Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Topic started by: Hanzo K. on May 02, 2012, 04:36:08 PM

Title: Advance Wars By Web!
Post by: Hanzo K. on May 02, 2012, 04:36:08 PM
What is Advance Wars By Web (http://awbw.amarriner.com/)?
Simple! It's a browser-based flash program(i think?) that allows you to play Advance Wars over the internet!
There's all sorts of ways to play, from AW1, all the way to AWDS! No DoR units and COs though, like Caulder and the Anti-Tank.

One of the main draws though, is the vast amount of different maps you can play on, such as the classic Spann Island, and various user-made, joke-based derivatives.
(Such as Swann Island. Spann Island, but with a more swanlike appearance.)
You can also create maps yourself! That is one of the main strong points of this game, being able to create your own maps.


-Player List-
Hanzo K. - Ryoshima
Yugian - Yugian
Garlyle - Garlyle
Affinity - Affinity
Mr.Bob - Mr.Bob
PX - ? ? ?
Ghaleon - ? ? ?(Maybe?)
Zent - zentillion
Zil - ZillionBrain
Stuffman - Stuffman
Arcorann - Arcorann
Sophilia - MiareNoKo
EdibleGhost - EdibleGhost
(More will be added as posts come in.)
Title: Re: Advance Wars By Web!
Post by: Yugian on May 02, 2012, 06:46:22 PM
Ah, found our game fun enough to throw at the maidens eh?  :3

Yeah, the game is up to Dual strike, with Advance wars 2 balancing where they can.

Anyway, you forgot one on that list there hanzo!  :V
Title: Re: Advance Wars By Web!
Post by: Hanzo K. on May 02, 2012, 07:09:53 PM
Well, I sparked a little talk of it, and just recently made the thread for it.
But right you are! I'll fix that.
Title: Re: Advance Wars By Web!
Post by: Yugian on May 02, 2012, 07:58:43 PM
Ahhh... Well, Hopefully people will get interested. XD

On a different note; Started a private game for you hanzo. same password (041094) as per usual XD
Title: Re: Advance Wars By Web!
Post by: Mr_Bob on May 03, 2012, 08:21:49 AM
Yup. Participating under username: Mr. Bob

Looking through the all the custom maps is pretty neat.
Title: Re: Advance Wars By Web!
Post by: Affinity on May 03, 2012, 10:24:40 AM
Will be happy to play this again.  Username: Affinity
Title: Re: Advance Wars By Web!
Post by: Garlyle on May 03, 2012, 01:47:40 PM
I believe my username there is Garlyle, and yes I will play!
Title: Re: Advance Wars By Web!
Post by: Yugian on May 03, 2012, 02:07:28 PM
http://awbw.amarriner.com/game.php?games_id=169569
DAMN YOU RYOSHIMA. XD

Sweet, so we actually have some people willing to play too. XD
If anyone's got a map they like, throw it up. I'll host or join or whatever.  :V

-Useful stuff-
http://awbw.amarriner.com/charts.php -Details about their balance and whatnot.
http://awbw.amarriner.com/co.php -Details about CO's and their current balances. some details are missing though.
http://awbw.amarriner.com/calculator.php -Damage calculator. because they haven't put in 'take back movement' yet and you want to try and guess the damage of that mech before you try going up to a medtank.  :derp:
-Useful stuff over-

Oh, i personally don't mind "The broken five" (Kanbei, Colin, Sensei, Grit, Hachi) unless it becomes appallingly obvious that the odds are stacked because of their abilities (Small map when you can snipe production AND choke point by turn 3 as grit for example.). But whats your guy's opinions?
Title: Re: Advance Wars By Web!
Post by: Garlyle on May 03, 2012, 02:58:07 PM
I do mind the more broken COs, personally.  I don't mind Kanbei or Grit as much as the others, though.

I DO kind of want to say something about possibly denying a couple other COs from being picked by more than one person (Drake, Olaf, Hawke, and Kindle being the ones), but that is more dependant on the number of total players than anything - nothing like suffering repeated CO powers and coming to your turn to find your entire army basically devestated even though you were never in combat, etc etc ; that, and arguably due to the nature of their CO powers, they really do simply become more and more powerful the more opponents they are, as they're simply doing more overall.
Title: Re: Advance Wars By Web!
Post by: Ghaleon on May 03, 2012, 03:20:57 PM
Ive never really got to play multiplayer before, but i never knew that kanbei and sensei were considered op, i thought it was just colin, grit, and hachi.

Also what about sturm? Was he nerfed? Or is he just a blatant obvious no-pick =p.
Title: Re: Advance Wars By Web!
Post by: Hanzo K. on May 03, 2012, 03:47:37 PM
Dunno, but I'm giving him a shot right now. (Ian linked said match earlier, feel free to spectate!)
At any rate, we've almost got enough for that WWII Map I've wanted to play! Awesome.
Title: Re: Advance Wars By Web!
Post by: The ⑨th Zentillion on May 03, 2012, 04:11:49 PM
Holy shit, my old account still works! :getdown:

...It's (surprise, surprise) "zentillion".
Title: Re: Advance Wars By Web!
Post by: Yugian on May 03, 2012, 04:56:47 PM
@Garlyle- Oh god, i had a game with Ryoshima with Kenbei playing as my main (Sami). It SUCKED.  :ohdear:
But i still won. 6 stealth bombers does a lot when he cant hit them.  :V

But Yeah. we can do bans on certain maps. The community on that site actually bans certain CO's on a map to map bias, plus the 5, on league play. AKA, sturm being banned on a mountain heavy map, but not on another.

@Ghaleon- Sensei's considered OP with the fact he can just consta-drop and feed his CO bar. His first level is only two bars, and 15 cities will feed it again. Also, he has an infantry specialization so his drops are also ALWAYS stronger then average and can give him 15-30K in troops BEFORE he purchases.
Kenbei is actually only "just" in the 5. he's considered a borderline case; its his 20% cost for 30% flat buff for all of his troops and that samurai spirit practically makes him invincible for a turn, short of something ridiculous, like a max blast'd megatank or such, is what they decided to. i can link the post WHY the five are... well, the five.

And sturms another one of those borderline cases, but he falls short. He's EXTREMELY high tier, and banned on certain maps (Like the one im playing with Ryoshima. i just didnt enforce the ban.  :derp: ) but legit on others where he cant just walk though some high movement cost terrain and get his navy game going on turn 3-5.
 
Edit: I... Read that completely wrong! Sorry! :derp:
He's based off his AW2 Stats. Everyone is, save the DS exclusives, same with units and all.
Title: Re: Advance Wars By Web!
Post by: Hanzo K. on May 03, 2012, 05:02:32 PM
Haha, yeah. That one was hella long wasn't it?
Took 37 ingame days, and 3 RL days to clear!
Title: Re: Advance Wars By Web!
Post by: Yugian on May 03, 2012, 05:20:23 PM
Hella long, but fuuuuuun~
Well, I pushed forever, but it was slow. HOW many SCO's did you get out in that fight? Four?  :V

(Replays ftw)
http://awbw.amarriner.com/replay.php?games_id=169357
Title: Re: Advance Wars By Web!
Post by: Hanzo K. on May 03, 2012, 05:27:13 PM
I actually lost count, but I think it was around 5 or something.
Still, that was crazy long. We both nearly had each other several times!
Title: Re: Advance Wars By Web!
Post by: Yugian on May 04, 2012, 01:51:13 AM
Bah. off by one. but still, VERY true.  :V

Bah, im posting too often and artificially keeping this alive. sorry.  :ohdear:

Oh, if anyone wants to, im starting a game. a 1 VS 1 and then one for however many people want to join it.
Passwords for these (And any game i make  :derp: ) are 041094

Oh. Rules are as follows:
ALL CO's okay. the broken 5 are frowned upon though.
10k Starting funds, 1k per city.
No fog of war.
No tags, CO powers stay.
Map's are one of the following for the 1 VS 1;
Map 1
http://awbw.amarriner.com/prevmaps.php?maps_id=57586

Map 2
http://awbw.amarriner.com/prevmaps.php?maps_id=57939

Map 3
http://awbw.amarriner.com/prevmaps.php?maps_id=49969
Title: Re: Advance Wars By Web!
Post by: Zil on May 04, 2012, 05:21:15 AM
I'm ZillionBrain at the site. I should be at least. Hopefully I can get around to trying it this weekend.

Now I'm wondering, and some have been mentioned, but just who are the "broken 5?"
Title: Re: Advance Wars By Web!
Post by: Stuffman on May 04, 2012, 05:38:08 AM
I'm ZillionBrain at the site. I should be at least. Hopefully I can get around to trying it this weekend.

Now I'm wondering, and some have been mentioned, but just who are the "broken 5?"

Actually, I'll give a full tier list.

GOD TIER:
- Grit: It's impossible for most COs to beat his artillery+infantry wall for cost.
- Colin: Strong D2D, snowballs his COP until he has infinite money.
- Hachi: The day before you use your COP, build nothing but infantry to save money. The next, neotanks everywhere! When the neotanks get destroyed your meter will be full again.
- Javier (3+ towers) Becomes a golden god with this many towers.
BORDERLINE GOD TIER:
- Kanbei: He literally does twice as much damage to you as you do to him. (There are a handful of maps he is bad on, like if his expansion is delayed by a day due to increased cost transports)
- Sensei: Endless sea of infantry makes it difficult to attack anything of value.
- Javier (2 towers) Defense bonus and powers start to get out of hand.
HIGH TIER:
- Eagle: Best SCOP in the game.
- Sami: Mech flood is extremely efficient, very hard to beat on small/terrain-heavy maps.
- Rachel: SCOP is death on small maps.
- Nell: Not as broken as she sounds, because it's not that easy to keep full HP infantry on the front lines, still good all-around though.
- Kindle: That city attack bonus is gigantic and her COP is excellent. Varies a bit with city placement on the map.
- Von Bolt: 110/110 is bigger than it sounds. Wins wars of attrition due to his stats.
MID-HIGH TIER:
- Javier (1 tower): Javier's sweet spot for balance.
- Lash: Great attack power. Powers are kinda meh, though.
- Hawke: A generalist that's good on all maps. Considered by many to be the most balanced CO.
MID TIER:
- Andy: Godlike SCOP, trash otherwise.
- Drake: Decent powers, nothing going on D2D since sea isn't that useful. (On maps where expansion by sea is forced, though, he's a beast)
- Olaf: Sort of like Andy but SCOP is less impressive.
- Grimm: Hard to play. Oddities in the damage formula make his stats worse than they look. Powers don't offer any new options. Still okay overall.
- Sasha: Ideal for team games. Okay by herself since her D2D is good, but both her powers are pretty bad one-on-one.
- Jake: Unimpressive across the board, but no real weaknesses.
LOW TIER:
- Javier (0 towers): Actually playable since his indirect defense is pretty nice. His powers don't do much though.
- Adder: No real weaknesses, but requires creativity. Better on maps where he can send mechs charging over mountains and such.
- Koal: Worse than Adder IMO, since he doesn't have the advantage of the 2-star COP, but maybe playable on some maps.
- Jess: Worst infantry in the game means her vehicles get bogged down and can't do their jobs.
- Max: His artillery basically do nothing, which really really hurts his ability to hold ground. Better on maps where he can safely abuse BCopters.
- Sonja: A mixed bag, very annoying to fight, but in the long run her bad luck puts her at a bit of a disadvantage.
TRASH TIER:
- Jugger/Flak: Nell is strictly better. Nobody else has powers that increase their disadvantages.
STURM TIER???:
- Sturm: He's very weird and completely map dependant, but probably above average overall.

I was a huge AWBW player back in the day. I actually made the graphics for Red Fire and Grey Sky :V
Title: Re: Advance Wars By Web!
Post by: Garlyle on May 04, 2012, 08:15:44 AM
Tier lists in advance wars (and especially AWBW) are weird as fuck because so many COs have a wide span of places they could be placed on a tier list depending on the situation of the map, player count, etc. ; though there are definitely certain champions that sit in a spot of "Hahaha I don't give a fuck what map it is I'M BROKEN BABY"

But yes, that sounds about right overall.
Title: Re: Advance Wars By Web!
Post by: Zil on May 04, 2012, 08:58:36 AM
Which version of Sturm do they use? You say he's situational, but if it were AW2 Sturm I'd expect he'd be considered pretty kick-ass even without exploiting the terrain.
e: Reread the earlier posts. Apparantly he is AW2 version.

Anyway, it's good to see the list's pretty much in line with my own impressions of them from when I was addicted to the games.
Title: Re: Advance Wars By Web!
Post by: Yugian on May 04, 2012, 05:03:09 PM
Thank you kindly for that tier list stuffman! Still, that's awesome you made ANIMATED sprites. XD
Props to you. XD
You up for a game? i already posted up a challenge and the rules earlier and the map selection is up to whomever.  :derp:
Title: Re: Advance Wars By Web!
Post by: Stuffman on May 04, 2012, 05:09:06 PM
Sturm is a weird combination of AW1 Versus Mode Sturm and AW2 Sturm, sort of a custom creation.

D2D: 80/120 stats, movement cost of 1 on all terrain.
Meter: xxxxxxXXXX
COP: Meteor that does 4 damage.
SCOP: Meteor that does 8 damage.

Amarriner didn't want to put regular AW2 Sturm in because he'd be banned 100% of the time anyway. I'm pretty sure AW2 Sturm can take on Grit :V

(Flak is also using his AWDS stats, not his AW2 stats.)

Basically, how good Sturm is depends on how well he can abuse his free movement. If it's a forest-heavy map or there's a big mountain range his infantry can skip right across, he might be good enough to warrant a ban. In normal situations I'd say he's probably mid-tier.

Quote
You up for a game?
I haven't played in forever, but sure. Let's go with the third map.
Title: Re: Advance Wars By Web!
Post by: Yugian on May 04, 2012, 05:16:09 PM
I haven't played in forever, but sure. Let's go with the third map.

Alright, games up. MoTK- Game 2 is the name, 041094 is the password.
...Oh, forgot to say the weather is set at random.  :derp:

Still,, sturms a mix? didn't know that. i only heard that everyone was balanced to AW2 with supplemental AWDS balancing as needed.
Eh, live and learn.
Title: Re: Advance Wars By Web!
Post by: Rikter on May 04, 2012, 07:33:52 PM
I remember playing this and Sturm was mostly based on his AW1 vs mode incarnation with some AW2 stuff. Never realized he had a CO power added though

I might play this again but don't remember my account
Title: Re: Advance Wars By Web!
Post by: Yugian on May 05, 2012, 12:06:40 AM
Fuuuuuuck Stuffman, your a nasty General! I need to take tips from you!

*Getting his ass kicked hard*

Edit: Good game. i lose.
...Good F-in christ though. you built nothing bigger then a tank/Bcopter and you kicked my ASS. how the hell?  :derp:
Title: Re: Advance Wars By Web!
Post by: Stuffman on May 05, 2012, 01:40:23 AM
I have a lot of experience. I came in second place in one of AWBW's tournaments quite a while back.
Title: Re: Advance Wars By Web!
Post by: Yugian on May 05, 2012, 01:42:39 AM
Really? well, hope it was a half way amusing match. Sorry i couldnt give you a proper challenge.
This would be my... 9th game online? first loss too, its kinda refreshing getting owned so hard.  :derp:
Title: Re: Advance Wars By Web!
Post by: Stuffman on May 05, 2012, 01:45:36 AM
I'll be happy to play another one (either against you or anybody else).
Title: Re: Advance Wars By Web!
Post by: Zil on May 05, 2012, 01:47:54 AM
I'd be willing to play a game, though I'm not really sure how this works. I you're willing to explain it a bit then then I'll play.
Title: Re: Advance Wars By Web!
Post by: Yugian on May 05, 2012, 01:49:50 AM
@Stuffman- Sure, i'll play you again. You want to start the game this time? I'll play by your rules.

@Zil- You ninja. XD
Uh, have you ever played advance wars?
Edit: herp dederp. im stupid upon a reread.
It works fairly close to a touch screen sort of feel. no take backs on moves sadly.
Title: Re: Advance Wars By Web!
Post by: Zil on May 05, 2012, 01:54:00 AM
Oh yes, I've played the hell out of AW, just never "by web."

Sorry about being a ninja. :derp: If you want a rematch against Stuffman go ahead.
Title: Re: Advance Wars By Web!
Post by: Stuffman on May 05, 2012, 01:54:06 AM
It's all played in-browser.

Click on Waiting games in the sidebar (Private is for games with passwords) to pick a game to join, you'll pick your country and CO when you do. Once all the player slots are filled, the host can begin the game at any time.

Click Your Games to view the games you're in, including ones that haven't started yet. If the game hasn't started yet, you can change your CO or your country's color. The player whose turn it is is shown in bold.

You play it with the mouse, works pretty much how you would expect. Click on bases to build units. Click on units to move them, and then again after they've moved to choose Fire, which will bring up a list of available targets. Note: There's no "B Button" on AWBW so think carefully before you move a unit. You need to do some math in your head to estimate how much damage an attack will do before you move next to the enemy unit.

When your powers get filled up you can click the icons for them in the player list.

Any specific questions?

Yugian:
Stuffman vs Yugian, Pass: kerfluffle. This map. (http://awbw.amarriner.com/prevmaps.php?maps_id=45144) Pretty straightforward. Note the OS ghost infantry: they make it so that while you can capture the airports they're on, you can't build from them. Think of them as Temporary Airports from DoR.
Title: Re: Advance Wars By Web!
Post by: Yugian on May 05, 2012, 01:56:20 AM
@Zil - I'll have that game and your game if you want. Stuffman explained it better then me too for how the interface works... so... yeah.  :derp:

@Stuffman- Alright. Edit in the game name and password if it has a name when its up.
Title: Re: Advance Wars By Web!
Post by: Zil on May 05, 2012, 02:07:31 AM
@Zil - I'll have that game and your game if you want. Stuffman explained it better then me too for how the interface works... so... yeah.  :derp:
If you mean you can set up a seperate game from the one with Stuffman, then sure.
Title: Re: Advance Wars By Web!
Post by: Yugian on May 05, 2012, 02:10:22 AM
If you mean you can set up a seperate game from the one with Stuffman, then sure.
No, we must roll for anal circumference together!  :3

Kidding, kidding. Yeah, i can get a game set up. i had some earlier posting of maps... let me go grab them... any of these tickle your fancy?
Map 1
http://awbw.amarriner.com/prevmaps.php?maps_id=57586

Map 2
http://awbw.amarriner.com/prevmaps.php?maps_id=57939

Map 3
http://awbw.amarriner.com/prevmaps.php?maps_id=49969

@Stuffman - Huh. never did play DoR, but this looks like a pretty cool map. The OS ghosts make me lol though.
Alright. GLHF, heres to hoping to more then 12 days. XD
Title: Re: Advance Wars By Web!
Post by: Stuffman on May 05, 2012, 02:16:08 AM
Zil: I'll make a game for us too. Stuffman vs Zil, pass kerfluffle. A pretty basic map (http://awbw.amarriner.com/prevmaps.php?maps_id=48908) for a first game.
Title: Re: Advance Wars By Web!
Post by: Zil on May 05, 2012, 02:22:12 AM
@Yugian: The second one looks cool. Do the labs do anything or is it just a fancy looking city?

@Stuffman: Okay, I joined as Lash. It's been over a year since I played, so you'll probably crush me. :V
Title: Re: Advance Wars By Web!
Post by: Yugian on May 05, 2012, 02:24:37 AM
@Zil- Uh... look cool i guess. i never got what "Lab" meant. *Still shows some green. and not by being europe Green earth.*
Title: Re: Advance Wars By Web!
Post by: Stuffman on May 05, 2012, 02:27:53 AM
Labs are a custom feature in AWBW, inspired by the labs in AW2.

When you create a game, you can choose certain units to be "lab units", and then you can only build those units if you own a lab.

Labs are also an alternate HQ. If you have multiple HQs, then if one gets captured you instantly lose, but labs are different in that you only lose if all of them are captured.
Title: Re: Advance Wars By Web!
Post by: Yugian on May 05, 2012, 02:30:27 AM
OH.  :derp:

oh.  :ohdear:

oh.  :o
Title: Re: Advance Wars By Web!
Post by: Zil on May 05, 2012, 02:47:09 AM
If you want to start a game there Yugian, I'll play it.

And sorry if I took forever Stuffman. I couldn't find how to end my turn.
Title: Re: Advance Wars By Web!
Post by: Yugian on May 05, 2012, 02:51:02 AM
Its been made after an epic crash. Its MoTK- Game 3, 041094 is the password... rules are;
ALL CO's okay. the broken 5 are frowned upon though.
10k Starting funds, 1k per city.
No fog of war.
No tags, CO powers stay.
Random weather. Because its pro.  :derp:
Title: Re: Advance Wars By Web!
Post by: Stuffman on May 05, 2012, 02:53:51 AM
ALL CO's okay. the broken 5 are frowned upon though.

It's smarter to just ban them so you don't have to worry about your opponent picking one, so you can play a low-tier CO if you want.
Title: Re: Advance Wars By Web!
Post by: Yugian on May 05, 2012, 02:57:42 AM
It's smarter to just ban them so you don't have to worry about your opponent picking one, so you can play a low-tier CO if you want.
...Yeah, probably should start doing that. ^^;

Edit: @Zil- LOLWUT DUAL SAMI WHAT IS THIS MADNESSSSSS.

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK. *Mouse pad registered a click on artillery.*
Title: Re: Advance Wars By Web!
Post by: Stuffman on May 05, 2012, 05:21:33 AM
gg Zil. I was far too reckless. Shouldn't have gone all-in when I did.

You are startlingly competent for a new player. Have you played against other people outside of AWBW somehow?
Title: Re: Advance Wars By Web!
Post by: Zil on May 05, 2012, 05:25:39 AM
I'm not really a new player.
I have over 3000 hours of gameplay in DS alone.
I'm just new AWBW.

And yes, I used to play against a few friends on occasion, and I even got my dad to play against me a few times.

Oh wait, did you surrender?
Title: Re: Advance Wars By Web!
Post by: Stuffman on May 05, 2012, 05:28:39 AM
Yeah, I could've held on for longer but I didn't see myself turning it around. Didn't have enough of a force left to muster a wall to stop the MdTank without terrible losses.

Quote
And yes, I used to play against a few friends on occasion, and I even got my dad to play against me a few times.
That's what I was expecting. Most players don't learn a practical playstyle by playing against the AI, so I figured you had probably gotten some experience somewhere,
Title: Re: Advance Wars By Web!
Post by: Zil on May 05, 2012, 05:36:28 AM
Okay. Good game then! I thought I was sunk just after you used your Super CO Power. I agree, if you held back a bit longer after that I wouldn't have been able to stop you.

Now I have some stupid questions. :V How do use send a broadcast, and just what is "press" supposed to be?
e: It seems like press is just messages.
ee: Never mind, figured it out. :derp:
Title: Re: Advance Wars By Web!
Post by: Yugian on May 05, 2012, 05:40:24 AM
 :wat:

...Well. Jesus.  :derp:
Im sort of scared to see how my game ends with Zil. if my computer stops crashing.  :ohdear:
Title: Re: Advance Wars By Web!
Post by: Hanzo K. on May 05, 2012, 03:06:45 PM
Personally, I don't care for the idea of banning COs. (Hate all you want, not changing my mind.)
Why? IT'S A GAME. Bringing in all this competitive(Yes, I know there are tournaments and it's PvP, big deal) stuff kinda ruins it IMO.
You don't play to WIN, you play to have fun.
So what if some of the COs are strong? Who cares but the folks that cling desperately to tier lists?


Yes, yes, I know it's mostly competitive, but I for one play for fun, not to become 'OMG TEH BEST EVUR!!1!1!'
After all, it's only a game.


EDIT: And another thing. The only reason why the big 5 are in the 'Broken Tier' is due to the playerbase itself, which incessantly makes maps that favor those guys. Intentionally or no.
Title: Re: Advance Wars By Web!
Post by: Stuffman on May 05, 2012, 05:21:52 PM
Personally, I don't care for the idea of banning COs. (Hate all you want, not changing my mind.)
Why? IT'S A GAME. Bringing in all this competitive(Yes, I know there are tournaments and it's PvP, big deal) stuff kinda ruins it IMO.
You don't play to WIN, you play to have fun.
So what if some of the COs are strong? Who cares but the folks that cling desperately to tier lists?

It is not fun to play a literally unwinnable battle.

Quote
EDIT: And another thing. The only reason why the big 5 are in the 'Broken Tier' is due to the playerbase itself, which incessantly makes maps that favor those guys. Intentionally or no.

This is exactly right. If only people would make maps that didn't have any bases or cities, Grit, Colin, and Hachi would be totally balanced.  :getdown:

Seriously though, are you familiar with the term "skill ceiling"? There's a limit to how much you can do with a certain amount of money and a certain number of units, and the advantages certain COs provide can well outweigh those limits. It is not mathematically possible for Adder to beat Colin unless the Colin player is derping hard. Sorry.
Title: Re: Advance Wars By Web!
Post by: Hanzo K. on May 05, 2012, 05:33:38 PM
Whatever, you have your beliefs, and I have mine.
They just happen to be on complete opposite ends of the spectrum.
Title: Re: Advance Wars By Web!
Post by: Yugian on May 05, 2012, 06:36:56 PM
...You know what? Give it a shot. you two should play a game. cut the head of the serpent right here and now.

Plus, i know you've been wanting to play someone else ryoshima, why not prove yourself right via a 'might = right' deal, ya'know?

@stuffman- I think i might be on the losing end of this. Afterwards, after this match, mind if i poke you for tips?
Title: Re: Advance Wars By Web!
Post by: Hanzo K. on May 05, 2012, 06:40:10 PM
Nah, he's just gonna use a banlist, and why bother? That's just restricting one's freedom of choice.
And you know how I feel about that.
Title: Re: Advance Wars By Web!
Post by: Yugian on May 05, 2012, 07:49:47 PM
Well, the entire point BEING that you guys use the broken CO's or whatever.

And if you REALLY think that he would, make your own game. your map and rules, right?  :derp:
Title: Re: Advance Wars By Web!
Post by: Hanzo K. on May 05, 2012, 07:51:56 PM
Eh, don't really feel like bothering anyhow.
I mostly made this to watch others go head-to-head anyhow, and possibly compare strategies.
Title: Re: Advance Wars By Web!
Post by: Yugian on May 05, 2012, 08:35:41 PM
GG stuffman, massacred me again. Lasted a few days longer though thankfully.
Thanks for the game!
Title: Re: Advance Wars By Web!
Post by: Stuffman on May 05, 2012, 08:39:20 PM
Yugian: My main bit of advice for you is not to bother with recons.

Recons are only good for two things:
- Sighting in fog
- Abusing first-turn-advantage by rushing an enemy's neutral properties before they can capture them on badly-designed maps

Otherwise they attack one infantry and then get destroyed by a tank. Not worth it.
Title: Re: Advance Wars By Web!
Post by: Yugian on May 05, 2012, 08:48:38 PM
Ah, really? Learned from a friend that they where designed for also hitting infantry for that second purpose, but not BECAUSE of that second purpose. Also took infantry down well enough. guess that was a bad habit i shouldn't of picked up. :derp:

Oh, and for mechs. Im not really good at using them. Anyway to make them move fast besides transports? or is it worth it to tough out that 2 movement a turn?
Also, would it of been worth that double time earlier when i had 3-4 mechs ready to do something? or would of that been the wrong call and was screwed anyway?
Title: Re: Advance Wars By Web!
Post by: Stuffman on May 05, 2012, 09:00:58 PM
Mechs are great as long as they have some forests and mountains to traverse while they get into the action. This prevents tanks from attacking them without taking a lot of counter damage. It also helps if you build them from the same base more than one day in a row, so that if you attack one mech there's another right behind it. making it a difficult formation to assail. This tactic is usually called a mech train.

Mechs are a critical element of Sami's gameplan. Sami is good on maps that mechs are good on.

If the front line is pretty far away, it might be worth it to get a TCopter to shuttle them around and drop them off on mountains, otherwise just chill and don't overcommit while they hike their way over there.

From a neutral position, you'd usually want to wait for Sami's SCOP, but if you sense your opponent is gaining momentum then you might want to use your COP to stop if from snowballing (and obviously you should use it if it would definitely put you in the lead).
Title: Re: Advance Wars By Web!
Post by: Yugian on May 05, 2012, 09:11:17 PM
Ah. Felt like i tried to match you FAST, so i guess i really did over commit. Which is weird, im used to sami having rapid deployment and such, so mechs feel like a weird contrast to an otherwise established Playing style.
So when the mech's come out, keep them coming from that factory and let them take their time. got it.

Yeah, compared to other CO's, it feels hard to time it right...

Thanks for the tips!
Title: Re: Advance Wars By Web!
Post by: Affinity on May 06, 2012, 02:32:21 PM
Hmm, is anyone willing to play a game with me?  Wouldn't mind trying competitive AW out given that I have not played with another human player before.
Title: Re: Advance Wars By Web!
Post by: Garlyle on May 06, 2012, 03:07:07 PM
EDIT: And another thing. The only reason why the big 5 are in the 'Broken Tier' is due to the playerbase itself, which incessantly makes maps that favor those guys. Intentionally or no.
I get that maps are a huge part of Advance Wars and have a huge ability to change the game and how the COs line up.  That's natural; that's the way these guys are designed.  There are times where the big five don't necessarily need to be banned, yeah.

The exception, though, is Hachi.  Playing Hachi is about as close as you can get to cheating.

Hachi is good.  Hachi is great.  Most importantly, Hachi has extremely large advantages that will apply to 99.9% of maps.  He doesn't need to have a 1v1 situation or a massive 20 player game, he can succeed in both.  Teams or not?  Doesn't matter.  Needs to be left alone?  Lolnope.  Ground, air, sea?  No real vulneurabilities and he'll be outnumbering your units regardless of situation; and heaven help you if your map is regularly interspersed with cities!

To thwart Hachi, you need to be able to neuter two things:

-His SCOP's ability to deploy from cities, which allows him to do things literally nobody else except Sensei can come close to, reinforcing waves midpush and generally overwhelming the field with his presence in numbers the enemy can't fight off.  To do this, there needs to be almost next to no cities present on the map - something that massively harms other COs, like Kindle, Lash, and Sami, who lose out on advantages from that kind of thing; not to mention it creates a noticably less dynamic warzone because if there aren't any cities to capture, why bother with many unit types?  Alternatively, no cities - just air and/or sea combat!  ...Except now obviously only a couple of COs are good for what's going on and Hachi STILL has his second advantage...

-His day-to-day and COP, which give him a huge monetary advantage.  Even if the former situation is met, Hachi's ability to cut the cost of units in half using all of two power stars is pretty unmatchable.  He has roughly 10% more income on a day to day basis, and then effectively twice the cash every few turns.  This is absurd, and there is literally no disadvantage to it in the process when you can still outnumber and/or outvalue your opponent's army with easy.  The only way to thwart this advantage, which dwarf's Colin's especially in a 1v1 situation, is to pump up "gold per base" to such an absurd level that nobody cares how much units cost.  Suffice to say, Kanbei and Colin are now god-tier, and any CO whose specialisation is typically limited by "it's most valuable on expensive units" (Jess, Grit, Drake, Eagle) are going to have a field day.

By this point - having few to no cities except around your HQ and having so much funds that nobody cares - you have straight up changed the entire face of what an Advance Wars game looks like.  All in the name of trying to make Hachi NOT have an absurd advantage on any map.

You can argue for the others if you want, they're arguably easier to thwart (Colin is thwarted by quick, constant-conflict maps where he can't snowball; Sensei is thwarted by a lack of midfield cities; Grit is thwarted by low-income or low-chokepoint games; Kanbei... Kanbei is tough and it's hard to even counter-design a map against him really; Sturm is thwarted by having easily passable terrain or lots of air/naval combat that doesn't care).  But Hachi was designed by Intelligent Systems to be a god-tier reward for doing the insane and borderline-impossible (Remember that in AW2 you had to beat the Hard Campaign to unlock him, which was a very, very insane thing).  He wasn't made to be balanced, and AWBW has taken a stance of not doing anything about this or any COs balance, really (Sturm is a rare exception), so... yeah.


Also, is it bad if I am admittedly most interested in a large-scale everyone for themselves game?
Title: Re: Advance Wars By Web!
Post by: Hanzo K. on May 06, 2012, 03:17:56 PM
Yeah, Hachi's the only one of the 5 that I can see as genuinely broken. Kanbei's not impossible to beat, Ian's proven that.
Though Kanbei's actually not my specialty(That lies in Grit and Eagle's courts.), I'm not too bad with him.
Certainly not Stuffman-Tier, but I'm passable.

Also, I was thinking maybe more of a massive Team Game.
Y'know, 6v6, 12v12, the 'Big Stuff'.
Title: Re: Advance Wars By Web!
Post by: Yugian on May 06, 2012, 04:59:43 PM
@garlyle - Yus. we should totally play a huge battle.

@Affinity- Sure! You got a map in mind?
Title: Re: Advance Wars By Web!
Post by: Zil on May 06, 2012, 09:55:53 PM
I thought Hachi's COP was three stars. Hardly matters though.

I'd also be up for a huge multiplayer battle. It's something I've never tried before.

@Yugian: Our game is still going right? I think it's been your turn for a while.
Title: Re: Advance Wars By Web!
Post by: Yugian on May 06, 2012, 10:11:16 PM
Yeah, sorry about the delay Zil! its been on me, and i've just been all over the place today. i'll get a turn out, then be back in about 2 hours.
Title: Re: Advance Wars By Web!
Post by: Yugian on May 07, 2012, 02:11:57 AM
I cant stop your cap Zil. GG.
Good sami tricks though. *Notes taken*
Title: Re: Advance Wars By Web!
Post by: Zil on May 07, 2012, 02:40:42 AM
Yeah, Sami's a pretty powerful CO on that map. If I had realized how vulnerable the HQs were I wouldn't have used her, though I guess we both ended up using her, so it was even.

I'll echo what Stuffman said; recons aren't much use without fog, and also be careful about sending in vehicles when they can be counterattacked right after. You want to weigh how much damage you'll inflict against how much you'll take.

And I'm willing to play another game, against you or anyone else who wants to play.
Title: Re: Advance Wars By Web!
Post by: Yugian on May 07, 2012, 02:49:55 AM
Yeah, im dropping recons form my play entirely. i still have to clean those games up... buuut...

I'll play again later, i need a break XD
Title: Re: Advance Wars By Web!
Post by: Mr_Bob on May 07, 2012, 08:07:14 AM
I actually enjoy fog of war matches (even though DoR vastly improved upon it), in case anyone wants to play hide-and-go-seek.
I'm also in for a big team map.
Title: Re: Advance Wars By Web!
Post by: Zil on May 07, 2012, 09:33:38 AM
I like fog of war, though I agree DoR's version is a thousand times better. If you've got a map in mind then you can set the game up. I'm not familiar with the maps at all yet.
Title: Re: Advance Wars By Web!
Post by: Affinity on May 07, 2012, 02:02:03 PM
Not sure what map to choose, actually.  Your choice, Yugian.
Title: Re: Advance Wars By Web!
Post by: Yugian on May 07, 2012, 04:54:22 PM
Alright then, i got it covered. XD
Will edit the post for when i got it up.

...Your not like some hidden badass like Zil right? XD

Edit: Games up! MoTK- Game 4, password is 041094.
Its under "Waiting (Private)", and Stuffman has explained the game interface nicely on page 2.  :V
Title: Re: Advance Wars By Web!
Post by: Affinity on May 08, 2012, 12:28:14 AM
Ah, no definitely not.  I've spent only around 250 hours+ on AWDS and have not even done the HC or a quarter of the War Rooms yet.

Well, here's to a good game.  I'm in.
Title: Re: Advance Wars By Web!
Post by: Arcorann on May 08, 2012, 12:51:29 AM
This thread inspired me to make an account as well (same name as here). If anyone feels like playing against me I'm happy to accept.
Title: Re: Advance Wars By Web!
Post by: Yugian on May 08, 2012, 01:24:54 AM
Eh, 250 Hours? maybe i have a chance ^^;
GLHF, to may the best general win!

...OH FU-KINDLE ON THIS MAP.

Welcome Arcorann! if you have any questions, let us know!
Title: Re: Advance Wars By Web!
Post by: Mr_Bob on May 08, 2012, 08:09:15 AM
Yeah, Zil, there's a fog of war section that has some cool maps.  I was looking at these maybe these four:

1. http://awbw.amarriner.com/prevmaps.php?maps_id=48140
2. http://awbw.amarriner.com/prevmaps.php?maps_id=55870
3. http://awbw.amarriner.com/prevmaps.php?maps_id=54396
4. http://awbw.amarriner.com/prevmaps.php?maps_id=55861

If any of those are to your liking, pick one and we'll set up a match.
Title: Re: Advance Wars By Web!
Post by: Zil on May 08, 2012, 08:22:39 AM
I like the looks of 4, unless those empty silos actully represent full ones, in which case I'd say 2. A silo every two steps would be pretty annoying.

You can pick whatever other conditions you want: weather, banned COs, etc.
Title: Re: Advance Wars By Web!
Post by: Mr_Bob on May 08, 2012, 09:12:29 AM
I'm presuming they're empty, so I started a game: MotK FoW, password: 1996

Edit: Congrats Zil.  It was a fun match; I made a couple of mistakes and got overwhelmed.  Those B-Copters I had ready would have been mincemeat to those AA.
Title: Re: Advance Wars By Web!
Post by: Zil on May 09, 2012, 08:26:35 AM
Indeed, it was a fun game. I was a bit worried about your airport, having chosen to ignore my own, but I guess it didn't have time to come into play.

@Arcorann - If nobody else is going to, I'll play against you. (I can't believe how easily I get addicted to this game. :V)
Title: Re: Advance Wars By Web!
Post by: Yugian on May 09, 2012, 06:13:26 PM
Sorry about Wait Affinity, crap came up. my turn should be updated now.  :derp:
Title: Re: Advance Wars By Web!
Post by: Stuffman on May 09, 2012, 09:56:17 PM
I've created four games named Open Battle 1~4, the password to each is kerfluffle. Anyone can feel free to join as many or as few as they'd like.
Title: Re: Advance Wars By Web!
Post by: Affinity on May 10, 2012, 12:59:26 PM
Alright, I joined a game, Stuffman.... Given my other game with Yugian, this might not go so well  :ohdear:
Title: Re: Advance Wars By Web!
Post by: Stuffman on May 10, 2012, 11:55:30 PM
gg Zil. I was really nervous I was gonna lose that one. If I had realized I could've gotten the B-Boat to the com tower 2 days sooner I would've sent it that way, but really I don't think I should've bought it at all.
Title: Re: Advance Wars By Web!
Post by: Zil on May 11, 2012, 12:03:05 AM
Well, there goes my winning streak. Nice game Stuffman. Hopefully I can get a rematch against you at some point.
Title: Re: Advance Wars By Web!
Post by: Yugian on May 12, 2012, 01:38:44 AM
Alright, I joined a game, Stuffman.... Given my other game with Yugian, this might not go so well  :ohdear:

Really? I say we're about even ground on each other.  :V
I don't think i can really early agress that easily. but eh, who knows.

And apologizes for more delays.
Title: Re: Advance Wars By Web!
Post by: Yugian on May 13, 2012, 02:02:58 AM
Argh. Still shit with Mechs. GG Afinity.
Also need to start popping that regular CO.  :V

Sorry for a double!
Title: Re: Advance Wars By Web!
Post by: Affinity on May 13, 2012, 02:28:43 AM
Actually, Yugian, I think you could have won if you had paradropped the mech below the AA instead of beside and if the rain had not stopped.  Then you could have used the Super CO thing and captured my HQ. 

But yeah, good game.  The rain was really sad, but you should have consolidated around your HQ more towards the end.

As for Stuffman, I think I'll concede here.  D= Opening my artillery and AA gun to attack for no reason at all was pretty terrible, and the only thing I had going for me was that b-copter.  It also seemed pretty scary how you could suddenly wall your forces around your HQ, but GG.
Title: Re: Advance Wars By Web!
Post by: Stuffman on May 13, 2012, 02:36:04 AM
Affinity: I think it's a little too soon to call it, since neither of the fronts are at all secure, but I think I do have an edge since I'm about to cap one of your cities. Your call.
Title: Re: Advance Wars By Web!
Post by: Yugian on May 13, 2012, 03:45:26 AM
Agh, i was considering that but i didnt think i would have enough movement. aw well, bad tactical decision on my part.  :ohdear:

Yeah. i was too focused on the throat. missed my head being sniped.
Title: Re: Advance Wars By Web!
Post by: Yugian on May 16, 2012, 05:56:37 PM
Blech, double post. Anyone got a game going to join?

Also, Halarious game right here (Note im max.):
http://awbw.amarriner.com/replay.php?games_id=169320
Title: Re: Advance Wars By Web!
Post by: Hanzo K. on May 17, 2012, 06:14:09 PM
Alright youse guys, I just found a nice little map here.
http://awbw.amarriner.com/prevmaps.php?maps_id=42912

So, howzabout we get together a 4v4 match sometime soon eh?
In fact, I've already made it.
Fog o' War, Random weather, 10,000 starting funds, 1000 per property, the usual for games I play. (Aside from fog of war, which I don't usually use.)

Game Name: MoTK 4v4
Password: 041094
Title: Re: Advance Wars By Web!
Post by: Zil on May 17, 2012, 06:49:24 PM
How do we determine the teams, or do we just pick a color without knowing?
Title: Re: Advance Wars By Web!
Post by: Hanzo K. on May 17, 2012, 06:50:34 PM
I think you pretty much just pick one side of the map, pick a color, and then hit Team A or Team B.
I'm on Team B, east side of the map.
Title: Re: Advance Wars By Web!
Post by: Zil on May 17, 2012, 08:12:28 PM
Well, I took "Brown Desert," though it never asked me to choose a team. I'm not sure it's supposed to be divided east/west; according to the map comments it seems more like a lower right vs. upper left thing.
Title: Re: Advance Wars By Web!
Post by: Hanzo K. on May 17, 2012, 08:13:31 PM
Ah, guess it's up to me to decide the teams.
Either way, this should be fun. I had a feeling you'd join up.
Title: Re: Advance Wars By Web!
Post by: Garlyle on May 18, 2012, 11:16:44 AM
whoops I am now Gray Sky 8D
Title: Re: Advance Wars By Web!
Post by: Hanzo K. on May 18, 2012, 01:50:18 PM
Okay, so it looks like we've got half the needed members.

Also Gar? Looks like you're Saruman.
Title: Re: Advance Wars By Web!
Post by: Zil on May 18, 2012, 06:07:18 PM
I think I have to question playing FOW on this map, considering how dense the forests are in some places. Making progress through that kind of thing would be really slow. Then there are some places with lots of mountains and no forests at all, so you'd end up seeing everything anyway, despite the fog.
Title: Re: Advance Wars By Web!
Post by: Stuffman on May 18, 2012, 06:11:46 PM
I'm more concerned about the fact that the top half of the map has exactly one tile that you can get across to get into your opponent's base. This will be an endless stalemate.

Also, I'm pretty sure we don't actually have eight players.
Title: Re: Advance Wars By Web!
Post by: Hanzo K. on May 18, 2012, 06:14:00 PM
Look at the list in the OP, shows otherwise.
And I chose FoW because of a few reasons.
#1: It makes sense to play it with FoW because that's how it was in the series.
#2: I wanted to give FoW a whack.
#3: It beats playing with a banlist.


EDIT: Plus, if you'll look at the Map Analysis, you'll find that it's not usually a stalemate. It's a long-runner of a game yeah, but look at Diplomacy. Similar approach in a way.
Title: Re: Advance Wars By Web!
Post by: Zil on May 18, 2012, 06:43:33 PM
@Stuffman: I think that since Orange and Brown are on the same team there won't be a stalemate at the bridge, and if Brown is overrun it would probably be clearly enough which team would eventually win anyway. Assuming you, Affinity, and Mr. Bob play, we'll have exactly 8 people.
Title: Re: Advance Wars By Web!
Post by: Sophilia on May 19, 2012, 04:49:30 PM
I think I'll take Red.  Hopefully I don't suck too badly.
Title: Re: Advance Wars By Web!
Post by: Hanzo K. on May 19, 2012, 05:24:10 PM
Okay! We have 3 members on each team! Only two more players to go!
It won't be long until the Great MoTK 4v4 commences!
Title: Re: Advance Wars By Web!
Post by: Mr_Bob on May 21, 2012, 09:53:38 AM
Make that one spot left.
Title: Re: Advance Wars By Web!
Post by: Mеа on May 21, 2012, 03:29:52 PM
Don't know how this works, but tell me what to do to join later on if there's still a spot open
Title: Re: Advance Wars By Web!
Post by: Hanzo K. on May 21, 2012, 04:45:02 PM
Easy. If you're looking to join up, then follow the instructions below!


It's just like a 4v4 on the DS Advance Wars games, so no worries!
Title: Re: Advance Wars By Web!
Post by: Zil on May 21, 2012, 05:42:30 PM
So what are the teams going to be? I can't tell by looking at the map. :V
Title: Re: Advance Wars By Web!
Post by: Hanzo K. on May 21, 2012, 05:50:01 PM
The map comments helped me sort the teams.

Team A: Fellowship Forces
Arcorann
Garlyle (I made a mistake in the previous version of the teams, turns out he's Minas Tirith. :V)
Zil
Sophilia

Team B: Sauron's Forces
Myself
Yugian
Bob (Saruman huh?)
[Empty Slot]
Title: Re: Advance Wars By Web!
Post by: Mеа on May 22, 2012, 12:06:33 AM
Ok, joined. Let us go to war, veterans!
(is this just a thing where you occasionally check to see if it's your turn or not?)
Title: Re: Advance Wars By Web!
Post by: Yugian on May 22, 2012, 03:32:49 AM
HORAH! TO GLORY!

Oh, and hello everyone~ XD
*Currently in an epic league game*
http://awbw.amarriner.com/game.php?games_id=171076&do=71cc40148332f133fbd5ed3aacf53a36

@Editble (Yup!)
Title: Re: Advance Wars By Web!
Post by: Mеа on May 22, 2012, 07:03:59 AM
Uh wait a minute, am I not supposed to choose a CO? There's no 'no CO' option though
Title: Re: Advance Wars By Web!
Post by: Mr_Bob on May 22, 2012, 08:20:19 AM
I think for strategy purposes, you can't see other players' COs, but you can change your own.
Is there such a thing as team chat on AWBW? Or if we were to co-ordinate, would PMs have to suffice?
Title: Re: Advance Wars By Web!
Post by: Stuffman on May 22, 2012, 09:08:32 AM
The "Press" option under the game header on the left is used to send messages. You choose everyone you want to receive the message, or you can use "Broadcast" to make messages viewable to everyone.
Title: Re: Advance Wars By Web!
Post by: Hanzo K. on May 22, 2012, 02:50:08 PM
Alright!
Battle Mode Approved! Area Scanned! Battlefield Set Up! Ready.....Go!
Title: Re: Advance Wars By Web!
Post by: Zil on May 22, 2012, 03:11:12 PM
Yikes. Hawke's gonna hit pretty hard here. :D
They're both on my team. o/
Title: Re: Advance Wars By Web!
Post by: Sophilia on May 22, 2012, 04:01:45 PM
I almost picked one of the tank COs, actually.  Probably would have if the choice wasn't blind.  Also, dammit Gondor, when did you turn evil!?
Title: Re: Advance Wars By Web!
Post by: Hanzo K. on May 22, 2012, 04:06:29 PM
Chalk that up to a slipup in the team settings. ^^;
Title: Re: Advance Wars By Web!
Post by: Garlyle on May 22, 2012, 04:49:42 PM
oh god double Sonia
oh god double Lash
oh man oh god oh man oh god oh man oh god
not looking forward to the Hawkes D:
Title: Re: Advance Wars By Web!
Post by: Yugian on May 22, 2012, 05:00:26 PM
I was a unique snowwwfwaaaake...

Plus, Hawkes not that bad.  :derp:
Shouldknowthisoneforareasonlol
Title: Re: Advance Wars By Web!
Post by: Mr_Bob on May 24, 2012, 10:19:59 AM
I almost picked one of the tank COs, actually.  Probably would have if the choice wasn't blind.
Yeah, I was thinking Andy, or Jess would have been solid choices on this map.  Personally, was thinking of going the unexpected route and choosing Drake, but the extra rain would have affected allies too. Edit: Oh yeah, Sasha would have been great on support too.
Also, dammit Gondor, when did you turn evil!?
But the hearts of men are easily corrupted...
Title: Re: Advance Wars By Web!
Post by: Hanzo K. on May 27, 2012, 01:09:21 AM
Hey, EdibleGhost, are you having trouble ending your turn?
Alright, you see the part of the CO menu that's labeled as Options?
You can find three commands there. One of the commands is [End Turn].
That's how you end your turn!

EDIT: Seems like the site's down for some reason, wonder why?