Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Genji's Battle Arena => Topic started by: Matsuri on September 03, 2010, 01:17:34 AM

Title: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Matsuri on September 03, 2010, 01:17:34 AM
Quote
[21:07:51] <headcrabs> damnit now I'm playing nethack
[21:07:53] <Edible> BLAMMO
[21:07:53] <Rikter> They where weird looking and ridiculously good
[21:07:56] Neo hugs Jana just 'cause
[21:07:58] <headcrabs> This is all your fault matsuri :(
[21:08:03] <Matsurin-Sunrise> headcrabs: Make a thread in AA y/n
[21:08:11] <PC2> It's Log, from BLAMMO
[21:08:14] <Drake> and/or has sapp been ripped open yet?
[21:08:15] <headcrabs> y
[21:08:21] <Matsurin-Sunrise> Doing so!

So yeah I've been playing NetHack a lot lately. I'm kind of hooked on it, despite sucking at it. However, a good friend of mine just ascended for the first time in the game, and I'm more driven to do better and stuff.

Anyway, for those who don't know, NetHack is a roguelike game where you explore dungeons, collect treasures, and die in hilarious, unexpected, and infuriating ways. You can download the game here (http://www.nethack.org/common/index.html).

So yeah, let's all play this and discuss strategies and stories here. Screenshots are welcome, as well! Perhaps we can have a scoreboard, if y'all wish :3

Oh, and WikiHack (http://nethackwiki.com/wiki/Main_Page) is your friend for learning how to play and such. :3

Go!

EDIT: alt.org has some great information too, as well as how to play on nethack.alt.org via Telnet. :3 (http://alt.org/nethack/)

Here's a handy beginner's guide, written by Arashi. :3 (http://www.shrinemaiden.org/forum/index.php/topic,7037.msg436582.html#msg436582)

Also, MotK now has a NetHack and DCSS server! Simply telnet to henrietta.shrinemaiden.org, port 23, register, and start playing!
Once you're registered and have played, you can find your logs and replays here! (http://henrietta.shrinemaiden.org/maidenhack/)
Title: Re: Okay let's play some NetHack
Post by: Shizumarashi Mayuzumi on September 03, 2010, 01:19:49 AM
I'm so garbage at NetHack but it's good fun anyway. <3
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 03, 2010, 01:20:41 AM
You get better at it the more you play! You learn from mistakes and such, after all. :3
Title: Re: Okay let's play some NetHack
Post by: theshirn on September 03, 2010, 01:21:05 AM
noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

you are not dragging me into this thrice-damned game again

/me engraves Elbereth on the stones and waits for everyone to go away
Title: Re: Okay let's play some NetHack
Post by: Aisha on September 03, 2010, 02:10:51 AM
Oh, I love Nethack. :D The farthest I've ever gotten is a level or two into Gehennom with a Valkyrie. I haven't played the game in over a year though, and I keep telling myself to get back into it, but I haven't been able to come up with the motivation to get a good run going again.
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 03, 2010, 02:53:16 PM
Oh, right. Floating eyes are evil. :< (http://alt.org/nethack/userdata/Matsuri/dumplog/1283522923.nh343.txt)
Title: Re: Okay let's play some NetHack
Post by: trancehime on September 03, 2010, 02:55:41 PM
/me stuffs Matsymallow in a Bag of Holding

back to sokoban with you!!!
Title: Re: Okay let's play some NetHack
Post by: Tengukami on September 03, 2010, 03:16:14 PM
Oh man this looks JUST LIKE D&D 1ed.

I might try this, but I fear for my social life.
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 03, 2010, 03:17:13 PM
/me stuffs Matsymallow in a Bag of Holding

back to sokoban with you!!!

I've never made it to Sokoban yet ._.

heeeeeelllllp ;;

Oh man this looks JUST LIKE D&D 1ed.

I might try this, but I fear for my social life.

Do what I did and get your friends hooked on the game.  (ー‿ー)~☆
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 03, 2010, 06:17:57 PM
I ran out of things to throw. YASD. :< (http://alt.org/nethack/userdata/Matsuri/dumplog/1283536315.nh343.txt)
Title: Re: Okay let's play some NetHack
Post by: Tengukami on September 03, 2010, 08:22:25 PM
Not only is Nethack in the repositories of my Linux distro, the graphics interface isn't that bad.

(http://i56.tinypic.com/1f8dhy_th.png) (http://i56.tinypic.com/1f8dhy.png)
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 03, 2010, 08:51:37 PM
I played with the graphic interface for a long time, until my friend told me to start playing on nethack.alt.org, which is on Telnet, and therefore is the old-fashioned look. It takes some getting used to, but it ain't so bad once you do.
Title: Re: Okay let's play some NetHack
Post by: Tengukami on September 03, 2010, 09:46:05 PM
What I like most of all is all the commands are right there, to be clicked on, but are labeled with their keyboard commands, so you eventually learn that, too.

It's pretty tough, actually. I died of starvation at Level 4. Apparently eating things you kill isn't always a good idea. Oh well, live and learn!
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 03, 2010, 09:59:02 PM
It is a really tough game, but that's just part of the allure to me.

And yeah, eatin' corpses isn't always the best idea. :P
Title: Re: Okay let's play some NetHack
Post by: Tengukami on September 03, 2010, 10:07:44 PM
I mean it when I say that it hearkens back to D&D 1ed. I feel that old familiar childhood rush of ADVENTURE! all over again.
Title: Re: Okay let's play some NetHack
Post by: Shizumarashi Mayuzumi on September 03, 2010, 10:09:40 PM
Apparently my old NAO account no longer exists. Or something. But now I have a new one as Arashi.

Though I may do a fair bit of dicking around locally with graphics and explore mode first just go get my feet wet again.

By the way, for anyone who's got a DS and a flashcart for it (hey, they can be used for legit things too, like this! ^_~), there's a pretty decent homebrew DS port of NetHack (http://blog.b-ark.ca/NetHackDS) too. Also it looks like there's an Android version, though I have no experience with it. Dungeon crawling on the go!

EDIT: Oh, and also you've got me lurking #nethack on freenode again. :derp:
Title: Re: Okay let's play some NetHack
Post by: Tengukami on September 04, 2010, 03:01:31 AM
Funnily enough, the Windows version seem to run better on Linux than the Linux version does.

(http://i51.tinypic.com/2e14zz6_th.png) (http://i51.tinypic.com/2e14zz6.png)

Edit: Will I ever make it past dungeon level 4?

(http://i53.tinypic.com/2luz4mg.png)
Title: Re: Okay let's play some NetHack
Post by: Myschi on September 04, 2010, 04:58:07 PM
Not only is Nethack in the repositories of my Linux distro, the graphics interface isn't that bad.

(http://i56.tinypic.com/1f8dhy_th.png) (http://i56.tinypic.com/1f8dhy.png)

Potentially stupid question: Anyway to get that kinda interface on for non-Linux stuff? (Or any graphic interface, really.)
Title: Re: Okay let's play some NetHack
Post by: Tengukami on September 04, 2010, 05:03:44 PM
Potentially stupid question: Anyway to get that kinda interface on for non-Linux stuff? (Or any graphic interface, really.)

Yes. Download the Windows version, and run the nethackw.exe file. Under Map, select Use Tiles.
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 04, 2010, 05:48:04 PM
[13:45:04] <Rodney> Matsuri (Sam Hum Fem Law), 1441 points, killed by a giant ant, while praying

I love how it announces your embarrassing deaths on #nethack. :<

goddamn it all i had a ring of slow digestion

i was fainting

that's why I died ._. (http://alt.org/nethack/userdata/Matsuri/dumplog/1283621538.nh343.txt)
Title: Re: Okay let's play some NetHack
Post by: Tengukami on September 04, 2010, 05:54:53 PM
[13:45:04] <Rodney> Matsuri (Sam Hum Fem Law), 1441 points, killed by a giant ant, while praying

I love how it announces your embarrassing deaths on #nethack. :<

goddamn it all i had a ring of slow digestion

i was fainting

that's why I died ._. (http://alt.org/nethack/userdata/Matsuri/dumplog/1283621538.nh343.txt)

Quote
You begin praying to Amaterasu Omikami.
The giant ant bites!
The giant ant bites!
You die...

For this failure of service as a divine entity, I apologize sincerely.
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 04, 2010, 06:05:58 PM
For this failure of service as a divine entity, I apologize sincerely.

Apology accepted, if you change your name to Amaterasu Omikami. :P

Also, dammit again. (http://alt.org/nethack/userdata/Matsuri/dumplog/1283623196.nh343.txt)

(http://i285.photobucket.com/albums/ll65/momijitsukuyomi/dammit.png)

Lesson learned: Don't put on unidentified amulets.
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 04, 2010, 06:32:58 PM
And that was gonna be a wonderful run, too. Look at all those spells I had ._. (http://alt.org/nethack/userdata/Matsuri/dumplog/1283623591.nh343.txt)
Title: Re: Okay let's play some NetHack
Post by: Janitor Morgan on September 04, 2010, 06:35:49 PM
I just equipped a leather hat as a weapon.

These controls are going to take some getting used to. >_>
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 04, 2010, 06:43:17 PM
You're gonna screw up a lot at first. Just have fun with it while you get the controls.

I've died from kicking walls before ._.
Title: Re: Okay let's play some NetHack
Post by: Janitor Morgan on September 04, 2010, 06:55:48 PM
Final Attributes:

You were devoutly aligned.
You were poison resistant.
You were telepathic.
You were a werejackal.
You are dead.

(http://img42.imageshack.us/img42/5889/werejackal.png)

If only I had some sharp objects to throw at the thing before it called for help.
Title: Ok let's play some Nethack
Post by: Tengukami on September 04, 2010, 07:39:37 PM
I find it confounding when you've built up a character in hp, level, weapons and armor, only to walk into a dungeon from which there is no exit. Yes, even after using 's' to look for secret doors.
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 04, 2010, 07:44:02 PM
Sometimes you have to use 's' multiple times. That's what works for me, at least. ;x
Title: Nethack
Post by: Tengukami on September 04, 2010, 08:12:06 PM
So, like, step, s, step, s, etc.?
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 04, 2010, 08:36:53 PM
More like step, s s s s s, step, s s s s s, step, s s s s s, and so on. Sometimes it takes more than one try.
Title: Nethack
Post by: Tengukami on September 04, 2010, 08:41:07 PM
Ah, good to know!
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 04, 2010, 09:08:03 PM
(http://puu.sh/ahx)

Arashi watched me die that round :P
Title: Re: Okay let's play some NetHack
Post by: Shizumarashi Mayuzumi on September 04, 2010, 09:11:12 PM
(http://puu.sh/ahx)

Arashi watched me die that round :P

Go team a! o/
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 04, 2010, 09:12:21 PM
Who would have thought an ant could be so vicious :<
Title: Re: Okay let's play some NetHack
Post by: Tengukami on September 04, 2010, 09:12:55 PM
I seem to die most often to sewer rats.
Title: Re: Okay let's play some NetHack
Post by: Myschi on September 04, 2010, 10:03:47 PM
First character: Escaped at level one because I thought stairs didn't lead out. >>

Second: Caught in own magical blast.

Third: Dwarf digging pick'd to death.

Also, how d'ya use the altars/etc? Is there any general 'do an action with this thing' key?
Title: Re: Okay let's play some NetHack
Post by: Tengukami on September 04, 2010, 10:05:32 PM
You can Offer at the altars, if you have something to sacrifice. I haven't done that yet.
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 04, 2010, 10:07:15 PM
Altars are generally used for offering corpses for sacrifices to your god. To do that, make sure you have a corpse (the fresher the better), stand on the altar, and type #offer, then the corpse's letter. Of course, it's better to make sure the altar has the same alignment as you, or else bad things could happen. (Use / to identify stuff.)

Of course, the wiki (http://nethackwiki.com/wiki/Main_Page) can provide a lot more info than I can.
Title: Re: Okay let's play some NetHack
Post by: Shizumarashi Mayuzumi on September 04, 2010, 10:10:21 PM
Also you can use altars to identify if stuff if blessed or cursed (or neither), regardless of its alignment. Just drop stuff on it and it'll flash... I wanna say it's amber for blessed, black for cursed (and I know it's no flash for just plain old uncursed)? Either way, it'll add the BUC status to the item's listing for sure, whether I got the colors right or not. :V
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 04, 2010, 10:11:40 PM
!!

wtf I didn't know that

Thanks, Arashi <3
Title: Re: Okay let's play some NetHack
Post by: Tengukami on September 04, 2010, 10:14:42 PM
Yeah, knowing both of those factoids should help me tremendously.
Title: Re: Okay let's play some NetHack
Post by: Tamer Anode/Cathode on September 05, 2010, 12:55:22 AM
If you offer on an altar that isn't your alignment, there is a slight chance that it'll be converted to your alignment (but also a chance that bad stuff will happen).

Also, don't offer the corpse of your pet or corpses of your species unless you're an orc/Cave(wo)man, because that pisses the gods off. A lot.
Title: Re: Okay let's play some NetHack
Post by: Shizumarashi Mayuzumi on September 05, 2010, 01:05:28 AM
I think I'm inclined to call this (http://alt.org/nethack/userdata/Arashi/dumplog/1283643255.nh343.txt) one of my more amusing deaths.

"Killed by a monkey while frozen by a potion."

Even more so because it was my own damn fault. :colonveeplusalpha:
Title: Re: Okay let's play some NetHack
Post by: Tengukami on September 05, 2010, 04:30:14 AM
I went from finally breaking through dungeon level 5 in one game before touching poison needles in one game, to dying in my very first move in another - slipping off the saddle while trying to get on the pony. Oddly addictive little game in its unpredictability, so the basic keyboard commands are second nature to me after a day of trying this.
Title: Re: Okay let's play some NetHack
Post by: LinkedFate on September 05, 2010, 07:00:32 AM
Well, at least I went out with a bang. (http://alt.org/nethack/userdata/ZeldaGamer00/dumplog/1273605565.nh343.txt) I'll just make sure to pointlessly waste a blessed scroll of genocide on those rats when I get the chance
Title: Re: Okay let's play some NetHack
Post by: Myschi on September 05, 2010, 05:00:50 PM
dying in my very first move in another - slipping off the saddle while trying to get on the pony.

... Wow. Remind me to stay away from horses. :ohdear:
Title: Re: Okay let's play some NetHack
Post by: Janitor Morgan on September 05, 2010, 07:12:20 PM
Praying seems to be a double-edged sword in this game. I had poisoned myself from eating an iguana corpse, since I had no other food at the time, so I had to pray in the hopes that it would cure the poison. It got cured, but Thoth apparently thought it would be funny to surround me with killer bees at the same time.

Yeesh.
Title: Re: Okay let's play some NetHack
Post by: LinkedFate on September 05, 2010, 08:11:44 PM
So, I found this unidentified amulet on the first few floors and put it on, then whacked a Acid blob to death with it. Afterwords, I get attacked by a bee, die, and then come back to life minus one amulet. Turns out it was a amulet of life saving. I died again less than 5 turns later.

:fail:
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 05, 2010, 08:29:52 PM
Praying seems to be a double-edged sword in this game. I had poisoned myself from eating an iguana corpse, since I had no other food at the time, so I had to pray in the hopes that it would cure the poison. It got cured, but Thoth apparently thought it would be funny to surround me with killer bees at the same time.

Yeesh.

Gods do have a sense of humor, I suppose. :P

So, I found this unidentified amulet on the first few floors and put it on, then whacked a Acid blob to death with it. Afterwords, I get attacked by a bee, die, and then come back to life minus one amulet. Turns out it was a amulet of life saving. I died again less than 5 turns later.

:fail:

At least it wasn't a cursed amulet of strangulation o/
Title: Re: Okay let's play some NetHack
Post by: Tengukami on September 05, 2010, 09:36:20 PM
Playing as a monk pretty much as a joke - which of course starts you out with no weapons, poor armor, and basic magic - I stumble upon an amulet. I put it on. I find a scroll, and genocide all sewer rats. Later, this smart-ass shopkeeper decides to throw a sleep ray at me, but it was no effect, thanks to the amulet. So I killed him, and now have a trove of magic gear and about 2000 gold. And this is just dlvl 2.
Title: Re: Okay let's play some NetHack
Post by: Shizumarashi Mayuzumi on September 05, 2010, 09:37:09 PM
Playing as a monk pretty much as a joke - which of course starts you out with no weapons, poor armor, and basic magic - I stumble upon an amulet. I put it on. I find a scroll, and genocide all sewer rats. Later, this smart-ass shopkeeper decides to throw a sleep ray at me, but it was no effect, thanks to the amulet. So I killed him, and now have a trove of magic gear and about 2000 gold. And this is just dlvl 2.

Lucky~
Title: Re: Okay let's play some NetHack
Post by: Tengukami on September 05, 2010, 09:39:33 PM
Oh, I'm sure I'll end up in a bear trap and get killed by newts or something.
Title: Re: Okay let's play some NetHack
Post by: Shizumarashi Mayuzumi on September 05, 2010, 09:40:36 PM
Yeah, probably. But in the meantime, lucky~
Title: Re: Okay let's play some NetHack
Post by: Tengukami on September 05, 2010, 10:04:25 PM
Welp.

(http://i53.tinypic.com/5ulipy.png)

First time using an exclusively magical arsenal, too. A short but happy life.
Title: Re: Okay let's play some NetHack
Post by: Erppo on September 06, 2010, 04:58:14 PM
Oh cool, I haven't played Nethack for a while. I actually could play this somewhat successfully some years ago. I think I made it to the hell-levels (Gehenna?) a couple of times but I was never well enough equipped to survive there for long.

*Random run*

Ok, I forgot to check what altar I was sacrificing on and it wasn't my god's. He got angry and sent some goddamn demon to kill me. I need to try this again.

There are tons of little useful things to learn in this game to improve your chances a bit. For example, dipping a long sword into a fountain will sometimes give you the Excalibur (or more often the sword will just rust).
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 07, 2010, 02:29:30 PM
For your amusement: I'm demonstrating how NAO works to a friend, and I spend a quick round goofing off, stealing from stores, and escaping the dungeon before the Keystone Cops get me. :3 (http://alt.org/nethack/trd/?file=http://alt.org/nethack/userdata/Matsuri/ttyrec/2010-09-07.14:08:22.ttyrec)

Also, if you all aren't playing on nethack.alt.org already, you should be. It saves all of your game information, including replays that can be watched anytime, and you can watch people as they play. :P
Title: Re: Okay let's play some NetHack
Post by: Tamer Anode/Cathode on September 07, 2010, 02:38:58 PM
Also, if you all aren't playing on nethack.alt.org already, you should be. It saves all of your game information, including replays that can be watched anytime, and you can watch people as they play. :P
Fact: the most common cause of deaths on Nethack online is the soldier ant. GO TEAM ANT
Title: Re: Okay let's play some NetHack
Post by: Erppo on September 07, 2010, 03:45:19 PM
Yeah, the ants are way more evil than they appear. Never underestimate them.

Also, I just played another round and remembered another common cause of death: melee attacking Floating Eyes. And I was doing so well too, got to the bottom of Gnomish Mines.
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 07, 2010, 03:55:12 PM
Yeah, zap those or throw stuff at them. Then eat their corpses for telepathy. :3
Title: Re: Okay let's play some NetHack
Post by: Shizumarashi Mayuzumi on September 07, 2010, 07:50:20 PM
For your amusement: I'm demonstrating how NAO works to a friend, and I spend a quick round goofing off, stealing from stores, and escaping the dungeon before the Keystone Cops get me. :3 (http://alt.org/nethack/trd/?file=http://alt.org/nethack/userdata/Matsuri/ttyrec/2010-09-07.14:08:22.ttyrec)

This was hilarious. Though I ended up downloading termrec and saving the replay to watch locally because it turns out the web player is slow as fuck.

Quote
Also, if you all aren't playing on nethack.alt.org already, you should be. It saves all of your game information, including replays that can be watched anytime, and you can watch people as they play. :P

I know I've said that one of us should make a quick guide to using NAO. But I also know we're both super-lazy. :V
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 07, 2010, 08:53:08 PM
I know I've said that one of us should make a quick guide to using NAO. But I also know we're both super-lazy. :V

We can write it together later. I'm bound to forget stuff. :V

Also AAAAAA I DIED RIGHT AFTER I GOT EXCALIBUR ;; (http://alt.org/nethack/userdata/Matsuri/dumplog/1283887636.nh343.txt)
Title: Re: Okay let's play some NetHack
Post by: Shizumarashi Mayuzumi on September 07, 2010, 08:54:13 PM
Also AAAAAA I DIED RIGHT AFTER I GOT EXCALIBUR ;; (http://alt.org/nethack/userdata/Matsuri/dumplog/1283887636.nh343.txt)

In a way you died because you got Excalibur. :V
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 07, 2010, 08:57:07 PM
I was desperate and surrounded okay ;;
Title: Re: Okay let's play some NetHack
Post by: Myschi on September 08, 2010, 12:36:21 AM
Excalibur's just a random chance, right?

And the Samurai can dip either starting weapon to get it... ... right? (I'm thinking that both weapons count as Excalibur-able weapons, but no dice and lotsa rust so far. >>; )

Also, damned be dwarves. *shakes fist*
Title: Re: Okay let's play some NetHack
Post by: Shizumarashi Mayuzumi on September 08, 2010, 01:09:21 AM
You have to be lawful and at least level 5, and dipping a longsword. Katana is distinct from longsword, and wakizashi is short sword, so neither Samurai starting weapons will work. (But yes, it is a random 1 in 6 chance if the other conditions are met.)
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 08, 2010, 02:22:41 PM
I do not have words for this. What. (http://alt.org/nethack/userdata/Matsuri/dumplog/1283906848.nh343.txt)
Title: Re: Okay let's play some NetHack
Post by: Tengukami on September 08, 2010, 02:24:06 PM
 .... How do you even last that long?

I seem to have the best luck as a monk, for some reason. To be fair, though, I haven't tried "tourist" yet.
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 08, 2010, 02:25:26 PM
Excalibur is a lovely weapon, and Valkyries can definitely take a hit. Unfortunately, unexpected death rays are a bit of a weakness.
Title: Re: Okay let's play some NetHack
Post by: Erppo on September 08, 2010, 02:58:00 PM
I do not have words for this. What. (http://alt.org/nethack/userdata/Matsuri/dumplog/1283906848.nh343.txt)

Random deathrays are always great fun :V. That's why you need to have reflection.

Another great surprise are instadeaths from poisoned arrows and such. Fortunately poison resistance is pretty easy to gain by eating things like Killer Bees or some snakes. If the game says "You feel healthy" after eating one you know it worked.
Title: Re: Okay let's play some NetHack
Post by: Tengukami on September 08, 2010, 03:03:54 PM
(http://i54.tinypic.com/1z2prf8.png)

Oh nice, an amulet of strangulation. Just what I always wanted.
Title: Re: Okay let's play some NetHack
Post by: communist unity (comm-unity) on September 08, 2010, 03:14:45 PM
(http://i54.tinypic.com/1z2prf8.png)

Oh nice, an amulet of strangulation. Just what I always wanted.

Yeah, the best thing to do is to #dip it into holy water (if you have any) or #pray and hope for the best. If you're near a fountain and don't have any holy water/luck with #pray you can try to desperately #dip it into that and hope the RNG wants to give you a lucky break.

It's pretty much why I always try to identify the blessed/uncursed/cursed status of any amulet I have before wearing it. Dropping them on altars is a pretty easy way to do this.
Title: Re: Okay let's play some NetHack
Post by: Tengukami on September 08, 2010, 03:25:03 PM
Another tip to add to the collection, thanks!
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 08, 2010, 03:32:28 PM
Prayer is always a good last-resort move. Worst-case scenario is that your god gets mad and kills you when you were gonna die anyway. :P

Also, we should get Trance, Serp, and bofh in here to leech off of their knowledge for discussion of NetHackish stuff. :3
Title: Re: Okay let's play some NetHack
Post by: Tamer Anode/Cathode on September 08, 2010, 06:08:02 PM
Another great surprise are instadeaths from poisoned arrows and such. Fortunately poison resistance is pretty easy to gain by eating things like Killer Bees or some snakes. If the game says "You feel healthy" after eating one you know it worked.
I usually use kobolds for poison resistance, although losing STR as a result sucks. Does this not happen with other types of corpses?
Title: Re: Okay let's play some NetHack
Post by: Shizumarashi Mayuzumi on September 08, 2010, 06:33:49 PM
I usually use kobolds for poison resistance, although losing STR as a result sucks. Does this not happen with other types of corpses?

Uh... kobold corpses don't give poison resistance (http://www.nethackwiki.com/wiki/Kobold). In fact I think they may be about the only poisonous corpse that doesn't have a chance of granting poison resistance.
Title: Re: Okay let's play some NetHack
Post by: Chaotic Phoenixma on September 08, 2010, 07:27:13 PM
So what the hell are the controls? I tried a game. Couldn't pick anything up, couldn't cast spells. And other stuff.
Title: Re: Okay let's play some NetHack
Post by: Tengukami on September 08, 2010, 07:28:29 PM
So what the hell are the controls? I tried a game. Couldn't pick anything up, couldn't cast spells. And other stuff.

Google "Nethack controls". Barring that, there's always the Help button. Depends if you're using a number pad or not.
Title: Re: Okay let's play some NetHack
Post by: Chaotic Phoenixma on September 08, 2010, 07:44:42 PM
There's way too many commands.
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 08, 2010, 07:46:13 PM
Once you learn them, you really don't forget them.
Title: Nethack
Post by: Tengukami on September 08, 2010, 09:01:46 PM
Way too many controls? There's a core vocabulary of like 6 controls. And you can press # to get a list of commands to choose from, and pressing i opens your entire inventory. The commands are the easy part.
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 08, 2010, 10:26:10 PM
Seriously. It took me a couple rounds to learn the controls, and even when I switched to vi-keys, I re-learned everything in a matter of five minutes or so. It's not hard at all.
Title: Re: Okay let's play some NetHack
Post by: Erppo on September 09, 2010, 07:43:21 PM
Oh joy, I totally didn't expect that:
(http://img199.imageshack.us/img199/8440/57540525.png) (http://img199.imageshack.us/i/57540525.png/)
First good run I managed to get going. I had the Magicbane, decent AC and I had defeated lots of stronger monsters in melee. Since I started fighting the damn thing with full health I did the worst mistake possible and didn't pay attention. If I had noticed my health running low I would have had at least 5 different ways of saving my life.
Title: Re: Okay let's play some NetHack
Post by: helvetica on September 10, 2010, 02:30:35 PM
Oh hey Nethack, I wonder if I still have that install of mangband on Triela...
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 10, 2010, 08:45:16 PM
Leocrottas and mumaks are jerks. :< (http://alt.org/nethack/userdata/Matsuri/dumplog/1284147376.nh343.txt)
Title: Re: Okay let's play some NetHack
Post by: Shizumarashi Mayuzumi on September 11, 2010, 04:19:58 AM
OK writing this was long overdue, especially to have something to drop a link to easily on IRC. (Some of the pics are wider than 640 but short enough that the overall resolution is still fewer pixels than 640x480 plz don't hurt me.)

A Brief Guide to nethack.alt.org (for Windows Users)!
I'd hope Linux users are able to figure out how to telnet on their own, and if you use a Mac then just :dwi:

So, first off, you'll want to get PuTTY (http://www.chiark.greenend.org.uk/~sgtatham/putty/). The NAO website does have a Java client (http://alt.org/nethack/jta/) and a Flash client (http://alt.org/nethack/soiled/), but I can't vouch for either. (In fact, while I haven't tried the Java one, the Flash one won't even connect for me. >=|)

When you open PuTTY, you should have a screen that looks more or less like this:
(http://i687.photobucket.com/albums/vv237/arashikurobara/MotK/NAOGuide/setup1.png)

If it's your first time using PuTTY, you won't have anything other than "Default Settings" under "Saved Sessions". Other than that, fill in this same info up in the "Specify the destination..." box of stuff.

There's also a setting you might want to change under the "Translations" section as seen here:
(http://i687.photobucket.com/albums/vv237/arashikurobara/MotK/NAOGuide/setup2.png)

See that "CP437"? That's the character set you'll be needing to use if you want to play with, or watch someone who's using, the IBMGraphics setting for NetHack (like, um... me.). It's optional otherwise - it won't affect people using the normal ASCII or DECGraphics settings.

Once you've got those options set up, you can save it if you want by entering a title for this setup under "Saved Sessions" back on the Session section, then hitting Save. (In the future you can load it straight back up by selecting whatever you called the setup then hitting Load.) Either way, press the Open button when you're ready to go!

Once you've gotten connected to the server, you should see:
(http://i687.photobucket.com/albums/vv237/arashikurobara/MotK/NAOGuide/menu1.png)

Telnet is entirely text-based - to select any menu option, hit the letter that's in the "a)" before the option you want to pick. As you can see, you can watch games even without being logged into an account. You might want to be logged in anyway - it'll let you send messages to the player that's you're watching, for the most major thing. To register or login, just hit "r" or "l" respectively and just follow the prompts. Once you're logged in, your menu should instead look like:
(http://i687.photobucket.com/albums/vv237/arashikurobara/MotK/NAOGuide/menu2.png)

It's got a few more options, but it works the same way. I personally don't like to edit my settings via telnet, because I haven't got the slightest idea how to use vi; I'll get to the settings later. For the most part you'll probably be selecting to either play or watch from here.

If you hit "w", whether logged in or not, you'll get:
(http://i687.photobucket.com/albums/vv237/arashikurobara/MotK/NAOGuide/menu3.png)

Just like on the main menu, hit the letter next to a player's name to watch their game, e.g. "c" to watch Arturion. Hit ">" (case-sensitive) to go to the next page of games, "<" for the previous. You can also type "/" and then a player's name to jump to their game directly if you know they're playing. (If the numbers under "Size" are red, that means the player has their screen size set larger than yours. You can hit "r" when watching one of these players to resize your client.)

Selecting to play with "p" while logged in will give you this prompt:
(http://i687.photobucket.com/albums/vv237/arashikurobara/MotK/NAOGuide/menu4.png)

I have my own settings set to default me to female. Most players will have "gender" added to the things it asks about here. "y" will let you pick all your details individually (you can choose random for any given option on their own prompts should you wish), n will give you a completely random character, "q" will quit back to the main menu.

The further prompts all look much like:
(http://i687.photobucket.com/albums/vv237/arashikurobara/MotK/NAOGuide/menu5.png)

Once you've got role/race/alignment/gender picked, then you're playing! You may wish to turn to the Guidebook (http://www.nethack.org/v343/Guidebook.html) (basically the manual) from here, and I'll drop a few other resource links at the end.

If you want to change your gameplay settings, you can use WebConf (http://alt.org/nethack/webconf/nethackrc.php), which will display options with radio buttons or other easy GUI options as appropriate, or RCEdit (http://alt.org/nethack/webconf/nhrc_edit.php), which will let you edit like a text file. Both require your NAO username/password. (Note that at the time of this writing the non-boolean options do not save properly when using WebConf.) None of these setting affect what you get when watching a game, only when playing for yourself.

A few handy links for spoliers (which in NetHack pretty much only refers to gameplay, since it's not like there's much of a plot!):
- WikiHack (http://www.nethackwiki.com/wiki/Main_Page)
- Yet Another NetHack Site (http://www.steelypips.org/nethack/)
- Clippy (http://nethack.roy.org/clippy/clippy.pl) for price identification help
Title: Re: Okay let's play some NetHack
Post by: helvetica on September 11, 2010, 07:44:26 AM
Oh hey look at that.  Telnet to triela.shrinemaiden.org :3

All of Arashi's instructions apply, just replace nethack.alt.org with triela.shrinemaiden.org for host name.
Title: Re: Okay let's play some NetHack
Post by: Shizumarashi Mayuzumi on September 11, 2010, 08:14:09 AM
Oh hey look at that.  Telnet to triela.shrinemaiden.org :3

All of Arashi's instructions apply, just replace nethack.alt.org with triela.shrinemaiden.org for host name.

Wanna be a sweetie and upload my config?~ :derp:
Title: Re: Okay let's play some NetHack
Post by: helvetica on September 11, 2010, 08:17:13 AM
Will do~  I don't have a fancy RC editor interface yet, but for now just give me your username and the RC file and I'll put it in the right place.

I'm compiling a few more games as we speak.  Dungeon Crawl Stone Soup is definitely going on there, as well as Angband and possibly Mangband/Multiband (whichever's better now).  If you guys toss me a list of links to *band/hack clones you guys want on the server I'll be more than happy to add them.

Also http://www.shrinemaiden.org/maidenhack/ for dumpfiles/etc
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 11, 2010, 03:47:05 PM
TSO: Whenever I try to start a game, it keeps taking me back to the main menu. Not sure what I'm doing wrong ;x
Title: Re: Okay let's play some NetHack
Post by: helvetica on September 11, 2010, 07:27:08 PM
TSO: Whenever I try to start a game, it keeps taking me back to the main menu. Not sure what I'm doing wrong ;x

I'll look into it, I just literally got it setup so it might be really buggy.
Title: Re: Okay let's play some NetHack
Post by: helvetica on September 12, 2010, 02:06:05 AM
Goddamn dgamelaunch is a piece of shit.  Neither Nethack nor DCSS are loading.  And I can't figure out anything from the strace log.

EDIT: note to self, NEVER EVER DO chown -R games:games /var >_>
Nethack works at least, dunno why DCSS isn't.

Title: Re: Okay let's play some NetHack
Post by: helvetica on September 12, 2010, 03:11:57 AM
OK both Nethack and DCSS work (as well as the server oh god that was scary)
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 12, 2010, 05:08:30 PM
Okay, gave the triela NetHack another try. It does indeed work, but no dumpfile is made when you die. Possibly a directory issue? :<
Title: Re: Okay let's play some NetHack
Post by: helvetica on September 12, 2010, 07:43:32 PM
Hmm ok I'll check what's up now.  Thanks for testing as there is literally zero documentation.
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 12, 2010, 07:49:19 PM
No prob. I'll give DCSS a try as well, but I don't think I'll be much help outside of obvious stuff, since I've never played it before ;x
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 12, 2010, 07:56:09 PM
Mm, logs work for DCSS. I just died super-fast 'cause I had no idea what I was doing :P

Success! (http://www.shrinemaiden.org/maidenhack/Matsuri/crawl/morgue-Matsuri-20100912-195306.txt)
Title: Re: Okay let's play some NetHack
Post by: Tengukami on September 12, 2010, 10:18:25 PM
Aw yeah! Playing Nethack on the MotK server! Looking forward to it.
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 13, 2010, 12:39:18 AM
NetHack logs seem to be fixed! (http://www.shrinemaiden.org/maidenhack/Matsuri/dumplog/%25d.txt)

Thanks, TSO :3
Title: Re: Okay let's play some NetHack
Post by: helvetica on September 13, 2010, 01:38:07 AM
They're sort of fixed.  For now they save as %d and it'll only be the latest one.  I will eventually have it save every single dump log with time stamps at death.
Title: Re: Okay let's play some NetHack
Post by: Janitor Morgan on September 13, 2010, 06:17:12 PM
Testing out the Triela client:

--augh this movement scheme will take getting used to
--wait where did my pet go
--I just killed a floating eye at melee range without knowing what it was; dodged a bullet there :ohdear:
--falling down holes whee
--OH GOD ORCS
--OH GOD I'M BLIND
--...
--oh, potions of extra healing can cure that; I am an idiot

It seems to be working quite well so far. Thanks, TSO!

EDIT: For some reason, the log wrote everything before the goodbye message twice. (http://www.shrinemaiden.org/maidenhack/rdj522/dumplog/%25d.txt)
Title: Re: Okay let's play some NetHack
Post by: helvetica on September 13, 2010, 06:58:10 PM
Weird.  Well I'm still working on the dumplog code so I can timestamp it, hopefully I'll find the cause of the duplication.
Title: Re: Okay let's play some NetHack
Post by: dustyjo on September 14, 2010, 06:14:10 PM
TOTAL BULLSHIT (http://www.shrinemaiden.org/maidenhack/dustyjo/dumplog/%25d.txt)
Title: Re: Okay let's play some NetHack
Post by: Tengukami on September 14, 2010, 06:26:47 PM
Just wanted to add something - instructions for Linux users!

1. Open Terminal
2. Type telnet riela.shrinemaiden.org and press Enter.
3. Start playing NetHack.

(thanks for the tip, UK)

Also: ldfskgjsdfklhjfgh (http://www.shrinemaiden.org/maidenhack/Tengukami/dumplog/%25d.txt)
Title: Re: Okay let's play some NetHack
Post by: Janitor Morgan on September 14, 2010, 09:22:56 PM
I hate werejackals. (http://www.shrinemaiden.org/maidenhack/rdj522/dumplog/%25d.txt) Look at what they made me do to my inventory!

Also, it seems that messages don't work in Dungeon Crawl Stone Soup. I tried sending one to Matsuri and nothing happened. I'm guessing he'll probably get it when he plays NetHack next, since one of dustyjo's sent messages carried over from one game to another.
Title: Re: Okay let's play some NetHack
Post by: helvetica on September 14, 2010, 09:25:48 PM
Yeah there's probably a patch to get messages working on DCSS, I'll look into it.
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 14, 2010, 09:27:37 PM
Man, I have no idea what I'm doing in DCSS :V
Title: Re: Okay let's play some NetHack
Post by: Tengukami on September 14, 2010, 10:17:05 PM
Man, I have no idea what I'm doing in DCSS :V

It's fun though!
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 14, 2010, 10:45:38 PM
Oh, no doubt. So many races and classes. Got a lot of studying to do. :3
Title: Re: Okay let's play some NetHack
Post by: Shizumarashi Mayuzumi on September 15, 2010, 02:53:13 AM
*grumblegrumble*yellow light*grumblegrumble*blindness*grumblegrumble*cockatrice (http://puu.sh/caO)

EDIT: By the way, that same floor I'd already killed rdj's and Ammy's ghosts. And Rikter's was back in Minetown. Yay bones files. <3
Title: Re: Okay let's play some NetHack
Post by: Tengukami on September 15, 2010, 02:17:06 PM
Seems to be some server trouble at times. The game will freeze up on me, and I'll close Terminal. Coming back, I can log in fine, but hitting p makes it flash for a moment then I'm back at the menu.
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 15, 2010, 02:19:17 PM
I just played a round of DCSS, and it seems to be working all right. ;x
Title: Re: Okay let's play some NetHack
Post by: Tengukami on September 15, 2010, 02:20:24 PM
Yeah, Stone Soup is doing fine.

Forgot to mention that the error that comes up for me when trying to play Nethack is "Too many hacks right now". However, it showed only Rikter playing.
Title: Re: Okay let's play some NetHack
Post by: Janitor Morgan on September 15, 2010, 03:47:49 PM
*grumblegrumble*yellow light*grumblegrumble*blindness*grumblegrumble*cockatrice (http://puu.sh/caO)

EDIT: By the way, that same floor I'd already killed rdj's and Ammy's ghosts. And Rikter's was back in Minetown. Yay bones files. <3

I'm not sure how you could have seen that one coming...no pun intended. D=

And you found both of our ghosts on the same floor? I guess that means that bones files can have data added to them, then. ...Though I'm surprised that all the stuff you looted from my ghost became cursed. :V
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 15, 2010, 05:37:16 PM
And you found both of our ghosts on the same floor? I guess that means that bones files can have data added to them, then. ...Though I'm surprised that all the stuff you looted from my ghost became cursed. :V

Most things you get from ghosts are cursed.
Title: Re: Okay let's play some NetHack
Post by: Tengukami on September 15, 2010, 05:38:38 PM
Most things you get from ghosts are cursed.

Whoah, good to know.
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 15, 2010, 05:42:03 PM
That's not to say you should avoid them at all costs, though. You still have a chance of finding good stuff on them, and if you have a way of blessing things, you can salvage some of the better things.
Title: Re: Okay let's play some NetHack
Post by: Tengukami on September 15, 2010, 05:43:05 PM
Well, I robbed Rikter's grave - two of them, actually -  and took on a lot of stuff, but now I know why the katana I decided to wield melded itself to my hand.
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 15, 2010, 05:45:10 PM
Yup. You can't un-equip cursed weapons, armor, and accessories unless you have a means of blessing them, among other hoops to jump through.
Title: Re: Okay let's play some NetHack
Post by: Shizumarashi Mayuzumi on September 15, 2010, 06:50:23 PM
Most things you get from ghosts are cursed.

Heh, that's how I knew to label most of the stuff out of rdj's. (One of the two same-type rings was too but I didn't have BUC status for the other one ID'd either so I didn't know which one was which.) That particular ghost of Ammy's on that same floor didn't really have anything I wanted though. =P
Title: Re: Okay let's play some NetHack
Post by: Tengukami on September 15, 2010, 07:57:25 PM
Hey, I like to travel light.

Also, still getting that "too many hacks" message if so much as one other person is playing Nethack. Not that DCSS isn't fun, but I'm wondering why this happening.
Title: Re: Okay let's play some NetHack
Post by: Shizumarashi Mayuzumi on September 15, 2010, 09:36:47 PM
Hey, I like to travel light.

Nah, 's cool. I'm sure you have plenty of lovely bones piles elsewhere. (If not yet, then someday!) :3
Title: Re: Okay let's play some NetHack
Post by: Janitor Morgan on September 15, 2010, 09:37:01 PM
Wood nymphs will now be killed on sight if at all possible.
Title: Re: Okay let's play some NetHack
Post by: Tengukami on September 15, 2010, 09:37:55 PM
Nah, 's cool. I'm sure you have plenty of lovely bones piles elsewhere. (If not yet, then someday!) :3

I left a pretty hefty one below Minetown. Maybe you'll be the first to desecrate my grave!
Title: Re: Okay let's play some NetHack
Post by: HakureiSM on September 16, 2010, 01:03:58 AM
Kay so Dusty is trying to get me into this.

It seems ridiculously hard :ohdear:
Title: Re: Okay let's play some NetHack
Post by: Rikter on September 16, 2010, 01:32:42 AM
Okay I seem to be killed by Small Dogs and Kittens alot in this..

Also I love how the Debug mode asks you if you want to die :V
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 16, 2010, 01:38:13 AM
Kay so Dusty is trying to get me into this.

It seems ridiculously hard :ohdear:

Learning the controls is kind of hard at first, but after that it's trial, error, experiments, and so on.

In other words, yeah it's a hard game, but there's so much depth to it that it puts a lot of more modern games to shame, imo :P
Title: Re: Okay let's play some NetHack
Post by: HakureiSM on September 16, 2010, 01:50:43 AM
Okay so that kitten is the most badass thing ever.
Title: Re: Okay let's play some NetHack
Post by: Rikter on September 16, 2010, 05:22:35 PM
Okay i've managed to get killed in Minetown twice. Angering the Guards accidentally is not fun considering the captain is pretty strong.
Title: Re: Okay let's play some NetHack
Post by: Matsuri on September 16, 2010, 05:24:07 PM
Yeah don't anger the guards.
Title: Re: Okay let's play some NetHack
Post by: Rikter on September 16, 2010, 05:28:15 PM
All the non Captain ones where pretty easy to beat though. I likely wouldn't have died or angered them if I had a Blindfold. I angered them when hunting down a Nymph that stole my Armor.
Title: Re: Okay let's play some NetHack
Post by: Tengukami on September 16, 2010, 09:09:12 PM
Ha, I made the same mistake, right before you went there. I went down there to test out my lightning rod, and mistook "G" to mean "goblin" instead of "gnome". So I started zapping folks left and right. Then I started seeing "The gnome lord hits!" and such and was like "This can't be good ..."

Also: As I said in IRC, I really believe a NetHack or DCSS tournament would be a great idea for an ID/IM challenge. Or just because.
Title: Re: Okay let's play some NetHack
Post by: Janitor Morgan on September 17, 2010, 12:04:46 AM
If you decide to aggravate the watch captain on purpose on a future playthrough, and have a bullwhip, try using it to steal his weapon. It's got a 50% chance of being a silver saber, which is nice.
Title: Re: Okay let's play some NetHack
Post by: MysTeariousYukari on September 17, 2010, 01:25:27 AM
And the other 50%? Rusted Kitchen Knife or sumthin :V

This game is sounding more intresting by the hour. So I know now, what is the appeal, what's the difficulty/what makes it difficult at first, etc. Also, wtf is up with those floating eyes? I checked the page on them, and... O.o, wat. That isn't even fair... at all. Also, is the luck drop if YOU are blind, or if IT is blind?
Title: Re: Okay let's play some NetHack
Post by: Tengukami on September 17, 2010, 09:30:12 AM
I watched Rikter kill a floating eye by throwing ... his sword? ... at it. Range weaponry is really important sometimes, especially if it's to knock some damage into a strong creature approaching you. And you can apparently throw anything.
Title: Re: Okay let's play some NetHack
Post by: trancehime on September 17, 2010, 12:41:53 PM
Oh, I didn't do too bad for my first NetHack run in like... what... 4 or 5 years? Wow, it's been ages.
Title: Re: Okay let's play some NetHack
Post by: Tengukami on September 17, 2010, 01:31:08 PM
Fuckin' imps and their fuckin' shit ...
Title: Re: Okay let's play some NetHack
Post by: Pesco on September 17, 2010, 06:22:30 PM
Almost flowchart-exact MDFi (http://www.shrinemaiden.org/maidenhack/Pesco/crawl/morgue-Pesco-20100917-181116.txt)
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: helvetica on September 17, 2010, 08:37:14 PM
Please, when you're done playing NetHack, press q and quit out properly, don't just close your terminal.  It's leaving stale processes behind that eat enormous amounts of CPU time.

I WILL be periodically killing orphaned processes and if your game save gets corrupted because you didn't exit right it's your fault.
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: Shizumarashi Mayuzumi on September 18, 2010, 03:23:29 AM
No, that is not a mistake in my weapons list. I found an artifact ON THE FIRST FLOOR. (http://puu.sh/cI8)

Or maybe it was the second.
[/sub]
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: Matsuri on September 18, 2010, 03:39:08 AM
Damn, how did you manage to pull that off? =O
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: Shizumarashi Mayuzumi on September 18, 2010, 03:52:08 AM
Damn, how did you manage to pull that off? =O

Triela's giving out the good stuff tonight. (I actually forgot that that was the same run I got a magic marker. And knew which scroll was Identify. I seriously wrote 3 ID scrolls the second I found that because I'd found a lot of blank ones so I didn't even have to blank something that could have been good.)
Title: Nethack
Post by: Tengukami on September 18, 2010, 04:40:46 AM
I gotta say, Arashi and UK stomped this game tonight.
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: Janitor Morgan on September 18, 2010, 04:49:53 AM
Wow, the Vorpal Blade that early? Lucky.

maybe one of us will run into your ghost and loot it, but we'll have to uncurse it first
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: communist unity (comm-unity) on September 18, 2010, 04:51:57 AM
Mindflayer in the gnomish mines. Polymorph traps blow.

(http://img832.imageshack.us/img832/5584/negativeman55f.png)
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: helvetica on September 18, 2010, 05:20:07 AM
No, that is not a mistake in my weapons list. I found an artifact ON THE FIRST FLOOR. (http://puu.sh/cI8)

Or maybe it was the second.
[/sub]

GO TEAM ANT
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: trancehime on September 18, 2010, 06:40:13 AM
No, that is not a mistake in my weapons list. I found an artifact ON THE FIRST FLOOR. (http://puu.sh/cI8)

Or maybe it was the second.
[/sub]

Code: [Select]
a - the blessed rustproof +1 Excalibur (alternate weapon; not wielded)
E - the +0 Vorpal Blade (weapon in hand)

:o :o :o

And then you were the ants.
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: Shizumarashi Mayuzumi on September 18, 2010, 06:47:36 AM
Code: [Select]
a - the blessed rustproof +1 Excalibur (alternate weapon; not wielded)
E - the +0 Vorpal Blade (weapon in hand)

:o :o :o

And then you were the ants.

More like and then the magic trap was A ZILLION SNAKES. =P



Not double posting 'k:

<ArashiKurobara> So have a mildly amusing death
<ArashiKurobara> http://alt.org/nethack/userdata/Arashi/dumplog/1284795759.nh343.txt
<ArashiKurobara> I was walking around waiting for power to uncurse the ring
<ArashiKurobara> which I only put on because I cast remove curse twice before deciding "maybe it needs to be equipped"
<ArashiKurobara> And then the damn ring is what killed me. :V
<Matsuri-Sunrise> What kind of ring was it?
<Matsuri-Sunrise> I've never seen effects like that
<ArashiKurobara> polymorph
<Matsuri-Sunrise> Ah.
<ArashiKurobara> so yeah that run was kinda meh but amusing actual death :V
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: Tengukami on September 18, 2010, 11:30:21 AM
I'm not sure how to deal with occasions when the game utterly freezes on me. It's very rare, but it will happen - as it did last night - that everything just seizes up on the terminal, and no input from the keys changes anything, even after waiting a long time between attempts. When it froze, I killed the telnet process on my end, but this apparently still left processes running on the server, which I'd of course like to avoid. Any ideas would be welcome.
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: communist unity (comm-unity) on September 18, 2010, 03:27:45 PM
I think CTRL-Q unfreezes it, I'm not sure though.
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: Rikter on September 18, 2010, 05:12:08 PM
Yeah sometimes I have problems with freezing in games as well.
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: UncertainJakutten on September 18, 2010, 06:45:37 PM
OH HEY, THE LINK CHANGED :V!

So yeah (http://pastebin.com/DBDjR78t)
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: helvetica on September 18, 2010, 06:49:21 PM
Bzzzzzt
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: Matsuri on September 18, 2010, 06:54:17 PM
Man, UK was tearing it up that round, too :<
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: Tengukami on September 18, 2010, 10:31:05 PM
I think CTRL-Q unfreezes it, I'm not sure though.

Worked just now, so thanks.
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: Janitor Morgan on September 18, 2010, 10:47:50 PM
So apparently, doing ANYTHING while standing on an Elbereth that was written in magic marker will cause it to smudge.

Ugh. (http://pastebin.com/cdFrh2fE)
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: Shizumarashi Mayuzumi on September 18, 2010, 10:49:03 PM
So apparently, doing ANYTHING while standing on an Elbereth that was written in magic marker will cause it to smudge.

Ugh. (http://pastebin.com/cdFrh2fE)

Only permanent means of engraving are wands of fire or lightning.
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: ebarrett on September 19, 2010, 08:01:07 AM
Interesting. Might as well experiment with DCSS 0.7 on the shrinemaiden server before jumping back to CAO and further ruining my win ratio  :V
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: helvetica on September 19, 2010, 08:16:35 AM
Maybe I didn't make myself clear enough.  You MUST quit with Q when playing Nethack, don't just close your terminal/PuTTY/whatever.  If your game freezes try Ctrl-Q first.  Disconnect as a last resort and LET ME KNOW.  DCSS doesn't need this treatment, but I would appreciate it if you did quit out properly rather than just DCing just in case.

I just killed two hung process from Herasy.  I have no way of fixing the bug as of right now so please, I ask you guys play fairly or I'll have to setup a script that just kills indiscriminately if it sees a hung process.
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: RegalStar on September 19, 2010, 05:06:36 PM
So apparently, doing ANYTHING while standing on an Elbereth that was written in magic marker will cause it to smudge.

Ugh. (http://pastebin.com/cdFrh2fE)

Non-permanent engraving will degrade even if you're doing nothing, actually. It doesn't degrade when you levitate over it, though. An early ring of levitation, or boots of levitation if you can uncurse it (having cursed levitation is a major trouble so #praying when you don't have a more serious problem will uncurse it for you), you're golden for much of early game.
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: Matsuri on September 19, 2010, 05:17:32 PM
So I decided I wanted to give SLASH'EM a try. I can't get the graphical interface and stuff to work right, so I'm just using telnet for now.

For those interested in giving it a try. (http://slashem.crash-override.net/)
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: RegalStar on September 19, 2010, 08:32:52 PM
I have bad memories with SLASH'EM. I managed to find a Wand of Wishing on dlvl1 and guess what happened next? I FREAKING KICKED DOWN A SHOPKEEPER'S DOOR ON DLVL2. God, I hadn't died in such a ridiculously stupid way in AGES.
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: UncertainJakutten on September 20, 2010, 02:59:19 AM
FUCKING LAVA (http://pastebin.com/c9Nwq37n)

And I COULD HAVE LIVED!
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: Janitor Morgan on September 20, 2010, 05:16:05 PM
This is why you need to time your prayers carefully. (http://pastebin.com/a0SSbw1Z) I wasn't quite at the "hey I'm dying heal me now" threshold. >_<

I'd gotten a couple cave spiders as pets in that run, too...but I think they got lost.

EDIT: First one to loot the sack gets a prize! (http://pastebin.com/radPQrvz)
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: helvetica on September 21, 2010, 05:22:58 PM
Ugh I can't get the dumplog working right and neither can I find a public mail patch for DCSS (gonna email one of the server admins that has it and see if they'll share).

Also any other roguelikes you guys want to try?  I'm probably going to get multiband/mangband working this weekend.
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: Matsuri on September 21, 2010, 05:34:41 PM
I'll try anything, really. I'm not too familiar with the genre, so anything works for me. :3
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: Tengukami on September 23, 2010, 02:58:33 PM
My best run yet! (http://pastebin.com/60qn16ta)

Valkyrie Dwarf really is the Easy Mode of Nethack.
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: Shizumarashi Mayuzumi on September 23, 2010, 10:53:41 PM
So... uh... have fun, whoever finds my last bones. >_>
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: UncertainJakutten on September 23, 2010, 11:05:01 PM
FUCK YOU GAME. FUCK YOU IN THE ASS WITH MJOLLNER THROWN THERE BY A VALK WITH 25 STRENGTH! THEN JAM A WAND OF CANCALLATION IN YOUR ASS AND SIT IN A BAG OF FUCKING HOLDING YOU MOTHERFUCKING PIECE OF SHIT.

I PUT THAT FUCKING AMULET ON!!!!

No. This was bullshit. BULL
SHIT. (http://pastebin.com/duZ2BVVD)
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: Tengukami on September 24, 2010, 10:27:29 AM
You finished #1 on the server. The hell are you shouting about?
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: UncertainJakutten on September 24, 2010, 02:55:32 PM
Well, at the time I had a third amulet of lifesaving, as you could see in my inventory. I thought I put it on but I apparently didn't. I was running from the wizard and actually had a decent shot at ascending.

I probably would have made it if I hadn't been mind flayer'd earlier and forgot the layout. I should have written a scroll of magic mapping. Honestly, there was SO MUCH I could have done but didn't, leading to my demise.

Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: Tengukami on September 24, 2010, 03:57:48 PM
Yeah, Purvis explained ascension to me earlier. Sorry.
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: Matsuri on September 25, 2010, 01:44:32 PM
Most of you have probably heard this by now, but #maidenhack has now been relocated to ppirc. Join us there!
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: Tengukami on September 27, 2010, 02:02:09 AM
I think I enjoy playing as monk. (http://pastebin.com/QG1np9dp) Those trolls hit fast, apparently, but this was my best run yet.

EDIT: Most fun moment - slaughtering a leprechaun hall wielding a cockatrice corpse.
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: helvetica on September 27, 2010, 02:31:22 AM
Angband installed, tell me if it acts funny.
Title: Re: Okay let's play some NetHack (and DCSS!)
Post by: Tengukami on September 27, 2010, 02:33:40 AM
Heh, neat. I'll have to try this out. Set-up seems fine.
Title: Re: Okay let's play some NetHack (and DCSS!)(and Angband!)
Post by: helvetica on September 27, 2010, 04:27:11 PM
Oh yeah, I forgot I recompiled Nethack to fix a few bugs (no more ! screwing you up and hopefully I fixed the lost process bug).  In doing so I accidentally wiped the high score list and I've changed where death logs are stored.

Your latest log is now http://www.shrinemaiden.org/maidenhack/yourusername/dumplog/lastgame.txt not %d.txt

Eventually I will have it setup to archive all your dumplogs by time of death so you don't need to worry about pastebinning your last dumplog or losing it.
Title: Re: Okay let's play some NetHack (and DCSS!)(and Angband!)
Post by: Janitor Morgan on September 27, 2010, 06:43:06 PM
Well, that was a good first non-level-0-death run. (http://www.shrinemaiden.org/maidenhack/rdj522/angband/rdj522-angband1.txt)

What confuses me is how Angband calculates game turns. Does resting drastically up the counter? I ask because I feel like there was some time wasted somewhere... (http://img163.imageshack.us/img163/9848/turncountwhat.png)
Title: Re: Okay let's play some NetHack (and DCSS!)(and Angband!)
Post by: Tengukami on September 29, 2010, 01:18:24 PM
YASD (http://pastebin.com/KKm3vn7C)

So Reagan and I slaughter everything in the throne room. I'm out of healing potions, so I #pray. My diety is apparently on the rag, because she knocks me down to 1 HP and takes me down from 7 to 6 XP. Then I sit on the throne ...
Title: Re: Okay let's play some NetHack (and DCSS!)(and Angband!)
Post by: ebarrett on October 01, 2010, 02:20:17 AM
nobody ever plays DCSS

 :<
Title: Re: Okay let's play some NetHack (and DCSS!)(and Angband!)
Post by: Shizumarashi Mayuzumi on October 01, 2010, 02:21:45 AM
nobody ever plays DCSS

I've been playing some locally. Easing into it with tiles like I did for NetHack. =P
Title: Re: Okay let's play some NetHack (and DCSS!)(and Angband!)
Post by: Pesco on October 01, 2010, 06:51:31 AM
nobody ever plays DCSS

 :<

Let me know when someone beats the MDFi at the top.
Title: Re: Okay let's play some NetHack (and DCSS!)(and Angband!)
Post by: Matsuri on October 01, 2010, 03:21:40 PM
I think I'm gonna try Samurai again once I have the time. ;3
Title: Re: Okay let's play some NetHack (and DCSS!)(and Angband!)
Post by: Tengukami on October 01, 2010, 05:36:26 PM
I think I'm gonna try Samurai again once I have the time. ;3

Be sure and stock up on food.
Title: Re: Okay let's play some NetHack (and DCSS!)(and Angband!)
Post by: Janitor Morgan on October 01, 2010, 08:30:17 PM
I might have gotten away with this if I wasn't an idiot and actually moved out of his line of fire. (http://pastebin.com/j6GRC7kh)
Title: Re: Okay let's play some NetHack (and DCSS!)(and Angband!)
Post by: helvetica on October 01, 2010, 08:35:56 PM
Angband save file issue fix'd
Title: Re: Okay let's play some NetHack (and DCSS!)(and Angband!)
Post by: Tengukami on October 01, 2010, 08:41:08 PM
I might have gotten away with this if I wasn't an idiot and actually moved out of his line of fire. (http://pastebin.com/j6GRC7kh)

Archeologist? You greedy bastard!
Title: Re: Okay let's play some NetHack (and DCSS!)(and Angband!)
Post by: Janitor Morgan on October 01, 2010, 08:46:12 PM
Archeologist? You greedy bastard!

Admit it; you like the idea of vault robbing just as much as I do. :P

Though I was actually going to look for a spellbook of create monster and mass-tin yellow molds, then put them in the sack, so if I died, another player could find my bones and have enough hallucinogens to last them through Gehennom. Maybe.
Title: Re: Okay let's play some NetHack (and DCSS!)(and Angband!)
Post by: Tengukami on October 01, 2010, 08:57:26 PM
Oh now that is just downright evil. I love it.
Title: Re: Okay let's play some NetHack (and DCSS!)(and Angband!)
Post by: Neko Len on October 02, 2010, 12:54:45 AM
Whats DCSS?
Title: Re: Okay let's play some NetHack (and DCSS!)(and Angband!)
Post by: Tengukami on October 02, 2010, 12:57:50 AM
Dungeon Crawl Stone Soup. It's similar to Nethack, even a lot of the same commands, but the maps are sprawling. It's fun.
Title: Re: Okay let's play some NetHack (and DCSS!)(and Angband!)
Post by: Neko Len on October 02, 2010, 02:07:55 AM
anyone here ever play elona?
Title: Re: Okay let's play some NetHack (and DCSS!)(and Angband!)
Post by: Matsuri on October 02, 2010, 02:54:46 AM
(http://img339.imageshack.us/img339/8084/screenshotyg.th.png) (http://img339.imageshack.us/i/screenshotyg.png/)


Not super-relevant to NetHack, but this version of linux that TSO had me download is really freaking pretty. Especially the terminal stuff. Like, wow <3 :*

Now if only I could figure out how to set everything to English.... =O
Title: Re: Okay let's play some NetHack (and DCSS!)(and Angband!)
Post by: Matsuri on October 03, 2010, 01:55:41 AM
So uh...

UK just ascended. 'grats! (http://pastebin.com/YRmFmyYZ)
Title: Re: Okay let's play some NetHack (and DCSS!)(and Angband!)
Post by: helvetica on October 03, 2010, 09:47:30 PM
Cursed rings of Polymorph are fun :]
http://www.shrinemaiden.org/maidenhack/Feito/dumplog/dumplog-10-03-2010.txt
Title: Re: Okay let's play some NetHack (and DCSS!)(and Angband!)
Post by: Tengukami on October 03, 2010, 09:58:58 PM
Quote
You changed form 20 times.

HA!
Title: Re: Okay let's play some NetHack (and DCSS!)(and Angband!)
Post by: trancehime on October 04, 2010, 05:01:05 AM
anyone here ever play elona?

I have, and it's extremely unorthodox

I might play it again sometime.
Title: Re: Okay let's play some NetHack (and DCSS!)(and Angband!)
Post by: helvetica on October 05, 2010, 07:53:03 AM
BEES EVERYWHERE http://www.shrinemaiden.org/maidenhack/Feito/dumplog/dumplog-10-05-2010.txt

And this run was going so awesome too, fountain wish on dlvl 1 :(
Title: Re: Okay let's play some NetHack (and DCSS!)(and Angband!)
Post by: Quad City QBs on October 05, 2010, 07:10:02 PM
nobody ever plays DCSS

 :<

I think global play local

(tbh since I picked up Crawl I haven't touched Nethack even once, I just can't go back to a world without autotravel and Ctrl+F)

anyway here's a thing

(http://img.photobucket.com/albums/v130/crapitalism/Games/Crawl/th_dumm.png) (http://smg.photobucket.com/albums/v130/crapitalism/Games/Crawl/?action=view&current=dumm.png)
Title: Re: Okay let's play some NetHack (and DCSS!)(and Angband!)
Post by: helvetica on October 06, 2010, 03:13:57 PM
Guess The Lady didn't like me enough :(
http://www.shrinemaiden.org/maidenhack/Feito/dumplog/dumplog-10-06-2010.txt

Sucks, despite no wishes (and my pet dying twice) it was probably my best run yet.
Title: Re: Okay let's play some NetHack (and DCSS!)(and Angband!)
Post by: helvetica on October 06, 2010, 03:40:11 PM
On request I have added explore mode (http://nethackwiki.com/wiki/Explore_mode) for Nethack.  And yes you can take an existing save file from a normal game and load it in explore mode, then go back to the save before you did it and play it out normally.  Just please don't be a dick and score scum with it :|
Title: Re: Okay let's play some NetHack (and DCSS!)(and Angband!)
Post by: Matsuri on October 06, 2010, 03:46:28 PM
Ooh, I'll need to play with that. :3

Also, UK ascended a Tourist last night. Congrats.
Title: Re: Okay let's play some NetHack (and DCSS!)(and Angband!)
Post by: Tengukami on October 06, 2010, 04:11:37 PM
After completing Sokoban and getting an amulet of reflection, I went back and discovered that I'd rolled a boulder over the entrance, and I had absolutely nothing to destroy it with. Fortunately, wandering back and forth enough times brought upon a water nymph, who used a wand of create monster to materialize a small army of orcs and a dwarf lord. Killing the dwarf lord gained me a broad pick, and I chiseled my way out of there. Thanks to Rikter and TSO for the "just keep walking around" strategy. Also:

Also, UK ascended a Tourist last night. Congrats.

Fuck yes, congratulations!

EDIT: I'm happy. (http://pastebin.com/rAmFuL8v)
Title: Re: Okay let's play some NetHack (and DCSS!)(and Angband!)
Post by: helvetica on October 07, 2010, 02:06:19 AM
Ugh I am really bad at this game.  First time to Minetown, got a silver saber from a shop and a +2 dwarven mithril-coat off a corpse and died immediately to Team A right as I stepped down into the next level of the mines.
http://www.shrinemaiden.org/maidenhack/Feito/dumplog/dumplog-10-06-2010.1.txt
Title: Re: Okay let's play some NetHack (and DCSS!)(and Angband!)
Post by: helvetica on October 07, 2010, 07:41:12 AM
And then there was Slash'em (http://slashem.sourceforge.net/).  It has been successfully compiled, tested, and added to the server.

I think this may potentially be just a giant cluster of roguelikes at this point lol.  But seriously, if you guys have any more suggestions, let me know.  I've gotten the hang of what modifications I need to make it play nice with dgamelaunch.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Matsuri on October 07, 2010, 11:25:41 AM
\o/


I'd suggest more games, but I have no idea what else is out there! :derp:
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Tengukami on October 07, 2010, 11:46:26 AM
Slash 'Em is hilarious. ICE MAGE! DOPPELGANGER! Should make for some fun runs.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: helvetica on October 07, 2010, 06:49:18 PM
I dun it, I've setup auto dumplog rotation.

http://www.shrinemaiden.org/maidenhack/Testing/dumplog/slashem_10-07-2010-1821.txt
http://www.shrinemaiden.org/maidenhack/Testing/dumplog/nh343_10-07-2010-1811.txt

Only catch is you need to relaunch the game right after you quit.  So like right after you finish a Nethack run, load Nethack again and you can just hit Q on the player selection screen and it'll rename the log with the proper timestamp.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Tengukami on October 07, 2010, 08:25:37 PM
Fuck yes!
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: helvetica on October 08, 2010, 06:40:11 AM
I have added a Curses-based port of Nethack alongside the current TTY version.  TTY is the old interface (what was the standard interface on Nethack).  Both share the same files (bones/saves/records), it's merely a cosmetic difference.   To take advantage of some new stuff Curses adds and you're using PuTTY, under Window -> Translation select "Use font in both ANSI and OEM modes".   This will colorize walls and menus.  DGamelaunch has been updated as well, mostly backend changes so nothing really new for you guys.

Here's a link to the project site for more info on what exactly the Curses version has vs the TTY one.  http://nethack-curses.wikia.com/

I will be adding the Curses support to Slash'Em as well once I sort out all the patches I'm adding to it.

But I do have some bad news.  I accidentally corrupted the Dungeon Crawl Stone Soup save folder somehow, so all bones files, the record list, and in progress games are gone :\  I wish I knew what exactly I did that corrupted it.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Matsuri on October 08, 2010, 06:49:06 AM
Fuck yes!

 :3
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: helvetica on October 08, 2010, 07:38:41 AM
Screenshots of the new Curses mode.
(http://www.shrinemaiden.org/fate/images/1286523487-curses1.jpg) (http://www.shrinemaiden.org/fate/images/1286523511-curses2.jpg)

Unfortunately it looks like Curses-mode games are impossible to spectate (well you can watch but graphics will be corrupted like mad).  Probably has to do with how ttyrec captures the screen data.  Thankfully you can easily change from Curses back to TTY so if people are starting to watch you just flip back to TTY for the time being.

For example, to get things to look like mine set your Putty window to 110x32 (under Window, you HAVE to do this from a new connection not from an existing one).  Add the following lines to your Nethack options:

OPTIONS=align_message:bottom,align_status:right,guicolors,windowborders:1,popup_dialog
OPTIONS=term_cols:110,term_rows:32

If you launch in TTY mode with these settings you'll get a bunch of errors about bad options, nothing to worry about.  Just hit enter through them and TTY mode will still function normally.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Janitor Morgan on October 10, 2010, 01:55:51 AM
If you've got magic resistance and are surrounded, breaking a wand of striking might be a good way to escape:

Quote
Raising your wand of striking high above your head, you break it in two!
A wall of force smashes down around you!
The water moccasin is caught in the magical blast!
The water moccasin is caught in the magical blast!
The water moccasin is caught in the magical blast!
The water moccasin is caught in the magical blast!
The water moccasin is caught in the magical blast!
The water moccasin is caught in the magical blast!
You are caught in the magical blast!
The wand hits the water moccasin! You kill the water moccasin!
The wand hits the water moccasin! You kill the water moccasin!
The wand misses the water moccasin.
The wand hits the water moccasin. You kill the water moccasin!
The wand misses the water moccasin.
The wand hits the water moccasin! You kill the water moccasin!
Boing!
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: helvetica on October 10, 2010, 02:35:30 AM
Hoooookay, I've successfully built both the Curses and TTY interface into the same executable.  So now to switch between TTY and Curses, you just need to add the following line to your Nethack options file.

OPTIONS=windowtype:curses
or
OPTIONS=windowtype:tty

Curses still doesn't show up for spectators right so if you want other people to watch save out and switch to TTY.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: helvetica on October 10, 2010, 07:16:54 AM
Wow after failing at Tourist for ages I decided to try an Orc Rogue for shits and giggles and my god is it so much easier.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: UncertainJakutten on October 10, 2010, 04:29:32 PM
ALRIGHT! Now I'm back and such. I'll post the tourist ascension dumplog. Man, that was the most awesome thing ever. It inspired me to start reading Discworld.

As you might have noticed, I had a quick snack (http://pastebin.com/Z7d63Kqi)
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: helvetica on October 10, 2010, 10:22:02 PM
http://www.shrinemaiden.org/maidenhack/Feito/dumplog/nh343_10-10-2010-2216.txt
Kos is an asshole :(
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Quad City QBs on October 11, 2010, 01:17:27 AM
Crawl news: Playable cats

This is not a joke

(http://img.photobucket.com/albums/v130/crapitalism/th_catso.png) (http://smg.photobucket.com/albums/v130/crapitalism/?action=view&current=catso.png)
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Totaku on October 11, 2010, 08:09:32 AM
I posted about this not too long ago in the Touhou Crawl relay thread.

Cause now it looks like I can start looking into make Orin work the way she should now. XD

Should be fun. Anyways I guess since were talking about these dungeon crawlers I'll go ahead and announce that I'm doing a multi relay thread of Touhou Crawl using the 0.7.1 system. So for those who are playing Crawl, feel free to visit the thread in the Rumia Party Games section. And if you like: Sign up!
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Janitor Morgan on October 11, 2010, 05:41:53 PM
Yet Another Stupid Death. (http://www.shrinemaiden.org/maidenhack/rdj522/dumplog/nh343_10-11-2010-1737.txt)

/me sighs.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Bitz on October 12, 2010, 03:54:41 AM
Got damned unlucky in DCSS. Hordes and hordes of killer bees, orcs, wargs, and yaks; player ghost, named giant snail, and named orc finally depleted my items and I died. With the second-highest score on this server. You people need to play more Crawl.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: helvetica on October 12, 2010, 04:14:46 AM
There's like maybe 10 people at most who frequently play :(
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: helvetica on October 12, 2010, 05:17:26 PM
http://www.shrinemaiden.org/maidenhack/Feito/dumplog/nh343_10-12-2010-1716.txt
Where the fuck did that Minotaur come from D:  I think I got unlucky and a dwarf had fun with wand/ring of poly.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Janitor Morgan on October 12, 2010, 05:33:58 PM
It had to be either polymorph or a bones file in which the person used polymorph, since minotaurs aren't randomly generated and green slimes only appear in Gehennom.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Herasy on October 13, 2010, 07:16:19 AM
http://www.shrinemaiden.org/maidenhack/Herasy/dumplog/lastgame.txt
why why why why why

best run of my life and I YASD

HARD


That barrow wight had a wand of lightning and I'm carrying two rings of shock resistance. What do I do? Not wear them of course!

;_;
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Janitor Morgan on October 13, 2010, 06:47:05 PM
There is no excuse for the stupidity I just displayed here. (http://www.shrinemaiden.org/maidenhack/rdj522/dumplog/nh343_10-13-2010-1842.txt)
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: RegalStar on October 13, 2010, 07:11:28 PM
There is no excuse for the stupidity I just displayed here. (http://www.shrinemaiden.org/maidenhack/rdj522/dumplog/nh343_10-13-2010-1842.txt)

Was that wand identified? Although even if you answered no, that just brings up the question of why it isn't identified (since wands are like the easiest category of random-appareance magical items to identify in the game...)
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: helvetica on October 13, 2010, 07:28:25 PM
It was, he just mispressed and engraved with it instead of zapping :V
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: helvetica on October 15, 2010, 04:16:50 AM
Sigh, first game to Sokoban (and I cleared it!) and I die to a stupid air elemental.
http://www.shrinemaiden.org/maidenhack/Feito/dumplog/nh343_10-15-2010-0414.txt

Should have resisted the urge to go back to the Leprechaun Hall.  It also didn't help that after wearing my ring of regeneration ALL GAME I decide to take it off to conserve nutrition :\
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: UncertainJakutten on October 16, 2010, 04:26:05 AM
And how the hell was I supposed to know what a "GUG" was anyway? (http://www.shrinemaiden.org/maidenhack/Kitten/dumplog/slashem_10-16-2010-0424.txt)

I really hate SLASH'EM.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Janitor Morgan on October 16, 2010, 04:14:00 PM
Remember when we said hallucination was the best ailment ever?

More proof of that!

(http://img714.imageshack.us/img714/6030/hallucinationaltar.th.png) (http://img714.imageshack.us/img714/6030/hallucinationaltar.png)

EDIT:

Code: [Select]
Gods:
Albert Einstein     Bill Gates        the blue Power Ranger
Britney Spears      Burger King       Capitalism
Communism           Dagobert Duck     the DevTeam
Dion Nicolaas       Donkey Kong       Dudley
the Flying Spaghetti Monster          George W. Bush
the gnome with the wand of death      Homer Simpson
the Invisible Pink Unicorn            Jack Bauer
Jackie Chan         marvin            McDonald's
Mother Teresa       Mr. Spock         the RNG
something           Speedy Gonzalez   Super Mario
the universe        the U.N.O.        Xena

Alignments:
blue         chilly       cool         crazy
cuddly       curious      currently not available
drunk        evil         funky        gone swimming
greedy       green        hungry       loud
mad          magnificent  not listening
purple       really evil  relaxed
smashing things           thinking     yellow
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Janitor Morgan on October 17, 2010, 02:56:01 AM
My (EDIT: former) best run yet...ruined by a non-nutritious part of a balanced breakfast. (http://www.shrinemaiden.org/maidenhack/rdj522/dumplog/nh343_10-17-2010-0250.txt)

And this one was due to my own stupidity. I should really keep healing items at the ready. (http://www.shrinemaiden.org/maidenhack/rdj522/dumplog/nh343_10-18-2010-1917.txt)
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: UncertainJakutten on October 19, 2010, 11:55:37 PM
SLASH'EM. Continuing to prove it is a terrible, terrible game (http://www.shrinemaiden.org/maidenhack/Kitten/dumplog/slashem_10-20-2010-0114.txt)

No, seriously, what is this "Needs a +4 weapon to hit bullshit"? That's just plain bull
shit.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Shizumarashi Mayuzumi on October 21, 2010, 08:05:02 PM
Oh hey, it's almost November already! This means that, for anyone who's interested, the dev/null/nethack tournament (http://nethack.devnull.net/) is near to beginning for the year! Maybe we could even have a clan for it.

You don't even have to be any good (I'll probably play this year and I'm definitely not any good!), there's awards for even pretty minor achievements like reaching Mines' End or Sokoban. :3

EDIT: Oh. Apparently pre-registration is only for re-activating accounts from old years. Guess any of us who want to give it a go have to wait 'til the first of the month to sign up. :derp:
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: UncertainJakutten on October 22, 2010, 03:19:23 PM
Hell yeah I'm in for that. I wanna see if I can manage to ascend with all classes. I'm sure it'll require a lot of luck though.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: helvetica on October 22, 2010, 03:23:50 PM
If anyone's having troubles staying connected and/or DCing a lot (and making me angry), send me a PM and I'll hook you up with instructions on a newfangled way that'll make you DC proof.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: UncertainJakutten on October 23, 2010, 06:17:54 PM
Fuck this game. With a fucking hammer. That's just bullshit. The game. Motherfucking. Cheated. Yet. Fucking. AGAIN!!!!! (http://www.shrinemaiden.org/maidenhack/Kitten/dumplog/slashem_10-23-2010-1857.txt)

EDIT while I'm fixing the link: At least there's most of an ascension kit if anyone finds those bones :P
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: helvetica on October 23, 2010, 08:02:38 PM
It's cute how tsundere you are with Slash'em
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: UncertainJakutten on October 23, 2010, 08:04:51 PM
I-I am not tsundere...i-it's a terrible game and no one should play it...b-but I have to beat it anyway cause I said I would. T-that's all there is to it. It's not like I'm starting to midlly enjoy some of the new things...not at all!
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: helvetica on October 25, 2010, 05:24:10 AM
http://www.shrinemaiden.org/maidenhack/Feito/dumplog/nh343_10-25-2010-0504.txt

I get a demon wish on d1 and a blessed magic lamp, AND I got rdj's bones in minetown and I end up dying to a giant mimic while trying to make my stash.  Best part is I prayed about 5 times to get that damn -1 shield off, and when I actually need to pray for health, Kos decides then to uncurse my shield instead.  What a mean fucker :(
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Rikter on October 25, 2010, 12:32:35 PM
I'll just say that Doppelganger is the most enjoyable thing added in SlashEM and the only reason I wanted to play it in the first place although it is ridiculously overpowered reletive to most Race/Class combos. It could be stuck as a Class and Race and still be amazing.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Hello Purvis on October 25, 2010, 11:40:03 PM
Hey guess what YAFAP (http://www.shrinemaiden.org/maidenhack/ItsPurvis/dumplog/nh343_10-25-2010-2327.txt)

The first line is the important one.

Notice the lack of a Bag of Holding, and the presence of a bag called Cancellation. That's because I dropped it on Earth to dig faster and not be stressed while fighting elementals. Then stepped through the damn portal without it.

Yeah, it was heavy enough to put me from normal to stressed. Because it had like 3 pages of wands.

Edit: Other fun facts:
-No altars spawned at all. None. I had only the guaranteed ones.
-I found maybe five scrolls of identification in total. I literally got more IDs off of thrones.
-So at one point, I got a wish off a throne; for a desperately needed cloak of magic resistance. I tried to wish for one, misspelled something, and instinctively hit an arrow key to go back and correct. Canceled out to the armor menu. Lost the wish (I got a random scrol.l). Devastated, I sat in the throne again. Got another wish. Then a genocide (Fuck you, Master Mind Filiters).
-That death? Lieutenant in like Dlvl:49 with a cockatrice corpse. Didn't know he picked it up (I just killed it). Came right up on me and beat me like a disobedient prostitute.
-Found a Wanda Wishes in The Valley of the Dead. Go figure. Never even used it all up.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: UncertainJakutten on October 27, 2010, 07:06:08 PM
Presenting! NetHack Fanart!

(http://i53.tinypic.com/2i7b9ua.jpg)
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Janitor Morgan on October 27, 2010, 07:10:57 PM
This is the best thing ever.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Hello Purvis on October 27, 2010, 07:14:09 PM
My god. It's full of Tsars.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Janitor Morgan on October 28, 2010, 04:06:33 PM
A general warning: using a scroll of earth to escape a sticky situation is fairly risky.

Quote
As you read the scroll, it disappears.
The temple's ceiling rumbles above you!
The white unicorn is hit by a boulder!
You kill the white unicorn!
The imp is hit by a boulder!
You kill the imp!
You are hit by a boulder!
Wizard is about to die.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Rikter on October 29, 2010, 02:06:00 AM
I got second place on triela for crawl would have gone further but Hydra's scare me and apparently swim.

http://www.shrinemaiden.org/maidenhack/Rikter/crawl/morgue-Rikter-20101028-142317.txt

Also had another top 10 score later the same day that was ruined by me messing up and walking straight into a 5-Headed Hydra I just barely escaped.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: helvetica on October 29, 2010, 05:50:46 AM
My friend keeps on demanding I give up NetHack and play Crawl.  I told him not until I ascend which means I'll probably never play it :ohdear:
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Janitor Morgan on October 29, 2010, 04:07:58 PM
My friend keeps on demanding I give up NetHack and play Crawl.  I told him not until I ascend which means I'll probably never play it :ohdear:

Don't say that. We all learn from our failed runs and get a little farther as we go along. In fact, it's probably easier on a public server because you can loot the stuff from bones files, and if you happen to have a way to remove curses, it can make things go much more smoothly.

Keep at it!
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: helvetica on October 29, 2010, 07:12:21 PM
Don't say that. We all learn from our failed runs and get a little farther as we go along. In fact, it's probably easier on a public server because you can loot the stuff from bones files, and if you happen to have a way to remove curses, it can make things go much more smoothly.

Keep at it!
Unfortunately 1) I refuse to play easy mode (Dwarf Valkyrie), 2) I still don't know all the quirks about how things work (like I didn't know what #enhance was until like 2 weeks ago)

That being said I refuse to give up until I am the first rogue ascension >:(
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Janitor Morgan on October 29, 2010, 08:17:40 PM
Unfortunately 1) I refuse to play easy mode (Dwarf Valkyrie), 2) I still don't know all the quirks about how things work (like I didn't know what #enhance was until like 2 weeks ago)

That being said I refuse to give up until I am the first rogue ascension >:(

1) Nothing wrong with that. I play pseudo-easy (Samurai) and pseudo-hard (Gnome Wizard).
2) I think we're all still learning things like that.

note to self, keep not playing Orc Rogue until TSO ascends
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: UncertainJakutten on October 29, 2010, 09:14:07 PM
Quote from: Baneling-chan
That being said I refuse to give up until I am the first rogue ascension

We're going to be fighting then :P. That's my next planned NH ascension.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: helvetica on October 29, 2010, 10:23:12 PM
Gah you already stole Tourist from me go find another role to play >:|
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Matsuri on October 29, 2010, 11:07:48 PM
Hey UK, go for an Archaeologist ascension! :V
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: UncertainJakutten on October 30, 2010, 06:46:58 AM
To be honest, I'm going for all thirteen roles ascended during the dev/null tournament :P. In order of wikihack difficulty.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: UncertainJakutten on November 03, 2010, 12:17:13 AM
And thusly, SLASH'EM is defeated.

Fuck yeah (http://www.shrinemaiden.org/maidenhack/Kitten/dumplog/slashem_11-03-2010-0004.txt)

Things to note about this run:

4 of those 16 wishes were me artifact wishing for the Wallet of Perseus. There were about 12 artifacts in play by that point. Yeah. 4 of those wishes were for Blessed Figurines of Solars, which are the most broken pet ever. THEY ONE SHOT A RIDER! 3 of those wishes were for magic markers. 2 of those wishes were for healthstones. 1 set of 3, and 1 set of 2. 1 of those wishes was for a shirt. 1 was for a ring of free action. And finally, 1 was for Deep Dragon Scale Mail

Either way, the main thing is by the time I got wishes, I only needed 4 of them and I was kinda at a loss for what to wish for with the wand of wishing. I didn't actually GET a wish til Floor 30 though. But yeah, SLASH'EM is very much NetHack but MORE :O!

The early game is more brutal, the mid game is more frustrating, and the end game is more stupidly easy. With 6 blessed healthstones, I was HEALING FASTER THAN AN AIR ELEMENTAL IN THE PLANE OF AIR could pummel me with Debris. I don't think I even WENT below 200 HP in the Ass Troll plane.

Also, the only reason I wished for more than one Solar was, well, before the Ass Troll plane, I lost my first one. Turns out she was level teleported. FORTY ONE FLOORS UP!!! And then I was wishing for Solars for the Ass Troll plane to cut a path. Unfortunately NEITHER figurine gave me a pet. One peaceful, one hostile, no tame. I guess that was the game's hail mary for trying to beat me up.

Yes, I know, I was a Monk and basically pretended vegetarian conduct didn't exist, wore body armor (DUE TO TERRIBLE DESIGN, BY THE WAY! TO BE ASCENSION KITTED IN SLASH'EM, you have to have drain resist. And to have drain resist you can either get it from a weapon, armor, or amulet. Monks are kinda fucked there.), and would probably have wielded a weapon if punching things weren't so effective.

Also of note, I think after like, floor five the only time I WASN'T burdened was the Ass Troll plane, where I dropped half my wands and all my scrolls. A lot of blank ones and such.

But, that was SLASH'EM. I can rest easy knowing I never have to play it again. Ever.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Janitor Morgan on November 03, 2010, 04:31:20 PM
And thusly, SLASH'EM is defeated.

Fuck yeah (http://www.shrinemaiden.org/maidenhack/Kitten/dumplog/slashem_11-03-2010-0004.txt)

SLASH'EM went to Virginia; it was looking for a gamer to taunt
Its gameplay absurd, its praises unheard, a game no one would flaunt
One day it came across a woman cookan dinrar and making it hot
When she sat back down, she saw it and frowned, and it said "Girl, let me tell you what..."

"I know you're good at NetHack, but I'm a whole new thing,
If you play me, you'll never win; believe me, your loss is gonna sting!
My gameplay's designed to knock you down, and you won't get back up,
so I'm willing to bet that you won't get to the Astral Plane in this lifetime, chump."

She said, "Well, my name's Kitten, and I'm nothing like the rest,
so I'll take your bet -- you're gonna regret -- 'cause on this server, I'm the best!" (http://www.youtube.com/watch?v=cDm_ZHyYTrg)
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Matsuri on November 03, 2010, 04:38:11 PM
ilu rdj

also, congrats UK :D
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: UncertainJakutten on November 03, 2010, 10:48:10 PM
That was amazing rdj. And thanks Matsy. I'm far from the best, but I do fairly decently. Seem to have an aptitude for luck :V.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Rikter on November 04, 2010, 07:18:58 PM
Hydra's suck one ruined another good character I had who suprisingly wasn't a Pure Caster. I likely should have done that differently than I did though.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Janitor Morgan on November 06, 2010, 05:19:05 PM
YAFAP (http://www.shrinemaiden.org/maidenhack/rdj522/dumplog/nh343_11-06-2010-1711.txt)

Some notes:
--I didn't identify enchant weapon or enchant armor until after getting the wand of wishing from the castle. This caused some concern going into the Valley of the Dead.
--I opted for Frost Brand + silver saber instead of the Tsurugi because if the Tsurugi got cursed, I wouldn't be able to use any items. Also, Frost Brand is great for freezing enemy potions.
--I tried killing Vlad with some silver dragon scales, but he killed himself with a wand of lightning instead.  :V
--Shroedinger's Cat was dead.
--I tried to aggravate Amaterasu Omikami before ascending, but only succeeded in dropping my Wisdom two points. Apparently I can't sacrifice anything other than the Amulet on the altar.
--Next time I play, gremlins are going to be a mandatory genocide, I swear to God.

Now to try it with Wizard!
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Janitor Morgan on November 18, 2010, 10:53:07 PM
Bringing this back before it goes over the "hey don't bump this" threshold.

How's the NetHack tourney going, people that are doing it? I'm not really confident that I'll be able to score an ascension for us, given my games so far:

1) Eaten by a grue.
2) Eaten by a grue.
*grue challenge canceled*
3) Killed by a plains centaur after reaching the Oracle.
4) Killed by something that I can't remember after reaching the Oracle.
5) Killed by Team a after looting Sokoban and on my way back to do the mines.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: UncertainJakutten on November 18, 2010, 11:37:21 PM
I've lost two ascension kitted characters to stupid things. This tournament is going terribly for me :V.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Rikter on November 30, 2010, 11:59:56 AM
Crawl loves enemy generic Ogres i've been seeing tons of them recently.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: helvetica on November 30, 2010, 02:43:56 PM
SSH fixed for all 2 of you that use it.
Title: please update wiki links
Post by: Tjr on December 03, 2010, 04:48:05 AM
The NetHack wiki has moved to http://NetHackWiki.com (http://NetHackWiki.com). Would you please update the links in this thread?

You likely know from the situation at Touhou wiki that the old site is a trap to unsuspecting visitors. I would really appreciate your help sending people to the active wiki.

Anthy Himematsy:
* http://www.shrinemaiden.org/forum/index.php/topic,7037.msg429513.html#msg429513,
* http://www.shrinemaiden.org/forum/index.php/topic,7037.msg430971.html#msg430971

Arashi Kurobara:
* http://www.shrinemaiden.org/forum/index.php/topic,7037.msg436582.html#msg436582
* http://www.shrinemaiden.org/forum/index.php/topic,7037.msg433994.html#msg433994

Mrow TSO-Tung:
* http://www.shrinemaiden.org/forum/index.php/topic,7037.msg455408.html#msg455408

E-Nazrin:
* http://www.shrinemaiden.org/forum/index.php/topic,425.msg17935.html#msg17935

I'm sorry I can't PM you -- I don't have permission on this forum.
Tjr (admin at NetHackWiki).
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: UncertainJakutten on December 03, 2010, 04:58:03 AM
Oh wow, how'd you find us, Tjr? I didn't realize we had any links here or else I would have brought it up outside the IRC channel ^-^;.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Shizumarashi Mayuzumi on December 03, 2010, 05:03:30 AM
Fixed mine, just for reference.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: helvetica on December 03, 2010, 07:31:51 AM
I had no idea we had anything likned here on the site.  Wwe're slowly updatiing the links on our channel bot.  Thanks for the heads up!
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Herasy on December 04, 2010, 06:43:25 PM
Herasy the (Archeologist) Hand of Elbereth has ascended!

VICTORY (http://www.shrinemaiden.org/maidenhack/Herasy/dumplog/lastgame.txt)

IT BELONGS IN A MUSEUM!

Title: Re: please update wiki links
Post by: Tjr on December 04, 2010, 07:01:46 PM
I found you because I'm systematically going through links to the old wiki. Yahoo Site Explorer (http://siteexplorer.search.yahoo.com/search?p=touhou.wikia.com&bwm=i&bwmo=d&bwmf=s) is the best available tool.

Arashi Kurobara, thanks for fixing your share of links.

Would you please grant me the right to private message? I'd like to ask Anthy Himematsy, Mrow TSO-Tung, E-Nazrin about their links.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Fossil Goo on December 06, 2010, 04:53:59 PM
So, I've noticed a trend in my Dungeon Crawl: Stone Soup playing.

Around the ninth or eighth floor, it just becomes outright impossible for me to make any more progress, since the enemies come in swarms and get really tough, and by then I usually haven't found the entrances to any other branches like the Lair of Beasts. And if I go lower into the dungeon things tend to just get harder and more brutal.

So do I need to level grind or something, or is my approach wrong or something? Can someone give me some general playing tips on how I should go about playing the game?
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Hello Purvis on December 06, 2010, 05:09:53 PM
Are you a caster? If not, that's your problem right there.

Are you turning off skills you don't use much? That might help you immensely.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Fossil Goo on December 06, 2010, 05:33:55 PM
Actually I DO tend to gravitate towards more melee based classes like Chaos Knight with ranged attacks being secondary.....  :derp:

And I turn off dodging and stealth all the time. Quick question; how important is keeping your skill with your chosen weapon/spell on? I'm still not entirely clear on how that differs from the spellcasting and fighting skills.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Wark on December 06, 2010, 08:03:21 PM
Quick question; how important is keeping your skill with your chosen weapon/spell on? I'm still not entirely clear on how that differs from the spellcasting and fighting skills.
IIRC, it goes like that:
-Fighting affects all types of melee combat (both with weapons and unarmed). It also has influence on your max HP.
-Spellcasting deals with most types of magic. It slightly affects the power of spells, reduces spell hunger, has influence on max MP.
-Magic schools (Conjurations, Transmutation, Elemental Magic, etc) are mostly responsible for spell success rate and spell power.
-Same situation with weapon skills (influence accuracy, power of attacks)

So, to deal as much damage as possible, it's necessary to train both Fighting and weapon skills or Spellcasting and Magic skills respectively.

Also, speaking about CK, would you please name the species you usually use?
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Fossil Goo on December 06, 2010, 09:02:14 PM
Usually either Hill Orc or Demonspawn. Demonspawn is my overall favorite race due to the random mutations, I think they're fun  :V
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: ebarrett on December 06, 2010, 09:03:44 PM
:wikipedia:

erm, correct, but the most important aspects of weapon skill benefits aren't there  :V

The most important things in melee are base damage (which gets multipliers as you skill up) and attack speed (which also goes up with skill and lets you apply the multiplied base damage more often in the same amounts of time).

Every two points in a weapon skill reduce delay by 10%, down to half the base delay or 70% for two-handed weapons (some short blades have different conditions but I don't remember the details since short blades are good for stabbing and not much else anyway). This means you want to get your weapon's skill up to 1/10 of its delay as soon as possible, so you get the minimum delay with it. This also means that if you find an executioner's axe on D:1 it's still advisable to wait a little to use it since at extremely low skills you either OHKO everything or miss and take multiple hits while "recovering". The damage multipliers are a mystery even to some devs, though; general consensus is that after you max your attack speed, weapon skill gives diminishing benefits, even though said benefits are not negligible.

Unarmed combat works differently; you start with decent speed and low damage, and as you raise the skill it becomes increasingly ridiculous up to the point where at max skill your fists are probably the fastest AND the most powerful weapon you'll ever find.

Fighting helps a little with all kinds of melee but the main benefit is the HP gain; either way there's no harm done in letting it train all the time since apparently the "where will this amount of exp go" check for weapon skill first and fighting later, which means it'll often be lagging behind anyway.

And on spellcasting skill, it's important to remember how the spell hunger reduction calculations work (http://crawl.chaosforge.org/index.php?title=Spell_hunger) (the wiki is a risky place to hunt for tips since there's a LOT of outdated analysis and a decent amount of bullshit there, but it's very reliable when it comes to raw data). Increasing spellcasting also increases spell level memorization slots.

I didn't proofread any this and I edited it a lot on the go, so if something just plain don't make any sense, ignore it  :V
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Rikter on December 07, 2010, 02:11:57 AM
The solution to get better at crawl is to play Ogre anything clearly you will be forced to think much harder about what you do and make use of tools you rarely thought to use before (Unless you like to lose quick). Also if you like Melee classes you could try Trog as a god (Which berserkers start following from the start of the game) he gives the penalty of no magic use but he gives you some very nice abilities. Also if you ever see Curare Needles on the ground grab them if you find a blowgun they will be quite useful. As for race with Chaos Knights Merfolk (Using Trident from the start) are a excellent choice, Minotaur is okay but would likely suffer alot later game due to large lack of magic skill. Hill Orc is just mainly because you want to use Beogh. As for enemy Orc priests/wizards, Centaurs, Sigmund or anything you don't want to fight at range hide around corners and wait or shout to get them to come into melee range this will make not getting smited to death, Arrowed, messed up by dangerous spells and the like much less likely because monsters almost always want to melee instead of cast/use arrows if possible.

Also this link is your friend if you are not using it yet: http://crawl.develz.org/wordpress/bots it is much more up to date than the wiki and has reliable infromation. Look at it whenever you see any enemy you are not familiar with,
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Sinjin on December 20, 2010, 07:58:02 PM
I actually register to this thing and what do i spot? DUNGEON CRAWL WOO!



What in the flipping frickity fuck? My Nethack Controls are messed up beyond belief. Halp?
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: UncertainJakutten on December 20, 2010, 11:01:29 PM
What's particularly messed up? Most things can be remedied with this (http://nethackwiki.com/wiki/Options).
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Sinjin on December 21, 2010, 01:15:50 PM
Meh guess i'll stick to Dungeon Crawl and Angband. the problem is with the movement, ykuhlbjn isn't exactly a movement setting i can use effectively due to this damn keyboard. (Because i don't have a god damn numpad)
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Hello Purvis on January 07, 2011, 01:00:33 PM
Apologies for the necromancy, but traditions must be upheld.

NEWSFLASH: KOBOLDS STEAL THE ORB OF ZOT! TROG REPORTED TO BE EXTREMELY PLEASED. (http://www.shrinemaiden.org/maidenhack/ItsPurvis/crawl/morgue-ItsPurvis-20110107-122700.txt)
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: helvetica on January 07, 2011, 03:58:26 PM
Hax
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Hello Purvis on January 07, 2011, 04:28:49 PM
You're a hax.

Probably managing berserking as a fallback skill is very very useful. And Kobolds, since they are eating machines, can pretty safely berserk whenever they need to.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: ebarrett on January 07, 2011, 07:00:00 PM
Niiiiice
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: helvetica on January 20, 2011, 06:34:10 PM
Superbump.

Server is now henrietta.shrinemaiden.org
Dumplogs are located under http://henrietta.shrinemaiden.org/maidenhack/

Old links will still function but that's it, all new logs will be located at the above address.
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Hello Purvis on February 08, 2011, 02:51:55 PM
Again, traditions must be observed.

MERFOLK STEALS ORB OF ZOT! CUSTODY BATTLE BETWEEN OKAWARU AND THE SHINING ONE ONGOING! (http://henrietta.shrinemaiden.org/maidenhack/ItsPurvis/crawl/morgue-ItsPurvis-20110208-142818.txt)

Yalls need to get in on this stuff more. The server is lonely =[
Title: Re: Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Rikter on February 09, 2011, 01:08:02 PM
Once I get my FeBe on CDO finished and get alot of other work taken care of i'll play some games there i've just been using CAO and CDO because I can get advice alot easier.
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: helvetica on April 27, 2011, 08:05:54 PM
Huge bump.

Updating Crawl version to 0.8.0 now that it's released.  Anyone with currently running Crawl games speak now or prepare to lose them.
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Zengar Zombolt on April 28, 2011, 01:08:22 AM
Axesome. Might run a cat tomorrow.
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Rikter on April 28, 2011, 11:52:12 AM
Felids have the downside of being terribly boring. They are like Demigods but replace no gods with no items other than consumables. Other notable changes this version include Heavy Armor being good again, Charms being split in half and a new god that makes cursed items more or less meaningless. There are some smaller things like Elf only being 5 floors deep and Okawaru getting a slight revamp but those are the major changes.

Oh wait this was mostly covered in the update thread already.

Anyways I managed to splat another Berserker on Zot:5 a few days ago. 54 AC is pretty cool.

EDIT: Oh they made a Unique Executioner in the .9 Trunk now.
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Rikter on May 01, 2011, 07:14:57 PM
Double post but I just got my first win over on CAO
http://crawl.akrasiac.org/rawdata/Rewans/morgue-Rewans-20110501-190105.txt
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Zengar Zombolt on May 01, 2011, 10:46:51 PM
You even killed a Panda lord on your way up! That is amazing.
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Rikter on May 01, 2011, 11:00:19 PM
It wasn't that amazing it just used silence and charged after me into a hallway. I would have killed both of them but the first one was with an Ancient Lich. It occurred to me afterwards I should have brought it out of the dungeon with me.
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Seventh Holy Scripture on June 09, 2011, 02:20:36 AM
Oh, Chengband's working now.
Since I requested it I guess I should play a game or two.

Code: [Select]

                          Name  : Fearless HomuHomu

 Sex      : Female           Age               109   STR :   18/10
 Race     : Zombie           Height             63   INT :      15
 Class    : Time-Lord        Weight             99   WIS :      12
                             Social Class        2   DEX :      12
                             Align         Neutral   CON :      13
                                                     CHR :      13


                         (Character Background)
          You were created by a Wizard.  You have blue-bloodshot
          eyes, oily bright red hair, and white ulcerous skin.


Horrible race/class combo (Timecrafts are INT-based, and 15 was the maximum I could roll), but let's see how this goes.
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Seventh Holy Scripture on June 09, 2011, 11:20:05 PM
Luckily, in Chengband you get to choose a stat bonus upon reaching levels 4 and 8 (maybe later too, I forget.) After slaughtering a pack of Ewoks (http://www.privatepaste.com/download/6e53d9956a) Homuhomu's INT is up to a respectable 18/16.

But alas, while heading back to the surface I encountered this terrifying creature. (http://www.privatepaste.com/download/8fb03fb15c) Do you think I can survive?

Edit so I don't triple post: Now dead (as opposed to undead) after getting stuck on a nasty dungeon level 11 full of skavens and orcs where I could not teleport anywhere safe.
Time-Lords kind of suck, though. At level 15 I still had no useful spells except for the haste that lasted about five turns.
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Wark on June 13, 2011, 02:20:12 PM
I have encountered a strange problem when playing Dungeon Crawl on MotK server: some characters (namely the ones for trees (http://img221.imageshack.us/img221/3526/noforest.png), water (http://img705.imageshack.us/img705/6126/nowater.png), clouds (http://img28.imageshack.us/img28/264/nomeph.png) and shops (http://img857.imageshack.us/img857/5323/noshop.png)) are not displayed, and there are empty black spaces instead. On the other hand, when playing offline, everything is fine (as can be seen here (http://img5.imageshack.us/img5/1613/localfine.png)).
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: helvetica on June 14, 2011, 01:15:37 AM
Check your encoding settings in PuTTY?
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Wark on June 14, 2011, 03:16:29 PM
Check your encoding settings in PuTTY?
I'm not using PuTTY, since it's easier to simply use "telnet henrietta.shrinemaiden.org" in Linux. Still, I've installed PuTTY and tried playing using it, but it did not solve the problem. I dare to say that something is wrong with MotK server, as everything I had mentioned is displayed fine when using CDO (crawl.develz.org) server. Still, it would be nice if someone else could confirm that they experience the same problem.
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Rikter on June 15, 2011, 02:03:40 AM
It might be due to Crawl adding Unicode in .8 I turned that off as soon as it was implemented
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Wark on June 24, 2011, 03:47:49 PM
Got my first win on MotK server today. DSBe, 4 runes. (http://henrietta.shrinemaiden.org/maidenhack/Fiveflower/crawl/morgue-Fiveflower-20110624-153413.txt)
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: helvetica on July 02, 2011, 01:16:11 AM
Sorry for the late reply.  It's a codepage issue and I'm trying to track down which locale I need to add as my IRC client can't display the affected symbols and I run off of henrietta :V
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Seventh Holy Scripture on July 11, 2011, 09:46:06 AM
7HS'S CHENGBAND CLASS REVIEWS (pointless because no one else will ever play it)


more may be added if I resume playing
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: helvetica on September 04, 2011, 07:33:11 PM
Superbump.

Got my little brother into playing NetHack, let's just say his first few times were special :B
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Zengar Zombolt on September 05, 2011, 05:22:55 AM
logs whare
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: VIVIT on July 26, 2016, 05:12:17 PM
Just lost a promising wizard to a unicorn hiding behind a Sokoban boulder. He had at least five low-level spells, and I could probably have gotten Haste Self online if I remembered to jump with the spell instead of with my boots.

Oh, and he had the +6 Sting.
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Hello Purvis on July 26, 2016, 07:04:50 PM
Ah man, I feel you there. Unicorn ambushes are awful.

Reminds me of how many promising characters I've lost to Mumaks.
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: VIVIT on July 26, 2016, 11:42:26 PM
Ah man, I feel you there. Unicorn ambushes are awful.

Reminds me of how many promising characters I've lost to Mumaks.
q is a pretty good target for blessed genocide, I've found. Not as good as a or, for the late game, L, but still pretty decent choice.
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Hello Purvis on July 27, 2016, 01:41:24 AM
This was my genocide list from the one time I ascended:

Genocided or extinct species:
  master mind flayers
  liches
  demiliches
  master liches
  arch-liches
  disenchanters
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: VIVIT on July 28, 2016, 01:50:08 AM
Genocide is an interesting mechanic. It lets you entirely remove certain threats from the game if you don't want to deal with them. Kind of fits NetHack's design philosophy of letting the player play how they want to play.
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Hello Purvis on July 28, 2016, 03:30:17 AM
There are many things that need to be erased.

It's been for ages since I played Nethack, though. What's the deal with the new version? All I know is that it has automatic arrow pickup.
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: MatsuriSakuragi on July 28, 2016, 04:03:56 AM
Holy shit this thread still exists? It's been almost 6 years since I started it. It's a modern-day relic :*

I haven't played NetHack in ages, but suddenly, it sounds like good times.
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: NekoNekoRex on July 28, 2016, 08:37:47 AM
yeah this made me want to go back and try and beat Slashem again but unfortunately I forgot how to really play nethack, never learned how to play without using Vultures, realized that the Vultures dev is now selling the game (somehow) for money on steam, found out the Vultures dev removed the free version on his website but left the source code, and I don't know shit about code.

Also last time I tried to play Vultures Slashem I couldn't because it would constantly crash, but I don't know if he ever actually fucking fixed his fucking game because I don't want to fund a game that was (and should be by all rights) free and was buggy as shit anyway (how the fuck do you mess up fucking Nethack of all things?)

There's DCSS I guess but god damn fuck DCSS, every time I try to play I just feel miserable.
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: VIVIT on July 28, 2016, 02:07:40 PM
It's been for ages since I played Nethack, though. What's the deal with the new version? All I know is that it has automatic arrow pickup.
It's got some nice new quality-of-life features, not the least of which is darkening all squares that you can't see -- this means that even in dark rooms you can tell which squares you have seen but cannot currently see. My favorite new thing is the fact that you can #name objects lying on the ground without picking them up.
Elbereth is nerfed, though; and as far as I can tell pudding farming has been removed altogether.

yeah this made me want to go back and try and beat Slashem again but unfortunately I forgot how to really play nethack, never learned how to play without using Vultures, realized that the Vultures dev is now selling the game (somehow) for money on steam, found out the Vultures dev removed the free version on his website but left the source code, and I don't know shit about code.

Also last time I tried to play Vultures Slashem I couldn't because it would constantly crash, but I don't know if he ever actually fucking fixed his fucking game because I don't want to fund a game that was (and should be by all rights) free and was buggy as shit anyway (how the fuck do you mess up fucking Nethack of all things?)
NetHack is actually a pretty convoluted spaghetti plate of a program beneath the hood. It's not as bad as Angband, but unlike Angband, it doesn't have raws to edit for easy surface modding.

Nethack isn't that hard to learn to play in ASCII though. Just remember that ; is farlook and you'll be alright. One YouTube Let's Player I enjoy began (https://www.youtube.com/watch?v=KDbxYUN7ncg) (and then promptly abandoned) a NetHack tutorial video series, but that first video is still pretty informative. I'd watch through to the end it even if you think you already know all it has to say about its specific topic (moving around). There's some valuable stuff I learned from it.
He does, however, offer inaccurate information when he says that the numpad is the best way to move around when clearly, the vi-keys are the superior method.

Quote
There's DCSS I guess but god damn fuck DCSS, every time I try to play I just feel miserable.
DCSS is what you get when you put a bunch of amateur devs with a whole lot of half-baked armchair game design ideas into one room together, give them the source code for a good game, and tell them to improve upon it. Then they try to turn it into an e-sport. That game has so much wasted potential. Switch VIVIT to verbose mode? (y/n)

Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: nav' on July 28, 2016, 02:38:45 PM
Switch VIVIT to verbose mode? (y/n)
y
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: VIVIT on July 28, 2016, 04:06:40 PM
DCSS has a number of problems, but most of them come back around to hypocrisy on the part of the dev team in one way or another. One of the simplest examples is how they parade the game as allowing the player to beat it with no prior knowledge of the game, in contrast to NetHack, where you can gain a really distinct advantage by memorizing spoiler post like Bible verses. But this just plain isn't true. DCSS is just as bad about this as NetHack is, perhaps worse. It just relies on a different kind of spoilers from NetHack.

NetHack is a highly strategic roguelike. It's less about the way individual fights play out (heck, it's barely even about the fights at all) and more about the goals you set and your plan for achieving them. The strategic depth in NetHack is incredible -- if you want something to happen, you can make it happen if you know what you're doing. When it comes to major decisions in NetHack, there really isn't any wrong answer. If you die in NetHack, it's probably because you made a short-term tactical error: maybe you forgot that minotaurs didn't respect Elbereth, or that a wand that makes the floor engravings vanish could be turn invisible as well as teleportation.

DCSS, on the other hand, is a high tactical roguelike. It's absolutely about the way individual fights play out. It's about resource management, preparation for battle, and taking advantage of what resources you have in the heat of battle. It's quite deep in this regard. This means that the game is more like a series of self-contained encounters with bands of monsters which you either survive or don't, and the preparation between those battles. The rest of the game literally plays itself on autopilot. If you die in DCSS, it's either because you made a short-term tactical error (probably something along the lines of forgetting that you can't run away from jackals, or that it's a BAD IDEA to engage those orcs with their priest in line-of-sight) OR because of some long-term strategic error, probably something like training the wrong combination of skills.

Now, in both games, the tactical errors are pretty easy to pick up on. The difference is that in NetHack, there's a lot of esoteric information to learn on the wiki that can improve your play -- there are some fantastic techniques that are completely inaccessible to you if you don't know the ins and outs of how a specific item works. DCSS looks at that and says, "That's bullshit; Players shouldn't have to read the wiki to figure out the best way to play," without realizing that it does the exact same thing with overall strategy! How is the player supposed to know what specific combinations of skills will lead the way to victory without spending hours reading up on strategy or with even more hours of trial and error?


Another problem with DCSS is that it assumes all players will take every advantage they can get when playing the game, even if it means doing extremely boring things. They removed Nemelex Xobeh's sacrifice mechanic because it meant that players could gain an advantage from playing "dungeon janitor" and sacrificing every piece of junk equipment they came across. According to NetHack's philosophy, such strategies are their own punishment. According to DCSS's philosophy, simply having that strategy possible in the game forces the player down that path.

Another example is the way DCSS discourages grinding. They have a food mechanic, yes, but they also have an OoD clock: if you stick around too long on a floor, stronger monsters will start to show up, forcing you onward. Some players, including myself, would use this mechanic to tempt fate -- wait around on the floor for the strong monsters to start spawning, and then face those monsters down to reap EXP rewards. This was a fun and exciting way to play the game.

Then the developers said they intended to crack down on this strategy by removing the EXP rewards for monsters spawned in this way.

I realized then just how short a leash DCSS kept is players on.
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: VIVIT on July 28, 2016, 04:32:47 PM
I've been sitting on ideas for a fork of Crawl for quite some time now, most of them to make the game more like NetHack (and also more like Linley's original Dungeon Crawl). Unfortunately, I just don't have the coding chops to make it work -- not yet anyway.
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: nav' on July 28, 2016, 05:20:33 PM
I see. Thanks for taking the time to write the above. I have only ever played one roguelike semi-seriously myself, and that is Tales of Maj'Eyal (and by "semi-seriously" I mean "won it exactly once on Normal difficulty"), but I'm constantly considering taking up another, better one, so your analysis will prove quite useful when it comes to decision time. Two more things, if I may:

If I understand your main point correctly, your criticism is based on the fact that DCSS betrays its own design philosophy; the developers claim it's winnable without foreknowledge, but in practice you still need to read up or die a lot before winning. That's obviously a problem for the developers, but perhaps not for the player? The game failing to achieve an arbitrary goal set by the development team does not necessarily mean it's not fun to play, so I assume there are other, even more significant problems. Which brings me to the second thing:

Another problem with DCSS is that it assumes all players will take every advantage they can get when playing the game, even if it means doing extremely boring things. They removed Nemelex Xobeh's sacrifice mechanic because it meant that players could gain an advantage from playing "dungeon janitor" and sacrificing every piece of junk equipment they came across. According to NetHack's philosophy, such strategies are their own punishment. According to DCSS's philosophy, simply having that strategy possible in the game forces the player down that path.
So can you elaborate on this a bit more? What kind of annoying, repetitive strategies are necessary in DCSS? Is the game outright unwinnable should the player decide to avoid implementing them?
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Raikaria on July 28, 2016, 05:22:51 PM
If you die in DCSS, it's either because you made a short-term tactical error (probably something along the lines of forgetting that you can't run away from jackals, or that it's a BAD IDEA to engage those orcs with their priest in line-of-sight) OR because of some long-term strategic error, probably something like training the wrong combination of skills.

My personal favorite is dying because you open a door; get into a situation where the best play is to teleport out; and you teleport somewhere WORSE.

Seriously that's how every game where I've got 2 runes ends. I've not quite managed to win yet but I'm almost there.

Tried playing nethack but I really don't like the ASCII UI of it. Main reason I prefer crawl; because it has a gui.
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: VIVIT on July 28, 2016, 06:10:01 PM
I see. Thanks for taking the time to write the above. I have only ever played one roguelike semi-seriously myself, and that is Tales of Maj'Eyal (and by "semi-seriously" I mean "won it exactly once on Normal difficulty"), but I'm constantly considering taking up another, better one, so your analysis will prove quite useful when it comes to decision time. Two more things, if I may:

If I understand your main point correctly, your criticism is based on the fact that DCSS betrays its own design philosophy; the developers claim it's winnable without foreknowledge, but in practice you still need to read up or die a lot before winning. That's obviously a problem for the developers, but perhaps not for the player? The game failing to achieve an arbitrary goal set by the development team does not necessarily mean it's not fun to play, so I assume there are other, even more significant problems.
It isn't about how they fail to meet their own goals; it's about what is lost in the attempt to do so.

DCSS sacrifices so much at the altar of its design philosophy, to the degree that, for me at least, it makes the game much less fun. It's a roguelike that removes much of what I enjoy about roguelikes. I understand that that's highly subjective, but the designers don't even try to design for any kind of playstyle other than what they have in mind: in fact, their design strategy eliminates certain playstyles by punishing the player for attempting them.

Do you play Metroidvania? A good analogy would be developers patching out sequence breaks.

Which brings me to the second thing:
So can you elaborate on this a bit more? What kind of annoying, repetitive strategies are necessary in DCSS? Is the game outright unwinnable should the player decide to avoid implementing them?
There are practically none, because the devs have ironed them all out. But in ironing out the wrinkles, they've damaged the dress.

In both NetHack and in older versions of DC, the long-term advantage such strategies may give you is marginal at best. Yet DCSS devs still feel the need remove features of the game that allow those strategies, without considering what good those features may contribute. NetHack keeps such strategies in place so that players can take lean on them a little bit if their plans require. You can walk around the dungeon in NetHack selling every piece of scrap metal you find, and you do get money for it, but the advantage is minuscule in the long run. I sometimes collect up a bit of junk weapons and armor if I need a little more money to make a purchase I have in mind, but otherwise, I never resort to this tactic.

DCSS devs assume the player will eke out whatever advantage is available, no matter how tedious the means or how insignificant the gains. As a result, they remove everything that might cause a player to grind, or scum, or do anything else boring. In NetHack, the response to "doctor doctor it's boring when I do this" is "Well don't do it, then."


You may find this article informative. (http://nethack4.org/blog/strategy-headroom.html) It's pretty verbose, but I don't regret reading it through to the end multiple times.
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: nav' on July 28, 2016, 07:26:33 PM
It isn't about how they fail to meet their own goals; it's about what is lost in the attempt to do so.

DCSS sacrifices so much at the altar of its design philosophy, to the degree that, for me at least, it makes the game much less fun. It's a roguelike that removes much of what I enjoy about roguelikes. I understand that that's highly subjective, but the designers don't even try to design for any kind of playstyle other than what they have in mind: in fact, their design strategy eliminates certain playstyles by punishing the player for attempting them.

Do you play Metroidvania? A good analogy would be developers patching out sequence breaks.
Well, the last exploration plaftormer I played was An Untitled Story, but I'm familiar enough with the basics of the genre to understand your analogy. You dislike DCSS because it discards fluidity and freedom of approach in favor of a rigid playstyle, in what is ultimately a failed attempt to achieve a game winnable without foreknowledge.

Your description of DCSS reminds me a bit of Tales of Maj'Eyal, in that ToME is a highly tactical game to the extent of not having consumables at all; everything boils down to managing your cooldown-limited skills in particular fights while remaining careful not to attract more enemies than you can handle. Still, ToME features so many radically different character classes and builds that experimenting with them all was rewarding in and of itself.

There are practically none, because the devs have ironed them all out. But in ironing out the wrinkles, they've damaged the dress.

In both NetHack and in older versions of DC, the long-term advantage such strategies may give you is marginal at best. Yet DCSS devs still feel the need remove features of the game that allow those strategies, without considering what good those features may contribute. NetHack keeps such strategies in place so that players can take lean on them a little bit if their plans require. You can walk around the dungeon in NetHack selling every piece of scrap metal you find, and you do get money for it, but the advantage is minuscule in the long run. I sometimes collect up a bit of junk weapons and armor if I need a little more money to make a purchase I have in mind, but otherwise, I never resort to this tactic.

DCSS devs assume the player will eke out whatever advantage is available, no matter how tedious the means or how insignificant the gains. As a result, they remove everything that might cause a player to grind, or scum, or do anything else boring. In NetHack, the response to "doctor doctor it's boring when I do this" is "Well don't do it, then."
Ah, understood. I misinterpreted your post initially, thinking that DCSS requires you to do boring stuff just to retain a chance of winning. I agree that removing any and all exploits and repetitive strategies seems unnecessarily restrictive (to use a different analogy, part of the fun of Morrowind is how easy it is to completely break the game if you try).
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Hello Purvis on July 28, 2016, 07:49:31 PM
Another of Crawl's big issue are that you have to micromemorize everything. A lot of monsters have very specific ways to fuck you over that comes up very rarely, but you meet so many that these are going to be assured to happen. For instance, Crawl loves (used to love?) wild damage, for instance. That is, monsters that can do a very wide range of damage; so a single attack might only scratch you, or might knock out a huge portion of your HP. Thus putting you in a terrible situation due to luck. So you have to memorize how many things can do that, how badly, and so on. And every possibly side ability they have.

Then you have to learn every movement pattern. You have to know exactly how crawl monsters prefer to move, and be able to predict it from round to round. This is literally the difference between yet another stupid death and a flawless victory a surprising number of times, because if you end up actually being in danger, it's already too late to do anything about it.

ONCE YOU REACH THIS LEVEL, however. Then the game opens up. That's when you can start doing silly stupid stunt runs, because you have learned essentially the entire algorithm. But getting to that point is such an unfun fucking slog, and even when you are there you still won't win more than half the time unless you always play the good combos.

And yeah, Crawl innately works off the assumption you will always do the most broken thing possible all the time, so you are punished more and more severely if you are not going for the most optimal things. There's a lot of genius ideas in it and honestly fun things, but they get drowned out by the learning curve and the need to always be optimal. Combine this with a mod tendency to nerf out fun things because they are good and optimally skilled players can get some abuse out of them, and you get what VIVIT was describing.

Nethack is a bit more relaxed in that regard, and gives you more tools to save yourself with if things go south. It also has its micromemorizing, but it's not nearly as severe and there's more surefire ways around the Fuck You barriers.

Shame Nethack's interface is not nearly as good as Crawl's. I love me some Crawl interface.
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: VIVIT on July 29, 2016, 01:44:09 AM
Yeah, the interface really is a thing of beauty. I also like the game's system of records. Every weapon in your inventory remembers where you picked it up; it records when every unique spawns for you, when every unique dies, and a whole lot more. I really wish a game like NetHack, where the long-term story is more interesting, had features like those.
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: NekoNekoRex on July 29, 2016, 03:22:41 AM
Yeah I'd play Nethack a lot more if it had Crawl's interface. At least Vultures was half decent, but I need not repeat what I said above.
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: VIVIT on July 29, 2016, 08:48:12 PM
The new NetHack version made some pretty decent improvements to interface, actually. Remove is now partly interchangeable with Take off, and Wear with Put on. Call and #name now both bring up menus that ask you what you want to do in very clear terms.

The thing I miss most from Crawl is how, after taking inventory, you can press the letter of an item to examine it, and then from that screen press the letter of a command to perform that command on the item. It's especially elegant with slot reassignment (=).
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Raikaria on July 29, 2016, 09:00:02 PM
Another of Crawl's big issue are that you have to micromemorize everything. A lot of monsters have very specific ways to fuck you over that comes up very rarely, but you meet so many that these are going to be assured to happen. For instance, Crawl loves (used to love?) wild damage, for instance. That is, monsters that can do a very wide range of damage; so a single attack might only scratch you, or might knock out a huge portion of your HP. Thus putting you in a terrible situation due to luck. So you have to memorize how many things can do that, how badly, and so on. And every possibly side ability they have.

It's kinda weird about damage in Crawl.

The majority of damage is actually pretty standard in terms of how much it deals; but how AC [Armor] works makes it vary wildly; since basically it's Damage - [Random number up to AC value]. So if you have 40 AC and get hit for 40 physical damage; you can take anywhere from 0 to 40 damage, depending on your armor roll [Also heavier armor guarantees you a percentage of damage reduction minimum] Honestly; it tends to be player damage that's more random; since monsters have AC and there's more variables in player damage.

Things get uglier when magic is involved because that does tend to have variable damage, usually XdY. Some lategame magic cast by monsters can get as high as 3d48 damage. Theoretically; the damage range of an Ancient Lich that casts Crystal Spear on you is 3~144 [144; by the way; is enough to oneshot pretty much any non-warrior build. And of course; since it's 3d; the odds of actually getting hit for 144 is really; really low.]

Although; in most cases, it's not the raw damage you need to worry about when it comes to 'random damage'. It's things like 'Lich shows up and instantly decides it will Abyss 5 you and it passes the MR check'.

But it's a Rougelike. It's part and parcel of the genre that stuff like this is going to happen. If you are not willing to take some deaths due to RNG, you're in the wrong genre. No matter how good you are at a rougelike; you are still going to lose sometimes due to a bad roll.
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: NekoNekoRex on July 29, 2016, 10:19:31 PM
Crawl is pretty shitty in exactly HOW variable heavy it is. The worst example is the teleport scroll since it's a very long boot up time for what amounts essentially to 'this could get you out of trouble but probably won't' Abyss is another good example since RNG could decide to leave you in there for hours unless you delve into the even more deadly parts of it, or there could be a door right next to you when you land (independent of having the rune or not). Recent versions fixed this a little by giving you more doors if you kill shit, but that's only feasible if you're actually strong enough to survive in the Abyss in the first place, when it wouldn't be a problem.
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Hello Purvis on July 29, 2016, 11:02:11 PM
Yeah, there's a difference between death due to RNG, and frontloading RNG fuckery in a way that, once it happens, there's nothing you can possibly do about it and what you should have done was never gotten into this fight to begin with.

Thanks for reminding me about the AC thing, though. Because that's also some bullshit. "Well your class concept is based around having heavy defense. Oh by the way it won't work a lot of the time have fun with that~~~" Crawl lives deeply in fear that a player might get an advantage somewhere, and works hard to kneecap anything good.
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: VIVIT on August 02, 2016, 01:03:43 PM
Was just talking about Brogue with DracoOmega on #maidenhack yesterday. Any of you guys play that game? What do you think of it? He thought it was a little too luck-based, and I kind of agree a little. Once you're on the path for a particular build and spend resources to further that build, you can't get off that path very easily even if the items you need for the build stop spawning later on.

Otherwise, though, it's a really cool game. Lots of interesting emergent gameplay.
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: nav' on August 02, 2016, 01:21:39 PM
#maidenhack
Wait, what?

Why am I always the last one to find out that places like that exist
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: Hello Purvis on August 02, 2016, 04:47:03 PM
Heh, don't get too excited; VIVIT is pretty much the only one who breathes any life into it. Otherwise it's been dormant for literally years.

Also Brogue still sounds like a frat boy's DnD character.
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: VIVIT on August 02, 2016, 11:54:07 PM
When I first heard the name "brogue" thought it was a Celtic-themed roguelike.

Now I'm kind of disappointed there is, as far as I know, no such thing out there.
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: NekoNekoRex on August 03, 2016, 01:56:38 AM
I still haven't really figured Brogue out. You mean there are builds beyond 'try and grind strength for the best armor and weapons possible'?
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: VIVIT on August 03, 2016, 02:05:52 AM
These (http://talking-time.net/showpost.php?p=1969775&postcount=1879) guides (http://talking-time.net/showpost.php?p=1969896&postcount=1883) might (http://talking-time.net/showpost.php?p=1970315&postcount=1891) prove (http://talking-time.net/showpost.php?p=1971465&postcount=1896) helpful (http://talking-time.net/showpost.php?p=1977211&postcount=1904).
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: VIVIT on August 04, 2016, 02:38:47 PM
Whoops, forgot one. (http://talking-time.net/showpost.php?p=1973376&postcount=1899)
Title: Re: [ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)
Post by: VIVIT on September 09, 2016, 05:50:49 PM
Just ascended the main quest in Shiren the Wanderer. That was fun.


Now I just have to do it without a +22 wide-slashing, ghost-slaying Dotanuki and a +6 hunger-slowing, dragonfire-dampening heavy shield.