one not :V
That happens a lot more than it should, because the stun doesn't immediately stop them :C

Fun fact: Uber Heavy + arrow taunt = lol
Title: Re: Team Fortress 2
Post by: Bananamatic on April 02, 2010, 10:47:44 PM
hmm
explain this, all as a pyro

was playing payload, k:d was usually around 0,5, maps like badwater and goldrush which are straight and without real chances to ambush or approach without suiciding

map changed to ctf_well, suddenly I was one of the top 3 people out of 30 and I got a ton of frags

either
1) I am a bad pyro and I got lucky
2) I am a decent pyro and straight maps reduce them to extinguishers, spycheckers and deflect shields
3) the good people on the server left

I do decently on arena, but payload just screws me over

I play pyro all the time because my aim is shit
Title: Re: Team Fortress 2
Post by: Esoterica on April 02, 2010, 10:54:40 PM
hmm
explain this, all as a pyro

was playing payload, k:d was usually around 0,5, maps like badwater and goldrush which are straight and without real chances to ambush or approach without suiciding

map changed to ctf_well, suddenly I was one of the top 3 people out of 30 and I got a ton of frags

either
1) I am a bad pyro and I got lucky
2) I am a decent pyro and straight maps reduce them to extinguishers, spycheckers and deflect shields
3) the good people on the server left

I do decently on arena, but payload just screws me over

I play pyro all the time because my aim is shit
Well, pyro is an ambush class.  Payload's probably one of the only gametypes where I never play Pyro.

I play pyro a lot because there isn't anything more satisfying than making a soldier juggle himself
Title: Re: Team Fortress 2
Post by: Bananamatic on April 02, 2010, 10:56:54 PM
Deflect kills are priceless - nothing is better than hating snipers and demos, then deflecting a nade and seeing a sniper run right into it.

Your ammo, my kill :V
Still wondering why the only deflect kills I see are mine...
Title: Re: Team Fortress 2
Post by: Esoterica on April 02, 2010, 10:58:25 PM
Deflect kills are priceless - nothing is better than hating snipers and demos, then deflecting a nade and seeing a sniper run right into it.

Your ammo, my kill :V
Still wondering why the only deflect kills I see are mine...
W+M1 doesn't include airblasts It's a secret to everyone.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 02, 2010, 10:59:12 PM
W+M1 doesn't include airblasts It's a secret to everyone.
what do you mean?
Title: Re: Team Fortress 2
Post by: Ironheart on April 03, 2010, 03:52:24 AM
I wish I could still play. My gaming pc just died.
Title: Re: Team Fortress 2
Post by: Vicks on April 03, 2010, 04:03:10 PM
http://www.youtube.com/watch?v=HjGrHBpfqCo

From the makers of Law Abiding Citizen and TF2, we bring you Law Abiding Engineer.

Alright this may be old, but epic nonetheless.
Title: Re: Team Fortress 2
Post by: Esoterica on April 03, 2010, 04:15:05 PM
http://www.youtube.com/watch?v=HjGrHBpfqCo

From the makers of Law Abiding Citizen and TF2, we bring you Law Abiding Engineer.

Alright this may be old, but epic nonetheless.
Old indeed, but still completely fucking epic.
Title: Re: Team Fortress 2
Post by: Esoterica on April 03, 2010, 04:15:30 PM
what do you mean?
Most Pyros are W+M1 and use the Backburner.

Airblast is M2.
Title: Re: Team Fortress 2
Post by: Cadmas on April 03, 2010, 04:33:49 PM
I will never use the backburner as long as I live.
Title: Re: Team Fortress 2
Post by: Vicks on April 03, 2010, 04:44:11 PM
Because airblasting someone's rocket/grenade/arrow into their face is like a personal "**** you" to their face.
Title: Re: Team Fortress 2
Post by: Esoterica on April 03, 2010, 04:54:11 PM
I will never use the backburner as long as I live.
I use it for one life very rarely on maps like Dustbowl where you can stand to the side of the spawn gate out of view before the round starts.  It's hilarious to mow down 10-15 people in an instant because they decide to run in a straight line after fighting past the demomen. BV
Title: Re: Team Fortress 2
Post by: Bananamatic on April 03, 2010, 05:10:09 PM
Most Pyros are W+M1 and use the Backburner.

Airblast is M2.
does that automatically make me a good pyro? :V
Title: Re: Team Fortress 2
Post by: Esoterica on April 03, 2010, 05:23:26 PM
does that automatically make me a good pyro? :V
uh sure

... :V

Speaking of good pyros, I was going to make a video showing practical uses for the airblast rocket jumps on each map.  I then realized the only good place I could think of using it was the second point in Badlands and Gravelpit C. :S
Title: Re: Team Fortress 2
Post by: Bananamatic on April 03, 2010, 05:26:49 PM
best airblast ever (http://www.youtube.com/watch?v=Wb4f1eQ4ylI)
Title: Re: Team Fortress 2
Post by: Esoterica on April 03, 2010, 05:43:00 PM
best airblast ever (http://www.youtube.com/watch?v=Wb4f1eQ4ylI)
I thought it was supposed to be an arrow reflect, but that works too. :V
Title: Re: Team Fortress 2
Post by: hyorinryu on April 03, 2010, 11:33:41 PM
I wish I could airblast consistently,I can only do it 5% of the time. Still not going to use backburner though, the airblast can still extinguish people and I rarely see an enemy's back unless I'm spy. At what distance so you airblast?
Title: Re: Team Fortress 2
Post by: Esoterica on April 03, 2010, 11:49:20 PM
I wish I could airblast consistently,I can only do it 5% of the time. Still not going to use backburner though, the airblast can still extinguish people and I rarely see an enemy's back unless I'm spy. At what distance so you airblast?
Airblast distance is the same as the regular flame range.  When I discovered that, my airblasts became a lot more consistent; against a single soldier I get every reflect I go for.

A good way to practice is on tr_walkway with a bunch of soldier bots set to shoot downwards.  You'll probably get the hang of it in 30-60 minutes.
Title: Re: Team Fortress 2
Post by: Yamachanadu on April 04, 2010, 06:22:38 PM
Hmm, got a nice haul yesterday

1x Bonk, 1xSandman, 1xBlutsauger, 1xUbersaw.  Now if only I could get that damn Eyelander...
Title: Re: Team Fortress 2
Post by: Esoterica on April 04, 2010, 11:18:46 PM
It saddens me that at close range, it takes a Pyro .8 seconds to burn an engie to death, but it only takes the engie .625 seconds to shotgun the pyro.

Pyro's the close-range specialist, yet the only class he actually beats in CQC is the spy if he doesn't get a lucky facestab.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 05, 2010, 12:06:15 AM
It saddens me that at close range, it takes a Pyro .8 seconds to burn an engie to death, but it only takes the engie .625 seconds to shotgun the pyro.

Pyro's the close-range specialist, yet the only class he actually beats in CQC is the spy if he doesn't get a lucky facestab.
hey, I can take a retarded heavy up close

so fun when I run in against a heavy AND medic and I spastically strafejump them both to death
Title: Re: Team Fortress 2
Post by: Esoterica on April 05, 2010, 12:41:27 AM
hey, I can take a retarded heavy up close

so fun when I run in against a heavy AND medic and I spastically strafejump them both to death
I don't even remember the last time I actually used the flamethrower's fire to kill someone.  Usually it's a reflect or axe, unless I'm running shotgun.  Kind of like Don Newman (http://www.youtube.com/watch?v=_LHw9M1wdVE), except I don't run a crappy loadout for lulz. :V
Title: Re: Team Fortress 2
Post by: Bananamatic on April 05, 2010, 12:45:13 AM
New flamethrower - deflects are auto crit, does half damage with flame

somebody submit it
Title: Re: Team Fortress 2
Post by: Esoterica on April 05, 2010, 02:28:14 AM
New flamethrower - deflects are auto crit, does half damage with flame

somebody submit it
That'd be terribly OP. :V

I want a flamethrower with 15 ammo airblasts that can be fired as fast as rockets.

You know you've reached the epitome of boredom (http://i40.tinypic.com/2lbe1wk.jpg) when you start trying to headshot yourself by playing a Huntsman sniper and a pyro at the same time.
Title: Re: Team Fortress 2
Post by: Vicks on April 05, 2010, 10:20:14 AM
A but off the convo here, but I prefer to flare gun to the shotgun now. Once you get the hang of it, it's easy for me to snipe moving scouts to death with it. Plus, minicrits on flaming enemies makes a good substitute for a long range axetinguisher.
Title: Re: Team Fortress 2
Post by: Esoterica on April 05, 2010, 11:55:20 AM
A but off the convo here, but I prefer to flare gun to the shotgun now. Once you get the hang of it, it's easy for me to snipe moving scouts to death with it. Plus, minicrits on flaming enemies makes a good substitute for a long range axetinguisher.
As much as I love the thing, it really lacks killing power.  I got some hilarious snipes with it yesterday though, and it makes a great finisher after a Direct Hit reflect.
Title: Re: Team Fortress 2
Post by: Vicks on April 05, 2010, 04:20:34 PM
As much as I love the thing, it really lacks killing power.  I got some hilarious snipes with it yesterday though, and it makes a great finisher after a Direct Hit reflect.

Well, I think it's perfectly fine the way it is. After all, it's mainly there to actually make the pyro somewhat useful in mid ranged to long ranged combat, instead of puny shotgun damage, without making the pyro own in both long and close range. Besides, it sets people on fire and minicrits on flaming targets. Pretty good already IMO, though I wouldn't mind if they increased the damage slightly higher.
Title: Re: Team Fortress 2
Post by: Esoterica on April 05, 2010, 07:55:23 PM
Well, I think it's perfectly fine the way it is. After all, it's mainly there to actually make the pyro somewhat useful in mid ranged to long ranged combat, instead of puny shotgun damage, without making the pyro own in both long and close range. Besides, it sets people on fire and minicrits on flaming targets. Pretty good already IMO, though I wouldn't mind if they increased the damage slightly higher.
I'm sending Robin a huge e-mail about how UP Pyros are, and my suggestion for the flare gun is to make mini-crit flares cause mini-crit afterburn.  It's almost good on virtue of zero damage falloff and sniper-equivalent range, but it's also the weakest weapon in the game.

On a different note, I saw an interesting guide on Ubercharged.net detailing how to make Backburner Pyro a viable loadout.  Seems interesting, I may try my hand at the weapon if I find one.  link (http://www.ubercharged.net/2010/01/16/hot-on-your-heels-a-backburner-pyro-guide/)

Semi-related to both of the above, is there a console command, sv_cheats or otherwise, that lets you see the health of opposing players?  I need to test something with the flamethrower, but so far all I've got is assumed statistics from number crunching and hearsay.
Title: Re: Team Fortress 2
Post by: Cadmas on April 06, 2010, 05:08:25 AM
I would only support a pyro buff if they lowered some of the damage on the flamethrower.
Backburner could also use no crits from front, but I don't really think that makes much sense.

Most people seem to want the pyro to get a running speed boost, but he really doesn't need it.
Killing a pyro before he reaches you is pretty much the only way to survive against them head on.
Title: Re: Team Fortress 2
Post by: Esoterica on April 06, 2010, 05:30:10 AM
I would only support a pyro buff if they lowered some of the damage on the flamethrower.
Backburner could also use no crits from front, but I don't really think that makes much sense.

Most people seem to want the pyro to get a running speed boost, but he really doesn't need it.
Killing a pyro before he reaches you is pretty much the only way to survive against them head on.
Oh, did I not post this pic?

It takes a Pyro .86666666 seconds to kill an engineer at max rampup with the flamethrower.

It takes an engineer precisely .625 seconds to kill a Pyro at this range. (http://i39.tinypic.com/2cnavyc.jpg)

Every class except for Spy can beat Pyro, the intended CQC specialist, in close range.  And that's a problem.

I also don't agree with the speed buffs though; I just airblast rocket jumped onto the top of Gravelpit C and capped it before anyone could do anything about it earlier today when practicing with some members of a comp-team-to-be.  At 100% running speed people try to make it sound like the Pyro's really slow since the only classes that don't outmaneuver him are the engineer and heavy (given that spies can move freely behind enemy lines), but I'll still end up making it to mid with the medic and his pocket, and there's nothing wrong with that.  I can make some massive, high-speed rocket jumps, though situational, off of an enemy soldier's rockets, and that's perfectly fine too.  The Pyro just needs a damage buff to the flamethrower and flare gun, and he'll be fine.

...well, the homewrecker could use some substantial buffing, but I'm assuming if Valve made a weapon that shitty it was just for their personal amusement.
Title: Re: Team Fortress 2
Post by: Cadmas on April 06, 2010, 05:55:07 AM
Did engi survive afterburn?

Anyways flare gun could be buffed, but I think the flamethrower is fine.
Pyro's shouldn't be rewarded for running straight into gun fire.
Title: Re: Team Fortress 2
Post by: Esoterica on April 06, 2010, 06:32:28 AM
Did engi survive afterburn?

Anyways flare gun could be buffed, but I think the flamethrower is fine.
Pyro's shouldn't be rewarded for running straight into gun fire.
Between dispensers, medics, medkits, airblasts, water, sandviches, jarate, and spawn rooms, it'd be a damn shame if an engineer did die due to the afterburn in an actual gameplay situation instead of a test.

That said, the respawn was close enough that I'd gotten in there with 9 HP left.
Title: Re: Team Fortress 2
Post by: Cadmas on April 06, 2010, 06:42:55 AM
Most of those methods are pretty unreliable. Dispenser would have been best beat if happened to be near it.
Sad thing is most pug players play like when tf2 just came out.

Also just to rag on the Homewrecker. I don't get the point of this weapon it is an absolute joke when a pyro can airblast sentry rockets.
Value most know its trash because they never seem to drop. I've gotten 5 Paintrains and 0 Homewreckers.
Title: Re: Team Fortress 2
Post by: Esoterica on April 06, 2010, 06:58:37 AM
Most of those methods are pretty unreliable. Dispenser would have been best beat if happened to be near it.
Sad thing is most pug players play like when tf2 just came out.

Also just to rag on the Homewrecker. I don't get the point of this weapon it is an absolute joke when a pyro can airblast sentry rockets.
Value most know its trash because they never seem to drop. I've gotten 5 Paintrains and 0 Homewreckers.
Depends on the map, environment, and team.  When I play Pyro I never leave a teammate ignited.

Airblasting the rockets is only really a good idea if you feel like making the engineer feel terrible by using his sentry as a rocket dispenser to completely destroy his team; it takes 3 direct hits to destroy the sentry itself, the sentry shoots rockets once every 3 seconds, and it does 128 dps in undodgeable bullet hitscan inbetween.  The best way to take out engineer nests is to just stand at a corner and shoot the flamethrower around it, destroying everything in 1.4 seconds.  Regardless, yeah, that thing makes the razorback look good.

(if you couldn't tell, I like numbers. :V)
Title: Re: Team Fortress 2
Post by: Cadmas on April 06, 2010, 07:05:38 AM
I wish I had you on my team then. Most pyros I see don't even know airblast gets rid of flames.

As for the Engineer I really hope his update improves his combat ability some.
He might be able to two shot a pyro at point blank, but other classes really eat engis and their guns up.
Title: Re: Team Fortress 2
Post by: Esoterica on April 06, 2010, 07:12:20 AM
I wish I had you on my team then. Most pyros I see don't even know airblast gets rid of flames.

As for the Engineer I really hope his update improves his combat ability some.
He might be able to two shot a pyro at point blank, but other classes really eat engis and their guns up.
Extinguish teammates, light huntsman arrows, airblast rockets and nades away from friendly sentries and toward enemy medics, attempt to save teammates from soldier/demoman kritzkriegs, spy check, push back ubers, pin DR spies/bonk scouts in a corner...I try to be as helpful as I can be. :3  Due to weakness in direct combat though I usually end up playing scout instead for the extra firepower (it feels so backwards to say that).

Yeah, the only classes that really need to worry about engineers as it stands are the scout and heavy, and with Bonk the scout can just sentry jump to cross the map in an instant, or with teamwork in mind distract the sentry for the heavy to get in close and destroy it.  I hope the P.D.Q. is implemented as-is, because it fits my engineer playstyle perfectly.

EDIT: Speaking of airblasting, I stunned a scout with his own sandman ball today, then killed him with a hadouken while he was stunned, just before the round-winning capture.

The best part?   Look at the top right. (http://i41.tinypic.com/mwvasy.jpg)
Title: Re: Team Fortress 2
Post by: Cadmas on April 06, 2010, 07:22:13 AM
Sweet thing about pyros taunt kill is that it can kill multiply people unlike everyone elses it seems.

I went to look for a gibus replacement and found all the bots stacked up on me in tr_walkway.
I hadoukened the whole mess of em. :)

Think I'll replace Pyro's Gibus with http://www.fpsbanana.com/skins/76564.
I have the coco clock as of now, but I don't like it. Enjoyable pyro gibus replacements are hard to find.
Title: Re: Team Fortress 2
Post by: Esoterica on April 06, 2010, 07:27:40 AM
Sweet thing about pyros taunt kill is that it can kill multiply people unlike everyone elses it seems.
Soldier and Spy can kill multiple people as well with their taunts.  I'm pretty sure they're the only three though.
Title: Re: Team Fortress 2
Post by: Cadmas on April 06, 2010, 05:47:32 PM
Demoman has replaced pyro as the class I dislike to fight the most.

Constantly dying from blindly lobbed grenades is way more annoying than the flame.
Title: Re: Team Fortress 2
Post by: Barrakketh on April 06, 2010, 06:09:15 PM
Demoman has replaced pyro as the class I dislike to fight the most.

Constantly dying from blindly lobbed grenades is way more annoying than the flame.
Just because it wasn't a direct hit doesn't mean that it was a blind shot  :V

Not needing LOS is one of the big points of the class.  When you know there are people in the attic on Goldrush then shooting some grenades or stickies up there without actually being able to see them is something that I consider to be fine.
Title: Re: Team Fortress 2
Post by: Cadmas on April 06, 2010, 06:19:48 PM
I'm not discounting the technique I just rather be able to shoot back rather than play hopscotch with 4 demos. 
Title: Re: Team Fortress 2
Post by: Sana on April 06, 2010, 06:40:56 PM
So since Orange Box has this game, I've been thinking about actually playing it. Also I hear there's lots of hats to be had if you play, is it true? :S
Title: Re: Team Fortress 2
Post by: Bananamatic on April 06, 2010, 07:04:44 PM
So since Orange Box has this game, I've been thinking about actually playing it. Also I hear there's lots of hats to be had if you play, is it true? :S
The Modest Pile of Hat. Everyone wants it.

Also pyro is the best etc.

ambushed a medic+pyro, took out the medic but the pyro gave me some trouble...but for some reason he just kept airblasting me up high so much that he got confused and I flamed him from behind :V
Title: Re: Team Fortress 2
Post by: Esoterica on April 06, 2010, 07:52:02 PM
Demoman has replaced pyro as the class I dislike to fight the most.

Constantly dying from blindly lobbed grenades is way more annoying than the flame.
On the bright side, grenades that roll before detonating deal 1/2 to 1/3 the damage they'd normally do.

Though when there's four of them and you're playing spy or sniper it's still usually fatal.
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on April 06, 2010, 07:53:26 PM
Sheesh, how do people get so good at sniper to where they can perfectly headshot scouts attacking them at close range?   :ohdear:
I swear they're cyborgs or something. That seems impossible in practice.
Title: Re: Team Fortress 2
Post by: Esoterica on April 06, 2010, 07:57:29 PM
Sheesh, how do people get so good at sniper to where they can perfectly headshot scouts attacking them at close range?   :ohdear:
I swear they're cyborgs or something. That seems impossible in practice.
I could do that for awhile, but after not playing the class for 100 consecutive hours my skill died completely :C

Most scouts think they're safe if they zigzag or if they run in a diagonal line, but if they do that they're going to cross the scope at some point.
Title: Re: Team Fortress 2
Post by: Cadmas on April 06, 2010, 08:06:04 PM
I'm with ya headcrabs.
I swear some people are just too good. Hard to compare to players that have played every online FPS for 10 years.
Title: Re: Team Fortress 2
Post by: Esoterica on April 06, 2010, 09:06:12 PM
(http://i42.tinypic.com/2mhv1xw.png) (http://i42.tinypic.com/2mhv1xw.png)

Well well well, what do we have here?
Title: Re: Team Fortress 2
Post by: Doomsday on April 06, 2010, 09:42:22 PM
Something to do with Trading apparently

By the looks of things though, its not a new discovery (I saw a video showcasing it that was uploaded in June 09), but its news to me.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 06, 2010, 09:48:55 PM
Here's an idea - how about a new hat being unlocked every 1000 kills?
Title: Re: Team Fortress 2
Post by: Doomsday on April 06, 2010, 09:53:31 PM
It could work, but then people who use those idle servers would sit there killing bots to get a ton of kills and a ton of hats :/
Title: Re: Team Fortress 2
Post by: Bananamatic on April 06, 2010, 10:02:39 PM
There will always be a way to cheat the system. There is no way to prevent bot farming, achievements, hats, or crafting.
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on April 06, 2010, 11:22:22 PM
Speaking of which, this has probably been asked before but which servers do you usually go to?

I myself usually stick to the 5EGC arena servers or the ATF server. Sometimes I'll go to that one touhou server if there's people there, though.
we should get our own motk server for serious business matches or weekend games :V
Title: Re: Team Fortress 2
Post by: Esoterica on April 06, 2010, 11:24:27 PM
Speaking of which, this has probably been asked before but which servers do you usually go to?[/sub]
Either SourceOP or Ichimonai servers.  Stalwart Soldiers servers as well when practicing with the clan.
Title: Re: Team Fortress 2
Post by: hyorinryu on April 06, 2010, 11:25:41 PM
I favor cwg Gorge with Instant Respawn, but I'm starting to branch out.
Anyone trying out the RUse Beta?
Title: Re: Team Fortress 2
Post by: Esoterica on April 07, 2010, 03:36:05 AM
http://www.tf2items.com/id/esoterica

I can't wait until the next time I die.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 07, 2010, 04:11:50 AM
I favor cwg Gorge with Instant Respawn
Stopped going there because both teams are usually extreme derps which runs past the fucking point without bothering to capture or they don't even attempt to capture an unguarded point.
UKCS #4 Arena lately.

Wait, I've seen you on cwg a few times :V


also how did you get 3 of the new hats already

and we all need to play together tbh
Title: Re: Team Fortress 2
Post by: Cadmas on April 07, 2010, 06:30:35 PM
Quote
and we all need to play together tbh

I'm usually on in the mornings from about 9am-2pm est.
I get about one item between that time.

Played Harvest today as a medic then pyro.
Title: Re: Team Fortress 2
Post by: Esoterica on April 07, 2010, 07:54:02 PM
I'm usually on in the mornings from about 9am-2pm est.
Depends on the day for me, typically I'm on from 3-5 PM CST and occasionally 10 PM - 3 AM as far as weekdays are concerned.  Weekends vary.

By the way, anyone know any good 24/7 capture point servers?  I'd prefer vanilla, but I'm fine with sizes as small as 12-man.
Title: Re: Team Fortress 2
Post by: Cadmas on April 07, 2010, 08:39:06 PM
Oh boy! (http://www.fpsbanana.com/skins/88293)

Also is FPSbanana's Screen shots not showing for anyone?
Title: Re: Team Fortress 2
Post by: Esoterica on April 07, 2010, 08:56:47 PM
FPSBanana's servers suck and are really good at breaking image links.

That's the only page they were working on for me, for some reason.
Title: Re: Team Fortress 2
Post by: hyorinryu on April 08, 2010, 03:11:34 AM
Stopped going there because both teams are usually extreme derps which runs past the fucking point without bothering to capture or they don't even attempt to capture an unguarded point.
UKCS #4 Arena lately.

Wait, I've seen you on cwg a few times :V


also how did you get 3 of the new hats already

and we all need to play together tbh

Who was that toward? I only have gibus, miner's, the halo, and tough guys toque.

What I really want are:
the Elvis hat
Fancy Fedora
Noble amassment

Could care less about the rest.
Also, can you craft the Gibus?
Title: Re: Team Fortress 2
Post by: Esoterica on April 08, 2010, 03:18:45 AM
the Elvis hat
Fancy Fedora
Noble amassment
I've had all of those at some point, but I ragedeleted my noble amassment because I didn't like it as much as the other hat towers at the time and thought it was a relatively terrible hat overall.  Now, I severely regret that.

Anyway, pretty sure he was talking to me, considering page 2 of my backpack. (http://www.tf2items.com/id/Esoterica)
Title: Re: Team Fortress 2
Post by: Cadmas on April 08, 2010, 10:21:42 AM
Quote
Also, can you craft the Gibus?

No, but you can still get one by dominating people wearing them I believe.
As for hats in general someone was saying that the drop rate may have been buffed a bit to accommodate all these new items.
Sure doesn't feel like it.

Also I swear I am a self imposed achievement bot. Every time someone gets a kill off me they get some achievement.
Title: Re: Team Fortress 2
Post by: Esoterica on April 08, 2010, 12:20:09 PM
As for hats in general someone was saying that the drop rate may have been buffed a bit to accommodate all these new items.
Sure doesn't feel like it.
For the first few days after an update, the drop rate for the released items certainly seems to spike quite a bit.  I've probably found at least 20 Pain Trains already.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 08, 2010, 12:39:11 PM
only found one PT myself through idling which I've done out of curiosity

still i want a goddamn pyro hat instead of that mirror
Title: Re: Team Fortress 2
Post by: N-Forza on April 08, 2010, 01:12:13 PM
I really need to learn how to play Scout better. I like being annoying with the Sandman but I feel like I'm dying way too often and not getting enough kills.
Title: Re: Team Fortress 2
Post by: Esoterica on April 08, 2010, 07:59:02 PM
I really need to learn how to play Scout better. I like being annoying with the Sandman but I feel like I'm dying way too often and not getting enough kills.
Take the route less traveled, only attack if your opponent doesn't see you, act like you're going to flee but instead attack from a different angle when attention turns to you, get good with aiming.  Above all, get in your opponent's face.

With good aim and strategy, a scout can kill any class but a heavy in half a second.  The scout's the second strongest class in terms of raw damage, just behind demoman.
Title: Re: Team Fortress 2
Post by: Cadmas on April 08, 2010, 08:02:36 PM
So hard to do damage with shotguns in tf2. Combined with the scoots speed and general lag it gets pretty hard  to play him. :(

Also finally an update of some kind. http://www.teamfortress.com/
I guess that guy on the forum that predicted an update this week is all knowing.
Title: Re: Team Fortress 2
Post by: Esoterica on April 08, 2010, 09:41:10 PM
So hard to do damage with shotguns in tf2. Combined with the scoots speed and general lag it gets pretty hard  to play him. :(

Also finally an update of some kind. http://www.teamfortress.com/
I guess that guy on the forum that predicted an update this week is all knowing.
The main problem playing scout is aiming with the speed, and not ending up outnumbered.  It's a great class, but it's easily one of the harder ones to be good at.
Title: Re: Team Fortress 2
Post by: Esoterica on April 09, 2010, 06:11:36 AM
Regarding the blog post, I see there's going to be a highlander tournament in 3-4 weeks with medals for prizes.  I'm joining a team as a Pyro, since I missed out on the Gentlemanne's Service Medal.  Hopefully all these Euro players run Kritz Medic - Soldier/Demo for their combo C:<
Title: Re: Team Fortress 2
Post by: Cadmas on April 09, 2010, 10:28:31 PM
Crafted up another refined metal. Only one more for a random hat. Hope I don't get a hatless those are such a waste.

Played on a weird server today. I don't know if it was just full of stupid people or bots but kills came easy.
Lost a ctf 1 to 17. Some sniper/heavy got called out on aim boting and there was a girl on the mic *GASP*
Title: Re: Team Fortress 2
Post by: Esoterica on April 09, 2010, 10:47:10 PM
Crafted up another refined metal. Only one more for a random hat. Hope I don't get a hatless those are such a waste.

Played on a weird server today. I don't know if it was just full of stupid people or bots but kills came easy.
Lost a ctf 1 to 17. Some sniper/heavy got called out on aim boting and there was a girl on the mic *GASP*
One more for me too, though I'm probably just going to try for a pyro hat again instead and scream when I end up getting my third brigade helm/beanie.  Still, better odds to work with than trying for a hat tower.

That said, I like the hatless hats :C
Title: Re: Team Fortress 2
Post by: Cadmas on April 09, 2010, 11:14:27 PM
God I never noticed this mod.

http://www.fpsbanana.com/sprites/1953

BEES
Title: Re: Team Fortress 2
Post by: Esoterica on April 10, 2010, 12:10:12 AM
Hell yeah, my clan's having a scrim against our rival clan, this is going to be awes-

(http://i39.tinypic.com/e0pxxl.png)

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-

brb seppuku ;_________________________________;

EDIT: Goddammit it was even on Badlands, that's my favorite map
Title: Re: Team Fortress 2
Post by: hyorinryu on April 10, 2010, 04:07:59 AM
Hell yeah, my clan's having a scrim against our rival clan, this is going to be awes-

(http://i39.tinypic.com/e0pxxl.png)

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-

brb seppuku ;_________________________________;

EDIT: Goddammit it was even on Badlands, that's my favorite map



A clan, eh? What would it take for me to get into a clan?
Also, did anyone see the fake engineer update?
Title: Re: Team Fortress 2
Post by: Esoterica on April 10, 2010, 04:30:57 AM


A clan, eh? What would it take for me to get into a clan?
Also, did anyone see the fake engineer update?
Impress someone with your playing, hope you get invited.  I think there are sites you can go to where you can find clans that are actively recruiting as well.  Of course, if you want to do comp play without committing to a team, there's always www.tf2lobby.com for PuGs (Pick-up groups).

I kind of glanced over the new one, but it didn't really catch my interest like the fake guard dog update did.
Title: Re: Team Fortress 2
Post by: Cadmas on April 10, 2010, 03:48:47 PM
Wish I was a better player so I could play on the weeabootory server. I get axefaced every time I go there.
Title: Re: Team Fortress 2
Post by: Yamachanadu on April 10, 2010, 04:30:58 PM
Regarding the blog post, I see there's going to be a highlander tournament in 3-4 weeks with medals for prizes.  I'm joining a team as a Pyro, since I missed out on the Gentlemanne's Service Medal.  Hopefully all these Euro players run Kritz Medic - Soldier/Demo for their combo C:<

Speaking of which, considering the amount of players we have we might as well make a MotK team for the fun of it.  Anyone else crazy enough to want to play on Euro servers with Euro-timezones and get eliminated by crazy german players?
Title: Re: Team Fortress 2
Post by: Vicks on April 10, 2010, 04:38:37 PM
I would love to, if it wasn't for the fact that Europe is literally half a world away from from me :3

That, and I like my body to be not riddled with german bullets.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 10, 2010, 04:42:01 PM
Speaking of which, considering the amount of players we have we might as well make a MotK team for the fun of it.  Anyone else crazy enough to want to play on Euro servers with Euro-timezones and get eliminated by crazy german players?
OKTOBERFEEEEEEEST

count me in :V
Title: Re: Team Fortress 2
Post by: hyorinryu on April 10, 2010, 11:54:13 PM
OKTOBERFEEEEEEEST

count me in :V
same
Title: Re: Team Fortress 2
Post by: Bananamatic on April 11, 2010, 12:25:32 AM
also any active/good servers? I only go to two arena servers and most of the payload/cp/ctf ones are full of derps which kritz a scout against 3 sentries and are afraid to rush period
Title: Re: Team Fortress 2
Post by: hyorinryu on April 11, 2010, 12:40:18 AM
also any active/good servers? I only go to two arena servers and most of the payload/cp/ctf ones are full of derps which kritz a scout against 3 sentries and are afraid to rush period
Could you post a video of the latter on youtube?
Title: Re: Team Fortress 2
Post by: Doomsday on April 11, 2010, 12:42:48 AM
yeah, I'd join a MoTK clan. Im not the best player around though.

also any active/good servers? I only go to two arena servers and most of the payload/cp/ctf ones are full of derps which kritz a scout against 3 sentries and are afraid to rush period
Well, nowadays I only ever play FuG's CtF Convoy server (or the odd Well, Turbine or hydro server). It puts up a nice challenge for me at least.
Title: Re: Team Fortress 2
Post by: N-Forza on April 11, 2010, 01:15:34 AM
I'm already part of THE STRONGEST clan, so I'd have to pass.

I came SO CLOSE to getting Deep Undercover last night on a payload map last night. I think I'm starting to get the hang of using the Cloak and Dagger.
Title: Re: Team Fortress 2
Post by: Yamachanadu on April 11, 2010, 01:20:59 AM
Oh, I'm not dedicated enough to Tf2 to start a whole clan, I'm just suggesting making a team in order to have a little fun in the euro competition thing.  I don't even expect to win a single more than 2-3 matches, just have a little fun in the process.
Title: Re: Team Fortress 2
Post by: Esoterica on April 11, 2010, 07:08:18 PM
also any active/good servers? I only go to two arena servers and most of the payload/cp/ctf ones are full of derps which kritz a scout against 3 sentries and are afraid to rush period
Anything SourceOP.  They don't load them with that 32-man instarespawn shit, and the community tends to be positive once you get past the occasional trolls.  Only dowwnside is, the servers are so popular it's damn near impossible to get in.
Title: Re: Team Fortress 2
Post by: Cadmas on April 11, 2010, 07:10:44 PM
Can someone explain to me why people hate instaspawn so much? I can understand the 32, but I can't find a server that is ever full spawn.
Most are instant or fast 10 second spawn.
Title: Re: Team Fortress 2
Post by: Yamachanadu on April 11, 2010, 07:13:58 PM
Because it's damn hard to get anything done when guy you killed in the cap room just comes right back out of the spawn and finishes you off? 
Title: Re: Team Fortress 2
Post by: Esoterica on April 11, 2010, 07:14:16 PM
Can someone explain to me why people hate instaspawn so much? I can understand the 32, but I can't find a server that is ever full spawn.
Most are instant or fast 10 second spawn.
With instaspawn it becomes impossible to push forward, because the instant you kill someone they'll be headed straight for your spot again with full ammo and HP.  Thus, stalemates are frequent, especially on maps like doublecross, turbine, and 2fort where you need to pass the enemy spawn to complete the objective.
Title: Re: Team Fortress 2
Post by: hyorinryu on April 12, 2010, 03:09:04 AM
Is it just me, or is Valve telling me to run scout? (http://www.tf2items.com/profiles/76561198008112067)
Title: Re: Team Fortress 2
Post by: Esoterica on April 12, 2010, 03:27:51 AM
Is it just me, or is Valve telling me to run scout? (http://www.tf2items.com/profiles/76561198008112067)
Crafting; have you heard of it?
Title: Re: Team Fortress 2
Post by: Vicks on April 12, 2010, 01:31:10 PM
1 word.

Bonkai.

(http://www.halolz.com/wp-content/uploads/2009/07/halolz-dot-com-teamfortress2-bleach-bonkai.jpg)

Either that, or crafting.
Title: Re: Team Fortress 2
Post by: hyorinryu on April 12, 2010, 08:18:42 PM
Crafting; have you heard of it?
Yeah, I have everything except for Pain Train? It's just that it's amusing how most of my stuff is scout stuff. I also don't like to craft, because it takes like 12 weapons to get one weapon. I'm not going to bother crafting hats, it seems that it will be nothing but pain and suffering. With my luck, 112 weapons = hatless. :V
1 word.

Bonkai.

(http://www.halolz.com/wp-content/uploads/2009/07/halolz-dot-com-teamfortress2-bleach-bonkai.jpg)

Either that, or crafting.

Saved. Also, if we are to have a highlander team, who's going to be who?

I'll be Medic, Engie, or Spy, in that order.

Scout:
Soldier:
Pyro:
Demoman:
Heavy:
Engie:
Medic: Hyorinryu
Sniper:
Spy:


EDIT: Crafting has now given me pain train.
Title: Re: Team Fortress 2
Post by: Yamachanadu on April 13, 2010, 02:49:21 AM
Up for Failscout or terrible pyro :V
Title: Re: Team Fortress 2
Post by: Cadmas on April 13, 2010, 03:18:27 AM
I'm starting to get better with the scoot.
I've learned to take more risk and get better pay off by just running up to people and meat blasting them instead of hanging back and getting myself picked off. FAN is doing pretty well for me, but the sandman isn't worth it sadly.

WTB the old stun back.
Title: Re: Team Fortress 2
Post by: Esoterica on April 13, 2010, 01:13:27 PM
I'm starting to get better with the scoot.
I've learned to take more risk and get better pay off by just running up to people and meat blasting them instead of hanging back and getting myself picked off. FAN is doing pretty well for me, but the sandman isn't worth it sadly.

WTB the old stun back.
When I say Scout's only good in close range, I mean it.  Back up even ten steps and your damage output'll go from 105 per shot to 20-30.  I small tip, aim for the opponent's chest for max damage with the scattergun.

On that note, the scattergun's better than the FaN in all aspects of combat aside from quick burst damage on 125-150 HP classes.  Unless you're on a map with lots of vertical terrain, the scattergun is always worth being better with.  The Sandman's still good too, you just can't be trying to use it close-range.
Title: Re: Team Fortress 2
Post by: Yamachanadu on April 13, 2010, 04:31:05 PM
Yesss! Another flaregun!
Title: Re: Team Fortress 2
Post by: N-Forza on April 13, 2010, 10:42:51 PM
Oh yeah? Well, I got THREE Backburners last night.

:smug:
Title: Re: Team Fortress 2
Post by: Cadmas on April 13, 2010, 10:46:35 PM
2fort today. Other team had 6 snipers and like 3 engis.
Couldn't get anywhere till the last 10 minutes when there team all went spys to get our intell and ended up losing because of it.
Yeah Scoot capping.
Title: Re: Team Fortress 2
Post by: Yamachanadu on April 14, 2010, 01:56:35 AM
2fort today. Other team had 6 snipers and like 3 engis.
Couldn't get anywhere till the last 10 minutes when there team all went spys to get our intell and ended up losing because of it.
Yeah Scoot capping.
Hahah  "Sniperwars is credit to team!"
This si why I always try to go on 6-8 person servers now :V
Title: Re: Team Fortress 2
Post by: hyorinryu on April 14, 2010, 03:22:53 AM
I'm such a crappy spy. Any tips for Granary, goldrush, and Well? I really like those, especially Granary. Also, who uses C&D? I also suck at aiming(Medic and Pyro ftw)
Title: Re: Team Fortress 2
Post by: Esoterica on April 14, 2010, 03:58:09 AM
I'm such a crappy spy. Any tips for Granary, goldrush, and Well? I really like those, especially Granary. Also, who uses C&D? I also suck at aiming(Medic and Pyro ftw)
Spy specific?  Since I'm trying to get to bed early tonight, I'll keep it brief and stick to Granary.

When fighting for mid or trying to prevent a backcap, stay primarily on the crates so you can go for a jumpstab while also keeping yourself out of the brunt of the action.  At the second point, get up on the balcony and jump off to stab anyone headed for the point, or just head to the last point and attempt a spycap.  Attacking the last point, there's not a whole lot you can do.  Maybe land a jumpstab off one of the pipes going over the length of the field, but your best bet would ultimately be to just make a diversion with the revolver and hope for some kills.  Defense is more of the same, though the second point's much trickier to defend since the balcony doesn't actually overlook any areas the other team will be going through to get to the point, so you'll have to try to sneak around behind the team and go for the typical spy tactics there.

That said, I use all three watches but use the IW and DR 90% of the time.
Title: Re: Team Fortress 2
Post by: Xijiy on April 14, 2010, 11:27:43 PM
Oh man, I had the best game last night. We were playing on dustbowl and it was your usual 8v8 on the 360. But I managed to get 16 kills with a soldier with just one life. Truth be told I had a medic with be but I still feel that's very impressive. After watching a free competitive play videos I learned a few more tips like spamming choke points and other general tips. I'm surprised at how often other demoman and soldiers will just sit around a point they are supposed to be protecting and not throw any spam. I must have gotten at least 4 kills from the entire game just from spamming. Though I probably got a crit rocket for at least 3 of those 4 kills but that's just how the game works.

I'm worried that when I go to the PC that everyone will be awesome and I'll go back to sucking. :(
Title: Re: Team Fortress 2
Post by: Cadmas on April 14, 2010, 11:48:48 PM
On the pc most pug servers are like 32 players so spam really is impossible to cut through most of the time. This is no thanks to the war update.
When every team is made up of 4 solders, 5 demos, 3 pyros, 1 heavy, 1 medic, a sniper, and a spy or scoot.
Title: Re: Team Fortress 2
Post by: Esoterica on April 15, 2010, 12:51:23 AM
On the pc most pug servers are like 32 players so spam really is impossible to cut through most of the time. This is no thanks to the war update.
When every team is made up of 4 solders, 5 demos, 3 pyros, 1 heavy, 1 medic, a sniper, and a spy or scoot.
I think you're confusing pubs and pugs.

Pubs (short for 'public servers') are your typical run-of-the-mill servers.

Pugs (short for 'pick-up game') are competitive 6v6 games without organized teams, instead being composed of random people that join.
Title: Re: Team Fortress 2
Post by: Cadmas on April 15, 2010, 12:54:01 AM
Didn't know there was a difference. I just mushed them together.
Title: Re: Team Fortress 2
Post by: Esoterica on April 15, 2010, 12:56:05 AM
Didn't know there was a difference. I just mushed them together.
themoreyouknow.jpg

:V
Title: Re: Team Fortress 2
Post by: Xijiy on April 15, 2010, 01:16:17 AM
8v8 seemed like too many players as it is. But 16v16. That seems just plain frightening.  :ohdear:
Title: Re: Team Fortress 2
Post by: Esoterica on April 15, 2010, 01:19:00 AM
8v8 seemed like too many players as it is. But 16v16. That seems just plain frightening.  :ohdear:
The most a regular server gets to is 12v12, but lots of server admins that don't understand that TF2 maps were made for 24 players tops decide to expand their servers to 32-man to get more traffic.

EDIT: oh god cadmas' avatar scared the crap out of me
Title: Re: Team Fortress 2
Post by: Cadmas on April 15, 2010, 01:31:54 AM
EDIT: oh god cadmas' avatar scared the crap out of me

"Cowboy up!"

But really engi update is becoming overdue. Guess its going to take another 3 months or something.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 15, 2010, 11:22:31 AM
am I the only one who likes 16v16 orgies?
Title: Re: Team Fortress 2
Post by: Cadmas on April 15, 2010, 01:57:29 PM
It depends on the map for me. Some maps are large enough for 32 people but not must cps.
Title: Re: Team Fortress 2
Post by: Yamachanadu on April 15, 2010, 04:18:49 PM
I really gave up on 16v16 when I realised that I was not suffering from lag but in fact my CPU was dying each time I played 32 player Doublecross.  Really helps when you want to airblast stuff.
Title: Re: Team Fortress 2
Post by: Cadmas on April 15, 2010, 08:14:09 PM
Got 5 sniper taunt kills today. Played some 2fort. Got 0 items in 5 hours.

I don't care about Sam & Max. :/
Title: Re: Team Fortress 2
Post by: Esoterica on April 15, 2010, 08:27:15 PM
Got 5 sniper taunt kills today. Played some 2fort. Got 0 items in 5 hours.

I don't care about Sam & Max. :/
New items don't have stats and aren't equippable by different classes, I could care less about them.
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on April 15, 2010, 08:30:31 PM
Cosmetic items are serious business in the Steam forums
Title: Re: Team Fortress 2
Post by: Esoterica on April 15, 2010, 08:34:21 PM
Cosmetic items are serious business in the Steam forums
I thought it was bad ten minutes ago, now some of these threads are getting ridiculous. :V

I'm gonna head in-game right now and see what the reactions are there.
Title: Re: Team Fortress 2
Post by: Cadmas on April 15, 2010, 08:39:29 PM
lol those threads are always so stupid.

"Value is splitting the community with hats, items, idling, pay'd things"

And as they go.
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on April 15, 2010, 08:41:07 PM
Valve is just doing the monthly update that causes a massive amount of shitstorm in the forums
Title: Re: Team Fortress 2
Post by: Bananamatic on April 15, 2010, 08:49:42 PM
wait esoterica

do you EVER play

every time I look you are just idling :V
Title: Re: Team Fortress 2
Post by: Cadmas on April 15, 2010, 08:54:11 PM
Reduced the damage bonus the Equalizer receives as the player loses health.
That makes me sad. DH needs damage reduction not equalizer.

Also I love the QQ always about how the items don't fit the TF2 universe. They do it every time.
Why complain when they know there's just going to be a hat mod out of fps banana within a day to change it?
Title: Re: Team Fortress 2
Post by: Bananamatic on April 15, 2010, 08:55:11 PM
Direct Hit? More like Direct Miss :V
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on April 15, 2010, 08:55:59 PM
I payed $35 for a hat and 2 gun reskins and got 5 free games with it
Title: Re: Team Fortress 2
Post by: Cadmas on April 15, 2010, 09:08:21 PM
Wish I could drop dime online at a whim. If I bought all these shop items between Value and Blizzard I'd be a much poorer man.
Title: Re: Team Fortress 2
Post by: Esoterica on April 15, 2010, 11:20:37 PM
wait esoterica

do you EVER play

every time I look you are just idling :V
I play for the good majority of 3-10 PM CST every day. :V  I was power idling Sunday through Wednesday though due to stomach flu.

Speaking of which, I'm about to get back on now.  Hopefully I didn't miss Ravine.
Title: Re: Team Fortress 2
Post by: Esoterica on April 16, 2010, 04:10:43 AM
I played $35 for a hat and 2 gun reskins and got 5 free games with it
I ended up doing so too :S

Though, I've been meaning to try out the Sam and Max series for years now, so all this is is motivation.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 16, 2010, 11:32:06 AM
probably old but still (http://www.youtube.com/watch?v=B7QIcxoJU4g)
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on April 16, 2010, 01:20:50 PM
I ended up doing so too :S
I didn't actually buy the game, I was just making fun of the people buying the game just for the items only. I'd buy it to try out the Sam & Max series, but I won't be able to do so right now
Title: Re: Team Fortress 2
Post by: Esoterica on April 16, 2010, 07:42:21 PM
I didn't actually buy the game, I was just making fun of the people buying the game just for the items only. I'd buy it to try out the Sam & Max series, but I won't be able to do so right now
Then let me just say the hat looks ridiculous. :V
Title: Re: Team Fortress 2
Post by: Cadmas on April 16, 2010, 08:18:52 PM
Its the Reisen II derp patrol helmet all over again.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 16, 2010, 08:21:09 PM
how long does a single random hat take on average
Title: Re: Team Fortress 2
Post by: hyorinryu on April 16, 2010, 09:15:58 PM
 Found it on Gamefaqs. (http://www.youtube.com/watch?v=iBOLMJKnAKk&feature=watch_response)
Title: Re: Team Fortress 2
Post by: Esoterica on April 16, 2010, 11:37:18 PM
how long does a single random hat take on average
It's somewhere around 270 hours if I'm right.

Or if you have my luck, it's somewhere around 600-800 hours.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 16, 2010, 11:37:57 PM
yesterday i've found some guy who got 3 hats in a week
Title: Re: Team Fortress 2
Post by: Esoterica on April 16, 2010, 11:48:40 PM
yesterday i've found some guy who got 3 hats in a week
I've got a guy on my friend list that found five hats this week.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 16, 2010, 11:50:02 PM
I've got a guy on my friend list that found five hats this week.
And I know this guy which has one hat which is a shitty mirror
FFFFFFFFF-
Title: Re: Team Fortress 2
Post by: Esoterica on April 16, 2010, 11:51:57 PM
And I know this guy which has one hat which is a shitty mirror
FFFFFFFFF-
I've gotten so many of those damn things they may as well be camera beards during that time period where they didn't count as masks.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 17, 2010, 12:01:22 AM
The next time I see a backburner pyro with a hat
actually, you don't want to know what
Title: Re: Team Fortress 2
Post by: Cadmas on April 17, 2010, 12:05:02 AM
The next time I see a backburner pyro with a hat
actually, you don't want to know what

This I could do. Tohoohoo.  :flamingv:

But naw i never would use backburner, but i did kill like 6 people today with the flamethrower and an uber. 
And I taunt killed a heavy.
Title: Re: Team Fortress 2
Post by: Yamachanadu on April 17, 2010, 01:12:01 AM
Considering I'm only really starting to profit from the joys of airblasting, I'd have to agree with you on that.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 17, 2010, 01:53:38 AM
About the loading screen tips...are they a reference to "PROTIP"?
Or are they for real :V
Title: Re: Team Fortress 2
Post by: Yamachanadu on April 17, 2010, 06:06:55 AM
No clue on first, but on second they are all good advice afair.
Title: Re: Team Fortress 2
Post by: Esoterica on April 17, 2010, 08:14:03 AM
Finally got 4 refined and a pyro token to try to get a pyro hat other than a beanie or brigade helm

Craft result: Beanie

"FUCK!  Okay, well...now I have two of these.  Since I don't use my stash much anymore and nobody'll want it in trading, I guess I'll just craft it with th-"

Brigade Helm.

FUCKFUCKFUCKFUCKFUCKFUCJSDFAESJKGNAEJLKRNHSTRJLKNH AGA GERHAY TAW L;'QL T'A. ';-*coma*
Title: Re: Team Fortress 2
Post by: Bananamatic on April 17, 2010, 09:41:07 AM
WTT mirror for brigade helm
Title: Re: Team Fortress 2
Post by: Furienify on April 17, 2010, 10:12:14 AM
Man I need to figure out how to suck less at this game. :ohdear:
Title: Re: Team Fortress 2
Post by: N-Forza on April 17, 2010, 10:13:58 AM
I really hate it when I go really good individually but the rest of my team can't seem to do squat.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 17, 2010, 10:26:31 AM
I really hate it when I go really good individually but the rest of my team can't seem to do squat.
unfortunately, this isn't possible as a pyro

arena fuck yeah, rest sucks
Title: Re: Team Fortress 2
Post by: hyorinryu on April 17, 2010, 01:21:53 PM
I really hate it when I go really good individually but the rest of my team can't seem to do squat.
If that happens, I say find a way to make your team not suck. I don't really have a headset, but if you do maybe you could act a leader and help coordinate things. Like telling pyros they can extinguish teammates with the compression blast with M2. That seems to be a big one.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 17, 2010, 01:23:48 PM
If that happens, I say find a way to make your team not suck.
uber enemy spies
build sentries in base
annoy your snipers with flamethrower

at best, you'll make your teammates leave and force auto balance
Title: Re: Team Fortress 2
Post by: N-Forza on April 17, 2010, 01:38:25 PM
Yeah, I should get another headset. I had a cheap one but ear cushions disintegrated so it's a pain to wear, literally.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 17, 2010, 03:18:58 PM
goddamnit valve stop trolling me
I got killed by an invisible backburner pyro
Title: Re: Team Fortress 2
Post by: Helion on April 17, 2010, 04:41:20 PM
record fix; stop

in your console whenever glitches like invisible things start appearing.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 17, 2010, 04:49:30 PM
also why do I keep hearing stuff like "pyro isn't a real class, it doesn't require any aim"

tourneyfags everywhere
Title: Re: Team Fortress 2
Post by: Esoterica on April 17, 2010, 05:12:10 PM
also why do I keep hearing stuff like "pyro isn't a real class, it doesn't require any aim"

tourneyfags everywhere
Reflect a direct hit into their feet point blank and critaxe them before they hit the ground.  That shuts them up. BV
Title: Re: Team Fortress 2
Post by: Bananamatic on April 17, 2010, 05:18:42 PM
The thing is, I've never seen a really good pyro

pro snipers, yeah
spies with epic aim, yeah
nearly invincible demomen, that too
but never a pyro

How does a pyro fight another pyro anyways?

it seems pretty stupid to airblast away the other one because you take more damage with no advantage

if they w+m1, run backwards for an easy kill(trying to shotgun got me killed before)
if they airblast me they already took more damage, pull out shotty and finish him
if they pull their shotgun, SHOTGUN BATTLE


Title: Re: Team Fortress 2
Post by: Cadmas on April 17, 2010, 05:26:19 PM
Usually when I meet up with another pyro its either shotgun battle or strafe left/right circle each other.
Its like a freaking pyro dance. 
Title: Re: Team Fortress 2
Post by: Bananamatic on April 17, 2010, 05:35:20 PM
Until a sniper comes and ends the fun
Title: Re: Team Fortress 2
Post by: Cadmas on April 17, 2010, 05:45:34 PM
Pc is a long way from console where pyro's still afterburn.
Title: Re: Team Fortress 2
Post by: Esoterica on April 17, 2010, 05:48:21 PM
The thing is, I've never seen a really good pyro
This guy has 33 hours on Pyro and says it's a noob class that takes no skill. (http://www.youtube.com/watch?v=ndZoP4yctqA&fmt=18)
Title: Re: Team Fortress 2
Post by: Cadmas on April 17, 2010, 05:54:21 PM
Those videos always make airblasting look so easy.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 17, 2010, 07:13:44 PM
airblasting isn't hard unless it is direct hit

and it's fun

killed a sentry with a reflected arrow
or "rocket jumping" a soldier into the pit in nucleus

but how does a flaregun pyro fight a shotgun pyro
Title: Re: Team Fortress 2
Post by: Esoterica on April 17, 2010, 07:29:22 PM
but how does a flaregun pyro fight a shotgun pyro
Burn him down with the flamethrower if you're close enough, otherwise just back off and flare him.  You won't get a kill, but you'll at least weaken him.

Alternately, switch out your axtinguisher for the fire axe and bash his face in.
Title: Re: Team Fortress 2
Post by: hyorinryu on April 18, 2010, 12:07:22 AM
Just wanted to make sure that this didn't get buried under new posts.

Scout:Yama?
Soldier:
Pyro:Yama?
Demoman:
Heavy:
Engie:
Medic: Hyorinryu
Sniper:
Spy:
Title: Re: Team Fortress 2
Post by: Bananamatic on April 18, 2010, 12:11:47 AM
Just wanted to make sure that this didn't get buried under new posts.

Scout:Yama?
Soldier:
Pyro:Yama?
Demoman:
Heavy:
Engie:
Medic: Hyorinryu
Sniper:
Spy:
So what are we doing?
Title: Re: Team Fortress 2
Post by: Esoterica on April 18, 2010, 12:19:19 AM
So what are we doing?
ETF2L Highlander tournament.

I'm already on a team and Yama's already got the two roles I'd be most interested in (though my ambassador skills seem to be resurfacing, I actually dominated a soldier that was in the top 1/6 of the other team's scoreboard yesterday), so I'm not going to be participating.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 18, 2010, 12:27:12 AM
Is voice chat required or not? I don't have a mic :V
Title: Re: Team Fortress 2
Post by: hyorinryu on April 18, 2010, 12:29:07 AM
ETF2L Highlander tournament.

I'm already on a team and Yama's already got the two roles I'd be most interested in (though my ambassador skills seem to be resurfacing, I actually dominated a soldier that was in the top 1/6 of the other team's scoreboard yesterday), so I'm not going to be participating.

Just to avoid confusion, Yama wasn't sure, so put question marks there.
Title: Re: Team Fortress 2
Post by: Esoterica on April 18, 2010, 12:32:54 AM
Just to avoid confusion, Yama wasn't sure, so put question marks there.
Well, you're only allowed to register for one team, so it doesn't make a difference for me.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 18, 2010, 12:41:14 AM
hasn't it started already anyways?
Title: Re: Team Fortress 2
Post by: Esoterica on April 18, 2010, 12:54:07 AM
hasn't it started already anyways?
Signups aren't even open for at least three weeks yet.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 18, 2010, 01:10:19 AM
lol got confused somehow

anyways if you don't need voice communication, I'm up for it
Title: Re: Team Fortress 2
Post by: Esoterica on April 18, 2010, 01:34:40 AM
I'll just leave this (http://etf2l.org/2010/03/25/the-etf2l-highlander-community-challenge/) here for clarification purposes.

Teams of 14, by the way.  9 main players, 5 backups.
Title: Re: Team Fortress 2
Post by: Esoterica on April 18, 2010, 06:45:39 AM
Sometimes I lay down and think to myself, "How many other people lose sleep trying to figure out why there's a fucking house on top of the silo in granary?" (http://i40.tinypic.com/s4xget.jpg)
Title: Re: Team Fortress 2
Post by: N-Forza on April 18, 2010, 07:40:24 AM
Finally got to Scout Milestone 2 today, which gave me enough weapons to craft a Bonk! at last. It's a neat idea, although I thought it lasted a bit longer and it would be nicer if you weren't affected by knockback from explosions and sentries and stuff, but I figure I'll get the hang of it soon enough.
Title: Re: Team Fortress 2
Post by: Esoterica on April 18, 2010, 02:18:11 PM
Finally got to Scout Milestone 2 today, which gave me enough weapons to craft a Bonk! at last. It's a neat idea, although I thought it lasted a bit longer and it would be nicer if you weren't affected by knockback from explosions and sentries and stuff, but I figure I'll get the hang of it soon enough.
It actually increases knockback taken from all sources.  Lots of people don't seem to understand that.  If you stand still, a flamethrower can slide you around.  Also, crits of any kind  will send you flying; backstab a Bonked scout and he'll pretty much fly until he hits a wall.

...unfortunately I don't think I have any demonstration videos, but if you're resourceful you can crouch jump during certain hits to fly extremely high and far extremely fast.  You can actually fly right through the map boundaries in ctf_well and run around outside the map with the right strategies. :V

EDIT: Actually, I have a demo of me rocket jumping out of the map as a Pyro and exploring, ending with a visit to the train station. :V  I'll upload it if anyone's curious.

EDITEDIT: http://www.mediafire.com/file/zezkdmzzjmz/pyroadventure.dem  Put it in your TF2 folder, start up the game, and type "playdemo pyroadventure" in the console.
Title: Re: Team Fortress 2
Post by: Cadmas on April 19, 2010, 01:46:44 AM
I need one more demo or scoot item for a random hat. If I get one I'll post back with what hat I got herp derp.
Title: Re: Team Fortress 2
Post by: hyorinryu on April 19, 2010, 02:29:32 AM
I need one more demo or scoot item for a random hat. If I get one I'll post back with what hat I got herp derp.
What's the most effecient way to make hats? I have all the weapons, so I'll give it a try.
Title: Re: Team Fortress 2
Post by: Esoterica on April 19, 2010, 02:34:24 AM
What's the most effecient way to make hats? I have all the weapons, so I'll give it a try.
Efficient?  You just combine weapons with more weapons until you have three refined.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 19, 2010, 03:59:23 AM
What's the most effecient way to make hats? I have all the weapons, so I'll give it a try.
leave it overnight
Title: Re: Team Fortress 2
Post by: Cadmas on April 19, 2010, 06:40:46 PM
Crafted a Vintage Tyrolean. Out of all the hats I don't have I craft a double. FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
Title: Re: Team Fortress 2
Post by: Bananamatic on April 19, 2010, 07:04:11 PM
Atleast it's not a goddamn mirror
Title: Re: Team Fortress 2
Post by: Cadmas on April 19, 2010, 07:21:30 PM
My bro went and crafted it with the pyro beanie because he still thinks pyro is the noob class when solider and demo are so much worst.
Now got a mining light. Woop de doo. Value's crafting system is a master troll.
Title: Re: Team Fortress 2
Post by: Esoterica on April 19, 2010, 07:53:16 PM
My bro went and crafted it with the pyro beanie because he still thinks pyro is the noob class when solider and demo are so much worst.
Now got a mining light. Woop de doo. Value's crafting system is a master troll.
I'm afraid to craft my last Beanie with my only Billycock, because I know that when I do I'll end up getting Mining Light #3 or Brigade Helm #5, and as a coup de grace trading will come out the next week.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 19, 2010, 08:27:51 PM
how the hell do you get so many hats that you craft them out of boredom

at my hat rate, I'd get 3 hats a year
Title: Re: Team Fortress 2
Post by: Esoterica on April 19, 2010, 08:38:27 PM
how the hell do you get so many hats that you craft them out of boredom

at my hat rate, I'd get 3 hats a year
crafting

I never get them from drops.  Nearly 2500 hours and I've only gotten 5 actual hat drops.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 19, 2010, 08:42:51 PM
crafting

I never get them from drops.  Nearly 2500 hours and I've only gotten 5 actual hat drops.
So basically nonstop idling?

playing for 4 months, 0 random hats, 1 refined metal, 1 from camera beards
Title: Re: Team Fortress 2
Post by: Esoterica on April 19, 2010, 08:43:30 PM
So basically nonstop idling?
For weapons, yeah.

None of my hat drops were from idling, even.

EDIT: I take that back, I found my hatless engie idling.
Title: Re: Team Fortress 2
Post by: Seventh Holy Scripture on April 19, 2010, 08:45:20 PM
I guess I'd be up for ETF2L if the roster doesn't fill up. As engie since on the West Coast I'm going to lag insanely on euro servers. I don't have a mic either, feel free to shunt me out if someone with voice or better ping is interested (I advise you to fill the other classes first though.)

That aside, anyone play prop hunt? Hilarious stuff. And the servers are always full since ping matters not, which is nice on those sleepless nights.
Title: Re: Team Fortress 2
Post by: Esoterica on April 19, 2010, 11:42:37 PM
I just found a Brigade Helm.

That's Brigade Helm #5.

Out of my hats I've gotten from drops, 1/3 of them are Brigade Helms.

... :|

This is also the second time I've had a Brigade Helm randomly drop 1-2 days after crafting one.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 20, 2010, 04:57:57 AM
You find hats all the fucking time
Title: Re: Team Fortress 2
Post by: Esoterica on April 20, 2010, 06:03:46 AM
You find hats all the fucking time
No, I craft them all the fucking time.  There's a subtle difference. :V
Title: Re: Team Fortress 2
Post by: Bananamatic on April 20, 2010, 06:22:47 PM
how does a sniper aim while on fire
Title: Re: Team Fortress 2
Post by: Cadmas on April 20, 2010, 06:29:34 PM
aimbot or nerves of steel. I swear some snipers are just aimbots when they pull off headshots while taking zero time to aim.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 20, 2010, 07:12:22 PM
I still think that snipers need a nerf...

1) TF2 isn't a long range game where you land headshots with an assault rifle across the entire map, the projectiles are easily dodged from a distance. The sniper breaks that and takes cheapshots. The only long range risk is are other snipers and possibly Ambassador, but that's hard enough to aim. Annoying as fuck in the arena where at the beginning, the rest of the team plays a shooting range for the snipers.

2) They can aim while on fire. That's just fucking wrong and it would make the flare gun a nice sniper counter.

3) The scope power up is too much. 150 dmg bodyshots? Instantly kills most classes with little effort. Bodyshots should be capped at 70. 1 hit headshots are ok I guess, but bodyshots just suck.

4) The high damage and little risk makes the class way too attractive for newbs, which results in waaaaaaaaaaaaaaay too many sniper orgies. 5 snipers out of 9 people are common.
Then one scout runs in and you facepalm.

I'm cool with the Huntsman, it fits the slow projectile theme of the game nicely and is reflectable, but the sniper rifle seems overpowered...I hear people say "get some skills olol" but there is no way to counter snipers except for hoping he misses. You can predict nades, dodge rockets...but no skill will save you from the sniper.
Title: Re: Team Fortress 2
Post by: Cadmas on April 20, 2010, 07:47:28 PM
I only use the huntsman. I hate the rifle because the scope just leaves me open too to many blindsides.
As a scoot or pyro I take advantage of this a lot. 
Title: Re: Team Fortress 2
Post by: Bananamatic on April 20, 2010, 08:14:27 PM
3 pyro achievements left
6 axe kills

goddamnit
trying to axtinguish

flare, axe, enemy dies 1 second after the axe hit

shitty scout hitboxes, flame doesn't hit, no kill

next: instant death on flamer, axtinguisher not critting people on fire
Title: Re: Team Fortress 2
Post by: Esoterica on April 21, 2010, 01:04:19 AM
Little late on this, but the drop system got reworked.

Basically there's a cap on how long you're eligible for items per week, and instead of rolling for item drops at certain intervals it rolls for when you'll get your next item and you then play until the set time.
Title: Re: Team Fortress 2
Post by: Cadmas on April 21, 2010, 02:22:43 AM
I got mixed feelings about this. I like not having to leave the game up 24/7, but I hate not knowing the limit.
I normally would play 5-6 hours compared to the normal 2-3 hour players. But if I get more hats I don't really care.

More time to play other games I guess.
Title: Re: Team Fortress 2
Post by: Esoterica on April 21, 2010, 02:32:55 AM
Yeah, new drop system is weird.  I just found a FaN and a Kritzkrieg within 3 minutes of each other.
Title: Re: Team Fortress 2
Post by: Cadmas on April 21, 2010, 02:43:08 AM
I can't see my backpack items atm.
Title: Re: Team Fortress 2
Post by: Esoterica on April 21, 2010, 02:45:43 AM
I can't see my backpack items atm.
I've never been able to see your backpack for some reason.
Title: Re: Team Fortress 2
Post by: Cadmas on April 21, 2010, 02:52:21 AM
http://www.tf2items.com/profiles/76561198010208224

You can't see that? Because I can. I just can't see them in game atm.
Title: Re: Team Fortress 2
Post by: Esoterica on April 21, 2010, 02:54:32 AM
http://www.tf2items.com/profiles/76561198010208224

You can't see that? Because I can. I just can't see them in game atm.
...oh.  Derp.

I was using this. (http://steamcommunity.com/profiles/76561198010208046)  Guess the reason I couldn't see it was because it didn't exist. BV
Title: Re: Team Fortress 2
Post by: Cadmas on April 21, 2010, 03:03:56 AM
Yay I gotta use my brother's account to play because I don't have any games or could even play any of them.
Need to wait to get a new computer.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 21, 2010, 04:15:46 AM
but will it stay that way or will it get nerfed

I mean, everyone has the weapons already and hats do nothing so I guess there is no harm in drops this frequent
Title: Re: Team Fortress 2
Post by: Esoterica on April 21, 2010, 04:19:24 AM
but will it stay that way or will it get nerfed

I mean, everyone has the weapons already and hats do nothing so I guess there is no harm in drops this frequent
You're limited to something like 7 hours per week where you're actually able to collect drops, so it balances out pretty quickly.
Title: Re: Team Fortress 2
Post by: N-Forza on April 21, 2010, 10:06:57 AM
Yeah, I like the new system, and it gets rid of the need for idle servers, not that they really bother me directly anyway.
Title: Re: Team Fortress 2
Post by: Cadmas on April 21, 2010, 11:47:50 AM
7 hours a week? Seriously there are 168 hours in one week. They should make it 7-8 hours a day.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 21, 2010, 12:27:54 PM
3 hours a day for drops would be much better IMO
Title: Re: Team Fortress 2
Post by: Seventh Holy Scripture on April 22, 2010, 01:21:23 AM
Reports (http://tf2stats.net/forums/index.php/topic,14.0.html) indicate it's more like 16 hours a week(?) before you start getting nada. Just low enough that playing TF2 with enough regularity to max out your drops isn't another part-time job.
Title: Re: Team Fortress 2
Post by: Esoterica on April 22, 2010, 01:48:11 AM
Reports (http://tf2stats.net/forums/index.php/topic,14.0.html) indicate it's more like 16 hours a week(?) before you start getting nada. Just low enough that playing TF2 with enough regularity to max out your drops isn't another part-time job.
Oh good, the blog post made it sound like an hour a day was enough for max drop rate.

A little over 2 hours per day's completely reasonable.

Idling right now to verify; I've gone over 16 hours and haven't seen a drop since this morning, so that very well may be the limit.
Title: Re: Team Fortress 2
Post by: Iryan on April 23, 2010, 02:45:24 PM
After getting and installing the Orange Box yesterday, I've played a couple of hours with Scout and Demo this morning. Both are quite fun to play. Gonna check out the other classes this weekend.


...is it normal in control mode to play until the enemy has only his last point left, then getting auto-assigned to the other team, turning the tables and playing for another hour until your original team has only one point left, and then getting auto-assigned back to it?  :V
Title: Re: Team Fortress 2
Post by: Vicks on April 23, 2010, 03:08:56 PM
It's called "your team needs you"  :V

Meh, the balancing system in TF2 seriously needs some work  :ohdear:
Title: Re: Team Fortress 2
Post by: Bananamatic on April 23, 2010, 07:52:42 PM
lol esoterica is still idlin :V
Title: Re: Team Fortress 2
Post by: Yamachanadu on April 23, 2010, 07:54:39 PM
4 Victim WTFBBQ achievement.  Was only ruined when I realized that the victims were bots.
Title: Re: Team Fortress 2
Post by: Esoterica on April 23, 2010, 08:00:17 PM
lol esoterica is still idlin :V
Either you posted that earlier than I thought, or Steam glitched. :V

My internet's been shit all week, so the best I've been able to do as far as actual gameplay goes is fooling around on a local server looking for hidden ledges to airblast rocket jump on.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 23, 2010, 08:00:44 PM
Either you posted that earlier than I thought, or Steam glitched. :V
didn't you hit the cap already? :V
Title: Re: Team Fortress 2
Post by: Esoterica on April 23, 2010, 08:01:50 PM
didn't you hit the cap already? :V
I suddenly found six items last night, so I thought I'd go another day to make sure. :V
Title: Re: Team Fortress 2
Post by: hyorinryu on April 24, 2010, 04:53:06 PM
Has anyone had connection problems lately? I want to know if this on my end or Steam's?
Also, why is it that I can only get on the gorge roof 10 % of the time?
Most of the time the engie can't jump high enough.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 24, 2010, 04:56:02 PM
Also, why is it that I can only get on the gorge roof 10 % of the time?
Most of the time the engie can't jump high enough.
try jump+duck
works in most FPS
Title: Re: Team Fortress 2
Post by: Barrakketh on April 24, 2010, 05:24:54 PM
try jump+duck
works in most FPS
There's also crouch + jump.  That's needed for the quick way to the roof of Gravelpit B.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 24, 2010, 05:26:11 PM
There's also crouch + jump.  That's needed for the quick way to the roof of Gravelpit B.
duck=crouch
?
 :V
Title: Re: Team Fortress 2
Post by: hyorinryu on April 24, 2010, 06:14:47 PM
What I'm talking about is the part where you plant the tele, not the part where you use the tele.
Title: Re: Team Fortress 2
Post by: Esoterica on April 24, 2010, 07:25:26 PM
There's also crouch + jump.  That's needed for the quick way to the roof of Gravelpit B.
I've heard this multiple times, but it's never made a difference over jump + crouch for me.
Title: Re: Team Fortress 2
Post by: Yamachanadu on April 26, 2010, 02:56:04 PM
Daaaaaaaamn, it is my lucky day, in 1 and a half hours, I got:
My first hat, A football helmet, and a KGB at the same time,
and another pair of gunboats.
Title: Re: Team Fortress 2
Post by: Iryan on April 26, 2010, 07:48:11 PM
After 4 days, I already got my first duplicate.  :V

Medic, Sniper and Demo are fun to play, but Scout is definitely my favorite. I have to switch to Demo most of the time because nobody else dispatches those annyoing engie nests, though. I need Bonk.

On another note, why does the largest Touhou-related Steam group explicitly state that they don't want people who visit shrinemaiden.org?  ???
Title: Re: Team Fortress 2
Post by: Bananamatic on April 26, 2010, 08:06:55 PM
don't want people who visit shrinemaiden.org????
they have a futanari thread themselves
enough said
Title: Re: Team Fortress 2
Post by: Esoterica on April 26, 2010, 08:08:55 PM
On another note, why does the largest Touhou-related Steam group explicitly state that they don't want people who visit shrinemaiden.org?  ???
I'm pretty sure that was put in place back when there were waifu threads or whatever here.

Most of the people in those groups creep me out though, so I just stopped going to the chat rooms there :ohdear:
Title: Re: Team Fortress 2
Post by: Bananamatic on April 26, 2010, 08:11:43 PM
I'm pretty sure that was put in place back when there were waifu threads or whatever here.

Most of the people in those groups creep me out though, so I just stopped going to the chat rooms there :ohdear:
grief y/n
Title: Re: Team Fortress 2
Post by: Iryan on April 26, 2010, 08:12:03 PM
Mh.

Figures...
Title: Re: Team Fortress 2
Post by: Bananamatic on April 26, 2010, 08:18:07 PM
also esoterica

why still idle :V
Title: Re: Team Fortress 2
Post by: Esoterica on April 26, 2010, 08:38:54 PM
also esoterica

why still idle :V
Uh, I'm not.
Title: Re: Team Fortress 2
Post by: Esoterica on April 26, 2010, 10:30:39 PM
What's a map with a really high skybox?  I've got something I want to record, but I can't find a map where I don't hit the sky in half a second.
Title: Re: Team Fortress 2
Post by: Iryan on April 26, 2010, 11:15:31 PM
What's a map with a really high skybox?  I've got something I want to record, but I can't find a map where I don't hit the sky in half a second.
What are you doing? Maximum number stickybombs with the SR piled on one point and then stickyjumping while being ubercharged?  :V

Also: Game where half of both teams are Engineers. The rest was mostly Heavys, Medics and Snipers. God what a drag.
Title: Re: Team Fortress 2
Post by: Esoterica on April 26, 2010, 11:59:38 PM
What are you doing? Maximum number stickybombs with the SR piled on one point and then stickyjumping while being ubercharged?  :V

Also: Game where half of both teams are Engineers. The rest was mostly Heavys, Medics and Snipers. God what a drag.
Going for a cross-map airblast rocket jump ending with a crit axe to an engie's face.  I intend to record the entire thing from SourceTV positioned near the engie in slow motion. :V
Title: Re: Team Fortress 2
Post by: Seventh Holy Scripture on April 27, 2010, 12:19:03 AM
I got my first hat drop recently as well: a Magistrate's Mullet. Conveniently, spy is my least played class.

Pretty soon I'll have enough metal to craft another. Hopefully that has a better result! Some guy on Reddit tried to craft a spy hat and got a camera beard.  :colonveeplusalpha:

I'm thinking of waiting for the extra refined metal to craft a pyro hat instead, since all pyro hats are awesome.
Title: Re: Team Fortress 2
Post by: Iryan on April 27, 2010, 06:46:48 PM
Are portal exits indestructible until the entrance is destroyed or something? You'd think that after 5 direct grenade hits or 5 stickies with constant pyro fire on top, these things would break down eventually.  :/

Why does the enemy team always have 2+ engies that nobody but me seems to care about until there is a constant stream of enemies walking out of a maxed out Engie nest inside our own base?
God I'm starting to hate Engies.

Blah, got Demo milestone 2 and an Eyelander at least.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 27, 2010, 08:13:48 PM
Arrow deflect first blood

Feels good 8)
Title: Re: Team Fortress 2
Post by: Esoterica on April 28, 2010, 12:19:17 AM
Are portal exits indestructible until the entrance is destroyed or something? You'd think that after 5 direct grenade hits or 5 stickies with constant pyro fire on top, these things would break down eventually.  :/
Around the time of the sniper/spy update (I think, I just know it wasn't always this way), Engies became able to repair both ends of a teleporter at the same time by whacking either one with a wrench.  The engie's probably just camping the other end of it.

EDIT: No Banana, I'm still not finding any items again.  This is leading me to believe the drop cycle refreshes on whatever day the update was.
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on April 28, 2010, 01:51:48 AM
On the bright side you can sap the enemy portal as a spy and do this (http://www.youtube.com/watch?v=_wIE5Sk_K6U)
Title: Re: Team Fortress 2
Post by: Esoterica on April 28, 2010, 02:53:18 AM
On the bright side you can sap the enemy portal as a spy and do this (http://www.youtube.com/watch?v=_wIE5Sk_K6U)
ur doin it rong (http://www.youtube.com/watch?v=qJzsvLY-6sU)
Title: Re: Team Fortress 2
Post by: Barrakketh on April 28, 2010, 03:57:29 PM
Around the time of the sniper/spy update (I think, I just know it wasn't always this way), Engies became able to repair both ends of a teleporter at the same time by whacking either one with a wrench.  The engie's probably just camping the other end of it.
If I hear an engi mention a spy and I'm in the resupply room or I see a sapper on a teleporter entrance I'll switch to engie to help with it.  I also switch after I respawn if any teleporters need upgraded so the engineer can focus on the sentry and dispenser.  I use a script that lets me hit backspace to switch to engineer, backspace again to switch to my previous class, which saves time and teleporters.

The people I regularly play with are also smart enough to upgrade teleporters at the beginning of a round (this is usually on defense) so we'll have some level 3's ready as soon as the engi gets an exit up, which is a huge help.  Random pubbies usually don't do this.
Title: Re: Team Fortress 2
Post by: Iryan on April 28, 2010, 08:21:26 PM
Around the time of the sniper/spy update (I think, I just know it wasn't always this way), Engies became able to repair both ends of a teleporter at the same time by whacking either one with a wrench.  The engie's probably just camping the other end of it.
Ah, that makes sense.  And since the team had at least three engineers, it is very possible that two or more of them were perpetually hammering on the thing while sitting next to a dispenser.

Also: Yay Blutsauger.
Title: Re: Team Fortress 2
Post by: hyorinryu on April 28, 2010, 11:51:04 PM
Are we still trying to enter the highlander tourney?
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on April 29, 2010, 02:14:39 AM
Oh hey, pyro nerfs, let's nerf the most gimped class in the game!  :V
I guess we'll be seeing "Meet the airblaster" soon, eh? :smug:
Title: Re: Team Fortress 2
Post by: Esoterica on April 29, 2010, 02:38:39 AM
Oh hey, pyro nerfs, let's nerf the most gimped class in the game!  :V
I guess we'll be seeing "Meet the airblaster" soon, eh? :smug:
People on a different forum were telling me "Hey, pyro buffs.  I bet you're glad, huh? :D"  I nearly punched my monitor when I saw it.

Though at least I can do a better job at killing shitty soldiers now.
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on April 29, 2010, 03:12:19 AM
On the bright side, heavy got a spinup/spindown buff, and he now moves faster while firing. Meaning you've got more of a chance against spammers and terrible snipers. (Good ones will still headshot you, though.)
Title: Re: Team Fortress 2
Post by: Cadmas on April 29, 2010, 03:13:43 AM
Crit-a-cola definitely adds some murder ability to the scoot.
The often called op class just got more op.
Title: Re: Team Fortress 2
Post by: Esoterica on April 29, 2010, 04:07:53 AM
Crit-a-cola definitely adds some murder ability to the scoot.
The often called op class just got more op.
Based on what I've been hearing I would agree, considering scattergun minicrits put the scattergun on par with the pistol at a distance.  But then I found out the scout can be minicrit too, and, well...almost anything from any range will one-shot a scout with a mini-crit.  If you have the element of surprise it could be an amazing weapon, but odds are you're giving yourself a death sentence drinking that.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 29, 2010, 04:16:01 AM
good update tbh

so having 52 hours as pyro compared to less than 20 as all other classes...cool :V

Now lets airblast some more. :V
Title: Re: Team Fortress 2
Post by: Esoterica on April 29, 2010, 04:58:17 AM
good update tbh
Are you kidding?  Revolver spies do more damage than Pyros now.  Pyro is officially the weakest class.  Also, snipers not flinching when shot while scoped?  What the hell is that?  Everything but the heavy buffs (which were exactly what he needed) was just pure and utter bullshit.
Title: Re: Team Fortress 2
Post by: N-Forza on April 29, 2010, 07:28:17 AM
Yeah, it kind of seems like Pyro is more of a support class at this point.
Title: Re: Team Fortress 2
Post by: Iryan on April 29, 2010, 11:38:26 AM
Wat.

Okay, I don't like Pyros, but they were definitely not too powerful. They want to make Pyros use the airblat more, okay, but 20% less damage... wow.  :o
Title: Re: Team Fortress 2
Post by: Bananamatic on April 29, 2010, 12:33:42 PM
Wat.

Okay, I don't like Pyros, but they were definitely not too powerful. They want to make Pyros use the airblat more, okay, but 20% less damage... wow.  :o
burn->shotgun
Title: Re: Team Fortress 2
Post by: Esoterica on April 29, 2010, 12:37:38 PM
burn->shotgun
A shotgun can kill a 125 HP class in 2-3 hits.

A shotgun can kill a 175 HP class in 2-3 hits.

Afterburn only does 36 damage now.

Pyro is even more UP than before.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 29, 2010, 12:42:12 PM
A shotgun can kill a 125 HP class in 2-3 hits.

A shotgun can kill a 175 HP class in 2-3 hits.

Afterburn only does 36 damage now.

Pyro is even more UP than before.
Pyro UP? Never noticed that :V
Title: Re: Team Fortress 2
Post by: Iryan on April 29, 2010, 12:45:19 PM
Well, they will probably buff the class a little with the update that will bring "Meet the Pyro".

...right?  :ohdear:
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on April 29, 2010, 01:38:04 PM
Shotgun probably does more than the flamethrower's primary by this point, given how powerful it is at medium to close range. The only use for the flamethrower is to light people for your axetinguisher or airblast them, by this point.

Afterdamage only does like 30ish damage over five seconds now, so the flare gun is worthless. I'm not even worried if I get lit now, unless I'm really low.  :V
Title: Re: Team Fortress 2
Post by: Bananamatic on April 29, 2010, 02:56:47 PM
new pyro isn't all that bad but I'm wondering why decrease the flamer damage of all things

you have to be RETARDED to run into a pyro

I still see scouts run at me just to get flamed to death

NEW PYRO LOADOUT (http://xkeeper.net/img/snaps/tf2/pyrojoke.jpg)
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on April 29, 2010, 04:08:25 PM
The Pyro has switched from suck to blow
Title: Re: Team Fortress 2
Post by: Cadmas on April 29, 2010, 04:17:52 PM
Looks like only the fire axe Extinguish will finish the yob.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 29, 2010, 05:12:22 PM
the new pyro is awesome

it also gets a shitload of points for being credit to team
Title: Re: Team Fortress 2
Post by: Cadmas on April 29, 2010, 05:25:58 PM
TF2 keeps crashing since the update... :

Mine just says Steam is updating since yesterday.

the new pyro is awesome

it also gets a shitload of points for being credit to team

Push people  into saws and over cliffs.

Get points.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 29, 2010, 06:36:05 PM
Mine just says Steam is updating since yesterday.

Push people  into saws and over cliffs.

Get points.
Extinguish. Get even more points.
Title: Re: Team Fortress 2
Post by: Cadmas on April 29, 2010, 06:52:45 PM
Extinguish. Get even more points.

Axing something set on fire by another pyro is always great fun.
WTB high-five emote for pyro.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 29, 2010, 06:55:31 PM
Also, I think Valve will make some changes...the entire game is borked anyways

crashes, weird unannounced shit like iron man snipers, hammer not working, teleport exits etc

also griefable minicrit stickies

seriously, this update is a trainwreck all over and shouldn't be taken seriously
Title: Re: Team Fortress 2
Post by: dustyjo on April 29, 2010, 07:00:51 PM
The new update also seems to have broken custom sounds for tf_dingalingaling.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 29, 2010, 07:04:20 PM
The new update also seems to have broken custom sounds for tf_dingalingaling.

also custom HUDs, several servers also broke(no UKCS baww), etc.
Title: Re: Team Fortress 2
Post by: dustyjo on April 29, 2010, 07:07:06 PM
I just love how whenever valve adds something, it breaks about 10 other things that are completely unrelated.
Title: Re: Team Fortress 2
Post by: Esoterica on April 29, 2010, 08:18:05 PM
the new pyro is awesome

it also gets a shitload of points for being credit to team
The points are awesome, yeah.  I'd be less mad about this update if airblasting was useful against more than just idiots that keep spamming reflectable things after you've killed them with reflects before.

Also, the environmental death thing applies to everyone, not just the Pyro.  I've gotten a lot of points already from juggling someone as a soldier and saving a rocket by letting fall damage kill them instead.
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on April 29, 2010, 09:48:57 PM
There's a new engineer exploit. For those who want to enjoy it before it's patched:

Type on the console "build (0-2) (0-INT_MAX)" and you can have as many buildings as you want. An example would be like this "build 2 4" to build sentry #4.

This most likely have to do with the upcoming engineer update
Title: Re: Team Fortress 2
Post by: Bananamatic on April 29, 2010, 10:04:26 PM
somebody on valve forums confirmed that the update isn't in beta or anything

It's laughable how I lost against an ENGINEER in a corridor at point blank by a lot.
But I actually like this pyro better...

BUT

Snipers ignore any damage(like these kangaroo fuckers need a buff)
The rifle needs to get nerfed hard.
Title: Re: Team Fortress 2
Post by: Esoterica on April 29, 2010, 10:04:49 PM
There's a new engineer exploit. For those who want to enjoy it before it's patched:

Type on the console "build (0-2) (0-INT_MAX)" and you can have as many buildings as you want. An example would be like this "build 2 4" to build sentry #4.

This most likely have to do with the upcoming engineer update
I heard this also made spy dispensers work again.
Title: Re: Team Fortress 2
Post by: Iryan on April 29, 2010, 10:10:46 PM
I just noticed something:

They changed Bonk! so that it doesn't slow you down when the buff ends. There is still an achievement you unlock by killing a Scout under the slowdown effect of Bonk!

 :]


Also: Yay first hat!
Title: Re: Team Fortress 2
Post by: Bananamatic on April 29, 2010, 10:13:15 PM
Also: Yay first hat!
Which one?
Title: Re: Team Fortress 2
Post by: Iryan on April 29, 2010, 10:24:51 PM
Pyro glove. I rarely play Pyro, but that doesn't really matter.

Yay first hat! :V


Also, a couple of matches on Harvest where half the players on both sides were Scouts. Awesome!  :D
Title: Re: Team Fortress 2
Post by: Bananamatic on April 29, 2010, 10:27:55 PM
Pyro glove. I rarely play Pyro, but that doesn't really matter.

Yay first hat! :V


Also, a couple of matches on Harvest where half the players on both sides were Scouts. Awesome!  :D
I have one crappy hat from camera beards and it's a goddamn mirror

If I'm going to play the "shit" class, might as well as wear a bitchin' hat

I really want the Modest Pile of Hat though
Title: Re: Team Fortress 2
Post by: Esoterica on April 29, 2010, 10:28:27 PM
Pyro glove. I rarely play Pyro, but that doesn't really matter.

Yay first hat! :V


Also, a couple of matches on Harvest where half the players on both sides were Scouts. Awesome!  :D
Wanna trade when trading comes out?  I've been trying to get that since it was released :C  I've got a Brigade Helm. :V
Title: Re: Team Fortress 2
Post by: Bananamatic on April 29, 2010, 10:30:58 PM
WTT mirror for camera beard
Title: Re: Team Fortress 2
Post by: Iryan on April 29, 2010, 10:36:38 PM
Wanna trade when trading comes out?  I've been trying to get that since it was released :C  I've got a Brigade Helm. :V
I don't plan on crafting away anything that I don't have duplicates of, so I don't see a problem? Unless trading is restricted to withint the seperate server regions, but that would be just stupid.

Then again... look at this update.  :V
Title: Re: Team Fortress 2
Post by: Esoterica on April 30, 2010, 12:27:40 AM
Quote
According to a post on SA:

Quote from: A TF2 Beta player
According to Robin, they accidentally sent out the incorrect patch. The patch you received was the latest one sent out to the beta players, not the polished and complete one that everyone was supposed to receive.

Hey, look on the bright side, at least they are actually trying to change the Pyro in the beta.
... (http://ichimonai.com/forums/images/smilies/pacman2of.gif)
Title: Re: Team Fortress 2
Post by: N-Forza on April 30, 2010, 01:19:22 AM
Hahahaha oops

And don't be dissing Medic fool, unless you don't want to be healed
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on April 30, 2010, 03:39:41 AM
Oh hey, new update (http://www.teamfortress.com/119/)

Everyone gets one of three medals depending on when they bought the game.
Title: Re: Team Fortress 2
Post by: Cadmas on April 30, 2010, 03:50:48 AM
Quote
# Added a 20% damage bonus to The Backburner
# Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction

Whelp.

So you can only gets the medals if you have been playing since the release?
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on April 30, 2010, 03:55:07 AM
Everyone gets a medal, the ones who bought from release to 3 months after release get a gold medal
Title: Re: Team Fortress 2
Post by: Cadmas on April 30, 2010, 03:59:54 AM
Ah my brother says he got 5 bronzes medals and steam then crashed.
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on April 30, 2010, 04:04:13 AM
And my medal dropped but disappeared when I joined a new server
Title: Re: Team Fortress 2
Post by: Esoterica on April 30, 2010, 04:06:35 AM
And my medal dropped but disappeared when I joined a new server
They fucked up and everyone got bronze medals.  So they removed them and are now fixing the system.
Title: Re: Team Fortress 2
Post by: Bananamatic on April 30, 2010, 04:16:11 AM
lol backburner back to normal but flamethrower is still nerfed
way to go and support m1+W

also lol medals
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on April 30, 2010, 04:29:06 AM
Oh snap (http://forums.steampowered.com/forums/showthread.php?t=1247659)
 :o

Also

Engie exploit still works with negative numbers
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on April 30, 2010, 06:24:49 AM
Engie exploit still works with negative numbers
Looks like I'll be playing more team fortress 2 tonight
:smug:
Title: Re: Team Fortress 2
Post by: Esoterica on April 30, 2010, 09:20:20 PM
They changed the name of the Weekend Warrior badge to Mercenary. :V
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on April 30, 2010, 09:22:35 PM
But that's what a soldier of fortune is in the first place!  BV
Title: Re: Team Fortress 2
Post by: Esoterica on April 30, 2010, 09:26:18 PM
But that's what a soldier of fortune is in the first place!  BV
See, they can't even patch the name of a medal correctly. BV
Title: Re: Team Fortress 2
Post by: Bananamatic on April 30, 2010, 10:10:38 PM
MAKE THIS YOUR SPRAYPAINT OR YOU ARE NOT A PYR⑨ (http://img693.imageshack.us/img693/766/123cn.png)

also don't tell me that rocket jumping also results in minicritting yourself

EDIT: lol steam forums

half of the people are overly serious, half automatically assume that you don't airblast

TROLL Y/Y
Title: Re: Team Fortress 2
Post by: Esoterica on April 30, 2010, 11:35:38 PM
also don't tell me that rocket jumping also results in minicritting yourself
Unlike stickies, rockets actually change ownership on a reflect.  While you do technically mini-crit yourself, you still  take the reduced 45-65 self-damage from rocket self-damage reduction.
Title: Re: Team Fortress 2
Post by: N-Forza on April 30, 2010, 11:44:02 PM
Hm, I played last night but I didn't get a medal. Oh well, it's not like anything's replacing my Gentle Mann's medal. 8)
Title: Re: Team Fortress 2
Post by: Esoterica on April 30, 2010, 11:48:26 PM
Hm, I played last night but I didn't get a medal. Oh well, it's not like anything's replacing my Gentle Mann's medal. 8)
They accidentally gave everyone bronze medals last night and they haven't figured out how to fix it apparently.

For the record though, these are equippable by ALL classes.
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on May 01, 2010, 01:04:18 AM
Hooray, medals are finally dropping.
Title: Re: Team Fortress 2
Post by: Esoterica on May 01, 2010, 01:32:09 AM
Hooray, medals are finally dropping.
They're the wrong ones yet again though.
Title: Re: Team Fortress 2
Post by: Bananamatic on May 01, 2010, 01:35:04 AM
They're the wrong ones yet again though.
ha ha ha

oh wow
Title: Re: Team Fortress 2
Post by: Esoterica on May 01, 2010, 01:46:31 AM
ha ha ha

oh wow
http://www.tf2items.com/id/esoterica

Notice how the date is less than a year after the release date of October 10, 2007.
Title: Re: Team Fortress 2
Post by: Iryan on May 02, 2010, 01:24:12 PM
I just had a great good not entirely awful idea for a Pyro weapon to replace the Whackburner:

The Afterburner!

Instead of cutting out the airblast completely it is changed to something else:

A spirit bomb!
( In the chemical sense, obviously.  :3  It would be a working pun, though, seeing as the Pyro already has a Hadouken.)

When thrown, it flies in an arc like a grenade would and bounces off of walls and ceilings until hitting either an enemy or the floor.
If it hits an enemy, it will coat him in spiritus. If he is set on fire (or if he was burning all along), this will amplify the burning so that it does increased damage (by ~100%, maybe?) and won't stop by itself. The fire will have to be put out using a respective class ability, a med kit or water. Maybe some of these options wouldn't work, either.
If it hits the ground, it will create a puddle that can be lit on fire. Standing inside the fire deals a fixed amount of dps and sets the enemy on fire (not on amplified fire, though).

It would alter the play style significantly but not too much and trade in much of the support for a little different support as well as more offensive power. I have no idea about precise numbers for this stuff, though.


What do you think?  :V
Yeah, I like thinking up features for games even though I know they will never be implemented. Sue me.
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on May 02, 2010, 02:34:54 PM
Haha, I really love the Steam forums. There's a guy with 49 hats complaining about the new drop system because now he can't get more hats.
Title: Re: Team Fortress 2
Post by: Esoterica on May 02, 2010, 02:36:47 PM
I just had a great good not entirely awful idea for a Pyro weapon to replace the Whackburner:

The Afterburner!

Instead of cutting out the airblast completely it is changed to something else:

A spirit bomb!
( In the chemical sense, obviously.  :3  It would be a working pun, though, seeing as the Pyro already has a Hadouken.)

When thrown, it flies in an arc like a grenade would and bounces off of walls and ceilings until hitting either an enemy or the floor.
If it hits an enemy, it will coat him in spiritus. If he is set on fire (or if he was burning all along), this will amplify the burning so that it does increased damage (by ~100%, maybe?) and won't stop by itself. The fire will have to be put out using a respective class ability, a med kit or water. Maybe some of these options wouldn't work, either.
If it hits the ground, it will create a puddle that can be lit on fire. Standing inside the fire deals a fixed amount of dps and sets the enemy on fire (not on amplified fire, though).

It would alter the play style significantly but not too much and trade in much of the support for a little different support as well as more offensive power. I have no idea about precise numbers for this stuff, though.


What do you think?  :V
Yeah, I like thinking up features for games even though I know they will never be implemented. Sue me.
...so, napalm grenades? :V
Title: Re: Team Fortress 2
Post by: Iryan on May 02, 2010, 02:46:18 PM
Pretty much. :V


The TF2 forums remind me oh too much of the WoW forums, only with a smaller community. For better or worse. Which is one of the reasons I didn't put my idea there.
I tried to read some of the pyro threads, but there was way too much astonishing stupidity on both sides. Just like the Druid discussions back then.

Oh, the memories...  :3
Title: Re: Team Fortress 2
Post by: Helion on May 02, 2010, 02:50:05 PM
I used to follow the TF2 forums only because of the stupidity/trolling. Always managed to bring a smile to my face.
Title: Re: Team Fortress 2
Post by: Esoterica on May 02, 2010, 02:55:32 PM
Sometimes when people hate on the Steam forums I wonder why.

Then I realize that outside the nine subforums there's one giant cesspool of morons.

EDIT: Nevermind, the cesspool's overflowing into the subforums too now.  Why the hell would Pyros need points for airblasting projectiles? :/
Title: Re: Team Fortress 2
Post by: Bananamatic on May 02, 2010, 03:26:13 PM
pyros are already point whores with extinguishing
Title: Re: Team Fortress 2
Post by: Esoterica on May 02, 2010, 03:30:50 PM
pyros are already point whores with extinguishing
not quite as much as demomen or soldiers with killing

i wonder which is more useful for the team
Title: Re: Team Fortress 2
Post by: Bananamatic on May 02, 2010, 03:31:43 PM
not quite as much as demomen or soldiers with killing

i wonder which is more useful for the team
I dunno, but I outscored one of the top snipers on the server as a pyro because I got a shitton of extinguishes
Title: Re: Team Fortress 2
Post by: Esoterica on May 02, 2010, 03:36:08 PM
I dunno, but I outscored one of the top snipers on the server as a pyro because I got a shitton of extinguishes
I haven't even seen any other Pyros on the servers I play on since the nerf.
Title: Re: Team Fortress 2
Post by: Bananamatic on May 02, 2010, 03:37:01 PM
I haven't even seen any other Pyros on the servers I play on since the nerf.
you actually play?

also gimme IP/name
Title: Re: Team Fortress 2
Post by: Esoterica on May 02, 2010, 03:40:11 PM
you actually play?

also gimme IP/name
Not right now because my internet is terribad.  I'll get you the speedtest results when it finished 15 minutes from now.

SourceOP arena, shouldn't be too hard to find.
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on May 02, 2010, 03:43:33 PM
I love airblasting people to death. In arena_offblast I airblasted a shit ton of people off the map. But the first blood is bugged with environmental kills. I got first blood by airblasting a Scout and I see the crit effect on my weapon and manage to sneak behind a Medic, Heavy, and Demoman and start burning them, but the crits didn't register and I get shred to pieces.
Title: Re: Team Fortress 2
Post by: Esoterica on May 02, 2010, 04:22:04 PM
Isn't it sad, Pyro? (http://i42.tinypic.com/2gyaw0h.jpg)
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on May 02, 2010, 04:34:09 PM
Check if the regular axe is more affective than the flamethrower
Title: Re: Team Fortress 2
Post by: Esoterica on May 02, 2010, 04:36:36 PM
Check if the regular axe is more affective than the flamethrower
I don't need to because I can tell you off the top of my head that melee DPS is 81.25 while flamethrower is 122 (max; goes as low as 73 but you can't melee from that far away).

You can punch a pyro to death while getting hit with every flame particle as a heavy, sit through the afterburn, and still walk away with about 50 HP though.

Thank God I'm playing Scout in Friday's scrim and not Pyro.
Title: Re: Team Fortress 2
Post by: MediumSoda on May 02, 2010, 05:02:56 PM
Has anyone gotten crit-a-cola yet? The drop system is being mean and I wanna know if it truly makes the scattergun as efficient as the pistol from long range thanks to the crits...(heard someone say it in game)
Title: Re: Team Fortress 2
Post by: Esoterica on May 02, 2010, 05:11:14 PM
Has anyone gotten crit-a-cola yet? The drop system is being mean and I wanna know if it truly makes the scattergun as efficient as the pistol from long range thanks to the crits...(heard someone say it in game)
I used the magic of console commands to replicate it.

Yeah, it's just as good as if not better than the pistol at range, but there's a 24 second cooldown on it, and the extra damage rarely ever lets you get a kill in less shots than you'd go through normally (sans on 125 HP classes, which you'll one-shot).
Title: Re: Team Fortress 2
Post by: Bananamatic on May 02, 2010, 06:06:28 PM
It just occured to me
That I've been playing this class again and again
And no matter what map or against who I repeatedly die
I never will give up
As I attempt to reflect the soldier's rockets back at him
But he is using a Direct Hit

If countering me wasn't easy I'd be fine
It would make it so much easier to play a Pyro but
Every time, somehow, every time, somehow
Every time I lose

I can't defeat anyone
No matter how I try to axtinguish the heavy he just kills me again
And even though I can get behind him it's no use
I try to fight him but he turns around and I'm dead
I try as hard as I can
But when I had to go against demoman's stickies I was helpless again

And I'm tired of this crap so this is my plan
I'll main a different class before Valve nerfs him again

It just occured to me
That my lifebar's almost empty again
If I won't find a medic now I will never survive
But since the last update
No single medic will get off the overpowered Heavy's ass
So I get ganked by a Scout again

If Valve only had some common sense then I'd be fine
It would make it easier to fight the other classes but
Every time, somehow, every time, somehow
Every time I lose

I can't defeat anyone
No matter how I try to approach the sniper
I get shot down again
And even though I can get behind him he is usually camping a sentry so I die yet again
I try as hard as I can
But when I had to go against a battle medic I was helpless again

And I'm tired of this crap so this is my plan
I'll main a different class before Valve nerfs him again

If my primary wasn't a shotgun I'd be fine
It would make it easier to fight the other classes but
Every time, somehow, every time, somehow
Every time I lose

I can't defeat anyone
No matter how I try to axtinguish the heavy he just kills me again
And even though I can get behind him it's no use
I try to fight him but he turns around and I'm dead
I try as hard as I can
But when I had to go against a fucking spy I was helpless again

And I'm tired of this crap so this is my plan
I'll stop playing this game before Valve buffs me again

But it will never happen~
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on May 02, 2010, 06:38:58 PM
Airblasting, so easy a W+M1 can do it.

...oh who am I kidding, they'll be using the backburner anyways.
Title: Re: Team Fortress 2
Post by: Bananamatic on May 02, 2010, 08:46:11 PM
Airblasting, so easy a W+M1 can do it.

...oh who am I kidding, they'll be using the backburner anyways.
WM1's upgrade to Heavy
Title: Re: Team Fortress 2
Post by: Esoterica on May 03, 2010, 12:26:38 PM
Tried out some other classes finally.

Scout's even more awesome than before.

Heavy's actually getting closer to being balanced.

Sorry Pyro, we had a good run.
Title: Re: Team Fortress 2
Post by: Bananamatic on May 03, 2010, 02:14:27 PM
Tried out some other classes finally.

Scout's even more awesome than before.

Heavy's actually getting closer to being balanced.

Sorry Pyro, we had a good run.
don't give up

DEFLECT THE UNDEFLECTABLE
AXTINGUISH THE UNAXTINGUISHABLE
ROW ROW FIGHT THE VALVE
Title: Re: Team Fortress 2
Post by: N-Forza on May 03, 2010, 02:37:34 PM
Yeah, the Scout has some hard achievements, but the Medic has it even worse. I mean, kill 5 people while Ubercharged ready but undeployed? Getting 5 kills in one game is hard enough. The Consultation one might be possible if you both have the ubersaw, but yeah. Also, I haven't gotten any of the ones where I had to get a certain number of kills by ubering another class, and I doubt I'd get the pyro one now. Maybe I'm just unlucky.
Title: Re: Team Fortress 2
Post by: Yamachanadu on May 03, 2010, 03:05:31 PM
I'd have to agree with you, the Medic achievements are just stupid.  10000 hp in a life? Hello idleserver... :derp:
Title: Re: Team Fortress 2
Post by: Bananamatic on May 03, 2010, 03:07:02 PM
killing 6 people with an axe isn't easy either
Title: Re: Team Fortress 2
Post by: Iryan on May 03, 2010, 06:13:23 PM
How does one get the Sniper achievement "Dead Reckoning", i.e. "Kill an enemy with an arrow while you are dead.", without using the huntsman?  ???
Title: Re: Team Fortress 2
Post by: Bananamatic on May 03, 2010, 06:15:38 PM
How does one get the Sniper achievement "Dead Reckoning", i.e. "Kill an enemy with an arrow while you are dead.", without using the huntsman?  ???
you don't
Title: Re: Team Fortress 2
Post by: Helion on May 03, 2010, 06:20:29 PM
Heavy's actually getting closer to being balanced.
Wasn't unbalanced before, just took a lot of getting used to. Snipers are the only threat, but they're a hard counter. Every other class is a soft counter to the heavy.
Title: Re: Team Fortress 2
Post by: Iryan on May 03, 2010, 06:20:46 PM
you don't
I did.

That is why I asked the question.
Title: Re: Team Fortress 2
Post by: Bananamatic on May 03, 2010, 06:23:57 PM
I did.

That is why I asked the question.
the answer is Valve

also lol pyro

don't shoot any rockets
pyro is useless

herp derp
Title: Re: Team Fortress 2
Post by: Esoterica on May 03, 2010, 07:49:28 PM
Wasn't unbalanced before, just took a lot of getting used to. Snipers are the only threat, but they're a hard counter. Every other class is a soft counter to the heavy.
Not any more.  With this recent update you can kill shotgun classes/scouts on reaction.

The only real problems with the class now are terrible spread/falloff and not getting to mid until the battle's already over.
Title: Re: Team Fortress 2
Post by: Esoterica on May 03, 2010, 07:52:32 PM
also lol pyro

don't shoot any rockets
pyro is useless

herp derp
Exactly why I'm done playing my main class until he gets rebuffed.  Only class he can do anything against now is Soldiers that don't know they have a shotgun.
Title: Re: Team Fortress 2
Post by: Helion on May 03, 2010, 07:57:52 PM
The only real problems with the class now are terrible spread/falloff and not getting to mid until the battle's already over.
I remember Valve cooperating with some competitive teams to make unlockables especially for 6v6, and they had already a few that boosted heavy speed. I've no idea what came of that though.
Title: Re: Team Fortress 2
Post by: Esoterica on May 03, 2010, 08:00:53 PM
I remember Valve cooperating with some competitive teams to make unlockables especially for 6v6, and they had already a few that boosted heavy speed. I've no idea what came of that though.
They're still beta testing the GRU and have three different versions of it that they're focusing on.

If they decide to implement it, the most likely version would be "Run at normal speed when out, lose 6HP per second when out (same as afterburn)".  That makes it unable to be used as an escape tool, but makes it easy to both reach mid and help a medic grind uber.
Title: Re: Team Fortress 2
Post by: Helion on May 03, 2010, 08:05:06 PM
Soldiers are still going to be preferred heal targets with their rocket-jumping, though, which means heavies will get to mid with 5 HP.
Title: Re: Team Fortress 2
Post by: Iryan on May 03, 2010, 08:09:44 PM
That reminds me:

Somebody beat all the Soldiers over their heads that senselessly rocket jump before a round starts and then call for a medic. It's not like I could use that healing time to buff other players' life or anything. Really, just shoot another rocket at your feet, than you will die and respawn with full health, saving time and nerves.

Not that big a deal, but I find it extremely annyoing.  :/
Title: Re: Team Fortress 2
Post by: Helion on May 03, 2010, 08:20:19 PM
Just so you know, rocket-jumping to mid while medic heals you is universal tactic in competitive tf2. Maybe people forget about what server they play on and still use the same "play modes".
Title: Re: Team Fortress 2
Post by: Bananamatic on May 03, 2010, 08:29:25 PM
4 scraps until a random hat

CAMERA BEARD Y/N
Title: Re: Team Fortress 2
Post by: Esoterica on May 03, 2010, 08:40:17 PM
Just so you know, rocket-jumping to mid while medic heals you is universal tactic in competitive tf2. Maybe people forget about what server they play on and still use the same "play modes".
The main reason for doing it before the round start is to help the medic grind uber.  Apparently some people aren't aware that the mediguns were buffed to keep filling uber at the same rate when overhealing someone as it is when they heal someone injured.
Title: Re: Team Fortress 2
Post by: Esoterica on May 04, 2010, 12:15:20 AM
Natascha bullets run on Valvetime.  The decrease in speed causes them to do 3/4 the damage they normally do, their valvetime effect spreads to their victims, and it took 3 years for Valve to get the slowdown to work properly.

It all makes sense.
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on May 04, 2010, 12:58:29 AM
Natascha Heavies are fuckin brutal now. Luckily Sasha can overpower Natascha.
Title: Re: Team Fortress 2
Post by: Esoterica on May 04, 2010, 02:07:12 AM
Natascha Heavies are fuckin brutal now. Luckily Sasha can overpower Natascha.
There's plenty of ways to counter Natascha though.

-Fight back.  Even a medic beats a natty hoovy at mid range.
-If you're a spy, disguise.  Disguised spies aren't affected by slowdown.
-Jump and crouch.  Suddenly the slowdown becomes pushback.
-Strafe.  The Source engine is really glitchy when it comes to movement on a diagonal axis, and quickly alternating strafe keys allows you to resist a good portion of the slowdown.

Just a few examples.
Title: Re: Team Fortress 2
Post by: Barrakketh on May 04, 2010, 03:14:03 AM
I'd have to agree with you, the Medic achievements are just stupid.  10000 hp in a life? Hello idleserver... :derp:
My record is 20,002 healed in one life (was killed by a crit when I got too close to the corner, else I could have gone higher).  Hooray for choke points, friends on your team, and your team being being generally more awesome.
Title: Re: Team Fortress 2
Post by: Cadmas on May 04, 2010, 03:23:11 AM
So can someone explain why heavy's can kill someone with one bullet non-crit?
I've had this happen so many times where I would be at full hp and single shot gets me from a heavy and I'm gone.
This was even before the update. I haven't play any since it.
Title: Re: Team Fortress 2
Post by: Barrakketh on May 04, 2010, 03:28:16 AM
So can someone explain why heavy's can kill someone with one bullet non-crit?
I've had this happen so many times where I would be at full hp and single shot gets me from a heavy and I'm gone.
This was even before the update. I haven't play any since it.
It's unlikely to be a single boolet since the mini-gun fires 10/sec.
Title: Re: Team Fortress 2
Post by: Esoterica on May 04, 2010, 03:33:26 AM
So can someone explain why heavy's can kill someone with one bullet non-crit?
I've had this happen so many times where I would be at full hp and single shot gets me from a heavy and I'm gone.
This was even before the update. I haven't play any since it.
Lag.  Most damage they can do per shot is 56, at which range they'd need to hit with all four bullets point-blank.

Also, I revised my pyro loadout. (http://i44.tinypic.com/e6srhi.png)  I can't help but feel it's considerably more accurate now.

EDIT: Changed the class name to Aero as well.
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on May 04, 2010, 03:54:01 AM
All we need now is a leaf blower skin
Title: Re: Team Fortress 2
Post by: Helion on May 04, 2010, 05:56:17 PM
The main reason for doing it before the round start is to help the medic grind uber.
There's no setup time in competitive. It's all to get to mid first.
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on May 04, 2010, 07:21:51 PM
oh crap they're selling the heavy model (https://www.gamingheads.com/index.php?option=com_myphp&Itemid=3&product=84)

Insanely expensive, but it looks so good.
Title: Re: Team Fortress 2
Post by: Edible on May 04, 2010, 07:32:38 PM
In before Bananamatic gets a camera beard.
Title: Re: Team Fortress 2
Post by: Yamachanadu on May 04, 2010, 08:10:00 PM
So pretty, so 1/6th of my summer's salary.
Title: Re: Team Fortress 2
Post by: Esoterica on May 04, 2010, 08:21:04 PM
In before Bananamatic gets a camera beard.
I'm keeping his inventory open in Steam Item Manager and watching it like a hawk.  When it happens, I'll be the second person to know. :V
Title: Re: Team Fortress 2
Post by: Bananamatic on May 04, 2010, 08:33:41 PM
getting crap items earns you bitching rights
Title: Re: Team Fortress 2
Post by: Esoterica on May 04, 2010, 08:42:12 PM
You know, you have the garbage necessary to make a hat right now.

Sandman-Sandman-X
Buff Banner-Gunboats-X
Any combination of sniper items
Something with Aero
Title: Re: Team Fortress 2
Post by: Bananamatic on May 04, 2010, 08:44:34 PM
You know, you have the garbage necessary to make a hat right now.
yeah I don't play anything else than pyro anyways
i can wait, might take ages to re-get some items

Also, gunboats might be traded later on
Title: Re: Team Fortress 2
Post by: MediumSoda on May 04, 2010, 09:13:36 PM
oh crap they're selling the heavy model (https://www.gamingheads.com/index.php?option=com_myphp&Itemid=3&product=84)

Insanely expensive, but it looks so good.
Holy crap! I was thinking of getting it, but I thought it was going to be plastic. $229 is way out of my budget.
Title: Re: Team Fortress 2
Post by: Bananamatic on May 05, 2010, 05:25:27 PM
what the hell

how did that sniper headshot me after my head was hidden
Title: Re: Team Fortress 2
Post by: Iryan on May 05, 2010, 05:27:31 PM
what the hell

how did that sniper headshot me after my head was hidden
Lag -ag -g -g -g
Title: Re: Team Fortress 2
Post by: Bananamatic on May 05, 2010, 06:20:21 PM
Lag -ag -g -g -g
also stupid heavy fortress

good job valve
Title: Re: Team Fortress 2
Post by: Cadmas on May 05, 2010, 06:26:30 PM
A lot of it is to also blame on values dragging hit boxes.
Title: Re: Team Fortress 2
Post by: Esoterica on May 05, 2010, 07:39:27 PM
also stupid heavy fortress

good job valve
Hey, at least he's finally getting to be good.
Title: Re: Team Fortress 2
Post by: Iryan on May 05, 2010, 08:03:12 PM
I just noticed that arena mode is awesome and that Core ist the best map since the Liandri Core in UT classic.
Title: Re: Team Fortress 2
Post by: Esoterica on May 05, 2010, 08:03:54 PM
I just noticed that arena mode is awesome and that Core ist the best map since the Liandri Core in UT classic.
Arena is indeed awesome.

Haven't played on core, nor have I even heard of it.
Title: Re: Team Fortress 2
Post by: Helion on May 05, 2010, 08:12:00 PM
Arena_nucleus rocks, agreed.
Title: Re: Team Fortress 2
Post by: Esoterica on May 05, 2010, 08:14:32 PM
Arena_nucleus rocks, agreed.
Oh, is that what he meant?

Yeah, I love arena_nucleus.  It gets a lot of undeserved hate for being a circle map though.  I don't get why, it's not like Watchtower where the team with more scouts, snipers, and demomen automatically wins.  Every class performs well in at least one section of the map.
Title: Re: Team Fortress 2
Post by: Bananamatic on May 05, 2010, 08:17:59 PM
Hey, at least he's finally getting to be good.
except that now a pyro can't defeat a heavy which isn't a complete idiot
Title: Re: Team Fortress 2
Post by: Iryan on May 05, 2010, 08:18:48 PM
Arena is indeed awesome.
Mainly because a) you don't run into lvl 3 sentries every two seconds and b) you are for once not the only player who tries to achieve the map objective.  :V

Quote
Haven't played on core, nor have I even heard of it.
:/

...seeing that a search on google or youtube of "TF2 Core Arena" doesn't yield anything useful, it seems that I've got the name wrong.  :derp:

I meant Nucleus, apparently. Anyways, awesome map etc.
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on May 05, 2010, 08:26:11 PM
I'm starting to play Demoknight more just because I changed the decapitation sound to this (http://www.youtube.com/watch?v=G2rL5XnNbtY)
Title: Re: Team Fortress 2
Post by: Esoterica on May 05, 2010, 08:43:50 PM
except that now a pyro can't defeat a heavy which isn't a complete idiot
Heavy was already a soft counter to Pyro to begin with.  Sasha can kill a Pyro in about 1/5 of a second, and Natascha rapes Pyros at mid range so badly a heavy won't even get hurt.

The difference now is, you actually have to use the axtinguisher to take him down, but since he can retaliate faster they don't need to be as good at the class to kill you on reaction between strikes.
Title: Re: Team Fortress 2
Post by: Bananamatic on May 05, 2010, 08:48:48 PM
Heavy was already a soft counter to Pyro to begin with.  Sasha can kill a Pyro in about 1/5 of a second, and Natascha rapes Pyros at mid range so badly a heavy won't even get hurt.

The difference now is, you actually have to use the axtinguisher to take him down, but since he can retaliate faster they don't need to be as good at the class to kill you on reaction between strikes.
yeah, sometimes afterburn gets them after axtinguishing
still, mostly I can only chop him once then he mows me down
Title: Re: Team Fortress 2
Post by: Edible on May 05, 2010, 08:54:08 PM
Did you get that camera beard yet?
Title: Re: Team Fortress 2
Post by: Bananamatic on May 05, 2010, 08:54:28 PM
no items today
Title: Re: Team Fortress 2
Post by: Esoterica on May 05, 2010, 09:05:07 PM
no items today
Don't worry, item drops reset in 8 hours.

then I can go back to stalking your backpack
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on May 06, 2010, 02:06:31 AM
Holy Shit (http://www.teamfortress.com/119/comingsoon.html), Engy update might be announced this week
Title: Re: Team Fortress 2
Post by: Esoterica on May 06, 2010, 02:48:54 AM
Holy Shit (http://www.teamfortress.com/119/comingsoon.html), Engy update might be announced this week
I'm more excited about the fact that I get the silver medal I deserve. v;
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on May 06, 2010, 03:01:48 AM
There's a Flamethrower in the foreground and robot blueprints and heads in the background. People are speculating that Valve is going to officially declare that the Pyro is a robot and that he's getting some modifications in this update.
Title: Re: Team Fortress 2
Post by: Cadmas on May 06, 2010, 03:04:03 AM
The pyro is CABAL in disguise.

Woot a reason to play engi maybe.
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on May 06, 2010, 03:08:18 AM
Wait, I just realized. Engy update, everyone will be playing Engy for the new weapons...


(http://i41.tinypic.com/24g7ofb.png)
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on May 06, 2010, 03:51:45 AM
There's a Flamethrower in the foreground and robot blueprints and heads in the background. People are speculating that Valve is going to officially declare that the Pyro is a robot and that he's getting some modifications in this update.

makes sense.  BV
Title: Re: Team Fortress 2
Post by: Seventh Holy Scripture on May 06, 2010, 03:58:29 AM
Yeah, I love arena_nucleus.  It gets a lot of undeserved hate for being a circle map though.  I don't get why, it's not like Watchtower where the team with more scouts, snipers, and demomen automatically wins.  Every class performs well in at least one section of the map.

In KOTH Nucleus can get a little spawncampy (since no one ever uses any exit other than the front door, lol.) Not sure why anyone would hate on the arena version, though.
Title: Re: Team Fortress 2
Post by: Esoterica on May 06, 2010, 04:00:06 AM
Wait, I just realized. Engy update, everyone will be playing Engy for the new weapons...
Fortunately there were recent community unlocks (and Crit-a-Cola) recently to distract people with the five combat classes instead.
Title: Re: Team Fortress 2
Post by: dustyjo on May 06, 2010, 06:49:59 AM
I'm more excited about the fact that I get the silver medal I deserve. v;

Gold medal for me :V
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on May 06, 2010, 06:58:11 AM
I've got me my bronze mercenary badge, I'll wear it while being a bald sniper.

 :suwakodwi:
Title: Re: Team Fortress 2
Post by: Bananamatic on May 06, 2010, 10:22:18 AM
There's a Flamethrower in the foreground and robot blueprints and heads in the background. People are speculating that Valve is going to officially declare that the Pyro is a robot and that he's getting some modifications in this update.

oh great
now Valve is going to make pyro sappable
hard counter my ass
Title: Re: Team Fortress 2
Post by: Yamachanadu on May 06, 2010, 03:38:51 PM
Hahah, I was about to mention that the engineer appeared to be working on a propane tank.  I'll be really interested in whatever happens next.  ANd time to go see which medal I deserve.
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on May 06, 2010, 08:59:19 PM
oh great
now Valve is going to make pyro sappable
hard counter my ass

but because the pyro is revealed to be a terminator-esque robot, he gets 70% bullet, explosive, and melee reduction.
and no knockback
Title: Re: Team Fortress 2
Post by: Iryan on May 06, 2010, 09:17:00 PM
but because the pyro is revealed to be a terminator-esque robot, he gets 70% bullet, explosive, and melee reduction.
and no knockback
Also, he doesn't spawn or respawn like regular players. You can choose where you will appear and when before the match starts. On that point in time, you appear in an explosion that vaparizes anybody close to you. And you are naked.
Title: Re: Team Fortress 2
Post by: hyorinryu on May 07, 2010, 01:50:10 AM
For some reason, this thread (http://forums.steampowered.com/forums/showthread.php?t=1254827) amuses me.

Also, how frequently does  robo pyro shoot hadokens?
Title: Re: Team Fortress 2
Post by: Yamachanadu on May 07, 2010, 01:53:00 AM
Oh nice, earned the primeval badge.  Buying a steam account from a friend = win.
Title: Re: Team Fortress 2
Post by: Esoterica on May 07, 2010, 02:49:35 AM
Oh nice, earned the primeval badge.  Buying a steam account from a friend = win.
Epic win right there.  Congrats.
Title: Re: Team Fortress 2
Post by: Yamachanadu on May 07, 2010, 02:16:58 PM
Sadly, it seems that primeval badge =/= the ability to become cthulhu.  Otherwise, fooled around on a surf map server before becoming rather disgusted.
Title: Re: Team Fortress 2
Post by: Helion on May 07, 2010, 02:28:08 PM
Re-adapting to the fun server attitude is hard. I can't wrap my head around how people ignore the objective and just spam, or why people play engineer. Playing on pubs is downright painful now.
Title: Re: Team Fortress 2
Post by: Bananamatic on May 07, 2010, 03:14:53 PM
Play arena

NO OBJECTIVE
BRAINLESS VIOLENCE ONLY
FINAL DESTINATION
Title: Re: Team Fortress 2
Post by: Bananamatic on May 07, 2010, 08:15:02 PM
awesome round

stunned a scout with his own baseball, then got a DH deflect kill :V

pyro is still good...especially after mapping the axtinguisher to an easier to reach button...like F.

No idea why buff other classes though.
Title: Re: Team Fortress 2
Post by: hyorinryu on May 07, 2010, 08:51:10 PM

Anyone have problems connecting to Steam?
Title: Re: Team Fortress 2
Post by: Iryan on May 07, 2010, 11:06:10 PM
Today was a good day.

I got several weapons I didn't have yet, two of which I am willing to use (Flare Gun and Ubersaw), two hats (the Pot head for the Soldier and the Prussian hat), the latter of which I really wanted to have, and also two of the more retarded Scout achievements (Moon Ball and No-hitter), which brings me two steps closer to Bonk!

 :toot:
Title: Re: Team Fortress 2
Post by: Bananamatic on May 07, 2010, 11:17:21 PM
Two hats in ONE DAY?

I got...one hat in 5 months. From cameras at that. And it's a shitty mirror.
Title: Re: Team Fortress 2
Post by: Esoterica on May 07, 2010, 11:35:26 PM
BANANA CRAFTED A PRUSSIAN

YOU HEARD IT HERE FIRST FOLKS
Title: Re: Team Fortress 2
Post by: Bananamatic on May 07, 2010, 11:41:07 PM
Pyro - Time played: 63,4 hours
Medic - Time played: 3,2 hours

2 hats
both medic

2 options:
1) craft them together for a tyrolean
2) wait a year for trading
Title: Re: Team Fortress 2
Post by: Esoterica on May 07, 2010, 11:45:52 PM
Pyro - Time played: 63,4 hours
Medic - Time played: 3,2 hours

2 hats
both medic

2 options:
1) craft them together for a tyrolean
2) wait a year for trading
Actually, I forgot to mention:

3) Craft them together for a Physician's Procedure Mask or Camera Beard
Title: Re: Team Fortress 2
Post by: Bananamatic on May 07, 2010, 11:50:16 PM
I'd rather get the camera beard as I could craft that one away without regret
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on May 08, 2010, 12:21:38 AM
Quote
Valve Employee 1: So now that we've nerfed pyro into shit, what class should we mess up next?
Valve Employee 2: Hmm, I've got an idea...

*LATER*
Quote
Updated the Homewrecker
It now damages enemy sappers on friendly buildings

have fun never sapping anything if there's a competent aero (support class) on the enemy team.

this also supports the pyro robot theory. Now engineers can generally just leave their sentries and teleporters alone.
Title: Re: Team Fortress 2
Post by: Bananamatic on May 08, 2010, 12:22:19 AM
The Homewrecker still sucks as the Axtinguisher is invaluable.
Title: Re: Team Fortress 2
Post by: N-Forza on May 08, 2010, 01:28:34 AM
It should've been able to damage sappers from the beginning, but yeah, Axtinguisher still beats it.
Title: Re: Team Fortress 2
Post by: dustyjo on May 08, 2010, 03:09:54 AM
PRIMEVAL BADGE GET


wait why does it still look like the gold medal what the fuck
Title: Re: Team Fortress 2
Post by: Esoterica on May 08, 2010, 04:15:41 AM
PRIMEVAL BADGE GET


wait why does it still look like the gold medal what the fuck
They're all gold on the equipment screen.
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on May 08, 2010, 05:08:27 AM
I got bored of airblasting so I switched to the Backburner, and I'm having more fun with that than with the Flamethrower. I can actually do damage to a Medic faster than the Blutsauger healing him and actually kill him. I never killed a Medic in direct combat with the Flamethower after the nerf. I've been doing better with the BB because I rarely see any trigger happy Soldier and Demo. Though I think that has to do something with everyone on the servers I've been to lately being terrible.
Title: Re: Team Fortress 2
Post by: Esoterica on May 08, 2010, 05:21:30 AM
I got bored of airblasting so I switched to the Backburner, and I'm having more fun with that than with the Flamethrower. I can actually do damage to a Medic faster than the Blutsauger healing him and actually kill him. I never killed a Medic in direct combat with the Flamethower after the nerf. I've been doing better with the BB because I rarely see any trigger happy Soldier and Demo. Though I think that has to do something with everyone on the servers I've been to lately being terrible.
Fun fact: Due to damage rounding the backburner still does the same amount of damage as the flamethrower if falloff is in effect.
Title: Re: Team Fortress 2
Post by: dustyjo on May 08, 2010, 05:47:34 AM
They're all gold on the equipment screen.

oh ok
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on May 08, 2010, 06:52:54 AM
Fun fact: Due to damage rounding the backburner still does the same amount of damage as the flamethrower if falloff is in effect.

Then it was just everyone else being terrible
Title: Re: Team Fortress 2
Post by: Esoterica on May 08, 2010, 08:21:18 PM
Crit-a-Cola was here, Bonk is a loser.

Seriously, I thought it'd be terrible at first, but this thing is fucking godly as long as you aren't the center of attention.
Title: Re: Team Fortress 2
Post by: Bananamatic on May 08, 2010, 08:29:21 PM
scout was here, pyro is a loser

lol at this dude, saying he is important to the team when all he does is camp the watchtower CP with stickies 24/7

then he tells me that I should better learn how to use the shotgun...yeah, long distance vs a scout with a pistol
good luck
Title: Re: Team Fortress 2
Post by: hyorinryu on May 09, 2010, 04:13:15 PM
Found  on gamefaqs and thought I would share it with you guys.
.]http://sendables.jibjab.com/view/y2uU0hl7DC6Jk0GF]. (http://sendables.jibjab.com/view/y2uU0hl7DC6Jk0GF)

I seem to have problems with the URL function, anyone else have issues?
Title: Re: Team Fortress 2
Post by: Edible on May 09, 2010, 04:15:52 PM
Crit-a-Cola was here, Bonk is a loser.

Seriously, I thought it'd be terrible at first, but this thing is fucking godly as long as you aren't the center of attention.

I want a crit-a-cola. :(

Honestly, if you're getting shot at as Scout you're probably gonna die anyway, so hey.
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on May 09, 2010, 07:09:03 PM
There's a supposedly Valve employee saying that he lost a bet and leaked some of the information about the update. Like it will be announced on Tuesday and released on Friday and that the first day will provide 'Meet the Medic' and the last day will bring 'Meet the Pyro'. There will be 18 new hats and a community weapon for each class that requires another milestone so everyone doesn't go Engie when it hits. He also says that it's not half of it.

Many people think it's fake and others think it was a fake leak like the release of 'Meet the Spy'. I'm not sure if to think this is fake or true.
Title: Re: Team Fortress 2
Post by: Esoterica on May 09, 2010, 07:12:20 PM
There's a supposedly Valve employee saying that he lost a bet and leaked some of the information about the update. Like it will be announced on Tuesday and released on Friday and that the first day will provide 'Meet the Medic' and the last day will bring 'Meet the Pyro'. There will be 18 new hats and a community weapon for each class that requires another milestone so everyone doesn't go Engie when it hits. He also says that it's not half of it.

Many people think it's fake and others think it was a fake leak like the release of 'Meet the Spy'. I'm not sure if to think this is fake or true.
Wouldn't surprise me if it's true.

Speaking of which, apparently Crit-a-Cola wasn't a community weapon.
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on May 09, 2010, 07:13:13 PM
Meet the pyro will end with him taking off his mask, revealing a robotic skull-like face, and then he breathes fire on you.

FATALITY
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on May 09, 2010, 07:18:05 PM
People think it's fake because it says it has Meet the Medic because the voice actor said he was busy working on other games to go to Valve and that's why the WAR update didn't have a 'Meet the' video. But it has been almost half a year since he said that, his schedule probably has opened up.

EDIT: Also, is it just me or has anyone else had Steam and TF2 crash a lot since the "Let's fuck with the Pyro" update?
Title: Re: Team Fortress 2
Post by: Esoterica on May 09, 2010, 08:54:50 PM
EDIT: Also, is it just me or has anyone else had Steam and TF2 crash a lot since the "Let's fuck with the Pyro" update?
Forget crashing, Steam causes a full-on BSoD for me now.  I can't even have it running.
Title: Re: Team Fortress 2
Post by: N-Forza on May 10, 2010, 05:21:23 AM
Yeah, I've been noticing more crashing, but only when it's loading a new map. Not sure if that's related though.
Title: Re: Team Fortress 2
Post by: Edible on May 10, 2010, 07:37:16 PM
Sentry, going up! (http://www.youtube.com/watch?v=CjhrIsSCcjs)
Title: Re: Team Fortress 2
Post by: dustyjo on May 10, 2010, 11:44:49 PM
nope (http://www.youtube.com/watch?v=j0dR1BigA3g)
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on May 10, 2010, 11:57:12 PM
Still the best TF2 video ever. (http://www.youtube.com/watch?v=95iwH1UsFC4)
Title: Re: Team Fortress 2
Post by: Esoterica on May 11, 2010, 12:00:07 AM
Still the best TF2 video ever. (http://www.youtube.com/watch?v=95iwH1UsFC4)
I dunno, I'd say it's tied with everything on Worms's channel.

I'm still rather fond of scot and piro.

Then again... (http://www.youtube.com/watch?v=m1-aXdneItY)
Title: Re: Team Fortress 2
Post by: dustyjo on May 11, 2010, 12:01:59 AM
but source filmmaker is cool
Title: Re: Team Fortress 2
Post by: Esoterica on May 11, 2010, 12:02:52 AM
but source filmmaker is cool
but jim's videos are overrated as hell
Title: Re: Team Fortress 2
Post by: dustyjo on May 11, 2010, 09:07:55 AM
but jim's videos are overrated as hell

Fine, have some OH WHAT THE (http://www.youtube.com/watch?v=KLpQS-96hCg)
Title: Re: Team Fortress 2
Post by: Iryan on May 11, 2010, 05:02:22 PM
I just walked into a game where the playing level was leagues above what I have seen on other public servers so far. Seeing that that the people knew each other and that I got my ass kicked horribly, I left the game. However, I also noticed that there was one other player named Skye and another with a Cirno avatar.


...I just ran into one of you guys, didn't I?   :colonveeplusalpha:


On another note: Scout Milestone 3, which means Bonk! Yes!
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on May 11, 2010, 05:30:26 PM
I play on sourceOP a bit so I figure I've have to have run into one of you guys in the past.
it helps things that my name's the contra code which stands out because i'm cool like that
BV
Title: Re: Team Fortress 2
Post by: Bananamatic on May 11, 2010, 05:35:11 PM
so everyone is playing on sourceop?
I better figure out how to airblast with 160 ping then
Title: Re: Team Fortress 2
Post by: Doomsday on May 11, 2010, 05:47:30 PM
Oh hey. I've finally got another hat that isn't the Gibus/Camera Beard/Doctor's Mask, Fancy Fedora. Shame it has to be a Spy hat, my least played class :/
Title: Re: Team Fortress 2
Post by: dustyjo on May 11, 2010, 06:10:14 PM
I used to play on 2F2F, but now the server autokicks me for "Having a cafe account", what the hell?
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on May 11, 2010, 06:16:56 PM
However, I also noticed that there was one other player named Skye and another with a Cirno avatar.

...I just ran into one of you guys, didn't I?   :colonveeplusalpha:


Not quite (http://steamcommunity.com/id/SSkye)
Title: Re: Team Fortress 2
Post by: Yamachanadu on May 11, 2010, 06:19:39 PM
Don't think it's me, my PC tends to crash around the 25 player mark.
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on May 11, 2010, 06:54:38 PM
People have been crashing a lot lately, I don't think the amount of players affect it. Hell, my game crashes when I exit it.
Title: Re: Team Fortress 2
Post by: Bananamatic on May 11, 2010, 06:56:44 PM
have you done the fix posted on the forums?

I couldn't connect, so I renamed ClientRegistry.blob and let steam create a new one
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on May 11, 2010, 08:57:25 PM
noscope sniper just kicked pyros ass

thats really all there is to say on the matter
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on May 12, 2010, 02:12:51 AM
Sometimes I really hate auto-balance. I'm trying to get the be an MVP 10 times as a soldier achievement. I was on RED in a cp game. My team was dominating the others with me on top of the scoreboard. 10 seconds till the game is over and I see the message "Teams are imbalanced, auto-balance commencing in 5 seconds" So I think, if I stay back here with the sentry I won't die, auto-balance always happens on people who died and plenty of guys of my team are dying. Then, WHAM, the auto-balance slays me and the moment I respawn "YOU FAIL!"
Title: Re: Team Fortress 2
Post by: Esoterica on May 12, 2010, 02:13:57 AM
Sometimes I really hate auto-balance. I'm trying to get the be an MVP 10 times as a soldier achievement. I was on RED in a cp game. My team was dominating the others with me on top of the scoreboard. 10 seconds till the game is over and I see the message "Teams are imbalanced, auto-balance commencing in 5 seconds" So I think, if I stay back here with the sentry I won't die, auto-balance always happens on people who died and plenty of guys of my team are dying. Then, WHAM, the auto-balance slays me and the moment I respawn "YOU FAIL!"
Do arena MVPs count for that?  Because it's easy to get MVP in arena, and the rounds come fast.
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on May 12, 2010, 02:17:08 AM
Nope, I've gotten dozens of MVPs as Soldier in arenas
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on May 12, 2010, 02:54:09 AM
They really need to code autobalance so it doesn't happen in the last thirty seconds of a match.
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on May 12, 2010, 02:58:10 AM
This is weird, I just ended 2 rounds of cp with me as MVP and they didn't count. And yes there were over 6 players on both teams, so it should have counted.

They really need to code autobalance so it doesn't happen in the last thirty seconds of a match.
They also need to code it so it doesn't happen right when I'm gonna deploy an Ubercharge
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on May 12, 2010, 03:27:58 AM
How about medics and engineers completely. Especially if you're the only medic or engineer on the team. Losing your sole engineer or medic can be gamebreaking to the entire team.
Title: Re: Team Fortress 2
Post by: Iryan on May 12, 2010, 04:00:22 PM
This is weird, I just ended 2 rounds of cp with me as MVP and they didn't count. And yes there were over 6 players on both teams, so it should have counted.
I threw several players into bottomless pits and into the sawmill sawblades using the FaN, yet I still don't have the respective achievement. Sometimes the game just hates you. *shrug*
How about medics and engineers completely. Especially if you're the only medic or engineer on the team. Losing your sole engineer or medic can be gamebreaking to the entire team.
Especially since engineers have to rebuild everything. Lvl 3 sentry, dispenser and teleporters, all in strategically great positions? Well, get it up from scratch, punk!  :o
Title: Re: Team Fortress 2
Post by: Helion on May 12, 2010, 08:09:28 PM
>Engineer
>strategical positioning
What. It's just there to annoy.
Title: Re: Team Fortress 2
Post by: Esoterica on May 12, 2010, 08:13:03 PM
Generally speaking, if I'm playing engie and my shit gets destroyed, I'll switch to a class like Demo and try to stop the enemy team from advancing further before rebuilding.

>Engineer
>strategical positioning
What. It's just there to annoy.
Even if you're just being a dick by building random level 1 sentries in the enemy base, position is everything.  If you place it in the middle of the room outside their spawn, it's just going to slow them down for a few seconds and not kill anyone.  If you build it on a ledge outside their spawn door in the direction opposite of where they're going, or around a random blind corner, then it'll both slow them down and get kills, as well as force their team to either concentrate in the sentry's area to remove it or in a separate hallway to not get shot at, allowing your team to sneak by elsewhere.
Title: Re: Team Fortress 2
Post by: Helion on May 12, 2010, 08:22:54 PM
Generally, though, unless you're playing on dustbowl/2fort on a 32 server, engie buildings are ludicrously easy to destroy; it takes a bit of coordination but I've seen it happen. I think that demoman is still better at area denial, if a bit less efficient at dealing with someone who bypassed the sticky carpets.
Title: Re: Team Fortress 2
Post by: Esoterica on May 12, 2010, 08:38:39 PM
engie buildings are ludicrously easy to destroy
Which is why you don't see Engies in comp play unless they can build somewhere where it's either hard to destroy or a considerable asset to the team, such as when defending the last point or gravelpit B.
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on May 13, 2010, 12:09:37 AM
It hungers! (http://www.youtube.com/watch?v=1qeHe2ih_jg)

EDIT: 2 items can be used for scrap metal now instead of 3

EDIT 2: New recipes like Kritzkrieg and Bonk! make Crit-a-Cola and Targe and Razorback make Gunboats
Title: Re: Team Fortress 2
Post by: Barrakketh on May 13, 2010, 02:40:28 AM
http://store.steampowered.com/public/client/steam_client_linux (http://store.steampowered.com/public/client/steam_client_linux)

Is...is this joy I feel?
Title: Re: Team Fortress 2
Post by: Cadmas on May 13, 2010, 08:47:57 AM
Deity Link is fooling around again (http://www.fpsbanana.com/maps/133892)

Does this mean the SDM map was fully completed? I've been very much out of the loop thanks to Monster Hunter. <.<
Title: Re: Team Fortress 2
Post by: dustyjo on May 13, 2010, 09:12:18 AM
It looks kind of crap, to be honest...
Title: Re: Team Fortress 2
Post by: Esoterica on May 13, 2010, 12:41:18 PM
More crafting changes that fucked me over since I crafted stuff it affected mere days beforehand.
Title: Re: Team Fortress 2
Post by: Bananamatic on May 13, 2010, 04:08:36 PM

first random hat

master's belt

ugh
Title: Re: Team Fortress 2
Post by: Iryan on May 13, 2010, 04:22:42 PM
EDIT 2: New recipes like Kritzkrieg and Bonk! make Crit-a-Cola and Targe and Razorback make Gunboats
Excellent.

Having not-purely-aesthetic items that can not be gotten without pure luck is not fun. Now I'll soon be able to craft sandmen into a scout token and heavy-snacks into a slot-2-token to craft a spare bonk which I can then craft with a spare kritzkrieg for a cola.

A little inconvenient, but it is possible. \o/
Title: Re: Team Fortress 2
Post by: Cadmas on May 13, 2010, 04:25:45 PM
Crafting has now become a Horadric cube.
Title: Re: Team Fortress 2
Post by: Iryan on May 13, 2010, 04:35:34 PM
So what do you hace to craft together to get to TF2's secret cow level?
Title: Re: Team Fortress 2
Post by: Cadmas on May 13, 2010, 04:49:59 PM
So what do you hace to craft together to get to TF2's secret cow level?

3 hats and a community weapon.
Title: Re: Team Fortress 2
Post by: N-Forza on May 14, 2010, 12:08:02 AM
first random hat

master's belt

ugh
divine retribution
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on May 14, 2010, 03:45:12 AM
I'm better at ninjaneer in arena than pyro now  :fail:
Title: Re: Team Fortress 2
Post by: Esoterica on May 14, 2010, 03:48:02 AM
I'm better at ninjaneer in arena than pyro now  :fail:
Still doing my best with Pyro despite what the numbers would say.

Got a point-blank reflect headshot today among other things (killstealing on offblast by airshotting someone falling off the side with a reflected rocket, for example) :V
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on May 14, 2010, 03:49:23 AM
airblast killing on offblast/nucleus is pretty much the best thing ever. It's so effective.
Title: Re: Team Fortress 2
Post by: Esoterica on May 14, 2010, 04:13:27 AM
airblast killing on offblast/nucleus is pretty much the best thing ever. It's so effective.
Unfortunately the people at SourceOP know how to airstrafe, so unless I've got a backup airblaster/flare gunner/rocketeer they land back on the ledge nine times out of ten.
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on May 14, 2010, 04:24:56 AM
Yeah, SourceOP arena's pretty rough when the good players are on. Think I ran into you on sourceOP earlier today when I was screwing around.

Valve needs to stop trolling us through the TF2 blog and release the engineer update already.  :(
Title: Re: Team Fortress 2
Post by: Esoterica on May 14, 2010, 04:37:21 AM
Yeah, SourceOP arena's pretty rough when the good players are on. Think I ran into you on sourceOP earlier today when I was screwing around.

Valve needs to stop trolling us through the TF2 blog and release the engineer update already.  :(
Have you seen Ghost yet?  If you do, try to convince him to play scout or sniper.  He plays  revolver spy because everything else "is too easy" :V
Title: Re: Team Fortress 2
Post by: Barrakketh on May 14, 2010, 05:52:20 AM
Have you seen Ghost yet?  If you do, try to convince him to play scout or sniper.  He plays  revolver spy because everything else "is too easy" :V
The name is familiar, but he usually played Soldier before I took my extended break.  He's also one of the whiniest people I've ever played with and rages all the time whenever someone fucks up.
Title: Re: Team Fortress 2
Post by: Bananamatic on May 14, 2010, 06:21:08 AM
sourceop doesn't seem all that high level to me...it's probably the average pub player being even worse.

anyways, is there any way to improve my ping from 160 on there? the airblast has a significant delay
Title: Re: Team Fortress 2
Post by: Esoterica on May 14, 2010, 12:15:37 PM
The name is familiar, but he usually played Soldier before I took my extended break.  He's also one of the whiniest people I've ever played with and rages all the time whenever someone fucks up.
Yeah, that's not Ghost.  I've never seen him whine about anything; even when he's stuck on the shitty team he laughs it off.

sourceop doesn't seem all that high level to me...it's probably the average pub player being even worse.

anyways, is there any way to improve my ping from 160 on there? the airblast has a significant delay
Depends on when you get on and which server you go to.  For example, the arena server's probably filled with crap pub players 70% of the day, and the other 30% it's both pubstars and members from clans Stalwart Soldiers and Crazy Ivan.

As for the ping...

cl_updaterate +30
cl_cmdrate 66
rate 60000

Something like that.
Title: Re: Team Fortress 2
Post by: Bananamatic on May 14, 2010, 12:26:30 PM
As for the ping...

cl_updaterate +30
cl_cmdrate 66
rate 60000

Something like that.
Does that change anything about the fact that the server is probably US based and I'm from Europe?

anyways, gotta start playing there some more

Also, playing on the bad team can be more fun...as long as the medic isn't deaf and blind
Title: Re: Team Fortress 2
Post by: Esoterica on May 14, 2010, 12:34:16 PM
Does that change anything about the fact that the server is probably US based and I'm from Europe?

anyways, gotta start playing there some more

Also, playing on the bad team can be more fun...as long as the medic isn't deaf and blind
Austin, Texas based specifically. :V  I don't really understand specifically what it does, but it'll smooth out the game significantly on your end.
Title: Re: Team Fortress 2
Post by: Bananamatic on May 14, 2010, 12:35:02 PM
Austin, Texas based specifically. :V  I don't really understand specifically what it does, but it'll smooth out the game significantly on your end.

yeah, I airblasted half a second earlier and the demo just spontaneously blew up :V
Title: Re: Team Fortress 2
Post by: Bananamatic on May 14, 2010, 08:08:43 PM
played on sourceop

got a second random hat in 2 days(demo afro)
got 2 sentry rocket deflect kills
won a round with a deflect(1v1)

rockets seem perfectly airblastable if I get used to the delay
Title: Re: Team Fortress 2
Post by: Esoterica on May 14, 2010, 10:55:48 PM
So what do you hace to craft together to get to TF2's secret cow level?
Nothing, you just need to know where to look. :V
Title: Re: Team Fortress 2
Post by: Esoterica on May 15, 2010, 12:55:57 AM
So what do you hace to craft together to get to TF2's secret cow level?
If I told you, it wouldn't be a secret. (http://i40.tinypic.com/5f593l.jpg)

EDIT: Derp forgot my previous post.  Apparently I can't delete my own posts in this board either :c
Title: Re: Team Fortress 2
Post by: hyorinryu on May 15, 2010, 02:56:07 AM
Have the sign-ups for that highlander tourney opened up yet?
Btw, how do you make skins?
Title: Re: Team Fortress 2
Post by: Esoterica on May 15, 2010, 04:03:09 AM
Have the sign-ups for that highlander tourney opened up yet?
Btw, how do you make skins?
They have not.

Skins themselves are as simple as editing the material files for whatever it is you're skinning and recompiling them into the format the game uses.  Modeling's more complicated and I really couldn't help you with that.
Title: Re: Team Fortress 2
Post by: hyorinryu on May 15, 2010, 01:22:31 PM
They have not.

Skins themselves are as simple as editing the material files for whatever it is you're skinning and recompiling them into the format the game uses.  Modeling's more complicated and I really couldn't help you with that.

Ah well, I was hoping to make Okami skins, but I guess thats a no go. The pyro still has a leafblower where his Flamethrower should be right? Haven't played the game in a few weeks.
Title: Re: Team Fortress 2
Post by: Iryan on May 15, 2010, 10:17:12 PM
ARENA_NUCLEUS

SCOUT ONLY

FINAL DESTINATION
Title: Re: Team Fortress 2
Post by: Doomsday on May 16, 2010, 12:36:30 AM
Hmm. DIdn't realize that those medals depended on when you joined steam, rather than when you bought TF2. I've got a Silver Medal despite the fact that I only bought TF2 around November/December '09. Joined Steam on July '08. I'm not complaining though  :V

Title: Re: Team Fortress 2
Post by: dustyjo on May 16, 2010, 03:24:26 AM
Hmm. DIdn't realize that those medals depended on when you joined steam, rather than when you bought TF2.

Uh no they don't :\

I joined steam back in '05 but my medal says September 2007.
Title: Re: Team Fortress 2
Post by: Esoterica on May 16, 2010, 03:37:25 AM
Uh no they don't :

I joined steam back in '05 but my medal says September 2007.
This.
Title: Re: Team Fortress 2
Post by: Bananamatic on May 16, 2010, 11:08:22 AM
Why don't we post each other's Steam profiles here so we can add each other :V the steam thread doesn't really help as too many people frequently change/have different usernames.

EDIT: Also, am I the only one who sees the heavy as extremely overpowered? Even bad heavies are hard to counter in the arena.
Title: Re: Team Fortress 2
Post by: Iryan on May 16, 2010, 01:49:25 PM
Well, at least on the pubs I play at heavies are usually very eager to eat a headshot. Some can even be taken from 450 to 0 by the oldest trick in the world: Approach from behind, two scattergun shots in the back, retreat, wait 3 seconds, repeat.
I have no idea how the situation is in high-level play, though.

On another note, I recently found the Axtinguisher and started playing around with the Pyro a bit more. Killing soldiers with their own rockets is pretty cool. Despite that, I don't think I'm really any good with him/her/it. :V

Oh, and as for the steam profile: Iryan. Just Iryan.

I also got four group and two friend invites without any of the people inviting me exchanging a word about it. Naturally I didn't accept any of them thus far.   :derp:
Title: Re: Team Fortress 2
Post by: Bananamatic on May 16, 2010, 01:53:31 PM
Even unrevved heavies are hard to axtinguish - they just turn around after the first hit and destroy you in less than a second.

I seriously hope they don't remove the strafing exploit vs Natascha - it doesn't slow down, it's a freaking glue gun which forces you to fight battles with no chance of winning.

I see people with low score switching to heavies and being on the top way too often.
Title: Re: Team Fortress 2
Post by: Esoterica on May 16, 2010, 03:00:30 PM
Steam Profile: Kishouki

In terms of the heavy; as long as I can still stare one down at mid range as a medic and gun him down with my syringe gun, walking away with half my health, he's nowhere near OP.  Scouts can still 3-shot them before they can do too much damage too, though the heavy can actually react fast enough to do some damage now.

And...heavy kind of breaks arena.  He's the best class at zone defense, and that's all arena is; defend either a point or a room with a dispenser, win regardless of having killed the other team or not.  Plus, Sandvich makes him the only class (except somewhat medic) that's able to heal himself in arena.  And 300 recoverable HP in a gamemode with no respawn is only an asset to him.
Title: Re: Team Fortress 2
Post by: Barrakketh on May 16, 2010, 05:26:24 PM
In terms of the heavy; as long as I can still stare one down at mid range as a medic and gun him down with my syringe gun, walking away with half my health, he's nowhere near OP.
Medics do more DPS with the syringe gun than the Pyro.
Title: Re: Team Fortress 2
Post by: Esoterica on May 16, 2010, 05:30:01 PM
Medics do more DPS with the syringe gun than the Pyro.
Medics equal shotgun DPS with the syringe gun, plus HP regen (whether default with the syringe gun or +30 leeched with Blutsauger per second).  But the needles are slow and do gradual damage instead of spike damage, so it's still relatively balanced.

On the note of the flamethrower though, it's officially the weakest weapon in the game now.  Fire axe pyro without crits does in fact beat flamethrower pyro with all particles hitting, despite what I previously thought.  And non-crit melee has the lowest DPS in the game (ignoring the flare gun).
Title: Re: Team Fortress 2
Post by: hyorinryu on May 16, 2010, 08:38:11 PM
Medics equal shotgun DPS with the syringe gun, plus HP regen (whether default with the syringe gun or +30 leeched with Blutsauger per second).  But the needles are slow and do gradual damage instead of spike damage, so it's still relatively balanced.

On the note of the flamethrower though, it's officially the weakest weapon in the game now.  Fire axe pyro without crits does in fact beat flamethrower pyro with all particles hitting, despite what I previously thought.  And non-crit melee has the lowest DPS in the game (ignoring the flare gun).

Wait, it still beats flaregun right?
Title: Re: Team Fortress 2
Post by: Esoterica on May 16, 2010, 08:57:59 PM
Wait, it still beats flaregun right?
Everything will always beat flare gun, no problems there.
Title: Re: Team Fortress 2
Post by: dustyjo on May 16, 2010, 11:24:10 PM
Why don't we post each other's Steam profiles here so we can add each other :V


ok sure (http://steamcommunity.com/id/dustyjo)
Title: Re: Team Fortress 2
Post by: An Odd Sea Slug on May 16, 2010, 11:40:04 PM
Why don't we post each other's Steam profiles here so we can add each other :V

Here ya go. (http://steamcommunity.com/id/TheSykes)
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on May 16, 2010, 11:55:16 PM
Why don't we post each other's Steam profiles here so we can add each other

Here I am (http://steamcommunity.com/id/SSkye)
Title: Re: Team Fortress 2
Post by: hyorinryu on May 17, 2010, 12:47:44 AM
Why don't we post each other's Steam profiles here so we can add each other :V the steam thread doesn't really help as too many people frequently change/have different usernames.

EDIT: Also, am I the only one who sees the heavy as extremely overpowered? Even bad heavies are hard to counter in the arena.
enjoy (http://steamcommunity.com/profiles/76561198008112067)

Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on May 17, 2010, 03:20:15 AM
derp added you guys

I kind of miss the flare gun though, given how it's your only chance in hell to kill a heavy in arena as pyro.
Title: Re: Team Fortress 2
Post by: Esoterica on May 17, 2010, 03:58:52 AM
derp added you guys

I kind of miss the flare gun though, given how it's your only chance in hell to kill a heavy in arena as pyro.
I feel the same.  Weak as it may be, the range it gives the pyro is completely invaluable.
Title: Re: Team Fortress 2
Post by: Esoterica on May 17, 2010, 07:09:19 AM
Fun fact of the day: A medic will survive underwater longer than a Dalokohs-buffed Heavy.
Title: Re: Team Fortress 2
Post by: Bananamatic on May 17, 2010, 10:11:02 AM
I can axtinguish a heavy from time to time if I get an ambush, but it's 50:50.

Protip: Map your melee weapon to F and map taunt to P or something. Much faster than using 3 or mouse3.
Title: Re: Team Fortress 2
Post by: Yamachanadu on May 17, 2010, 06:51:17 PM
Now with 100% more Scrubiness (http://steamcommunity.com/id/Chirumiru)
Title: Re: Team Fortress 2
Post by: Bananamatic on May 17, 2010, 07:02:29 PM
why is my pyro playing inconsistent

on sourceop all the time, with delayed airblasts(seriously, any way to fix that? impossible to deflect consistently at mid range)

sometimes I have 1:4 rate, then I get 3 godly rounds in a row and I have 8:1

mostly thanks to the maps I guess?(I usually do well on lumberyard and if a medic tags along I sometimes completely destroy granary, but stuff like watchtower is usually a trainwreck)
Title: Re: Team Fortress 2
Post by: Doomsday on May 17, 2010, 10:25:11 PM
Hmm (http://steamcommunity.com/id/Doomsday93)
Title: Re: Team Fortress 2
Post by: Esoterica on May 17, 2010, 10:34:21 PM
with delayed airblasts(seriously, any way to fix that? impossible to deflect consistently at mid range)
This is another kick in the face from Valve to Pyros; the flamethrower is the only weapon without lag compensation.
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on May 17, 2010, 11:33:23 PM
Using the sniper rifle has made me so terrible at using the huntsman. I can't hit anything with the bow now.
Title: Re: Team Fortress 2
Post by: Esoterica on May 18, 2010, 02:38:22 AM
Dammit, I was making a map and somehow managed to break it.

The only thing I can think of that I changed was adding a frog in the water, and I don't know how the hell that would've broken the entire map.
Title: Re: Team Fortress 2
Post by: Yamachanadu on May 18, 2010, 01:12:30 PM
I'm completely pulling this out of my butt, but I seem to remember something about source and water effects.
Title: Re: Team Fortress 2
Post by: Esoterica on May 18, 2010, 07:50:27 PM
I'm completely pulling this out of my butt, but I seem to remember something about source and water effects.
I know it's terrible with water, but I already had it set up to work.  I didn't change anything involving the water since, but it still randomly broke anyway.
Title: Re: Team Fortress 2
Post by: hyorinryu on May 18, 2010, 08:00:24 PM
Does anyone know if I could store Steam on a flashdrive?
Title: Re: Team Fortress 2
Post by: Esoterica on May 18, 2010, 08:03:31 PM
Does anyone know if I could store Steam on a flashdrive?
Thought about trying it, never got around to it.

Short answer: Maybe, but those games aren't small.
Title: Re: Team Fortress 2
Post by: Barrakketh on May 18, 2010, 11:07:06 PM
I know it's terrible with water, but I already had it set up to work.  I didn't change anything involving the water since, but it still randomly broke anyway.
What's the error it gives when you compile it?

on sourceop all the time, with delayed airblasts(seriously, any way to fix that? impossible to deflect consistently at mid range)
Depends on the server, your latency, and your interp settings.  When I played I had a little script set up so I could change my interp preferences in the console depending on the server.  It's a good idea to get familiar (http://developer.valvesoftware.com/wiki/TF2_Network_Graph) with the advanced net_graph settings and what it means so you can study it while playing.

If your connection has a lot of jitter (which is usually inconsistent latency between you and your ISP) that's another problem.
Title: Re: Team Fortress 2
Post by: Bananamatic on May 18, 2010, 11:34:27 PM
The only problem is the server location - normal ping is 50-60, but on US servers like 150-160 constant...and the only difference is airblast. Sucks.
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on May 18, 2010, 11:57:38 PM
Some of these replacement models are awesome, (http://www.alphastudiossoftware.nl/fancy_vs_nasty/index.php)

Detective Noir needs to be made into an official hat TF2 pronto. Holy shit that looks amazing.  :o

EDIT: http://www.teamfortress.com/post.php?id=3835&p=1

Quote
We're going to ship an update with another small set of Pyro changes this week. Like our previous update, our goal is to increase the degree to which skill can make a difference between two Pyro players. We received a bunch of useful feedback after the last update, and we think we've managed to address most of it, without removing the skill-based additions. As always, play with it for a bit, and then let us know what you think.

Really hope these changes will be for the better.  :ohdear:
Title: Re: Team Fortress 2
Post by: dustyjo on May 19, 2010, 12:38:11 AM
I know it's terrible with water, but I already had it set up to work.  I didn't change anything involving the water since, but it still randomly broke anyway.

Maybe a leak or something?


Does anyone know if I could store Steam on a flashdrive?

The program itself should fit on a flash drive easily.
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on May 19, 2010, 01:05:59 AM
New Blog Post (http://teamfortress.com/post.php?id=3835&p=1) related to Pyro

How much you bet they are going to fuck up the Pyro some more?


EDIT: I did not see that last post in page 33
Title: Re: Team Fortress 2
Post by: Bananamatic on May 19, 2010, 01:16:16 AM
to add more skill

WE HAVE REMOVED THE SHOTGUN, FLAREGUN IS NOW FORCED
Title: Re: Team Fortress 2
Post by: Esoterica on May 19, 2010, 01:20:00 AM
Really hope these changes will be for the better.  :ohdear:
Tandem Pyros can only be a bad thing.  No other class is forced into a "effective only in groups" position.
Title: Re: Team Fortress 2
Post by: Bananamatic on May 19, 2010, 01:25:15 AM
Tandem Pyros can only be a bad thing.  No other class is forced into a "effective only in groups" position.
No other class is forced into 200 other conditions to be effective.
Title: Re: Team Fortress 2
Post by: hyorinryu on May 19, 2010, 02:41:23 AM
We need to be optimistic people! It's not like they're going to make the pyro even worse right? The flamethrower is already only used for puff and sting now, and the shotgun would mess with Engie and Soldier. The only thing they could do now is crap on the axtinguisher, or make the pyro slower, but I don't think Valve is that cruel. :ohdear:
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on May 19, 2010, 02:52:33 AM
Flaming stickies should remove them, or something.  :V

At least make it to where airblasting stickies is useful besides "moving them five feet so they kill people somewhere else"
Title: Re: Team Fortress 2
Post by: hyorinryu on May 19, 2010, 03:08:42 AM
They don't? I thought that any type of weapon  could kill stickies provided they do enough damage.
Title: Re: Team Fortress 2
Post by: Cadmas on May 19, 2010, 03:11:07 AM
Pyro is going to be turned into the Groundskeeper.
With such exciting weapons as the Leaf Blower and Watering Hose, The Rake and Gardening Hoe, and The Weedkiller and Pesticide Spreader.
Title: Re: Team Fortress 2
Post by: Esoterica on May 19, 2010, 07:55:45 PM
They don't? I thought that any type of weapon  could kill stickies provided they do enough damage.
Bullets and melee break stickies
Explosions and air move them
Everything else does nothing
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on May 19, 2010, 10:55:51 PM
Quote
Fixed a case where the Spy could start taunting and cloak at the same time
Flamethrower changes
Increased base damage 10%
Afterburn duration increased (from 6 to 10)
Flares that hit a burning player at mid-to-long range will crit
Reduced Backburner damage bonus from 20% to 15%

Pyro players: Will flamethrower be half-viable again?
Valve: nope (http://www.youtube.com/watch?v=gvdf5n-zI14)
Title: Re: Team Fortress 2
Post by: Bananamatic on May 19, 2010, 11:06:06 PM
hahaha


oh wow
Title: Re: Team Fortress 2
Post by: Mounting Jaggis on May 20, 2010, 01:24:36 AM
Expect a nerf soon, everyone is now complaining that Pyros are OP again
Title: Re: Team Fortress 2
Post by: Esoterica on May 20, 2010, 01:30:33 AM
If the W+M1 whiners don't blow it, this could actually be exactly what the Pyro needs.  It's the best Pyro's ever been.
Title: Re: Team Fortress 2
Post by: communist unity (comm-unity) on May 20, 2010, 01:42:02 AM
The flare gun actually doesn't require targets to be on fire to crit at long range. :smug:

NEED A DISPENSAH HERE (http://www.youtube.com/watch?v=peucvvQHrC4)
Title: Re: Team Fortress 2
Post by: Cadmas on May 20, 2010, 01:56:00 AM
Quote
Fixed a case where the Spy could start taunting and cloak at the same time

Oh no more taunt killing sentries. :(
Title: Re: Team Fortress 2
Post by: MediumSoda on May 20, 2010, 02:15:34 AM
Expect a nerf soon, everyone is now complaining that Pyros are OP again
Don't say it's so! The pyro is actually useful again!
Title: Re: Team Fortress 2
Post by: Bananamatic on May 20, 2010, 10:23:28 AM
Don't say it's so! The pyro is actually useful again!
except that it's not

the original pyro was underpowered and too easy to counter - only brainless people complained
airblasting is easy to avoid with half a brain and his firepower is lower

EDIT: made a thread on the heavy being OP in arena, only "lol easy to counter" arguments so far
Title: Re: Team Fortress 2
Post by: Helion on May 20, 2010, 05:03:44 PM
Playing pyro has become more like a challenge against odds. It's become situational to the extreme. However, I still think that the Engineer should be outright removed and replaced with a fun class.
Yes, this is a rant against engineers.

The most balanced point I can come up with is that they only manage to slow the game down, other classes do his job pretty well, so engies serve pretty much as a speed bump, and while they can help stop a team that's advancing on momentum alone they'll quickly fall when the enemy reorganizes. All in all, their most important activities are building teleporters and dispensers on offense, so long as the game doesn't stalemate they won't even need to set up a forward base. On defense there's very few places a sentry will be useful for long, and if they wanna go offensive they rely on luck and should expect a lot of frustration. TF2 plays far too fast to have a speed-bump class like the engineer.

Ok, I'll stop ranting here.
Title: Re: Team Fortress 2
Post by: Esoterica on May 20, 2010, 08:10:28 PM
Playing pyro has become more like a challenge against odds. It's become situational to the extreme.
"Become"?  Not only is the flamethrower's non-point blank damage is 2-3 times what it used to be, he's got an extremely useful and versatile airblast, and to top it off the flare gun can do 5-9 times its max old damage with added knockback now.  In relation to how it used to be Pyro's only gotten better.
Title: Re: Team Fortress 2
Post by: hyorinryu on May 20, 2010, 09:00:04 PM
"Become"?  Not only is the flamethrower's non-point blank damage is 2-3 times what it used to be, he's got an extremely useful and versatile airblast, and to top it off the flare gun can do 5-9 times its max old damage with added knockback now.  In relation to how it used to be Pyro's only gotten better.

So Valve fixed the leafblower? I've got to see this.
Title: Re: Team Fortress 2
Post by: Iryan on May 20, 2010, 09:03:24 PM
I thought threads get closed when they have more than 1000 posts.  :/

Waitaminute...  >:D
Title: Re: Team Fortress 2
Post by: Edible on May 20, 2010, 09:07:55 PM
It's a soft cap. <_<