Maidens of the Kaleidoscope

~Beyond the Border~ => Rumia's Party Games => Topic started by: Totaku on August 09, 2009, 08:11:24 PM

Title: Suika Fortress - Year 11: Game has come to an end
Post by: Totaku on August 09, 2009, 08:11:24 PM
Hey everyone, Totaku here.

I come here today to begin my own game project that I became influenced after playing Ramus?s Crawl Relay. The name of this game project will be called?.

Suika Fortress!

So you may be wonder what is this Suika Fortress all about?

Well if your familiar with a game called Dwarf Fortress then it?s basiclly that except it?s been modified with have Suikas instead of Dwarves.

What's Dwarf Fortress?

Think of it as what would happen if you?re cross together Dungeon Crawler with the Sims. Basiclly your trying to help your dwarves make a living by building a fortress and help them be able to survive against just about anything. Wether it be Elephants, Unicorns, Goblins, you name it. And at the same time, make sure they can survive, get food and water and be comfortable and happy as possible.

In Suika Fortress, we do pretty much the same thing, except it?s with Suikas, and most of our livestock and predators are yukkuri, though there are some animals out there too?

It?s also important to note that every Suika has their own personality and quarks too so be alert with how they behave too. :P

What does it look like?

Imagine a world full a Suikas mining caves, managing yukkuri, and all sort of other things just to making a living and survive. The game flows in real time and you will spend your time managing the activities and actions the Suikas do. You can pause it however if you need to plan things out. Before letting the game continue. It should look something like this,

(http://img35.imageshack.us/img35/8301/picture6lqg.png)

All these nice graphics while they attempt to build a fortress. It should be fun to see how this develops? and yes I created the suika graphic tile sprites for this(there are some animals though from another creator, but hey, it adds flavor).

The interface mainly consist of the following:
(http://img23.imageshack.us/img23/3696/picture2hdh.png)
On the left is the activity screen where you can watch the mini suikas as they run around doing what they do best. Get drunk and work. :P

The middle is the menu, you will be pressing the keys to that cordinate with what every option you want to select, this is vital for especially because you will need to tell the mini suikas what to do.

And on your right is the map or your region. Here you'll see that suikas are marked in red while other creatures are in read. While it may look simple it's important to know that the map consist of many levels and to alternate between the levels you'll have to press the < or > keys to work with them.

I'll be covering some more as I play the game...

Where can I get the game? What version do I need?

For what I?m doing with this project I will ask that you use Mayday?s Tile version of Dwarf Fortress v0.28.181.40d11

You can download the complete tile game with the modded files here. (File updated for the second time!)
http://www.mediafire.com/download.php?znzzfx0tmzn

Or if you preffer you can get the original tile game from mayday?s site (incase things don?t work) you can go here and DL the latest version here:
http://mayday.w.staszic.waw.pl/df.php

If you get the game from Mayday?s site you will need to DL this sprite sheet and files I put together and replace all the files in the raw folder with these. So far, I?ve tested it and all of it works. Here?s the link to the modded files for the game:
http://www.mediafire.com/download.php?gnzzmmdmumt (File updated!)

How do I adjust the screen size?

It is important to note that in order to change the window size you will need to go into the data folder of the dwarf fortress files and select the init folder and then open init.txt.

From there you will have to go down to [GRAPHICS_WINDOWX: ]and [GRAPHIC_WINDOWY: ] and change the number that the colon to change the window size like for example:

Code: [Select]
[GRAPHICS_WINDOWEDX:1280]
[GRAPHICS_WINDOWEDY:800]
And for the full screen make sure you know what the full screen resolution of your computer is and then go to [GRAPHICS_FULLSCREENX:]and [GRAPHICS_FULLSCREENY:] and insert the number in the respected areas after the colon to make the file work on full screen for example my full screen resolution is 1280 x 1024 so:

Code: [Select]
[GRAPHICS_FULLSCREENX:1280]
[GRAPHICS_FULLSCREENY:1024]

Want more tiles on your new screen size? You can adjust it on the [GRID:#:#] and [FULLGRID:#:#] you?ll have to tweak with this a little to make the size work for example:

Code: [Select]
[GRID:80:50]
[FULLGRID:80:64]

If for some reason you want to adjust other features, that?s up to you, but personally it should work for most here.

This game seems hard, it there an easier way to understand it?

Well, it is somewhat hard at the start, even the tutorial only gives you enough info just to start and learn the simple basics. But if you feel you want to learn more things without as much struggle then to the Dwarf Fortress Wiki here.
http://www.dwarffortresswiki.net/index.php/Main_Page

Here you?ll find pretty much all the ins and out about how everything works in the game. It?s rather useful so I highly recommend looking through it when you having trouble. Pretty much everything from this wiki will apply to Suika Fortress as well. Just remember though, while it's important to understand the game it's also important to now cheat either and spoil yourself from the real adventure of Dwarf Fortress cause after all one thing they always say is..."Losing is Fun! (http://www.dwarffortresswiki.net/index.php/Fun)

So how?s the process going to work?

For right now I?m am going to give you some time to get familiar with the game if you haven?t already played it, but at the same time, I?ll ask you all to begin signing up while I start writing the story to Suika Fortress. I will be the first one to go so I can show you some of the basics.

When the game starts we will have a land that is created and all who are interested can decide on which part of the land the Suikas will settle in to create their fortress.

Because I want the Suikas to be able to have an exciting adventure, I would like to settle if possible to go for a large grid but I will settle on a grid as low as 5x5 in term of our land space. Cause that should have more than enough animals to keep everyone busy.
I will explain more about game length later?

Once that is decided, we have to decide how the Suikas will plan for their trip. In terms of their occupations, and what supplies they will carry. This is very important in the beginning and we shall discuss this before we go on.

After we complete these steps we will begin the gamplay...

Gameplay rules

We shall play Suika Fortress as a succession game. When the game begins, you will have one year to do whatever you got to do to help your Suikas develop their fortress. Get materials, build things, fight creatures, whatever. During the run you should take pictures of some of the events that unfold during your year. Try to update periodicly as I know a year takes a while go through. Because speed can vary based on one?s computer, I will give the player one week (7 days) to complete the task, and if an extension is needed, he or she must provide an update with pictures on where he or she is at so I know where they stand. And if progress that is made shows some promise of progress I will allow another 2 days of extension.

The players turn will come to an end when the Lily White comes along and announces that ...
(http://img44.imageshack.us/img44/9808/springy.jpg)
or rather ?Spring has arrived!? which will appear at the bottom of the game window.

From there you must pause and save your game. To do that press escape, and then go down the menu and select  "Save game and press enter. And then take the save file which is located in  data -> saves -> Reigon folder. Take the region folder that contains the Suika Fortress data and then zip it (or rar it) and upload it to Mediafire, Rapidshare or the like. Once it's saved you turn is done.

The next person will then take the Region folder and place it in save folder and start off the game and continue from there till the next spring.

Because the game lasts for a long time we will end the game under two conditions:

1.We create an epic Suika fortress
2.The Suika Fortress dies in an epic death (ala boatmurdered or something along the line)

Say like maybe in 15-20 years in game time maybe. By then we will have done most of everything that we can do with it. But then again who knows? it'll depend on how many people decide to participate in this too.

If for some reason the Suika Fortress dies way before the 15-20 years has passed. Then that players turn will end and the next player will use the last save and continue from there until the next Spring.

Finally if the person is unable to complete the run in time, his run will be nulled as we will return to the last save?

Also it is important to know that you can resign yourself up for another round though you will be placed on the bottom of the waiting list and I will contact you when your turn is up.

Can I still participate in it even if I?m not playing?

OF course! As I said, I want the player to make some updates as they go through their adventure building the fortress you can give your own thoughts and suggestions at the time that?s posted. Also because we have so many Suikas to deal with maybe we can give them ?nicknames? to make them stand out. :P That always helps.

Can I run the fortress to the ground?

No! Don?t destroy to fortress on purpose, it ruins the fun of having ?fun (http://www.dwarffortresswiki.net/index.php/Fun)? Rather try to do whatever you can to survive and if the death comes upon, we can understand. If the player intentionally tries to destroy the fortress on purpose too many time, they will be removed from the game.

Did you make these sprites?

Well I made all the Suikas and Yukkutri sprites, so yes I?m responsible for those. All the other creatures are Maydays?s work. He should earn the credit for making a tile of  the Dwarf Fortress version possible for me to do Suika Fortress.

Some text appears odd / sprites have an odd color.

 If that?s the case, send me a picture so I can look into the problem. It?s important for me to look into it. As I had to work on this alone with only advice and feedback from the IRC gang. And if I fix the problem, I?ll post an updated file to insert into the files and graphics.

I have suggestion for other things to add.

Don?t be afraid if you got an idea of what I could add into Suika Fortress let me know I can see about working it out possiblely. Just remember I?m also a busy man so be patient.

Can I have an adventure instead?

Orginally I was not exactly in favor of this, but decided later to let it happen. But as of right now I want to point out. Our priority is to build an awesome Suika Fortress! I will be limiting it to two adventures. So if you all want to embark on an adventure we must meet a few conditions...

First we must give the fortress building team 5 years to add to the fortress.

Then afterward the next person who signed up for an adventure must do the following....

He must make his way to the Suika fortress and explore it. See what happend to the fortress note the changes and what occurs. That's basiclly it. You'll have 7 days to do the task. Afterward your turn is over no extra days for this one. Do not embark on any quest, your only objective is to find the fortress, explore it, and plunder it's goods.

Afterward you adventure is technically over. And we will return to building till the next person in the rotation for adventuring takes his turn.

As for now it?s time begin signing up!

Player List (Those who signed up to play):

1. Totaku
2. Purvis
3. Ramus (Adventuring)
4. Seven Orange Clouds
5. T34G3
Spectators (Those who are watching the events unfold):
1. Rika
2. Zengar Shishioh
3. Mind the Gap
4. Barasia
5. Astral Pancakes (via IRC)
6. Khorneish Game Hen
7. Jan-san
8. Serpentarius

Events

Year 1: The Seven Little Suika embark, make a new home, and deal with thief problems (http://www.shrinemaiden.org/forum/index.php?topic=1532.msg58382#msg58382)
Year 2: Purvis dealing with constant issues, Suika's start acting crazy and making masterpieces and Forest Fires! (http://www.shrinemaiden.org/forum/index.php?topic=1532.msg59502#msg59502)
Year 3: The day in the life of a bookkeeper's journal, a cool execution chamber and the why yukkuris wear pants. :P (http://www.shrinemaiden.org/forum/index.php?topic=1532.msg62931#msg62931)
Intermission: Ramus embarks on a small journey to the Suika Fortress and then falls into lava and dies. (http://www.shrinemaiden.org/forum/index.php?topic=1532.msg73191#msg73191)
Year 4:  Digging underground mines, Mayor Purvis demands Copper maces. and the first major biokkuri assult (http://www.shrinemaiden.org/forum/index.php?topic=1532.msg75036#msg75036)
Year 5:  Operation: BRIDGE OF DEATH and Operation: Obsidian Farm take place! (http://www.shrinemaiden.org/forum/index.php?topic=1532.msg79272#msg79272)
Year 6:  Baroness comes to Beer Axe! HARUMPing her way one step at a time and beer shortages (http://www.shrinemaiden.org/forum/index.php?topic=1532.msg87721#msg87721)
Year 7: The Parseekkuris threaten BeerAxe and Project BRIDGE OF DEATH's completion! (http://www.shrinemaiden.org/forum/index.php?topic=1532.msg96734#msg96734)
Intermission 2: Ramus's embarks on a long trip to beeraxe! Kills wolves and a guildmens in the process! (http://www.shrinemaiden.org/forum/index.php?topic=1532.msg109230#msg109230)
Year 8: Parsees attempt to set a tree cutting quota, cowardly biokkuri, and the attack of the vicious Moko-tan (http://www.shrinemaiden.org/forum/index.php?topic=1532.msg125162#msg125162)
Year 9: Mayor Purvis's plans to thrawl the Parseekkuri's contract, renovation of the countress's room, and the mass yukkuri butchering (http://www.shrinemaiden.org/forum/index.php?topic=1532.msg134802#msg134802)
Year 10: Testing participants with the Bridge of death! Unique digging designs, and the tragic death of Serpantarius.... (http://www.shrinemaiden.org/forum/index.php?topic=1532.msg148916#msg148916)

I will be preparing the story while you all sign up for the game. It'll take some time so feel free to learn about the game if you haven't played it and have fun?Otherwise please be patient.
Title: Re: Suika Fortress
Post by: Hello Purvis on August 09, 2009, 09:18:49 PM
This may be the first time I don't snort derisively at people for using a tileset.
Title: Re: Suika Fortress
Post by: Serp on August 09, 2009, 10:17:14 PM
This may be the first time I don't snort derisively at people for using a tileset.

Same here.  Sign me up.  We might as well also name each Suika after a volunteering forum member.
Title: Re: Suika Fortress
Post by: Hello Purvis on August 09, 2009, 10:24:44 PM
You know what? I want in on this.

http://www.mediafire.com/download.php?xzjwrewyhkn

This has all the stuff ready to go, right?
Title: Re: Suika Fortress
Post by: Jana on August 09, 2009, 11:11:25 PM
I'd like to sign up if I can go closer to the end of the list. I'm inactive enough as it is, and I need to learn how to play first as well.
Title: Re: Suika Fortress
Post by: Ramus on August 10, 2009, 12:13:01 AM
Guessing I'm signing up too.

Make my Suika use a spear and call her Ramis.
Title: Re: Suika Fortress
Post by: Hello Purvis on August 10, 2009, 12:15:50 AM
I want my Suika to be a stonecrafter and mechanic.
Title: Re: Suika Fortress
Post by: E-Nazrin on August 10, 2009, 12:32:01 AM
I call philosopher.

Or maybe a weaver or something else really lame.
Title: Re: Suika Fortress
Post by: Zengar Zombolt on August 10, 2009, 12:41:48 AM
You know what do I desire for my Suika to do.
Title: Re: Suika Fortress
Post by: Ramus on August 10, 2009, 12:48:42 AM
And when this is all over, I claim the file to go into adventurer mode and search the fallen ruins of Fort _______.


We need a name people!  How about Fort Guinness?
Title: Re: Suika Fortress
Post by: Serp on August 10, 2009, 01:46:25 AM
I'd like my Suika to be the bookkeeper, by the way.
Title: Re: Suika Fortress
Post by: Tapsa on August 10, 2009, 06:16:05 AM
I'll sign up as a player. I used to play DF but then that hobby slipped into the void like every thing else, leaving unnecessarily much time.
Title: Re: Suika Fortress
Post by: Totaku on August 10, 2009, 06:10:33 PM
Man so many replies, I'm surprised how many responded to this just shortly after I posted. I've already gone ahead and added those that wanted to play into the list.

And those that mainly showed interest in the thread in general will be "Spectators" They can give thier feedback and advice on it how they see fit.

Anyways also to Prejewry, yes that link has the file and the mods already installed in. Just throw out the save files as they were for testing the thing more than anything else. :P

Anyways let me get the prelude started...

--
Gensokyo, a strange land that was sealed away from the rest of the world long ago when the Hakurei border was set up. In this land roams creatures known as youkai, a race of powerful monsters that once roamed around Japan. But as of today’s time, most youkai don’t exist unless you happen to wind up in Gensokyo…

Hakurei Shrine

The shrine that which sits right at the Hakurei border, it is the home of the renowned (but lazy) shrine maiden, Reimu Hakurei. All seemed quite today as if nothing was happening. Just then a small little figure came running up toward the shrine, she appeared to be a small little, petit, yet strong, wearing a sleeveless shirt and a purple skirt. A pair of horn stuck out from her head and she wobbled and reeled as the traveled up the shrine.

“Reiiimuuuuu~ Where arrree yoooouuuu~”

The girl walked up to the shrine and started to look around for Reimu, but no matter where she went she couldn’t find her….

“Where could she be *hic*…?”

She looks around and spots a small note by the door.

Going off to seek donations from my long overdue services….

-Reimu

“Awww… that’s no funnn… why you have to leave today?”

Suika was a little depressed knowing Reimu left the shrine. Not knowing what to do she sat down and started to drink from her gourd as usual. She let out a deep sigh of disappointment and flops over on the ground as she looks up at the sky above her.

Just then a gap opened above her as a mysterious blonde headed woman came through the opening. Dress in a long sleeved white frilly dress with a unique purple design down the middle. She was holding a parasol and she looked calmly at Suika.

“My, you look sort of down for a mountain oni.”

Suika looks up at the blonde with a silent look…

“I’ms only bored cause I got nothing to doo *hic*…”

“Have you bothered to ask anyone else?”

Suika lets out a sigh….

“Yesh Yukari, they all apparently have their own thinsh they are doing…. they don’t have time….”

Yukari gave some thought about Suika’s situation. Realizing she was bored and depressed with nothing to do. She came up with an idea….

“Suika, perhaps you would like to play a game of my own.”

“Huh What sorttta game ish it?”

Suika lifted her head up in interests..

“It’ll be more of a challenge actually. I basically want to see how good your survival skills are.”

“Shuvival? But were onis we’ve been around for ages. Shertanly you must know”

“Of course, but I want to see it first hand myself.”

“Jussh what do you want me to do? I’m up for the challenge.”

Suika got up from the ground filled with energy waiting to hear what Yukari had to offer.

“How about you make a small copy of yourself.”

“You mean with my hair, sure?”

Suika then pull out a small strand of hair and produces a miniaturized version of herself….

“What does dish have to do with shuvival?”

Yukari begins to laugh…

“Well my game is simple, I want you to make a number of these little version of you and scatter them across the land. From there they must survive on their own and build a place they can call home.”

“Huh? They won’t last that long. That can’t be done.”

“Really?”

Yukari forms a mysterious border around the mini suika…

“What did’ja do?” Suika seemed surprised the moment the border formed around her copy.

“Don’t worry, all I’ve done was help make your little copy have a longer life span.”

“Huh? Like how long your talking about?”

“Several years if you wanted to but I at least made it so they can last several months. You don’t mind if you create some more do you?”

Suika made many mini suikas under Yukari’s request.

“Now that you completed it you shall send them off to fend for themselves.”

“Huh? Ok…”

“Oh and there is one more thing Suika that you must know.”

“Yes Yukari?”

“You cannot assist them in anyways, you may watch and maybe guide them, but they are left to fend for themselves and to do things on their own And also, you are not allowed to give them any drinks from your gourd”

“Huh? Why not?”

“As I said, this is a game of survival.”

“I shee….Tell me Yukari, what will I get out of dish if I prove to you they can survive.”

“Well it actually depends what your looking to accomplish by doing this, what are you looking to accomplish?”

“Eh? I donno.”

Yukari begins to chuckle at Suika’s responds.

“Ah there’s no need to worry, it’ll come with time… and if your work pays off you may get something out of it.”

“Eh, I’m bored anyways, what do I got to loose anyways, it’s just to prove they can survive so I’sh game for dish.”

“Very well, you need to get your little copies ready for the trip as they will be going different directions to reach their destination.

“Huh? Are you serioush?”

Yukari opened a gap as a bunch of small supplies came falling out to the ground most of them ranged from digging tools, survival gear, weapons, meat drinks and other tools. And among the pile were a group of yukkuri.

“These here will be the basics of what they’ll be allowed to use. If you like you can help decide what they can learn and carry before they take off on the trip to their destination.

“AKay…”

Suika must now decide on what the mini suikas should learn and carry and to determine where they should go.

Here is a list of recommendations of some locations.
Site Locations #1: Near the Hakurei Shrine area
(http://img193.imageshack.us/img193/9562/picture1reu.png)
Steady climate, forests, mountains and river, seems wildlife is active here too.
Difficulty: EZ - normal mode

Site Locations #2: Dark Road Forest
(http://img193.imageshack.us/img193/4047/picture2phy.png)
Hot climate, might be possible droughts, plus smells of the undead...
Diffculty: Normal to possibly hard mode

Site Locations #3:Forest of magic
(http://img44.imageshack.us/img44/9727/picture3fkx.png)
Seems like lots of majestic creatures live here. Be aware Parseekuris live near as well. Plus the ground feels moist...
Difficulty: Hard - Lunatic (due to aqufier)

Site Locations #4: Near Nameless Hill area
(http://img195.imageshack.us/img195/9065/picture4poo.png)
(http://img195.imageshack.us/img195/9065/picture4poo.png)
Appears to be some good material here and it's filled with lots of forest. Beware the medikkuri could be near...
Diffulty: Normal

Site Locations #5: Near Youkai mountain area
(http://img38.imageshack.us/img38/7125/picture5plj.png/)
Lots of rivers, possible lava activity? (cannot confirm yet) and waters are likely to freeze in thr winter... plan things out ahead..
Diffculty: Normal maybe hard possibly?

And here’s what the Suikas can learn to be… (note last names are not finalized)
(http://img256.imageshack.us/img256/3051/picture2rpy.png/)
Do remember what you say here may play a role in deciding what your Suika will be. Also if anyone else signs up to play they will take dibs on the last unnicknamented Suika. Otherwise, the spectator who spoke first will have their Suika named.

Anyone else who wants their Suika to have a name can join in as more Suikas will eventually join in the group. And I will make sure to add them in between saves(if everyone else forgets to).
(http://img256.imageshack.us/img256/7578/picture1tmi.png)
And here the list of what yukari supplied them with… We can discuss what they should carry with them...

They can add more if they wish, feel free to look over and decide what they can take with them.

Once after some more feedback is given, I'll make a final decision based on what everyone says.

Also we need a name for the Fortress and our team For those who fiddle with the list of name see if you can come up with something.

Here's the recommendation so far:

Fort Purple Power (Totaku)
Fort Guinness (Ramus)
Fort Beeraxe (Xan)

Also a team name would be nice....

As for now I'm leaving you guys to lay down some decisions and help decide how to use our points to prepare our Suikas before they embark on thier journey....

Finally, forgot to mention this, but I'll remind you again. I have currently set the size to be 5x5 based on the local map area, if you all want it bigger we can do this, but 5x5 is the minimum.
Title: Re: Suika Fortress
Post by: Hello Purvis on August 10, 2009, 06:21:10 PM
Sacrifice anvil > Fucktonne of booze. If non-injured Suikas are drinking water, we have failed.

Voting on Location 3; second choice location 2.

By the by, did you gender mod them all to be female?
Title: Re: Suika Fortress
Post by: Ramus on August 10, 2009, 06:28:27 PM
Okay, first off, we need two miners, cause we're going to be digging alot.  Secondly, we need two farmers, cause we need food and plenty of it for the Suikas.  Third, we'll need an axe Suika for chopping trees and for some random reason, defense.  Don't doubt what the goblin equivalents can do.  Fourth, we'll need a mason and a carpenter as separate Suika for construction reasons, because face it people, we're going to be building loads of stuff.

So Suikas by number:

1. Miner
2. Miner
3. Farmer
4. Farmer
5. Mason
6. Carpenter
7. Axe Crazy

(Note, the seven dwarves, clever little reference)

Other nice jobs which we can make secondary for the seven Suikas, cooks, very good for making food better.  We'll also need someone who can work metal well, and another to make weapons.  Since we have a river, it might not be a bad idea for a fisher or two.  We also want a brewer, because Suika needs beer badly.

I whole heartedly recommend that anvil, I want it immediately and blacksmithing is always a good thing.  Drop the extra axe, we don't need it and we want full point distribution between the Suikas which we can't afford with the axe.

I can go any of the areas.  Worst case scenario is that the tunnels get flooded with lava and/or water and we dig somewhere else.  EDIT:  However, I prefer metal to be around my areas.


I'm voting for the name Fort Guinness.  Also, the team name should be Team Shanghai.

I claim the Suika who does the weapon smithing.  Always get the blacksmithing jobs in RPGs and MMORPGs, that how you get the best weapons.  And name her Ramis.


EDIT:  Purjewry, if I remember right, if she did that, we won't be breeding too much beyond those seven.  So we got a few futa.
Title: Re: Suika Fortress
Post by: Hello Purvis on August 10, 2009, 06:49:59 PM
The anvil is pointless early in. We'll be too busy making trade goods and basic comforts; trade for an anvil later.

You only need one miner; new ones will immigrate in. Replace the second miner with a bookkeeper/trader.

Make the mason also be a stonecrafter and mechanic.
Title: Re: Suika Fortress
Post by: Ramus on August 10, 2009, 06:53:36 PM
Yeah, but the anvil is expensive, I prefer to just have it on hand and buy alcohol as it comes as it's not nearly as expensive.  Though I recommend a second miner as it doubles the speed of early on tunneling, which is quite nice.
Title: Re: Suika Fortress
Post by: Serp on August 10, 2009, 07:38:13 PM
Ramus's basic setup looks fine to me.  I'd also suggest making one of the farmers double up as the fortress's bookkeeper (and that'll be my Suika, name it Serp).  Better to use a farmer for that task than a miner, I think.  I'd also prefer Site 5.  That magma is just too fun to resist.
Title: Re: Suika Fortress
Post by: Hello Purvis on August 10, 2009, 07:39:41 PM
Speedy early tunneling isn't all that necessary, though. You only have 7 people to put to bed, which a dorm style room does well. After that, shops and barracks.

As long as you get everything inside before the raccoons or elephants come, all's good. Mind you, a second miner is hardly a tradegy. But I like to trade that in for a bookkeeper/trader/manager so we can have good counts, trade effectively, and manage jobs more easily. But I like functionality.

Anvils really aren't that expensive as long as your crafter is doing their work; waste stone makes lovely crafts for buying out a caravan.

Edit: Also I can't get the download to work. It'll tell me it's processing, then link back to the original page. =|
Title: Re: Suika Fortress
Post by: Ramus on August 10, 2009, 08:00:15 PM
Ah ha ha, Mediafire hates you.  I'll upload it to rapidshare and PM you soon.

So taking in the suggestions:

1. Miner/Fisher
2. Trader/Manager
3. Farmer/Book Keeper (Serp)
4. Farmer/Cook
5. Mason/Metal Smither or however you call it again
6. Carpenter as main/Mechanic and Stone crafter as secondary.
7. Axe Crazy/Weapon Smithing (Ramis)

Also, need some input from someone else about the anvil VS beer thing cause I don't think Purjewry and me can really settle it.

And the area with the most votes so far is the lava one apparently.

EDIT:  http://rapidshare.com/files/265935673/Suika_Fortress.zip.html

For anyone that can't get Mediafire working.  Only ten downloads though.
Title: Re: Suika Fortress
Post by: Totaku on August 10, 2009, 08:29:32 PM
Actually I already have the thing loaded on rapid share.

http://rapidshare.com/files/265931561/Suika_Fortress.zip.html

So try that Purejewry.

As for the anvil vs. beer thing: I'm going to be honest on this part. It's going to depend on where we go. Cause I know in some areas we can obtain metal ores pretty quick if we dig enough. Allowing for metal armor and weapons production early on. But at the same time having a massive load a beer isn't bad either. it would allow the Suikas to survive longer without having to resort to water, but at the same time.. I generally have a brewer in the team to make beers for the workers.

My usual suggestion formations goes like this:
1. Miner
2. Farmer/ Brewer
3. Mason/ stonecrafter or engraver
4. Animal Trainer/ Hunter
5. Woodcutter / Carpenter
6. Butcher/ cook
7.Mechanic

This combination goes well in area full of linving creatures, I'm not sure what I do if I was in a land of the undead. Likely settle for Ramus suggestion 7 to replace suggestion 4.

And yeah in most occasions, the brewer usually gets the job done and keeps the suikas happy.So if anythign I'd change the cook into a brewer and then we wouldn't have to worry about beer as long as we keep making barrels for the beer. Thus we keep the anvil for when the time is needed.

Course this combination isn't exactly good for trade though, but it builds over time. To my view survival is key. Regardless this is generally for when I playon my own. This time, it's different.

Also just to point out locations sites 3 and 5 are tied actually. :P
Title: Re: Suika Fortress
Post by: Ramus on August 10, 2009, 08:33:46 PM
Oh geez, forgot the wood cutter, in which case I'd make the Axe Crazy Suika specialize in that too instead of weaponsmithing.
Title: Re: Suika Fortress
Post by: Hello Purvis on August 10, 2009, 08:34:04 PM
I think Totaku will make the correct decisions, and shall yield to his wisdoms. I call mechanic.

Also, change my Suika's name to Purvis.
Title: Re: Suika Fortress
Post by: Jana on August 10, 2009, 09:01:55 PM
I guess I'll call Woodcutter/Carpenter if we go with Totaku's setup.

I can't input much as I'm still figuring out the game, so I'll hopefully have a good idea of what to do by the time my turn rolls around.
Title: Re: Suika Fortress
Post by: Serp on August 11, 2009, 12:20:24 AM
In that case, my bookkeeper will be the farmer/brewer.  He should have plenty of time with nothing better to do to keep the books.
Title: Re: Suika Fortress
Post by: Maid Xan~ on August 11, 2009, 12:29:44 AM
/in as a miner/ax-Suika. Location 5 plz.
Title: Re: Suika Fortress
Post by: Zengar Zombolt on August 11, 2009, 12:33:17 AM
Is it possible to name the fortress Inmaterial and Missing Fort?
Title: Re: Suika Fortress
Post by: Nachtwanderlied on August 11, 2009, 01:33:18 AM
maaaan


time for my build idea


miner/manager
miner/wrassler
low-level w.cutter/prof. carpenter
prof.mason/prof.mechanic
prof bone/stone crafter
2x prof. grower/brewer/cook/whatever farming skills needed

no fishers because fishing got gimped
no anvil as a prof. stone crafter can easily churn-o out goods to buy out caravans also if we're playing on a map with flux/obsidian it's much easier

wrestler works well on the secondary miner because characteristics are easily built from mining
also the pick is a handy yet kinda bad weapon in dire situations
Title: Re: Suika Fortress
Post by: Nachtwanderlied on August 11, 2009, 01:36:28 AM
oh and "The Bloody Anus of Bloody Angels" is the best fortress name ever


other than something like "cavefortress"
Title: Re: Suika Fortress
Post by: Ramus on August 11, 2009, 01:41:04 AM
Fort Cave shall be our name!  BEST NAME EVER!

Still sticking to Team Shanghai.
Title: Re: Suika Fortress
Post by: Hello Purvis on August 11, 2009, 01:41:18 AM
Not a bad build at all. I tend to have professional soldiers as opposed to recruits, myself. But early in, it's a good idea.

Also, I bet we could get Rhapsody of Scarlet Weather as a fortress name.
Title: Re: Suika Fortress
Post by: E-Nazrin on August 11, 2009, 01:52:39 AM
I second Immaterial and Missing Fort, or at least Immaterial and Missing (something).

Also, should we bring any cats dogs KNIFES THE STABBY DOG (WITH SHIFTY EYES)?

To be honest, the few times I've played I haven't had enough problems with early security issues to need more than people with axes and picks handy to dogpile the occasional nuisance... and a walled-off fort with the front lawn actually a trap farm. But I play Easy Mode, so I'm not sure how well that would go otherwise.
Title: Re: Suika Fortress
Post by: Totaku on August 11, 2009, 03:21:48 AM
I went and tried to work on the fort names you suggested.

Based on what I found out:

"Purple Power" worked
Guiness isn't in the list of names that can be chosen
Immaterial and Missing isn't in the list of names that can be choosen
"The Bloody Anus of Bloody Angels" worked. (Not exactly a name I go for. :P)
"Cave Fortress" worked
Found "Weather" but not Rhapsody or Scarlet. Perhaps something simalar like "Musical Weather of Wrath"?

As for the teams name, Shanghai doesn't exsist, but the more literal english translation "Overseas" (Over the sea) seems to work. Want to accept that for the team name?

Other things that come to mind, what exactly did you have in mind to use the spare points for Natchwanderlied? Assuming we were to drop the anvil and do everything you based it on we would still have about 750-780 points. I assume you'd use it for beer. :P But I want to make sure....

As for me in terms of the spare point I have, I would use them to get 2 Sakuyakurris (dogs), 2 Chenkurri (cats), and a few extra plump helmets and plump helmet spwans for good measure.

My reasons: Sakuyakurris can be trained to become wardogs which can be a useful for taking on small creatures or aid in battle if a dwarf is forced to fight. They can be a good line of defense while getting prepared.

Chenkuuris are good for control the vermin popultion that may try to take your seeds. They'll catch them and kill them. The only responisbility you'll have to do for the chen would be to make sure you pick up the corpse after it drops it and put a dump outside to throw away small corpses to prevent the corpses from stinking up the place. Also if we by some luck get chenkurris of the opposite sex, population control will have to come into play. Cause anyone who's played DF before should know the dangers cats can bring as they keep populating. Especailly if the suikas become fond of the chenkkuri. So in a way I also view chenkurri as a good emergency food sourse. Just make sure you put it out of it's misery before the Chenkkuri can use it's charm to make the minisuika fall in love with it and adopt it.

Plump Helmet and their spawn. Obviously because they're good food to have since it may be hard to come by meat at times. And everytime you eat a plump helmet you'll get a seed or two to add to the farm. So a little extra seeds and food can't hurt.
Title: Re: Suika Fortress
Post by: E-Nazrin on August 11, 2009, 03:40:09 AM
Uh, I'm inclined to think NOT bringing at least some starter food/seeds is a bad idea. Unless you meant "more."
Title: Re: Suika Fortress
Post by: Totaku on August 11, 2009, 03:58:52 AM
Of course I meant "more", bringing less than what is the default supply is a bad idea.

At least in terms of surviving, I can usually get the group a running start, but like I said I'm willing to fiddle with other combinations as well. Cause I never know when I'll find something that'll work like giving someone record keeping skills. Though I donno about giving it to the farmer in paticular unless we plan to save it for a later time like say when we have some good number of migrants to fill in the farmer's shoes. :P

Just giving my 5 cents on the subject matter. I'll have a decision reach likely by tomorrow or the follow day and then we shall embark, but I'm still looking forward for more opinions just to see if anything will work.
Title: Re: Suika Fortress
Post by: Hello Purvis on August 11, 2009, 05:05:28 AM
All of those plans sound good, Totaku.

I'm pretty easy to please; I tend to start fortresses on random just because, so I can adapt.
Title: Re: Suika Fortress
Post by: Tapsa on August 11, 2009, 09:41:22 AM
Fort Drunkenmist or Beeraxe

and teamname

The Demon of Distance or Overseas
Title: Re: Suika Fortress
Post by: Nachtwanderlied on August 11, 2009, 04:51:35 PM

Other things that come to mind, what exactly did you have in mind to use the spare points for Natchwanderlied? Assuming we were to drop the anvil and do everything you based it on we would still have about 750-780 points. I assume you'd use it for beer. :P But I want to make sure....


Usually I go with 6 dogs and 2 cats. The rest are spent on turtles and at least 300 units of beer. If you can, invest in some cheaper leather, cages, or metal bars.

Also try to get 1 unit of every cheap meats and fish. This will give you much-needed barrels.
Title: Re: Suika Fortress
Post by: Totaku on August 11, 2009, 04:56:47 PM
Alright everyone, I'm busy making final preperations before we start the adventure.

Here's where we stand at the moment:
(http://img220.imageshack.us/img220/2351/picture1bqy.png)

The suika set up is as follows:

"T34G3" - Miner
Jan-san - Woodcutter / Carpenter
Ramis - Mason / AxeSuika
Serpentarius - Farmer / Brewer
Unnamed Suika (will likely give to Rika) - Animal Caretaker / Hunter
Totaku - Butcher / Cook
Purvis - Mechanic / Stone Crafter

Would anyone like to take the animal trainer/ Hunter position? Cause otherwise I may alter the animal caretaker down to a novice level and train weaving for Rika's benifit, cause when there is lack of animals that suika will need something else to keep her busy.

Reason I get a animal caretaker / hunter is usualy because I get a crossbow with some ammo for free. But also because I let the hunter go about finding game after he trains the Sakuyakkuris.

Also with the points I have left I can get 2 Chenkurri, 2 Sakuyakurri and 3 plump Helmet Spawn. I should be quick enough to get a farm running though as long as there is soft soil under ground. Otherwise, an irrigation system will have to come into play. But judging on the rescourses I think we can find a soft area with no problem.

Think I should alter any of the option here before we embark?

Finally the names I've decided on...

Fortress Name: Beer Axe, The Fortress of Drinking (This sounds very Suika like so went with it over the other choices)

Team name: Team Overseas (AKA "Shanghai") The only one who provided a team name, and even though I couldn't find the original name. At least I have an english equivalant to the Chinese name.

Anyways, any final decisions before we embark on our journey?

Also just noticed Natch's post. I may actually look into altering the meat supply to get more barrels.
Title: Re: Suika Fortress
Post by: Tapsa on August 11, 2009, 05:26:26 PM
Can you rename the first name of my Suika to Altrevir?
Title: Suika Fortress - Year 1: Spring Report! Suikas set forth to STRIKE THE EARTH!
Post by: Totaku on August 12, 2009, 08:01:55 AM
Don't worry I've changed your name to that. Now without further ado Let Suika Fortress BEGIN!!!!
(http://img199.imageshack.us/img199/9330/picture1nso.png)
(http://img194.imageshack.us/img194/1344/picture2eym.png)
“I shink I made up my mind now on the goods I’m going to let them take.”

“Are your sure you made up your mind Suika, once you settled on the decision you can’t turn back on it. All the groups will then take off to different area and begin on their trip for survival.”

“Yesh, I’m sherten….*hic*”

“Very well then, as of this point onward you will only be able to give advice to your copies. Your are not to allow to help protect them in anyway they must fend for themselves.”

“Yesh I know…”

“Then let’s begin shall we? I will keep an eye on you as things progress cause I really want to see how this turns out. Until next time…”

Yukari giggles as she disappears into the gap and vanishes..

Suika then turn to her copies as she stands confident and points outward to the distant horizen.

“You herd Yukari, we musch prove to her that we can survive! Go forth my little copies. Head to your destinations and STRIKE THE EARTH!!! For we will prove that onis can shurvive!”

And with that the Suika’s took off in their cart as their yukkuris pulled them off to their new areas….
(http://img269.imageshack.us/img269/3582/picture3yeb.png)
At last the Suika’s embark on their joinery to the foothills of the Youkai Mountain! May the fortress Beer Axe, the Fortress of Drinking last long and prosperous!

1st day of the first month of spring
(http://img196.imageshack.us/img196/2128/picture4tzl.png)
The lily white has come and gone. And it was just then the Suikas had finally arrived at their destination! Stepping out of their wagon that were pulled by yukkuri, the minisuika began their adventure…. In the foothills located near the Youkai mountain... Right from the get go, Jan-san began chopping wood while Altrevir went off to look for an area to dig.

Meanwhile the Suikas began to explore the area, they discovered that as of right now their region was rather quite….very quiet in fact. No signs of wild game were located in their area for the time being so it’s likely they will not be hunting for food….
(http://img149.imageshack.us/img149/5529/picture5rze.png)
Also there was a lava pit nearby our area if we can harness it's power, it could prove to be very useful....

It wasn’t long till the Suika spotted a nice area where she set forth to dig a tunnel.
(http://img188.imageshack.us/img188/166/picture6ede.png)
Tutorial: Designation: In the menu option, you use designation to tell a dwarf to perform certain laboring tasks. These can range from chopping wood, digging, building stairs and so forth…

Press D to open the designation menu

From there you’ll have a list of tasks a Suika can perform. You must either use the + or – keys to navigate to the appropriate spot of press the letter that coordinates with the command in this case “d” for dig.

Once you select that command you must select the area you want to dig in. Once you find that area, press enter. Then you have a set point where the digging can start, from there you can control with width and length of how big the tunnel can be.. Once you decided it’s size hit enter again and you’ll have selected the digging area. Your Suika will soon begin to dig if she knows how to dig.
(http://img193.imageshack.us/img193/6897/picture7orh.png)
10th Day of the First Month of Spring
(http://img4.imageshack.us/img4/9449/picture9vfz.png)
A problem occurred during Altrevir’s work. As she kept running into a series of damp rock as she kept digging out the tunnels that were going to be the new home for the Suikas. When she went above she realized the ponds that were near by would be a hazard waiting to happen so without further ado she left the tunnel….

And began to channel out the pond so that the water would drain down a hill. This at least solved the problem of an early cave in and possible water leakage.

16th Day of the First Month of Spring

Jan-san got tired of waiting and began to set up a temporary shop for her Carpentry. This would allow her to take the time to begin building beds for the other Suika while Altrevir continued working on the underground rooms…

How thoughtful of her…

Tutorials: Site buildings: With materials you can build buildings such as workshops, supports and other things like it… First you must press b to open the building menu, then from there select the thing you wish to build by going through the menu using the + and – keys. In this case we will do a work shop a shortcut key for that is “w”. 

Remember shortcut keys are always right of the name of anything you designate or build on most occasions.

In the workshop menu go through the list of in this case select Carpenter’s workshop “c”.

Now you must decide where to put it and then where and water material you will use. Since we lack stones at the moment we will use wood.

Once that’s done, the Suika with the job skill in that field will build the workshop and then can begin to work on whatever she can make based on what the workshop is meant for.

Just remember, you must have the supplies needed for the Suika to perform the task or she will stop.

Assigning tasks in the workshop:

Very similar to the building except you press “q” to set building tasks and pref. Select th shop you highlight and enter. Then from there go through the menu and select the tasks you want to perform and then press enter. Or use the shortcut key. The Suika will then start working when she gets the chance and start building based on the orders that are given.

9th Day of  the Second Month of Spring

Looks like Altrevir’s digging lead to the discovery of Pyrite. It’s cool that we have discovered some gems just a short ways under the ground base where the Suikas were planning to build their bedrooms. But looks like the plans for this place be build may be changed up a little bit since we found this little treasure here. Altrevir say we need to mine it later when we she feels comfortable digging up the gems. Hopefully by then a gem cutter will come here. We could make a profit of these things.

14th Day of the Second Month of Spring
Jan-san informed us that the beds were ready. Since out rooms were still under repair we decided to carry our bed to what will soon be out workshops until the rooms our finished…. Ah it’s so good to sleep on something other than the floor for once…
(http://img41.imageshack.us/img41/4724/picture12ydk.png)
16th Day of the Second Month of Spring
Everyone was concerned about my habits of barely doing anything. Since there was little to work with for now until we grow some Plump Helmets. The suikas suggested that I go look around the stream, as there was apparently a lot of fish starting to appear in the area. I went to look and to my view there were plenty of good tasty fish. I suppose after a few drinks I can run up and attempt to catch some of them. There seem to be salmon, shad and Perch all swimming upstream. I suppose this was a good time as any since the mating season has begun for the salmon, so here’s hoping I’ll bring home some good fish for the other Suikas to eat….

PS. We may need to get a make a fishing dock around our fortress too since the majority of the fish appear to be swimming up small canyon…. Where we are digging at. The water appears to be at level in that area…

Tutorial: Assigning Labor tasks to your Suikas: Other than the professions your suika is good at you can tell the Suikas to perform other tasks.

First press “v” to view unit and then move until you have a suika you can select in range. From there you’ll have number of options:

“g” General allow you to see what kind of skills your Suika has to offer.
“i” Inventory allow you to see what kind of equipment your Suika is wearing and using.
“p” Preferences allow you to select the type of labor work, weapons if they choose to work in the military, or work dogs they can be assigned with. (This will be what we will look into.
“w” Wounds explains the condition your Suika or other creatures are in. More on this at a later time.

From Preferences you select “l” for Labor and then there go up and down using the + and – keys respectively. Press enter on the skill you want to train and use. In my case fishing. Now your Suika can start working on a new task.

Do note, that if the Suika has no skill on that category, it’ll take her longer than one who is skilled at working in that category. But at the same time, if they work at it, they will eventually become as good as a professional worker.

20th Day of the Second Month of Spring.
(http://img81.imageshack.us/img81/750/picture13a.png)
The Still has been build. Now Serp can start working on drinks for us once we begin harvesting some food (Hooray!) Now we need Jan-san to make some barrels and assign a port that will be specifically for our drinks.

Also someone needs to keep an eye on the Chenkkuri’s and their “trophies” they’re bringing in… It’s stinking up our bedrooms. It’s fortunate most of the stink is gone by the time we go to sleep.

22nd Day of the Second Month of Spring
(http://img188.imageshack.us/img188/2109/picture14vbd.png)
It appears the lava pit near the river is the home of some fire imps. They do not seem very friendly though. We’re unsure it they spotted the wagon or not, but as Suikas we must take caution with these things. So as for now, Ramis has been temporarily assigned on guard duty till all the supplies have been placed in the home and the wagon and Carpenter shop that are outside have been broken down. Last thing we need right now are these little suckers ruining our life as we just got here over a month ago….
Tutorial: Assigning Suikas into the military:

Sooner or later a Suika is going to be needed to fight against enemies so it’s always best to have someone who can fight to handle the situation, otherwise they’ll run till cornered…

You must press “m for military from there you’ll see a list of Suikas from there you must select from the list who you want to join in the military.

You can simply press a on the Suika you want to assign to fight. And then she will become a recruit in the military.

You can press an again to make her return to a regular non-military suika.

Also you can assign squads by selecting the enter button to promote, this will allow you to make that suika the leader of the squad and then from there select other suikas you want to be in that squad and press enter they will appear under the squad leader.

Once you’re done assigning a squad press space and then when you press “a” on the lead of the squad groups all the suikas in that squad will be recruited.

Do remember once you recruit them they will stop all labor work and perform patrol duty.

Assigning squad patrol duties:

Upon recruiting a suika into the military you can assign the Suika some tasks. Just press x for the squad menu and make sure you put your course near your squad. You can set up patrol point where you press enter in the areas you want her to patrol. Make a stationary post where they will stay on one spot and guard the area…. You can even cancel patrols or stationary areas too.

I don’t think I’ll need to go into detail here about shortcut keys you’ll see for yourself.

26th Day of the Second Month of Spring
(http://img198.imageshack.us/img198/425/picture15s.png)
Rika’s mining work has paid off as she now decided to work as a miner! Now we got double the work force for now! At least till some animals start appearing here…. if there are any….

3rd day on the Last month of Spring
(http://img188.imageshack.us/img188/9061/picture16l.png)
The Fire imps for some reason went back into their lava pit. Who know what they wanted to up here, but I don’t want to find out. Jan-san going out to get some wood to make some chairs and Ramis has been called off of guard duty for now. As soon as our mining Suikas, Altrevir and Rika finish building the rooms for us, they’re next project is to start building areas for the workshops. So some of us can get some work started in the safety of our underground home.

4th Day of the Last Month of Spring.
(http://img193.imageshack.us/img193/4981/picture17f.png)
Finally found a good fishing spot down in the south. Seems pretty easy to catch one there. So I’m going to continue fishing there for a while…. If I get enough fish I’ll start cooking them.

5th Day of the Last Month of Spring

Rika and Altrevir discovered Realgar on one of the rooms they were mining out for us…. appears we will have to do some more remodeling eventually…
10th Day of the Last Month of Spring
(http://img149.imageshack.us/img149/8743/picture20g.png)
We finally managed to move out beds our beds moved into are new spots now we can sleep by ourselves in our own little rooms now…

12th Day of the Last Month of Spring
(http://img41.imageshack.us/img41/4558/picture18lwo.png)
We finally got the Mason’s workshop built. Now Ramis can start working on some tables and doors for us. We’re going to probably look further into doing other things, but I think doors and preparing a dining room take priority. Other than that Rika and Altrevir are currently making plans to expand the storage rooms before starting on the workshops…

Final Spring Report

As of right now, we pretty much have all the supplies inside the fort. The only thing we need to worry about is getting a room to cage our little yukkuri we took with us and then afterward, moving Jan-san’s shop into the fort. Once that’s done we can start working on other project.

Food supply is doing well thankfully as Serp got the garden going early on so food should be a problem. Plus with me fishing and getting good catches through the season I’m certain we will be well stock on food as the seasons continue. And during brakes Serp will brew some drinks for us. Ah it’s so good to get things moving at least…


Things on the to do list:

Get the workshops going for everyone so we can start producing goods for the up coming trading seasons….
Design a dock for fish in the canyon. Seem a lot of fish like to swim around where the rivers intersect.
Get a Trade Depot running
Start setting up traps incase the pesky imps or other creatures start attempting to sneak into our fortress…
Learn how to dissect fish so I can cook some meals. :P

Here's how things look on the first floor.
(http://img4.imageshack.us/img4/6554/picture19brr.png)
And the Second floor...
(http://img149.imageshack.us/img149/8743/picture20g.png)

We only begun and I shall continue this later on... also looking at how long it take to actually sit down and plan things out. I'm debating if I should give a week long period instead of 5 days. I'll figure that out later. For now. This is where we stand. If you all like to give feedback on the current progress please do. The year is still young, for I only covered Spring so far!
Title: Re: Suika Fortress - Year 1: Spring Report! Suikas set forth to STRIKE THE EARTH!
Post by: Hello Purvis on August 12, 2009, 08:21:54 AM
Are there any actions you want is to avoid? Such as walling off the magma pit to keep the boogers from getting us, or setting up virtually invincible trap layouts?
Title: Re: Suika Fortress - Year 1: Spring Report! Suikas set forth to STRIKE THE EARTH
Post by: Totaku on August 12, 2009, 08:29:16 AM
Are there any actions you want is to avoid? Such as walling off the magma pit to keep the boogers from getting us, or setting up virtually invincible trap layouts?

Actually Walling off the lava pit doesn't sounds like a bad idea. Thought it may be a little risky. Considering the fact it'll take a while since no one has building skills (I don't think, could be wrong though) for that kind of thing, but I think Ramis comes closest to that catagory... still a bit of a risk...

Laying down traps was my plan orginally. Though I planned to use them around the entrance and main hall. I only experiemented with them but....would caravans be at risk if I set traps in the main entrance hall? Cause I was going to make the trade depot right in the intersection where the doors are at.

Edit: just double checked the wiki say it's only triggerded by hostiles so I guess it's safe to put down. ^^;
Title: Re: Suika Fortress - Year 1: Spring Report! Suikas set forth to STRIKE THE EARTH!
Post by: Hello Purvis on August 12, 2009, 08:52:28 AM
Yeah, a good trap layout and design can make a fortress pretty much invincible. Which is why I'm asking.

Title: Re: Suika Fortress - Year 1: Spring Report! Suikas set forth to STRIKE THE EARTH!
Post by: Ramus on August 12, 2009, 11:14:22 AM
I'd say go for it.  However, I'm constantly paranoid too.  Regardless, we only have one fighter on the team right now and maybe the miners, though they aren't trained directly in combat.  It's best to put up some traps in case the imps get devious.
Title: Suika Fortress - Year 1: Summer Report: Fishing, Traps and Cats , Oh My!
Post by: Totaku on August 13, 2009, 12:39:09 AM
9th day of the First Month of Summer
(http://img195.imageshack.us/img195/4324/picture1qxx.png)
Summer is in full swing and the Suikas are busy as ever. As of today some of the workshop rooms have been clear up and are now open for use. Purvis finally got the mechanic workshop open. Perhaps now we can start working on levers and components to make some clever devices?.

21st of the First Month of Summer
(http://img39.imageshack.us/img39/5157/picture2gkp.png)
The Wooden cages have been built! We can now move the yukkuris into the fortress and keep them in there. Once we move the Kimemaru, Yukuunae and Sakuyakuuris to their cages we will brake down the wagon and live our lives in the fortress without worry.

6th of the Second Month of Summer

We finally got every yukkuri into the fortress and broke down the wagon so now we can start living in the fortress. As of right now, Serp has stop brewing beer so she can focus on her crops. Meanwhile, everyone?s busy making preparations for building and expanding our underground fort.

I?m currently trying to see if I can convince the miners and some of the other team members to look into plan to construct a bridge over a canyon so we can fish as well as travel across the river underground.  This should be a fun project if they approve it.

 We have lots more to do. But for now, we can at least say that we are cozy since we assigned a bedroom for each of us to have.

10th of the second month of Summer
(http://img34.imageshack.us/img34/49/picture3nbe.png)
Ramis has taken on working on building the depot. He?s managed to complete it despite not know much about Architecture. At least now our trading station is up. Now we have start working on goods to trade. Thankfully, Purvis can aid us in this. She should be getting around to working on the craft station after she finishes the door lever.

13th of the Second month of Summer
(http://img39.imageshack.us/img39/3083/picture4uwg.png)
Purvis finished construction of the Crafts Suika shop. It?s still a ways before trading time, but we must make haste if we want to make enough goods to trade whenever the traders come.

30th of the Second month of  Summer
(http://img31.imageshack.us/img31/5645/picture5tem.png)
Serp has requested to keep in charge of the records of our finances and supplies. So the Suikas decided to let take the responsibility. My question is will she find time to actually work on this? I mean she has a garden to tend and drinks to brew. I hope she knows what she?s doing?

9th Day of the Last Month of Summer
(http://img21.imageshack.us/img21/975/picture6acq.png)
We began making preparation for setting up traps along the entrance of our Fortress. As we need to take caution with whatever threat may be luring outside. So far our big concern are those fire imps. Who know what they?re up too?.

Also I keep gaining fish lately. As of right now, I caught a few salmon. I?m getting pretty good at this.

13th of the last Month of Summer.
(http://img23.imageshack.us/img23/4633/picture8gac.png)
At last, I got Ramis to being work on the bridge that will serve as the fishing dock and a passage way to the other side of the canyon. Once it?s complete I shall be fishing over in this spot because I?m certain the fish here are quite active here since the rivers intersect.

I should get enough to actually begin learn to dissect them in the winter?.maybe..

Still as of right now, no word on any Migrating Suikas?It?s still only the seven of us?.

26th of the last month of Summer.

We finally got the training barracks we up when it comes time to train out soldiers. It may be just the seven of us, but with the fact there are fire imps here we need to take precautions against it. Whatever means are necessary?

28th of the last month of Summer

The construction of the bridge is finally happening. It shouldn?t be long now before we I have a new fishing dock to work with.
(http://img21.imageshack.us/img21/8717/picture9ticehx.png)
Also our chenkurri has given birth to Kochenkuuri...three of them in fact. Even though they're cute, I?m still concerned since there are so many of them. Preparations must be made with the yukkuri?

Final Summer Report

The Suikas are beginning to round up the Kochenkkuris and placing them in their cages. Hopefully this will help keep thingd under control. We will deal with them later once they grow a little bigger?. Hehehe

Mean while were all busy building all sort of different things ranging from traps, we are still work on the switch to the main gate which should be complete sometime in the fall? and finally with Autumn drawing near we may be seeing other Suika coming to out area soon?.hopefully.

For now let?s continue work as usual!

As of this point:
First underground Floor:
(http://img34.imageshack.us/img34/9522/picture10l.png)

Second undergrond floor:
(http://img34.imageshack.us/img34/7287/picture11nfv.png)

As for now, I'm half way done with my year. I will hopefully get the other half complete in the next day or two.

As for now I'm open for feedback.
Title: Re: Suika Fortress - Year 1: Summer Report: Fishing, Traps and Cats , Oh My!
Post by: Hello Purvis on August 13, 2009, 01:22:50 AM
Looks good, so far.

Make sure we got some stone crafts going so we can get our trade on.
Title: Re: Suika Fortress - Year 1: Summer Report: Fishing, Traps and Cats , Oh My!
Post by: Nachtwanderlied on August 13, 2009, 01:50:41 AM
Nachtwanderlied is signing up

Yes I am
Title: Re: Suika Fortress - Year 1: Summer Report: Fishing, Traps and Cats , Oh My!
Post by: Gappy on August 13, 2009, 10:16:39 AM
This seems interesting. I'm downloading the game to play myself, but I'll hold off actually taking part in the relay for now. I suppose I'll be spectating for a while. Nice work so far.
Title: Suika Fortress - Year 1: Autumn Report: Suika Traders come to Beer Axe!
Post by: Totaku on August 13, 2009, 11:17:01 AM
It's time for me to continue my report. I'm nearly done with my year run thankfully. But for now here's the Autumn report!

2nd of the first month of Autumn

The Aki Sisters are in full swing and the leaves are starting to change? we must make haste for winter is coming near?

Just to start off, just shortly after the chenkuuris gave birth to the kochenkkuris the Sakuyakkuris gave birth to Kosakuyakkuris.

I think we?re going to have to put Rika to work on training the Sakuyakuuri soon?

 3rd of the first month of Autumn
(http://img40.imageshack.us/img40/8649/picture2nda.png)
All the Kochenkkuri have been rounded up. We won?t have to worry about the yukkuri being adopted for now. Hopefully they?ll be fed well cause when the time comes?. I shall look forward to taking them to my shop when it?s built?.hehehehe

5th of the first month of Autumn
(http://img524.imageshack.us/img524/6795/picture3fvf.png)
Ramis managed to finish building the bridge that now serve as the new fishing zone. So I will now fish here. But I would like to note that as it is autumn the Salmon aren?t traveling as much?. So it may be a bit late to fish, but I?ll have to try for now and see? Ramis will continue working on the other end of the bridge in a bit?

Inside though, Purvis is busy working on some of the toys and other stone crafts for the up coming trade?.they should be coming soon?
Tutorial: Setting up Zones:

Zone serves as a way to set up methods to organize different places where certain activities take place. They can range from dumping useless rotten corpses, setting up fishing zones, or even making meeting areas where the Suika will gather.

To make a zone press "i" Setting up one is very simalar to desginating a area to dig or chop trees. Just press enter and set the area. Once you set the area you can go through the menu to decide how to set up how zone. with the + or - key. You can make the zone serve any purpose for you and decide if it' is active or not.

You can remove a zone by pressing x and like remove designation, you set up what area you want to remove.

15th of the first month of Autumn
(http://img207.imageshack.us/img207/3707/picture4ooj.png)
A caravan is coming! It appears groups of other mini-suikas from another land are coming! Purvis, hurry up and finish the recent stock you got running! I got to go over and talk with the traders when they arrive.

18th of the first month of Autumn
(http://img524.imageshack.us/img524/3562/picture5lxw.png)
The suika-trading caravan has arrived in our fortress. Fortunately Purvis is nearly done crafting the goods. And it appears a suikan Lasion want to talk as well. Let?s hurry along so we can negotiate a deal!

23rd of the first month of Autumn
(http://img30.imageshack.us/img30/3073/picture6kup.png)
We delivered our goods to the trading post and I took on the responsibility to talk with the trade dealers. Even though we had roughly 450 gold worth of items for trading, we only had enough to make a deal for another pickaxe, a tin cage, and a few pieces of meat.

Apparently they thought I did well as a trader even tough it was my first time, so I guess I may consider taking control of the trading post when I?m not fishing.

Finally, Purvis talked with the Lasion and gave in some demands for foods, weapons, and some metal cages.

27th of the first month of Autumn
(http://img524.imageshack.us/img524/7402/picture7kud.png)
The Suika Lasion came back with an offer of her own. Apparently her group is in high demand for drinks and and prepared meals. I know Serp could make a profit off of the drinks when she goes back into brewing. As for me, I could make a profit as well? but the chenkkuri must get big and plump first. I better hope a year will be enough time?.

5th of the Second month of Autumn

The Suikas has placed up a kennel to begin training our Sakuyakkuri. We shall make them become war sakuyakkris as soon as Rika gets some free time.

7th of the second month of Autumn
(http://img196.imageshack.us/img196/5808/picture8bkr.png)
I finally got my butchery shop built; as for right now there isn?t much I can do about it, but this change over time?.hehehe?

I guess I should get the Kitchen ready too?.

12th of the second month of Autumn
(http://img16.imageshack.us/img16/9462/picture10pwj.png)
Rika?s finally goes through training the Sakuyakkuri, now they are trained to kill any intruder on sight! They shall prove to be valuable assets to our team.

21st of the second month of Autumn
(http://img38.imageshack.us/img38/2235/picture11rlt.png)
The Suikas from the other region have left?. With their goods in tow under a last minute move I purchases some fish and a few more meat with some goods Purvis made before they left. With the amount I got I think we have a rather well rounded supply of food.

Also no new migrating Suikas have come to our region?

12th of the last month of Autumn
(http://img207.imageshack.us/img207/844/picture12s.png)
At last the lever finally works. The lever we designed for the doors in the main hall can now be opened and locked. So now we can seal the main gate incase things get ugly. Also I?ve been rather busy cooking food with the food I?ve got from the trade. At least were have something different to eat rather than raw plump helmet for once. Perhaps we should make some yukkuri dumplings. :P

13th of the last month of Autumn
(http://img30.imageshack.us/img30/2093/picture13hkm.png)
(http://img31.imageshack.us/img31/6346/picture14f.png)
The Bridge was completed back a little while ago and we have set up door and started digging through the area. The Suika digging crew has decided to start digging underground on the other side of the river. We don?t know what we?ll find here. But as of right now there?s talk about more room construction. What for? Who knows? It?s been rather quite since the migrants still haven?t come so we?re left in the air somewhat. ^^;

As for now though Purvis has suggest we turn our bridge into a drawbridge.

30th of the last month of Autumn
(http://img195.imageshack.us/img195/3940/picture15g.png)
The construction of the drawbridge was complete! Ramis was the first to test the bridge. It turned out that it worked even though he was a bit concerned about it, as it didn?t react right away. He nearly fell into the river before the bridge finally closed. So thankfully no one way hurt. As for now we Suikas have a second line of defense now.

Final Autumn Report

This season was focused mostly on trading and more construction, but at the same time we now have way to defend ourselves incase of an enemy invasion. Though I?ll admit? I didn?t expect a near accident from the bridge? Perhaps we should make some doors to shut  (or move the lever further back) before we pull the bridge lever just so we can avoid unnecessary fatalities?

As for now Letty WhiteRock is upon us?.

Here's where the fortress stands as of this moment. I had to alter the grid size to make the entire fortress area stand out.

First underground floor:
(http://img31.imageshack.us/img31/2231/picture16jaa.png)
Second underground floor:
(http://img195.imageshack.us/img195/5205/picture17k.png)

As of right now all I can think of to do is continue to build more rooms as usual. But what should I consider making for over on the other side of the river? More areas to shop? An alternet dining room? Some suggestions would be helpful here. I'm surprised more Suikas haven't come yet. I have a strange feeling were probably about to get a massive swarm of them....

Anyways open for suggestions!
Title: Re: Suika Fortress - Year 1: Autumn Report: Suika Traders come to Beer Axe!
Post by: Ramus on August 13, 2009, 12:05:30 PM
Build "The Noble Killer" (Pun very intended).

Just make a large room.  Whenever we get a pissy royal that's unhappy and shows signs of going insane (or is just hurting us in terms of economy or something), show them to the room.  Then proceed to hit the switch and kill them in whatever fashion you prefer.  I have yet to get something like this working, but I'd think drowning would be an easy way of doing this stuff.  Then just drain it back outside.

Repeat and rinse for the next major threat.  Bonus points if you set this up in such a way that we can also trick imps, goblins, etc. into walking into it.

And yes, I hate nobles.  Dungeon Master kicks ass though.
Title: Re: Suika Fortress - Year 1: Autumn Report: Suika Traders come to Beer Axe!
Post by: Nachtwanderlied on August 13, 2009, 12:34:24 PM
just make them sleep on a cage trap

and sell them
Title: Suika Fortress - Year 1: Winter Report: Snow Thief and the 7 Suikas
Post by: Totaku on August 14, 2009, 01:53:06 AM
7th of the first month of Winter

Letty Whiterock hasn’t been showing much activity as of yet, the weather is cold, but the river is still flowing and the salmon are still active. As of right now Purvis is busy work on a new line of crafts in between working on mechanic parts. He’s becoming rather good at making these actually…

Jan-san been gathering wood for building more chairs and beds…

Serp is still tending to the garden…
(http://img412.imageshack.us/img412/8691/picture1lhj.png)
And mean while Kita and Altrevier are discussing a new passageway to be opened on the other side of the river. I suppose it’s a good idea and all. But what exactly do they have in mind?

23rd of the first month of Winter
(http://img146.imageshack.us/img146/9938/picture2wit.png)
Serp’s decides she want to work on getting some value of our good in order so now she’s requesting an office to work in. The Suikas are building a large room for her to work in. Let’s see how it turns out…

25th of the First Month of Winter

A thief somehow snuck in undetected and stole our steel bolts! This raises a lot of question on what to do concerning our security. With only 7 Suikas here we have only so much to work with…. I’m am posing that Ramis be stationed for guard duty once more while Jan-san is still busy chopping wood. Once she’s finished were all going in and shutting the gates till further notice…

9th of the Second Month of Winter
(http://img136.imageshack.us/img136/964/picture3vmk.png)
Serp’s new office and bedroom have been fixed up for now and she’s currently working hard on crunching in the numbers of our goods. We will probably renovate her room some more later…

13th of the Second Month of Winter
(http://img136.imageshack.us/img136/964/picture3vmk.png)
Looks like Serp’s work is paying off, she’s doing remarkably well with collecting to information on the supplies and value. We could have a pretty good idea pretty soon how much we have…
(http://img232.imageshack.us/img232/9172/picture4ifu.png)
20th of the Second Month of Winter
(http://img412.imageshack.us/img412/4842/picture5akn.png)
Jan-san’s asked to go cut wood outside so Ramis has been assigned to guard duty once more since the thieves may still be on the loose… we have to be cautious of our surroundings…
(http://img136.imageshack.us/img136/7570/picture6v.png)
Also Serp finally finished crunching in those numbers….all I can say is we definitely have enough supplies for now to keep us busy through the winter. Also I need to get more fish…

6th of the Last Month of Winter
(http://img146.imageshack.us/img146/7154/picture7s.png)
Jan-san’s finished chopping the trees and so we have sent everyone back inside and shut the gates once more. I wonder why there haven’t been any immigrating Suika coming here… It would be so useful if we had some here….

16th of the Last Month of Winter

As of right now the team has decided to dig further underground. Probably cause they want to find some other mineral now…They may also attempt to connect the tunnel between the floors as well.

18th of the Last Month of Winter
(http://img207.imageshack.us/img207/6571/picture9w.png)
Production has stopped at the tunnel…. It appears the rocks are damp…

The Suikas are concerned about the matter so we may have to hold off on digging…. However maybe we could actually continue to dig….if we can set a floodgate in the way…. But personally I think it would be safer if we just not bother and just look for a new path… deep underground.

30th of the Last Month of Winter

Serp has returned from her long season of bookkeeping and returned to start working on the farm once more and probably some booze once again…. In the mean time we build more rooms… likely to stash our stockpile deeper into to prevent stealing as easily as it occurred here…

The annual report

Since we got here we can say that at the every least we managed get ourselves inside and survive a full year! Yay! Even though there little wildlife here we do have plenty of fish and our only concerns are the fire imps in the lava pit… How we’ll deal with them? I donno? But I’m certain that as the seven of us Suika know. Dealing with such nasty little creatures will be a bit too dangerous right now considering our low numbers…


Also….WE NEED MORE SUIKAS!!

And as of now we must go for the Lily White is upon us to announce…
(http://img19.imageshack.us/img19/9358/springpfw.jpg)
SPRING HAS ARRIVED!
My turn is officially over.

The Suikas have survived a whole year with little difficulty and yet in such small numbers it was astonishing to see only 7 of them manage to pull it off. No Migrants had come for that whole year.. And yet they managed to build enough to supply them and then some.

Here’s hoping next year will bring more mini Suika…

--

Spring has arrived in Gensokyo and Suika was paying a visit at the foothills of the Youkai Mountain to check on her mini suikas.

“Wow, dish is amazing! They did dish all by themselves?”

“That’s exactly right Suika…They have been rather busy through this year.”

Yukari appeared from the gaps before Suika.

“So does this mean I prove mai point to ya?”

Yukari begins to giggle.

“My, you really are feeling confident in yourself today Suika. To be honest though, this first year was but only the beginning…”

“Jush what exactly do ya mean Yukari? *hic*”

What your miniature creations have been going through is but the tip of the iceberg. This upcoming year for them will be very different...”

“How’s that?”

“Well I believe they should be meeting with some other yukkuri Ok soon. Ones that can be rather the jealous type.”

“Huh? Jealous over my work? Hahahahaha! They must shink thar something special”

“I would advice you to be careful for if you provoke them in the wrong way….they may retaliate…I would hate to see all your work come to waste so soon”


“So what am I suppose to do then?” Suika seemed a bit confused as she was scratching her head…

“That is for you and your Suika to figure out… only you can tell them what they should do”

With that Yukari stepped back into the gap and vanished….

“*sigh* I gesh we shall see how things go tish year….”

--

Anyways, here's where the fortress stand as of right

Surface:
(http://img412.imageshack.us/img412/6757/picture13.png)
Underground Flood 1:
(http://img80.imageshack.us/img80/8258/picture12k.png)
Underground Floor 2: Main area, work shops, trading post
(http://img136.imageshack.us/img136/1207/picture10yls.png)
Underground Floor 3: Living quarters, nobleman's living quarters
(http://img188.imageshack.us/img188/5978/picture11rqi.png)
Underground Floor 4: (remember, to tunnel to the right has damp rock....becareful
(http://img207.imageshack.us/img207/6571/picture9w.png)

Purvis, it's your turn! Get the file and embark on your quest to create an awesome Suika Fortress! Remember to put the file that is inside in the save folder. You can then open it when you play the game.

Be sure to update regularly as you go through the seasons.
http://rapidshare.com/files/267139286/Beer_Axe.zip.html

Also I'm signing up again!
Title: Re: Suika Fortress - Year 1: Winter Report: Snow Thief and the 7 Suikas
Post by: Hello Purvis on August 14, 2009, 02:02:52 AM
Thieves already? Damn. Keep the valuables as far from the entrance as you can, ideally you want to have to pass through at least one crowded hall to get to them.

If you can, make some rope and tie a dogkkuri near the entrance.
Title: Re: Suika Fortress - Year 1: Winter Report: Snow Thief and the 7 Suikas
Post by: Totaku on August 14, 2009, 02:36:57 AM
Mmmm good thought there, I didn't think about having Sakuyakkuri being put on a rope to alert of any thives that should be useful.

Well the next set of traders should be coming in soon, so maybe you can get enough toys ready to buy some rope.

Good luck on your run!
Title: Re: Suika Fortress - Year 1: Winter Report: Snow Thief and the 7 Suikas
Post by: Hello Purvis on August 14, 2009, 05:59:22 AM
Forgive me for not screenshotting so much, but hopefully storytime will make up for it.



"Totaku," says Purvis, the day spring arrived. "I wish to be asking the questions."

"Oh?" Asked Totaku, after a rousing drink of the finest dwarven wine.

"I cannot get out to set the new traps, comrade," says Purvis with a frown.

"Ah," says Totaku, "You'll love this, I set a lever to control all the doors. Now we can close them all in one fell swoop! We shall be safe always!"

Purvis' frown deepens. "But I can get out the back door. You have not made us any safer! What is wrong with you! You addled dummkopf sillyhead! AAAAGH!"

Nostrils flaring, Totaku stiffs and says, "You're also a drunk!"

Purvis growls. "Fine, fine. Where is the dining room"

"It's downstairs," says Totaku, "are you hung over?"

"Of course I am!" Purvis says, throwing her hands to the air, "But there is no dining room!"

Totaku narrows her eyes, having had enough haranguing for one day, "It's just past the stairs! Forge some better beer goggles!"

"That is not a dining room!" says Purvis, waving her arms rapidly.

"What!"

"You have to tell us it's a dining room or it's just a bunch of chairs and tables! You stupid ninny! What is wrong with you! Why are you such a drunk!?"

Totaku stiffens. "You are also a drunk!"

Quivering joins Purvis' arm waving. "Shut up! AAAAAAGH!"

"You better not be tantruming, or it'll be the cages for you!"

Purvis stop and spits. "Fine! But now I am in charge!"

"Fine! I was sick of being in charge anyways!"

And having reached a concord, the pair spend the rest of the day uselessly inebriated.

****

"Jan-san," Purvis asked, "Why is that kochenkkuri following you around?"

"I think it adopted me, mein herr!" says Jan-san. "Is it not wonderful? I have a friend!"

"AAAAAGH!"

Purvis spent the rest of that day uselessly drunk.

****

"The Parsekkuri have come!" announced Rika.

"What!" Purvis shouts. "Get the goods! Get Totaku's useless arse off the fishing! Load up those goods!"

"We only have a couple goods," says Sepentarius, checking the books. "Maybe we can get a thing or two?"

"AAARGH! Fine! I will make some toys! To hell with the traps! They will only keep us safe!" And with that, Purvis stormed off to the craftsman shop, usefully drunk.

****

"Those fools!" says Purvis, as she examines what Totaku traded the lone flute that had been ready.

"Yes!" agreed to Totaku, before cackling.

"I do not understand," says Altrevir. "What is this thing that makes us cackle?"

"I shall inform you!" Declares Purvis. "The fools have sold us Sun berries!"

"They can only be found in the goody faerie places, do you see?" adds Totaku. "And they grow everywhere. In good time, we shall have dozens of them! It will be us who will be swimming in barrels of the finest sunshine!"

A gasp ran through the fortress. And then:

"Migrants!" cried Ramis.

"Egads!" shouted Purvis. Arms waving, she runs to and fro, "Expand the fields! Make more beds We need doors! AAAAGH!"

"But we have already expanded the fields!" says Rika.

"Just expand the fields!" shouts Purvis. "You... You... double drunk!"



Title: Re: Suika Fortress - Year 1: Winter Report: Snow Thief and the 7 Suikas
Post by: barasia on August 14, 2009, 06:49:33 AM
interesting. i still must get used to the gameplay before thinking of signing up.
Title: Suika Fortress - Year 2: Spring: Parseekuris trade in Sunberries and more Suika
Post by: Totaku on August 14, 2009, 01:12:29 PM
Lol we all be drunk! Har Har!

But in all seriousness the hatch should lock with that lever. :P

Anyways for now, great work obtaining sunberries, this will be very useful to the Suikas in the fort. : )

Now as for the migrants, is it possibily for you to add these names into the new group?

Xan: wants to be a miner / Axsuika
Pancakes McMancakes: (Via IRC) wants to be the siege operator/ bridge operator.

I know there are others, but they haven't provided much information so I guess you can go wild with giving them any position. :P
Title: Re: Suika Fortress - Year 2: Spring: Parseekuris trade in Sunberries and more Suikas
Post by: Hello Purvis on August 14, 2009, 01:49:59 PM
Purvis looked over the new Suikas with a keen eye. After a moment of trying to count how many of them were just her seeing double, she gives up. "Just mill about with the uselessness! I will give you jobs later! Get out of my sight!"

Then she notes four particularly Suikas, lacking any particularly trade. "Not you! You will fight for my amusement! Now!"

The unskilled Suikas frown. One says, "Wha-"

"I said now! Make with the doing!"

Thus did the four fall into an impromptu wrestling match, lest they be cast out. So intent were they on the act, they never noticed that Purvis had walked off after giving the order.

"You know," says Rika, "We could make for them some leather armor, if we want them to get good at that..."

Purvis whirls on her with a snarl. "Nincompoop! Do you not see how we have no leather!

"Aha," says Rika, holding up a finger, "But we do have Chenkkuris."

"Egad!"

"And we could be of using the sheriff~" continues Rika.

"Not now."

****

"I have the plan," says Purvis to Ramis, another recently arrived mason, and a couple of other Suikas whom he had roped into the work. "We are going to make the farm above ground, for the sun berries that the foolish parsekkuris have sold us!"

"But the goblins!" cries a milker.

Purvis points at her "Shut up! You are going to build the wall! Then we may farm in even the worst of invasion! Do it now!"

"But I-" says the milker.

"NOW!"

Before the situation could degenerate further, a recently arrived craftsSuika burst into the chamber with a cry of "ARGARGAHRAGHRAGAAGAHBLKECHBLECHBLORGLE!!!!"

"It is the fey mood!" cried Purvis, not even looking back as she fled, "Run for the hills, for surely we shall all die in obscurity!"
Title: Re: Suika Fortress - Year 2: Spring: Suika Craftsman goes nuts!
Post by: Totaku on August 14, 2009, 02:05:38 PM
Oh great, now the craftsman's going nuts? Did she take over the craftsman shop? Might be a good idea to see assuming she's there at the shop what material she's looking for... and hopfully she'll get them...then she'll be full of awesome!

Otherwise you may want a guard or two stationed there as a procaution and maybe a steel cage trap( any other trap for that case too.) :P Last thing you need is a Suika going in a berserker mudering spree. XD

Edit: OK scratch that, looks like she's become rather useful now. XD
Title: Re: Suika Fortress - Year 2: Spring: Legendary Suika Craftsman becomes Sheriff!
Post by: Hello Purvis on August 14, 2009, 02:23:23 PM

Furtively, Purvis peeked into the craftsman shop she had been using, until the new arrival had grabbed her by the horns and flung her out. The fey-taken Suika drooled happily over two pieces of alunite and a rhyolite she had claimed. For now, she seemed sated. Then, suddenly, she grabbed the the rhyolite and began to bash it against the other pieces of rock. Construction had begun!

****

With a giggle, the fey-taken Craftsuika displayed her work. All the gathered Suikas marveled at it: Toeclears the Unwelcome Shin; a rhyolite mini-forge! All craftsSuikaship was of the highest quality; bands of alunite encircled it, and inlaid into it were images of clouds in Alunite.

Purvis could only stare it, dumbfounded, as it mocked her. In one fell swoop, this nobody, this...this boozehound had outshone every bit of stonecrafting she had ever done!? It was too much! How could anyone be this good? How could a master had slipped under her nose? Everyone looked to Purvis, eager to hear their slavedriver's leader's words. She cleared her throat, then spoke.

"I will devour your brains!"

It took three of the newly-made wrestlers to hold her back.

Later, she considered a new plan, as she spoke with Jan-san. "I will make this person the sheriff," she declares. "This is the correct honor."

"You are a stinking drunk!" declared Jan-san. "This Suika, she crafts wonders! She will make us wealthy and fat and happy and full of praerie oysters!"

Purvis' eyebrow ticked. "Shut up! Shut your mouth! I will do as necessary!"  But she could not deny that logic. Could she really set aside her own pride as a craftsSuika for the good of the fortress? "Maybe I consider your booze-addled words. Who was that, anyways?"

(This Suika needs a name, badly.)

****

Purvis looked in on the four wrestlers, who had been at it pretty much nonstop since she gave the order. It was rather impressive to watch one pull off three full circle moves in a row. Truly, they had the mark of greatness in them.

"There is problem!" cries Xan from behind, causing a mighty jump from Purvis. "The walls you have made! They block off the places past the gorge!"

"Who cares?" says Purvis. "Build some bridges if you want to go there that badly."

"See if I don't!" Xan says with a terrible gesture as she departs.

Purvis then goes back to watching the wrestles. "They have become death," she mutters. "And champions..."

"It is the humans!" cries Totaku.

"Get the toys, get the toys, go go go! We must be ready this time!" Purvis shouts, running to her newly-made office to be ready for the representative. "Buy the leather, the chenkkuris are too cute to butcher!"
Title: Re: Suika Fortress - Year 2: Spring: Legendary Suika Craftsman becomes Sheriff!
Post by: Zengar Zombolt on August 14, 2009, 02:35:42 PM
(This Suika needs a name, badly.)
Sup'.
Title: Re: Suika Fortress - Year 2: Spring: Legendary Suika Craftsman becomes Sheriff!
Post by: Hello Purvis on August 14, 2009, 02:59:33 PM
(This Suika needs a name, badly.)
Sup'.

(Done)

"We have meat! And more of the fish! Someone cook all this! Now!" cries Purvis as the humans make their way out. "And not only this, we have leather for use of the wrestlers!"

"Do the wrestlers need the leather?" asks Jan-san. "They do okay without it, it is seeming."

"Shut up! You are blitzed!" cries Purvis. "Not only this, we have a couple barrels of the fisher berry wine, and while it locks like we're getting no coming to live here of this summer..."

She then notices one of the newly arrived masons slinks into the workshop, and promptly tosses the Suika making doors there out by the horns. "Ah crapping!" declares Purvis, "She withdrew from society!"

"At least she got the things she needs," says Serpentarius.

"Is too early in the day for this..." mutters Purvis. Then she takes Serpantarius. "I am needing time with special people. Want to go trying some shad roast?"

****

Over lunch, the human representative approaches Purvis. "There you are of being!" exclaims the representative. "I have been looking for you for month!"

"I am trying to eat food and talk with lover!" says Purvis, scowling at the human.

"Is good, is good," says the human. "This will be quick. What do you want us to bring."

"Rat weeds!" says Purvis, "For brewing of sewer! And some milk, for the cooking. Now get out here! I'm trying to make score!"

"The mason has finished!" chimes in Rika as she enters the spot left void by the departing human representative. "It is called Riskedburst, a cabinet of the best Rhyolite! It even has history event on it in sailfin molly bone! Bone I say!"

"I am trying to eat!" shouts Purvis, "Put it in my room and go away!"

****

"So," says the human representative, ambushing Purvis outside his room after a marathon of cabinet admiring, "In exchange for that, we want much of plants, earrings, and cut gems!"

"You will take our toys, and you will be of liking it!" Purvis shouted. "This is Beer Axe! We sell the toys, we wear the earrings, we brew the plants, and we throw the gems at each other with much merrymaking! You are a drunk!"

Going to the craftsSuika shop, Purvis is disappointed to find the newly appointed sheriff Zengar there, working on a puzzle box of such wonderful complexity that she could never hope to match it. Her heart breaks, she had hoped this would never happen again. "Sheriff," she says carefully. "Why are you not out doing the sheriffing?"

"Because," said Zengar affiably, before beginning work on a toy axe of beauteous intricacy.

"AAAAGH! I am needing three drinks and Serpentarius now!" shouts Purvis, arms waving in frustration.

"We need more fields being above ground!" cries Serpentarius.

"You may make the fields!" Purvis replies.

Altrevir speaks up "But the walls need to being expanded!"

Suika grips her horns in frustration. "Then expand the walls! You...you...double boozer!"

Altervir gasps. "What!"

"Go!" cries Purvis, "Make with the walldoing!"

"But we have already make started building!"

"Aieee!" comes a cry from Ramis, "It is Momizikkuri thief! We are doomed!"

"Smite it!" shouts Purvis.

"I am busy of running!" Ramis replies.

Purvis tears at her hair. "You are in army now, make smiting on it!"

"I need my axe!" Cries Ramis

"I don't care!" shouts Purvis.

"Okay I beat it," Ramis answers.

"The motherland caravan comes!" cries Rika.

"AAAAAAGH! The lushes! Why do they come now!? Get the stuff! Haul Totaku out of my room, tell him to stop eying mine cabinet!"

"I found another momijikkuri!" says one of the newer citizens.

Purvis grabs her horns again. "You are in army for the minute, make splattings of it! Do it now!"

"I found another one, but it ran away," says Ramis.

"AAAAAGH!"

"We bought the meat and the metals," chimes in Totaku.

Purvis sighs. Finally something had gone right. "Good! Get to the lavish feastings!"

"We are running out of barrels for the brewing!" says a migrant.

"Shut up! Be making more! Do it now! And make sunshine! We need much plantings!"

****

"I got a new chenkkuri!" says Jan-san, "Life is go-ARAGHARGAHRAGHRARGAHRARGHARGAHRGABLE!"

"Fey Mood!" cries Purvis, as Jan-san pitches a Suika making barrels from her shop by the horns, "Make runs for the hills now!"

"He's not gathering things!" Sobs Rika.

"ARGHARAGHRAGRHWOODWOODWOODWOODWOODSHELLSBLECHBLORPBLORP" Opines Jan-san.

"Oh, this one's easy, go make hitting of trees," says Purvis with a sigh. "Be reminding me to yell at motherland for turtles."

"They just make lefting," says Serpentarius.

"AAAAGH! Those lushes!"

"I made a chair!" cries Jan-san, brandishing an oaken chair named menacing with spikes of chestnut and turtle shell. On it was the image of a sun berry in oak, and a scene of leadership ascension from long ago in chestnut. "Now I am much awesomes!"

"Put it in my office," Purvis says. "Now make awesomes barrels!"
Title: Re: Suika Fortress - Year 2: Summer: Jan-san makes an awesome chair
Post by: barasia on August 15, 2009, 03:10:14 AM
Question: do you use the  Alpha version or full version?
How do you exit game?
HOW DO YOU PLAY THIS GMAE!?

this game is sooo confusing. i'm not sure what i'm trying to do....
Title: Re: Suika Fortress - Year 2: Summer: Jan-san makes an awesome chair
Post by: Hello Purvis on August 15, 2009, 09:50:19 PM
(http://img232.imageshack.us/img232/4854/slavesletty.png)
















Winter had come. Things were going smoothly, even calmly. Purvis had settled down into a lovely routine of toymaking, bossing the others around, and periodic rendezvous with Serpentarius. There was even a lovely project to improve the quality of the dining room in action!

Then one day, she is approached by Zengar. "Ah, I am having of the news."

"It's not those drunked Parsekkuri, is it better not being?" says Purvis.

"Not quitings," says Zengar.

"What then"

"It is involve the forest," Zengar runs one hand over another.

Purvis frowns. "Make the spittings of out, already!"

"It is a little bit on fire."

(http://img249.imageshack.us/img249/1082/dffire.png)

Purvis grabs her horns, as she looks. "So it is."

Zengar nods. "Much yes."

Purvis shrugs, whilst still grasping her horns in dismay. "Nothing we can do about that. Maybe send champions to make beatings up of the fire imps?"

"Can they doing that? Are fire imps much hotness?"

"We'll be making much findings out!"

****

"Well they made smitings of the imps," says Zengar with a nod. "One get a wound."

Purvis nods. "Let's getting built a wall so they don't come out again."

Zengar nods again. "Hey, can I get an office for much sheriffings?"

"Shut up! When there is making time!"

"Is been much months!"

"Fine! Now grab those imp bones! There's good things to be done with them."

****

"Two of the champions just caught burning and died," says Rika.

Purvis grabs her horns. "What! Those boozehounds! I would kill them if they weren't being dead! Fine! Make the caskets! Put them in good place! How they caught burnings anywhen?"

Rika shrugs. "Maybe it fire snake?"

"Crikings! Keep them from the booze!"

Then Serpantarius walks by. "Must...making...the artifact..."

"Nooo! Not much precious Serpentarius! AAAAGH!"
Title: Re: Suika Fortress - Year 2: Summer: Jan-san makes an awesome chair
Post by: Ramus on August 15, 2009, 10:36:35 PM
Question: do you use the  Alpha version or full version?
How do you exit game?
HOW DO YOU PLAY THIS GMAE!?

this game is sooo confusing. i'm not sure what i'm trying to do....

http://dwarf.lendemaindeveille.com/index.php/Your_first_fortress

Be enlightened!  But really, you want to play a few fortresses before doing this relay.  I'm still worried about destroying it when it gets around to me.
Title: Re: Suika Fortress - Year 2: Summer: Jan-san makes an awesome chair
Post by: Hello Purvis on August 15, 2009, 11:22:59 PM
Purvis sighed with relief as she watched Serpentarius begin her construction in a Ccraftssuika shop she had taken over. The year had been so stressful as it was, to lose the one who had stolen her heart, it would be too much.

"The butcher shop is making of fire," says Rika as she sidles up behind Purvis.

"What!"

"It's such fire imp fat, it is of burning," says Rika.

"Huh," says Purvis.

"I made a bracelet!" says Serpentarius, as she emerges, displaying an alunite bracelet encicled with bands of alunite, hanging rings of aulnite, and menacing with spikes of rope reed."

"Is much good I bought the cloth from the Parsekkuris," says Purvis approvingly.

Then there is a tap on her shoulder.




(http://img233.imageshack.us/img233/7185/f2dea0384ae7c27a397c3c8.jpg)



Welp! My time's up. And we mostly didn't die. Uploading the save now for whomever is next.

Let's summarize this round:

Things I have done:
-Made an outdoor refuse pile, to cut miasma.
-Set the indoor refuse piles for bones, skulls, and shells only.
-Made, then expanded, a walled outdoor garden.
-Set up and kinda equipped a basic defense force (they got leather and shields, so they can at least train armor and shield skills), then got half of it killed in a patrolling accident.
-Set up, and then smoothed a dining room.
-Set up beds for new people; did not designate the rooms
-Got a some leather and some cloth for future use; it has already been used for an artifact.
-Started and 3/5ths completed a wall around the lava pit after the forest fire.
-Added a number of traps to the entrance.

Things that need to be done
-Finish the lava pit wall. It should handle itself, but make sure no Suikas get trapped. (may need to use remove construction to save them.)
-Get Zengar all the stuff he needs for his job (no office or dining room yet, still needs several pieces in the bedroom)
-Bury the dwarves who died; they are in a graveyard. I have coffins queued up, but not ready to go yet.
-Engrave the dining room.
-Expand the outdoor gardens again, and get those sun berries growing.
-Wall off the booze and food stores, and put a pet-sealed double door there so that fire snakes cannot get in.
-Put out that butcher shop fire; I set the shop to be taken apart, but I honestly don't know if that will help.
-Get some turtles or cave lobsters or something with a shell. We have no shells and artifact crafters like shells. We need shells in reserve.


Things I did you may want to change.
-I set all plants not to be cooked; so we wouldn't lose the seeds
-I set alcohol not to be cooked; we drink it =[
-I have suikas gathering refuse that is outside; so we get the bones of things that died outside the fortress for future use (bones and shells in stockpiles do not decay). Turn that shit off if we get invaded!

Title: Re: Suika Fortress - Year 2: Summer: Jan-san makes an awesome chair
Post by: Serp on August 16, 2009, 11:23:50 AM
Confirming that I've received the file.  The Spring update is about half done.  I'll have it up tomorrow night.
Title: Suika Fortress - Year 2: Winter: Only Suikas can prevent (and make) Forest Fires
Post by: Totaku on August 16, 2009, 08:20:40 PM
-Put out that butcher shop fire; I set the shop to be taken apart, but I honestly don't know if that will help.

As far as I know Imp Fat is rather problematic. Mainly because no matter what you try to do with it. It'll constantly burn. The only way to truely put out the imp fat fire is  to trigger a cave in and crush the fat.

Good luck to you serp as it looks like you got alot of responsibilty to deal with. XD
Title: Re: Suika Fortress - Year 2: Winter: Only Suikas can prevent (and make) Forest Fires
Post by: Hello Purvis on August 16, 2009, 08:23:41 PM
As far as I know Imp Fat is rather problematic. Mainly because no matter what you try to do with it. It'll constantly burn. The only way to truely put out the imp fat fire is  to trigger a cave in and crush the fat.

Awesome!

We could try to flood the butcher shop! =]
Title: Re: Suika Fortress - Year 2: Winter: Only Suikas can prevent (and make) Forest Fires
Post by: Ramus on August 16, 2009, 09:35:55 PM
Just bottle the stuff and trade off to the elves.  We're bound to burn down a few trees then.
Title: Re: Suika Fortress - Year 2: Winter: Only Suikas can prevent (and make) Forest Fires
Post by: Hello Purvis on August 17, 2009, 12:47:09 AM
Elves don't take bits of living things. Give it to the humies instead.
Title: Re: Suika Fortress - Year 2: Winter: Only Suikas can prevent (and make) Forest Fires
Post by: Nachtwanderlied on August 17, 2009, 12:50:29 AM
fire imp fat makes for a delicious meal. process into tallow and yum yum yum

also i think elves will take animal byproducts

it's wood they hate

Title: Re: Suika Fortress - Year 2: Winter: Only Suikas can prevent (and make) Forest Fires
Post by: Hello Purvis on August 17, 2009, 01:09:34 AM
They do not take meat, fat, skin, or wood.
Title: Re: Suika Fortress - Year 2: Winter: Only Suikas can prevent (and make) Forest Fires
Post by: Serp on August 17, 2009, 12:35:49 PM
Treasurer's log, First of Granite, Year Two-Hundred Three, Early Spring

On the dawn of the new year, I was offered a generous proposition by our current leader, Purvis.  In a gesture of respect and faith in my abilities, she offered me supervision and discretionary authority over the expansion and maintenance of our fine fortress, Beer Axe.  I have accepted, naturally, and now my chronicle will include not only the raw numbers of supplies and crafts consumed and produced by the fortress, but also a narrative of the trials and tribulations which this fortress shall overcome under my humble guidance.  May this record shine as a beacon into the future, so that historians many years from now shall know of the glorious feats their foremothers performed in paving the path for Suikan civilization!


(http://img194.imageshack.us/img194/9889/sf1e.png)

Serp sat alone in her office, updating the stockpile records.  A knock on the door broke the silence.  Probably Purvis again, Serp thought to herself, Maybe she'll go away if she thinks I'm not here.  More knocking, and this time, Purvis's voice rang out too.  "Lover~!  Please opening this door you are!"  Serp sighed and stood up, then opened the door just in time to get bowled over by a leaping bearhug from Purvis.

After a few moments of frantically struggling to keep her balance, Serp set Purvis down on the floor of the office and dusted herself off.  "What is it?" she asked.

"I am having a great gift for you which is to be given!" Purvis exclaimed excitedly.

Please don't let it be another dead giant roach.  Please don't let it be another dead giant roach...  Serp nodded.  "Yes...?"

Purvis stepped back, then dramatically spread his arms wide open.  "This!  Beer Axe!"

"What."  Serp struggled not to facepalm.

"I am giving you the thing which is my greatest possession, for the purpose of effective wooings!  You are feeling much gratitude and affection, and will stop the kickings of me when I grope your places!"

"Oh, fine, I'll lead the fortress for you.  Now get out of here, I need to look over my records."

"Okay, Lover!  We are spending many times together later!"  Purvis quickly left the room, and Serp sat down at her desk with another sigh.  What have I gotten myself into...?

Treasurer's Log, Eighth of Granite, Year Two-Hundred Three, Early Spring

The miracle of life graces our fine fortress!  Today our fish cleaner, Eral, gave birth to a little Suika.  The other parent was the late champion, Lorbam, who died fighting the fire imps last year.  Her legacy will live on.  I have been informed that the infant has been named Kosoth.  Perhaps some day she will read this record and reflect on her historical importance as the first Suika born here at Beer Axe.


(http://img252.imageshack.us/img252/8626/sf2.png)

Serp was touring the magma pit when she saw it happen.  Another Suika had just finished building a section of the containment wall when a little Suika just plopped out of her skirt.  The mother picked up the infant, brushed it off, and started to walk away.  "Hey, you there, stop!" Serp shouted out, "What just happened?"

"I have gave birth!"  The mother lifted her infant triumphantly.

"...  How?  Aren't we all girls here?"  Serp was dumbfounded.

"I had some helpings from Lorbam..."  The mother smiled shyly.  Purvis, having just come outside, caught Serp's gaze and gave her a cheerful wave.

"I think I'm going to be sick, excuse me."  Serp shuffled off with a queasy expression on her face.

Treasurer's Log, Fifteenth of Granite, Year Two-Hundred Three, Early Spring

We were visited by a group of Parsekurri merchants today.  These yukkuri are a great deal more intelligent than the Sakuyakurri and Chenkurri we keep around the fortress as pets.  They have an unsavory reputation as covetous, hateful creatures, but this is only marginally true, I find.  Suikas and Parsekurri have much to learn from each other.  Our diplomatic relations seem to be off to a good start.


(http://img268.imageshack.us/img268/5652/sf3a.png)

A din of riotous shouting brought Serp from her office and to the trading depot.  Totaku and a couple of other Suika were screaming at the top of their lungs at the three Parsekkurri merchants, who themselves were also bouncing up and down and screeching.  "Wait, wait, what's going on here!?"  Serp rushed to the scene with an exasperated expression on her face.

"I'm trying to trade with them, but it doesn't work!"  Totaku was frustrated to the point of tears.  "Look, look, watch this."

The Parsekurri fell silent as Totaku indicated one of their rope bins, then one of his toy baskets, and gestured that he wanted to switch them.  The Parsekkurri nodded wordlessly, and Totaku pushed the basket full of toys to the Parsekurri, then picked up the bin full of rope.  Suddenly, the Parsekkurri all jumped on him and began screeching again, trying to take the bin back.  The other Suikas started yelling too, and it was back to the din of chaos.

"SHUT UP!"  It was Serp, jumping up and down and yelling louder than any of them.  "YOU ARE MAKING THE TRADE FAIRLY OR WE MAKE SMASHINGS OF THE SOUR BEAN PASTE IN THE HEADS WHICH ARE YOU!!!"  Everyone fell silent.

Finally, a Parsekkuri nudged the rope bin back towards the group of Suika.  "Take it," she said.

"...  Easy?" Serp suggested helpfully.  The three Parsekkuri responded with a murderous green glare.

Treasurer's Log, Eighteenth of Granite, Year Two-Hundred Three, Early Spring

We repelled a small attack today.  A Biokkuri attempted to sneak into our fortress, probably in an attempt to steal our infant Suika.  Ramis sighted it and engaged it in combat, but was badly wounded.  She should survive, but she'll be bedridden for some time.  Indeed, she may have died there, if Altrevir hadn't been nearby to lend assistance.  No sooner had Ramis fallen than Altrevir attacked the Biokkuri, drew it away from her fallen comrade, and then defeated the beast before it could cause any further harm.  Their heroism will be recorded here for the ages.


(http://img39.imageshack.us/img39/7610/sf4p1.png)

(http://img34.imageshack.us/img34/587/sf42.png)

Ramis was walking out of the fortress to help build the wall when she heard the dreaded battle cry.  "Take it easy!"  It was a Biokkuri, and it had just jumped from behind a tree.

"Ah, we are under attack!"  Ramis tried to kick the thing, but her foot bounced off the fleshy surface and she lost her balance, falling to the ground.  The Biokkuri bounced forward and grabbed her hand in its mouth, then began gnawing on it and thrashing back and forth.  Altrevir, drawn by Ramis's screams and the Biokkuri's continued cries of "Tg i ejji!" muffled by its mouthful of Ramis's hand, charged the thing and picked it up, lifting it off Ramis's body.  She then threw it several feet, followed it through the air, and began punching it as soon as it was down.

The Biokkuri was pinned against the slope, and Altrevir rained blow upon blow on the helpless thing, smashing its face and sending bean paste flying in gory arcs.  "Take...  it...  eaahhhh..."  The Biokkuri finally died, and Ramis stood triumphant, raising her bean paste-splattered fists to the heavens and letting loose a battle cry.  The Parsekkuri were unimpressed.

Treasurer's Log, Twenty Third of Granite, Year Two-Hundred Three, Early Spring

Another attack, this one much larger than the one a few days ago.  Fortunately, there was only one Suika outside, and she was fast enough to escape.  The Biokkuri attempted to invade our fortress, but the traps killed or wounded enough of them to convince the others to leave.  We have even caught a couple of them in cages.  They may prove useful somehow or another.  In any case, we have a bit of a mess to clean up.


(http://img33.imageshack.us/img33/5745/sf5.png)

Treasurer's Log, Second of Slate, Year Two-Hundred Three, Mid Spring

I am pleased to report here that we have finally completed the furnishings for our sheriff, Zengar.  She had been very patient in waiting for an office appropriate to her station, along with all the little amenities she was due.  While I never did find out why our finest stonecrafter was appointed sheriff, she is certainly enthusiastic enough for the job, and I am sure that with a proper office and dining room, she will be able to carry out her duties even more thoroughly.


(http://img269.imageshack.us/img269/2456/sf6.png)

Serp was stopped on her way to her books by another Suika she recognized as Zengar, the sheriff.  "Hey, Serp, how about that office?"

"Huh?  Oh, it's on its way...  And why are you flexing like that?"

Zengar was flexing her arms, showing off her muscles, which were quite formidable...  for a Suika.  "Oh, you know, got to keep in shape.  Need to be prepared.  We might get attacked by some more Biokkuri, after all."  She moved into a rather painful-looking squatting position.

"... Of course.  I'd better get around to getting that furniture delivered."  Serp left Zengar throwing several punches at the air.

Treasurer's Log, Thirteenth of Slate, Year Two-Hundred Three, Mid Spring

We have struck tetrahedrite!  This ore of both copper and silver is very valuable, and the decorations we make with it should make this fortress a fine home indeed.  Once word of our find spreads beyond the fortress, we can look forward to many migrant Suika drawn by our tales of wealth.  Our industrious miners are practically glowing with pride at this discovery, and I am as pleased for them as anyone else here.


(http://img36.imageshack.us/img36/5186/sf7.png)

Serp burst into the dining room, where several Suika were lounging around and drinking.  "Hey, you, what do you think you're doing!?" she exclaimed as soon as she entered.

"Uh...  nothing," the Suika replied.

"Exactly!  Now take these picks and follow me!"  Serp seemed to be in a bad mood, taking it out on the jobless Suika.

"Dig down here," she commanded.  After some digging, Xan came up for air with a shiny rock in her hand.

"Good.  Now keep digging at that vein 'till it's run dry."  Serp stalked off muttering about lazy good-for-nothing Suika drinking all the booze in the fortress.

Treasurer's Log, Fourth of Felsite, Year Two-Hundred Three, Late Spring

Today we received a wave of migrants, a welcome sight to our grand ambitions for this fortress.  We now have a population of 45 Suika, along with several pet yukkuri.  Many of these newcomers do not have the professions that we need most here at Beer Axe, but I am sure that each will be able to take pride in contributing in her own way.  We welcome every new pair of strong hands to help us build the path to our future.


(http://img37.imageshack.us/img37/7889/sf8.png)

Serp was dozing in the common room when the sound of a stampede awoke her.  She jumped out of her chair just as the double doors opened to reveal a dozen new Suika she didn't recognize.  "Oh, no, migrants..." she muttered to herself.

"Reporting for duty!" the front Suika announced cheerily.

"Alright, tell me your professions."

"Cheese maker!"  "Maggot milker!"  "Animal dissector!"  "Cheese maker!"  "I don't have one!"  "Soap maker!"

The answers were mostly like that.  Serp set about correcting them.  "Cheese maker?  No, rock maker, take this pickaxe.  Milker, what's your name?  Bridgeponders?  Okay, you're a mason now.  You, you don't have a skill?  Go ask Zengar for some armor and basic training.  Yeah, she's the one crafting a figurine devoted to HOT BLOOD."  And so forth. By the end of the day she had a headache that not even a gourd full of booze could solve.

Treasurer's Log, Seventeenth of Felsite, Year Two-Hundred Three, Late Spring

We have finally completed the fortress's magma furnace area.  By building so close to a volcano, we gained the opportunity to directly harness the heat of the magma for smelting and smithing.  So far only the smelter is in use, as we use it to make copper and silver bars from the tetrahedrite ore Xan found.  The forge will be put to use once we have a solid stockpile of bars, and the glass furnace is only waiting on the leather bags I've commissioned be made to bring sand from the upper levels of the fortress.  Local stockpiles for supplies and goods will be added in the coming months.


(http://img212.imageshack.us/img212/4592/sf10.png)

Treasurer's Log, First of Hematite, Year Two-Hundred Three, First Day of Summer

Here's my seasonal report of our wealth and population:


(http://img23.imageshack.us/img23/2664/sfstatus1.png)

---

Well, this is fun.  I've established Serp and something of a bitchy tsundere control freak with a habit of making things look way brighter in her records than they are in reality.  Anything I write for the other characters is just guesswork about what you want them to be like.  Anyway, I'll try to have the summer update up in a day or two.  Hopefully it won't take as long now that I've settled into this.

Anyway, does anyone else want a named Suika in the fortress?  We have a lot of them to go around, now, so whatever qualities you want in yours can probably be arranged.
Title: Re: Suika Fortress - Year 3: Spring: When one cannot "Take it easy"
Post by: Totaku on August 17, 2009, 02:49:19 PM
Wow excellent story telling on your part Serp. :D

Though I might as well ask, what sort of injuries did Ramis receive. :P I suspect it's likely a broken limb (which is yellow) but if it's something worse it may take a long time or if she's lost a limb...ouch! >_<

A poor Suika that is bedridden will be drinking water for a long time.... make sure (if I haven't done it already) to make a bucket. The Suikas will be needing to fetch water for Ramis until she recovers.

Oh and for anyone who hasn't heard me mention this. With UFO's full release, I'm currently going to add in some of the new UFO faces as yukkuris. I've figured out positions for everyone except Byakuren.... if anyone has suggestions on what creature she should be please feel free to tell me. I'm open for suggestions.

Oh and is there a suika who you plan to make a seige operator out of? Astral Pancakes (want's to be called Pancake McMancakes) would like to be inserted in this game.
Title: Re: Suika Fortress - Year 3: Spring: When one cannot "Take it easy"
Post by: Nachtwanderlied on August 17, 2009, 03:00:49 PM
fools, getting unskilled proles to mine is a terrible idea

you don't get as much ore/rock as you'd want, especially when mining out something as valuable as tetrahedrite
Title: Re: Suika Fortress - Year 3: Spring: When one cannot "Take it easy"
Post by: ES-Anthy on August 17, 2009, 05:01:36 PM
f you can, I would like to have one Suika named after me, though you can choose the class, I don't care what you would give me.
Title: Re: Suika Fortress - Year 3: Spring: When one cannot "Take it easy"
Post by: Hello Purvis on August 17, 2009, 09:32:33 PM
Evil Spirit Anthony should be a milker.

Also those are some stylin' updates, Serpentarius. I laught mightily several times. =]

Good show on the magma smelter, too!
Title: Re: Suika Fortress - Year 3: Spring: When one cannot "Take it easy"
Post by: Serp on August 17, 2009, 11:58:05 PM
Though I might as well ask, what sort of injuries did Ramis receive. :P I suspect it's likely a broken limb (which is yellow) but if it's something worse it may take a long time or if she's lost a limb...ouch! >_<

A poor Suika that is bedridden will be drinking water for a long time.... make sure (if I haven't done it already) to make a bucket. The Suikas will be needing to fetch water for Ramis until she recovers.

Currently she's suffering from a mangled (red) hand.  For a moment I had thought that she'd lost a foot, but it was only bruised.  Light gray and dark gray really shouldn't both be wound indicators...

Quote from: Totaku
Oh and is there a suika who you plan to make a seige operator out of? Astral Pancakes (want's to be called Pancake McMancakes) would like to be inserted in this game.

Can do.

Quote from: Nachtwanderlied
fools, getting unskilled proles to mine is a terrible idea

you don't get as much ore/rock as you'd want, especially when mining out something as valuable as tetrahedrite

Take it easy, I made sure to give them a couple of levels of mining first by digging exploratory mining shafts and a few new rooms.
Title: Re: Suika Fortress - Year 3: Spring: When one cannot "Take it easy"
Post by: Hello Purvis on August 18, 2009, 12:08:34 AM
Take it easy, I made sure to give them a couple of levels of mining first by digging exploratory mining shafts and a few new rooms.

Take it easy, I made sure to give them a couple of levels of mining first

Take it easy, I made sure to give them a couple of levels

Take it easy

You are sounding much like Parsekkuris. Perhaps you must be have some meats? (http://img134.imageshack.us/img134/1083/dfcrayondrawing.jpg)
Title: Re: Suika Fortress - Year 3: Spring: When one cannot "Take it easy"
Post by: Nachtwanderlied on August 18, 2009, 01:48:13 AM
god i hope the exploratory mining shafts are diagnols
Title: Re: Suika Fortress - Year 3: Summer: Wherein much gropings are taken
Post by: Serp on August 20, 2009, 03:41:48 PM
Treasurer's Log, Sixth of Hematite, Year Two-Hundred Three, Early Summer

Today, our trader, Totaku, was taken by a fey mood!  She has claimed a large pile of bones, some cloth, and a few gems.  While we are all still uncertain about the force that compels us to create these inspired masterworks, nothing short of death can stop a Suika taken by such a mood.  Totaku seems to have everything she needs for her project, so her life is not in danger, for which we are all grateful.


(http://img36.imageshack.us/img36/3441/sf11.png)

Serp was sitting on a small rhyolite boulder cushioned by a folded square of rope reed cloth in her room, enjoying a meal, when she heard the commotion outside.  Suddenly, Totaku burst into the room gibbering about how she needed cloth, now!  Serp didn't even have time to blink before Totaku grabbed the corner of her cushion and pulled it out from under her.  Serp flailed for balance, fell over, and spilled her meal all over the floor.

And just as quickly as that, Totaku was gone, off to find the next component of her artifact.  "I hope you go mad and die!" Serp shouted on impulse, shaking her fist at the empty doorframe.

Treasurer's Log, Twelfth of Hematite, Year Two-Hundred Three, Early Summer

This year's human traders have just arrived.  Since Totaku was in no condition to meet them, as she still labors on her artifact, I met them myself.  Since the humans were probably expecting Purvis to remain this fortress's leader, I took her with me to make sure that they did not feel offended.  All in all, I believe I've made a fine first impression with them.


(http://img17.imageshack.us/img17/537/sf12.png)

"Humans are making an arrival here!"  A Suika that Serp didn't recognize burst into her office to say as much.

"Go on, gather our crafts to trade."  The Suika left, the door closed, and then it slammed open less than a second later to reveal Purvis.

"Lover!  We are enjoying of time together now!"  She stood in the doorway, short arms spread as though to block Serp's path.

"Not now, Purvis, the humans are here.  I'll indulge you later."  Serp started to walk around Purvis.

"Shut your mouth!  You're drunk!  I am partaking of your feminist charms!"  With a heroic lunge, she caught ahold of Serp's delicious flat chest with both hands.  Serp, for her part, just kept walking, doing her best to ignore Purvis.

Thump, thump, thump, thump, thump, thump.  The noise the human traders heard was the sound of Serp dragging Purvis face-first up the flight of stairs from the lower level.  Serp emerged and walked to the human caravan.  There was an awkward silence.  Serp scowled and crossed her arms over her chest, which was itself already covered by both of Purvis's hands.

Finally, the lead human trader hesitantly broke the silence.  "Let's discuss our trade agreements."

Serp nodded.  "Let's."

Treasurer's Log, Fifteenth of Hematite, Year Two Hundred-Three, Early Summer

Totaku has successfully completed his artifact, an imposing gauntlet made out of bones.  At over 34,000 Suikabucks, its value exceeds that of every other artifact in this fortress combined, and it makes up a full 20% of this fortress's estimated net worth.  Furthermore, I can vouch for its sturdiness myself.  It will be not only a decoration, but some lucky Suika will also be able to wear it into battle without fear of breaking such a valuable work of art.


(http://img27.imageshack.us/img27/1382/sf13.png)

Serp happened to be walking by as Totaku shouted "Eureka!"  She walked into the crafts workshop to see the finished product.

"Behold!"  Totaku was ecstatic as she handed Serp the gauntlet to examine.  Serp nodded as she looked at it.  Yes...  This should do.  She abruptly spun around, swinging the gauntlet through the air in an arc.

"Lover!  I-"  Wham!  Purvis walked into the room just in time to take the gauntlet to the face, and she went down like a sack of bricks.

"That's fine work, Totaku, well done.  Now maybe I can get a few hours to myself..."  That last bit was muttered under Serp's breath as she left the room.  Totaku shrugged, then stepped over Purvis's twitching body to go meet the humans.

Treasurer's Log, First of Malachite, Year Two-Hundred Three, Mid Summer

We've faced two more Biokurri attacks over the past couple of days.  One ambush was foiled when they stumbled across one of our pet Chenkurri, and the other blundered into our trap-filled entryway.  The results were predictably gory, and even the Chenkurri was fast enough to avoid being killed.  We now add another four caged Biokurri to our collection.

(http://img29.imageshack.us/img29/1590/sf14.png)

Treasurer's Log, Twentieth of Malachite, Year Two-Hundred Three, Mid Summer

Our sheriff, Zengar, had voiced concerns about the lack of a jail to house our criminals, so I gave her leave to construct it as she saw fit.  She requested that I commission some very unique mechanisms from our mechanic and former leader, Purvis, which I also granted.  The result is a jail with an effective, if whimsical, security system.  Suffice it to say that escape will be the last thing on any of our criminals' minds, and if all else fails, at least we have a fine garbage disposal system.


(http://img6.imageshack.us/img6/1980/sf15.png)

"So," Serp observed, "I see how the surrounding magma would foil any jail breaks, but what did you need the mechanisms for?  Was it that new lever I noticed on the way here?"

Zengar nodded emphatically.  "If someone pulls that, this whole thing goes plunging into the volcano!"

Serp paused to let that sink in.  "We should probably go stand somewhere else."

Treasurer's Log, Twenty-Second of Galena, Year Two-Hundred Three, Late Summer

There is little to report, as I focus my energies on organizing work orders and keeping everyone employed.  I am pleased to note that my efforts to organize a glass assembly line are now reaching fruition.  We are producing not only green glass, but also fine clear glass, and in great quantities.  We are also rebuilding our military so that we may go out and sortie with any Biokurri sieges we face.  I spoke today with our fortress's only dedicated archer, a spirited young Suika named Anthony.  I am confident that the safety of this fortress is in capable hands.

(http://img6.imageshack.us/img6/7049/sf16.png)

Treasurer's Log, First of Limestone, Year Two-Hundred Three, First Day of Autumn

Here's my seasonal report on our wealth and population:


(http://img11.imageshack.us/img11/7370/sf17.png)

---

Had some difficulty getting on the same computer for any length of time over the past few days, which is what resulted in this delay.  The next two updates should come more quickly.  There wasn't a whole lot to cover this time aside from micromanagement; hence, slapstick.
Title: Re: Suika Fortress - Year 3: Summer: Where in much gropings are taken
Post by: Hello Purvis on August 20, 2009, 09:58:54 PM
That prison is terrible and excellent, and I wholly approve. Good show on the glass production, too. I completely forgot about it. =[

I cackled greatly, as well.

And do not be of worryings, I will much breakings of you out from shell!
Title: Re: Suika Fortress - Year 3: Summer: Wherein much gropings are taken
Post by: Zengar Zombolt on August 20, 2009, 10:37:15 PM
Zengar nodded emphatically.  "If someone pulls that, this whole thing goes plunging into the volcano!"
So basically someone can just flip out and doom everyone in there to a fiery death?
Awesome.
Title: Re: Suika Fortress - Year 3: Summer: Where in much gropings are taken
Post by: E-Nazrin on August 20, 2009, 10:38:11 PM
Quote
All in all, I believe I've made a fine first impression with them.

Considering the forum population, the humies may very well be in approval of lolita yuri.
Title: Re: Suika Fortress - Year 3: Summer: Where in much gropings are taken
Post by: Serp on August 21, 2009, 06:00:37 AM
Quote from: Purjewry
That prison is terrible and excellent, and I wholly approve.

It's just not a fortress without some impractical constructions.  More to come, hopefully.  Need to keep these Suika employed.

Quote from: Hizengar Byakuren
So basically someone can just flip out and doom everyone in there to a fiery death?
Awesome.

Not that anyone could possibly not appreciate another firey deathtrap, but I'm glad that you and your Suika agree in this regard.

Quote from: M5-Nazrin
Considering the forum population, the humies may very well be in approval of lolita yuri.

Little do they know it's actually futanari.
Title: Re: Suika Fortress - Year 3: Summer: Where in much gropings are taken
Post by: E-Nazrin on August 21, 2009, 08:52:18 AM
Little do they know it's actually futanari.

Repels some, attracts others. I'm not seeing a problem here.
Title: Re: Suika Fortress - Year 3: Summer: Where in much gropings are taken
Post by: Totaku on August 21, 2009, 05:13:44 PM
OK guys,

I come here with a little update!

Since UFO's and UNL's full release I've recently put together several more sprites and changed some things around. So as of right now. I'll put this folder up for everyone to grab and put within thier Suika Fortress files.

The files contains:

New sprites of (almost) every charater from UFO and UNL that replace certain creatures in the certain areas depending on where you play.

Some other sprites I may have over looked and placed in here.

A set of files that rename the creatures and tells it to know which sprites to use for them.

Make sure you read the files and place them in the appropiate folders and areas in the "raw Folder" to replace the old one.

As usual if any problems or questions come up. Be sure to ask me. I'm here to help, and if anyone has ideas or suggestion to make things more interesting. Let me know.

Also I've now updated the complete game with the new features if you haven't gotten the game yet. Here's the link for that.
http://www.megaupload.com/?d=6FYWTIBZ (http://www.megaupload.com/?d=6FYWTIBZ)

Course if you have the game already, you can just click on the attachment below and add the files in yourself.
Title: Re: Suika Fortress - Year 3: Summer: Where in much gropings are taken
Post by: Hello Purvis on August 21, 2009, 08:49:26 PM
Question: Doesn't changing the raws mean we have to make a new world and suchlike?
Title: Re: Suika Fortress - Year 3: Summer: Where in much gropings are taken
Post by: Totaku on August 21, 2009, 09:08:17 PM
Question: Doesn't changing the raws mean we have to make a new world and suchlike?

Nope, already tested that out before before I even made Suika Fortress using one of my older game files. All the saves are in the data folder and will remain unaffected. All this will do is if you take the file out of the folders that you download and put them in the appropriate areas in the raw (graphics and objects) folders. It should replace any images that are currently there with new images and replace certain text once you start up the game.

Just remember not to put the graphics and objects folders themselves that you downloaded to replace the folders, just the files inside.

Course it a matter of when or if other critters will come visiting the area. :P
Title: Re: Suika Fortress - Year 3: Summer: Where in much gropings are taken
Post by: Totaku on August 23, 2009, 02:05:09 PM
I've checked with Serp earlier tihs morning and as of right now, Serp is trying to get Autumn complete.

Since 7 days have passed and she made enough progress I will give her an extra two days.

During that time, you must finish the fall and the winter season and have the file posted ready for the next person to play.

Otherwise, we will have to return to Purvis's file and have him transfer it to the next person to play the 3rd year.

Just giving you a heads up on this.
Title: Re: Suika Fortress - Year 3: Winter: The Mystery of Yukkuri Pants
Post by: Serp on August 24, 2009, 05:22:10 PM
Treasurer's Log, Sixteenth of Limestone, Year Two-Hundred Three, Early Autumn

The Suika trading party from the homeland has arrived, and we have much to trade with them:  glass, toys, and even equipment wielded by the Biokkuri that have been attacking recently.  I'm sure that the tales these merchants bring back to the homeland will encourage more Suika to emmigrate here.


(http://img6.imageshack.us/img6/9277/sf21.png)

"Welcome to Beer Axe, merchants!  Totaku will be here shortly to trade with you."  Serp took the opportunity to greet the wagons rolling in, then turned to another Suika behind her.  "Grab that stack of Biokkuri pants we confiscated from the captives."

One of the merchants turned to Serp with a curious expression on her face.  "Pants?  How exactly does a yukkuri make use of pants?"

There was a long moment of silence.  "You know, I'm not entirely sure," Serp replied.

Treasurer's Log, Twentieth of Limestone, Year Two-Hundred Three, Early Autumn

Our woodcutter and carpenter, Jan-san, was ambushed by a Momizikkuri while walking through the small marsh just outside our fortress.  Unfortunately, for the Momizikkuri, Jan-san was on her way to cut down some trees at the time, and so had an axe handy.  The result was quite messy.


(http://img7.imageshack.us/img7/7126/sf23.png)

Jan-san hefted her axe and faced the Momizikkuri.  There was a moment of eye contact.  The Momizikkuri started to slide backwards, trying to escape, but it was too late.  The water, ankle deep and flowing slowly, reflected the two foes.  There was a flash of movement, and the water was kicked up into a great obscuring splash.

The next moment, Jan-san landed lightly on the other side of the Momizikkuri.  Her axe glinted in the weak autumn sun.  The two faced away from each other in complete stillness as the droplets of water fell down around them.  Then, Jan-san started to walk away, not even looking back.  The Momizikkuri started to turn around, opened its mouth to speak, then abruptly split into seventeen pieces in a shower of bean paste gore.

Treasurer's Log, Third of Timber, Year Two-Hundred Three, Late Autumn

There has been little to report, lately.  We have begun quarrying rock for the purpose of building a large guard tower, and we found a deposit of an ore of zinc which we are currently excavating.  The only recent setback has been a pile of rotting meat that the caravan left behind, which caused a disturbance when the smell made the entry hall uninhabitable.

(http://img4.imageshack.us/img4/5986/sf24.png)

Treasurer's Log, Seventh of Timber, Year Two-Hundred Three, Late Autumn

Another artifact was completed today, this time by an immigrant maggot milker.  Defying the expectations of uselessness that some tactless Suika surely taunted her with, she has created a fine amulet with a worth of over 55,000 Suikabucks.  This is the most valuable artifact produced in our fine fortress so far.

(http://img38.imageshack.us/img38/9979/sf25.png)

Treasurer's Log, Second of Obsidian, Year Two-Hundred Three, Late Winter

Another birth in the fortress!  Our crossbowsuika, Anthony, has given birth to an infant named Vabok.

Treasurer's Log, Sixth of Obsidian, Year Two-Hundred Three, Late Winter

And now another one - our gem setter, Asmel, has given birth to an infant named Inod.

Treasurer's Log, Eighth of Obsidian, Year Two-Hundred Three, Late Winter

And still one more, a girl named Thikut to our one of our champions, Dumat.


Serp sat down at her desk, hunched over her reports, scribbling furiously.  She muttered to herself, "Four dedicated miners... three quarry tunnels... must harvest sphalerite deposit...  need to resume potash production, we're running low..."

Purvis appeared in the doorway.  "Lover!  Another baby has been borned!  Love is in the air!"  She seemed to be in a good mood.

"Ceremonial weapons haven't been completed yet...  our weaponsmith is is wounded...  need more buckets to bring him water...  die in a fire, Purvis...  clean rotten fish spill...  reassign a farmer to building the guard tower..."  Serp even didn't look up from her work.

"You are needing much breaks!  Come relax with me soon!  And be ready for making babies!"  Purvis quickly fled the room before Serp could attack her, reasoning that Serp was only acting unfriendly because the stress was getting to her.

Treasurer's Log, First of Granite, Year Two-Hundred Four, First Day of Spring

Here's my seasonal r
  (Log abruptly ends.)

(http://img4.imageshack.us/img4/8690/sf27.png)

"Lover!"  Purvis's trademark greeting rang through Serp's office.  "You have been enjoying of my gift of making engagement for one year now!  How is it pleasing you?"

Serp twitched and a vein stood our from her forehead.  The pen she was holding in her hand snapped.  She whirled on Purvis and threw the broken pen at her.  "I am not being of enjoyment, you idiot!  I am doings of duties!"

"You're drunk, Lover!  Clearly you are enjoying of this task, but make denial from embarassment and drunkenness!"

"AAAGH!  You septuple drunk!  I quit!  I quit this job and throw your gift in your drunken face!"  She picked up her stone chair and threw it at Purvis, too.

Purvis ducked out of the way, then started running.  "Your denial is of cuteness, Lover!" she shouted happily over her shoulder.

"AAAAARGH!  You will be dying!  Come back and die!"  Serp chased her out of the room, snatching Jan-san's axe out of her hands as she walked by.  "You shall be made dismembered, I swear it!"

The crowd of Suika stumbled out of the way to make a path for the grinning, running Purvis and behind her, Serp waving a battleaxe over her head.

---

Well, there's my turn.  I was a little rushed at the end, you can probably tell.  Anyway, I'll send this on to Jan-san in a few minutes.  A few notes:

Remember that Parsekkuri hate clear glass, but not green glass.  Also, make sure you don't try to trade them anything in a wooden bin.

Chenkurri have started adopting our Suika en masse, but I haven't done anything to prevent that just yet, since I think it's fine to have a substantial breeding population.  At some point, though, we're going to want to start caging them as soon as they're born and then butchering them as soon as they reach adulthood (since you get more meat that way).

I have plans for the big guard tower spanning the place where the rivers meet.  The first floor isn't even complete yet, though, so feel free to disregard them.  Basically, I just needed something to keep the fortress employed, and this is it.  It also might be nice to keep control of the only crossing point for the rivers.  The three bridges have become redundant, so I've ordered them removed.

Ramis is still bedridden.  I'm saving the forging of the military's weapons for her.  The soldiers have all been set to wield a specific type of weapon once that weapon is available.  One has already grabbed an iron spear, and another has a steel mace, so the sword, axe, and hammer are queued.  The queued weapons are all of silver, to minimize the chance of injuries when sparring.  When we can buy better steel ones from the mountainhome, we might as well take that chance.

Images of the two main levels of our fortress are here (http://img197.imageshack.us/img197/686/sf28.png) and here (http://img197.imageshack.us/img197/9594/sf29.png).
Title: Re: Suika Fortress - Year 3: Summer: Where in much gropings are taken
Post by: Serp on August 24, 2009, 05:27:58 PM
Oh, I notice that in Jan-san's signup post, he said he'd prefer to go after some of the signups after him.  I'll just post the files here, so that if Jan-san would prefer to be skipped, Ramus can go.

http://www.mediafire.com/?ynyz1l4wymn
Title: Re: Suika Fortress - Year 3: Summer: Where in much gropings are taken
Post by: Jana on August 24, 2009, 06:00:05 PM
Yeah, I'd like to skip this turn. I'm still getting the basics, so I'll go at the next go-around.

Great updates, by the way. If we have more writing talent like these last couple of turns on our team, we should have a great Suika Fortress story to tell.
Title: Re: Suika Fortress - Year 3: Winter: The Mystery of Yukkuri Pants
Post by: Totaku on August 24, 2009, 09:55:02 PM
Excellent run there Serp. ^^ That was quite an enjoyable tale you put together in your persepctive.

Anyways, I went though and moved Jan-san to the back. Also Serp if your going to play again, sign up! Cause I seem to keep forgetting to mention that you need to re-sign yourself back up if your going to do another year.

As for now Ramus, it is your go since Jan-san has decided to pull back. I hope your ready.

(It would be interesting to get the prespective of a bed ridden Suika.)
Title: Re: Suika Fortress - Year 3: Winter: The Mystery of Yukkuri Pants
Post by: Serp on August 25, 2009, 02:51:26 PM
Oh, whoops.  Yes, please sign me up again.
Title: Re: Suika Fortress - Year 3: Winter: The Mystery of Yukkuri Pants
Post by: Ramus on August 25, 2009, 09:19:50 PM
Erm, Serp, you've uploaded the wrong file.  Whatever other fortress you've got going on right now is the one you gave me.
Title: Re: Suika Fortress - Year 3: Winter: The Mystery of Yukkuri Pants
Post by: Totaku on August 25, 2009, 10:27:47 PM
Erm, Serp, you've uploaded the wrong file.  Whatever other fortress you've got going on right now is the one you gave me.

I just checked the file myself. It's the correct version and file. I don't know what your seeing, but maybe it has to do with Serp's file when your DLed it.

I went and zipped it have it ready.

http://www.mediafire.com/download.php?zl4xe3mkyi1
Try now.
Title: Re: Suika Fortress - Year 3: Winter: The Mystery of Yukkuri Pants
Post by: Ramus on August 25, 2009, 10:50:00 PM
Got it working.  I wonder what went wrong... anyway, onto (wo)manning this fort.

Scratch that.  I, Ramus, am going to do something a bit different every time my turn comes around (like now), and go adventuring.  Wee hee, starting with Ramus XII.

Before I get started, I'm feeling adventurous (pun) and let you guys decide what stats I'll start with.  One thing is for sure though, only real men go it alone.  So yeah... for hilarity's sake.  Make your pick, I can be a Suika (dwarf), Human (Human, dur), or Parsekkuri (elf).

Humans, well rounded and fit most types of armor.
Suikas, small, but tough, have an armor problem.
Parsekkuri, can talk to animals, run fast, and hug trees.  They also snap like twigs.

Human Skills:
Swordman
Maceman
Axeman
Hammerman
Pikeman
Bowman
Crossbowman
Spearman (heck yes)
Lasher
Shield User
Armor User (mandatory, more or less)
Wrestler
Ambusher
Thrower
Swimmer

Parsekkuri Skills:
Swordman
Bowman
Spearman
Lasher
Shield User
Armor User
Wrestler
Ambusher
Thrower
Swimmer

Suika Skills:
Marksuika
Swordsuika
Macesuika
Spearsuika
Axesuika
Hammersuika
Lasher
Shield User
Armor User
Wrestler
Ambusher
Thrower
Swimmer

So yeah, just give me a rough estimate on how trained you want Ramus the whatever to be in whatever areas.  I typically prefer a Human with armor and shield training, some spear on the side.
Title: Re: Suika Fortress - Year 3: Winter: The Mystery of Yukkuri Pants
Post by: Serp on August 25, 2009, 11:58:01 PM
Take some levels of Swimming just in case.
Title: Suika Fortress - Adventure Intermission: Ramus XII's exploration in Gensokyo!
Post by: Totaku on August 26, 2009, 12:12:21 AM
Fine, I'll approve of this as long as it's only done every once in a while since the primary objective is more on building an awesome Suika Fotress (or going down an awesome way after so long).

Anyways, as of this point. I'm going to say....

Human
Spearman, Wrestler, Thrower, Swimmer
Title: Re: Suika Fortress - Adventure Intermission: Ramus XII's exploration in Gensokyo!
Post by: Nachtwanderlied on August 26, 2009, 12:16:21 AM
Prof. Wrestler

Prof. Ambusher

Prof. Thrower.

Basic survival course is  go.
Title: Re: Suika Fortress - Adventure Intermission: Ramus XII's exploration in Gensokyo!
Post by: Ramus on August 26, 2009, 09:08:18 PM
You guys better enjoy the stat placement because that's all this post will consist of.  I need to go find a fort before any action actually occurs.

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/1.png)

Stats are in place.  I take pride in always making the remaining count equal to zero.  Anyway, most points in spear because I need to be able to efficiently kill stuff and leveling weapons take a while (unless someone tells me there's a better way than slaughtering hundreds of enemies).  Enough into shields and armor so that I'm not held back by them and that I'll start off with both.

About the same amount of points as shields and armor are also put into swimming, sneaking, and throwing.  Swimming because I don't want to drown in a puddle, not to mention I may have to cross a torn down bridge.  Sneaking is always nice against archers and such so I can kill them before they shoot me.  Throwing because I'm not going the archer route.


(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/2.png)

Heavenly, immortal balls.  No really, holy water does wonders when applied there.

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/3.png)

Welcome to the hometown.  After buying a water skin and some food from here, I'm never coming back!  The only goal is to make it to the old fort.

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/4.png)

Made from yukkuri, how nice.

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/5.png)

I'm at the red X.  And I need to head way...

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/6.png)

...way...

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/7.png)

...way... down into that area and into unknown territory of mountains.  That being said, I might even have to go farther because I got the location wrong.  Tune in next time as Ramus Angelballs XII travels the land and reaches the fort and perhaps dies along the way.  The fun stuff should start next post.
Title: Re: Suika Fortress - Adventure Intermission: Ramus XII's exploration in Gensokyo!
Post by: Serp on August 26, 2009, 09:13:12 PM
Anyway, most points in spear because I need to be able to efficiently kill stuff and leveling weapons take a while (unless someone tells me there's a better way than slaughtering hundreds of enemies).

Perhaps slaughtering hundreds of...  innocents?
Title: Re: Suika Fortress - Adventure Intermission: Ramus XII's exploration in Gensokyo!
Post by: Nachtwanderlied on August 26, 2009, 10:15:17 PM
there is nothing more humiliating than getting beaten down by 15 peasents


AT ONCE
Title: Re: Suika Fortress - Adventure Intermission: Ramus XII's exploration in Gensokyo!
Post by: Ramus on August 26, 2009, 10:47:20 PM
In some alternate universe...



(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/ramusxii.png):  Day 1

I begin my journey south towards an abandoned fortress called Beer Axe.  It said to contain legendary items made by dwarves of ages past.  I set my goals on claiming those.

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/8.png)

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/ramusxii.png):  Day... 33?

The road has been pretty calm.  No ambushes, no wolves, no bandits, no carps.  Weather is placid and supplies are still doing quite well. (http://www.youtube.com/watch?v=1IEZl0Jq-TM)

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/ramusxii.png):  Day 34

Alas, I pressed my luck, things went rough today.  Wolves attacked and nearly chewed off my right leg.  I remember it now...

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/9.png)

Ramus:  Die beasts!

(Nice thing about spears, not only can they pierce and horribly wound creatures, they can also be stuck so far in as to be twisted and do extra damage.  Consider it critical damage.)

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/10.png)

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/ramusxii.png):   Gack!

(Important, while down, your speed is severely cut.  Press s to get back up.)

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/11.png)

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/ramusxii.png):  My arm!  YOU BASTARDS!

(Good news is that it's only a minor scratch, however, if it literally took off my arm, the game would be over)

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/12.png)

(Ramus VS four wolves, Ramus wins, I stick around to pick up pebbles, my lethal throwing weapons)

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/ramusxii.png):  Day 38

MORE WOLVES!

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/13.png)

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/14.png)

(Oh joy, another great thing about spears, they can hit hearts, lungs, livers, and other generally soft and poke-able places for LOADS of damage.  That wolf I just hit won't live much longer.)

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/15.png)

(Even spleens, even spleens...)

(And lungs, and spines, really nice in general)

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/ramusxii.png):  Day 42

Met a Yukkurumia.  I poke it a few times before it keeled over.

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/ramusxii.png): Day 65

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/16.png)

I've found a river on south end.  With any luck this one will lead me to the lost fort of Beer Axe.

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/ramusxii.png):  Day 73

Such luck is not with me.  Instead I find a few wandering Suikas who can't point me in the right direction and are busy being drunk.  I'll eventually get there.

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/ramusxii.png): Day 75

Wolves, they attacked me in a group of five.  I nearly lost my nose during the encounter.  I stopped by an active Dwarf fort to rest for a short while.

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/17.png)

(My computer is slow and so I sit at this screen for twenty minutes.  Good news is dinner was good.)

(Still going though...)


Okay, I think this is a good place to leave off.  How soon I update again?  Depends on when I find that fort.  May take anywhere from five minutes to DAYS.
Title: Re: Suika Fortress - Adventure Intermission: Ramus XII's exploration in Gensokyo!
Post by: Ramus on August 27, 2009, 09:01:35 PM
Alas, Ramus XII had to retire due to the fact that he was still too far away.  I mean really freaking far.  Instead, Ramus XIII started at town about, say, a week's walk away.  Not one of my better moments.

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/18.png)

Ramus:  Salvation!

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/19.png)

Ramus:  Suika skull.  This is definitely the location, the skull is still pretty recent.

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/20.png)

Ramus:  Some building.  Due to the fact that I haven't taken a good look at the fort yet, I don't know what's in there.  More puzzling, I can't seem to find a door into it.  I keep moving on.

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/21.png)

Ramus:  First sign of actual mastermindry going on, a large platform in the middle of the place for no apparent reason.  One must wonder what they actually have this here for as it's rather plain and pointless looking.

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/22.png)

Ramus:  A little later, I find the entrance.  Pretty standard, about six meters wide, there was likely high traffic through here at one point.

(Hope those traps still aren't active)

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/23.png)

Ramus:  Several precious metals, likely used for trade as the group is near the entrance.  I'll grab a few on the way out.

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/24.png)

Ramus:  Kennels, likely used at one point to raise loyal yukkuri.  Look to be dog sized.  Note to self, some of those dogs may still be here.

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/25.png)

Ramus:  A switch.  I'll resist the temptation to pull it right now.  Who knows what horrible traps may be set up to punish the curious.

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/26.png)

Ramus:  A farm, about as boring as you'd think.  All the more so since I'm out here in the dead of winter.  I shall quickly walk back in before my ever loving toes freeze off.

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/27.png)

Ramus:  Mine shaft, apparently Dwarves have no problem sweating and digging instead of building a house outside in the light.  Maybe they have some connection to vampires?  Dirt vampires?  Cave bats?  Oh, hey!  I think I'm onto something here!

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/28.png)

Ramus:  Tunnels are largely... uneventful.  Completely uneventful.

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/29.png)

Ramus:  Moving a few floors up, I think I have found the live quarters.  The rooms are tiny.  It's wonder if anyone was actually happy living in this cramped place.

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/30.png)

Ramus:  Some open space.  Probably was once full of water or lava before the dwarves drained for whatever reasons.

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/31.png)

Ramus:  Yoink!  And nothing seemed to have happened except for that pillar disappearing.  Whatever system they had working apparently didn't work.

(http://i24.photobucket.com/albums/c3/dmgalvez/dwarffortress/32.png)

Ramus:   I TRIPPED!  AAAAAAAHHHHHHHH!



So yeah, that was the fort.  No enemies, no precious weapons (that weren't broken), I couldn't even pull the lever and kill myself in glorious lavafall (I assume that's want it was for).  I had to manually jump into a pool of lava.  I'm a bit disappointed myself, but oh well, better save that for next time when the fort will probably be a bit more complex and be filled with enemies.  Anything I'm forgetting?  Oh right, lava don't work well in the winter.



T34G3, your turn is up.  Get the file from one of the previous posts, I didn't actually do anything.
Title: Re: Suika Fortress - Adventure Intermission: Ramus XII's exploration in Gensokyo!
Post by: Serp on August 27, 2009, 09:13:23 PM
That deathtrap does work - it just doesn't kill whoever pulls the lever.  If you had gone a level higher up that staircase, you'd have seen it.  It dropped the prison into the lava.

Also, while checking that the trap works on my save, I also checked the drawbridge.  When I lifted it, it catapulted a pile of raw fish that had been sitting there up through a hole in the construction and onto the construction itself.  Speaking of which, it's interesting that constructions that were designated but not complete as of the abandoning still show up to adventurers.
Title: Re: Suika Fortress - Adventure Intermission: Ramus XII's exploration in Gensokyo!
Post by: Ramus on August 27, 2009, 11:49:16 PM
Resigning up for another round of adventuring.  I'll be raiding another fortress in a few years I guess.
Title: Re: Suika Fortress - Adventure Intermission: Ramus XII's exploration in Gensokyo!
Post by: Nachtwanderlied on August 28, 2009, 05:03:34 PM
i'm off da list
Title: Re: Suika Fortress - Adventure Intermission: Ramus XII's exploration in Gensokyo
Post by: Totaku on August 28, 2009, 05:23:44 PM
Mmmm? ok I'm moving you in the specator section then.

Also I will go ahead an bring up that I have some rules for adventuring if anyone is interested, but I'm going to still make building the Suika Fortress the main prioirty of the game here.

Other than that, I've also sent T34G3 a PM hopfully he'll be able to continue onwardm otherwise if not enough progress is made in a week we will move to Xan's turn.
Title: Re: Suika Fortress - Adventure Intermission: Ramus XII's exploration in Gensokyo!
Post by: Tapsa on August 28, 2009, 09:08:23 PM
Today is the first day of my spring-to-next-spring interim leadership. And because everybody else has either given up or also leads from their current spring to the next spring, right? NO! I dug the first hallway and gems out of the soil, and also prevented the possibility of the ceiling collapsing on everybody's necks! And what did the others do? Chop the woods with bare hands! And every one knows that trees felled with hands are the ones that got bored of the ever-whacking of the person in question!

Ahem, but now on the point...

(http://filesmelt.com/downloader/suikafortress.png)
The parsekkuri arrive just after the first days of spring. Exceptionally useless junk is traded for more exceptionally useless junk.

(http://filesmelt.com/downloader/suikafortress2.png)
17th of Granite

Shortly after the trading, a diagonal mining operation discovers microcline and more alunite. I could have started mining it with my fellow miner right away, if some dickweed wouldn't have sprinted down the shaft stairs to announce us that...

(http://filesmelt.com/downloader/suikafortress3.png)
...another fucking biokkuri assault is coming towards the fortress. What a surprising and individual case, my old friend! Care to help us mining the microcline with your BARE HANDS?

(http://filesmelt.com/downloader/suikafortress4.png)

(http://filesmelt.com/downloader/suikafortress5.png)
Jan-san runs for her dear life away from the biokkuris.

(http://filesmelt.com/downloader/suikafortress6.png)
okay, I think it's time to take some action

(http://filesmelt.com/downloader/suikafortress7.png)
I disable Purvis' hauling skills because that's what has been keeping her running, but Purvis then suddenly runs again into a pack of biokkuris.

(http://filesmelt.com/downloader/suikafortress8.png)
And finally, I assigned my pussy military forces stabbing haystacks inside to attack the biokkuris outside.

(http://filesmelt.com/downloader/suikafortress9.png)
I come back from my braving scouting mission and running away from the biokkuris which are running away from the suddenly awesome military forces which were just trained in a couple of years! I instantly head for my bed happily skipping, as the military is doing it's job. I hear Purvis coming down the hallway, yelling and badmouthing the remaining Suikas in the barracks to quit sparring and get into real combat. All the Suikas on the hallway move out of the way of the furious Purvis, who heads into her room with a loud slam of door. Funny enough, Goden, who slaughtered most of biokkuris, was one of those Suikas in the barracks!

(http://filesmelt.com/downloader/suikafortress101.png)

15th of Slate

What the christ? 23+ migrants in the mid-spring? Just after a crisis that killed more than 8 Suikas before the military finally arsed to do something about it? I really have to make up something for these untalented idiots to do.

Also...

(http://filesmelt.com/downloader/suikafortress11.png)

...and so was the fortress guard formed from the first rampant hillbilly.

Thank you, Purvis. Even when out of the forums, you still make my day.


(http://filesmelt.com/downloader/suikafortress12.png)

26th of Slate

It appears that the salmons have become once again active at the spot where the rivers intersect. Also some expansions to Purvis' room.

(http://filesmelt.com/downloader/suikafortress13.png)

2nd of Felsite

One of my trusty miners has been taken by a fey mood! She claimed the mason's workshop, and now she's working on something utterly mesmerising! I hope it has microcline.

4th of Felsite

Sodel Athelonsen has begun a mysterious construction!

Sodel Athelonsen, Miner has created Unibam, a Alunite throne!

(http://filesmelt.com/downloader/suikafortress14.png)

20th of Felsite

I decided to send an engraver to decorate the dining room of Purvis, our new mayor...


...


(http://filesmelt.com/downloader/suikafortress15.png)

And finally! The summer update is done! I apologize for it being so small, I finished this at the middle of the night and it was getting sort of repetitive. And I didn't tell every single detail of the invasion, just some pinnacles of it. I logged most of that event in a log.


So, let's recount, there was

So, not that much of improvements. I'm still thinking up expansions and something to aid in the defence to avoid unnecessary casualties.

floor pics taken in Bluria Blurcam Model 509 Mark II Navy edition
(http://filesmelt.com/downloader/Dwarf_Fortress.png)
1st floor

(http://filesmelt.com/downloader/Dwarf_Fortress03.png)
2nd floor

(http://filesmelt.com/downloader/Dwarf_Fortress04.png)
tetrahedrite, whatsthemineralsnameide, microcline and alunite deposit
Title: Re: Suika Fortress - Adventure Intermission: Ramus XII's exploration in Gensokyo!
Post by: Nachtwanderlied on August 28, 2009, 10:11:06 PM
alunite does nothing why did you mine it out
Title: Re: Suika Fortress - Adventure Intermission: Ramus XII's exploration in Gensokyo!
Post by: Ramus on August 28, 2009, 10:13:01 PM
I (Ramis) am still in bed right?  Darn it, I'd like to get my suika back into the action some time in the near future, doing anything!
Title: Re: Suika Fortress - Adventure Intermission: Ramus XII's exploration in Gensokyo!
Post by: Tapsa on August 28, 2009, 10:22:32 PM
alunite does nothing why did you mine it out
I'm mining to the direction of microcline

I (Ramis) am still in bed right?  Darn it, I'd like to get my suika back into the action some time in the near future, doing anything!
Well the assault wasn't really much. Majority of the fortress was inside but I forgot to assign the Suikas to stay inside before they go outside because then it won't work. That's why Purvis, Altrevir and Jan-san went jogging outside.

Yeah you're still bedridden but atleast not dying. There is also another champion who is bedridden.
Title: Re: Suika Fortress - Adventure Intermission: Ramus XII's exploration in Gensokyo!
Post by: Ramus on August 28, 2009, 10:30:59 PM
Guess I can't complain then, it can be far, far worse.  Did the pointy eared ones complain about the trees or anything?
Title: Re: Suika Fortress - Adventure Intermission: Ramus XII's exploration in Gensokyo!
Post by: Tapsa on August 28, 2009, 10:40:39 PM
the parsekkuris just said that they're okay with us as we are not burning down metric fucktons of forest or anything that violates their ethics

(http://filesmelt.com/downloader/suikafortress16.png)

also holy christ shut up Momuz and Totaku
Title: Suika Fortress - Year 4: Spring: Digging it easy!
Post by: Totaku on August 29, 2009, 12:45:42 AM
(http://filesmelt.com/downloader/suikafortress16.png)

also holy christ shut up Momuz and Totaku

Lol If you kept the meat market going I probably would. See if there are any stray Kochenkkuris and Chenkkuris around, Shove them in a cage, make them nice and plump, once that's done let them out of thier cages and set em for slaughter. I'll handle the rest....hehehehehehe (just be sure to turn off fishing so I can butcher em.)
Title: Re: Suika Fortress - Year 4: Spring: Digging it easy!
Post by: Serp on August 29, 2009, 02:47:53 AM
Heheh, whoops, my bad.  You can cancel the jobs queued in the manager if it makes life easier for you.  [j]->[m] to get there, if you're not familiar with it.  I use it 'cause I'm lazy and don't like to keep telling my dwarves to repeat a task.
Title: Re: Suika Fortress - Year 4: Spring: Digging it easy!
Post by: Nachtwanderlied on August 29, 2009, 03:46:45 AM
so why are you mining out microcline again
Title: Re: Suika Fortress - Year 4: Spring: Digging it easy!
Post by: Hello Purvis on August 29, 2009, 06:27:18 AM
It's super pretty. Anything made of micrcocline automagically looks 20 times better.

Then again, I am thinking of no graphics style, but if this tileset is worth it's salt the same will be true here.
Title: Re: Suika Fortress - Year 4: Spring: Digging it easy!
Post by: Tapsa on August 29, 2009, 10:39:51 AM
(http://filesmelt.com/downloader/summersuikafortress.png)

The summer starts quite uneventfully, by mining the microcline we left alone earlier.

(http://filesmelt.com/downloader/summersuikafortress2.png)

Sodel strikes graphite! Not like I care at all about that useless mineral. Something more to decorate crafts with, I bet.

(http://filesmelt.com/downloader/summersuikafortress3.png)
16th of Hematite

The human caravan arrives along with their liaison!

...

(http://filesmelt.com/downloader/summersuikafortress4.png)

However, because no dickweed bothered to build the trade depot again, we couldn't trade, only talk with their liaison who takes a couple of days to form up a sentence and talk coherently. It's okay to not rush things but it's not okay to take too long with them.

17th of Hematite

(http://filesmelt.com/downloader/summersuikafortress5.png)

Momizikkuri thief, triggered by Purvis' re-election! Who you gonna call now?

(http://filesmelt.com/downloader/summersuikafortress6.png)

Nobody, because there was nothing worth to steal at all in the first place for the momizikkuri! It leaves disappointed without stealing anything. That saves from cleaning the hallway once again.

(http://filesmelt.com/downloader/summersuikafortress7.png)

The human liaison finally finds Totaku from the fortress and decides to talk him about the import-export business.

(http://filesmelt.com/downloader/summersuikafortress8.png)

Not that much, in fact. Just some meats to make lavish meals and bags to stop the ever-bitching of the glassworkers down there in the magma-industrial area of the fortress.

25th of Hematite

Some good Suika finishes the trade depot, allowing the traders to come in and trade with us. Yukkurumia and Patchkkuri meat and random species bags are traded.

(http://filesmelt.com/downloader/summersuikafortress9.png)
I finally found the Unibam throne, made by Sodel, one of my best miners.


(http://filesmelt.com/downloader/summersuikafortress10.png)

7th of Malachite

A fire snake roams the magma-industrial area of the fortress, and that made me set up cage traps over there and to the entrance of the area so it won't randomly go to 2nd level and set everything on fire.

(http://filesmelt.com/downloader/summersuikafortress11.png)
no



20th of Malachite

No migrants mid-summer, and the caravan finally leaves along with it's shitty liaison. I am pleased, along with Totaku.

18th of Galena

Jan-san makes two masterpiece beds in a row, and all of the miners have leveled up by now in the mining operation.


...


Autumn has come.

That was the autumn update, which was even more compact because again, nothing interesting happened and I didn't come up with any large scale constructions. But I have to make something up for winter.

And now for the current floors taken with the Bluria Blurcam Model 509 Mk. II Navy edition.

(http://filesmelt.com/downloader/Dwarf_Fortress05.png)

1st floor

(http://filesmelt.com/downloader/Dwarf_Fortress06.png)

2nd floor

(http://filesmelt.com/downloader/Dwarf_Fortress01.png)

the mine

Done and spotted



I'll start working on next update somewhere around 6:00 PM GMT+2

Also, I have a few questions. What is the lever next to the stairs leading to the magma-industrial area and why does Purvis keep whining that

(http://filesmelt.com/downloader/shutuppurvis.png)
Title: Re: Suika Fortress - Year 4: Spring: Digging it easy!
Post by: Zengar Zombolt on August 29, 2009, 02:27:43 PM
What is the lever next to the stairs leading to the magma-industrial area
Must be the Prison failsafe. You pull it, the whole prison falls to the lava.
Title: Re: Suika Fortress - Year 4: Spring: Digging it easy!
Post by: Serp on August 29, 2009, 04:26:18 PM
why does Purvis keep whining

My guess would be that something triggered a cage trap, someone brought the filled cage to the stockpile, Purvis automatically tried to reset the cage trap, but you need another cage to do so.  He should stop whining if you build a few more cages.

Quote from: Hizengar Byakuren
Must be the Prison failsafe. You pull it, the whole prison falls to the lava.

Yeah, that's right.  I might hook it up to a pressure plate trap too next time around.
Title: Re: Suika Fortress - Year 4: Summer: Vote Purvis for Mayor!
Post by: Ramus on August 29, 2009, 04:32:47 PM
You know, all it takes is a kobold to step on that and the whole thing comes in a fiery blaze, yes?  Seems like a bad idea.  Pressure plates are better for traps near the entrance or something along those lines.
Title: Re: Suika Fortress - Year 4: Summer: Vote Purvis for Mayor!
Post by: Tapsa on August 29, 2009, 04:34:42 PM
I figured out the cage trap thing on my own too.

I'm only going on 20th Limestone so far and I've got already two surprises I didn't notice so easily...
Title: Re: Suika Fortress - Year 4: Summer: Vote Purvis for Mayor!
Post by: Tapsa on August 29, 2009, 06:48:46 PM
(http://filesmelt.com/downloader/autumnsuikafortress.png)
11th of Limestone

And from here starts the planning of more complex fortress defences. But for sure, it will have to do something with siege engines!

(http://filesmelt.com/downloader/autumnsuikafortress2.png)
15th of Limestone

Our fellow Suikas from the Rhyming Steel have arrived to do some trades with us, along with their liaison. Splendid that they are not dicks like parsekkuris or humans, though.

(http://filesmelt.com/downloader/autumnsuikafortress3.png)
16th of Limestone

Purvis finally ends the export ban of maces we don't even have. Even more splendid!

18th of Limestone

The liaison QUICKLY, unlike parsekkuri and human liaisons, gets to Purvis and instantly starts to write up the next import-export reports. I recommend to get steel bars and bags because the BITCHING WON'T STOP.


(http://filesmelt.com/downloader/autumnsuikafortress4.png)
20th of Limestone

While mining again in the shaft, the same cocksucker came running down the stairs, but this time with something actually new, touching and pleasing to my feelings: Ramis has recovered, completely! My heart was warmed enough to ignore the parsekkuri civilizations ethics and go deforest an entire quarter of the map to build a 63 ballista salute! Who lover wouldn't like to see all the animals on the aimed area get reduced to a red mist of guts and gore? But, ahem... just as I thought the interruptor didn't have anything other to tell, she told that they had just discovered, that Zengar is incapacitated in her room!

(http://filesmelt.com/downloader/autumnsuikafortress5.png)

She has suffered FATAL GROPINGS from biokkuri and is bedridden!

(http://filesmelt.com/downloader/autumnsuikafortress6.png)

Damn them biokkuris, first we say them to get off our lawn, then we say with our swords and crossbows to get off our lawn, but looks like there is nothing to do anymore about it.

BIOKKURIS MUST BE PURGED!

(http://filesmelt.com/downloader/autumnsuikafortress7.png)

okay, shut up


(http://filesmelt.com/downloader/autumnsuikafortress8.png)
24th of Limestone

THIEF!

(http://filesmelt.com/downloader/autumnsuikafortress9.png)

Who you gonna call? Self-defence skills!

(http://filesmelt.com/downloader/autumnsuikafortress10.png)

This is why you don't mess with Suikas, they will KICK YOUR LEG OFF!

(http://filesmelt.com/downloader/autumnsuikafortress11.png)

Another one, in deja-vu location!

(http://filesmelt.com/downloader/autumnsuikafortress12.png)

THIRD THIEF!

(http://filesmelt.com/downloader/autumnsuikafortress13.png)

It runs away with a displaced, bleeding left arm!

(http://filesmelt.com/downloader/autumnsuikafortress14.png)

STOP RIGHT THERE, CRIMINAL SCUM! NOBODY BREAKS LAW ON MY WATCH!

(http://filesmelt.com/downloader/autumnsuikafortress15.png)
3rd of Sandstone

Purvis gives a mandate to make a single plate mail. Until if you start thinking in mass-production scales, you are not going to get re-elected.

(http://filesmelt.com/downloader/autumnsuikafortress17.png)
11th of Sandstone

Added stockpiles to the siege workshop to prevent clutter. And for your information, the siege operator is also called Sodel. I really like that name.

(http://filesmelt.com/downloader/autumnsuikafortress18.png)
22nd of Sandstone

Our fellow Suika merchants continue their journey to the other mountainhomes. We wish them good luck as always.

27th of Sandstone

Purvis has again set a mandate, again to make platemail, but this time two of them. And it is done too.

Also, Jan-san makes a masterpiece bin.

(http://filesmelt.com/downloader/autumnsuikafortress19.png)
15th of Timber

Ineth Daseloltar suffers a mood swing!


(http://filesmelt.com/downloader/autumnsuikafortress20.png)
16th of Timber
Anthony gives birth to another Suika in the intersection of the living quarters hallway, Thob Emalrigoth! Now she will be shooting and drawing the crossbow with her teeth and legs!

21st of Timber

Purvis isn't yet done with the mandates, this time requesting some copper items.



...

...

...

(http://filesmelt.com/downloader/autumnsuikafortress211.png)

And finally, Letty is here.


I didn't have the constructions promised yet, but I'll get on with them at my spring update.


Here is the current floors taken with the Bluria Blurcam Model 509 Mk. II Navy edition, as always.

(http://filesmelt.com/downloader/Dwarf_Fortress07.png)
1st floor

(http://filesmelt.com/downloader/Dwarf_Fortress08.png)
2nd floor

(http://filesmelt.com/downloader/Dwarf_Fortress09.png)
the mine

done and spotted

Title: Re: Suika Fortress - Year 4: Summer: Vote Purvis for Mayor!
Post by: Ramus on August 29, 2009, 07:45:26 PM
YES!  FINALLY!  So, ah, how pissed off are we talking about with the Parsekkuris?  And I assume the military is being fitted with those platemail sets, right?
Title: Re: Suika Fortress - Year 4: Summer: Vote Purvis for Mayor!
Post by: Tapsa on August 29, 2009, 08:16:46 PM
YES!  FINALLY!  So, ah, how pissed off are we talking about with the Parsekkuris?
I'm the only one seriously pissed off at the parsekkuris.


And I assume the military is being fitted with those platemail sets, right?
No, they're decorative and useless.
Title: Re: Suika Fortress - Year 4: Spring: This is madness, I'm getting out of here!
Post by: Tapsa on August 30, 2009, 03:55:44 PM
(http://filesmelt.com/downloader/wintersuikafortress.png)
2nd of Moonstone

This season starts quite abrubtly! Dumat Ittasalath, leader of The Gates of Emancipating squad, has given birth to a new suika, just a little later than Anthony.

(http://filesmelt.com/downloader/wintersuikafortress2.png)
4th of Moonstone

While walking down the hallway towards the puny food storage for a drink, I saw that something magical had happened again: Zengar is no longer bedridden!

(http://filesmelt.com/downloader/wintersuikafortress3.png)
Of course, that means that Jan-san is getting insta-jailed above a magma pit for destroying the trade depot. :3

(http://filesmelt.com/downloader/wintersuikafortress4.png)
11th of Moonstone
Purvis prohibits trading or giving them copper items and platemails to humies or parsekkuri dicks. She really does like useless, decorative shit cluttering the fortress.

(http://filesmelt.com/downloader/wintersuikafortress5.png)
1st of Opal

Oops.

(http://filesmelt.com/downloader/wintersuikafortress6.png)
6th of Opal

BEHOLD! The very dangerous ballista, (terribly) placed near the refuse pile all the Suikas frequently visit to deposit the loot their chenkkuris bring to them is now one of our pre-defences when the pesky biokkuris or momizikkuris try to sneak in via our trade tunnel! You can deconstruct or improve it because it is also immediately lethal weapon against the inhabitants of the fortress, too! Break the glass in emergency.


(http://filesmelt.com/downloader/wintersuikafortress7.png)
8th of Opal
The insane glassmaker has now claimed Zengar's room as her own room for complaining about Gensokyo these days.

(http://filesmelt.com/downloader/wintersuikafortress8.png)
14th of Opal

Jan-san takin' it easeh.

(http://filesmelt.com/downloader/wintersuikafortress9.png)
18th of Opal

Another Suika is born, this time not from any of the current military personnel, but rather from a normal jeweler. And the child's name is Momuz.

THAT SUIKA IS A SPY!


(http://filesmelt.com/downloader/wintersuikafortress10.png)
25th of Opal

sdf450-=34k,'e,e453464e7547#@L542035ok3[6oky;4mpe4oyum,e5;lj,56o

(http://filesmelt.com/downloader/wintersuikafortress11.png)
3th of Obsidian

Vabok Elbelasob, the first newborn of Anthony, has grown to be a child. There is still lots, lots of time to learn the Suikan ways for her.

7th of Obsidian

Inod Nillaltur and Thikut Morulkol, who parents I cannot remember, are also now grownup children.

23rd of Obsidian

The melancholic mentioned waaaaaay back in the logs has been found lying at the living quarters hallway, limp, dead and dehydrated. You'd best keep lyin' down.


...

...

...

...


And so is Lily White upon us and to kick Letty's ass out of her season.

And it's also end of my turn, it was great fun to do despite it took me two times till 1:00+ AM

first some pictures of the fortress with the same old Bluria Blurcam Model 509 Mk. II Navy edition



(http://filesmelt.com/downloader/Dwarf_Fortress11.png)
1st floor

(http://filesmelt.com/downloader/Dwarf_Fortress10.png)
2nd floor

mine is untouched since last season, so it doesn't need a picture

done and spotted





Now thing I want to be done for me.

About the storage room that is currently being smoothed out, could somebody kindly add double doors at the entrance of the corridor that leads there?

That was all because I can't remember what else I had to tell.

And here is the save file:

http://www.mediafire.com/download.php?jd2mwndfuyn

Good luck. I really didn't have any.
Title: Re: Suika Fortress - Year 4: Winter: Madness brakes out in the Fort!
Post by: Totaku on August 30, 2009, 05:21:40 PM
Well this has proven to be a very interesting year.

We finally got our first death, our first prisoner, and plenty of mini mini suikas popping out of the wood work. What insanity will happen next?

As for right now, Xan's next and I already contracted him. He will have 7 days to complete the whole year....

In the mean time, I'll just ask this to make sure...but are you signing up again T34G3?
Title: Re: Suika Fortress - Year 4: Winter: Madness brakes out in the Fort!
Post by: Ramus on August 30, 2009, 05:22:55 PM
That insane Suika, she's not good at any weapon, right?  Right?  Wrestler, either, I hope.
Title: Re: Suika Fortress - Year 4: Winter: Madness brakes out in the Fort!
Post by: Tapsa on August 30, 2009, 06:02:22 PM
In the mean time, I'll just ask this to make sure...but are you signing up again T34G3?
definitely. I didn't get enough of this fortress yet :3

That insane Suika, she's not good at any weapon, right?  Right?  Wrestler, either, I hope.

No, she was just a peasant who decided to become a glassmaker. She was struck by melancholy anyways, so she wouldn't have been much trouble even if she was THE BEST CHAMPION EVAH.
Title: Re: Suika Fortress - Year 4: Winter: Madness brakes out in the Fort!
Post by: Totaku on September 02, 2009, 08:37:10 PM
Xan's informed me that he has requested to be moved to the back of the line as he isn't ready to participate yet.

Which means as of this point, it is my turn. I will begin my turn in a short bit. But I will have to say that I have alot of things planned for this go and hopfully it should all work out but I will probably ask you all some question before I start making them take effect.

So as the saying goes "Suikas are preparing, please wait warmly."
Title: Suika Fortress - Year 5: Spring: Operation BRIDGE OF DEATH!
Post by: Totaku on September 03, 2009, 05:48:16 AM
1st Day of the First Month of Spring

My how our fortress has grown?.61 Suikas now live in out place and we are somehow making it out all right even with the biokkuri assault. So at least we are doing fine for now. But I was considering some things to make sure we Suikas can survive against these armies. Cause it can only get worse?

So I?ve come up with a series of project I have in mind to do once the fellow Suika approve.

PROJECT BRIDGE OF DEATH!
(http://img140.imageshack.us/img140/9539/bridgeofdeath.jpg)
(Excuse the massive rough sketch, but it's for the sake of planning.)

This after witnessing the wonders of the bridge at work I?ve came up with a plan of my own that I want our masons to work on.

Basically the plan is to design a pit over the main entrance of our fort and since the fire imps are no more I want to suggest the miners to dig out a path that will open up lava and let is flow all the way to where the pit will be built. Once that is done and the lava is under control, the rest of the team will design a bridge that will cover the pit and set up a mechanism to a lever to draw it up. And then some magma proof flood gates to keep the lava under control?. Once that is done, all we have to do is wait for the biokkuris to make their move?.

And once they get to the bridge?if they survive that is?..we can watch as they either fall to their fiery graves or splatter against the wall!

This should be a rather entertaining project indeed?.heheheheh

Project Obsidian

With all that we have done up to this point? if we can harness the power of lava we can surely control water as well. My idea will be to create a pit where we will let lava and water flow together. The end result should create a place where we will create obsidian whenever we want!! With obsidian we can make all sort of awesome material especially obsidian swords!

I should make for an interesting and simple project but we do need to create some floodgates to control both the water and magma(and magmaproof too)?otherwise it?ll be dangerous?

Other than that, plan to see if I can continue to monitor the trades as I usually do and probably fish and cook? (Like I got anything else to do?)

Though I will say?.we need Baxulite?especially for the mechanism that I have in mind?

7th day of the first month of Spring

Jan-san seems to be a wild mass production machine with his beds?.he keeps making top quality works on a constant rate. It just astonishes me?

14th of the first month of Spring
(http://img137.imageshack.us/img137/4953/picture1ded.png)
The Parseekuris have appeared once more with their goods for trade?.this can only mean one thing for me? time to get everything ready and the negotiate the trades with these jealous yuukuri? hopefully they?ll have something good.
(http://img188.imageshack.us/img188/6877/picture2aye.png)
And to top it all off? one of the planter Suikas have taken a mood and withdrew from her activities?and took over the jewelry station!

17th of the First month of Spring
(http://img268.imageshack.us/img268/6255/picture3mrz.png)
Our planter Suika has finished producing an awesome pyrite piece worth 4800. And in the end she now has developed a excellent talent for gem setting?.looks like it?s time to put her in the gem business now!

1st of the Second Month of Spring
(http://img268.imageshack.us/img268/6760/picture4hai.png)
Project BRIDGE OF DEATH is underway. The mining crew has taken on the task of digging the pit to be 8 stories deep. This should be more than deep enough for us to test some things.

Course I learned that they struck Orthachise while down there? I guess we may change our plans a little and see what kind of material is down in this area before to return to building this death trap?

5th of the Second Month of Spring
(http://img4.imageshack.us/img4/8454/picture5whm.png)
After stalling the Parsees for over a half a month, I decide to come up and talk to them?.as usual they act like their typical jealous selves?.regardless though they are still willing to trade?. But they are so picky, and offending them is way too easy?.do these yukkuri even know how to take it easy sometimes?

Anyways, their stock consisted of some wood, lots of rope weed and some wild berries?

And as usual I took their wood and berries in exchange for some of our stone crafts?as long as we trade our stuff for their wood they won?t get jealous, but yet if they see us cutting our own wood they could become jealous..better safe than sorry?

Either way, simple trade for a good deal?

6th of the Second Month of Spring

It appears the Masons had finished their job engraving the wall of the dining room. I decided to take a look at what they have done?.

Out of all of them these grabbed my interest the most?.
(http://img84.imageshack.us/img84/2792/picture6b.png)
The great mayor sure does love her stuff alright. This picture fits her perfectly?.
(http://img140.imageshack.us/img140/3144/picture7v.png)
Next was this picture of a poor Suika burning to death? which was related to the forest fire incident.
(http://img188.imageshack.us/img188/4816/picture8dzm.png)
Then there was this one of Jan-san holding a bed? hahaha the idea behind it was funny. But considering her masterpieces she?s been crafting it?s no wonder!

There was also one of Zengar holding a mini forge as well.

Other than that, the rest of the images consisted of simple imagery or images that were related to our great leader and Mayor Purvis and his rise to power.

16th of the Second Month of Spring

The parseekuris had left, not much to report as the Bridge of death is still being built?

6th of the last month of spring

A migrant of Suikas have come to our land and among them?.the dungeon master! Who I think has topped us in terms of her drunkenness. As she came charging to our fortress where only a hood, a cloak and some mittens?. I personally was rather surprised?.but beyond that?. We now have 20 more Suika in the family now totally to 81!

Looks like Jan-sans going to have to work overtime again?.

29th of the last month of Spring
(http://img84.imageshack.us/img84/7940/picture11h.png)
(http://img268.imageshack.us/img268/1933/picture10jyx.png)
I?ve ran into a problem with Operation BRIDGE OF DEATH. As we looked over the plan once more we found out that the design set the bridge directly above the dining room?and that?s no good. So as a final measure I requested to mayor Purvis to move the traps further inside. He agreed with the plan since he has a love for elaborate traps like I do?.I?m so looking forward to this?.

Final Spring report.

Other than the plans?things are running a little slow for the beginning but now that we have the bridge plans set up we should have nothing to worry about the rest should come easy?.Hopefully we should have Bridge of Death completed by the end of summer is all works out?. Which by then the humans should come and maybe we will have enough materials to buy from them that we can use for building our plans?.

I'll give more on the fortress itself at a later time....for now ON TO SUMMER!
Title: Re: Suika Fortress - Year 5: Spring: Operation BRIDGE OF DEATH!
Post by: Jana on September 03, 2009, 06:00:15 AM
Aw, I have an engraving~

Looks like things are moving along well! I'll be waiting for the summer report.
Title: Re: Suika Fortress - Year 5: Summer: Biokkuri mass killing
Post by: Totaku on September 03, 2009, 06:44:26 PM
15th Day of the First Month of Summer
(http://img84.imageshack.us/img84/8993/picture1xzf.png)
The humans have started to make their way toward our home bringing tons of goods to share among the Suika, we must make haste and get as many good produced before they our fort!

17th Day of the First Month of Summer
(http://img70.imageshack.us/img70/128/picture2w.png)
Just as the humans were coming into our port we received news that our faithful Mayor Purvis has been re-elected once again. Here’s to another year Mayor!

18th Day of the First Month of Summer
(http://img156.imageshack.us/img156/2650/picture4eib.png)
Our Suika Patrol has just spotted an ambush that was set up by the Biokkuri. The biologically factory produced menaces consisted of Minoriko, Sizuha and Koa types!

And they’re attack everyone from above ground by firing arrows down into the river where our fellow Suika fish! I’m giving the order to raise the bridge while our Suikas prepare for battle!
(http://img156.imageshack.us/img156/2650/picture4eib.png)
Meanwhile, more bands of Koa types go out Sakuya clubbing
(http://img134.imageshack.us/img134/2899/picture5xhs.png)
The Biokkuri belive the only way to take it easy is to drop dead easy.... they have no morals...
(http://img259.imageshack.us/img259/9752/picture3ddv.png)
But it turns out the new jeweler just happened to be on the bridge when it was activated! So she fell into the river along with a Sakuyakkuri and soon both were shot down while struggling to swim.
(http://img168.imageshack.us/img168/7570/picture6v.png)
It’s time to commence with an all out attack!

22th of the First Month of Summer
(http://img87.imageshack.us/img87/1251/picture7e.png)
After a deep and intense battle, many Suika had fallen but we managed to withstand the battle against the biokkuri after three ambushes and defeat the biokkuri squad of 20 troops with only 6 champions and 1 marksSuika!

But not all was without loss….

4 of our champions had fallen to the attacks and Anthony fell in battle as well…. Which meant that as of this point… we have only 2 Suika Champions left to protect the fortress so under Mayor Purvis’s orders was given that we would recruit the new Suika peasants into the army to replace those that were already lost….but this time however he wants to make them better prepared So he has order to have all the biokkuri’s equipment melted and remade so the Suika can use them in battle!

Thus matching up to the biokkuri’s next attack….


20th of the Second Month of Summer
(http://img259.imageshack.us/img259/2967/picture11u.png)
I had orders from the mayor to design a burial place for our fallen soldiers. So I decided that we would make the 3rd floor their resting place….It’ll serve them well as they have fought bravely against the Biokkuri forces….

3rd of the Last Month of Summer
(http://img134.imageshack.us/img134/7204/picture8jpt.png)
A small accident occurred while Xan was trying to channel out the pit for the BRIDGE OF DEATH. Somehow he fell through the floor and crashed two stories down. He only suffered minor bruises though. So he pretty much brushed himself off and returned to work once he woke up from his nap…

30th of the Last Month of Summer
(http://img87.imageshack.us/img87/6550/picture10zpq.png)
We have nearly completed the pit as of this point, the only thing that remains is install the bridges, setting up the mechanisms and make the pit on the first floor so we can make a bridge in that area… but when is a good time to do that. We expect our fellow Suika to come trade with us in the Autumn…. Should we do while were there or wait it out till they leave?

Final Summer Report

This season took a toll on our lives as we suffered some casualties from the biokkuri attack, but we were fortunate to drive them away. Regardless though we lost 7 Suikas in that battle. They are becoming smarter, but we still have a chance, thankfully the bridge is nearly complete, but there is still one problem pertaining to the completion….the lack of Baxunite….. without it, our Iron floodgates will not work when submerged with lava…. Hopefully we will solve this problem in the fall with our fellow Suika traders…

Otherwise, we will have to resort of digging and hoping we find it….

Also on another note, Anthony if you around, do you wish to come back as another Suika or would you rather be Anthony II based on your only surviving Suika child?

Edit: Due to unexpected outcomes my file got taken over and I was force to replay from mid-summer, most things played out the same way except with the Suika that took on the mood and took over the shop. That didn't happen
Title: Re: Suika Fortress - Year 5: Summer: Biokkuri mass killing
Post by: Pesco on September 03, 2009, 08:12:30 PM
(http://img87.imageshack.us/img87/6550/picture10zpq.png)

Just a suggestion to make the viewing easier for some people. Use the scaling function that can be put into the tags.

Code: [Select]
[img width=xxx height=xxx]www.yourpichere.com[/img]
Title: Suika Fortress - Year 5: Autumn: Never take it easy with biokkuris or cave ins
Post by: Totaku on September 05, 2009, 07:06:08 AM
1st day of the first month of Autumn

The Aki Sisters are in full swing again so we best make haste to prepare for the winter. But the season range out with another crash….
(http://img442.imageshack.us/img442/9816/picture1tt.png)
Another cave in took place at the pit, which will be filled with lava soon. It turned out Rika foolishly mined in the wrong spot where Xan II was channeling. As a result they both got caught in a cave in and plummeted 5 stories down.

The amazing part is they both survived. But not without bad injuries…

Both Xan and Rika now have badly damaged legs and arms, but Xan’s in critical condition while Rika’s only moderate. Along with that, some stray Sakkuyakkuris were caught in the cave in as well and while some of them were killed, others survived with wounds…

Both miners have been taken to beds while they rest…. As for now Aviater will have to finish building the pit, which will be for the BRIDGE OF DEATH!

2nd Day of the First Month of Autumn
(http://img525.imageshack.us/img525/2944/picture2bn.png)
After talking to Mayor Purvis, we decided that the injured Sakuyakkuris could not be of any good to us, so he ordered me to get the butcher shop running and put them down. Looks like we’ll be having bean paste tonight!

9th of the First Month of Autumn
(http://img156.imageshack.us/img156/2200/picture3lk.png)
The First Bridge has been completed; all that is left is to install the mechanical gears to it so it can rise.

When the merchants come into our depot we will remove the floor above and place a bridge there as well…

All that will remain is a way to control the lava….
11th of the First Month of Autumn

The Suika traders finally came by everyone's going out to gather material left over from the biokkuris to get them ready for trade. Here's hoping we can get some Baxuite!

17th of the First Month of Autumn

As our Suikas ran out gather some items that they were going to set up for trading, they were caught in an ambush set up by the Biokkuri! It mainly consisted of 3 Shizuha and 3 Koa types. They mainly caught some of our people and pulverized them! Right away the champion squad was sent out to neutralize them.
(http://img406.imageshack.us/img406/388/picture7nk.png)
I happened to be caught in the mess that day and I was thankfully able to survive because I only took a blow that knocked me down. However I was feel a bit sick….soo…. yeah… I’ll deal with trading with the other Suika once I fell a little better…..
(http://img269.imageshack.us/img269/7263/picture6if.png)
Top things off, MAyor Purvis was caught in the mess as well and was being chased by some biokkuri, our Mayor must survive at all cost. Champions get your arses moving!
(http://img35.imageshack.us/img35/9740/picture5nb.png)
And thus they began to rip and tear the evil yukkuri like paper….

20th of the First Month of Autumn

We successfully rescued Mayor Purvis and the Lasion from the biokkuri assault and managed to drive away the biological menace.


However we suffer a few casualties at the cost…Three Suikas fell that day. They were a bone crafter, a Thresher and a Lye maker….

Guess we’ll have our peasants replace them….

As of right now…once everyone’s inside we should get the orders to go back outside to gather the rest of the goods….

At least it wasn’t as bad as the last assault…

There's still one left and it's chasing Ramis, we'll let the champions go after it....
21st of the First Month of Autumn
(http://img156.imageshack.us/img156/7241/picture8bx.png)
I guess I should of expected this….but they’re at it again! They snuck in though the back door after the guardians were assigned to chase the Shizuha type going after Ramis.

It was left open for the Suikas to walk through to collect water for Xan II and Rika until the bridge was complete…. Damn, can’t they leave us alone?!

I’ve sent the other squad of three to go to the Bridge at once as their fellow comrade had been pulverized along with her child and sent the other two trainees to hold off the assault till the mayor could escape safely and lock the doors, Of all the times mayor...drinking your sunshine, unaware of the battle that's taking place….get running!
(http://img525.imageshack.us/img525/5242/picture9a.png)
During that time the Champions manage to get to Ramis and beat down the biokkuri that was chasing her… (don't ask me why the picture messed up..)
(http://img193.imageshack.us/img193/5509/picture10wj.png)
Inside however, the biokkuri were fixing to clash with Suika army near by the bridge. The mayor just happen to be nearby as she was busy drinking Sunshine as this event unfolded… In the midst of the battle one Suika was killed, but eventually a Suika from the caravan came armed with a crossbow and fired at the biokkuri squad making it unable to fight before long before it died from internal bleeding…

As a result the biokkuri squad feel back and retreated as the War Sakuyakkuris were chasing after them.

22nd of the First Month of Autumn
(http://img525.imageshack.us/img525/8981/picture11j.png)
It was just then the champions returned to their post when they found the biokkuri leaving the area, they managed to get to them and intervene. A sakuyakkuri tried to aid them, but even with her knife and razor-sharp teeth she could only do so much and was ripped apart however it gave the Suika enough time to beat every one of the squads as they were retreating!
(http://img525.imageshack.us/img525/5312/picture12b.png)
In fact one Shizuha type was pulverized to oblivion before it finally gave in and died from the pain it was receiving as it was battered up and bruised beyond recognition. Pretty much they were all having the bean paste beaten out of them, but this one was over the top!

But as of now, the battle with the biokkuri has ended so now we can rest easy for now. The Champions will continue to work their post while our squads go into training and show our new recruits the art of combat…

Meanwhile Alviter will finish making the pit so Ramis can start working on the bridge….

As for me… I got Trading to do!
(http://img35.imageshack.us/img35/8093/picture13oj.png)
It can be noted that in this battle in total 6 Suikas were lost brinking the population back to 69..

26th of the First Month of Autumn

After some drinking to settle my stomach down, I went and negotiated with the fellow Suika traders at the depot.
(http://img35.imageshack.us/img35/2711/picture14wv.png)
They sure brought a lot of things this season. In fact a lot of things were good. So I bought out a good portion of what they had to offer.

Pretty much bought their metal bars, their wood, their gems (both large and small), their steel weapons, their steel armor, some meat, some metal goods and even their stone blocks! Sadly they didn’t have bauxinite…..

So it appears we will have to postpone the completion of Operation BRIDGE OF DEATH. However…not without completing the bridge first…

As soon as Purvis gets a chance, he needs to tell the Lasion to order Bauxinite….lots of it….
(http://img193.imageshack.us/img193/5924/picture15k.png)
Also, since I’ve been working the trade skills for so long, I’ve become rather good at understanding trading so I’ve decided to become a trader myself.  Course this doesn’t mean I’ll quit my day job.

30th of the First Month of Autumn
(http://img525.imageshack.us/img525/5470/picture16o.png)
The Lasion finally had a chance to talk to Mayor Purvis about what he wanted from them…after much negotiation, the mayor told them that we needed bauxite since that was a major priority for our projects. And to top it all off he’s also asked them to bring different types of metals along with weapons, armor, and ammo. I think the fact that he’s become a near victim to the biokkuri twice now has the mayor worried. So it looks like we will be working overtime!

4th of the Second Month of Autumn
(http://img35.imageshack.us/img35/4578/picture17t.png)
The Lasion returned with an offer for his list of items their Suikas want. Based on what the mayor told me, it appears they demand similar things like he wanted. So I guess they must be pretty desperate to be seeking armor, ammo and certain weapons. So maybe we should consider making some armor for them?

6th of the Second Month of Autumn
(http://img193.imageshack.us/img193/668/picture18so.png)
The passage to the outside through the main entrance has been finally cut off. So we can now get started on constructing a bridge to for our project… once that’s done and the mechanisms are in place…there will be only one thing left to do…. But at this rate….it may take till next year to complete it since we lack the Bauxite for our protection….

As for now, all the Suikas will have to take the back door if they have plans for any out door activities…

14th of the Second Month of Autumn

The Suika Merchants have decided to leave….

But…. We got a bit of a problem….their only form of transportation to leave here is not available…. I’m certain they can be patient though…a few days…a month or two at most?
27th of the Second Month of Autumn
(http://img98.imageshack.us/img98/4086/picture19r.png)
At last, the Bridge was finished, the Suika were able to cross it safely and continue on their journey. Now it's time to have the mayor put the mechanism in the bridges...

28th of the Second Month of Autumn

I recently gave the command to Artievir to begin working on the room that will be the obsidian farm. Here it’ll serve as out place where was can use the lava and water to make obsidian, a great recourse for making swords and other goods. The only thing that is important to know is we have to plan it carefully. Again, like with the BRIDGE OF DEATH, the smallest mistake with the plans to the farm can spell disaster to our underground home. So it’s important that we plan everything out!
(http://img42.imageshack.us/img42/8743/picture20g.png)
As of right now, Artivier has discovered Aluminum in the area, so I’ve ordered him to dig it out. It should have its valuable uses…

2nd of the Last Month of Autumn
(http://img269.imageshack.us/img269/6119/picture21r.png)
As the Aki sisters finish their work for the season, Artiver begins mining the main room floor for the Obsidian Farm. During his digging she found copper within the area, I guess we’re going to be making some materials with this stuff!
(http://img35.imageshack.us/img35/5388/picture22o.png)
Meanwhile Mayor Purvis is moving the switch for the bridges further back to allow easier access for the Suika during the invasion. Once the mechanisms are put in place we shall inform to Suika to steer clear of the are while we conduct the first test….

8th of the Last Month of Autumn
(http://img269.imageshack.us/img269/7678/picture23c.png)
The First test was a success! Both bridges lift the shortly after the switch is activated. This should make any Biokkuri that enters the fortress become either really hurt after dropping seven stories or get crushed…but we still need that final touch…. In the mean time, I’m going to have a team create some walls in one area of the pit. The other will remain open till we get the parts for the lava flood gates…

11th of the Last Month of Autumn
(http://img156.imageshack.us/img156/8935/picture24q.png)
Some Suika have migrated to our fortress! Most of them seem likely to become part of the army based on what I see, but we do have a carpenter, a gem setter and a Wrestler joining among our ranks. As of this point, our Suika population has hit 80. Cheers!

16th of the Last Month of Autumn
(http://img137.imageshack.us/img137/1130/picture25.png)
Our Glassmaker has gone stalk raving mad! She’s running around blabbering like a fool as she start pulling her clothes off. She’s gone absolutely insane! Best we prepare the graves for her….

Looks like one of our new comers it taking over glass making.

Final Autumn Report

As of this point we’ve successfully made the base format of our BRIDGE OF DEATH and the obsidian farm, all that remains is to extract and remove the copper form there and then start working on channeling out the rest of the floor needed for this afterward it’s just a matter of obtaining the Bauxite for the lava….will we find it or will we buy it? I don’t know. But we have to work at it. Plus now we got to keep our guard up especially with all the biokkkuri onslaughts that keep happening. I can tell the Mayor is getting nervous even though he seems calm. Cause it seems they are aiming for him particularly…. In the mean time we shall continue to work on building and figuring out what to do with the rest of the structure….

As for a fun question, where should I put the metals I’ve been finding? Should I just make another stockpile on the first floor to place the copper? Or should we make a room to store it in here?

As for now here's a portion of the Fortress's layout as of this point.

Surface
(http://img35.imageshack.us/img35/7210/picture26h.png)

Main Floor: Storage and workshops
(http://img406.imageshack.us/img406/1197/picture27g.png)

B1: Living Quarters
(http://img269.imageshack.us/img269/9290/picture28z.png)

B2: Magma metal works factory, burial and soon to be Obsidian farm
(http://img35.imageshack.us/img35/8311/picture29z.png)

B6: Bottom of the Pit for the BRIDGE OF DEATH! and sealed off mined area
(http://img156.imageshack.us/img156/3999/picture30k.png)

Ok any thoughts or suggestions before I continue on?
Title: Suika Fortress - Year 5: Winter: Flinging beanpaste and finishing constructions
Post by: Totaku on September 11, 2009, 04:50:43 AM
Personally, I'm surprised no one said anything on here. Although Ramus did bring it up. I had a bit of a situation occur over the course of this week that really slowed me down. I also had plans for illustrations...but that got canned as well due to the events..

I would of mentioned that I needed an extention just for this case as I finished my run back a few days ago just so I can get through my problem. But anyways, at least even with the extention, I'm still on time. So let me finish telling the winter log....

6th of the First Month of Winter
(http://img14.imageshack.us/img14/2656/picture2jmm.png)
I made the call to tell everyone to start dragging up copper nuggets to the first floor in a new set of stockpiles. Once the area is clean Altevier will channel out the rest of the hole to make room for the obsidian pit.

14th of the First Month of Winter
(http://img16.imageshack.us/img16/9297/picture1kl.png)
I got news that Xan the II has recovered from some of her injuries; she’s improved from critical to stable condition. As of right now her left lower arm and right hand still need time to heal…so it’ll take time... no news on Rika’s condition improving…

16th of the first month of Winter
(http://img14.imageshack.us/img14/9461/picture3qa.png)
Again they appear….the vicious biokkuri! And it appears a child is the first to witness the ambush. I’ve ordered all the Suikas to run into the fortress. I’m going to get everyone prepared and stationed so they can prepare to attack the evil biokkuri force.
(http://img14.imageshack.us/img14/9461/picture3qa.png)
So far we know that there is three Koa types and two Shizuha types…

21th of the first month of Winter
(http://img141.imageshack.us/img141/4089/picture5hh.png)
Another ambush! They are pretty hard press to go after every suika there is! They even used a biokkuri thief as bait and then attempt to ambush the soldiers as they chase the thief!

However the Suikas were too smart. The three rushed in and beat down the biokkuri before they could make any moves on them! And in one case I caught notice as the champion grabbed a hold of one of the biokkuris and flung it many yards before it fell down a single story crashing into the ground leaving a big mess. We need more Champions like that in our camp!

22nd of the first month of Winter
(http://img190.imageshack.us/img190/8650/picture6pq.png)
Another small squad of biokkuri came forth to attack… once more; our Suika team with little effort picked them off easily.

24th of the first month of Winter
(http://img179.imageshack.us/img179/222/picture7r.png)
The Third Ambush, consisted of three koa types, two wrestlers and a mace wilder, and three Daiyousei wielding swords. They were chasing the glassmaker around when our Suika team finally came forth. Once again, they save the defenseless Suika and pulverized the squad of 6 using only 3 Suikas. And the champion seemed to have fun flinging around the biokkuris practically, she just went and tossed everyone that she saw! Talk about massive arm power!

Now as of this point we didn’t suffer a big a loss like before, only three Suikas fell and they were soldiers. Two of them were rookies while the other was an elite wrestler.

27th of the first month of Winter
The layout for the Obsidian farm is complete! All that remains now it to being work on using the water and lava and being able to control and regulate it. Creating a water channel that can be control by a floodgate is no problem…It’s the Bauxite for the lava we still have problems with…

For now though I’ve asked Altriver to begin working on a channel where the water will pour from above…

7th of the Second Month of Winter
(http://img141.imageshack.us/img141/1152/picture8lk.png)
The crazy glassmaker who was running around naked finally died… sadly this was expected, but could be done about it? She was in a total loss… Time to toss her in the graveyard pile…

22nd of the Second month of Winter
(http://img42.imageshack.us/img42/3772/picture9hc.png)
Altervier has finally finished channeling the river so the water could travel through there. Once we order the Suika to open the floodgate…Every else went smoothly from there. The water came pouring from the ceiling in the center of the Obsidian farm and as it poured it created a waterfall mist effect.
(http://img140.imageshack.us/img140/8421/picture10xd.png)
It was a rather spectacular view from what I could see. One thing we do have to note is we need to carefully regulate the obsidian farm’s water since it comes pouring in.

Because if we don’t pay attention….it could be a serious problem. For the sake of being safe, I advice that once the waters reach 2/7 we order the Suika to flip the switch. Cause it may take them a while to reach the area…

Also I’ve been debating if this should serve as a swimming pool when it’s not in use… just a thought though….

14th of the Last Month of Winter
(http://img9.imageshack.us/img9/7921/picture12c.png)
It just recently came to my attention that were getting several good champions lately we’ve not got 4. I’ve decided we need to work on giving them other weapons to be good with cause while hand to hand combat has it’s advantages we need other methods to ensure they’ll make it in a war.

21st of the Last Month of Winter
(http://img190.imageshack.us/img190/771/picture11jb.png)
(http://img15.imageshack.us/img15/9435/picture13wc.png)
Another Farmer Suika was struck in a Fey Mood, and had taken over the craftsman shop that Zengar was working in…. with some wood, aulinte and a cur piece of gem, she begins to work on her creation…

27th of the Last Month of Mayor
(http://img190.imageshack.us/img190/3334/picture14u.png)
Our farmer has now completed his creation. A Chest nut crown encrusted in aulinte and made with spikes of yellow zircon! And it’s valued at 27800. That’s quite valuable alright! As for now she is now a woodcrafter to top it off. I guess we can include that in her things to do list though wood isn’t a major priority till trading time…

Final Winter Report

With Winter coming to an end what I can point out that while Xan and Rika are still recovering, Altrevier was able to make big leaps and bounds in place of the other miners. At least the bridge and Obsidian farm’s layout are complete. But in order for the rest of it of it to be complete we will need a few things….

First was will need Bauxite, without it, we will be unable to create the mechanisms to safely open and shut the flood gates and this will only lead to danger. This is why I went and put together an order with the mayor for Bauxite blocks. They should be coming in the Suika Caravan by Autumn….

Second is the layout for the lava tunnel and the floodgates.

As we know, we need floodgates that can tolerate intense heat and the only thing we have right now to do this is iron. So we will need to reduce some iron stuff and make them into floodgates. Thankfully, there’s already someone working on melting stuff so that shouldn’t be a problem….

Once the bauxite mechanism are made we need to make a tunnel for where the lava will go. And before we dig into the lava, install the iron flood gates, install the levels for these flood gates, and then the bauxite mechanisms. Once this is done, we can finally dig in the rest of the way and let the lava flow and give out Suika enough time to escape before shutting the floodgate and allowing the operation to begin.
(http://img15.imageshack.us/img15/4531/picture18zu.png)
(http://img41.imageshack.us/img41/3021/picture19bz.jpg)
This should allow our fortress to have better death traps and more productive means of making materials!

And with that…
(http://img151.imageshack.us/img151/4193/spring2.jpg)
(http://img17.imageshack.us/img17/431/picture15wh.png)
the lily white comes…

This concludes my turn!

I was hoping to add a little more story to the plot. But  I have no time. So as of right now all I have is two things…
Beer Axe File(Media Fire) (http://www.mediafire.com/download.php?y3wmynfjuju)
Beer Axe File (Rapid Share) (http://rapidshare.com/files/278418213/Beer_Axe.zip.html)
First the files to Beer Axe
As usual, just put this in your saves folder and your good to go.

Suika Fortress Files(Media Fire) (http://www.mediafire.com/download.php?gnzzmmdmumt)
Suika Fortress Files (Rapid Share) (http://rapidshare.com/files/278418906/Suika_Fortress_Files.zip.html)
And Second, some updates done to the Suika Fortress spites!
This update includes:
The goliath doll as the Bronze Colossus
Small fixes in the Suika sprites programming
Additional sprite fix for Biokkuris
Added a change to the human caravan merchants

Make sure to down load it and simple replace the folders within the raw folder with the new folders, they have everything inside.

That’s it for me!

And yes I’m signing up again!

As usual if any questions, feel free to ask.
Title: Re: Suika Fortress - Year 5: Winter: Flinging beanpaste and finishing constructions
Post by: Hello Purvis on September 13, 2009, 09:19:48 PM
Purvis strode down the halls, making a surprise evaluation of Beer Axe due to having nothing better to do at the moment. In particular, she is frowning at the dining room. "YOU!" she cries, pointing at a random brewer enjoying a plump helmet, "MAKE EXPLAINS AS TO REASON THAT THIS FLOOR IS WITHOUT ENGRAVES!"

The Suika coughs on a mouthful of her mushroomy treat, then ponders. At length, she shrugs. "...Ghosts?"

"AAAAGH!" Purvis throws her hands in the air and stomps off. Soon she finds herself outside. She marches over the refuse stockpile, frowning. "You!" she cries, pointing at the nearest Suika, who is carrying back a leather loincloth, "Why is there much wasting of bones and skulls when there is carving to be made done! GET THEM INSIDE!"

"Is places of none to put them, you drunkard!" the Suika shouts back.

Purvis clutches her horns. "WHY OF!"

"...Is maybe Fire Snakes?"

"AAAAAGH!"

Purvis storms off to investigate the ships next. Poking to the craftssuika shop where she sometimes labors. For a moment, she simply quivers with rage.Then she fixes a fierce gaze on the nearest Suika and cries, "WHY IS SHOP OF CRAFTS FILLED TO BRIMMING WITH TOTEMS!"

"NOT OF TONIGHT, I AM HAVING ACHING HEAD!" Serpentarius shouts back.

"Ha! You boozer!" Purvis replies, shaking a fist, "You know you are of liking it!"

"Much stabbing in your ears!" Serp says back with an obscene gesture.

"Later in the tonight!" Purvis says. "First, totems! They are being here!"

"We have no bins! Just like you in bed!"

"AAAAAAGH! I need much drinks!"

"No time for of obtaining that!" says Zengar, "Is Parsekkuri!"

Purvis shut her eyes tightly and grabbed her horns. Maybe, she pondered, if she she wished hard enough, she could set fire to them all. Or an imp would escape and do it for her.

****

"Parsekkuris are of here!" Cried Purvis, surveying the depot. "Where is trader!?"

"I am on break!" says Totaki.

Purvis throws her hands into the air. "You boozer, we needing you!"

"I'm not of boozering yets~" says Totaku as she drifts towards the ale barrels.

"AAAAGH!"

Totaku staggers back a little while later, "Okay I am much soused. Lets make traderings!"

"Take it easy," says a Parsekkuri, "But none of that sheddings blood stuff or else much frownings!"

Totaku looks at the ceiling-high pile of leather and bone goods, most of them soaked through with all manner of humors, and appraises it. Then she reaches into it and pulls out a bloodsoaked sock of cave spider sock. "Is only littles bloody..." she says with a hopeful grin.

"Kawaii!" answers the Parsekkuris, as as they surrender all of their wood.

"Make of much bins!" cries Purvis joyfully.

"Is migrants!" says Zengar.

"Put them in the army!" says Purvis. "Those boozers!"

"There am Baron!" Zengar adds.

"WHAT!!"
Title: Re: Suika Fortress - Year 6: Spring: The Suika Baron comes to Beer Axe!
Post by: Totaku on September 14, 2009, 12:46:30 AM
Oh wow, now we got a baron?! Man, this fortress is fixing to go a big change, I better hope we can fulfill this guy's demands. XD Course then again, aren't most nobles a pain in the butt. :P
Title: Re: Suika Fortress - Year 6: Spring: The Suika Baron comes to Beer Axe!
Post by: Hello Purvis on September 14, 2009, 01:08:03 AM
"Harumph rumph harmph har umph harumph!" says the Baroness; whose proper position Zengar seems to have neglected so that Purvis would make an ass of herself upon their introduction.

"Yes yes you of want rooms," says Purvis.

"Harumph rumph rumph Ha!"

"And dining vestibule"

"Rumph Harumph!"

"And much office..."

"Rumph"

"Rightings now. Much yes..."

"Rmph."

"Is good thing!" says Purvis, grinning as she leads the Baroness down the halls south of the Depot. "Am having rooms just in placing for you!"

"Har?"



(http://img3.imageshack.us/img3/8419/nobbedroom.png)


"Much enjoyings!" Says Purvis, giving the Baroness a pat on the shoulder. "Hey Totaku! Gettings me an dining room already! And much engrave it! And putting in spiffy chair! The alunite one with mountains and cougars!"

****

"Am genius!" says Purvis over dinner with Serp, whose thorough fascination with the the artifact throne is attention enough for Purvis. "We make much coverings of bridge, you seeing? Then everyone am all safely when biokkuri come! Then we make fishings place!"

"You did it wrong," says Altrevir as she barges in. "Walls falling in river, now Ramis is dead!"

"NOOOOOOOOOOOOOOOOOOOOOOOOOOOO!" Purvis fell to her knees. "WHY! WHY AM TAKING OF RAMIS!?"

"HARMP HARUMPH!"

"SHUTTINGS UP BARONESS, YOU NOT UNDERSTANDINGS! GO BACK TO HALLWAY!" Serpentarius shoots a glare in the Baron's direction, then gives Purvis an uncharacteristically sympathetic pat on the shoulder. Ramis was one of them. To lose her in such a manner...

"AHJAHSDJAHJDHSJKHFDJKHFKDHFKD
HKJDHFkJAHFKJSDHFDKJHFKSDUAHHENJERKSSERHRJKEHRKEL!!!!" shouts a brewer outside as she runs off with arms waving to evict a craftssuika from her appointed tasks.

"NOOOOOOOOO!"







There is a
Title: Re: Suika Fortress - Year 6: Spring: The Suika Baron comes to Beer Axe!
Post by: Ramus on September 14, 2009, 11:19:56 AM
I demand a second Ramis to be named immediately!
Title: Re: Suika Fortress - Year 6: Spring: The Suika Baron comes to Beer Axe!
Post by: Gappy on September 14, 2009, 12:58:06 PM
Oh this is being made of much awesomesauces, Purvison. I am being much amused. Do carry on, good chap.

Now a quick suggestion, if I may. If I remember correctly, isn't there a narrow pass right beyond the main entrance. Ever considered placing a gated wall there as a first line of defense? Or would that stop caravans from moving through? Or perhaps a set of walls leading into a narrow killing field lined with traps and covered by ballistas?

And the backdoor, if I understand correctly, there are no traps guarding it yet? Or am I mistaken?

As for the baroness, let her have a room in the dungeon, surrounded by lava pits. Ahahaha haha ha.
Title: Re: Suika Fortress - Year 6: Spring: The Suika Baron comes to Beer Axe!
Post by: Zengar Zombolt on September 14, 2009, 01:15:03 PM
There is a
Cliffhanger?
Title: Re: Suika Fortress - Year 6: Spring: The Suika Baron comes to Beer Axe!
Post by: Hello Purvis on September 14, 2009, 03:25:07 PM
There is a
Cliffhanger?

Poor editting.


"HARUMPH HA HA RUMPH MPH HA!"

"SHUTTINGS UP BARONESS!" says Purvis as she walks down the hall, followed by the Baroness, "I AM MAKING ROOMS WHEN AM GOOD AND DAMNING READY! GOING AND DROWN! I AM TRYING TO PUTTINGS PEOPLE AT WORK! WE NEED OF MONEY NOW AAAAAGH!"

"Rumph!" says the Baroness as she storms off.

"AND DROWNING OF WIFE WHILE BEING ATS IT!"

"I made a crown!" says the Brewer-turned-CraftsSuika as she emerges from her isolation. "Is made of turtlings shell and an iron studs and bandings of horns silver and more irons and squee~ Is worths 44000 currenies, hooray! Now am muchly awesomes crafter!"

"Feh!" says Purvis, as she goes to inspect the Ramis Memorial Bridge. Work had progressed well on it, the walls were built up, and Suikas were busily skittering above to put in the roof. A little ways over, the newly established Ramis Memorial Covered Fishing Dock was also well underway. Purvis wasn't sure if fish would swim under a curtain wall, but it never hurt try when they had that much schist just sitting around.

"Needings work!" a milker cries at Purvis. "Muchs of sick sleeping in filth!"

"YOU ARE WITHOUT USE!" Cries Purvis, clutching her horns. "WHAT IS WORTHINGNESS OF MILKER? NOTHINGS! GO JOIN ROYALS GUARD!"

"FINE!"

"...That was of muchs working..." Purvis mutters, and she wanders off to find more useless Suikas to put into the Royal Guard so she won't have to worry about them.

"Hellos!" Says a Rinnosukkuri from behind, causing Purvis to leap  high enough to hit her horns on the ceiling.

"When am you getting here!?" says Purvis

"Much soon," answers the Rinnosukkuri. "Take it easy, is tradings times!"

"AAAAGH! Totaku you lush, gets movings!"

"Am too busy being soused~" says Totaku from underneath a sunshine barrel.

****

"Sos," say Totaku, "We am of giving your biokkuris things. And you of givings us metals and food and booze and woods and things?"

"Kawaii!" was all the Rinnosukkuris could answer, as they stared enraptured at the ceiling-tall, wagon-sized pile of leathery bloody vomit-encrusted biokkuri underthings.

"Wouldings you give us more of these things in futures for this?" Purvis asks the Rinnosukkuri who snuck up on him originally, gesturing toward the pile; but not too strongly lest it tempt more of the pile's odor toward her.

"Very yes!" shouts the Rinnosukkuri as its friends set to loading up their newly acquired goods.

Purvis shrugs. "Okays."

"We got too much food," says Serpentarius, "It's all over the floor."

"Huh," says Purvis. "Storings it...uh...in the rooms of much new. The nicelying ones. And of outside the tombs." Then she notes the Baroness prowling about. "Engrave of other new rooms, the bigging ones!" The Baroness draws closer to listen hopefully. "Makings them of much swank! Swankiest as can be mades! Then fillings them with beds and be makings them barracks for poorful people to sleep!"

"HA HARUMPH!?!?"

Purvis grins, glances over to a chuckling Serpentarius. "And now I am givings you sauciests of winks! Eh?" Purvis then ducks aside quickly enough that the Biokkuri Leather loincloth that Serpentarius throws only catches on her left horn. "And you are of sauciest too!"

****

"Why are you cutting out middles of sleeping of place floor?" Serpentarius asks, as Purvis inspects aforementioned construction. "These rooms are looking like fingers. Is strangers."

"Ah, is much truths!" says Purvis. "Tiny smaller rooms for peoples of much poors. Only three steps big! Is the very cheapest!"

"Rumph ha?"

Purvis grabbed her horns. "GOINGS AWAY BARONESS, AM HELPING POORS RIGHT!"

"Harum!"

"The bridge and fishing place are done!" says Totaku.

Purvis grins. "Ha! Ha! Let us see biokkuris make pinshootings of us now!"

"We of got more champions!" calls Zengar from above.

"Good!" says Purvis. Then noting that the Baroness was still sulking about, she adds, "I am making much engravings of your room!"

"Huzzah!" calls Zengar.

"Rumph!?!?"

"The well is done!" says Jan-san.

"Of much good!" says Purvis, as she makes her way toward the sunshine barrels.

"Is Caravan from motherland~" says Anthony II

"AAAAGH! GET THE CRAP OF PILED! TOTAKU GET SELF IN GEAR!"

"I are being already there," cries Totaku. "Motherland is slow!"

"HUALALSKASKLASKALJSLAKHSJKHAJKBNSKAKSJALSAJLMEKLEMKLRE!!" says Rika as she barges from her sickbed and punches a mason making doors until she leaves the mason station.

"Huh," says Purvis, rubbing her chin, "I didn't know they do that while much hurt. Learning and living, eh?" The she whirls on the trade depot. "TOTAKU GETTING BUTT OF YOU BACK TO TRADERING! ALL MOTHERLAND TRADERLIES IS HERE!"

"Am sleepytime~" says Totaku from her bed.

"...Oh wait," say Purvis, "Is still wagon taking whole week to move up hall. Much mistakings"

"Is thief!" says a Suika near the entrance.

"Punchings it in head!" says Purvis.

"Okay I beat it." says the Suika as she goes back to civilian duty.

Rika emerges from the mason station. "I maked table! Is made of one pieces of Sphalerite!"

"Frugality!" says Purvis approvingly. "Putting it in office of mine!"

"HAR!!!!"

Purvis grabs her horns and closes her eyes tightly "SHUTTINGS UP BARONESS! FINE! FINE! I AM PUTTINGS TABLES IN THE HALL! THERE IS DINING ROOM OF YOU! AND CHAIR FOR TABLE IS YOUR THRONE!"

"HARUMPH HAR HAR MPH RUMPH HA!"

"GO BE OF DROWNING BETWEEN WIFE'S LEGS. MAYBE THENLY ONE OF YOU WILLING BE OF HAPPY FINALLY! YOU... YOU...DOUBLE BOOZER! ZENGAR! AM ENGRAVING YOU A SPACE OF OFFICE NOW!"

"RUMPH!"

"I bought muchly things!" says Totaku. "Foods and boozes and metals and bauxite blocks and armors and metal bolts! Putting almost a dent in biokkuri crap!"

"Much celebratings!" answers Purvis.

"We ran out of barrels and now booze is mostly of drunk up," says Xan II

"AAAAGH! JAN-SAN! GET TO BARRELING! MAKE NEWFUL SHOP TO GET HELPS!"

"Ha!" says Jan-San, as she began to punch the wood into shape, making them in a matter of moments. "I shit barrels!"

"Good!" says Purvis, "Eatings much fiber!"

"So," says the motherland representative as she approaches Purvis, "What things am you of wanting."

And then Totaku seems to manifest out of the aether at Purvis' side, shouting. "Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite! Bauxite!"

"Yeah those," says Purvis. "Uh, metals too. The coiny ones." She looks at the horde records for a moment, then frowns. "Hey, who is making much forbiddings of armor and every things?" The only answer to be heard was a cavernous laugh from somewhere below the fortress. "SHUTTINGS UP, EVILS GHOST ANTHONY! Militaries, get ironfuls armor already! And putings those coins out of ways!"
Title: Re: Suika Fortress - Year 6: Summer: SHUTTINGS UP BARONESS!!
Post by: Jana on September 14, 2009, 09:18:12 PM
"Ha!" says Jan-San, as she began to punch the wood into shape, making them in a matter of moments. "I shit barrels!"

"Good!" says Purvis, "Eatings much fiber!"

Oh, god. My roommates must think I'm insane.

Anyway, I haven't had much time to practice fortress-building and maintenance. I'm wondering if I should switch from participant to observer...
Title: Re: Suika Fortress - Year 6: Summer: SHUTTINGS UP BARONESS!!
Post by: Hello Purvis on September 15, 2009, 12:58:20 AM
(Dude she totally shits barrels. It takes like two seconds for her to make one.)

"Harumph ha har mph!"

"Yes yes, fine," says Purvis as she makes her rounds. "you are wanting Aluminumful things. SOMEONE BE OF MAKE ALUMINUMFUL CRAFTS!"

"Harumph ha har har ha rump!"

"Fine fine Baroness Wife wanting brassic things  SOMEONE BE OF MAKE BRASSIC CRAFTS!"

"It's done!" says metalworker.

"Harumph ha har mph! Harumph ha har har ha rump!"

"Yes fine you are much wanting more aluminums and brasses. MAKE MORE THINGS! DO IT NOW!"

"Okay finished!" says another metalworker.

"Harumph ha har mph! Harumph ha har har ha rump! Ha har ha mph rumph!"

"Oh so you are wanting of more things and now tax collector wants rope reed things fine! HEY GET TO MAKING OF MORE THINGS FOR BARONESS AND WIFE"

"It's done, now maybe be of making coins of gold for much conning nomy?" says the Metalworker.

"Harumph ha har mph! Harumph ha har har ha rump!"

Purvis grabs her horns. "SHUTTINGS UP BARONESS! WE ARE TRYING TO DO REALS THINGS! FALLS INTO A BEER AND COME BACK FOR NEVER!"

"HARUM!"

Purvis barely pays the Baroness any mind anymore. "AND SHUTTINGS UP GHOST PERSON ANTHONY! GO MAKE DROWNINGS OF SELF IN SINK! DO IT NOW!"

He then approaches a brewer being suspiciously idle. "Make with things of brewing!" Purvis says, waving her arms as though she were trying to lift off from the ground.

"All the barrels are much fullful of fruits of soils," says the brewer.

"AAAAAGH! JAN-SAN! MAKINGS BAR-!"

"I am having masterpieces diarrhea!" declares Jan-San as she rolls out 20 new masterwork barrels.

"Muchful good!" says Purvis with a rare smile. "Getting drink, for stoppings of unhydration! Now," she points at the brewer, "makes muchly of sousewater!"

"I makings five barrels," the brewer says, "and now rest filled with fruitings of soil."

"Hey there are two thiefings~" says a chenkkuri.

"Hurt and scrapings them!" cries Purvis. "And make stops with the farmings already! Do it now!"

"ASGDHSGJEGREJHGJWERGJWETUOYOIJRTRMNLRNREUINGNRRSNONTLWERJKNFDLSMIOTROS!" says an animal caretaker as she runs into a craftssuika shope.

"They got away~" says the chenkkuri.

"AAAAGH!"

"I make bone flute!" says the animal-caretaker-turned-bone-carver as she emerges. "Is makings of bone and has spikes of oaks and greens glass and all kinds of neatful things! And has hero suplexing biokkuri!"

"Splendations!" cries Purvis. "Is not baddest idea...HEY MAKES AND CUTTINGS GREENFUL GLASS YOU DRUNKS!"

"Hey I just buyings of three stores for greatful capitalisms!" says Totaku, "Now comings and buyings and makings me crazyings richer!"

"Bah!" says Purvis, "Is crappish day. Maybe it is of time to impress Serpentarius with dexterousness..." Then she is tapped on the shoulder.






(http://img132.imageshack.us/img132/6169/touhoulilywhitedurr.png)


****

Welp, that's it for this year. Things were mostly uneventful on the military front, which is good because now we have a good deal of champions and shits. Construction-wise, I added a well, a covered fishing dock no one uses, the beginnings of of income housing, and covered the bridge. And I found that all the armor was forbidden for some reason.

Things to consider.

-THE DRINK IS LOW. We've got about 338 left for 102 Suikas. We have about 3000 plants, so I cut farming. Keep it cut til we empty out some barrels. Personally, I want a buffer of about 10 drinks per Suika.
-Keep making coins and doing busywork. We got an economy now, so people want money.
-Swank up the barracks on the residential floor. If poor people got no money, at least they can have swanky places to sleep to ease up the bad thoughts.
-Maybe rip out the floor of that fishing dock and replace it with a bridge, fisherSuikas may like this more.
-All bones should go toward bolts for archer practice. Use stone for crafts. Keep a couple bones around for strange moods, though gutting a yukkuri will do there.
-Now is probably a good idea to start buying up lots of cloth and leather and making clothes. People will want to buy them, economy circulates into Totaku's pockets, so on.
-Anything that goes wrong that we can't point a finger at is Anthony's fault, be sure to blame his evil-ass ghost~

I'll upload the file later. Need to go soon, and this is on dials-up.



Title: Re: Suika Fortress - Year 6:Winter: Moar Booze needed...
Post by: Totaku on September 15, 2009, 04:33:36 AM
"Ha!" says Jan-San, as she began to punch the wood into shape, making them in a matter of moments. "I shit barrels!"

"Good!" says Purvis, "Eatings much fiber!"

Oh, god. My roommates must think I'm insane.

Anyway, I haven't had much time to practice fortress-building and maintenance. I'm wondering if I should switch from participant to observer...

So does that mean you want me to move you into the back again? Maybe after a few more weeks you might be ready?

Just want to make sure. ^^;
Title: Re: Suika Fortress - Year 6: Winter: Moar Booze needed...
Post by: Jana on September 15, 2009, 04:37:57 AM
I said that they think I'm insane. Besides, I don't think a Suika can go insane twice... Right?

Oh, you meant switching my spot! I think I'm going to have to go from participant to observer. School's starting to throw some more work at me, so if I have little time now, I won't have much in the future either...
Title: Re: Suika Fortress - Year 6: Summer: SHUTTINGS UP BARONESS!!
Post by: ES-Anthy on September 15, 2009, 07:04:24 AM

-Anything that goes wrong that we can't point a finger at is Anthony's fault, be sure to blame his evil-ass ghost~


Yay! Now I'm literally the murphy's law in this game :D
Title: Re: Suika Fortress - Year 6: Winter: Moar Booze needed...
Post by: Hello Purvis on September 16, 2009, 04:35:26 AM
After much struggle, the uploading is done and PMed to Serp.

Edit: Oh yeah, the Baroness and her consort need tombs.

Make the coffins out of wood, put them in a peat hallway; size the tomb at 1x1.
Title: Re: Suika Fortress - Year 7: Spring: Gossun, gossun, gossun...
Post by: Serp on September 21, 2009, 09:10:10 PM
Sorry about the long delay this time, but I'm going to be posting Spring and Summer together.  Expect it within a few hours.
Title: Re: Suika Fortress - Year 7: Spring: Gossun gossun gossun gossun...
Post by: Serp on September 22, 2009, 07:05:25 AM
First of Granite, Early Spring 207

Serp stood back and observed her work.  Her target had been one of the engravings of Purvis that decorated the dining room.  Over the last few days, Serp had heard other Suika remarking on how heroic it made their mayor look, and how it was such a wonderful likeness.  Tomorrow morning, though, they'd all have to notice how the engraving's pupil's had been colored green, and big pointy ears had been drawn on the sides of its head - yes, the engraving now depicted Purvis as a Parsekkuri.

Serp tucked the piece of green chalk stealthily into her blouse and looked around the dining room again to make sure it was empty of any possible witnesses, then squatted down over the engraving to complete the defacement.

"Hello, Lover!"  Purvis suddenly appeared behind Serp and greeted her.  Serp jumped about a foot in the air, then abruptly shifted her feet to try to hide the defaced engraving.

"P-p-p-p-purvis!  What are you doing here so late!?"

"Midnight snackings!  Also, makings offerings of Beer Axe again."

"Wh- again?  And doesn't it belong to the Baroness now?  O-okay, okay, I accept, just don't look down...!"

And as quickly as that, Purvis was gone.  Serp wiped the sweat off her brow.  "Whew, that was close...  now, where were we?"  She squatted down over the engraving again.

Fourth of Granite, Early Spring 207

(http://img19.imageshack.us/img19/4649/sf30.png)

Serp and the Parsekkuri diplomat walked together down the main hallway of the fortress.  "The Parsekkuri conquer and control everything we lay our green eyes upon," the yukkuri bragged.  "Our army is so big that the waters run sour for miles where we march!"

They came to the entrance to the fortress.  "Trees and bushes.  That is all we ask.  A token of submission to the will of Parsee.  Take it easy on the forestry."

Serp took a few steps off, and turned her back on the Parsekkuri.  "Submission?  That's going to be a problem..."

"Choose your next words wisely, Serp.  They may be your last as leader of Beer Axe."  The Parsekkuri fixed Serp with a steady green gaze.

Serp slowly turned back to the Parsekkuri, then made a small gesture with her hand.  The Royal Guard drew their weapons and the Parsekkuri stumbled backwards, eyes wide.  "Madwoman!  No one, Suika or Parsekkuri, draws weapons on a diplomat!"

"Trees and shrubs?  You'll find plenty out there.  You shouldn't have threatened my people."  Serp stood firm.

"This is blasphemy!  This is madness!"

Serp glanced behind herself and saw Purvis give a small nod.  "Madness...?  THIS!  IS!  BEER AXE!"  Serp kicked the Parsekkuri in the chin, and it went rolling out of the fortress and down the hill, making a yu yu sound as it went.

Sixteenth of Granite, Early Spring 207

(http://img199.imageshack.us/img199/4537/sf31.png)

"Serp!  Parsekkuri on the horizon!"  A panicked Suika flew into Serp's office.  Serp nodded and stood up.  She had been expecting this.

"Assemble our military.  I will meet them in the barracks."

When the next messenger found Serp, she was giving a pep talk to Beer Axe's small army.  "Fellow Suika!  We are outnumbered a hundred to one by the loathesome Parsekkuri forces!  We can neither give nor expect any quarter!  Most of us, in all likelihood, will die, but we will die gloriously, for the sake of-"

"Serp, wait!  They're traders."  The messenger's announcement stopped Serp in her tracks.

Later that day, Serp met with the Parsekkuri traders.  "But but but I kicked your diplomat!  I made a badass speech.  It was badass, right, Totaku?"  Totaku looked over from where she was haggling with the other trader and nodded absently before going back to her work.

"Oh, we hate that diplomat.  She's a jerk.  And if you don't want those trees, then we don't want them either.  Take it easy."

"...  Then I guess we're at peace.  That works."  Serp looked oddly disappointed.

Eleventh of Slate, Mid Spring 207

(http://img41.imageshack.us/img41/3863/sf32.png)

"Migrants!"  The messenger Suika shouted at Serp.

"Draft them.  Yes, all of them.  The Baroness is bitching about not having a big enough royal guard."

She was keeping up her books in her study when another Suika showed up at the door.  "Who are you?"

The Suika folded her hands and put on a contemplative look.  "A fine question.  Who am I?  Who are any of us?  What is it that makes us who we are?"

Serp scowled.  "What, another crazy one?  Get out of here and go report to the captain of the guard.  In Beer Axe, we work for our living."

The new Suika responded, "What is Beer Axe?  Is it these stones, or is it the Suika that live here?  Or is it the land that you built-"  She was cut off by Serp shoving her out of the room and slamming the door.

"Bah, I can't work with her rambling distracting me."  Serp went back to her books.

Fifteenth of Felsite, Late Spring 207

(http://img9.imageshack.us/img9/2986/sf33.png)

"So, the problem is that we're producing food more quickly than we're producing barrels."  Serp pushed her recordkeeping notes aside and rubbed her forehead.  "Alright, I need to see Jan-san about this."

She found the legendary carpenter sitting atop a pile of barrels in what had been her workshop room, leaning back with an exhausted look on her face.  "I made a good load this time."  Jan-san looked proud.

"It's not enough.  We need more...  Wait, you, uh, "made" all those at once?  That doesn't seem physically possible.  Well, regardless, more barrels, get to it."

Serp walked out of the room, the sound of Jan-san hard at work echoing behind her.  "HRRRRRNK...!"

"Now, we need to consolidate our food supplies.  Totaku!"

The cook/trader was lounging around in the kitchen.  She looked up when Serp approached.

"Totaku, we need to start cooking more of our stores.  Can you handle that?"

"Sure!  Here, I made this booze roast earlier today!"

"Booze...  roast?  I see.  Well, keep up the good work."  Serp decided not to try to work her head around how a liquid could be made into biscuits and steaks.  After all, cooking was other people's job.

Eighteenth of Hematite, Early Summer 207

(http://img43.imageshack.us/img43/8272/sf34.png)

Purvis and the noblewoman met in the noblewoman's room, which just so happened to be a bed and some furniture strewn in the main hallway of the fortress.  The noblewoman, for her part, looked harried and unstable, and she had just opened her mouth to give Purvis a piece of her mind when Serp came around the corner and saw the two of them standing together.

"Hey!  Hey!  You are stepping away from my Purvis!"  Serp snatched Purvis away and held her by the throat, pulling her away from the noblewoman.  "Stay with your own consort!"

"HRM HARUMPH HAH HERM HMPH."  The noblewoman folded her arms.

"You'll get your tomb soon enough, Baroness-"

"Countess now!"  Purvis managed to choke the correction past Serp's grip on her throat.

"Countess, as I was saying, your tomb is on its way.  If you have any more questions, ask me first, or I'll send you there personally!"  Serp gestured threateningly.

"HOOM HARUMPH HOO HAH."  The Countess stalked off.

Serp stared after her, then abruptly realized that Purvis's face was turning blue.  Serp let go of Purvis's throat and scowled.  "What are you doing there, you lazy drunk?  Go make some mechanisms or something."

Fourteenth of Malachite, Mid Summer 207

(http://img35.imageshack.us/img35/4995/sf35.png)

Serp stood on the second floor of the tower under construction, watching the swimming pool be filled, when she saw the migrants approaching in the distance.  "More of them...?  This fortress is becoming popular.  Zengar, draft them too."

Third of Galena, Late Summer 207

Alright, I'm going to go out of character here, 'cause I'm not even sure how to work this into a story.  See, one of the champions has a baby, and she lost track of her baby at the same moment as she got her arm broken.  Normally, when a dwarf loses track of her baby, she'll cancel her job and look for it.  But since this champion is in bed with a broken arm, she can't do so.  Furthermore, a baby won't eat or drink unless its mother feeds it, so this baby isn't doing so well right now.

This isn't too unusual by itself, but now the baby is crawling around the bottom floor of the tower I'm building.  The tower is splattered with vomit from all the Suika that have been coming up into the light, getting nauseated, and throwing up everywhere.  This baby was dehydrated and hungry.  Then, it crawled through a puddle of vomit.  Now, it's not dehydrated anymore.  I'm sure you can do the math.

---

And with that, half my turn is done.  The fortress is getting pretty big - I'm getting a lot of slowdown on my laptop when I run it.  We may have to start cutting down on our pet population.  Also, I wanted to try out the Bridge of Death on the insolent Parsekkuri trader, but she took another route out of the fortress that was briefly opened up due to construction.  We should get a chance to try it out in pitched battle pretty soon, though, if her words are any indication.

We also now have a Philosopher, who's up to be named.  She's unlikely to be killed off, since the Philosopher never demands any rooms or funiture.  The Countess, on the other hand, is Very Unhappy and I fully expect her to go berserk soon.
Title: Re: Suika Fortress - Year 6: Winter: Moar Booze needed...
Post by: Hello Purvis on September 23, 2009, 02:20:19 AM
(http://img43.imageshack.us/img43/8272/sf34.png)

Fuck yes. I laughed and laughed and laughed. =]

Also, watch out with those booze foods. We need that stuff to drink.
Title: Re: Suika Fortress - Year 6: Winter: Moar Booze needed...
Post by: Serp on September 23, 2009, 10:16:49 PM
Fuck yes. I laughed and laughed and laughed. =]

I considered putting them just outside the fortress, so that cave adapted Suika would vomit all over them upon coming out into the light, but unfortunately, coffins have to be built underground.

Quote from: Purvis
Also, watch out with those booze foods. We need that stuff to drink.

SHUT UP THE MOUTH YOU LUSH!

Don't worry, I've only enabled cooking for the drinks in which we have huge surplusses.
Title: Re: Suika Fortress - Year 6: Winter: Moar Booze needed...
Post by: Hello Purvis on September 23, 2009, 11:41:44 PM
Good man. Keep an eye on them, still. Between a skilled chef and generalized boozing, that shit will be gone in ten minutes, and I am not not even joking.
Title: Re: Suika Fortress - Year 6: Winter: Moar Booze needed...
Post by: Serp on September 25, 2009, 09:35:13 PM
My laptop is in for repairs, and I won't be able to finish this 'till I get it back.  They should be done with it by tomorrow.
Title: Re: Suika Fortress - Year 6: Winter: Moar Booze needed...
Post by: Totaku on September 25, 2009, 10:55:38 PM
Gah, I've been so busy I haven't had much time to give feedback and already look at the time....


... well considering where your at right now, and how much time has passed since I confrimed you got Purvis's file, you got two more days left since I'm giving you an extension. But I will say you story is quite halarious right now. I'm enjoying it every bit. XD

Keep at it! :)
Title: Re: Suika Fortress - Year 6: Winter: Moar Booze needed...
Post by: Serp on September 28, 2009, 09:57:49 AM
First of Limestone, Early Autumn 207.

(http://img5.imageshack.us/img5/8241/sf41.png)

"HARUMPH!"  The Countess slammed a piece of paper down on Serp's desk.  Serp picked it up and read it slowly.

"An arrest order for...  our metalsmith?  Why?"

"RUM HOO HAH!"

"You wanted her to make gold items?  Why?  What legal precedent do you have for arresting a Suika just because she didn't make enough items of a particular material?"

"HARUM HAH ROOM HAH RUMPH!  HOOM HAH ROO RAH SISS BOOM BAH!  RUM HUM!"

Serp nodded slowly.  "That is indeed a persuasive legal argument.  In that case, the metalsmith shall spend one hundred days incarcerated in...  the magma prison death trap.  Of death.  I'd better ask Zengar to station some extra guards by the failsafe lever, just in case."

Twenty Seventh of Sandstone, Mid-Spring 207

Serp is busy directing operations around the fortress, but on her desk lies a memo and a diagram.

(http://img35.imageshack.us/img35/7820/sf42e.png)

MAGMA PITFALL COMPLETE.  WARNING: ENSURE THAT BOTH LEVERS ARE NEVER AT THE 'ON' POSITION AT THE SAME TIME.

P.S.  STOP BY MY OFFICE TONIGHT FOR HOT SEXINGS

LOVE,
PURVIS

---

And with that rather short update, I'm going to have to finish up here.  I'm a season short, but the next player can just take a year and a season for his turn.  I'll upload the file and some screenshots when I wake up in the morning afternoon.  Ramus gets the file next, right?  I wonder if the swimming pool I made will stick around in adventure mode.
Title: Re: Suika Fortress - Year 6: Winter: Moar Booze needed...
Post by: Hello Purvis on September 28, 2009, 11:05:21 AM
My office is the best place for hot sexings; it has artifacts; and Suikas are into those. =]

Oh god, my side.
Title: Re: Suika Fortress - Year 6: Winter: Moar Booze needed...
Post by: Ramus on September 28, 2009, 02:01:37 PM
I'll be needing a file.  And anyway, guys time to pick an adventurer for me!  Remember, it must be human because like hell I'm going to cover half the Earth just to get to one fort.  Also, name too, please.

Human Skills:
Swordman
Maceman
Axeman
Hammerman
Pikeman
Bowman
Crossbowman
Spearman
Lasher
Shield User
Armor User
Wrestler
Ambusher
Thrower
Swimmer


Take your picks.  And let's try a different weapon this time, something other than spear.

EDIT:  I've also been intentionally not looking at the topic, so whatever changes have occurred to the fortress, I'm clueless about.  Expect me to die a few times, especially if you guys decided to be jerks about the traps.
Title: Re: Suika Fortress - Year 6: Winter: Moar Booze needed...
Post by: Serp on September 28, 2009, 11:20:33 PM
The file is sent.

I'll be needing a file.  And anyway, guys time to pick an adventurer for me!  Remember, it must be human because like hell I'm going to cover half the Earth just to get to one fort.  Also, name too, please.

Ramus Gopetebdi.

Quote
Human Skills:
Swordman 9
Shield User 8
Armor User 8
Wrestler 7
Thrower 7
Swimmer 7

This is normally what I use, though I prefer a spear to a sword.

Quote from: Ramus
EDIT:  I've also been intentionally not looking at the topic, so whatever changes have occurred to the fortress, I'm clueless about.  Expect me to die a few times, especially if you guys decided to be jerks about the traps.

Oh, that's cool.  I'll have to put in some stuff specifically for the sake of adventure mode next time around.  Anyway, rather than put up screenshots of the whole fortress, I think I'll let Ramus describe his findings in adventure mode, and then I'll add any useful notes for the next player after that.
Title: Re: Suika Fortress - Year 6: Winter: Moar Booze needed...
Post by: Ramus on October 01, 2009, 08:13:11 PM
Okay guys, prepare for a really FREAKING BIG POST.  As in... 35 images long.

Yeah, it took me that long to explore it (plus a few from the journey of me fighting random animals as usual).

----------------------------------------------------------------------------------------------

It's that time again!  This time is a little different though.  Due to random errors, I've been forced to start a bit north of the closer human town.  How north?  Effectively the other side of the planet.  So, let's get globe trotting.

(http://img39.imageshack.us/img39/2448/33195067.png)

Darn wolves never leave me alone...

(http://img39.imageshack.us/img39/9890/13476467.png)

Dwarf Fortress Physics:  Hitting something hard makes it fly far.

(http://img2.imageshack.us/img2/5780/19331354.png)

Awesome part about the swords, they just remove limbs all together unlike the organ poking spear.

After ten days...
Wolf kill count: 12

Battle #3

Wolf Kill Count: 18 (and rising)

Yeah, this walking thing is going to include a lot of dead dogs.

(http://img183.imageshack.us/img183/9533/84358302.png)

It never gets old punting wolves.

(http://img193.imageshack.us/img193/5091/24104780.png)

Geez, come on, don't make me take off the remaining two legs.

Wolf Kill Count: 24

(http://img29.imageshack.us/img29/981/48173086.png)

A cougar!  Killed the same way you kill everything else.

Wolf Kill Count: 31

(http://img213.imageshack.us/img213/7388/68307941.png)

Boredom drives me to start a fire.  Burn wolves burn!

(http://img132.imageshack.us/img132/5899/64518520.png)

Purple mountains, finally!  Onward, to the fortress!

(http://img183.imageshack.us/img183/5553/99232810.png)

This is paying out already, random amounts of money is lying everywhere on the ground!

20 gold coins GET

(http://img193.imageshack.us/img193/8384/85780113.png)

Now, I do believe those weapons mean I've arrived.


Nothing goes wrong at the bridge at the entrance?  I'm not going to even ask why someone installed a bridge.  I'll just keep walking.

(http://img2.imageshack.us/img2/350/36369588.png)

I'll also not ask why there's furniture in the hallway.  Geez, you guys are disorganized.

(http://img2.imageshack.us/img2/526/99418676.png)

Another bridge right under the first.  I'm starting to get a vague idea of what the heck this is, but let's hit those levers anyway!

Erm... nothing?  Anyway, stairs lead to a lava pit.  So I'm guessing this is a mass trap door of sorts.  Didn't kill me so I don't care about it.

(http://img180.imageshack.us/img180/4535/14916617.png)

Familiar lava pit.

(http://img180.imageshack.us/img180/237/61809698.png)

And a stairway past that that I can't go down.  I'm truly confused.

Found the magma forging place.  Kinda dull.

(http://img213.imageshack.us/img213/7892/12010460.png)

Finally, a REAL enemy!  Fire imp.  Let's kick its ass!

(http://img525.imageshack.us/img525/3425/10511255.png)

Or I can hit it once and make it suffer terrible pain.  Do dwarves really have that much trouble with these buggers?

Eh, cut off the head, imp killed.  Yay?

(http://img525.imageshack.us/img525/1362/62772355.png)

Oh, that explains who been stealing all of my kills.  FFFF- That's two.  I'm behind!



Part coming in a moment...
Title: Re: Suika Fortress - Year 6: Winter: Moar Booze needed...
Post by: Ramus on October 01, 2009, 08:21:43 PM
(http://img213.imageshack.us/img213/1289/39841042.png)

Flood gate.  Probably means I'm in the wrong place to be killing imps.

(http://img525.imageshack.us/img525/1558/15039175.png)

Despite opening the gates, the water has gone no where.  I'm truly clueless about how this place was designed.  It's pretty strange.

(http://img29.imageshack.us/img29/2374/37586910.png)

Ah ha!  The guild representative.  You robbed me of my kills and even though you're sleeping, I'm going to kill you!

(http://img39.imageshack.us/img39/5258/78617920.png)

After being shot in the left arm elbow and the left arm by the quick bastard, I put her down with a cut to the neck.  Of course, now I'm bleeding badly.

(http://img39.imageshack.us/img39/9984/46355339.png)

Yes, yes, I know, everyone loves Purvis.

(http://img180.imageshack.us/img180/6997/34234980.png)

Yay Zengar.

More Purvis praise engravings...

(http://img183.imageshack.us/img183/7804/59781656.png)

The perfect bed!  Made by a legendary crafter so that we still celebrate these beds today.

(http://img193.imageshack.us/img193/6284/95225858.png)

Yes, great, but we need to use those weapons some time, not just look at them.

(http://img39.imageshack.us/img39/3834/79585737.png)

Good Lord people!  You put this in the dining room of all places?!

(http://img183.imageshack.us/img183/7748/81737602.png)

Suikas sure do love violence.

(http://img183.imageshack.us/img183/5343/28777070.png)

FUCK YEAH JAN-SAN!  Legendary bed and barrel maker!

(http://img29.imageshack.us/img29/8281/47871079.png)

You now know that Zengar invented the Rubrix Cube.

(http://img180.imageshack.us/img180/5049/16079712.png)

Geez, you guys went as far as to hide something in the mining tunnels?

(http://img29.imageshack.us/img29/9059/12396445.png)

Let's not doing anything too stupid yet.
.
.
.

Meh, can't figure out what the levers do.  Let's kick that door down!

(http://img29.imageshack.us/img29/1103/88395770.png)

Mist?  Eh, granted, I was underwater after kicking down the door, but why mist?

(http://img132.imageshack.us/img132/407/73054399.png)

It became spring while I was in there.  Anyway, one last place to check before I'm done...

Hmm... no wait, the tower became the watergate place.  Okay, well, I'm done.

Total Kills:
1 Crossbow Biokkuri
1 Fire Imp


Death by: N/A

Eh.  Next time we do this Dwarf Fortress thing, you guys need a far more hostile location.  Plus, where's my legendary crafted sword made of legendary material?  Well, anyway, my turn is over.  The fortress is looking well built, some of the engravings are hilarious, and generally, it's all quite good.  I still can't tell if some of the levers stopped working over the years or what.
Title: Re: Suika Fortress - Year 6: Winter: Moar Booze needed...
Post by: Totaku on October 01, 2009, 09:11:27 PM
Eh.  Next time we do this Dwarf Fortress thing, you guys need a far more hostile location.  Plus, where's my legendary crafted sword made of legendary material?  Well, anyway, my turn is over.  The fortress is looking well built, some of the engravings are hilarious, and generally, it's all quite good.  I still can't tell if some of the levers stopped working over the years or what.

Chance are when I looked at everything you did, you just weren't patient enough. Those lever were working, you just didn't give them enough time to see them in full effect, plus your limited vision in the dark also makes it hard to see everything.

The mist you were seeing came from you pulling the lever. If you waited long enough..... well maybe next time. ^^
Title: Re: Suika Fortress - Year 6: Winter: Moar Booze needed...
Post by: Ramus on October 01, 2009, 09:15:29 PM
Chance are when I looked at everything you did, you just weren't patient enough. Those lever were working, you just didn't give them enough time to see them in full effect, plus your limited vision in the dark also makes it hard to see everything.

The mist you were seeing came from you pulling the lever. If you waited long enough..... well maybe next time. ^^

Ah, okay, that makes sense.  Next time then.
Title: Re: Suika Fortress - Year 6: Winter: Moar Booze needed...
Post by: Serp on October 02, 2009, 02:30:12 AM
Yeah, the pool is just for swimming - the floodgates nearby are just there to permit or deny access through the tower to any wagons or whatever.  And not all of them are hooked up, by the way.  I've queued it to be finished in the save which I sent along.
Title: Re: Suika Fortress - Intermission 2: You stole my kills! YOU DIE NOW!
Post by: Totaku on October 07, 2009, 08:40:24 PM
Ok, I contacted TG34G3 and learned that he's got some RL situations that are making it difficult for him to make time for the time being. So I have set him in the back of the line.

At the same, Xan told me that he once again wasn't ready to do Suika Fortress so he's been pushed to the back....this means that starting as of this point.... it's now my turn to participate in Suika Fortress...

I will make it clear that as of right now based on my current situation, I will have to work a little bit at a time. I will be certain that I'll still deliver the reports at the alotted time needed. But more than likely I'll have to request an extendtion likely. Because this weekend is going to be rather busy for me.

Regadless I'll try and make time for this.... besides... I got to get the next update done in time for you all to use too.
Title: Suika Fortress - Year 7 Winter: Fate can be so cruel with THE BRIDGE OF DEATH!
Post by: Totaku on October 09, 2009, 09:05:21 AM
Ok I finally got around to it and yes, because Serp didn't finish the run, I went ahead and did the winter run. But I'm only doing this because I liked how the design went so far and went with the plan. I'm not going do this forever so I'm going to repeat again.

Try to get the whole year done. Don't leave the game supended with part of the year done and leaving the rest hanging.

Then again, I'm still seeing how everything will handle as like I said...everyone's computer is different.

Anyways let's finsh Serp's year.... also I'm using thumbnails to so that some who don't have fast speeds can get to this post easier.

5th Day of the First Month of Winter

As the winter roll on by, I was busy tending to the shops as a Suika came up and told me to come down and check out what’s going on with the construction of the new rooms…

And to my very eyes I couldn’t believe it, but it was true… The Mayor was digging with the miners! I don’t know why he was doing that, but he seemed rather good at it too.  He kept up with the miners too so obviously he’s been doing this for a while!
(http://img514.imageshack.us/img514/7055/picture00.th.png) (http://img514.imageshack.us/i/picture00.png/)
It wasn’t long after that Serp came looking for me and when she spotted me she noticed Purvis. I’m not going to say much about what happened between the two lovebirds… but I don’t expect to see him doing mining duty like that. He's probably got something else on his mind now.

Anyways, back to work….

15th of the First month of Winter
(http://img193.imageshack.us/img193/6646/picture0.th.png) (http://img193.imageshack.us/i/picture0.png/)
Something odd happened…. The legendary artifact Jan-san created has mysteriously disappeared! I’m surprised Jan-san hasn’t lost his temper over his legendary piece. But I guess with all the beds and buckets she has made…I guess it doesn’t bother her now.


26th of the First Month of Winter
(http://img44.imageshack.us/img44/7143/picture1ru.th.png) (http://img44.imageshack.us/i/picture1ru.png/)
An Ambush! And not your typical ambush! They had managed to sneak up to the front of the Fortress before they were spotted! A total of 4 Biokkuri squad had appeared at the entrance. Mainly consisting of all types, Koas, Shizuhas, Minorikos, and Daiyousei…and to top it off… one of them was a built with treads on it body as if it’s body was mounted onto the machine.

“Makes them all drop dead easy!” It shouts as the sends it’s army of biologically modified yukkuri to attack the fortress front. 4 Suikas who were caught outside were killed almost easily when hails of arrows and other biokkuris jumped on our fellow suikas to launch the assault!

All Suikas went insides and the biokkuri began to follow. “This is it people! Pull that lever! Makes those freakish Yukkuri burn!” These were the words the mayor said as one of our Suika went for the lever! When the Suika pulled the lever, the bridge had a small delay…. The biokkuri were advancing across the bridge when the war Sakkuyakkuri began the attack the biokkuri on the bridge. It kept them busy but more were advancing….It was then when our great Suika Champion came forth and charged at the biokkuri!

“What are you doing you moron! You’re going to get killed!”

“I will keep them busy, just get that bridge to work!”
(http://img88.imageshack.us/img88/7985/picture2cw.th.png) (http://img88.imageshack.us/i/picture2cw.png/)
Within that moment the Suika champions turns and gives a thumbs up gesture as if all would be fine…. Just then the bridge open and the Suika along with 6 of the biokkuri and 2 Sakuyakuris plummeted 10 stories down to their fiery death as their body crashed into the lava… there was no sign of anyone resurfacing….as they were all burnt to death….

Just then the biokkuri crossbowman riding on the giant tank treads appears before us as her crossbow clicked in position!

“You shall all drop dead easy!”

She then began to fire bolts into the hallway into the fortress. Even though she couldn’t get into the fort now, she was still able to attack from the distance. The bolts flew as they started to strike all the nearby Suikas. Many were injured by the bolts and some soldiers fell as they tried to get the remaining Suikas out.

The mayor was also nearly struck by a bolt as he just barely got to the corner of the food hall and turned!

Fortunately only 2 fell in the assault. Several others were injured however… including a child, a peasant and a siege operator. Soon, the elite biokkuri bowman fell back and waited…

At this point the mayor ordered that all troops fall back and wait and at the same time make sure all civilians were safe inside before pulling the lever to shut the gate….however one Suika remained unconscious on the floor with an injury to her leg….

This made thing difficult…

7th of the Second Month of Winter
(http://img71.imageshack.us/img71/7088/picture3k.th.png) (http://img71.imageshack.us/i/picture3k.png/)
While we waited the miners where down to the mineshaft to dig for more stones, they found some yellow Zircon down there which meant more gems for us! Other than that…. More digging was needed to be done….

22nd of the second month of Winter

Time had passed and the biokkuri weren’t changing their course of actions. The mayor decided to get some soldiers ready and prepare them for battle. They’re objective was to take on the biokkuri that were afraid to cross the bridge.

The First attempt didn’t go well as a champion and a maceSuika fell though they managed to take out a few biokkuri till the elite bowman shot them.
(http://img88.imageshack.us/img88/693/picture4bb.th.png) (http://img88.imageshack.us/i/picture4bb.png/)
In the second attempt we waited for them, and eventually the came forward! It was then we pulled the bridge. The biokkuri bowman fired and took out another peasant and a champion. Some Sakuyakkuri came forward and stalled the evil yukkuri till the bridge opened and more yukkuri fell… The Elite bowman had then decided that this was a waste of time and left with the remaining troops.

Overall 9 Suika fell. 16-20 biokkuri were either burned or killed.
(http://img514.imageshack.us/img514/200/picture5fc.th.png) (http://img514.imageshack.us/i/picture5fc.png/)
When we looked down into the pit we noticed there was iron armor floating about down in the magma, we decided to release the lava to go pull out the armor once the magma cools down.

5th of the Last Month of Winter
(http://img223.imageshack.us/img223/4837/picture6nw.th.png) (http://img223.imageshack.us/i/picture6nw.png/)
I decided to help make the fortress more siege proof, I went to the miners and asked them to mine out the outside a bit by removing the hills and digging out part of the mountain in order to make path way for our ballista to fly and take out those biokkuri the next time they invade…

20th of the Last Month of Winter
(http://img88.imageshack.us/img88/8500/picture7xp.th.png) (http://img88.imageshack.us/i/picture7xp.png/)
The Mayor has demanded for more smashing things again.. So I’m going to get the blacksmith to make one for him…
(http://img44.imageshack.us/img44/8053/picture8of.th.png) (http://img44.imageshack.us/i/picture8of.png/)
Finally the countess has demanded for gold objects…. sigh…..so demanding….. Stop asking for the impossible woman! We have an economy to run here! Go deal with your two kids!

Final Report  of Winter, Year 207

This was one heck of a year, seems the biokkuri are become way more aggressive…we need to get our Suikas trained. Especially our marksmen, it’ll be the only way we can turn the tied of battle. Cause the biokkuri seems to always find a way around the traps in one form or another. Hopefully with some preparation we can stay in league with these evil menaces.

As for now the Parsees will be coming again soon…. So we need to get ready for them…. And possibly them being more demanding….

Anyways as you know the Lily white has come…so..
(http://img96.imageshack.us/img96/3447/ccd317a395c50dd7c4f95b4.jpg)
(http://img193.imageshack.us/img193/7685/picture9ll.png)

WELCOME TO YEAR 208!

This ends were Serp was suppose to end his year. Now we will begin 208 as soon as I find time late today.
Title: Re: Suika Fortress - Year 8 Spring: Cutting trees make us jealous easy!
Post by: Totaku on October 12, 2009, 08:10:32 AM
Well I'll make this quick, but let's just say to begin my year, tension flare...

11th Day of the First Month of Spring

It appears in our ever busy schedule there was a Yusakuya that’s wondering around with a chunk of it’s body missing. It seemed to keep wandering around and then falling to the ground and falling unconscious. I can’t let something like this keep happening to it… There’s only one thing I must do…

But the owner refused to give up her loyal friend to my care….so I’ll have to make different plans…

12th of the First Month of Spring
(http://img389.imageshack.us/img389/5273/picture2d.png)
Once again, the Parsees are coming this season. And surprising their shipment is light. They actually carried very little this season. I decided that we should go ahead and trade for everything they brought so I had the fellow Suikas gathered the crafts as the arrived.

14th of the First Month of Spring
(http://img196.imageshack.us/img196/8228/picture1yo.png)
(http://img444.imageshack.us/img444/7610/picture3gq.png)
It appears I slipped up for once…I was going to trade them every good they had for our stone materials, but I made the mistake of giving them a wooden bin…the one thing Parsees hate most….

“Yu! Yu! Are you trying to say that you can show off to us you can make bins like us too!”

The Parsees suddenly begin to puff their cheeks and swell a bit in size. They were obviously not happy that I gave them the bin….

“We hate it when people like you try to show off to us that you can cut trees like they’re there for you to enjoy. Things like this make us….GET JEALOUS EASY!”

I tried to explain to them that this was an error on my part and that we didn’t mean to offend them however…

“We are not in the mood right now to be doing any trades with people like you… yu! We will leave easy now…”

With that the Parsees packed up their goods and took and started leaving on their yukkuri….

This trade was a complete fail… I have been worried something bad is going to happen….let alone now Mayor Purvis is probably going to call a boozer again. Well back to talking with the Lasion….

20th of the First Month of Spring
(http://img48.imageshack.us/img48/3152/picture3h.png)
And I thought the problem with the Parsee traders was bad enough, now they sent a diplomat over here! I was tired of these guys coming to us and decided that perhaps it might be best if we put our bridge to better use…fufufufufu…

However it was too late, the Parsee was lightning fast and crossed the bridge before even a Suika could set foot into the room to pull the lever….

The diplomat sat down and talked with our countess as they both negotiated….

Thanks to our mayor’s wonderful room planning. We all heard the conversation.
(http://img389.imageshack.us/img389/8817/picture2t.png)
Yup they’re definitely jealous of our ways. And now they want to negotiate with us on limiting our trees cutting. I think they just want to be pains to our arses. I mean come on we can get along right?
(http://img50.imageshack.us/img50/2394/picture4mk.png)
What I got from the gist of it was they were limiting us to 100 trees. Personally I’m not complaining. And our nutty countess was willing to sign the deal...
(http://img53.imageshack.us/img53/1746/picture5p.png)
So yeah….we are now bound to stick with cutting 100 trees now. TO be honest though, we haven’t been doing much tree cutting and yet we got a rather huge access of it. If anything, they should go pester the humans. We get more out of them than you’d expect.

But whatever, for now the quota’s not bad, so no bridge of death for you parsee diplomat.

At the same time I finally finished talking to the lasion. Who I have no idea why he decided to hang around in our fort for so long, but at least he’s patient compared to those parseekkuris….

We’ll see how this deal turns out…

22nd of the First Month of Spring
(http://img194.imageshack.us/img194/4945/picture6at.png)
An accident took place in the barracks as a champion died while training. Her death was caused by excessive blood loss. It’s unknown who she was training with at the time, but it’s sort of disturbing when a Suika gets killed while training.

No one exactly saw how it happened…. Needless to say, she’s going to get a burial….

19th of the Second Month of Spring
(http://img397.imageshack.us/img397/1298/picture8o.png)
A Suika clothier just went into a Fey mood and started gathering a lot of things! 3 pieces of leather, 3 pieces of cloth, an Alunite Stone, a Bauxite Block, and a Yellow zircon gem. What on earth is she going to create with all that? This perks my curiosity quite a bit. Only time will tell.

1th of the Last Month of Spring
(http://img194.imageshack.us/img194/2383/picture9ul.png)
Our Clothier came up with a rather impressive design for her dress. It practically dropped the jaws of everyone who witnessed it. It was a left glove made from Yukkumane silk and made of very impressive craftsmanship and dye. It was valued at 99000! The most value artifact made here yet! I’m quite pleased with how everything worked out for this Suika. This was definitely a crowning moment for her.

4th of the Last Month of Spring
(http://img387.imageshack.us/img387/6047/picture10u.png)
Migrants have arrived! And most of them are Metal smiths who specialize in armor and weapons. A few planters, a few pump operators and a couple of peasants. We decided to make the peasants into military fodder as usual. So now 4 new soldiers are in training. Hopefully they’ll turn out just as good as the others so they can stand in with the rest of team.

20th of the Last Month of Spring
(http://img194.imageshack.us/img194/6172/picture11is.png)
With our new squad and current situation we need to roll out more coins and more rooms. I heard there were Suikas being evicted from their homes, and our new recruits need armor to protect them. So we have been having the mill working fulltime, smelting, and crafting armor, weapons and coins. This will be a very busy time for our metal workers suikas.

Final report of Spring.

With the Parsee now pushing us into lightrning up on our tree cutting we are in a bit of a predicament. But we are fortunate because we haven’t had a heavy demand for wood lately.  So we still have an excess supply. If we keep this up we might actually not even need to worry about the Parsee’s policy, but maybe to be on the safe side….we may want to develop a pathway for our fellow traders who aren’t Parsee because if we let the forest grow too much…well it will become hard for our traders to come our Suika fort. We just need to keep an eye on how much we cut down.

Otherwise, we made an awesome left glove and now a growing Suika population. So all is well…at least for this season.

Let’s see what the summer brings forth!

Oh and as one parting gift for those who haven't looked. I've done some updating with the statues...
(http://img122.imageshack.us/img122/1520/picture1so.png)

Cool huh?

Well time to let go for now. I'll be giving these statue mods out once my run is finished.
Title: Re: Suika Fortress - Year 8 Summer: Keepin the Economy truckin'
Post by: Totaku on October 13, 2009, 05:08:10 AM
10th Day of the First Month of Summer
(http://img246.imageshack.us/img246/6592/picture1ysx.png) (http://img246.imageshack.us/i/picture1ysx.png/)
A human diplomat came to our settlement. He seemed to want to speak to the Countess. When he arrived they basically had a small chitchat with each other?. there was nothing really special about it. Are they just close friends or something?

[(http://img207.imageshack.us/img207/1690/picture2oa.th.png) (http://img207.imageshack.us/i/picture2oa.png/)
On the same day however one of the kids finally grew up. So now he?s being shown the ropes in the military.

15th Day of First Month of Summer
(http://img164.imageshack.us/img164/4186/picture3xs.png) (http://img164.imageshack.us/i/picture3xs.png/)
More of your regular thieves try to take goods, but with so many Suikas around, how can they. Even our cats can detect them now. It?s funny how sad these Momizikkuris try so hard and yet fail.

17th of the First Month of Summer
(http://img207.imageshack.us/img207/5083/picture4ib.th.png) (http://img207.imageshack.us/i/picture4ib.png/)
The Human Caravans have arrived bringing a large shipment of goods with them. As usual, we get our Suikas to round up the supplies. Mainly cloth and crafts as we have a large overhaul of these in our list. We?re more than prepared. As for now I shall get ready to trade them and talk with the Lasion to discuss our needs for our growing economy.

24th of the first Month of Summer
(http://img440.imageshack.us/img440/2633/picture5m.th.png) (http://img440.imageshack.us/i/picture5m.png/)
After the trades were placed out on display, I once again went through and traded some of our crafts and clothes for Gold, Silver, Copper and whatever other metals they had. And to top it off, we also went though the wood supply and gathered tons of wood to use, some leather, some thread, and to top it all off?meat and turtles. With a supply like this we should be fine for a while?

28th of the first month of Summer
(http://img96.imageshack.us/img96/8085/picture6t.th.png) (http://img96.imageshack.us/i/picture6t.png/)
Our metal smith demanded that we moved are ores that were deep underground to a closer location so they would have easier access. Needless to say we got a stockpile running and got our fellow Suika to move our belonging up to a much closer location. Now production will run smoother?.

27th of the Second month of Summer
(http://img26.imageshack.us/img26/7794/picture7oj.th.png) (http://img26.imageshack.us/i/picture7oj.png/)
I recently noticed a large boom of kimemarus happening. It?s rather disturbing. They reproduce about as fast as they run around twitching their heads in blinding speed. Our mayor told me to get them ready for the slaughtering. And so I?ve marked 5 of them for execution. At least we?ll have plenty of meat and bones to use.

12th of the last month of Summer
(http://img379.imageshack.us/img379/9772/picture8b.th.png) (http://img379.imageshack.us/i/picture8b.png/)
While the traders were preparing the leave another momizikkuri popped up. And sadly her fate ended very quite as she was skewered by a hail of arrows that struck her down.

Meanwhile as I talked with the Lasion, I asked them to bring more gold, silver, and copper along with more metals, wood, and other items necessary for our survival. And in return they brought us a list of thing they were interested in. They seem to really want our axes, which I find rather interesting. But I?ll let the mayor decide if we?ll put our axes up for sale.

16th of the last month of Summer
(http://img106.imageshack.us/img106/7971/picture9ah.th.png) (http://img106.imageshack.us/i/picture9ah.png/)
I recently noticed there was a massive lack of other types of crops growing. We have plump helmets, many kinds of outdoor plants growing?. and yet no pigtails, dimple cups or other plans that can be used for clothes. The mayor said I could green light this so I went ahead and had our miners put more rooms to set up farms as well as another drink storage unit.

Now we will eventually be able to make our own clothes out of pigtails!

Final Summer report

It appears this season was very slow. As not much happened. Not that it?s a bad thing. But I was expecting more, everyone?s too busy working right now. And production on some things are slow, but coming along. Hopefully we?ll get tower production running faster eventually.

Also I?m wondering why our Suikas aren?t cutting any trees? I mean we should worry about the elves, but we got 100 trees we can cut. That more than enough?. but still why not cut any? Are we running low on axes? I?ve made plans to make axes just in case. But I?ll follow up on that later.

Also the Yusakuyas seems to be not reproducing?. that somewhat bothers me. We need to make more war dogs to make up for our losses eventually, even if it means trading for them when the caravans come.

Anyways as for right now I shall present you some images of the floor layout of the fortress known as Beer Axe! ( Due to the updates new features, I can't reduce the size of the image to view a whole lot of the image like before so I had to take pieces of it.)

Main floor: Shopping, workshops and Storage
(http://img207.imageshack.us/img207/3076/picture10n.th.png) (http://img207.imageshack.us/i/picture10n.png/)
(http://img504.imageshack.us/img504/1623/picture11br.th.png) (http://img504.imageshack.us/i/picture11br.png/)
(http://img96.imageshack.us/img96/8494/picture12f.th.png) (http://img96.imageshack.us/i/picture12f.png/)
(http://img246.imageshack.us/img246/8357/picture13i.th.png) (http://img246.imageshack.us/i/picture13i.png/)

Tower, First Floor And Garden
(http://img210.imageshack.us/img210/1733/picture14ps.th.png) (http://img210.imageshack.us/i/picture14ps.png/)

Tower, Second Floor
(http://img164.imageshack.us/img164/7563/picture15t.th.png) (http://img164.imageshack.us/i/picture15t.png/)

Tower, Third Floor (UNDER CONSTRUCTION!)
(http://img26.imageshack.us/img26/742/picture16lu.th.png) (http://img26.imageshack.us/i/picture16lu.png/)

Floor B1: Living Quarters
(http://img504.imageshack.us/img504/2886/picture17x.th.png) (http://img504.imageshack.us/i/picture17x.png/)
(http://img210.imageshack.us/img210/1637/picture18k.th.png) (http://img210.imageshack.us/i/picture18k.png/)

Floor B2: Burial, Storage
(http://img96.imageshack.us/img96/7883/picture20b.th.png) (http://img96.imageshack.us/i/picture20b.png/)

Floor B2: Blacksmith chamber, soon to be obsidian farm / swimming pool
(http://img210.imageshack.us/img210/518/picture21d.th.png) (http://img210.imageshack.us/i/picture21d.png/)

Floor B6: Mine Shaft
(http://img379.imageshack.us/img379/1130/picture25.th.png) (http://img379.imageshack.us/i/picture25.png/)

Floor B9: Lava pit of the BRIDGE OF DEATH
(http://img246.imageshack.us/img246/5722/picture23i.th.png) (http://img246.imageshack.us/i/picture23i.png/)

This concludes my infromation for the summer, stay tune for the Autumn report!
Title: Re: Suika Fortress - Year 8 Autumn: Biokkuri are scared easy!
Post by: Totaku on October 14, 2009, 10:06:14 PM
Time to work on the Autumn report! So here we go!

2nd day of the first month of Autumn
(http://img527.imageshack.us/img527/5186/picture1me.png) (http://img527.imageshack.us/i/picture1me.png/)
Unnatural forces have possessed our Suika miller who usually does farm work! And she?s now taken over the Craft Suika shop. From that moment she gather a load of supplies! 2 piece of Aulinite, 3 turtule shells, Copper Bars, Leather, and two pieces of dyed cloth. With this amount there?s a chance it could be something worthwhile. But only time will tell?.

10th of the first month of Autumn
(http://img508.imageshack.us/img508/1202/picture2wo.th.png) (http://img508.imageshack.us/i/picture2wo.png/)
The miller finished the piece she was producing?. it turned out to be an aulinite harp called ?Dimple future, the Allied Help?. I pretty much jotted down the description here.

It?s value is around 58800. Not the most valuable item, but it at least second most in terms of value. Plus is has an image of Friend worthy to boot! Hehehe. Not bad overall. Can?t say we can do much, but if someone saves up some money they can be the proud owner of the expensive collector?s item.


15th of the First Month of Autumn
(http://img508.imageshack.us/img508/8450/picture3ya.th.png) (http://img508.imageshack.us/i/picture3ya.png/)
At last the Suika Caravan has come! And a large amount of goods are coming in. We had to go and gather everyone that had their hands free to start getting our goods that we were going to trade ready. Mainly crafts and cloth were gathered along with some leather goods from biokkuri.

20th of the First Month of Autumn

Just as the last of the Suika merchants came in?.
(http://img260.imageshack.us/img260/172/picture4wl.th.png) (http://img260.imageshack.us/i/picture4wl.png/)
EEEVVVVVIILLLL has arrived!
(http://img517.imageshack.us/img517/1165/picture5e.th.png) (http://img517.imageshack.us/i/picture5e.png/)
There was a report that Biokkris were launching an attack! We had to everyone prepared for battle and have guards posted at the main entrance and the power to keep watch over the situation.

The biokkuri army consisted of mainly archers and wrestlers in the group. All we could do is wait for them to make their move?

28th of the First Month of Autumn
(http://img527.imageshack.us/img527/7696/picture6kd.th.png) (http://img527.imageshack.us/i/picture6kd.png/)
After some drinking, I finally decided to settle things with our fellow Suika traders. We managed to obtain a lot of goods from them. Woods, cloth, gems, metals, bauxite and a few other things. Pretty much things should keep us occupied for a while?. Still no signs of any enemy movements for the time being?.
(http://img208.imageshack.us/img208/4064/picture7vm.th.png) (http://img208.imageshack.us/i/picture7vm.png/)
The only things we spotted the guards have spotted as of right now are a few Momizikkuri running about. Very little threat considering that we are pretty vigilant.

3rd of the Second Month of Autumn
(http://img67.imageshack.us/img67/5080/picture8p.th.png) (http://img67.imageshack.us/i/picture8p.png/)
We finished negotiating with the lasion and asked for more Bauxite along with a bunch of the other important necessities needed to survive. I noticed that about as quick as I got the Bauxite shipment?. it was gone? some Suika snagged them up and made crafts of out the Bauxite?. so it looks like I can get the mechanics to make gears for the wall till next year?. (or until we mine some?)

13th of the Second Month of Autumn

After waiting for so long we noticed the biokkuri troops weren?t moving toward our fort. It turned out they were afraid to jump into the river in fear of melting leaving the only way for them to access is through the tower via the flood gate.

And because they were too frightened to come around to fight us?. we decided to fight them.
(http://img517.imageshack.us/img517/4526/picture9gd.th.png) (http://img517.imageshack.us/i/picture9gd.png/)
We gather the Suika soldiers and reformed them. 5 Champions, consisting of Wrestlers, Hammer suikas and Axe Suikas? and 3 Marks Suikas. The Mark Suika team would attack on the other side of the bridge while the other group proceeds to the main forces.
(http://img508.imageshack.us/img508/1598/picture10nl.th.png) (http://img508.imageshack.us/i/picture10nl.png/)
As soon as the gates opened, the enemy makes their move..

As our team advances, the biokkuri begin to fire arrow at the marksmen as the Champions advance forward. In the heat of the battle two MarkSuika were injured during the arrow storm, and a Champion in the process. Over time the one marksman and the champions died from the arrow wounds, but it was then when one of our Suika champions was in a material trance! She began to slaughter the biokkuri one by one making then die easy. Heck some of them she practically pushed some of them off into the river sending them plummeting two stories into the water.
(http://img260.imageshack.us/img260/1352/picture12t.th.png) (http://img260.imageshack.us/i/picture12t.png/)
And as their corpses melted in the water you could see at their bean paste goo seeped across the riverbanks.
(http://img339.imageshack.us/img339/2884/picture11qn.th.png) (http://img339.imageshack.us/i/picture11qn.png/)
Eventually in the end, we managed to slaughter the whole army, and only two soldiers fell during the fight. They shall be honored in their respective graves for falling in the line of battle?.

26th of the Second Month of Autumn
(http://img339.imageshack.us/img339/511/picture13vk.th.png) (http://img339.imageshack.us/i/picture13vk.png/)
Migrants showed up! But ironically there weren?t many of them. Only seven showed up, and only one was a peasant. The rest had occupations that would prove them to be useful in the fort.

10th of the last month of Autumn

A Suika Champion died mysterious due to suffocation; it?s unsure how she fell either. When we finally located where she was at, we could only see her body, and some blood. It appear the blot started from the archery target?. but seriously?. can they really hurt you from there?

26th of the last month of Autumn
(http://img261.imageshack.us/img261/408/picture14pg.png) (http://img261.imageshack.us/i/picture14pg.png/)
Another Champion died due to bleeding. Again it?s unsure what the cause was, but considering the death was on the second flood it?s likely she died from practicing. Our soldiers can be so vicious sometimes? but Champions to die during training is a rare thing, but still possible...

Final Autumn report.

It appears that this time, we had to make a fight happen since we?re becoming so well protected. At this rate, we?ll be an unstoppable force to deal with! But sadly we couldn?t do anything with the bauxite as planned?. which is upsetting for me cause I wanted the obsidian pit done?. Guess the mayor will take care of it next year? Otherwise still working on the tower and hopefully the 3rd floor will be finished soon?

Other than that, I will need to request an extension as I have two things going on....

1. Still have the winter season to play....
2. Still need to finish a few remaining factors with the update for the Suika Fortress game.
Title: Re: Suika Fortress - Year 8 Autumn: Biokkuri are scared easy!
Post by: Jana on October 15, 2009, 06:06:44 AM
These updates are always a delight to read~ While I guess my Suika got a major negative thought from the lost original artifact, you're probably right on the constant production of masterpieces heading that off.

I wouldn't worry about an extension, but since Purvis is the next player, it would be best to wait for his say... Still, I doubt there will be any problem.
Title: Re: Suika Fortress - Year 8 Winter: I will Moko-moko you!
Post by: Totaku on October 16, 2009, 07:35:55 AM
These updates are always a delight to read~ While I guess my Suika got a major negative thought from the lost original artifact, you're probably right on the constant production of masterpieces heading that off.

I wouldn't worry about an extension, but since Purvis is the next player, it would be best to wait for his say... Still, I doubt there will be any problem.

Well Jan-san I have found out what's been causing your goods to be lost. I was rather surprising to me as well because I didn't expect it, but then again I should of expected it. This in a way has put some of our goods in danger. But time will have to wait before we see how it truely turns out...

Anyways here's my last update before I hand the file off to Purvis!

7th of the First Month of Winter

As Letty comes around, things are running fine in the fortress until an incident occurred in the Smithing chamber.
(http://img113.imageshack.us/img113/7910/picture1go.th.png) (http://img113.imageshack.us/i/picture1go.png/)
I was told that a Suika that worked on coins suddenly became enraged. But it wasn’t due to anything that would naturally trigger those kinds of symptoms; it was caused by the fact that the Countess had ordered the hammerer to punish the poor Suika. As expected the Suika resisted and as a result the hammerer punished the suika bashing her with her hammer until she was beaten to a bloody pulp! By the time the beating was done, the Suika had suffered from a mangled right leg, left arm and a second finger. Her hip was broken and her she has several bruises across the face and nose.
(http://img527.imageshack.us/img527/9453/picture2nm.png) (http://img527.imageshack.us/i/picture2nm.png/)
And now she lies there in complete pain while she’s chained over the lava pit… with her like that we may not be able to make coins for a while…
(http://img49.imageshack.us/img49/2425/picture3z.th.png) (http://img49.imageshack.us/i/picture3z.png/)
And why was she punished…. because the countess was looking to blame someone for not making aluminum items…. Seriously, our mayor made the perfect choice for her room, but I wander if we should put this Countess in a different situation that she will…. well…regret what she has done….

8th of the First Month of Winter

I sat down and talked to Mayor Purvis about the situation that had taken place yesterday. He decided that because of what happened to our metal crafter he was going to take matter into his own hands and deal with a proper way to handle the Countess’s actions….
(http://img389.imageshack.us/img389/3809/picture4k.png) (http://img389.imageshack.us/i/picture4k.png/)
So without too much further delay she traveled around to the Countess’s “Throne Room” and took her cabinet and dumps her clothes out before leaving with it.

After he sets it down and then tells me to go put it on one of the metal smith’s rooms.

And this is why I love our mayor. He always does a great job at coming up with the best ways to punish the noble for her harsh acts.

It’s no wonder why he’s served us for 8 years now!

I’m going to love seeing the reaction on her face once she finds out that her cabinet is gone. HAHAHAHAHAHAHAHAHAHAHA!

12th of the First Month of Winter
(http://img48.imageshack.us/img48/5397/picture6q.th.png) (http://img48.imageshack.us/i/picture6q.png/)
Our Suika metal crafter is currently resting in bed. She’s managed to recover from some of her wounds but some of them are going to take longer than others. Judging from her condition it could take a few seasons for her to fully recover and return back to work.

Meanwhile our Countess is hurmping in anger over the missing cabinet. I am certain hilarity will ensue eventually.

10th of the Second Month of Winter
(http://img48.imageshack.us/img48/7255/picture5l.th.png) (http://img48.imageshack.us/i/picture5l.png/)
I finally found the cause to why Jan-san’s masterworks are being lost.
(http://img98.imageshack.us/img98/6118/picture7g.th.png) (http://img98.imageshack.us/i/picture7g.png/)
It’s because of the fire snakes that have been running loose. It turns out that the cage traps we’ve set are too big to catch these things so we had to resort to something smaller….

Animal Trappers. Yes, finally our trappers are going to have a little job to do as they will be making small animal traps and catching the fire snakes, and what other critter they can round up. Also the Chenkkuri will aid and making sure these critters are taken out if needed. I question though if we should move some of our stocks…. especially the beer…. the last thing we need is an explosion to occur in the fortress due to fire snakes.

25th of the Second Month of winter
(http://img392.imageshack.us/img392/5372/picture8n.th.png) (http://img392.imageshack.us/i/picture8n.png/)
I’ve become bored and decided we needed to liven things up a bit. So I decided to hold a gathering party at the well! I mean seriously, winter’s a dull season and it would help if we take a little time off to PARTY HARD! It is in our nature as oni to do so! The Mayor is iffy on this situation, but personally we need a little bit a fun now and then right?

26th of the Second Month of Winter
(http://img390.imageshack.us/img390/6047/picture10u.th.png) (http://img390.imageshack.us/i/picture10u.png/)
Just as the party was getting started the unthinkable happened… out in the fields located in the far distance was a strange yukkuri unlike anything we saw before. It had silverfish hair and red eye. It’s skin was also warn and falling apart. It was obvious that it was a yukkuri that was rotting away from the inside. But from the look in it’s eye it was filled with determination.

“I SHALL MOKO-MOKO YOU!”, it roared it comes slowly toward the fortress.

Looking at it’s enormous size, I knew we were in trouble. Perhaps I should of listened to the mayor….I never knew parties could draw such things to our place. Right then I had to stop the party, get everyone ready.

“SEAL THE DOORS, Make sure that thing doesn’t get inside the other areas. We must draw it to the main entrance!

The Suika began to pry the floors up as they fixed replaced them with walls. Just then the mayor comes up and complains that because of my drunken party I’ve woken the dead and the undead creature of legend known as the Moko-tan has come pick a fight.

Within a matter of time we got our Suikas to build a wall and so the Moko –tan turned and traveled towards the hill to make her way to the entrance….

We ordered our troops to assemble and prepare for a big battle as this time they will face something unlike they ever fought before.

The squads went to near the entrance waiting near the trading outpost as the yukkuri beast slowly approached…

10th of the Last month of winter
(http://img63.imageshack.us/img63/4413/picture11.th.png) (http://img63.imageshack.us/i/picture11.png/)
A few of our Chenkkuri ran outside during the mess and they met up with the Moko-tan. Even though there was nothing we could do, thanks to the Chenkkuri cat like reflexes…. they basically acted as a diversion to the Mokou tan as they always seemed to managed to escape from the fiery breath.


13th of the Last month of winter
(http://img131.imageshack.us/img131/8305/picture12e.th.png) (http://img131.imageshack.us/i/picture12e.png/)
As we waited the Chen continued to taunt the Moko-tan as it continued to attempt to breath fire on them. Eventually they led the moko tan to the open right in the line of fire of the Ballista. We gave the order to Pancakes and our other Siege operator to launch the ballista, but alas, the arrows went off course and it seemed the they missed their mark for miles as they flew out of sight…

All we could do is wait and reload…

18th of the Last month of winter

Reloading took longer than I thought. They seemed to have trouble reinstalling the ammunition and it was then that the moko-tan walked toward the bridge. This was it, we needed to catch her right here pancakes needed to pull the lever so that the creature would fall to it’s fiery death below!

But there was a problem, Pancakes was still busy with the ammunition to worry about the bridge and most of the other Suikas panicked, as they knew the Moko-tan drew close.

It manages to cross the bridge and started walking through the traps.

The scary thing was the traps didn’t seem to phase her what so ever, she was either dodging them, or just that strong.
(http://img390.imageshack.us/img390/2391/picture14w.th.png) (http://img390.imageshack.us/i/picture14w.png/)
So in the end we had no choice, we had to use are men to charge at the mokou tan and slay it!
(http://img63.imageshack.us/img63/4322/picture15.th.png) (http://img63.imageshack.us/i/picture15.png/)
All 6 of them gathered up right at the monster and began to pulverize it slowly but surely. It even attempts to burn them, but while the fire misses the Suikas, it did however catch the trade depot on fire! Among the mess an animal caretaker was caught in the fiery mess, and while she didn’t burn she did however die from the intense heat. The same was said for one of our champions. Eventually our champions managed to rip out a chunk of the Moko-tan and eventually it fell to the ground and died from the pain.
(http://img390.imageshack.us/img390/9758/picture16w.th.png) (http://img390.imageshack.us/i/picture16w.png/)
Only two casualties fell in this incident, but the major loss wasn’t our men, but our Trade depot as everything that was on it was burned completely away…. All the wood, all the bins, all the cloths, and almost every metal gone….plus the depot was burned away as well.

We had no choice in the matter though… as we underestimated the plan I had going. And so now we will have to likely cut some wood just to make it sufficient for us to make it through, (just as long as we don’t go over the quota)

21st of the Last month of winter
(http://img389.imageshack.us/img389/149/picture17.png) (http://img389.imageshack.us/i/picture17.png/)
The Trade Deport has finally been rebuilt but this time I took the time to make the depot out of iron this time. Now let’s see that Moko-tan burn that to the ground!
(http://img63.imageshack.us/img63/6079/picture18n.png) (http://img63.imageshack.us/i/picture18n.png/)
Also it seems the fire snakes are back in the stock room again. We’re going to need our trappers to catch them before they make a mess of things….

Final Winter Report
(http://img49.imageshack.us/img49/7489/picture19.th.png) (http://img49.imageshack.us/i/picture19.png/)
With the turn of the year we began a new age as we our now in the “AGE OF HEROS!”. The year has been filled with lots of unexpected situations. Angry Parsees, Vicious nobles, cowardly biokkuris, and now a Mokou tan to top it off. And yet when I think about it…6 of us who originally founded the land are still alive after all this (Ramis died if you recall).

Can this situation get any more exciting? Only time will reveal this, as now the Mayor will have to continue working on his tasks, while I continue working the trades….
(http://img37.imageshack.us/img37/7825/1237670324683.jpg)
And with that….Lily white has come…

And now... it's time for me to give you two things....

First the Beer Axe file so Purvis can continue onward.
Beer Axe File (http://rapidshare.com/files/293660318/Beer_Axe.zip.html)

And the Suika Fortress game with new updates!
 Suika Fortress Mod update (http://rapidshare.com/files/293661105/Suika_Fortress.zip.html)

This update uses the new version of Mike Mayday's Sprite version of Dwarf Fortress

The update mainly contains some new sprite graphics, some additional information regarding the DF community.

As for my mod update here's what I can tell you..

Renamed certain Yukkuri based on thier offical information. (Sakuya types and Yamane types just to name a few)
Added in a new statue sprite suitable for a Suika Fortress. XD
Added in head icon for Suika to replace dwarf head icon
Added in a few additional yukkuri sprites for certain creatures.

I think I forgotten a few things, but I know time was running out so I had to get this out.

Now unlike the other version, you can't exactly adjust the sprite grid display like before as some people asked me to help with. So you are going to depend on adjusting the window size to benifit your taste. Though the default size I have been useing the whole time, which is already in the init file works in most cases as long as you all got resolution, otherwise adjusting the window size is the only thing I can suggest for this version.

Anyways, have fun Purvis.

And I'm signing up again,
Title: Re: Suika Fortress - Year 8 Winter: I will Moko-moko you!
Post by: Hello Purvis on October 20, 2009, 08:39:30 PM
The Hammerer changed prices on certain goods.

The Countess changed prices on certain goods.

"Much wonderings why they doing of that," Purvis mutters to herself, as she rocks against the artifact chair in her office. "Perhaps it is footrace with manyful number?"

"So to where did coin rollings away?" Serpentarius asks, as she digs under the office table for an errant gold piece.

"Is much lost," says Purvis distantly, now admiring a work of perfect craftssuikaship, "Bend lower."

"Am Woodcrafter again!" Jan sings outside the office.

"When was time of stopping?" Purvis wonders aloud, then shrugs.

"Hey! Is Parsekkuris with diplomat!" cries one of the Suikas in the tower.

"Totaku!" shouts Purvis down the hall, "Make with trading of muchness! Do it now!"

"SHUTTINGS UP, MAYOR!" Totaku shouts. "I AM MAKING DELIGHTNESS ROASTS!"

"If there was rock in hands of mine," Purvis mutters, "I would be makings muchful bustings of heads." Then there is a knock at the door. "Comings in!"

A parsekkuri nudges the door open and hops in, smiling at Purvis. "Takings it easy!" she intones cheerfully. Purvis is unable to return the smile, after noticing the Parsekkuri's eyes. They were green, as to be expected. But as any artist or chef can tell you, there is a practically limitless variety of green to be found in the world, and even more that can be created outside the tyranny of nature. In particular, this Parsekkuri's eyes were green in a sort of bright manner that brought to mind the light of the setting sun through a green glass bottle after a terrible day of being pestered by the Countess.  Purvis brow furrows as she frowns at the Parsekkuri.

Clearly undaunted, the Parsekkuri says, "Am muchlings jealous of how well of you were not cutting trees! Only eight cut? Is very good! Suikas are bestest friends of Parsekkuri, and whole world be easy jealous of it!"

Purvis' nostrils flare just a little as she stares into those green eyes. In them, she fancied that she could see a horrible, distorted reflection of herself.

"Am much hopings to renew this treatyful way," says the Parsekkuri. "Givings to you the rights to trees of one hundred more! Freshful start, yes?"

Purvis could not look away from those eyes. While holding the glare, she slowly grabs a quill and snaps it in half. Then, she begins to systematically strip away the feathery parts with fierce tearing motions. Silence reigns over the office. The Parsekkuri bounces, smiling.

"Mother of you," says Purvis slowly, emphasizing each syllable, "was much tasty with side of rice."

The Parsekkuri stops cold. "Yuyu?"

"Mother that is of you," says Purvis, "was tasting very good when I make eatings of her with mouth of mine."

"Am not makings understanding," says the Parsekkuri.

Purvis stands slowly, looming over the parsekkuri and still unable to look away from the horrible green eyes. "Mother of you left skin, we made takings of it to make into cloth of loin." She approaches the parsekkuri now, "We turn skin of mother of you into leathery cloth. And turn to cloth of loins."

"Saying weirdly things," says the Parsekkuri, and she bounces out of the office.

"...Did she have bananas in ears' holes?" Purvis asks. Serpentarius shrugs. "TOTAKU GO TRADE!"

"AM SLEEPING!" Totaku shouts back.
Title: Re: Suika Fortress - Year 8 Winter: I will Moko-moko you!
Post by: Hello Purvis on October 22, 2009, 10:01:47 AM
Things have been quiet lately. Serpentarius edges the door of the Mayor's office open, hoping admire the fine chair within in peace. Her hopes are quickly dashed as she finds Purvis sitting there, glaring at the desk and gripping her horns hard enough to leave her knuckles bone white. Their eyes meet, and the irritation reads clearly in Purvis' eyes. "Ah..." says Serpentarius, "Is badful time?"

"WHY IS COUNTESS SO ECSTATIC!?" Purvis shouts.

(http://img94.imageshack.us/img94/6461/whyisshehappy.png)

Serpentarius frowns as she closes the door. This is a serious affair, one that will have to be considered with care and elan.
Title: Re: Suika Fortress - Year 8 Winter: I will Moko-moko you!
Post by: Hello Purvis on October 22, 2009, 12:53:13 PM
"Countess!" says Purvis, as she strides down the sandy halls that make up the nobles' rooms.

"Harumph?" asks the countess, eye narrowing, as she looks away from her prior efforts to get the sand from her bedsheets.

"Ha ha ha," says Purvis, "I am not coming to make return of cabinet, you most sillyful of bitches! Is metalcrafter's now!"

"RUMPH!"

"Am thinking, Countess," says Purvis, tactfully ignoring the Countess as she grabs her horns, "Is much lonelys here. So, I am muchful resolve to do a thing for it!" She smiles at the countess as a sound of a pick comes to their ears. Moments later, part of the floor beside the Countess' makeshift room falls away and reveals a newly-made set of stairs. "So am making stairs to floors below! Now manys of people will walk through every day and all of the day! Now there will be much friends for you." The another Suika emerges from the nearby chamber where the lone Ashery was carrying out components of said Ashery. "And no one are using ashery verying much! So next door is new place of practice catapult! Much crashings of friendship at every times! Even making new storings house of furnitures for plenty rocks to use!"

"Mph!" says the Countess, as Purvis turns away, giving her no chance to really reply. It was going to be a good summer. "Humans diplomat am visit!" calls out one of the Suika on watch.

"Makes with sending in!" Purvis answers cheerful.

"Is Siegetimes," says Zengar, as he appears from a side hall. "Muchlings Biokkuris is here. Is dozens!"

Purvis grabs her horns. "Balls!"
Title: Re: Suika Fortress - Year 9 Summer: Renovating the Countress's room
Post by: Hello Purvis on October 22, 2009, 04:39:21 PM
"Well that was easyful," Purvis says, as she surveys the champions' handywork.

(http://img30.imageshack.us/img30/6586/deadkuris.png)

"Much shame about lost champion, mason, and fisherist, though..." she adds. The loud twang of a ballista cuts off her next words, followed by a scream. "WILL YOU DRUNKS STOP WITH MAKING THE SIEGINGS FIRE! YOU HIT A BREWER! AAAAUGH!"

"Much sorries!" say the siege engineers as they slink off toward the liquor stockpile.

Purvis turns to head back into the fortress, when she trips over a Kimeemaru. Cursing, she picks herself up off the ground and looks ahead. A deep frown crosses her face as she truly notices the teeming horde of yukkuris getting in everyone's say and slowing the suikas down. "That is of its! BUTCHER THESE YUKKURIS! WE WILL MAKES OFFERINGS OF BLOOD OF THEM TO INVISIBLE HAND! AND MAKE SOME MACES. AND COPPER THINGS. AND MORE MACES!"
Title: Re: Suika Fortress - Year 8 Winter: I will Moko-moko you!
Post by: Serp on October 22, 2009, 05:42:58 PM
"WHY IS COUNTESS SO ECSTATIC!?" Purvis shouts.

Didn't see that coming!  I approve of your methods for fixing the problem.
Title: Re: Suika Fortress - Year 9 Summer: Renovating the Countress's room
Post by: Hello Purvis on October 23, 2009, 12:41:23 PM
The sounds of the final "Yuyu?" of various Yukkuris echos through the fortress. On one hand, Purvis had ot admit it was giving her some serious nightmares. On the other hand, it is so nice to be able to actually walk through the halls.

"Hi!" says an unfamiliar Suika. "I am being liaisons of motherland!"

Purvis blinks. "Where in hells of blazings in former did you comings from?"

"Outside, like all the other times," says the Liaison.

Purvis nods, waits for a break in the "Yuyu"s, then shouts, "TOTAKU MAKE TRADES ALREADY!"

"AM COOKING~" answers the trader-cum-chef.

"WELL STOP IT AND TRADE!"

"ONCE I FIND MY WAY TO THE BOTTOM THIS SUNSHINE BARREL~" Totaku calls back.

"So, what things you are of wanting?" the liaison says.

Looking toward the ceiling and trying to remember all the requests as she counts them off on her fingers, Purvis "Golds, silvers, brasses, steels-AAAH!" Then she fall down an open stairway.

"Okay!" says the liaison as she dashes off.

Purvis slowly picks herself up off the ground, grumbling about how Totaku is going to commit a murder-suicide over not ordering more bauxite. Then once she is satisfied that she isn't dead, she shouts, "MAKE NEW CATAPULT IN PRACTICE ROOM BY COUNTESS!"

Grumbling and limping a little, Purvis makes her toward the Depot. There, she sees Totaku had a work haggling over some bauxite stones, periodically pulling out a bloodstained and vomit-stained Giant Cave Spider Silk Left Mitten to demonstrate to the merchants. Purvis frowns at the forty or so bins of similar goods, then pulls Totaku aside. "Hey, thinkings you can maybes get Motherland to clear out all that of craps?"

Totaku shrugs, then succumbs to a coughing fit as a rogue breeze from outside brings the smell of the goods to her nose. "Much okays."

"Keepings bins, though," Purvis adds. Totaku grabs her horns. Then glumly nods and goes back to work.

The merchants' joy at getting nearly 150,00 ☼ worth of goods for less than 1/10th that amount of payment quickly dissolves after it takes them nearly 3 weeks to depart; three weeks plagued by the death rattles of yukkuris undergoing the butchering process. Purvis watches them finally depart, nodding at a cleaning job well done. Then she notices something just outside:














(http://img29.imageshack.us/img29/7483/c7ca99f800398ecc89e7ada.jpg)
OF SPRING GET!

"The hells of blazings in former did winter go?" Purvis says to no one particular.


****

In the winter of 209, NOTHING HAPPENED.

Aside from the siege, not much happened at all. The human caravan never came (likely due to the siege), and a whole lotta Yukkuris got butchered after I got sick of dipping into a framerate in the low teens. We now have shittons of meat, and like 5000 prepared meals. The population is at about ~175 now; we got migrants every season; most of whom I chucked into the military when I found them. The drink is running low, I think we have about 900 of it left. So keep an eye on those barrels.

I have two catapults to train the siege engineers to not suck when it is go time. This will eat up loose stone, though, so if you think we are going to run out, turn them off. I've been making some plate mail to protect the melee fighters; ten suits of it and ten iron helms. The need boots, gauntlets, and greaves to go with them.

Also, I am considering adding a waterfall to the tower. I would have this time, but I was running low on time. And we should make an edifice of green glass.

Sending the save to Serp now.
Title: Re: Suika Fortress - Year 9 Fall/ Winter: Butchering lets us take it easy.
Post by: Serp on October 28, 2009, 02:31:46 AM
Whew, there is no way I'm going to complete this on time.  I've got lots of other stuff to take care of, the file now runs at about 10 FPS on my machine, and worst of all, I'm all out of jokes to use.  I hate to drop the player queue down to two people, but I just can't hold up my end of the relay.  Count me out.
Title: Re: Suika Fortress - Year 9 Fall/ Winter: Butchering lets us take it easy.
Post by: Totaku on October 28, 2009, 03:38:42 AM
Whew, there is no way I'm going to complete this on time.  I've got lots of other stuff to take care of, the file now runs at about 10 FPS on my machine, and worst of all, I'm all out of jokes to use.  I hate to drop the player queue down to two people, but I just can't hold up my end of the relay.  Count me out.

Mmmm.... I was hoping we could do some awesome mega project of some sort before this happens. I was sort of worried that with more Suikas and yukkuri the framerate would start dropping....

I'm debating on if we should just do a new game yet. I wanted to try to get to 20 years before we did this. *sigh* Well as for now pass the file to Ramus, I will move you off the list till I can decide(or until you can play later).

Ramus, are you certain you must adventure through this go? I know that this is a routine for you to do so, but I was curious if you can run a fort. I don't mind if you can't I just wouldn't be surprised it much has changed since the last go.

Your call though.

In the meantime I still got work to do with the mod.

Title: Re: Suika Fortress - Year 9 Fall/ Winter: Butchering lets us take it easy.
Post by: Ramus on October 28, 2009, 11:06:53 AM
I might be able to do a fortress.  Still, I would recommend starting a new fortress in a bit tougher of an area to keep the population count down.
Title: Re: Suika Fortress - Year 9 Fall/ Winter: Butchering lets us take it easy.
Post by: Serp on October 28, 2009, 05:55:10 PM
We should also probably set some limits on ourselves.  "No traps," for example.
Title: Re: Suika Fortress - Year 9 Fall/ Winter: Butchering lets us take it easy.
Post by: Ramus on October 28, 2009, 07:43:25 PM
We should also probably set some limits on ourselves.  "No traps," for example.
And a population that isn't dragging my FPS down to single digits would be nice too.  :V

But yeah, this is moving too slow for even me, sorry Totaku.  Good news is, this would be a great time to make that revised patch with Yukkuri actually having yukkuri body parts and such.
Title: Re: Suika Fortress - Year 9 Fall/ Winter: Butchering lets us take it easy.
Post by: Totaku on October 29, 2009, 02:44:12 AM
And a population that isn't dragging my FPS down to single digits would be nice too.  :V

But yeah, this is moving too slow for even me, sorry Totaku.  Good news is, this would be a great time to make that revised patch with Yukkuri actually having yukkuri body parts and such.

Oh great, definetly a population cap will need to be set for the next game to ensure that there are no issues on that. I'm going to need to check with everyone who's still playing with this. To see if any one else is experiening simalar issues like you and Serp before I take action.

Ramus since you can't play that mode, I guess you can go into adventuring if you want to.

Your call though.

Otherwise we can contact True Natural and see what he has to say and if his computer can handle the issue.

And yes I will take the time to figure out some things to decide on for the next mod update. I'm mostly going to focus on mod graphics for the time being.

Most of my list includes....

Making zombies, skeltons for remaining yukkuri and critters that were not originally made
Redesign human soldiers sprites
Redesign Suika Soldiers sprites
Work on new yukkuri species
Work on body parts for yukkuris
Consider looking on the Window issue possible (Purvis mentioned something about it earlier today), that still in debate.

So yeah I'm rather booked and I still got some other things in my to do list.

I will try to work on these ASAP.

Also Ramus what was the FPS in your play before you decide what your going to do?

I've asked Serp to send me the file to see what the status report is on regarding the FPS and tell you what mine reads... So hold on...


Update: From the Beer Axe file I have gotten from Serp, with the 170 Suika the run the place

It runs at a constant 24 FPS

So according to the data I will now ask each player to run the Suika test the Suika Fortress file for FPS purposes to determine how I will set the population cap...

I'm currently considering setting it between 120 - 130 Suikas for a future game the sake of  FPS control. How we handle out chenkkuri and other yukkuri population though....is up to everyone. :P

so far:
Test using 170 Suika

Totaku: 22-24 FPS
Serpetaritus : 10 FPS
Ramus: less than 5-7 FPS
Jan-san: 25-26 FPS
Purvis: 15-20 FPS
True Neutral 32-34 FPS

Testing using 143 Suikas

Totaku: 26-29 FPS
True Neutral 49-50+ FPS
Jan-san: 30 FPS
Serpetaritus: 10 -12 FPS
Title: Re: Suika Fortress - Year 9 Fall/ Winter: Butchering lets us take it easy.
Post by: Ramus on October 29, 2009, 02:17:57 PM
5-7 fps.

Does my computer suck?
Title: Re: Suika Fortress - Year 9 Fall/ Winter: Butchering lets us take it easy.
Post by: Totaku on October 29, 2009, 02:48:16 PM
5-7 fps.

Does my computer suck?

I don't know about that, but I'm trying to find the balance point which all players (or the majority at least) can play Fortress Mode without too much issues since it seems like Beer Axe will be on it's last leg before too long due to the fact that the low FPS is killing the players from having a chance of playing it.

I want to try to aim to possible 20 FPS at least (or something close to that range) since the game runs at a good place for the time I give you all to play it.

Anyways Ramus, are you going to adventure? Or are you planning to skip for now?

Anyways, I'm currently performing a test with Beer Axe at 143 Suikas
I will be passing the file to all the have played or are paticipatce that to ask from thier frame rate at that point.
Title: Re: Suika Fortress - Year 9 Fall/ Winter: Butchering lets us take it easy.
Post by: Ramus on October 29, 2009, 03:09:00 PM
Skip me for now.

EDIT:  Totaku, when taking the fps's into account, ignore me.  I really don't enjoy fortress mode and adventurer mode works just fine for me.
Title: Re: Suika Fortress - Year 9 Fall/ Winter: Butchering lets us take it easy.
Post by: Totaku on October 29, 2009, 10:33:57 PM
Skip me for now.

EDIT:  Totaku, when taking the fps's into account, ignore me.  I really don't enjoy fortress mode and adventurer mode works just fine for me.

Fine, as of right now, I've went and sent True Nuetual the game file and he will continue the run as is. He will need to give me the FPS as well so I can continue to determine the cap needed.
Title: Re: Suika Fortress - Year 9 Fall/ Winter: Butchering lets us take it easy.
Post by: Tapsa on November 01, 2009, 05:52:39 PM
4th of Granite

Spring has come again for how manyth time, and apparently, I have been recalled into the job I detest most, ruling the fortress 'til the next spring. And how! My terrifying pacifism had attracted last time atleast four and a half squads of biokkuri to attack the fortress, murdering an unnecessary amount of people. But well, I can't say if the slaughterings are a bad or good thing. If I look at a large group of people, I can feel sudden waves of lethargy passing through me and all the movements of the world slowing down...

(http://i230.photobucket.com/albums/ee253/splattergoomba/suikafortress.png)
10th of Granite

Everybody's favourite folk are here! Along with a diplomatic.

(http://i230.photobucket.com/albums/ee253/splattergoomba/suikafortress2.png)
11th of Granite

A windmill corridor because everybody loves windmills and space. Could have been lower for engravings and more space though.

(http://i230.photobucket.com/albums/ee253/splattergoomba/suikafortress3.png)
13th of Granite

One hundred as a threshold? Uh, sure. It's not like we are going to make a hundred ballista arrows. (Then I completely forgot the drink status that Purvis had been warning about...)


(http://i230.photobucket.com/albums/ee253/splattergoomba/suikafortress4.png)
12th of Felsite

I am afraid that the plural form of migrant does not apply into this situation. (Then I completely forgot that it gives a different message if only one migrant comes by...)

(http://i230.photobucket.com/albums/ee253/splattergoomba/suikafortress5.png)

16th of Felsite

Nobody has been testing this new magma drop bridge into anything living such as parsekkuri caravans, so I drafted them migrants into one big squad and set them above the Bridge of Imminent Incineration...

[sound of lever being jerked]

(http://i230.photobucket.com/albums/ee253/splattergoomba/suikafortress6.png)

Thanks to all migrants and animals that volunteered to test the Bridge of Imminent Incineration. Now we can assume that the bridge will work perfectly in combat situations and in repulsion of unwanted caravans. Diiiisssmissed!


That was a quite uneventful and uninteresting spring because I haven't played DF in a long time. The only thing worth mentioning is that I gotta dedicate more into making drinks, as they are running VERY VERY low.
Title: Re: Suika Fortress - Year 10 Spring: Volunteer work
Post by: Tapsa on November 02, 2009, 07:30:18 PM
12th of Hematite


The summer season starts with brewery and Jan smashing chips of wood into barrels, and

(http://filesmelt.com/downloader/summersuikafortress1.png)

Oh my god, a siege! How large is a siege!? I didn't count the invaders the last time one happened! I guess there is only one way to find it...

(http://filesmelt.com/downloader/summersuikafortress21.png)

Only two squads of biokkuri? Wh... Oh, I know this tactic. It's called a vanguard! There is surely going to be lots of them later...

(http://filesmelt.com/downloader/summersuikafortress31.png)

They're at the front gates! Where is the damn military!? And is that siege operator going to make it there with her health of a heart disease patient!?

(http://filesmelt.com/downloader/summersuikafortress41.png)

A ballista arrow was fired, but it missed a mile, literally. Jan-San is running around, getting cornered constantly!

(http://filesmelt.com/downloader/summersuikafortress51.png)

Finally, a markssuika arrives and starts shooting the ranks of biokkuris with bolts.

(http://filesmelt.com/downloader/summersuikafortress61.png)

Suikan military is starting a counterattack against the biokkuris with a total of three squads at these moments.

(http://filesmelt.com/downloader/summersuikafortress71.png)

This Suiks here ran into two and a half squads of biokkuri and the only wound he got was a broken leg. He's currently laying at the gory battlefield crippled while all other Suikas are looting corpses of biokkuri and other Suikas at the front entrance. Especially when some jerkoff came near him and started looting the nearby corpses.


21st of Hematite


After all biokkuri were brutally murdered, everybody could loot at their own pace and the fortress is starting slowly to return to it's normal state.

(http://filesmelt.com/downloader/summersuikafortress81.png)

23rd of Hematite

NOOOOOO! HOW COULD THIS HAPPEN! I've been trying all the time to avoid  killing the first seven settler Suikas, but I wasn't checking Serpentarius' status during the siege. I'm gonna track the corpse and send it to the right place =[

3rd of Malachite

After that siege, everybody's been pretty damn thirsty, so there is no other choice than breaking the treaty with parsekkuris. Better drop them into the magma trap next time we see 'em coming...

(http://filesmelt.com/downloader/summersuikafortress91.png)

5th of Malachite

The brave soldier is still outside, disabled because of his leg wound. Somebody apparently brought him some water, but aside from that, he's all alone with her chenkkuri who keeps bringing rotting corpses of vermins to him. Right now, a toad.

(http://filesmelt.com/downloader/summersuikafortress101.png)

And apparently, he doesn't like toads.

(http://filesmelt.com/downloader/summersuikafortress111.png)

8th of Malachite

And finally, the miasma kicks in.


(http://filesmelt.com/downloader/summersuikafortress12.png)

14th of Malachite

It ain't going too well with Junko... but mood doesn't affect her conveyor-like working!



Autumn has come...


That was a very exciting season! Even when it reduced my FPS to crawl with all the corpses and loot lying around everywhere.

We have 500+ drinks right now, so it's still better to keep an eye on it for autumn too.

I have an opinion about the front entrance. It's like a mixed blessing. Because it's so wide, it allows lots of Suikas to go through and in. The amount of Suikas flushing in to loot when the first biokkuris died was so massive that all the biokkuris got confused of what target to pick up, so the war sakuya-yukkuris engaged them, making the biokkuris only attack them. That saved Jan-San's life too. Hooray for Suika wave attacks!
Title: Re: Suika Fortress - Year 10 Summer: Serpentarius meet her tragic end...easy
Post by: Totaku on November 02, 2009, 09:48:42 PM
NOOOOOOOOOO!!!! SERP!!!!!! How could this happened. ;_;

I feel very sad now that Serp has met an unexpected end. It's sad when stuff like this happens. But oddly fit the current situation. ;_; I'm more concerned with how Mayor Purvis will react with this. I'm expecting him to hit a deep emotional depression.... But then again, I have seen worse, but still tragic indeed.

 At least this spiced up Beer axe a bit.
Title: Re: Suika Fortress - Year 10 Summer: Serpentarius meet her tragic end...easy
Post by: Totaku on November 06, 2009, 11:14:49 PM
Bumping this up to let you know that T34G3, you have gone past a week from where I checked, but since you made it to autumn, I'm giving you a two day grace period to complete the rest of the year.

In the mean time, I've come to report that the new mod update is coming along. I've added in a few more yukkuri to replace other exsiting animals even given them preference strings to define chrateristics of things that the Suikas may like about them.

There is also some new zombie and skleton sprites for some yukkuris and creatures that were not present in Mayday's version.

Plus I have a new soldier sprite made for  the Suikas.

(http://img18.imageshack.us/img18/6389/picture1qc.png)

I wanted to give it a more eastern samurai feel to it since the other version wasn't anything but a knock off based on the old dwarf sprites. Feed back would be appriciated.

I still have the human soldiers to work on. But after I complete them, I'll have to mod ready. I should have it set either by the time T34G4 completes his run or by the end of my turn.

But for now all you get is a sneakpeak. Now get to work! :P
Title: Re: Suika Fortress - Year 10 Summer: Serpentarius meet her tragic end...easy
Post by: Totaku on November 08, 2009, 07:16:35 AM
Back again with another update..

Also T34G3, please let me know if you going to be able to continue, you have technically about a day left of play time.

Anyways, today I bring you this new update!

http://rapidshare.com/files/303945993/Suika_Fortress.zip.html

This new mod of Suika Fortress took a while as I spent some time doing some big overhauls with the sprites that already exist.

In this version you will get the following:

-More Yukkuris
-A Sukusuku hakutaku as a possible pet
-Suikas will now have horns in their heads! (you can only see them once they injure themselves)
-Retouched Suika Soldier and gave them 18th century type samurai armor (sutiable for Gensokyo's atmosphere)
-Retouched Human Soldier and gave them 18th century type samurai armor.
-Gave new Preference stings to nearly all the yukkuris and other races thus now they will be described based on the perferences on what the Suika likes (press u , select a suika and press enter). If you see a yukkuri you may get to see what I've changed.
-fixed the name of yukkuri I didn't name, or named incorrectly.

Go ahead and grab it guys! I highly recommend it, you will all need it especially since by default it may trigger a small hicup in the system. If any Suikas were injured during the game play, anyone who has the new mod will cause it to trigger thier injuries to heal instantly(this is because of the horns I added so it reconizes it as a fresh new head for some reason.) But following that they'll like normal and recive injuries as usual.

So yeah, grab it now so we can prevent a eternal heal loop. ( it just wouldn't be FUN that way)

Finally, I like to note that I've recently debating about revealing this mod to the DF commuinty since I know Touhou fans roam about there too. While I orginally made this mod only for this game, I've some reason have developed a love for this creation and have decided I should take it the extra mile. So I may consider posting it there soon to get some feed back as I contiue to aim to build this game further along the road. And with Toady's new version offical version coming out in a month or two from now. I can expect that this will mean that there will be alot of changes I'll be needing to make once I learn how the new Dwarf Fortress runs. As it turns out, it's already showing signs of great promise. So stay tune as time passes I'm likely to continue modding this.

Remember T34G3, you got only roughly one day so make haste and try to complete your run!
Title: Re: Suika Fortress - Year 10 Summer: Serpentarius meet her tragic end...easy
Post by: Tapsa on November 08, 2009, 04:02:36 PM
(http://filesmelt.com/downloader/autumnsuikafortress110.png)

15th of Limestone

The caravan from Motherland has finally arrived!

(http://filesmelt.com/downloader/autumnsuikafortress24.png)

23rd of Limestone

A THIEF! Too bad that thieving here will mean immediate evisceration and/or dumping into a pit of magma.

(http://filesmelt.com/downloader/autumnsuikafortress33.png)

All momizikkuri come from near the Myon pond. And there isn't ever any damn patrol near that place! Instead of us having a patrol there, THEY have a one-man patrol there!

11th of Sandstone

The fortress attracted no migrants this season. Which is a good thing to save our precious FPS rates and cranking the lever for bridge of death.

(http://filesmelt.com/downloader/autumnsuikafortress43.png)

18th of Sandstone

Yet another thief. I should just start calling them momizikkuris.


***Winter***


14th of Moonstone

(http://filesmelt.com/downloader/wintersuikafortress1.png)

It's the start of another biokkuri assault! And just in the worst time while half of the fortress is dumping  useless stuff away from the Gourd Grave! They're coming from the east side of the magma pool.

(http://filesmelt.com/downloader/wintersuikafortress21.png)

Thankfully, Beer Axe raised kosakuyakkuri are perfect distraction for any kind of species, even to biokkuris! Now hopes that they'll be following it 'til the slow military can respond on this case of ambush.

(http://filesmelt.com/downloader/wintersuikafortress31.png)

Now the SAKUYAKKURI is chasing THEM! And I thought biologically modified yukkuri will lose their cowardice!

(http://filesmelt.com/downloader/wintersuikafortress41.png)

Pancakes, our bipolar siege operator and Admiral of two death bridges, confronts the puny biokkuri assault at the northern clearing off the main entrance of the fortress!

(http://filesmelt.com/downloader/wintersuikafortress51.png)

It's no long until they follow Pancakes to the entrance, but a champion suddenly emerges out of the shadows and starts smashing, cutting and punching the bean paste out of them.

(http://filesmelt.com/downloader/wintersuikafortress61.png)

Only one biokkuri, a Daiyousei swordsman, survives without any mortal wounds, and runs away far.

(http://filesmelt.com/downloader/wintersuikafortress71.png)

And here comes the second as unimpressive wave!

(http://filesmelt.com/downloader/wintersuikafortress81.png)

That dead biokkuri got whacked so hard, that it flew 5 blocks.

(http://filesmelt.com/downloader/wintersuikafortress91.png)

It's like an another siege with all the post-looting after this ambush... and thus, the dumping operation continues...


*lots of miscellaneous messages, events, mandates and price changes*

(http://filesmelt.com/downloader/wintersuikafortress101.png)

19th of Opal

The wide, winding path is decorated with gastric contents of a creature of Suikan origin. And it trailed all the way from the main entrance to the swastika room vestibule! Sunshine is friggin' head-going stuff. (by the way, that peasant is not the culprit!)




I don't feel like listing stuff and posting pics of each floor and construction I've made, I'll do that after I've rolled the save files up.

:<
Title: Re: Suika Fortress - Year 10 Summer: Serpentarius meet her tragic end...easy
Post by: Cabble on November 08, 2009, 06:01:17 PM
I would happily join but:

1. first and last download links are broken (first needs a premium membership)
2. I have no clue how to play
Title: Re: Suika Fortress - Year 10 Summer: Serpentarius meet her tragic end...easy
Post by: Totaku on November 08, 2009, 07:06:07 PM
I would happily join but:

1. first and last download links are broken (first needs a premium membership)
2. I have no clue how to play

I'm glad to see someone else is interested in playing, so I'll go ahead and answer your questions!

1. Mmmm...that's strange, I got the same message myself.... I guess rapid share acting funny....
I guess I'll upload it to Mediafire...
http://www.mediafire.com/download.php?znzzfx0tmzn
Try this one, it should work I will make sure to update my first post.

2. Well Suika Fortress (Dwarf Fortress) is a game I recommend that you try out and learn. It's not something your going to learn in one night because one thing you are bound to discover is that at first it has a rather difficult learning curve.

Thankfully there's a small tutorial to do some of the basics in the game. But once you get past that and start learning how the game's system works it becomes a whole lot eaiser and is filled with lots of fun things to do. ^^

Other than that as I suggested to everyone else. Use the Dwarf Fortress Wiki! As I posted in the first post. It has proven to be very useful!

And since your signing up, you got plenty of time right now as your behind about 3 - 4 others. Which roughly gives you 3-4 weeks of time.

So good luck! And if you need help feel free to drop a message, or come to the #touhou-meido at irc.dejatoons.net  on IRC

Also good going T34G3, make sure to pass the file to me once your done loading everything so we can continue...

Also I forgot to mention, Xan's dropped out from the game entirely due to school issues...so pass the file to me.
Title: Re: Suika Fortress - Year 10 Summer: Serpentarius meet her tragic end...easy
Post by: Cabble on November 08, 2009, 09:38:35 PM

Why won't the suikas mine?!? >:(
Title: Re: Suika Fortress - Year 10 Summer: Serpentarius meet her tragic end...easy
Post by: Totaku on November 08, 2009, 10:01:00 PM
Is there some place we can talk about it other than here since this is the relay? Such as on PM or IRC please?

Anyways, long story short, did you designate an area in the hill or mountain?

Press d for designation, then d for dig, then press enter in the area you want to start your dig point then move the course over and press enter again once you set the area. Make sure that you dig at the wall of the mountain or hill where you start your dig point. otherwise the Suikas will not have access to the dig point.

Also did you make sure to set the suika miner's preference on "mining?

to do that press v to "view unit" select the Suika, then press p for perferences, and then l for labor

make sure mining is turned on.
Title: Re: Suika Fortress - Year 11 - Please wait warmly....
Post by: Totaku on November 14, 2009, 08:22:12 AM
Ok for the sake of everyone who's been waiting for a report.

I'm going to ask that you all wait for a bit. As I have been in the middle of remaking Suika Fortress features so that certain things will become more interesting for everyone.

I'm currently testing out a yukkuri body structure. (Yes, I'm making yukkuris bodies to replace all the ones I have made.

So far their body connection work accordingly but there have been a few hic ups in the system....

Namely things like...

Parsees having gloves on thier tounges. :P And also the biokkuri all of a sudden died in thier cages. Because of this my run for beer axe will be slightly delayed and I'll be asking to please wait while I finish these fixes. These will make at least some things about Suika fortress more fun if not for this run, then definetely in a future run.
Title: Re: Suika Fortress - Year 11: Project Obsidian Farm is now complete!
Post by: Totaku on November 18, 2009, 05:26:47 PM
Well I finally got things running. So without further ado, let's continue to work on Suika Fortress!

10th of the First Month of Spring
(http://img695.imageshack.us/img695/7130/picture1n.th.png) (http://img695.imageshack.us/i/picture1n.png/)
With the Lily White already announcing the coming  of Spring, we get a visit once again from the  Parsee Diplomat. Protbably once again to talk about our tree issue they always are having…. Let’s see what we can arrange for them…

13th of the First Month of Spring
(http://img163.imageshack.us/img163/6857/picture2g.th.png) (http://img163.imageshack.us/i/picture2g.png/)
Just as soon as the Parsee came and tried to talk her way into the same offer I realized we weren’t getting anywhere… Again with the offer of a 100 tree quota….. They seriously need to increase it.. Regardless after punting her out the door way, the caravan of parseekkuri drop by….let’s see what they have to offer…. Most likely logs again….not that I’m really complaining.

15th of the First Month of Spring
(http://img163.imageshack.us/img163/2453/picture3hj.th.png) (http://img163.imageshack.us/i/picture3hj.png/)
Just as expected, they brought nothing but wood and 3 berries. Pretty much we got away with trading only some of our stone crafts and pig tail gear, very simple trade but at least we definetly won’t be running low on wood that’s for sure.

18th of the First Month of Spring
(http://img695.imageshack.us/img695/8289/picture4s.th.png) (http://img695.imageshack.us/i/picture4s.png/)
Another Sparing accident has left a champion with a nasty wound. He’s got a broken upper body and there’s sever damage to left lung and Liver. We need to seriously look into a better training program for out men so they don’t get injured so badly….

22nd of the First Month of Spring
(http://img171.imageshack.us/img171/7738/picture5mg.th.png) (http://img171.imageshack.us/i/picture5mg.png/)
At last the Bauxite gear have been made and installed into the other lever and so from this point onward we can make our swimming pool double as an obsidian farm! I've already tried out the lever to see how it worked and from what I can see, the magma cools off in the water producing a wall of obsidian which then can be mined and channeled out to make room for more magma to pour in. This should keep strong production moving smoothly for a long time...

15th of the Second Month of Spring
(http://img683.imageshack.us/img683/2272/picture6h.th.png) (http://img683.imageshack.us/i/picture6h.png/)
Looks like another Suika Metalcrafter has been stricken by Fey Mood syndrom….  She heads right away to the Metal Forge and takes is over an grabs two pieces of iron and from there starts working on her mysterious creation. I wonder what it’ll be?......

21st of the Second Month of Spring
(http://img34.imageshack.us/img34/5590/picture7skm.th.png) (http://img34.imageshack.us/i/picture7skm.png/)
Our fey mood metal crafted finally created the piece she was making, it was called Forestrabble, the Goal of Meetings, which was an iron flute with imagines on it related to the founding of beer axe. It’s value was worth 36000. Not as big as some of the others, but at least we have someone who can produce metal goods on the whim.

3rd of the Last Month of Spring
(http://img171.imageshack.us/img171/7636/picture8s.th.png) (http://img171.imageshack.us/i/picture8s.png/)
A large number of Migrants have come to our fortress. Most of them ranged from pump operators, lye makers, peasants for military fodder and so forth. As or right now our Suika population has reached 188 Suikas. We’re about to be dorwned with tons of Suika here so I guess we’re about to reach our cap for our fortress.. (which is 200). This place has some so far in over 10 years….

Final Spring Report

With the miners still working in the mine shafts, I can’t say much on the digging front. But it’s not like there’s anything to complain much about either.

Other than your typical Momizi and boikkuri thives that get chases away little has really happened here. And now our Suika population is at 191. We’ve gotten rather big here that’s for sure.

And thankfully after so many years we finally got the obsidian farm running. Something that needed to be done for a long time. And when the miners are done working deep underground, they should get to making the new rooms and mine the obsidian.

Ad finally here's what the fortress looks like at the moment:

Above Ground area: Farming and Tower
(http://img260.imageshack.us/img260/6796/beeraxe6.th.jpg) (http://img260.imageshack.us/i/beeraxe6.jpg/)

First Floor: Work Station and shopping area
(http://img265.imageshack.us/img265/6899/beeraxe4.th.jpg) (http://img265.imageshack.us/i/beeraxe4.jpg/)

Second Floor: Living Quarters and dining room (plus Suika Gourd tunnel)
(http://img684.imageshack.us/img684/6929/beeraxe3.jpg) (http://img684.imageshack.us/i/beeraxe3.jpg/)

Third Floor: Burial and Swimming Pool / Obsidian Farm
(http://img265.imageshack.us/img265/3706/beeraxe2.th.jpg) (http://img265.imageshack.us/i/beeraxe2.jpg/)

6th Floor: Mine Shaft
(http://img69.imageshack.us/img69/2503/beeraxe1.th.jpg) (http://img69.imageshack.us/i/beeraxe1.jpg/)

That's all for now! Will be back to report later on.
Title: Re: Suika Fortress - Year 11: Summer - The Suika King is coming!
Post by: Totaku on November 19, 2009, 10:57:15 AM
Well this season was filled with lots of strange things happening!

13th of the First Month of Summer
(http://img252.imageshack.us/img252/6060/picture1iy.th.png) (http://img252.imageshack.us/i/picture1iy.png/)
As the Summer season was beginning, human merchants appeared over the hill size once again to trade, so I had to get the crew to finish the goods before their arrival. Strangely they seem to all be busy. Heck it?s been like that for a while. Oh well time the get the supplies out!

17th of the First Month of Summer
(http://img39.imageshack.us/img39/9190/picture2fn.th.png) (http://img39.imageshack.us/i/picture2fn.png/)
I don?t get why, but lately there has been a miner who?s been developing an obsession of watching the Obsidian Farm in progress, I don?t know why he?s so fascinated in it but regardless she spends her time there on her brakes?.Also now Mayor Purvis has once again been re-elected for another year.

Sometimes I wonder how the mayor does it, but yet I?m more concern about how he?s handling her loss, she?s seems a bit stranger from before.

19th of the First Month of Summer

I took the opportunity to take a brake from my cooking to go deal with trading from the human. Lots of bars available for me to use, plus I got tons of wood, some equipment, leather and meat. You know all the necessities we need to make it through the usual session.

It did however take a bit of good to make the agreement solid. But we should be fine (like we haven?t been already)

20th of the First Month of Summer
(http://img27.imageshack.us/img27/5668/picture3me.th.png) (http://img27.imageshack.us/i/picture3me.png/)
It?s an ambush! A yukkane was caught in an attack by biokkuri as they begin to bash her face in to the point that it was wrecked beyond repair, it shortly died, but it gave me enough time to get the troops stations at the tower point where they could launch an attack from the hallway once the biokkuri entered.
(http://img42.imageshack.us/img42/3019/picture4uj.th.png) (http://img42.imageshack.us/i/picture4uj.png/)
As usual, the biokkuri are never that smart and were all picked off easily. Other than the yukkane, there were no real casualties in the battle.

24th of the First Month of Summer
(http://img200.imageshack.us/img200/2980/picture5hr.th.png) (http://img200.imageshack.us/i/picture5hr.png/)
Should of known, another ambush this time they attacked the Suikas as they were gathering all the corpse items left from the last biokkuri squad. They chased around some of the Suikas, but the squad made it in the nick of time and took them out. The only casualty in this battle was a Yusakuya who managed to kill one biokkuri before she fell to another one.

27th of the First Month of Summer
(http://img252.imageshack.us/img252/1636/picture6jb.th.png) (http://img252.imageshack.us/i/picture6jb.png/)
They don?t give up do they; a biokkuri snatcher came an attempted to take a child who was throwing up at the time. She swiped the child as she began to make her run. Once again the squad was nearby so they decided to pursue the thief. Thanks to a lot of busy Suika, the boikkuri didn?t have much time to move anywhere. And was thus caught and struck down before it could escape our area. And so the child was returned safely?.as she continued throwing up as usual?.

28th of the First Month of Summer

Ok I guess I got caught up in the biokkuri war, because I failed to check out the obsidian far during the time?

Pretty much it was flooded with magma in the bottom, so I ordered a Suika to shut off the magma and wait for the magma to cool before we sent our digging team to investigate and clean up the obsidian mess.

21st of the Second Month of Summer
(http://img509.imageshack.us/img509/5730/picture7bh.th.png) (http://img509.imageshack.us/i/picture7bh.png/)
Our Black smith has gone into a fey mood and so she went and took over the Magma forge, not too long afterward, she grabbed some iron and begin work on her creation?

22nd of the Second Month of Summer
http://img27.imageshack.us/img27/3747/picture8xj.png
Our land reached the point that a Duchess rules us now. Now how come we the mayor hasn?t just dumped our royal pain in the arse out of the fort yet even though she?s done a lot of torture tactics on her is beyond me?..
(http://img509.imageshack.us/img509/4905/picture10x.th.png) (http://img509.imageshack.us/i/picture10x.png/)
But now the Duchess was harrumphing about an Incoming King? A King?! In this place? Are you serious that our fort is built for a Suika King to live in?! I suppose I need to talk with the mayor?.

24th of the Second Month of Summer
(http://img32.imageshack.us/img32/3120/picture9xpj.th.png) (http://img32.imageshack.us/i/picture9xpj.png/)
We?re still having complications with the obsidian farm as now one of our Suikas got stuck on an obsidian block?.
(http://img27.imageshack.us/img27/1875/picture14hn.th.png) (http://img27.imageshack.us/i/picture14hn.png/)
And now she was force to mine the block from under her and fall into the swimming pool?. Guess now?s a good time as any for Xan to take up swimming lessons?.

3rd of the last Month of Summer

An Accident occurred in the mine while trying to free Xan II, thanks to the idiotic nature of some of out minors, they always dig out the wrong holes so?. Xan got crushed?. ;_;

Rest in piece Xan?.

We?ve enlisted a new miner to work in his place who just happened to be somehow connected to Xan thus we know her as Xan the third?

4th of the Last Month of Summer
(http://img39.imageshack.us/img39/8262/picture12nd.th.png) (http://img39.imageshack.us/i/picture12nd.png/)
Our Black Smith finally finished making their masterpiece, Appear Grouped, the iron grate. Pretty much it?s not worth much but the engravment was at least interesting. That?s for sure.

Final Summer Report

Other than the report of the king coming and the obsidian farm difficulty, everything is running smoothly. It shouldn?t be long before our population caps out. There?s still some work that needs to be done with the roads and such, but who knows how long that?ll take?. everyone?s so busy?. It could be a good while?. As for now we need to prepare for the Aki Sister?s coming again?.

Title: Re: Suika Fortress - Year 11: Autumn - The Danger of the obsidian farm
Post by: Totaku on November 19, 2009, 11:51:14 PM
14th of the First Month of Autumn

(http://img42.imageshack.us/img42/5237/picture1xn.th.png) (http://img42.imageshack.us/i/picture1xn.png/)
The fellow Suika merchants have arrived to our fort to bring us the goods we demanded, but all was but peaceful during the time of their arrival as Biokkuri forces were launching a sneak attack and our war Sakuyakkuri was the first to spot them!
(http://img42.imageshack.us/img42/8117/picture2dg.th.png) (http://img42.imageshack.us/i/picture2dg.png/)
She didn?t last long, but the squad that were guarding their post came down?or at least one of them at least?
(http://img27.imageshack.us/img27/9872/picture4nxa.th.png) (http://img27.imageshack.us/i/picture4nxa.png/)
It was that one that actually made a difference as she alone beat and pulverized the biokkuri with her mace. Pretty much the were all pounded to the ground and yet our Suika soldier was unharmed. Simply astonishing.

20th of the First Month of Autumn

I sat down with the traders to negotiate with them, pretty much I traded them for there bars, wood, equipment leather and meat as usual. But I did one more thing? I decide to offer them a few of our good as gifts to their leader. Hopefully this will build our relationship further.

3rd of the Second Month of Autumn

(http://img42.imageshack.us/img42/9996/picture5ri.png) (http://img42.imageshack.us/i/picture5ri.png/)
A Suika Soldier was suffering from a wound in the upper chest during training and so she slowly went to her bed room to rest?.minutes later, she died from suffication?.these accidents are bothersome?. We really need to talk about making ?training equipment? some day?.

1st  of the Last Month of Autumn

(http://img41.imageshack.us/img41/7558/picture6si.th.png) (http://img41.imageshack.us/i/picture6si.png/)
I finally finished the production of the dining room not too long ago so now the Suikas can have another spot to eat and booze as usual. Strangly enough this one feels more confortable I should consider engraving this spot eventually?

15th of the Last Month of Autumn

(http://img27.imageshack.us/img27/1917/picture7lv.th.png) (http://img27.imageshack.us/i/picture7lv.png/)
A freak accident occurred in the obsidian farming mine as we pulled the switch but failed to realized there were Suikas stuck in the pit and so 2 of them were burned alive in the pit?.a fish cleaner and another miner (not a really skilled one, but still?)

So as of this point we needed to unclog the problem and go through and fix the obsidian pit problem?.course now I?m going to make sure that the doors remained locked before we activate the farm.

Final Autumn Report

A season where almost nothing really happened except for the obsidian pit accidents that took place near the end of the month I really need to learn how to get the hang of how the obsidian farm works and above all else?.seal the doors shut before turning anything on!

Otherwise, small renovations and very little activity?

Title: Re: Suika Fortress - Year 11: Winter - I come to Moko-moko you....again!
Post by: Totaku on November 20, 2009, 06:54:04 PM
1st of the First Month of Winter

Letty may have just by, but we are already getting into a mess as our obsidian pit continues to show even more problems!

Now as we were deconstructing the path that needed fixing we cause a small cave in to occur and crash on the magma below….
(http://img252.imageshack.us/img252/6797/picture1pa.th.png) (http://img252.imageshack.us/i/picture1pa.png/)
The result? Magma mist! As awesome as it may look this stuff is actually quite dangerous to a Suika’s health... As inhaling the mist will basically melt you lungs and everything else inside you in the process…. So we’re staying out till the mist dies out….

5th of the Second Month of Winter

(http://img23.imageshack.us/img23/7263/picture2px.th.png) (http://img23.imageshack.us/i/picture2px.png/)
It seems training accidents are the norm here now…. We now have a Suika running around with another chest injury and her lung has been badly damaged! But what’s odd is she’s running around like it’s nothing… every one in a while she has to stop for a brief moment to struggle to breath, but other wise she still goes out and trains everyday like it was nothing.
(http://img69.imageshack.us/img69/1148/picture3rx.png) (http://img69.imageshack.us/i/picture3rx.png/)
Seriously though this still have me concerned about our soldiers….

18th of the Second Month of Winter

(http://img526.imageshack.us/img526/9325/picture4nl.png) (http://img526.imageshack.us/i/picture4nl.png/)
I performed a windmill test to see how much wind we have. Apparently we have enough to produce a lot of energy (40 units). If we decide to start running some unique devices and stuff our fortress could start taking on a more interesting an elaborate form! The possibilities could be endless with what we could do!

19th of the Second Month of Winter
(http://img257.imageshack.us/img257/2378/picture5cl.png) (http://img257.imageshack.us/i/picture5cl.png/)
I took notice that our Siege operators have all finally become legendary so now they should be skilled at their ballista so as of this point, the catapults shouldn’t be of much use so I’ve order them shut down for the time being. As much as I wouldn’t mind ticking off the Duchess, we can’t afford to waist our stones either…

6th of the Last Month of Winter

I received reports that a suika was having a tantrum, but we didn’t know where. Nothing was reported damage but after some investigating we found that our bone carver (not our legendary one) was being bound in chains! Why?
(http://img21.imageshack.us/img21/7594/picture7ij.th.png) (http://img21.imageshack.us/i/picture7ij.png/)
Violation of the duchess’s order for exporting certain goods. And her punishment was 33 days bound in chains. The strange part was she was hungry, dehydrated, extremely tired and very miserable. I questioned why the duchess put her up there for such a long period of time, but I was hoping things would clear up before too long…

16th of the last Month of Winter

(http://img233.imageshack.us/img233/7203/picture9r.th.png) (http://img233.imageshack.us/i/picture9r.png/)
Out of the blue we were suddenly attacked by a vicious Moko-tan! This one was pretty much alive and moving about as if all was normal. And it went on a rampage as is started to attack all the yusakuyas that attacked it.
(http://img163.imageshack.us/img163/613/picture10i.th.png) (http://img163.imageshack.us/i/picture10i.png/)
Constantly breathing fire on them and literally roasting their bean paste bodies inside and out.  We did notice though that this Mokou tan was injured as part of her hair was gone and would occasionally pass out…. But that didn’t stop her from being dangerous…

23rd of the last Month of Winter
(http://img163.imageshack.us/img163/6757/picture13.png) (http://img163.imageshack.us/i/picture13.png/)
During the Moko-tan’s assault, the bone carver prisoner died from thirst as she was left up in the prison without given a single thing to eat or drink. Again the Duchess has proven to be a complete ***** as usual. But I got no time to deal with her right now we have a Moko-tan to exterminate!

25th of the Last Month of Winter

At last the Moko-tan finally turns to our fort as it attempts to Moko –Moko our fortress our siege operators launched their ballista but it missed it mark! And so we had to get the solders ready and launch the bridge of death!
(http://img263.imageshack.us/img263/9302/picture14aq.th.png) (http://img263.imageshack.us/i/picture14aq.png/)
When we activated the bridge the Moko-tan was on it as well as one Suika champion who was holding the dragon back, but at the very last moment before the bridge fell the Moko-tan managed to jump over and get to the other side of the bridge leaving the Suika Champion to fall into the Blazing lava below….
(http://img21.imageshack.us/img21/4936/picture15mo.th.png) (http://img21.imageshack.us/i/picture15mo.png/)
So without further ado, we sent our troop to push her into the magma, but she resisted to the point that in the end all that really happened was is that the Moko-tan died by the edge of the cliff…

While we failed to have the moko-tan fall into our glorious bridge…. We did however stop it and that’s all that matters…

28th of the Last Month of Winter

(http://img237.imageshack.us/img237/2622/picture16sl.png) (http://img237.imageshack.us/i/picture16sl.png/)
Earlier in the week I asked the workers to build a wall around the obsidian farm to prevent any more mishaps from occurring. So now the process behind lava management should he easier to deal with. But maybe someone else can help make this work better….

Final Winter Report for 211

It was a rather boring season up until the last month of winter pretty much. Which by then everything was in full swing. Food and drinks our organized and everything is flowing smoothly at the moment. Overall we spend three season gathering left over biokkuri material just to store away but now we have a lot of hands available to do their work so things should begin to operate on a more normal scale.

As for now we need to continue constructing the roads for our traders to use and top it off we need to also start looking into making our fortress more elaborate…. There’s a lot of things we could do now that we now know we get a lot of wind power…. just think about it!

Anyways as for now….

(http://img337.imageshack.us/img337/373/spring.jpg)
SPRING HAS ARRIVED!

My turns has come to an end for now…

Anyways, I'm going to give everyone two files.....

First the new Suika Fortress game mod (V6).

http://www.mediafire.com/?bj2ulnootom

In this file, all your yukkuri in the game will have yukkuri bodies. Which is suitable since they all yukkuri. :P So this will make things more...funny in a way. XD

But it's imprortant that you have this file for the sake of beer axe! Because I had been test running it using this new mod. So I  highly recommend that you DL the mod and replace Suika Fortress with this one definetly. Cause once again, if I find out any injured yukkuri or Suikas become mysteriously healed... it'll be because you didn't DL the mod and put your game in there. And it'll also mean you'll have to redo your turn.

And here's the Beer Axe file

http://www.mediafire.com/?imja5emkyyl

So Purvis, good luck and I'm signing up again.
Title: Re: Suika Fortress - Year 11: Winter - I come to Moko-moko you....again!
Post by: Totaku on November 25, 2009, 08:42:05 PM
Ok I haven't had a chance to explain, but due to everyone asking to skip thier turn right now, we have ended up going to T34G3's turn and he will continue the run for the time being...

The order will still follow as usual after him...
Title: Re: Suika Fortress - Game has come to an end
Post by: Totaku on December 16, 2009, 12:12:49 AM
Ok everyone, I know I haven't been around for a bit, but after some thinking I've decided that the best thing I can do right now is draw this game to an end.

The reason is because I don't think many of you are going to find many HFS here. And even thoguht I was looking forward to the Suika king's arrival, I doubt we had enough time for that either.

I've been pretty busy as is anyways and still have alot of things to work on.

However, I will tell you this...

Coming likely in late January and Febuary I shall return with a new Suika Fortress game!

Why?

Because by then, the creator, Toady the one should have the new released ready for release and we will face a whole new level of difficulty unlike what we seen before! A medical system, army arrrangements, new undergrond beasts, New body systems, magma, and more buffed up creatures than before hand that may actually pose a threat to your fortress  and even  mounts!

And that's just the tip of the ice burg fokes!

Till then, let us go upon our oni ways and remember to....

STRIKE THE EARTH!
Title: Re: Suika Fortress - Game has come to an end
Post by: Tapsa on December 16, 2009, 05:12:04 PM
Because by then, the creator, Toady the one should have the new released ready for release and we will face a whole new level of difficulty unlike what we seen before!

About bloody time.