Maidens of the Kaleidoscope

~Beyond the Border~ => Rumia's Party Games => Mystia's Stored Games => Topic started by: Hello Purvis on January 16, 2012, 03:26:51 AM

Title: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 16, 2012, 03:26:51 AM
(http://i54.tinypic.com/2dv6fcn.jpg)

>You are Nue Houjuu,  Gensokyo's premier shapeshifter! Yours is a long and storied past, ranging from hassling the Mikado's palace in the old days to being sealed underground to making your way among migrant oni and more. But by and large, you've gotten by. These days, you live in the Ancient City, and run a successful tavern, as well as a couple of side businesses. As well, you have taken to hanging with a group of surprisingly open-minded Buddhists.
>And you were robbed. So was practically everyone else. By Rinnosuke Morichika, of all people, but you've handled that.
>You are an independent-minded person and prone to mischief. You are a confident and flirtatious, seldom at a loss of words or caught off guard. In the old days you had no problem terrorizing those in the highest seats of power, but these days you have calmed down somewhat. Even if you no longer aspire to your old heights of harassing Emperors, you still love to stir up trouble every now and again. Despite this, you find yourself surprisingly responsible these days, between running legitimate businesses and helping out your surface world friends. Some days, you wonder if you're losing your edge. Partially you blame Byakuren's influence; she has a way of making want to behave, at least a little bit. As well, having lived among the rigorously honest oni; quick to answer injury with violence; has done much to quietly shape you toward being a more socially-minded soul. Particularly after the end result of your first attempts to run scams and thieve your way through as you used to...
>These days you consider the oni as good friends, even if they're a bit more gruff than you'd like sometimes. Your tavern serves as a well-known peaceful spot, where people in the Ancient City can go to relax and not worry about the brawls and such, though sometimes they do happen right outside your doorstep. You are acquainted with one of the Four Devas that lead the oni, a woman calling herself Kay. She sometimes uses your tavern as a base of operations, though this has been happening less often lately. You have also found yourself tied to the people of the Myouren Temple, after they forgave you for your last big prank of interfering with their restoration of their leader. They've proven to be true friends, and have done what they can to assist you when you need it.
>A strange event orchestrated by Rinnosuke seems to have turned everyone's money into gemstones of roughly equivalent worth, reaching even into Hakugyokurou. You're not fully sure how he orchestrated it, but it seems to based upon an absolute faith in the power of commerce so strong that he can preform miracles. As well, he sent Tewi Inaba to steal your spellcards, which he plans to use as a component for exchanging all of the taken money to alter the nature of the universe. Chaos has started to break out in the Ancient City, while it is somewhat contained in the human town. The kappa are in a tizzy trying to figure it out, while the tengu town and Scarlet Devil Mansion have closed their borders, as have the Tengu. If things continue to degenerate, life could get very messy in Gensokyo. However, with Nazrin's help, you've made quite a tidy profit from this, assuming the problem ever gets fixed. 
>Having spoken with Patchouli's magic circle, you were able to make some progress in cutting away other possibilities behind this incident. You've managed to independently find that the gems seem to have letters written inside them, and with Patchouli's assistance have found the gems seem to have been created from books in some manner. You joined with Mystia, who wished revenge against whomever took her money, and have chased Tewi to the seldom-explored southern reaches of Gensokyo; finding her in a place where two humans named Rika and Rikako, as well as a ghost named Kana, seem to live. You've gotten some information from Tewi, but you weren't able to get her to divulge more than vague information, nor did you succeed in finding any holes in her story. She insinuated the culprit was somewhere around the Forest of Magic, while Unzan seems to have sensed something in that direction during the event. You've deduced that the culprit was Rinnosuke, and confronted him in his basement, surrounded by the stolen riches, only to be unable to affect him directly. You ended up getting yourself cursed trying to steal something from his horde, which has been staved off for the time being with Patchouli's magic. After some thought, you were able to weakened Rinnosuke by bringing him to the edge of hypothermia with Cirno's help, then burrowing under his defenses with a mole-like form, and the clocking him in the head. He is currently being kept at the Myouren Temple. You have come into the possession of a broken weapon of some power that seems to be akin to what Rinnosuke used, according to Patchouli, and you suspect it has been affecting your dreams; having followed these dreams, you've found yourself in another world. With some exploration and a trial by combat, you've discovered a way to restore a weapon belonging to a tyrant, one that seems to bear a power again to that which caused this whole incident. You've also managed to find your estranged friend Mamizou, whom has followed you back into Gensokyo. With the sword restored, you were able to completely overcome Rinnosuke. Unfortunately, this lead to the sword's spirit rejecting you, then trying to strike you done. After some panicked exchanges, you managed to return it to the sword and pass the sword over to Suwako, who has assured you that it would be dealt with. With that done, all that is left are little details.
>Presently, you are making final arrangements with Byakuren, which includes dropping off Mamizou with her for awhile.

> Turn to Byakuren.
> "Does that work? I figure it would be easiest for you two to get acquainted this way."

>"I certainly won't say no to extra help," says Byakuren.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 16, 2012, 03:32:45 AM
> "Great.
> Turn to Mamizou with a faux angry face while waggling a finger.
> "And no charging her for your help. You are to be on your best behavior while you're here, you hear me?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 16, 2012, 03:34:19 AM
> "Great.
> Turn to Mamizou with a faux angry face while waggling a finger.
> "And no charging her for your help. You are to be on your best behavior whileyou're here."

>"I'll consider deferring the charges at a reasonably rate," says Mamizou, crossing her arms.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 16, 2012, 03:40:33 AM
> Turn back to Byakuren with a small smirk.
> "I hope you're prepared to deal with a second me."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 16, 2012, 03:42:13 AM
> Turn back to Byakuren with a small smirk.
> "I hope you're prepared to deal with a second me."

>"I assure you," says Mamizou, "I have no intention or physical ability to stoop to such levels."
>"I think I'll live," says Byakuren, stifling a chuckle.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 16, 2012, 03:43:56 AM
> "All right. Have fun, you two. It's time for me to fulfill my end of the Tenshi bargain."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 16, 2012, 03:46:44 AM
> "All right. Have fun, you two. It's time for me to fulfill my end of the Tenshi bargain."

>"Good luck," says Byakuren.
>"We'll keep things under control here, I'm certain," Mamizou says.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 16, 2012, 03:49:11 AM
> "So am I. I know of no two people more capable."
> Retrieve and rewear our shoes, retrieve anything else we left lying around (maybe the umbrella?), exit the Temple, and head back to the Tavern.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 16, 2012, 03:54:23 AM
> "So am I. I know of no two people more capable."
> Retrieve and rewear our shoes, retrieve anything else we left lying around (maybe the umbrella?), exit the Temple, and head back to the Tavern.

>You say your goodbyes, put your shoes back on, and head out into the rain once more with umbrella in hand.
>Making your way back to the tavern with ease, you find that it has become rather crowded with hardly an empty table left. The talking and laughing have all blended together into an indeterminate mishmash. Mokou doesn't seem to be able to stay still for a second. Another of the celestials seems to have rejoined Tenshi's band, you are still gathered at the same table.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 16, 2012, 04:15:08 AM
> Is Yuli still there?
> Make our way over to Tenshi. WAve if anyone in her group, including her, looks our way.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 16, 2012, 04:17:10 AM
> Is Yuli still there?
> Make our way over to Tenshi. WAve if anyone in her group, including her, looks our way.

>She is still there, currently picking at what seems to be a bowl of miso soup.
>You make your way to Tenshi's table. You wave as a couple of them notice you. "So," say Tenshi, "Ready to head out?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 16, 2012, 04:23:24 AM
>"If you are, yeah."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 16, 2012, 04:40:12 AM
>"If you are, yeah."

>Tenshi nods and stands up. Her students start to, as well, until she says, "No, you all stay here. I have things to do. Probably come back for you later on."
>They settle, and Tenshi walks out from around the table and joins you.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 16, 2012, 04:46:36 AM
> "Okay, let's head out."
> Exit the tavern.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 16, 2012, 04:56:37 AM
> "Okay, let's head out."
> Exit the tavern.

>The two of you head outside. Tenshi lacks an umbrella, but seems to be content to let the brim of her hat keep the rain off of her face.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 16, 2012, 04:58:59 AM
> Oh shoot, did we ever recover the non-Mamizou tiger umbrella from Mystia?
> Take flight and head toward Alice's house.
> Along the way, turn to Tenshi.
> "So have you decided who you want the doll to be?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 16, 2012, 05:12:37 AM
> Oh shoot, did we ever recover the non-Mamizou tiger umbrella from Mystia?
> Take flight and head toward Alice's house.
> Along the way, turn to Tenshi.
> "So have you decided who you want the doll to be?"

>You did not.
>You take flight and head toward Alice's house, and query Tenshi about the doll.
>"Not yet," she says. "I'm thinking about it. And I'll have to see what Alice can whip up."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 16, 2012, 05:13:51 AM
> "All right. Would you prefer I leave after dropping you off and explaining the situation to her, so you can decide without anyone around? I know you wanted to talk about this as little as possible."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 16, 2012, 05:17:57 AM
> "All right. Would you prefer I leave after dropping you off and explaining the situation to her, so you can decide without anyone around? I know you wanted to talk about this as little as possible."

>"Oh sure, that's fine," says Tenshi. "Might even be better that way, yeah."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 16, 2012, 05:20:25 AM
> "All right, can do. I can head to the mountain myself. Though I regret not taking you with me there, too, since I wanted to see what you could do against the giant ox."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 16, 2012, 05:24:02 AM
> "All right, can do. I can head to the mountain myself. Though I regret not taking you with me there, too, since I wanted to see what you could do against the giant ox."

>"Yeah, I thought about that," says Tenshi, "And I figure you guys need to solve your own problems. It's no good if we hold your hand all the time."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 16, 2012, 05:26:54 AM
> "That's a rather understandable assessment. You know I live underground, though, so you'll probably have to remind me of the previous times the surface world needed Bhava-Agra to save it for me to really get it."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 16, 2012, 05:35:04 AM
> "That's a rather understandable assessment. You know I live underground, though, so you'll probably have to remind me of the previous times the surface world needed Bhava-Agra to save it for me to really get it."

>"Well there was the whole thing when one of you guys went around stealing shadows, and nearly had Bhava-Agra fall on you," says Tenshi. "That was pretty big."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 16, 2012, 05:39:11 AM
> "Sounds like more of a problem for you than for us, to be honest. Bhava-Agra didn't almost fall on me, after all."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 16, 2012, 05:41:06 AM
> "Sounds like more of a problem for you than for us, to be honest. Bhava-Agra didn't almost fall on me, after all."

>"That's what I though you'd say," says Tenshi, smirking. "Well, that just means we did a good job since you didn't even get to see why it would be a problem in the first place. But yeah, we can't fix everything for you."

>_

Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 16, 2012, 05:46:28 AM
> Nod.
> "I guess that would explain why you left the human village once it showed up."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 16, 2012, 05:52:49 AM
> Nod.
> "I guess that would explain why you left the human village once it showed up."

>"No, I was getting Iku just in case she was needed," says Tenshi. "I was looking out just in case things got worse!"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 16, 2012, 05:56:11 AM
> Put on a confused look.
> "But why would we have needed Iku when we already had you? Especially when I knew the whole time that I could jam it back in the sword on my own, or with Byakuren's help at most.."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 16, 2012, 05:57:42 AM
> Put on a confused look.
> "But why would we have needed Iku when we already had you? Especially when I knew the whole time that I could jam it back in the sword on my own, or with Byakuren's help at most.."

>'It's a just in case thing, you know!" says Tenshi, giving you a look.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 16, 2012, 04:43:42 PM
> Chuckle a bit.
> "You should have more faith in me, Tenshi."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 16, 2012, 04:51:52 PM
> Chuckle a bit.
> "You should have more faith in me, Tenshi."

>"Eh, maybe," says Tenshi.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 16, 2012, 04:53:09 PM
> Continue on to Alice's house.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 16, 2012, 05:06:08 PM
> Continue on to Alice's house.

>The flight to Alice's house is a reasonably peaceful one. The forest is starting to liven up, as faeries are slowly coming out of the woodwork and resuming their usual activities. It probably won't be too long unlike some kind of danmaku starts to fly from the canopy somewhere. The rain continues to fall, and it has gotten quite dark outside between the sunset and the clouds blocking the stars. But compared to some places underground, it's positively daylight as far as you're concerned.
>You reach Alice's cabin without any problems, landing on the front porch.  You can see some faerie activity over the lake; it would be wise to avoid flying over it without taking some caution against rousing them.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 16, 2012, 05:07:12 PM
> Knock on the door.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 16, 2012, 05:13:54 PM
> Knock on the door.

>You knock on the door, After a moment, it opens and a doll peers out at you. You can hear what sounds like a saw cutting through wood inside.  After a moment, the doll silently opens the door wider and waves at you to come inside.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 16, 2012, 05:15:01 PM
> Enter!
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 16, 2012, 05:19:30 PM
> Enter!

>You walk inside, and find the front room is a bit emptier than you remember it, only about a third of the dolls from before linger about, most of them busy tending to some small thing.
>Alice comes from the eastern door, and nods toward you. "I didn't expect you back so soon, Nue," she says. Then with a glance toward your companion, she adds, "Nor did I expect to see you again tonight, Tenshi."
>"Yeah, well," says Tenshi. She doesn't seem interested in finishing this thought, and lets it drop.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 16, 2012, 05:24:11 PM
> Look over at Tenshi with a raised eyebrow, then look back at Alice.
> "Well, I wanted to go the great umbrella shuffle tonight, since I have yours and Mystia has one of mine, and I wanted to not have to think about it more than I had to. I'm also here, though, to inquire about the prospect of a custom-made doll."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 17, 2012, 01:41:30 AM
> Look over at Tenshi with a raised eyebrow, then look back at Alice.
> "Well, I wanted to go the great umbrella shuffle tonight, since I have yours and Mystia has one of mine, and I wanted to not have to think about it more than I had to. I'm also here, though, to inquire about the prospect of a custom-made doll."

>"Don't worry about umbrellas," says Alice, shaking her head. "It's trivial to get another one. As for making a doll, I'd be happy to make you any doll that you would like."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 17, 2012, 01:50:33 AM
> "All right. In that case, Tenshi has a request for a doll. Please consider her request as coverage for the remainder of the cost of the mahogany. You needn't worry about Mamizou futher, either, since she's decided to stay in Gensokyo."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 17, 2012, 01:57:39 AM
> "All right. In that case, Tenshi has a request for a doll. Please consider her request as coverage for the remainder of the cost of the mahogany. You needn't worry about Mamizou futher, either, since she's decided to stay in Gensokyo."

>"Ah, good," she says. "I admit, I completely forgot about showing Mamizou around in all of the excitement."
>She turns to Tenshi, "What would you like me to make?"
>"Thinking about it," says Tenshi. 
>"So we'll be here awhile," Alice says. Then she glances back for a moment as the sawing noise ends in a muted thump.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 17, 2012, 02:14:00 AM
> "Not as long as you might think. I don't know what the final decision will be, and I'll be leaving before it's made, but I do know there are a limited number of candidates."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 17, 2012, 02:35:52 AM
> "Not as long as you might think. I don't know what the final decision will be, and I'll be leaving before it's made, but I do know there are a limited number of candidates."

>Alice nods. "I won't keep you, then."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 17, 2012, 02:38:43 AM
> Mentally check the locations of Youkai Mountain, Marisa's house, the Hakurei Shrine, Turtle House, the Scarlet Devil Mansion, and the entrance to the Underground from our current location.
> Turn to Tenshi and extend a hand for a handshake.
> "Pleasure doing business."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 17, 2012, 02:53:31 AM
> Mentally check the locations of Youkai Mountain, Marisa's house, the Hakurei Shrine, Turtle House, the Scarlet Devil Mansion, and the entrance to the Underground from our current location.
> Turn to Tenshi and extend a hand for a handshake.
> "Pleasure doing business."

>Youkai mountain is some ways to the Northeast.  Marisa's house is just a little ways to the north. The Hakurei Shrine is some distance to the northeast, more north than east. Maribel's home is to the north a bit further than Marisa's home. The Scarlet Devil Mansion is just a short distance to the southwest, you could easily see it from the front porch. The entrance to the Underground is, if you're correct, to the east and a bit northward, but you may have to hunt a little bit for it.
>You turn to Tenshi and offer her a handshake. She takes it and gives you a rather painfully firm shake. "Yeah. I'll get that hole fixed up tomorrow if the rain cuts out by then."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 17, 2012, 03:00:14 AM
> Nod.
> "I talked to Byakuren. The supplies will be ready."
> "Anyway, I'll take my leave. Thank you both for your help today."
> Assuming no objection from either, leave the house and head to Marisa's house. Fly if possible, walk if necessary.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 17, 2012, 03:29:33 AM
> Nod.
> "I talked to Byakuren. The supplies will be ready."
> "Anyway, I'll take my leave. Thank you both for your help today."
> Assuming no objection from either, leave the house and head to Marisa's house. Fly if possible, walk if necessary.

>"Okay, good," says Tenshi. "See you."
>"Thank you," says Alice. "You've helped me along quite nicely."
>You depart, and fly toward Marisa's house. It's not too difficult to pick out from the air, not many of the forest clearings have houses in them. As you draw close, you don't note any light in the windows.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 17, 2012, 03:31:16 AM
> Might as well try.
> Swoop down and knock on the door.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 17, 2012, 03:43:04 AM
> Might as well try.
> Swoop down and knock on the door.

>You swoop down and knock on the door. You are not surprised to find that no one answers.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 17, 2012, 03:44:50 AM
> Oh well.
> Take flight again and head to Turtle House.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 17, 2012, 03:52:56 AM
> Oh well.
> Take flight again and head to Turtle House.

>You take to the air again, and approach the house at the edge of the forest. You do notice there's a light on this time, in the front room.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 17, 2012, 03:53:33 AM
> What was the language spoken in Avalon again? The sword itself was Cornish.
> Swoop down and knock on the door.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 17, 2012, 03:59:57 AM
> What was the language spoken in Avalon again? The sword itself was Cornish.
> Swoop down and knock on the door.

>According to Sir Kay, it was Brythonic.
>You swoop down and knock on the door. it opens quickly, to reveal a rather rain-soaked Maribel. "Oh, hello Nue," she says. "Is there anything we can do for you."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 17, 2012, 04:11:46 AM
> "Kind of. I'll try not to keep you long, since you look like you need to dry off. Have you two heard of a place called Avalon? Apparently it's in Europe?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 17, 2012, 04:14:35 AM
> "Kind of. I'll try not to keep you long, since you look like you need to dry off. Have you two heard of a place called Avalon? Apparently it's in Europe?"

>"Uh, not Avalon, but we know about Europe."
>"What about Europe?" comes Renko's voice from inside.
>"Nue's asking about it," says Maribel, looking back.
>"Oh, why?" Renko says.
>Maribel looks back to you. "That is a good question."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 17, 2012, 04:17:16 AM
> "It's where that sword came from. And it's a place I somehow traveled to earlier today, presumably because I had the sword. I found my best friend from a long time ago there and brought her back here, but I'm rather curious as to how far away it is, given I'd never heard of it before but Gensokyo is somehow linked to it."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 17, 2012, 04:30:55 AM
> "It's where that sword came from. And it's a place I somehow traveled to earlier today, presumably because I had the sword. I found my best friend from a long time ago there and brought her back here, but I'm rather curious as to how far away it is, given I'd never heard of it before but Gensokyo is somehow linked to it."

>"It's pretty much on the other side of the world," says Maribel.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 17, 2012, 04:34:19 AM
> "Well damn. That must have taken her forever to get there. Regardless, from the sound of things, Avalon's well-known and kinda important amongst Eastern magicians, so you two might want to ask about it some time. Patchouli seemed to know a good deal about it, as expected. I didn't gather much about it myself while I was there, something about a King Pendragon and some Knights of the Round Table or some such, but probably not anything that would be useful to tell a magician beyond maybe the fact that the humans there avoid supernatural creatures like the plague."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 17, 2012, 04:40:31 AM
> "Well damn. That must have taken her forever to get there. Regardless, from the sound of things, Avalon's well-known and kinda important amongst Eastern magicians, so you two might want to ask about it some time. Patchouli seemed to know a good deal about it, as expected. I didn't gather much about it myself while I was there, something about a King Pendragon and some Knights of the Round Table or some such, but probably not anything that would be useful to tell a magician beyond maybe the fact that the humans there avoid supernatural creatures like the plague."

>"Wow, really?" comes Renko's voice, now just past the door.
>"You were there?" says Maribel. "How?"
>"We're definitely going,"says Renko.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 17, 2012, 04:42:29 AM
> "Not quite sure. Think the pieces of that sword ripped a hole in the side of reality. You're not getting there, though, unless you want to be trapped there with a ton of people that don't speak your language and will flip their lids the instant you fly or do anything magic. Yukari's closing the connection as we speak, and given how miffed she was that it was open in the first place, I doubt even her twin could convince her to keep it open."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 17, 2012, 04:49:15 AM
> "Not quite sure. Think the pieces of that sword ripped a hole in the side of reality. You're not getting there, though, unless you want to be trapped there with a ton of people that don't speak your language and will flip their lids the instant you fly or do anything magic. Yukari's closing the connection as we speak, and given how miffed she was that it was open in the first place, I doubt even her twin could convince her to keep it open."

>"Oh," says Maribel, frowning. "That's a shame."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 17, 2012, 04:50:23 AM
> "Yeah, sorry about that. I actually would've liked to go back myself from time to time, but really, with their attitudes about magic and supernatural creatures, it's likely for the best that they can't get here."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 17, 2012, 05:18:30 AM
> "Yeah, sorry about that. I actually would've liked to go back myself from time to time, but really, with their attitudes about magic and supernatural creatures, it's likely for the best that they can't get here."

>"I'll take your word for it," says Maribel.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 17, 2012, 05:20:12 AM
> "Anyway, Renko, if your ice fairy buddy happens to remember about the deal we cut earlier today, let me know and I'll try to find some way to get her a consolation prize, since the jewels from earlier no longer exist."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 17, 2012, 05:27:14 AM
> "Anyway, Renko, if your ice fairy buddy happens to remember about the deal we cut earlier today, let me know and I'll try to find some way to get her a consolation prize, since the jewels from earlier no longer exist."

>"Yeah, sure thing," says Renko.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 17, 2012, 06:02:21 AM
> "That's about it from me. Swing by the human village tomorrow if you'd like to meet Gensokyo's newest tanuki. I'm sure she'll at least have some good tales of Avalon."
> Smirk.
> "Now get yourself dry before you catch a cold, Mary."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 17, 2012, 07:34:55 AM
> "That's about it from me. Swing by the human village tomorrow if you'd like to meet Gensokyo's newest tanuki. I'm sure she'll at least have some good tales of Avalon."
> Smirk.
> "Now get yourself dry before you catch a cold, Mary."

>"I'll see about doing that!" says Maribel. "And give me a break, we only just got home."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 17, 2012, 11:02:23 AM
> Chuckle.
> "All right, you two, have a good night."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 17, 2012, 11:05:23 AM
> Chuckle.
> "All right, you two, have a good night."

>"That's all you wanted?" says Maribel. "Well, okay. We'll see you later."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 17, 2012, 11:07:06 AM
> "I actually wanted her here to meet you directly. But we can't always get what we want, so this'll have to do. Later."
> Assuming no objection, take flight and head toward the Hakurei Shrine.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 17, 2012, 11:19:09 AM
> "I actually wanted her here to meet you directly. But we can't always get what we want, so this'll have to do. Later."
> Assuming no objection, take flight and head toward the Hakurei Shrine.

>"Oh," says Maribel. "Well, maybe tomorrow. Good night, Nue!"
>You take to the air and head toward the Hakurei shrine. It's a bit of a trip, but a peaceful enough one. The Shrine is not hard to pick out from the air, the pond behind it is pretty distinctive. You can see some activity on the front porch.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 17, 2012, 11:20:06 AM
> Swoop down to said porch and check out said activity!
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 17, 2012, 11:34:00 AM
> Swoop down to said porch and check out said activity!

>You swoop down toward the porch, and notice an small oni sitting there, drinking from a gourd. Laying near her, with a dish of sake nearby, is a large turtle with a wispy beard. You immediately recognize the former as Suika, you heard she had been staying at the Hakurei Shrine.
>"Oy!" she calls, "Y'know where Reimu an' her faerie got off to?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 17, 2012, 11:36:34 AM
> "Yo. Last I had heard, we thought she went to Makai under the presumption Shinki was responsible for the money problem. Marisa took off after her."
> Frown.
> "Are they really not back yet? The problem's been solved, but now there's another problem that needs them to know about it."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 17, 2012, 11:39:56 AM
> "Yo. Last I had heard, we thought she went to Makai under the presumption Shinki was responsible for the money problem. Marisa took off after her."
> Frown.
> "Are they really not back yet? The problems been solved, but now there's another problem that needs them to know about it."

>"Oh, that makes sense," says Suika, before taking another drink. "And nope, not seen 'em. Eh, they'll be back in proper time. Want me to give 'em a message? Or, y'know, have a seat an' keep us company til she gets back, eh?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 17, 2012, 11:41:32 AM
> "I would, but I have more stuff to take care of. Tell 'em to swing by the Myouren Temple first thing tomorrow. The culprit's there, and their mind's kinda shattered."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 17, 2012, 11:56:10 AM
> "I would, but I have more stuff to take care of. Tell 'em to swing by the Myouren Temple first thing tomorrow. The culprit's there, and their mind's kinda shattered."

>"She's not gonna take to th' sound of that last bit," Suika says. "But I'll tell 'er, aye."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 17, 2012, 11:58:10 AM
> "Believe me, if there was another way this could have been handled, it would have been handled that way. But the problem was caused by the power of an incredibly strong will, so."
> Frown.
> "And I'll come out and admit that I'm the one personally responsible for the mindbreak, just so Reimu doesn't get any funny ideas about the Temple's activities and tries to wreck up the place herself or send you to do it like a few winters ago."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 17, 2012, 12:03:15 PM
> "Believe me, if there was another way this could have been handled, it would have been handled that way. But the problem was caused by the power of an incredibly strong will, so."
> Frown.
> "And I'll come out and admit that I'm the one personally responsible for the mindbreak, just so Reimu doesn't get any funny ideas about the Temple's activities and tries to wreck up the place herself or send you to do it like a few winters ago."

>"Roit, I'll pass that along, too," she says.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 17, 2012, 12:06:19 PM
> "Thanks. Gotta get going myself, so I'll see you around."
> Assuming no objection, take flight and head for the tengu village on the mountain.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 17, 2012, 12:33:16 PM
> "Thanks. Gotta get going myself, so I'll see you around."
> Assuming no objection, take flight and head for the tengu village on the mountain.

>"If y' change your mind, we'll be 'ere" Suika says. The turtle bobs his head in your direction.
>You take to the air again, and head for Youkai Mountain. The trip there is uneventful, you think you note one figure flying away from that general direction along the way. As you approach the mountain, you notice the streets of the kappa village are fairly busy at the moment. Further up, you can see a few lights near the summit of the mountain.
>As you approach, you note a tengu patrol approaching you, lead by a tall, dark-haired woman. "We've been told to expect you!" she calls out, "Would you like an escort?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 17, 2012, 12:52:28 PM
> Tall and dark-haired? Is this Aya?
> "Sure. Thanks."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 17, 2012, 12:57:26 PM
> Tall and dark-haired? Is this Aya?
> "Sure. Thanks."

>This is not Aya, you've never seen this tengu before.
>The tengu nods, and turns back to her patrol, addressing something before breaking off to join you.
>"This way, please," she says, starting up the mountain side.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 17, 2012, 01:09:23 PM
> A personal escort, huh? Maybe the tengu aren't quite so terrible after all.
> "Got it."
> Follow the tengu up the mountain. Mentally assess her aesthetics along the way.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 17, 2012, 01:23:18 PM
> A personal escort, huh? Maybe the tengu aren't quite so terrible after all.
> "Got it."
> Follow the tengu up the mountain. Mentally assess her aesthetics along the way.

>You follow the escort tengu up the mountainside. Along the way, you size her up. She's fairly tall and thin in build, carrying a sheathed sword at her back and a shield emblazoned with a leaf.  She has hair that reaches a bit past her shoulders. You can't see now, but you think her eyes were gray.
>The trip is a quiet one, your escort saying nothing and leading you over the tall, thin buildings in the tengu village, before landing at the open gates of the Moriya Shrine. Through the gate, you can see a well-maintained yard and the shrine itself, meticulously kept and well lit. "And here we are," she says.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 17, 2012, 01:42:47 PM
> Is she a cutie? Perhaps worth some 'consideration' some day when life isn't so hectic?
> "Thanks. Can I ask your name?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 17, 2012, 01:50:41 PM
> Is she a cutie? Perhaps worth some 'consideration' some day when life isn't so hectic?
> "Thanks. Can I ask your name?"

>She has strong, thin facial features, there's certainly some charm to them. You might well consider her.
>"I'm Koyomi," she says. "It was no problem."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 17, 2012, 02:22:24 PM
> Offer hand for a handshake.
> "Problem or not, Koyomi, your work is appreciated."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 17, 2012, 02:40:38 PM
> Offer hand for a handshake.
> "Problem or not, Koyomi, your work is appreciated."

>She takes your hand and gives it a respectable shake. "Thank you."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 17, 2012, 02:45:05 PM
> "I hope to not be long. Should I expect to show myself back down, or will someone wait for me?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 17, 2012, 02:59:00 PM
> "I hope to not be long. Should I expect to show myself back down, or will someone wait for me?"

>"I'll wait," she says.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 17, 2012, 03:00:54 PM
> "Excellent. I'll try not to keep you waiting longer than necessary."
> Head on into the Moriya Shrine.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 17, 2012, 03:20:06 PM
> "Excellent. I'll try not to keep you waiting longer than necessary."
> Head on into the Moriya Shrine.

>She nods, and you walk into the shrine grounds.
>Within the shrine walls, you can see the grass is well trimmed and the leafy trees all bear shimenawas. A path of fieldstones leads up to the Shrine's Entrance, while another leads toward a pond at the shrine's side. Several Onbashira extend from the pond and loom over the shrine. The building itself is in beautiful condition, all of its timbers well kept and stained, while the windows glow with light from the inside. A small part of you is hesitant to proceed further, youkai and places of great faith do not go well together. Obvious exits are east, west, and north.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 17, 2012, 03:26:18 PM
> C'mon, you, it's just Sanae's place. Buck up.
> Head inside the shrine.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 17, 2012, 03:34:27 PM
> C'mon, you, it's just Sanae's place. Buck up.
> Head inside the shrine.

>You berate yourself a little for feeling this way, and head inside the shrine.
>The inside is brightly lit from a number of paper lanterns. The wooden floor is clean, with a few rugs bearing serpentine geometrical patterns laid out. Up above, you can see the exposed rafters and the roof above.  A light wooden smell permeates the shrine. A hall, with two doors to each side and one and stretches out before you, while a hall runs to your left and right.  You can hear someone approaching from the right.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 17, 2012, 03:47:41 PM
> Let them approach.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 17, 2012, 03:50:10 PM
> Let them approach.

>You let the footsteps approach, and hear Sanae's familiar voice say, "Suwako-sama told us you might be coming! Sounds like you've been pretty busy. Um...are you okay, after earlier?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 17, 2012, 04:17:06 PM
> Turn to Sanae with a grin.
> "Believe me, I've been through a hell of a lot worse since then. But I'm still standing."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 17, 2012, 04:19:35 PM
> Turn to Sanae with a grin.
> "Believe me, I've been through a hell of a lot worse since then, but I'm still standing."

>You turn to face Sanae as she approaches, in her usual shrine maiden garb now. She nods. "I saw that sword, I don't even know how you could stand to be around it, to be honest."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: GuyYouMetOnline on January 17, 2012, 04:26:03 PM
>"Didn't do anything to me unless I was holding it."
>"Um, question: what the hell was that... thing you were in earlier?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 17, 2012, 04:40:59 PM
>"Didn't do anything to me unless I was holding it."
>"Um, question: what the hell was that... thing you were in earlier?"

>"That's a surprise," says Sanae. "I was a little afraid it might try to zap me just for being in the same room as it."
>She smirks as you ask about the thing. "That's what they call a jet, Nue. You won't believe it, Kanako-sama had the kappa and a bunch of other people building it secretly for months! I couldn't believe it when I saw it!"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 17, 2012, 04:52:24 PM
> "A secret kappa project, huh...wonder if that's where Nitori and Utsuho have been all this time."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 17, 2012, 05:15:31 PM
> "A secret kappa project, huh...wonder if that's where Nitori and Utsuho have been all this time."

>She nods. "Yeah, there's a tunnel under Nitori's warehouse that leads there. Suwako-sama made it so that Nitori could come and go without any problems."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 17, 2012, 05:32:42 PM
> "Nifty."
> Give a small grin.
> "So what does it do, beyond fly really fast, make a ton of noise and almost kill people as it narrowly avoids flying right through them?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 18, 2012, 02:21:58 AM
> "Nifty."
> Give a small grin.
> "So what does it do, beyond fly really fast, make a ton of noise and almost kill people as it narrowly avoids flying right through them?"

>"Hey, I thought it was clear that time!" she says. "I couldn't help that you came out of nowhere like that."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 18, 2012, 02:38:36 AM
> Keep grinning.
> "Yes, because pokey ol' me is the one coming out of nowhere."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 18, 2012, 02:48:47 AM
> Keep grinning.
> "Yes, because pokey ol' me is the one coming out of nowhere."

>She frowns. "Well, um...sorry."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 18, 2012, 02:51:00 AM
> Wave our non-umbrella hand dismissively.
> "Don't worry about it, no harm was done. Just try to warn those of us not from the outside world the next time you want to trot out something that's far bigger and faster than the rest of us."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 18, 2012, 03:03:33 AM
> Wave our non-umbrella hand dismissively.
> "Don't worry about it, no harm was done. Just try to warn those of us not from the outside world the next time you want to trot out something that's far bigger and faster than the rest of us."

>"Yeah, I'll try," says Sanae, frowning a little. "Sorry..."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 18, 2012, 03:26:04 AM
> "Oh, fine."
> Fold up our umbrella and toss it on the floor next to us, then turn back to Sanae with a smile and our arms open in front of us.
> "C'mere, you."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 18, 2012, 03:31:16 AM
> "Oh, fine."
> Fold up our umbrella and toss it on the floor next to us, then turn back to Sanae with a smile and our arms open in front of us.
> "C'mere, you."

>"You're not going to do any tricks this time, are you?" she says.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 18, 2012, 03:34:47 AM
> This time? What did we do last time?
> Pout.
> "What! I am a pure and innocent woman who would never do such a thing! How can you be so cruel?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 18, 2012, 03:48:16 AM
> This time? What did we do last time?
> Pout.
> "What! I am a pure and innocent woman who would never do such a thing! How can you be so cruel?"

>The last time you were here, she was still convinced she caught an alien. You decided to kind of play along until dinner, when you took on the role of Sanae's latest romantic conquest and went into a fair amount of detail. You managed to push Sanae through quite a few shades of red, and got some cackles out of Suwako.
>"A lot of those words don't mean what you think they mean," she says.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 18, 2012, 03:58:29 AM
> Oh yeah. Goddamn, we're amazing.
> Drop our hands and put on an offended frown.
> "The nerve! In all my years I have never been so...insulted! Fine! If this is how you're going to be, I'm going home!"
> Pick up our umbrella in a huff and make our way out the door while ranting.
> "Unbelievable. The total last of respect from kids these days."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 18, 2012, 04:14:57 AM
> Oh yeah. Goddamn, we're amazing.
> Drop our hands and put on an offended frown.
> "The nerve! In all my years I have never been so...insulted! Fine! If this is how you're going to be, I'm going home!"
> Pick up our umbrella in a huff and make our way out the door while ranting.
> "Unbelievable. The total last of respect from kids these days."

>"Um...really?" says Sanae.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 18, 2012, 04:16:01 AM
> Too late! We're already out back onto the grounds.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 18, 2012, 04:25:04 AM
> Too late! We're already out back onto the grounds.

>You walk off and return to the temple grounds.
>"Hey, wait!" says Sanae says, following you out onto the porch.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 18, 2012, 04:27:11 AM
> "Hmph!"
> Tilt our nose in the air and keep walking.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 18, 2012, 04:41:54 AM
> "Hmph!"
> Tilt our nose in the air and keep walking.

>"Hey, don't be like this!" Sanae calls, as she chases you out into the rain, while you make your way down the path to the gates.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 18, 2012, 04:45:12 AM
> Did we ever find out what SETI was?
> Stop walking.
> Turn our head around to the left, looking back at Sanae with a raised eyebrow and an unamused expression.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 18, 2012, 04:52:02 AM
> Did we ever find out what SETI was?
> Stop walking.
> Turn our head around to the left, looking back at Sanae with a raised eyebrow and an unamused expression.

>The subject matter was lost in the following events.
>You stop and face Sanae, looking amused.
>"Geez, I'm sorry, okay?" she says.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 18, 2012, 04:55:25 AM
> How measurably close is Sanae to us?
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 18, 2012, 04:59:46 AM
> How measurably close is Sanae to us?

>She is a couple yards away.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 18, 2012, 05:04:58 AM
> Do we know if we're physically stronger than her?
> Turn around, still looking unamused. Start walking toward Sanae.
> "You are, huh? For such offensive and hurtful comments?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 18, 2012, 05:20:31 AM
I don't like doing this while going to bed, but I do have a plan for where this is going.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 18, 2012, 05:23:25 AM
> Do we know if we're physically stronger than her?
> Turn around, still looking unamused. Start walking toward Sanae.
> "You are, huh? For such offensive and hurtful comments?"

>You are pretty sure that you are physically stronger that Sanae.
>You turn and approach Sanae.
>"Yes," she says. "I'm sorry, alright?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 18, 2012, 05:27:13 AM
> Keep walking toward Sanae in an attempt to get right next to her.
> "And you won't question my intentions in the future?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 18, 2012, 05:30:26 AM
> Keep walking toward Sanae in an attempt to get right next to her.
> "And you won't question my intentions in the future?"

>"Hey, I never said that," she says, as you close the distance.  "Everyone knows you get up to things."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 18, 2012, 05:33:07 AM
> Are we yet in range where we could rap our arms around her?
> "I offered you a hug and you questioned it! I may like to have some fun, but I'm not some kind of unfeeling monster!"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 18, 2012, 05:37:20 AM
> Are we yet in range where we could rap our arms around her?
> "I offered you a hug and you questioned it! I may like to have some fun, but I'm not some kind of unfeeling monster!"

>You'd have to lean in a bit.
>"Hey, you were pretty monstrous at dinner that one time!" Sanae says. "You can't blame me for being careful. You're all kinds of tricky."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 18, 2012, 05:42:25 AM
> Are her arms out? Or are they at her sides in a fashion where we could pin them to her sides in the process of wrapping our arms around her?
> Close whatever further distance we can so we wouldn't have to lean in.
> "Oh, please, that was like forever ago! And it was mostly your fault anyway, dragging me back here and thinking I was from another planet."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 18, 2012, 05:53:07 AM
> Are her arms out? Or are they at her sides in a fashion where we could pin them to her sides in the process of wrapping our arms around her?
> Close whatever further distance we can so we wouldn't have to lean in.
> "Oh, please, that was like forever ago! And it was mostly your fault anyway, dragging me back here and thinking I was from another planet."

>They are fairly close to her sides.
>You close in.
>"Yeah, but you didn't have to do that!"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 18, 2012, 11:35:35 AM
> Drop the umbrella while slightly moving the arm holding it away from our body, so it doesn't drop quite straight down. Wait just long enough that we wouldn't also grab the umbrella if we tried to hug her before speaking again.
> "Everything I do is something I have to do."
> As we finish speaking, as fast as we can, whip our arms around her, coming in at an angle that will pin her arms to her side! If we succeed in getting our arms around her, use them to pull her into our body for an embrace while grinning.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 18, 2012, 11:39:52 AM
> Drop the umbrella while slightly moving the arm holding it away from our body, so it doesn't drop quite straight down. Wait just long enough that we wouldn't also grab the umbrella if we tried to hug her before speaking again.
> "Everything I do is something I have to do."
> As we finish speaking, as fast as we can, whip our arms around her, coming in at an angle that will pin her arms to her side! If we succeed in getting our arms around her, use them to pull her into our body for an embrace while grinning.

>You let the umbrella down and explain your reasoning. "You didn't ha-Gawk!" Sanae begins before you catch her in a hug and grin while embracing her.
>"I should have seen this coming," she says.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 18, 2012, 11:50:42 AM
> Give a genuine laugh (not an evil one) while spinning in place. Lift Sanae slightly off the ground so we're spinning her through the air as opposed to dragging her feet across the ground.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 18, 2012, 11:54:25 AM
> Give a genuine laugh (not an evil one) while spinning in place. Lift Sanae slightly off the ground so we're spinning her through the air as opposed to dragging her feet across the ground.

>You laugh and give Sanae a life and spin! She's a little difficult to hold, due to the rain the nature of your grip, but you manage to get her into the air without any real difficulty or danger of accidentally tossing her.
>"Have you been been drinking, Nue?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 18, 2012, 11:57:51 AM
> "Oh, you'd know if I'd been drinking."
> Grin wider.
> "But clearly you still haven't learned to not question me."
> Tighten the embrace, squeezing Sanae further into us.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 18, 2012, 12:16:07 PM
> "Oh, you'd know if I'd been drinking."
> Grin wider.
> "But clearly you still haven't learned to not question me."
> Tighten the embrace, squeezing Sanae further into us.

>You practically crush the priestess into your embrace, drawing a squeak from her.
>"Well you're certainly acting like an oni in other ways!"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 18, 2012, 01:03:10 PM
> "An oni! That's a good idea! I should take my human prize back home underground!"
> Lift Sanae slightly off the ground again, gripping whatever we can to steady our hold.
> Turn around and start walking back toward the tengu village.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 18, 2012, 01:20:20 PM
> "An oni! That's a good idea! I should take my human prize back home underground!"
> Lift Sanae slightly off the ground again, gripping whatever we can to steady our hold.
> Turn around and start walking back toward the tengu village.

>You lift her and start to inch toward the gate.
>"You couldn't afford me!" she says.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 18, 2012, 01:28:48 PM
> Could we fly while carrying her?
> "I'm a legitimate business owner witha genius accountant friend! I can afford a lot more than you might think!"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 18, 2012, 01:38:59 PM
> Could we fly while carrying her?
> "I'm a legitimate business owner witha genius accountant friend! I can afford a lot more than you might think!"

>Probably not.
>"Not as much as you'd need!" she cries.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 18, 2012, 01:44:48 PM
> Can we alter our cranial structure so that we can open our mouth wider than norma,?
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 18, 2012, 01:52:48 PM
> Can we alter our cranial structure so that we can open our mouth wider than norma,?

>You can indeed give yourself snake jaws, but it would take a few moments, and you're a bit too occupied right now.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 18, 2012, 02:02:21 PM
> What if we put Sanae down but didn't let her go? Could we do it then?
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 18, 2012, 02:10:19 PM
> What if we put Sanae down but didn't let her go? Could we do it then?

>You could it she didn't squirm too much, and held still for a minute or two.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 18, 2012, 02:20:31 PM
> "Hmm. Maybe you're right."
> Let her down and ease our squishing her into us slightly.
> "I have another idea. Mind holding still for a minute?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 18, 2012, 02:22:30 PM
> "Hmm. Maybe you're right."
> Let her down and ease our squishing her into us slightly.
> "I have another idea. Mind holding still for a minute?"

>You let her down.
>"Uh, why?" says Sanae.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 18, 2012, 02:38:14 PM
> "Well, if you think I can't afford you, then I figure I should just eat you instead."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 18, 2012, 03:01:50 PM
> "Well, if you think I can't afford you, then I figure I should just eat you instead."

>"Rumia said I taste terrible," she says.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 18, 2012, 03:05:18 PM
> "Rumia is also Rumia. Now hold still for a minute so I can do this properly."
> If she actually does hold still, work on developing snake jaws.
> How well can we talk with the altered jaws, anyway?
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 18, 2012, 03:16:35 PM
> "Rumia is also Rumia. Now hold still for a minute so I can do this properly."
> If she actually does hold still, work on developing snake jaws.
> How well can we talk with the altered jaws, anyway?

>"I figure she has to be a gourmet, though," says Sanae.
>She doesn't struggle against you, at least. You take the time to loosen your jaw a bit and widen your mouth. The process doesn't hurt, but the latter part feels distinctly uncomfortable. Soon enough, you have a vastly increased mouth capacity.
>You can, as long as you take the time to form your words correctly. It will take a bit more work than usual.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 18, 2012, 03:25:18 PM
> Speak with the appropriate effort, then.
> "All right."
> Open our mouth wide, pointed in the direction of Sanae's head.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 18, 2012, 03:28:08 PM
> Speak with the appropriate effort, then.
> "All right."
> Open our mouth wide, pointed in the direction of Sanae's head.

>You open your mouth toward Sanae's head, with the curious sensation of your jaw just falling out of place.
>"That is...kind of horrifying, Nue," Sanae says, frowning.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 18, 2012, 03:35:50 PM
> Move our mouth in toward her head. If we need help, pullher toward us so her head goes toward our mouth.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 18, 2012, 03:38:21 PM
> Move our mouth in toward her head. If we need help, pullher toward us so her head goes toward our mouth.

>You move your mouth toward her head.
>"Hey, cut that out!" she says, pulling back.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 18, 2012, 03:58:39 PM
> Is our mouth actually wide enough to fit her head?
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 18, 2012, 04:01:32 PM
> Is our mouth actually wide enough to fit her head?

>You think so. It's a little hard to tell...

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 18, 2012, 04:15:06 PM
> Well, if we're not entirely sure, then fun time is over. Maybe we can use this trick again later to help a fairy win hide-and-go-seek or something.
> Pull our head back, let Sanae go, and restore our jaw to normal.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 18, 2012, 04:22:09 PM
> Well, if we're not entirely sure, then fun time is over. Maybe we can use this trick again later to help a fairy win hide-and-go-seek or something.
> Pull our head back, let Sanae go, and restore our jaw to normal.

>You let Sanae go, and affix your jaw back into place with your hands, then work toward restoring it.
>"That was creepy," says Sanae. "You should look in a mirror when you do that. Or, maybe you better not and take my word for it. What's gotten into you today, you're usually not this full of hugs and stuff."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 18, 2012, 05:03:45 PM
> "It's true that I'm not much of a hugger. But today's been full of extreme highs and lows, both physically and emotionally, and I've come out of it with a renewed appreciation for those I care about. And you seemed to genuinely feel bad about the jet thing, so."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 18, 2012, 05:17:15 PM
> "It's true that I'm not much of a hugger. But today's been full of extreme highs and lows, both physically and emotionally, and I've come out of it with a renewed appreciation for those I care about. And you seemed to genuinely feel bad about the jet thing, so."

>"I suppose that makes sense," says Sanae. "I've kind of been there, too. But not as bad as you had it, from what I've been told."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 18, 2012, 05:34:02 PM
> "You've been told correctly, I imagine. Part of my day involved traveling all the way to the other side of the world, to find a country full of people that didn't understand me or speak a language I understood, people that also live in terror and hatred of supernatural creatures, and that was still one of the less stressful things that's happened to me today."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 18, 2012, 05:43:57 PM
> "You've been told correctly, I imagine. Part of my day involved traveling all the way to the other side of the world, to find a country full of people that didn't understand me or speak a language I understood, people that also live in terror and hatred of supernatural creatures, and that was still one of the less stressful things that's happened to me today."

>"Yeesh," says Sanae. "So, can we get out of the rain or what?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 18, 2012, 05:45:51 PM
> "Yeah. Go on back inside."
> Pick up our umbrella and trot back inside ourselves.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 18, 2012, 05:55:25 PM
> "Yeah. Go on back inside."
> Pick up our umbrella and trot back inside ourselves.

>You return to the shrine, but Sanae stops at the porch. "This should be good enough."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 18, 2012, 05:59:32 PM
> "Oh, okay."
> Join her at the porch.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 18, 2012, 06:09:27 PM
> "Oh, okay."
> Join her at the porch.

>You join her on the porch. Sanae is presently trying to brush some of the water from her hair with her hand.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 19, 2012, 03:02:19 PM
> "You're originally from the outside, right? Apparently I went to a place called Europe. You ever heard of it? The Turtle House kids say it's all the way on the other side of the world."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 19, 2012, 03:13:48 PM
> "You're originally from the outside, right? Apparently I went to a place called Europe. You ever heard of it? The Turtle House kids say it's all the way on the other side of the world."

>"You went to Europe?" says Sanae, eyes widening a little. "Did you get to see Paris?!"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 19, 2012, 03:43:09 PM
> "I don't think so. If I did, it didn't come up. The area of Europe I was in was called Avalon, and one town I found myself in was called Arzas, I think. I learned of a region called Cornwall, too, though I never went there."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 19, 2012, 04:14:59 PM
> "I don't think so. If I did, it didn't come up. The area of Europe I was in was called Avalon, and one town I found myself in was called Arzas, I think. I learned of a region called Cornwall, too, though I never went there."

>"Oh, I don't know anything about those," says Sanae. "But yes, Europe is really far away. It's pretty much night there when it's day here."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 19, 2012, 05:37:22 PM
> "Really? It was daytime th entire time I was there. But it also wasn't raining, and I spent at least a couple of hours there and returned to find that almost no time had passed here, so who the hell knows what rules apply to this situation. If any."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 19, 2012, 06:06:58 PM
> "Really? It was daytime th entire time I was there. But it also wasn't raining, and I spent at least a couple of hours there and returned to find that almost no time had passed here, so who the hell knows what rules apply to this situation. If any."

>"That's not right," she says, frowning. "Are you sure it wasn't somewhere else, then?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 19, 2012, 07:11:07 PM
> "They said they were from Avalon, and multiple magicians here have confirmed the existence of an Avalon. Suwako didn't seem to question it either."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 19, 2012, 07:13:06 PM
> "They said they were from Avalon, and multiple magicians here have confirmed the existence of an Avalon. Suwako didn't seem to question it either."

>"I meant Europe," says Sanae. "Because time shouldn't be weird there at all."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 19, 2012, 07:14:33 PM
> "Oh. Well, the guy there claimed that too. I didn't check any maps because I couldn't have read them anyway."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: GuyYouMetOnline on January 19, 2012, 07:18:37 PM
>"About all I can tell you about the place is that people like me aren't treated as kindly as we are here. Well, that, and that the place has a king named Pendragon."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 19, 2012, 07:24:59 PM
> "Oh. Well, the guy there claimed that too. I didn't check any maps because I couldn't have read them anyway."

>"Well, if you say so, then that's how it is," says Sanae. "I suppose I really don't have that much of a place to object to begin with."

>"About all I can tell you about the place is that people like me aren't treated as kindly as we are here. Well, that, and that the place has a king named Pendragon."

>"I suppose that's not too strange," Sanae says. "It's a recent thing that humans and youkai started to be friends here, isn't it?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: GuyYouMetOnline on January 19, 2012, 07:30:19 PM
>"It wasn't like that a thousand years ago, but I don't exactly know when it changed. When you're sealed away for a thousand years, you miss a few things."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 19, 2012, 07:47:24 PM
>"It wasn't like that a thousand years ago, but I don't exactly know when it changed. When you're sealed away for a thousand years, you miss a few things."

>She nods.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 19, 2012, 08:02:38 PM
> "But whatever, that's all done now. No one from here is getting there again thanks to the gap youkai, so there's no need for concern."
> "Anyway, I think I need to head home soon. But before I go, I need to ask; what do you and your goddesses think of Tenshi?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 20, 2012, 04:11:15 AM
> "But whatever, that's all done now. No one from here is getting there again thanks to the gap youkai, so there's no need for concern."
> "Anyway, I think I need to head home soon. But before I go, I need to ask; what do you and your goddesses think of Tenshi?"

>"Well, I've never really talked with them about her," says Sanae, "But she's always struck me as kind of a rich brat. Though I guess she has some redeeming qualities if she hasn't been fired from that tavern yet. Why do you ask?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 20, 2012, 04:13:33 AM
> "I'm gauging interest in putting one over on her. I have an idea, but it would involve you folks."
> Grin.
> "It's a little relatively harmless fun that'll also hopefully discourage her from writing checks her ass can't cash."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 20, 2012, 04:15:35 AM
> "I'm gauging interest in putting one over on her. I have an idea, but it would involve you folks."
> Grin.
> "It's a little relatively harmless fun that'll also hopefully discourage her from writing checks her ass can't cash."

>"Oh?" says Sanae. "What're you planning?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 20, 2012, 04:24:08 AM
> "She was in the human village when the thing inside that sword got loose, along with a bunch of others. I understand she ran away like a scalded dog. After I got it back in the sword, I found she had returned to the human village, talking about how it was good I dealt with the problem before she had to get involved. It was a conversation laced with braggadocio and her seeming to forget who the better of the two of us is. I tried baiting her into challenging the thing itself, including offering her a shot at the beast if she wanted it since I knew who had the sword and could conceivably let the thing loose again, but she did her best to avoid the prospect, eventually excusing herself by declaring that we in Gensokyo can't always depend on Bhava-Agra for help."
> "However, I know she has to come back this way when she wants to go home, and I'm guessing it's plausible that your goddesses would at least have some sort of ability to contact Bhava-Agra's head honcho as needed. So I'm thinking that maybe someone from here stops her on her way home with a borderline sob story about how she's needed to take this thing down for good, and that her higher-ups have green lighted it because if this thing isn't stopped from running roughshod on Gensokyo, Bhava-Agra will be its likely next target."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 20, 2012, 04:32:54 AM
> "She was in the human village when the thing inside that sword got loose, along with a bunch of others. I understand she ran away like a scalded dog. After I got it back in the sword, I found she had returned to the human village, talking about how it was good I dealt with the problem before she had to get involved. It was a conversation laced with braggadocio and her seeming to forget who the better of the two of us is. I tried baiting her into challenging the thing itself, including offering her a shot at the beast if she wanted it since I knew who had the sword and could conceivably let the thing loose again, but she did her best to avoid the prospect, eventually excusing herself by declaring that we in Gensokyo can't always depend on Bhava-Agra for help."
> "However, I know she has to come back this way when she wants to go home, and I'm guessing it's plausible that your goddesses would at least have some sort of ability to contact Bhava-Agra's head honcho as needed. So I'm thinking that maybe someone from here stops her on her way home with a borderline sob story about how she's needed to take this thing down for good, and that her higher-ups have green lighted it because if this thing isn't stopped from running roughshod on Gensokyo, Bhava-Agra will be its likely next target."

>"Oh that's mean," says Sanae. "I bet Suwako-sama would do it."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 20, 2012, 04:48:36 AM
> "I'd be happy to lay it out again for her, if you think she'd be interested."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 20, 2012, 04:52:56 AM
> "I'd be happy to lay it out again for her, if you think she'd be interested."

>"She might," says Sanae.  She gestures northward."She just went back to her pond a little while ago."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 20, 2012, 04:55:58 AM
> "All right. You wanna come with, in case more details get hashed out? The subtleties are important, and you may end up playing a role."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 20, 2012, 05:09:15 AM
> "All right. You wanna come with, in case more details get hashed out? The subtleties are important, and you may end up playing a role."

>"Well, I suppose I can, in case Suwako-sama needs my help."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 20, 2012, 05:11:24 AM
> "All right."
> Inventory sans descriptions (unless it's easier to post the descriptions, in which case go for it)
> Heard northward, presumably toward said pond
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 20, 2012, 05:31:45 AM
> "All right."
> Inventory sans descriptions (unless it's easier to post the descriptions, in which case go for it)
> Heard northward, presumably toward said pond


>Your inventory contains:
>Black dress
>Black Stockings
>Black Bracelet
>Red shoes
>Loose Cobblestone
> Seeds of Nonidentification (Partially primed)
>Hand Mirror
>Trident
>Partially Eaten Day-Old Riceball
>Mahogany Scrap
>Black Skirt
>Jeweler's Scope
>Lockpicks Masquerading as a Pocket Clay Sculpting Set
>Tewi's Dress
>Disguised Apron
>Blue Umbrella.
>Spirits of Hartshorn
>513☼
>You make your toward the northern path, following it as it wends along the side of the shrine and to the banks of the pond. The grass here is wild and unkempt, with numerous weeds growing among it. The pond's waters are clear, while lily pads cover much of the surface and bear lovely pink blossoms. Numerous frogs are croaking and chirping their songs,;you can see some perched on the lily pads and others in the grass. It blends well with the soft sound of the rain hitting the water's surface. A wooden signpost stands on the banks, reading, "Toss donations into the pond."
>"Suwako-sama, could we have a moment?" Sanae calls out.
>"What do you want, dear?" comes Suwako's voice from somewhere, you can't quite put a direction to it.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 20, 2012, 05:34:47 AM
> That's the second time today. We really need to get some goddess to teach us how to do that.
> "Actually, she's here for me. I'd like to find out if you'd be interested in putting one over on Tenshi when she comes back up the mountain to go home."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 20, 2012, 05:48:48 AM
> That's the second time today. We really need to get some goddess to teach us how to do that.
> "Actually, she's here for me. I'd like to find out if you'd be interested in putting one over on Tenshi when she comes back up the mountain to go home."

>They really do seem to like doing that when no one is looking.
>"Maaaaaaybe,"  Suwako says.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 20, 2012, 11:33:08 AM
> Turn to Sanae.
> "Uh, are there any guidelines to the donation thing? Things I shouldn't throw in, and such?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 20, 2012, 11:38:21 AM
> Turn to Sanae.
> "Uh, are there any guidelines to the donation thing? Things I shouldn't throw in, and such?"

>"Money is the traditional thing," says Sanae, "but I think anything you intend to offer sincerely will be considered."
>"Just don't toss any garbage in here," comes Suwako's voice. "Or things that would muck up the pond badly."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 20, 2012, 11:46:53 AM
> "Got it."
> Pull out and toss in 10☼.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 20, 2012, 12:09:04 PM
> "Got it."
> Pull out and toss in 10☼.

>You toss in 10☼. "Thank you," comes Suwako's voice. "So, what did you have in mind?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 20, 2012, 12:16:08 PM
> "All right. Tenshi was in the human village when the primal got loose, along with a bunch of others. Apparently she fled the scene immediately. Mokou was almost convinced she wet herself in the process. After I got it back in the sword, I found Tenshi had returned to the human village, talking about how it was good I dealt with the problem before she had to get involved. Basically a whole bunch of grandstanding and such, and forgetting which of us is better at this sort of thing. I tried baiting her into challenging the thing itself, including offering her a shot at the beast if she wanted it since I knew you had the sword, but she did her best to avoid the prospect, eventually excusing herself by declaring that we in Gensokyo can't always depend on Bhava-Agra for help."
> "However, I know she has to come back this way when she wants to go home, and I'm guessing it's plausible that you would at least have some sort of ability to contact Bhava-Agra as needed in case of emergency. So I'm thinking that maybe someone from here stops her on her way home with a story about how she's needed to take this thing down for good, because if this thing isn't stopped from running roughshod on Gensokyo, Bhava-Agra will be its likely next target. And if she tries the line about how Bhava-Agra can't be solving Gensokyo's problems, maybe she should remember that this place can contact Bhava-Agra and ask herself why people that have the power to contact Bhava-Agra as such would be asking her to do this."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 20, 2012, 12:29:27 PM
> "All right. Tenshi was in the human village when the primal got loose, along with a bunch of others. Apparently she fled the scene immediately. Mokou was almost convinced she wet herself in the process. After I got it back in the sword, I found Tenshi had returned to the human village, talking about how it was good I dealt with the problem before she had to get involved. Basically a whole bunch of grandstanding and such, and forgetting which of us is better at this sort of thing. I tried baiting her into challenging the thing itself, including offering her a shot at the beast if she wanted it since I knew you had the sword, but she did her best to avoid the prospect, eventually excusing herself by declaring that we in Gensokyo can't always depend on Bhava-Agra for help."
> "However, I know she has to come back this way when she wants to go home, and I'm guessing it's plausible that you would at least have some sort of ability to contact Bhava-Agra as needed in case of emergency. So I'm thinking that maybe someone from here stops her on her way home with a story about how she's needed to take this thing down for good, because if this thing isn't stopped from running roughshod on Gensokyo, Bhava-Agra will be its likely next target. And if she tries the line about how Bhava-Agra can't be solving Gensokyo's problems, maybe she should remember that this place can contact Bhava-Agra and ask herself why people that have the power to contact Bhava-Agra as such would be asking her to do this."

>As you explain, Suwako pulls herself up to the pond's banks, then steps out entirely. You're not sure where she was; the water is clear enough that you should have seen her under it.
>"That'd be interesting," says Suwako, "But we'd need to get a celestial in on it. And...I'm not too sure about fibbing to one of them."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 20, 2012, 01:11:10 PM
> "I wondered about inside help myself. You don't think it'd be doable just by heavily implying you've had a quick conversation with the Dragon?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 21, 2012, 04:46:31 AM
> "I wondered about inside help myself. You don't think it'd be doable just by heavily implying you've had a quick conversation with the Dragon?"

>"With Tenshi herself? It might work."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 21, 2012, 05:13:51 AM
> "That could yield some interesting results if she comes back up with her students. They're less likely to bite, but I don't think she likes it too much when they disagree with her, and they may just keep their thoughts to themselves our of sheer curiosity for how she'd handle the situation."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 21, 2012, 06:34:14 AM
> "That could yield some interesting results if she comes back up with her students. They're less likely to bite, but I don't think she likes it too much when they disagree with her, and they may just keep their thoughts to themselves our of sheer curiosity for how she'd handle the situation."

>"Or she might just ignore their warnings," says Sanae. "From what I've seen, she does that often enough."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 21, 2012, 02:35:04 PM
> "Yeah, there's that too. On the whole, there's a decent change Tenshi is the only one that will need to be fooled, which skips the issue of directly lying to another celestial altogether."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: GuyYouMetOnline on January 21, 2012, 05:25:15 PM
>"And if we do need to have a celestial talk to her, well, I may very well be able to take care of that."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 21, 2012, 05:50:00 PM
Did you have something/someone in particular in mind? I had no personal plans to lie to any celestials, so if that opportunity arises you'd need to take care of it.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 21, 2012, 10:29:17 PM
> "Yeah, there's that too. On the whole, there's a decent change Tenshi is the only one that will need to be fooled, which skips the issue of directly lying to another celestial altogether."

>"Maybe," says Suwako. "We could separate them, too."

>"And if we do need to have a celestial talk to her, well, I may very well be able to take care of that."

>"I imagine," Suwako says, "But do you have the right clothing?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: GuyYouMetOnline on January 21, 2012, 10:32:30 PM
>"Um... I don't think so, actually, and I doubt I'll be able to change that in time. I guess we'll have to hope she buys it without one."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 21, 2012, 10:56:51 PM
> What's up with the weird hours lately? You feeling okay?
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 22, 2012, 07:26:06 AM
>"Um... I don't think so, actually, and I doubt I'll be able to change that in time. I guess we'll have to hope she buys it without one."

>"That's what I thought," says Suwako. "So, I might be interested."
>"I have a question," Sanae says. "What do we do if she calls the bluff? I think she's the kind of person who'd agree to some pretty dumb things if you put her pride on the line."

> What's up with the weird hours lately? You feeling okay?

>Usual cycle + was at a friend's friday and saturday. Partially due to icestorms.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 22, 2012, 02:34:08 PM
> "That depends. Would it be possible to resummon this thing without doing much collateral damage to the environment? Or maybe create an illusion that looks like it?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 22, 2012, 03:56:56 PM
> "That depends. Would it be possible to resummon this thing without doing much collateral damage to the environment? Or maybe create an illusion that looks like it?"

>"Oh, I wouldn't have any control over it like that," says Suwako. "As for illusions, that's more of your thing, isn't it?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 22, 2012, 04:02:54 PM
> Shake head.
> "I wouldn't be able to properly pull off something that grandiose with the tools at my disposal. I might be able to get this shrine to look like the ox, but the illusion would probably get wrecked by even just a gentle breeze."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 22, 2012, 04:10:57 PM
> Shake head.
> "I wouldn't be able to properly pull off something that grandiose with the tools at my disposal. I might be able to get this shrine to look like the ox, but the illusion would probably get wrecked by even just a gentle breeze."

>"Then we'll need something else," says Suwako. "Any ideas?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 22, 2012, 04:42:03 PM
> "We need to conjure a giant red ox and neither of us are currently capable of it. I can't think of anyone that could pull something like that off, either for real or just as a trick, but I don't spend all that much time up here. You probably know the surface folks better than I do; do you know any that could quickly manufacture a giant red ox?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 22, 2012, 04:58:32 PM
> "We need to conjure a giant red ox and neither of us are currently capable of it. I can't think of anyone that could pull something like that off, either for real or just as a trick, but I don't spend all that much time up here. You probably know the surface folks better than I do; do you know any that could quickly manufacture a giant red ox?"

>"Not unless one of the magicians could do it," says Sanae.  Suwako shakes her head.

>_

Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 22, 2012, 05:17:07 PM
> Frown.
> "And none of them actually saw the thing, so even if they could produce one, there's no guarantee it would pass the sight test."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 22, 2012, 05:20:48 PM
> Frown.
> "And none of them actually saw the thing, so even if they could produce one, there's no guarantee it would pass the sight test."

>"So that's route's closed to us," says Suwako.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 22, 2012, 05:21:39 PM
> "Maybe we could pass off something else large and intimidating as the ox having changed appearances? Something we actually can conjure?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 22, 2012, 05:24:20 PM
> "Maybe we could pass off something else large and intimidating as the ox having changed appearances? Something we actually can conjure?"

>"Like what?" says Sanae.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 22, 2012, 05:31:20 PM
> "I don't know. This is why I'm asking. My chimera is likely the extend of what I could effectively do, and even if she did fall for that, which I don't think she would, I can't pull it off to completion right now anyway. Not with the sprain I have going right now."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 22, 2012, 06:07:22 PM
> "I don't know. This is why I'm asking. My chimera is likely the extend of what I could effectively do, and even if she did fall for that, which I don't think she would, I can't pull it off to completion right now anyway. Not with the sprain I have going right now."

>"Well, we could do some other kind of trick if she goes for it," says Sanae.
>"Push her off the edge of the mountain?" says Suwako.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 22, 2012, 06:15:26 PM
> Give a small smile.
> "I'm not thinking we need to be quite that drastic. But if we can't figure a way to generate a proper illusion to call her calling our bluff, then either we need to make sure she won't call our bluff, or we need to give her an opportunity to change her mind without her thinking she looks bad in front of her students. She ran away from the ox once before in the presence of her students, she may well do it again."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 22, 2012, 06:22:08 PM
> Give a small smile.
> "I'm not thinking we need to be quite that drastic. But if we can't figure a way to generate a proper illusion to call her calling our bluff, then either we need to make sure she won't call our bluff, or we need to give her an opportunity to change her mind without her looking she looks bad in front of her students. She ran away from the ox once before in the presence of her students, she may well do it again."

>"Um, how would we get her to do that?" says Sanae.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 22, 2012, 06:25:54 PM
> Put on a thinking face with a hand on our chin for a few moments, then use that same hand to snap our fingers.
> "Got it. When you're pitching the case to her, make sure you don't have the sword with you. Leave it hidden somewhere inside the shrine. If she actually calls the bluff, tell her you're going back inside to get it. At that point, anyone that's in on this should go back inside, leaving Tenshi and her students outside by themselves without supervision. There's no way she won't take that opportunity to run away back home, and the other celestials won't actually try to stop her, as much as they will probably know that she's running away in fear."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 22, 2012, 06:34:32 PM
> Put on a thinking face with a hand on our chin for a few moments, then use that same hand to snap our fingers.
> "Got it. When you're pitching the case to her, make sure you don't have the sword with you. Leave it hidden somewhere inside the shrine. If she actually calls the bluff, tell her you're going back inside to get it. At that point, anyone that's in on this should go back inside, leaving Tenshi and her students outside by themselves without supervision. There's no way she won't take that opportunity to run away back home, and the other celestials won't actually try to stop her, as much as they will probably know that she's running away in fear."

>"Okay," says Sanae. "And she'll definitely run away?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 22, 2012, 06:41:09 PM
> "Positive. If she's somehow still here when you come back out with the sword, you can tell her the truth, admit that I planned and encouraged the whole thing, and send her down my way and I'll give her a bottle of whatever she wants free of charge."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 22, 2012, 06:42:59 PM
> "Positive. If she's somehow still here when you come back out with the sword, you can tell her the truth, admit that I planned and encouraged the whole thing, and send her down my way and I'll give her a bottle of whatever she wants free of charge."

>"Heh, I'll be sure to give you all of the blame," says Suwako.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 22, 2012, 06:44:05 PM
> Grin and spread our arms.
> "If she's build up the cojones to call one of my bluffs, then kudos to her, and I'll deserve every last bit of it."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 22, 2012, 06:48:15 PM
> Grin and spread our arms.
> "If she's build up the cojones to call one of my bluffs, then kudos to her, and I'll deserve every last bit of it."

>"Yeah, you say that now," says Suwako. "Anything else you need?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 22, 2012, 07:06:38 PM
> "No, I think I'm all set. I trust the acting here will go smoothly."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 22, 2012, 07:26:39 PM
> "No, I think I'm all set. I trust the acting here will go smoothly."

>"Don't worry," says Suwako. "We'll get it right. Won't we, Sanae?"
>"Yes, of course," the shrine maiden says, nodding. "We'll get her good."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 22, 2012, 07:30:26 PM
> "Great. Oh!"
> Face Suwako properly, if we aren't already looking at her.
> "I will also say that a few people have asked about the prospect of Rinnosuke pulling this off again, but you didn't seem at all concerned earlier, so I figured I shouldn't be concerned either."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 22, 2012, 07:40:28 PM
> "Great. Oh!"
> Face Suwako properly, if we aren't already looking at her.
> "I will also say that a few people have asked about the prospect of Rinnosuke pulling this off again, but you didn't seem at all concerned earlier, so I figured I shouldn't be concerned either."

>You look toward Suwako and ask her about Rinnosuke.
>"Eh, I figure you kids can stop him again if you have to," she says, turning her hands upwards.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 22, 2012, 07:42:52 PM
> Frown.
> "It would be nice if we didn't have to. Are you saying he can still do all the things he could do before?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 22, 2012, 07:50:22 PM
> Frown.
> "It would be nice if we didn't have to. Are you saying he can still do all the things he could do before?"

>"How should I know?" says Suwako. "He never offered me any kind of devotion. I guess if you let him, he could.  Though I'm pretty sure he'd hard a hard time gathering up all that faith again."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 22, 2012, 07:53:15 PM
> "...All right, I suppose I'll have to live with that. All the same, here's hoping he forgets he threatened to take away everything of mine right before I broke his mind."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 22, 2012, 08:29:58 PM
> "...All right, I suppose I'll have to live with that. All the same, here's hoping he forgets he threatened to take away everything of mine right before I broke his mind."

>"Yeah, that'd probably be for the best." says Suwako. "I've seen more than enough vengeance obsessions in my time, I'll tell you."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 22, 2012, 08:41:31 PM
> "All right, that should be it from me, then. Have fun whenever Tenshi gets here. If I don't see her demanding a drink, I'll assume it went well."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 22, 2012, 08:54:56 PM
> "All right, that should be it from me, then. Have fun whenever Tenshi gets here. If I don't see her demanding a drink, I'll assume it went well."

>Suwako nods. "I'll have Sanae catch you up if goes well."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 22, 2012, 09:01:03 PM
> Nods.
> "Thanks. And thanks for everything today."
> Turn to Sanae.
> "Have fun with your new toy."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 22, 2012, 09:11:07 PM
> Nods.
> "Thanks. And thanks for everything today."
> Turn to Sanae.
> "Have fun with your new toy."

>"Likewise," says Suwako. "I'm usually not so accommodating, you know, but you've earned it for awhile."
>"Well, I'll try," Sanae says.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 22, 2012, 09:14:02 PM
> Frown in mock anger.
> "Whaddaya mean, 'you'll try'? If you're gonna almost run me over in that thing, the least you can do to make it up to me is have the time of your life in it. None of this 'try' nonsense, you're gonna have fun in that thing or else."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 22, 2012, 09:17:28 PM
> Frown in mock anger.
> "Whaddaya mean, 'you'll try'? If you're gonna almost run me over in that thing, the least you can do to make it up to me is have the time of your life in it. None of this 'try' nonsense, you're gonna have fun in that thing or else."

>"I know, I know," says Sanae, frowning as well. "It's just, um, it'll be a bit before I can do anything with it again. Nitori has said she's completely done with it, and we'd need Utsuho to start it up..."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 22, 2012, 09:21:10 PM
> "Oh. Well, I'll try to put in a word to have her visit up here whenever possible. Least I could do."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 22, 2012, 09:23:46 PM
> "Oh. Well, I'll try to put in a word to have her visit up here whenever possible. Least I could do."

>"That'd be great of you!" says Sanae, bringing her hands together and grinning.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 22, 2012, 09:26:59 PM
> Grin.
> "Great things are what I do. You two have a good night."
> Assuming no objection from either Sanae or Suwako, make our way back to Koyomi.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 22, 2012, 09:32:04 PM
> Grin.
> "Great things are what I do. You two have a good night."
> Assuming no objection from either Sanae or Suwako, make our way back to Koyomi.

>"You too," Sanae says.
>"Thanks for the money!" says Suwako as you depart, while Sanae waves.
>Returning to the outside of the Shrine, you see Koyomi leaning against the wall around the grounds,, looking up toward the sky. "All ready?" she says, looking toward you as she notices you.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 22, 2012, 09:32:55 PM
> "Yep. Sorry for the wait."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 22, 2012, 09:48:37 PM
> "Yep. Sorry for the wait."

>"I imagine there were reasons for it," says the tengu. "At least it sounded like it."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 22, 2012, 09:50:25 PM
> "Yeah, we had some things to talk about and some future plans to discuss. But I'm all set to head back down."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 22, 2012, 09:53:16 PM
> "Yeah, we had some things to talk about and some future plans to discuss. But I'm all set to head back down."

>"This way," she says, pushing off from the wall, taking to the air, and starting westward.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 22, 2012, 09:55:10 PM
> Take flight and follow!
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 22, 2012, 10:00:03 PM
> Take flight and follow!

>You take flight and follow Koyomi, as she lifts up over the tengu town, and leads leads you back down the mountainside, flying close along a path you can pick out below.
>Soon, you are close to the foot of the mountain and the kappa village. The roar of the waterfall that makes its way down the slope is fairly close by. "That should do it," the tengu says. "Have a good night."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 22, 2012, 10:17:42 PM
> "Wait, before you go. There's a few things I wanted to mention to you."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 22, 2012, 10:18:51 PM
> "Wait, before you go. There's a few things I wanted to mention to you."

>"Yeah?" she says, stopping in mid-turn

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 22, 2012, 10:21:02 PM
> "First, it should be noted that Shizuha, the goddess of leaves in the forest at the foot of the mountain, assisted in restoring everyone's money by offering very helpful advice on how to deal with the perpetrator. I had promised to spread her name in return for her help, so if you or anyone else in your village write up a report on the incident, please remember her assistance."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 22, 2012, 10:22:41 PM
> "First, it should be noted that Shizuha, the goddess of leaves in the forest at the foot of the mountain, assisted in restoring everyone's money by offering very helpful advice on how to deal with the perpetrator. I had promised to spread her name in return for her help, so if you or anyone else in your village write up a report on the incident, please remember her assistance."

>She nods. "I can make certain of this."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 22, 2012, 10:24:18 PM
> "Thank you. Second, the next time you see Momizi, please tell her that I hope there are no hard feelings. I was under a lot of stress for our previous two conversations, and I imagine she probably was as well, so things were more heated than they probably should have been."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 22, 2012, 10:34:18 PM
> "Thank you. Second, the next time you see Momizi, please tell her that I hope there are no hard feelings. I was under a lot of stress for our previous two conversations, and I imagine she probably was as well, so things were more heated than they probably should have been."

>Koyomi gives another nod. "I'll give her that message. She's off duty right now, so it will probably take until tomorrow to deliver it."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 22, 2012, 10:38:27 PM
> "That's fine. And the third thing, since we're speaking of off-duty tengu, the next time you're off duty, you wanna spin by my place and grab a drink? On the house, of course."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 22, 2012, 10:48:53 PM
> "That's fine. And the third thing, since we're speaking of off-duty tengu, the next time you're off duty, you wanna spin by my place and grab a drink? On the house, of course."

>Koyomi frowns. "Don't you live in former Hell?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 22, 2012, 10:50:37 PM
> "I do, but I'll tell the oni to leave you alone. They collectively owe me a huge one after I got their money back. It won't be a problem to ask the Devas to rough up anyone that even thinks about giving you issues."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 22, 2012, 10:53:20 PM
> "I do, but I'll tell the oni to leave you alone. They collectively owe me a huge one after I got their money back. It won't be a problem to ask the Devas to rough up anyone that even thinks about giving you issues."

>"Maybe," she says. "Tengu don't really have a place down there."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 22, 2012, 10:55:07 PM
> "Well, I can't say anything about 'having a place ' in regards to collectives."
> Smirk and casually point at Koyomi.
>  "But I can tell you that you specifically have a place in my place."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 22, 2012, 11:07:12 PM
> "Well, I can't say anything about 'having a place ' in regards to collectives."
> Smirk and casually point at Koyomi.
>  "But I can tell you that you specifically have a place in my place."

>"Well..." she says, frowning. "I'll think about it. I suppose it might be interesting, and I suppose the journalists have managed to do alright there..."

>_

Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 22, 2012, 11:14:34 PM
> Nod.
> "That's all I can ask, I suppose. Please do."
> "Beyond that, though, I won't keep you further. Have a good night yourself."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 22, 2012, 11:19:22 PM
> Nod.
> "That's all I can ask, I suppose. Please do."
> "Beyond that, though, I won't keep you further. Have a good night yourself."

>"I'll think about it," she says. "And farewell."
>With that, she heads southward along the mountainside.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 22, 2012, 11:20:33 PM
> Make our way down into the kappa village, searching for any large gatherings. If there is such a large group of people, fly over toward it. If not, make our way to Nitori's warehouse.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 22, 2012, 11:36:12 PM
> Make our way down into the kappa village, searching for any large gatherings. If there is such a large group of people, fly over toward it. If not, make our way to Nitori's warehouse.

>You descend down to the kappa village. Looking around, you see there is quite a bit of activity in the streets and the front grounds of the university, but no especially large gatherings of kappa. Glancing in the direction of Nitori's warehouse, it seems that there are lights in the windows.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 22, 2012, 11:37:16 PM
> Fly down to the door and knock on it.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 22, 2012, 11:43:32 PM
> Fly down to the door and knock on it.

>You approach the small warehouse door off to the side and knock on it. After a few moments, it opens a bit, and the somewhat familiar kappa pokes her head out. "Oh, hey there," she says.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 22, 2012, 11:44:00 PM
> "Hey. Utsuho around, or did she go home?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 22, 2012, 11:57:32 PM
> "Hey. Utsuho around, or did she go home?"

>"She went home," says the kappa. "She and Parsee were sick of being stuck up here."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 22, 2012, 11:59:24 PM
> Frown.
> "She and Parsee? No Yamame?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 23, 2012, 12:05:15 AM
> Frown.
> "She and Parsee? No Yamame?"

>"Oh, she's still here," says Nitori.
>"Hey buddy," comes Yamame's voice from inside.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 23, 2012, 12:06:47 AM
> Raise our voice a little and look a bit over Nitori's head inside.
> "Oh good. I was wondering where you'd run off to. That answers that question, then."
> Drop our voice back to normal and look back at Nitori.
> "So who can I talk to around here to get a proper message spread around the village?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 23, 2012, 12:10:01 AM
> Raise our voice a little and look a bit over Nitori's head inside.
> "Oh good. I was wondering where you'd run off to. That answers that question, then."
> Drop our voice back to normal and look back at Nitori.
> "So who can I talk to around here to get a proper message spread around the village?"

>"Been helpin' out!" Yamame calls back.
>"Uh, what kind of message?" Nitori says.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 23, 2012, 12:13:19 AM
> "Got some great advice from a forest goddess named Shizuha about fixing the money problem. She asked me to mention her name all around the place in return for her help, so I'm trying to pay that favor back."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 23, 2012, 12:16:19 AM
> "Got some great advice from a forest goddess named Shizuha about fixing the money problem. She asked me to mention her name around the place in return for her help, so I'm trying to pay that favor back."

>"Huh," says Nitori. "I...don't actually know the best way to spread that kind of news. I mean, you'd want better than a rumor. And I don't know if just making a big announcement at the university or the market or something would do it.  Maybe get one of the tengu to report it? Newspapers are pretty popular around here. Aya has some connection with that temple you hang out at, right? Get her to do it."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 23, 2012, 12:18:54 AM
> "Hmm. The papers aren't a bad idea. Yeah, I think I'll do that next opportunity."
> Make a mental note to give Shizuha's name to Hatate once Hatate collects on our interview offer.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 23, 2012, 06:31:13 AM
> "Hmm. The papers aren't a bad idea. Yeah, I think I'll do that next opportunity."
> Make a mental note to give Shizuha's name to Hatate once Hatate collects on our interview offer.

>"Happy to help," says Nitori.
>You make a mental note to make sure Hatate catches that.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 23, 2012, 11:03:29 AM
> "Anyway, I won't keep you any longer. Feel free to mention Shizuha's name to anyone if it comes up in conversation."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 23, 2012, 11:06:31 AM
> "Anyway, I won't keep you any longer. Feel free to mention Shizuha's name to anyone if it comes up in conversation."

>"Yeah, sure," says Nitori. She shakes her head. "Sorry, kinda learning about all this after the fact. Parsee didn't tell us anything until just a little while ago."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 23, 2012, 11:13:56 AM
> Wave a hand dismissively.
 >"It's fine. It's all been taken care of at this point, so don't worry about it."
> Call out over Nitori's head again.
> "See you back home, Yamame."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 23, 2012, 11:40:30 AM
> Wave a hand dismissively.
 >"It's fine. It's all been taken care of at this point, so don't worry about it."
> Call out over Nitori's head again.
> "See you back home, Yamame."

>Nitori nods. "Okay, good. I didn't learn about anything until this afternoon, I'd been busy the whole time,"
>"Sure thing, pal!" Yamame calls back.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 23, 2012, 11:48:20 AM
> Look back to Nitori.
> "Anyway, you have a good night yourself."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 23, 2012, 11:50:26 AM
> Look back to Nitori.
> "Anyway, you have a good night yourself."

>"You too," Nitori says, as she draws her head back in and closes the door.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 23, 2012, 11:54:41 AM
> Take flight and head back down the mountain toward the Hakurei Shrine, passing over it through the air.
> As we fly over it, take note of who's there.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 23, 2012, 12:14:31 PM
> Take flight and head back down the mountain toward the Hakurei Shrine, passing over it through the air.
> As we fly over it, take note of who's there.

>You leave the kappa village, and make your way back to the Hakurei shrine through the dark and rainy night.
>Reaching the woods where the shrine lies, you are easy able to find it from the air, and make a flyover to see if anyone else is there. You note two humanoid figures near the stairs.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 23, 2012, 12:17:15 PM
> Ooh.
> Swoop down to meet them.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 23, 2012, 12:27:47 PM
> Ooh.
> Swoop down to meet them.

>You swoop down, and see Suika is reclining on the shrine's front steps, seemingly oblivious to the rain. You note Reimu is lying near her, under the porch itself, with a sake dish in hand. Her clothes are ripped and she seems to have some wounds, signs of hard danmaku battles. As well you notice a faerie buzzing over Reimu's head, and catch sight of a large tortoise shell in the front grounds, its occupant withdrawn inside.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 23, 2012, 12:30:15 PM
> Did she look that bad when we were through with her for the first time?
> Swoop down near Reimu with an eyebrow raised.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 23, 2012, 12:33:54 PM
> Did she look that bad when we were through with her for the first time?
> Swoop down near Reimu with an eyebrow raised.

>Just about, but you definitely looked worse.
>You swoop down on the shrine. "Oy!" says Suika, "I told y' she'd back if y' stayed around a might bit!"
>Reimu groans, not bothering to sit up despite you swooping out of the darkness. "Oh good," she says, "You saved me the trouble of finding you."
>"What is wrong with your wings?!" the faerie cries, stopping in mid-air and pointing toward your tendril wings.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 23, 2012, 12:45:54 PM
> Take a delicate look back at our wings.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 23, 2012, 01:12:59 PM
> Take a delicate look back at our wings.

>You back. Your blade wings seem fine, you can't really see that you've sprained the upper one at all. As near as you can tell, the green-haired faerie is pointing at your tendril wings, which seem fine.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 23, 2012, 01:29:21 PM
> So she just plain forgot, then. Well, whatever.
> Turn back to the fairy.
> "I got stepped on by a giant red ox, little lady. It hurt like hell, but Reimu wanted her money back, and that ox was part of the deal, so it is what it is."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 23, 2012, 01:48:03 PM
> So she just plain forgot, then. Well, whatever.
> Turn back to the fairy.
> "I got stepped on by a giant red ox, little lady. It hurt like hell, but Reimu wanted her money back, and that ox was part of the deal, so it is what it is."

>"That's a weird ox!" she exclaims.
>"Yeah, I was going to ask you about that," says Reimu. "I wasn't sure how much this oni forgot after who knows how many drinks between then and now."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 23, 2012, 02:12:56 PM
> "Sure, I can explain. You'll have to bear with me, though, since it'll probably seem outlandish."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 23, 2012, 02:18:26 PM
> "Sure, I can explain. You'll have to bear with me, though, since it'll probably seem outlandish."

>Reimu groans. "Fine, let's hear it."
>"We were outlandish!" says the faerie. "The sky was all red and there were weird faeries and a shark!"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 23, 2012, 03:09:39 PM
> A shark? What on Earth...
> "Okay. The long and short of it is that things are largely fixed, but there's a long road of recovery ahead that you and Marisa will probably need to help. If you're not interested in the details, just zone out until I get to that part the end, or whatever."
> "So Rinnosuke swapped everyone's money. He wanted to use Gensokyo's economy and the shapeshifting power in my cards to alter the economy of reality or some crazy shit. Dude was completely out of his gourd, which Patchouli can explain in further depth. In order to beat his faith, I needed a stronger faith, which I found in a sword from a completely different continent from Asia. The specific place was called Avalon, which Marisa has probably studied, in the continent of Europe. Anyway, the entity in the sword kinda made me go loco with conceit and I kinda sorta shattered his will and made him a vegetable. Then the entity in the sword told me to kill him, but I managed to resist it long enough to get it really pissed at me and manifest itself as that giant ox, causing the human village to collectively shit itself in the process. They're fine now, though. I fought the ox, it stepped on me, I yelled at it until it went back in the sword. Suwako has it now, and she'll take care of it until the ox entity is gone."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 23, 2012, 03:13:54 PM
> A shark? What on Earth...
> "Okay. The long and short of it is that things are largely fixed, but there's a long road of recovery ahead that you and Marisa will probably need to help. If you're not interested in the details, just zone out until I get to that part the end, or whatever."
> "So Rinnosuke swapped everyone's money. He wanted to use Gensokyo's economy and the shapeshifting power in my cards to alter ~*~the economy~*~ of reality or some crazy shit. Dude was completely out of his gourd, which Patchouli can explain in further depth. In order to beat his faith, I needed a stronger faith, which I found in a sword from a completely different continent from Asia. The specific place was called Avalon, which Marisa has probably studied, in the continent of Europe. Anyway, the entity in the sword kinda made me go loco with conceit and I kinda sorta shattered his will and made him a vegetable. Then the entity in the sword told me to kill him, but I managed to resist it long enough to get it really pissed at me and manifest itself as that giant ox, causing the human village to collectively shit itself in the process. They're fine now, though. I fought the ox, it stepped on me, I yelled at it until it went back in the sword. Suwako has it now, and she'll take care of it until the ox entity is gone."

>The faerie seems to sense your bewilderment and adds, "She flew!"
>"Wait, what?" says Reimu by the time you get about a sentence into your explanation, sitting up and giving you an incredulous look. She listens as you continue, frowning and furrowing her brow. "That made no sense. You're saying Rinnosuke was behind this? The merchant? He couldn't hurt a fly!"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hanzo K. on January 23, 2012, 03:25:22 PM
>"Crazy as it sounds, he was the guy behind it all."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 23, 2012, 03:32:14 PM
>"Crazy as it sounds, he was the guy behind it all."

>She frowns. "I always thought there was something a little off about him, but this is a lot to swallow."
>"He hates faeries!" the little faerie cries. "Whenever he sees us he scares us off!"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 23, 2012, 05:34:17 PM
> "He pulled it off through faith in the idea of equality. He believed in it so strongly that it started messing with his head, at which point he started thinking he could do certain things by gathering power through transactions. And that deluded belief eventually manifested itself through sheer will and devotion, and he started actually doing what he thought was doing. Patchouli compared it to why your sealing talismans work."
> Grin.
> "And then Eirin compared to why magic at all works, which I imagine Patchouli wouldn't have been too happy to hear."
> Resume a normal exppression.
> "But where the founders of magic and shrine maiden faith succeeded, Rinnosuke seems to have failed, because here we are with our money."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hanzo K. on January 23, 2012, 05:53:23 PM
>"To make a long story short, he went nutty and basically said 'Screw logic, I'm going to become a god of trade!'. Or something like that."
>Shrug. "Well, he didn't actually say that per se, but he was pretty close to doing that once his scheme went as he intended it."
>Grin. "Sadly for him, it didn't go exactly as planned."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 23, 2012, 07:11:01 PM
> "He pulled it off through faith in the idea of equality. He believed in it so strongly that it started messing with his head, at which point he started thinking he could do certain things by gathering power through transactions. And that deluded belief eventually manifested itself through sheer will and devotion, and he started actually doing what he thought was doing. Patchouli compared it to why your sealing talismans work."
> Grin.
> "And then Eirin compared to why magic at all works, which I imagine Patchouli wouldn't have been too happy to hear."
> Resume a normal exppression.
> "But where the founders of magic and shrine maiden faith succeeded, Rinnosuke seems to have failed, because here we are with our money."

>"Huh," says Reimu. "He never concerned himself very much about equality. But that does sound like something Eirin would say, she really won't shut up about the old day if you get her going."
>"We can't even look at all that dumb neat stuff he has outside!" the faerie continues.

>"To make a long story short, he went nutty and basically said 'Screw logic, I'm going to become a god of trade!'. Or something like that."
>Shrug. "Well, he didn't actually say that per se, but he was pretty close to doing that once his scheme went as he intended it."
>Grin. "Sadly for him, it didn't go exactly as planned."

>"Really?" says Reimu. "I never got the feeling he was that kind of ambitious."
>"And he can't even purple!" the faerie says, shaking her hands. "That's how dumb he is!"

>_


Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hanzo K. on January 23, 2012, 07:19:30 PM
>"Yeah, he ain't all crazed up on faith now anymore though, I kinda broke the poor guy."
>Grin. "I almost feel sorry for him, but that's what happens when you try causing an incident eh? You get your hat handed to you on a plate."
>"Well, he doesn't have a hat, but you get the idea."
>Glance over at the fairy and sigh amusedly, then laugh a bit. "That's right kiddo. Couldn't even purple. Not that orangeing would've saved 'im either. Come to think of it, maybe if he'd tried Violet, he could've had a shot."
>Glance over at Reimu with a grinning look that says 'Just go with it, fairies will be fairies after all.'
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 23, 2012, 07:24:46 PM
>"Yeah, he ain't all crazed up on faith now anymore though, I kinda broke the poor guy."
>Grin. "I almost feel sorry for him, but that's what happens when you try causing an incident eh? You get your hat handed to you on a plate."
>"Well, he doesn't have a hat, but you get the idea."
>Glance over at the fairy and sigh amusedly, then laugh a bit. "That's right kiddo. Couldn't even purple. Not that orangeing would've saved 'im either. Come to think of it, maybe if he'd tried Violet, he could've had a shot."
>Glance over at Reimu with a grinning look that says 'Just go with it, fairies will be fairies after all.'

>"I'm not sure how Rinnosuke and faith really match up," says Reimu. "He's pretty much the laziest person I've ever met. When did he ever do anything faithful?"
>The faerie looks at you as you speak, a slow sort of dismay spreading on her face. "What is wrong with your wings?!" she says after a moment of silence. 
>Reimu shrugs back.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hanzo K. on January 23, 2012, 07:37:58 PM
>Let's just let out a good laugh, we need it after everything we've been through.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 23, 2012, 07:45:55 PM
>Let's just let out a good laugh, we need it after everything we've been through.

>You have a good laugh. The faerie screws up her face, then shouts, "What is wrong with your wings?!" Suika joins in with a loud guffaw.
>"Don't worry about her," says Reimu, as she sips her sake dish. "She's just all riled up after Makai."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 23, 2012, 08:03:02 PM
> "Actually, I have an idea."
> Only the upper blade wing is sprained, right? Morph the tendril wings so they match the shape and color of the blade wings.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 23, 2012, 08:17:10 PM
> "Actually, I have an idea."
> Only the upper blade wing is sprained, right? Morph the tendril wings so they match the shape and color of the blade wings.

>As your tendril wings are unhurt, you are able to change them to mirror your blade wings with a minute or so of concentration, finding the effort more time consuming than difficult. When you are done, your wings match each other, and feel slightly odd because of that. As you open your eyes, you see the faerie looking at you with her mouth hanging open. Reimu and Suika don't seem to have paid much attention.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 23, 2012, 08:26:36 PM
> Give a toothy grin.
> "There we go. All better!"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 23, 2012, 08:29:37 PM
> Give a toothy grin.
> "There we go. All better!"

>"Problem solved!" the faerie says, giving a nod.
>"Let's get back on track," says Reimu. "When was Rinnosuke ever a little faithful?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 23, 2012, 09:36:16 PM
> "He was faithful to the idea of equality in exchange. He believed currency to be ugly as a concept and the natural paradox of exchange to be beautiful. Apparently, this was enough for him to gain power through delusion."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hanzo K. on January 23, 2012, 09:39:17 PM
>"To sum it up, being crazy became power in his case."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 23, 2012, 09:52:38 PM
> "He was faithful to the idea of equality in exchange. He believed currency to be ugly as a concept and the natural paradox of exchange to be beautiful. Apparently, this was enough for him to gain power through delusion."

>"To sum it up, being crazy became power in his case."

>"Well, that's nice and all," says Reimu. "But what did he actually do to gather anything? I'm trying to understand how this works and you're glossing over it."

>_

Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 23, 2012, 10:07:15 PM
> "Oh, that. Well, he claimed that every transaction of goods generated a 'spark', a byproduct of the natural inequality of exchange. He said he could harvest these sparks and more or less do whatever with them. Accordingly to Patchouli, such a concept of sparks is normally a total load, but he believed it so hard he actually started doing it somehow."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 23, 2012, 10:09:54 PM
> "Oh, that. Well, he claimed that every transaction of goods generated a 'spark', a byproduct of the natural inequality of exchange. He said he could harvest these sparks and more or less do whatever with them. Accordingly to Patchouli, such a concept of sparks is normally a total load, but he believed it so hard he actually started doing it somehow."

>"Huh," says Reimu, as she takes another drink. "Well, when you look at it that way, I can see how it'd work, sorta. Though if the thing is based off inequality, then why are you saying he believed in inequality?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 23, 2012, 10:14:45 PM
> Frown.
> "Because I was never really able to fully wrap my head around it. I guess it was a combination of the equality in that both sides agreed to the deal, and inequality in that one thing was worth more to the person that got it than the other was worth to the other person."
> Shrug.
> "Maybe. I don't really know for sure. Faithy matters were never my strong suit. I've made a history out of getting away from your kind's threats, not studying them."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 23, 2012, 10:17:58 PM
> Frown.
> "Because I was never really able to fully wrap my head around it. I guess it was a combination of the equality in that both sides agreed to the deal, and inequality in that one thing was worth more to the person that got it than the other was worth to the other person."
> Shrug.
> "Maybe. I don't really know for sure. Faithy matters were never my strong suit. I've made a history out of getting away from your kind's threats, not studying them."

>Reimu chuckles. "I can understand that. I'll look into it. So, what'd you do with him?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 23, 2012, 10:27:24 PM
> "He's currently at the Temple, over in the village. And this is where you, Marisa, and whoever else is available comes in."
> Sigh.
> "Byakuren says we'll need to rehabilitate him. And that the process could take a while. And that he may not be cooperative throughout. The Temple will do what it can, partly because that's what the Temple does and partly because, for all that this never would have happened had he never gone off his nut in the first place, his current condition is a direct result of my actions. But we can only do so much. We'll need people that are close to him or have known him for a long time. Their efforts will go a long way in getting back in the world of the not-braindead."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 23, 2012, 10:30:39 PM
> "He's currently at the Temple, over in the village. And this is where you, Marisa, and whoever else is available comes in."
> Sigh.
> "Byakuren says we'll need to rehabilitate him. And that the process could take a while. And that he may not be cooperative throughout. The Temple will do what it can, partly because it's what the Temple does and partly because, for all that this never would have happened had he never gone off his nut in the first place, his current condition is a direct result of my actions. But we can only do so much. We'll need people that are close to him or have known him for a long time. Their efforts will go a long way in getting back in the world of the not-braindead."

>"Marisa went home," says Reimu. "She was dead tired, so I wouldn't be surprised to hear she passed out in her kitchen. But I'll make sure to tell her about that, she and Rinnosuke were about as close as anyone got to him."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 23, 2012, 10:37:31 PM
> "That's good. Hopefully she'll still be willing to kick in that level of closeness even if she may have to work alongside the potions shop owner in the village."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 23, 2012, 10:40:00 PM
> "That's good. Hopefully she'll still be willing to kick in that level of closeness even if she may have to work alongside the potions shop owner in the village."

>"Potions Shop owner..." Reimu says, frowning. Then her eyebrows raise and she says, "Oh. Him. ...Yeah, that will definitely be a sticking point."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 23, 2012, 10:46:06 PM
 > "Maybe they can work times where they never have to see each other. But we can work that out later."
> Pull out the Disguised Apron.
> "Anyway, if you're going to relay this info to her later, would you mind returning this to her as well? I haven't been able to get back to her place to drop it off, and it sounds like now is not the time."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 23, 2012, 10:47:38 PM
> "Maybe they can work times where they never have to see each other. But we can work that out later."
> Pull out the Disguised Apron.
> "Anyway, if you're going to relay this info to her later, would you mind returning this to her as well? I haven't been able to get back to her place to drop it off, and it sounds like now is not the time."

>"Where'd you get that?" says Reimu, frowning.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 23, 2012, 10:52:08 PM
> "Her place. It was part of an alternate, less mindbreaky plan to stop Rinnosuke, but he never afforded me the opportunity to try it, and now we don't need it anymore."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 23, 2012, 11:01:13 PM
> "Her place. It was part of an alternate, less mindbreaky plan to stop Rinnosuke, but he never afforded me the opportunity to try it, and now we don't need it anymore."

>"So you've attacked a human - well, kinda human today. did something with some weird monster, and broke into Marisa's house," says Reimu. "Is there anything else I should know about?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 23, 2012, 11:05:15 PM
> Frown.
> "You make it sound so barbaric. Any thug can bust a door down. There's a true art to a quality pick job. Besides, I never intended on not returning it."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 23, 2012, 11:12:34 PM
> Frown.
> "You make it sound so barbaric. Any thug can bust a door down. There's a true art to a quality pick job. Besides, I never intended on not returning it."

>"Yeah, but don't get too comfortable going into people's homes," says Reimu. "I'm happy this thing got resolved while I was wasting time in Makai, but-"
>"It wasn't a waste!" the faerie cries. "You beat up the goddess with the weird wings and it was so hot and then we made out!"
>"You got caught in a breeze and smacked into my face headfirst," says Reimu, over sudden guffaws from Suika.
>"It counts!" the faerie says.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 23, 2012, 11:17:00 PM
> Snicker a bit ourselves, then look toward the fairy.
> "Hey, little lady, you like this capelet?"
> Do we need to touch an illusioned object or make any kind of special motion to call a seed back?
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 23, 2012, 11:28:14 PM
> Snicker a bit ourselves, then look toward the fairy.
> "Hey, little lady, you like this capelet?"

>"It's okay," says the faerie. "But Reimu's got way more style!"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 23, 2012, 11:31:12 PM
> Smile and nod toward the fairy.
> Recall the seed inhabiting the apron.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 23, 2012, 11:37:38 PM
> Smile and nod toward the fairy.
> Recall the seed inhabiting the apron.

>You recall the seed; it leaves the Disguised Apron and slithers onto your forearm. The illusion around the apron flickers out of existence, causing the faerie's eyes to widen, before she screeches and flies into the shrine at top speed. Suika snickers.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 23, 2012, 11:44:53 PM
> Smirk at Reimu.
> "We even now?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 24, 2012, 12:04:37 AM
> Smirk at Reimu.
> "We even now?"

>"Maybe," says Reimu, before giving Suika a look. "You left the drawer open, didn't you?"
>"Yup," the oni says, before taking another drink from her gourd.
>"I hate you," says Reimu. "You're sleeping in the well tonight."
>"If I make it that far," says the oni.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 24, 2012, 12:08:36 AM
> Give another laugh.
> "Don't worry. Maybe you can frighten her out of it with this thing."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 24, 2012, 12:11:53 AM
> Give another laugh.
> "Don't worry. Maybe you can frighten her out of it with this thing."

>You have another laugh, and it feels good.
>"That's a good idea," says Reimu. "Thanks!"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 24, 2012, 12:18:25 AM
> Lay the apron next to Reimu so it's out of the rain.
> "Anyway, someone's been scared and someone else has been annoyed, so my job here is done. Imma head back to the human village, unless you want to know anything more."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: GuyYouMetOnline on January 24, 2012, 02:43:36 AM
>Restore our wings while we say that.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 24, 2012, 05:02:07 AM
The last time you did that mid-conversation it was considered rude. I would suggest refraining from it mid-conversation in the future, especially when we're about to leave and go somewhere else and you can do it in the middle of the flight. >_>

---

Also, for everyone's reference, a checklist of things done and still to do, cleverly disguised as me thinking out loud in response to the perfect question for it:

[20:13:17] <DracoOmega> Speaking of which, has Nue hooked up with Mystia yet? :P
[20:18:54] <Reisen-Udongein-Inaba> Nah, I think that's not going to happen
[20:18:59] <Reisen-Udongein-Inaba> We have a shot with a tengu NPC though
[20:19:02] <DracoOmega> Oh, boo
[20:19:21] <Reisen-Udongein-Inaba> She sounded cute and I was in a good mood so I went "eh whytf not"
[20:19:32] <DracoOmega> Sounds like a Nue thing to do
[20:19:34] <Reisen-Udongein-Inaba> And there may be something happening in postgame, who knows
[20:19:48] <DracoOmega> I get the impression it's just the 'tying up loose ends' stage?
[20:20:55] <Reisen-Udongein-Inaba> Pretty much
[20:21:14] <Reisen-Udongein-Inaba> The main issues (Rinnosuke and Swordjerk) are dealt with
[20:21:38] <Reisen-Udongein-Inaba> Sounds like umbrellas are sufficiently irrelevant that I don't need to shuffle them back to where they belong
[20:21:51] <DracoOmega> I hope it was a satisfying conclusion to at least the former problem
[20:22:04] <Reisen-Udongein-Inaba> Reimu's been informed and the disguised apron is now with her
[20:22:12] <Reisen-Udongein-Inaba> Rinnosuke's will was shattered.
[20:22:21] <Reisen-Udongein-Inaba> Like, we felt a crystalline shatter in our head, and then he was a veggie.
[20:22:28] <DracoOmega> That was the last I saw
[20:22:38] <Reisen-Udongein-Inaba> Last I knew, he was still a veggie.
[20:22:50] <DracoOmega> Oh, I see. I sort of thought it was a much shorter-term thing
[20:22:55] <Reisen-Udongein-Inaba> Nope
[20:23:00] <Reisen-Udongein-Inaba> He's gonna need long-term rehab
[20:23:02] <DracoOmega> I had assumed a longer-term solution was busy being implemented
[20:23:22] <DracoOmega> Haven't been around MoTK much at all while NazQ was frozen
[20:23:40] <Reisen-Udongein-Inaba> Anyway, Tenshi will care of the Prismriver manor in a deal that closed off both the "Tenshi wants to get Iku" something loose end and the "Alice owes us for the mahogany" loose end
[20:23:48] <Reisen-Udongein-Inaba> Sanae's been teased for the jet
[20:24:00] <Reisen-Udongein-Inaba> Utsuho has gone home, Yamame was found in Nitori's warehouse
[20:24:54] <Reisen-Udongein-Inaba> Iku will have someone inform us when she's speaking again after a rather adoable scene with a trying-to-be-as-invisible-as-possible Shuuei in the tavern
[20:25:16] <Reisen-Udongein-Inaba> Mamizou has agreed to stay and we've suitably dropped our normally cool demeanor to give her a hug
[20:25:55] <Reisen-Udongein-Inaba> The floating SDM and Eientei peeps seem to be satisfied and have gone home
[20:27:00] <Reisen-Udongein-Inaba> A note has been left with earlier tengu NPC to let Momizi know that we hope there are no hard feelings (though the note was devoid of an actual apology because we're motherfucking Nue)
[20:27:32] <Reisen-Udongein-Inaba> Mystia let Hatate go in exchange for agreeing to not print anything about being Koa's pet for a couple of hours
[20:28:02] <DracoOmega> Does sound like a lot is tied up, then
[20:28:40] <Reisen-Udongein-Inaba> The two things left to deal with is to celebrate with the non-Byakuren Buddhists, who are currently all underground and manning the clinic
[20:29:16] <Reisen-Udongein-Inaba> And to reimburse Shou for using her umbrellas while telling her about the part of the original deal, way back when, where she's going to apologize to Merlin for the sitar incident

If I've forgotten anything, feel free to point it out.

EDIT: Something I know I forgot to list was telling Byakuren to spread Shizuha's name through the human village. That's on there too; we'll be stopping at the human village at least one more time to pick Mamizou back up.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 24, 2012, 08:34:47 AM
> Lay the apron next to Reimu so it's out of the rain.
> "Anyway, someone's been scared and someone else has been annoyed, so my job here is done. Imma head back to the human village, unless you want to know anything more."

>You lay the apron next to Reimu. "Thanks," she says.
>"I'll probably have more questions later," says Reimu, as she lays back down. "But I'm too worn out for now. Don't worry, I'll find you if I need to."

>Restore our wings while we say that.

>It would be difficult to talk and do that much alteration at once, so you wait until you are done, then focus on restoring your wings back to their proper tendril nature.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 24, 2012, 11:02:37 AM
> "Okay. You two have a good night, then, and enjoy your money."
> Assuming no objection from either of them, take flight and head back to the Temple in the human village, restoring our wings to normal along the way.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 24, 2012, 11:31:09 AM
> "Okay. You two have a good night, then, and enjoy your money."
> Assuming no objection from either of them, take flight and head back to the Temple in the human village, restoring our wings to normal along the way.

>"That won't take long," Reimu mutters.
>You leave, and head westward toward the human village. Things are still active in the streets, but there doesn't seem to be much in the way of loud disturbances. Drawing close to the temple, you can see another crowd outside of it, and Byakuren addressing them.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 24, 2012, 11:36:00 AM
> Another one? Hmm.
> Pop on down and see what's up.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 24, 2012, 11:43:06 AM
> Another one? Hmm.
> Pop on down and see what's up.

>You descend and listen in.
>At the moment, it seems that Byakuren is reassuring them that everything is okay and the issues have been dealt with. You are reasonably sure this is a different group than before.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 24, 2012, 11:48:08 AM
> Oh boy, more of this. Eh, whatever.
> Float on over to Byakuren's side, in case we're needed again.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 24, 2012, 12:09:40 PM
> Oh boy, more of this. Eh, whatever.
> Float on over to Byakuren's side, in case we're needed again.

>You make your way back down, but it seems largely like things are under control, you see the crowd starting to bleed away away.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 24, 2012, 12:11:55 PM
> Wait for them to thin out, then.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 24, 2012, 12:27:47 PM
> Wait for them to thin out, then.

>You wait a few moments, as Byakuren gives her assurances, and after a few minutes the crowd evaporates away.
>"It'll be like this for the next few hours," says Byakuren as she watches them go. "People hear rumors, and they need them confirmed or dispelled. Others just need the comfort of hearing someone else telling them what they want to believe."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 24, 2012, 01:05:45 PM
> Nod.
> "Should have mentioned this earlier, but if you could spread Shizuha's name, that  would be good. She's a forest goddess that gave me some great advice on the mountain."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 24, 2012, 01:17:43 PM
> Nod.
> "Should have mentioned this earlier, but if you could spread Shizuha's name, that  would be good. She's a forest goddess that gave me some great advice on the mountain."

>"I see," says Byakuren. "What would you like me to say?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 24, 2012, 02:42:09 PM
> "Hmm. That's about all I think is necessary, really, that Shizuha, a goddess of the forest on the mountain, provided useful advice on how to combat the core problem, and that ultimately it was her advice that enabled me to undo what had been done and return everyone's money."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 24, 2012, 03:15:49 PM
> "Hmm. That's about all I think is necessary, really, that Shizuha, a goddess of the forest on the mountain, provided useful advice on how to combat the core problem, and that ultimately it was her advice that enabled me to undo what had been done and return everyone's money."

>"Alright," Byakuren says. "I'll be sure to add that in. How was your trip?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 24, 2012, 05:35:23 PM
> Grin.
> "Lots of fun. Plenty of things I imagine you're happier for having missed out on. But it was productive, too. Reimu knows what's up now, and my end of the Tenshi transaction is fulfilled."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 24, 2012, 05:44:17 PM
> Grin.
> "Lots of fun. Plenty of things I imagine you're happier for having missed out on. But it was productive, too. Reimu knows what's up now, and my end of the Tenshi transaction is fulfilled."

>"Ah, Reimu's back?" says Byakuren. "That's good to know."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 24, 2012, 05:54:52 PM
> "Yeah. She looked roughed up. Guess Shinki didn't go down easy. Marisa's back too, but Reimu thinks she's passed out from exhaustion in her own house."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 24, 2012, 06:06:30 PM
> "Yeah. She looked roughed up. Guess Shinki didn't go down easy. Marisa's back too, but Reimu thinks she's passed out from exhaustion in her own house."

>"I'm not surprised," says Byakuren. "One can only wonder when they slept last time."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 24, 2012, 07:05:27 PM
> "Is Mamizou still inside? Hopefully she was less trouble than me, I have a reputation to maintain."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 24, 2012, 07:35:37 PM
> "Is Mamizou still inside? Hopefully she was less trouble than me, I have a reputation to maintain."

>"She is," says Byakuren. "Right now she should be keeping an eye on Rinnosuke."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 24, 2012, 08:01:02 PM
> "Great."
> Give a smile.
> "She's not charging by the minute, I hope."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 24, 2012, 08:16:18 PM
> "Great."
> Give a smile.
> "She's not charging by the minute, I hope."

>"Well, she didn't mention a fee up front, anyways," says Byakuren, with a faint grin.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 24, 2012, 09:22:29 PM
> Nod.
> "Good. Well, I don't like leaving you here alone, but I think I need to take Mamizou home, since she hasn't seen Former Hell yet. Anything I should relay to the folks underground in terms of when they should come back up, since you're running low on messengers?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 24, 2012, 09:27:51 PM
> Nod.
> "Good. Well, I don't like leaving you here alone, but I think I need to take Mamizou home, since she hasn't seen Former Hell yet. Anything I should relay to the folks underground in terms of when they should come back up, since you're running low on messengers?"

>"I don't think people will leave me alone for very long," says Byakuren, "So think nothing of it. As for the rest, well, tell them that I'll be here. I expect they'll head up when things clear up enough for them to do so."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 24, 2012, 09:35:16 PM
> "All right."
> Smile, then float over to Byakuren and give her a hug as best our size differences will allow.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 24, 2012, 09:39:04 PM
> "All right."
> Smile, then float over to Byakuren and give her a hug as best our size differences will allow.

>You float over and hug Byakuren. Unlike many of your victims today, she does not shy away as you wrap your arms around her waist. She returns the gesture, folding her arms around you. "You did well, Nue."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 24, 2012, 09:45:36 PM
> "We did well."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 24, 2012, 09:48:32 PM
> "We did well."

>"Only in the most technical sense," says Byakuren.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 24, 2012, 10:15:09 PM
> Grin.
> "Don't give me that. This doesn't happen without you and you know it."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 24, 2012, 10:18:42 PM
> Grin.
> "Don't give me that. This doesn't happen without you and you know it."

>"Perhaps," says Byakuren. "But, related to that, let me see if you are still cursed."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 24, 2012, 11:30:13 PM
> Release the hug if we haven't already.
> Hold our hands up in front of us.
> "Go for it."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 24, 2012, 11:54:33 PM
> Release the hug if we haven't already.
> Hold our hands up in front of us.
> "Go for it."

>You let her go and hold up your hands. She enfolds them into her hands, and closes her eyes. She chants softly, and you feel a tingly electric sensation creep through your hands, somewhat reminiscent of the feeling that you had when your places the broken sword pieces together but less hard to pin down. You manage to resist the urge to squirm as the sensation continues, until she lets your hands go.
>"I don't feel any sign of it," she says, smiling, "I think you'll be fine."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 25, 2012, 12:31:59 AM
> "That's good to know. It does raise the question of how Kourindou is going to protect its goods, though."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 25, 2012, 12:35:49 AM
> "That's good to know. It does raise the question of how Kourindou is going to protect its goods, though."

>"I have no idea," says Byakuren. "I intend to worry about things like that after we figure out how to nudge him back toward sanity."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 25, 2012, 12:44:31 AM
> "I suppose that's the best way to handle things. And now that Mamizou's here, I can probably help out topside more, once she's trained enough that she can be left alone in the tavern."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 25, 2012, 12:47:19 AM
> "I suppose that's the best way to handle things. And now that Mamizou's here, I can probably help out topside more, once she's trained enough that she can be left alone in the tavern."

>"Oh, she's agreed to help you out?" says Byakuren. "It would be nice to see you here more often."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 25, 2012, 12:50:00 AM
> Smirk.
> "She hasn't yet. But she will, if she wants a roof to sleep under."
> Wave a hand dismissively.
> "We pushed each other's buttons for years upon years. I'm sure it won't be a problem. If nothing else, it's an immediate job with immediate money."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 25, 2012, 08:25:03 AM
> Smirk.
> "She hasn't yet. But she will, if she wants a roof to sleep under."
> Wave a hand dismissively.
> "We pushed each other's buttons for years upon years. I'm sure it won't be a problem. If nothing else, it's an immediate job with immediate money."

>"Ah, I see," says Byakuren. "Does she have anything with her at all?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 25, 2012, 11:01:44 AM
> "I don't think so, actually. And I don't know if the hole is closed yet or not."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 25, 2012, 11:19:21 AM
> "I don't think so, actually. And I don't know if the hole is closed yet or not."

>Byakuren nods. "It may be best not to linger with that, then, if she intends to go back and get anything."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 25, 2012, 11:21:28 AM
> "All right. Where in there did you say he was being kept?'
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 25, 2012, 11:26:30 AM
> "All right. Where in there did you say he was being kept?'

>"He's in the southern storeroom right now," says Byakuren. "I intend to clean it out tonight, so that there won't be anything he can use."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 25, 2012, 11:27:52 AM
> "Okay. Be right back."
> Head inside, remove shoes as appropriate, and make our way to said southern storeroom.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 25, 2012, 11:39:34 AM
> "Okay. Be right back."
> Head inside, remove shoes as appropriate, and make our way to said southern storeroom.

>You head inside, remove your shoes, and head upstairs to the proper room.
>The door is hanging open. Looking inside, you can see Mamizou rummaging through a box of things in the corner, while Rinnosuke is laying on a futon, staring blankly at the ceiling. The room itself is filled with various odds and ends, particularly some old boat parts from the temple's days as a ship. you doubt it would take long to clean out.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 25, 2012, 11:41:02 AM
> "Hey there, sunshine. Find anything good?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 25, 2012, 11:48:18 AM
> "Hey there, sunshine. Find anything good?"

>She looks up quickly, then says, "No, nothing worthwhile. Nor is your merchant friend very good company, either."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 25, 2012, 11:57:20 AM
> "Trust me, he's not that much better when he's talking. Anyway, Byakuren was wondering if you wanted to try going back to Avalon really quickly to retrieve some of your stuff. Neither of us knows how much longer the hole will remain open."
> How do we compare agewise to Mamizou?
> How do we compare agewise to each of the Temple crew?
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 25, 2012, 12:25:54 PM
> "Trust me, he's not that much better when he's talking. Anyway, Byakuren was wondering if you wanted to try going back to Avalon really quickly to retrieve some of your stuff. Neither of us knows how much longer the hole will remain open."
> How do we compare agewise to Mamizou?
> How do we compare agewise to each of the Temple crew?

>"Hmm, that is not be a bad idea," says Mamizou, "At least I can close some of the accounts owed to me, and grab a couple of things.
>You aren't sure how you compare to Mamizou in terms of age, you've never asked, and you imagine she couldn't give you a ready answer. It gets difficult to remember the exact number after you get into three digits. In regards to the rest of the people here, you think you're probably older than Murasa and Ichirin, and definitely older than Nazrin. With the rest, you cannot be sure. Age tends not to have much value among youkai after a certain point.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 25, 2012, 12:46:49 PM
> "You ready to take off now, then?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 25, 2012, 01:01:50 PM
> "You ready to take off now, then?"

>"I imagine I am," she says, leaving the box behind.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 25, 2012, 02:31:31 PM
> "Let's go, then."
> Make our way back to our shoes, put them back on, and return to Byakuren.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 25, 2012, 02:44:22 PM
> "Let's go, then."
> Make our way back to our shoes, put them back on, and return to Byakuren.

>You return back to the front, put your shoes back on, and head back outside to the front porch, where Byakuren is.
>Stepping outside, you see her talking with someone, an older human woman that you vaguely recognize, you might have seen her in the crowds before, but you don't know anything about her.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 25, 2012, 03:00:49 PM
> Make our way over to the conversation.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 25, 2012, 03:24:57 PM
> Make our way over to the conversation.

>It is not difficult to make your way over. Byakuren is currently reassuring the woman that the behemoth will not be returning.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 25, 2012, 05:34:08 PM
> Has she mentioned Suwako taking the sword away with the behemoth inside?
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 25, 2012, 05:45:50 PM
> Has she mentioned Suwako taking the sword away with the behemoth inside?

>She hasn't mentioned this explicitly, but she has said that the behemoth has been locked away, and put into the hands of the gods.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 25, 2012, 05:50:13 PM
> Good enough.
> Get in Byakuren's line of vision if we aren't already and give a quick wave.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 25, 2012, 06:05:19 PM
> Good enough.
> Get in Byakuren's line of vision if we aren't already and give a quick wave.

>You move so that Byakuren can see you, and wave. She glances over for a moment and returns the gesture.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 25, 2012, 07:27:20 PM
> Take flight and head back to the area of the forest where the hole to Avalon was. Use the Scarlet Devil Mansion and the heretic house and landmarks to guide us.
> Along the way, turn to Mamizou.
> "And now you've met the main reason I've gone soft."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 25, 2012, 07:50:37 PM
> Take flight and head back to the area of the forest where the hole to Avalon was. Use the Scarlet Devil Mansion and the heretic house and landmarks to guide us.
> Along the way, turn to Mamizou.
> "And now you've met the main reason I've gone soft."

>You make your way toward the part of the forest with the odd trees. It shouldn't be too hard to find from the Heretic's house...
>"I must confess I can see why," says Mamizou. "She seems the kind of person whom disappointing would be on par with making a kitten cry."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 25, 2012, 08:03:57 PM
> We could see the trapezoid of them from the sky, right? We can use that as a backup plan if needed.
> "Yeah. Hopefully you didn't charge her too high for your temporary merchant-sitting job."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 25, 2012, 08:10:12 PM
> We could see the trapezoid of them from the sky, right? We can use that as a backup plan if needed.
> "Yeah. Hopefully you didn't charge her too high for your temporary merchant-sitting job."

>You think you ought to be able to, having spent a bit of time paying attention to those particular trees.
>"I intend to make up the difference in meals," says Mamizou.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 25, 2012, 08:11:09 PM
> "That likely won't be a problem. I'll tell you right now, though, I spend most of my time underground, so I at the very least don't get to see her as often as possible."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 25, 2012, 08:27:18 PM
> "That likely won't be a problem. I'll tell you right now, though, I spend most of my time underground, so I at the very least don't get to see her as often as possible."

>"I should hope so!" says Mamizou. "I can hardly expect people there to tell me the truth about your various embarrassments if you're hanging around."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 25, 2012, 09:36:27 PM
> "Embarrassments? You mean like the time I stared a giant red ox of oppression right in the eye and told it to sod off while an entire village of humans and youkai alike was shitting itself in fear?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 25, 2012, 09:52:54 PM
> "Embarrassments? You mean like the time I stared a giant red ox of oppression right in the eye and told it to sod off while an entire village of humans and youkai alike was shitting itself in fear?"

>"Oh, I can only imagine what stories they will have to tell," says Mamizou. "Perhaps hiding in the laundry from some sort of law enforcement again?"
>You are...reasonably certain she isn't referring to anything that actually happened in the past.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 25, 2012, 10:08:28 PM
> "Whaddaya mean, 'again'? I don't hide in laundry. You sure you're not thinking of you?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 02:33:55 AM
> "Whaddaya mean, 'again'? I don't hide in laundry. You sure you're not thinking of you?"

>"Surely not," says Mamizou. "I don't get in trouble with the law to start with."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 02:43:29 AM
> Wave a hand dismissively.
> "The law ain't a problem here anyway. Sanae likes me too much. Reimu knows she can come get some any time she wants some, but she never dredges up enough care to want some so it's a moot point."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 02:51:55 AM
> Wave a hand dismissively.
> "The law ain't a problem here anyway. Sanae likes me too much. Reimu knows she can come get some any time she wants some, but she never dredges up enough care to want some so it's a moot point."

>"So in short, you've become too pathetic even in the eyes of the authorities to bother with," says Mamizou. "I suppose that isn't too surprising in retrospect."

>_

Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 02:54:09 AM
> "If you want to swindle the oni, be my guest. I hope you enjoyed what my back looked like earlier, because you'd get to experience it for yourself. "
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 02:58:20 AM
> "If you want to swindle the oni, be my guest. I hope you enjoyed what my back looked like earlier, because you'd get to experience it for yourself."

>"Must you drag me down to your level?" says Mamizou. "Swindles are your business, and why so much of your free time involves posing as laundry."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 02:59:48 AM
> "Whatever. Anyway, the law enforcement here isn't working for a select group of pompous buffoons in undeservedly high positions of power, so there's a lot less motivation to go on havoc sprees."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 03:02:33 AM
> "Whatever. Anyway, the law enforcement here isn't working for a select group of pompous buffoons in undeservedly high positions of power, so there's a lot less motivation to go on havoc sprees."

>"Not even that one?" says Mamizou, gesturing toward Scarlet Devil Mansion as you pass it by.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 03:07:00 AM
> Are there one or two figures at the gate?
> "I think that place might've given Gensokyo trouble once and Reimu whacked 'em good. I've never seen them be a problem.  Any pompous buffoonery that might happen there is self-contained, and they can knock themselves out in that regard for all I care. The head of house's little sister is a sweet kid, too. She has the only wings in Gensokyo that come close to mine in terms of greatness."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 03:08:10 AM
> Are there one or two figures at the gate?
> "I think that place might've given Gensokyo trouble once and Reimu whacked 'em good. I've never seen them be a problem. The head of house's little sister is a sweet kid, too. She has the only wings in Gensokyo that come close to mine in terms of greatness."

>There only seems to be one at the moment.
>"That poor child," says Mamizou.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 03:10:11 AM
> "She's really impressionable. You'd love her."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 03:12:49 AM
> "She's really impressionable. You'd love her."

>"I didn't think you had a soft spot for children, to be honest," says Mamizou.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 03:17:03 AM
> "Kids are only ever pompous buffoons in ways that don't actually matter. And this one isn't that anyway. The wings help, too."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 03:26:54 AM
> "Kids are only ever pompous buffoons in ways that don't actually matter. And this one isn't that anyway. The wings help, too."

>Mamizou laughs.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 03:28:08 AM
> 'I hope she appears again outside at some point while we're up here. She's worth meeting at least once. Just don't try to go inside without permission while she's around."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 03:31:24 AM
> 'I hope she appears again outside at some point while we're up here. She's worth meeting at least once. Just don't try to go inside without permission while she's around."

>"I do get the feeling that manor isn't very welcoming if one isn't invited," Mamizou says. "Perhaps it is the walls and the guard."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 03:36:24 AM
> "I may try sneaking in at some point, just to see what happens. Not much appeal to it beyond the sense of accomplishment, though."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 03:39:14 AM
> "I may try sneaking in at some point, just to see what happens. Not much appeal to it beyond the sense of accomplishment, though."

>"I am surprised that you wouldn't find much appeal in helping yourself to whatever valuables you could get your hands on," says Mamizou.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 03:41:17 AM
> "Well, unlike days of yore, I'm not a hard woman to find. I could go into hiding if I really needed to, but it'd be a rather large inconvenience, and I could hold them off in a fight, but that would also be a rather large inconvenience."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 03:44:22 AM
> "Well, unlike days of yore, I'm not a hard woman to find. I could go into hiding if I really needed to, but it'd be a rather large inconvenience, and I could hold them off in a fight, but that would also be a rather large inconvenience."

>"You've acknowledged a possibility of getting caught," says Mamizou. "It seems you really have made progress while here."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 03:48:04 AM
> "There's a possibility Byakuren or one of the others would notice, depending on what I lifted. Even if they didn't, if that place let word out that stuff was gone, even if they didn't know who did it, I'd be near the top of the list of people that would get asked about it. Something similar happened a few winters ago where shenanigans were afoot, and in that case I legitimately wasn't responsible for it. For all that I expect I'd have no problem pulling it off as it happened, it wouldn't be worth the aggravation down the line."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 03:53:16 AM
> "There's a possibility Byakuren or one of the others would notice, depending on what I lifted. Even if they didn't, if that place let word out that stuff was gone, even if they didn't know who did it, I'd be near the top of the list of people that would get asked about it. Something similar happened a few winters ago where shenanigans were afoot, and in that case I legitimately wasn't responsible for it. For all that I expect I'd have no problem pulling it off as it happened, it wouldn't be worth the aggravation down the line."

>"I suppose it is a bit more difficult when you can't reasonably flee the country," says Mamizou. "Which, in retrospect, may well explain the gap youkai's opinions on having a way to Avalon from here."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 03:55:31 AM
> "Yeah, I'll admit I thought about it after the fact, and it's probably for the best that there isn't permanent easy access from here to there or vice versa."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 04:03:03 AM
> "Yeah, I'll admit I thought about it after the fact, and it's probably for the best that there isn't permanent easy access from here to there or vice versa."

>The tanuki nods.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 04:06:54 AM
> "Also, I should warn you now that even if the hole is still open, I won't be able to go back to Arzas with you. Doc fixed me up pretty good, but my upper blade wing is sprained, so it's stuck where it is. Me showing up there would only cause consternation, and I imagine it'd be easier for you to finish your business without that distraction."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 04:15:28 AM
> "Also, I should warn you now that even if the hole is still open, I won't be able to go back to Arzas with you. Doc fixed me up pretty good, but my upper blade wing is sprained, so it's stuck where it is. Me showing up there would only cause consternation, and I imagine it'd be easier for you to finish your business without that distraction."

>"Ah, I'll keep that in mind," says Mamizou. "Should I expect you to linger at the door?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 04:18:22 AM
> "I could probably linger on the forest path with the town in sight."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 04:35:06 AM
> "I could probably linger on the forest path with the town in sight."

>"Hmm, perhaps," says Mamizou. "If you prefer, I could probably handle things on my own, and let you finish up whatever business you have to deal with, it shouldn't be too hard to find my way back to the shrine."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 04:41:28 AM
> "I'll at least see you to the door, in case something unfortunate happens. I think most of my day's business is actually taken care of, though I could always go back underground and check on the folks there."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 04:47:46 AM
> "I'll at least see you to the door, in case something unfortunate happens. I think most of my day's business is actually taken care of, though I could always go back underground and check on the folks there."

>"I don't mind if you follow," says Mamizou, "But it won't be very fast. I would feel bad if you ended up getting stuck there with me."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 04:48:57 AM
> "Then someone will need to make sure neither of us gets stuck there."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 04:59:21 AM
> "Then someone will need to make sure neither of us gets stuck there."

>"And how do you propose to do that?" says Mamizou.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 05:01:18 AM
> "A peaceful delay would be nice. But I'll take the gap youkai on if need be."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 05:04:48 AM
> "A peaceful delay would be nice. But I'll take the gap youkai on if need be."

>"I see," says Mamizou. "Well, I don't envy you that position, but if it comes to such, I'll do what I can to help."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 05:06:12 AM
> "I imagine that if things come to that, you'll be too busy tying up loose ends. But you don't need to worry about me, I can handle myself."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 05:07:54 AM
> "I imagine that if things come to that, you'll be too busy tying up loose ends. But you don't need to worry about me, I can handle myself."

>"Oh thank heaven," says Mamizou, "I was briefly afraid you'd take me up on that."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 05:11:07 AM
> Smirk.
> "Of course not. If I actually decide to take her on, I can't saddle myself with any liabilities."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 05:15:03 AM
> Smirk.
> "Of course not. If I actually decide to take her on, I can't saddle myself with any liabilities."

>"You may saddle yourself with whatever you please, as long as I'm not in the way," says Mamizou.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 05:21:57 AM
> Could we comfortably give directions from this area of the forest to the entrance to the underground?
> Is the trip from the entrance to the oni village more or less a straight shot, or are there branching pathways along the way?
> "Just try not to dawdle too much."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 05:25:43 AM
> Could we comfortably give directions from this area of the forest to the entrance to the underground?
> Is the trip from the entrance to the oni village more or less a straight shot, or are there branching pathways along the way?
> "Just try not to dawdle too much."

>You can give alright directions, but it would involve a decent amount of having to hunt around for the entrance cavern.
>Once you get into the tunnel, there's only one real branch one would notice. You are aware that there are some others, but one has to go out of their way to find them.
>"I have no plans to," says Mamizou.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 05:27:03 AM
> Do we have any spare futons?
> "If I'm not around here by the time you're done, should I pick you up at the temple? Or do you expect to stay the night there?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 05:37:12 AM
> Do we have any spare futons?
> "If I'm not around here by the time you're done, should I pick you up at the temple? Or do you expect to stay the night there?"

>You should, but it's been some time since it's seen use.
>"I could stay there, if that's no problem," says Mamizou. "I've not quite figured out what I'll be doing in that regard."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 05:44:37 AM
> "It shouldn't be a problem. But come on now, of course my place is open to you. I have a spare futon lying around somewhere."
> Point at her tail.
> "And hell, if it comes to it, my bed is big enough for all three of us."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 05:49:09 AM
> "It shouldn't be a problem. But come on now, of course my place is open to you. I have a spare futon lying around somewhere."
> Point at her tail.
> "And hell, if it comes to it, my bed is big enough for all three of us."

>You've not actually seen her tail, her dress hides it well.
>"I don't know which of those two options would give me more fleas," says Mamizou. "But I might take up that offer of a spare futon."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 05:53:02 AM
> "I'll pull it out when I get home, just in case."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 06:15:30 AM
> "I'll pull it out when I get home, just in case."

>"I suppose I'll have to do my best to make sure the effort is not wasted, then," says Mamizou.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 11:21:47 AM
> Continue on toward our destination in the forest.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 12:24:10 PM
> Continue on toward our destination in the forest.

>It is not too much further to get there. Once you reach the southern portions of the Forest of Magic, it is not too difficult to find the heretics' house. From there, you can retrace your flight toward the grove of strange trees without too much difficulty. Along the way, you can hear the faeries below every so often, but they seem to be keeping below the trees and not bothering you.
>Soon enough, you reach the grove. There doesn't seem to be any faerie activity here at the moment.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 12:32:22 PM
> Descend into the trees.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 12:54:23 PM
> Descend into the trees.

>You descend down into the trees. Looking around, you don't see any signs of anyone, just the trees and the distant sounds of an owl, crickets, and faeries at play. Looking southward into the grove, you note that you can still see the forest near Arzas.
>"Is she gone?" says Mamizou, as she lands near you.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 12:56:55 PM
> Look around for Yukari.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 01:01:54 PM
> Look around for Yukari.

>You look around, and see no signs of the distinctive blonde youkai.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 01:56:07 PM
> Does the lack of fairy activity strike us as unusual?
> "No clue. The job doesn't look finished yet, but I can't imagine she'd leave this hole unattended."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 02:11:10 PM
> Does the lack of fairy activity strike us as unusual?
> "No clue. The job doesn't look finished yet, but I can't imagine she'd leave this hole unattended."

>It's not unusual, but it is notable.
>"True," says Mamizou. "Well, shall we assume that it's fine to proceed?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 03:02:07 PM
> Nod.
> "Yeah, I think you should be good to go back. I'll spend a few minutes here to she if she comes back, or if someone else wanders by. If nothing happens, I'll take care of some stuff underground before meeting you back at the temple."
> How dark is it?
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 03:14:46 PM
> Nod.
> "Yeah, I think you should be good to go back. I'll spend a few minutes here to she if she comes back, or if someone else wanders by. If nothing happens, I'll take care of some stuff underground before meeting you back at the temple."
> How dark is it?

>"That should do," says Mamizou.
>It is most definitely night time. Even your visibility is somewhat affected.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 05:36:31 PM
> "Good. Let's get moving, then. And if it doesn't take too much time, say bye to the water sprite for me."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 06:03:48 PM
> "Good. Let's get moving, then. And if it doesn't take too much time, say bye to the water sprite for me."

>"If I have the time, I'll leave word with Isolde," says Mamizou, as she starts into the grove.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 07:05:30 PM
> Watch Mamizou leave.
> Once she's out of sight, spend about five minutes in the area, looking around, watching and waiting for anything unusual. Muse on our day if we get bored.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 07:27:17 PM
> Watch Mamizou leave.
> Once she's out of sight, spend about five minutes in the area, looking around, watching and waiting for anything unusual. Muse on our day if we get bored.

>You watch Mamizou leave, walking away and quickly disappearing into the Avalonian foliage.
>You spend a few minutes looking around,  and quickly get bored and muse on your day. ...It's been a rather long one, given discovering Rinnosuke, getting cursed, beating him unconscious, pioneering a path to a new world, meeting an old friend, and facing down a god beast. You don't think you're going to open the bar tomorrow, at least not until evening...
>Time passes, and you notice nothing unusual.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 08:02:08 PM
> And Avalon is still visible?
> Frown and call out into the wilderness.
> "You're really not going to show yourself?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 08:38:30 PM
> And Avalon is still visible?
> Frown and call out into the wilderness.
> "You're really not going to show yourself?"

>You look through the grove, and you can see it still continues on into Avalon.
>You call out into the wilderness. After a moment, you hear a slight sort of hiss noise behind you, followed by Yukari's voice saying, "I rather have my hands full with your mess, thank you." Looking back, you catch a glimpse of purple gap, about as long as your forearm, closing.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 09:43:55 PM
> "Oh, well, all right. If you like, once you're done here, get in touch with Suwako to get up-to-date on the rest of today's events. I suspect you'll want to know."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 10:14:04 PM
> "Oh, well, all right. If you like, once you're done here, get in touch with Suwako to get up-to-date on the rest of today's events. I suspect you'll want to know."

>You do not get a reply, but you imagine if she heard the first part, then she probably heard the second.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 10:46:52 PM
> Just have to hope for the best.
> Take flight, crest the canopy, and head back to the entrance to the underground.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 11:22:46 PM
> Just have to hope for the best.
> Take flight, crest the canopy, and head back to the entrance to the underground.

>You take to the air, and head northeast, toward the mountains on the eastern edge of the Forest of Magic.
>The trip is a peaceful enough one, save for a moment when a burst of danmaku flies out from the forest and passes some yards to your right. With no follow-up attacks, you quickly conclude that it is some faerie's stray shots and continue on. Once at the edge fot e forest, you have to do a little scouting before you can find the precise spot, a cave mouth at the foot of a rocky face at the edge of the mountain range.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 11:25:28 PM
> Enter and begin making our way back toward the oni village. Keep an eye out for Kisume and Yamame, just to generically check if they're around.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 11:47:19 PM
> Enter and begin making our way back toward the oni village. Keep an eye out for Kisume and Yamame, just to generically check if they're around.

>You enter and make your way through the caverns.  The first tunnel is empty, and you neither see nor hear any signs of Yamame in the chambered filled with spider webs.  Onward, you find the point where the path splits empty, before coming to the chamber laden with fissures. Carefully examining the ceiling, you catch a glimpse of a bucket dangling among the stalactites; you wouldn't have seen it if you weren't specifically looking for it.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 11:50:09 PM
> Call up to the ceiling.
> "Oy. How are things looking down in the village?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 11:53:02 PM
> Call up to the ceiling.
> "Oy. How are things looking down in the village?"

>"Don't ask me," replies a voice from the shadows. "I'm not goin' there with things like they are. I don't have a head on my shoulders for nothing!"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 26, 2012, 11:56:40 PM
> "Well, things are fixed now, so it's probably better than it was."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 26, 2012, 11:58:04 PM
> "Well, things are fixed now, so it's probably better than it was."

>"Heh, maybe," says the voice. "Still not going to catch me dead around there for a couple days."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 12:11:30 AM
> "Your call. Also, if you happen to see a tallish black-haired tengu come this way in the next couple of days, go easy on her, eh?"
> Was Koyomi's hair long or short?
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 12:31:34 AM
> "Your call. Also, if you happen to see a tallish black-haired tengu come this way in the next couple of days, go easy on her, eh?"
> Was Koyomi's hair long or short?

>"I ain't making no promises," says the bucket youkai. "I gotta eat too, you know"
>Longish.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 01:02:05 AM
> "Right."
> Continue on to the village, making our way to the clinic.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 01:21:54 AM
> "Right."
> Continue on to the village, making our way to the clinic.

>You continue onward. After making your way down the rocky shelves, you reach the bridge and cross it toward the city.
>The Ancient City is still quiet, and you can see the plumes of smoke from old fires rising here and there. The smoke isn't so bad as it was earlier today, which gives you hope that things are winding down. After crossing the bridge, you head westward toward the clinic. It is not hard to find, you can see that cots still line the streets, as do several blankets spread out on the ground.  About half of them are occupied by oni, many with splints or bandages in various places. You can see Shou and Ichirin moving among them, checking dressings and such. From the clinic's closed doors, you can hear some muted sounds.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 01:24:15 AM
> Unzan anywhere around?
> How harried do they appear to be?
> Make our way over to them. Wave if one looks up and sees us.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 01:29:45 AM
> Unzan anywhere around?
> How harried do they appear to be?
> Make our way over to them. Wave if one looks up and sees us.

>You do not see Unzan around.
>At a glance, you note that Shou, at least, seems to be stifling a yawn. As you make your way over toward them, Ichirin looks up. You wave, and she notes in your direction, being too busy tying off a bandage to wave back.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 01:39:02 AM
> Get up close to Ichirin such that we'll be able to communicate with hushed voices.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 01:41:36 AM
> Get up close to Ichirin such that we'll be able to communicate with hushed voices.

>You approach Ichirin. As you do, you hear a burst of pained profanity from inside the clinic. Ichirin winces, while one of the oni nearby shouts, "Sod off!" tpward the clinic.
>"Evening," says Ichirin.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 01:43:19 AM
> Keep a low voice.
> "Evening. Hopefully this will start to slow, now that things have been fixed."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 01:49:35 AM
> Keep a low voice.
> "Evening. Hopefully this will start to slow, now that things have been fixed."

>"It seems to be," says Ichirin. "And yes, we discovered that a little while ago. Was it your doing?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 01:52:19 AM
> "Yeah. It's a good tale, but this is hardly the time. I'd probably be in one of these beds myself right now if not for the moon doc."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 01:57:00 AM
> "Yeah. It's a good tale, but this is hardly the time. I'd probably be in one of these beds myself right now if not for the moon doc."

>"The moon d-," says Ichirin, as she finishes retying a bandage. "-oh. Her. Well, um, I'm glad you're better."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 02:04:21 AM
> "So am I. How are you lot holding up?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 02:16:34 AM
> "So am I. How are you lot holding up?"

>"Tired," she says. "But there's light at the end of the tunnel, at least."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 02:20:14 AM
> How trained are we for this sort of work?
> "Well, I have a little bit of pseudo-good news on the 'tired' front. We made a deal yesterday with the musical ghosts that involved us repairing the hole in their roof, but the labor on that has been farmed off elsewhere as a part of a different deal, so you're all off the hook for that."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 02:28:18 AM
> How trained are we for this sort of work?
> "Well, I have a little bit of pseudo-good news on the 'tired' front. We made a deal yesterday with the musical ghosts that involved us repairing the hole in their roof, but the labor on that has been farmed off elsewhere as a part of a different deal, so you're all off the hook for that."

>Not very. You've managed to avoid being obligated for this kind of work via monetary support.
>"Oh good," says Ichirin. "To be honest, it completely slipped my mind."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 02:31:56 AM
> "Yeah. There was another part to that original deal, and that part's still on, but that only affects one person."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 02:36:49 AM
> "Yeah. There was another part to that original deal, and that part's still on, but that only affects one person."

>Ichirin nods. "Would that be one of us?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 02:38:51 AM
> "Yeah. But that can wait until tomorrow morning, I think. No need to add any stress to anyone right now."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 02:41:01 AM
> "Yeah. But that can wait until tomorrow morning, I think. No need to add any stress to anyone right now."

>"What is it you'll need?" she says, as she moves on to another patient, an oni with a splint on her leg.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 02:45:13 AM
> "It's actually not something I'll need. It's a very specific favor owed to a specific poltergeist for a specific reason."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 02:48:37 AM
> "It's actually not something I'll need. It's a very specific favor owed to a specific poltergeist for a specific reason."

>"Which would be?" Ichirin says.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 02:51:22 AM
> Glance over at Shou as stealthily as possible.. Is she looking in this general direction?
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 02:59:55 AM
> Glance over at Shou as stealthily as possible.. Is she looking in this general direction?

>She is not, she's currently speaking with an oni.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 03:41:22 AM
> Turn back to Ichirin and lower our voice a little more.
> "You remember the trumpet player? The one that played the sitar at Shou's that one time? She wants an apology for the trauma."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 11:15:25 AM
> Turn back to Ichirin and lower our voice a little more.
> "You remember the trumpet player? The one that played the sitar at Shou's that one time? She wants an apology for the trauma."

>"Trauma?" says Ichirin, screwing up her face.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 12:32:07 PM
> "Mental trauma from playing that thing. She nearly retched just from hearing the word 'Buddhist'."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 12:39:39 PM
> "Mental trauma from playing that thing. She nearly retched just from hearing the word 'Buddhist'."

>"You're kidding," says Ichirin.
>Another stream of cursing loud, angry cursing comes from the clinic.
>"I said sod off!" shouts the same oni from before. This is followed by a clay vessel flying through the air toward the clinic and shattering against the wall near the door.  Shou quickly moves to deal with the thrower.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 12:42:08 PM
> "Dead serious. To be honest, it was actually kind of amusing, the way she basically started kicking and screaming. Or it would have been amusing if someone else was responsible. She wanted absolutely nothing to do with the Temple during negotiations."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 12:54:56 PM
> "Dead serious. To be honest, it was actually kind of amusing, the way she basically started kicking and screaming. Or it would have been amusing if someone else was responsible. She wanted absolutely nothing to do with the Temple during negotiations."

>Ichirin makes a snerk noise. "What a silly poltergeist. Anyways, if it's a problem I'm sure Shou won't hesitate to set it to rights."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 01:15:39 PM
> "Probably not. Still thinking it's better to wait until morning, though."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 01:21:05 PM
> "Probably not. Still thinking it's better to wait until morning, though."

>Ichirin nods. "Much better."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 01:22:40 PM
> "Anyway, any of you heard word of where Yuugi and/or K are wandering about? I have a small bit of business with them."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 01:28:50 PM
> "Anyway, any of you heard word of where Yuugi and/or K are wandering about? I have a small bit of business with them."

>"I'm not sure where they are," says Ichirin. "I know that once Yuugi came back, our work really started to pile up. But lately, I haven't heard anyone saying that they got sent here by the other deva. I think she might be taking a break."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 01:32:23 PM
> We know where K's place is. What  about Yuugi's?
> "All right. I think I might know where K would be, at least, so I'll get out of your collective hair and go look for them."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 01:57:56 PM
> We know where K's place is. What  about Yuugi's?
> "All right. I think I might know where K would be, at least, so I'll get out of your collective hair and go look for them."

>You have a general idea of where Yuugi's home is
>Ichirin nods. "Good luck"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 02:00:28 PM
> Leave the clinic area and head toward K's place on foot.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 02:55:19 PM
> Leave the clinic area and head toward K's place on foot.

>You head eastward and make your way toward Vine Street. As you pick your way through the the city, you have to periodically work your way around some wreckage from a collapsed building, and pass by a smoldering fire at one point.  The latter, thankfully, is being handled by a small oni with a shovel and some rubble to smother it.
>Soon, you reach Vine Street. Practically just an alley between two buildings, you're somewhat relieved to see it is not host to an angry mob this time. The tall thin oni who you met yesterday morning is still standing watch over the stairs leading down to the Deva's home. As she nods to you, you note that she has a broken nose.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 02:57:32 PM
> Would it be wise to not mention the nose, or would it not really matter?
> "Is K available? I figured she might want a report on what happened topside, since the problem started and was fixed up there."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 03:05:46 PM
> Would it be wise to not mention the nose, or would it not really matter?
> "Is K available? I figured she might want a report on what happened topside, since the problem started and was fixed up there."

>You expect it would come down to how you mentioned it.
>"She's resting up," says the oni, shaking her head. "She's been going since yesterday. I'll pass it on, if you want."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 03:15:04 PM
> "I guess that'll work. I have a small favor to ask of her too, if that can get passed along as well."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 03:18:39 PM
> "I guess that'll work. I have a small favor to ask of her too, if that can get passed along as well."

>The oni shrugs. "Not like they take different languages or anything. What've you got?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 03:28:17 PM
> "There's a lot of details that no one here likely cares about, so I'll spare those. K can ask me later if she wants 'em. The bottom line is that there's a guy topside that hates the concept of money, and he used a faith power to exchange all of Gensokyo's money for jewelry, gathering all the money to him. He was preparing to permanently destroy it, but I shattered his mind before he could, and that unmade what he did."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 03:41:31 PM
> "There's a lot of details that no one here likely cares about, so I'll spare those. K can ask me later if she wants 'em. The bottom line is that there's a guy topside that hates the concept of money, and he used a faith power to exchange all of Gensokyo's money for jewelry, gathering all the money to him. He was preparing to permanently destroy it, but I shattered his mind before he could, and that unmade what he did."

>"Yeah, she's probably gonna be wantin' some details in the morning," says the oni with a frown. "And that favor of yours?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 04:40:45 PM
> "Right. A tengu guard may be coming down here in the next several days. Tall, with longish black hair and a bit of a thin face. Name is Koyomi. She's my guest, and I don't want people even thinking about giving her any trouble."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 04:50:37 PM
> "Right. A tengu guard may be coming down here in the next several days. Tall, with longish black hair and a bit of a thin face. Name is Koyomi. She's my guest, and I don't want people even thinking about giving her any trouble."

>"Then she better mind her own damn business," says the oni, as she recrosses her arms.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 04:56:21 PM
> "She's just going to my place. She ain't gonna be botherin' anyone."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 04:57:21 PM
> "She's just going to my place. She ain't gonna be botherin' anyone."

>"Then why are you complaining to us?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 05:16:16 PM
> "Ain't complainin', just makin' sure. Better safe than sorry."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 05:27:47 PM
> "Ain't complainin', just makin' sure. Better safe than sorry."

>"Tell her to keep t' herself and watch out for others' business," says the oni, "and she'll do just fine."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 05:30:42 PM
> "Shouldn't be an issue. Anyway, that's all I got. Give K my regards."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 05:35:05 PM
> "Shouldn't be an issue. Anyway, that's all I got. Give K my regards."

>"Before y' go," says the oni. "K's going to want to know who th' pillock behind this is, so we can set things straight."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 05:45:13 PM
> "I can tell you if she wants, but he's basically braindead right now. I can't imagine the record's gonna get much straighter than that."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 05:57:20 PM
> "I can tell you if she wants, but he's basically braindead right now. I can't imagine the record's gonna get much straighter than that."

>"Then he won't miss his hands or whatever she decides to break," says the guard with a shrug.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 06:00:23 PM
> Frown.
> "Rules here are whatever they are, and that's fine, but this guy is shacked up in my friends' temple right now, and if anyone thinks they're going topside and bringin' violence to that temple, there's gonna be a problem. At the very least, wait until he's left there."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 06:04:49 PM
> Frown.
> "Rules here are whatever they are, and that's fine, but this guy is shacked up in my friends' temple right now, and if anyone thinks they're going topside and bringin' violence to that temple, there's gonna be a problem. At the very least, wait until he's left there."

>The oni shrugs. "That'll be their problem."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 06:08:42 PM
> Narrow our eyes.
> "It'll be more than just their problem, I promise you."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 06:14:39 PM
> Narrow our eyes.
> "It'll be more than just their problem, I promise you."

>The oni shrugs again. "If others want to get in on the Devas' business, it's their problem too."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 06:20:21 PM
> "Then let's consider that my real favor request, as the one that got K her money back. Leave him alone as long as he's in the temple. I have no problem turning a blind eye to giving him what he's got coming to him if he's anywhere else. But if someone from down here thinks they can start something in that temple, it'll be their problem before they even get there. I don't care if it's you or K or Yuugi or anyone else."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 06:40:32 PM
> "Then let's consider that my real favor request, as the one that got K her money back. Leave him alone as long as he's in the temple. I have no problem turning a blind eye to giving him what he's got coming to him if he's anywhere else. But if someone from down here thinks they can start something in that temple, it'll be their problem before they even get there. I don't care if it's you or K or Yuugi or anyone else."

>"You'll have to take that up with her," says the oni. "But I'll pass it along."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 06:43:11 PM
> "I'll be happy to tell her myself tomorrow morning."
> "Anyway, the guy responsible is the owner of the antique shop in the forest. Total non-combatant, so if K's intent on breaking something it shouldn't be hard."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 06:49:00 PM
> "I'll be happy to tell her myself tomorrow morning."
> "Anyway, the guy responsible is the owner of the antique shop in the forest. Total non-combatant, so if K's intent on breaking something it shouldn't be hard."

>The oni nods. "Thanks, I'll pass it on."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 06:56:26 PM
> "Anything else you need?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 07:01:19 PM
> "Anything else you need?"

>"I think we got it covered," says the oni.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 07:23:30 PM
> "Got it. I'll see K tomorrow morning, then."
> Assuming no objections to leaving, hoof it back to our place.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 07:39:56 PM
> "Got it. I'll see K tomorrow morning, then."
> Assuming no objections to leaving, hoof it back to our place.

>"Sure thing," says the oni.
>You depart, and return to your bar. Thankfully, it hasn't taken any further damage since last time.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 07:53:37 PM
> Enter!
> Take a quick look around to take visual stock of the place, then, barring an obvious disaster or emergency, commence a search for the spare futon.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 08:10:38 PM
> Enter!
> Take a quick look around to take visual stock of the place, then, barring an obvious disaster or emergency, commence a search for the spare futon.

>You walk inside, and are pleased to see that no one seems to have broken in and finished a brawl with one of your tables. Aside from some cleaning, you should be able to open for business without any problems once you restock.
>You head to the basement to get the spare futon, and notice that your cash box seems to have exploded and its the continents have spilled out the across the shelf and onto the floor. It is, sadly, not quite so impressive as the other piles of money you've seen today, but it's still quite pleasing.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 08:14:48 PM
> That should be good enough to get Mamizou to make a mess on the floor.
> Come to think of it, did the two of us ever bed together?
> Return some of our cash on-hand to the pile so we have 100 left over on our person.
> Find and grab the futon and bring it upstairs to our room.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 08:25:11 PM
> That should be good enough to get Mamizou to make a mess on the floor.
> Come to think of it, did the two of us ever bed together?
> Return some of our cash on-hand to the pile so we have 100 left over on our person.
> Find and grab the futon and bring it upstairs to our room.

>You add your excess coins to the pile, pleased to see that it only makes an marginal increase to the size of it, while musing on Mamizou's reaction. Then you go to gather up the spare bed and place it along the wall in an empty spot near the window.
>You and Mamizou have never been more than friends. You're quite certain that she's not interested in you in that way.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 08:32:56 PM
> We should be all set here, then.
> Leave the tavern and make our way in the general direction that we think Yuugi's place is.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 08:59:44 PM
> We should be all set here, then.
> Leave the tavern and make our way in the general direction that we think Yuugi's place is.

>Content with your preparations, you leave your tavern and head toward the western part of town.
>It takes a little wandering around, and dodging around a raging brawl and a group of oni putting out a raging fire. The streets are fairly empty despite all this, and it's not too hard to get around. It doesn't take you long to find Yuugi's home, it's one of the few places in the city with more than a single story; a sizable manor taking up much of a block. Normally, it would be rather impressive and beautiful, but several of the windows have been knocked out, one of the walls has a sizable hole in it, and a few of the columns holding up the front porch had been knocked over or broken. A line of red lanterns litters the road.
>Looking around, you don't see any evidence of activity here.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 09:03:41 PM
> Head up to the front door and knock on it.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 09:12:57 PM
> Head up to the front door and knock on it.

>You go to the front door and knock on it. After a few moments of no response, you knock again. You repeat this process a few times, and get no answer.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 09:33:53 PM
> Must not be here. Eh, whatever.
> Take flight and head to the Earth Spirit Palace gates.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 09:47:36 PM
> Must not be here. Eh, whatever.
> Take flight and head to the Earth Spirit Palace gates.

>Oh well, a Deva must have a busy life.
>You take to the air, and head toward the Palace of the Earth Spirits. Along the way, you have to weave around the occasional plume of smoke. Below, you can see the streets are much like the ones you've traveled through already, littered with debris and dotted with the occasional brawl.
>As you draw close to the Palace of the Earth Spirits, you notice some movement on the ivy-covered roof. Looking at it, you see Utsuho is sitting there, resting her chin on her knees.  She waves as you approach.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 10:31:56 PM
> Wave back.
> "You come up here often?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 10:56:10 PM
> Wave back.
> "You come up here often?"

>"Sometimes," she says. "It's a good view."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 11:09:09 PM
> Redirect our flight path toward Utsuho.
> "I can imagine. Probably not that great today, though."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 11:16:29 PM
> Redirect our flight path toward Utsuho.
> "I can imagine. Probably not that great today, though."

>You approach the roof of the palace, while Utusho takes a moment to stretch and reposition herself in a more relaxed position.
>"No, but a good view is good for other reasons."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 11:28:49 PM
> Gesture next to her.
> "Mind if I?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 11:36:40 PM
> Gesture next to her.
> "Mind if I?"

>"Sure," she says.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 11:39:32 PM
> "Thanks."
> Take a seat next to Utsuho, propping ourselves up on our arms to our sides and slightly behind us.
> Take a moment to look out over the city.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 11:49:45 PM
> "Thanks."
> Take a seat next to Utsuho, propping ourselves up on our arms to our sides and slightly behind us.
> Take a moment to look out over the city.

>You have a seat, then look out over the city. It is not a very good view, to be honest; the damage from the riots is obvious, and city is oddly dark. The lack of music underscores this, making the city seem dead.
>"Parsee says you've been busy," Utsuho says.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 11:50:56 PM
> "Yeah. Sanae says the same about you."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 27, 2012, 11:55:16 PM
> "Yeah. Sanae says the same about you."

>"Heh," says Utsuho. "Yeah, kinda."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 27, 2012, 11:58:37 PM
> Smirk.
> "Yeah. I'd love to tease you about how your 'busy' almost got me killed. But my 'busy' almost got me killed, too, so I don't really have a leg to stand on."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 12:03:28 AM
> Smirk.
> "Yeah. I'd love to tease you about how your 'busy' almost got me killed. But my 'busy' almost got me killed, too, so I don't really have a leg to stand on."

>She chuckles. "Sorry about that, I guess. Parsee didn't tell us anything, so I didn't know, you know, until just a little bit ago."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 12:13:44 AM
> "Don't worry about it. I gave Sanae the shock of her life by grabbing onto that thing mid-flight, so I'd say we're even."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 12:19:42 AM
> "Don't worry about it. I gave Sanae the shock of her life by grabbing onto that thing mid-flight, so I'd say we're even."

>"You sure did!" Utsuho says. "She spent five minutes, at least, talking about once she landed."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 12:25:24 AM
> Chuckle.
> "Good. That'll teach her to joyride around Gensokyo in an unknown flying death machine."
> "So where the hell did the idea for that thing come from, anyway?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 12:33:55 AM
> Chuckle.
> "Good. That'll teach her to joyride around Gensokyo in an unknown flying death machine."
> "So where the hell did the idea for that thing come from, anyway?"

>"Came from a dream," says Utsuho. She grins, "So, we kind of arranged for it to come true."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 12:35:39 AM
> "You mean that outside world dream? You couldn't have built something like one of those really tall buildings? Something that wouldn't fly around and trample people?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 12:39:09 AM
> "You mean that outside world dream? You couldn't have built something like one of those really tall buildings? Something that wouldn't fly around and trample people?"

>"Maybe," says Utsuho. "She liked that one."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 12:41:09 AM
You asshole, you mugged us in that dream! The least you could do is come clean about it!

> "I could tell. Sounds like she can't start it up without you, though."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 12:52:37 AM
> "I could tell. Sounds like she can't start it up without you, though."

>"No, I have to be there," she says. "And, it's kind of a pain to get set up."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 01:01:37 AM
> "As long as you're aware. I did tell her I'd ask you to get up there to help out more often, though. She seemed thrilled by the idea, so I couldn't not do it."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 01:07:19 AM
> "As long as you're aware. I did tell her I'd ask you to get up there to help out more often, though. She seemed thrilled by the idea, so I couldn't not do it."

>"I'll see what I can do," says Utsuho. "Right now it's too early to make any real plans for it. Really, we shouldn't have even done it today, with the rain, but we'd been working on that thing for months, and we were kind of impatient..."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 01:35:43 AM
> "It'll be whatever it is. I have to admit I'm a little surprised you got involved, though. I didn't think you cared that much about the mountainfolk."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 01:37:43 AM
> "It'll be whatever it is. I have to admit I'm a little surprised you got involved, though. I didn't think you cared that much about the mountainfolk."

>"It was a kind of peace offering," she says. "Um, the Moriya Goddesses and I have...some bad blood, let's say."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 01:49:40 AM
> Do we know of any history there?
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 01:53:15 AM
> Do we know of any history there?

>You are reasonably sure that one of the Moriya deities is responsible for Utsuho moving from a rather unknown hell raven to the terror that wanted to burn away the surface and now would refuse to sell liquor to.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 01:56:10 AM
> "Really? Aren't they the reason you're where you are now?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 02:00:51 AM
> "Really? Aren't they the reason you're where you are now?"

>She nods, then says. "Yeah, but this is us being the bigger people. Parsee was all for just burning down their shrine in retribution, and keeping it up every couple weeks until they begged us for reconciliation. Yuugi probably would have been behind it, too, except she didn't want to bring that kind of trouble into the city."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 02:07:49 AM
> Frown and gesture up and down up and down the length of her body.
> "Are you saying you didn't want all that?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 02:11:56 AM
> Frown and gesture up and down up and down the length of her body.
> "Are you saying you didn't want all that?"

>"That's a tangled thing to answer," says Utsuho. "The best way to say it is that I didn't know what I was getting into, and they did."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 02:13:30 AM
> "Well, if you don't want it, I'll take it."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 02:18:22 AM
> "Well, if you don't want it, I'll take it."

>She shakes her head. "I could only imagine what would happen to someone else trying to use these things. I imagine there wouldn't be anything left."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 02:20:03 AM
> "With all due respect, I imagine that the me of now could probably hold my own against the you of before all that."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 02:22:52 AM
> "With all due respect, I imagine that the me of now could probably hold my own against the you of before all that."

>"Oh, I'm not talking about fighting. I'm talking about actually using it to start with. I mean, just because you can beat an oni doesn't mean you can lift as much as she can, right?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 02:30:26 AM
> You know, that's kind of weird, Parsee being that angry about the Moriya Shrine. Did she ever care all that much about surface dwellers before she got with Utsuho?
> ...Speaking of, Parsee and Utsuho were kinda sudden, weren't they?
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 02:33:59 AM
> You know, that's kind of weird, Parsee being that angry about the Moriya Shrine. Did she ever care all that much about surface dwellers before she got with Utsuho?
> ...Speaking of, Parsee and Utsuho were kinda sudden, weren't they?

>It is weird, you don't think she cared at all about the surface, or even the anything outside of the city before then. Not that you knew her well, but you know the popular opinion of her pretty well.
>They really did come out of nowhere,

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 02:44:58 AM
> Come to think of it, it happened right after the dream, didn't it?
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 02:48:38 AM
> Come to think of it, it happened right after the dream, didn't it?

>It was about that time, now that you think on it. You're not immediately sure if it was before or after Maribel showed up.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 03:01:18 AM
> "Maybe. I think I could give it a decent shot, though."
> "Thinking on something, though...it was *that* dream that inspired the machine, right?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 03:04:57 AM
> "Maybe. I think I could give it a decent shot, though."
> "Thinking on something, though...it was *that* dream that inspired the machine, right?"

>She shakes her head. "You don't have the spirit of Yatagarasu. It probably wouldn't end well for you."
>She gives a nod after moment as you advance your thoughts on the origin. "Uh-huh, it was"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 03:09:33 AM
> "Yeah. I guess that would explain Sanae's crazy enthusiasm for it, since she probably knew what it was from her time in the outside world."
> Turn back to looking out toward the city.
> "S'kinda weird, though. I didn't think Parsee was the type to hate the mountain folks, especially not with as much vitriol as you described. She never seemed to give any sort of a damn about anyone topside. And suddenly she wants to burn the Moriya Shrine down repeatedly?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 03:13:49 AM
> "Yeah. I guess that would explain Sanae's crazy enthusiasm for it, since she probably knew what it was from her time in the outside world."
> Turn back to looking out toward the city.
> "S'kinda weird, though. I didn't think Parsee was the type to hate the mountain folks, especially not with as much vitriol as you described. She never seemed to give any sort of a damn about anyone topside. And suddenly she wants to burn the Moriya Shrine down repeatedly?"

>She nods in response to your comments on Sanae. "Oh, it's not all that personal for her," says Utsuho. "Just that she's totally on my side and doesn't think we should have to do anything on their behalf."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 03:16:12 AM
> "And what are you forced to do on their behalf that would get her that riled up? I didn't take you as the type that could be forced to do anything by anyone, aside from maybe Satori."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 11:47:44 AM
> "And what are you forced to do on their behalf that would get her that riled up? I didn't take you as the type that could be forced to do anything by anyone, aside from maybe Satori."

>"Not forced," says Utsuho. "I did it all because I wanted to. But she's thinks it's all their fault, which is right, but harping that doesn't fix anything."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 02:14:45 PM
> Nod.
> "All right. So the relationship that sprang out of nowhere, as far as the rest of us were concerned, resulted in a severe mentality shift out of nowhere from Parsee, centered around an event that happened some time before the two of you got together, an event that resulted in you doing things she thinks you shouldn't have had to do even though they're things you wanted to do and likely didn't actually have to do given what you could most likely do to anyone that tried to make you do something you didn't want to do."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 02:27:03 PM
> Nod.
> "All right. So the relationship that sprang out of nowhere, as far as the rest of us were concerned, resulted in a severe mentality shift out of nowhere from Parsee, centered around an event that happened some time before the two of you got together, an event that resulted in you doing things she thinks you shouldn't have had to do even though they're things you wanted to do and likely didn't actually have to do given what you could most likely do to anyone that tried to make you do something you didn't want to do."

>"It's not that much of a shift," says Utsuho, frowning. "Parsee's like that for anyone she cares about."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 02:29:43 PM
> "I don't mean that. I'm sure she does. I mean going from not caring about surface dwellers to wishing repeated death on a handful of them for something that happened a couple of years before she got with you."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 02:37:04 PM
> "I don't mean that. I'm sure she does. I mean going from not caring about surface dwellers to wishing repeated death on a handful of them for something that happened a couple of years before she got with you."

>"That;s just how she is," says Utsuho, chuckling. "She throws herself into things wholeheartedly like that."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 02:41:06 PM
> Frown.
> "You'd think she'd at least consult with you first and find out that everything was actually ultimately okay before she goes off and gets that like that."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 02:59:06 PM
> Frown.
> "You'd think she'd at least consult with you first and find out that everything was actually ultimately okay before she goes off and gets that like that."

>"She did," says Utsuho, frowning. "Parsee's not stupid. That's just how she felt about the whole thing. She still went along with it."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 03:03:24 PM
> "Ah. I think I see what you're getting at now. So how would life be different if this whole machine thing never happened?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 03:14:36 PM
> "Ah. I think I see what you're getting at now. So how would life be different if this whole machine thing never happened?"

>"Well, who knows?" says Utsuho with a shrug that reaches to her wings. "I can't say for sure."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 03:21:09 PM
> "I suppose that's true."
> "Though, in thinking about it, there's still some small curiosity. Originally I had asked about that bad blood you mentioned earlier possibly coming from you getting what you got from them, and you said Parsee had wanted to burn down the shrine in retribution, presumably for them doing this to you. Now it seems you're implying that she doesn't actually care about that because you told her it was fine, and that she's instead that extremely upset with them over the idea of making the machine as a peace offering."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 03:33:11 PM
> "I suppose that's true."
> "Though, in thinking about it, there's still some small curiosity. Originally I had asked about that bad blood you mentioned earlier possibly coming from you getting what you got from them, and you said Parsee had wanted to burn down the shrine in retribution, presumably for them doing this to you. Now it seems you're implying that she doesn't actually care about that because you told her it was fine, and that she's instead that extremely upset with them over the idea of making the machine as a peace offering."

>"She still cares," Utsuho says, frowning, "just she won't because I asked her not to, you see? Aren't you sort of making this more twisted than it is?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 03:37:22 PM
> Look over at Utsuho with a passive expression.
> "I'm just trying to make sense of it in a way I can understand. Those folks on the mountain are folks I consider friends. If I started telling you about how Rin had wronged me in the past and my story had a few aspects to it that seemed incongruous to you, wouldn't you be curious to get to the bottom of it?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 03:52:17 PM
> Look over at Utsuho with a passive expression.
> "I'm just trying to make sense of it in a way I can understand. Those folks on the mountain are folks I consider friends. If I started telling you about how Rin had wronged me in the past and my story had a few aspects to it that seemed incongruous to you, wouldn't you be curious to get to the bottom of it?"

>"Yeah, I guess," she says. "Just you're also saying a lot of weird things about Parsee that don't make any sense."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 03:54:21 PM
> "If that's the case, then it's because the stuff you've said about her is the stuff that seemed incongruous to me."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 03:57:21 PM
> "If that's the case, then it's because the stuff you've said about her is the stuff that seemed incongruous to me."

>She shrugs again. "If you say so. It's really not as complicated as you're saying, though."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 04:13:23 PM
> Look back to the city.
> "It's entirely possible it is. I obviously don't know everything about everything. I guess it's just a bunch of weird things mixed together. Like the only reason I though to keep asking in the first place, before I was even aware that there was stuff between you and them, was because the two of you popping up out of nowhere coincided with that dream, the one where the jet idea came from. It's a strange coincidence, if nothing else."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 04:33:31 PM
> Look back to the city.
> "It's entirely possible it is. I obviously don't know everything about everything. I guess it's just a bunch of weird things mixed together. Like the only reason I though to keep asking in the first place, before I was even aware that there was stuff between you and them, was because the two of you popping up out of nowhere coincided with that dream, the one where the jet idea came from. It's a strange coincidence, if nothing else."

>She nods. "Yeah, it's strange. But really, Parsee's just really loyal. When she learned about things, she was completely on my side and completely against theirs. And even though she didn't really change her mind, she still helped out, because I wanted it. If I changed my mind and decided to go with her ideas, you better believe she'd be right there with me. You see?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 04:39:27 PM
> "Yeah, I get that."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 04:46:54 PM
> "Yeah, I get that."

>Utsuho nods. "And that's why she cares."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hanzo K. on January 28, 2012, 04:50:54 PM
>"Sure don't find many people like that anymore, do you?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 04:57:31 PM
>"Sure don't find many people like that anymore, do you?"

>She nods. "Sure don't."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 05:08:16 PM
> "Anyway, I hope she's happy now that her money was back. You should have heard her screech when I first told her to check yesterday."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 05:17:34 PM
> "Anyway, I hope she's happy now that her money was back. You should have heard her screech when I first told her to check yesterday."

>She laughs. "I can imagine! I was about to ask if that had been fixed or not. Satori hadn't checked yet when I got home, and Orin ran me up here to keep watch before I got three steps inside."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hanzo K. on January 28, 2012, 05:23:25 PM
>"Yeah, that's all squared away and stuff. Had to break that antique dealer's mind to do it though. Guy went cuckoo with faith power, and tried to make the world trade-based instead of cash-based."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 05:41:04 PM
>"Yeah, that's all squared away and stuff. Had to break that antique dealer's mind to do it though. Guy went cuckoo with faith power, and tried to make the world trade-based instead of cash-based."

>"Him?" she says.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 05:41:57 PM
> "Yep."
> Snicker.
> "That's been everyone's reaction so far."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 05:43:51 PM
> "Yep."
> Snicker.
> "That's been everyone's reaction so far."

>"Huh," she says.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 05:48:22 PM
> "Is him being responsible really so much more surprising than me being the one that fixed things? I really have lost my touch."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 05:52:12 PM
> "Is him being responsible really so much more surprising than me being the one that fixed things? I really have lost my touch."

>"Well, I was taking it one thing at a time," she says.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 06:03:31 PM
> "Anyway, yeah, it was him. Always the ones you least suspect, I guess."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 06:32:27 PM
> "Anyway, yeah, it was him. Always the ones you least suspect, I guess."

>"I barely knew him," says Utsuho. "So, what did you do with him?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 06:36:56 PM
> "Flayed the shit out of his mind. He's currently busy being a mental veggie on the floor of a storeroom in the Myouren Temple."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 06:41:37 PM
> "Flayed the shit out of his mind. He's currently busy being a mental veggie on the floor of a storeroom in the Myouren Temple."

>She nods. "Um, do you think it's a good idea to just tell people about it, then?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hanzo K. on January 28, 2012, 06:44:24 PM
>"He'll be fixed properly in time, Byakuren's got a way with this stuff. I've already made it a point to the Oni I've told that nobody's to mess with him until he's fixed."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 07:01:37 PM
>"He'll be fixed properly in time, Byakuren's got a way with this stuff. I've already made it a point to the Oni I've told that nobody's to mess with him until he's fixed."

>"What about everyone else?" says Utsuho. "I won't tell anyone, but if you keep letting it out...well, someone like Flower Youkai or the Scarlet Devil might hear."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 07:28:11 PM
> "The Scarlet Devil Mansion already knows, since Patchouli was an important roleplayer in everything. But it's not like I've told absolutely everyone I've run across."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 07:35:43 PM
> "The Scarlet Devil Mansion already knows, since Patchouli was an important roleplayer in everything. But it's not like I've told absolutely everyone I've run across."

>Utsuho nods. "Alright. I guess it'll be alright."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 07:48:35 PM
> "I'm not too concerned about people finding out anyway. I know that if someone set out to alter my world and they were stopped by someone else, I'd sure as hell want to know who was responsible, even if only I know how to treat them in the future."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 07:49:57 PM
> "I'm not too concerned about people finding out anyway. I know that if someone set out to alter my world and they were stopped by someone else, I'd sure as hell want to know who was responsible, even if only I know how to treat them in the future."

>She nods. "I guess that's a point."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 08:00:27 PM
> Do we know what Utusho does for a living?
> "I can see what you're getting at, though. Most of the way through this whole process I started thinking about the social ramifications of what had happened and what needed to happen before everything was fixed. Braindead or not, I don't envy what this guy has to look forward to, just because he fought for what he believed in and lost. I would even consider feeling sorry for him if he didn't need to jack my cards to pull off what he tried to pull off."
> "But in thinking about the potential solutions to all of this, at least one of which was to just reshape his mind to believe in other things and not being sure I could bring myself to be that drastic, I realized even though I believe in the sanctity of will not letting anyone tell you how to think and how to behave, if your personal beliefs get to the point where they're causing mass disruptions for other people, then you need to be stopped."
> Look over at Utsuho.
> "Doesn't make dwelling on the social ramifications suck any less, though. I can't help looking back on this and thinking I could have done a better job at it for everyone's sake, even his. It's not the most pleasant feeling. I hope you don't ever have to go through it."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 08:08:32 PM
> Do we know what Utusho does for a living?
> "I can see what you're getting at, though. Most of the way through this whole process I started thinking about the social ramifications of what had happened and what needed to happen before everything was fixed. Braindead or not, I don't envy what this guy has to look forward to, just because he fought for what he believed in and lost. I would even consider feeling sorry for him if he didn't need to jack my cards to pull off what he tried to pull off."
> "But in thinking about the potential solutions to all of this, at least one of which was to just reshape his mind to believe in other things and not being sure I could bring myself to be that drastic, I realized even though I believe in the sanctity of will not letting anyone tell you how to think and how to behave, if your personal beliefs get to the point where they're causing mass disruptions for other people, then you need to be stopped."
> Look over at Utsuho.
> "Doesn't make dwelling on the social ramifications suck any less, though. I can't help looking back on this and thinking I could have done a better job at it for everyone's sake, even his. It's not the most pleasant feeling. I hope you don't ever have to go through it."

>You aren't sure, actually. You suspect she mostly lives off of Satori.
>"Heh, you don't have to tell me about regrets," says Utsuho. "Satori's sister probably still hates my guts..."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 08:12:08 PM
> "Huh. I'd only ever kinda sorta vaguely heard she existed at all. Didn't know she existed enough to feel that way about anyone here. May I ask why, or is that family matters?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 08:15:06 PM
> "Huh. I'd only ever kinda sorta vaguely heard she existed at all. Didn't know she existed enough to feel that way about anyone here. May I ask why, or is that family matters?"

>"Family matters," says Utsuho, shaking her head. "Shouldn't have mentioned it at all. let's just say I kinda messed up."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 08:19:00 PM
> "Consider it forgotten."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 08:20:16 PM
> "Consider it forgotten."

>She nods. "But yeah, I've made my share of bad choices, don't feel too bad about them. Just maybe try to do something about them when you get the chance."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 08:23:28 PM
> Turn back to the city.
> "It's a unique situation in his case. To be honest, people finding out about him is probably the best way to ensure he never tries anything again. He got his faithish power from the trades he made. If no one wants anything to do with him, he's completely declawed. Given some of the things he was demonstrably capable of, and some of the things he threatened me with, I'd rather not deal with the hassle of him coming after me."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 08:25:11 PM
> Turn back to the city.
> "It's a unique situation in his case. To be honest, people finding out about him is probably the best way to ensure he never tries anything again. He got his faithish power from the trades he made. If no one wants anything to do with him, he's completely declawed. Given some of the things he was demonstrably capable of, and some of the things he threatened me with, I'd rather not deal with the hassle of him coming after me."

>She nods. "I wasn't there, so I can't say you're right or wrong."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 08:28:18 PM
> "It's not an easy call to make, I admit."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 08:31:58 PM
> "It's not an easy call to make, I admit."

>She nods. "I think you'll be alright."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 08:39:24 PM
> Nod.
> "I think...if Gensokyo can take an unrepentant thieving trickster and a genocidal psycho, sit them on a roof together overlooking a city, and have them wax poetic about love and social philosophy, I think a lot of things will be alright."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 08:45:03 PM
> Nod.
> "I think...if Gensokyo can take an unrepentant thieving trickster and a genocidal psycho, sit them on a roof together overlooking a city, and have them wax poetic about love and social philosophy, I think a lot of things will be alright."

>"The genocide was just a coincidence!" Utsuho says. "But I know what you mean. Hey, why did you come around here, anyways?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 08:46:08 PM
> "Because you waved."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 08:59:57 PM
> "Because you waved."

>"Well yeah, but it's not like anyone comes this way way without a reason," says Utsuho.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 09:08:56 PM
> "After dropping by here a couple of times in the past two days for information gathering and a little bit of advice, I figured it would be a nice thing to check in on the place one more time and let the residents know how things turned out."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 09:17:36 PM
> "After dropping by here a couple of times in the past two days for information gathering and a little bit of advice, I figured it would be a nice thing to check in on the place one more time and let the residents know how things turned out."

>"Oh, okay," says Utsuho. "I just didn't want to hold you up."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 09:24:58 PM
> "Nah, it's fine. This has been nice compared to the absolute craziness this day has been so far."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 09:26:20 PM
> "Nah, it's fine. This has been nice compared to the absolute craziness this day has been so far."

>She nods. "It's good to have a rest now and then. Oh, um, is your place in one piece? You could stay here if you want, I bet."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 09:29:12 PM
> "Thanks for the offer, but my place is fine. There's a dent in the door but it's otherwise still going strong."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 09:32:03 PM
> "Thanks for the offer, but my place is fine. There's a dent in the door but it's otherwise still going strong."

>"Good," says Utsuho. "I was afraid you were kinda being coy about losing your home or something."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 09:36:17 PM
> "Nah. If I lost my home I'd live in the Temple."
> Look over at Utsuho with a smirk.
> "Unless you want me to stay here with you."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 09:40:46 PM
> "Nah. If I lost my home I'd live in the Temple."
> Look over at Utsuho with a smirk.
> "Unless you want me to stay here with you."

>"I just didn't want to drive you off if you were down," she says. "Some people are proud about things like that."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 09:42:50 PM
> Give a pouty face.
> "So you don't want me to stay with you? Oh, you break this poor maiden's heart."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 09:46:20 PM
> Give a pouty face.
> "So you don't want me to stay with you? Oh, you break this poor maiden's heart."

>She frowns. "I didn't mean it like that."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 09:48:00 PM
> Chuckle a bit.
> "Don't worry, I'm just messing with you. I don't think Parsee would like the idea that much anyway."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 09:56:44 PM
> Chuckle a bit.
> "Don't worry, I'm just messing with you. I don't think Parsee would like the idea that much anyway."

>"She probably wouldn't mind," says Utsuho.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 09:59:37 PM
> "I'm not sure we're referencing quite the same connotations of 'staying with you'."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 10:05:06 PM
> "I'm not sure we're referencing quite the same connotations of 'staying with you'."

>"Oh," she says, then shrugs.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 10:16:42 PM
> Look back toward the city.
> "Though if we're thinking in my terms, it would be easier for you to 'stay with me', since I know my bed is plenty big enough."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 10:18:24 PM
> Look back toward the city.
> "Though if we're thinking in my terms, it would be easier for you to 'stay with me', since I know my bed is plenty big enough."

>"Why are you talking about this?" says Utsuho.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 10:28:10 PM
> "I don't righly know."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 10:29:21 PM
> "I don't righly know."

>"Me either," she says.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 10:31:41 PM
> "Sounds like as good a reason to stop and head back up topside as any."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 10:36:52 PM
> "Sounds like as good a reason to stop and head back up topside as any."

>She chuckles. "Alright. I'll keep an eye on things here. But it's been calming down a bit; Yuugi's been on the job, too."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 10:38:30 PM
> "Oh, do you happen to know where she is right now? I've only been able to report to K so far."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 10:39:23 PM
> "Oh, do you happen to know where she is right now? I've only been able to report to K so far."

>Utsuho gestures broadly toward the western side of town. "Somewhere over there."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 10:40:52 PM
> "I guess I can pass over the area and try some surveillance."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 11:04:10 PM
> "I guess I can pass over the area and try some surveillance."

>"Just look for trouble," says Utsuho. "Good chance she'll be there."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 11:25:45 PM
> Stand up.
> "Sounds like a good idea."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 11:32:12 PM
> Stand up.
> "Sounds like a good idea."

>"As much as looking for an oni brawl is," says Utsuho.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 11:41:54 PM
> "Of course. See you around. We should do this more often."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 28, 2012, 11:44:45 PM
> "Of course. See you around. We should do this more often."

>She nods. "When there's more time."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 28, 2012, 11:52:50 PM
> Take flight and head toward the western part of the city, waving to Utsuho as we leave.
> Fly over the western part of the city, looking for Yuugi or trouble.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 12:06:15 AM
> Take flight and head toward the western part of the city, waving to Utsuho as we leave.
> Fly over the western part of the city, looking for Yuugi or trouble.

>You leave and wave to Utsuho, who replies in kind.
>Making your way over the western part of the city, you can see a few brawls here and there. In particular, you notice one being broken up with amazing speed, as you note one of the participants being send flying. You can't quite out who's fighting, but you imagine that will stop being a problem shortly.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 12:12:21 AM
> Swoop on down. Try to land not right in the middle of the fight.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 12:20:36 AM
> Swoop on down. Try to land not right in the middle of the fight.

>You swoop down, as another oni is sent staggering away and collaspes to the ground.
>Getting closer, you can see Yuugi is in the middle of the brawl, now with three other oni. As you watch, she grabs a smaller one by the horns and uses her to catch a kick from another one.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 12:24:46 AM
> Cross our arms and watch some more. Be prepared to dodge any bodies flying our way.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 12:30:00 AM
> Cross our arms and watch some more. Be prepared to dodge any bodies flying our way.

>You cross your arms and watch.  There isn't much to left see; the oni that Yuugi is using as a shield isn't doing well, and does even worse when Yuugi swings her into another oni. The two collide with a bone-wrenching thump and go down, leaving only one oni. The last oni lands a good hit on Yuugi's torso, before Yuugi lands an uppercut and sets the oni into the air for a moment before she collapses to the ground.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 12:31:43 AM
> Nod.
> "Good show."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 12:34:39 AM
> Nod.
> "Good show."

>"Pain in my ass is what it is," Yuugi mutters as she cracks her neck. "Y'what something or what? I got protection payments to make good on."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 12:37:13 AM
> "I can report what happened with the money, if'n you're interested. Where it went, how it came back, y'know, that sorta stuff. Told K's doorguard already, figured it's only fair you get it too."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 12:40:17 AM
> "I can report what happened with the money, if'n you're interested. Where it went, how it came back, y'know, that sorta stuff. Told K's doorguard already, figured it's only fair you get it too."

>"Talk," Yuugi says, as she starts down the street.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 12:43:55 AM
> Follow.
> "There's a guy topside off his nut, hates the concept of money. He used some sorta faith power to exchange everyone's money for some jewelery he made. Brought all of Gensokyo's money to himself, not just down here. Humans, tengu, kappa, all them sorts. Even the ghost place got hit. He tried to permanently destroy everyone's money, but I shattered his mind before he could. Looks like the mindbreak undid his spell so everyone's money came back."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 12:57:07 AM
> Follow.
> "There's a guy topside off his nut, hates the concept of money. He used some sorta faith power to exchange everyone's money for some jewelery he made. Brought all of Gensokyo's money to himself, not just down here. Humans, tengu, kappa, all them sorts. Even the ghost place got hit. He tried to permanently destroy everyone's money, but I shattered his mind before he could. Looks like the mindbreak undid his spell so everyone's money came back."

>"Right," says Yuugi. "Lemme know where he is, so I can feed 'im his teeth."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 01:00:33 AM
> "That's the kicker. Right now he's in a sacred place. No violence there. Them's the topside rules. Outside it he's fair game, but he ain't outside it."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 01:09:35 AM
> "That's the kicker. Right now he's in a sacred place. No violence there. Them's the topside rules. Outside it he's fair game, but he ain't outside it."

>"When did rules ever apply to us," says Yuugi, "where is he?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 01:11:21 AM
> Frown.
> "He's in the temple of the clinic folks. My friends. The place that did the most in getting your money back. It'd be a funny way to show gratitude, ruining the spirituality of their home."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 01:24:17 AM
> Frown.
> "He's in the temple of the clinic folks. My friends. The place that did the most in getting your money back. It'd be a funny way to show gratitude, ruining the spirituality of their home."

>"Probably shouldn't be keepin' 'im there, then," says Yuugi.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 01:26:14 AM
> "The dude's braindead. They're not gonna leave out in the forest to rot."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 01:32:34 AM
> "The dude's braindead. They're not gonna leave out in the forest to rot."

>"Should've thought about that before 'e messed with the city," Yuugi says. "I'll let 'em put the guy out front first."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 01:36:38 AM
> "Ain't got a problem giving 'em what for as long as he's off temple grounds. Might have t'watch out for the red-white and the black-white too, though. They're pretty close to him, 'specially the latter."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: GuyYouMetOnline on January 29, 2012, 01:37:30 AM
>"Also, it may be a while before the temple's done with him; his mind basically needs to be completely rebuilt."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 01:42:10 AM
> "Ain't got a problem giving 'em what for as long as he's off temple grounds. Might have t'watch out for the red-white and the black-white too, though. They're pretty close to him, 'specially the latter."

>"Ain't their business, is it now?" says Yuugi.

>"Also, it may be a while before the temple's done with him; his mind basically needs to be completely rebuilt."

>"Then they can rebuild his face too."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 01:48:27 AM
> "You make him your business, they'll make you their business. Red-white's job is to protect non-combatants from the combatants, after all. Just givin' you advance warning."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 01:52:24 AM
> "You make him your business, they'll make you their business. Just givin' you advance warning."

>"Then we'll discuss it then, won't we?" Yuugi says. "City business ain't theirs, and if some sod thinks he can mess with us, he's got another thing coming."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 01:56:07 AM
> Smirk.
> "He ain't thinkin' much of anything right about now."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 02:04:18 AM
> Smirk.
> "He ain't thinkin' much of anything right about now."

>"Then I'll just have to beat some sense back into 'im, won't I now?" says Yuugi.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 02:05:52 AM
> "It's an interestin' idea. I wonder if a guy can get his brains beat so hard he goes all the way back 'round to the other side and is sane again."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 02:07:01 AM
> "It's an interestin' idea. I wonder if a guy can get his brains beat so hard he goes all the way back 'round to the other side and is sane again."

>"Looks like we're gonna be finding out real soon," says Yuugi. "Take some notes if you want."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: GuyYouMetOnline on January 29, 2012, 02:07:38 AM
>"Just wait until he's out of the temple before you try it."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 02:10:58 AM
>"Just wait until he's out of the temple before you try it."

>"I'll give 'em a chance to put him outside, first," says Yuugi. "It'll be their call after that."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 02:15:02 AM
> "'Sall I can ask. Anyway, it's the junk shopkeep from the forest, if you happen to know 'im."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 02:21:30 AM
> "'Sall I can ask. Anyway, it's the junk shopkeep from the forest, if you happen to know 'im."

>"Don't know a thing about him," says Yuugi.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 02:25:03 AM
> "Not much to say. He's a total non-fighter. Should be easy pickin's for the likes of you."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 02:26:49 AM
> "Not much to say. He's a total non-fighter. Should be easy pickin's for the likes of you."

>"Shame for him," says Yuugi.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 02:28:00 AM
> Nod.
> "Real shame."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 02:30:12 AM
> Nod.
> "Real shame."

>"So, you need anything else?" says Yuugi.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 02:30:44 AM
> "Don't think you. Do you?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 02:35:47 AM
> "Don't think you. Do you?"

>She shakes her head. "Thanks for the news. I'll handle the rest when I can."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 02:41:07 AM
> "No prob. Keep on keepin' on."
> Assuming no objection from Yuugi, take flight and head back out toward the entrance to topside.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 02:48:30 AM
> "No prob. Keep on keepin' on."
> Assuming no objection from Yuugi, take flight and head back out toward the entrance to topside.

>You depart, and make your way toward the surface.
>The path is clear, and soon the cavern ceiling gives way to the open sky. The rain seems to have largely stopped, having become a kind of soft misting that you barely notice. The sky is still darkened with clouds and the forest is full of insect songs.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 03:12:04 AM
> Head back to the Temple in the village.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 11:24:27 AM
> Head back to the Temple in the village.

>You make your was northward toward the village.
>Arriving at the village, you see it is still fairly active, with people bustling about on the streets.  As well, you note that a few of the businesses seem to have opened despite the late hour. Making your way toward the temple, you note that Byakuren is still outside, sitting on the front porch just out of the weather. She waves as she sees you draw near.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 12:42:59 PM
> Wave back as we land and make our way the rest of the way toward her.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 12:49:57 PM
> Wave back as we land and make our way the rest of the way toward her.

>You wave back and land near the temple. "Is your friend doing well?" Byakuren says.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 12:51:22 PM
> Frown.
> "She was going to come back here after she was done in Avalon and had returned. Is she not back yet?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 01:03:56 PM
> Frown.
> "She was going to come back here after she was done in Avalon and had returned. Is she not back yet?"

>Byakuren shakes her head. "Not yet. The two of you have only been gone...hmm, perhaps an hour at most."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 01:12:49 PM
> "Oh. All right, then. I guess it's felt like longer than that."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 01:19:35 PM
> "Oh. All right, then. I guess it's felt like longer than that."

>She nods. "You're welcome to wait here, if you please," says Byakuren.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 01:22:50 PM
> "I probably will. It's been a long day and I could use a chance to not have to run around for a while."
> Frown.
> "I should say, though, that I reported what happened underground, because I knew the Devas would want to know. And, uh, they kinda want to beat the tar out of him.  Like, come up here to this village, enter the Temple, find his storeroom and beat the tar out of him."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 01:45:39 PM
> "I probably will. It's been a long day and I could use a chance to not have to run around for a while."
> Frown.
> "I should say, though, that I reported what happened underground, because I knew the Devas would want to know. And, uh, they kinda want to beat the tar out of him.  Like, come up here to this village, enter the Temple, find his storeroom and beat the tar out of him."

>Byakuren frowns when you explain the situation with the Devas. "I was afraid of that," she says. "Did you tell them who it was?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 02:15:55 PM
> "Yeah, since they asked. They don't know who he is, though. 'Junk shopkeep in the forest' didn't mean anything to them."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 02:19:09 PM
> "Yeah, since they asked. They don't know who he is, though. 'Junk shopkeep in the forest' didn't mean anything to them."

>"So, they'll find out easily enough if they ask around," says Byakuren. "Well, I expect we had best prepare for them..."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 02:28:28 PM
> "Yuugi at least said she'd give us the opportunity to move him out of the Temple before things went down, though that kind of misses the grander point."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 02:33:52 PM
> "Yuugi at least said she'd give us the opportunity to move him out of the Temple before things went down, though that kind of misses the grander point."

>"Vastly so, yes," says Byakuren, frowning. "We can't really expect him to get better if we have half of Gensokyo clamoring for his head..."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 03:18:05 PM
> "Actually, I do wonder how many people would still call for blood if they saw his current condition."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 03:30:46 PM
> "Actually, I do wonder how many people would still call for blood if they saw his current condition."

>Byakuren shakes her head. "I don't know."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 03:37:29 PM
> "I imagine not many. It's one thing to be angry at an unknown force capable of stealing all your money from right under your nose. It's another to look at a faith-broken invalid and declare you want to hurt him some more, especially in the presence of his friends and the local peacekeepers. I think the public perception of him is likely to soften if they see what's become of him."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 03:41:06 PM
> "I imagine not many. It's one thing to be angry at an unknown force capable of stealing all your money from right under your nose. It's another to look at a faith-broken invalid and declare you want to hurt him some more, especially in the presence of his friends and the local peacekeepers. I think the public perception of him is likely to soften if they see what's become of him."

>"Perhaps," says Byakuren, looking toward the ground. "On the other hand, I have spent the last couple days trying to keep angry and panicked people from trying to take matters into their own hands, and I'm not sure if presenting the person behind all of that to them would be the best choice."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 03:55:48 PM
> "Well, at the very least, we should probably get Reimu and Marisa here tomorrow morning. I bet Marisa won't take threats against him sitting down."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 04:04:52 PM
> "Well, at the very least, we should probably get Reimu and Marisa here tomorrow morning. I bet Marisa won't take threats against him sitting down."

>She nods. "Perhaps. I suppose if the Devas have learned and made up their minds, there won't be much else for it in the end."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 05:10:31 PM
> Frown.
> "I'm sorry about this. It isn't at all what I intended."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 05:20:52 PM
> Frown.
> "I'm sorry about this. It isn't at all what I intended."

>"I understand," says Byakuren. "One desires to be honest and open in their affairs."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 05:25:51 PM
> "Should I leave a note with Reimu, so that she and Marisa know to get here first thing tomorrow morning?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 05:33:04 PM
> "Should I leave a note with Reimu, so that she and Marisa know to get here first thing tomorrow morning?"

>"Perhaps," says Byakuren. "I would like to think that we could handle this ourselves, but that may not be the best idea in the long run."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 05:46:21 PM
> "I think you could handle a Deva by yourself if it came down to it. But I doubt it would send a message we want to send."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 05:49:23 PM
> "I think you could handle a Deva by yourself if it came down to it. But I doubt it would send a message we want to send."

>"At this point," she says, "I am not certain if there is a good message to send anymore."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 05:52:35 PM
> "Don't say that. We'll get through this just fine. I have faith in us."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 06:06:07 PM
> "Don't say that. We'll get through this just fine. I have faith in us."

>She nods. "I'm sure we can hold out, at least."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 08:04:38 PM
> "So who's still awake and could be helpful in making sure he doesn't get mauled?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 08:25:09 PM
> "So who's still awake and could be helpful in making sure he doesn't get mauled?"

>"It's just the two of us, right now," says Byakuren.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 08:31:06 PM
> "I meant in the entire town. Or did you as well?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 08:36:48 PM
> "I meant in the entire town. Or did you as well?"

>"Mokou might still be around," says Byakuren. "But I imagine she's more interested in watching over Keine right now."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 09:25:56 PM
> "Sounds like it really is just us, then. ...Maybe Mamizou and I should spend the night here."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 09:27:47 PM
> "Sounds like it really is just us, then. ...Maybe Mamizou and I should spend the night here."

>"I won't force you to," says Byakuren. "Do you think that they will come in the middle of the night?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 09:29:04 PM
> "K won't. But I don't know what Yuugi's gonna do. Which means that I don't know if I'll beat her here, or if Reimu and Marisa will beat her here."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 09:34:20 PM
> "K won't. But I don't know what Yuugi's gonna do. Which means that I don't know if I'll beat her here, or if Reimu and Marisa will beat her here."

>Byakuren nods. "It doesn't seem as though she were right on your heels, at least, so I imagine she has some plans before coming."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 09:35:37 PM
> "Yeah, she still had collection rounds to make. Hmm...actually, she'll probably drop off soon after that, her day's been pretty long. Maybe I can get away with staying at home after all."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 09:38:45 PM
> "Yeah, she still had collection rounds to make. Hmm...actually, she'll probably drop off soon after that, her days' been pretty long. Maybe I can get away with staying at home after all."

>"I'll leave the choice to you, but please don't feel obligated to get into conflicts over this."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 09:46:44 PM
> "Ideally, there won't be any conflict. But the most important thing right now is that no shame or other black mark is brought on this Temple. Other stuff can be sacrificed in the interest of making sure this place remains pure."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 09:56:29 PM
> "Ideally, there won't be any conflict. But the most important thing right now is that no shame or other black mark is brought on this Temple. Other stuff can be sacrificed in the interest of making sure this place remains pure."

>"You concern pleases me," says Byakuren, "But rather than the purity of the place, I would say the well-being of those under our care is tantamount."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 29, 2012, 10:00:04 PM
> "I figured that fell under the umbrella of keeping the Temple pure, since beating up someone inside the Temple is hardly different from chucking him outside the Temple and beating him up on the streets."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 29, 2012, 10:03:13 PM
> "I figured that fell under the umbrella of keeping the Temple pure, since beating up someone inside the Temple is hardly different from chucking him outside the Temple and beating him up on the streets."

>"Ah," says Byakuren. "I thought you were being a little less metaphorical."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 30, 2012, 12:17:18 AM
> "Has there been any change in his condition?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 30, 2012, 12:21:39 AM
> "Has there been any change in his condition?"

>"Not particularly," she says. "I've not been able to spend too much time with him. I have observed, though, that he's not completely gone, though. Once in awhile, he will blink, and I've seen him shift just a little. That makes his condition all the worse, really. He's still there, in some regard, but just not reacting outside of small and probably involuntary things."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 30, 2012, 12:37:42 AM
> "Which means he'll probably remember everything that happened earlier. Great."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 30, 2012, 12:40:42 AM
> "Which means he'll probably remember everything that happened earlier. Great."

>"Likely," says Byakuren. "But it's likely for the better. The last thing we would need would be to prematurely think he's been rehabilitated, then have it come back."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 30, 2012, 12:48:28 AM
> "I think I'd rather him forget it and it not ever come back."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 30, 2012, 12:54:55 AM
> "I think I'd rather him forget it and it not ever come back."

>"I understand, but I don't think we could expect to simply repress something that strong," says Byakuren, "And I find that it is much more dependable to help someone through their shadows than try to get them to ignore such things."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 30, 2012, 01:25:24 AM
> "I guess so."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 30, 2012, 01:32:38 AM
> "I guess so."

>She gives you a small smile. "Think of it as the difference between making this temple and just pitching up a large tent."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 30, 2012, 01:46:49 AM
> "Yeah, that makes sense."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 30, 2012, 02:01:57 AM
> "Yeah, that makes sense."

>Byakuren nods. "And I am certain we'll be up to the challenge."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 30, 2012, 02:06:11 AM
> "Of course. Gonna be a bit weird for me, though. This isn't the sort of thing I normally do."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 30, 2012, 02:26:17 AM
> "Of course. Gonna be a bit weird for me, though. This isn't the sort of thing I normally do."

>"Well, you do have your business to tend to," says Byakuren. "I was intending to leave the task largely in the hands of those of us who live here. It would be terribly unfair to drag you away from that."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 30, 2012, 02:41:42 AM
> "Really? Even though I'm responsible for this?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 30, 2012, 02:48:38 AM
> "Really? Even though I'm responsible for this?"

>"You're also responsible for fixing the problem he was causing, at no little risk to yourself," says Byakuren. "I consider it a way of rewarding you to release you from the major obligations that will be necessary to continue fixing things."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 30, 2012, 02:51:49 AM
> "Well...all right. But I'll still be here until the Deva situation is resolved, at least."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 30, 2012, 02:55:49 AM
> "Well...all right. But I'll still be here until the Deva situation is resolved, at least."

>She nods. "You'll be welcome to stay as long as you wish."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 30, 2012, 03:05:32 AM
> "All right. I'm still gonna head over to Reimu's, but I'll spend the time thinking about if I should stay here or go home tonight."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 30, 2012, 03:12:25 AM
> "All right. I'm still gonna head over to Reimu's, but I'll spend the time thinking about if I should stay here or go home tonight."

>She nods. "I intend to be here all night."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 30, 2012, 03:31:20 AM
> "All right. I'll be back soon."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 30, 2012, 03:32:48 AM
> "All right. I'll be back soon."

>She nods. "Good luck."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 30, 2012, 03:40:02 AM
> Nod.
> Take flight and head back to the Hakurei Shrine.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 30, 2012, 03:46:58 AM
> Nod.
> Take flight and head back to the Hakurei Shrine.

>You take to the air again, and head eastward toward the Hakurei Shrine. It's a fair easy trip and reasonably short trip, compared to some of the ones you've made today.
>As you reach the shrine, you can see that Reimu is still on the porch, having changed clothes and now eating something from a bowl. Suika is still there as well, though now she is sprawled out over the stairs. As you descend, Suika cries, "I told y' she'd be back!"
>"Don't tell me, let me guess," says Reimu, as she sets the bowl aside, before you can say anything. "Rinnosuke got away, right?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 30, 2012, 03:57:51 AM
> "Worse. He's still as unresponsive as ever, and now the Devas know about him. They're gonna mess him up something fierce, even given his condition."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: GuyYouMetOnline on January 30, 2012, 04:39:40 AM
>"I tried to talk them out of it, but not happening. Yuugi did agree to wait until he's out of the Temple, but once she realizes how long that's going to be, I'm not sure she won't change her mind."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 30, 2012, 11:18:24 AM
> "Worse. He's still as unresponsive as ever, and now the Devas know about him. They're gonna mess him up something fierce, even given his condition."

>"Oh, yeah," says Reimu. "That'll be a problem."

>"I tried to talk them out of it, but not happening. Yuugi did agree to wait until he's out of the Temple, but once she realizes how long that's going to be, I'm not sure she won't change her mind."

>"If she gave her word, she's not going to go back on it," Reimu says.
>"Figured y'd know that sort of thing," Suika mumbles loudly.
>"Okay, so I'm assuming someone told her, right?" says Reimu.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 30, 2012, 11:34:57 AM
> "Yes, I did."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 30, 2012, 11:45:03 AM
> "Yes, I did."

>Reimu nods. "Well, let's go through the list. Did you tell Remilia, Mystia, Yuka, or the Yama? Or tell someone who is going to pass it on before they forget about it? The Tengu are a given, too, so expect them on your doorstep soon."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 30, 2012, 11:48:29 AM
> "Mystia knows he did it because she helped me investigate, but it looks like she's happier to just get on with her life. I haven't told Remilia, but Patchouli knows he did it, so I don't know what will happen there. I haven't told the other two. I'm also not sure any of them actually know where he is right now, though for Patchouli at least she could probably guess."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 30, 2012, 12:10:05 PM
> "Mystia knows he did it because she helped me investigate, but it looks like she's happier to just get on with her life. I haven't told Remilia, but Patchouli knows he did it, so I don't know what will happen there. I haven't told the other two. I'm also not sure any of them actually know where he is right now, though for Patchouli at least she could probably guess."

>"Well, Mystia would be the least of your problems," says Reimu, "But she'd definitely get involved, the little money-grubber. Remilia is going to be there in a couple days, at most. The good news is that she won't come in firing. Instead she's going to come with her maid, make a big gracious show, and politely make offers backed up by implied threats. So she'll be just like Yuugi, except she'll waste even more of your time and probably drink up your tea."
>"As for Yuuka, well, she may never find out. And she might not care or have even noticed, since she's usually off on her own and probably doesn't even think about money. But if she did notice, she'll definitely want revenge, and who knows how she'll try it. She might be as polite as Remilia about it, or just blow a hole in the side of your shrine without a word of warning. As for the Yama, who knows what she'll think? The chance of her getting involved is pretty low, but if she does she's never going to let go until she gets what she wants. The lucky thing is that is may not involve hurting him, but chances are none of you are going be happy about the results in any event."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 30, 2012, 12:12:38 PM
> Frown.
> "I would have thought Gensokyo's residents were better than to thank the people that got their money back by defiling the sanctity of their home in order to beat up a cripple."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 30, 2012, 12:22:59 PM
> Frown.
> "I would have thought Gensokyo's residents were better than to thank the people that got their money back by defiling the sanctity of their home in order to beat up a cripple."

>"What, it's a handful," says Reimu. "Not that I'd envy anyone having to deal with that handful. But if you were going to hide him, why were you telling people where he is?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 30, 2012, 12:53:36 PM
>  "The goal was to heal him, not to hide him."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 30, 2012, 12:58:42 PM
>  "The goal was to heal him, not to hide him."

>"You'd think those would be one and the same," says Reimu, "with all the trouble he caused. Ah well, can't put a spilled drink back in the cup. Oh, I forgot to mention the tengu. They're going to be angry, and they'll probably send someone. The good news is that they'll be pretty reasonable if you can convince them that he didn't break in. And, there's a good chance that Aya will be asked to do it, since she's alright kind of connected with you guys. The good news there is that Aya is going to be in a real good mood, since she followed us to Makai, so you shouldn't have too much trouble there."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 30, 2012, 02:07:34 PM
> "I'm not much worried about the tengu. Nor Mystia, since we have it in pretty good wiith each other right now."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 30, 2012, 02:33:34 PM
> "I'm not much worried about the tengu. Nor Mystia, since we have it in pretty good wiith each other right now."

>Reimu nods. "Well, now you know what to prepare for."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 30, 2012, 03:03:20 PM
> "Out of curiosity, ignoring the sanctity of the temple since I'm pretty sure you don't care about that, what will you do if someone with ill intentions actually does manage to get their hands on him?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 30, 2012, 03:05:03 PM
> "Out of curiosity, ignoring the sanctity of the temple since I'm pretty sure you don't care about that, what will you do if someone with ill intentions actually does manage to get their hands on him?"

>"I've been considering it," says Reimu. "I suppose, since he's half human he's half of my responsibility, isn't he?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 30, 2012, 03:09:32 PM
> Give a small smirk.
> "I was thinking he's worth guarding because he's so close to your best friend, but I guess that works too. Nothing should happen before tomorrow morning, if that helps, since K's already done for the day and I can't imagine Yuugi's far behind."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 30, 2012, 03:49:16 PM
> Give a small smirk.
> "I was thinking he's worth guarding because he's so close to your best friend, but I guess that works too. Nothing should happen before tomorrow morning, if that helps, since K's already done for the day and I can't imagine Yuugi's far behind."

>"I suppose I'll show up," says Reimu. "If nothing else, I might be able to help talk some reason into Remilia when she shows up, which will be one of these coming nights. There is going to be some kind of breakfast, right?"
>Suika gives a single loud laugh.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 30, 2012, 05:33:28 PM
> Give a wider grin.
> "That all depends. You trust my cooking?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 30, 2012, 05:40:58 PM
> Give a wider grin.
> "That all depends. You trust my cooking?"

>"Well, you've probably not killed anyone," she says. Then she frowns a little. "No oni, anyways."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 30, 2012, 05:47:04 PM
> "We'll what can be arranged, then. I think there's a decent amount of food supplies in the kitchen."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 30, 2012, 05:49:44 PM
> "We'll what can be arranged, then. I think there's a decent amount of food supplies in the kitchen."

>"Alright, good, I'll be there," she says.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 30, 2012, 05:54:07 PM
> "Great, and thanks. You gonna tell Marisa, too?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 30, 2012, 06:03:34 PM
> "Great, and thanks. You gonna tell Marisa, too?"

>"I suppose I could," says Reimu with a shrug.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 30, 2012, 07:08:37 PM
> "Please do, yeah. Nothing against you, of course, just thinking strength in numbers. Makes it easier to tell her what happened, too."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 30, 2012, 07:23:35 PM
> "Please do, yeah. Nothing against you, of course, just thinking strength in numbers. Makes it easier to tell her what happened, too."

>"She's going to want breakfast too, you know," Reimu says. "I'm not sharing."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 30, 2012, 08:00:59 PM
> "Yeah, I figured."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 30, 2012, 08:03:32 PM
> "Yeah, I figured."

>She nods. "Right, okay, I'll do what I can. But I can't promise Marisa will be coming. I think she will, but you never know."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 30, 2012, 08:05:55 PM
> That warning about Reimu and Marisa in Ichiro's place - how do we think they'd react if they saw it?
> "Of course. I'm not expecting guarantees."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 30, 2012, 08:15:37 PM
> That warning about Reimu and Marisa in Ichiro's place - how do we think they'd react if they saw it?
> "Of course. I'm not expecting guarantees."

>You have no idea how they'd react. You'd like to think that they probably did make a deal with Ichiro of some sort.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 30, 2012, 08:48:30 PM
> "Anyway, this makes feel better about the state of the Temple going forward. Hopefully we don't ever need to get fancy and the prospect of beating up a vegetable in front of peers will dissuade anyone that comes by looking for revenge."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 30, 2012, 08:53:09 PM
> "Anyway, this makes feel better about the state of the Temple going forward. Hopefully we don't ever need to get fancy and the prospect of beating up a vegetable in front of peers will dissuade anyone that comes by looking for revenge."

>"I wouldn't get my hopes up," says Reimu.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 30, 2012, 09:39:22 PM
> Shrug.
> "It'll be whatever it is. See you tomorrow."
> Assuming no objection from anyone present, take flight and head back to the Temple.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 30, 2012, 09:50:11 PM
> Shrug.
> "It'll be whatever it is. See you tomorrow."
> Assuming no objection from anyone present, take flight and head back to the Temple.

>"I'll be there," says Reimu. "If you could have some nice tea, as well, it'd be great of you."
>You depart, and head back toward the Myouren Temple. The trip is uneventful, the forest around the shrine is reasonably quiet now, and as you pass over town, you note that a lot of the activity has settled. As you draw near the temple, you note that Byakuren is no longer outside.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 30, 2012, 09:52:53 PM
> Enter the Temple.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 30, 2012, 10:00:24 PM
> Enter the Temple.

>You proceed inside, and find Byakuren's footwear inside the front room.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 30, 2012, 10:26:02 PM
> Remove our shoes as well.
> Are there any noticeable sounds?
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 30, 2012, 10:39:50 PM
> Remove our shoes as well.
> Are there any noticeable sounds?

>You slip your shoes off.
>You don't hear anything notable at the moment.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 30, 2012, 10:41:27 PM
> Head to the storeroom where Rinnosuke was kept.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 30, 2012, 11:10:01 PM
> Head to the storeroom where Rinnosuke was kept.

>You make your way up to the storeroom, and find Byakuren kneeling beside Rinnosuke, a cup in one hand as she rubs his throat with the other. She looks up as you enter. "Welcome back," she says.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 30, 2012, 11:13:36 PM
> "Hey. We'll have at least one, most likely two breakfast guests tomorrow."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 30, 2012, 11:17:11 PM
> "Hey. We'll have at least one, most likely two breakfast guests tomorrow."

>"Welcome guests, I hope? Or have more people learned he is here?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 30, 2012, 11:23:55 PM
> "The former. Though Reimu did warn me about certain other groups of people that, if they know who's responsible, may go around looking for him even if they don't know precisely where he is."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 30, 2012, 11:31:42 PM
> "The former. Though Reimu did warn me about certain other groups of people that, if they know who's responsible, may go around looking for him even if they don't know precisely where he is."

>"I am not surprised," says Byakuren. "And, I imagine it would take them too long to trace him here, I am not to say for certain that no one saw be bring him here."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 31, 2012, 12:33:34 AM
> "We'll deal as the time comes. Didn't sound like anything that couldn't be handled."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 31, 2012, 12:40:39 AM
> "We'll deal as the time comes. Didn't sound like anything that couldn't be handled."

>"That is encouraging," she says. "Anything else?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 31, 2012, 12:51:27 AM
> "Reimudid list a few specific people that we should be wary of. She thinks Mystia might try to get some measure of vengeance, but I think we can talk her out of it. The tengu will probably send someone. She thinks it'll be Aya. who we can work with. All we need to do is convince her he didn't actually trespass on their land and they should be mostly satisfied. The Yama might be an issue if she finds out, but the ferrywoman didn't even know anything happened in the first place until I told her, so I don't think that'll be a problem.  Yuuka will be an issue if she finds out who and where the culprit is, but I know I haven't told her either of those things. The biggest problem outside of the oni will be Remilia, who's probably gonna drop a few threats amidst a bunch of posturing, or something. Reimu has some ideas on how to appease here, so hopefully she'll be here if Remilia does show up."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 31, 2012, 01:45:25 AM
> "Reimudid list a few specific people that we should be wary of. She thinks Mystia might try to get some measure of vengeance, but I think we can talk her out of it. The tengu will probably send someone. She thinks it'll be Aya. who we can work with. All we need to do is convince her he didn't actually trespass on their land and they should be mostly satisfied. The Yama might be an issue if she finds out, but the ferrywoman didn't even know anything happened in the first place until I told her, so I don't think that'll be a problem.  Yuuka will be an issue if she finds out who and where the culprit is, but I know I haven't told her either of those things. The biggest problem outside of the oni will be Remilia, who's probably gonna drop a few threats amidst a bunch of posturing, or something. Reimu has some ideas on how to appease here, so hopefully she'll be here if Remilia does show up."

>"I could see Remilia being problematic," says Byakuren, "She does maintain a complex sense of honor, and will not be happy until it's satisfied. And Yuka, yes, if she comes there will be a lot of trouble."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 31, 2012, 01:52:30 AM
> "Complex sense of honor, huh? Sounds workable."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 31, 2012, 02:05:12 AM
> "Complex sense of honor, huh? Sounds workable."

>"What have you in mind?" says Byakuren.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 31, 2012, 02:21:07 AM
> Gesture at Rinnosuke's body.
> "Well, what honor is there in kicking this while it's down? Where's the challenge? Where's the necessary effort? I'm sure her sister would be so proud to hear that she went out one night and punched out a defenseless man that wasn't even aware she existed."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 31, 2012, 02:48:15 AM
> Gesture at Rinnosuke's body.
> "Well, what honor is there in kicking this while it's down? Where's the challenge? Where's the necessary effort? I'm sure her sister would be so proud to hear that she went out one night and punched out a defenseless man that wasn't even aware she existed."

>"I imagine she would view it more in terms of two wrongs making a right," says Byakuren.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 31, 2012, 02:54:19 AM
> "We'll see what happens when step-up time comes."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 31, 2012, 03:22:58 AM
> "We'll see what happens when step-up time comes."

>She nods. "Have you decided if you are going to stay for the evening or not?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 31, 2012, 03:39:10 AM
> "Yeah. I'm staying here. I don't want you to have to deal with anything that might happen by yourself."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 31, 2012, 03:49:34 AM
> "Yeah. I'm staying here. I don't want you to have to deal with anything that might happen by yourself."

>"Alright," says Byakuren, as she pulls Rinnosuke's mouth open and pours in some of the contents of her cup. "I would say that we've readied your room for you, but we never managed to unready it from before."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 31, 2012, 03:56:17 AM
> Chuckle.
> "One less thing to worry about, I guess."
> Keep an eye on Rinnosuke to see if he reacts appreciably.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 31, 2012, 04:15:52 AM
> Chuckle.
> "One less thing to worry about, I guess."
> Keep an eye on Rinnosuke to see if he reacts appreciably.

>Rinnosuke does not seem to react as Byakuren closes his mouth and begins to stroke his throat.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 31, 2012, 04:21:44 AM
> "We'll see if Mamizou stays here too. She probably won't want anything to do with an oni on the offensive, but it's not like she has too many better options, since the alternative is me leaving her in the tavern by herself for the night."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 31, 2012, 03:20:59 PM
> "We'll see if Mamizou stays here too. She probably won't want anything to do with an oni on the offensive, but it's not like she has too many better options, since the alternative is me leaving her in the tavern by herself for the night."

>"I imagine so as well," says Byakuren. "She seemed to be reasonably comfortable here, I believe she's spent most of her time living among humans?"

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 31, 2012, 04:09:49 PM
> "Yeah. Humans in a society with a large rift between humanity and the supernatural, but humans all the same. She probably won't admit it, but she's thrilled to see the kind of harmony Gensokyo has going in that regard."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 31, 2012, 04:27:22 PM
> "Yeah. Humans in a society with a large rift between humanity and the supernatural, but humans all the same. She probably won't admit it, but she's thrilled to see the kind of harmony Gensokyo has going in that regard."

>Byakuren nods, as she finishes with Rinnosuke and sets the cup aside.
>"She mentioned she used to do similar well before finding her way to Avalon. In any event, she is more than welcome here."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 31, 2012, 05:38:07 PM
> "Thank you. We appreciate it."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 31, 2012, 05:56:11 PM
> "Thank you. We appreciate it."

>She nods. "Think nothing of it, we certainly have the room. In any event, if you'd like to rest, please don't feel obligated to stay around here. I'm just going to be feeding him."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 31, 2012, 06:00:55 PM
> "All right. I think I'll spend some time watching for Mamizou to return, actually."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 31, 2012, 06:09:21 PM
> "All right. I think I'll spend some time watching for Mamizou to return, actually."

>"That's fine as well," says Byakuren. "I'm not trying to chase you off, just letting you know that you're not obligated to stay."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 31, 2012, 06:53:56 PM
> "Right, I understand. On the chance I've gone to bed before we speak again and someone comes by while I'm asleep, wake me up so I can help deal with them."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 31, 2012, 07:49:36 PM
> "Right, I understand. On the chance I've gone to bed before we speak again and someone comes by while I'm asleep, wake me up so I can help deal with them."

>"I will do that if at all possible," says Byakuren. "And if it's not possible, I imagine you would be hard pressed to sleep through the noise."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 31, 2012, 08:02:23 PM
> How are we at massages?
> "Of course. How are you feeling, by the way?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 31, 2012, 08:06:30 PM
> How are we at massages?
> "Of course. How are you feeling, by the way?"

>You're not particularly skilled, but most of your employing of such as been more of a gateway to other activities than an end of itself.
>"I'm a little worn out," she says. "Once I'm finished here, I will probably retire if I can."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 31, 2012, 08:09:54 PM
> Nod.
> "I don't expect anything else to hold you up from that. I'm sure Mamizou and I can bumble our way around here if we need to find something."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 31, 2012, 08:14:42 PM
> Nod.
> "I don't expect anything else to hold you up from that. I'm sure Mamizou and I can bumble our way around here if we need to find something."

>She nods. "It would be helpful if you prepared a room for her."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 31, 2012, 09:35:34 PM
> "I had figured. Any room in particular?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on January 31, 2012, 11:09:18 PM
> "I had figured. Any room in particular?"

>"The one opposite of yours should be fine," says  Byakuren.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on January 31, 2012, 11:22:55 PM
> "Okay, I'll take care of that in a moment. Anything else you'd like me to take care of while I'm here?"
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on February 01, 2012, 12:01:06 AM
> "Okay, I'll take care of that in a moment. Anything else you'd like me to take care of while I'm here?"

>"No, I think that will be fine," says Byakuren.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on February 01, 2012, 12:24:52 AM
> "All right. Uh, we do have breakfast  supplies, right? Because I don't think Reimu was kidding."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on February 01, 2012, 12:38:04 AM
> "All right. Uh, we do have breakfast  supplies, right? Because I don't think Reimu was kidding."

>Byakuren nods. "No one will go hungry."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on February 01, 2012, 01:16:22 AM
> "Great."
> Move over to Byakuren and place a hand wherever is appropriate for comforting (such as a shoulder if one is within reasonable reach).
> "You make sure you get a good amount of rest, all right? You've done more today than you give yourself credit for. There are plenty more ways to drain one's energy than just physically."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on February 01, 2012, 01:36:30 AM
> "Great."
> Move over to Byakuren and place a hand wherever is appropriate for comforting (such as a shoulder if one is within reasonable reach).
> "You make sure you get a good amount of rest, all right? You've done more today than you give yourself credit for. There are plenty more ways to drain one's energy than just physically."

>You put a hand on her shoulder. Given she is sitting, this is not hard.
>"I'll do what I can," she says. "Once the others return, it shouldn't be a problem."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on February 01, 2012, 01:40:54 AM
> "They'll be back soon. Ichirin said it's been slowing down."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on February 01, 2012, 01:47:29 AM
> "They'll be back soon. Ichirin said it's been slowing down."

>"That is good to hear," says Byakuren. "It's been too quiet without them."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on February 01, 2012, 01:57:04 AM
> "Well, the heretics in the forest have a poltergeist that likes to bang kitchenware together at all hours of the night. I'm sure we could rent her for an evening, if you like."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on February 01, 2012, 02:09:23 AM
> "Well, the heretics in the forest have a poltergeist that likes to bang kitchenware together at all hours of the night. I'm sure we could rent her for an evening, if you like."

>She laughs. "Perhaps if things take a turn for the worse underground. I wasn't aware that there were heretics in the forest, to be honest."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on February 01, 2012, 02:09:58 AM
> "They probably prefer it that way."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on February 01, 2012, 02:38:41 AM
> "They probably prefer it that way."

>She nods. "I'll try to respect that wish, then."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on February 01, 2012, 02:39:46 AM
> "All right. If we don't speak again tonight, get well-rested, and thanks again for everything."
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on February 01, 2012, 02:46:19 AM
> "All right. If we don't speak again tonight, get well-rested, and thanks again for everything."

>"Same to you, Nue," she says. "Same to you."

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on February 01, 2012, 02:49:29 AM
> Smile and give Byakuren's shoulder a small squeeze, then leave the storeroom and make for the guest bedroom opposite ours.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on February 01, 2012, 02:57:33 AM
> Smile and give Byakuren's shoulder a small squeeze, then leave the storeroom and make for the guest bedroom opposite ours.

>You give her a small shoulder squeeze, then depart and head for the guest room opposite of your own.
>It is a small, clean room, with some drawers and a place to set a basin, but little else. You'll have to find a futon for it. And possibly a light source, given its lack of windows.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on February 01, 2012, 02:58:23 AM
> Do we know where either of those things are kept?
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on February 01, 2012, 03:05:03 AM
> Do we know where either of those things are kept?

>The former should be in the linen closet, and you have seen candles and such in the various storerooms.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on February 01, 2012, 03:07:17 AM
> Got some unpleasant times ahead of us in the coming few days...still, people won't have the cojones to beat up a defenseless braindead half-human in a house of peace, especially not with Reimu and Marisa around. Besides, why should anyone that spent this disaster shutting down all contact with the rest of Gensokyo or beating up their constituents have any right to decide what gets to happen to him? They didn't go out and fix shit, the Temple did. We did. Like hell we're gonna let anyone that sat on their ass and twiddled their thumbs for 36 hours tell us how to handle this situation. If they wanted jurisdiction over him, maybe they should have done something about it. Step up or step aside, as the saying goes.

> Gather a futon and a couple of candles and bring them to the room, laid out as proper.
> Once this is done, return to the front room, put our shoes back on, head back outside and wait for Mamizou at the Temple entrance.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on February 01, 2012, 04:46:55 AM
> Got some unpleasant times ahead of us in the coming few days...still, people won't have the cojones to beat up a defenseless braindead half-human in a house of peace, especially not with Reimu and Marisa around. Besides, why should anyone that spent this disaster shutting down all contact with the rest of Gensokyo or beating up their constituents have any right to decide what gets to happen to him? They didn't go out and fix shit, the Temple did. We did. Like hell we're gonna let anyone that sat on their ass and twiddled their thumbs for 36 hours tell us how to handle this situation. If they wanted jurisdiction over him, maybe they should have done something about it. Step up or step aside, as the saying goes.

> Gather a futon and a couple of candles and bring them to the room, laid out as proper.
> Once this is done, return to the front room, put our shoes back on, head back outside and wait for Mamizou at the Temple entrance.

>You get the room laid out, and head to the front of the temple to front of the temple, silently fuming over this whole mess.
>Time passes, and the village goes to sleep around you. The rain eventually stops altogether, and you find yourself growing more and more concerned. You were only gone in Avalon for a few minutes, from what you remember, so should Mamizou have come back hours ago? Did the gap youkai close the gates behind her? If so, you'll definitely have to do something about it. You don't know what, but something. Possible involving robbing her blind until she changes her mind... At one point, you see someone coming down the road, and have a moment of relief before you note the person is too short to be Mamizou; it turns out to be Rumia running around and paying no one any mind. You have no idea how she managed to set up any kind of business in the Ancient City, let alone a continually successful one!
>Then, sometime around midnight, you see someone else coming down the road, and are pleased to see it is indeed Mamizou. You help her with the bags she's carrying, containing a number of weird Avalonian odds and ends that you do not recognize, and well as a considerable amount of odd-looking silver coins. She tells you that things went well, and she was able to gather up a number of her debts before packing up everything and leaving, and forgave the rest in exchange for some small gifts. She tried to find Isolde, but had little luck in doing so. However, she did find a Marchstepper roving through a swamp she had taken, which slowed things down as she had to avoid being noticed by it. The two of you chat a bit more, before weariness overtakes you.
>You barely remember your head hitting the pillow before waking up to find weak sunlight streaming in through the window. You clean up and make your way toward sounds of activity in the kitchen to find that Reimu has already arrived and that Shou has returned; the latter in the process of making a fairly sizable breakfast. This irks you just a little, food has been somewhat short this year, in the wake of the whole thing with Bhava-Agra falling, but you content yourself with a few subtle jabs at her weight that she either ignores or didn't catch.  She informs you that Marisa will be along later today.
>The morning passes peacefully, as you pitch in in dealing with minor temple affairs while Mamizou sleeps in and Reimu lazes about. You begin to wonder if you were just a little overly worried about the whole affair when Yuugi and K both make their way through the front doors of the temple and politely but firmly demand to put things into order. A conflict quickly brews as you, Reimu, and Byakuren try to hash things out. You remind the Devas that you were the one who did the real work in resolving this issue, they remind you that they were the ones who did the real work in keeping the Ancient City and your property in one piece in the aftermath of Rinnosuke's actions. Quite a lot of conversation happens, as Byakuren pleads for mercy in regards to Rinnosuke's condition and recovery. Eventually, the Devas agree to let Rinnosuke recover before they break him again, which does not satisfy Byakuren. Marisa arrives in the middle of this, which prompts Reimu to order everyone out of the Temple, then challenges the Devas to a proper danmaku battle with Marisa at her side. You are mildly insulted, in retrospect, that she didn't call upon you, but you're not certain if you want to be personally involved with denying them their idea of justice and let it slide. The resulting battle is a sight to see, and you imagine it must be close to what it would look like if all the stars in the sky exploded at once. In the end, the two incident solvers win out, and you're silently pleased with yourself for getting them involved even if Reimu made a swine of herself at breakfast.
>Reimu chooses to remain at the temple, while Marisa leaves after visiting Rinnosuke and talking with Byakuren behind closed doors for a little while. Reimu's instincts prove to be correct, as shortly after sunset, Remilia Scarlet and her maid appears at the Temple's doorstep. In contrast to the bluntness of the oni, Remilia is achingly polite in her airs of nobility; a thing that rubs you the wrong way even as you appreciate she isn't making overt demands. Still, her desire is clear, her household had been violated and she demands satisfaction for it. Showing her Rinnosuke's condition does a fair amount to mollify her vengeance, though she makes a joke about her maid taking a few fingers as payment; which you suspect might become anything but a joke in a heartbeat. Eventually, over supper prepared by the maid, you manage to convince her that he has suffered enough, given she received a full and largely unintrusive restoration of her money. Satisfied with this, she leaves a small offering to the temple, which quietly but visibly irritates Reimu greatly. Feeling satisfied the worst threats are dealt with, you return home that night, with the tanuki following behind you. Even with your escort, she is very nearly robbed by Kisume.
>The next few days in the Ancient City are active, to say the least. While the rioting has come to an end, there's still quite a number of oni who feel that that they owe their neighbors a bit of payback and brawls are especially common.Thankfully, this results in no damage to your tavern, but it does mean that it takes more time for things to stabilize again. It takes about a week before you start to notice the streets are markedly more calm, and another before you can really tell yourself the good old days are back. Then you can finally get your door replaced, and put away the sheet you had hung over the threshold.
>Soon after, Koyomi appears at your bar, much to your surprise as you had forgotten invitation. You find she is all too willing to line your coffers, while you pry at her here and there. You learn that she is very much the typical tengu, loyal to a fault and a bit too orderly for her own good. But she has a nice sense of humor and is a bit of a gossip as well. You aren't able to lure her upstairs to show her your collection of uncut stones that night, but you're pleased to see that she's able to return a couple evenings later. When she returns the third time, she doesn't leave til well after closing time.
>Mamizou takes to roving around on her own around the city every so often while she is there. She is evasive when asked about her activities, but this isn't surprising given she's Mamizou. She also spends a lot of time wandering the Ancient City, and much to your irritation takes up an interest in hanging out around The Felt. You suspect she might have done it specifically to irk you. These things aside, it's wonderful to have her back, and the two of you fall into old patterns quickly. She seems to prefer staying around the Myouren Temple and the human village, but she visits you often enough, and you find yourself at the temple more often to check on Rinnosuke.
>For the first couple days, Rinnosuke remains unresponsive as ever, and as the temple inhabitants trickle back from the Ancient City, they divide up their duties of taking care of him. Then, he begins to move about more on the third day, until he's practically back to normal in physical term by that night. But he does not speak, nor does he seem to really pay much attention to the world beyond his own physical needs. After nearly a week, he utters his first words to you and Byakuren, staring directly at the two of you and saying, "Let me go."
>He does not take refusal well, and Byakuren asks you to leave as he shouts in response. You resist at first, but you're smart enough to realize that Byakuren is far better able to deal with it than you are, and giving into anger would just be giving him what he wants. But you do stay outside of the room, silently fuming as he rages at Byakuren for longer than you can keep track of. The others join you as time passes, listening as he begins to try to bargain with Byakuren, then pleading, then threatening and raging again. This continues for some time, before he finally breaks into sobs, begging to be allowed to return to his store. Byakuren continues to politely and calmly refuse to do so until he is deemed better, and remains with him until he finally collapse exhausts himself to sleep.
>Byakuren meets with everyone afterward, clearly emotionally exhausted herself, as she lays out her plan for dealing with this part of the treatment. Everything done for him must be in the name of charity, it cannot be allowed that there was any real exchange involved with this work; he cannot derive any power from it. Moreover, no one can allowed themselves to be baited by him and perform something that may fall into his notions of debt, do not even allow him to help clean up.  Not only for their safety, but his own. She explains that what they are doing will be one part trying to dissuade him from his ideals, and another part trying to break him of what she perceives as an addiction to exchange. Until he can deal with it in a healthy fashion, he cannot be allowed to do anything of that nature, all things must be freely given.
>Things proceed slowly from there. Rinnosuke is not very responsive to Byakuren's attempts to talk with him, while he seems to become increasingly desperate to try to do anything to satisfy his need to trade things. You are not entirely certain if it is because he is trying to find a way to escape with whatever sparks he may harvest, or if he's even thought that far ahead. As time goes on, he tries more and more tricks to get some kind of transaction from whomever is his caretaker at the moment, and grows more and more forlorn as he fail. Eventually, he stops trying at all, becoming entirely despondent. Now, Byakuren says at a nightly talk on the subject, the real work may begin.
>You have gotten a Good End! (http://i.imgur.com/cRPOR1T.png)
>Let's all drink deliciously and responsibly!


Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on February 01, 2012, 05:00:06 AM
Phew.  Well done on maintaining this as well as you did in the face of what was probably the highest level of negative attitude flares from the playerbase in any of your games to date.

I meant to go to bed an hour ago so my own brief thoughts on the game will have to wait until tomorrow. However, I will at least dump my list of prepared questions.

> I remember you saying you expected us to open the game spending more time playing tricks and whatnot. What sort of shenanigans did you specifically expect us to get into?
> Was Ichiro's pick of our cards from Tewi really just a conscious decision and an unfortunate coincidence, or was he under Rinnosuke influence to further obscure the spell card trail by making them pass through multiple sets of hands?
> You mentioned soon after the release of Ten Desires that there were two characters placed and that one would be really hard to miss while the other we'd need to go out of our way and hunt around a bit to find. Presumably Mamizou was the former. Who was the latter?
> Could we have gotten down proper with Mystia?
> Would Shuuei have actually gone with us if Mystia wasn't already committed to the party? If so, how would she have behaved while sneaking around the shop?
> What was the actual time countdown on letting Rinnosuke go about his business before shit was fucked for good?
> Would his plan have actually worked, given it was fueled by stolen money and stolen spellcard energy (however much he would have liked to argue either of those assessments)?
> Was there any actual way to argue Rinnosuke down or otherwise stop him without bothering with the sword?
> What would have happened if we went the path of giving stuff up to get through the barriers?
> What was the intended solution to Brythonic communication during the welding process before Ten Desires dropped Mamizou in your lap?
> What was the alternate planned course of Avalonian events, where the Seelie blacksmith would have had to get involved?
> If we had killed Rinnosuke, would he have stayed dead? If so, what would the consequences have been, aside from massive disapproval from the Temple?

> Why did Red Bull break our wings? Red Bull is supposed to give you wings! :C
> Where was Koishi the whole time? After every other Extra boss ended up playing some sort of role I figured you'd throw her in somehow.

And...

> With no update on the matter, can we assume Iku is still mute?
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on February 01, 2012, 05:20:41 AM
Phew.  Well done on maintaining this as well as you did in the face of what was probably the highest level of negative attitude flares from the playerbase in any of your games to date.

I meant to go to bed an hour ago so my own brief thoughts on the game will have to wait until tomorrow. However, I will at least dump my list of prepared questions.

> I remember you saying you expected us to open the game spending more time playing tricks and whatnot. What sort of shenanigans did you specifically expect us to get into?
> Was Ichiro's pick of our cards from Tewi really just a conscious decision and an unfortunate coincidence, or was he under Rinnosuke influence to further obscure the spell card trail by making them pass through multiple sets of hands?
> You mentioned soon after the release of Ten Desires that there were two characters placed and that one would be really hard to miss while the other we'd need to go out of our way and hunt around a bit to find. Presumably Mamizou was the former. Who was the latter?
> Could we have gotten down proper with Mystia?
> Would Shuuei have actually gone with us if Mystia wasn't already committed to the party? If so, how would she have behaved while sneaking around the shop?
> What was the actual time countdown on letting Rinnosuke go about his business before shit was fucked for good?
> Would his plan have actually worked, given it was fueled by stolen money and stolen spellcard energy (however much he would have liked to argue either of those assessments)?
> Was there any actual way to argue Rinnosuke down or otherwise stop him without bothering with the sword?
> What would have happened if we went the path of giving stuff up to get through the barriers?
> What was the intended solution to Brythonic communication during the welding process before Ten Desires dropped Mamizou in your lap?
> What was the alternate planned course of Avalonian events, where the Seelie blacksmith would have had to get involved?
> If we had killed Rinnosuke, would he have stayed dead? If so, what would the consequences have been, aside from massive disapproval from the Temple?

> Why did Red Bull break our wings? Red Bull is supposed to give you wings! :C
> Where was Koishi the whole time? After every other Extra boss ended up playing some sort of role I figured you'd throw her in somehow.

And...

> With no update on the matter, can we assume Iku is still mute?

>I fully expected yalls to sneak into SDM, into the upper reaches of Youkai mountain, and so on.
>Both. The way that the spell, for lack of better term, worked was to engineer a set of coincidences that would deliver what he wanted into his hands, once something was done to get them out of your hands.
>The other character was Kyouko.
>You could have formed a relationship with Mystia, and I'm surprised it was dropped after so long. I had a whole scene planned with her turning various shades of red.
>Shuuei would have been more likely to do so without Mystia around; she doesn't like gossipy people. As for sneaking around, that depends on the situation.
>Yes, and it depended highly on your actions. Note that even if you decided to go along with it (a possibility I had considered), it wouldn't have been the end of the game.
>It would have worked to an extent, there would have been consequences unforeseen that would have made it unsustainable.
>You could have stopped Rinnosuke a couple of ways. The sword was the path of least resistance in that regard. You would not have argued him down without him actually succeeding first.
>Going through the path of giving stuff up would have been one of the ways to end it. The exchanges he was proposing would have given him quite a bit of extra energy, which is why he proposed it. He would have asked for your danmaku, your shapeshifting, and then your physical strength (while Nue is on the low end of the beef scale, she is still a youkai).
>There wasn't a solution to communicating without the sword. At the same time, there wasn't much need for it.
>The alternate course was intended to be the main one, I didn't anticipate you would get on well enough with Sir Kay to keep him from trying to beat the tar out of you in the first encounter for being suspiciously non-human. After that, I intended for you to fall in with a Seelie; likely Isolde or possibly someone else, who would help you convince a masked Seelie smith named Vivian to help restore the weapon.
>Rinnosuke would not come back if killed. You would lose all friendship among the temple inhabitants save Bykauren, who might well have taken to tossing you into the makeshift sanitarian. Being sealed by Reimu is a distinct likelihood.
>The Red Bull does not care for your wings.
>Koishi was doing what Koishi does, gawking at the chaos. She even followed you for awhile before finding something more interesting. Which while? A while.

>_
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Oldmansour on February 01, 2012, 05:42:12 AM
>Had you read The Last Unicorn before coming up with the Red Bull?
>Was it possible to get into Byakuren's pants?
>What role did you have in mind for Kyouko?
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on February 01, 2012, 05:43:51 AM
>Had you read The Last Unicorn before coming up with the Red Bull?
>Was it possible to get into Byakuren's pants?
>What role did you have in mind for Kyouko?

>Yep.
>Immediately? No. But you could have tried to make a romantic option of it.
>[Redacted]
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Oldmansour on February 01, 2012, 06:17:45 AM
>When Marisa read an excerpt from The Inferno, was that merely coincidence, or did it have some signifigance?
>Where'd you get the idea to bring Arthurian myth into your universe here?
>Was your king Arthur 'Arthur', or 'Arturia'?
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Solais on February 01, 2012, 09:49:00 AM
Good game, good game. I'm not even that upset anymore that Kilga dominates the game, it's just an interesting thing to read, he can do better than the likes of me. Also Kisume Quest? You've been really wanting to get that done, right?
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on February 01, 2012, 11:26:09 AM
> Would those extra trades to get through have overloaded him, or what?
> What would said unforeseen consequences have been had he succeeded?
> Did Shou ever actually apologize to Merlin?
> Is Iku still mute, as far as Nue is aware?
> Does Utsuho even remember her encounter with Nue on Gensokyo Isle?

> Where does Murasa get off severing ties with us for killing one person in a fit of clouded judgment when she killed so many under similar circumstances? >:|

Good game, good game. I'm not even that upset anymore that Kilga dominates the game, it's just an interesting thing to read, he can do better than the likes of me.

Nothing was stopping you from jumping in at any time.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on February 01, 2012, 01:48:46 PM
>When Marisa read an excerpt from The Inferno, was that merely coincidence, or did it have some signifigance?
>Where'd you get the idea to bring Arthurian myth into your universe here?
>Was your king Arthur 'Arthur', or 'Arturia'?

>It was a coincidence. I literally just picked some bit of classical literature out of my head that would be easy to quote in a phrase.
>A few reasons. One is that fandom and canon like to insinuate there are other worlds out there (Yumemi's home, for instance), and it seemed to be that the West needs a home too. Arthurian legends slide into the mold very easily, having a kind of mythological root, but no real hard source that you can definitively point to and say, "That's the main canon right there" As well, it too is prone to a number of fanworks that I can draw from as I like, and given it is already a mishmash of legendary things (you have Muslims and the Roman Empire existing at the same time across various takes on it), it's easy to expand out into a Good Parts version of Middle Ages storytelling and beliefs. If you'll notice, I had references to Rome and Vikings pretty much in the same breath, and hints at Beowulf. Another thing that no one would have caught without a lot of digging was that it was the home of the shadow magician that Patchouli made a vague reference to in Iku Quest, who was taken from Lord Dunsany's The Charwoman's Shadow, and if there's anyone who is Western Touhou, it's Lord Dunsany.
>Yes. Or rather, King Pendragon  might be either. Too bad you couldn't have found a way to ask his/her foster brother about it~~~

> Would those extra trades to get through have overloaded him, or what?
> What would said unforeseen consequences have been had he succeeded?
> Did Shou ever actually apologize to Merlin?
> Is Iku still mute, as far as Nue is aware?
> Does Utsuho even remember her encounter with Nue on Gensokyo Isle?

> Where does Murasa get off severing ties with us for killing one person in a fit of clouded judgment when she killed so many under similar circumstances? >:|

>They would not have. Rather, they would have given him the confidence to use them directly against you, and you would have gotten a real fight out of it while hobbled. You would have had to beat him to reclaim what he took from you.
>Twisting reality to implicitly allow for pretty much anyone to bargain for anything would have quickly lead to significant problems of Gensokyo starting to unravel as place when people started to pick at the fabric of it's reality.
>She did. Also Tenshi showed up after breakfast; I knew I forgot something. =I
>Iku is still under a vow of silence.
>Utsuho remembers it quite well. She's just letting people suspect it was anything other than a dream.
>She was young and stupid then! You would be old and stupid now >=|


Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on February 01, 2012, 03:07:42 PM
> So Tenshi called Suwako's bluff? Good on her. Hopefully she at least appreciated the setup for what it was, even if it was targeted at her.
> Did Tenshi's opinion of Nue drop as a result of all this, given it was pretty damn obvious we were trying to embarrass her in front of her students?

> Did Utsuho at least sort of regret mugging Nue while the two were talking?
> Did Nue maintain any of the various side contacts she made? Visting Flandre again, or the heretics, or joining Utsuho on the roof for philosophy time?

> Would Rinnosuke have actually tried funny stuff with our shapeshifting if we went that direction? Presumably he wouldn't have the extended knowledge of what's a good idea and what's a bad idea that Nue got through experience.
> How would things have returned to normal if he pulled it off? Would Gensokyo itself eventually hit a restart button of its own, would he have undone his own work once he saw the destruction it caused, or would he have been killed by the pressure of maintaining it in the face of apocalyptic force?
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on February 01, 2012, 03:40:10 PM
> So Tenshi called Suwako's bluff? Good on her. Hopefully she at least appreciated the setup for what it was, even if it was targeted at her.
> Did Tenshi's opinion of Nue drop as a result of all this, given it was pretty damn obvious we were trying to embarrass her in front of her students?

> Did Utsuho at least sort of regret mugging Nue while the two were talking?
> Did Nue maintain any of the various side contacts she made? Visting Flandre again, or the heretics, or joining Utsuho on the roof for philosophy time?

> Would Rinnosuke have actually tried funny stuff with our shapeshifting if we went that direction? Presumably he wouldn't have the extended knowledge of what's a good idea and what's a bad idea that Nue got through experience.
> How would things have returned to normal if he pulled it off? Would Gensokyo itself eventually hit a restart button of its own, would he have undone his own work once he saw the destruction it caused, or would he have been killed by the pressure of maintaining it in the face of apocalyptic force?

>Nue got a report from Sanae a day or so later; Tenshi tried to wriggle out of it at first, but when pressed on the issue she shouted "Fine!" and went along with it. Suwako managed to mollify her with some sweets when the trick was revealed.
>Who knows how Tenshi thinks?
>Utsuho doesn't especially regret it, given the circumstances.
>Perhaps you will find out!
>Rinnosuke wouldn't have been able to use the shapeshifting to his advantage, it's too unique to Nue.
>It depends partially on how you approached it. If you remained antagonistic, changes are you would have forced him to use enough sparks on other things that the transition would have been especially sloppy, for lack of better terms, and the intended changes would not always work, and when they didn't work it would cause problems. His focus would have been more on trying to fix it than restore the old order, but he could have been talked out of it. If you did ally with him, unless you drained him heavily first, the changes would have put into place much more firmly, and there would quickly be other forces at work trying to undo it. I hadn't fleshed it out very thoroughly once it became plain it wasn't going to be a problem.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hanzo K. on February 01, 2012, 03:52:16 PM
Regardless, a gem of a game as always.
Nobody's done the BGMs yet have they?

Regardless, I kinda liked having to break Rinnosuke. It was a rather practical resolution in my opinion.
Nue may not have liked it, but that's Nue. Different strokes for different folks, as they say.

>BGM: Breaking Rinnosuke
>BGM: VS Red Bull
>BGM: Sparring with Sir Kay
>BGM: Finding Mamizou
>BGM: Sword Reforged
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: GuyYouMetOnline on February 01, 2012, 04:18:55 PM
>BGM: Encounter with the jet.
>BGM: Match against Tenshi's students.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on February 01, 2012, 05:42:23 PM
> Did you expect promiscuity? It seemed like you were kinda nudging in that direction with the brief discussion about the size of Nue's bed, but I had a hard time bringing myself to turn her into a whore.
> Where was Kyouko? I wanted to look for her but there seemed to be zero hints as to her whereabouts and there was just too much else to do to spend time stumping blindly around Gensokyo for a single person Nue didn't actually have a legitimate reason to be looking for regardless of what I wanted as a player.
> What became of the gem used to buy the mahogany?
> Is this it for Koyomi, or could we see her again, even if only in passing? Or is Koyomi Quest coming down the pipe soon?

I think this will probably be it for these sorts of questions, barring interesting answers, but no guarantees. Ideally, my next post (which would be several hours down the line) should be my personal assessment of the game, where I plan to cover the game itself, Rinnosuke, Mystia, and maybe a couple of other things. I certainly wouldn't mind the parser's assessment of the game in the meantime, though.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on February 01, 2012, 09:40:15 PM
>BGM: Breaking Rinnosuke
>BGM: VS Red Bull
>BGM: Sparring with Sir Kay
>BGM: Finding Mamizou
>BGM: Sword Reforged

>A Battle of Wills (http://www.youtube.com/watch?v=zUPk29GiZxI)
>Tyrant Flame! (http://www.youtube.com/watch?v=T_JYLZg9FSE&feature=related)
>A Round We Go! (http://www.youtube.com/watch?v=zd1apytVxhg)
>It's a Tanuki! (http://www.youtube.com/watch?v=YhqPgSrtRsk)
>The Enemy of My Enemy (http://www.youtube.com/watch?v=qblfNJfR5SE)

>BGM: Encounter with the jet.
>BGM: Match against Tenshi's students.

>Too fast! (http://www.youtube.com/watch?v=CjxNAZjs4rQ)
>Five On One is Fair (http://www.youtube.com/watch?v=k4YpScd64w0)

> Did you expect promiscuity? It seemed like you were kinda nudging in that direction with the brief discussion about the size of Nue's bed, but I had a hard time bringing myself to turn her into a whore.
> Where was Kyouko? I wanted to look for her but there seemed to be zero hints as to her whereabouts and there was just too much else to do to spend time stumping blindly around Gensokyo for a single person Nue didn't actually have a legitimate reason to be looking for regardless of what I wanted as a player.
> What became of the gem used to buy the mahogany?
> Is this it for Koyomi, or could we see her again, even if only in passing? Or is Koyomi Quest coming down the pipe soon?

I think this will probably be it for these sorts of questions, barring interesting answers, but no guarantees. Ideally, my next post (which would be several hours down the line) should be my personal assessment of the game, where I plan to cover the game itself, Rinnosuke, Mystia, and maybe a couple of other things. I certainly wouldn't mind the parser's assessment of the game in the meantime, though.

>Did I foresee the possibility? Of course. Did I expect it to happen? Not really.
>She was in the mountains. Had you go chasing after the jet, you might have seen her.
>I have yet to decide!
>I keep a registry of my NPCs these days. You may or may not meet her again.

Thoughts will be shared later.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on February 01, 2012, 10:50:25 PM
You're waiting for me to post mine first, aren't you? >_>
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on February 01, 2012, 11:43:32 PM
Can't blame a guy for being efficient.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on February 02, 2012, 03:04:29 PM
Aha, I knew there was something I forgot to ask about.

> Would Rinnosuke have gone for the trade of Marisa's clothing, and if he did, would it have broken what he was doing? If he would never have gone for it or if it didn't deter him, was there any way into tricking him into doing something self-destructive like that?

Also thoughts still aren't coming soon and may not be able to come today due to time constraints! Sounds like you can write yours first after all. ;\ (I already know most of what I want to say and the player perspective is not going to be posthumously skewed by the parser perspective, so if you're worried I'm going to modify what I have to say based on what you have to say, don't be.)
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on February 02, 2012, 04:46:40 PM
Well since you insist shitstacker >=|

> Would Rinnosuke have gone for the trade of Marisa's clothing, and if he did, would it have broken what he was doing? If he would never have gone for it or if it didn't deter him, was there any way into tricking him into doing something self-destructive like that?

>It would have worked, and honestly I hadn't considered the idea until it was proposed. The hard part, though, would have been interesting him in the trade. At that point, he would have been naturally suspicious of anything like that, so you would have to offer him something he was interested in, or interest him enough to chance it.

Normally I don't volunteer a lot of thoughts because I prefer to let my stuff speak for itself, and gather thoughts to try to quietly alter things in the future, without tipping my hand to things that may or may not come back.  But I think I can share a few things. Some will ask if I'm happy with the game, and the answer always is that I'm happy with a game that gets completed; the only ones that make me unhappy are the ones that die, as either it means interest died or my inspiration did.

As for things I expected and didn't expect. I fully anticipated youse guys would get the spellcards back before they got to Rinnosuke. To me, it seemed evident that if someone was robbed in human town, the best place to check would have been the known thief. This would have lead to the plot changing radically, as Rinnosuke would try to trick you out of them, or out of Nue's shapechanging ability directly.  At the same time, it would have made it harder to actually find the money, as Rinnosuke wouldn't have abandoned his store until he had what he needed.

Another fun thing: Once you started banging on Nitori's door, I ruled that if you spent five posts there being loud (that is, posts that pass time), she would have eventually heard you and gotten to the door to answer it. I also anticipated that you would try to break in, which is really how I expected yalls to get involved with that if you did.

I suppose a thing I should go into more detail with would be Rinnosuke's ideology and how it worked, since it seemed to be a source of confusion. The main way it worked was extrapolating the logic of a subjective barter system and applying it to the cosmos at large. If you can get a different value for a bag of rice from a number of different people, then perhaps other things held as axioms were also more subjective than one thinks. That is, perhaps many of the things taken as scientific or axiomatic constants were more subjective than originally believed. Perhaps you can buy happiness? This is why money was also a problem, because it created the idea of a constant and agreed upon value. Exchange became an act of faith for this ideology, much like prayer or ritual.

The way he got influence over people was essentially by exploiting that inequality, and how it built up as time went on. Economically speaking, this is pretty much the concept of an externality. That is, a cost or benefit that comes outside of the basic cost and revenue structure of an economic entity. Pollution is an excellent example of this, and one that Rinnosuke alluded toward when explaining himself; on it's own. it doesn't cost a factory anything to create pollution. However, this pollution will have an effect upon the surrounding region in various ways, lowering the quality of life and slowly increasing costs to live there. However, the factory doesn't really bear these costs directly unless some outside entity makes them pay for it; and even then the damage is done and may not be possible to undo if all the money take goes toward treating it. Another example is park land, which doesn't generate revenue directly, but creates a quality of life increase outside of the employment it maintains. Your roommate buying a new toaster oven would be a similar idea if you're allowed to use it too. The way that he influenced people was to call in those externalities people had gotten from the products they purchased from him. The greater the benefit, the less spark he hard to expend to exploit it. This is why it would have been very bad to get Reisen involved, given how heavily she has benefit from his deals (and this is when the concept really solidified as a thing I was going to use). However, things he did with Nue were very border cases, and devoured a fair amount of spark to use.  This is part of why he sold the sword hilt to you, he didn't understand its power well enough and didn't think you'd be able to turn it against him effectively on the seemingly off chance that you fixed it. But, it would give him an edge over you if he did. Unfortunately for him, you drew upon it well enough that he could not do much.

I kinda expected youse guys to figure this out by getting him to talk more; because he truly did wish to proselytize; and putting things together. Another solution I had considered was that Nue might try to counter him by taking up the ideal of the thief, which is a natural nemesis of the merchant. This is why Rinnosuke particularly feared you. Obviously, you wouldn't really derive power from it, unless you went super whole hog on it to a degree I couldn't anticipate. But that wouldn't have been necessary, if taken strongly enough to convince Rinnosuke, he would have been affected (again playing into his idea of subjectivity). Using charity against him would have worked too, but as Shizuha said, it would have required proper timing. In particular, responding to his requests for exchanges with "I'll give it to you." In this regard, Nue doing it would have been all the more effective, as charity of this nature wouldn't be expected from her.

On another subject, Kilga brought something to my attention a week or two ago I had not noticed, that being a recurring motif of the land you can never return.  Patchy Quest had the Sun, Reisen Quest had the Sunken Shrine, and technically Reisen and the Construct's battlefield. Okuu Quest speaks for itself.  Maribel Quest was the closest to not having one, but the edge of the netherworld is fairly close. Iku Quest had the Shadow of Bhava-Agra. And in this one, we have Avalon, which is one of the most archetypical of the idea. It's not intentional, but I suppose there is a monomythical sort of meaning to them in the idea that ever character is changed by their experiences and can no longer be how they were before everything started. Also there's a mechanical use for them in having somewhere new and exotic to explore.

I think this covers it. I may or may not elaborate more later on.

Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on February 02, 2012, 08:06:18 PM
Hmm. There is some interesting stuff in there, and while it doesn't retroactively alter my experience as a player, I may end up referring to some of it to perhaps help explain where I was coming from.

EDIT: Also I mentioned Ran traveling to Higan but I guess that one isn't quite as unreachable as the others (especially given the circumstances!).
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on February 03, 2012, 03:24:43 AM
So, dis gaem.

RE: Game

* My greatest regret is not taunting Rinnosuke with "Looks like your market just crashed" either of the times we put him down for the count. I had that line planned since near the beginning of the quest, had not one but two! opportunities to use it and forgot both times. I actually started genuinely fuming at work today when it dawned on me that I hadn't used it.

* I would like to hold a candle for the death of the Law of Unintended Consequences, as this was the first game where a major part of the resolution of the previous game was not a visible generator of the main conflict of the current game.

* Gensokyo is fucked fucked fucked if/when the Myouren Temple ever decides it's going to be responsible for an incident. They've built a good-sized squad of people with great strength and greater willpower and faith. This entire series has been about shades of grey when it comes to protags and antags (even with Alice), so there is no doubt in my mind that they could eventually become "villains" in some capacity without actually straying from their ideals, which is truly frightening to even just consider. And don't forget Jack Sparrow's take on the honest ones.

* Since Purvis admitted that he hasn't decided yet what happened to the gem that was used to pay for the mahogany, here it is: When Mamizou went back to Avalon, one of the last stops she made was catching up with the woodworker, where she explained the situation, paid Avalonian currency to take back the Gensokyo currency, and brought it back with her to prevent a total economic meltdown from a few missing pieces of money. This is now canon. You're welcome.

RE: Game (okay seriously)

This game is slightly hard to judge because it was a marathon of energy and a roller coaster of emotion, and I have the attention span of a hamster. There were things I liked and things I didn't like, as if that weren't the most obvious statement ever uttered. This will probably sound like it's focusing more on the negative things on the whole, but those sorts of things tend to stand out more. Apologies in advance. On the whole, I did like the game a lot. Please keep that in mind as you read, whoever "you" may be.

I will give this game due credit in that it did a fantastic job of taking a character I actively gave less than zero shits about, made her interesting, and eventually turned her endearing. This game is almost solely responsible for inspiring me to get off my ass and clear UFO Extra, and I ended up finding it the most fun of all the Extras I've completed (though PCB is the only one I didn't thoroughly enjoy). It was also nice to resurface in the Nue portion of the Touhou fandom to find that all the morons that initially made up her fanbase when UFO first came out seemed to have moved on to God knows where. And, of course, fanart still makes her as hot as ever.

The setup itself, however, felt slightly limiting. We had some neat toys but only the trident was useful in a pinch. The shapeshifting limitations in particular made it feels like it was tacked on in an "oh by the way" manner rather than being something useful. I know that shapeshifting is a power that's incredibly easy to accidentally turn in to a gamebreaker, and I realize we were expected to use it with foresight, but given how the overwhelming majority of this game consisted of the players having no bloody clue what was going to happen next when times where it would have been useful rolled around, it was kinda hard to have the foresight to use it usefully. It was a very satisfying solution to the barrier problem and it did good in getting us into Arzas, but there didn't seem to be any opportunity to truly have fun with it (outside of the Sanae thing), which is what I expected would happen given Nue's personality. It ended up never being an entertainingly clever solution to anything.

The fact that only one of the seeds was used and that use ended up being a total dead end speaks for itself.

I would have like to have mischief fun throughout the course of the game, or at least at the very beginning, but the mass panic at the beginning over the missing money combined with our missing spellcards came off to me (and probably others) as a signal that silly time was over and serious time had begun almost immediately. I was surprised to learn that we were expected to begin the game in shenanigans mode, because I didn't (and still don't) know why we were expected to think that was okay given the environment. Especially when our one previous encounter with shenanigans Nue had been her prompting Iku to come up with an idea since Nue was tapped out at that point. We would have had to spend mental energy on coming up with good tricks, which I'm horrible at anyway (Aya picture was the only thing that came to me the first time around), so I just brushed it aside as something we weren't mean to do.

It was neat getting to explore the vast majority of Gensokyo, including seeing Shuuei through the only other pair of eyes that could legitimately connect with her (I'm really going to miss being able to talk to the real her). The heretics were an especially nice discovery, though the Yumemistery still remains unsolved. And, of course, Avalon was a joyful puzzle all to itself; requiring quality nonverbal communication skills is deliciously evil of a text adventure. It's a shame Nue will never get back there, if for no other reason than because I would have liked to see the fallout of the eventual clash of Shintoism combined with Byakuren-taught Buddhism and Middle Ages Catholicism. (I was incredibly tempted to start a religious misunderstanding with Kay in order to force the mutual discovery, but I couldn't risk the invariable negative reaction due to :middleagescatholicism:.)

Oh, and I'm mentally slapping myself for the now-blazingly-obvious solution to searching for the cards in the human village. That one definitely went right over my head.

RE: Rinnosuke

So, the second big bear of the game. Hopefully my initial disclaimer will be kept in mind while people read this. This wasn't particularly easy to write, and I'm not sure how easy it will be to read for anyone, but I promise, it gets better eventually.

IMPORTANT NOTE: In retrospect, I do appreciate what was attempted here. There's only so much entertainment in dealing with known threats (Yuuka, Yorihime, 'Nacko and 'Wacko, Alice). Having a villain whom we don't already know like the back of our hand can be a good challenge, and it makes for much more unpredictability in regards to how everything is presented and how the player base reacts.

I'm not sure I can pin my problem with Rinnosuke down to any one particular concept. My best attempt at getting it down to a single sentence is the incredibly broad "I don't know how we were ever supposed to figure the real him out with the way he was presented."

It seemed to me like he operated under the morals of convenience in that he was allowed to violate his own rules to further his agenda - the money he was using was stolen regardless of whatever he left in its place, and the cards were stolen (twice even, though we obviously didn't know the second one the first time we ran into him in action). Why did that not end his plans immediately, I (and I'm sure others) thought? It made no sense. There were other lesser aspects of what he did - mostly surrounding his discussion of sparks - that made it sound like he was just making up the rules as he went. And his concept of debt was presented as a total one-way street in that he could almost arbitrarily decide how much something he gave away was worth and hold it against the receiver while not feeling indebted to anyone for all the aggravation and panic he caused. And he gets demonstrable power over us just from telling us stuff? Really? Really?

These things then tied into his own personal presentation. It's disappointing to hear posthumously that he was legitimately interested in converting others to his faith, because, by design or not, he went about it in the worst possible way. He stole to get his way (already a black mark against what he was claiming to believe in), had no issue causing mass panic or brainwashing people into doing his bidding (the fact that he ganked Tewi like it was nothing caused a LOT of internal paranoia, and is why I asked UK to pull the trigger so fast on putting him down), and he tried to semantic the hell out of the way he got our cards. I may be the only one that felt this way, but as a player playing a thief character (because who would have thought this way better than a thief?), amongst all of this, I never saw any logical reason or felt any emotional impulse to take a single word he said at face value. He did everything possible to kill every potential piece of credibility he had. He was absolutely dripping with arrogant sleaze. There were so many things he said to us where my first thought was "Would he stand to gain from lying about this, and if so, would he stand to gain enough for it to be worth lying about?" And the answer was "yes" more often than not. And hey, look at that, he was at least lying when he claimed he was likely incompatible with our danmaku because he was planning on using it against us should we have gone that route. (For the record, one of the main reasons I ultimately didn't go through with his offers was because I was convinced our trade for being able to traverse the final third of the distance was going to be giving up our ability to travel the first third of the distance, effectively keeping us trapped with him. It sure as hell is what I would have done were I in my interpretation of his situation.)

When it seemed like the rules just plain didn't apply to him in any fashion and what few remaining logical courses of action sputtered, I just threw up my hands. Rinnosuke is why the game had several instances where no meaningful posts were made for days (and at least one where no posts were made for days at all). I am sorry to say this, but this Rinnosuke was, by a wide margin, the most unfun thing in any game to date. He even broke the worst parts of the Brock Inspector with flying colors, because her situation was far less based in arrogance and "screw the rules, I hate money" and more based on uncertainty and paranoid anger. It was much easier to empathize with Shuuei and her situation, and the reason I went apeshit over her and tried to call in as many minds as I could in that game were because I wanted to help her like crazy but I just couldn't figure out how. There was far less effort in this game in terms of parser poking and fellow player poking to figure things out. It just ceased being entertaining entirely. If I could have hated Rinnosuke to death I would have done so on the spot. There are not many gentler ways to put this. And what was truly heartbreaking about this was that it had just come on the heels of Shuuei, and a publicized mentality that will the parser would not apologize for the way a game played out, he would try to take into account what worked and what didn't and use those to shape the future (supermegaparaphrasing here because I forget the exact wording), and after that, this antagonist felt like several steps backward. I would say I felt cheated if this weren't a service being offered for free through nontrivial expenditures of personal time and energy on the parser's part. So instead I can only say I felt overwhelmingly disappointed.

I'm beyond tired of dwelling on this guy. I'll just leave it with saying that while I feel some sympathy for what he went through postgame, it is notably less than what I could have felt, and extraordinarily less than what I would have felt for Shuuei were she in the same situation. Enough of him. Onto other things where I have only myself to blame.

RE: Mystia/Koyomi

All market crash jokes aside, I feel worse about how this ended than anything else. But before we get into all that, I would like to say that Mystia was an exceptionally well done character for how simple her role seemed (this kinda comes up later in regards to someone else, by the way). There was a ton of attention to detail in molding her personality, mannerisms, morals, and so on. There were so many little things she said and did that reminded me of the fact that she did indeed evolve from a bird that I had long since lost count by the time her role was mostly finished. It was a joy to be working alongside her, and an honor to finally give her the spotlight she deserved after every other member of the baquartet had been featured prominently in one capacity or another earlier in the overall storyline.

I wanted to pair Nue and Mystia. I really did. Mystia is adorable and her design was done incredibly well, and knowing that there was a humorous scene planned makes it hurt all the more. There just never seemed to be a good time or handy segue to go for it. I have no idea where my Koyomi material came from, because it sure as hell wasn't there for Mystia at any point in the game. And by the time the main stuff was resolved and we were making our rounds of Gensokyo on the second night, the game had gone on so long that I was just exhausted. I couldn't dredge up the energy. All I could do is treat it like it she was a quality business partner. Maybe something will happen down the road between them. I don't know, that's no longer in my hands, and I can't say I feel like I definitely did enough to plant the seeds. But I tried to make Nue visibly care for Mystia at certain times throughout the game, so who knows? Maybe they will. And even if we don't get to know about it until after the fact because we're an unrelated third party, I'll still be happy for them. Hope springs eternal.

But it's not all bad. That Koyomi worked out as well as she did has plenty of its own positives. Less importantly, I consider Koyomi my apology to the tengu for being a jerk. More importantly, we now have a new character to work with, however much a side character she may be. Variety is the spice of life, no? The existing Touhous are great and all, but there's only so much to do with them that won't be expected. We may never see Koyomi again, or (I hope) she may become a recurring character. I suspect it would have been the former easily without that postgame, but now? Who knows. And it's a good thing Nue is semi-promiscuous, because showing Koyomi our uncut jewels doesn't mean Mystia's automatically barred from browsing the shop herself.

(Despite bed size, I had no plans for a threesome.)

RE: Other people

* If you don't appreciate Tenshi's character by now then I truly feel sorry for you. EOF.

* One last time: Goodbye, Ann Poulter. I'll never forget you. ;_;7

* Remember way back to when we talked to Youmu? Remember how Yuyuko was not worried at all? See all those postgame consequences? Yeeeaaaaaah.

WARNING: The following may make some people feel uncomfortable to read/consider.

* Something I loosely pondered during the waning hours of work today: What could have happened between Marisa and Mr. Kirisame that Reimu would heavily suggest even the process of rehabilitating her close friend and his former apprentice wouldn't be enough to get them to even tolerance each other's presence?
I am aware of a copypasta story from /jp/ that is a taunting Mr. Kirisame monologue directed toward Rinnosuke, in which Kirisame all but outright states that his and Marisa's falling out was a result of a somewhat abusive incestual relationship. /jp/ even suggested it is a potential canonical explanation, depending on how far you've rotated your head as you read through CoLA, though a brief glance through the minute amount of canon info of the guy doesn't reveal anything obvious. I know Purvis likes to throw little odds and ends into his canon. Makes me wonder. It would be a reasonable explanation for the body-building, even with the existing explanation of "Danmaku's all about power". Maybe it's also a subconscious coping mechanism, in which she tries to make it so no man would have the guts to put a hand on her without her consent. I do not mean at all to make light of such a subject, but I know Purvis is not only attentive to detail, but is not afraid to treat real issues as real things. We'll probably never find out for sure, though, so ultimately this is nothing but speculation that will probably still make people feel uncomfortablt despite the warning.

This is all I can think of for the time being. If a nontrivial amount of further content comes to my mind, I'll probably post it.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Hello Purvis on February 03, 2012, 04:08:09 AM
I never said Rinnosuke would use your Danmaku against you. He'd use the physical strength, which isn't nearly so personalized as danmaku.

Some aspects you had problems with were part of the plan. He was a poor proselytizer by intention, partially because his obsession was strong enough to be a clinical disorder. It was such an important part of his psyche that he could accept anything else. This is where a lot of the arrogance was born from, he truly believed he found something no one else had, and didn't really know how to deal with it being challenged. As well, he had laid out everything on the table and was cornered, to back down even a little bit would have been to admit to possible flaws.  Amusingly enough, it would have been easier to get into his good graces than it ever would have been to do so with Shuuei, as he would have reacted well to what seemed to him to be like honest interest. But at the same time, he had done terrible things and he knew it. He knew that he terrorized and manipulated Tewi, and going back on anything from there would have rendered that just a crime. He had gone too far, so all that was left was to finish it. Trying to be understanding with him would have taken a Byakuren's patience, which might have been IC for Nue, if she wanted to follow that example. Sincerely joining him might have also been acceptable under such thoughts; hoping to reform the world into something less materialistic by removing money from it.

Related to this, Kilga, you may be pleased to know that you approached the relationship between Edmund's ideals and Rinnosuke's much differently than I did. I didn't think to view it as inequality vs equality,  but rather as the relation between tyrant and merchant, in particular that the former does not let the latter stop him when it's inconvenient.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on February 03, 2012, 04:38:53 AM
I enjoy how often I get to situations in life and games where my position looks like total shit and it turns out in the end that pushing one iota harder would have won. :C

I guess the fundamental flaw in the player thought process here was that our cards got stolen and it took brainwashing someone to get them. That in and of itself cut off all chances of going with him. I actually did consider, on several occasions, what would have happened if we had let him go about his business, but every single time my mind returned to what happened to our cards, and I couldn't think of a legitimate reason to try it. Assumptions really killed here; not only with everything we thought, but if he had asked up front before beginning everything, I (at least) as Nue would have been far more inclined to say yes.

I suppose the ending is fitting in this regard. He may have truly wanted to better the world, but his modus operandi was deplorable (I guess hell truly is paved with good intentions), and now he gets rehabbed in an incredibly painful manner.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: GuyYouMetOnline on February 03, 2012, 04:46:17 AM
I have to agree with Kilga; Rinnosuke blatently ignored his own rules. I even pointed this out to him directly. He contradicted himself over and over, which is why I thought his explanation was bullshit (which I also recall having Nue mention more than once). I have to say, it doesn't look like you thought that one through very well, because a contradiction should have ended everything, at least according to Patchouli (and you even said that getting him to contradict his ideals would have worked, but he did it himself multiple times with no consequence). So yeah.

And I also agree that I was expecting a lot more fun time. The shapeshifting restrictions, too, were tighter than I think they should have been. I'm back to hoping Himiko does a Nue Quest now, because his tend to be much more lighthearted and less serious (although Parsee Quest had quite a bit of serious, and all of them have at least some). But yeah, overall, this quest was just fine, even if it wasn't what I want from a Nue Quest.
Title: Re: Nue Quest 10 - The Lost Levels: A Z-Machine Adventure
Post by: Kilgamayan on February 03, 2012, 12:19:07 PM
Aha, I knew I would forget something!

I was rereading a particular comic series on Danbooru late in this game and suddenly this (http://hijiribe.donmai.us/post/show/920562/) was a lot funnier than it had any right to be. (Danbooru warning)