The game is also doing many things differently than most fighting games.Such as?
Such as?
In built infinite protection, no simultaneous high-low unblockables with assists, assists can literally be any non-super move you want, versus can swap to practice mode and back at any time you want, god like art, everyone has unique everything, ninja nurses, absurdly bad yet good puns, anthropormized personification of cartoon violence BUT AS A PSYCHOPATHIC LOLI, yukkuris...jesus fuck this GAME.Also not being owned by CAPCOM is a big plus
BUCKETS. I CAME THEM.
get this fucking game
Been eyeing this up for a while, but after MvC3 I'm thinking that me and fighting games aren't a good match. Lack of in-game move lists is also a minor turn off.I would recommend playing more than MvC3 before making such an assumption. MvC3 seems to be all "zomg super fast and flashy graphix" and is a lot more button mashy at low-level play than other fighters like Blazblue and Street Fighter. And most 2D fighters only have supers and specials in their in-game movelists because those are really the only unique button combinations characters have, unless they want to list "Fierce Punch" which is the "Fierce/Heavy Punch" button for every character.
I would recommend playing more than MvC3 before making such an assumption. MvC3 seems to be all "zomg super fast and flashy graphix" and is a lot more button mashy at low-level play than other fighters like Blazblue and Street Fighter. And most 2D fighters only have supers and specials in their in-game movelists because those are really the only unique button combinations characters have, unless they want to list "Fierce Punch" which is the "Fierce/Heavy Punch" button for every character.I didn't really make it clear - MvC3 was the shoryuken that broke the camel's back rather than being the only fighting game I've played. I've been dipping in and out of them for ages with limited success and by now I'm semi-confident it's the genre itself that I don't get on with.
Lack of in-game move lists is also a minor turn off.Whoops just realized what you meant by that. Don't let that detract you as they say that's going to be one of the first things they patch in.
Early Skullgirls footage ahahaha (http://www.youtube.com/watch?v=8vXHRRI6qfE&feature=channel)
How long has Skullgirls been in development? I'm not surprised to see a ghetto alpha build, I remember seeing Peacock's character design along with a request for spriters like a million years ago on deviantArt, and was surprised to see Skullgirls again so many years later.I think it was mostly a pipe dream of Alex's until Mike Z + others hopped aboard. I'm not sure when it happened but probably at around two years ago.
Did any Skullmaidens on the PS3 download it yet?
You can get the movelists here (http://skullgirls.com/game/character-guides/)
The fact that the page is overloaded is deeply hilarious.i hyped skullgirls before it was cool :hipster:
Now I'm starting to wonder if most people use the Analog Stick instead of the D-Pad for fighting games.
Now I'm starting to wonder if most people use the Analog Stick instead of the D-Pad for fighting games.
Most competitive-caliber players use sticks, really. I greatly prefer the dpad but it's intolerable on 360, so...I only prefer sticks on...street fighter, and that's it :V Or any games that uses a six button layout because I find six button layouts for gamepads a little awkward, especially with where the heavy attacks are placed
I only prefer sticks on...street fighter, and that's it :V Or any games that uses a six button layout because I find six button layouts for gamepads a little awkward, especially with where the heavy attacks are placed
So... you prefer sticks on Skullgirls, since it has a six-button layout? <_<Since it does I would say so. I haven't got the game yet. For most other games (melty blood, Marvel, etc) I'd use a gamepad, but it's also why I didn't get SF4 :V (don't have a stick)
Most competitive-caliber players use sticks, really. I greatly prefer the dpad but it's intolerable on 360, so...Isn't that because most competitive-caliber players have spent a ton of time playing in arcades, where sticks are the only option?
Isn't that because most competitive-caliber players have spent a ton of time playing in arcades, where sticks are the only option?
I think that's part of it, but sticks also provide a wider range of options for precise inputs, so there are technical reasons as well.Guitar and flight stick master race. (http://www.youtube.com/watch?v=0PQlmCFZso0)
I'm more of a pad player myself, and I know some high-level players are pad, at least (I'm certainly not one of them).
Isn't that because most competitive-caliber players have spent a ton of time playing in arcades, where sticks are the only option?That could be a part of it, but I've played on a really good stick before and my execution improved tremendously after just a few minutes of practicing. Sticks (at least the top quality ones) are just better than playing on a pad.
As a pad player, I use the analog stick all the time. Mostly because the quarter circles and z movements are A LOT easier with the analog (moreso with the half-circles). I find d-pads awkward to use.
Most competitive-caliber players use sticks, really. I greatly prefer the dpad but it's intolerable on 360, so...
Or any games that uses a six button layout because I find six button layouts for gamepads a little awkward, especially with where the heavy attacks are placed
The controls for this game are definitely more sensitive than other fighters. Play Blazblue or Arcana Heart and you'll see it's not just your controller.
6 attack buttons are still far outdated with the advent of command normals in a 4 button scheme that has proven better in recent games.
Is anyone else reminded of Satori's theme at the beginning of the Skullgirls main theme?Yeah it's right on for the first few notes :V
I'm probably going to pitch the money in the next few days to get it for the PS3. Who else has a PS3? (Y'all best have a PS3.)I'm most likely gonna get the PS3 version, but we'll see.
I really hope Panzerfaust is a DLC char. Dude has a TANK FIST :V
http://www.youtube.com/watch?v=U8SOeg73z-Uwas and always will be the best fighting game char
uh huh
Also I keep noting that he plays a red grappler...Tager?Actually he always plays a green grappler (http://www.youtube.com/watch?v=rbE3hZYbX2k).
(I wanna make more BB jokes)
Actually he always plays a green grappler (http://www.youtube.com/watch?v=rbE3hZYbX2k).Both players are pretty much trolling
(That video was funny to me until someone actually used that to argue why Blazblue sucks and is broken)
Too bad Trollzama's too much dexterity, I instead play Tsubaki
Hazama is easymodo. His normals are damn good and easily hit-confirm into mostly the same optimal combos. His most optimal combos are on average easier than even Tsubaki's optimal combos.
Anyways, after spending some time playing Skullgirls, I decided I'm not going to continue with it; it just feels a bit too much like MvC2, which I did not particularly like all that much.
it gets really awkward.It can't be that b
it's really awkward.
Put on your headphones, turn down your volume.
The voice actors of Parasoul and Peacock play as the characters they voiced. (http://www.youtube.com/watch?v=k5KyECTrAkE)
it gets really awkward.
>Peacock's story mode>Take out Skullgirl with ease both canonally and ingame with spam
>Skull Heart? Get that shit outta here
>Ultra Bro tier ending
>Peacock vs The World
Damn, Peacock confirmed for biggest badass of all badasses ever
Was there ever any doubt about it?
Out of the story modes available so far I like Peacock and Filia's best.
And I desperately want Squigly to come out. I want to see how she plaaaayyyyssss~
PC port was just confirmed, so you're in luck./me proceeds to get hype
oh man i hope there is a tf2 skullgirls hati'd preorder eight times
oh man i hope there is a tf2 skullgirls hat