Just finished the demo a few times. I have to say I'm legit impressed with the quality of the danmaku! The patters are all so fun and creative.
The mechanics are pretty simple, which are always a plus. A lot of people seem to complain about games where you're forced to play differently because of the mechanics (like chasing UFOs or PoCing for lives). The whole flow mechanic is quite nice, and even if you completely ignore it you can still get plenty of lives.
Shottypes are amazing, Laser Marisa was by far my favorite. The focused option for her is sooo good to use, both from a gameplay and visual perspective!
Stage 1 already hooked me up, the music is super upbeat and exciting, which is the perfect stage 1 vibe for me. The boss is pretty simple, but cute.
Stage 2 was really interesting, and I loved that you could tell what was going on storywise from the background alone. The boss is by far my favorite, even if her last 2 patterns are pretty crazy, they're a good sort of crazy!
Stage 3 was really pretty, and the music was flawless. The boss is so beautiful, and her danmaku was lots of fun to dodge, too. My only complaint is that her theme felt a bit dull and lacking energy; it had a little buildup but then it instantly went back to the same note. Of course, that's just personal opinion, and definitely something minor.
Difficulty-wise, I'm happy with how things are. A lot of fangames make you suffer if you're not playing a homing shottype, but I feel like you guys made it fair even for straight shots. Things are hard but beatable, and I didn't see any patterns that made me think 'man, I'll NEVER capture this'.
I imagine that Komachi's locked for this demo, huh? I wonder how her shottypes will be.
Overall, amazing work guys! I'm so happy to see quality Western fangames being made! Keep up the great work, I can't wait for the full version!