Maidens of the Kaleidoscope

~Beyond the Border~ => Rumia's Party Games => Topic started by: FlamingRok on January 11, 2015, 04:07:41 PM

Title: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on January 11, 2015, 04:07:41 PM
Current Campaign: Alternate Fate (http://piratepad.net/ep/pad/view/ro.$jeJ-7zTNpt/latest)
This will be an in-forum RPG game that you play via posting in. There isn't nearly as much luck as Roll To Dodge, and you'll not only be battling, but also exploring, solving puzzles, etc.

How To Signup

Select a class that is unlocked. Post in the thread. Classes and information about them can be found by following this link. (http://piratepad.net/ep/pad/view/ro.eyeDGys2yfa/latest)

How To Play:

FlamingRok (Blood Mage) (Lv. 5)
HP: 15/15
SP: 5/5
Knowledge: 6/6
ATK: 1 | DEF: 0 | SPE: 6
SPD: 1 | Luck: 5%
Cash: 243 | EXP: 12/100
Inner Shards: 2
Items: Empty

HP: Your health bar. Will change colors when lower in health. If this reaches zero, you'll go to the Underworld.
SP: Stands for "Spell Points". You need these to perform more advanced attacks. If you have zero SP, you'll be stuck with basic attacks.
Knowledge: To equip certain items, you'll need the proper amount of Knowledge. These items can vary to passive effects, to learn new attacks, the effects are limitless! Low Knowledge blocks these opportunities, and Knowledge will level up by one every level.
ATK: Short for "Attack". This determines physical attack strength. The higher the number, naturally, the stronger your attack will be.
DEF: Short for "Defense". This blocks physical damage. The higher the number, the less damage you'll receive.
SPE: Short for "Spell Energy". This acts as both the magic damage output and the magic damage resistance. The higher this number is, the more damage you'll dish out and block (magic wise).
SPD: Short for "Speed". This determines turn order in a battle, and for every five SPD, allows you to move one extra space on the map.
Luck: This determines mainly critical hit ratio and dodge ratio, but may play a part in overworld events as well. This stat cannot be upgraded under normal means.
Cash: The amount of cash you have. No cash means you can't buy anything from stores.
EXP: The amount of EXP required to reach the next level. Though the max will always be 100, you'll always gain less and less everytime you level up.
Inner Shards: These can unlock hidden potential in a person...or so they say.
Items: The items you have. Items that require Knowledge will also be stored here.

Leveling
You can level up in various ways, the most common being EXP. When you do, you can upgrade certain stats.

Gain 5HP/SP.
Boost ATK, DEF, SPE, or SPD by one.

Every five levels, your + stat will boost by one, and your - stat will drop by one (applies only to ATK, DEF, SPE and SPD)

Overworld
On the overworld, you'll have three actions (unless your SPD says otherwise, or a specific Knowledge ability allows for more). In towns, these actions will be automatically going to a specific location, but outside of towns, you'll have the option of these following actions.

Move: Move one square adjacent to yourself.
Use an Item: Does exactly what it says; uses an item.
Use an Attack: Uses an attack on the overworld. This may be useful for ranged characters.
Examine: You can examine the area. Sometimes you'll find items, and other times, you'll encounter an enemy. Or maybe you won't find anything, y'know.

Combat
While in combat, you'll only have one action per turn (unless a specific Knowledge ability allows for more). Some of these actions differ from the Overworld, but others are similar.

Attack: Does the specified attack.
Item: Uses an item.
Defend: Boosts defense by two or doubles defense; whichever is higher, for one turn.
Run: Attempts to retreat from the battle. If you fail this action, your turn is still over (unless you attempt to run from a boss, in which case, you simply can't run no matter what).

Underworld
When you reach zero HP, you'll go to the underworld, and have your HP restored. Here, you have two options; fight your way out of the Underworld, or pay all your cash and half your EXP to leave without battling. If you die inside of the underworld, you'll simply be forced to pay all your cash and half your EXP, and will respawn at the closest hospital. If you manage to fight your way out of the Underworld however, or pay willingly, you'll respawn back at the same spot you died on the overworld. You cannot gain Cash in the Underworld, and any EXP normally earned will be given at the end of the Underworld (there are a few exceptions, but we'll get into those later). The Underworld will get larger and more difficult everytime someone enters it (you could say it levels up).

That sums up everything you need to know at the moment. I can begin when at least two or more players have signed up.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on January 11, 2015, 04:21:49 PM
/in
Archer, just to relieve the good ol' days of grinding in classic unadulterated four-class MapleStory.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on January 11, 2015, 04:56:24 PM
/in as Blood Mage. Glass cannonry ftw o/
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on January 11, 2015, 05:16:46 PM
Let us begin in this alternate reality adventure (new players may still join in at anytime)!

(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
ATK: 1 | DEF: -1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 0/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 1)
HP: 5/5
SP: 5/5
ATK: 1 | DEF: 0 | SPE: 2
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 0/100
Inner Shards: 0
Items: Empty
Human Village Turn 1
(http://i.imgur.com/bxeVarU.png)

(This is a town, so you don't need to use the "Move" action. Just specify where you want to go.)

Next Update: When both players post or 24 hours.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on January 11, 2015, 05:33:04 PM
Mmm... dat SNES-style sprite art...

As with any RPG of this kind, let's talk to the girl with the eyepatch? near the building to my left. She might have important information to give. Also, acknowledge the existence of and greet the possible ally standing to my right.

Is this the view of an actual game, or did you make this in something like RPG-Maker?
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on January 11, 2015, 05:37:58 PM
/in as Healer Mage.

Going out into the world without a healer? FOR SHAAAAME.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on January 11, 2015, 05:44:04 PM
First, greet my new buddy(?) in kind, then let's do some poking around and check out the palace(?) on the right!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on January 11, 2015, 06:07:47 PM
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
ATK: 1 | DEF: -1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 0/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 1)
HP: 5/5
SP: 5/5
ATK: 1 | DEF: 0 | SPE: 2
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 0/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 0/100
Inner Shards: 0
Items: Empty
aUsernameIsFineToo heads over to the woman with an eyepatch to attempt to scrounge some information.
"The guards in this village have gotten much more restrictive...they aren't letting anyone leave the village, unless it's towards the tower, until information about the tower has been found. I had attempted to resist this rule, but because of my actions, they had stabbed my eye...the pain was excruciatingly awful..." She starts to shiver, and you don't believe you're getting much more information out of her.
Kasu, a Healer Mage, has entered the world of Gensokyo!
Raitaki heads towards the large building, and discovers it's a library. Apparently they got a lot bigger of a budget...you attempt to enter the library, but you find out that right now, it is closed.
Human Village Turn 2
(http://i.imgur.com/Kt7j5jb.png)

(This is a town, so you don't need to use the "Move" action. Just specify where you want to go.)

Next Update: When all players post or 24 hours.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on January 11, 2015, 06:30:01 PM
> Check out the place with the bright blue roof.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on January 11, 2015, 06:43:05 PM
"Well, um... That's good to know..."
Talk to the man/woman in the suit of armor standing at the left edge of the village.

Also, wave at the newcomer. It's always nice to set up mutual relations with those that might be helpful later on.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on January 11, 2015, 07:04:35 PM
Greet the convenient replacement for consumables healer. Then let's check out the building with the urn-thing on its sign.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on January 11, 2015, 07:19:05 PM
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 0/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 1)
HP: 5/5
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 2
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 0/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 0/100
Inner Shards: 0
Items: Empty
Kasu heads to the northern building, and reads the sign on the door. "Gambling Hall: Currently closed for renovations."
aUsernameIsFineToo proceeds to see what is with the guards. "Halt, citizen! You do not have permissions to enter through this exit. But...if you decide to explore the new tower up north, I may consider letting you past." Turns out what the woman said was correct.
Raitaki, after finding out that the library is closed, goes to her next location; the shop.
"Welcome! We don't have much in stock right now, but feel free to browse!" (Images for said items will be up later on)
Apple (20 Cash): "Coming in fresh for the season!" Heals 5HP upon use.
Blueberries (20 Cash): "Also fresh for the season! This year in particular has been good for crops." Heals 5SP upon use.
Donut (25 Cash): "Pretty tasty, actually." Heals 1HP and 1SP to entire party upon use.
Plastic Sword (50 Cash): "Kids love these, though they aren't very practical." Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).
Cardboard Shield (50 Cash): "These also are popular with kids." Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Plastic Wand (50 Cash): "Little girls fantasize about becoming a magical girl." Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive).
"Exercising For Dummies" (50 Cash): "If you just can't find a way to get motivated, this is a good book!" Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive).
Human Village Turn 3
(http://i.imgur.com/hI1VDNj.png)

(This is a town, so you don't need to use the "Move" action. Just specify where you want to go.)

Next Update: When all players post or 24 hours.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on January 11, 2015, 07:23:42 PM
(I'm a guy darn it ; v; )
Let's grab a Plastic Wand and equip it, pretend consumables don't exist then wait near the north exit for everyone. Let's get going once everyone's ready.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on January 11, 2015, 07:35:30 PM
Join in go! Shape of; a bucket of water a Warrior! (It looks like a front-liner is needed. I accept this challenge!)

>Catch up to and greet fellow party members!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on January 11, 2015, 07:40:15 PM
SUDD/inLY, FIGHTER

> Be next to the well.  I was totally just standing there the whole time, but was invisible due to plot importance.  Clearly.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on January 11, 2015, 07:42:42 PM
> Buy a plastic wand at the shop and equip it. Then greet everyone.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on January 11, 2015, 08:17:35 PM
"I understand... Though right now doesn't seem like the best time to leave the village. Perhaps I shall venture out and explore this tower you speak of after I am through with my preparations."

With that said, Head into the shop and buy the following:

Equip the shield and wait near the north exit as well.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on January 11, 2015, 08:21:18 PM
/in the bookworm

>Try to go north.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on January 11, 2015, 08:36:42 PM
Hark! A thief /in the night!

>Find yourself near the well, because you thought you spied a pretty penny on the edge.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on January 11, 2015, 08:43:39 PM
/interesting! I shall be a Sprinter!

>Warm up for MAX SPEED
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on January 11, 2015, 09:39:13 PM
Large update incoming.

(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 10 | EXP: 0/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield (50 Cash): Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 1)
HP: 5/5
SP: 5/5
Knowledge: 0/1
ATK: 1 | DEF: 0 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand (50 Cash): Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 0/100
Inner Shards: 0
Items: Items: Plastic Wand (50 Cash): Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 2 | DEF: 0 | SPE: 0
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 0/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 2 | DEF: -1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 0/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 1)
HP: 15/15
SP: 5/5
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 0/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 100 | EXP: 0/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 0
SPD: 2 (4) | Luck: 5%
Cash: 100 | EXP: 0/100
Inner Shards: 0
Items: Empty

Raitaki purchases a Plastic Wand, equips it, and goes to the north exit of the village, but doesn't leave. He instead chooses to wait for everyone else.
an unmatched sock has materialized into the world of Gensokyo! Afterwards, (s)he immediately goes north to greet everyone.
Smashy has materialized into the world of Gensokyo! (S)He claims to have been at the well the entire time...
Kasu also purchases a Plastic Wand, equips it, and meets everyone else at the northern exit.
aUsernameIsFineToo purchases a Cardboard Shield, an apple, and blueberries. (S)He equips the Cardboard Shield and also heads to the northern exit.
bigyihsuan has materialized into the world of Gensokyo! (S)he goes all the way north, and bypasses the others, waiting at the exit.
Patorikku has materialized into the world of Gensokyo! (S)he thought (s)he'd found a shiny penny at the well, but was mistaken...
LaserTurtle has materialized into the world of Gensokyo! (S)he then uses he(r) ability, Warm-Up, and has their SPD stat boosted for two turns!

Human Village Turn 4
(http://i.imgur.com/d1zHyuk.png)

(This is a town, so you don't need to use the "Move" action. Just specify where you want to go.)
Path To Tower Turn 1 (https://www.youtube.com/watch?v=nWJ-MWfdiOM)
(http://i.imgur.com/39gaAbF.png)


(Hope I covered everything there.)
Next Update: When all players post or 24 hours.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on January 11, 2015, 10:18:41 PM
Notice that there's three others waiting nearby and ask them a question:
"Should we wait for the sudden newcomers to get ready, or do you guys and gals think the four of us are enough?"
If everyone there decides to go ahead, follow them toward the north. Should they decide to wait and gather more party members, have some patience and wait around for a while.

Damn... That soundtrack goes so well with the imagery that I can't help but think of PC98 Ys 1 and 2...
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on January 11, 2015, 10:33:03 PM
> Shrug at the archer's question and just head north to the tower.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on January 11, 2015, 10:48:54 PM
> The town's not offering much right now. Hey, wasn't there some tower up ahead. Head north to the town exit, and should there so happen to be people also going there, greet them and follow their lead.

(A male am I)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on January 11, 2015, 11:02:32 PM
Wave at the influx of people, then go north and examine the suspicious pond under the tower.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on January 11, 2015, 11:42:30 PM
(He)

(Assuming Fighter doesn't have any equip restrictions because it sounds like a Monk-type) Buy some apples, a Cardboard Shield to equip, and meet up with the blob of people heading north to the tower, while waving back at them.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on January 12, 2015, 12:25:41 AM
/in as a Healer Mage (female)

>Let's hit up the village for some information.
> Buy some supplies like  5x Potions 1x Armor 1x Gem Wand 1x Buckler (Can healers equip shields?)
> Greet the others up North: "Hello I'm MewMewHeart just call me Mew though I'll help out as best as I can... although please don't treat me as a meat shield or sacrificial lamb!"
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on January 12, 2015, 12:33:55 AM
>"Greetings, everyone! You may call me Sock, and I shall be the fighting face of this party." Immediately note others carrying gear. "...As soon as I get outfitted. Be right back!"
>Go to store, purchase: 1x Shield, 1x Sword, 1x Breastplate, 2x Boots (as in 2 individual boots to make a pair), Food items (at least one basic Apple)
>RNG has decided that I am male this game.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on January 12, 2015, 02:03:51 AM
>Equip speedy dagger. If not available, buy speedy dagger from shop and equip it
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on January 12, 2015, 03:33:01 AM
I'll be a Robot (outlet) who will make /innuendos when speaking.

>Spend everything on donuts.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on January 13, 2015, 12:35:08 AM
Larger update incoming.

(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 10 | EXP: 0/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 1)
HP: 5/5
SP: 5/5
Knowledge: 0/1
ATK: 1 | DEF: 0 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 0/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 2 | DEF: 0 | SPE: 0
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 10 | EXP: 0/100
Inner Shards: 0
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x2): Heals 5HP upon use.
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 1)
HP: 15/15
SP: 5/5
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 0/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 100 | EXP: 0/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 1 | DEF: 0 | SPE: 0
SPD: 2 (4) | Luck: 5%
Cash: 50 | EXP: 0/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.

aUsernameIsFineToo, Kasu, Patorikku, and Raitaki head off to the path which leads towards the rumored tower...Raitaki attempts to examine the lake, but is currently too far away to do so.
Smashy purchases a Cardboard Shield at the store and equips it, then goes north to meet everyone else.
MewMewHeart has materialized into the world of Gensokyo! She proceeds to attempt to buy Potions, but they are not in stock currently. The closest armor there is currently is the Cardboard Shield, and the closest thing to the Gem Wand is the Plastic Wand. She purchases these items (if this is incorrect, notify me), and is left with no money for anything else anyways. And yes, Mages can equip shields. You just need the proper amount of Knowledge points to do so.
an unmatched sock goes to the store and purchases the Plastic Sword and the Cardboard Shield. Breastplates and Boots are not in stock, and even if they were, he doesn't have any money left. There are apples still, but as mentioned before, he has no cash left.
LaserTurtle buys the closest thing to a speedy dagger, which is the Plastic Sword, and equips it.
The Hating Hater has entered through a mysterious gap into the world of Gensokyo! As a mission, this robot goes and purchases all the donuts he can afford!
bigyihsuan doesn't actually go anywhere this turn.

Human Village Turn 5
(http://i.imgur.com/UXZPUnP.png)

(This is a town, so you don't need to use the "Move" action. Just specify where you want to go.)
Path To Tower Turn 2 (https://www.youtube.com/watch?v=nWJ-MWfdiOM)
(http://i.imgur.com/nntnNuB.png)

(This however, is NOT a town. You'll have three actions on this map, and to move one space is an action. Keep this in mind.)

(Hope I covered everything there.)
Next Update: When all players post (all TEN of them, wow that's a lot) or 24 hours.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on January 13, 2015, 01:13:41 AM
> Stay behind everyone as we move forward.  Healers are squishy after all.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on January 13, 2015, 01:18:50 AM
Move forward and look around for any possible threats.
"Uh, something tells me this won't be as simple as we all think it would be..."
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on January 13, 2015, 01:28:20 AM
> See if we can form a party with the next group and follow the first group however let's stay in the back because healers are squishy.~
> Greet party if we successfully form one.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on January 13, 2015, 02:09:33 AM
>Move up one, but keep behind everyone else
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on January 13, 2015, 02:16:44 AM
> Move forward with the rest, but acknowledge your weak stature and stay behind the tankier folk.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on January 13, 2015, 02:21:54 AM
>Be at front of party! Warrior is to be at the front so squishies don't get hit!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on January 13, 2015, 02:37:12 AM
Speed to the path to the tower! Catch up to the group and start warming up again for MAX SPEED
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on January 13, 2015, 04:22:06 AM
Move three spaces upwards, but stop if anyone encounters any hostiles.

Also question, can we move through each other's tiles as long as we don't stop on the same tile?
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on January 13, 2015, 06:59:34 AM
spawn as a townsfolk...since no one picked that yet...
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on January 13, 2015, 09:47:52 PM
>Roll towards the main party.
>"I hope you didn't plan to leave without me. It would be unfortunate if we all came early."
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on January 14, 2015, 12:36:03 AM
Reply @Miniking1
If you really want me to update in that fashion, then I can allow this to pass.
@ Everyone else: Make certain that you equip items that can be equipped. They might be useful.

(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 10 | EXP: 0/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 1)
HP: 5/5
SP: 5/5
Knowledge: 0/1
ATK: 1 | DEF: 0 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 0/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 2 | DEF: 0 | SPE: 0
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 10 | EXP: 0/100
Inner Shards: 0
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x2): Heals 5HP upon use.
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 1)
HP: 15/15
SP: 5/5
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 0/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 100 | EXP: 0/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 1 | DEF: 0 | SPE: 0
SPD: 2 (4) | Luck: 5%
Cash: 50 | EXP: 0/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
(http://i.imgur.com/lyO3mnq.png)
The Hating Hater (Townsfolk) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 0/100
Inner Shards: 0
Items: Empty

Kasu moves behind the party after they've all moved. MewMewHeart does much of the same.
aUsernameIsFineToo charges forwards with their bow, and encounters two green fairies!
(http://i.imgur.com/akNgkbn.png)
Green Fairy
(http://i.imgur.com/akNgkbn.png)
Green Fairy
bigyihsuan moves one square up, making a nice spot for Kasu to hide in.
Patorikku moves forwards as well, but stays behind the player in front of him.
an unmatched sock charges from the town, and attempts to lead the party! He however, runs out of actions before getting in front of aUsernameIsFineToo...
LaserTurtle does much of the same, but stops an extra square early to reboost his speed!
Raitaki rushes ahead of everyone else, and meets the same fate as aUsernameIsFineToo; two green fairies!
(http://i.imgur.com/akNgkbn.png)
Green Fairy
(http://i.imgur.com/akNgkbn.png)
Green Fairy
Miniking1 has emerged from a nearby house into the world of Gensokyo! Which house? (http://i.somethingawful.com/forumsystem/emoticons/emot-iiam.gif)
The Hating Hater enters the road after his donut craze.
Smashy, just doesn't really move at all.

Human Village Turn 6
(http://i.imgur.com/6no4JeV.png)

Path To Tower Turn 3 (https://www.youtube.com/watch?v=nWJ-MWfdiOM)
(http://i.imgur.com/7o6MLaj.png)

(First battles occurring! Remember that outside players can attack these enemies, but only if your attack range allows so.)
Next Update: When all players post (exception of Miniking1, inform me if you want this changed), or within the next 24 hours.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on January 14, 2015, 12:55:21 AM
Lock on to the fairy to my right and fire at it, twice.
"You've messed with the wrong people!"
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on January 14, 2015, 01:06:30 AM
>Hopefully equip my staff and shield and get ready to crap out Heals for the meatshields.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on January 14, 2015, 02:04:39 AM
> Equip staff if I haven't already.
> Get into range and provide healing support for the party.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on January 14, 2015, 02:05:24 AM
> Move twice to the right and strike the green fairy in front of you!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on January 14, 2015, 02:29:03 AM
whups

> Start moving for the right-most fairy.  Doubt I can get there but if I can punch it.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on January 14, 2015, 02:44:48 AM
hmm...
if I have to make decisions, ill just base them on what the outcome will be, usually doing the same thing in the end eventually

>Re-enter said house and investigate the interior. If RPGs have taught me anything, its that starting positions must carry something(s) of value in them.. probably not important things, but things nonetheless. And I like some things

>1: If it's a shop, buy a plastic sword for 50, nothing else. Thank owner, then ignore the 2nd choice

>2: If it's my home, retrieve items of interest (if any), greet anyone inside (if I have a family here) and go back outside. afterwards, proceed to purchase a plastic sword if I could find no weapons of use at home, thank owner

>Equip items and greet the lovely eye-patch women. I'll just call her Lew for now

>Flip a penny down the well, wishing for good luck and fortune

>Wear a cool hoodie regardless of previous outcome, hood on... if I have one that is  :3

>Finally, head north and question the alignment (Friend or F.O.E. Enemy?) of characters I may run into, including fairies.
(Man I hope this isn't too much text and actions for moving about the town  :ohdear: )
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on January 14, 2015, 02:47:29 AM
>Equip Plastic Sword
>Go to the fairy Username just hit and kill steal secure it! Smack with the business end of the sword!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on January 14, 2015, 03:56:10 AM
Slip diagonally (North-east) between sock and bigyihsuan, then SLIDE KICK FAIRY IN FRONT OF ME
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on January 14, 2015, 04:13:32 AM
>Move closer to the fairies, then blast cringe-enducing music around the area to drive fairies into self combustion.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on January 14, 2015, 07:38:22 AM
>Back down 1 tiles, cast Dark Bolt upwards at the fairy, then use the rest of my movement to move further downwards.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on January 15, 2015, 12:26:57 AM
Fixed Miniking1's character sheet.

Tip (you can vote to turn these off if you please): Remember that SPE is both your magic attack and defense, while DEF blocks physical attacks (ATK) only.

(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 1)
HP: 8/10
SP: 10/10
Knowledge: 0/1
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 10 | EXP: 0/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 1)
HP: 5/5
SP: 5/5
Knowledge: 0/1
ATK: 1 | DEF: 0 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 52 | EXP: 30/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 0/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 2 (3) | DEF: 0 | SPE: 0
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 10 | EXP: 0/100
Inner Shards: 0
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x2): Heals 5HP upon use.
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 1)
HP: 15/15
SP: 5/5
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 0/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 1)
HP: 9/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 100 | EXP: 0/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 1 | DEF: 0 | SPE: 0
SPD: 2 (4) | Luck: 5%
Cash: 50 | EXP: 0/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 1)
HP: 9/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 0/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Player Turn
aUsernameIsFineToo engages in battle with the fairy! The fairy fires off Basic Danmaku, landing a solid 1 damage onto aUsernameIsFineToo! aUsernameIsFineToo retaliates with arrows after locking on to guarantee a hit. However, to his dismay, they both deal 0 damage...
(http://i.imgur.com/akNgkbn.png)
Green Fairy
(http://i.imgur.com/akNgkbn.png)
Green Fairy
MewMewHeart equips the staff, and prepares to heal.
Kasu makes certain that their staff is equipped, and prepares to do much of the same as MewMewHeart.
Patorikku rushes in and engages in battle with the fairy! The fairy fires off Basic Danmaku, landing a solid 1 damage onto Patorikku! Patorikku stabs the fairy, dealing 1 damage!
Smashy starts heading closer to the fairy, and indeed, does not make it there during his turn.
Miniking1, suddenly forgets which house he came out of...mysterious...he then goes to the store and purchases a sword (-50 Cash) and equips it. He attempts to talk to "Lew", but she appears to still be shivering, and in no condition to talk. Out of options, he catches up to the majority of the people up ahead.
an unmatched sock goes towards the fairy, but is blocked by Patorikku, in a hilarious sequence of events.
LaserTurtle attempts to slip diagonally through an unmatched sock and bigyihsuan, but their locations had already changed by then. He settles for the second best location: just north.
The Hating Hater also advances to the fairies. He attempts to blast maddening music, but cannot load dsound.dll. It seems it has gone missing.
Raitaki moves south once, and casts a Dark Bolt at the fairy, dealing 3 damage, and defeating the fairy! Raitaki gains 30EXP and 2 Cash. He attempts to move further back, but The Hating Hater is in the way...
bigyihsuan starts reading a book.
(http://i.imgur.com/akNgkbn.png)
Green Fairy
Enemy Turn
Fairy 1 moves south twice, and fires Basic Danmaku at The Hating Hater for 1 damage!
Fairy 2 fires Basic Danmaku in a line and hits aUsernameIsFineToo, dealing 1 damage! The fairy then moves left once and fires another shot at Raitaki, dealing 0 damage.
Fairy 3, exhausting two of it's actions in battles before, uses "Fairy Call" (-1SP)! A blue fairy can be seen in the distance...

Path To Tower Turn 4 (https://www.youtube.com/watch?v=nWJ-MWfdiOM)
(http://i.imgur.com/LujGLZD.png)

(Raitaki, the glass cannon Blood Mage, gets the first kill! Note that this doesn't actually mean anything, but it's just a little shoutout.)
Next Update: When all players post (exception of Miniking1, inform me if you want this changed), or within the next 24 hours.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on January 15, 2015, 12:38:13 AM
> Head straight up, bopping the Green Fairy if it's alive and possible to do so and just advancing to the blue fairy if not.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on January 15, 2015, 12:53:55 AM
> Uh whoops, is that a tankier guy you blocked behind you? Well, you can keep taking hits for a while, so give 'em time to run their way around. EVISCERATE THAT FAIRY!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on January 15, 2015, 12:58:29 AM
Hooray for idle animations via not posting. Anyways...

>Head for the blue fairy, stopping on the closest free spot I can get to. Seeing as which person does something first is based on chronological order, I'll move to Smashy's previous position.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on January 15, 2015, 01:05:00 AM
>Check books for info on Green Faries.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on January 15, 2015, 01:38:04 AM
>"Nurse Heart is here to save the daaaaaaaay!!!"
> Heal aUserNameIsFineToo

Also a small question will there be summoner classes too or anything like Samurai?
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on January 15, 2015, 01:59:10 AM
"Oh, come on!!! I was at point-blank range!"
Lock on and fire twice more at the fairy to my right.

Upon receiving heal:
"Thanks! I'll remember to return the favor some day..."
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on January 15, 2015, 02:47:36 AM
> Heal Patorikku.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on January 15, 2015, 03:22:38 AM
>Cast Dark Bolt 2 tiles upwards, then move 2 tiles upwards.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on January 15, 2015, 04:42:10 AM
>Dangit Pat! Alright, move to diagonal to the enemy fairy, and THEN use the business end of the sword on the fairy!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on January 15, 2015, 05:30:06 AM
>Ask Hating Hater to move out of the way.
>Even if he doesn't, SLIDE KICK! Fairy to the left of me.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on January 15, 2015, 08:03:50 PM
>I don't believe in trees, attempt to run over the closest fairy.
>Move back after attack.
>Give Turtle the robot equivalent of the finger.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on January 15, 2015, 11:37:39 PM
Tip: Movement on the map is based on the order in which people post. SPD relates to the amount of actions you'll have on the map, and who goes first in a battle.

Also @MewMewHeart, I haven't even finished all the information on the confirmed, locked classes, so adding new classes at the moment is unlikely. In the future, however, new classes may be considered.

(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 30/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 1)
HP: 5/5
SP: 5/5
Knowledge: 0/1
ATK: 1 | DEF: 0 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 54 | EXP: 60/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 2/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 2 (3) | DEF: 0 | SPE: 0
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 10 | EXP: 0/100
Inner Shards: 0
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x2): Heals 5HP upon use.
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 1)
HP: 15/15
SP: 5/5
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 10/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 102 | EXP: 30/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 2 (4) | Luck: 5%
Cash: 52 | EXP: 30/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 4/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 1)
HP: 9/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 0/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Player Turn
Smashy heads north thrice, and wants to attack the fairy, but is tuckered out after running that distance.
Patorikku realizes he blocked a tankier member of the party, but proceeds to attack the fairy again anyways, finishing it off. Patorikku and aUsernameIsFineToo gain 30EXP and 2 Cash.
Miniking1 moves to the previous location of Smashy, and sees where he's heading.
bigyihsuan researches the Green Fairy.

"Green Fairies are the weakest of the weak, the lowest tier of fairies. Though they are still fairies, meaning that they'll outspeed most of us. They can either fire off Basic Danmaku that travels about three spaces, and deals 1SPE damage, or can use their ability: Fairy Call. With this, at the expense of 1SP, they can bring in another fairy to the battle, usually green, but also occasionally blue. Their stats are 2HP, 1SP, 0ATK, 0DEF, 2SPE, and 4SPD." bigyihsuan gains 10EXP. (This is why aUsernameIsFineToo wasn't able to harm the fairies: their SPE stat is too high.)

MewMewHeart casts Cure, like a "nurse" and heals aUsernameIsFineToo for 2HP. MewMewHeart gains 4EXP.
aUsernameIsFineToo thanks MewMewHeart for the heal, and goes to strike the fairy! However, Patorikku had already taken care of the fairy...
Kasu heals Patorikku for 1HP. Kasu gains 2EXP.
Raitaki casts another Dark Bolt, smacking the fairy head on, and defeating it. He gains 30EXP and 2 Cash.
an unmatched sock mimics aUsernameIsFineToo, in attempting to take out the already taken out fairy.
LaserTurtle kicks straight past The Hating Hater, kicking the fairy and defeating it. LaserTurtle gains 30EXP and 2 Cash.
The Hating Hater roadkills the already dead fairy, and gives Turtle a print-out of the finger that he, for some reason, has in his database.

Enemy Turn
Blue Fairy moves left twice, and down once.

Path To Tower Turn 5 (https://www.youtube.com/watch?v=nWJ-MWfdiOM)
(http://i.imgur.com/K89vA63.png)

(All original fairies have been defeated! The path to the tower is as of now, clear, with the exception of the Blue Fairy.)
Next Update: When all players post (exception of Miniking1, inform me if you want this changed), or within the next 24 hours.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on January 15, 2015, 11:39:26 PM
>Go 1 tile left, and examine the pond. A pond right at the foot of a tower makes no sense :I
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on January 16, 2015, 12:17:53 AM
> Keep heading up to the tower, remaining in the back for support.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on January 16, 2015, 01:00:04 AM
> Move up 3, but keep an eye on those trees for any potential stragglers.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on January 16, 2015, 01:08:36 AM
>Un-equip Sword
>Seeing as this group probably has this next fairy taken care of, study it (if possible from such a distance)
>Regardless, examine this path to the tower were on to see if there's anything else here and warn the group if there is.

>Note the same-team feud that occurred and remember to not anger any of this group.

"Hopefully these poor fairies will re-spawn somewhere else... they were outnumbered in that fight."
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on January 16, 2015, 02:18:21 AM
>Follow suit along with Kasu and make sure nobody gets hurt we don't wanna be missing out on patients.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on January 16, 2015, 02:21:24 AM
> Dash forward to the placement of the next fairy, or at least get close to it.
> Try and not cut off the actions of your teammates from hereon out.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on January 16, 2015, 02:28:10 AM
>Move two squares away from the fairy in blue and hail it. Perhaps it's friendly. But be wary anyway, just in case. No surprise attacks from this fairy!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on January 16, 2015, 03:06:38 AM
"Get out of the way, guys! I don't want you to get shot!"
Now that I'm pissed as a result of the killsteal, move to the right, lock-on to the blue fairy, and snipe it from afar.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on January 16, 2015, 03:22:22 AM
>Loot dead fairies around me.
>"Beep Boop. Give me loot. Woop Woop."
>Move up while I'm at it.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on January 16, 2015, 05:10:48 AM
>Give Hater back his printout. I'm not scientist!
>Move up! As far as I can! NOTHING STANDS IN YOUR WAY!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on January 17, 2015, 12:45:32 AM
Tip: There is no penalty for more people partaking in a battle. EXP and Cash will be granted the same as always.

(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 30/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 1)
HP: 5/5
SP: 5/5
Knowledge: 0/1
ATK: 1 | DEF: 0 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 60 | EXP: 60/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 2/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 1)
HP: 7/10
SP: 5/5
Knowledge: 0/1
ATK: 2 (3) | DEF: 0 | SPE: 0
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 1)
HP: 8/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 10 | EXP: 0/100
Inner Shards: 0
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x2): Heals 5HP upon use.
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 1)
HP: 15/15
SP: 5/5
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 10/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 102 | EXP: 30/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 2 | Luck: 5%
Cash: 52 | EXP: 30/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 4/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 1)
HP: 9/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 0/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).

Player Turn
Raitaki goes to the lake on his left and examines it. Turns out that the tower had been "built" after the lake, as you can see the tower digging into the ground at the lake. It's not common, by any means, but far from impossible. During the period of time he spent examining the lake, he found six pennies underwater (+6 Cash).
Kasu heads up closer to the tower, while still staying behind a good majority of people.
Smashy moves north thrice, and gets ever so closer to that blue fairy...
Miniking1 un-equips his sword, and attempts to study the blue fairy from his location. The trees are blocking part of the vision, and even if that weren't the case, he's much too far away to make out anything other than the fact that the fairy is indeed, blue. He then examines his location, and finds a fairy hidden inside of the trees!
(http://i.imgur.com/akNgkbn.png)
Green Fairy
HP: 2/2 | SP: 1/1
ATK: 0 | DEF: 0 | SPE: 2 | SPD: 4
MewMewHeart starts to follow Kasu, so she can continue healing others.
Patorikku starts to get closer to the fairy...
an unmatched sock also moves closer to the fairy, and starts hailing it. The fairy finds this humorous, but not much else.
aUsernameIsFineToo, angry as he might be, does not possess the power to travel through trees. Fairies are able to fly, but you, unfortunately, cannot.
The Hating Hater attempts to loot more, but LaserTurtle had already looted the gold, and nothing else had been there. He then moves north all the way.
LaserTurtle hands the print out back to The Hating Hater as he dashes past him. After this, he all of a sudden feels slightly slower...(Speed Boost has ended).
bigyihsuan returns back to his novel. What he's reading is a mystery to all of us.

Enemy Turn
Blue Fairy fires Basic Danmaku at Smashy, dealing two damage. It then moves south once and fires more Basic Danmaku at an unmatched sock, dealing three damage!

Path To Tower Turn 6 (https://www.youtube.com/watch?v=nWJ-MWfdiOM)
(http://i.imgur.com/yIqgt4i.png)

(Blue Fairy seems to be slightly tougher than the green ones. But looking at the sheer number of people at the blue fairy, I doubt it'll last long.)
Next Update: When all players post (exception of Miniking1, inform me if you want this changed), or within the next 24 hours.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on January 17, 2015, 12:55:11 AM
Aha! Now that the blue fairy's within range, I might as well stay where I am, lock on, and fire at it twice!

I'm assuming an attack range of 4 means within 4 tiles horizontally and vertically from where I'm located.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on January 17, 2015, 01:29:00 AM
>move to match blue fairy's horizontal position, then SLIDE KICK
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on January 17, 2015, 01:55:17 AM
Ya know, I haven't missed a post yet since I joined  :3. I guess ill go by the same posting rules as everyone else now.

"Huh, another fairy?"
>Defend, If it's an ambush, I won't be hurt as much. But if it's not, then I don't wanna cause any unnecessary violence.
>Study it for the Exp.
>Defend again if I broke my last defensive stance studying :derp:.
 
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on January 17, 2015, 02:21:57 AM
>"Hey, don't be rude!"
>Poke the fairy with the sword to deal damage.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on January 17, 2015, 02:30:11 AM
>Everyone else probably has that last fairy covered. Take it easy and stroll to the tower entrance.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on January 17, 2015, 02:36:47 AM
>Research on what I can do with no weapons, but an infinite number of books stored somewhere.
>Get a thick hard-cover, and whack the Green Fairy.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on January 17, 2015, 02:38:03 AM
> "MewMewHeart heeeeeeeal!~" *insert generic magic girl pose here*
> Heal an unmatched sock then move to where we won't be hit by the in coming danmaku if we can. (I don't know if healing doesn't allow me to move, but if it does then yeah count it as my next move)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on January 17, 2015, 03:55:28 AM
>Ignore the blue fairy, blue is an ugly color.
> Move up and see if there is anything on the other side of the pond.
>If not, the move up towards the tower.
>Keep the print for save keeping.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on January 17, 2015, 06:24:07 AM
> Keep on movin'
> Try and get closer to the blue fairy.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on January 17, 2015, 06:57:31 AM
> Judging by the environment laid out before you, you won't be able to attack the fairy directly. Act as support to sock and be ready to switch offensive positions with him on a dime.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on January 17, 2015, 08:57:12 PM
> If it's not taken care of by my turn, PAUNCH fairy until dead or out of actions.  If the fairy's done and I can still act, up one to make sure there isn't a fairy in that tree, and then to the door if there isn't.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on January 18, 2015, 12:28:23 AM
@Miniking1: Noted.
Tip: Taking time to load...

(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 60/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 1)
HP: 5/5
SP: 5/5
Knowledge: 0/1
ATK: 1 | DEF: 0 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 60 | EXP: 60/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 2/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 1)
HP: 9/10
SP: 5/5
Knowledge: 0/1
ATK: 2 (3) | DEF: 0 | SPE: 0
SPD: 1 | Luck: 5%
Cash: 2 | EXP: 30/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 1)
HP: 8/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 30/100
Inner Shards: 0
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x2): Heals 5HP upon use.
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 1)
HP: 15/15
SP: 5/5
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 10/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 102 | EXP: 30/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 2 | Luck: 5%
Cash: 54 | EXP: 60/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 4/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 1)
HP: 9/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 10/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).

Player Turn
aUsernameIsFineToo locks onto the fairy, and fires at it twice, dealing 0+0 damage (fairies seem to be resistant against your SPE based attacks).
LaserTurtle moves north twice and slide kicks into the fairy, dealing 1 damage!
Miniking1 defends against the fairy, then proceeds to study it. You don't find anything new about, but you gain 10EXP. He then re-defends.
an unmatched sock goes on about rudeness, then moves left once and slices the fairy for 2 damage!
Raitaki moves towards the tower, seeing as nothing of interest is currently at the lake.
bigyihsuan looks up how to attack with no weapons, but doesn't seem to find any results that don't involve having a higher ATK stat. He then attempts to whack the fairy with a book, but Miniking1 is in the way.
MewMewHeart does a generic magic girl pose, and heals an unmatched sock for 2HP. She gains 4EXP.
The Hating Hater attempts to see if there is anything on the left of the lake, and all he sees is a broken bridge, meaning that direction is out of the question as of right now. So he just approaches the tower. He keeps the print to save on ink for safe-keeping.
Kasu starts advancing towards the tower.
Patorikku moves north once to be able to swap with an unmatched sock at any time.
Smashy punches the fairy, defeating it. aUsernameIsFineToo, LaserTurtle, an unmatched sock and Smashy gain 30EXP and 2 Cash.

Enemy Turn
Green Fairy just observes Miniking1, confused.

Path To Tower Turn 7 (https://www.youtube.com/watch?v=nWJ-MWfdiOM)
(http://i.imgur.com/zsT61QM.png)

(Only 40EXP left for some players to level up! Also I'm going to let you in on a little secret here. The lake area simply isn't finished yet. (http://i.somethingawful.com/forumsystem/emoticons/emot-doh.gif))
Next Update: When all players post, or within the next 24 hours.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on January 18, 2015, 12:32:54 AM
> That tower probably has some nice items inside it, so prioritize getting inside it.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on January 18, 2015, 12:41:43 AM
> Move left a tile.
> Move up a tile.
> Consider the possibility that this world is the same world as the one in the prequel (https://www.shrinemaiden.org/forum/index.php/topic,17529.0.html) (though in a different reality), which means that this map (http://fc09.deviantart.net/fs71/f/2010/128/a/e/Gensokyo_Traditional_Map_by_CaptainOnimaru.jpg) is still relevant, which in turn means that the Moriya Shrine can be found further north.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on January 18, 2015, 12:48:52 AM
>Move on up if everybody else is meanwhile go along with the others, but stay in formation we wouldn't want a surprise encounter.
> Think about learning some attacks that can defend a healer.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on January 18, 2015, 12:56:16 AM
>Ask fairy if it knows anything about the mysterious tower.
>Move up twice. Gonna go see if I can go to the other side of the lake.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on January 18, 2015, 01:04:12 AM
>Ask fairy if it knows anything about the mysterious tower.

Whoa there, buddy. You're assuming that the fairy is literate.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on January 18, 2015, 02:39:32 AM
Yell to the group at the south: "If ya feel like chattin with fairies, that's fine.  But it seems like everyone wants in"

> Proceed to let people in by opening the door that I am conveniently next to.  And then entering.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on January 18, 2015, 02:48:25 AM
>Tower loot! Tower loot!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on January 18, 2015, 03:00:05 AM
>DYNAMIC ENTRRRYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on January 18, 2015, 05:22:22 AM
>move around Miniking
>whack that fairy with a book
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on January 18, 2015, 05:42:22 AM
>Warm Up and enter the Tower
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on January 18, 2015, 06:27:28 AM
> Heal Hating Hater
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on January 19, 2015, 12:25:48 AM
Tip: More of a warning than a tip, but you cannot heal others that aren't on the same screen as you.

(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 60/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 1)
HP: 5/5
SP: 5/5
Knowledge: 0/1
ATK: 1 | DEF: 0 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 60 | EXP: 60/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 4/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 1)
HP: 9/10
SP: 5/5
Knowledge: 0/1
ATK: 2 (3) | DEF: 0 | SPE: 0
SPD: 1 | Luck: 5%
Cash: 2 | EXP: 30/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 1)
HP: 8/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 30/100
Inner Shards: 0
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x2): Heals 5HP upon use.
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 1)
HP: 15/15
SP: 5/5
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 10/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 102 | EXP: 30/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 2 (4) | Luck: 5%
Cash: 54 | EXP: 60/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 4/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 10/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).

Player Turn
Patorikku approaches the tower, but is too tired to actually enter during this turn...
aUsernameIsFineToo moves left once and up once, and contemplates on whether or not this is the same Gensokyo as the past. Though much of the landscape is different, the major locations are of the same area, so he can deduct that Moriya Shrine is indeed further up north. How much further up north is the question...
MewMewHeart moves along with the party, and questions on her defensive capabilities. She does have a basic bolt, though weaker than the Blood Mage's.
Miniking1 has gone crazy, as he asks the fairy for information onto the tower. The fairy stares at him slightly more, and just flies off, bored. He then moves north twice.
Smashy shouts at the southern duo, and goes into the tower...
an unmatched sock enters the tower...
Raitaki enters the tower DYNAMICALLY!...
bigyihsuan tries to smack the fairy with the book, but it has already left...
LaserTurtle warms up by exercising his calves, and ventures into the tower...
Kasu heals The Hating Hater for 1HP, and gains 2EXP.
The Hating Hater updates his OS.

When Smashy and an unmatched sock enter the tower, they notice the large, sealed off wall, on the left. They notice a singular slot, and it appears to be a roundish shape...Raitaki can somewhat see it from his angle, but LaserTurtle wouldn't be able to...

Path To Tower Turn 8 (https://www.youtube.com/watch?v=nWJ-MWfdiOM)
(http://i.imgur.com/tgA7hHC.png)
Mystic Tower Floor 1 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/1mGwCjM.png)

(What? You thought the end game was this early? No way man, you've got a long ways to go. On the other hand, this map makes me happier, because the tiles are my pixel measurements, rather than physically looking at the pixel rulers. It's much easier to edit my way through this.)
Next Update: When all players post, or within the next 24 hours.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on January 19, 2015, 12:37:37 AM
>get into the tower
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on January 19, 2015, 12:41:08 AM
As the OP, you can edit other users' posts, right? If so, answer this:

Can I move past others in front of me?
> Absolutely. You just cannot move onto the same square as another person.

(I'll change this post after you answer it)

Thanks! I'll leave that here for future reference in case anyone else asks something similar.

Up, up, right
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on January 19, 2015, 12:47:10 AM
> Continue moving onward into the tower.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on January 19, 2015, 12:56:19 AM
>Move left twice, up once...

"Just because my actions show...differences, doesn't mean I'm crazy  ;n;"
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on January 19, 2015, 03:48:48 AM
> Let's just carry onward (which I assume is moving in the general direction of those stairs, so I'll say Up 3).  Not much point in worrying about the wall when you can't do anything with it yet.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on January 19, 2015, 05:14:45 AM
> Move towards the Mystic Tower in an attempt to join those already inside.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on January 19, 2015, 05:17:49 AM
>Move up two squares and assume Overwatch. Any hostiles will taste my blade before they can do anything!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on January 19, 2015, 05:21:50 AM
>That wall on the left looks interesting. Move left left up and try to get a better look while laughing at sock's ineffectual melee-range Overwatch :V
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on January 19, 2015, 06:17:36 AM
> Move it along into the tower.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on January 19, 2015, 07:36:50 AM
Move to a place where I can get a better look at my surroundings. Warm up again to keep my speed bonus.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on January 19, 2015, 11:29:16 PM
>Roll my way into the tower.
>Sue who ever designed this tower for copying Fire Emblem tiles.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on January 20, 2015, 12:40:57 AM
Tip: Make use of each other's ranges! While some classes such as the Warrior and Fighter cannot hit enemies at a long distance, classes such as the Archer and both Mages have a distinct advantage in this regard.

(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 60/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 1)
HP: 5/5
SP: 5/5
Knowledge: 0/1
ATK: 1 | DEF: 0 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 60 | EXP: 60/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 4/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 1)
HP: 9/10
SP: 5/5
Knowledge: 0/1
ATK: 2 (3) | DEF: 0 | SPE: 0
SPD: 1 | Luck: 5%
Cash: 2 | EXP: 30/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 1)
HP: 8/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 30/100
Inner Shards: 0
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x2): Heals 5HP upon use.
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 1)
HP: 15/15
SP: 5/5
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 10/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 102 | EXP: 30/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 2 (4) | Luck: 5%
Cash: 54 | EXP: 60/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 4/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 10/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).

Player Turn
bigyihsuan starts heading towards the tower.
aUsernameIsFineToo moves closer to the tower as well.
Patorikku enters the Mystic Tower...
Miniking1 protests that he is not weird for his previous action, and proceeds to head closer to the lake.
Smashy moves north thrice inside the tower, and ignores the wall, as there isn't really anything that can be done.
Kasu starts to head to the tower for back-up healing.
an unmatched sock moves north twice, and assumes "Overwatch", which will be translated as examining the area. Upon examining, he finds a Green Slime at the staircase!
(http://i.imgur.com/MhLEHXh.png)
Green Slime
Raitaki mocks an unmatched sock with his one square range, and proceeds to the differently shaped and colored wall.
MewMewHeart does much of the same as Kasu.
LaserTurtle moves left twice and warms up again, keeping his former speed boost.
The Hating Hater enters the Mystic Tower...and attempts to sue the tower designer for ripping off a well-known franchise. However, he has no idea who the tower designer is in the first place, if anyone did indeed design it. It did just suddenly appear out of nowhere, after all...

Path To Tower Turn 9 (https://www.youtube.com/watch?v=nWJ-MWfdiOM)
(http://i.imgur.com/ecS9TJT.png)
Mystic Tower Floor 1 Turn 2 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/nwqBCI0.png)

(Yes, sprites and tilesets are most definitely going to be used from other series, as I am no sprite artist. Maybe I'll look into the hobby sometime in the future...)
Next Update: When all players post, or within the next 24 hours.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on January 20, 2015, 12:52:55 AM
> Stand yourself below sock. You can't really get close enough to fight anything around that corner right now.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on January 20, 2015, 12:57:47 AM
> Get in to the tower.
> Wait for an opportunity to attack.
> Wonder if a certain gap youkai has her eyes on us.

Do you mean "turn 2" instead of "floor 2"? I think everyone's still on the entrance floor...
FlamingRok: Maaaaybe...
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on January 20, 2015, 01:11:14 AM
>Move one tile up. If I can cast Dark Bolt to the right past sock without hitting him, do so. Then move left and examining the wall.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on January 20, 2015, 01:27:42 AM
>What ho? A foe?! Taste mine plastic blade and fear, green goo monster!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on January 20, 2015, 02:11:05 AM
> Scan the slime.
>Realize the word "scan" is boring and update it to "Scnado".
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on January 20, 2015, 02:14:47 AM
>Left, Up, Left. I'll enter the tower when I finish roaming this path without trees blocking it, or find another entrance... or both.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on January 20, 2015, 02:50:59 AM
>Enter the Tower and ready yourself.
> Upon entering "Uhh... so who's the owner of this tower?"
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on January 20, 2015, 03:24:41 AM
> Right Right PAUNCH
> And then locate the nearest towel because punching slimes cannot be good for staying clean
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on January 20, 2015, 03:28:37 AM
> Head into the tower to back up those already inside.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on January 20, 2015, 03:33:36 AM
>Walk closer to the tower door.
>Research teleportation while doing that.
>And research walking because why the hell not
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on January 20, 2015, 09:37:07 PM
Move North, and attack slime. I can attack around corners, right?
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on January 20, 2015, 11:48:06 PM
Tip: Knowing where other members are moving may generate less confusion on your actions...

(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 60/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 0/1
ATK: 1 | DEF: 0 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 64 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 4/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 1)
HP: 9/10
SP: 5/5
Knowledge: 0/1
ATK: 2 (3) | DEF: 0 | SPE: 0
SPD: 1 | Luck: 5%
Cash: 6 | EXP: 70/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 1)
HP: 8/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 30/100
Inner Shards: 0
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x2): Heals 5HP upon use.
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 1)
HP: 15/15
SP: 5/5
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 10/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 102 | EXP: 30/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 2 (4) | Luck: 5%
Cash: 54 | EXP: 60/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 4/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 10/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).

Player Turn
Patorikku stands below an unmatched sock, as there isn't really anywhere else he could move.
aUsernameIsFineToo moves into the tower, and awaits an opportunity to attack the slimy creature. He could've already attacked if it weren't for that dastardly wall!
Raitaki moves a tile up and fires past an unmatched sock and hits the Green Slime for 6 damage, and defeating it instantly! Raitaki and an unmatched sock each gain 40EXP and 4 Gold. Raitaki levels up (choose a stat to increase)!
an unmatched sock slashes at the air where a slime once was.
The Hating Hater attempts to scan the Slime, but it's already gone...he then alters the name "scan" to "scnado".
Miniking1 moves to the lake, but can only see a broken bridge from where he is. It doesn't look like he's going much further from there...
MewMewHeart enters the tower, and forces others to move spaces away from the entrance.
Smashy punches the air where a slime once existed...
Kasu enters the tower, and forces others to move spaces away, just as MewMewHeart had done before.
bigyihsuan moves closer to the tower door, and researches about teleportation. Regarded as a difficult feat, some have successfully accomplished this. At this point in time, your magic prowess is very limited, so teleportation doesn't seem probable.
LaserTurtle moves north alright, just not where he expected. He also attempts to slide kick the slime, and while he could attack around a corner, he's no longer at the corner, or even at the slime.

Path To Tower Turn 10 (https://www.youtube.com/watch?v=nWJ-MWfdiOM)
(http://i.imgur.com/mfMHyt7.png)
Mystic Tower Floor 1 Turn 3 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/omFc1FU.png)

(Congratulations to Raitaki for the first level up of the adventure! You'll gain less EXP as you are a higher level, but at level 2, it shouldn't be much of a problem.)
Next Update: When all players post, or within the next 24 hours.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on January 20, 2015, 11:51:45 PM
>"Uhh... so who's the owner of this tower?"
>Follow the group up the tower stairs.
> Heal Smashy. (Almost forgot my role)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on January 21, 2015, 12:00:17 AM
>The adventure of glass cannonry begins! Raise SPE!
>Go left and examine the wall on the left. Then attempt to blast it open with a Dark Bolt.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on January 21, 2015, 12:25:39 AM
STAIRS. UP. CLIMB. SPEED.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on January 21, 2015, 12:36:51 AM
"Oh my god it's so crowded in here!"
Move as close to the stairs as possible, preferably after those in front of me have made their moves.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on January 21, 2015, 01:02:47 AM
"Seems my exploration has ended. Time to go the generic plot route!"
>Head for the Tower to defeat the evil Druaga.
>Equip Sword...This is the 3rd environment I've been in, it mustn't be safe!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on January 21, 2015, 01:20:47 AM
> "Time to bend over and roll. Wheep Boop."
> Roll my way over to the stairs.
> Curse whoever made me with no legs as I fall down the stairs.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on January 21, 2015, 01:45:33 AM
> Transport yourself up the stairs.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on January 21, 2015, 01:48:14 AM
> Head for the stairs.
> Heal an unmatched sock if able.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on January 21, 2015, 02:42:11 AM
>Walk faster to the door
>research research 4 teh lolz
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on January 21, 2015, 03:10:48 AM
>...
>DEFEATED IS THE MONSTER!
>Proceed up the stairs, making sure to take point.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on January 21, 2015, 04:16:07 AM
> thx
> STAIRS
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on January 22, 2015, 12:18:30 AM
Tip: Knowing where other members are moving may generate less confusion on your actions...

(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 60/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 0/1
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 | Luck: 5%
Cash: 64 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 6/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 2 (3) | DEF: 0 | SPE: 0
SPD: 1 | Luck: 5%
Cash: 6 | EXP: 70/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 30/100
Inner Shards: 0
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x2): Heals 5HP upon use.
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 1)
HP: 15/15
SP: 5/5
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 10/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 102 | EXP: 30/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 2 (4) | Luck: 5%
Cash: 54 | EXP: 60/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 8/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 10/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).

Player Turn
MewMewHeart doesn't have enough actions to heal a team member and move, so she only heals Smashy for 2HP. She gains 4EXP.
Raitaki proclaims pride in his glass-cannonry, and levels up SPE. He then moves down the stairs.
LaserTurtle climbs down the stairs in rapid succession.
aUsernameIsFineToo complains on how crowded the small area is, and moves away from the others.
Miniking1 decides to follow the others in the generic plot route, and moves towards the tower that many have entered already.
The Hating Hater tumbles down the stairs, and questions why he doesn't have legs. He then curses his creator, whom is not to be named.
Patorikku transports his way down the stairs.
Kasu heals an unmatched sock for 1HP. He gains 2EXP. He then moves to the wall, and examines it. He discovers some runes written on the wall. However, they have taken heavy damage over what appears to be thousands of years. This doesn't quite make sense though, as the tower had appeared just last month...out of curiosity, Raitaki attempts to blast open the wall with magic, but the magic got sucked into the center of the wall, and didn't seem to affect the wall. The wall appears to take a sphere shaped object...
bigyihsuan researches research while walking into the tower. All that the page states is the following: "Research is what you're doing right now."
an unmatched sock also goes down the stairs, along with Smashy.

Path To Tower Turn 11 (https://www.youtube.com/watch?v=nWJ-MWfdiOM)
(http://i.imgur.com/c1KtT3C.png)
Mystic Tower Floor 1 Turn 4 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/n7Rz5VZ.png)
Mystic Tower Floor B1 Turn 1 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/zTQafE8.png)

(Didn't quite go where you thought you were going, but still technically progress in the tower!)
Next Update: When all players post, or within the next 24 hours.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on January 22, 2015, 12:22:02 AM
> My treasure chest sense is tingling! Right, then full down as far as your movement will allow!
> "Gangway! Thief in progress of looting!"
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on January 22, 2015, 12:39:56 AM
> Right, right, down the stairs.

inb4 the chests are mimics
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on January 22, 2015, 12:44:56 AM
> All the way to the right, preparing to PAUNCH anything that may pop up as well all come down here.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on January 22, 2015, 12:54:20 AM
> Head for them stairs.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on January 22, 2015, 01:02:39 AM
>Head up the stairs.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on January 22, 2015, 01:06:17 AM
>Eastways! There's what could be a huge hall up north of there, and what could be a hidden alcove from a bird's-eye view!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on January 22, 2015, 01:11:00 AM
The mystery of the wall doesn't seem to be solved any time soon ; v;
>Follow everyone else downstairs.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on January 22, 2015, 02:03:39 AM
>Look around eerily as if someone was watching you leave
>Enter tower
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on January 22, 2015, 02:12:05 AM
>Go and look around for enemies. Not to fight, but so they don't ambush the squishies in the group.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on January 22, 2015, 12:56:08 PM
Can't see images on the school wifi

>keep walking until entering tower
>research the tower
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on January 23, 2015, 12:22:48 AM
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 60/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 0/1
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 | Luck: 5%
Cash: 64 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 6/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 2 (3) | DEF: 0 | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 70/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 30/100
Inner Shards: 0
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x2): Heals 5HP upon use.
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 1)
HP: 15/15
SP: 5/5
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 10/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 102 | EXP: 30/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 2 (4) | Luck: 5%
Cash: 54 | EXP: 60/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 8/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 10/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).

Player Turn
Patorikku starts heading to the chest closest to him.
aUsernameIsFineToo follows everyone down the stairs.
Smashy goes all the way to the right, prepared to punch things.
Kasu and MewMewHeart start heading for the staircase.
LaserTurtle speeds ahead of Smashy, interested in what could be the northern regions of the tower.
Raitaki ponders about the wall, and heads towards the stairs.
Miniking1 enters the tower with success!
an unmatched sock moves twice and looks for enemies. While he doesn't find any enemies, he does find a nickel on the ground (+5 Cash).
bigyihsuan is already in the tower, so he just moves further into the tower. He researches the tower whilst doing so. It appears around 7,500 years ago, a similar tower to this was also seen, but not in Gensokyo. Where the origins of this structure are is unknown, but perhaps there are some clues as to what this tower even is...
The Hating Hater tumbles down the stairs (unlike last time, mistype).

Mystic Tower Floor 1 Turn 5 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/8rUkmn1.png)
Mystic Tower Floor B1 Turn 2 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/zWhW08l.png)

(Rapid progress in the basement of the tower is being made.)
Next Update: When all players post, or within the next 24 hours.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on January 23, 2015, 12:31:42 AM
> Head down those stairs and walk as far as we can afterwards to gain some ground.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on January 23, 2015, 12:52:41 AM
> Continue heading toward the chest.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on January 23, 2015, 12:54:57 AM
>East 2, South 2, open treasure chest!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on January 23, 2015, 12:59:22 AM
> Go down the stairs and catch up to our group.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on January 23, 2015, 01:24:17 AM
"okay, time to investigate tower stuff so those guards will leave~"
>Go in the only direction that'll get me anywhere useful : Left, all the way to the wall
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on January 23, 2015, 02:52:42 AM
>Go downstairs and keep heading right.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on January 23, 2015, 03:09:04 AM
> Move to the right as much as possible.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on January 23, 2015, 03:55:22 AM
>get onto the next floor
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on January 23, 2015, 04:59:41 AM
> Right 3, stay prepared to punch
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on January 24, 2015, 04:31:23 AM
>Chests are for toasters, good thing I'm 25% toaster.
>Well, they can have what's in there. Move on outta here.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on January 24, 2015, 05:06:08 AM
>Up one, right as many as possible (stop one before wall). Keep eyes peeled for enemies.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on January 24, 2015, 05:59:07 PM
Apologies for the late update, real life conflicts with forum games.
Tip: For small chests, you'll have to be ontop of the same space to open it. Larger chests don't require this.
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 60/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 0/1
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 | Luck: 5%
Cash: 64 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 6/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 2 (3) | DEF: 0 | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 70/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 30/100
Inner Shards: 0
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x2): Heals 5HP upon use.
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 1)
HP: 15/15
SP: 5/5
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 10/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 102 | EXP: 30/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 2 | Luck: 5%
Cash: 54 | EXP: 60/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 8/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 10/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).

Player Turn
Kasu heads down the stairs, and progresses a few meters away from said stairs.
Patorikku continues towards the chest.
LaserTurtle makes his way towards the chest, but is too far to open it at the moment. His speed boost also runs out.
MewMewHeart catches up with the majority of the group downstairs.
Miniking1 proclaims his only reason for being inside this tower, and heads towards the wall.
Raitaki does much of the same as Kasu.
aUsernameIsFineToo heads right thrice.
bigyihsuan moves down the stairs, and is somewhat late to the party.
Smashy moves right thrice as well, still ready to punch things.
The Hating Hater doesn't care too much for the chests, and heads back onto the first floor, deciding it's time to leave the tower.
an unmatched sock moves into the same hallway as others, and encounters a Spider!
(http://i.imgur.com/Pd8iMKq.png)
Spider (+50% Evasion)


Mystic Tower Floor 1 Turn 6 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/mDxhWrs.png)
Mystic Tower Floor B1 Turn 3 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/dYPHusB.png)

(No comments here this time, can't actually think of something.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me).
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on January 24, 2015, 06:12:19 PM
> Head as close to the enemy encounter as possible so as to provide support.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on January 24, 2015, 06:20:27 PM
>Let's prepare for back up support. Move towards the nearest space to get ready to heal.
> Damn it I wanted what was in the chest!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on January 24, 2015, 06:35:27 PM
> Spiders are best defeated with feet.  KICK IT A WHOLE BUNCH.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on January 24, 2015, 06:54:25 PM
"STEP ON IT! STEP ON IT!!!"

I'll just stay where I am and provide support, if needed. Unless we're dealing with some sort of mutant spider youkai, I'll leave it to the others to take care of it.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on January 24, 2015, 08:08:04 PM
> Right, up, open dat chest with a big fat grin on your face as you do so.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on January 24, 2015, 08:29:18 PM
Down more! TREASURE WILL BE MINE!

Also, warm up if possible.

EDIT: ah, didn't read the rules about tiny chests.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on January 24, 2015, 08:41:52 PM
>Examine wall for buttons
nope, not now,  :wikipedia: it'sprobablyabarriertothenextsectionwecan'tgettountilwebeatthisoneorsomething...maybe.

>Kinda  feelin weak, I should start leveling up soon  :ohdear: So I'll meet up with the rest of the group as soon as I can.
Spiders are notoriously evil and goos probably don't feel pain, so Equip sword first before moving.
"♠Lets get dangerous♠"
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on January 24, 2015, 10:50:37 PM
>Spider?! Kill it with tears a stab wound! Red means hostile!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on January 24, 2015, 11:01:34 PM
>I CAN'T DO GLASS CANNON THINGS IF I'M NOT IN FRONT DAMNIT
>Keep going right, shoving everyone out of the way if needed.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on January 24, 2015, 11:29:35 PM
>Hears a spider downstairs.
>This will not do, go back down and exterminate.
>Fall down the stairs again and roll into party like a bowling ball.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on January 25, 2015, 04:19:00 AM
>Research the spider
>Stop everyone, and tell them crucial info, like stats or effects.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on January 25, 2015, 05:53:36 PM
Slight change in mechanics.
-Research now has a turn priority for enemies.
-Speed now gives turn priority, both for players and enemies...if two players of similar speed post, it'll revert back to the old method.
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 60/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 1/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 | Luck: 5%
Cash: 64 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 6/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 2)
HP: 9/10 (Slow) (1)
SP: 5/5
Knowledge: 1/2
ATK: 2 (3) | DEF: 0 | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 1)
HP: 9/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 80/100
Inner Shards: 0
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x2): Heals 5HP upon use.
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 1)
HP: 15/15
SP: 5/5
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 70/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 177 | EXP: 30/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 2 | Luck: 5%
Cash: 54 | EXP: 60/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 8/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 10/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Enemy Turn
The spider bites an unmatched sock for 1 damage and inflicts him with slow (one action per turn)! The spider also bites Smashy for 1 damage. The spider then retreats north two spaces.

Player Turn
bigyihsuan researches the spider.
"These aren't your ordinary house spiders...though they aren't much deadlier than those spiders either. Their bite is rather weak, but has a chance of slowing the victim for a few turns. Also, due to being a spider, have a way of predicting our attacks off of pure instinct, giving them a significant evasion boost. However, despite these advantages, their stats are abysmal. At 3HP, 0SP, 1ATK, -3DEF and -3SPE, these spiders will die to basically everything." bigyihsuan gains 10EXP for the research.
Patorikku loots the chest, and finds a bag of coins (+75 Cash)! Behind him however, an enemy has appeared!
(http://i.imgur.com/QAoqRGn.png)
Blue Slime
LaserTurtle loots the chest as well, and finds a mystery card! Behind him however, an enemy has appeared, much of the same proportions as Patorikku's foe!
(http://i.imgur.com/QAoqRGn.png)
Blue Slime
Kasu and MewMewHeart move closer, as to provide support.
Smashy chases after the spider, and crushes it. Smashy, an unmatched sock, and bigyihsuan each gain 50EXP! an unmatched sock has leveled up (upgrade a stat of your choice)!
aUsernameIsFineToo spends time refining their bow, and lets the others deal with the spider.
Miniking1 re-equips his sword, and starts heading towards the stairs.
an unmatched sock attempts to go towards the spider, but can't for two reasons: it's already dead, and he's slow.
Raitaki believes that a glass cannon cannot be successful unless he's at front, so he rushes to get in front of everyone.
The Hating Hater crashes into the party downstairs, wanting to exterminate the spider. However, he's too late.


Mystic Tower Floor 1 Turn 7 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/pAVnCMf.png)
Mystic Tower Floor B1 Turn 4 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/PE2g4UY.png)

(Well, both chests have been looted now, so there's not too much more to do here, huh?)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me).
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on January 25, 2015, 06:17:02 PM
> Left, left, down.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on January 25, 2015, 06:38:32 PM
>I hate spiders. Well, stand to the side so I don't block the entranceway and wait for the slow to wear off.
>If I can, use level-up skill allocation to make another Knowledge Point and equip the shield. If that isn't possible, upgrade DEF.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on January 25, 2015, 06:38:49 PM
> Head down to assist bigyihsuan
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on January 25, 2015, 07:54:28 PM
>SLIDE KICK!
>Warm up afterwards.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on January 25, 2015, 08:01:03 PM
*Hears ruckus stop*
"... :X"
*Hears Level up Chime*
" :smokedcheese:"
>Look around, examine the tower and confirm that the interior is indeed, blue.
>Get a move on and geddan them stairs!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on January 25, 2015, 08:10:54 PM
> Let your dagger's blade dance along that slime! Expend all your current turn's points on slicing that slime up!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on January 25, 2015, 11:17:28 PM
>Research blue slimes
>find an object in the room as a general-use weapon
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on January 25, 2015, 11:33:42 PM
>Eeehh neevermind I'm not fast enough to get any hits on that slime probably. Right up up.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on January 26, 2015, 12:14:16 AM
> Oh, it's dead already.
> I guess push away through the party and move up in that passage.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on January 26, 2015, 12:20:28 AM
> Assuming there's anything further north, go north a whole bunch

> If not... uh try to move back left but don't block because holy logjam
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on January 26, 2015, 01:21:28 AM
>Good thing I didn't loot that chest....
> If we can then try and heal un matched sock as soon as we get close to him.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on January 26, 2015, 01:48:42 PM
Fixed: The Knowledge points onto the characters that are level two.
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 60/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 1/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 | Luck: 5%
Cash: 64 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 6/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 1)
HP: 9/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 80/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x2): Heals 5HP upon use.
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 1)
HP: 15/15
SP: 5/5
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 80/100
Inner Shards: 0
Items: Rock (x5): Can be tossed a distance of three spaces. Deals a fixed two damage.
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 1)
HP: 0/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 177 | EXP: 30/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 1)
HP: 6/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 2 | Luck: 5%
Cash: 54 | EXP: 60/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 10/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 10/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Player Turn
bigyihsuan researches the blue slime.
"We've encountered the green slime before. To put it bluntly, this slime's a more buffed version of the green slime. It can ram us for it's basic ATK stat, or it can become one with aquatic movement when under 5HP, and output a much higher damage value (Damage Formula=2ATK*rand(1,3)SPE. Anyways, the stats are 10HP, 0SP, 2ATK, -1DEF, 1SPE, and 0SPD. The DEF and SPE stats are the opposite of what the green slime's are...interesting. Due to this thing's speed, it only has two actions a turn." bigyihsuan gains 10EXP for the research.
LaserTurtle slide-kicks the slime, dealing three damage! He then warms up, and awaits for the attack of the blue slime.
(http://i.imgur.com/QAoqRGn.png)
Blue Slime
HP: 7/10 | SP: 0/0
ATK: 2 | DEF: -1 | SPE: 1 | SPD: 0
Patorikku lets his blades dance through his opponent, dealing 2+2+2 damage!
(http://i.imgur.com/QAoqRGn.png)
Blue Slime
HP: 4/10 | SP: 0/0
ATK: 2 | DEF: -1 | SPE: 1 | SPD: 0
aUsernameIsFineToo makes his way towards Patorikku.
an unmatched sock equips his shield with proper knowledge, and levels up defense (notify me if you want to change this, not certain if you still wanted to level up DEF afterwards or not). He then moves north once to stop blocking the hallway, muttering underneath his breath about his hate for spiders. His slowness has worn off.
Kasu heads down to help Patorikku, and not bigyihsuan, as bigyihsuan is safe at the stairs.
Miniking1 heads down the stairs after confirming that the room is indeed, blue.
bigyihsuan, after researching the blue slime, examines the room, hoping for any weaponry. He doesn't really find too much, but he finds five rocks.
Raitaki, believing that the slimes will be defeated before he reaches them, heads right once, and north twice.
The Hating Hater pushes his way through all the nobody inside the passage.
Smashy heads north, and finds an Inner Shard. Nothing was worth noting here, so he's forcibly moved back south.
MewMewHeart moves closer to an unmatched sock and heals him for 1HP. She gains 2EXP.

Enemy Turn
Blue Slime 1 moves with the water twice onto Patorikku, dealing (7+7) damage, and eradicating him completely (ouch, RNG did not appreciate you there). You have two choices:
>Pay the fee to revive instantaneously, but can't do any actions this turn.
>Attempt to brave the underworld, still can't do any actions this turn.
Blue Slime 2 rams LaserTurtle twice for (2+2) damage.


Mystic Tower Floor B1 Turn 5 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/BhErpRr.png)

(Oh um ouch. In case you're wondering, the enemy attacks are all done on random.org, and the two attack rolls were equivalent to Aquatic Movement. Then the rand(1,3) came into effect, and rolled a three both times. To put that into perspective, only an unmatched sock would've lived through that attack, at 2HP remaining. If I've done the math correctly, the chances of this happening are 1/36, so hopefully we won't be seeing that again.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me).
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on January 26, 2015, 02:38:44 PM
> Move down twice.
> Fire arrow at blue slime.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on January 26, 2015, 05:22:12 PM
> Move down one and try to fire a Bolt spell at the slime.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on January 26, 2015, 05:36:52 PM
>Up, to moar adventures!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on January 26, 2015, 06:27:46 PM
Raitaki I already found the thingy up there calm down.

So uh, time for assumption stuff:

> if Laser can slide kick 3 times this round (because evidently Patorikku could triple stab and the enemies can attack twice), just move south once, maybe left one and south one if that logjam allows it later in the turn

> if he can't, south three and I'd highly recommend that Laser just defends for the round because one more slide kick puts it into Aquatic MURDER range
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on January 26, 2015, 07:22:24 PM
> *shake head at Pattoriku* Again... this is why I don't go for treasure so early...
>  Let's keep a safe distance then heal LaserTurtle when the threat is gone if he/she is alive...
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on January 26, 2015, 08:36:09 PM
Augh my face! I need that to look pretty!

> I'd be paying one hell of a lot of cash to skip the underworld, and I'm already behind most of the group in EXP, so actually setting yourself backward is pretty dumb. The underworld best be prepared, 'cuz I'm braving it!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on January 26, 2015, 08:55:07 PM
>Slide kick that slime as many times as I can! I'm supposed to be super fast right?
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on January 26, 2015, 09:04:24 PM
> Keep moving on to the next room.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on January 26, 2015, 09:46:22 PM
  :wat: Assessing current situation...
Status: Hp: Full but Moderate, Defense: Low , Offense: Moderate, Wealth: Poor. Usefulness to team: 2/10...
Choices: >Head for the Slime to avenge the fallen.
>Note that My clothes are indeed, blue I'm done with that joke already~ :V
>Examine area for useful stuff like the bookworm did recently.
*Recall FlamingRoc's previous statement: "Well, Both chests have been looted now, so there's not too much more to do here, huh?"
>Head back up the stairs and head left... "maybe that mysterious wall is open or something now."
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on January 27, 2015, 09:59:43 PM
>move to three tiles away from the nearest slime
>use rock throw
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on January 28, 2015, 12:10:42 AM
Changelog:
-Archer attacks minimum damage is always 1 (Precise). In turn however, Lock-On only works for one arrow.
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 1)
HP: 6/10
SP: 10/10
Knowledge: 0/1
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 60/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 1/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 | Luck: 5%
Cash: 64 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 6/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 1)
HP: 9/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 80/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x2): Heals 5HP upon use.
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 2)
HP: 15/15
SP: 5/5
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 40/100
Inner Shards: 0
Items: Rock (x5): Can be tossed a distance of three spaces. Deals a fixed two damage.
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 1)
HP: 0/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 177 | EXP: 30/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 2)
HP: 8/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 2 (4) | Luck: 5%
Cash: 54 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 14/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 10/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Player Turn
LaserTurtle slide-kicks the Blue Slime thrice, in rapid succession, defeating it. LaserTurtle and bigyihsuan each gain 60EXP. They both level up! Also, LaserTurtle's speed boost has been fixed.
Patorikku awakens into a completely different environment. It appears to be much gloomier than the tower he was previously in...
aUsernameIsFineToo moves south twice and shoots at the Blue Slime, dealing 1 damage.
Kasu attempts to move down to be able to fire magic at the Blue Slime. However, aUsernameIsFineToo is blocking the way!
Raitaki moves north, only to find that the prize has already been taken. He is forcibly pushed back down...
Smashy moves to the hallway that connects the two rooms.
MewMewHeart is displeased with Patorikku's actions, and simply heals LaserTurtle for 2HP. She gains 4EXP.
The Hating Hater arrives in the next room.
Miniking1 takes a rather harsh self-assessment, and then believes that something has happened upstairs. He checks, but doesn't see anything different. He can hear a loud buzzing from outside, however...
bigyihsuan moves closer to the Blue Slime, but not actually close enough to throw rocks at it.

Enemy Turn
Blue Slime heads left once and uses the natural movements of the water to deal four damage to aUsernameIsFineToo!
(http://i.imgur.com/QAoqRGn.png)
Blue Slime
HP: 3/10 | SP: 0/0
ATK: 2 | DEF: -1 | SPE: 1 | SPD: 0

Mystic Tower Floor 1 Turn 8 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/uQD7DM2.png)
Mystic Tower Floor B1 Turn 6 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/BA8glra.png)
Underworld Area 1 Turn 1 (https://www.youtube.com/watch?v=3ELIRCmdH-I)
(http://i.imgur.com/WB3MiGX.png)

(Before the landscape of the Underworld confuses you, the only parts you cannot walk on currently are the places completely enshrouded with darkness. Anywhere else is fine, theoretically...)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me).
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on January 28, 2015, 12:42:34 AM
> Eat apple.
> Fire two three more arrows at the enemy.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on January 28, 2015, 12:50:27 AM
"Hm, guess I should just continued along with the grou-
!
There's something outside!"
>hurry on outside the tower and investigate the source of the noise.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on January 28, 2015, 01:18:59 AM
> Back in the general direction of outta here (aka left a whole bunch), since it seems like business will be handled soon enough.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on January 28, 2015, 01:29:45 AM
>north into the open area!

EDIT: Oh yeah, my level point. Uh, put it into speed.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on January 28, 2015, 01:33:29 AM
>Let's see what's going on with the other room again if anyone is going.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on January 28, 2015, 02:11:28 AM
> Heal aUsernameIsFineToo
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on January 28, 2015, 04:04:46 AM
> Make your way out of the underworld with caution. Right, up, up.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on January 28, 2015, 04:10:22 AM
>Beep Boop
>Put Patorikku's corpse on head.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on January 28, 2015, 01:13:49 PM
>get closer to the slime
>if close enough, throw rocks
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on January 29, 2015, 07:14:44 AM
>THIS CANNOT BE
>right down down ; v;
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on January 30, 2015, 01:13:04 PM
Very late update, but things should go more smoothly now.
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 2)
HP: 8/10
SP: 10/10
Knowledge: 0/1
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 20/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 1/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 | Luck: 5%
Cash: 64 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 10/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 1)
HP: 9/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 80/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x2): Heals 5HP upon use.
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 2)
HP: 15/15
SP: 5/5
Knowledge: 2/2
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 40/100
Inner Shards: 0
Items: Rock (x5): Can be tossed a distance of three spaces. Deals a fixed two damage.
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 1)
HP: 0/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 177 | EXP: 60/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 2)
HP: 8/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 | Luck: 5%
Cash: 54 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 14/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 10/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Player Turn
LaserTurtle levels up his speed, and proceeds to head north four times. However, after doing so, his speed boost vanishes.
Patorikku moves right once and up twice. As he does so, two Green Bakebake appear on the staircase...
aUsernameIsFineToo fires three arrows at the slime, defeating it. aUsernameIsFineToo gained 60EXP. Patorikku gained 30EXP (y'know, for being dead and all). aUsernameIsFineToo leveled up!
Miniking1 decides to start to head out of the building. As he gets closer to the exit, the buzzing, as expected, gets louder. A feeling of dread starts to come over him...
Smashy heads left as much as possible, to try and get out of the tower.
MewMewHeart heads right to the other room. She barely makes it due to the clogging of the hallway.
Kasu heals aUsernameIsFineToo for 2HP. Kasu gains 4EXP.
The Hating Hater starts to move closer to Patorikku's corpse, but can't quite pick him up yet.
bigyihsuan moves into the spot where the slime once was.
Raitaki cannot believe that the treasure has already been stolen up north, and heads south in defeat.
an unmatched sock is still just...sitting there. Wonder if he's going to move.

Mystic Tower Floor 1 Turn 9 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/DkOmfnh.png)
Mystic Tower Floor B1 Turn 7 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/SMrWmKX.png)
Underworld Area 1 Turn 2 (https://www.youtube.com/watch?v=3ELIRCmdH-I)
(http://i.imgur.com/XpGj13J.png)

(Take this as a warning.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me).
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on January 30, 2015, 01:58:17 PM
> Move out of the way so that aUsernameIsFineToo and bigyihsuan can get out of the way.
> Heal aUsernameIsFineToo.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on January 30, 2015, 03:21:12 PM
> Up the stairs!
> "... the hell is that noise?"
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on January 30, 2015, 04:12:26 PM
Shouldn't I have leveled up now?

> Up, up, and UP!
FlamingRok: Fixed.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on January 30, 2015, 04:25:55 PM
(Can't see the pics on this school wifi)

>follow everyone up the stairs
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on January 30, 2015, 07:52:10 PM
> Up the stairs NOW!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on January 30, 2015, 08:49:57 PM
> Up, up, right. Keep up dat movement outta here!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on January 30, 2015, 09:42:47 PM
"... :X"
>Regain Control of body
>Mutter to self: " Ah... t-that's some really loud buzzing. I-I'm not sure I've heard something a creature makes so Loudly before. Really wish I bought a shield instead so I could at least Examine whatever that is without getting 1HKO'd..."
"Heck, I'm a simple villager, I didn't sign up to stop something probably the size of Fracktail"
>"Okay, umm guys, I'll go check whatever that is out there for a... for a second. I'll tell you if I see anything... Just hope this thing isn't hunting us directly..."
>Proceed onward and examine the source of the noise.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on January 30, 2015, 10:30:22 PM
>Warm up again! THEN TO THE UNKNOWN AREA IN THE NORTH!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on January 31, 2015, 05:44:44 AM
> Run south. While crying profusely.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on February 02, 2015, 04:43:09 PM
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 20/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 1/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 | Luck: 5%
Cash: 64 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 14/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 1)
HP: 9/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 80/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x2): Heals 5HP upon use.
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 2)
HP: 15/15
SP: 5/5
Knowledge: 2/2
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 40/100
Inner Shards: 0
Items: Rock (x5): Can be tossed a distance of three spaces. Deals a fixed two damage.
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 1)
HP: 0/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 177 | EXP: 60/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 2)
HP: 8/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 | Luck: 5%
Cash: 54 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 14/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 10/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Player Turn
LaserTurtle warms up, then heads north. He, like the others after Smashy, find nothing, and are forcefully pushed back out.
Patorikku moves up twice, and right once, aiming to reach the exit as quickly as possible.
Kasu moves out of the way for aUsernameIsFineToo and bigyihsuan, and heals the formerly mentioned aUsernameIsFineToo. Kasu gains 4EXP.
Smashy heads up the stairs to find the source of the buzzing.
aUsernameIsFineToo gets a notification of a level up, and moves up thrice.
bigyihsuan approaches the stairs, but can't reach them.
MewMewHeart approaches the stairs as well.
Miniking1 calms down slightly, and goes outside to investigate. When he arrives outside of the tower, he initially finds nothing, but after hearing more buzzing from above, he looks up. A giant, what appears to be, mosquito, flies down, and seems agitated from something. Whatever it was, it doesn't matter at the moment, as you seem to conflict with him...
(http://i.imgur.com/M1S2OjO.png)
(http://media.smwcentral.net/Lightvayne/PMR/pbp.php?n=???&hp=?&m=?)
Raitaki cries profusely while going south. Interesting move, as the treasure has already been taken from there.
A Hating Hater and an unmatched sock have a lovely conversation about corpses and spiders.

Path to Tower Turn 12 (https://www.youtube.com/watch?v=K86D5Bs8NAk)
(http://i.imgur.com/YYCVT6u.png)
Mystic Tower Floor 1 Turn 10 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/aWiWz8u.png)
Mystic Tower Floor B1 Turn 8 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/KJbPgkQ.png)
Underworld Area 1 Turn 3 (https://www.youtube.com/watch?v=3ELIRCmdH-I)
(http://i.imgur.com/Hw0ykh0.png)

(Well, this'll be fun.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me).
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on February 02, 2015, 05:43:57 PM
"Thank god it wasn't a bee, that would hurt much more... it's still looks dangerous though."
>Study Oversized Mosquito.
>Move Left, so I don't block anyone trying to come outside.
>look back quickly to make sure I don't fall into the lake.
>Defend...Hopefully it doesn't have piercing damage, being a mosquito and all. Effects like that would be op at the start  :derp:
By the way, nice improvements on the enemy profiles :)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on February 02, 2015, 05:47:46 PM
> Try to move through the corridor.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on February 02, 2015, 06:25:38 PM
> Up, right, up. Keep it up!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on February 02, 2015, 09:37:50 PM
>Examine all tower walls in range for hidden secrets!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on February 02, 2015, 09:38:07 PM
>Left Down Down
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on February 03, 2015, 02:11:39 AM
> Allocate newly-gained skill point toward defense.

> Go up the stairs (left twice).
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on February 03, 2015, 02:21:26 AM
>Go up the stairs
>git ourt ov tha towah
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on February 03, 2015, 03:15:35 AM
>Blast a hole through the crowd
>Escape the room
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on February 03, 2015, 05:39:30 AM
>Go up the stairs NOW TO THE LEFT TO THE LEFT.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on February 03, 2015, 09:51:44 PM
>GO DOWN MORE
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on February 04, 2015, 12:07:58 PM
@Miniking1: Thanks, but it's still being tinkered with. I'll probably alter it to display it's SP and SPD soon.
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 1/2
ATK: 1 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 20/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 1/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 | Luck: 5%
Cash: 64 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 14/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 1)
HP: 9/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 80/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x2): Heals 5HP upon use.
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 2)
HP: 15/15
SP: 5/5
Knowledge: 2/2
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 40/100
Inner Shards: 0
Items: Rock (x5): Can be tossed a distance of three spaces. Deals a fixed two damage.
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 1)
HP: 0/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 177 | EXP: 60/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 2)
HP: 8/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 | Luck: 5%
Cash: 60 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 14/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 10/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Player Turn
LaserTurtle moves left once to examine the wall. He finds a few coins, but nothing major (+6 Gold). He would go down once and examine again if an unmatched sock wasn't in the way. So he just moves down twice.
Patorikku moves closer to the exit and further from the Green Bakebake.
Miniking1 studies the mosquito.
"This is a huge mosquito! It's name is Bzzit...erm, one of it's major attacks is sucking our blood, which deals less damage than his other attacks, but also heals him for the damage that he dealt. His stats are HP: 30, SP: 1, ATK: 3, DEF: 0, SPE: -2, and SPD: 5. It seems to have a weakness to any kind of magic entities."
Afterwards, he moves left once and defends, boosting his DEF.
Kasu attempts, and successfully, moves through the corridor...slightly.
Smashy approaches the exit of the tower.
aUsernameIsFineToo upgrades his DEF and heads up the stairs.
bigyihsuan follows aUsernameIsFineToo up the stairs.
The Hating Hater attempts to blast through the crowd, but there is no longer a crowd in front of the stairs. So he just moves left thrice.
MewMewHeart dashes up the stairs. Or well, as fast as a healer mage can anyways, which isn't all that fast apparently.
Raitaki tries to move down further, but gets a face full of wall. Ouch.
an unmatched sock just continues to stand there...like a statue.

Enemy Turn
Both Green Bakebake moves towards Patorikku.
Bzzit moves once to the left and attempts to suck Miniking1's blood, but fails. Bzzit attempts again, but fails once again. Finally, he just decides that he should prepare for attacks. So he taps into his inner instinct, and boosts his evasion by 75%, but will take double damage, for two turns.
(http://i.imgur.com/M1S2OjO.png)
(http://media.smwcentral.net/Lightvayne/PMR/pbp.php?n=Bzzit&hp=30&m=30&atk=3&def=0&spe=-2)
(Evasive: 75%) (2)

Path to Tower Turn 13 (https://www.youtube.com/watch?v=K86D5Bs8NAk)
(http://i.imgur.com/pHWbTG2.png)
Mystic Tower Floor 1 Turn 11 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/hukwBYE.png)
Mystic Tower Floor B1 Turn 9 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/sOxmxRC.png)
Underworld Area 1 Turn 4 (https://www.youtube.com/watch?v=3ELIRCmdH-I)
(http://i.imgur.com/TuYXTha.png)

(Anyone even know where an unmatched sock is?)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me).
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on February 04, 2015, 12:44:27 PM
"My first proper fight... and Bizzit's got 3x my health... No matter, It's time to D-D-D-D--DDDDDDUEL!"
>Weak to magic huh? Well, since we all have that magic stat sitting there I should attempt to use some MAGIC
>If I can't (and probably just need to learn some :derp: ) then slash twice and defend once again, Even if I do do
double damage against studied foes, it probably won't be enough to insta-kill it. Especially with it's dodge rate.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on February 04, 2015, 02:25:19 PM
>Exit tower
>Defend if possible after exiting tower
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on February 04, 2015, 04:11:59 PM
To the left! get back up the stairs!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on February 04, 2015, 04:58:30 PM
> Heal LaserTurtle
> Attempt to move through the corridor and up
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on February 04, 2015, 05:31:13 PM
> Move two to the right, and mumble that these bakebake will not make getting out in one peace easy for you...
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on February 04, 2015, 06:40:01 PM
> up x3 ; v;
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on February 04, 2015, 07:07:21 PM
Ah, yes, apologies, I haven't had terribly much time...and when I have, this was always out of sight and out of mind...sorry

>Snap out of thousand-yard stare and try to return to the first floor. There seems to be nothing else to do here. (If there is a specific movement limit, then I forgot, and again, sorry. As close as I can to the first floor, in this case.)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on February 04, 2015, 07:09:06 PM
> Down, down, right.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on February 04, 2015, 07:16:31 PM
>Heal Smashy
>Look for anything out of the ordinary.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on February 04, 2015, 08:11:26 PM
>Take the stairs and beep boop.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on February 04, 2015, 11:33:34 PM
>Exit the tower
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on February 05, 2015, 12:41:12 AM
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 1/2
ATK: 1 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 20/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 1/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 | Luck: 5%
Cash: 64 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 18/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 1)
HP: 9/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 80/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x2): Heals 5HP upon use.
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 2)
HP: 15/15
SP: 5/5
Knowledge: 2/2
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 40/100
Inner Shards: 0
Items: Rock (x5): Can be tossed a distance of three spaces. Deals a fixed two damage.
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 177 | EXP: 60/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 | Luck: 5%
Cash: 60 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 14/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 1)
HP: 8/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 10/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Player Turn
LaserTurtle moves towards the stairs at a rapid pace.
Patorikku takes note of the Bakebake and his progress, and moves two steps to the right.
Miniking1 attacks Bzzit twice, and misses twice. He then defends to prevent damage being dealt back to him. (Double damage is only applied when the ability is upgraded)
Smashy makes his leave from the tower, and defends immediately.
Kasu heals LaserTurtle by 2HP, and gains 4EXP. He then moves through the corridor.
Raitaki attempts to move up thrice, but gets blocked by Kasu.
an unmatched sock snaps out of his eternal slumber, and moves towards the stairs (3 actions per turn unless your SPD stat is higher, which it isn't)
aUsernameIsFineToo moves near the exit.
MewMewHeart attempts to heal Smashy, but he is no longer onscreen. She then identifies the area for anything unusual. She does manage to find a script, but she can't translate what it says on it...it shows a picture of one placing a circular object into the wall.
The Hating Hater beeps and boops up the stairs.
bigyihsuan moves closer to the exit.

Enemy Turn
Bakebake 1 moves closer to Patorikku, while Bakebake 2 begins to block the path down.
Bzzit attempts to suck the blood of Miniking1, but once again, Miniking1's defense after guarding is too high to do so. He instead resorts to headbutting Miniking1, dealing 1 point of damage. He attempts to suck blood again, but fails again, and then headbutts once more, dealing 1 more point of damage.
(http://i.imgur.com/M1S2OjO.png)
(http://media.smwcentral.net/Lightvayne/PMR/pbp.php?n=Bzzit&hp=30&m=30&atk=3&def=0&spe=-2)
(Evasive: 75%) (1)

Path to Tower Turn 14 (https://www.youtube.com/watch?v=K86D5Bs8NAk)
(http://i.imgur.com/kxvIqwK.png)
Mystic Tower Floor 1 Turn 12 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/Jd3jx97.png)
Mystic Tower Floor B1 Turn 10 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/a8QKeZk.png)
Underworld Area 1 Turn 5 (https://www.youtube.com/watch?v=3ELIRCmdH-I)
(http://i.imgur.com/yh32agG.png)

(Oh, we found him.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me).
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on February 05, 2015, 12:49:41 AM
>climb stairs!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on February 05, 2015, 12:54:18 AM
"Fast little thing, huh..."
> South one, paunch, defend
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on February 05, 2015, 01:18:29 AM
>Let's take caution and stay behind the strong hitters as we go outside.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on February 05, 2015, 01:25:41 AM
> "Fuck, they're thinking..."

> Left one, slice the bakebake below you twice.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on February 05, 2015, 01:30:03 AM
This is to show the improved enemy profile, now displaying speed and SP! I'm toying with another idea at the moment. It won't hit the light of day for quite a long time, but if I ever get around to finishing it, I think you'll enjoy it.
(http://i.imgur.com/zC377xE.png)
Opinions and critiques are open, though I believe this to be an improvement over the previous profile. Can add something if needed, but for now, it'll stay as it is.

(Will be included in next update)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on February 05, 2015, 02:21:37 AM
Looks Excellent :D. Tells us mostly all the information we need to know in battle about them. Only recommendation I have is the addition of what they're strong/weak against. anyways...
>Repeat previous actions Parrapa style
>Kick Slash
>Punch Slash again
>Block

Finally beat an excruciatingly annoying quest in the game featured in my profile image. Rejoice~ :toot:
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on February 05, 2015, 02:36:36 AM
>Phew...this might take a while. Keep moving towards the stairs! Nothing else to do here.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on February 05, 2015, 02:58:57 AM
> Leave tower.
> Prepare for battle.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on February 05, 2015, 04:08:01 AM
> Head upwards.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on February 05, 2015, 04:37:43 AM
>leave tower
>research that mosquito thing outside
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on February 05, 2015, 09:09:32 PM
> Beep Boop
> Get out of the tower.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on February 06, 2015, 03:17:52 AM
>Up left left
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on February 08, 2015, 08:50:00 PM
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 1/2
ATK: 1 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 20/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 1/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 | Luck: 5%
Cash: 64 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 18/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 1)
HP: 9/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 80/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x2): Heals 5HP upon use.
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 2)
HP: 10/15
SP: 5/5
Knowledge: 2/2
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 40/100
Inner Shards: 0
Items: Rock (x5): Can be tossed a distance of three spaces. Deals a fixed two damage.
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 1)
HP: 4/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 177 | EXP: 60/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 | Luck: 5%
Cash: 60 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 14/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 1)
HP: 8/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 10/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Player Turn
LaserTurtle travels up the stairs.
Patorikku moves left and stabs the Green Bakebake twice, dealing (1+1) damage.
Smashy heads down and punches Bzzit, but misses. He then defends as to have minimal damage caused to himself.
MewMewHeart moves down twice, sticking behind the bulkier party members.
Miniking1 slashes, hitting Bzzit for 4 damage! He tries again, but misses. He then defends.
an unmatched sock heads towards the stairs.
aUsernameIsFineToo heads out of the tower, and prepares to fight.
Kasu tries to head up, but the same thing happens as to everyone else. He finds nothing, and gets shafted out forcefully.
bigyihsuan (who still hasn't spent his level up on a stat yet) leaves the tower, and researches Bzzit.
"Miniking1 seems to already have some information, but we should probably know more about this guy. Apart from sucking blood, he can also straight out ram us for a higher damage output, enable some kind of instinct which allows him to become much more attentive, and able to dodge. However, when he does this, any attacks that do hit will dish out double the normal damage. He also can summon a swarm of bugs, which is a devastating attack to the entire map. He can only use it once due to it using SP."
The Hating Hater beeps and boops more, and approaches the exit of the tower slowly.
Raitaki, disappointed that there is nothing left down south, starts to head back to the stairs.

Enemy Turn
Green Bakebake 1 licks Patorikku three times, dealing (2+2+2) damage (that -1 DEF isn't helping you). Green Bakebake 2 fires basic danmaku at Patorikku after moving closer, dealing 0 damage.
Bzzit moves right twice, and sucks bigyihsuan's blood for 2 damage. He heals 2 health. He then rams bigyihsuan for 3 damage. His evasiveness wears out.
(http://i.imgur.com/M1S2OjO.png)
(http://i.imgur.com/1B88vFY.png)

Path to Tower Turn 15 (https://www.youtube.com/watch?v=K86D5Bs8NAk)
(http://i.imgur.com/sSjuUKR.png)
Mystic Tower Floor 1 Turn 13 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/ufLz2rV.png)
Mystic Tower Floor B1 Turn 11 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/r6BgDzx.png)
Underworld Area 1 Turn 6 (https://www.youtube.com/watch?v=3ELIRCmdH-I)
(http://i.imgur.com/S6zBCEA.png)

(Well, you hit him. That's a plus.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me).
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on February 08, 2015, 08:53:18 PM
> Head down instead.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on February 08, 2015, 09:00:24 PM
> Stay where I am, and fire three arrows at the enemy at point-blank range.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on February 08, 2015, 09:14:51 PM
>Examine wall with unique tileset on the west of the tower
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on February 08, 2015, 09:43:13 PM
"great, attacks that hit the whole map..."
>Down, Down, Block.
("Maybe we could corner it...")
"Man, I'm really regretting not buying a shield earlier. :V
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on February 08, 2015, 10:03:43 PM
> "My danger senses are tingling...."
> Move left a bit to let the others go by
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on February 08, 2015, 11:03:21 PM
> DOUBLE PUNCH ACTION
> And then defend.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on February 08, 2015, 11:37:27 PM
>"Ah, my greatest adversary...the ever dangerous stairs!"
>Ascend the stairs to the main floor one again, and go as close to the door as possible!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on February 09, 2015, 12:35:47 AM
> Beep Boop Bap Beep
> Roll out of the tower and into party.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on February 09, 2015, 03:47:31 AM
> All points toward ripping that first bakebake to shreds. Hope the other manages to miss again.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on February 10, 2015, 12:03:52 PM
>dump that stat point into defense

>throw a rock at that mosquito thing
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on February 12, 2015, 04:23:42 PM
Changelog: Changed the Underworld mechanics slightly.
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 2)
HP: 6/10
SP: 10/10
Knowledge: 1/2
ATK: 1 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 20/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 1/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 | Luck: 5%
Cash: 64 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 18/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 1)
HP: 2/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 80/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x2): Heals 5HP upon use.
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 2)
HP: 4/15
SP: 5/5
Knowledge: 2/2
ATK: 0 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 40/100
Inner Shards: 0
Items: Rock (x4): Can be tossed a distance of three spaces. Deals a fixed two damage.
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 1)
HP: 2/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 177 | EXP: 60 (+30)/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 | Luck: 5%
Cash: 60 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 14/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 1)
HP: 5/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 10/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Player Turn
LaserTurtle goes towards the wall, but runs out of moves before he can examine the wall.
Patorikku slashes at the Bakebake, and kills it, gaining 30EXP in reserve. He then continues to slash at the air.
Kasu moves south thrice.
aUsernameIsFineToo fires three arrows at Bzzit, dealing (3+3+3) damage!
Miniking1 grumbles about something, and then moves down twice and guards.
MewMewHeart moves to the left as to let other pass her.
Smashy punches Bzzit twice, dealing (3+3) damage! He then guards.
an unmatched sock takes on the daunting task of ascending the stairs. He musters up all his courage, and rushes up successfully! He then moves away from the stairs as to not fall back down them.
A Hating Hater makes more robot sounds and moves towards the exit.
bigyihsuan upgrades his defense, then throws a rock at Bzzit, dealing a fixed two damage.
Raitaki seems to be chanting some kind of ritual...

Enemy Turn
Green Bakebake 2 fires more danmaku at Patorikku, dealing another solid 0 damage. He then moves up once and licks Patorikku, dealing 2 damage.
Bzzit calls upon the power of bugs (-1SP)! A swarm quickly damages the party outside, with aUsernameIsFineToo and bigyihsuan taking 4 damage, and Miniking1 and Smashy taking 3 damage! Bzzit then increases his agility for two turns, and rams both Smashy and bigyihsuan, with the former taking 1 damage, and the latter taking 2 damage.
(http://i.imgur.com/M1S2OjO.png)
(http://i.imgur.com/JPTNzE8.png)
(Evasive) (+75%) (2)

Path to Tower Turn 16 (https://www.youtube.com/watch?v=K86D5Bs8NAk)
(http://i.imgur.com/Jg0RbsO.png)
Mystic Tower Floor 1 Turn 14 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/urRNyqp.png)
Mystic Tower Floor B1 Turn 12 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/W1nOts9.png)
Underworld Area 1 Turn 7 (https://www.youtube.com/watch?v=3ELIRCmdH-I)
(http://i.imgur.com/ApZ15LV.png)

(He's almost down, c'mon! You guys are very close! Well, to winning, and to death.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me).
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on February 12, 2015, 05:41:58 PM
> Keep movin' downwards.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on February 12, 2015, 07:03:19 PM
>Go 3 left.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on February 12, 2015, 07:20:33 PM
"Some support would be helpful!"

> Fire an arrow at it.
> Fire another arrow at it.
> Hmm... How 'bout another arrow?
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on February 12, 2015, 07:47:33 PM
>move out of the mosquito's attack range
>research for a way to heal HP
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on February 12, 2015, 07:54:51 PM
>Play some catchy music.
>Smash through the door and eat a donut like one of those American motorcycles.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on February 12, 2015, 08:56:15 PM
> FURIOUS RUSHDOWN OF KNIFE! LITERALLY ALL THE POINTS TO THE DEATH OF THAT THING!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on February 12, 2015, 09:47:29 PM
:wat: Mental Assessment~........again :wat:
("Ok, Bzzit's health is low... but so is ours. We could try to take it out in one rush, but he's got raised evasiveness... He can't use anymore swarms, so distance is nice, except I don't have any projectiles :( )   Choices:
>Flee or Tank attacks that would get me killed, he's too fast.
>If I could tame Bzzit, I'd be able to pass that broken bridge. If touhou has taught me anything, it's that beating people makes them your friends...usually. Maybe he could shoot Ray* beams or something... *Man that'd be cool ("My first real fight and it's a boss, think rationally, me -_-")
>when all else fails, examine around for stuff  :derp:, I should block afterwards, in case Bzzit tries to sting me for health.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on February 12, 2015, 10:37:25 PM
... Evasion increase and I'm looking kinda hurt.  Huh...

> Nom Apple
> PAUNCH
> Defend
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on February 13, 2015, 12:32:13 AM
>Let's wait a bit after the others leave let's follow them.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on February 13, 2015, 09:19:47 PM
>Examine wall for real this time
>If there are actions left over, warm up
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on February 15, 2015, 01:39:52 AM
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 2)
HP: 6/10
SP: 10/10
Knowledge: 1/2
ATK: 1 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 20/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 1/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 | Luck: 5%
Cash: 64 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 18/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 1)
HP: 4/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 80/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 2)
HP: 4/15
SP: 5/5
Knowledge: 2/2
ATK: 0 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 40/100
Inner Shards: 0
Items: Rock (x4): Can be tossed a distance of three spaces. Deals a fixed two damage.
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 1)
HP: 2/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 177 | EXP: 60 (+60)/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (5) | Luck: 5%
Cash: 60 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 14/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 1)
HP: 8/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 1)
HP: 5/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 54 | EXP: 10/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Player Turn
LaserTurtle examines the wall. Upon examining it, he notices something else about the wall that wasn't quite noticed before. It seems to have been created from a magical substance, which highly increases the resistance of said wall. He then warms up after learning that information.
Patorikku continues to stab the Bakebake out of desperation to stay "alive", dealing (1+1+1) damage, and defeating it. He gains 30 more EXP in reserve.
Kasu moves down more, following Raitaki's past footsteps more. He doesn't find anything, just like the Blood Mage before him.
Raitaki moves left thrice.
aUsernameIsFineToo complains about the lack of assistance, and fires three arrows at Bzzit, dealing (6!) damage on the first arrow, and missing the following arrows.
bigyihsuan heads as far away from Bzzit as possible. He then looks into ways to heal health. As of this point in the game, the ways to heal HP are through the town hospital, a White Mage's healing, and items that restore HP.
The Hating Hater plays some catchy music (https://www.youtube.com/watch?v=L85V0SKrKiQ), and crashes through the doors. He decides not to eat a donut, as it doesn't do anything for him at the moment.
Miniking1 examines the lake, and finds more coins hidden inside of the dirt (+4 Cash). Who are these random people who just leave random money in dirt? Miniking1 defends afterwards as to prevent damage as much as possible.
Smashy chows down upon an apple and regains energy (+5HP), and then swings at Bzzit, resulting in a miss. Smashy defends as well afterwards.
MewMewHeart patiently waits inside the building while the rest of the party is outside fighting and losing HP.
an unmatched sock shines his blade.

Enemy Turn
Bzzit sucks red fluid out of The Hating Hater, which seems to do as a substitute for blood, dealing 2 damage and healing 2HP. He then rams Smashy thrice, dealing (1+1+1) damage.
(http://i.imgur.com/M1S2OjO.png)
(http://i.imgur.com/XeK7BTX.png)
(Evasive) (+75%) (1)

Path to Tower Turn 17 (https://www.youtube.com/watch?v=K86D5Bs8NAk)
(http://i.imgur.com/k9VCSgF.png)
Mystic Tower Floor 1 Turn 15 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/XtsMQ7C.png)
Mystic Tower Floor B1 Turn 13 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/Jn6QGZV.png)
Underworld Area 1 Turn 8 (https://www.youtube.com/watch?v=3ELIRCmdH-I)
(http://i.imgur.com/sbRBelq.png)

(You guys still have this fight won. I hope.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me).
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on February 15, 2015, 02:19:08 AM
> Swag bug x2
> Defend
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on February 15, 2015, 02:37:39 AM
> Bah. Head back up and to the left.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on February 15, 2015, 02:43:55 AM
> Ok it's time to act like a healer let's get outside and find a spot to heal people at.
> Do we have a projectile or anything to attack said monster if we get outside?
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on February 15, 2015, 02:44:29 AM
> Right right down! You can escape now!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on February 15, 2015, 02:59:17 AM
>Begin Self Assessment/take a look at myself  :o
("Alright, this ain't a tutorial. I've been fooling around this whole time without being useful. I need to get serious.")
>Hop in place to the tune, "I'm tired of being useless"
>Twirl sword, "I've gotta do things that'll get me somewhere higher than just lazing around in town!"
>TL;DR Initiate Character Development
>Move closer to Bzzit (specifically right twice) and block Slice that evasive moskito~ "Screw you RNG, I'll create my own luck!"
>Nod to robot for enthusiastic music.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on February 15, 2015, 05:29:21 AM
> Arrow.
> Arrow.
> Arrow.

I feel like I'm not taking advantage of the ranged aspect of my class at all... Maybe it'll be useful later, I guess.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on February 15, 2015, 07:24:44 AM
>ATTACK WALL. YES. THIS WILL WORK.
>Hey all you dudes in the tower help me kill this suspicious magic wall.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on February 15, 2015, 08:58:44 PM
> "MY RED JUICE! RED RED RED RED RED RED."  :getdown:
> SCAN AND DESTROY
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on February 16, 2015, 01:35:51 AM
>Keep heading left. Attempt to go left at the stairs instead of down.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on February 16, 2015, 07:13:10 AM
>Ah, that's better! Anyway, someone asked for assistance with breaking a thing. I can do that!
>Murder the suspicious wall with Laser!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on February 16, 2015, 05:44:02 PM
>MEW MEW GIT OWT HERE BEFORE I DIE

>Throw rock
>throw rock
>throw rock
>throw rock
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on February 16, 2015, 07:02:34 PM
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 2)
HP: 6/10
SP: 10/10
Knowledge: 1/2
ATK: 1 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 20/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 1/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 | Luck: 5%
Cash: 64 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 18/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 1)
HP: 3/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 80/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 2)
HP: 4/15
SP: 5/5
Knowledge: 2/2
ATK: 0 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 40/100
Inner Shards: 0
Items: Rock (x4): Can be tossed a distance of three spaces. Deals a fixed two damage.
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 1)
HP: 2/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 177 | EXP: 60 (+60)/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (5) | Luck: 5%
Cash: 60 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 14/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 1)
HP: 3/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 1)
HP: 3/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 54 | EXP: 10/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Player Turn
LaserTurtle attacks the wall multiple times, though it doesn't look as if it's bulging.
Patorikku starts heading towards the pathway.
Smashy swings at Bzzit more, and misses more. He then defends.
Kasu moves north thrice, and is planning to move left later.
MewMewHeart moves towards the exit of the tower (to answer the question, yes, you have a bolt spell which does SPE damage).
Miniking1 puts matter into his own hands, and moves twice to Bzzit. He then attacks Bzzit, and successfully hits for (4!) damage!
aUsernameIsFineToo is actually making use of the ranged capabilities of an archer, as he's attacking from two squares away. But anyways, he fires three arrows at Bzzit, all which miss.
The Hating Hater scans, which is pointless, seeing as Bzzit's HP stat is already revealed. He then rams into Bzzit twice, misses the first time, but hits the second time for (2!) damage.
Raitaki heads up the stairs, and heads left once afterwards.
an unmatched sock, pleased with his polishing job, advances towards the wall.
bigyihsuan throws three rocks at Bzzit (SPD is not high enough for four actions), all which miss.

Enemy Turn
Bzzit sucks the blood of Miniking1 and the red juice of The Hating Hater, and they each take 2 damage. Bzzit heals 4HP from this, and he then proceeds to ram Smashy and The Hating Hater, with the former taking 1 damage, and the latter taking 3 damage. His evasiveness wears off.
(http://i.imgur.com/M1S2OjO.png)
(http://i.imgur.com/Enw5pwt.png)

Path to Tower Turn 18 (https://www.youtube.com/watch?v=K86D5Bs8NAk)
(http://i.imgur.com/DEd4uHC.png)
Mystic Tower Floor 1 Turn 16 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/7wAvznl.png)
Mystic Tower Floor B1 Turn 14 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/d0X7ryX.png)
Underworld Area 1 Turn 9 (https://www.youtube.com/watch?v=3ELIRCmdH-I)
(http://i.imgur.com/ig58vXu.png)

(Ha, wow, the RNG just spited every one of you this time around. On the other hand, his evasiveness is gone, so you've definitely won now.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me).
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on February 16, 2015, 07:09:29 PM
Sure is a good thing I have unlimited arrows... Either that, or these are MAGICAL ARROWS!

> Fire arrow at enemy (x3)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on February 16, 2015, 07:18:30 PM
"ugh, feelin lightheaded. This is why I dislike stabbing, weather its a needle or a sword."
>Just in case the ranger misses, Slash Bzzit
>To my supposed homeland, The town!
Speaking of being Light and dying, I wonder if people could be carried like in F**e Emb**m...
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on February 16, 2015, 07:28:35 PM
> Keep movin' left.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on February 16, 2015, 08:38:55 PM
> Continue the downward motion.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on February 16, 2015, 10:32:34 PM
>examine other wall bits for cracks or other such weaknesses
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on February 16, 2015, 11:22:20 PM
>Step to wall, then proceed to punch it with my sword! Tear down this wall!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on February 17, 2015, 12:08:22 AM
> Let's get out there and support our friends outside the tower with some healing.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on February 17, 2015, 02:39:09 AM
TREACHEROUS STAIRS
>down down right
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on February 17, 2015, 03:31:41 AM
>throw rock
>flee back to the hospital
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on February 17, 2015, 04:48:19 AM
Quote
Ha, wow, the RNG just spited every one of you this time around.

No, true RNG spite was he rams me 4 times and I die.  But since it seems as if the bug is handled...

> Watch the bug go splat.  If it hasn't splatted by my turn, punch it into splat.  But really I think everyone before me has it handled.

"... ok I think it's time for a break."

> Move in some form of direction towards the town.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on February 17, 2015, 08:47:54 PM
> "COMPLETE ANINILATION"
> Remove EVERYTHING.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on February 18, 2015, 01:53:24 AM
Changed: EXP Gain (explanation in update, aUsernameIsFineToo's turn)
Fixed: bigyihsuan's remaining rocks.
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 2)
HP: 6/10
SP: 10/10
Knowledge: 1/2
ATK: 1 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 70/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 1/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 | Luck: 5%
Cash: 64 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 18/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 2)
HP: 5/10
SP: 5/5
Knowledge: 1/2
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 40/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 2)
HP: 4/15
SP: 5/5
Knowledge: 2/2
ATK: 0 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 90/100
Inner Shards: 0
Items: Rock (x1): Can be tossed a distance of three spaces. Deals a fixed two damage.
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 1)
HP: 2/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 177 | EXP: 60 (+60)/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 | Luck: 5%
Cash: 60 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 22/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 2)
HP: 3/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 2)
HP: 5/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 54 | EXP: 5/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Player Turn
LaserTurtle examines the wall to see if anything had been chipped off, or if there's a weak point. However, to his dismay, he finds nothing of the sort. Also, his speed boost was worn off.
Patorikku continues moving downwards.
aUsernameIsFineToo fires three arrows at Bzzit, dealing (3+3+3) damage, and defeating the adversary! aUsernameIsFineToo and bigyihsuan each gain 50EXP, Smashy gains 60EXP, and levels up, Miniking1 gains 95EXP and levels up, and The Hating Hater gains 100EXP and levels up (the EXP scales with level, and when you level up, the EXP automatically starts scaling again)! A mysterious card was dropped by Bzzit...suddenly, a humanoid firefly flew in, and looks quite peeved.
(http://i.imgur.com/TAfQF7t.png) "Auugh, don't you humans get it yet?! The bug population has decreased rapidly already, and then more foolish travelers come in and create more trouble! Mark my words, I will see that you end up being stricken down, for the justice of the bug population! You just be wary until that point!"

Afterwards, the firefly flies off, but you have the feeling that won't be the last time you see her...speaking of fireflies, you've noticed it's gotten darker outside since you entered the tower...
Miniking1 slashes at the air at which Bzzit once was at, and then proceeds to move towards the town.
Kasu continuously moves to the left.
an unmatched sock moves to the wall, and slashes at it with all his might! ...the wall appears to have not even a scratch on it...
MewMewHeart heads outside and begins the healing preparations, starting with those of the lowest HP. She heals Smashy and Miniking1 for 2HP (RNG was used, as no specific targets were given). She gains 8EXP.
Raitaki curses the stairs, and proceeds to head towards the exit of the tower.
bigyihsuan contemplates onto throwing a rock at the air that used to be Bzzit, but decides against it, and starts retreating to the hospital.
Smashy, after watching the bug splatter, and the firefly lecture them, he starts heading towards the town.
The Hating Hater attempts to annihilate everything, but there isn't anything to annihilate anymore...

Path to Tower Turn 19 (https://www.youtube.com/watch?v=7SUHh_ZzaeA)
(http://i.imgur.com/FQcg9UY.png)
Mystic Tower Floor 1 Turn 17 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/HCEdBbN.png)
Mystic Tower Floor B1 Turn 15 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/RMJyXLw.png)
Underworld Area 1 Turn 10 (https://www.youtube.com/watch?v=3ELIRCmdH-I)
(http://i.imgur.com/GGmXvnL.png)

(Well, it's certainly darker outside. But way to go guys, first mini-boss defeated!)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me).
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on February 18, 2015, 02:36:05 AM
 :o "B-but wait, it attacked me first, I was fighting for my... life. She's gone... This'll just cause more problems in the future  :ohdear: , I'd like to rest, but I guess I can't yet... H-hey everyone, you all right?"
> :toot: Lvup Speed and proceed to pickup that card
if any more actions are available, head back towards the town
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on February 18, 2015, 03:02:36 AM
> I can see the light! Escape downward!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on February 18, 2015, 04:17:26 AM
"Wait up, guys!"

Start heading towards town.

> Down, down, left
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on February 18, 2015, 05:08:44 AM
> Yell at the lecturer: "Well tell your bug friends to stop tryin to kill us, then!"

> Townwards, and add the point to SPE.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on February 18, 2015, 05:44:33 AM
>Grumble with frustration. Stupid plot coupons.
>Warm up and head towards tower entrance, daylight's a-wasting!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on February 18, 2015, 06:32:52 AM
>This wall is strong. Too strong. I'll come back at a higher level.
>Move to exit!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on February 18, 2015, 06:33:12 AM
> Leeeeeeft
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on February 18, 2015, 05:04:40 PM
> Heal more injured party memebers if we can if not let's go back to town.
> "Gee... what was that about?"
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on February 18, 2015, 06:49:06 PM
>continue  to the hospital
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on February 18, 2015, 11:14:42 PM
> "AHRAGRAHUAERGERBLAa'm okay now. Returning to calms."
> Update drive relating to Luck.
> I need to be fixed up, back to town.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on February 18, 2015, 11:59:05 PM
>Exit the tower, and head down.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on February 19, 2015, 02:34:53 AM
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 2)
HP: 6/10
SP: 10/10
Knowledge: 1/2
ATK: 1 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 70/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 1/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 | Luck: 5%
Cash: 64 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 18/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 2)
HP: 7/10
SP: 5/5
Knowledge: 1/2
ATK: 2 | DEF: -1 (0) | SPE: 2
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 40/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 2)
HP: 6/15
SP: 5/5
Knowledge: 2/2
ATK: 0 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 90/100
Inner Shards: 0
Items: Rock (x1): Can be tossed a distance of three spaces. Deals a fixed two damage.
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 2/2
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 177 | EXP: 10/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (5) | Luck: 5%
Cash: 60 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 34/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 2)
HP: 5/10
SP: 5/5
Knowledge: 2/2
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 2)
HP: 5/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 54 | EXP: 5/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).

Player Turn
LaserTurtle warms up, allowing him to move towards the exit quicker.
Patorikku heads down. After doing so, a light surrounds him, and a voice whispers to him. "You've done well. You have overcome the trial of the Underworld, and as such, I shall give you a second chance. However, the Underworld is always expanding. Be more cautious next time..." The next thing Patorikku finds, he's outside of the tower. He gains 50EXP from reserve, and levels up!
Miniking1 runs back and picks up the card. It turns out to be a Bzzit Summon!
aUsernameIsFineToo shouts to wait up, and chases after the party towards the town.
Smashy yells at the firefly, but she's already gone. He then moves towards the town.
an unmatched sock vows to tear down this wall one day, but for now walks towards the exit of the tower.
Kasu leeeeeefts.
MewMewHeart heals The Hating Hater, bigyihsuan, and Smashy for 2HP each. She gains 12EXP.
bigyihsuan moves towards the town. The town, as well as the hospital, is in sight, but four Green Bakebake appear out of thin air (They are ghosts after all)!
The Hating Hater "returns to calms", and attempts to upgrade Luck, but cannot (Luck is not a stat you can level up). He then determines that his damage is sufficient to warrant a repair in town, and so he starts heading south.
Raitaki exits the tower to be greeted by the night sky. He then moves south twice.

Path to Tower Turn 20 (https://www.youtube.com/watch?v=7SUHh_ZzaeA)
(http://i.imgur.com/mMJ0vn3.png)
Mystic Tower Floor 1 Turn 18 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/TDsaTOx.png)
Mystic Tower Floor B1 Turn 16 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/orkeHM9.png)

(Congratulations on escaping the Underworld. Just make certain someone else doesn't die or anything!)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me).
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on February 19, 2015, 02:50:39 AM
> "Ok which one of you pissed off the dead!"
> Stand back and let the tanks and power houses do their job if it gets crazy risk life to heal.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on February 19, 2015, 02:56:16 AM
> Up the stairs and slide to the left.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on February 19, 2015, 03:16:04 AM
> Down, down, right.

(quietly) "It's time..."
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on February 19, 2015, 04:26:23 AM
"I-I can summon Bzzit? This means he's not dead r-right? B-but even if he was, he could come back. Unless I'm seeing things because the thief is back... along with ghosts. :ohdear: "
>I'm still not feeling awesome, so move to the archer's last position and attempt to study a ghost from there
>>If I can't, just move closer to the ghosts/town. Also complain about lack of vision for studying far away
>Stare at Bzzit summon ability and ponder if it's a 1 use, or if it's got infinite uses as long as I have SP.
>"The people in the town, are they aware of the sudden ghosts? Please tell me the guards won't be those guys that are always staying to their position saying it's not their problem." so many questions, so little box...matter of fact, I wonder if anyone else will ever join this game
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on February 19, 2015, 05:48:10 AM
> South twice.
> Give the most "Seriously?"-looking stare possible to the far-right ghost while assuming a defending position.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on February 19, 2015, 09:04:58 AM
>Move down twice. If a ghost comes in range, blast it. Otherwise move down more.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on February 19, 2015, 11:49:22 AM
>throw rock at bakebake
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on February 19, 2015, 03:52:45 PM
> Stat point to SPD.

> "Stand back, I got dis."
> Dash down as many squares as possible, and prepare for combat.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on February 19, 2015, 08:47:55 PM
> Ram head into tree for the errors.
> Continue down and play more catchy music.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on February 20, 2015, 12:14:15 AM
>Exit tower, if I still have moves left, start heading south towards town
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on February 21, 2015, 07:47:13 PM
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 2)
HP: 6/10
SP: 10/10
Knowledge: 1/2
ATK: 1 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 70/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 1/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 | Luck: 5%
Cash: 64 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 18/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Fear) (Lv. 2)
HP: 7/10
SP: 5/5
Knowledge: 1/2
ATK: 2 (1) | DEF: -1 (0) | SPE: 2
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 40/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 2)
HP: 6/15
SP: 5/5
Knowledge: 2/2
ATK: 0 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 90/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 2/2
ATK: 1 | DEF: -1 | SPE: 1
SPD: 3 | Luck: 5%
Cash: 177 | EXP: 10/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (5) | Luck: 5%
Cash: 60 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 34/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 2)
HP: 5/10
SP: 5/5
Knowledge: 2/2
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 2)
HP: 5/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 54 | EXP: 5/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).

Player Turn
LaserTurtle exits the tower with incredible speed!
Patorikku, feeling confident, heads down thrice, and prepares his knife.
Miniking1 ponders about some things in his head, and moves behind aUsernameIsFineToo. He then studies the Green Bakebake from afar. He finds out that their stats are as follows:
"HP: 3, SP: 0, ATK: 1, DEF: 0, SPE: 1, SPD: 1"
(By the way, you can summon Bzzit as often as possible, given the required SP and assuming it's equipped)
MewMewHeart stands back away from the danger ahead. She also complains about someone enraging the dead.
Kasu travels up the stairs and slides one space to the left.
aUsernameIsFineToo moves down twice and right once, and mumbles something quietly.
Smashy moves twice, and gives the Bakebake a "seriously?" look. He then defends.
Raitaki attempts to move down, but just ends up smashing into a tree.
bigyihsuan throws his last rock at the Bakebake, dealing two damage.
The Hating Hater rams his head into the tree because of his mistake. He then rams his head more, unknowing that the tree is still, indeed, an obstacle. One of the branches plays a tune (https://www.youtube.com/watch?v=nzjzSdjoAlY).
an unmatched sock studies the tower a little bit, while practicing his sword wielding abilities against the walls.

Enemy Turn
Green Bakebake 1 licks bigyihsuan once, dealing 0 damage. It then moves beside bigyihsuan.
(http://i.imgur.com/4zQTM0r.png)
Green Bakebake 2 moves to Smashy's left and licks him, dealing 0 damage.
(http://i.imgur.com/fzmmTG0.png)
Green Bakebake 3 moves up twice and fires basic danmaku at aUsernameIsFineToo. It hits, but deals 0 damage.
(http://i.imgur.com/vk9x1ew.png)
Green Bakebake 4 licks Smashy thrice, dealing 0 damage, but inflicts fear for two turns. He then licks Smashy twice more, dealing (0+0) damage.
(http://i.imgur.com/QNiXj4t.png)

Path to Tower Turn 21 (https://www.youtube.com/watch?v=7SUHh_ZzaeA)
(http://i.imgur.com/DDzTwN0.png)
Mystic Tower Floor 1 Turn 19 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/g4A4sfl.png)

(Very underwhelming battle. You really don't have any possibility to lose, or at least I don't think so.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on February 21, 2015, 08:04:05 PM
(Yes! This is where the archer shines!!!)

> Fire three arrows at the bakebake in front of me. If it dies before I've fired my second or third arrow, fire those at the one that shot at me.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on February 21, 2015, 09:02:39 PM
> Head down and to the right.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on February 21, 2015, 09:24:21 PM
>Go even more downward! Ghosts are for fightin'!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on February 21, 2015, 10:02:35 PM
> Confirm that the goast to the south is indeed spooky.
> And then punch it
> If it survives, punch again.  Otherwise, punch to the left.
> Defend
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on February 21, 2015, 11:56:39 PM
> Move downward twice. Smashy seems generally unaffected by the ghosts, so allow him to take the blunt of their attacks.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on February 22, 2015, 12:00:05 AM
> Talk to MiniKing1: "If they come any closer you might wanna run."
>Heal MiniKing1 with a smile then ready yourself to shoot a ghost with our light arrow if they come within range.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on February 22, 2015, 12:01:49 AM
>Spend some time in fire emblem to learn how to navigate through trees
>Left down down ;_;
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on February 22, 2015, 02:31:04 AM
> Update Atk Drive
> Roll around the tree and try to hit one of the bakebake.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on February 22, 2015, 07:36:45 AM
bralghsuddenvoicesbehind...me...
 :ohdear: S-sorry, I was spacing out and  Gho- People coming outta nowhere behind me, then ghosts popping up in front of me. Thank god this isn't first person view... T-thank you anyways
>Follow advice and progress forward towards ghosts and town... andhopefullynotaghosttown...
"Ugh, of course I gotta fight ghosts in 2 games at the same time. Atleast this one isn't impossibly annoying"
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on February 23, 2015, 01:21:25 PM
Retreat to hospital
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on February 24, 2015, 02:21:15 AM
Changelog: Bookworm's Research no longer gives EXP (this combined with Research flagging you as part of a battle gives too much EXP).
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 2)
HP: 6/10
SP: 10/10
Knowledge: 1/2
ATK: 1 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 15 | EXP: 85/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 1/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 | Luck: 5%
Cash: 64 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 18/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Fear) (Lv. 2)
HP: 7/10
SP: 5/5
Knowledge: 1/2
ATK: 2 (1) | DEF: -1 (0) | SPE: 2
SPD: 1 | Luck: 5%
Cash: 13 | EXP: 55/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 3)
HP: 15/15
SP: 5/5
Knowledge: 3/3
ATK: 0 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 91 | EXP: 3/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 2)
HP: 8/10
SP: 5/5
Knowledge: 2/2
ATK: 1 | DEF: -1 | SPE: 1
SPD: 3 | Luck: 5%
Cash: 177 | EXP: 10/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 | Luck: 5%
Cash: 60 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 38/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 2)
HP: 5/10
SP: 5/5
Knowledge: 2/2
ATK: 2 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 2)
HP: 7/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 55 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).

Player Turn
LaserTurtle tries to move down multiple times, but ends up just running into Raitaki a bunch. His speed boost also wears off.
Patorikku moves down twice, and just waits for Smashy to smash the Bakebake.
aUsernameIsFineToo draws his bow excitedly, and fires an arrow at the Bakebake next to bigyihsuan, defeating it. aUsernameIsFineToo, bigyihsuan, and Miniking1 gain 15EXP each and 1 Cash. bigyihsuan levels up to level 3! After that, he fires two additional arrows at Bakebake 3, dealing (1+1) damage.
Kasu moves next to the exit of the tower.
Smashy confirms that at least in his eyes, the Bakebake is spooky. He then punches it twice, smashing it into spectral pieces? He also gains 15EXP and 1 Cash. Afterwards, he defends against any future Bakebake attacks.
MewMewHeart tells Miniking1 to wait before moving, and heals him (+4EXP), warning him of danger. She prepares a spell in case any of the Bakebake come within range.
Miniking1 (who otherwise would've went before many of these players) thanks MewMewHeart for the advice and heal, and heads south thrice to try and reach the town.
Raitaki evades the trees in his way, moving left once and down once as well, because Miniking1 has blocked part of his movement plan.
The Hating Hater installs the newest update to his ATK drive, and rolls around the tree. Unfortunately, all Bakebake are out of range.
bigyihsuan successfully makes it to the town, and rushes to the hospital. He heals fully, and pays hospital fees of 10 Cash (price build for each heal, the build is separate from every other player).
an unmatched sock listens carefully to the battle ongoing outside of the tower.

Enemy Turn
Green Bakebake 2 moves up twice and licks Patorikku, dealing 2 damage.
(http://i.imgur.com/fzmmTG0.png)
Green Bakebake 3 fires basic danmaku at Smashy once, dealing 0 damage. It them moves to the right once and licks Smashy once more, dealing another 0 damage.
(http://i.imgur.com/F9O3IAD.png)

Human Village Turn 7 (https://www.youtube.com/watch?v=ogERVgsNF5A)
(http://i.imgur.com/ICEI5Oc.png)
Path to Tower Turn 22 (https://www.youtube.com/watch?v=7SUHh_ZzaeA)
(http://i.imgur.com/HXSYFpq.png)
Mystic Tower Floor 1 Turn 20 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/O7DoX8i.png)

(See, the Bakebake haven't even done anything to Smashy. They can hurt Patorikku still though. Huh.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on February 24, 2015, 02:55:32 AM
> Move to the right three times then down once.
> Still need to punish the person who woke up the dead and perhaps need to go back to town to learn more priest like stuff...
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on February 24, 2015, 03:25:41 AM
>Warm up, down 1, left 1, and down more if I'm not blocked by now.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on February 24, 2015, 03:49:27 AM
Gah, I never remember to update when I have the opportunity, and I remember or see it when I can't.

>Exit the tower, enough lazing around! There are no hats or items to gain by sitting around.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on February 24, 2015, 03:59:27 AM
> Run over the bakebake for massive damage.
> "BLAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!"
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on February 24, 2015, 04:00:27 AM
>Go to that closer Bakebake and Slash it.
"Let's just put these dead to rest, I've had enough to deal with today. I wonder why they came here suddenly anyways...man, I'm starting to wish I could remember some stuff..."
>Attempt to ponder which house I came from and what happened recently in the village again.
*By the way, do we keep anything like stats, levels, or items if we switch classes?
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on February 24, 2015, 04:09:08 AM
> Stab the lower Bakebake once, then proceed to slice at the one to your left twice.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on February 24, 2015, 04:36:30 AM
> Head back outside.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on February 24, 2015, 05:45:37 AM
It looks like the others are well-equipped to defeat the remaining enemies, so I'll just make my way toward the village.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on February 24, 2015, 06:09:01 AM
>Move down twice (and right once if I can't stop on that tile because somebody else is there) and cast Dark Bolt on the nearest ghost if it's still there and in range.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on February 24, 2015, 06:27:14 AM
> Escape from the (likely non-existant because defeated) spooky into the town
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on February 24, 2015, 12:01:32 PM
>left and up to the store, i need a weapon
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on February 25, 2015, 01:55:06 AM
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 2)
HP: 6/10
SP: 10/10
Knowledge: 1/2
ATK: 1 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 15 | EXP: 85/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 1/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 | Luck: 5%
Cash: 64 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 18/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 2)
HP: 7/10
SP: 5/5
Knowledge: 1/2
ATK: 2 (1) | DEF: -1 (0) | SPE: 2
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 70/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 3)
HP: 15/15
SP: 5/5
Knowledge: 3/3
ATK: 0 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 91 | EXP: 3/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 2)
HP: 8/10
SP: 5/5
Knowledge: 2/2
ATK: 1 | DEF: -1 | SPE: 1
SPD: 3 | Luck: 5%
Cash: 179 | EXP: 40/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (5) | Luck: 5%
Cash: 60 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 38/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 2)
HP: 5/10
SP: 5/5
Knowledge: 2/2
ATK: 2 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 2)
HP: 7/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 56 | EXP: 35/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).

Player Turn
LaserTurtle warms up, and moves to the space behind Raitaki.
Patorikku stabs the Bakebake below him, defeating it. Patorikku and Smashy gain 15EXP and 1 Cash each. He then stabs the Bakebake to his left twice for (1+1) damage.
Miniking1 moves right twice and finishes off the Bakebake. Patorikku and Miniking1 gain 15EXP and 1 Cash each.
MewMewHeart murmurs something under her breath, then moves right thrice. She tries to move down, but trips (out of actions).
an unmatched sock, determined to find new items and/or hats, takes initiative, and starts to head out of the tower.
The Hating Hater rams the air.
Kasu leaves the tower to meet up with everyone else.
aUsernameIsFineToo, after witnessing (and taking a part of) the defeat of the Bakebake, starts to head towards the village.
Raitaki moves down twice and prepares a dark bolt, but realizes that there's nothing left.
Smashy runs from the already exterminated Bakebake, and ends up inside the village. He also gets over his fear.
bigyihsuan heads to the shop (still have a remaining levelup).
"Welcome! I assume you are part of the large group that had investigated the tower? We've just received some new items, feel free to browse our wares!
Apple (20 Cash): "Coming in fresh for the season!" Heals 5HP upon use.
Red Potion (40 Cash): "Comes from up north, at the Moriya Shrine! Ready to work miracles onto wounds!" Heals 10HP upon use.
Blueberries (20 Cash): "Also fresh for the season! This year in particular has been good for crops." Heals 5SP upon use.
Blue Potion (40 Cash): "Also comes from the Moriya Shrine. Can grant the user extra faith inside their abilities!" Heals 10SP upon use.
Donut (25 Cash): "Pretty tasty, actually." Heals 1HP and 1SP to entire party upon use.
Sake (30 Cash): "An Oni's favorite drink. Thinking about it makes me nauseous already..." Doubles ATK and casts dizziness Tier I for three turns.
Plastic Sword (50 Cash): "Kids love these, though they aren't very practical." Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).
Sharpened End (70 Cash): "Ow! Very sharp!" Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive).
Cardboard Shield (50 Cash): "These also are popular with kids." Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Spiritual Guard (70 Cash): "Magic is very common in Gensokyo, you know. Learn to defend against it!" Need 1 Knowledge Point to equip. Also boosts SPE by 2 when defending in damage resistance calculations.
Plastic Wand (50 Cash): "Little girls fantasize about becoming a magical girl." Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive).
Random Magic Tome (50 Cash): "I don't know what these even do...I'm no magician!" Need 1 Knowledge Point to equip. Gives a random magic tome that costs 1SP to use.
"Exercising For Dummies" (50 Cash): "If you just can't find a way to get motivated, this is a good book!" Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive).
Running Shoes (150 Cash): "What's a track star without running shoes?" Need 4 Knowledge Points to equip. Cannot be stacked. Grants an extra move every turn (Passive).

Someone exited one of the buildings in town...

Human Village Turn 8 (https://www.youtube.com/watch?v=ogERVgsNF5A) (remember that this is a town and don't have to spend turns moving around)
(http://i.imgur.com/QrnNQQF.png)
Path to Tower Turn 23 (https://www.youtube.com/watch?v=7SUHh_ZzaeA)
(http://i.imgur.com/apYshFJ.png)
Mystic Tower Floor 1 Turn 21 (https://www.youtube.com/watch?v=LDgUA5kh8H0)
(http://i.imgur.com/x17GvfJ.png)

(Well, that's that I guess. The Bakebake have been defeated.)
@Miniking1: You'll have to re-allocate your stats when you change your class (and when you're able to anyways).
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on February 25, 2015, 02:11:04 AM
> "WHY IS EVERYTHING DEAD WHEN I CHOOSE TO ATTACK?"
> Robo cry my way to town.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on February 25, 2015, 02:13:31 AM
> To the village!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on February 25, 2015, 02:21:17 AM
*Thanks a ton man  :D
>To the Town
Town>Go to shop and buy 2 apples. Shoot a glance at the potions from Moriya...("Moriya he says...")
>Greet the person who just emerged and ask anyone around if they know of any circular objects belonging to a certain wall in the tower. "We've got an illustration of some circular thingy being put in the wall, but we can't read the text and um, Ms. Mew has the illustration...  :ohdear: "
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on February 25, 2015, 02:28:33 AM
> Make your way toward the town. Mumble under your breath about buying something to protect yourself or at least make up for your lack of defense. With insane offense or speed. Yeah. Something like that.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on February 25, 2015, 02:30:27 AM
> Good crisis adverted let's get to town.

> Let's get to the village we might need to figure out what the hell is going on.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on February 25, 2015, 03:38:42 AM
> Head down towards town so that I can finally do something constructive besides wandering around.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on February 25, 2015, 04:09:54 AM
Down to the village!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on February 25, 2015, 04:50:23 AM
> See if I can learn anything about this "inner shard" I picked up and how I may use it.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on February 25, 2015, 12:28:08 PM
>2 apples, and a plastic sword.
>Equip sword
>dump level on attack
>research the plastic sword
>find a rock of some sort
>sharpen that cheap sword with the rock
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on February 26, 2015, 02:21:46 AM
New mechanic: Auto-Movement
Basically, for one turn, I shall move your character in a general direction that I believe you were originally heading based on your previous turn. After this turn though, it's back to doing nothing. This mechanic is being implemented as to be generous to the players who aren't exactly on their A game with activity (not meant to be an insulting statement!).
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 2)
HP: 6/10
SP: 10/10
Knowledge: 1/2
ATK: 1 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 15 | EXP: 85/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 1/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 | Luck: 5%
Cash: 64 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 18/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 2)
HP: 7/10
SP: 5/5
Knowledge: 1/2
ATK: 2 (1) | DEF: -1 (0) | SPE: 2
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 70/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 3)
HP: 15/15
SP: 5/5
Knowledge: 2/3
ATK: 1 (2) | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 3/100
Inner Shards: 0
Items: Apple (x2): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 2)
HP: 8/10
SP: 5/5
Knowledge: 2/2
ATK: 1 | DEF: -1 | SPE: 1
SPD: 3 | Luck: 5%
Cash: 179 | EXP: 40/100
Inner Shards: 0
Items: Empty
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (5) | Luck: 5%
Cash: 60 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 38/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 2)
HP: 5/10
SP: 5/5
Knowledge: 2/2
ATK: 2 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 2)
HP: 7/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 16 | EXP: 35/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).
Apple (x2): Heals 5HP upon use.

Player Turn
LaserTurtle moves south four times, dashing past Raitaki if only for a moment.
Patorikku mumbles about buying something for himself so his defenses aren't so frail. The next thing he knew, he was waiting outside the shop (I assume this is where you wanted to go).
"Welcome! I assume you are part of the large group that had investigated the tower? We've just received some new items, feel free to browse our wares!
Apple (20 Cash): "Coming in fresh for the season!" Heals 5HP upon use.
Red Potion (40 Cash): "Comes from up north, at the Moriya Shrine! Ready to work miracles onto wounds!" Heals 10HP upon use.
Blueberries (20 Cash): "Also fresh for the season! This year in particular has been good for crops." Heals 5SP upon use.
Blue Potion (40 Cash): "Also comes from the Moriya Shrine. Can grant the user extra faith inside their abilities!" Heals 10SP upon use.
Donut (25 Cash): "Pretty tasty, actually." Heals 1HP and 1SP to entire party upon use.
Sake (30 Cash): "An Oni's favorite drink. Thinking about it makes me nauseous already..." Doubles ATK and casts dizziness Tier I for three turns.
Plastic Sword (50 Cash): "Kids love these, though they aren't very practical." Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).
Sharpened End (70 Cash): "Ow! Very sharp!" Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive).
Cardboard Shield (50 Cash): "These also are popular with kids." Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Spiritual Guard (70 Cash): "Magic is very common in Gensokyo, you know. Learn to defend against it!" Need 1 Knowledge Point to equip. Also boosts SPE by 2 when defending in damage resistance calculations.
Plastic Wand (50 Cash): "Little girls fantasize about becoming a magical girl." Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive).
Random Magic Tome (50 Cash): "I don't know what these even do...I'm no magician!" Need 1 Knowledge Point to equip. Gives a random magic tome that costs 1SP to use.
"Exercising For Dummies" (50 Cash): "If you just can't find a way to get motivated, this is a good book!" Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive).
Running Shoes (150 Cash): "What's a track star without running shoes?" Need 4 Knowledge Points to equip. Cannot be stacked. Grants an extra move every turn (Passive).
Miniking1 enters the village and goes straight to the store. He buys two apples, and then proceeds to greet the person outside the house. He asks if she knows anything about specific circular objects that could fit inside the wall of the tower.
(http://i.imgur.com/94wvuI5.png)"Oh, right, that tower. Well, I was researching it myself, as I wasn't confident in my ability to tackle the tower myself. Surprisingly, there's a lot of information of it spread around, through various old tablets. They're in a cryptic language, but I've been taught to read this language, or at least, to a certain degree. The circular object...well, put simply, it'll be a glowing orb with a specific magical property to them. It is foretold that when this tower rises, six of these unique orbs are materialized into the land that the tower is summoned into. You only need one orb to unlock this type of wall, and the one who had summoned the tower can open the walls at will. Chances are however, that whoever had summoned this tower isn't leaving anytime soon. If you have anything else you may want answers to involving that tower, ask away! I am somewhat knowledgeable about the..." She blinks after you tell her about the paper that MewMewHeart has. You couldn't really tell, but you swear you saw a smirk form for just a moment. "Really? If you bring it here, I may be able to decode it. After all, I don't have much use for it, and someone's gotta solve this incident..."
The Hating Hater bleeps and bloops sadly over to the village. It's hard to tell if it's crying, because it's a robot.
aUsernameIsFineToo arrives at the village, safe and sound.
MewMewHeart, relieved that the current crisis has been averted, starts to head back to the village.
Kasu also starts advancing to the town.
Smashy heads to the most knowledgeable part of the village to find information onto this Inner Shard: the library. Inside, he finds what appears to be a human history teacher. "Hello, what may you be looking for today?" You inform her of your current situation. "Ah, these shards? I know what they can do, but I personally can't do anything about said shard. It can enhance your abilities further when applied correctly. Patchouli Knowledge of the Scarlet Devil Mansion may be able to help you. The mansion is located nearby the Misty Lake, or the lake next to the tower. Unfortunately, you can't fly...but someone in this village may be able to help you out. Try to convince the guards of creating a way to the mansion."
bigyihsuan buys two apples, and a plastic sword. He equips the sword and researches it, though he can't find out anything new about it. He increases his attack, and finds a rock. He tries to sharpen the plastic sword with the rock, but doesn't succeed with this, as the plastic sword has a hollow interior.
Raitaki walks to the village (Auto-Move action).
an unmatched sock leaves the tower (Auto-Move action).

Human Village Turn 9 (https://www.youtube.com/watch?v=ogERVgsNF5A) (remember that this is a town and don't have to spend turns moving around)
(http://i.imgur.com/hp4LyW4.png)
Path to Tower Turn 24 (https://www.youtube.com/watch?v=7SUHh_ZzaeA)
(http://i.imgur.com/Fu4hM1b.png)

(This person in town seems to know quite a bit about the tower.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on February 26, 2015, 02:33:47 AM
> Get yourself a Sharpened End and Cardboard Shield. Don't worry about healing; just make a better effort to stick with your healer buddies.
> Equip both items as one should.

> Get yourself healed and rested up. Snooze your time away until your excessive stabbing skills are needed.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on February 26, 2015, 02:40:36 AM
>Buy "Exercising for Dummies" and equip it, then eavesdrop on Miniking's conversation.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on February 26, 2015, 03:17:36 AM
"Sorry, I uh, never caught your name; Who are you? I'm Mini and the people I'm traveling with are umm... Ya know I've rarely spoken with them and don't know most of their names ether, but our group is slowly getting stronger and soon we'll be enough to get to the bott- top of this tower. And I'm sorry but Ms. Mew is still coming back on the path from the tower and you'll need her permission to see the paper because I don't think she'd like me stealing it, even for a second... Sooo, all we need to do is find magic orbs in order to progress through the tower right? If that's the case then the guards should let us venture out more freely to search for them, because we're stuck right now. We need an orb to get past that wall and unless we can fly, we can't get past the lake with the broken bridge on the way to the tower. Oh, speaking of which, we also met a Bug looking girl umm, lecture us and swearing vengeance, then fly away when we defeated this guy" >Show Bzzit card. " I-It was self defense though, I almost died and one of our members actually did earlier... but he... came back. Anyways, do you know if she was tied to the tower by any chance and also, HOW CAN SOME OF THESE PEOPLE FLY!?" By the way, do you know if any other groups have ever braved the tower and if they...survived?
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on February 26, 2015, 03:21:20 AM
> Heal up for a bit.  No point in running off alone (or trying to)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on February 26, 2015, 03:50:45 AM
>TO THE VILLAGE!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on February 26, 2015, 04:04:58 AM
Sounds like we're about to go somewhere again...

> Rest and heal myself.

> Pray to the RNG, then look for random items or money that may have spawned in the village.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on February 26, 2015, 04:09:18 AM
> Onwards to town!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on February 26, 2015, 04:27:08 AM
>Enter town, buy and equip Exercising for Dummies

boy I hope evasion is tied into my speed stat because I am minmaxing the heck out of it
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on February 26, 2015, 11:46:37 AM
Ah dangit. It's hollow.

>Leave the village to the north
>head closer to that body of water
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on February 27, 2015, 01:20:31 AM
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 1/2
ATK: 1 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 5 | EXP: 85/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 (2) | Luck: 5%
Cash: 14 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 18/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 2 (1) | DEF: -1 (0) | SPE: 2
SPD: 1 | Luck: 5%
Cash: 4 | EXP: 70/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 3)
HP: 15/15
SP: 5/5
Knowledge: 2/3
ATK: 1 (2) | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 3/100
Inner Shards: 0
Items: Apple (x2): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: -1 | SPE: 1
SPD: 3 | Luck: 5%
Cash: 49 | EXP: 40/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (4) | Luck: 5%
Cash: 10 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 38/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 2)
HP: 5/10
SP: 5/5
Knowledge: 2/2
ATK: 2 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 2)
HP: 7/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 16 | EXP: 35/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).
Apple (x2): Heals 5HP upon use.

Player Turn
LaserTurtle moves into the village, and buys "Exercising for Dummies" (-50 Cash). He then equips it, and has the highest speed stat of the entire party. His speed boost wears off, but he's already inside the village, so it doesn't really matter too much.
Patorikku purchases a Sharpened end and the shield to help defend himself a little (-120 Cash). He then rests inside the hospital (-10 Cash).
Raitaki purchases "Exercising for Dummies" as well, and equips it (-50 Cash). He then goes to Miniking1 to eavesdrop onto the conversation.
Speaking of Miniking1, he questions the lady more, as he was given permission after all!
(http://i.imgur.com/94wvuI5.png) "My name? Well...it's not important, let's just say that. It's good to know your group may get powerful enough to scale the tower soon. Oh, this Mew person is still arriving? That's okay, but if you want information onto the paper, please find time to show it to me. Actually, interestingly enough, one magic orb is enough to open the wall itself. And I believe you won't have much trouble convincing the guards of anything, after they saw you go up to the tower anyways. Well, obviously you guys can't fly, you all are just humans alike! But if the bridge can be repaired somehow, that should suit as a replacement. Or you can also go around the lake, but that might take a while longer." She pauses to process all the information you are feeding her, then continues. She notices your card and comments upon it. "This enemy...was definitely from a different universe entirely. Well, that clears that question up in my head..." She smirks for yet another moment, but returns to your questions and statements. "Sorry for the pause, so there was a bug lady? She's most likely a youkai, and many citizens of Gensokyo can fly, but once again, we're just normal humans, so we're in no position to fly. I don't exactly know who the bug lady is, but seeing as she's a bug youkai, she most likely has the ability to manipulate insects to attack others. Oh, one of your teammates died and came back? Huh, I'm interested in that. How the Gensokyo residents can fly would take too long to explain, but let's just say they're different from us. And finally, there are no documented clearances of the tower. But then again, it's not like documents of this tower would be everywhere anyways. I can still answer other questions, and if the rest of your group, such as that mage behind you, want to ask questions too, I can most likely answer them."
Smashy heals up at the hospital (-10 Cash).
MewMewHeart and Kasu unanimously agree to head to the village.
aUsernameIsFineToo, believing they'll be heading back out soon, decides to rest up at the hospital (-10 Cash). He examines the ground in town, but doesn't find anything of interest.
bigyihsuan, discouraged after his discovery, moves closer to the lake north of the village.
The Hating Hater moves into the village (Auto-Move action).
an unmatched sock takes time to observe the pathway during the night time.

Human Village Turn 10 (https://www.youtube.com/watch?v=ogERVgsNF5A) (remember that this is a town and don't have to spend turns moving around)
(http://i.imgur.com/Z14tbIF.png)
Path to Tower Turn 25 (https://www.youtube.com/watch?v=7SUHh_ZzaeA)
(http://i.imgur.com/6GjRQuW.png)

(A lot of information being found here.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on February 27, 2015, 01:23:13 AM
>Up 2, left 1
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on February 27, 2015, 01:35:35 AM
> HOME FREE TO THE VILLAGE
> If I arrive at the village let's look for some people who are more willing to tell us more about the tower!
> Mental Notes: 1. Learn more priest like magic, 2. Study the art of summoning, and 3. Let's ask more on what's really going down.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on February 27, 2015, 01:46:15 AM
> Well, things'll get boring if you just stay in the village like this. How's about you mosey on out to the lake? Head back toward the tower and prepare for scouting!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on February 27, 2015, 02:26:42 AM
> Keep heading to that village.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on February 27, 2015, 02:27:49 AM
>Approach the guard and attempt to bluff my way out of town. /roll 1d20
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on February 27, 2015, 02:31:04 AM
> Assuming Raitaki's talking about the west guard, tag along with him and ask about this Scarlet Devil Mansion.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on February 27, 2015, 02:57:03 AM
"I guess you're right... Names aren't top priority right now, even though I barely know anyone here :ohdear: . Thanks a lot for the information though umm, Ms.. The one in pink is Ms. Mew by the way, she should be here shortly. G-goodbye~"
>I should talk to the guards now to see if we can get anywhere useful, so ask the guard closest to me as to where that exit leads, and ask the OTHER guard where that exit leads. Also ask if they could kindly repair the bridge near the lake
>Shake the weird feeling that something's not right here. Also look up to the sky/check the time.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on February 27, 2015, 03:01:28 AM
> Join the others on investigating the SDM.

> Head out of the village and toward the lake.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on February 27, 2015, 03:33:46 AM
>Test my speed! Zoom around the village for hidden secrets.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on February 28, 2015, 06:33:56 AM
>Hmm. A fine, peaceful path it is. Well, time to proceed back to the village, perhaps that group I was with is there.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on March 01, 2015, 01:54:18 AM
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 1/2
ATK: 1 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 5 | EXP: 85/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 (2) | Luck: 5%
Cash: 14 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 18/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 2 (1) | DEF: -1 (0) | SPE: 2
SPD: 1 | Luck: 5%
Cash: 4 | EXP: 70/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 3)
HP: 15/15
SP: 5/5
Knowledge: 2/3
ATK: 1 (2) | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 3/100
Inner Shards: 0
Items: Apple (x2): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: -1 | SPE: 1
SPD: 3 | Luck: 5%
Cash: 49 | EXP: 40/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (4) | Luck: 5%
Cash: 10 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 38/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 2)
HP: 5/10
SP: 5/5
Knowledge: 2/2
ATK: 2 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 2)
HP: 7/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 16 | EXP: 35/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).
Apple (x2): Heals 5HP upon use.

Player Turn
LaserTurtle dashes across the village at a speed equal to your athletic high schooler, which is faster than the rest of the group if it means anything. Anyways, he doesn't find anything exceptional, but he does find a smashed guitar. Curious...
Patorikku starts heading north again, towards the lake.
Raitaki approaches the western guard, and tries to bluff him out. This proves unnecessary however, as he's perfectly willing to let you pass you after doing the deed of exploring the tower. However, he warns you of a bug youkai that had flew overhead west of the village recently.
Miniking1 thanks the woman for the information. He then speaks to the eastern guard first, as he's closest (this'll take the entire turn).
"Ah, you're part of that large group that went to investigate the tower. You did us a huge favor. We will keep our end of the deal and give you permissions to explore outside the village. Be cautious however, as it's quite dangerous. Out this exit is a desolate road, with a few major landmarks, such as the Garden of the Sun, where the plant youkai Yuuka used to live until this man wielding a gun shot her down. Continuing down the path is where a shrine will be. Reimu Hakurei, the maiden of the shrine, hasn't been seen recently however. Past the garden seems to be a hill overrun from toxins. I'd advise against going towards this hill." You bring up the broken bridge. "Oh, yes, absolutely. We can get to work onto building it, but it'll take a while. We'll notify you next time you're in town if it's done or not. Best of luck, traveler." Also, after examining the sky, it appears as if it's around 3:00am. Another four or so hours, and it should be brighter outside.
bigyihsuan moves closer towards the lake.
MewMewHeart arrives at the village, and makes mental notes onto what she should do. The best place to learn magic may be the library, though maybe one of the random tomes inside the shop will suffice as well. The same might be said for summoning. She decides to figure out onto what's really happening, when she sees someone waving to her. It seems to be a red-haired woman, who was talking with Miniking1 at an earlier time. She then goes towards the woman to try and get more information onto the tower.
(http://i.imgur.com/94wvuI5.png) "Hello there! Miniking1 has told me about you a little bit. So you're MewMewHeart? The pleasure's mine. I was informed you have some kind of illegible piece of paper. I've spent a few years studying the ancient language that the tower uses, so I may be able to translate it." A translation of the paper would be nice, and would probably be a big help, but you aren't entirely sure you can trust her. After all, you just met her, and she's already requesting something. Should you give her the paper?
Kasu safely arrives at the village.
Smashy tags along with Raitaki and asks the guard about the Scarlet Devil Mansion.
"Well, most of us humans don't go near there, as the owner of the mansion, Remilia Scarlet, is a vampire. The mansion is massive, with a few residents. The gatekeeper is supposedly a youkai, but, well, none of us really know what kind of youkai she is. Remilia Scarlet has a human maid with peculiar powers, and fairies work as maids there as well. There is probably much more to the mansion, but none of us have dared to find out ourselves. The mansion, if you're heading there, can be found west from here for quite a bit, and then heading north. It may be longer to go around the lake, but unless you can fly, it'll be your only way to the mansion. Although I believe we're going to start repairing the bridge shortly. It'll take a while, but we'll notify you if it's done next time you're in town."
aUsernameIsFineToo had also tagged along for the ride, and heard what the guard had said to Smashy. He then headed north to the lake as well.
an unmatched sock concludes that the path is indeed, a fine and peaceful path, and starts heading back to the village to maybe meet up with the group he was with.
The Hating Hater starts up an anti-virus.

The guards have went off to get supplies to build the bridge at the lake.

Human Village Turn 11 (https://www.youtube.com/watch?v=ogERVgsNF5A) (remember that this is a town and don't have to spend turns moving around)
(http://i.imgur.com/lubIeBp.png)
Path to Tower Turn 26 (https://www.youtube.com/watch?v=7SUHh_ZzaeA)
(http://i.imgur.com/NZTFQUT.png)

(And so the real adventure begins, as the eastern and western exits are now available.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on March 01, 2015, 02:01:29 AM
> -Tilt head innocently- What's your name, I'm MewMewHeart just call me Heart and um MiniKing1 well if you know him then... well... sure... also can you teach me the language if you can please?
> Hand the weird paper to her but take caution.
> Head to the library once we get our paper back translated.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on March 01, 2015, 02:06:53 AM
> Strike up a convo with that guy with the fine eyepatch about any other notable landmarks to the west.
> It light comes, go ahead and head out the west path.  Otherwise, just wait.  Don't feel like dealing with bug youkai in the night.

(Also, quick note for anyone in the tower path: That path going left next to the tower is probably the broken bridge (https://www.shrinemaiden.org/forum/index.php/topic,17862.msg1158301.html#msg1158301) the guards are getting fixed)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on March 01, 2015, 02:30:37 AM
There's no way I could fly, so let's just go back to the village and wait around for everyone to regroup.

Upon arrival: "Guys, I think we should get our group back together before venturing out. 'Strength in numbers', they say..."
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on March 01, 2015, 02:45:03 AM
> Heal The Hating Hater.
> Move forward as best I can.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on March 01, 2015, 02:45:50 AM
>Speak to "LEW" Again: "Well, the guards are gone. You could finally check out the outside  :D "W-Wait, traveler? I live here in this town...don't I..."
>Stare off towards the east: "Hakurei...Shrine...I've always wanted to..." "Eventually..."
>Look west: "They said the SDM lies over there... and a maid with peculiar powers along with fairy maids, maybe they could help us with this tower...or be the cause of it... Archer has a point though, at my current level, I couldn't get anywhere on my own" >Stare at Bzzit card. We've been referred to a group thus far, so I guess I should listen and be with the group that's helped me...
>Rest up in town (Hospital pls), I've been movin' since I came outta...whatever house I came from... when everyone's here and we've decided what to do next, then I can continue.
>"I think we should head west next. Even though that flying bug girl went that way, I feel it's safer than the near empty path to the east. Though we could go east and when we're done, come back and use the bridge. I've never properly introduced myself ether! Just kinda been following you guys so far  :derp:. I'm Mini, a Townsfolk...here?"
>TL;DR -Rest up in the hospital and wait...
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on March 01, 2015, 03:09:21 AM
>Pick up and examine guitar, feel a strange kinship with it. instantly gain like 10 ranks in bard
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on March 01, 2015, 03:22:55 AM
>Journey to the West! ...By myself!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on March 01, 2015, 03:57:53 AM
>Continue to village.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on March 01, 2015, 04:16:52 AM
>up left left
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on March 01, 2015, 06:01:12 AM
> Boot up objective.
> Get repairs
> If already repaired, go west.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on March 02, 2015, 01:38:29 AM
> Double back, return to the village, and take the west path.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on March 02, 2015, 11:38:48 PM
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 1/2
ATK: 1 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 5 | EXP: 85/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 (2) | Luck: 5%
Cash: 14 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 22/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 2 (1) | DEF: -1 (0) | SPE: 2
SPD: 1 | Luck: 5%
Cash: 4 | EXP: 70/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 3)
HP: 15/15
SP: 5/5
Knowledge: 2/3
ATK: 1 (2) | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 3/100
Inner Shards: 0
Items: Apple (x2): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: -1 | SPE: 1
SPD: 3 | Luck: 5%
Cash: 49 | EXP: 40/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (4) | Luck: 5%
Cash: 10 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 38/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 2/2
ATK: 2 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 6 | EXP: 35/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).
Apple (x2): Heals 5HP upon use.

Player Turn
LaserTurtle picks up the broken guitar, and feels oddly connected to it. Inside of the guitar, there is a note.
"If you are reading this, that means Reimu has succeeded. She had successfully killed off Haruko and Akina, as I was too weak to help out. I was struck with three of those needles in vital organs, and the chances of me recovering are slim. I had enjoyed my life as a musician, but it seems my stardom has come to an end. This guitar is a wreck, but can easily be repaired with a few materials, for those who want to make use of this guitar of mine. After all, I can't use it much longer. Farewell to all who read this, and I pray the best for everyone else who have backed Haruko and Akina...
-LaserTurtle"
...wait, LaserTurtle? As in yourself? How does this make any sense? Either way, you take the guitar along with you for now.
Patorikku doubles-back to the village, and heads west from the village.
Miniking1 speaks to "Lew", stating that the guards are gone. "Oh, really? Huh, way to go guy! Here, I don't know what this does, but it feels important. I don't have a use for it, so here you go." She gives you an Inner Shard as thanks for removing the guards. Miniking1 then heals up at the hospital (-10 Cash), and awaits for everyone else.
Raitaki heads off to the western exit, though it's not by himself, as Patorikku has already gotten a headstart.
MewMewHeart hands the paper, and requests for lessons in the language.
(http://i.imgur.com/94wvuI5.png) "Hmm? Uhm, I'm not good at teaching others, so that'd have to be a pass. Now let's see..."
After running through the paper multiple times, she reads what it says.
"Upon the summoning of this tower, six orbs have also been summoned, throughout the land. Upon placing one of these orbs into these walls, the wall will violently explode, revealing more than what had met the eye before."
She frowns, and gives the paper back. "And here I was hoping for something more useful...oh well, there's your paper translated." After receiving the paper back, she heads to the library. A tall human greets her. "Hello, are you looking for anything in particular in the library?"
Smashy strikes up a conversation with "Lew" about anything notable west. "Uhm...well past the Forest of Magic is the Road of Reconsideration, where people from the outside world contemplating suicide supposedly end up on this road. It's very popular with Youkai. Past that is Muenzuka, which is essentially a graveyard for humans who don't have relatives, but also is seemingly populated with deceased people from the outside. Either way, not a good place for you guys to head at the moment I'd say."
aUsernameIsFineToo, well aware he cannot fly, turns back to the village, and waits for everyone else.
Kasu heals The Hating Hater by 2HP, and gains 4EXP.
an unmatched sock ventures closer to the village.
bigyihsuan heads onto the bridge across Misty Lake. Well...the name is certainly faithful. Upon closer examination, it appears as if the bridge is broken.
The Hating Hater boots up objective.rtf, and reminds himself that the current objective is to locate one of these special orbs scattered across the land. He gets healed at the hospital (-10 Cash, but you have no cash, so the price will be raised higher than normal for you next time).

The woman has mysteriously left the village...but how?

Human Village Turn 12 (https://www.youtube.com/watch?v=ogERVgsNF5A) (remember that this is a town and don't have to spend turns moving around)
(http://i.imgur.com/KoFBhPY.png)
Path to Tower Turn 27 (https://www.youtube.com/watch?v=7SUHh_ZzaeA)
(http://i.imgur.com/AXjD6rr.png)
Misty Lake Turn 1 (https://www.youtube.com/watch?v=LNH-duXBQGI)
(http://i.imgur.com/FBGs9BL.png)
Western Exit Turn 1 (https://www.youtube.com/watch?v=0Jath-LiOU0)
(http://i.imgur.com/7lucTGG.png)

(Currently still dark outside, but it won't be this way for much longer.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on March 02, 2015, 11:49:15 PM
> "Thanks, sir"
> Look out the west gate.
> ...
> "You people sure have some patience!"
> As soon as people make some space, exit to the west and move as far south and west as possible.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on March 03, 2015, 12:21:35 AM
> Move left three squares. Raitaki is pretty powerful magic-wise, so if you stick close to him, you'll have good backup when you face any surprise attacks. Just... Don't let him get ambushed or anything.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on March 03, 2015, 12:33:38 AM
" ??? Ether I overslept or most of the group was impatient 'cuz Everyone's gone :derp:"
>Flip a penny into the well. This shall mark my 1st time returning to this village... Also pray for safety and good luck.
>"Hey guys, well, if anyone's left. I'm gonna go east and check out that path. If I find another orb that'll cut time dramatically. And ether way, I can just come back and use the bridge when it's fixed to catch up to you guys...hopefully."
>wonder how many times I've said I'm gonna say this phrase, anyways--> Do just that^ and head East
*By the way, I was poking through the classes thingy out of boredom and noticed that thief class didn't have a third, or EX version of the promotions. Just wanted to letcha know. :derp: *
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on March 03, 2015, 12:42:49 AM
> "Aw poo..."
> *MewMewHeart Smile!* "Hello I would like to look up a book on a few books on: flying, something about six orbs and a tower appearing, some weird language, and summoning if that's ok, sorry if this is a tall order!" *bows*
> Wonder if I can get a magic girl outfit or craft one!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on March 03, 2015, 12:48:45 AM
> Head out the western exit and provide back-row support for the rest of the team.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on March 03, 2015, 01:10:44 AM
>Man, metaphysics are a brain-scrambler. Ask around for what is needed to repair the guitar, take note of the materials, and head out the west exit.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on March 03, 2015, 03:25:04 AM
LaserTurtle picks up the broken guitar, and feels oddly connected to it. Inside of the guitar, there is a note.
"If you are reading this, that means Reimu has succeeded. She had successfully killed off Haruko and Akina, as I was too weak to help out. I was struck with three of those needles in vital organs, and the chances of me recovering are slim. I had enjoyed my life as a musician, but it seems my stardom has come to an end. This guitar is a wreck, but can easily be repaired with a few materials, for those who want to make use of this guitar of mine. After all, I can't use it much longer. Farewell to all who read this, and I pray the best for everyone else who have backed Haruko and Akina...
-LaserTurtle"
...wait, LaserTurtle? As in yourself? How does this make any sense? Either way, you take the guitar along with you for now.
i c wat u did thar

>Put the sword out in front.
>Research the Misty Lake
>Slowly walk towards the break (left 3)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on March 03, 2015, 03:47:31 AM
> Westward!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on March 03, 2015, 08:57:37 PM
> Ride on!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on March 03, 2015, 11:42:11 PM
>Move left three tiles. Peer up the tree.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on March 04, 2015, 12:18:34 AM
>Continue to village
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on March 04, 2015, 02:32:56 AM
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 1/2
ATK: 1 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 5 | EXP: 85/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 (2) | Luck: 5%
Cash: 14 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 22/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 2 (1) | DEF: -1 (0) | SPE: 2
SPD: 1 | Luck: 5%
Cash: 4 | EXP: 70/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 3)
HP: 15/15
SP: 5/5
Knowledge: 2/3
ATK: 1 (2) | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 3/100
Inner Shards: 0
Items: Apple (x2): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: -1 | SPE: 1
SPD: 3 | Luck: 5%
Cash: 49 | EXP: 40/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (4) | Luck: 5%
Cash: 10 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 38/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 2/2
ATK: 2 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 35/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).
Apple (x2): Heals 5HP upon use.

Player Turn
LaserTurtle goes to the shop to try and figure out what materials he may need to repair the guitar. "Hmm, this guitar in particular would require 2 sparkling strings, and probably some wood to repair the holes punched through this guitar. The wood should be easy enough, as there are plenty of trees everywhere, but the sparkling strings are very difficult to obtain. They don't exist by themselves, but rather through mixing the string with other ingredients. I do not know of what these ingredients are, but perhaps someone at the Scarlet Devil Mansion may know. Just...be careful." After hearing this information, he heads west with most of the other group members.
Patorikku, feeling confident with Raitaki beside him, moves forwards three spaces.
Miniking1 flips a penny into the well, and hears a beautiful "cling" on the way down (-1 Cash). He then takes matters into his own hands and heads east, separate from the rest of the group.
Raitaki tries to move left thrice, but ends up smashing against the tree. Ouch. He examines the tree while there, and finds some loose wood coming off the side of the tree. Will you try to take the wood?
Smashy thanks "Lew" and looks out the gate. He expresses unamusement, and comments about the impatience of the members outside already. He then moves on out as well, and heads south from the gate.
MewMewHeart, disappointed from the fact that the red-haired woman couldn't help her learn the cryptic language, requests for books regarding the tower, flying, the aforementioned cryptic language, and summoning other beings. "Well, unfortunately, I don't believe the library has such archives of the language, as I have never seen this kind of text before, and this tower was never heard of in Gensokyo before now. However, you'll be pleased to know that we do indeed have books regarding flying, and summoning, though we have more information on the topic of familiars. Feel free to browse our selection." She smiles, and returns to shelving books returned from others.
aUsernameIsFineToo moves on out of the village as well, preparing to back up the group.
bigyihsuan prepares for any nearby threats, and researches information about the lake. It seems that the lake is naturally misty, and that it's home to many fairies in Gensokyo. He then heads left thrice, albeit cautiously, to discover more about the break in the bridge.
Kasu also heads out the western exit.
The Hating Hater rides onward into the same tree Raitaki smashed into. He finds the same piece of dislodged wood from the tree. Will you try and take the wood?
an unmatched sock arrives at the village after quite some time.

Human Village Turn 13 (https://www.youtube.com/watch?v=ogERVgsNF5A) (remember that this is a town and don't have to spend turns moving around)
(http://i.imgur.com/lU92yvL.png)
Misty Lake Turn 2 (https://www.youtube.com/watch?v=LNH-duXBQGI)
(http://i.imgur.com/dOv6Ynz.png)
Western Exit Turn 2 (https://www.youtube.com/watch?v=0Jath-LiOU0)
(http://i.imgur.com/tifl5eW.png)
Canal of Willows Turn 1 (https://www.youtube.com/watch?v=SNanbLgCK-Y)
(http://i.imgur.com/SrkceBl.png)

(And so the split in paths occurs, and an unmatched sock has made it to the village!)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on March 04, 2015, 02:40:22 AM
> South 1, West 2
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on March 04, 2015, 03:08:42 AM
> Down, left, left.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on March 04, 2015, 03:28:23 AM
> Read a book on flying first.
> Ponder whether to trade in crappy clothes for kick ass clothes.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on March 04, 2015, 03:31:09 AM
"Sigh~ it's quiet and lonely here... :( ........Guess I should get going, wouldn't want to disappoint the others and take forever."
>right 3 "hopefully I'll get strong enough to gain Bzzit's aid soon, otherwise this path will be a hard and lonely one."
>Confirm that the canal is indeed, blue not blue, but a greenish blue instead. Dare I say; Teal?
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on March 04, 2015, 03:32:02 AM
>Get wood from trees
>Warm up, too
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on March 04, 2015, 04:12:01 AM
> Head west and hope for some easy experience.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on March 04, 2015, 05:13:05 AM
>Touch the water with my sword
>Stay alert
>move back one, don't want to get pushed in
>Say, "Hey! Anyone around here?"
>Hold an apple out as an offering to the gods to the fairies

EDIT:
Note to self: Book bridge?
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on March 04, 2015, 06:37:12 AM
> West 2. Get the others close to you first.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on March 04, 2015, 04:25:41 PM
>Down, left, left
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on March 04, 2015, 11:41:59 PM
> Attempt to lift the tree from the ground.
> Keep trucking.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on March 06, 2015, 12:11:32 PM
Day late, but happy birthday to me.
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 1/2
ATK: 1 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 5 | EXP: 85/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 (2) | Luck: 5%
Cash: 14 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 22/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 2 (1) | DEF: -1 (0) | SPE: 2
SPD: 1 | Luck: 5%
Cash: 4 | EXP: 70/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 3)
HP: 15/15
SP: 5/5
Knowledge: 2/3
ATK: 1 (2) | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 3/100
Inner Shards: 0
Items: Apple (x2): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: -1 | SPE: 1
SPD: 3 | Luck: 5%
Cash: 49 | EXP: 40/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (6) | Luck: 5%
Cash: 10 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 38/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 2/2
ATK: 2 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 35/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).
Apple (x2): Heals 5HP upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!

Player Turn
LaserTurtle moves north once and takes some of wood hanging from the tree. That wasn't so difficult. He also warms up.
Patorikku moves left twice, as to not get ahead of the group.
Miniking1 moves right thrice. A piranha jumps out of the water and attacks!
Raitaki moves around the tree successfully.
Smashy moves south once and west twice as to not interfere with the mob up above.
aUsernameIsFineToo moves down once and left twice.
MewMewHeart reads a book about flying. It turns out it isn't very difficult to do so, but you don't have the necessary knowledge points to learn how. You borrow the book for now.
Kasu hopes for easy experience and moves behind Raitaki.
bigyihsuan looks around the lake and touches the water with his sword. It's no different than any other water. He moves back once and checks if anyone is around by yelling, naturally. A few nearby fairies get curious if anything. He holds an apple out to the fairies as an offering, but it seems they can't see it quite yet.
The Hating Hater tries to lift an entire tree from the ground, but lacks the strength to do so. He does tear off some wood though. He then moves south once, as everyone else is blocking the way to make forward progress.
an unmatched sock leaves to the eastern exit to assist Miniking1 (Auto-Move).

Enemy Turn
Three fairies get interested about the events happening west from the village.

Misty Lake Turn 3 (https://www.youtube.com/watch?v=LNH-duXBQGI)
(http://i.imgur.com/vxpQoBF.png)
Western Exit Turn 3 (https://www.youtube.com/watch?v=0Jath-LiOU0)
(http://i.imgur.com/m0Bd4AS.png)
Canal of Willows Turn 2 (https://www.youtube.com/watch?v=SNanbLgCK-Y)
(http://i.imgur.com/eUypmzi.png)

(Well, I'm sure it was nice to have no enemies while it lasted.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on March 06, 2015, 01:15:08 PM
> Open present.
> Get into a good position to fire Bolt at a fairy.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on March 06, 2015, 01:25:31 PM
> Left 2, prepare to smack up a fairy! With knife!
> Spend that last action opening up the sudden package that has appeared in your inventory.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on March 06, 2015, 01:36:06 PM
> Left x3.  Not much else I can do from here except maybe watch those trees for ambushes from em.

(edit: Just noticed SUDDEN PRESENT.  Will get that later I suppose)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on March 06, 2015, 02:40:36 PM
>Lower sword
>block everyone else, I'm in front
>Offer apple to them.
>"I'm just here exploring. Could you tell me what happened to the bridge?"

NOTES: book bridge

EDIT: in b4 murdered from dairy death
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on March 06, 2015, 02:42:50 PM
> Three shots at the one at the top-right.

(I'd spare them if I wasn't 15EXP from leveling)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on March 06, 2015, 04:14:51 PM
>Left Up. Enter Overwatch.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on March 06, 2015, 04:44:58 PM
> "Huh? Who left this present the librarian?"
> Open present.
> Read book on summoning familiars.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on March 06, 2015, 07:11:44 PM
phew, almost missed this post. Been havin trouble gettin to the internet recently. Anyways Happy (late) Birthday Man!  :toot:
>Study that piranha, Open that present, then move down afterwards.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on March 06, 2015, 08:18:32 PM
>"What ho? Someone's been in my hammerspace...and left me a gift. How nice!" Unwrap that sucker!
>Mm. Forgot to try and purchase anything. Scratch this, I'm poor  :(. Well, a friend needs help with his fishing, so I should assist. Move to assist! (I think I can only get next to them, from where I was.)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on March 06, 2015, 10:21:27 PM
Advance left! Around the tree, too.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on March 07, 2015, 12:21:32 AM
> Smash into the nearest fairy.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on March 07, 2015, 02:26:20 AM
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 2/3
ATK: 1 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 7 | EXP: 0/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 (2) | Luck: 5%
Cash: 14 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 1/2
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 22/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 2)
HP: 2/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 2 (1) | DEF: -1 (0) | SPE: 2
SPD: 1 | Luck: 5%
Cash: 4 | EXP: 70/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 3)
HP: 15/15
SP: 5/5
Knowledge: 2/3
ATK: 1 (2) | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 3/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 2)
HP: 8/10
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: -1 | SPE: 1
SPD: 3 | Luck: 5%
Cash: 49 | EXP: 40/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (6) | Luck: 5%
Cash: 10 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 1/2
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 38/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive).
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 2/2
ATK: 2 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 2 | EXP: 15/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 35/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).
Apple (x2): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.

Player Turn
LaserTurtle moves left once and down thrice, as everyone is blocking the way.
Patorikku moves left twice and prepares to knife any fairies that come close.
Miniking1 studies the piranha. "A vicious fish that lives inside of water. Has 5HP, 0SP, 4ATK, 0DEF, 0SPE, and 3SPD." He then opens the present. Inside he finds...a lunchbox! After opening the present, he moves down once.
Raitaki moves left once and up once. He assumes Overwatch, where he examines the tree next to him. He finds a Green Fairy hiding inside! The Green Fairy is inflicted with Fear for the next turn!
Kasu opens the present. Inside he finds...a level orb! It gets used instantly, and levels up Kasu! He then tries to get into a better spot to fire magic at the fairies, but only ends up moving slightly because of the giant crowd around the tree.
Smashy moves left three times.
bigyihsuan lowers the sword and offers an apple to the fairies. One of the fairies come closer, and accepts the apple, and calls the "attack" off from bigyihsuan. bigyihsuan then asks what happened to the bridge. "I don't know! One day we heard a loud rumble, and this large sideways tree had broken!" After the fairies fly off, bigyihsuan researches the bridge. It seems that shockwaves from the tower suddenly rising from the ground may've caused some damage to the bridge, but was not the overall cause of the breakage. Try as you might, you can't figure out how the bridge quite broke.
aUsernameIsFineToo fires three shots at the fairy closest to him, dealing (1+1+1) damage.
MewMewHeart notices the present, and wonders where it came from. She opened it, revealing a level orb! It gets consumed immediately, leveling up MewMewHeart! She then reads a book about familiars. She learns onto what the secrets behind familiars are, and finds a charm hidden inside of the book. The wearer of this charm has a chance of picking up a summon card from an enemy she defeats, and that a familiar will have stats based off of your own stats.
an unmatched sock opens the present left in his hammerspace and finds...a chestplate! Afterwards, he heads left twice to assist Miniking1 with his piranha problem.
The Hating Hater moves north once and rams the fairy, dealing 1 damage, and defeating it. aUsernameIsFineToo and The Hating Hater gain 15EXP and 2 Gold each. aUsernameIsFineToo levels up!

Enemy Turn
Blue Fairy 2 moves left once and down once. It then fires danmaku at Patorikku, dealing 2 damage.
(http://i.imgur.com/LQUNmBu.png)
Blue Fairy 3 moves right thrice.
(http://i.imgur.com/LQUNmBu.png)
All of a sudden, three more Green Fairies pop out of trees, similar to the tree that the now feared fairy was hiding in. Along with these fairies, another face pops up at the far western part of the map. Another certain bug youkai...

Piranha moves left once and bites an unmatched sock, dealing (8!) damage. It then grins at an unmatched sock, showing flesh in it's teeth, presumably an unmatched sock's fresh flesh.
(http://i.imgur.com/2Dv8TZ7.png)

Human Village Turn 15 (https://www.youtube.com/watch?v=ogERVgsNF5A) (remember that this is a town and don't have to spend turns moving around)
(http://i.imgur.com/lU92yvL.png)
Misty Lake Turn 4 (https://www.youtube.com/watch?v=LNH-duXBQGI)
(http://i.imgur.com/nLLlH3X.png)
Western Exit Turn 4 (https://www.youtube.com/watch?v=0Jath-LiOU0)
(http://i.imgur.com/tUbA9H7.png)
Canal of Willows Turn 3 (https://www.youtube.com/watch?v=SNanbLgCK-Y)
(http://i.imgur.com/kfDiraN.png)

(First critical hit in the game! ...and it belonged to an enemy. That's going to leave a mark.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on March 07, 2015, 02:39:23 AM
> Up 2, stab that fairy for its insolence.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on March 07, 2015, 02:51:34 AM
> Level up theme: Sweet! (https://www.youtube.com/watch?v=JPBRbIvs5lc)
> Let's equip our shield.
> Let's ask the librarian about a book on exorcism.
> Let's put a point into Knowledge if I can't then magic it is.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on March 07, 2015, 02:53:36 AM
>Left 2, slide kick fairy in tree above, and slide kick again if possible.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on March 07, 2015, 03:30:58 AM
> Allocate newly-gained skill point toward ATK.
> Open present.
> Shoot the fairy in the tree.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on March 07, 2015, 04:09:50 AM
>"...Wow. Okay, rude."
>Smack piranha with sword, the sharp part. Then take a step back from canal and equip chestplate.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on March 07, 2015, 04:14:19 AM
> See that fairy to the south? Walk up to it and give it the ol' 1-2 combo.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on March 07, 2015, 04:16:57 AM
> Put a point into defense if possible.
> Fire a bolt at one of them fairies.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on March 07, 2015, 05:20:47 AM
"Oh Crap, sorry for dragging you into this."
>Offer Sock an Apple, then examine the area for something throwable, can't damage that piranha safely with this much moves.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on March 07, 2015, 02:23:16 PM
>open present
>right three
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on March 07, 2015, 04:40:52 PM
> Ram into the next nearest fairy, like that blue fairy that's giving me a silly look.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on March 07, 2015, 05:25:56 PM
>Up, Dark Blast the fairy above me, then Dark Blast the green one in the tree too if it hasn't been dealt with by then.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on March 07, 2015, 08:02:47 PM
Changelog: Altered Archer's damage formula from 1SPE to 1ATK.
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 2/3
ATK: 2 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 7 | EXP: 0/100
Inner Shards: 2
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 (2) | Luck: 5%
Cash: 16 | EXP: 15/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 1/2
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 22/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 2)
HP: 2/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive).
Apple (x1): Heals 5HP upon use.
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 2 (1) | DEF: -1 (0) | SPE: 2
SPD: 1 | Luck: 5%
Cash: 6 | EXP: 85/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 3)
HP: 15/15
SP: 5/5
Knowledge: 3/4
ATK: 1 (2) | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 3/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 2)
HP: 8/10
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: -1 | SPE: 1
SPD: 3 | Luck: 5%
Cash: 51 | EXP: 55/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (6) | Luck: 5%
Cash: 12 | EXP: 35/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 0/2
ATK: 0 | DEF: 0 (1) | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 38/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive).
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 2/2
ATK: 2 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 2 | EXP: 15/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 8 | EXP: 35/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.

Player Turn
LaserTurtle moves left twice, and slide-kicks the fairy above him, taking it out. He gains 15EXP and 2 Cash for the kill.
Patorikku moves up twice and inserts his knife into the fairy, dealing 0 damage, but causes the fairy to bleed.
Miniking1 apologizes to an unmatched sock after moving up once, and gives him an apple. He then moves back down, and examines the area for anything to help him. He only finds some coins left onto the path (+3 Cash).
Raitaki moves left once and fires two dark bolts at the fairy, dealing (3+3) damage and defeating it. He and Patorikku gain 15EXP and 2 Gold each.
MewMewHeart levels up her SPE stat and equips the shield. She then asks the librarian for a book onto exorcism. "Yes, we should have those, as the humans in the village had trouble with possessive youkai in the past." She points to a nearby aisle, and smiles. You thank her and grab the book. You read up a little onto exorcism, and the most effective way, as far as you could tell, was to perform some kind of ritual or chant to repel the demonic youkai. However, nowhere in the book did it say the instructions for the ritual or chant...
aUsernameIsFineToo levels up ATK, and opens the present. Inside he finds...two Inner Shards! He then fires at the tree twice.
an unmatched sock hits the piranha with the sword, dealing three damage. He then retreats down and attempts to equip the chestplate, but does not have enough knowledge points to do so.
Smashy moves down and plans to give the fairy the ol' 1-2 combo, but really only needed the simple one punch, as the fairy had been defeated before the second punch even reached it. Smashy gains 15EXP and 2 Gold.
Kasu upgrades his defensive capabilities and tries to fire a bolt at a nearby fairy. However, there are no more nearby fairies.
bigyihsuan opens his present and finds...a book, giving him an extra knowledge point! He then heads right twice, off of the bridge.
The Hating Hater starts to approach the next fairy.

Enemy Turn
Blue Fairy 3 moves right thrice.
(http://i.imgur.com/LQUNmBu.png)
Green Fairy 4 does much of the same.
(http://i.imgur.com/PmqS8Up.png)
Green Fairy 3 moves up once and fires danmaku at Raitaki, dealing 0 damage. It then fairy calls, and another green fairy can be seen in the distance.
(http://i.imgur.com/PmqS8Up.png)
(http://i.imgur.com/TAfQF7t.png) "Drat, these fairies aren't helpful at all! They've barely done anything! Well, I guess I, Wriggle Nightbug, the justice of bugs, will have to defeat you all, to avenge bugs everywhere!"
Wriggle Nightbug moves left thrice.
(http://i.imgur.com/ZMU7r6I.png)

Human Village Turn 16 (https://www.youtube.com/watch?v=ogERVgsNF5A) (remember that this is a town and don't have to spend turns moving around)
(http://i.imgur.com/kifQMyj.png)
Path to Tower 28 (https://www.youtube.com/watch?v=7SUHh_ZzaeA)
(http://i.imgur.com/6rPotTF.png)
Western Exit Turn 5 (https://www.youtube.com/watch?v=Zq_kuj3b4U8)
(http://i.imgur.com/6QH4XNu.png)
Canal of Willows Turn 4 (https://www.youtube.com/watch?v=SNanbLgCK-Y)
(http://i.imgur.com/CXw5zUV.png)

(And so the first boss battle is beginning...)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on March 07, 2015, 08:16:17 PM
>"Let's just finish off this fish." Up, Left, Attack.
>I wonder how the rest are doing. They're probably almost at the mansion, giving there's a lot of them.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on March 07, 2015, 08:22:26 PM
>Move in range to shoot the other fairies if they don't move into my range themselves, then liberally apply Dark Blasts to the affected area.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on March 07, 2015, 08:30:33 PM
> Left 2 and then open present since I don't have much better to do right now.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on March 07, 2015, 09:05:31 PM
> Open the present, then move down twice. Also, make note of the bug-like person barely visible in the distance.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on March 07, 2015, 09:32:53 PM
>Left 2, up 1. Warm up again if possible, and make sure to stay out of range of the fairies
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on March 07, 2015, 10:01:12 PM
> Agh... not enough knowledge on exorcism... I need find out some more information... hmm...
> Let's ask if there's anyone that is familiar with the tower or exorcism  in the village if not then let's try and learn it our self.
> If that fails then let's go where MiniKing1 went.
> Times like this I wish there was some miracle that would happen around here.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on March 07, 2015, 10:04:47 PM
> Move right twice.
> Shoot the green fairy in the tree.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on March 08, 2015, 01:51:50 AM
> Scnado the bug.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on March 08, 2015, 02:29:32 AM
Aw dammit. It's like the game doesn't want me to fight. ;>;

> Move to the closest fairy and apply Bolt.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on March 08, 2015, 03:55:33 PM
>right down down
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on March 08, 2015, 06:20:49 PM
Changelog: Changed Wriggle's sprite, looks better now.
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 2/3
ATK: 2 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 9 | EXP: 8/100
Inner Shards: 2
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 (2) | Luck: 5%
Cash: 18 | EXP: 30/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 1/2
ATK: 0 | DEF: 1 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 22/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 2)
HP: 2/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 16 | EXP: 40/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive).
Apple (x1): Heals 5HP upon use.
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 2 (1) | DEF: -1 (0) | SPE: 2
SPD: 1 | Luck: 5%
Cash: 6 | EXP: 85/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive).
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 3)
HP: 15/15
SP: 5/5
Knowledge: 3/4
ATK: 1 (2) | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 3/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 2)
HP: 8/10
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: -1 | SPE: 1
SPD: 3 | Luck: 5%
Cash: 51 | EXP: 55/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (6) | Luck: 5%
Cash: 12 | EXP: 35/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 0/2
ATK: 0 | DEF: 0 (1) | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 38/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive).
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 2/2
ATK: 2 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 2 | EXP: 15/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 13 | EXP: 55/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.

Player Turn
LaserTurtle moves left twice, up once, and warms up, refreshing his speed boost.
Patorikku moves down twice and opens the present. Inside he finds...Luck Gauntlets!
Miniking1 moves up once and left once, and hits the Piranha, defeating it. Miniking1 and an unmatched sock each gain 20EXP and 5 Cash.
Raitaki moves left twice to get closer to the fairies. He then fires a dark bolt at the fairy to his left, taking it out. He gains 15EXP and 2 Cash.
Smashy moves left twice and opens the present. Inside he finds...a dodge badge!
MewMewHeart leaves the library, and asks around about exorcism. While no one in the village knows about exorcism, many of them did suggest that the Hakurei Shrine may have some documentation onto exorcism, seeing as Reimu had performed the act of exorcism onto many youkai. After attempting to learn exorcism by yourself and being unsuccessful, you head out east to assist Miniking1.
aUsernameIsFineToo moves left twice and shoots arrows at the new fairy. The fairy gets taken out, and aUsernameIsFineToo gains 8EXP and 2 Cash.
The Hating Hater scnados Wriggle, revealing it's HP stat!
Kasu moves closer to the fairies, but cannot apply a bolt yet.
bigyihsuan moves closer to the village.
an unmatched sock moves further along the Canal of Willows (Auto-Move).

Enemy Turn
Blue Fairy 3 moves down thrice.
(http://i.imgur.com/LQUNmBu.png)
Green Fairy 3 moves up twice, and fires danmaku at Kasu, dealing 0 damage.
(http://i.imgur.com/PmqS8Up.png)
Wriggle Nightbug moves right thrice.
(http://i.imgur.com/awXDWOw.png)

Path to Tower 29 (https://www.youtube.com/watch?v=7SUHh_ZzaeA)
(http://i.imgur.com/dVfZdzq.png)
Western Exit Turn 6 (https://www.youtube.com/watch?v=Zq_kuj3b4U8)
(http://i.imgur.com/l2g0ZkC.png)
Canal of Willows Turn 5 (https://www.youtube.com/watch?v=SNanbLgCK-Y)
(http://i.imgur.com/k4AVemG.png)

(Well, that's a slight step up. Hopefully you guys will win this.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on March 08, 2015, 06:30:47 PM
> Up 1, Left 1, stab that fairy.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on March 08, 2015, 06:39:06 PM
> Left x3
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on March 08, 2015, 06:52:19 PM
> "Hey guys is it possible that we could stop by the Hakurei Shrine, I wanted to look into some exorcism and possible clues about the tower, if possible... after we're done our quest in these parts."
> Move right three times.
> Heal an unmatched sock.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on March 08, 2015, 07:40:20 PM
>Left, and give Wriggle hell! Dark Raid Bolt!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on March 08, 2015, 09:26:24 PM
>Open the present already!
>And if I still have moves left, left as much as I can
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on March 08, 2015, 09:28:28 PM
> Roll over towards bug
> Play dramatic music during the way.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on March 08, 2015, 10:38:25 PM
>down down down
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on March 08, 2015, 10:41:47 PM
Urgh, not a chance to update...

>Let heal, and if health is still below 8/10, eat apple. Otherwise, "Eh? Shrine? Sure, why not. I'm just apparently wandering around anyway." Follow the nice healing mage! Making sure not to step near the water.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on March 09, 2015, 02:17:44 AM
> Think to self: "DODGE Badge? Really?"
> Down 1, Left 2
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on March 09, 2015, 02:25:17 AM
> Bolt the green fairy.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on March 09, 2015, 06:45:21 PM
"Sure, I've been wanting to go there for somethings too."
>Onward with our new trio Right, Right, Right!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on March 10, 2015, 12:07:08 AM
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 2/3
ATK: 2 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 9 | EXP: 8/100
Inner Shards: 2
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 2/5
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 (2) | Luck: 5%
Cash: 18 | EXP: 30/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 1/2
ATK: 0 | DEF: 1 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 22/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 16 | EXP: 40/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 2)
HP: 8/10
SP: 5/5
Knowledge: 1/2
ATK: 2 | DEF: -1| SPE: 2
SPD: 1 | Luck: 5%
Cash: 6 | EXP: 85/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive).
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 3)
HP: 15/15
SP: 5/5
Knowledge: 3/4
ATK: 1 (2) | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 3/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 2)
HP: 8/10
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: -1 | SPE: 1
SPD: 3 | Luck: 5%
Cash: 53 | EXP: 70/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 2)
HP: 8/10
SP: 5/5
Knowledge: 0/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (6) | Luck: 5%
Cash: 12 | EXP: 35/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 0/2
ATK: 0 | DEF: 0 (1) | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 38/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive).
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 2/2
ATK: 2 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 2 | EXP: 15/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 13 | EXP: 55/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.

Player Turn
LaserTurtle opens the present! Inside he finds...a sheet of music!
Patorikku moves to the green fairy and stabs it, defeating it instantly. He gains 15EXP and 2 Gold.
Raitaki moves right twice and fires a dark bolt at Wriggle, dishing out 4 damage!
Miniking1 chats with MewMewHeart, and agrees to head to the Hakurei Shrine. He then moves right thrice, and encounters a blue slime!
aUsernameIsFineToo moves left thrice.
MewMewHeart heals an unmatched sock by 3HP after moving right twice (healing is still an action). She gains 6EXP.
The Hating Hater turns on dramatic music (https://www.youtube.com/watch?v=bCYkpZ5vNrs) (maybe too dramatic for the current situation), and rolls on over towards Wriggle.
bigyihsuan down down downs his way to the village.
an unmatched sock chows down on an apple, granting him full HP once more. He then moves back to meet with MewMewHeart. He too agrees to head to the Hakurei Shrine.
Smashy rants upon his dodge badge, and moves towards the blue fairy on the other side of the tree.
Kasu attempts to bolt the green fairy, but it's already defeated ( :< ).

Enemy Turn
Blue Fairy 3 moves down once, and fires two shots of danmaku at Smashy, dealing (1+1) damage.
(http://i.imgur.com/LQUNmBu.png)
Wriggle Nightbug moves right once, and Wriggle Kicks Raitaki, dealing 3 damage! She then fires danmaku at LaserTurtle, dealing 2 damage.
(http://i.imgur.com/B3if4ZP.png)

Human Village Turn 17 (https://www.youtube.com/watch?v=ogERVgsNF5A) (remember that this is a town and don't have to spend turns moving around)
(http://i.imgur.com/4whB8ZX.png)
Western Exit Turn 7 (https://www.youtube.com/watch?v=Zq_kuj3b4U8)
(http://i.imgur.com/RjYuC0o.png)
Canal of Willows Turn 6 (https://www.youtube.com/watch?v=SNanbLgCK-Y)
(http://i.imgur.com/Q1TLIsq.png)

(I think that was the first damage that Raitaki's taken, and man was it a hefty hit to take.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on March 10, 2015, 12:15:18 AM
> Left 3 NOW.
> Flail your arms excessively as you run over, partially as an attempt to gain Wriggle's attention, and partially to warn the glass cannon to get his glass behind out of range.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on March 10, 2015, 12:29:38 AM
> Left one
> Give this blue fairy a PROPER 1-2 combo
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on March 10, 2015, 12:39:06 AM
> "Uh-oh... a slime...."
> @MiniKing1 and an unmatched sock: "Um you guys know where it is???"
> Get ready to heal just in case.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on March 10, 2015, 12:40:12 AM
> Left x3, again.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on March 10, 2015, 01:16:55 AM
>What ho? A foe?! This will not stand!
>Right one, slash slime twice. Not going to give it the benefit of a full attack before I stab at it!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on March 10, 2015, 01:41:21 AM
>look down the well
>go to the blue roof building
>go into the white building
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on March 10, 2015, 02:21:57 AM
>Study this blue slime, "we've seen 'em before and they have that desperation attack/mode, so we should be careful when finishing it off."
>Strike twice then defend. "Aagh, as soon as I get the chance I need to get some more defense."
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on March 10, 2015, 02:25:57 AM
> "Will reach target eventually."
> Keep on beeping.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on March 10, 2015, 03:07:20 AM
Bah.

> Heal up Raitaki.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on March 10, 2015, 04:26:08 AM
>uh ow MY FACE
>Up once. If Laserturtle moves left and stands where I was standing to block Wriggle, then Dark Bolt Wriggle twice. Otherwise get out of her range.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on March 10, 2015, 10:21:26 PM
>Follow Raitaki's predictions. Move left 1 and slide kick that dang bug as many times as possible.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on March 11, 2015, 01:43:39 AM
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 2/3
ATK: 2 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 9 | EXP: 8/100
Inner Shards: 2
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 (2) | Luck: 5%
Cash: 18 | EXP: 30/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 1/2
ATK: 0 | DEF: 1 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 30/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 16 | EXP: 70/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 3)
HP: 8/10
SP: 5/5
Knowledge: 1/2
ATK: 2 | DEF: -1| SPE: 2
SPD: 1 | Luck: 5%
Cash: 8 | EXP: 0/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive).
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 3)
HP: 15/15
SP: 5/5
Knowledge: 3/4
ATK: 1 (2) | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 3/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 2)
HP: 4/10
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: -1 | SPE: 1
SPD: 3 | Luck: 5%
Cash: 53 | EXP: 70/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 2)
HP: 8/10
SP: 5/5
Knowledge: 0/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (6) | Luck: 5%
Cash: 12 | EXP: 35/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 0/2
ATK: 0 | DEF: 0 (1) | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 38/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive).
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 2/2
ATK: 2 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 2 | EXP: 15/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 13 | EXP: 85/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.

Player Turn
LaserTurtle chooses to wait for Raitaki to move.
Patorikku moves left thrice to attract attention, and to get Raitaki to move out of the way.
Miniking1 hits the blue slime twice, dealing (6(!)+3) damage. He then defends.
Raitaki moves up once and dark bolts Wriggle twice, dealing (4+4) damage. After this, LaserTurtle moves left once and slide kicks Wriggle thrice, dealing (2+2+2) damage.
Smashy moves left once and gives the blue fairy a 1-2 combo, as it actually lived long enough to do so. It didn't survive the combo though, and Smashy gains 15EXP and 2 Cash. Smashy levels up!
MewMewHeart asks if any of the trio know where the shrine is, and prepares to heal just in case.
aUsernameIsFineToo moves left thrice again.
an unmatched sock moves towards, and slashes away at, the blue slime, defeating it. an unmatched sock and Miniking1 each gain 30EXP.
bigyihsuan enters the large white building, where he discovers it is the library. Seems that the budget has been upped quite a bit since before!
The Hating Hater beeps more and states that eventually, he'll make it.
Kasu heals Raitaki twice for (2+2)HP. Kasu gains 8EXP (because that seemed to be the only thing you wanted to do during that turn).

Enemy Turn
Wriggle Nightbug kicks Patorikku for 4 damage, and them moves down.
(http://i.imgur.com/xgeWEpe.png) "Foolish humans! Don't you know where you are? You're in Gensokyo!"
As she says this, she activates a spell card: "Firefly Sign "Meteor on Earth" (-2SP)! She heals 5HP, and summons danmaku around her! Her SPD has been reduced to 0!
(http://i.imgur.com/rdIYLqR.png)

Human Village Turn 18 (https://www.youtube.com/watch?v=ogERVgsNF5A) (remember that this is a town and don't have to spend turns moving around)
(http://i.imgur.com/cBtCkVk.png)
Western Exit Turn 8 (https://www.youtube.com/watch?v=Zq_kuj3b4U8)
(http://i.imgur.com/TKa2qb5.png)
Canal of Willows Turn 7 (https://www.youtube.com/watch?v=SNanbLgCK-Y)
(http://i.imgur.com/BSDAzjv.png)

(And so the first player critical hit goes to Miniking1, and it seemed like it was unnecessary as well, the way I always expect a critical hit to be!)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on March 11, 2015, 01:56:28 AM
It seems like I'm the first to reply most of the times. O_o

> "That was easy???"
> Move Right as far as we can go.
> Also explain to MiniKing1 and an unmatched sock about the unknown script being translated.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on March 11, 2015, 02:04:20 AM
> Get as close to Patorikku as possible and try to heal him.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on March 11, 2015, 02:08:22 AM
"Whoa, that went down much quicker than back in the tower."
About the shrine~ "Well, the guard I spoke with earlier said that, along with a poisonous hill, the shrine was down this path. So we should eventually run into it if we keep going. Speaking of the guards, I hope that by the time we're done they finish the bridge. That mansion looks huge.
"So, what'd you guys get while in the town? My present contained some nice looking lunch :D "
>Right twice then examine the water, maybe I can find some better stuff that might've fallen in. Also don't wanna get too far ahead of our group
>Check EXPdometer. "Soon.."
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on March 11, 2015, 02:20:20 AM
>"Well, I got some armor. Unfortunately, I am not quite sure how to put it on somehow. You'd think you just undo the straps and put it over your hea- hea- hea- *ERROR*"
>"...Eh? Felt like I bluescreened. Wait, what?"
>"Other than that random present, I did not purchase anything at the shop. I have almost no money. I hope to fix that."
>Right 3x, examine surroundings.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on March 11, 2015, 02:20:40 AM
> Down, left.
> Fire an arrow at the youkai while hiding behind the tree because trees can definitely block danmaku.

...right?
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on March 11, 2015, 02:42:41 AM
>Left 3, down 1 for tree cover.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on March 11, 2015, 02:49:51 AM
>head west entrance
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on March 11, 2015, 02:58:34 AM
> Equip Dodge Badge, because MIGHT AS WELL.  Maybe it works in a way that my passive doesn't mess with it? Then again, nobody's actually evaded except for dodgybug iirc
> Become healthier (That's +HP)
> Left one, Up one, Defend if the equipping didn't eat an action.  If it did,  :V
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on March 11, 2015, 03:44:54 AM
> Do Kasu one better; right 3 to put yourself in 1-1 range.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on March 11, 2015, 09:10:53 AM
>SOMEBODY'S GOTTA MAKE BAD DECISIONS FOR SOMEONE ELSE
>Left, Dark Bolt Wriggle, Right.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on March 11, 2015, 10:30:31 PM
> *horse noises*
> Charge at the bug.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on March 12, 2015, 12:38:42 AM
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 2/3
ATK: 2 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 9 | EXP: 8/100
Inner Shards: 2
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 3/5
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 (2) | Luck: 5%
Cash: 18 | EXP: 30/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 1/2
ATK: 0 | DEF: 1 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 42/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 16 | EXP: 70/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 3)
HP: 12/15
SP: 5/5
Knowledge: 1/3
ATK: 2 | DEF: -1| SPE: 2
SPD: 1 | Luck: 5%
Cash: 8 | EXP: 0/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 3)
HP: 15/15
SP: 5/5
Knowledge: 3/4
ATK: 1 (2) | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 3/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: -1 | SPE: 1
SPD: 3 | Luck: 5%
Cash: 53 | EXP: 70/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 2)
HP: 8/10
SP: 5/5
Knowledge: 0/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (6) | Luck: 5%
Cash: 12 | EXP: 35/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 0/2
ATK: 0 | DEF: 0 (1) | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 38/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive).
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 2)
HP: 5/10
SP: 5/5
Knowledge: 2/2
ATK: 2 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 2 | EXP: 15/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 13 | EXP: 85/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle moves right thrice, and down once for cover (check your directions once and a while :P ).
Patorikku moves right thrice towards Kasu for guaranteed healing.
Miniking1 moves right twice, and then examines the water. In the water, he finds a random piece of string...?
Raitaki moves left once, fires a dark bolt at Wriggle for 4 damage, and moves right.
MewMewHeart moves right as far as she can go. She then brings up the cryptic paper being translated by someone who is no longer in the town. According to the paper, six orbs have been spread around Gensokyo, and in order to advance through the tower, one of these orbs would need to be placed into the slot in the wall they had seen previously.
Kasu doesn't really have to move at all, and just heals Patorikku thrice for 6HP. Kasu gains 12EXP.
an unmatched sock comments upon his present, and moves right thrice.
aUsernameIsFineToo moves down once, and can't move left because LaserTurtle is already there. Anyways, he fires an arrow at Wriggle, but the arrow falls just short. For the record, I don't think that tree's going to protect you.
bigyihsuan leaves the library and goes out the western exit.
Smashy levels up his HP, and equips his dodge badge. He then moves left once and up once, and defends afterwards.
The Hating Hater charges at Wriggle, and creates horse galloping noises (https://www.youtube.com/watch?v=ArZmaXvrgOU) along the way.

Enemy Turn
Wriggle Nightbug moves up once and Wriggle kicks The Hating Hater for 3 damage. The danmaku surrounding Wriggle hits The Hating Hater for 2 damage, then rotates slightly, hitting Raitaki for 2 damage. As the danmaku rotates, Wriggle fires danmaku at Smashy, dealing 0 damage.
(http://i.imgur.com/xgeWEpe.png) "Don't you get it yet? This spell card will overpower you foolish humans!"
(http://i.imgur.com/nxh5V5H.png)

Western Exit Turn 9 (https://www.youtube.com/watch?v=Zq_kuj3b4U8)
(http://i.imgur.com/6yw1nGJ.png)
Canal of Willows Turn 8 (https://www.youtube.com/watch?v=SNanbLgCK-Y)
(http://i.imgur.com/NZa1jtx.png)

(Massive damage from Wriggle, with a total value of 7 damage dealt within a single turn. Quite deadly for the first main boss. Luckily, it's still easy.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on March 12, 2015, 12:57:09 AM
> Up, left.

If I'm able to shoot past whoever might be in the way,
> Fire an arrow at the enemy.

If not, I'll just stay where I am.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on March 12, 2015, 12:59:47 AM
> Up 1, left 2. It's tough to read where those bullets are headed, but that should be a safe zone, if only for this turn.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on March 12, 2015, 01:27:08 AM
>Realize that clicking on the titles of the areas sends you to it's music :derp:
>Do a Trinity pose like they do in Touhou Rhythm Carnival! as we are in a perfect position for it. "Happy Birthday Ms. Mew!"
>Advance Right twice then examine again, we'll get there... eventually. And since we're still a while away, why not look for stuff on the path. Hooray for random path loot  :V
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on March 12, 2015, 02:25:50 AM
> "What, no love for our robot buddy?"
(Gotta stick up for our mechanical friends, ya know :P )
> Up 2, punch Wriggle.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on March 12, 2015, 02:33:21 AM
> Try and heal both Hating Hater and Raitaki after moving into their range.
> If impossible, heal Raitaki after moving.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on March 12, 2015, 02:43:18 AM
>AW NO THE BROCHURE DIDN'T MENTION THE BULLETS FOLLOWING HER
>Dark Bolt once then book it to the right
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on March 12, 2015, 03:27:35 AM
>Did I open my present (you did, it was an extra knowledge point)
>Right x3
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on March 12, 2015, 03:51:09 AM
It's my birthday today so I was out all day yay pigging out! <3

> "Thank you MiniKing.~"
> TO BORING ADVENTURES AND BEYOND!!! To the right!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on March 12, 2015, 04:08:16 AM
>I'll take three right movements for one whole turn.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on March 12, 2015, 06:25:38 PM
>I am not very strategic. Uh.
>Sneak to the left of the tiny tree I'm hiding behind, hope I don't get noticed.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on March 12, 2015, 07:31:23 PM
> "WHAT IS PAIN."
> Attack~!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on March 12, 2015, 11:32:24 PM
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 2/3
ATK: 2 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 9 | EXP: 13/100
Inner Shards: 2
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 (2) | Luck: 5%
Cash: 18 | EXP: 40/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 1/2
ATK: 0 | DEF: 1 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 46/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 16 | EXP: 70/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 3)
HP: 8/15
SP: 5/5
Knowledge: 1/3
ATK: 2 | DEF: -1| SPE: 2
SPD: 1 | Luck: 5%
Cash: 8 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 3)
HP: 15/15
SP: 5/5
Knowledge: 3/4
ATK: 1 (2) | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 3/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 2)
HP: 8/10
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: -1 | SPE: 1
SPD: 3 | Luck: 5%
Cash: 53 | EXP: 80/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 2)
HP: 8/10
SP: 5/5
Knowledge: 0/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (4) | Luck: 5%
Cash: 12 | EXP: 35/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 0/2
ATK: 0 | DEF: 0 (1) | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 38/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 2)
HP: 5/10
SP: 5/5
Knowledge: 2/2
ATK: 2 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 2 | EXP: 25/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 14 | EXP: 85/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle moves to the other side of the tree. His speed boost wears off.
Patorikku retreats from Wriggle.
Miniking1 moves right twice and examines the area again. He finds a loose penny inside one of the cracks on the path (+1 Cash).
Raitaki fires a dark bolt at Wriggle, dealing four damage, and then retreats away.
aUsernameIsFineToo moves up and left, and fires an arrow at Wriggle, dealing two damage.
Smashy, protective over his robot friend, moves up to, and punches, Wriggle, dealing three damage. Wriggle's spell card is broken! aUsernameIsFineToo and Smashy gain 5EXP, and Raitaki, Patorikku, and The Hating Hater gain 10EXP.
Kasu moves left once and down once, and heals Raitaki for 2HP (+4EXP).
bigyihsuan rechecks for his present, and realizes that it had already opened before. He then moves left thrice. Or, well, twice, as he rams into the tree on the third leftwards movement.
MewMewHeart celebrates her birthday, and moves right thrice.
an unmatched sock orders three right movements. He receives the right movements, and uses them.
The Hating Hater, neglecting his pain, attacks Wriggle thrice, dealing (2+2+2) damage!

Three Evil Eyes fly in onto Canal of Willows!

Enemy Turn
(http://i.imgur.com/TAfQF7t.png) "Agh, these are just measly humans! I shouldn't be having trouble!"
Wriggle Nightbug activates another spell card: (-2SP) Wriggle Sign "Little Bug Storm." Wriggle heals 5HP, and is now immovable! Four danmaku spawners are summoned behind her (yes, these spawners can be damaged).
(http://i.imgur.com/ZXDvm1b.png) (Immovable)
Danmaku Spawner 1 fires at Patorikku, dealing 2 damage.
Danmaku Spawner 2 sits there and looks pretty.
Danmaku Spawner 3 fires at Smashy, dealing 2 damage.
Danmaku Spawner 4 fires at Smashy, dealing 2 damage.

Western Exit Turn 10 (https://www.youtube.com/watch?v=Zq_kuj3b4U8)
(http://i.imgur.com/dTil0PY.png)
Canal of Willows Turn 9 (https://www.youtube.com/watch?v=SNanbLgCK-Y)
(http://i.imgur.com/VaUY1fk.png)

(You guys are doing good, keep going!)
*Fixed
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on March 13, 2015, 12:09:24 AM
> Continue to bash the hell out of bug.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on March 13, 2015, 12:27:34 AM
>warm up, left 1, slide kick Wriggle diagonally as much as possible! I can do that right?
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on March 13, 2015, 12:35:23 AM
> Fire three shots at the enemy from maximum range!

Press [CTRL] and sing the campfire song (https://www.youtube.com/watch?v=sTbc2NeErnU) while I'm at it. Hehe, get it? CAMPfire song?
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on March 13, 2015, 01:05:12 AM
Study Mew's Cake and make sure it's not a lie Stuffs comment in pocket "no one will ever know of this..."*
>"Anyone got a plan for dealing with green flying agitated eyeballs, 'Cuz unless we've got giant eye drops, we're not leaving without a fight."
>Keep heading right and if possible, study Evil Eyes (or An Evil Eye).
"Now would be a nice time to randomly learn Area of Effect or Ranged attacks. Whatever, it's 3 against 3, we're fine." [Heh, this thread has just reached 495 reply's :) ]
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on March 13, 2015, 01:49:04 AM
> Move towards the robot.
> Heal Hating Hater.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on March 13, 2015, 03:18:03 AM
> "Goddamnit, this girl's really bugging me..."

> Left 1, stab the danmaku spawner, down 1. Do all this while trying to suppress your gigantic smirk over the pun you made.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on March 13, 2015, 03:32:38 AM
>up x3 to that blue thing
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on March 13, 2015, 03:46:30 AM
> Double punch Wriggle, and then defend.  Hopefully those things are defendable or this could get problematic.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on March 13, 2015, 03:46:58 AM
> "Aaaaaaaaaaaaah piss... looks like easy street just turned into.... *shades* HARD BALL!"  YEEEEEEEEEEEEAH!!!!! (https://www.youtube.com/watch?v=6YMPAH67f4o)
> Woohoo free cake!
> How much range does our other attack do?
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on March 13, 2015, 05:15:12 AM
>ayy convenient tanks
>Left and FIRE AT WIIIIILL
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on March 13, 2015, 06:07:25 AM
>One step to the left, Defensive mode, say to group near me "Get behind me, we don't know if they are hostile, and it's better to be safe! I can take more hits than you two! (Probably...)", and Overwatch in case they attack.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on March 13, 2015, 11:39:23 PM
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 2/3
ATK: 2 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 9 | EXP: 13/100
Inner Shards: 2
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 (2) | Luck: 5%
Cash: 18 | EXP: 50/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 1/2
ATK: 0 | DEF: 1 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 50/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 2)
HP: 8/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 16 | EXP: 70/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 3)
HP: 4/15
SP: 5/5
Knowledge: 1/3
ATK: 2 | DEF: -1| SPE: 2
SPD: 1 | Luck: 5%
Cash: 8 | EXP: 10/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 3)
HP: 15/15
SP: 5/5
Knowledge: 3/4
ATK: 1 (2) | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 3/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 2)
HP: 6/10
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: -1 | SPE: 1
SPD: 3 | Luck: 5%
Cash: 53 | EXP: 90/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 2)
HP: 8/10
SP: 5/5
Knowledge: 0/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (4) | Luck: 5%
Cash: 12 | EXP: 45/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 0/2
ATK: 0 | DEF: 0 (1) | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 38/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 2)
HP: 7/10
SP: 5/5
Knowledge: 2/2
ATK: 2 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 2 | EXP: 25/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 2)
HP: 9/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 14 | EXP: 85/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle slide kicks plenty of times, dealing (2+2+2+2) damage.
Patorikku moves left once, and destroys one of the spawners. He then moves down once, and makes a bug pun.
Miniking1 moves right twice, and studies the Evil Eyes.
"Not much is known about these enemies, however, they are one-eyed winged creatures, meaning they can fly over terrain easily. Their stats are HP: 8, SP: 1, ATK: 2, DEF: 0, SPE: 2, SPD: 7. They are much faster than some of the other enemies we have met..."
Raitaki moves left twice and fires a dark bolt at Wriggle, dealing 4 damage. Raitaki breaks Wriggle's spell card! Smashy gains 5EXP, while Patorikku, LaserTurtle, and Raitaki gain 10EXP.
The Hating Hater continues to bash the bug youkai, dealing (2+2+2) damage.
aUsernameIsFineToo fires three arrows at Wriggle, dealing (2+2+2) damage.
Kasu moves towards The Hating Hater and heals him for 2HP (+4EXP).
bigyihsuan moves up twice towards the lake...
Smashy punches Wriggle twice, dealing (3+3) damage. He then defends, boosting his DEF.
MewMewHeart moves right thrice (I'm assuming, please correct me if this is wrong) while celebrating her cake (for the record, your basic attack has a range of 2 spaces).
an unmatched sock tries to move back once, but MewMewHeart is occupying the space. He then defends, boosting his DEF, and states that he can protect the group.

Enemy Turn
(http://i.imgur.com/TAfQF7t.png) "This is getting dangerous...for the justice of all bugs, I should finish this quickly!"
Wriggle Nightbug activates another spell card: (-2SP) Lamp Sign "Firefly Phenomenon." Wriggle heals 10HP. A firefly spawns in! Wriggle then moves twice to the left.
(http://i.imgur.com/i1nh1nF.png)
Danmaku Spawner 2 fires at Patorikku for 2 damage.
Danmaku Spawner 3 fires at Smashy for 2 damage (in case you haven't realized yet, these danmaku spawners fire piercing danmaku shots, going through your SPE stat. Not like it mattered, as defend counts for DEF).
Danmaku Spawner 4 fires at Smashy for 2 damage.

Evil Eye 1 moves left twice, and down once. It then fires danmaku at Miniking1, dealing 1 damage.
(http://en.touhouwiki.net/images/c/c5/Th02EvilEye.png)
(http://i.imgur.com/iy6n47D.png)
Evil Eye 2 moves left twice, and down twice.
(http://en.touhouwiki.net/images/c/c5/Th02EvilEye.png)
(http://i.imgur.com/iy6n47D.png)
Evil Eye 3 moves down thrice and fires danmaku at an unmatched sock, dealing 2 damage.
(http://en.touhouwiki.net/images/c/c5/Th02EvilEye.png)
(http://i.imgur.com/iy6n47D.png)

Western Exit Turn 11 (https://www.youtube.com/watch?v=Zq_kuj3b4U8)
(http://i.imgur.com/Glxaj0G.png)
Canal of Willows Turn 10 (https://www.youtube.com/watch?v=SNanbLgCK-Y)
(http://i.imgur.com/SWAiY3A.png)

(Almost there, I think this battle's coming to a close.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on March 13, 2015, 11:46:06 PM
> Heal Hating Hater to full health.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on March 14, 2015, 12:21:20 AM
>Meat-Shield mode on, Sock can dish out and take more damage and Mew is vital to survival as she is also the only one with ranged attacks and magic. Gotta outlast shots till they get close enough because if I move, they could hit all of us. >All I can do for now is just examine the area and block  :derp:
"This'll take a while to finish but I think we can beat 'em guys." At least I can study the enemies to know their stats... I guess :(
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on March 14, 2015, 12:38:35 AM
> Left.
> Shoot the newly-spawned firefly twice.

"Now's our chance! Take her down!"
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on March 14, 2015, 01:41:15 AM
(OOC: It could have been physical damage danmaku! My troll badge maybe could have kicked in depending on passive shenanigans! Wriggle could have tried to kick my face in!)

> "Ok, I've been shot by these things enough already"
> Down one, smash that danmaku spawner, eat apple
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on March 14, 2015, 03:22:09 AM
>warm up for real this time. up+left diagonal, then slide kick for all the moves I have left.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on March 14, 2015, 07:51:40 AM
Due to that I had to go to Georgia I'll be a tad bit slow to respond  for 2 days, but I have my phone to respond to the thread, but Wi-fi hunting will be involved.

> Heal  an unmatched sock and look for an opening in the enemies line.

>  Lock and load...
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on March 14, 2015, 09:05:44 AM
> Left 1, stab the danmaku spawner and the firefly. You're still healthy enough yet, so keep pushing Wriggle back!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on March 14, 2015, 03:05:07 PM
>research wriggle
>left x3
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on March 14, 2015, 09:52:17 PM
>Step up and cut Evil Eye in stabbing range twice! Poke its eye out!
>On second thought, that might be kinda gross...
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on March 15, 2015, 12:04:14 AM
>ULTIMATE BLOOD-RED GLASS CANNON TUNNEL VISION MODE AT FULL POWER
>Continue whacking Wriggle with as many dark bolt as possible.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on March 15, 2015, 12:20:51 AM
> Murder bug.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on March 15, 2015, 02:52:02 PM
(@Smashy Valid points.)
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 2/3
ATK: 2 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 9 | EXP: 13/100
Inner Shards: 2
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 2)
HP: 3/5
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 (2) | Luck: 5%
Cash: 18 | EXP: 50/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 1/2
ATK: 0 | DEF: 1 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 56/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 2)
HP: 8/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 16 | EXP: 70/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 3)
HP: 9/15
SP: 5/5
Knowledge: 1/3
ATK: 2 | DEF: -1| SPE: 2
SPD: 1 | Luck: 5%
Cash: 8 | EXP: 10/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 3)
HP: 15/15
SP: 5/5
Knowledge: 3/4
ATK: 1 (2) | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 3/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 2)
HP: 4/10
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: -1 | SPE: 1
SPD: 3 | Luck: 5%
Cash: 53 | EXP: 90/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 2)
HP: 6/10
SP: 5/5
Knowledge: 0/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (6) | Luck: 5%
Cash: 12 | EXP: 45/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 2)
HP: 9/10
SP: 10/10
Knowledge: 0/2
ATK: 0 | DEF: 0 (1) | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 42/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 2)
HP: 5/10
SP: 5/5
Knowledge: 2/2
ATK: 2 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 2 | EXP: 25/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 2)
HP: 7/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 14 | EXP: 85/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle warms up by stretching his legs. He then moves left, up, and slide kicks Wriggle for 2 damage.
Patorikku moves left once and slashes at the danmaku spawner, despawning the spawner. He then tries to stab Wriggle, but is too far away to do so.
Miniking1 examines the area, but finds nothing of interest. He then defends.
Raitaki moves left once, but cannot hit Wriggle from here, and Patorikku is taking the next best space. Moving left twice more would leave him vulnerable to damage, so in the interest of staying alive, he does not proceed forwards.
Kasu heals The Hating Hater twice for 3HP total (+6EXP).
aUsernameIsFineToo moves left once, and fires at the bug, defeating it instantly. It gives no EXP, as it was too weak to do so (basically, has a base EXP value of 1, and level 3 means we'd divide by 4. I round to the nearest tenth, and 0.25 goes to 0).
Smashy argues against GM, and moves down. He punches the spawner, tired of being shot all the time. He then eats an apple, healing 5HP.
MewMewHeart heals an unmatched sock for 2HP (+4EXP).
bigyihsuan researches Wriggle.
"Well, you guys have dealt with this youkai for the most part, so let's skim over some of these details...her stats are HP: 50, SP: 10, ATK: 3, DEF: 0, SPE: 3, SPD: 3. Her HP and SP pools are rather large, but nothing else stands out about this enemy. Her real threat are her spell cards. You've dealt with most of them, but the spell card "Firefly Phenomenon" will cause Wriggle to spawn a small bug every turn, and whenever she uses a danmaku attack, she'll fire in the four main directions, up, down, left, and right. This spell card had costed her 2SP to use. Also, this youkai seems to have a last resort spell card, that only gives her one action per turn. However, at the end of her turn, she'll fire piercing danmaku in the previously mentioned directions, and normal danmaku in the diagonals. Be careful of this card. That's all I can find onto Wriggle Nightbug, now let's finish her off!"
He then moves down twice, as the lake blocks moving left.
an unmatched sock moves up once and right once, as otherwise, he wouldn't be able to stab the eye. He stabs Evil Eye 2, dealing 3 damage.
The Hating Hater moves left twice, and rams Wriggle, dealing 2 damage.

Enemy Turn
(http://i.imgur.com/xgeWEpe.png) "You made a poor decision, fools!"
Wriggle Nightbug fires piercing danmaku in four directions (-1SP), hitting both The Hating Hater and LaserTurtle for 2 damage. She then moves up once, and does the same (-1SP), hitting Patorikku and Raitaki for 2 damage. Another bug has spawned!
(http://i.imgur.com/Fqjx7nF.png)
Danmaku Spawner 3 fires at The Hating Hater for 2 damage.

Evil Eye 1 moves down twice and rams Miniking1 for 2 damage, and an unmatched sock for 0 damage.
(http://en.touhouwiki.net/images/c/c5/Th02EvilEye.png)
(http://i.imgur.com/iy6n47D.png)
Evil Eye 2 doesn't move at all, but instead rams an unmatched sock twice for (0+0) damage. He then fires danmaku at an unmatched sock for 2 damage, and at Miniking1 for 1 damage.
(http://en.touhouwiki.net/images/c/c5/Th02EvilEye.png)
(http://i.imgur.com/k2YfMxc.png)
Evil Eye 3 moves left thrice, and rams MewMewHeart, dealing 1 damage.
(http://en.touhouwiki.net/images/c/c5/Th02EvilEye.png)
(http://i.imgur.com/iy6n47D.png)

Western Exit Turn 12 (https://www.youtube.com/watch?v=Zq_kuj3b4U8)
(http://i.imgur.com/Isfkwjb.png)
Canal of Willows Turn 11 (https://www.youtube.com/watch?v=SNanbLgCK-Y)
(http://i.imgur.com/lLIp41m.png)

(You guys are doing good at protecting the healers, I gotta say. Not the most coordinated with movement however.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on March 15, 2015, 03:28:48 PM
> Up, left.
> Fire at our quite-persistent enemy.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on March 15, 2015, 03:40:32 PM
>DIE THE DEATH
>FINISH HER WITH MY SUPERIOR DANMAKU
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on March 15, 2015, 04:45:46 PM
> Left 2 punch danmaku spawner, because Wriggle might still be alive after this turn thanks to that logjam
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on March 15, 2015, 04:47:50 PM
> Move toward Patorikku and heal him as much as possible.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on March 15, 2015, 05:57:27 PM
:fail: "Darn it... The formation...We only needed to wait 1 more turn for them to come to us."
>"Crap, now that the defense is ruined we need to finish this quickly." Persuade that Evil Eye to Stop existing as an obstacle to us, by stabbing it thrice.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on March 15, 2015, 07:10:43 PM
>I...uh...forgot you can't attack diagonally, only adjacent...my bad.
>Well, nothing more to do now than cut the damaged one. If it goes down before the 3 attacks are up, hit the one to my left.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on March 15, 2015, 08:01:37 PM
> "You are the fool who has made a poor decision!"
> EVISCERATION! All points to the stabby stab of the wriggly Wriggle!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on March 15, 2015, 09:20:25 PM
>Complain about people crowding and stopping me from hitting Wriggle
>Up 2, slide kick left bug, slide kick down Wriggle
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on March 15, 2015, 10:16:01 PM
> "FAILURE SHALL NOT BE A PROBLEM."
> Move away from the dammaku spawner and move up away/
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on March 15, 2015, 10:21:23 PM
>down left left

[[Is there anyway to move faster at all?]]
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on March 15, 2015, 11:51:57 PM
> Erp... GET BACK!
> Fire the magic arrow on the nearest eye monster.
> Back up one space then go up.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on March 16, 2015, 01:41:11 AM
(@bigyihsuan For every 5SPD, you have one extra action, whether that be attacking or moving. Certain items may also allow you to move multiple spaces per action, or similar effects.)
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 2/3
ATK: 2 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 9 | EXP: 63/100
Inner Shards: 2
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 3)
HP: 1/5
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 (2) | Luck: 5%
Cash: 42 | EXP: 25/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 2/3
ATK: 0 | DEF: 1 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 30/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 3)
HP: 6/10
SP: 5/5
Knowledge: 1/3
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 5/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 3)
HP: 9/15
SP: 5/5
Knowledge: 1/3
ATK: 2 | DEF: -1| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 60/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 3)
HP: 15/15
SP: 5/5
Knowledge: 3/4
ATK: 1 (2) | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 25 | EXP: 53/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 3)
HP: 4/10
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: -1 | SPE: 1
SPD: 3 | Luck: 5%
Cash: 75 | EXP: 45/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 3)
HP: 6/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (6) | Luck: 5%
Cash: 38 | EXP: 23/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 2)
HP: 9/10
SP: 10/10
Knowledge: 0/2
ATK: 0 | DEF: 0 (1) | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 42/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 3)
HP: 5/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 13/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Blindness I) (Lv. 3)
HP: 6/10
SP: 5/5
Knowledge: 2/3
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 19 | EXP: 3/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle moves north twice and slide kicks the bug, defeating it. He attempts to slide kick Wriggle, but is too far away, so he simply moves closer.
Patorikku stabs Wriggle multiple times, dealing (2+2+2) damage. He proclaims victory over the bug, stating that she is instead, the fool who had made a poor decision.
Raitaki rains death upon Wriggle with Dark Bolts (4+4 damage)! Wriggle is defeated, as you hear a "pichuuunn~".  aUsernameIsFineToo, Smashy, and bigyihsuan each gain 50EXP. Everyone else in Western Exit gained 100EXP. Raitaki, Kasu, Patorikku, LaserTurtle, and The Hating Hater all leveled up! Everyone in Western Exit gained 24 Cash.
Miniking1 attacks Evil Eye 2 three times, dealing (2+2+2) damage.
aUsernameIsFineToo moves up and left, and fires an arrow into the now defeated bug youkai.
Smashy smashes the air where the spawner once was after moving left twice.
Kasu moves left twice and heals Patorikku for 2HP (+2EXP).
an unmatched sock stabs the Evil Eye in front of him twice, defeating it. He gains 20EXP and 5 Cash. He then turns to his left and stabs the Evil Eye harassing Miniking1, defeating it. an unmatched sock and Miniking1 each gain 20EXP and 5 Cash. Miniking1 and an unmatched sock level up!
The Hating Hater calculates that the rates of failure are 0%, and runs from the location of a previous danmaku spawner.
bigyihsuan moves closer to the group.
MewMewHeart fires magic at the Evil Eye attacking her, dealing 1 damage. She then retreats from it.

The party inside the Western Exit celebrates over their victory, but suddenly...

Enemy Turn
(http://i.imgur.com/TAfQF7t.png) "I...refuse...I must...protect bugs everywhere...!"
Wriggle Nightbug fires back up again, ready to fight once more. She seems very unstable as she uses her Last Spell: Hidden Bug "Endless Night Seclusion." She moves back one space away from everyone. At the end of her turn, she fires piercing danmaku in all four directions. This danmaku goes through through Patorikku and Raitaki, dealing 2 damage to each of them. Normal danmaku fires in the four diagonals, hitting nobody.
(http://i.imgur.com/GathlfD.png)

Evil Eye 3 fires danmaku at Miniking1 and an unmatched sock, dealing 2 damage to the latter, and 1 damage to the former. The Evil Eye then goes left one, and lays Cursed Night onto Miniking1 (-1SP)! Miniking1 is blinded for three turns!
(http://en.touhouwiki.net/images/c/c5/Th02EvilEye.png)
(http://i.imgur.com/KspQbpc.png)

Western Exit Turn 13 (https://www.youtube.com/watch?v=BSVqHVfaz8w)
(http://i.imgur.com/1YvsVGs.png)
Canal of Willows Turn 12 (https://www.youtube.com/watch?v=SNanbLgCK-Y)
(http://i.imgur.com/wOABTwd.png)

(So a thing about Last Spells. Just like in the Touhou games, you do not have to defeat this spell card. Doing so however, will grant extra EXP, like Touhou grants extra points. The catch is that if even one person dies, the card ends with no extra EXP. This also means that for a boss to use a Last Spell, no one is allowed to die during the fight. It's a handy way to become stronger for the next areas, but also requires careful planning to attempt the Last Spell. If you die during a Last Spell, nothing actually happens, just like in the Touhou games. Gotta keep some traditions the same, y'know?)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on March 16, 2015, 01:55:42 AM
>left left left
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on March 16, 2015, 02:05:06 AM
>Check EXPdometer "It's Time" Slap that point into Sp
>"Hey guys where are you, I can't see a thing. Crap, gonna have to try and hit whatever's left of them"
>Lay down in fetal position, waiting for the light to come back
>Assault the location of the flapping noise that one of the evil eyes is (probably) making in hopes of landing some attacks.
Oi: "I guess you could make use of that chestplate you have now right sock?"
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on March 16, 2015, 02:24:47 AM
>Down, left, stab Evil Eye.
>Allocate point to Defense. Gotta be able to take those hits!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on March 16, 2015, 03:06:27 AM
>Point to speed.
>Left 1, slide kick as many times as I can, but leave 1 movement action left over to retreat right 1 after everything. I can do that, right?
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on March 16, 2015, 03:07:31 AM
>ow what piercing through the tanks is not cool
>down down left, hunker down behind(?) the tree
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on March 16, 2015, 03:09:01 AM
> "DOCTOR, FIX ME. I SHALL SHOW THAT INSECT INFEROIRTY."
> Step back one.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on March 16, 2015, 03:12:57 AM
Good news I'm back from Georgia so, I can respond faster now yaaaaaaaay!

> "If only I could also heal status aliments . "
> Heal MiniKing1.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on March 16, 2015, 03:17:09 AM
> Heal Raitaki.
> Move over to The Hating Hater.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on March 16, 2015, 04:19:12 AM
> Left.
> Shoot Wriggle twice.

(What?! No Last Spell theme?)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on March 16, 2015, 07:16:13 AM
> Point to SPD
> Down 1. No more tanking/stabbing until you get some health back or Wriggle's at a 2-turns left kind of position.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on March 16, 2015, 03:16:13 PM
> Left 2 up 1.

(Also I ate that apple.)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on March 16, 2015, 04:35:17 PM
(@aUsernameIsFineToo I knew I was forgetting something...well, fixed now.)
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 3)
HP: 8/10
SP: 10/10
Knowledge: 2/3
ATK: 2 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 9 | EXP: 63/100
Inner Shards: 2
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 3)
HP: 3/5
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 (2) | Luck: 5%
Cash: 42 | EXP: 25/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 3)
HP: 8/10
SP: 10/10
Knowledge: 2/3
ATK: 0 | DEF: 1 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 30/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 3)
HP: 6/10
SP: 5/5
Knowledge: 1/3
ATK: 2 (3) | DEF: 2 (3) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 31 | EXP: 15/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 3)
HP: 9/15
SP: 5/5
Knowledge: 1/3
ATK: 2 | DEF: -1| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 60/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 3)
HP: 15/15
SP: 5/5
Knowledge: 3/4
ATK: 1 (2) | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 25 | EXP: 53/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 3)
HP: 3/10
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: -1 | SPE: 1
SPD: 4 | Luck: 5%
Cash: 75 | EXP: 45/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 3)
HP: 4/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (5) | Luck: 5%
Cash: 38 | EXP: 23/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 2)
HP: 9/10
SP: 10/10
Knowledge: 0/2
ATK: 0 | DEF: 0 (1) | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 5 | EXP: 62/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 3)
HP: 5/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 13/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Blindness I) (Lv. 3)
HP: 8/10
SP: 10/10
Knowledge: 2/3
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 24 | EXP: 13/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle moves left once and slide kicks Wriggle twice for (2+2) damage. He then retreats back to the right. He also increases his SPD stat, and his speed boost wears out.
Patorikku retreats down behind the tree. He also increases his SPD stat.
Miniking1 hits blindly at the enemy, missing once, but hits twice for (2+2) damage.
Raitaki retreats away from Wriggle to avoid certain death.
bigyihsuan moved left left left.
an unmatched sock moved down and left once, and stabbed the eye, defeating it. MewMewHeart gains 20EXP, while Miniking1 and an unmatched sock gain 10EXP. They all gain 5 Cash.
Kasu heals Raitaki for 2HP (+2EXP) and moves towards The Hating Hater.
aUsernameIsFineToo moves left and fires at Wriggle twice, dealing (2+2) damage.
Smashy moves left twice and up once. He re-mentions that he had eaten the apple (thank you).

Enemy Turn
(http://i.imgur.com/TAfQF7t.png) "I...must...win this..."
Wriggle Nightbug moves right once. At the end of the turn, four piercing danmaku shots fire out in the four main directions, hitting Kasu and aUsernameIsFineToo for 2 damage each. Four normal danmaku shots fire out of the diagonals, hitting LaserTurtle for 2 damage, Patorikku for 1 damage, and Smashy for 0 damage.
(http://i.imgur.com/sTH6Exg.png)

Western Exit Turn 14 (https://www.youtube.com/watch?v=BSVqHVfaz8w)
(http://i.imgur.com/2lqIl5k.png)
Canal of Willows Turn 13 (https://www.youtube.com/watch?v=SNanbLgCK-Y)
(http://i.imgur.com/Q2bE8Oy.png)

(Things are getting dangerous.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on March 16, 2015, 04:42:20 PM
> Heal The Hating Hater twice.
> Move out of Wriggle's way.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on March 16, 2015, 05:03:20 PM
"No you won't!!!"

> Fire three more arrows at Wriggle.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on March 16, 2015, 05:24:02 PM
> "Ack, let's get the hell out of here before more come, also thanks for protecting me."

> Move right as fast as we can.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on March 16, 2015, 06:52:28 PM
>Make sure Sword, Shield, and Chestplate are equipped. Take necessary turns to do so. Same with allocating that Defense point that didn't change last round.
>Move right with remaining moves.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on March 16, 2015, 07:44:50 PM
>left left left

slowly the bookworm worms his way to the firefly
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on March 16, 2015, 07:57:47 PM
> Down 1, right 1. Wave arms frantically at Kasu. But y'know, not in any way that would break concentration or harm Kasu, but more as if to gain attention when seen out of the peripheral, y'know...
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on March 16, 2015, 08:26:28 PM
>Move Down then head Right before Mew so we don't waste movements.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on March 16, 2015, 10:39:36 PM
>Eh, apparently Wriggle just moves 1 tile a turn then shoot danmaku in 8 directions in this state. ez.
>Wait for her to move, dark bolt her twice if that brings her in range, then go right.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on March 17, 2015, 12:32:06 AM
>This is not good! Warm up then retreat to the right 3 tiles.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on March 17, 2015, 01:18:50 AM
> COME BACK HERE
> This will get me dinged by the piercing shots, and might even get me Wriggle Kicked, but I have the health.  Up 2 Right 1.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on March 17, 2015, 02:20:16 AM
Fixed all stat changes.
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 3)
HP: 6/10
SP: 10/10
Knowledge: 2/3
ATK: 2 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 9 | EXP: 63/100
Inner Shards: 2
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 3)
HP: 3/5
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 (2) | Luck: 5%
Cash: 42 | EXP: 25/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 3)
HP: 8/10
SP: 10/10
Knowledge: 2/3
ATK: 0 | DEF: 1 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 34/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 3)
HP: 6/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 31 | EXP: 15/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 3)
HP: 3/15
SP: 5/5
Knowledge: 1/3
ATK: 2 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 60/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 3)
HP: 15/15
SP: 5/5
Knowledge: 3/4
ATK: 1 (2) | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 25 | EXP: 53/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 3)
HP: 2/10
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: -1 | SPE: 1
SPD: 4 | Luck: 5%
Cash: 75 | EXP: 45/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 3)
HP: 4/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 38 | EXP: 23/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 2)
HP: 9/10
SP: 10/10
Knowledge: 0/2
ATK: 0 | DEF: 0 (1) | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 5 | EXP: 62/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 3)
HP: 9/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 13/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Blindness I) (Lv. 3)
HP: 8/10
SP: 10/10
Knowledge: 2/3
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 24 | EXP: 13/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle warms up for the speed boost, and runs to the right to get away from Wriggle.
Patorikku moves down and left once, and waves his arms to Kasu frantically to attract attention.
Miniking1 moves down once and right twice.
Raitaki decides to wait until Wriggle moves.
Kasu heals The Hating Hater twice for (2+2) health (+4EXP). He then heads down once to get away from Wriggle.
aUsernameIsFineToo will not allow Wriggle to win, and fires three arrows at Wriggle for (2+2+2) damage!
MewMewHeart thanks Miniking1 for protecting her, and moves to the right thrice.
an unmatched sock equips his chestplate successfully, and heads right thrice more. He finds himself at the entrance to a rather beautiful garden.
bigyihsuan worms his way closer to Wriggle. Well, at least he's caught up to the group now.
Smashy moves up twice and right once, ready to attack next turn.
The Hating Hater stands still as to not get hurt further, and because it looks as if the battle will be ended soon (Auto-Move).

Enemy Turn
(http://i.imgur.com/TAfQF7t.png) "I see you...this is for bugs everywhere!"
Wriggle Nightbug Wriggle Kicks Smashy, dealing 4 damage! After the turn ends, Wriggle fires three piercing danmaku shots out, hitting Smashy and aUsernameIsFineToo for 2 damage each. Four normal danmaku shots fire out diagonally, hitting Patorikku for 1 damage.
(http://i.imgur.com/bERy6gZ.png)

Western Exit Turn 15 (https://www.youtube.com/watch?v=BSVqHVfaz8w)
(http://i.imgur.com/tEEKGAN.png)
Canal of Willows Turn 14 (https://www.youtube.com/watch?v=SNanbLgCK-Y)
(http://i.imgur.com/jWhV94B.png)
Garden of the Sun Entrance Turn 1 (https://www.youtube.com/watch?v=Y9fc3E1ih8o)
(http://i.imgur.com/wJ13UE7.png)

Remaining Level-ups: Raitaki, Kasu, The Hating Hater
(That's going to leave a mark, but on the other hand, I think this battle's just about wrapped up.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on March 17, 2015, 02:22:49 AM
> Advance and beat the shit out of this bug already.
> Update DEF.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on March 17, 2015, 02:33:07 AM
>Continue on.
"Hey guys I heard the music change, that means we're in a new section right? Where are we gonna go from here?"
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on March 17, 2015, 02:34:25 AM
"ALL ABLE-BODIED MEN AND WOMEN, GIVE IT YOUR BEST!!!"

> Fire three more arrows.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on March 17, 2015, 02:38:18 AM
Dangit, no ranged weapons?

>Pierce grass with sword
>Use my infinite supply of books to scoop up some soil
>lob dirt at firefly

(unconventional, I know)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on March 17, 2015, 02:46:52 AM
> Left 1 and up 1. Two people are in perfect alignment to finish this fight, and you'd just get in the way if you moved any further, but do be prepared to move to the next map.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on March 17, 2015, 02:49:01 AM
>Hmm...garden...something makes me feel uncomfortable about this.
>Down 1, Right 1, then wait for friends. Since I don't know where to go.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on March 17, 2015, 03:18:36 AM
(Did you forget that I have 0 Def instead of -1 due to shield or is Wriggle Kick at 1.5x ATK during this card?)

> "You see me? Then GAZE INTO MY FIST!"
> FIST TO THE FACE
(My maths should have this as the finishing blow, but if it somehow isn't, apply more punch until it is)
> (Edit) DUCK ALL THE OVERKILL
> Use leftover turns to look around for any trees with apples
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on March 17, 2015, 03:36:27 AM
Wait. I leveled up? WELL THEN.

> Toss a point into defense.
> Heal Patorikku as much as possible.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on March 17, 2015, 03:59:10 AM
> Follow the townie.
> When in next map: "Something about that flower field is me giving a bad feeling about it just saying..."
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on March 17, 2015, 04:39:05 AM
2 left, 1 down, SLIDE KICK IT TO DEATH
>trust remainder of party to kill it before it can hit me
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on March 17, 2015, 10:37:50 PM
Oh whoops didn't notice that level up
>Level up SPE again!
>Move up then Dark Bolt Wriggle twice and FINISH HER
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on March 19, 2015, 06:01:10 PM
Fixed calendar to update.
(@Smashy, yes, Wriggle Kick did become slightly powered up with the spell.)
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 4)
HP: 6/10
SP: 10/10
Knowledge: 3/4
ATK: 2 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 9 | EXP: 7/100
Inner Shards: 2
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 3)
HP: 3/5
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: 0 | SPE: 4 (5)
SPD: 1 (2) | Luck: 5%
Cash: 42 | EXP: 75/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 3)
HP: 8/10
SP: 10/10
Knowledge: 2/3
ATK: 0 | DEF: 2 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 90/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 3)
HP: 6/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 31 | EXP: 15/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 4)
HP: 3/15
SP: 5/5
Knowledge: 2/4
ATK: 2 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 4/5
ATK: 1 (2) | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 25 | EXP: 2/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 3)
HP: 8/10
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: -1 | SPE: 1
SPD: 4 | Luck: 5%
Cash: 75 | EXP: 95/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 3)
HP: 4/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 38 | EXP: 73/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 2)
HP: 9/10
SP: 10/10
Knowledge: 0/2
ATK: 0 | DEF: 0 (1) | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 5 | EXP: 62/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 3)
HP: 9/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 3)
HP: 8/10
SP: 10/10
Knowledge: 2/3
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 24 | EXP: 13/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle moves left twice, down once, and slide kicks Wriggle for 2 damage.
Patorikku moves left and up once, as to not get in the way of anyone. Speaking of getting in the way...
Raitaki attempts to move up once, but Patorikku is blocking the way. But at least he levels up his SPE.
Miniking1 moves right onto the new area. His blindness wears off.
The Hating Hater updates his DEF drives, and moves left twice. He then crashes into Wriggle for 2 damage.
aUsernameIsFineToo fires three arrows at Wriggle, dealing (2+2+2) damage.
bigyihsuan digs up dirt and lobs it at the firefly. It doesn't seem as if it had any effect.
an unmatched sock, feeling uncomfortable with the area, moves left and down once, and waits for the arrival of the members he is traveling with.
"You see me? Then GAZE INTO MY FIST!" Smashy punches Wriggle one last time, dealing 3 damage, and finishing the battle.
(http://i.imgur.com/TAfQF7t.png) "Impossible...these are but mere humans...agh..."
pichuuuuun~
Everyone onto the Western Exit gains an extra 50EXP. aUsernameIsFineToo, Smashy, and bigyihsuan level up! Four Wriggle Lanterns drop onto the ground (you can only take one, so there's a Wriggle Lantern for four people).
Kasu levels up his defense, and heals Patorikku thrice for 6HP total (+6EXP).
MewMewHeart follows Miniking1, and also feels unease about the area...

A Sunflower Fairy emerges from the Garden of the Sun!

Western Exit Turn 16 (https://www.youtube.com/watch?v=BSVqHVfaz8w)
(http://i.imgur.com/MweIFQQ.png)
Garden of the Sun Entrance Turn 2 (https://www.youtube.com/watch?v=Y9fc3E1ih8o)
(http://i.imgur.com/cVQhcxD.png)

Remaining Level-ups: aUsernameIsFineToo, Smashy, bigyihsuan
(Whew, was getting pretty close there, but you seemed to pull through.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on March 19, 2015, 06:08:57 PM
> Left x2
> Take a lantern.

(If stat allocation doesn't count as a move or all of the lanterns have already been taken, increase DEF)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on March 19, 2015, 06:20:04 PM
> Try to grab a lantern
> Heal anyone nearby that's healable if able.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on March 19, 2015, 06:24:01 PM
> Uh-oh... trouble...
> Heal an unmatched sock.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on March 19, 2015, 06:50:53 PM
> Lantern? Sounds like an equip item you won't need or get money from... BO-RING. Up 2, make a point of trying to get to the next area.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on March 19, 2015, 07:29:10 PM
>Pick up and examine lantern
>Request healing from local white mage
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on March 19, 2015, 08:05:40 PM
>Get the feeling that you're not going to be building to be a jungler in this game
> Make sure healing is done, right 2, look at fairy, assume defensive position.
>"You guys just stay behind me. If it wants to fight, let it come to us. I have a bad feeling about those flowers."
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on March 19, 2015, 08:35:24 PM
>"Ah, I can Finally see again... The garden the guard talked about huh. He mentioned there used to be a flower youkai who lived here...until a guy with a gun shot her. That sounds so cruel... Anyways, The Hakurei Shrine should be still down the path if the guard's directions were right guys. But first, someone's here."
>Follow Sock (and his orders of defensiveness) and Move Right 2. Next, Study the Fairy ahead of us.
"Crap, if we get into a fight she could just snipe us with danmaku and I don't think it'd be nice to ruin these flowers, especially since they're still somehow intact. However, we can still manage this..."
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on March 19, 2015, 10:49:07 PM
>point in luck (can I do that?)
>otherwise, put in defense

>up up left

I want a lantern
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on March 20, 2015, 12:33:32 AM
> Increase ATK LIKE A BOSS. Because I just punched one out  :V
> I don't think there's any available now, but reach over and lantern get if there still is.
> Actually look around for apple-bearing trees this time.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on March 20, 2015, 03:00:05 AM
>Stick around the people with lantern and try to examine it. If it boosts my glass cannonry in any way (SPE/SPD bonuses or offensive-oriented boosts), pocket/politely ask for one.
>Afterwards, head for the western exit.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on March 20, 2015, 03:38:19 PM
> "Mission Complete. Obtaining loot."
> Get a lantern.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on March 20, 2015, 04:59:11 PM
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 4)
HP: 6/10
SP: 10/10
Knowledge: 3/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 9 | EXP: 7/100
Inner Shards: 2
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 3)
HP: 3/5
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: 0 | SPE: 4 (5)
SPD: 1 (2) | Luck: 5%
Cash: 42 | EXP: 75/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 3)
HP: 8/10
SP: 10/10
Knowledge: 2/3
ATK: 0 | DEF: 2 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 96/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Drowsy) (Lv. 3)
HP: 6/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 31 | EXP: 15/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 4)
HP: 3/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 4/5
ATK: 1 (2) | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 25 | EXP: 2/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 3)
HP: 8/10
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: -1 | SPE: 1
SPD: 4 | Luck: 5%
Cash: 75 | EXP: 95/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 38 | EXP: 73/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 2)
HP: 9/10
SP: 10/10
Knowledge: 0/2
ATK: 0 | DEF: 0 (1) | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 5 | EXP: 70/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 3)
HP: 9/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 3)
HP: 8/10
SP: 10/10
Knowledge: 2/3
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 24 | EXP: 13/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
aUsernameIsFineToo, Kasu, LaserTurtle, and bigyihsuan all claimed lanterns.
LaserTurtle moves towards Kasu to try and get healed. He examines his newly obtained lantern. You can see it glowing dimly, and it doesn't seem to be doing anything right now. Then again, it could be because it's daytime.
Patorikku skips past the lanterns, and moves up twice, attempting to get to the next area.
Miniking1 moves right twice, and studies the Sunflower Fairy.
"This fairy is quite a bit stronger than the other fairies we've met up to this point. It's stats are HP: 10, SP: 2, ATK: 2, DEF: 2, SPE: 4, SPD: 2."
Raitaki attempts to snatch a lantern, but all of the lanterns were taken. He then moves closer to the western exit of the area.
aUsernameIsFineToo moves left twice, and increases his DEF.
Kasu heals the only person who needs healing that is nearby, LaserTurtle, thrice, healing him for 6HP (+6EXP).
MewMewHeart takes notice of the dangerous foe, and heals an unmatched sock fully (+8EXP).
an unmatched sock moves right twice, telling the others to get behind him. He then defends, and states once more that he has a bad feeling about these flowers.
bigyihsuan puts a point in DEF (luck cannot be increased naturally, there are ways to increase it though), and moves up twice, and left once.
Smashy puts a point in ATK, and fails to retrieve a lantern. He examines the tree for any possible apples, and while he doesn't find an apple, he does find an unknown berry.
The Hating Hater attempts to loot, but there are no more lantern left.

Enemy Turn
Sunflower Fairy moves down twice, and sprays sleeping nectar onto an unmatched sock, successfully making him drowsy!
(http://i.imgur.com/9OYMDoG.png)
(http://i.imgur.com/p9kM71q.png) (Magic DEF)

Western Exit Turn 17 (https://www.youtube.com/watch?v=0Jath-LiOU0)
(http://i.imgur.com/zrC451A.png)
Garden of the Sun Entrance Turn 3 (https://www.youtube.com/watch?v=Y9fc3E1ih8o)
(http://i.imgur.com/V5RYkzw.png)

Remaining Level-ups: N/A
(As danger ends for one party, the other encounters it.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on March 20, 2015, 05:12:38 PM
> Let's try and get behind an unmatched sock if we can.
> "Sock stay focused!"
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on March 20, 2015, 05:13:59 PM
> Westward!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on March 20, 2015, 05:20:45 PM
>Up 1
>Request something a little calmer from our music-generating battlebot.
>Up 1 more, look out over the lake.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on March 20, 2015, 06:00:25 PM
>"Guh...sleepy now...I hate sleep effects..."
>Try to attack fairy in front of me. Two slashes and defensive, in this order.
>Unless I can somehow keep awake, in which case one slash, try to wake self, then defensive.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on March 20, 2015, 06:10:25 PM
If anyone wants me to heal them, then head on over to me. Wouldn't hurt to take a couple of turns to heal in my opinion.
> Heal self and then heal anyone nearby.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on March 20, 2015, 06:36:00 PM
Welp, I'm stuck.

>research lantern
>equip lantern

>right down down
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on March 20, 2015, 07:15:54 PM
> Let the others take to their healing and such. Left 3.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on March 20, 2015, 08:43:05 PM
>Up, Slash Fairy, Block I should've posted sooner, then Mew could've just moved behind me and shot. Whatever, this should go okay.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on March 20, 2015, 11:03:57 PM
>Dang, an extra knowledge point needed. Next level, then!
>Westwardly we go!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on March 21, 2015, 12:53:28 AM
>JOURNEY TO THE WEST wait we have twice as many people as needed
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on March 21, 2015, 01:24:41 AM
> Proceed with westward expansion
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on March 21, 2015, 02:43:33 AM
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 4)
HP: 6/10
SP: 10/10
Knowledge: 3/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 9 | EXP: 7/100
Inner Shards: 2
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 3)
HP: 3/5
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: 0 | SPE: 4 (5)
SPD: 1 (2) | Luck: 5%
Cash: 42 | EXP: 75/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 2/3
ATK: 0 | DEF: 2 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 96/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Sleep) (Lv. 3)
HP: 1/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 31 | EXP: 15/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 4)
HP: 3/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 2/5
ATK: 1 (2) | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 25 | EXP: 2/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 3)
HP: 8/10
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: -1 | SPE: 1
SPD: 4 | Luck: 5%
Cash: 75 | EXP: 95/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 38 | EXP: 73/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 2)
HP: 9/10
SP: 10/10
Knowledge: 0/2
ATK: 0 | DEF: 0 (1) | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 5 | EXP: 70/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 3)
HP: 9/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Poison) (Lv. 3)
HP: 8/10
SP: 10/10
Knowledge: 2/3
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 24 | EXP: 13/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle moves all the way west.
Patorikku does much of the same.
Miniking1 moves up once and attacks the fairy for 0 damage. He then defends.
Raitaki moves all the way westward as well, and just now realizes the giant group that he is with.
MewMewHeart gets behind and tries to snap an unmatched sock out of his drowsiness. It doesn't seem to work.
aUsernameIsFineToo moves west, just like many of the others.
Smashy moves up twice, and looks over the lake. You can see the guards building the bridge, and it looks as if they're about half-way done.
an unmatched sock dislikes being sleepy, and slashes the fairy twice, dealing (1+1) damage. He then falls asleep.
Kasu volunteers to heal anyone who goes towards him, and then proceeds to heal himself for 2HP.
bigyihsuan researches the Wriggle Lamp. You don't quite know why Wriggle was even keeping these lamps around, seeing as she's a firefly, though the lamps may be useful in dark areas...he then equips the lamp, and heads right once, and down twice.
The Hating Hater heads westward as well.

Enemy Turn
Sunflower Fairy sprays poison nectar onto Miniking1, and successfully hits, poisoning (Tier I) Miniking1. The fairy then moves up once, and fires danmaku at an unmatched sock, dealing 5 damage (that low SPE isn't helping you here)!
(http://i.imgur.com/9OYMDoG.png)
(http://i.imgur.com/qS1etzS.png) (Magic DEF)

Western Exit Turn 18 (https://www.youtube.com/watch?v=0Jath-LiOU0)
(http://i.imgur.com/rFW2aZS.png)
Garden of the Sun Entrance Turn 4 (https://www.youtube.com/watch?v=Y9fc3E1ih8o)
(http://i.imgur.com/LsNHs02.png)

Remaining Level-ups: N/A
(This is a bad situation for the smaller group...the RNG doesn't agree with the group, that's for sure.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on March 21, 2015, 02:48:28 AM
>As soon as username scoots out of the way, down 2 right 1
>If bigyihsuan passes by, see if he can unravel the MYSTERY OF THE BERRY
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on March 21, 2015, 02:51:08 AM
> Continue as far as I can toward the west.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on March 21, 2015, 02:52:06 AM
"Dangi-COUGH* ugh, I hate poison. That's it, time to change the RNG once more"
>Unequip sword, Equip Bzzit Card. "Crap how do I use this... uhh. I Summon Bzzit the Mosquito, in attack position!?" "We kinda need some help here Bzzit, it would be grand if you could supply an advantage."
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on March 21, 2015, 02:54:46 AM
> Heal an unmatched sock ASAP.

> "Ack what the hell...."
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on March 21, 2015, 04:41:08 AM
Welp. Guess no one wants to be healed. ;-;

> Head west.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on March 21, 2015, 04:43:19 AM
>Even westerlier! We've got a new area to explore!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on March 21, 2015, 06:02:04 AM
>Arrive at the next map! And immediately aggro something.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on March 21, 2015, 06:14:08 AM
>Zzz...zzz...zzz... (Translation: WAKE UP DANGIT!)
>If I wake up and have actions remaining, step forward

I only hope sleep effect doesn't last that long...and that I don't become the dead in the meantime...
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on March 21, 2015, 02:05:27 PM
>up left left to smashy
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on March 21, 2015, 04:30:39 PM
> Even more west.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on March 23, 2015, 06:39:57 AM
> Proceed weast-- West. West. Proceed west.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on March 23, 2015, 09:56:00 PM
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 4)
HP: 6/10
SP: 10/10
Knowledge: 3/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 9 | EXP: 7/100
Inner Shards: 2
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 3)
HP: 3/5
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: 0 | SPE: 4 (5)
SPD: 1 (2) | Luck: 5%
Cash: 42 | EXP: 75/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 2/3
ATK: 0 | DEF: 2 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 96/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Sleep) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 31 | EXP: 15/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 4)
HP: 3/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 2/5
ATK: 1 (2) | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 25 | EXP: 2/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 3)
HP: 8/10
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: -1 | SPE: 1
SPD: 4 | Luck: 5%
Cash: 75 | EXP: 95/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 38 | EXP: 73/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 2)
HP: 9/10
SP: 10/10
Knowledge: 0/2
ATK: 0 | DEF: 0 (1) | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 5 | EXP: 88/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 3)
HP: 9/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Poison) (Lv. 3)
HP: 5/10
SP: 5/10
Knowledge: 0/3
ATK: 1 | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 24 | EXP: 13/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm) (Equipped).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle moves all left, and arrives at the new area.
Patorikku does much of the same.
Miniking1 unequips the sword, and equips the Bzzit card. He then proceeds to summon Bzzit (-5SP)! Miniking1 then takes 1 damage from poison.
Raitaki moves left with the others inside the squad of four.
aUsernameIsFineToo moves further west.
Smashy, after waiting for aUsernameIsFineToo to move, moves down twice, and right once.
MewMewHeart heals an unmatched sock thrice for 9HP total (+18EXP)
Kasu heads west after being denied heals into a tree.
an unmatched sock snores actively.
bigyihsuan moves towards Smashy.
The Hating Hater heads even more west than before.

Ally Turn
Bzzit rams the Sunflower Fairy thrice for (2+2+2) damage!
(http://i.imgur.com/wiAlkgK.png)

Enemy Turn
Sunflower Fairy rams Bzzit, dealing 2 damage. It then moves left once, and rams Miniking1, dealing 2 damage.
(http://i.imgur.com/9OYMDoG.png)
(http://i.imgur.com/yh34VDo.png) (Magic DEF)

Western Exit Turn 19 (https://www.youtube.com/watch?v=0Jath-LiOU0)
(http://i.imgur.com/EvUjTXA.png)
Garden of the Sun Entrance Turn 5 (https://www.youtube.com/watch?v=Y9fc3E1ih8o)
(http://i.imgur.com/Hzje20a.png)
Kourindou Turn 1 (music not found yet, will be worked in ASAP)
(http://i.imgur.com/osP5eZf.png)

Remaining Level-ups: N/A
(First summon of the game! Surely this was a useful one though, as group two may be able to pull themselves through this situation.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on March 23, 2015, 10:20:58 PM
> Head up one and west.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on March 23, 2015, 10:21:54 PM
>Continuing heading west, unless this map is a safe zone, in which case barge straight into Kourindou - v-
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on March 23, 2015, 10:32:15 PM
> "Nice save MiniKing!"
> Heal MiniKing1
> Ponder if we should capture the fairy...

Edit: >Swap our shield for the Charm.

(Thanks Flaming XD)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on March 23, 2015, 10:53:44 PM
>Stay asleep until waking up. But try to wake up as quick as possible.
>Hate status effects.
>If I wake up with actions, left two and up one.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on March 23, 2015, 11:22:12 PM
:moogy: hazaah, I was useful (+2 self-esteem) >I hope the charm doesn't mean you have to finish it off personally, that'd be troublesome
>"Thanks Bzzit, now lets make that fairy faint so Mew can tame it!" Attack twice and block... I wonder if summons just travel with ya till they lose their health, are expelled, or unequipped.
>I should probably aspire to be a beast tamer rather than an angel, that seems helpful...
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on March 23, 2015, 11:38:14 PM
> Left x3
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on March 23, 2015, 11:59:14 PM
>Enter building!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on March 24, 2015, 12:02:08 AM
> Left 3. Sit yourself nicely beside the shrubbery.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on March 24, 2015, 02:54:31 AM
>up left left
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on March 24, 2015, 03:49:31 AM
>Whole lotta west.
>And then request heals next round just in case.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on March 24, 2015, 05:24:07 PM
> Enter this fine establishment.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on March 24, 2015, 07:27:45 PM
@Miniking1, a familiar will stick around until you leave the area.
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 4)
HP: 6/10
SP: 10/10
Knowledge: 3/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 9 | EXP: 7/100
Inner Shards: 2
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 3)
HP: 3/5
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: 0 | SPE: 4 (5)
SPD: 1 (2) | Luck: 5%
Cash: 42 | EXP: 75/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 2/3
ATK: 0 | DEF: 2 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 96/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 31 | EXP: 28/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 4)
HP: 3/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 2/5
ATK: 1 (2) | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 25 | EXP: 2/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 3)
HP: 8/10
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: -1 | SPE: 1
SPD: 4 | Luck: 5%
Cash: 75 | EXP: 95/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 38 | EXP: 73/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 3)
HP: 9/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 5 | EXP: 0/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 3)
HP: 9/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 3)
HP: 10/10
SP: 5/10
Knowledge: 0/3
ATK: 1 | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 24 | EXP: 26/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm) (Equipped).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle moves left a bunch and ends up in front of the building.
Patorikku plants himself next to the shrubbery.
Raitaki moves west thrice.
Miniking1 attacks twice for (0+0) damage. He also takes one damage from poison.
Kasu moves up once and west a bunch.
MewMewHeart heals Miniking1 fully (6HP, +12EXP). MewMewHeart levels up!
an unmatched sock dreams of waking up.
aUsernameIsFineToo moves left thrice into the new area.
bigyihsuan moves up once and left twice, presumably to not get in the way of others.
Smashy moves a whole lotta west, but not enough for the wild. He then requests healing.
The Hating Hater approaches the fine establishment.

As the group is observing the building and ready to enter, two groups of fairies enter the fray!

Ally Turn
Bzzit moves up once, and rams the fairy twice for (2+2) damage, defeating the fairy. Miniking1 and an unmatched sock are cured of their status ailments! Miniking1 and an unmatched sock gain 13EXP each, and 7 Cash each.
(http://i.imgur.com/QaeN6V4.png)

Western Exit Turn 20 (https://www.youtube.com/watch?v=7SUHh_ZzaeA)
(http://i.imgur.com/BREQI0J.png)
Garden of the Sun Entrance Turn 6 (https://www.youtube.com/watch?v=Y9fc3E1ih8o)
(http://i.imgur.com/SxL4aHD.png)
Kourindou Turn 2 (https://www.youtube.com/watch?v=2iVplhDGeNs)
(http://i.imgur.com/fKeTrDn.png)

Remaining Level-ups: MewMewHeart
(Night strikes once more.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on March 24, 2015, 07:42:48 PM
> Down 1, left 2. Attempt to holler between maps at the remainder of the group.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on March 24, 2015, 07:56:52 PM
>Huh? Whazzit? Oh, the fairy's gone. Well, good riddance.
>Further toward the shrine, then
>...Follow whoever knows its location! (If someone else moves down, I move down as well. Same for right. Not gonna touch those flowers, though.)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on March 24, 2015, 07:58:31 PM
I think I'll just forget about the fairies and let them be for once.

> Left x3
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on March 24, 2015, 08:06:17 PM
> Head west.
> Heal Smashy if able.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on March 24, 2015, 08:13:52 PM
> "Woohoo!"
> Put 1 point into SPD
>  Um... Rok I equipped the familiar charm not the flight book. XD
> "Um so the Shrine is down south right???"
> If so follow down south or right which ever it is.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on March 24, 2015, 09:20:58 PM
>left left left
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on March 24, 2015, 10:45:38 PM
>Attempt to enter the shop
>if not possible, warm up, down 1 and right all the way I can go
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on March 25, 2015, 12:41:36 AM
> Ignore fairies and enter through the door.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on March 25, 2015, 05:40:26 AM
>"G-Go! I'll hold them! Don't worry about me!"
>Who am I kidding, it's fairies. West x3. Time to do some fairy-murderin'.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on March 26, 2015, 03:07:40 PM
... I thought I had posted whups

> thx for heals
> head on to the next area
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on March 27, 2015, 10:52:52 PM
We're not dead yet.
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 4)
HP: 6/10
SP: 10/10
Knowledge: 3/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 9 | EXP: 7/100
Inner Shards: 2
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 3)
HP: 3/5
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: 0 | SPE: 4 (5)
SPD: 1 (2) | Luck: 5%
Cash: 42 | EXP: 75/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 3/4
ATK: 0 | DEF: 2 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 0/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 31 | EXP: 28/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 4)
HP: 7/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 2/5
ATK: 1 (2) | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 25 | EXP: 2/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 3)
HP: 8/10
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: -1 | SPE: 1
SPD: 4 | Luck: 5%
Cash: 75 | EXP: 95/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 38 | EXP: 73/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 3)
HP: 9/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 0/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 3)
HP: 9/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 3)
HP: 10/10
SP: 5/10
Knowledge: 0/3
ATK: 1 | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 24 | EXP: 26/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm) (Equipped).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle moves into the establishment. Inside, he sees a lone man, who seems to do a fair bit of collecting. "Don't worry about the fairies. They enjoy pulling pranks and trying to prove their superiority over mankind, but get bored easily. Just waiting in here long enough will prompt the fairies to become bored, and most likely leave, unless they're being ordered by someone to attack that is."
Patorikku shouts at the three still lagging behind, and moves towards the house.
Raitaki moves left thrice towards the fairies, actively pursuing them.
MewMewHeart levels up SPD, and moves to the right thrice towards the shrine (the path clearly shows on the right side?).
an unmatched sock mimics MewMewHeart, and ends up in a new area.
aUsernameIsFineToo decides to ignore the fairies and move left thrice.
Kasu moves left once and heals Raitaki twice for 4HP total (+4EXP). Kasu levels up!
bigyihsuan left left left.
The Hating Hater ignores the fairies, and moves left once due to everyone blocking his way.
Smashy thanks Kasu for the heal, and heads towards Kourindou.
Miniking1 moves right thrice with MewMewHeart (Auto-Move).

As the group is observing the building and ready to enter, two groups of fairies enter the fray!

Ally Turn
Bzzit continues to hang around with Miniking1 for the time being.

Enemy Turn
Red Fairy 1 moves right thrice.
(http://i.imgur.com/VsKZJ9d.png)
Red Fairy 2 moves down thrice.
(http://i.imgur.com/VsKZJ9d.png)
Blue Fairy 1 moves right twice and fires Basic Danmaku at Raitaki, dealing 0 damage.
(http://i.imgur.com/W03A6wH.png)
Blue Fairy 2 moves right thrice.
(http://i.imgur.com/W03A6wH.png)
Blue Fairies 3 and 4 follow Red Fairy 2's lead.
(http://i.imgur.com/W03A6wH.png)
(http://i.imgur.com/W03A6wH.png)

Western Exit Turn 21 (https://www.youtube.com/watch?v=7SUHh_ZzaeA)
(http://i.imgur.com/0J6XCj7.png)
Garden of the Sun Entrance Turn 7 (https://www.youtube.com/watch?v=Y9fc3E1ih8o)
(http://i.imgur.com/fBlwlgM.png)
Kourindou Turn 3 (https://www.youtube.com/watch?v=2iVplhDGeNs)
(http://i.imgur.com/Gy6GeaS.png)
(http://i.imgur.com/Iulaa4A.png)
Pathway to Hakurei Shrine Turn 1 (https://www.youtube.com/watch?v=2iVplhDGeNs)
(http://i.imgur.com/9Zg5Wyv.png)

Remaining Level-ups: Kasu
(I'm sure Imgur really liked this update.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on March 27, 2015, 11:04:47 PM
>see what wares are for sale in this fine establishment.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on March 27, 2015, 11:10:06 PM
> Equip Wriggle's Lantern.
> Get into Kourindou.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on March 27, 2015, 11:12:33 PM
>left left left
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on March 27, 2015, 11:48:34 PM
(My HP's wrong)

>Left 2 and then one more when Hating Hater moves.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on March 27, 2015, 11:53:52 PM
> To the right to the right! (NO NOT LEFT BEYONCE!)

Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on March 28, 2015, 12:06:16 AM
> Keep movin' west.
> Throw a point into SPE.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on March 28, 2015, 06:36:27 AM
>HAHAHA YOU WEAKLINGS CAN'T EVEN DAMAGE A GLASS CANNONwait they outrange me
>Not sure how much dmg red fairies would do, so hold position for now. Blast any fairy that enters range with all my actions.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on March 28, 2015, 07:46:33 AM
> Left, left. Cover that glass cannon and hold strong.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on March 28, 2015, 07:34:34 PM
Sorry for being dead-ish guys, wifi is out for some reason, posting this elsewhere but wifi probably won't be back for awhile ;n; tis dreadful.
>Continue on. "So the guard was right about the path. When we're done we should head back here and go south or something before heading for the mansion across the possibly done bridge?"
>"So the guard did say Ms. Hakurei wasn't here as usual, so where do you guys think she may be? Then again, it'd be really bad if we found a boss, I mean we're just 3 people... and 1 moskito."
>Thank Mew for the heal since I didn't/couldn't last turn  :derp:
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on March 29, 2015, 02:42:39 AM
>"Proceed forward please."
>Move out of the way.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on April 02, 2015, 06:20:08 PM
Me as of right now. (https://www.youtube.com/watch?v=T9hSpijwWCY)
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 4)
HP: 6/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 9 | EXP: 7/100
Inner Shards: 2
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 3)
HP: 3/5
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: 0 | SPE: 4 (5)
SPD: 1 (2) | Luck: 5%
Cash: 42 | EXP: 75/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 3/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 0/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 31 | EXP: 28/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 4)
HP: 7/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 2/5
ATK: 1 (2) | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 25 | EXP: 2/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 3)
HP: 6/10
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 4 | Luck: 5%
Cash: 75 | EXP: 95/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 38 | EXP: 73/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 3)
HP: 9/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 0/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 3)
HP: 9/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 3)
HP: 10/10
SP: 5/10
Knowledge: 0/3
ATK: 1 | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 24 | EXP: 26/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm) (Equipped).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle moves up to the man at the counter, and questions what he may have for sale.
"It's rare that anyone actually shops here. Well, other than the normal incident solvers...but this is what I've got. I can also try and create a new item out of anything you've got."
Aiming Scope: 100 Cash. Increases range by 1 space. Costs 3 Knowledge Points to equip.
Berserker Bracelet: 150 Cash. Doubles the damage dealt, but you take double the normal damage. Costs 3 Knowledge Points to equip.
Prototype Scanner: 120 Cash. Identifies a specified stat of the target. Costs 1SP. Costs 1 Knowledge Point to equip.
Grappling Hook: 140 Cash. Can be shot a range of five spaces. Will pull either you to the location specified, or an enemy towards you. Costs 3SP. Costs 4 Knowledge Points to equip.
Unknown Berry: 20 Cash. Heals ?HP, ?SP, and might do something...only one way to find out what it does...
Wrench: 50 Cash. Can repair a broken object. Disappears upon use.
Pulsating Collar: 200 Cash. Heals 3HP per turn, and 1SP every two turns. Costs 4 Knowledge Points to equip.
Baseball Bat: 120 Cash. Gives a 50% chance of reflecting a projectile back at the opponent. Costs 3SP upon counter. Costs 3 Knowledge Points to equip.
Music Player: 100 Cash. Gives everyone an extra action next turn. Costs 4SP. Costs 3 Knowledge Points to equip.
Mini-Amulet: 1000 Cash. Fires anywhere between 1-3 amulets with a range of four spaces, and can travel through walls. Deals 3SPE damage. Costs 6SP. Costs 5 Knowledge Points to equip.
Micro-Hakkero: 1000 Cash. Fires a piercing laser straight that deals 3SPE damage. Costs 12SP. Costs 5 Knowledge Points to equip.
Craft an Item: 30 Cash. Let's give it a try and find out what we get!
Patorikku moves left twice to help protect Raitaki from damage.
MewMewHeart moves right thrice after an unmatched sock.
Raitaki holds his position for the fairies.
Miniking1 follows MewMewHeart.
aUsernameIsFineToo equips Wriggle's Lantern, and heads into the building.
bigyihsuan left left lefts again.
Smashy moves left twice, and awaits for The Hating Hater to move.
Kasu moves after bigyihsuan, and levels up his SPE.
The Hating Hater moves out of the way of Smashy. Smashy takes The Hating Hater's spot.
an unmatched sock moves right thrice. Metallic noises can be heard in the distance...(Auto-Move)

Enemy Turn
Red Fairy 1 moves right twice and fires danmaku at Raitaki, dealing 0 damage.
(http://i.imgur.com/VsKZJ9d.png)
Red Fairy 2 moves down twice and right once.
(http://i.imgur.com/VsKZJ9d.png)
Blue Fairy 1 moves right twice and fires danmaku at Patorikku, dealing 2 damage.
(http://i.imgur.com/W03A6wH.png)
Blue Fairy 2 moves right thrice.
(http://i.imgur.com/W03A6wH.png)
Blue Fairy 3 moves right twice and down once.
(http://i.imgur.com/W03A6wH.png)
Blue Fairy 4 moves right thrice.
(http://i.imgur.com/W03A6wH.png)

Kourindou Turn 4 (https://www.youtube.com/watch?v=2iVplhDGeNs)
(http://i.imgur.com/PlRLFPu.png)
(http://i.imgur.com/LiViIxq.png)
Pathway to Hakurei Shrine Turn 2 (https://www.youtube.com/watch?v=2iVplhDGeNs)
(http://i.imgur.com/TLGpuSo.png)

Remaining Level-ups: N/A
(Let's actually try to keep an active update schedule on my end this time!)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on April 02, 2015, 07:13:15 PM
> Keep going west.
> Apply Bolt to nearest fairy if possible.
> Equip Wriggle's Lantern.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on April 02, 2015, 07:16:58 PM
> "I wouldn't know... I mean I did hear SOME scary rumors, but dem just rumors right.~"
> Keep on moving moving as right as we can.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on April 02, 2015, 07:57:44 PM
>Ugh, too expensive for now
>exit shop and warm up, squeeze past other dudes if I have to.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on April 02, 2015, 08:49:53 PM
> Eat my apple, go outside and shoot the closest fairy as many times as I can. I gave them the benefit of doubt, but hey, I could sure use some extra EXP.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on April 02, 2015, 09:03:12 PM
> "Error. Too much flesh. Terminate."
> Proceed to terminate a fairy.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on April 02, 2015, 09:39:27 PM
>research red fairy
>down down left
>Wonder if you can sell things in Kourindou
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on April 02, 2015, 10:11:08 PM
> Down left left as long as I'm not blocking anyone.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on April 02, 2015, 10:51:32 PM
> "Man, this cardboard shield is doin' nothing for me right now..." Contemplate unequipping it, but don't actually do that.

> Flail madly at the red fairy. ALL THE POINTS.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on April 02, 2015, 11:04:36 PM
>Up. Right, Right. "Those 2 trees, in a spot like this... Hey Bzzit, by any chance do you think you can cut these? Wait, where'd he go?"
>"Well the guards certainly didn't mention machinery, so I guess we should get ready for another confrontation. Unless it's just the Robot guy from the majority of the party."
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on April 03, 2015, 03:12:23 AM
>wahahahaha WEAKLINGS! WEAKLINGS, ALL OF YOU!
>dark bolt fairies with abandon
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on April 03, 2015, 05:03:27 AM
>Down, right, right. The destination probably lies at the end of the path. I think...
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on April 03, 2015, 02:49:37 PM
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 11/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 3)
HP: 3/5
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: 0 | SPE: 4 (5)
SPD: 1 (2) | Luck: 5%
Cash: 45 | EXP: 98/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 0/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 31 | EXP: 28/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 4)
HP: 7/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 2/5
ATK: 1 (2) | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 25 | EXP: 2/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 4)
HP: 3/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 4 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 38 | EXP: 73/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 3)
HP: 9/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 0/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 3)
HP: 7/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 3)
HP: 10/10
SP: 5/10
Knowledge: 0/3
ATK: 1 | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 24 | EXP: 26/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm) (Equipped).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
bigyihsuan researches the red fairy.
"The next level of fairies I guess...these ones seem more confident about battle compared to the others, and as such, cannot Fairy Call in allies. It does have Piercing Danmaku however, which will pierce through your defenses. Anyways, this fairy has 8HP, 2SP, 0ATK, 0DEF, 4SPE, and 4SPD. They aren't very powerful still, but may be able to dent our party if we're not careful..."
He gains 7 EXP.
LaserTurtle exits the shop, heads down once as everyone else is blocking the doorway, and warms up, refreshing his speed boost.
Patorikku stabs the red fairy thrice for (1+1+1) damage.
MewMewHeart moves right twice into the tree
Miniking1 moves up once and right twice. He encounters a Green Slime!
Raitaki fires a dark bolt at the first blue fairy, defeating it. Raitaki gains 8EXP and 2 Cash. He then fires two dark bolts at the red fairy, dealing (4+4) damage, defeating it. Raitaki and Patorikku each gain 15EXP and 3 Cash. Patorikku levels up!
Kasu moves west twice before bumping into Smashy, and equips the Wriggle Lantern.
aUsernameIsFineToo eats his apple, heads outside, right once, and fires an arrow at the blue fairy, landing a critical hit (4!) damage, defeating it. aUsernameIsFineToo gains 4 EXP and 2 Cash.
The Hating Hater proceeds towards the fairies to try and take one of them out. He runs out of actions before being able to do so.
bigyihsuan after the research, moves down twice and left once, and contemplates onto the capabilities of selling items inside Kourindou. You probably can, it is a store.
Smashy moves down once and left once, because LaserTurtle is blocking the way.
an unmatched sock moves down once and prepares to walk right, as the metallic sounds grow larger and more frequent. The group pauses for a moment, and a large tank had drove onto the path.

Enemy Turn
Red Fairy 2 moves down once, right once, and fires danmaku at Patorikku, dealing 3 damage.
(http://i.imgur.com/jJwEsfd.png)
Blue Fairy 3 moves right once, down once, and fires danmaku at The Hating Hater, dealing 2 damage.
(http://i.imgur.com/W03A6wH.png)
Blue Fairy 4 moves right thrice.
(http://i.imgur.com/W03A6wH.png)

Kourindou Turn 5 (https://www.youtube.com/watch?v=2iVplhDGeNs)
(http://i.imgur.com/e8N1ps0.png)
Pathway to Hakurei Shrine Turn 3 (https://www.youtube.com/watch?v=2iVplhDGeNs)
(http://i.imgur.com/4BMj53i.png)

Remaining Level-ups: Patorikku
(Man, that tank might be slightly difficult to take care of...)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on April 03, 2015, 04:27:28 PM
>sit and watch the carnage
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on April 03, 2015, 05:23:39 PM
> Maintain current position.
> If a fairy comes within firing range, take it down.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on April 03, 2015, 05:59:58 PM
>Fairy murder intensifies
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on April 03, 2015, 06:02:50 PM
> Move west and try to heal Smashy.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on April 03, 2015, 06:20:30 PM
>"Ah, a slime! Inb4 slime factory guys, amarite? Hey, whatcha lookin at?"
>"I've actually never seen this one before (only the blue one personally), so Study Green Slime, Study Red Yin Yang Tank. Can't see it, thx trees. then proceed in kicking slime twice, don't have ma sword out.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on April 03, 2015, 07:09:31 PM
> "Man, no. I am not about to go to the underworld twice before anyone else makes their rounds there. Screw that."

> Point to SPD.
> Storm off into the building on the assumption that it's a safe zone.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on April 03, 2015, 07:22:38 PM
> "If you guys don't move out of the way, I will be an angry bot."
> Kill everything or something.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on April 03, 2015, 07:41:44 PM
>...
>Wave to tank. "Greetings, tank and by extension tank-driver! We mean no harm, unless you wish to harm us. May we speak with you?"
>Go on Defensive anyway, just in case they prefer to shoot first, ask questions later/never.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on April 03, 2015, 08:00:50 PM
> thx
> Fairies got rekt, so head into the building, and if I get to talk to the shopkeeper see how much he wants for that dodge badge.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on April 03, 2015, 11:18:30 PM
>Left 3, up 1, slide kick miss red AS MUCH AS I CAN HAHAHAHA
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on April 04, 2015, 12:52:35 AM
>"Hooo... boy... another slime... let's do this!"
> Get ready to heal Mini encase he needs it.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on April 04, 2015, 03:00:24 AM
Changelog: Changed how the death system works.
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 11/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 4)
HP: 0/5
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: 0 | SPE: 4 (5)
SPD: 1 (2) | Luck: 5%
Cash: 47 | EXP: 3/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 3/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 31 | EXP: 28/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 4)
HP: 10/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 2/5
ATK: 1 (2) | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 25 | EXP: 2/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 4)
HP: 3/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 5 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 3)
HP: 6/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 38 | EXP: 73/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 3)
HP: 9/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 0/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 3)
HP: 7/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 3)
HP: 8/10
SP: 5/10
Knowledge: 0/3
ATK: 1 | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 24 | EXP: 26/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm) (Equipped).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle heads left thrice and up once, and slide kicks the red fairy as many times as possible, which is zero.
Patorikku refuses to die a second time, and retreats inside Kourindou.
Raitaki's fairy murder intensifies, and proceeds to move left once and fire a dark bolt at the blue fairy, defeating it. Raitaki gains 7EXP and 2 Cash. Raitaki levels up!
Miniking1 studies the Green Slime, and learns it's stats, despite bigyihsuan already having research onto it. He then proceeds to hit the slime for 0+0 damage.
MewMewHeart moves up once, ready to heal Miniking1 if necessary.
bigyihsuan watches the carnage about to unfold.
aUsernameIsFineToo prepares to fire arrows at the fairies.
Kasu moves west once and heals Smashy for 3HP (+3EXP). Kasu ends his turn here as he can't move anymore.
The Hating Hater rushes north to try and kill a fairy. He reaches a fairy, but doesn't have anymore moves to actually hit the fairy.
an unmatched sock waves to the tank, and requests a conversation with the tank. Upon further inspection however, the tank is empty, and is on auto-pilot. He then guards against the attack upcoming.
Smashy heads inside Kourindou, and plans to make negotiations with the owner next turn.

Enemy Turn
Red Fairy 2 moves down once, and fires piercing danmaku at Raitaki, dealing 4 damage, and killing Raitaki...(either pay all Cash and half EXP to respawn in the area next to this one, or brave the Underworld) The fairy celebrates over it's victory, and fires regular danmaku at LaserTurtle for 4 damage.
(http://i.imgur.com/UHXZwAL.png)
Blue Fairy 4 moves right twice and down once.
(http://i.imgur.com/W03A6wH.png)
Green Slime rams Miniking1 twice for 1+1 damage.
(http://i.imgur.com/7PnjVuN.png)
The Shrine Tank moves left once and fires danmaku at an unmatched sock for 0 damage.
(http://i.imgur.com/limobrF.png)

Kourindou Turn 6 (https://www.youtube.com/watch?v=2iVplhDGeNs)
(http://i.imgur.com/5nxSx7P.png)
(http://i.imgur.com/SMtvKex.png)
Pathway to Hakurei Shrine Turn 4 (https://www.youtube.com/watch?v=29jTZiQZgV0)
(http://i.imgur.com/OLyZjjy.png)

Remaining Level-ups: Raitaki
("It does have Piercing Danmaku however, which will pierce through your defenses." -bigyihsuan research dialogue, literally last post)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on April 04, 2015, 03:18:54 AM
> Disregard whatever bloodcurdling screams may come from outside. Even if it's that blood mage you were previously tanking for and kind of sort of abandoned in a desperate attempt to save your own hide... Heh heh...  :blush:

> "Yo shopkeep, mind if I get a look at your wares? Specifically healing type of stuff? And while we're at it..." Pull out the Luck Gauntlets. "Can I get a price check on these babies?"

> Don't give him anything yet. DON'T YOU DARE. Stall for time by keeping yourself in the shop as long as you need to until the fight sounds like it's dissipated.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on April 04, 2015, 03:30:34 AM
> Heal Mini.
> OH COME ON!!! NOW WE HAVE A TANK TO DEAL WITH THIS ISN'T HOW A PRIESTESS SHOULD DEAL WITH HER LIIIIIIIFE!!!!
> "So uh.... how do we deal with the tank??? Use a battleship???"
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on April 04, 2015, 03:42:37 AM
>left left up
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on April 04, 2015, 03:52:36 AM
> Shoot the blue fairy as many times as needed to kill it.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on April 04, 2015, 04:12:23 AM
>"Oh, the machinery was...a Tank... Ok, Plan Time!" Man, my build really sucks right now, I have no defense and barely any SPE. Does that make me a... :o glass cannon?. Wait no, I've got no attack ether...  Sigh~ now I feel like crap again. >Actions: Attempt to Study the tank barely in view. Next, hit the slime and block.
>"Hey Mew, maybe we could flank the tank (that wasn't intentional I promise) and get it from behind. Or just tell Sock to get over to this path and avoid it altogether. Though I think this slime business would go quicker if... you were doing the attacking...not...me............ (Outclassed in ability to defeat enemies by the healer... I really am a fool :fail: )
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on April 04, 2015, 04:16:45 AM
>SLIDE KICK FAIRY. KICK IT UNTIL IT DIES.
>Also loot the corpse if I can.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on April 04, 2015, 04:32:11 AM
>Step forward, cut gun with sword, then defensive.
>How rude.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on April 04, 2015, 05:12:22 AM
> West.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on April 04, 2015, 04:47:17 PM
>oh ok
>UNDERWORLD GOOOOOO
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on April 04, 2015, 06:25:23 PM
>Peek outside
>"uh welp"
>Commence with the planned negotiations, since that big bad red fairy seems like it's about to have a lot of Sprinter and Robot problems.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on April 05, 2015, 12:52:15 AM
> Robo-Slap the red fairy.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on April 10, 2015, 11:10:37 AM
FlamingRok recovered from Illness (Tier II).
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 13 | EXP: 14/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 4)
HP: 5/5
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: 0 | SPE: 4 (5)
SPD: 1 (2) | Luck: 5%
Cash: 47 | EXP: 3/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 3/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 3)
HP: 9/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 31 | EXP: 28/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 4)
HP: 10/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 2/5
ATK: 1 (2) | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 25 | EXP: 2/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 4)
HP: 3/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 5 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 3)
HP: 6/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 41 | EXP: 88/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 3)
HP: 9/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 2/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 3)
HP: 7/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 3)
HP: 8/10
SP: 5/10
Knowledge: 0/3
ATK: 1 | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 24 | EXP: 26/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm) (Equipped).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle slide kicks the red fairy four times, defeating the fairy. LaserTurtle gains 15EXP and 3 Cash.
Patorikku gets a price check onto his gauntlets, and asks for healing items. "Well, I haven't went out to get supplies yet, so I only have some berries. For these gauntlets, I can probably offer around 90 Cash. Is this a deal?"
Aiming Scope: 100 Cash. Increases range by 1 space. Costs 3 Knowledge Points to equip.
Berserker Bracelet: 150 Cash. Doubles the damage dealt, but you take double the normal damage. Costs 3 Knowledge Points to equip.
Prototype Scanner: 120 Cash. Identifies a specified stat of the target. Costs 1SP. Costs 1 Knowledge Point to equip.
Grappling Hook: 140 Cash. Can be shot a range of five spaces. Will pull either you to the location specified, or an enemy towards you. Costs 3SP. Costs 4 Knowledge Points to equip.
Unknown Berry: 20 Cash. Heals ?HP, ?SP, and might do something...only one way to find out what it does...
Wrench: 50 Cash. Can repair a broken object. Disappears upon use.
Pulsating Collar: 200 Cash. Heals 3HP per turn, and 1SP every two turns. Costs 4 Knowledge Points to equip.
Baseball Bat: 120 Cash. Gives a 50% chance of reflecting a projectile back at the opponent. Costs 3SP upon counter. Costs 3 Knowledge Points to equip.
Music Player: 100 Cash. Gives everyone an extra action next turn. Costs 4SP. Costs 3 Knowledge Points to equip.
Mini-Amulet: 1000 Cash. Fires anywhere between 1-3 amulets with a range of four spaces, and can travel through walls. Deals 3SPE damage. Costs 6SP. Costs 5 Knowledge Points to equip.
Micro-Hakkero: 1000 Cash. Fires a piercing laser straight that deals 3SPE damage. Costs 12SP. Costs 5 Knowledge Points to equip.
Craft an Item: 30 Cash. Let's give it a try and find out what we get!
MewMewHeart heals Miniking1's 2HP (+2EXP), and complains about the more recent tank arrival.
Miniking1 studies the tank.
"This is the shrine tank, not owned by Reimu. It has 35HP, 2SP, 5ATK, 4DEF, -1SPE, and 0SPD. Maybe there's a way to get around the tank's defenses however..."
He then attacks the slime again, dealing 0 damage once more. He defends afterwards.
Raitaki accepts the challenge of the Underworld!
bigyihsuan heads towards the shop.
aUsernameIsFineToo two arrows at the fairy, defeating it. He gains 3EXP and 2 Cash for the victory.
an unmatched sock steps forward to the tank and slashes the gun, dealing 0 damage. He then defends, proclaiming said tank "rude".
Kasu moves west more.
Smashy peeks outside, and the heads up to the counter to prepare for said negotiations. "For the Dodge Badge...I can probably offer around 90 Cash. Is this acceptable?"
The Hating Hater moves beside where the red fairy was, and robo-slaps the air where the red fairy was.

Enemy Turn
Green Slime rams Miniking1 twice for 1+1 damage.
(http://i.imgur.com/7PnjVuN.png)
The Shrine Tank moves left once, crushing an unmatched sock for 1 damage. It knocks an unmatched sock further away, and the tank fires at him once more, dealing another solid 0 damage.
(http://i.imgur.com/qgY79Xm.png)

Kourindou Turn 7 (https://www.youtube.com/watch?v=2iVplhDGeNs)
(http://i.imgur.com/zTQP8rc.png)
(http://i.imgur.com/OS3hTP2.png)
Pathway to Hakurei Shrine Turn 5 (https://www.youtube.com/watch?v=29jTZiQZgV0)
(http://i.imgur.com/C6yEnwd.png)
Underworld Area 1 Turn 1 (https://www.youtube.com/watch?v=3ELIRCmdH-I)
(http://i.imgur.com/rBuJDgY.png)

Remaining Level-ups: Raitaki
(The Underworld is, as I stated, different this time around.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on April 10, 2015, 11:48:39 AM
>Unequip Bzzit, Equip Sword, Stop being useless and do damage to that slime! :qq:
>Wipe tears. "...Ahem, So uhh, maybe we could look for a power source on it's back or just avoid it altogether. I'm going on ahead...once I get rid of this slime T_T
>Get lucky crit on the slime and 1-shot it*
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on April 10, 2015, 12:24:33 PM
> "Hmm... sorry, but I don't quite have enough for what I want even after I sell this, so I'll hold onto it for now. Thanks anyways."
> Head to the door, wait until the group moves ahead, and then exit and move left as much as possible.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on April 10, 2015, 02:13:01 PM
> Move west when able.
> Heal LaserTurtle.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on April 10, 2015, 03:28:45 PM
> "Might wanna make it quick then!"
> Heal Mini and scout for a weakness on the tank.

Welcome back FlamingRok.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on April 10, 2015, 03:46:53 PM
>Level up my SPE, open the present, then move up!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on April 10, 2015, 05:27:12 PM
"So... I guess we should continue ahead?"

> Follow the group, moving as far to the west or east as possible.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on April 10, 2015, 07:39:31 PM
> "Mm... Nah, changed my mind. I'll hold off for today, but I'll come back around when I've got some better goods for selling."

> Leave the shop. Set yourself a good distance west. Either right below Raitaki's corpse, or just beyond it.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on April 10, 2015, 08:21:17 PM
>Westward toward the exit! What do we do about the body? Do we just take it with us?
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on April 10, 2015, 08:27:36 PM
> Wear corpse as a hat.
> Beep towards the west.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on April 10, 2015, 08:36:57 PM
>"Uh, guys? Maybe you didn't notice, but I would like to point out that I'M FIGHTING A GIANT TANK AND I'M PRETTY SURE I CAN'T TAKE IT DOWN ALONE!"
>Up one, right one, defensive.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on April 10, 2015, 09:16:22 PM
>Up up up into the shop
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on April 11, 2015, 01:29:57 AM
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 13 | EXP: 14/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 4)
HP: 5/5
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: 0 | SPE: 5 (6)
SPD: 1 (2) | Luck: 5%
Cash: 47 | EXP: 3/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 3/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 3)
HP: 9/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 31 | EXP: 28/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 4)
HP: 10/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 2/5
ATK: 1 (2) | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 25 | EXP: 2/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 4)
HP: 3/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 5 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 3)
HP: 6/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 41 | EXP: 88/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 3)
HP: 9/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 2/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 3)
HP: 7/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 3)
HP: 8/10
SP: 5/10
Knowledge: 2/3
ATK: 1 | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 24 | EXP: 26/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle moves closer to the western exit.
Patorikku declines the offer onto the gauntlets, and heads out of the store to the west.
Miniking1 unequips the card, equips the sword, and attacks the slime thrice, dealing 1+1+1 damage.
MewMewHeart heals Miniking1 for 2HP (+2EXP), and tries to find out a weakpoint onto the tank. However, at the moment, she is too far away.
Raitaki becomes beefier in the magic, and heads north.
Kasu moves west a bunch, but cannot heal LaserTurtle due to being out of moves (Raitaki's corpse and Patorikku occupy the other two spaces).
aUsernameIsFineToo follows the rest of the group, heading west twice.
The Hating Hater tries to use the corpse as a hat, but something stops him...he then moves on with everyone else.
an unmatched sock would like to remind Miniking1 and MewMewHeart that he is indeed fighting a giant tank, and that he's pretty sure he can't take it down alone. He then moves up and right once, and defends against the tank.
bigyihsuan up up up into the shop.
Aiming Scope: 100 Cash. Increases range by 1 space. Costs 3 Knowledge Points to equip.
Berserker Bracelet: 150 Cash. Doubles the damage dealt, but you take double the normal damage. Costs 3 Knowledge Points to equip.
Prototype Scanner: 120 Cash. Identifies a specified stat of the target. Costs 1SP. Costs 1 Knowledge Point to equip.
Grappling Hook: 140 Cash. Can be shot a range of five spaces. Will pull either you to the location specified, or an enemy towards you. Costs 3SP. Costs 4 Knowledge Points to equip.
Unknown Berry: 20 Cash. Heals ?HP, ?SP, and might do something...only one way to find out what it does...
Wrench: 50 Cash. Can repair a broken object. Disappears upon use.
Pulsating Collar: 200 Cash. Heals 3HP per turn, and 1SP every two turns. Costs 4 Knowledge Points to equip.
Baseball Bat: 120 Cash. Gives a 50% chance of reflecting a projectile back at the opponent. Costs 3SP upon counter. Costs 3 Knowledge Points to equip.
Music Player: 100 Cash. Gives everyone an extra action next turn. Costs 4SP. Costs 3 Knowledge Points to equip.
Mini-Amulet: 1000 Cash. Fires anywhere between 1-3 amulets with a range of four spaces, and can travel through walls. Deals 3SPE damage. Costs 6SP. Costs 5 Knowledge Points to equip.
Micro-Hakkero: 1000 Cash. Fires a piercing laser straight that deals 3SPE damage. Costs 12SP. Costs 5 Knowledge Points to equip.
Craft an Item: 30 Cash. Let's give it a try and find out what we get!
Smashy, after waiting patiently for everyone to leave, also takes his leave.

Enemy Turn
Green Slime moves naturally both turns, hitting Miniking1 for 0+0 damage.
(http://i.imgur.com/PXTW3Lb.png)
The Shrine Tank moves left once, and faces up. It then fires at an unmatched sock for 0 more damage.
(http://i.imgur.com/qgY79Xm.png)

Kourindou Turn 8 (https://www.youtube.com/watch?v=2iVplhDGeNs)
(http://i.imgur.com/ic52OEZ.png)
(http://i.imgur.com/tJOrrGW.png)
Pathway to Hakurei Shrine Turn 6 (https://www.youtube.com/watch?v=29jTZiQZgV0)
(http://i.imgur.com/oqxz64k.png)
Underworld Area 1 Turn 2 (https://www.youtube.com/watch?v=3ELIRCmdH-I)
(http://i.imgur.com/Wl1O89l.png)

Remaining Level-ups: N/A
(The glass cannon becomes glassier.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on April 11, 2015, 02:12:12 AM
>"Any day now~"
>Let's try cutting the treads twice. After that, defend. Maybe it can be slowed.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on April 11, 2015, 02:28:57 AM
>"Sorry Sock, I've been having problems with uhh, a slime. I'll try to see if there's someone controlling it further on, but if not I'll start trying to deal damage." >FINISH HIM!
>"Hey Mew, think ya got some magic you can hit the tank with? Maybe that's it's weakness."
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on April 11, 2015, 02:34:20 AM
> Left, left, up.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on April 11, 2015, 02:59:31 AM
> "Ok let's test your theory then..."
> ZAP THAT TANK!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on April 11, 2015, 03:52:16 AM
>try to sell the apple
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on April 11, 2015, 04:15:55 AM
> Move north.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on April 11, 2015, 04:53:49 AM
> Moar west.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on April 11, 2015, 05:25:09 AM
> Up 2, left 2. You've got that extra movement now, right?
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on April 11, 2015, 06:00:06 AM
>Right then up, then attempt to open that present again. Roll a diplomacy check, then an intimidation check if necessary.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on April 11, 2015, 06:02:30 AM
Wait for healer to catch up. Warm up, might as well.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on April 11, 2015, 12:17:20 PM
> choo choo I'm the last car of the train
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on April 11, 2015, 05:58:54 PM
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 13 | EXP: 14/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 4)
HP: 5/5
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: 0 | SPE: 5 (6)
SPD: 1 (2) | Luck: 5%
Cash: 47 | EXP: 3/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Bloodlust: Need 4 Knowledge Points to equip. For the screen, every enemy you defeat boosts your damage slightly (Passive).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 3/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 3)
HP: 9/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 31 | EXP: 28/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 4)
HP: 10/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 2/5
ATK: 1 (2) | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 25 | EXP: 2/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 4)
HP: 3/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 5 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 3)
HP: 6/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 41 | EXP: 88/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 3)
HP: 4/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 2/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 3)
HP: 7/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 3)
HP: 8/10
SP: 5/10
Knowledge: 2/3
ATK: 1 | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 27 | EXP: 36/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle waits and warms up once more, keeping his speed boost (that should've been gone last turn)
Patorikku does indeed have an extra action from 5SPD, so he moves up twice and left once, as LaserTurtle is in the way.
Miniking1 finishes off the Green Slime successfully with three more attacks. Miniking1 gains 10EXP and 3 Cash.
MewMewHeart fights the tank with bolts three times, hitting it for (4+4+4) damage!
Raitaki actually opens the present this time (whups), and finds...Bloodlust! He then moves around the corner. Two Blue BakeBake appear at the right side of the screen...
an unmatched sock slashes at the tank's treads. Unfortunately, there is armored plating around those as well, dealing (0+0) damage.
aUsernameIsFineToo moves left twice and up once.
bigyihsuan bargains sales for the apple. "I believe I can buy this off of you for 15 Cash. Is this acceptable?"
Aiming Scope: 100 Cash. Increases range by 1 space. Costs 3 Knowledge Points to equip.
Berserker Bracelet: 150 Cash. Doubles the damage dealt, but you take double the normal damage. Costs 3 Knowledge Points to equip.
Prototype Scanner: 120 Cash. Identifies a specified stat of the target. Costs 1SP. Costs 1 Knowledge Point to equip.
Grappling Hook: 140 Cash. Can be shot a range of five spaces. Will pull either you to the location specified, or an enemy towards you. Costs 3SP. Costs 4 Knowledge Points to equip.
Unknown Berry: 20 Cash. Heals ?HP, ?SP, and might do something...only one way to find out what it does...
Wrench: 50 Cash. Can repair a broken object. Disappears upon use.
Pulsating Collar: 200 Cash. Heals 3HP per turn, and 1SP every two turns. Costs 4 Knowledge Points to equip.
Baseball Bat: 120 Cash. Gives a 50% chance of reflecting a projectile back at the opponent. Costs 3SP upon counter. Costs 3 Knowledge Points to equip.
Music Player: 100 Cash. Gives everyone an extra action next turn. Costs 4SP. Costs 3 Knowledge Points to equip.
Mini-Amulet: 1000 Cash. Fires anywhere between 1-3 amulets with a range of four spaces, and can travel through walls. Deals 3SPE damage. Costs 6SP. Costs 5 Knowledge Points to equip.
Micro-Hakkero: 1000 Cash. Fires a piercing laser straight that deals 3SPE damage. Costs 12SP. Costs 5 Knowledge Points to equip.
Craft an Item: 30 Cash. Let's give it a try and find out what we get!
Kasu goes up once, due to Patorikku blocking the way.
The Hating Hater moves west "moar" into the tree, ending up really nowhere.
Smashy follows the rest of the group as the end of the train.

Enemy Turn
The Shrine Tank moves up once, knocking an unmatched sock backwards and to the side, because MewMewHeart is occupying the square. It didn't deal any damage to an unmatched sock because of his lol10DEF when defending. The tank then fires at MewMewHeart, dealing 5 damage!
(http://i.imgur.com/0S4M8L0.png)

Kourindou Turn 9 (https://www.youtube.com/watch?v=2iVplhDGeNs)
(http://i.imgur.com/Bh1hpo0.png)
(http://i.imgur.com/RikWAdg.png)
Pathway to Hakurei Shrine Turn 7 (https://www.youtube.com/watch?v=29jTZiQZgV0)
(http://i.imgur.com/dV2saXm.png)
Underworld Area 1 Turn 3 (https://www.youtube.com/watch?v=3ELIRCmdH-I)
(http://i.imgur.com/XvAX5IM.png)

Remaining Level-ups: N/A
(That's a bad hit for a healer to take...)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on April 11, 2015, 06:02:23 PM
> Up, up, left.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on April 11, 2015, 06:28:44 PM
>"Mew, get back! This thing's in a temper!"
>Cut the gun twice again, hoping for a critical hit or something. Then defend.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on April 11, 2015, 06:49:58 PM
>"NotGoodNotGoodNotGoodNotGoodNotGood :getdown: NOTGOODNOTGOOD" Check game mechanics on first page to see if I have anything useful here I swear, when I get the chance, I wanna be a Red Mage T_T.
>Ok, since my speed is 2, bzzit's is 4. And since Ram damages based on speed and the tank has 4 defense...drat Bzzit's outta the question
> No choice then... Last Defense: Meat Shield. Down (Assuming Mew retreats), Attempt to enter tank since there's no pilot, then just Block if I can't. Mages are too useful to die.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on April 11, 2015, 07:21:47 PM
> Heal The Hating Hater
> Move up and west if possible
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on April 11, 2015, 07:51:45 PM
> "UGH! Not cool not cool... *chuckles a bit* on the bright side magic seems to be the weakness."
> Retreat from the tank as fast as my space limit takes me but not too far from Mini and Sock.
> And if we have one more action eat a slice of our cake.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on April 11, 2015, 10:04:20 PM
> trains
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on April 12, 2015, 12:17:38 AM
> "Move please."
> Get to the west exit.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on April 12, 2015, 12:56:59 AM
>accept offer
>craft an item
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on April 12, 2015, 01:09:04 AM
> Continue onward to the next area.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on April 12, 2015, 04:13:32 AM
>Westly! As much as possible!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on April 12, 2015, 08:28:02 PM
>Awww sweet! Unequip all my current items, and equip Bloodlust \o/
>If any action remains, right up up.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on April 20, 2015, 08:38:07 PM
Changelog: Equipping/Unequipping now costs an action. Also, the lower wall onto the buildings are now non-solid (it makes more sense this way).
Also Rok has dispelled the evil demon "procrastination" for now.
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 13 | EXP: 14/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 4)
HP: 5/5
SP: 5/5
Knowledge: 0/4
ATK: 1 | DEF: 0 | SPE: 5 (6)
SPD: 1 (2) | Luck: 5%
Cash: 47 | EXP: 3/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive).
Bloodlust: Need 4 Knowledge Points to equip. For the screen, every enemy you defeat boosts your damage slightly (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 6/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 3)
HP: 9/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 31 | EXP: 28/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 4)
HP: 10/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 2/5
ATK: 1 (2) | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 40 | EXP: 2/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 4)
HP: 3/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 5 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 3)
HP: 6/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 41 | EXP: 88/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 3)
HP: 4/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 2/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 3)
HP: 0/10
SP: 5/10
Knowledge: 2/3
ATK: 1 | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 27 | EXP: 36/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle moves west four times, ending up in the Forest of Magic.
Patorikku does much of the same as LaserTurtle.
Miniking1 moves down once to act as a meat-shield, and tries to board the tank, but it's locked from the outside...he then guards, hoping to soak damage (+2DEF).
MewMewHeart chuckles, and grins at knowing that magic is effective. She then retreats away from the tank.
aUsernameIsFineToo moves up twice and left once, forgetting that during the night time he has an extra move.
an unmatched sock commands MewMewHeart to stay away from the tank, and slashes at it twice, dealing (0+0) damage. He then guards (*2DEF).
Kasu heals The Hating Hater for 3HP (+3EXP), and moves towards the Forest of Magic.
Smashy continues the train, but it was rather de-railed...
The Hating Hater enters the Forest of Magic.
bigyihsuan sells the apple, and then attempts to craft an item. "You need to offer two or more items for me to try and craft something..."
Raitaki unequips everything, and equips Bloodlust.

Enemy Turn
The Shrine Tank moves up once, crushing both an unmatched sock and Miniking1, dealing 0 damage to the former, but 8 damage to the latter! Miniking1 has been defeated...(either respawn on the previous screen and pay all cash and half current EXP, or take on the Underworld) the tank then fires at an unmatched sock, dealing another 0 damage.
(http://i.imgur.com/0S4M8L0.png)
Both Blue Bakebake move left twice.

Kourindou Turn 10 (https://www.youtube.com/watch?v=2iVplhDGeNs)
(http://i.imgur.com/x8ZoROS.png)
(http://i.imgur.com/RikWAdg.png)
Forest of Magic Area 1 Turn 1 (https://www.youtube.com/watch?v=NSdmNiQVcH0)
(http://i.imgur.com/cvmasWf.png)
Pathway to Hakurei Shrine Turn 8 (https://www.youtube.com/watch?v=29jTZiQZgV0)
(http://i.imgur.com/xlnHMrI.png)
Underworld Area 1 Turn 4 (https://www.youtube.com/watch?v=3ELIRCmdH-I)
(http://i.imgur.com/B46PcrK.png)
(Wow, deaths are occurring rather frequently...and before assumptions are made, yes, you can walk on the mushrooms...the question is, do you want to?)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on April 20, 2015, 08:45:42 PM
>down 4, left as much as I can after. Mushrooms are too suspicious to cut through.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on April 20, 2015, 08:46:32 PM
> Sit and wait patiently for Kasu to catch up.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on April 20, 2015, 09:06:04 PM
> Westward! Go, go, go!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on April 20, 2015, 09:23:48 PM
>Alright, this is getting me nowhere fast, and a teammate is down.
>Observe the tank for possible weak points.
>If two actions remain, slash at it once, then defend.
If only one remains, defend.
>Otherwise, hope it doesn't kill me
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on April 20, 2015, 09:32:18 PM
>Right, then attempt to Dark Bolt the nearest ghost twice.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on April 20, 2015, 09:34:00 PM
> Onwards!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on April 20, 2015, 10:29:02 PM
> Move West
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on April 20, 2015, 11:29:00 PM
> "No!!! Mini!!!!" -sobs-
> Eat the part of the cake to recover.
> "Sock any ideas on what to do about this tank?"
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on April 21, 2015, 12:19:39 AM
>Ghost-Mini: "Sigh~ who was I to think a villager with barely any combat experience (aside from fighting slimes and fairies) could take on a tank, even in Gensokyo?" >Stare at the current scene: "Well, better me than someone useful... I did my part in finding a sort of weakness and I doubt I could help anymore if I came back. Not only that but the blood mage is already down there, presumably getting glassier, and I don't wanna screw with his progress. Guess I'll just go solo for awhile...Had my hp been full, that tank would've insta-killed me anyways with that much damage"
>Pay what little cash+exp I have to whoever does this life stuff and re-spawn. "I'll come back more useful guys, I swear." >I believe last screen was the sunflower crossroads and we haven't tried the north/south paths, so i'll start for the south one, still would be rude stepping on flowers of course. (If I have any moves after re-spawning, then unequip sword, equip bzzit and head down once)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on April 21, 2015, 01:44:48 AM
>Can't craft? Ask what would happen if i combined the sword and the lantern, would it just be a glowing sword?

>If yes, craft
>If no, down down down
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on April 21, 2015, 01:48:31 AM
> Go up to the nearest mushroom and sniff that shit. Curiosity is a part of my programming.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on April 21, 2015, 10:57:03 AM
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 13 | EXP: 14/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 4)
HP: 5/5
SP: 5/5
Knowledge: 0/4
ATK: 1 | DEF: 0 | SPE: 5
SPD: 1 | Luck: 5%
Cash: 47 | EXP: 3/100 (+2)
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive).
Bloodlust: Need 4 Knowledge Points to equip. For the screen, every enemy you defeat boosts your damage slightly (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 6/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 3)
HP: 0/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 31 | EXP: 28/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 4)
HP: 10/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 2/5
ATK: 1 (2) | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 40 | EXP: 2/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 4)
HP: 3/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 5 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 3)
HP: 6/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (5) | Luck: 5%
Cash: 41 | EXP: 88/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 2/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 44HP. Can be partially eaten and used later.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 3)
HP: 10/10
SP: 5/10
Knowledge: 2/3
ATK: 1 | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 0 | EXP: 18/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle moves down four times, untrusting of the mushrooms. His speed boost wears off.
Patorikku patiently waits for Kasu.
MewMewHeart mourns over Miniking1, and eats cake to recover HP.
Miniking1 respawns inside the Garden of the Sun Entrance, losing all Cash and half EXP.
aUsernameIsFineToo enters the Forest of Magic.
an unmatched sock examines the tank. While bulky on the front, it seems that at the sides, the tank's defenses are nonexistent, and that on the back of the tank, it takes double the normal damage. He slashes the tank, dealing another hefty 0 damage, and then defends against the tank (*2DEF), praying the tank won't kill him.
Raitaki moves right once, and dark bolts the Blue Bakebake twice, dealing 6+6 damage, killing it off. Raitaki gains 2EXP in reserve. Raitaki has a damage boost of (1.1x).
Smashy progresses onwards into the Forest of Magic.
Kasu moves west and does the same as Smashy.
bigyihsuan asks what would happen if the man crafted together the lantern and the sword. He shrugs, and says that he doesn't know until the process is complete. Knowing this, will you still try?
The Hating Hater moves towards the mushrooms, and attempts the smell the mushrooms. Unfortunately, he couldn't pick up a scent from where he currently is...

Enemy Turn
The Shrine Tank moves up once, crushing an unmatched sock against the tree. Having no spot to back up into, he is crushed into the tree, tearing him apart, and flattening him for an instant kill (no amount of defense in the world is going to save you from getting crushed against an object) (either go to the Underworld, or go back to the previous screen, losing all cash and half EXP)...the tank can't fire at anyone because all that is infront of it is, well, trees.
(http://i.imgur.com/0S4M8L0.png)
The Blue Bakebake moves left once, and fires danmaku at Raitaki, dealing 0 damage.

Kourindou Turn 11 (https://www.youtube.com/watch?v=2iVplhDGeNs)
(http://i.imgur.com/iCbtJXY.png)
(http://i.imgur.com/RikWAdg.png)
Forest of Magic Area 1 Turn 2 (https://www.youtube.com/watch?v=NSdmNiQVcH0)
(http://i.imgur.com/qcHmUXX.png)
Garden of the Sun Entrance Turn 8 (https://www.youtube.com/watch?v=Y9fc3E1ih8o)
(http://i.imgur.com/lpbyksr.png)
Pathway to Hakurei Shrine Turn 9 (https://www.youtube.com/watch?v=29jTZiQZgV0)
(http://i.imgur.com/S0nuxFe.png)
Underworld Area 1 Turn 5 (https://www.youtube.com/watch?v=3ELIRCmdH-I)
(http://i.imgur.com/NKeM1vz.png)
(Yikes, a healer left to defend themselves is never a fun situation...)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on April 21, 2015, 11:53:32 AM
>Unequip Sword, Equip Bzzit. Whoops, forgot respawning restores your hp and stuff, guess I'll just examine around*.
>Checks inventory* "A sword, a string, some food, Bzzit, and an inner shard... If I knew how to use this thing, I probably could've done something." Pull out To Do List: -Be useful, +Get Friends [Complete] +Help Lew [Complete] -Be a Red Mage, -Donate to both shrines, +Rest somewhere nice [Complete] "Well, guess this could count as a nice place if it was still sunset."
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on April 21, 2015, 01:01:44 PM
> "Eh... we've already had to fight some "Justice for the Bugs"  girl.  Not feeling like testing my luck that a "Mushroom Justice" girl exists.
> Move into the path to the south. Likely in the form of trains.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on April 21, 2015, 01:12:00 PM
trade attack and an extra move at night for something that's not those? let's try it

>craft with the sword and the lantern
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on April 21, 2015, 01:43:36 PM
"Those mushrooms... They look waaaay too suspicious..."

> Move once to the left, then down as much as possible.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on April 21, 2015, 03:48:31 PM
> Let's get out of here!!!!
> Run back to the Garden of Sun Entrance ASAP.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on April 21, 2015, 03:59:32 PM
> Move west twice.
> Move down.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on April 21, 2015, 04:45:01 PM
CRAP I FORGOT THE TANK PUSHES YOU BACK WHEN IT CRUSHES YOU
>Luckily, my experience and cash are mediocre, so I will just respawn in the previous screen.
>"Oh, here you are. So, I found something out. The tank's front armor is really solid, but the sides are lacking and the back is apparently practically defenseless. As long as I don't get myself crushed again, I can tank it while you get around behind it and hit its weak points for massive damage."
>If actions remain, begin heading back. It's too big of an enemy to just leave there!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on April 21, 2015, 09:42:49 PM
> West 1, South 3. Treasure chest sense is tingling again.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on April 21, 2015, 10:00:35 PM
>Warm up, left 3, and up any moves I have left...as long as I don't touch those mystery mushrooms.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on April 22, 2015, 10:50:04 PM
>Dark Bolt the other ghost as many times as I need to then move up. Let's get out of this place - v-
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on April 23, 2015, 08:26:36 PM
> Become one with the shrooms.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on April 28, 2015, 12:47:34 PM
Update coming later today, just refreshed my PC, so that's taken a lot of time to get normal everyday apps back.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on April 29, 2015, 01:51:19 AM
Alright, after a good refresh, we are maybe back!  :V
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 13 | EXP: 14/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 4)
HP: 5/5
SP: 5/5
Knowledge: 0/4
ATK: 1 | DEF: 0 | SPE: 5
SPD: 1 | Luck: 5%
Cash: 47 | EXP: 3/100 (+4)
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive).
Bloodlust: Need 4 Knowledge Points to equip. For the screen, every enemy you defeat boosts your damage slightly (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 6/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 14/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 4)
HP: 10/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 0/5
ATK: 1 | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 40 | EXP: 2/100
Inner Shards: 0
Items: Wriggle's Blade: Need 5 Knowledge points to equip. Whenever you land an attack, you have a 25% chance of leeching HP from the enemy. During the night time, this chance increases to a 50% chance.
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 4)
HP: 3/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 5 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 3)
HP: 6/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 41 | EXP: 88/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 2/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 44HP. Can be partially eaten and used later.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 3) (???)
HP: 10/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 3)
HP: 10/10
SP: 5/10
Knowledge: 2/3
ATK: 1 | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 0 | EXP: 18/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm) (Equipped).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle warms back up for more speed, and moves left thrice.
Patorikku goes onto the safer path, as his treasure chest sense is tingling.
MewMewHeart retreats back to the Garden of the Sun Entrance after witnessing the death of her comrades.
Miniking1 rests inside the entrance, and examines the area around him. He finds an oddly shaped hole in the ground, though it's too small for him to fit into...though he is able to witness the beautiful sunrise.
Smashy takes Patorikku's example, and travels onto the safer path.
bigyihsuan accepts the offer (-30 Cash). After returning, the owner of the place hands him Wriggle's Blade.
aUsernameIsFineToo stays away from the suspicious looking mushrooms.
Kasu moves west once because everyone else is blocking the way.
an unmatched sock revives inside the Garden of the Sun Entrance (-all Cash, -half EXP), and discusses his discovery with the group.
Raitaki dark bolts the remaining Bakebake, defeating it, giving Raitaki 2EXP in reserve. He then moves north twice.
The Hating Hater steps onto the nearest mushrooms. He appears fine for now...?
It is now daytime.

Kourindou Turn 12 (https://www.youtube.com/watch?v=2iVplhDGeNs)
(http://i.imgur.com/NaNaI2y.png)
(http://i.imgur.com/RikWAdg.png)
Forest of Magic Area 1 Turn 3 (https://www.youtube.com/watch?v=NSdmNiQVcH0)
(http://i.imgur.com/Zov9f20.png)
Garden of the Sun Entrance Turn 9 (https://www.youtube.com/watch?v=Y9fc3E1ih8o)
(http://i.imgur.com/8QTxTcW.png)
Underworld Area 1 Turn 6 (https://www.youtube.com/watch?v=3ELIRCmdH-I)
(http://i.imgur.com/lop9gql.png)
(Yikes, a healer left to defend themselves is never a fun situation...)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
[/quote]
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on April 29, 2015, 02:00:14 AM
> "That tank is evil, I'm glad you guys came back from the dead, but what are we going to do about the tank...?"
> Move towards the group.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on April 29, 2015, 02:46:57 AM
> Move over to the green mushrooms, discovery ho.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on April 29, 2015, 02:56:30 AM
Nice, a sword with Leech Life :]

>down down down to exit the shop
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on April 29, 2015, 03:01:15 AM
>"Oh hi guys, I was just watching the sunrise. Been 2 days since we started this adventure right?"
>Ponder Choices: "Okay, back to our problem. Sock mentioned a plan about attacking it from different directions while he tanks it. Seems he found out it's vulnerable at it's sides and really weak at it's back. Me and Bzzit could probably deal some nice damage this way, but we risk getting ran over again and, whatever happened to Sock while I was gone. Problem is, it's gonna be pretty hard getting into those positions. We could also just travel a different direction and come back when were stronger."
>Examine Hole more clearly: "Oh, there's this hole here too, looks weird though. Wonder what it'll do.
>Anyone figure out what to do next, I'll just edit this to go with their plan.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on April 29, 2015, 03:15:26 AM
> Down 1, left 3. Should Laser stay in place for any unexpected reasons, move up on that last left instead.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on April 29, 2015, 03:17:56 AM
>up 2, left until I can't go left any more
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on April 29, 2015, 03:56:46 AM
> Heal Smashy.
> Move west once and then down.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on April 29, 2015, 05:25:15 AM
> Down 3
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on April 29, 2015, 07:44:46 PM
> Keep on the long route.  Metal buddy and his... metalness can keep prancing on mushrooms all he wants to.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on April 29, 2015, 09:01:07 PM
>Up, right, right. Proceed!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on May 07, 2015, 10:46:00 AM
I apologize for the miniature hiatus without a warning. Unfortunately, things haven't gotten much less busy, so the updates may be random/inconsistent. I apologize if this is an inconvenience.
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 13 | EXP: 14/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 4)
HP: 5/5
SP: 5/5
Knowledge: 0/4
ATK: 1 | DEF: 0 | SPE: 5
SPD: 1 | Luck: 5%
Cash: 47 | EXP: 3/100 (+4)
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive).
Bloodlust: Need 4 Knowledge Points to equip. For the screen, every enemy you defeat boosts your damage slightly (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 9/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 14/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 4)
HP: 13/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 0/5
ATK: 1 | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 40 | EXP: 2/100
Inner Shards: 0
Items: Wriggle's Blade: Need 5 Knowledge points to equip. Whenever you land an attack, you have a 25% chance of leeching HP from the enemy. During the night time, this chance increases to a 50% chance.
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 4)
HP: 3/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 5 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 3)
HP: 6/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 41 | EXP: 88/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 2/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 44HP. Can be partially eaten and used later.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 3) (Sleep)
HP: 10/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 3)
HP: 10/10
SP: 5/10
Knowledge: 2/3
ATK: 1 | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 0 | EXP: 18/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm) (Equipped).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle moves past the mushrooms The Hating Hater is relishing in.
Patorikku follows LaserTurtle's far lead.
MewMewHeart meets up with the group and communicates about the evil tank.
Miniking1 discusses the current situation, and also notifies the group of two possible paths to take. He then examines the hole further. There seems to be heat coming from below, and while it feels nice on the surface, it may rather uncomfortable up closer.
The Hating Hater moves up to look at the green mushroom out of curiosity, but as he moves, he suddenly feels incredibly heavy. He stops, and finds himself asleep before long.
bigyihsuan exits the shop.
Kasu heals Smashy for 3HP (+3EXP), and moves left once and down once after aUsernameIsFineToo moves.
aUsernameIsFineToo moves down thrice, allowing Kasu to move.
Smashy does much of the same.
Raitaki moves up once and right twice. As he does this, four evil eyes, one in each corner, appear!
an unmatched sock awaits a decision from the group (Auto-Move).

Kourindou Turn 13 (https://www.youtube.com/watch?v=2iVplhDGeNs)
(http://i.imgur.com/ETLAi3G.png)
Forest of Magic Area 1 Turn 4 (https://www.youtube.com/watch?v=NSdmNiQVcH0)
(http://i.imgur.com/0Jna8tP.png)
Garden of the Sun Entrance Turn 10 (https://www.youtube.com/watch?v=Y9fc3E1ih8o)
(http://i.imgur.com/Mfep7kK.png)
Underworld Area 1 Turn 7 (https://www.youtube.com/watch?v=3ELIRCmdH-I)
(http://i.imgur.com/aCYRK6M.png)
(Well, at least we know what one of the mushrooms do!)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on May 07, 2015, 10:59:24 AM
>down left left
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on May 07, 2015, 11:53:04 AM
>Left 1, down 3! Extra moves go right.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on May 07, 2015, 12:53:30 PM
> Move down as far as possible.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on May 07, 2015, 01:21:52 PM
> "Wanna come back when we're strong then and have a bigger group with us?"
> Move if Yes or stay if no.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on May 07, 2015, 06:00:19 PM
> Up 2, Left 2. Keep on keepin' on.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on May 07, 2015, 06:08:45 PM
> Left 3
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on May 07, 2015, 08:26:13 PM
>"Okay!~ Let's head south since we're closer to hunt for exp and loot, unless sock says otherwise..." South 3
>"I need some to get lv ups for a different class and for more knowledge to equip stuff that would benefit both me and Bzzit here... Check Exp-dometer and that death didn't help much"  :c >Speaking of bigger groups, I bet that other legion of adventurers that went west could've easily taken on that tank >_>
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on May 08, 2015, 12:05:28 AM
>"Sure, southward it is. Strength is in numbers, and although I'm sure we could handle that tank, it would be difficult as-is. Let's go south."
>Follow his lead and proceed 3 squares in the southerly direction.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on May 08, 2015, 12:30:37 AM
> Reset from sleep mode.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on May 08, 2015, 01:55:24 PM
> Keep on the path.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on May 13, 2015, 01:32:36 AM
At one point in time, the Healer Mages have healed 100HP total, so the Red Mage is available (unfortunately, you haven't met anyone who can help you change your class)!
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 13 | EXP: 14/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 4)
HP: 1/5
SP: 5/5
Knowledge: 0/4
ATK: 1 | DEF: 0 | SPE: 5
SPD: 1 | Luck: 5%
Cash: 47 | EXP: 3/100 (+4)
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive).
Bloodlust: Need 4 Knowledge Points to equip. For the screen, every enemy you defeat boosts your damage slightly (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 9/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 14/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 4)
HP: 13/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 0/5
ATK: 1 | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 40 | EXP: 2/100
Inner Shards: 0
Items: Wriggle's Blade: Need 5 Knowledge points to equip. Whenever you land an attack, you have a 25% chance of leeching HP from the enemy. During the night time, this chance increases to a 50% chance.
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 4)
HP: 3/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 5 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 3)
HP: 6/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 41 | EXP: 88/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 2/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 44HP. Can be partially eaten and used later.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 3) (Sleep)
HP: 10/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 3)
HP: 10/10
SP: 5/10
Knowledge: 2/3
ATK: 1 | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 0 | EXP: 18/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm) (Equipped).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle moves left, and then down onto the path towards the treasure. As he stops to pace himself, a red fairy pops out from the tree!
Patorikku move two up and two left, following LaserTurtle.
MewMewHeart, after checking with the group's decision, goes down thrice into a new area. Further beyond the Garden of the Sun seems to be a very dry and mountainous area. Four humanoid things seem to be around a rock, and while they aren't actively hostile at the moment, they certainly don't look friendly...
Miniking1 follows MewMewHeart's lead.
bigyihsuan down left left.
Kasu moves down once because aUsernameIsFineToo and Smashy were both blocking the way further.
aUsernameIsFineToo then moves left thrice, allowing Kasu to move next time.
an unmatched sock does much of the same as MewMewHeart and Miniking1.
The Hating Hater zzzzz...
Smashy stays on the safety route.
Raitaki moves towards the upper-left Evil Eye and strikes it with a Dark Bolt, dealing 7 damage (Auto-Move)!
A curious blue fairy flies in from the top.

Enemy Turn
Evil Eye 1 fires danmaku at Raitaki, dealing 0 damage. It then moves right once, and rams him twice, dealing (2+2) damage!
(http://i.imgur.com/3AyjKzS.png)
Evil Eye 2 moves left thrice, and fires danmaku at Raitaki, dealing 0 damage.
(http://i.imgur.com/ikyNQnR.png)
Evil Eye 3 moves up twice and right twice.
(http://i.imgur.com/Wf1QAIV.png)
Evil Eye 4 mirrors Evil Eye 3.
(http://i.imgur.com/vrx0V9t.png)

Kourindou Turn 14 (https://www.youtube.com/watch?v=2iVplhDGeNs)
(http://i.imgur.com/3OevsFZ.png)
Forest of Magic Area 1 Turn 5 (https://www.youtube.com/watch?v=NSdmNiQVcH0)
(http://i.imgur.com/8kAyoxo.png)
Dried Plains Area 1 Turn 1 (https://www.youtube.com/watch?v=f3hV24f2kPM)
(http://i.imgur.com/35dplDK.png)
Underworld Area 1 Turn 8 (https://www.youtube.com/watch?v=3ELIRCmdH-I)
(http://i.imgur.com/L0jZ5xE.png)

(Rough situation for the Blood Mage to be into at the moment.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on May 13, 2015, 01:39:27 AM
> "Oh boy... this looks dangerous any ideas?"
> Stand back a bit.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on May 13, 2015, 01:46:45 AM
Hey you kinda look like a pharaoh in the desert with that outfit Mew! "Let's try diplomacy?'
>Study the Humanoid beings for reference
>Communicate: "Excuse me there, you wouldn't perhaps have seen a limbless wonder pass by need assistance moving that boulder, would you?"
>South once
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on May 13, 2015, 01:52:46 AM
> Move down.
> Move left.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on May 13, 2015, 01:54:55 AM
> Up 1. You don't have any ranged fighting capability, so Laser's just gonna have to handle this solo. Wait patiently for Kasu.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on May 13, 2015, 02:10:21 AM
>left left up
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on May 13, 2015, 02:26:29 AM
>KICK IT TO DEATH!
>What's the stats on this red fairy anyway?
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on May 13, 2015, 02:39:01 AM
> Sleepwalk.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on May 13, 2015, 02:54:35 AM
> Up, up, left
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Tomion on May 13, 2015, 12:46:11 PM
A new challenger approaches! Tomion the Red Mage (male) joins the fight!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on May 13, 2015, 04:13:24 PM
> Up, up, left

Also be watching that blue fairy in case it does something with the mushrooms.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on May 16, 2015, 02:20:02 AM
>Down (swap positions with Mew), observe creatures, and then assume defensive stance.
>"Alright, let's try not to aggravate them...and you two might want to stay behind me, just in case..."
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on May 16, 2015, 02:26:02 AM
>Whoops, sorry. Forgot this existed. Dark Bolt the one on the left to death, then the right, then wait.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on May 17, 2015, 09:27:53 PM
>Reminds others to post
>Forgets himself
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 13 | EXP: 14/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 4)
HP: 1/5
SP: 5/5
Knowledge: 0/4
ATK: 1 | DEF: 0 | SPE: 5
SPD: 1 | Luck: 5%
Cash: 47 | EXP: 3/100 (+14)
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive).
Bloodlust: Need 4 Knowledge Points to equip. For the screen, every enemy you defeat boosts your damage slightly (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 9/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 14/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 4)
HP: 13/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 0/5
ATK: 1 | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 40 | EXP: 2/100
Inner Shards: 0
Items: Wriggle's Blade: Need 5 Knowledge points to equip. Whenever you land an attack, you have a 25% chance of leeching HP from the enemy. During the night time, this chance increases to a 50% chance.
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 4)
HP: 3/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 5 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 4)
HP: 6/10
SP: 5/5
Knowledge: 2/4
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 44 | EXP: 2/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 2/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 44HP. Can be partially eaten and used later.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 3)
HP: 8/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 3)
HP: 10/10
SP: 5/10
Knowledge: 2/3
ATK: 1 | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 0 | EXP: 18/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm) (Equipped).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.
(http://i.imgur.com/NDD0Sf8.png)
Tomion (Red Mage) (Lv. 1)
HP: 5/5
SP: 10/10
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 2
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: N/A

Player Turn
LaserTurtle slide kicks the Red Fairy four times for (2+2+2+2) damage, and successfully defeats it. LaserTurtle gains 15EXP and 3 Cash. LaserTurtle levels up!
Patorikku moves up once and patiently awaits for Kasu.
MewMewHeart swaps places with an unmatched sock, commenting on the dangerous situation.
Miniking1 tries to communicate with the humanoid creatures, questioning if they needed assistance. They looked at him, as if they understood English, but couldn't speak it. They merely made hand motions as they began to push the boulder away from the hole.
Kasu moves down twice and left once.
bigyihsuan leftx2 upx1.
The Hating Hater awakes from his sleep, but because there were no instructions onto where to move, The Hating Hater stood still.
aUsernameIsFineToo moves towards Patorikku.
Tomion has entered the world of Gensokyo!
Smashy mimics aUsernameIsFineToo.
an unmatched sock observes the creatures from a distance and prepares to fight just in case. They are pushing the boulder towards the group, but it's not because they're agitated. It's more because they'r getting the boulder away from the hole. That boulder looks like it'll fit though, and if you wanted to push on further, that boulder seems to be important.
Raitaki dark bolts the left Evil Eye, taking it out, and gaining 5EXP in reserve. He dark bolts the right Evil Eye twice, doing much of the same as the left one. He gains another 5EXP in reserve.

Enemy Turn
Blue Fairy movesndown twice, and fires danmaku at The Hating Hater for 2 damage.
(http://i.imgur.com/W03A6wH.png)
Evil Eye 3 moves up four times.
(http://i.imgur.com/Wf1QAIV.png)
Evil Eye 4 moves diagonally towards Raitaki.
(http://i.imgur.com/vrx0V9t.png)

Human Village Turn 19 (https://www.youtube.com/watch?v=ogERVgsNF5A)
(http://i.imgur.com/LfF1Sjl.png)
Kourindou Turn 15 (https://www.youtube.com/watch?v=2iVplhDGeNs)
(http://i.imgur.com/0dMQhQD.png)
Forest of Magic Area 1 Turn 6 (https://www.youtube.com/watch?v=NSdmNiQVcH0)
(http://i.imgur.com/dlts57t.png)
Dried Plains Area 1 Turn 2 (https://www.youtube.com/watch?v=f3hV24f2kPM)
(http://i.imgur.com/LzjyjTb.png)
Underworld Area 1 Turn 9 (https://www.youtube.com/watch?v=3ELIRCmdH-I)
(http://i.imgur.com/hlmOHuQ.png)

(And so we now have a roster of twelve players! Make certain you know of the rules, Tomion.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on May 17, 2015, 09:36:36 PM
> Move left once and up twice.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on May 17, 2015, 09:42:33 PM
> "Looks like they need help with that boulder."
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on May 17, 2015, 09:49:35 PM
>"Yea, but they're pushing it away from that hole, and if we want to cross that hole, we'd need something to fill it or a bridge, unless we learn how to fly like that firefly girl. Or we could wait and see what they do."
Edit* >"Hey, we want to get across that chasm and you've got our ticket to do so. So give us reasons for why we shouldn't stop you and plug the hole."
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on May 17, 2015, 10:19:53 PM
> *windows startup sound*
> Beat up that fairy near me.
> Send a wave signal to beyond the 4th wall and tap the GM on the shoulder.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on May 17, 2015, 10:55:51 PM
>left left up
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on May 17, 2015, 11:20:38 PM
> Hum a pleasant, thiefly tune as you sit on your hands this turn.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on May 18, 2015, 12:28:09 AM
>Boost Attack
>Equip Lantern
>Head chestward (right 2, down 2)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on May 18, 2015, 01:06:08 AM
>Yeeeaaah, I should probably start hauling ass before I run out of HP again. Dark Bolt the nearest Eye, then go right twice.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Valar on May 18, 2015, 02:01:59 AM
May I /in as an Archer?
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on May 18, 2015, 03:10:21 AM
> "Welp that fairy made poor life choices"
> wait for username to move
> once that happens, left x3
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Tomion on May 18, 2015, 04:45:40 AM
I decided to go ahead and check the white structure. (which would be south one then all right).
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on May 18, 2015, 04:52:14 AM
> Left, left, up.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on June 06, 2015, 04:41:42 PM
Terribly sorry for the delay, private messages have been sent out to remind people that this is technically still alive, I've just been busy, with conventions and a world that is outside of Gensokyo. Hopefully I can free some time up now though, it's starting to become less cramped (laptop hard reset incoming, but that may bring at most a one day delay).
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 13 | EXP: 14/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 4)
HP: 5/5
SP: 5/5
Knowledge: 0/4
ATK: 1 | DEF: 0 | SPE: 5
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 1/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive).
Bloodlust: Need 4 Knowledge Points to equip. For the screen, every enemy you defeat boosts your damage slightly (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 9/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 14/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 4)
HP: 13/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 0/5
ATK: 1 | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 40 | EXP: 2/100
Inner Shards: 0
Items: Wriggle's Blade: Need 5 Knowledge points to equip. Whenever you land an attack, you have a 25% chance of leeching HP from the enemy. During the night time, this chance increases to a 50% chance.
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 4)
HP: 3/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 5 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 4)
HP: 6/10
SP: 5/5
Knowledge: 0/4
ATK: 2 (3) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 44 | EXP: 2/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 2/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 44HP. Can be partially eaten and used later.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 3)
HP: 2/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 3)
HP: 10/10
SP: 5/10
Knowledge: 2/3
ATK: 1 | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 0 | EXP: 18/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm) (Equipped).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.
(http://i.imgur.com/NDD0Sf8.png)
Tomion (Red Mage) (Lv. 1)
HP: 5/5
SP: 10/10
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 2
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: N/A
(http://i.imgur.com/tvInyW5.png)
Valar (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: None

Player Turn
LaserTurtle upgrades his attack and equips the lantern. He then heads towards the chest.
Patorikku awaits patiently and whistles with his hands being sat onto.
MewMewHeart, Miniking1, and an unmatched sock discuss onto their next plan of attack. Miniking1 questions the humanoid creatures onto why he and his group shouldn't stop them, They simply ignore you and continue pushing.
Kasu moves left once and up twice.
The Hating Hater smashes the fairy thrice, dealing (1+1+1) damage. He then checks onto the GM, though GM just sends him back down and continued to be dumb for a few days afterward.
bigyihsuan left left into a tree up.
Raitaki quickly hits the evil eye near him for 8 damage, defeating it, gaining 5 more EXP in reserve (holy crap Bloodlust). He then retreats two spaces to the right.
Valar materializes into the world of Gensokyo!
Smashy comments onto the poor life decisions of the fairy.
Tomion goes to the white structure, which appears to be the library. Seems it's gotten quite a larger budget than before...(remember in towns moving is not an action)
aUsernameIsFineToo moves left twice and up once.

Enemy Turn
Blue Fairy fires danmaku at The Hating Hater repeatedly, dealing (2+2+2) damage!
(http://i.imgur.com/Z8Xv1Ft.png)
Evil Eye 4 moves up thrice towards Raitaki and rams into him for 2 damage. Raitaki has fallen and respawned back at the last hospital visited (Human Village) (-47 Gold) (-2EXP and reserved EXP)!

Human Village Turn 20 (https://www.youtube.com/watch?v=ogERVgsNF5A)
(http://i.imgur.com/iyztTRV.png)
Kourindou Turn 16 (https://www.youtube.com/watch?v=2iVplhDGeNs)
(http://i.imgur.com/0lwBMOU.png)
Forest of Magic Area 1 Turn 7 (https://www.youtube.com/watch?v=NSdmNiQVcH0)
(http://i.imgur.com/6eCnxS1.png)
Dried Plains Area 1 Turn 3 (https://www.youtube.com/watch?v=f3hV24f2kPM)
(http://i.imgur.com/2ZN2JS0.png)

(Wow, thirteen players join, but yet I just start vanishing. Once again, I sincerely apologize, and will take caution to not let this same incident occur once more.)
Next Update: When all players post, or whenever (preferably less than 24 hours, but most likely less than a week)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on June 06, 2015, 04:45:54 PM
> Left as far as possible.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on June 06, 2015, 05:44:54 PM
> Attack Fairy again.
> "Danger. Systems failing."
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on June 06, 2015, 06:52:58 PM
> Proceed in respect to the rest of the group. So... Probably Up 2, left 2.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on June 06, 2015, 08:23:27 PM
//I'm just really happy that such a game exists. Thanks.
>Left 1, Un-equip Bzzit, Equip Sword.
>"Alright guys, what should we do now? They're not listening."
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on June 06, 2015, 09:17:37 PM
(...aaannnd we're back!)

> Up x3
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on June 06, 2015, 09:34:53 PM
> Up 2, Left 1. Graze those shrooms.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on June 06, 2015, 09:56:59 PM
>up left left
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on June 06, 2015, 11:36:17 PM
Right to the chest and open it up!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on June 07, 2015, 12:41:07 AM
(FINALLY! EHEHEHEHEHE!!!! *explodes*)
> "Aaaaaaack... this a problem... um... so any ideas?"
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on June 07, 2015, 03:17:45 AM
>Bah. I did not go fast enooouuugh
>Leave town and head 3 up!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Tomion on June 07, 2015, 04:48:55 AM
Being a red colored mage, I try to enter the library in hopes of finding some useful book.
In case the library is closed I'll go to the archer and say hello to him/her.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Valar on June 08, 2015, 02:55:26 AM
>> Speak with everyplayer in the village
>> "Hello, senpai! Please, allow me to train under your care!"
>> Follow Raitaku (leave village, 3 up)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on June 09, 2015, 12:20:32 AM
>"Well, it seems as though they're pushing the stone away, while it seems to be able to fit into that pit over there. Perhaps it could make a makeshift bridge so we could cross...?"
>(To humanoids) "Wouldn't it be more beneficial to push the stone into the pit over there to open the road? Why don't we do that? We could assist, if you so desire."
>Take necessary steps to not get crushed by the rock.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on June 09, 2015, 01:24:40 AM
On track for now at least.
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 13 | EXP: 14/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 4)
HP: 5/5
SP: 5/5
Knowledge: 0/4
ATK: 1 | DEF: 0 | SPE: 5
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 1/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive).
Bloodlust: Need 4 Knowledge Points to equip. For the screen, every enemy you defeat boosts your damage slightly (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 9/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 14/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 4)
HP: 13/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 0/5
ATK: 1 | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 40 | EXP: 2/100
Inner Shards: 0
Items: Wriggle's Blade: Need 5 Knowledge points to equip. Whenever you land an attack, you have a 25% chance of leeching HP from the enemy. During the night time, this chance increases to a 50% chance.
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 4)
HP: 3/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 5 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 4)
HP: 6/10
SP: 5/5
Knowledge: 0/4
ATK: 2 (3) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 44 | EXP: 2/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 2/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 44HP. Can be partially eaten and used later.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 3)
HP: 2/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 28 | EXP: 71/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 3)
HP: 10/10
SP: 5/10
Knowledge: 2/3
ATK: 1 | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 0 | EXP: 18/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.
(http://i.imgur.com/NDD0Sf8.png)
Tomion (Red Mage) (Lv. 1)
HP: 5/5
SP: 10/10
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 2
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Meditate (Spell): Costs 1 Knowledge Point to equip. Boosts SPE by 1 for your next attack, costs 2SP per charge.
(http://i.imgur.com/tvInyW5.png)
Valar (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: None

Player Turn
LaserTurtle moves to the chest for his new loot...but discovers that the chest is really a mimic!!
Patorikku moves up twice and left twice to catch up with some of the members of the group.
Miniking1 moves left once to avoid the boulder, unequips his card, and equips his sword.
MewMewHeart realizes they have a problem on their hands.
Kasu moves left twice, as he's blocked by aUsernameIsFineToo and Smashy.
The Hating Hater defeats the dastardly fairy, and gains 8EXP and 2 Cash for his troubles.
aUsernameIsFineToo moves up thrice.
Smashy grazes the mushrooms, as to be careful not to touch them.
bigyihsuan up left left into the Forest of Magic.
Raitaki contemplates over his actions inside of the Underworld, and heads north.
Tomion heads to the library in hopes of finding magician-like books.
"Hello, I am the librarian here, what would you be looking for?" You find that they do indeed have magic tomes, and certainly these are more specific than those found in the shop. However, they seem more expensive than those found in the shop as well...you take the one that's for free for now (+Meditate spell).
"Oh, and recently, we've found a way to produce most captured spell cards. Last Spells seem out of desperation, and we can't quite figure out how to harness their power, however any other spell cards you've captured (completed without a player dying) are for sale."
Firefly Sign "Meteor on Earth": 100 Cash, costs 3 Knowledge Points to equip, costs 2SP to use. Information on all available spell cards are found here (http://piratepad.net/ep/pad/view/ro.QVsVpwhwzTJ/latest).
Lamp Sign "Firefly Phenomenon": 100 Cash, costs 3 Knowledge Points to equip, costs 2SP to use. Information on all available spell cards are found here (http://piratepad.net/ep/pad/view/ro.QVsVpwhwzTJ/latest).
Wriggle Sign "Little Bug Storm": 100 Cash, costs 3 Knowledge Points to equip, costs 2SP to use. Information on all available spell cards are found here (http://piratepad.net/ep/pad/view/ro.QVsVpwhwzTJ/latest).
Valar follows Raitaki north, and finds a green fairy at his diagonal!
an unmatched sock moves right to avoid getting crushed by a boulder. He then tries to convince the humanoids to push the stone over to the pit, however they seem to be wanting to do the opposite.

The humanoids push the rock up another space.

Human Village Turn 21 (https://www.youtube.com/watch?v=ogERVgsNF5A)
(http://i.imgur.com/40KagJD.png)
Path to Tower Turn 31 (https://www.youtube.com/watch?v=nWJ-MWfdiOM)
(http://i.imgur.com/oz4tERi.png)
Forest of Magic Area 1 Turn 8 (https://www.youtube.com/watch?v=NSdmNiQVcH0)
(http://i.imgur.com/rSHLMjp.png)
Dried Plains Area 1 Turn 4 (https://www.youtube.com/watch?v=f3hV24f2kPM)
(http://i.imgur.com/Rf725Xh.png)

(First mimic of the game, let's see how this plays out!)
Next Update: When all players post, or whenever (preferably less than 24 hours, but most likely less than a week)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on June 09, 2015, 01:45:50 AM
>left left left
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on June 09, 2015, 01:59:13 AM
> Left twice then up once.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on June 09, 2015, 02:05:45 AM
>Move one space right to avoid the boulder.
> "All in favor of teaching them how to "push" a boulder the hard way say I."
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on June 09, 2015, 02:50:08 AM
>"I'm with mew, these guys are on my bad side now.The nerve of some beings, ignoring others..."
>Down, Down, Study those rude humanoids.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on June 09, 2015, 02:52:58 AM
> Left x3
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on June 09, 2015, 03:04:34 AM
>slide kick and retreat 3 spaces! Any moves extra will be spent kicking before I retreat.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on June 09, 2015, 04:09:44 AM
>"Agreed."
>Also move two down and study the humanoids.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Tomion on June 09, 2015, 05:00:26 AM
I take what I can and exit the library, then I go to the northen exit.
I need to remember to come back to the library for those sweet, sweet wriggle spells. (or any other spell I'd be able to afford).
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on June 09, 2015, 05:23:41 AM
> "Hey uh, I can see some chests up ahead behind some red mushroom patches. Maybe uh... Someone - maybe someone with some health to spare - should test to see what the red patches do in advance...? Y'know, just to decide whether grabbing those bad boys is worth it or not."
> Left 1, up 1, left 1.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on June 09, 2015, 03:38:38 PM
> " I dunno." *points to robo-buddy* "It decided to frolic about in the shrooms and got jumped by a fairy. Don't feel like risking it with how spread out we are right now."
> Up Left Up
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on June 09, 2015, 07:30:31 PM
> Proceed to move left and touch the blue shrooms.
> Beep Boop
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on June 10, 2015, 02:06:07 AM
>Ohai sup if you want to be my disciple DISCARD THE WAYS OF TANKINESS
>Walk up to the fairy and whack it with...something. Not a dark bolt. An opportunity to convert another to the ways of glassiness is always priceless!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Valar on June 10, 2015, 04:39:45 PM
>> I fully agree with you, senpai. There is no need to tank an attack if you can prevent it by shooting first, right?
>> Fire a much arrows as possible at the fairy.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on June 11, 2015, 10:55:53 AM
Changed: Font onto enemy HP bars (ever since the hard reset, I can't find the original font)
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 13 | EXP: 14/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 4)
HP: 5/5
SP: 5/5
Knowledge: 0/4
ATK: 1 | DEF: 0 | SPE: 5
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 4/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive).
Bloodlust: Need 4 Knowledge Points to equip. For the screen, every enemy you defeat boosts your damage slightly (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 9/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 14/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 4)
HP: 13/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 0/5
ATK: 1 | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 40 | EXP: 2/100
Inner Shards: 0
Items: Wriggle's Blade: Need 5 Knowledge points to equip. Whenever you land an attack, you have a 25% chance of leeching HP from the enemy. During the night time, this chance increases to a 50% chance.
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 4)
HP: 3/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 5 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 4)
HP: 6/10
SP: 5/5
Knowledge: 0/4
ATK: 2 (3) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 44 | EXP: 2/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 2/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 44HP. Can be partially eaten and used later.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 3) (Regenerative?)
HP: 3/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 28 | EXP: 71/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 3)
HP: 10/10
SP: 5/10
Knowledge: 2/3
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 0 | EXP: 18/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.
(http://i.imgur.com/NDD0Sf8.png)
Tomion (Red Mage) (Lv. 1)
HP: 5/5
SP: 10/10
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 2
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Meditate (Spell): Costs 1 Knowledge Point to equip. Boosts SPE by 1 for your next attack, costs 2SP per charge.
(http://i.imgur.com/tvInyW5.png)
Valar (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 30/100
Inner Shards: 0
Items: None

Player Turn
LaserTurtle slide kicks the mimic once, dealing 2 damage, and retreats left three spaces.
Patorikku requests for someone to test the waters with the red mushrooms, and continues along.
MewMewHeart decides she's had enough of this, and heads left away from the boulder.
Miniking1 agrees with her, so he moves down twice and studies the humanoid creatures.
"This is a Worker Livingstone. They seem to be suited more for, well, work rather than fighting. They have 10HP, 3ATK, 1DEF, 1SPE, and 1SPD."
bigyihsuan leftx3.
Kasu moves left twice and up once to catch up to the group.
aUsernameIsFineToo moves left thrice.
an unmatched sock also agrees, and tries to mimic Miniking1. Well, he got the movement right at least, but he doesn't have "Study".
Tomion has already taken the free spell, so he heads north, but takes note of the Wriggle spells back at the Library.
The Hating Hater moves onto the mushrooms to the left. He seems to be regenerating HP...? (+1HP?)
Raitaki teaches Valar to discard any signs of tankiness and whacks the fairy with his wand for 1 damage.
Valar completely agrees, and fires arrows at the fairy until it dies, which it did very quickly. Valar gains 30EXP and 1 Cash, and Raitaki gains 3EXP and 1 Cash.

The guard from town runs out from the lake in a hurry. "The bridge is built, but there seems to be a squadron of fairies attacking!"

One more fairy appears from the tree.

Enemy Turn
Mimic moves left twice.
Worker Livingstones 1 and 2 continue to try and push the boulder.
(http://i.imgur.com/YjtIN7s.png)
(http://i.imgur.com/YjtIN7s.png)
Worker Livingstone 3 moves left and rams Miniking1 twice, missing twice.
(http://i.imgur.com/YjtIN7s.png)
Worker Livingstone 4 moves right and rams an unmatched sock for (0+0) damage.
(http://i.imgur.com/YjtIN7s.png)

Path to Tower Turn 31 (https://www.youtube.com/watch?v=nWJ-MWfdiOM)
(http://i.imgur.com/Qw7t4Mh.png)
Forest of Magic Area 1 Turn 9 (https://www.youtube.com/watch?v=NSdmNiQVcH0)
(http://i.imgur.com/LrgPcPA.png)
Dried Plains Area 1 Turn 5 (https://www.youtube.com/watch?v=f3hV24f2kPM)
(http://i.imgur.com/SH8bkO3.png)

(Group of three heads north, and turns out the bridge is built! The question is whether it'll take longer to walk the bridge or travel through the forest.)
Next Update: When all players post, or whenever (preferably less than 24 hours, but most likely less than a week)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on June 11, 2015, 01:29:25 PM
> Snipe at the nearest worker with a Magic arrow
> "Back... down... please."
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on June 11, 2015, 01:53:25 PM
> After Patorikku moves, left 2 down 1.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Valar on June 11, 2015, 02:56:15 PM
>> "I know fairies are immortal, but I didn't expect this one to revive this quickly!"
>> Continue shooting as much arrows as possible at the fairy
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on June 11, 2015, 03:09:25 PM
> Up twice then left.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on June 11, 2015, 05:14:34 PM
> Up, left, left
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on June 11, 2015, 07:24:15 PM
> Left 2. Don't bother moving any further until Kasu catches up.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on June 11, 2015, 07:44:21 PM
// (+1) attack from sword pls
>"We'll need all the preparation we can get if we want to demolish that tank, so I'm happy these guys' purpose in life is just to work, it seems. Won't make me feel as bad stopping them."
>Slash thrice at the one below me. Hitting the one with the boulder would just agro him onto me, and I'm definitely not suited for a 2v1.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on June 11, 2015, 09:39:56 PM
>"YOU DARE TO HIT ME WITH YOUR FISTS?! YOU MUST DIE!!!"
>CDi Ganon mode: off
>Slap this fool with my sword three times. Stupid humanoid trying to hit me.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on June 11, 2015, 11:21:35 PM
>Okay, it can move 2 spaces normally...
>Forward 1, slide kick 1, then retreat 2
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Tomion on June 12, 2015, 11:00:21 AM
I use all my movements to go east and north (east first) so I can get in range for that fairy.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on June 13, 2015, 12:47:47 AM
>Okay that's dealt with, let's move on.
>Left up left
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on June 18, 2015, 07:10:41 PM
> Move towards the red shrooms.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on June 24, 2015, 09:29:36 PM
Good way to start summer is to update and not stall for another week because at this rate it'll be about two years before the game's complete and I'm not having any of that.
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 13 | EXP: 14/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 4)
HP: 5/5
SP: 5/5
Knowledge: 0/4
ATK: 1 | DEF: 0 | SPE: 5
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 4/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive).
Bloodlust: Need 4 Knowledge Points to equip. For the screen, every enemy you defeat boosts your damage slightly (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 9/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 14/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 4)
HP: 13/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 5/5
ATK: 1 | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 40 | EXP: 2/100
Inner Shards: 0
Items: Wriggle's Blade: Need 5 Knowledge points to equip. Whenever you land an attack, you have a 25% chance of leeching HP from the enemy. During the night time, this chance increases to a 50% chance.
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 4)
HP: 3/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 5 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 4)
HP: 6/10
SP: 5/5
Knowledge: 0/4
ATK: 2 (3) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 44 | EXP: 2/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 2/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 44HP. Can be partially eaten and used later.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 3) (Regenerative?)
HP: 4/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 28 | EXP: 71/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 3)
HP: 1/10
SP: 5/10
Knowledge: 2/3
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 0 | EXP: 18/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.
(http://i.imgur.com/NDD0Sf8.png)
Tomion (Red Mage) (Lv. 1)
HP: 5/5
SP: 10/10
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 2
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Meditate (Spell): Costs 1 Knowledge Point to equip. Boosts SPE by 1 for your next attack, costs 2SP per charge.
(http://i.imgur.com/tvInyW5.png)
Valar (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 2 | EXP: 60/100
Inner Shards: 0
Items: None

Player Turn
LaserTurtle follows through with his strategy, dealing 2 damage overall.
Patorikku moves left twice and waits for Kasu's arrival.
MewMewHeart moves down twice and fires the Worker Livingstone fighting an unmatched sock, dealing 2 damage.
Miniking1 attacks the Worker Livingstone that had attacked him thrice for (1+1+4!) damage.
Smashy moves left twice and down once.
Valar fires arrows at the new fairy, defeating it, and gaining another 30EXP and 1 Cash.
Kasu moves up twice and left once.
aUsernameIsFineToo moves upx1 and leftx2.
an unmatched sock smacks around the Worker Livingstone thrice for (2+2+2) damage.
Tomion moves towards the new fairy, but it's already defeated by the time he arrives...
Raitaki goes onto the lake, and is met with a large group of fairies. Well, turns out the guard wasn't exaggerating anything...you can also barely see ice forming onto the lake...
The Hating Hater moves towards the red mushrooms, which is left twice, because Kasu is blocking the way. He regenerates more...(+1HP?)
bigyihsuan auto down down down (Auto-Move).

Enemy Turn
Mimic moves left twice.
Worker Livingstone 1 finally sees what is happening and attacks Miniking1 thrice, but missing once, for (3+3) damage.
(http://i.imgur.com/YjtIN7s.png)
Worker Livingstone 2 finally sees what is happening and attacks an unmatched sock thrice, but his efforts are futile because he deals no damage anyways.
(http://i.imgur.com/YjtIN7s.png)
Worker Livingstone 3 attacks Miniking1 once for 3 damage and retreats right twice.
(http://i.imgur.com/83jZ7Hs.png)
Worker Livingstone 4 moves towards MewMewHeart.
(http://i.imgur.com/hyG4DUA.png)

Path to Tower Turn 32 (https://www.youtube.com/watch?v=nWJ-MWfdiOM)
(http://i.imgur.com/7RFUGZb.png)
Misty Lake Turn 5 (https://www.youtube.com/watch?v=LNH-duXBQGI)
(http://i.imgur.com/Frv1Q74.png)
Forest of Magic Area 1 Turn 10 (https://www.youtube.com/watch?v=NSdmNiQVcH0)
(http://i.imgur.com/wcvX3Xq.png)
Dried Plains Area 1 Turn 6 (https://www.youtube.com/watch?v=f3hV24f2kPM)
(http://i.imgur.com/Jl0KG2k.png)

(Wow, Miniking1 has gotten two crits before anyone else has gotten one. On the other hand, he's not doing so well.)
Next Update: When all players post, or whenever (preferably less than 24 hours, but most likely less than a week)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on June 24, 2015, 10:01:40 PM
>ayy who needs eyes when walking around right
>left twice.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on June 24, 2015, 10:08:57 PM
> HEAL THAT MINI!!!!
> "Well crap... so much for easy pickings..."
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on June 24, 2015, 10:15:08 PM
> Red Shrooms.  :X
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on June 24, 2015, 10:23:54 PM
>Smack the fairy on the left
>down left left
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on June 24, 2015, 10:25:47 PM
>Least damaging member of the group yet gets all the crits, yea, sounds like my usual awkward luck. :derp:
>Eat apple in case Mew doesn't heal fully.
>Curse my lack of ranged moves I've gotta remember to get some later.
>Attack the one nearest to me then block.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on June 24, 2015, 10:57:38 PM
> Stare intently at your robo-pal to the right and observe quietly. It seems he's doing what no one else wishes to do in testing the mushrooms.

> Also, quietly ponder how an artificial intelligence and machinery can have organic material such as mushroom spores inflict ailments and cause loss of consciousness.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on June 24, 2015, 11:31:04 PM
> All of the down.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on June 25, 2015, 07:59:49 AM
> Follow Smashy
> All of the down.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Valar on June 25, 2015, 11:44:04 AM
>> "And stay down!"
>> left up up
>> Ask the Guard about details of what he saw on the Lake.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on June 25, 2015, 05:22:21 PM
> Go as left as possible.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on June 26, 2015, 07:57:27 PM
>Hit the worker again.
>>If I kill it on the second swing, step left to block the other one.
>>If dead on one swing, one left and defend.
>>Otherwise, three swings.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on June 27, 2015, 01:06:58 AM
(currently on family vacation, may miss updates)
>attack as many times as I can and then retreat 2. This will be my strategy in case I miss an update, too.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on June 28, 2015, 02:20:42 AM
This update has more images than Final Fantasy sequels okay maybe not but we're getting there
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 13 | EXP: 14/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 4)
HP: 5/5
SP: 5/5
Knowledge: 0/4
ATK: 1 | DEF: 0 | SPE: 5
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 4/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive).
Bloodlust: Need 4 Knowledge Points to equip. For the screen, every enemy you defeat boosts your damage slightly (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 4) (Hallucinatory)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 9/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 10 | EXP: 34/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 4)
HP: 13/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 5/5
ATK: 1 | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 40 | EXP: 2/100
Inner Shards: 0
Items: Wriggle's Blade: Need 5 Knowledge points to equip. Whenever you land an attack, you have a 25% chance of leeching HP from the enemy. During the night time, this chance increases to a 50% chance.
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 4)
HP: 3/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 5 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 4)
HP: 6/10
SP: 5/5
Knowledge: 0/4
ATK: 2 (3) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 44 | EXP: 2/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 15 | EXP: 31/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 44HP. Can be partially eaten and used later.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 3) (Regenerative?) (Hallucinatory)
HP: 5/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 28 | EXP: 71/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 3)
HP: 7/10
SP: 5/10
Knowledge: 2/3
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 0 | EXP: 18/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.
(http://i.imgur.com/NDD0Sf8.png)
Tomion (Red Mage) (Lv. 1)
HP: 5/5
SP: 10/10
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 2
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Meditate (Spell): Costs 1 Knowledge Point to equip. Boosts SPE by 1 for your next attack, costs 2SP per charge.
(http://i.imgur.com/tvInyW5.png)
Valar (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 2 | EXP: 60/100
Inner Shards: 0
Items: None

Player Turn
LaserTurtle continues his strategy, dealing another 2 damage.
Patorikku observes what happens to The Hating Hater. As to how a robot is affected by spores, you may never know.
MewMewHeart quickly heals Miniking1 thrice for (3+3+3) HP (+9EXP).
Miniking1 attacks his nearest target, dealing 1 damage, and then defends (+2DEF).
Raitaki moves left twice while noting the mist. At least the lake stays true to the name.
The Hating Hater dives into the red mushrooms with full intent to do so. He becomes hallucinatory (+1HP?)
bigyihsuan smacks the fairy to his left once, dealing 0 damage, and then down left.
Smashy takes all the down he can obtain from the GM, which is three downs.
aUsernameIsFineToo also obtains these downs, following Smashy.
Valar goes up to the guard after relishing in his victory against the fairy, and requests details of what the lake is looking like. "Well, from what I saw, about fifteen fairies, including a rather icy looking one, had seen the work onto the bridge and decided to try and prank me, as a fairy will do. I think the ice fairy hadn't appreciated my reaction, as she quickly ordered the fairies to guard the bridge, and let none pass, something about proving fairies are not weak, and that she's the strongest of the fairies."
Kasu moves left thrice, cutting through the red mushrooms. Kasu becomes hallucinatory!
an unmatched sock hits the Worker Livingstone once more, defeating it. He and MewMewHeart each gain 20EXP and 10 Cash.
Tomion follows Valar and eavesdrops onto his conversation (Auto-Move).

Enemy Turn
Green Fairy 1 moves right twice and down once.
(http://i.imgur.com/PmqS8Up.png)
Blue Fairy 1 moves down twice and right once.
(http://i.imgur.com/W03A6wH.png)
Red Fairy 1 moves right thrice.
(http://i.imgur.com/jJwEsfd.png)
Red Fairy 2 moves right twice, but makes a detour down once.
(http://i.imgur.com/jJwEsfd.png)
Blue Fairy 2 moves right twice and down once.
(http://i.imgur.com/W03A6wH.png)
Green Fairy 2 moves right thrice.
(http://i.imgur.com/PmqS8Up.png)
As this is happening, a mermaid pops out from the lake.
"W-What's happening? Why is part of the lake f-frozen?"
Green Fairy 3 fires danmaku at the mermaid, dealing (0+0+0) damage.
(http://i.imgur.com/PmqS8Up.png)
Blue Fairy 3 moves left once towards the mermaid, and fires danmaku at the mermaid, dealing 1 damage.
(http://i.imgur.com/W03A6wH.png)
"Ow! P-Please stop!"
Green Fairy 4 moves up thrice.
(http://i.imgur.com/PmqS8Up.png)
Blue Fairy 4 also moves up thrice.
(http://i.imgur.com/W03A6wH.png)

Mimic moves left twice.

Worker Livingstone 1 smashes Miniking1 thrice, dealing (1+1+1) damage.
(http://i.imgur.com/8lSFyz9.png)
Worker Livingstone 2 continues to futilely attack an unmatched sock for more 0 damages.
(http://i.imgur.com/zQDbisG.png)
Worker Livingstone 3 moves towards MewMewHeart in an attempt to deal some damage.
(http://i.imgur.com/DnpUcyh.png)

Path to Tower Turn 33 (https://www.youtube.com/watch?v=nWJ-MWfdiOM)
(http://i.imgur.com/VVnB133.png)
Misty Lake Turn 6 (https://www.youtube.com/watch?v=LNH-duXBQGI)
(http://i.imgur.com/QTvd6hM.png)
Forest of Magic Area 1 Turn 11 (https://www.youtube.com/watch?v=NSdmNiQVcH0)
(http://i.imgur.com/TnAnbmj.png)
Dried Plains Area 1 Turn 7 (https://www.youtube.com/watch?v=f3hV24f2kPM)
(http://i.imgur.com/NEy4xVw.png)

(Well, I guess at least Miniking's doing better now?)
Next Update: When all players post, or whenever (preferably less than 24 hours, but most likely less than a week)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on June 28, 2015, 02:33:13 AM
>Continue sequence of safely whittling down opponent's health, slowly but surely.
>Attack x2 Block.
>"Ah man it's gonna take a while getting this stone into place when we're done with these guys. I hope what's on the other side is worth it."
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on June 28, 2015, 02:35:04 AM
> Right, down, down
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on June 28, 2015, 03:59:34 AM
> It's not very likely that anyone else would be willing to dive into a patch of mushrooms like that right now. Until you actually observe just how they affect... Both of those two, just get back on track. Down 4.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on June 28, 2015, 05:20:50 AM
> Left twice and up.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on June 28, 2015, 05:25:31 AM
>Attack the guy to my right going after the squishy.
>>If he dies, focus on the left.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on June 28, 2015, 01:13:43 PM
>keep at it!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on June 28, 2015, 01:32:39 PM
>smack the fairy 3 times
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on June 28, 2015, 03:39:57 PM
> "Error. Error. Sensory drives scrambled. Oh nooooooo."
> Move left once and go down as far as I can.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on June 28, 2015, 04:34:41 PM
> right down down even if I get blocked by username
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on June 28, 2015, 11:51:52 PM
> "Go away!"
> Zap that Worker 3 with our magic powers as divine punishment.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on June 29, 2015, 04:57:40 PM
>Er, if I moved left twice, I shouldn't still be right at the entrance, should I? :V
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Tomion on June 29, 2015, 05:26:42 PM
I keep following Valar by moving north when he moves.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on June 29, 2015, 06:33:21 PM
>Er, if I moved left twice, I shouldn't still be right at the entrance, should I? :V

You moved left twice. Left as in < .
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on June 29, 2015, 07:57:35 PM
You moved left twice. Left as in < .
Yep. Still in the exact same spot, unless the right border of the map is following me.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on June 29, 2015, 07:59:10 PM
It shows  in the most recent update that you've moved left twice?
(http://i.imgur.com/QTvd6hM.png)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on June 29, 2015, 08:11:50 PM
Oh derp, my bad, apparently the right side of the pic got clipped by the browser window's border.
>Left, Bolt the fairy above me, then right.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on July 01, 2015, 11:30:43 PM
So I guess for now it seems to be an update rate of around 2 times a week though hopefully this can increase later on?
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 13 | EXP: 14/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 4)
HP: 5/5
SP: 5/5
Knowledge: 0/4
ATK: 1 | DEF: 0 | SPE: 5
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 4/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive).
Bloodlust: Need 4 Knowledge Points to equip. For the screen, every enemy you defeat boosts your damage slightly (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 4) (Hallucinatory)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 9/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 10 | EXP: 34/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 4)
HP: 13/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 4)
HP: 9/15
SP: 5/5
Knowledge: 5/5
ATK: 1 | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 40 | EXP: 2/100
Inner Shards: 0
Items: Wriggle's Blade: Need 5 Knowledge points to equip. Whenever you land an attack, you have a 25% chance of leeching HP from the enemy. During the night time, this chance increases to a 50% chance.
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 4)
HP: 3/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 5 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 4)
HP: 6/10
SP: 5/5
Knowledge: 0/4
ATK: 2 (3) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 59 | EXP: 17/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 25 | EXP: 51/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 44HP. Can be partially eaten and used later.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 3) (Hallucinatory)
HP: 6/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 28 | EXP: 71/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 3)
HP: 4/10
SP: 5/10
Knowledge: 2/3
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 0 | EXP: 18/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.
(http://i.imgur.com/NDD0Sf8.png)
Tomion (Red Mage) (Lv. 1)
HP: 5/5
SP: 10/10
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 2
SPD: 1 | Luck: 5%
Cash: 10 | EXP: 20/100
Inner Shards: 0
Items: Meditate (Spell): Costs 1 Knowledge Point to equip. Boosts SPE by 1 for your next attack, costs 2SP per charge.
(http://i.imgur.com/tvInyW5.png)
Valar (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 2 | EXP: 60/100
Inner Shards: 0
Items: None

Player Turn
LaserTurtle proceeds with his strategy, and as he runs away, the mimic becomes defeated. LaserTurtle gains 15EXP and 15 Cash for the victory.
Patorikku changes his mind about the treasure, and moves down four times.
Miniking1 whacks the Worker Livingstone twice, dealing (1+1) damage, and then defends (+2DEF).
MewMewHeart punishes the Worker Livingstone near her by striking him down with bolts. MewMewHeart and Miniking1 each gain 20EXP and 10 Cash.
aUsernameIsFineToo avoids the mushrooms by going right down down.
Kasu fires at a fairy to the right, and then moves left once. He then feels pain and heals himself (+0HP).
an unmatched sock was going to target the Worker Livingstone MewMewHeart took out, but of course since it's dead, he simply targeted the one on his left, dealing (2+2+2) damage to him.
bigyihsuan attacks the fairy thrice, dealing (0+0+0) damage.
The Hating Hater emits an error message to himself, and moves down twice. He was ready to move down again, but he got startled by a scary face, and backed away a space. His regeneration ends after gaining one more health.
Smashy mimics aUsernameIsFineToo's spicy moves.
Raitaki moves left, bolts up, defeating the fairy for a solid 4EXP and 2 Cash, and then moves back to his previous position.
Valar moves onto the bridge, ready to help(?) (Auto-Move)
Tomion follows Valar.

Enemy Turn
The mermaid retreats to the left five spaces.
An icy fairy appears from the left side, expanding the ice further.
(http://i.imgur.com/mYyZESD.png)
"Ooh, you look fun to play with! Fairies, this one is mine, go deal with anyone who enters this bridge!"
Green Fairy 1 moves right thrice.
(http://i.imgur.com/PmqS8Up.png)
Red Fairy 1 moves right twice and fires basic danmaku at Raitaki, dealing 0 damage.
(http://i.imgur.com/jJwEsfd.png)
Red Fairy 2 moves right thrice.
(http://i.imgur.com/jJwEsfd.png)
Blue Fairy 2 moves right twice and fires danmaku at Raitaki, dealing 0 damage.
(http://i.imgur.com/W03A6wH.png)
Green Fairy 2 moves right once and down twice.
(http://i.imgur.com/PmqS8Up.png)
Green Fairy 3 moves right twice and down once.
(http://i.imgur.com/PmqS8Up.png)
Blue Fairy 3 moves right once and down twice.
(http://i.imgur.com/W03A6wH.png)
Green Fairy 4 moves right thrice
(http://i.imgur.com/PmqS8Up.png)
Blue Fairy 4 also moves right thrice.
(http://i.imgur.com/W03A6wH.png)

It is now night time.

Blue Fairy fires danmaku at bigyihsuan thrice dealing (2+2+2) damage.
(http://i.imgur.com/W03A6wH.png)

Worker Livingstone 1 smashes Miniking1 thrice, dealing (1+1+1) damage.
(http://i.imgur.com/rWrAKIy.png)
Worker Livingstone 2 attempts to retreat from the groups.
(http://i.imgur.com/FSGRou1.png)

Misty Lake Turn 7 (https://www.youtube.com/watch?v=Ku1YlgMhMng)
(http://i.imgur.com/xSx5KJn.png)
Forest of Magic Area 1 Turn 12 (https://www.youtube.com/watch?v=NSdmNiQVcH0)
(http://i.imgur.com/qaJaLue.png)
Dried Plains Area 1 Turn 8 (https://www.youtube.com/watch?v=f3hV24f2kPM)
(http://i.imgur.com/zPEkMFy.png)

(The struggles of having no attack power is really crushing bigyihsuan at the moment.)
Next Update: When all players post, or whenever (preferably less than 24 hours, but most likely less than a week)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on July 01, 2015, 11:37:24 PM
Um... Rok where is the third Worker Livingstone at?
> Let's heal Miniking again before striking down the other worker below us.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on July 02, 2015, 12:57:36 AM
> Down 2 left 1
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on July 02, 2015, 01:12:33 AM
Attack x2 then block. It worked before, it should work again~
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on July 02, 2015, 01:51:28 AM
>NIGHT TIME BEST TIME
>run over to blue fairy and kick it twice. Any extra actions will be spent moving left and up, avoiding mushrooms
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on July 02, 2015, 02:39:11 AM
> Down 3
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on July 02, 2015, 02:42:27 AM
What do you mean that I did 0x3 damage??

>Attack Fairy x4 (+1 move from night)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on July 02, 2015, 03:24:24 AM
>Okay good. The 4 SPE attack bounced. That means....BLOOD MARCH
>LEFT AND EVISCERATE THE 2 NEARBY FAIRIES WITH MY MAGIC. MORE BLOOD. MORE.
>Also for some reason my inventory doesn't say what I have equipped unlike everyone else :V I should have plastic wand and bloodlust equipped, just to make sure.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on July 02, 2015, 04:00:16 AM
> Left one then up to the chest.
> Open chest if possible.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on July 02, 2015, 05:45:28 AM
> ... Oh boy, dis gon be gud.
> Given the weird actions Kasu is taking, move Up 1, AND NO CLOSER. Gotta protect the white mage and all, but who's gonna protect you FROM the white mage?
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on July 02, 2015, 05:52:24 PM
> *Loud beeps*
> Continue to move down.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on July 04, 2015, 07:16:53 PM
(+1 move from night)
Umm, didn't you use the "wriggle's lantern" to craft the blade?
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on July 14, 2015, 01:27:11 AM
Apologizes for the longer than normal time to update, though new employment is now making it difficult to keep up. However, in spite of this, I figured a new update this late without something to show for is somewhat frown worthy. So in turn, here is something I've been planning since the beginning, and it's finally at an almost complete stage!
(http://i.imgur.com/kz7OWkW.png)
Yup, player cards are hopefully going to be fully implemented sometime soon. These will also be updated live time sometime after the update is posted, so if someone places one of these stat cards into their signature or somewhere they can see, they'll know how their character is doing at anytime (heh maybe an update notifier is a good idea too).

But of course you aren't here for only a new novelty, so let's get onto the update!
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 13 | EXP: 14/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 4)
HP: 1/5
SP: 5/5
Knowledge: 0/4
ATK: 1 | DEF: 0 | SPE: 5
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 4/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive).
Bloodlust: Need 4 Knowledge Points to equip. For the screen, every enemy you defeat boosts your damage slightly (Passive) (Equipped).
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 4) (Hallucinatory)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 9/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 20 | EXP: 54/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 4)
HP: 13/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 4)
HP: 9/15
SP: 5/5
Knowledge: 5/5
ATK: 1 | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 42 | EXP: 6/100
Inner Shards: 0
Items: Wriggle's Blade: Need 5 Knowledge points to equip. Whenever you land an attack, you have a 25% chance of leeching HP from the enemy. During the night time, this chance increases to a 50% chance.
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 4)
HP: 1/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 5 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 4)
HP: 6/10
SP: 5/5
Knowledge: 0/4
ATK: 2 (3) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 59 | EXP: 17/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 25 | EXP: 51/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 44HP. Can be partially eaten and used later.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 3) (Hallucinatory)
HP: 6/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 28 | EXP: 71/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 3)
HP: 10/10
SP: 5/10
Knowledge: 2/3
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 10 | EXP: 38/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.
(http://i.imgur.com/NDD0Sf8.png)
Tomion (Red Mage) (Lv. 1)
HP: 5/5
SP: 10/10
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 2
SPD: 1 | Luck: 5%
Cash: 10 | EXP: 20/100
Inner Shards: 0
Items: Meditate (Spell): Costs 1 Knowledge Point to equip. Boosts SPE by 1 for your next attack, costs 2SP per charge.
(http://i.imgur.com/tvInyW5.png)
Valar (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 2 | EXP: 60/100
Inner Shards: 0
Items: None

Player Turn
LaserTurtle moves towards the fairy five times. He couldn't quite make it, but the distance made was impressive nevertheless.
Patorikku moves up once and no closer as Kasu is...well...
MewMewHeart heals Miniking twice (+3EXP), and tries to approach a Livingstone, but an unmatched sock is in the way.
Miniking1 pummels the Livingstone thrice for (1+1+1) damage.
Smashy moves down twice and left once.
aUsernameIsFineToo continues moving along with Smashy.
bigyihsuan attacks the fairy for (4!) damage. He tries to attack twice more, but the fairy's already gone. He gains 4EXP and 2 Cash.
Raitaki dark bolts more fairies to continue his onslaught of power. He took out a blue fairy and a red fairy successfully, gaining 12EXP and 5 Cash.
Kasu sees a fairy south two spaces, and fires a bolt at it, hitting Patorikku for 2 damage. He moves closer to finish off the fairy, but then realizes his mistake. He backs up another space back towards the chest.
The Hating Hater moves down twice and left once because he sees a tree blocking the way.
an unmatched sock moves to the Livingstone and slashes away at him, defeating him. Both an unmatched sock and Miniking1 each gain 20EXP and 10 Cash. (Auto-Move)
Tomion waits for the fairies to draw closer...(Auto-Move)
Valar fires an arrow into the sky, and watches as it splashes into the lake.

Enemy Turn
The mermaid retreats to the right five spaces.
(http://i.imgur.com/jTNpCms.png)
"Freezing the bridge takes too much effort! The mermaid is far more interesting!"
The icy fairy stops freezing the lake and moves right four spaces.
Green Fairy 1 moves right twice and fires danmaku at Raitaki for 0 damage.
(http://i.imgur.com/PmqS8Up.png)
Red Fairy 2 moves right twice and fires piercing danmaku at Raitaki for 4 damage!
(http://i.imgur.com/gGy06PD.png)
Green Fairy 2 moves right thrice
(http://i.imgur.com/PmqS8Up.png)
Green Fairy 3 moves right twice and down once.
(http://i.imgur.com/PmqS8Up.png)
Blue Fairy 3 moves right thrice
(http://i.imgur.com/W03A6wH.png)
Green Fairy 4 moves also right thrice
(http://i.imgur.com/PmqS8Up.png)
Blue Fairy 4 also moves right thrice.
(http://i.imgur.com/W03A6wH.png)

Worker Livingstone 2 attempts to retreat from the groups.
(http://i.imgur.com/FSGRou1.png)

Misty Lake Turn 8 (https://www.youtube.com/watch?v=Ku1YlgMhMng)
(http://i.imgur.com/cyjtawz.png)
Forest of Magic Area 1 Turn 13 (https://www.youtube.com/watch?v=NSdmNiQVcH0)
(http://i.imgur.com/ApM9EYB.png)
Dried Plains Area 1 Turn 9 (https://www.youtube.com/watch?v=f3hV24f2kPM)
(http://i.imgur.com/Y7FxKvO.png)

(Well despite not hitting at all last turn, bigyihsuan defeated the fairy, in a rather lucky way too.)
Next Update: When all players post, or whenever (preferably less than 24 hours, but most likely less than a week)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on July 14, 2015, 01:32:21 AM
//That's one fancy card.
>"Okay guys, I think you have this last one. So I'll start trying to move the boulder back into place."
> Up Thrice
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on July 14, 2015, 01:42:14 AM
>OW RED FAIRY OP
>Dark bolt the red fairy then right twice .-.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on July 14, 2015, 01:51:10 AM
> Left a whole bunch
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on July 14, 2015, 01:59:09 AM
>"CARNIVAL DAYO!~"
> Zap that Stone Worker with magic.

(Also YAY trading cards. :D)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on July 14, 2015, 02:29:39 AM
> "See, this is EXACTLY why we don't step on weird fungi!" Conveniently forget the fact that you recommended someone test out what the red mushrooms do via stepping on them.

> It was the dark blue mushrooms that had a regenerating effect on the robot, right? Down 3, Left 1. Yell profanities and lecturing words at both the robot and white mage as you go.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on July 14, 2015, 02:43:18 AM
>left up up up
>Throw books at the mushrooms
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on July 14, 2015, 05:12:55 AM
> Move one left and twice up.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on July 14, 2015, 06:33:37 PM
>zoom left and up! Avoid mushroom patches~
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on July 15, 2015, 12:03:28 PM
> Move to the left as far as possible.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on July 15, 2015, 03:02:28 PM
>If the worker still lives after it gets bolted, chase after it and sword it's face!
>If it dies, move to the other side of the rock to help push it.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on July 15, 2015, 03:39:28 PM
> Vomit robot vomit
> Move left into the mushrooms.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on July 18, 2015, 12:23:19 AM
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 13 | EXP: 14/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 4)
HP: 1/5
SP: 5/5
Knowledge: 0/4
ATK: 1 | DEF: 0 | SPE: 5
SPD: 1 | Luck: 5%
Cash: 4 | EXP: 24/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive).
Bloodlust: Need 4 Knowledge Points to equip. For the screen, every enemy you defeat boosts your damage slightly (Passive) (Equipped).
Meditate (Spell): Costs 1 Knowledge Point to equip. Boosts SPE by 1 for your next attack, costs 2SP per charge.
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 4) (Hallucinatory)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 9/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 20 | EXP: 54/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 4)
HP: 13/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 4)
HP: 9/15
SP: 5/5
Knowledge: 5/5
ATK: 1 | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 42 | EXP: 6/100
Inner Shards: 0
Items: Wriggle's Blade: Need 5 Knowledge points to equip. Whenever you land an attack, you have a 25% chance of leeching HP from the enemy. During the night time, this chance increases to a 50% chance.
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 4) (Regenerative?)
HP: 2/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 5 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 4)
HP: 6/10
SP: 5/5
Knowledge: 0/4
ATK: 2 (3) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 59 | EXP: 17/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 25 | EXP: 51/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 44HP. Can be partially eaten and used later.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 3)
HP: 6/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 28 | EXP: 71/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 3)
HP: 10/10
SP: 5/10
Knowledge: 2/3
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 10 | EXP: 38/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle zooms past a great deal of trees up and to the left.
Patorikku moves down thrice and left once into the dark blue mushrooms. He starts to regenerate health...? (+1HP?)
Miniking1 leaves MewMewHeart and an unmatched sock to deal with the last Worker Livingstone, while he moves towards the boulder to push it back.
MewMewHeart is too far away to fire magic at the Worker Livingstone, so she moves south thrice towards him.
Raitaki dark bolts the Red Fairy for 6 damage, and tries to move right twice, but Tomion and Valar are blocking the way.
Smashy moves left a whole bunch, I guess.
bigyihsuan moves left once and up twice (you crafted the lantern into a sword, removing your extra move during night). He then throws some books into the mushrooms. Welp, looks like you won't be needing those anymore.
Kasu moves left once and trips upwards into the mushrooms, renewing his hallucinatory status. He still felt dizzy from the trip, so he sat down during his third move.
aUsernameIsFineToo moves left a bunch as well.
an unmatched sock chases after the Worker Livingstone and smacks it with his sword, dealing 3 damage.
The Hating Hater coughs up some parts. That's got to be painful, but nothing important seems to have been lost. He moves left thrice, cutting through the mushrooms. He recovers from his hallucinatory status, and even after cutting through the other mushrooms, he seems to be fine for now...?
Tomion fires a few arrows at the Red Fairy, successfully defeating it. Afterwards, Tomion and Valar had been dropped into mysterious gaps, presumably never to be seen from again. Their items, EXP and Cash has been transferred to Raitaki (+3 Cash, +20EXP).

Enemy Turn
The icy fairy moves up twice and right twice, and fires icicles at the mermaid, dealing 3 damage.
The mermaid moves down once, and smacks the icy fairy with her tail for 4 damage. She then retreats right three spaces.
Green Fairy 1 moves right once and fires more danmaku at Raitaki for more zero damage.
(http://i.imgur.com/PmqS8Up.png)
Green Fairy 2 moves right twice and fires danmaku at Raitaki for zero damage.
(http://i.imgur.com/PmqS8Up.png)
Green Fairy 3 moves right twice and down once.
(http://i.imgur.com/PmqS8Up.png)
Blue Fairy 3 moves right thrice.
(http://i.imgur.com/W03A6wH.png)
Green Fairy 4 moves also right thrice.
(http://i.imgur.com/PmqS8Up.png)
Blue Fairy 4 also moves right thrice.
(http://i.imgur.com/W03A6wH.png)

Worker Livingstone 2 retrieves some emergency rock-climbing equipment, and successfully escapes from the group...

Misty Lake Turn 9 (https://www.youtube.com/watch?v=Ku1YlgMhMng)
(http://i.imgur.com/6RZRY6X.png)
Forest of Magic Area 1 Turn 14 (https://www.youtube.com/watch?v=NSdmNiQVcH0)
(http://i.imgur.com/ngz73c6.png)
Dried Plains Area 1 Turn 10 (https://www.youtube.com/watch?v=f3hV24f2kPM)
(http://i.imgur.com/jWfN1Yp.png)

(Yeah, that's probably one of the only ways for me to remove you from the game is when you haven't visited the site in like a month or something.)
Next Update: When all players post, or whenever (preferably less than 24 hours, but most likely less than a week)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on July 18, 2015, 12:39:51 AM
> "Well that cares of that now let's plug up that hole!"
 > Move up and behind the boulder to help Mini push it into the hole.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on July 18, 2015, 12:55:30 AM
> Up, left, left, up (if nighttime).
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on July 18, 2015, 02:13:06 AM
>Did anything happen at all???
>left x4
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on July 18, 2015, 02:32:18 AM
>OKAY NO MORE STEALTH FAIRIES WITH 6 SPE NUKING MY HP
>Dark Bolt for triple kill .-.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on July 18, 2015, 02:36:54 AM
> Up and open the chest.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on July 18, 2015, 05:06:56 AM
> Up, left, left, up.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on July 18, 2015, 06:39:12 AM
>"Alright guys I'm gonna try and push this thing that's like 4 times my character sprite size, lookout."
>Right once. Spend the rest of the turns taking the boulder and pushing it somewhere else, preferably south.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on July 18, 2015, 02:13:32 PM
>Up Left Up
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on July 18, 2015, 10:51:47 PM
> Keep moving left.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on July 20, 2015, 05:43:10 PM
>Run up  next to Kasu, then down 1 and left any moves I have left.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: an unmatched sock on July 21, 2015, 06:58:09 AM
>"You cur!"
>Move to assist with pushing the rock into the gap.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Cheez8 on July 30, 2015, 01:32:54 AM
If this isn't a bad time to join, I'd like to /in with my Bookwormy self, please!

>Check out what the shop has to offer, assuming it's fine to do something like that straight from the get-go.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: FlamingRok on August 02, 2015, 01:53:22 AM
Q: Stop taking so long to update!
A: Yeah I should learn how to do that eventually, you're right. Work has gotten heavier recently, however, and as I get more exhausted, I become less motivated. However, for the parts where I did have motivation, I found time to finally finish player cards for every player in the game!
(http://i304.photobucket.com/albums/nn170/FlamingRok/aUsernameIsFineToo_zpsh5uetngu.png) (http://i304.photobucket.com/albums/nn170/FlamingRok/Raitaki_zpsk8zikpik.png) (http://i304.photobucket.com/albums/nn170/FlamingRok/Kasu_zpswxfnlzso.png) (http://i304.photobucket.com/albums/nn170/FlamingRok/an%20unmatched%20sock_zpsp2ywl4nc.png)
(http://i304.photobucket.com/albums/nn170/FlamingRok/Smashy_zpsmmcksuq2.png) (http://i304.photobucket.com/albums/nn170/FlamingRok/bigyihsuan_zpsutfpcnrg.png) (http://i304.photobucket.com/albums/nn170/FlamingRok/Patorikku_zpsmwymutvt.png) (http://i304.photobucket.com/albums/nn170/FlamingRok/LaserTurtle_zps8eafzx1b.png)
(http://i304.photobucket.com/albums/nn170/FlamingRok/MewMewHeart_zpstjlwrr9v.png) (http://i304.photobucket.com/albums/nn170/FlamingRok/The%20Hating%20Hater_zps0vftvzhf.png) (http://i304.photobucket.com/albums/nn170/FlamingRok/Miniking1_zpsk3elizjp.png) (http://i304.photobucket.com/albums/nn170/FlamingRok/Cheez8_zpsah7ia4gl.png)
(EXP and Cash values not up to date yet)
Now of course, this table is still sticking around because it tracks items and Knowledge Points, and other useful things for me, but these cards will be updated alongside with an actual update from here on out, meaning you can keep track of how healthy or terribly unhealthy your character is at the moment.

...or that's the plan anyways, still trying to figure out how to do this exactly, as I am no tech savvy! Hopefully photobucket does the job?

Also, with work getting in the way more often, luckily, I do get a schedule of the next week two days before said week, so inside the "Next Update:" slot at the bottom of a post, I will be certain to post the day and the approximate time I'll post the update at (will always be EST, and if I say I'll post at 5:00PM and I post at 5:02PM, please don't hate).
(http://i.imgur.com/yxKugRf.png)
aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 13 | EXP: 14/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/nJWpLqs.png)
Raitaki (Blood Mage) (Lv. 4)
HP: 1/5
SP: 5/5
Knowledge: 0/4
ATK: 1 | DEF: 0 | SPE: 5
SPD: 1 | Luck: 5%
Cash: 8 | EXP: 34/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive).
Bloodlust: Need 4 Knowledge Points to equip. For the screen, every enemy you defeat boosts your damage slightly (Passive) (Equipped).
Meditate (Spell): Costs 1 Knowledge Point to equip. Boosts SPE by 1 for your next attack, costs 2SP per charge.
(http://i.imgur.com/PS4kQlI.png)
Kasu (Healer Mage) (Lv. 4) (Hallucinatory)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 9/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
Leafy Wand: Need 1 Knowledge Point to equip. Summons a 4 space projectile that has a 10% chance of putting the target to sleep. 1SPE damage, 1SP per use.
(http://i.imgur.com/U300eL8.png)
an unmatched sock (Warrior) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 20 | EXP: 54/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).
(http://i.imgur.com/4wfuxYl.png)
Smashy (Fighter) (Lv. 4)
HP: 13/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...
(http://i.imgur.com/BxAGV6l.png)
bigyihsuan (Bookworm) (Lv. 4)
HP: 9/15
SP: 5/5
Knowledge: 5/5
ATK: 1 | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 42 | EXP: 6/100
Inner Shards: 0
Items: Wriggle's Blade: Need 5 Knowledge points to equip. Whenever you land an attack, you have a 25% chance of leeching HP from the enemy. During the night time, this chance increases to a 50% chance.
(http://i.imgur.com/j1dgx20.png)
Patorikku (Thief) (Lv. 4) (Regenerative?)
HP: 2/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 5 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).
(http://i.imgur.com/zWDW3NF.png)
LaserTurtle (Sprinter) (Lv. 4)
HP: 6/10
SP: 5/5
Knowledge: 0/4
ATK: 2 (3) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 59 | EXP: 17/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).
(http://i.imgur.com/uxoC1wH.png)
MewMewHeart (Healer Mage) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 25 | EXP: 51/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 44HP. Can be partially eaten and used later.
(http://i.imgur.com/297Tyrk.png)
The Hating Hater (Robot) (Lv. 3)
HP: 6/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 28 | EXP: 71/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?
(http://i.imgur.com/lyO3mnq.png)
Miniking1 (Townsfolk) (Lv. 3)
HP: 10/10
SP: 5/10
Knowledge: 2/3
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 10 | EXP: 38/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (http://piratepad.net/S16Vu797Dm).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.
(http://i.imgur.com/uJFjNS1.png)
Cheez8 (Bookworm) (Lv. 1)
HP: 15/15
SP: 5/5
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).

Player Turn
LaserTurtle over-estimates his night boost, but still sprints a respectable distance towards Kasu.
Patorikku moves up once, left twice, and up once again, carefully avoiding the mushrooms.
MewMewHeart moves up thrice to slowly help Miniking1 push the boulder into place again.
Miniking1 moves right once, and pushes the boulder an overall distance of one space over the span of two actions.
aUsernameIsFineToo mimics Patorikku's movement pattern, also managing to avoid the mushrooms.
bigyihsuan studies the book to see if anything happened at all. The spores are taking over the book at an astonishing rate, so you're probably not getting that book back. When the book impacted the mushrooms, you saw them jiggle a little, but nothing more than that. Disappointed, he moves left thrice (you don't have the lantern, you forged that into the blade).
Raitaki, feeling safe about there being no more red fairies to nuke his HP, nukes the fairies nearby, retrieving a net-gain of 10EXP and 4 Cash (in case you're wondering about actual damage, 7 damage to Green Fairy, then 7 damage to Blue Fairy, then 9 damage to Green Fairy. Damage was scaling per kill).
Kasu successfully move up once and opens the chest! Inside he finds...a Leafy Wand!
Smashy moves up and left. He'd move up again, but y'know, aUsernameIsFine is blocking the way
The Hating Hater moves left twice, and falls asleep from the spores from earlier.
an unmatched sock yells at the Livingstone, and then moves up thrice after MewMewHeart for the same cause.
Cheez8 materializes into the world of Gensokyo! He goes to the shop, but is stopped by "Lew".
"It's dangerous to go anywhere without some form of protection...I was helped by a friendly villager a while ago, and decided to follow his example. Please, take this..."
+Plastic Sword (x1)

Enemy Turn
The icy fairy moves up once, right twice, and slashes the mermaid with an icicle blade, dealing 6 damage! She then trips (on water...?) and slams an ice block onto the mermaid, dealing 4 damage.
The mermaid activates a spell card: Water Sign "Tail Fin Slap", forcing the icy fairy back one space! She unleashes a wave of danmaku from swinging her tail across the water!
Green Fairy 3 moves right thrice.
(http://i.imgur.com/PmqS8Up.png)
Green Fairy 4 moves also right thrice.
(http://i.imgur.com/PmqS8Up.png)
Blue Fairy 4 also moves guess what right thrice.
(http://i.imgur.com/W03A6wH.png)

Human Village Turn 22 (https://www.youtube.com/watch?v=ogERVgsNF5A)
(http://i.imgur.com/OZrwLuJ.png)
Misty Lake Turn 10 (https://www.youtube.com/watch?v=Ku1YlgMhMng)
(http://i.imgur.com/NesMRlP.png)
Forest of Magic Area 1 Turn 15 (https://www.youtube.com/watch?v=NSdmNiQVcH0)
(http://i.imgur.com/qvM4Gsu.png)
Dried Plains Area 1 Turn 11 (https://www.youtube.com/watch?v=f3hV24f2kPM)
(http://i.imgur.com/KIiv4YI.png)

(And now we at least have an even table again!)
Next Update: Wednesday @ 3:00PM
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: MewMewHeart on August 02, 2015, 02:00:42 AM
> Push the boulder to the left then let Mini push it down into the hole.
Wow.~ Fancy stats.~
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Failure McFailFace on August 02, 2015, 02:22:12 AM
>left up up
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Neovereign on August 02, 2015, 03:01:57 AM
Omagod Lew's Rok's back yahoo! And didn't notice before but it seems like they show our status too (critical, regen, etc.) Also is that the SDM in the background?
>Left 1, make like an earth bender and move the rock south some more.
>"Even if that shrine maiden did kill that girl, she must've had selfless reasons right? Wouldn't you guys agree?"
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Kasu on August 02, 2015, 03:17:21 AM
> Left as far as possible and attempt to open chest.
> Equip Leafy Wand.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Raitaki on August 02, 2015, 03:33:15 AM
>FAIRY GENOCIDE INFINITE DAMAGE SCALING BWAHAHAHAHAHAHA
>Hmm, after this do I clock out or do I sneak up and attempt to one-turn nuke one of those two over there. DECISIONS
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Patorikku on August 02, 2015, 09:38:00 AM
> Full left onto the next map, I suppose. With any luck, it's someone's house, and we can rest and certainly recover.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Smashy on August 02, 2015, 02:08:49 PM
> TO NEW FRONTIERS, EVEN IF IT GOES OVER SHROOMS

(left 3)
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: aUsernameIsFineToo on August 02, 2015, 03:35:48 PM
Now that I know what those dark blue mushrooms do,

> Move down once, then to the left as far as possible.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: Cheez8 on August 03, 2015, 01:35:18 AM
Ooh, nice! I can actually fend off a fairy now!

>Oh right, I'm broke. Whoops. Better equip that sword right away.
>"Thank you! I owe you one!"
>Wave goodbye and scurry up north as fast as my legs can carry me! To treasure!
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: LaserTurtle on August 03, 2015, 05:54:59 AM
>Am I speedy? Time to find out!
>Down as far as I can!
>But make sure that I dash across the mushroom patch, and hold my breath and close my eyes to prevent myself from inhaling any of the spores or getting them in my eyes
>and keep holding my breath and closing my eyes for as long as I can do both at the same time while I move down. no lingering spores please!
>and since I'm  planning on all this anyway, judging the distance to the far tree, just make sure I stop running after I travel 9 tiles down and not smash facefirst into the tree at the bottom.
Title: Re: Don't Roll To Dodge - RPG Edition
Post by: The Hating Hater on August 03, 2015, 02:57:16 PM
> *robot sleep noises*