Maidens of the Kaleidoscope

~Hakurei Shrine~ => Help Me, Eirin! => Topic started by: AlexX Unlimited on November 10, 2009, 10:27:37 PM

Title: Imperishable Night Team Discussion
Post by: AlexX Unlimited on November 10, 2009, 10:27:37 PM
To avoid derailing other topics I figured I'd make a formal discussion topic on the subject. Since most seem to refuse to acknowledge the existance of any team not consisting of Reimu and/or Yukari, I must explain why I think the team is rather overrated.

Border Team: Yes, they have homing, decent bombs, and smaller hitbox, but these things exist in other games as well as Homing Reimu, yet apparently that doesn't stop most from declaring it a 'useless' shot type. Usually compared to Needle Reimu. Also, I really think Yukari's bomb is terrible since I find I'm never in range for it to do any damage to the boss whatsoever.

Scarlet Team: Sakuya sucks but is good enough for stages. She has decent spread and random enemies on stages die quickly to even the weakest shot types, so it doesn't matter how strong or weak she is there. Remilia, on the other hand, is one of the best shot types in the whole SERIES and can take advantage of it both in stages and against bosses. Their bombs are okay, but at least if you accidentally die with any in stock you'll get an additional one to compensate.

Neitherworld team: Stages are a breeze with Youmu if you use Myon properly. Against bosses Youmu can be used for heavy forward attack power. Optionally, you can use Yuyuko for stages and watch them become equally laughable ("Stages have enemies? I thought they just had random explosions at the top and sides of the screen."), as well as not having to worry about being directly beneath the boss for damage (its not too hard to get 2 or 3 butterflies to hit a boss, and can actually do some decent damage if you get a chance to shotgun). Additional bombs after each stage make them good for no-death runs, as well.

Magic team: Marisa has enough spread at full power to handle stages (like most humans should). Alice has an important part to the Malice cannon, not to mention her laser hits both Mokou and her wings in the Extra stage for free additional damage. Overall the team has the highest DPS in the game. Alice's bomb is terrible, however (though its credit, unlike Yukari's bomb I can at least do SOME damage to bosses whenever I'm forced to activate it).

And now... Discuss~
Title: Re: Imperishable Night Team Discussion
Post by: Zengar Zombolt on November 10, 2009, 10:28:27 PM
I'd say Remilia solo is much better than Scarlet team.
Title: Re: Imperishable Night Team Discussion
Post by: AlexX Unlimited on November 10, 2009, 10:33:14 PM
I'd say Remilia solo is much better than Scarlet team.
Probably, but we're talking entire teams here, so I have to include Sakuya.
Title: Re: Imperishable Night Team Discussion
Post by: Sen on November 10, 2009, 11:01:35 PM
It's not so much that no one likes characters outside the Border Team, it's just that they're so damn good at surviving that they're pretty much the best if you're not going for scoring. Tiny hitbox, perfect movement speed, homing powerful enough to get through stages and still take down bosses (Yukari even breaks the tradition of "homing-shot-is-lolweak"), etc.

Their bombs are also ridiculously strong, try to find a non-Hourai Jewel/Astronomical Loltombing/Mokou card that either of them can't clear in a single bomb. Reimu's deathbomb is the second-strongest in the game, losing only to Yuyuko's deathbomb point-blank. Yukari's, yes, you'll likely be too far away to do huge amounts of damage, but by the time you actually need to deathbomb, you're probably pretty late in the game and probably staying focused, which means mostly Reimu :V

It's not that the other teams suck, it's just that Border Team is so good they outshine the other teams.


Also the Reimu sprite in IN is really pretty.
Title: Re: Imperishable Night Team Discussion
Post by: ?q on November 10, 2009, 11:02:38 PM
I'd say Remilia solo is much better than Scarlet team.
Having unfocused range is actually pretty useful for stages and whatever other times it's better to have a human around for.

Border Team is overrated and Yukari's bomb is terrible, but I think your best bet for arguing that you should consider other teams lies in their lower damage output.

Sadly Marisa > Alice > Magic Team.
One could also argue that Youmu ? Yuyuko > Netherworld Team.
Title: Re: Imperishable Night Team Discussion
Post by: Helix ⑨ on November 10, 2009, 11:05:09 PM
Here is my view on the teams, going from best to worst:

Netherworld: The best team, they are insane for collecting time points. Youmu's speed allows unique maneuvers and her awesome forward damage can be split into 2 directions. Yuyuko has an awesome spread and allows cool tricks for example: Sometimes I unfocus the entire stage just to collect loads of time points, but when there are a lot of fairies and youmu can't kill them before they dissapear you simply tap the focus button, unleashing a wave of yuyuko's spread and clear them all at once while keep that under 80/30% human bonus thingie.

Border team: I think this is the most noob friendly team. Because A. They have homing attacks, so you won't have to bother with moving underneath enemies, which will be challenging for newbies. And B. Small hitbox + longer bomb time + not too fast speed = noob friendly^3. So I don't see why you would suggest an other team over this one to new people. Also I think there damage output is normal, ofcourse it's not 'good' or 'high' because they have homing attacks which allows them to continue damage when forward types can not hit the boss.

I must admit though that I've rarely used the other two teams.

Scarlet: Remilia is fine, but her bats are pretty much impossible to control for noobs. And personally I find her shottype to be 'good' instead of 'one of the best' probably because most bosses move all the time, you don't really need to position yourself for Mokou and fairies come from all kind of different directions (you'll have to move to reposition your new formation while you might aswell move there to shoot a forward attack). That combined with LOLSakuya equals an average team.

Magic: I find Marisa highly 'meh', her spread is decent but I don't really understand if it's supposed to be a spread or a forward type. She does moderate damage, her speed is okay, and also: MASTERSPAAAAAAAAARK. Alice is the one that ruins this team, yeah she does piercing damage, but that's totally useless on bosses. Piercing would be very useful on fairies, however alice is the phantom side so she can not hit familiars and therefor not pierce through all the fairies+familiars which is a shame (and IMO malice cannon = cheating). I also think her damage is just too low, her beam is really small compared to the damage output you would expect.
Title: Re: Imperishable Night Team Discussion
Post by: theshirn on November 10, 2009, 11:14:50 PM
Border Team: Yes, they have homing, decent bombs, and smaller hitbox, but these things exist in other games as well as Homing Reimu, yet apparently that doesn't stop most from declaring it a 'useless' shot type.
That is because Homing Reimu is almost invariably crippled with not just low but PATHETIC damage.  IN Reimu has decent, but with Yukari, even with only Ran hitting, you're still doing fairly good damage to a boss anywhere you want, and it's fairly easy to hit with both for good damage.  Homing Reimu is usually looked down upon because her utility - homing - doesn't make up for her crap damage, and the other features, such as the small hitbox and movement speed, are available to other, stronger types.  IN Reimu/Yukari, however, have more than enough damage as well as multiple other support abilities that make them very very good, and by far the most user-friendly of the teams (if not necessarily the best).
Title: Re: Imperishable Night Team Discussion
Post by: LHCling on November 10, 2009, 11:34:57 PM
I'd say Remilia solo is much better than Scarlet team.
I see this and immediately raise:
Mystia's final non-spellcard.

I mean seriously what the fuck.

Anyway... guess I'll be defending each team from an unbiased point of view?

If you don't want to read through my summary, skip to the tl;dr.

Border Team:

The Homing is great for certain stage portions. You might complain that it's too weak for destroying familiars, but I find it sufficient enough for that purpose. Well, in most cases (see above). Regarding the bombs, you shouldn't be ever using Yukari's normal bombs unless you know what you're doing. Hint: Unfocus and then bomb (normally requires a higher level of skill to pull this off in an instant though). Now this is the interesting part.

Let's consider a newbie playing. They'll obviously be better off playing with the Border Team because they're easy to use, have a long deathbomb window, and a deathbomb makes you swap to Reimu and bomb (meaning that you get the one that completely obliterates most bosses); just overall best survivability. They'll now have the mindset "omg this is the best team evar", and never swap out again due to wanting to stay in their comfort zone (continual usage of the same team; I see a lot of you people doing this :glare:). There, the reason why most people use the Border Team.

Magic Team:

A nice "balance" of a team in certain regards. Unfortunately, the lack of a decent spread (Marisa's slightly angled shots don't even count) makes things more or less a nightmare. Both "team" auxiliary skills are useless except for scoring; and even then the High-Tier scorers scoff at the skills. Lower PoC is pretty useless as well for scorers, since they have a high enough unfocus speed to move up, wait, and move back down. Might help during the stage portions though. If you don't abuse "MAlice Cannon", then at a long distance, even Yukari outdamages Marisa and Alice individually. Only highlight is the (usually) free pass called the Master Spark (normal bomb). I've tried to use this team, and I could not work out any true benefit for the average player apart from a stronger bomb overall when unfocused. On the plus side, if you deathbomb while focused, you'll still get the better of the two bombs, but... it's probably better if you unfocus and normal bomb as I said earlier. Go figure.

Scarlet Team:

Sakuya; ultimate familiar killer, even surpassing Youmu if only because of the versatility. Other than that, Youmu can take out individual familiars at a much better rate. Sakuya's auxiliary skill is great; slows down the speed that the items fall. Remilia is pretty powerful as well. Large graze hitbox; scoring purposes only. Only problem; as soon as you unfocus, you the familiars that you planted are no longer there. Also, the bosses move around a lot, meaning that you actually have to make an effort to keep the familiars under the boss to make the most of things. Bomb retention auxiliary skill... I have mixed feelings on this. Especially considering that the bombs look pretty sub-par to me anyway. And lastly, the unfocus speed is the highest, so naturally, those who have experienced the "luxury" of the Border Team's slow focus speed (read: precision) probably won't want to swap to the Scarlet Team. This team is overall great for scoring, but certainly not that newbie friendly. Even I have trouble using this team proficiently.

Netherworld Team:

"Reverse Focus Syndrome". Much like SA!MarisaA. Again, normal bombs are the way to go. First auxiliary skill is scoring exclusive; and not even that great of a skill. The second one is pretty cool and all but you'll probably get only about 3-4 bombs out of it. Almost guaranteed to get 5 if you hate Mystia with a passion. Good nonetheless. A hard to control team (again) because you need to unfocus to get the most damage possible, else you end up stuck with a pretty low damage output; meaning that you have a greater chance to mess up and waste more resources than you should have. Great team, but harder to use in some ways.

tl;dr


Cut by various people: Reading through.
Title: Re: Imperishable Night Team Discussion
Post by: AlexX Unlimited on November 10, 2009, 11:37:52 PM
It's not so much that no one likes characters outside the Border Team, it's just that they're so damn good at surviving that they're pretty much the best if you're not going for scoring. Tiny hitbox, perfect movement speed, homing powerful enough to get through stages and still take down bosses (Yukari even breaks the tradition of "homing-shot-is-lolweak"), etc.
-The extra deathbomb time is rather meaningless. Most people here can deathbomb relatively reliably, so its only real benefit is to newbies.
-Tiny hitbox is hardly that big a deal. People complaining that "Marisa's/Sakuya's hitbox is too large" when using one of them in ESoD and PCB are promptly informed that that's a pretty weak excuse for losing.
-Perfect movement speed my rear end. Focused Yukari feels like I'm moving around in molassas and Reimu doesn't feel fast enough for unfocused movement.
-Yukari doesn't do as much damage as Remilia, Shotgunning Yuyuko, or Malice Cannon.

Quote
Their bombs are also ridiculously strong, try to find a non-Hourai Jewel/Astronomical Loltombing/Mokou card that either of them can't clear in a single bomb.
Find a card not immune to bombs that can't be cleared in a single bomb with anyone not named Alice. Sakuya and Remilia's are on the weaker end, but even they do enough damage that you won't have to worry too strongly about bullets if you time them right.

Quote
Reimu's deathbomb is the second-strongest in the game, losing only to Yuyuko's deathbomb point-blank.
Reimu also has to be point blank to get the most out of her deathbomb, though because of above that's not that big a deal.

Quote
Yukari's, yes, you'll likely be too far away to do huge amounts of damage, but by the time you actually need to deathbomb, you're probably pretty late in the game and probably staying focused, which means mostly Reimu :V
Again, almost every bomb that doesn't belong to Alice is also good enough to take out anything giving you problems. It has its overkill factor, but then again, so does the Master Spark.

Quote
It's not that the other teams suck, it's just that Border Team is so good they outshine the other teams.
If that were the case then why does everyone always tell me that all the other teams are useless and IN has no decent alternatives to the 'good' team?

Quote
That is because Homing Reimu is almost invariably crippled with not just low but PATHETIC damage.
People tend to act like she does absolutely no damage at all, if not being flat-out unusable. I've seen Extra clears of every game using Homing Reimu (including the dreaded Reimu/Suika combo in SA), so she clearly does enough damage to get by, even if its the bare minimum.
Title: Re: Imperishable Night Team Discussion
Post by: Esoterica on November 10, 2009, 11:56:37 PM
Powerful bombs, tiny hitbox, amazing damage output considering it's a homing team...there isn't really anything left to say after what Baity said.

But for the record, I usually use Yuyuko or Alice. :V
Title: Re: Imperishable Night Team Discussion
Post by: AlexX Unlimited on November 10, 2009, 11:58:27 PM
Powerful bomb,
Fixed. Only Reimu's is good.

Quote
tiny hitbox, amazing damage output considering it's a homing team...
See above post.
Title: Re: Imperishable Night Team Discussion
Post by: Seian Verian on November 11, 2009, 12:01:36 AM
Border Team has homing without utterly sucky power, small hitbox, low movement speed... Not to mention they trivialize Xu Fu's Dimension on Extra for some reason I still don't understand <_<; Why are they they only ones that are immune to bullets spawning on top of them?

However, personally, I love Youmu solo. She can do perfectly fine against stages due to Myon, and she just rips through familiars and really everything, and she's just awesome~ Not Netherworld Team however, I need to be able to do awesome damage while focused x:
Title: Re: Imperishable Night Team Discussion
Post by: LHCling on November 11, 2009, 12:02:53 AM
Why are they they only ones that are immune to bullets spawning on top of them?
Quote from: yourself
small hitbox
>_>
Title: Re: Imperishable Night Team Discussion
Post by: AlexX Unlimited on November 11, 2009, 12:03:06 AM
Not to mention they trivialize Xu Fu's Dimension on Extra for some reason I still don't understand <_<; Why are they they only ones that are immune to bullets spawning on top of them?
That can be done with all teams as long as you go to the bottom and tap up once. I did it with Neitherworld team and I've seen it done with Scarlet team, you just have to move to the side any time red cards spawn since those move upwards (which you have to do anyways to stream the aimed shots).
Title: Re: Imperishable Night Team Discussion
Post by: Seian Verian on November 11, 2009, 12:09:51 AM
>_>

<_< It doesn't exactly seem like that one pixel would be enough to avoid it... Then again, I might be remembering things wrong and they AREN'T right at the center of those amulets...
Title: Re: Imperishable Night Team Discussion
Post by: AlexX Unlimited on November 11, 2009, 12:12:10 AM
Finally read your post in its entirety Baity, and my only real comment is to this:

There, the reason why most people use the Border Team.
I can understand why people USE the Border team, my whole issue is with the fact everyone here keeps insisting that they are the ONLY team worth using.
Title: Re: Imperishable Night Team Discussion
Post by: LHCling on November 11, 2009, 12:13:20 AM
I can understand why people USE the Border team, my whole issue is why everyone here keeps insisting that they are the ONLY team worth using.
Probably this:
Quote
They'll now have the mindset "omg this is the best team evar", and never swap out again due to wanting to stay in their comfort zone (continual usage of the same team; I see a lot of you people doing this :glare:).
Biased opinions and such.
Title: Re: Imperishable Night Team Discussion
Post by: Esoterica on November 11, 2009, 12:17:34 AM
Fixed. Only Reimu's is good.
Just because you can't use Yukari's bomb doesn't mean I can't~
Title: Re: Imperishable Night Team Discussion
Post by: theshirn on November 11, 2009, 12:21:44 AM
I can understand why people USE the Border team, my whole issue is with the fact everyone here keeps insisting that they are the ONLY team worth using.
In which case you're misreading pretty much everything in this topic.  I don't think anyone will say that they are the only team worth using; many people will say they're the best, and as far as ease of use goes they're correct.  The other teams require substantial adjustments to the standard Touhou playing style as I see it (a lot of messing around with focus), and they sure as hell aren't for everyone.  DOESN'T MEAN THEY SUCK.
Title: Re: Imperishable Night Team Discussion
Post by: AlexX Unlimited on November 11, 2009, 12:32:10 AM
In which case you're misreading pretty much everything in this topic.  I don't think anyone will say that they are the only team worth using; many people will say they're the best, and as far as ease of use goes they're correct.  The other teams require substantial adjustments to the standard Touhou playing style as I see it (a lot of messing around with focus), and they sure as hell aren't for everyone.  DOESN'T MEAN THEY SUCK.
You don't seem to be paying attention. I'm not talking about the stuff said in THIS topic...

Quote
I'd use [a different IN team] if it weren't for the fact that I think everyone else is completely useless in my eyes.
Quote
Might be important to note that PCB, unlike IN, actually have decent alternatives to the "broken" character.

I'm talking about stuff like this that keeps popping up in OTHER topics, not to mention that when people continuously push me to use 'broken' shot types, the Border Team is the one they tell me to use for IN.
Title: Re: Imperishable Night Team Discussion
Post by: Esoterica on November 11, 2009, 04:05:48 AM
I know I mentioned the damage being above average already, but I figured I'd just throw this out there for further emphasis: Yukari and Reimu with all shots hitting each do more damage than Marisa.

And they're homing types.
Title: Re: Imperishable Night Team Discussion
Post by: AlexX Unlimited on November 11, 2009, 04:12:12 AM
I know I mentioned the damage being above average already, but I figured I'd just throw this out there for further emphasis: Yukari and Reimu with all shots hitting each do more damage than Marisa.

And they're homing types.
Well, if you're using Marisa then odds are you're going to be using the Malice Cannon, since aside from challenge runs that's the main draw to using the Magic Team.
Title: Re: Imperishable Night Team Discussion
Post by: Esoterica on November 11, 2009, 04:53:51 AM
Quote from: AlexX
Well, if you're using Marisa then odds are you're going to be using the Malice Cannon, since aside from challenge runs that's the main draw to using the Magic Team.
Have you tried going through hard/lunatic with the constant focusing and unfocusing that requires?  Personally, I'd take precise movement and time orbs over haphazard speed and distracting blue and red flashes at the cost of a bit of damage any day.
Title: Re: Imperishable Night Team Discussion
Post by: theshirn on November 11, 2009, 05:11:14 AM
Well, if you're using Marisa then odds are you're going to be using the Malice Cannon, since aside from challenge runs that's the main draw to using the Magic Team.
You know...that's a really cruddy outlook for ever using them.  I have to abuse a glitch in the game just to make them usable?  (The sad part is that the answer is largely yes; Alice is horrid - Mokou aside - and Marisa's not much better.)
Title: Re: Imperishable Night Team Discussion
Post by: Esoterica on November 11, 2009, 05:30:58 AM
(The sad part is that the answer is largely yes; Alice is horrid)
I'm not going to pretend Alice is amazing, but she's not as terrible as most claim.  She's the strongest laser type in the series (barring LLS MarisA), and her spread's no worse than PCB MarisaB, and not even all that much smaller than EoSD MarisaB.

And her bomb clears all bullets off the screen, that's good enough for me.
Title: Re: Imperishable Night Team Discussion
Post by: Azinth on November 11, 2009, 05:48:21 AM
I'm not going to pretend Alice is amazing, but she's not as terrible as most claim.  She's the strongest laser type in the series (barring LLS MarisA), and her spread's no worse than PCB MarisaB, and not even all that much smaller than EoSD MarisaB.

And her bomb clears all bullets off the screen, that's good enough for me.

Wait, Alice is high-damage all of a sudden?  Last I checked she was just barely capable of out-damaging Yuyuko's far-range shot. 

And comparing Alice to other shottypes in the game is sort of useless since it ignores the games' individual stage layouts.  EoSD and PCB focused more medium-to-high health enemies who appeared in smaller groups and streaming patterns, while IN is about large amounts of low-health enemies appearing from both sides of the screen and killing said enemies quickly before they flood the playing field.  Just try playing IN stage 3 Lunatic with Alice sometime; you need to be utterly familiar with every spawnpoint and kill the enemies in the exact right order to keep from getting swarmed, whereas the Border and Ghost teams could replicate the exact same thing by staying in the bottom of the screen and tapping to the side every once in a while.

Oh yeah, and the Ghost team is basically the awesomest shot type ever.  Seriously.
Title: Re: Imperishable Night Team Discussion
Post by: Helepolis on November 11, 2009, 06:51:49 AM
People who think Reimu and Yukari are useless as a team are clueless. I have nothing to add as everything is already said above. Besides, don't forget you need Reimu solo hard/lunatic clear to unlock a Last word. Better start using them :V

Kekkai shoujo, do not look down on them.
Title: Re: Imperishable Night Team Discussion
Post by: theshirn on November 11, 2009, 07:36:50 AM
Nobody's saying they suck.  TC's just a bit cheesed that people say they're the ONLY shottype worth using.
Title: Re: Imperishable Night Team Discussion
Post by: The Greatest Dog on November 11, 2009, 10:09:15 AM
Somehow or another, I actually find a normal Alice bomb to do quite a bit of damage during spellcards.


Anyway, I'm biased towards the Ghost Team, actually. Border Team just doesn't seem to be fast enough at killing anything when you're not directly in front, and Youmu should be able to outclass Yukari if you can stay unfocused for a bit.
Title: Re: Imperishable Night Team Discussion
Post by: Helepolis on November 11, 2009, 11:46:51 AM
I am actually quite confident with Border, Scarlet and Ghost team except for Magic team. I just cannot control the laser effectively. Forgive me Alisu =(
Title: Re: Imperishable Night Team Discussion
Post by: ghost333 on November 11, 2009, 05:21:50 PM
My main team is the Scarlet team.
I 1cc the game on normal first time with nether team.
then with all others.
I 1cc the game on hard first time with Scarlet team.(very tough for the first weeks)
then with all others.
I 1cc the game on lunatic for first time with the border team.
with others it was impossible......

at least until 6 months pass and my play level skyrocked....
Title: Re: Imperishable Night Team Discussion
Post by: Zengeku on November 11, 2009, 07:23:21 PM
Just went for a test. Anyone but Borderteam are useless. Including the scarlets.
Title: Re: Imperishable Night Team Discussion
Post by: Azinth on November 11, 2009, 07:44:51 PM
Just went for a test. Anyone but Borderteam are useless. Including the scarlets.

It's usually a good idea to test something for more than two to five minutes before posting.  Just a heads up.
Title: Re: Imperishable Night Team Discussion
Post by: Zengeku on November 11, 2009, 08:17:19 PM
It's usually a good idea to test something for more than two to five minutes before posting.  Just a heads up.

Yeah i know. its not official or anything either. Its just my idea about it. The point is that i hate to learn stages (feels like work when i should be playing a game. That's just me) and the border team almost eliminates that.

I guess i could rephrase my post: Went for some testing and i found the other teams to be less useful than Border Team because you need to practice the stages and memorize a lot in order to take advantage of their benefits.

Better? :D
Title: Re: Imperishable Night Team Discussion
Post by: Helix ⑨ on November 11, 2009, 09:17:07 PM
Just did a normal run with Sakuya/Remilia (note that I like never did this before) and I must say I am impressed. Sakuya is decent in the stage, her spread and damage are okay. The item fall speed reducement is really nice during times you can't reach the PoC and you'd otherwise lose items. And damn, am I right to say remilia has the highest damage output of all characters? I've never had spells end this quick as with her. But what really impressed me was the time point collecting, usually I have problems reaching the time limit in stage 4 and 5, but I did 4 with 12k out of 9999 required and in stage 5 I already had 9050 out of 9999 by the time I reached reisen!
Title: Re: Imperishable Night Team Discussion
Post by: Zengeku on November 11, 2009, 09:23:49 PM
Just did a normal run with Sakuya/Remilia (note that I like never did this before) and I must say I am impressed. Sakuya is decent in the stage, her spread and damage are okay. The item fall speed reducement is really nice during times you can't reach the PoC and you'd otherwise lose items. And damn, am I right to say remilia has the highest damage output of all characters? I've never had spells end this quick as with her. But what really impressed me was the time point collecting, usually I have problems reaching the time limit in stage 4 and 5, but I did 4 with 12k out of 9999 required and in stage 5 I already had 9050 out of 9999 by the time I reached reisen!


I suppose you don't need too much practice when you are just going for a Normal clear. I'll try that out now i guess.
Title: Re: Imperishable Night Team Discussion
Post by: Milkyway64 on November 11, 2009, 09:35:46 PM
IN is probably my most played touhou game. I think all shot types are useful, but Border Team is hands down the one I would go with if, say, a super secret and unknown Phantasm stage was discovered. All around, it's just the best for reasons already mentioned. However, I find the scarlet team to be great for last spell unlocking and powering through spells, with the additional bonus of giving you your bomb back if Reimu's noncards clip you unexpectedly. Ghost team (or Youmu solo  :V) I find is simply the most fun, and not at all bad for trivializing stages and very decent at handling bosses. Poor Marisa and Alice though are mainly useful for spell practice on certain spells that just last too long otherwise (and don't want to feel like you are cheating with Youmu.) I just don't see any perks to these two other than sweet glow-stick rave effects with Alice solo's unfocused beam. ;D
Title: Re: Imperishable Night Team Discussion
Post by: AlexX Unlimited on November 11, 2009, 10:30:00 PM
I guess i could rephrase my post: Went for some testing and i found the other teams to be less useful than Border Team because you need to practice the stages and memorize a lot in order to take advantage of their benefits.
Sakuya and Yuyuko require memorizing stages? Since when? o.0

Boss battles don't take all that much memorization either, unless you want to power through them with Magic team. Bosses either don't move much or always return to the center of the screen so, you can just leave Remilias bats there and focus on dodging while Yuyuko can do pretty much anything and be garunteed to always hit the boss due to her spread. Memorization only really comes into play when you wish to shotgun with her.

On the subject of Magic Team...
Quote
You know...that's a really cruddy outlook for ever using them.  I have to abuse a glitch in the game just to make them usable?
Is it even a glitch? Magic team is all about powering through everything and the Malice cannon reflects that... Was the trick in the IN demo?
Title: Re: Imperishable Night Team Discussion
Post by: LHCling on November 11, 2009, 10:37:40 PM
Sakuya and Yuyuko require memorizing stages? Since when? o.0
Sakuya, yes. Yuyuko, no. Take this from a person who has played IN Lunatic with the Scarlet Team and Yuyuko solo.

On the subject of Magic Team...Is it even a glitch? Magic team is all about powering through everything and the Malice cannon reflects that... Was the trick in the IN demo?
MAlice Cannon = "glitch". Sure, it seems pretty normal when you consider it's the strongest forward damaging source in the entire game by only a small amount. However, it's a "glitch" because it's not supposed to be a part of the game. You can use it to do ridiculous amounts (read 3x and more) of damage to bosses with familiars active. Hence you can do things like take out "Possessed by Phoenix", which are meant to be Survival Spell Cards. Various other Spell Cards have been known to end within seconds as well using this "glitch".
Title: Re: Imperishable Night Team Discussion
Post by: theshirn on November 11, 2009, 10:39:42 PM
On the subject of Magic Team...Is it even a glitch? Magic team is all about powering through everything and the Malice cannon reflects that... Was the trick in the IN demo?
When switching to youkai all human bullets are supposed to disappear and vice versa.  So yes, it's a glitch.  Malice Cannon is cheating, honestly; the fact that it's the only way IN is possible with them on higher difficulties simply reflects poor design as far as I'm concerned.
Title: Re: Imperishable Night Team Discussion
Post by: AlexX Unlimited on November 11, 2009, 10:54:07 PM
Hence you can do things like take out "Possessed by Phoenix", which are meant to be Survival Spell Cards.
Huh, I had absolutely no idea it could do that... I always assumed her familiars were just as invulnerable as she was during that attack, but a quick youtube search confirms it (http://www.youtube.com/watch?v=rN9jUGrZjok).
Title: Re: Imperishable Night Team Discussion
Post by: Helepolis on November 12, 2009, 10:08:05 AM
That is indeed quite funny. I noticed the familiars took damage when I was playing Extra myself the first time, but I had no idea Malice would destroy them. Blame ZUN for keeping familiar shot hitboxes in both modes ( focus and unfocus ).
Title: Re: Imperishable Night Team Discussion
Post by: Zengeku on November 15, 2009, 12:05:14 AM
Through a little more thorough testing i have found Netherworld Team to be quite awkward. Spread-shot when focused and forward-fire when non-focused?

That's just retarded. If i could just use Yuyuko for non-focused movement. That would be quite effective and Youmu and Myon could be awesome as focus characters.

Also, Youmu solo definitely needs micromemorization. The time it takes for Myon to adjust its position is outrageous and that's really all the benefit there is in her except for at bossfights.
Title: Re: Imperishable Night Team Discussion
Post by: AlexX Unlimited on November 15, 2009, 06:33:25 AM
Through a little more thorough testing i have found Netherworld Team to be quite awkward. Spread-shot when focused and forward-fire when non-focused?

That's just retarded. If i could just use Yuyuko for non-focused movement. That would be quite effective and Youmu and Myon could be awesome as focus characters.
Read the topic. If I can find ways to take advantage of this (me being one of the WORST players on this board) so can you.

Quote
Also, Youmu solo definitely needs micromemorization. The time it takes for Myon to adjust its position is outrageous and that's really all the benefit there is in her except for at bossfights.
What are you talking about? Myon isn't hard to adjust the position of unless you're at the extreme bottom/side of the screen and trying to reposition her from there (such as moving downward when already at the bottom of the screen to make her fire forward). Otherwise she immediately snaps into the opposite direction of where you're moving. Just focus to hold her position once she's there.

Furthermore, you don't need micromemorization, just spawn point memorization. Youmu can take out two enemy spawn points at once and enemies usually don't come out from more than two spawn points at once, so if you know whats coming its not hard at all to prepare.
Title: Re: Imperishable Night Team Discussion
Post by: Helepolis on November 15, 2009, 08:58:19 AM
That's just retarded. If i could just use Yuyuko for non-focused movement. That would be quite effective and Youmu and Myon could be awesome as focus characters.
That is the whole idea you know, make the game challanging by making Youmu non-focus char. It is the same like making Alice suddenly a nonfocus and Marisa focus.

It is not retarted it is just fair and challanging.
Title: Re: Imperishable Night Team Discussion
Post by: theshirn on November 15, 2009, 04:57:59 PM
I usually loathe the reverse focus-unfocus types, like MarisaA from SA, but honestly Youmu and Yuyuko are each overpowered enough that they make up for it.  Solo, things become more challenging, but that's due more to IN's gimmicks than anything else.
Title: Re: Imperishable Night Team Discussion
Post by: Bananamatic on November 15, 2009, 05:10:11 PM
Just went for a test. Anyone but Borderteam are useless. Including the scarlets.
This.
The other teams are way too gimmicky for practical use.
Title: Re: Imperishable Night Team Discussion
Post by: theshirn on November 15, 2009, 05:15:07 PM
This.
The other teams are way too gimmicky for practical use.
On my very very off days, I've come within 2 cards of 1ccing it on Hard with the Netherworld Team.  And by off, I mean multiple deaths on Reisen.

I call friggin' shenanigans on all of you.  :V
Title: Re: Imperishable Night Team Discussion
Post by: Bananamatic on November 15, 2009, 05:16:26 PM
On my very very off days, I've come within 2 cards of 1ccing it on Hard with the Netherworld Team.  And by off, I mean multiple deaths on Reisen.

I call friggin' shenanigans on all of you.  :V
The only cool stuff Netherworld team did for me was capturing Hourai Doll much faster than I've expected.
The rest of the teams is just rage and fail.
Title: Re: Imperishable Night Team Discussion
Post by: theshirn on November 15, 2009, 05:16:54 PM
The only cool stuff Netherworld team did for me was capturing Hourai Doll much faster than I've expected.
The rest of the teams is just rage and fail.
.........I'll be right back.
Title: Re: Imperishable Night Team Discussion
Post by: Kanako Yasaka on November 15, 2009, 05:18:54 PM
When I 1cc'd hard I did it with Yukari solo. I don't really know why.

I've since moved on to Remilia and Yuyuko solo.

(by the way does anyone have the vsync patch for IN?)
Title: Re: Imperishable Night Team Discussion
Post by: Lybydose on November 15, 2009, 05:28:51 PM
.........I'll be right back.

It doesn't really work in spell practice very well because you can't hit Mokou's wings in practice mode (on Hourai Doll only), but you can in the actual stage.
Title: Re: Imperishable Night Team Discussion
Post by: Azinth on November 15, 2009, 05:43:54 PM
The Netherworld Team works just fine. (http://replays.gensokyou.org/index.php?u=Azinth&g=8&p=&t=--&d=--&ch=0)  It's just about learning how to control Youmu's option, and focus-tapping to keep it aligned forward.  The latter is especially useful for things like Asteroid Belt where the boss stays in one place.  You sacrifice some movement accuracy, but not that much; I can capture the aforementioned AB fairly consistently that way.  Plus, it's not like Yuyuko's damage is all that horrible (one of her butterfly streams does more damage than Ran by herself fyi).

You guys should try being real men and play outside your comfort zone once in a while.  It's a healthy thing to do. ;)
Title: Re: Imperishable Night Team Discussion
Post by: Esoterica on November 15, 2009, 05:47:50 PM
The Netherworld Team works just fine. (http://replays.gensokyou.org/index.php?u=Azinth&g=8&p=&t=--&d=--&ch=0)  It's just about learning how to control Youmu's option, and focus-tapping to keep it aligned forward.
The aggravating thing is, that doesn't work if you're playing Youmu solo.
Title: Re: Imperishable Night Team Discussion
Post by: theshirn on November 15, 2009, 05:56:54 PM
...so I meant to go and 1cc it on Hard, just to make the point.  Unfortunately, I'm playing possibly worse today than ever before, and it has nothing to do with the team.  Proof?  I ran into THREE FAIRIES on Stage 5.  I also screwed up every one of Marisa's attacks except Shoot the Moon, and didn't get the 800 point extend, much less the 1100 one, and I still almost beat Reisen.
Title: Re: Imperishable Night Team Discussion
Post by: Lybydose on November 15, 2009, 06:09:35 PM
I tried 1cc Lunatic with Nether Team to try and prove the point.....

Game Over on Hourai Jewel.  It would have worked if I hadn't died TWICE during Stage 6.  As in the stage portion.  The really easy stage portion.
Title: Re: Imperishable Night Team Discussion
Post by: AlexX Unlimited on November 15, 2009, 11:06:05 PM
This.
The other teams are way too gimmicky for practical use.
Do you people have that big an aversion to trying anything new?

Just because they're different does *NOT* mean they're useless.
Title: Re: Imperishable Night Team Discussion
Post by: Sen on November 16, 2009, 12:38:02 AM
This.
The other teams are way too gimmicky for practical use.
The only team I'd say actually has a "gimmick" is the Ghost Team in Myon and reverse focus/unfocus.

Border Team is the standard homing, Magic Team is just the straightforward type (it's not like you're forced to use MAlice Cannon or anything, and even if you do, you can't really use it and move well at the same time), and Scarlet Team is the same as MoF MarisaC, and look how well that turned out :V


A "gimmicky" shottype is like MoF MarisaA/ReimuC, or SA ReimuC/MarisaB.
Title: Re: Imperishable Night Team Discussion
Post by: Bananamatic on November 16, 2009, 12:48:38 AM
Do you people have that big an aversion to trying anything new?

Just because they're different does *NOT* mean they're useless.
I prefer having a slight spread unfocused and a strong forward shot while focused.
I DON'T want to turn the goddamn familiar around so I can do more damage.
I DON'T want to position the familiars under the boss so I don't shoot the air.

I want a STRAIGHT SHOT which does HUGE DAMAGE with no stupid distractions that make me clipdeath.

MarisaC makes me rage. Actually, anything except for ReimuB does.
Anything except for ReimuA in SA is useless.

NEEDLES REIMU IS THE BEST AND IF ZUN DOESN'T PUT HER INTO TH13 I WILL CUT OFF HIS BEER SUPPLY AND STEAL HIS HAT
Title: Re: Imperishable Night Team Discussion
Post by: AlexX Unlimited on November 16, 2009, 01:43:14 AM
I prefer having a slight spread unfocused and a strong forward shot while focused.
Yukari doesn't have a strong forward shot while focused, she's more like a slightly stronger Reimu.

Quote
I DON'T want to turn the goddamn familiar around so I can do more damage.
Talking Youmu solo or Youmu as part of Neitherworld team?

If solo, focus to lock Myon's position. If part of the team just tap the focus button to reset Myon.

Quote
I DON'T want to position the familiars under the boss so I don't shoot the air.
How the heck is this difficult in the least?

Quote
I want a STRAIGHT SHOT which does HUGE DAMAGE with no stupid distractions that make me clipdeath.
Border team is homing shots with medium damage. =V

Quote
MarisaC makes me rage. Actually, anything except for ReimuB does.
Oh, I see. You just suck at learning new things and prefer to just give up rather than actually give them a chance. That explains everything. =p

Quote
Anything except for ReimuA in SA is useless.
Nonsense, Reimu A in SA is just needlessly overpowered. The others are actually quite reasonable.

Quote
NEEDLES REIMU IS THE BEST AND IF ZUN DOESN'T PUT HER INTO TH13 I WILL CUT OFF HIS BEER SUPPLY AND STEAL HIS HAT
If he has a Suwako hat and access to Yukari's alcohol storage he can probably deal. =V
Title: Re: Imperishable Night Team Discussion
Post by: Sodium on November 16, 2009, 01:59:58 AM
SA MarisaC's problem is that she is for the most part inferior to ReimuA. That's about it. That's a pretty hard thing against any shot type though, like PCB SakuyaA and ReimuA(neither of which are good, but still). Oh, and no damage bomb, but screen clear and pseudo-border make up for it.

Alex:
Yukari doesn't have a strong forward shot while focused, she's more like a slightly stronger Reimu.
This is a damned lie and you know it. Border Team's third most powerful far away in IN, assuming you're aligned with the enemy(and Ran's hitting, but that's a given). The only two above it is Remilia and Youmu, both of which are two of the strongest shots in the series. MAlice doesn't count, although even if you did, it's annoying to move when using MAlice.

Banana:
The front-lock shots are good. Deal with it. Highly flexible, and are powerful from the two there are in Touhou.
Title: Re: Imperishable Night Team Discussion
Post by: Bananamatic on November 16, 2009, 02:06:00 AM
The front-lock shots are good. Deal with it. Highly flexible, and are powerful from the two there are in Touhou.
But I hate locking shots.

My wet dream would be importing Dodonpachi shottypes into touhou.
Straight and simple. You don't need more.

Still, is ReimuA in SA overpowered? Other say OP, others say that she is the only reasonable shottype as far as damage goes.
Title: Re: Imperishable Night Team Discussion
Post by: Sodium on November 16, 2009, 02:15:18 AM
MariA and MariC are actually not THAT bad damage wise, but MariA has to be unfocused for full power, and MariC has a narrow shot.
Title: Re: Imperishable Night Team Discussion
Post by: AlexX Unlimited on November 16, 2009, 02:35:07 AM
Still, is ReimuA in SA overpowered? Other say OP, others say that she is the only reasonable shottype as far as damage goes.
Its subjective, but if you ask me Reimu A is overpowered since she has high power, a strong bomb, and absolutely no drawbacks whatsoever.

Marisa A is almost as powerful at the cost of requiring learning how to use properly. Bomb is just to save yourself rather than a free spellcard skip, and you lose less power for it as well (though if you really want to deal damage with it you can use one to activate invincibility and then plant another doll right on the boss, which results in reasonable bomb damage at the same cost as any other shot type's bomb).

Marisa B you have to learn to use right, but I like it since it has an answer to literally any situation. Bomb is laughable though, unless you plan ahead and use it on top of a boss immediately so that all 5 rings hit and then shotgun them with wood formation.

Marisa C I think is underrated, but admittantly you have to deathbomb to get the best use out of it (clears the screen and activates the shield, but if your time is off you will activate the shield and then immediately break it). Again, the bomb is more to save yourself than actually skip cards, but at least there's no loss between 3 and 4 power, so if used right you should avoid taking too much of a hit.

Reimu B is about the only one I can't defend very well. It has autocollect and the bomb is reasonable, but it would be a lot better if the spirit thingies were more like traditional Homing Reimu's amulets.

Reimu C has some pretty good damage, but requires using like Youmu in IN. Bomb is really good though, since it can actually end spellcards (and due to how the options work, if you use it right there's no loss between 3 and 4 power if you bomb).

Quote
This is a damned lie and you know it.
No its not. Most of Yukari's damage comes from Ran (making the homing part the more damage-dealing part rather than her forward-needle part) and she's stronger than Reimu.
Title: Re: Imperishable Night Team Discussion
Post by: Sodium on November 16, 2009, 02:54:11 AM
AlexX: It doesn't matter where the damage comes from. It's either without Yukari or with Yukari. With Yukari= powerful, so a strong foward shot, and without Yukari is like PCB SakuyaA except with more damage and less bombs.
Title: Re: Imperishable Night Team Discussion
Post by: AlexX Unlimited on November 16, 2009, 02:56:35 AM
AlexX: It doesn't matter where the damage comes from. It's either without Yukari or with Yukari. With Yukari= powerful, so a strong foward shot, and without Yukari is like PCB SakuyaA except with more damage and less bombs.
Why are you getting so picky on what was effectively a joke side-comment? He said he preferred strong forward-focused firing and I was bring a prick by pointing out that Yukari is technically classified as a homing-type.
Title: Re: Imperishable Night Team Discussion
Post by: Sodium on November 16, 2009, 03:08:44 AM
I assumed that you were serious.
Title: Re: Imperishable Night Team Discussion
Post by: theshirn on November 16, 2009, 03:17:05 AM
ITT: Serious business.
Title: Re: Imperishable Night Team Discussion
Post by: Esoterica on November 16, 2009, 03:43:50 PM
Still, is ReimuA in SA overpowered? Other say OP, others say that she is the only reasonable shottype as far as damage goes.
I think people just need to learn to stop making the other shot types sound worse than they are.  ReimuB gets hammered on all the time for being weak, for example, but at max power she does x1.4 damage (compared to 0 power).  In MoF, homing Reimu still does x1.0 damage, but people don't seem to have a problem with her.  On top of that, SA ReimuB's homing shots have piercing.

And MarisA does more damage than ReimuA, as well as MarisaB with wood or earth formation when you can get them to hit
Title: Re: Imperishable Night Team Discussion
Post by: Sodium on November 17, 2009, 01:44:29 AM
Lifespring: SA ReimuB's homing is crap. Crappy enough that people don't really care about it, and penetration isn't that useful in SA. Crappy homing + Crappy Power + Useless abilities=lol

Ordered by Power (all)
  9.0/13.0 Patch Wood 3 Power All (*10)
10.5/15.0 Alice UF Close
10.5/15.5 Patch Earth All (*16)
11.0/17.0 Patch Earth Sweetspot (*15)
11.0/17.0 Patch Wood Top only (*8)
12.0/18.0 Yukari F

So yeah.