Maidens of the Kaleidoscope

~Beyond the Border~ => Rumia's Party Games => Mystia's Stored Games => Topic started by: Hello Purvis on August 23, 2011, 12:23:16 AM

Title: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2011, 12:23:16 AM
(http://i54.tinypic.com/2dv6fcn.jpg)

>You are Nue Houjuu,  Gensokyo's premier shapeshifter! Yours is a long and storied past, ranging from hassling the Mikado's palace in the old days to being sealed underground to making your way among migrant oni and more. But by and large, you've gotten by. These days, you live in the Ancient City, and run a successful tavern, as well as a couple of side businesses. As well, you have taken to hanging with a group of surprisingly open-minded Buddhists.
>And you've been robbed. And so have practically everyone else. By Rinnosuke Morichika, of all people.
>You are an independent-minded person and prone to mischief. You are a confident and flirtatious, seldom at a loss of words or caught off guard. In the old days you had no problem terrorizing those in the highest seats of power, but these days you have calmed down somewhat. Even if you no longer aspire to your old heights of harassing Emperors, you still love to stir up trouble every now and again. Despite this, you find yourself surprisingly responsible these days, between running legitimate businesses and helping out your surface world friends. Some days, you wonder if you're losing your edge. Partially you blame Byakuren's influence; she has a way of making want to behave, at least a little bit. As well, having lived among the rigorously honest oni; quick to answer injury with violence; has done much to quietly shape you toward being a more socially-minded soul. Particularly after the end result of your first attempts to run scams and thieve your way through as you used to...
>These days you consider the oni as good friends, even if they're a bit more gruff than you'd like sometimes. Your tavern serves as a well-known peaceful spot, where people in the Ancient City can go to relax and not worry about the brawls and such, though sometimes they do happen right outside your doorstep. You are acquainted with one of the Four Devas that lead the oni, a woman calling herself Kay. She sometimes uses your tavern as a base of operations, though this has been happening less often lately. You have also found yourself tied to the people of the Myouren Temple, after they forgave you for your last big prank of interfering with their restoration of their leader. They've proven to be true friends, and have done what they can to assist you when you need it.
>A strange event orchestrated by Rinnosuke seems to have turned everyone's money into gemstones of roughly equivalent worth, reaching even into Hakugyokurou. You're not fully sure how he orchestrated it, but it seems to based upon an absolute faith in the power of commerce so strong that he can preform miracles. As well, he sent Tewi Inaba to steal your spellcards, which he plans to use as a component for exchanging all of the taken money to alter the nature of the universe. Chaos has started to break out in the Ancient City, while it is somewhat contained in the human town. The kappa are in a tizzy trying to figure it out, while the tengu town and Scarlet Devil Mansion have closed their borders, as have the Tengu. If things continue to degenerate, life could get very messy in Gensokyo. However, with Nazrin's help, you've made quite a tidy profit from this, assuming the problem ever gets fixed.
>Having spoken with Patchouli's magic circle, you were able to make some progress in cutting away other possibilities behind this incident. You've managed to independently find that the gems seem to have letters written inside them, and with Patchouli's assistance have found the gems seem to have been created from books in some manner. You joined with Mystia, who wished revenge against whomever took her money, and have chased Tewi to the seldom-explored southern reaches of Gensokyo; finding her in a place where two humans named Rika and Rikako, as well as a ghost named Kana, seem to live. You've gotten some information from Tewi, but you weren't able to get her to divulge more than vague information, nor did you succeed in finding any holes in her story. She insinuated the culprit was somewhere around the Forest of Magic, while Unzan seems to have sensed something in that direction during the event. You've deduced that the culprit was Rinnosuke, and confronted him in his basement, surrounded by the stolen riches, only to be unable to affect him directly. You ended up getting yourself cursed trying to steal something from his horde, which has been staved off for the time being with Patchouli's magic. You have come into the possession of a broken weapon of some power that seems to be akin to what Rinnosuke used, according to Patchouli, and you suspect it has been affecting your dreams.
>Presently, you are confronting Rinnosuke again, with the aid of Cirno and Mokou, in an effort to strike at him indirectly.


> "Well, I guess they don't have to come down all the way. Byakuren might be able to hang out on the stairs, at least."

>"Right," says Renko. "I'll fill them in."
>She heads up the stairs.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 23, 2011, 12:26:01 AM
> Watch Cirno's handiwork until they come back downstairs.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2011, 12:47:27 AM
> Watch Cirno's handiwork until they come back downstairs.

>The ice slowly spreads across the floor, seeming to grow thicker near the center as well as expanding at the edges. You are certain the room is colder than it was.
>Footsteps echo down the stairs, before Mokou walks into the basement. She looks around, raises an eyebrow, and says, "Damn." Then she puts her hands into her pockets and settles in to watch the show. Renko follows a moment later, and says, "Byakuren declined to come, she doesn't think she can turn around easily enough without leaving the staircase completely."
>The ice is getting fairly close to your feet.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 23, 2011, 12:48:23 AM
> Float a couple of inches off the ground.
> "That makes sense. Her ideas usually do."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2011, 01:13:38 AM
> Float a couple of inches off the ground.
> "That makes sense. Her ideas usually do."

>You float off the ground before the ice gets to you.
>Renko nods. "Yeah. Don't need her getting stuck or something."
>"So, we're just gonna wait, huh?" says Mokou.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 23, 2011, 01:18:49 AM
> "Pretty much. There's already been a definite change, though."
> Has Rinnosuke reacted at all?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2011, 01:40:55 AM
> "Pretty much. There's already been a definite change, though."
> Has Rinnosuke reacted at all?

>Rinnosuke has not visibly reacted yet.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 23, 2011, 01:42:24 AM
> "Unless someone has any ideas for what we can do in the meantime."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2011, 01:53:08 AM
> "Unless someone has any ideas for what we can do in the meantime."

>Mokou shrugs. "It's not that much of a wait."
>The ice creeps under your feet, and the air has most definitely dropped a few degrees.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 23, 2011, 01:53:56 AM
> "Just make sure you don't get frozen to the floor."
> How is the ice doing advancing on the money?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2011, 02:02:04 AM
> "Just make sure you don't get frozen to the floor."
> How is the ice doing advancing on the money?

>"Heh," says Mokou, while Renko moves back to the stairs a little.
>There are a few places where the ice is approaching the piles. It seems to be advancing more slowly than elsewhere, some places it seems to have stopped entirely.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 23, 2011, 02:04:03 AM
> Point to one of the places where it looks like it has stopped.
> "Hey, check that out."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2011, 02:16:35 AM
> Point to one of the places where it looks like it has stopped.
> "Hey, check that out."

>"Huh," says Mokou, looking over. "Looks like it ran out of juice."
>"Shut up!" says Cirno. "I can do this all day!"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 23, 2011, 02:18:09 AM
> "Yeah, that's not Cirno's doing. That's where his defense spell really kicks in."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2011, 02:20:21 AM
> "Yeah, that's not Cirno's doing. That's where his defense spell really kicks in."

>"Well ain't that somthing," says Mokou.
>"Yeah, it's like trying to reach through quicksand," says Renko.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 23, 2011, 02:22:21 AM
> "That's pretty impressive, and rather annoying. If Patchouli expected this to happen, she certainly didn't say anything about it when she liked the idea."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2011, 02:24:58 AM
> "That's pretty impressive, and rather annoying. If Patchouli expected this to happen, she certainly didn't say anything about it when she liked the idea."

>"Liked the idea?" says Mokou.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on August 23, 2011, 02:25:23 AM
>"Though I wonder. While the ICE isn't getting through...perhaps the temperature will."
>"Cirno, try stacking the ice higher"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 23, 2011, 02:26:16 AM
> "And 'the idea' is getting through the spell via the atmosphere, since it's pretty much impossible to get through physically."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2011, 02:30:44 AM
>"Though I wonder. While the ICE isn't getting through...perhaps the temperature will."
>"Cirno, try stacking the ice higher"

>"You'd think so," says Mokou. "He's gotta breathe something."
>"Why?" Cirno says. "I'm busy!"

> "And 'the idea' is getting through the spell via the atmosphere, since it's pretty much impossible to get through physically."

>Mokou nods. "Yeah."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 23, 2011, 02:39:13 AM
> "Breathe...actually, that may be another idea. Mokou, you work with fire. How are you under asphyxiating conditions?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2011, 02:48:40 AM
> "Breathe...actually, that may be another idea. Mokou, you work with fire. How are you under asphyxiating conditions?"

>"Better than most," says Mokou. "If nothing else, I don't have to worry about getting too much of it."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 23, 2011, 02:49:35 AM
> "I only see one entrance to this place. If we sealed it somehow, could you burn up all the oxygen in the room?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2011, 02:51:07 AM
> "I only see one entrance to this place. If we sealed it somehow, could you burn up all the oxygen in the room?"

>"Yeah, but I'm not going to," she says. She looks upward. "Don't think that ceiling is airtight, anyways."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 23, 2011, 03:01:56 AM
> "Eh, all right.  Just figured it was worth asking."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2011, 11:42:51 AM
> "Eh, all right.  Just figured it was worth asking."

>"Trust me," says Mokou, "Good things don't come from trying to suffocate people."
>She glances toward Cirno.
>"Not that giving 'em frostbite is that much better, but at least it's not so quick."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 23, 2011, 11:57:21 AM
> "True, but less pleasant things than asphyxiation or frostbite will come if he's allowed to finish what he's doing."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2011, 12:09:10 PM
> "True, but less pleasant things than asphyxiation or frostbite will come if he's allowed to finish what he's doing."

>Mokou nods. "Yeah, that's why I'm not stopping it."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 23, 2011, 02:00:27 PM
> Rinnosuke has still not reacted in any way, has he?
> "Something else is bugging me about all of this, though. He doesn't care who knows he's doing this, and he has to know the news will spread really fast if he actually pulls it off. But once everyone learns who stole their money, and they find they can trade anything amongst each other, who's gonna trade with him? Not even Marisa would go for it, surely."

I should probably state at this point that I don't think this current plan is going to work and that I have no other ideas since he isn't interested in trading for anything. If someone else has any ideas, feel free to submit them.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2011, 02:35:41 PM
> Rinnosuke has still not reacted in any way, has he?
> "Something else is bugging me about all of this, though. He doesn't care who knows he's doing this, and he has to know the news will spread really fast if he actually pulls it off. But once everyone learns who stole their money, and they find they can trade anything amongst each other, who's gonna trade with him? Not even Marisa would go for it, surely."

>He has not reacted yet, but neither have you. It's definitely colder, and starting to get a bit uncomfortable, but it's hardly winter-like at the moment.
>"That sounds like something that you should ask him," says Mokou. "I sure as hell don't know what's going on in his head. Heh, I'm still trying to wrap my mind around the fact he even did this, and that's with all this evidence right in my face."

>_

Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Solais on August 23, 2011, 03:09:44 PM
Maybe you could try and restore the economy using the gems as currency, like it was done in the beginning. Maybe Rinno will react if his belief that the people will adapt to his methods won't come to light, as they adapt to a new currency instead, that is basically the same as the old.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 23, 2011, 03:15:29 PM
> Look in Rinnosuke's direction.
> "Oh, I'm sure he heard the question. Whether or not he'll answer, though, who knows."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2011, 03:31:52 PM
> Look in Rinnosuke's direction.
> "Oh, I'm sure he heard the question. Whether or not he'll answer, though, who knows."

>"S'point," says Mokou, as she looks toward Rinnosuke herself. "What've you got to say about that, Morichika?"
>"I have accepted that may happen," he says.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 23, 2011, 04:27:24 PM
> "Seems a pretty poor business decision. Unless you no longer care about the business aspect."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2011, 04:30:21 PM
> "Seems a pretty poor business decision. Unless you no longer care about the business aspect."

>"That is because you think in terms of personal gain," says Rinnosuke, "and not in improvement of the world."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 23, 2011, 04:37:41 PM
> "If I were concerned with personal gain first, I wouldn't be back here after your curse zapped me the first time."

Solars: That would involve allowing this ritual to complete, which is an unacceptable outcome.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2011, 04:52:48 PM
> "If I were concerned with personal gain first, I wouldn't be back here after your curse zapped me the first time."

>"Then why are you ascribing such motives to me?" he says.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 23, 2011, 04:56:43 PM
> "Because what you're doing gives you untold power without accountability,  and you were remorselessly willing to steal and buy your way into the situation, two things that are rather contradictory to your claimed ideal. Pardon me while I, uh, don't believe anything you say about wanting to make the world a better place."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2011, 05:19:13 PM
> "Because what you're doing gives you untold power without accountability,  and you were remorselessly willing to steal and buy your way into the situation, two things that are rather contradictory to your claimed ideal. Pardon me while I, uh, don't believe anything you say about wanting to make the world a better place."

>"First you point out it would ruin me, and I would never be able to make another trade again," says Rinnosuke. "Then you tell me it would also give me untold power. Such contradictory thoughts are unseemly, Miss Houjuu."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 23, 2011, 05:41:39 PM
> "You wouldn't need to trade yourself. You could live off the sparks made by the trades of others, and the sparks made by exchanging sparks for other things."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2011, 05:55:17 PM
> "You wouldn't need to trade yourself. You could live off the sparks made by the trades of others, and the sparks made by exchanging sparks for other things."

>"Whatever gave you that idea?" says Rinnosuke. "It would be rather like proposing a gourmet could taste a meal being eaten by someone else."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 23, 2011, 07:00:42 PM
> "And how do we know you can't do it?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2011, 07:25:20 PM
> "And how do we know you can't do it?"

>"Why would you believe anything I've said at all, if that's the viewpoint you intend to take," says Rinnosuke.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 23, 2011, 08:30:41 PM
> "Because there's evidence all around us that you can do something strange."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2011, 08:35:06 PM
> "Because there's evidence all around us that you can do something strange."

>"So you'll take my word on the rest of it, but not on what I just said?" says Rinnosuke. "Very well."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 23, 2011, 09:26:00 PM
> Is it yet cold enough enough for us to see our own breath?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2011, 09:37:16 PM
> Is it yet cold enough enough for us to see our own breath?

>Not yet, but it's getting there. You note some ice creeping up the walls near you, as well.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 23, 2011, 09:40:32 PM
> Make a note of when we start seeing our own breath.
> "Well, there's also a degree of thinking about what I would do in your position. I've been a criminal myself for a very long time, probably longer than most of the people in this room have been alive."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2011, 09:51:02 PM
> Make a note of when we start seeing our own breath.
> "Well, there's also a degree of thinking about what I would do in your position. I've been a criminal myself for a very long time, probably longer than most of the people in this room have been alive."

>"Likely so," says Rinnosuke.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 23, 2011, 09:57:30 PM
> Gesture at the places where the ice is being stopped from creeping up on the money.
> "Now, it's pretty clear you've put a lot of thought into what you're doing. If I were in a position where I felt I could change the world for the better, and I put that much thought into what I was doing because I knew what I was doing would be very controversial, I'd be sure to also put some thoughts into the specifics of what people might object to, and be prepared to offer reassurances before the concerns even came up, so as to avoid conflict as best as I could."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2011, 10:02:04 PM
> Gesture at the places where the ice is being stopped from creeping up on the money.
> "Now, it's pretty clear you've put a lot of thought into what you're doing. If I were in a position where I felt I could change the world for the better, and I put that much thought into what I was doing because I knew what I was doing would be very controversial, I'd be sure to also put some thoughts into the specifics of what people might object to, and be prepared to offer reassurances before the concerns even came up, so as to avoid conflict as best as I could."

>"And how would you describe music to the land of deaf, Miss Houjuu?" says Rinnosuke.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 23, 2011, 10:08:50 PM
> "What does that matter? I can understand 'hey, I can do this, but I can't do that' perfectly fine without needing to know the details of your sparks. One doesn't need to know the specifics of faith to be able to understand the practical consequences of applications of it."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2011, 10:14:20 PM
> "What does that matter? I can understand 'hey, I can do this, but I can't do that' perfectly fine without needing to know the details of your sparks. One doesn't need to know the specifics of faith to be able to understand the practical consequences of applications of it."

>"It matters because you are here," says Rinnosuke. "You are the deaf, resisting the coming of music because you have no way to understand it. There is no further way to educate you, all that can be done is demonstrate."
>You think you're starting to see bits of your breath.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 23, 2011, 10:27:31 PM
> "Whatever. The point is that someone that actually believes what they're doing is right and puts the amount of forethought into it that you apparently have, they'd realize the potential practical dangers. Like with this case, where I just pointed out the idea of harvesting sparks from any exchange. When that matter was first discussed, you said, and I quote, 'Just as the beauty of the exchange violates the idea of equivalency, it creates a spark, so to speak. A kind of friction is made with each exchange, each time the paradox grows a little deeper. And I harvest it.' There was nothing in there to say that you can only harvest sparks through your own exchanges, and in fact it is sufficiently ambiguous that it sounds very much to the otherwise uninformed listener like you're harvesting it whenever it happens, not just whenever it happens to you. That seems a rather large oversight for one that has put in the forethought that you have and claims to be doing this for the greater good like you are."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2011, 10:33:07 PM
> "Whatever. The point is that someone that actually believes what they're doing is right and puts the amount of forethought into it that you apparently have, they'd realize the potential practical dangers. Like with this case, where I just pointed out the idea of harvesting sparks from any exchange. When that matter was first discussed, you said, and I quote, 'Just as the beauty of the exchange violates the idea of equivalency, it creates a spark, so to speak. A kind of friction is made with each exchange, each time the paradox grows a little deeper. And I harvest it.' There was nothing in there to say that you can only harvest sparks through your own exchanges, and in fact it is sufficiently ambiguous that it sounds very much to the otherwise uninformed listener like you're harvesting it whenever it happens, not just whenever it happens to you. That seems a rather large oversight for one that has put in the forethought that you have and claims to be doing this for the greater good like you are."

>"You may think as you like," he says. "I've told you the facts, you may ignore or acknowledge them as you like."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 23, 2011, 10:34:43 PM
> Could we see his breath when he was talking?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2011, 10:38:15 PM
> Could we see his breath when he was talking?

>No.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 23, 2011, 10:42:21 PM
> Keep watch for it.
> Frown.
> "Man, is that really it? And here I was hoping the savior of the world would actually care about the people he claims to be helping."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2011, 10:45:13 PM
> Keep watch for it.
> Frown.
> "Man, is that really it? And here I was hoping the savior of the world would actually care about the people he claims to be helping."

>You keep your eye open for clouds on his breath.
>"You've already made your decision," he says. "Is there any reason I should bother further?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 23, 2011, 10:51:42 PM
> Were they not visible that time?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2011, 10:57:14 PM
> Were they not visible that time?

>Not that you could see.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 23, 2011, 11:01:24 PM
> "There is, but it won't matter until later, so I guess we can shelve it for the time being."
> If we've had the capelet out the entire time, lift it up in front of us just a little bit. If we put it away, pull it back out.
> "Anyway, Marisa would probably get even madder at me if I put this off any longer. Since you've been unoccupied enough to talk to me, does that mean you have time for an exchange she wants me to make for her?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2011, 11:04:19 PM
> "There is, but it won't matter until later, so I guess we can shelve it for the time being."
> If we've had the capelet out the entire time, lift it up in front of us just a little bit. If we put it away, pull it back out.
> "Anyway, Marisa would probably get even madder at me if I put this off any longer. Since you've been unoccupied enough to talk to me, does that mean you have time for an exchange she wants me to make for her?"

>"I know you've ignored the sign I left on the door," says Rinnosuke, "But we are closed right now."
>You might have seen something on his breath that time. You're certainly starting to wish you didn't favor such a short skirt...

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 23, 2011, 11:06:06 PM
> "Since when has that sort of thing stopped what Marisa wants before?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2011, 11:17:41 PM
> "Since when has that sort of thing stopped what Marisa wants before?"

>"Perhaps not," says Rinnosuke. "But it doesn't make any difference. The store is closed right now."
>You still aren't sure if you're seeing anything or not.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 23, 2011, 11:31:28 PM
> Float in a little closer.
> "So you'd be willing to step out there and tell her why this transaction couldn't complete? Because I'm sure as hell not gonna piss her off even further."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2011, 11:38:34 PM
> Float in a little closer.
> "So you'd be willing to step out there and tell her why this transaction couldn't complete? Because I'm sure as hell not gonna piss her off even further."

>"I will be happy to explain when I resume normal business hours," says Rinnosuke.
>It's still hard to tell if there's really fog or not. But you would like to think you wouldn't imagine it this many times.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 23, 2011, 11:43:30 PM
> "Assuming she doesn't make her way down here before then, of course."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 23, 2011, 11:46:23 PM
> "Assuming she doesn't make her way down here before then, of course."

>"Assuming this, yes," he says.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 23, 2011, 11:51:50 PM
> Look over at Renko and Mokou.
> Exhale and wave at our breath in the air with a free hand for a second, then point back over at Rinnosuke. Try not to drop the 'capelet' while holding it with only one hand.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 12:14:53 AM
> Look over at Renko and Mokou.
> Exhale and wave at our breath in the air with a free hand for a second, then point back over at Rinnosuke. Try not to drop the 'capelet' while holding it with only one hand.

>You glance over at your hitherto silent companions, gesture toward your breath, then toward Rinnosuke. Renko gives you a nod, while Mokou just seems a bit puzzled.
>You are careful not to drop your Disguised Apron.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 24, 2011, 12:19:47 AM
> "Wow, Cirno, this stuff packs a punch."
> Could we conceivably grow fur?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 12:28:02 AM
> "Wow, Cirno, this stuff packs a punch."
> Could we conceivably grow fur?

>"This is boring," says Cirno. "You know what, I'm gonna go play backwards dominos with Dai."
>You could. It would be easier just to replicate your own hair, but you do know how to do several kinds of fur.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 24, 2011, 12:34:30 AM
> "Already? You're getting to him."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 12:40:12 AM
> "Already? You're getting to him."

>"Oh right, that guy," says Cirno, as she stands up and dusts off her hands. "Eh. Who cares?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 24, 2011, 12:40:49 AM
> Look at Renko.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 12:51:36 AM
> Look at Renko.

>Renko frowns. "You're not going to let him just get away with things, are you?"
>"He's not even doing anything!" says Cirno. "There's probably something fun happening outside. Who even cares about this guy, anyways? He's just sitting in a hole in the ground."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 24, 2011, 12:54:00 AM
> "I can go check above-ground, if you like."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 12:58:36 AM
> "I can go check above-ground, if you like."

>"Nah, I'm leaving anyways," says Cirno.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on August 24, 2011, 01:03:16 AM
>"You don't want to be the hero who beat the guy that took everyone's money and got the money back?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 24, 2011, 01:03:39 AM
> Inventory
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 01:21:45 AM
>"You don't want to be the hero who beat the guy that took everyone's money and got the money back?"

>"Well, you can't really beat a guy who's not fighting back. It's...um..."
>She looks to Renko in askance.
>"Jerkish?" says Renko.
>"Yeah, that one." says Cirno.

> Inventory


>Your inventory contains:
>Black dress
>A short number that draws attention low, and has a lovely bit of frills around the neck. It's made to accommodate your wings, and is is quite stretchy, very useful when you need to change shapes on the fly.
>Black Stockings
>They keep your legs warm and clean. They can stretch to accommodate some shape changes.
>Black Bracelet
>A simple accessory that plays off the asymmetry of your natural form.
>Red shoes
>A cute pair of shoes that stand out against your stockings.
>Rose Quartz x2
>A common gem with a pinkish hue. Worth about 15-25☼.
>Black Pearl x2
>A rare and precious kind of pearl, easily worth 100-130☼.
>Red Spinel x2
>A lovely but low value gem that the uninitiated may mistake for a ruby. Worth 50-80☼.
>Green Glass Bead x15
>Cheaply made, but kind of pretty. Worth 1☼. at most, and you'd quickly expect a bulk discount.
>Loose Cobblestone
>This seems to have been taken from the streets of the Ancient City
> Seeds of Nonidentification
>These snake-shaped seeds allow you to cloak people and objects in powerful illusions.
>Brown Jasper
>An ornamental gem worth 30-40☼
>Aventurine
>A greenish stone that worth 20-25☼.
>Banded Agate
>A layered stone you would value at 7-11☼ 
>Carnelian
>A common brownish red decorative stone that you price at 7-11☼
>Hand Mirror
>A small sturdy mirror for on the go use.
>Trident
>Your trusty weapon and fishing tool.
>Broken Sword Blade
>Wrapped in cloth, and bearing odd glyphs on its blade.
>Broken Broadsword Handle
>This seems to be the handle of a broadsword, with about an inch and a half of blade.
>Riceball x3
>Filled with grilled vegetables and wrapped in cloth.
>Mahogany Scrap
>A bit of wood about two inches long and a quarter inch thick.
>Black Skirt
>A knee-length skirt to made your dress, for when you need to be larger than modesty would allow in your normal attire.
>Jeweler's Scope
>An eyepiece used to see the fine details of gems; indispensable for cutting gems.
>Lockpicks Masquerading as a Pocket Clay Sculpting Set
>You suppose they could sculpt clay, too...
>Tewi's Dress
>A pink dress belonging to Tewi Inaba. It is full of wrinkles due to rough treatment.
>Freshwater Pearl
>A common, low value pearl worth 7-8☼
>Disguised Apron
>One of Marisa's aprons with a Seed of Nonidentification applied to it, it seems to be a capelet.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 24, 2011, 01:23:52 AM
> "Well, you saw what happened to your bullets earlier. You know why he's not fighting back? Because he doesn't think you're worth the effort."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 01:25:26 AM
> "Well, you saw what happened to your bullets earlier. You know why he's not fighting back? Because he doesn't think you're worth the effort."

>"Yeah, well, he's not worth the effort!" says Cirno.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on August 24, 2011, 01:27:42 AM
>"If you leave now, he wins and you lose."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 01:32:22 AM
>"If you leave now, he wins and you lose."

>"He didn't even do anything," says Cirno. "How can he even win like that?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 24, 2011, 01:33:07 AM
> "You heard what he said. He's gonna do something really big really soon. And when he does it, that's it, he wins."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 01:34:37 AM
> "You heard what he said. He's gonna do something really big really soon. So big his win will be unstoppable."

>"Who cares?" says Cirno. "It's not even a real win."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 24, 2011, 01:38:37 AM
> Sigh.
> Balance the 'capelet' on one arm, then use our now free hand to fish out a Rose Quartz.
> "Would this keep you down here for a while longer?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 01:49:25 AM
> Sigh.
> Balance the 'capelet' on one arm, then use our now free hand to fish out a Rose Quartz.
> "Would this keep you down here for a while longer?"

>"...Maybe," says Cirno, squinting at the quartz. "It's kind of a neat rock..."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 24, 2011, 01:52:38 AM
> Pull out three of the Green Glass Beads and show them off next to the quartz.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 01:55:06 AM
> Pull out three of the Green Glass Beads and show them off next to the quartz.

>"Those are nice," says Cirno.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 24, 2011, 02:00:13 AM
> "All four of them are yours if you help finish this guy off."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 02:01:57 AM
> "All four of them are yours if you help finish this guy off."

>She frowns.
>"...I want stringholes in those beads."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on August 24, 2011, 02:07:14 AM
>"I should be able to arrange for that."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 24, 2011, 02:17:47 AM
> Is that actually something we can do?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 02:21:12 AM
>"I should be able to arrange for that."

>"Deal!" she says.

> Is that actually something we can do?

>You could, but you'd rather have someone else do it.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 24, 2011, 02:26:56 AM
> Nod.
> "All right, then. I can't put holes in them right now, but I'll give them to Renko, just so you won't think I'm trying to rip you off and run away with them or anything. In the meantime, if you please..."
> Gesture at Rinnosuke with the hand containing the gem and beads.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 02:36:12 AM
> Nod.
> "All right, then. I can't put holes in them right now, but I'll give them to Renko, just so you won't think I'm trying to rip you off and run away with them or anything. In the meantime, if you please..."
> Gesture at Rinnosuke with the hand containing the gem and beads.

>"Yeah you better," says Cirno, as Renko holds her hand out for the goods.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 24, 2011, 02:41:37 AM
> Give Renko the gem and beads.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 02:46:12 AM
> Give Renko the gem and beads.

>You give Renko the goods. Cirno nods, and plots herself back on the floor.
>"So what's the plan once we freeze him out?" says Mokou softly.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 24, 2011, 02:48:02 AM
> Lower our voice.
> "Not sure yet. Most likely find a bunch of faith-type folks who can make sure this doesn't happen again."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 03:12:00 AM
> Lower our voice.
> "Not sure yet. Most likely find a bunch of faith-type folks who can make sure this doesn't happen again."

>"You think they can do much?" says Mokou.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 24, 2011, 03:16:41 AM
> Shrug.
> "The alternative's killing him outright."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 03:18:19 AM
> Shrug.
> "The alternative's killing him outright."

>"You don't say, huh?" says Mokou.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 24, 2011, 03:20:26 AM
> "If you have another idea for how to stop this for good, I'd be happy to hear it."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 03:22:55 AM
> "If you have another idea for how to stop this for good, I'd be happy to hear it."

>She shrugs. "Well, I'm thinking, 'How would he do this two times?' Not like we wouldn't look at him first thing if this happened again."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 24, 2011, 03:29:56 AM
> "I suppose that's true. I guess I just worry about the fact that I don't know what this ritual of his entails, and whether or not he could start it from where he left off if it were interrupted."
> Give a rueful grin.
> "Look at me. Me, of all people, worried about the unknown. I'll pay him back double, triple for all these insults."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 01:04:02 PM
> "I suppose that's true. I guess I just worry about the fact that I don't know what this ritual of his entails, and whether or not he could start it from where he left off if it were interrupted."
> Give a rueful grin.
> "Look at me. Me, of all people, worried about the unknown. I'll pay him back double, triple for all these insults."

>Mokou nods. "That's a point. But you'd think once we got the money away, he'd have to get it back. Maybe your right, though."
>You are now definitely regretting your choice of clothing.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Rin Kagamine on August 24, 2011, 01:37:22 PM
> Comfort is a high price to pay to be the most fashionable (and sexy) youkai around.
> "At any rate I hope this cold starts to affect him, it's certainly working on me."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 01:38:42 PM
> Comfort is a high price to pay to be the most fashionable (and sexy) youkai around.
> "At any rate I hope this cold starts to affect him, it's certainly working on me."

>The sacrifices you make to look this good, alas...
>"Probably," says Mokou.
>"I'm pretty sure I saw his breath clouding," Renko adds.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 24, 2011, 02:00:50 PM
> "Could either of you hold out for a couple of minutes down here? I need to upstairs for a moment to change but I'd rather not leave her here alone with him."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 02:08:57 PM
> "Could either of you hold out for a couple of minutes down here? I need to upstairs for a moment to change but I'd rather not leave her here alone with him."

>"No problem," says Renko, while Mokou nods.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 24, 2011, 03:14:00 PM
> "Great. Back in a flash."
> Zip back up the stairs.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 03:19:19 PM
> "Great. Back in a flash."
> Zip back up the stairs.

>You dash back up the stairs, to find Byakuren sitting on the floor in the back room.
>"Is it going well?" she asks.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 24, 2011, 04:29:27 PM
> "He refuses to trade right now, but it's getting really damn cold down there. Even though ice isn't actually forming beyond the Arrow Paradox spell, the cold is everywhere. His breath is visible, and near as I can tell, Cirno's just getting started. I also get the feeling you're going to be invaluable as a warm body for those of us that don't control fire."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 05:07:36 PM
> "He refuses to trade right now, but it's getting really damn cold down there. Even though ice isn't actually forming beyond the Arrow Paradox spell, the cold is everywhere. His breath is visible, and near as I can tell, Cirno's just getting started. I also get the feeling you're going to be invaluable as a warm body for those of us that don't control fire."

>"I see," says Byakuren, frowning just a little at your last statement. "It seems things are partially going well..."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 24, 2011, 05:20:25 PM
> "You can probably feel for yourself."
> Balance the 'capelet' on one arm again, and reach out our now-free arm to Byakuren.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 05:37:48 PM
> "You can probably feel for yourself."
> Balance the 'capelet' on one arm again, and reach out our now-free arm to Byakuren.

>"I did notice a chill from the door," says Byakuren. She reaches out and lightly brushes your arm, and nods. "You're starting to get gooseflesh."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 24, 2011, 07:00:17 PM
> Tense up for a moment.
> "I...just thought of something. Patchouli said that an act contrary to his beliefs could disrupt what he's doing. I pointed out to him that he's effectively buying his new economy, and he said it was a necessary evil and that he'd made peace with it. What if him personally making peace with it doesn't matter?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 07:22:14 PM
> Tense up for a moment.
> "I...just thought of something. Patchouli said that an act contrary to his beliefs could disrupt what he's doing. I pointed out to him that he's effectively buying his new economy, and he said it was a necessary evil and that he'd made peace with it. What if him personally making peace with it doesn't matter?"

>Byakuren frowns. "That could be a problem."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 24, 2011, 08:32:42 PM
> "It could be a huge problem. He says he can't harvest sparks from exchanges he's not in, which reduces what he can do a fair amount, but it still would leave him at a huge advantage. And now we have the problem of his simply eradicating Gensokyo's economy instead of altering it."
> Put the 'capelet' on the ground.
> "Please make sure this doesn't get ruined. I need to go back down there. Things are about to get really hairy."
> Try to duplicate our hair all along our exposed skin other than our face. Lay it on fairly thick, so it retains warmth better.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 08:45:01 PM
> "It could be a huge problem. He says he can't harvest sparks from exchanges he's not in, which reduces what he can do a fair amount, but it still would leave him at a huge advantage. And now we have the problem of his simply eradicating Gensokyo's economy instead of altering it."
> Put the 'capelet' on the ground.
> "Please make sure this doesn't get ruined. I need to go back down there. Things are about to get really hairy."
> Try to duplicate our hair all along our exposed skin other than our face. Lay it on fairly thick, so it retains warmth better.

>"Yes, that does seem to be a likely possibility," says
>You set the Disguised Apron on the ground, and concentrate on covering yourself with hair. It's not particularly difficult, hair has always been fairly easy. It take you a couple minutes to do so, as you coax out thick black hair that rather resembles the bear you encountered last night.  Much less dull and much silkier, of course. Your arms, legs, and neck are covered with it, probably a good inch and a half thick.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 24, 2011, 09:20:48 PM
> "I'll send someone or someones back up when I get back down there, just so they can warm back up."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 09:33:01 PM
> "I'll send someone or someones back up when I get back down there, just so they can warm back up."

>Byakuren nods, saying nothing, though she is clearly doing her best not to stare at your recent steps toward bearhood. "I shall stay wary for any kind of trickery up here," she adds after a moment.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 24, 2011, 09:35:04 PM
> Grin.
> "Yeah, I know it looks weird. But function over form right now. Be back soon."
> Assuming Byakuren does not object to our departure, turn around and fly back down the stairs.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 09:42:42 PM
> Grin.
> "Yeah, I know it looks weird. But function over form right now. Be back soon."
> Assuming Byakuren does not object to our departure, turn around and fly back down the stairs.

>"A little," she says. "But I understand."
>You fly back down the stairs; this turns out to be a particularly good idea when you note the ice has encased the lower three steps.
>Returning to the basement, you see that ice has crept up all of the nearby walls, and it is easily cold enough to store meat without difficulty. Mokou doesn't seem to be particularly bothered, though Renko is hugging her arms close to herself and shivering a bit. Rinnosuke doesn't seem to be affected much, but he is some yards away and sitting still.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 24, 2011, 09:46:05 PM
> Look at Renko and jerk a thumb toward the staircase.
> "Head on upstairs and warm yourself up."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 09:47:47 PM
> Look at Renko and jerk a thumb toward the staircase.
> "Head on upstairs and warm yourself up."

>"I'm fine," she says. "I want to see what happens."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 24, 2011, 09:59:17 PM
> Grin.
> "What, you gonna make me hug you to keep warm?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 10:05:48 PM
> Grin.
> "What, you gonna make me hug you to keep warm?"

>"Hey," says Renko, frowning. "It's not that bad."
>As far as your concerned, it really isn't that bad save for your face. But you expect your clothes aren't going to keep you warm for too long. But your extremities are alright.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 24, 2011, 10:11:20 PM
> Well, we could always grow shorter hair underneath our clothes...
> How does the area around Rinnosuke and the money seem to be faring in contrast with the rest of the room?
> "Anyway, we have another potential disaster on our hands related to this. A thought occurred to me while I was upstairs. Patchouli told me a good deal about the faith-y magic that's at work here, and pointed out that someone employing this kind of magic will lose control over it if they do something that runs counter to their beliefs."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 10:15:51 PM
> Well, we could always grow shorter hair underneath our clothes...
> How does the area around Rinnosuke and the money seem to be faring in contrast with the rest of the room?
> "Anyway, we have another potential disaster on our hands related to this. A thought occurred to me while I was upstairs. Patchouli told me a good deal about the faith-y magic that's at work here, and pointed out that someone employing this kind of magic will lose control over it if they do something that runs counter to their beliefs."

>This would be a logical solution.
>It's hard to tell around Rinnosuke, but it seems unchanged. Closer by, you see some condensation on the money.
>"Yeah?" says Renko.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 24, 2011, 10:23:06 PM
> "Now this guy here, his beliefs are firmly rooted in the beauty of exchange. He sees currency as a pretty damn ugly thing, practically heretical. So he took Gensokyo's existing capitalist economy, which you see all around this place, and he wants to exchange it for an economy predicated completely on exchange, one where currency doesn't even exist."
> "So we have faith-based magic that'll fizzle once the user does something that runs counter to the rules defined by the faith, and this particular faith is about how exchange is great and currency is terrible. And we have someone trying to use this faith-based magic and a big heaping wad of cash to get what he wants. Let's say he actually succeeds in trading away all this currency. When the anti-money rules notice that their magic is being used in conjunction with money to buy a new economy, what do you think is gonna happen?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 10:28:45 PM
> "Now this guy here, his beliefs are firmly rooted in the beauty of exchange. He sees currency as a pretty damn ugly thing, practically heretical. So he took Gensokyo's existing capitalist economy, which you see all around this place, and he wants to exchange it for an economy predicated completely on exchange, one where currency doesn't even exist."
> "So we have faith-based magic that'll fizzle once the user does something that runs counter to the rules defined by the faith, and this particular faith is about how exchange is great and currency is terrible. And we have someone trying to use this faith-based magic and a big heaping wad of cash to get what he wants. Let's say he actually succeeds in trading away all this currency. When the anti-money rules notice that their magic is being used in conjunction with money to buy a new economy, what do you think is gonna happen?"

>"Mmm," says Renko. "Yeah, I see what you're saying, it'd be like...I dunno..." She frowns. "There's got to be a good analogy for this..."
>"Your concerns are noted, Miss Houjuu," says Rinnosuke. "But it is mired in the past."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 24, 2011, 10:31:14 PM
> Turn to Rinnosuke.
> "And what makes you say that?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 10:37:46 PM
> Turn to Rinnosuke.
> "And what makes you say that?"

>"Look around you, Miss Houjuu," says Rinnosuke. You are quite sure you can see his breath now. "What do you see?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 24, 2011, 10:39:00 PM
> "A whole bunch of money."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 10:51:23 PM
> "A whole bunch of money."

>"What makes it money?" he says. "Is it spent? Does it flow between people? Does it do anything at all? Miss Houjuu, what you see are a collection of metals. If they were allowed to circulate, they could indeed blossom into an economy, but as it stands, they do nothing. They are nothing, merely disks of metal. If I were to exchange some of them, you may be correct in you concerns. But I shall not, I will dispose of it all. It is not money, you understand. They are the corpse, and the seed, of an economic system."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 24, 2011, 11:00:09 PM
> "I'd say what makes it money is the value people put into it. Value they still do put into it, regardless of its location."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 11:44:57 PM
> "I'd say what makes it money is the value people put into it. Value they still do put into it, regardless of its location."

>"Value placed outside of ownership is without meaning in the case of money," he says. "They cannot use it; their thoughts on the matter are moot. Only I can use it. And as I do not recognize it as a means of exchange, it is dead."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 24, 2011, 11:53:01 PM
> Chuckle a bit.
> "For someone so enamored with exchange, you have a bizarre concept of ownership, if you think theft constitutes a change in ownership. Possession, sure, but not ownership."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 24, 2011, 11:57:30 PM
> Chuckle a bit.
> "For someone so enamored with exchange, you have a bizarre concept of ownership, if you think theft constitutes a change in ownership. Possession, sure, but not ownership."

>"Exchange terms as you like," says Rinnosuke. "I have it, no one else does. For something like money, this is all that matters."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 25, 2011, 12:00:26 AM
> How's Renko holding up?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 25, 2011, 12:03:49 AM
> How's Renko holding up?

>She is staying near the stairs, and presently rubbing her hands together.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 25, 2011, 12:09:29 AM
> Well, if this guy's that far off the deep end, there isn't anything words are going to accomplish.
> Watch Cirno's work unfold while growing some more hair to cover the skin underneath our clothes. Don't make it quite as long as the hair over the exposed skin, of course.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 25, 2011, 12:17:56 AM
> Well, if this guy's that far off the deep end, there isn't anything words are going to accomplish.
> Watch Cirno's work unfold while growing some more hair to cover the skin underneath our clothes. Don't make it quite as long as the hair over the exposed skin, of course.

>You cease speaking, and so does Rinnosuke.
>You spend the time adding more hair to yourself, until you are practically wearing a bear suit. To be honest, it feels wonderful in the chill, and gives you the temptation to add a nice thick beard to keep some of the cold off your face.
>The ice continues to spread while you change yourself. In some places it reaches the ceiling and starts to spread across it. Soon after you finish fuzzying yourself, Mokou says, "I'm going to start a nice fire outside. C'mon Renko."
>"But I wa-"
>"You're gonna hear it if anything happens," Mokou says. "C'mon."
>She starts upstairs, hovering. After a moment, Renko follows behind.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 25, 2011, 12:21:39 AM
> "I'll see you two soon."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 25, 2011, 12:25:08 AM
> "I'll see you two soon."

>"Yeah, don't get frostbite," says Mokou from out of sight.
>The ice continues to spread, creeping across the ceiling. After another minute, Cirno says, "There!"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 25, 2011, 12:26:17 AM
> Look around at the room, including inspecting how Rinnosuke is holding up.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 25, 2011, 12:32:41 AM
> Look around at the room, including inspecting how Rinnosuke is holding up.

>A large portion of the room is encased in ice. The floor, you note, has a couple inches piled on it, pretty much everywhere.  The coins, by and large, seem to be gathering frost. The walls are largely covered as well, though it's hard to tell how thick it is. The ceiling doesn't have very much ice on it. the middle part is still bare, but you would not want it to fall on you.
>Distance makes it difficult to tell how Rinnosuke is doing. He has not moved yet, and he's too far away to tell if he is shivering. The fog you saw on his breath suggests the air has not been unaffected.
>Cirno hops to her feet and sways a bit before falling back down on her bottom.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 25, 2011, 12:35:35 AM
> "You okay?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 25, 2011, 12:37:42 AM
> "You okay?"

>"Yeah just the stupid room won't stay still!" says Cirno.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 25, 2011, 12:40:21 AM
> Try floating toward Rinnosuke, to see how far we can get.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 25, 2011, 12:48:59 AM
> Try floating toward Rinnosuke, to see how far we can get.

>You float toward Rinnosuke, and you cover the first part of the trip easily enough while Cirno makes her way unsteadily toward the stairs. Then, you seem to slow down as you get closer, the piles of money seem to move more slowly. Looking back, you haven't walked nearly so far as you should have.
>The air here is still quite cold, even if the floor is free of ice. Now closer to Rinnosuke, you are certain that he is a bit more pale than you recall beforehand.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 25, 2011, 12:55:26 AM
> "Impressive work, Cirno."
> Try to float up and above the unseen stoppage, to see if the spell is a bubble or wall effect.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 25, 2011, 12:58:18 AM
> "Impressive work, Cirno."
> Try to float up and above the unseen stoppage, to see if the spell is a bubble or wall effect.

>You float up toward the ceiling and try to progress, quickly finding you're having no more luck than before.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 25, 2011, 01:10:44 AM
> How does the ceiling right above our heads look to be holding up?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 25, 2011, 01:12:25 AM
> How does the ceiling right above our heads look to be holding up?

>There is no ice on it. It seems to be fairly sturdy.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 25, 2011, 01:13:32 AM
> Fly back down to Cirno.
> "You want some help getting back up the stairs, or are you good?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 25, 2011, 01:15:11 AM
> Fly back down to Cirno.
> "You want some help getting back up the stairs, or are you good?"

>Looking back, you see Cirno has left.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 25, 2011, 01:17:59 AM
> That's not a bad idea. Not like there's anything we can do around here.
> Head back upstairs. Be careful not to go barreling through, though, since we're liable to bowl Cirno over if we go too fast.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on August 25, 2011, 01:21:02 AM
>Hold on that. Maybe we should stay and watch in order to be sure it works.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 25, 2011, 01:34:20 AM
> That's not a bad idea. Not like there's anything we can do around here.
> Head back upstairs. Be careful not to go barreling through, though, since we're liable to bowl Cirno over if we go too fast.

>Hold on that. Maybe we should stay and watch in order to be sure it works.

>You ponder whether to linger or not.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 25, 2011, 02:03:25 AM
> Spend a minute watching Rinnosuke. Pay close attention to the coloration of his face.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 25, 2011, 02:06:39 AM
> Spend a minute watching Rinnosuke. Pay close attention to the coloration of his face.

>You watch Rinnosuke for a bit, and you...think he is getting more pale.
>"Miss Houjuu," he says after some time of silence between you, "Are you truly so eager to stop me?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 25, 2011, 02:08:16 AM
> "Gotta fight for what you believe in, no matter what anyone else tells you, right? I think we can both agree on that, at least."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 25, 2011, 02:13:50 AM
> "Gotta fight for what you believe in, no matter what anyone else tells you, right? I think we can both agree on that, at least."

>"Then we can resolve this with a question," says Rinnosuke, "Are you prepared to pay the price to approach me?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 25, 2011, 02:18:43 AM
> "I assume I don't get to know what it is until I answer one way or the other? Because the offer's intriguing, but I also gotta say you don't look so hot right now."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 25, 2011, 02:29:48 AM
> "I assume I don't get to know what it is until I answer one way or the other? Because the offer's intriguing, but I also gotta say you don't look so hot right now."

>"I am not so crass as to hide such things," says Rinnosuke. "I merely ask if you are interested."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 25, 2011, 02:33:27 AM
> "If that's the case, then yeah, I'm listening."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 25, 2011, 02:38:05 AM
> "If that's the case, then yeah, I'm listening."

>"I shall let you come a third of the way," he says. "And in exchange, I would have you yield up your ability to create danmaku."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 25, 2011, 02:39:52 AM
> "Huh. Had a feeling it'd be something along those lines. Would this be permanent or just while I'm down here?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 25, 2011, 02:47:42 AM
> "Huh. Had a feeling it'd be something along those lines. Would this be permanent or just while I'm down here?"

>"If you wish for the right to approach that far," says Rinnosuke, "You would indeed have to pay the toll. I may consider a refund in some circumstances. I may not."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on August 25, 2011, 02:49:15 AM
>"I make a counteroffer. For the cards you took from me, I should be permitted to go a third of the way. Then perhaps we can negotiate how much my danmaku is worth?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 25, 2011, 02:52:04 AM
>"I make a counteroffer. For the cards you took from me, I should be permitted to go a third of the way. Then perhaps we can negotiate how much my danmaku is worth?"

>"You seem to have mistaken me for a small rabbit youkai," says Rinnosuke.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 25, 2011, 02:53:07 AM
> "If I give it 'in exchange', does that mean it'd be yours to actively use instead?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on August 25, 2011, 02:54:47 AM
All right, let's think for a bit. I'm fairly sure this is the faith part. He's offering us to test our faith in the current system against the system he proposes. In that sense, I'm kind of willing to give up danmaku, on the faith we'll defeat him and be able to get it back. But we REALLY want to discuss this before proceeding.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 25, 2011, 02:55:14 AM
> "If I give it 'in exchange', does that mean it'd be yours to actively use instead?"

>"I suspect it wouldn't be compatible with me," says Rinnosuke. "I may be tempted to try it, if I do not exchange it for something better."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on August 25, 2011, 02:57:05 AM
<Ravia|Chastity> ...hmmm
<Ravia|Chastity> Ok
<Ravia|Chastity> This is very interesting
<Ravia|Chastity> I imagine it'll be a trading competition
<Ravia|Chastity> Our goal is to give him as little as possible
<Ravia|Chastity> His goal is to get as much of us as possible before we reach him

Because I'm too lazy to make that into paragraphs. But that's my running theory.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: E-Nazrin on August 25, 2011, 03:04:38 AM
I honestly don't know what he's up to here. Why didn't he make this offer before? What does he hope to accomplish by stalling for time or...

Ah. He wants to make a trade so he can use the spark to avoid freezing or speed up the process.

I can't see any reason to take him up on this unless we get to fleece him for something wildly disproportionate. For that matter, giving up our ability to use danmaku entirely is pretty huge. I'd just give him a bemused look and toy with the trading for a while until pointing that out and refusing anything at all minor or remotely 'fair' for him. If he starts getting uppity, ponder calling Cirno back down. Perhaps aloud.

I am a cruel person =[
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 25, 2011, 03:10:55 AM
> Frown.
> "...Wait a minute. Wouldn't this give you more sparks?"

---

Thought process right now.

I've been horrendously wrong on anticipating responses to things across the entire thread, but if he's breaking things up into three parts, I imagine he will be asking for three of the four most practically important things to our situation; danmaku, flight, shapeshifting, and the trident (possibly alongside the rest of our inventory). Danmaku would've been our best bet to survive any combat that followed after we got in but to no one's surprise it's the first thing off the board, probably for that very reason. (The prospect of re-trade is a scare tactic and not worth basing our decision on.)

What danmaku gone means is we're a little girl fighting a grown man. Period. He's going to be physically stronger than us, and he's going to have better natural reach than us, and given those, each of the other three things becomes almost invaluable and it's a true shame we're going to have to give up two of them.

- No flight means any ice on the floor that we come across over the course of combat becomes a major factor.
- No trident means our one potential reach advantage is gone and we're completely declawed.
- No shapeshifting, while normally acceptable for combat situations, means we lose our weather armor, and while he's currently in worse shape than us, he's also a lot better dressed for the cold.

I have no faith in my ability to out-haggle him because my brain has been demonstrably nowhere close to the mark at any point in this quest, so if it becomes a bargain-off, I doubt I will be of any use.

Maus also brings up the second major problem with these proposals: they'll give him three extra sparks, to do God knows what with.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 25, 2011, 03:13:32 AM
> Frown.
> "...Wait a minute. Wouldn't this give you more sparks?"

>"Should it matter to you, if you're dedicated to stopping me?" he says.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 25, 2011, 03:16:37 AM
> "It most certainly does. For all I know, those last two or three sparks will be all you need to finally complete what you're doing before I can get to you, whereas if you don't get them, the cold will get to you before you can finish."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 25, 2011, 03:20:03 AM
> "It most certainly does. For all I know, those last two or three sparks will be all you need to finally complete what you're doing before I can get to you, whereas if you don't get them, the cold will get to you before you can finish."

>"Mere weather will not stop me," he says.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 25, 2011, 03:27:06 AM
I swear to God this isn't meant to be racist. ;_;

> "I'm not sure your skin color entirely agrees with your words."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: E-Nazrin on August 25, 2011, 03:31:28 AM
>"Especially when you wait until it becomes a problem to make your offer."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 25, 2011, 03:33:09 AM
> "I'm not sure your skin color entirely agrees with your words."

>"Great now Kotohime has to cameo to PC police you."
>"Think as you wish," he says.

>"Especially when you wait until it becomes a problem to make your offer."

>"Again, think as you wish," he says. "Rather, this is the first time you've make more than a token attempt to reach me. I am a merchant, Miss Houjuu. I see a desire and the ability to fill it."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 25, 2011, 03:36:08 AM
> "If you see my desire, why offer things up in thirds?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 25, 2011, 03:38:13 AM
> "If you see my desire, why offer things up in thirds?"

>"Would you prefer fifths?" he says. "Would you prefer for me to decide you are not interested after all?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 25, 2011, 03:44:38 AM
> "I think you mistake my motivation. I am an interested buyer, perhaps even an eager one. But I am not a desperate one. You're a businessman; you must know that the best way to get a transaction is to make your offer more appealing than the other available options, in any of the litany of ways this is possible to do. What you have proposed is appealing, I will certainly grant you that. But there are sufficiently many factors that stay my hand just a bit, and when combined with the presence of a second appealing possibility, I am not sold yet."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 25, 2011, 03:46:46 AM
> "I think you mistake my motivation. I am an interested buyer, perhaps even an eager one. But I am not a desperate one. You're a businessman; you must know that the best way to get a transaction is to make your offer more appealing than the other available options, in any of the litany of ways this is possible to do. What you have proposed is appealing, I will certainly grant you that. But there are sufficiently many factors that stay my hand just a bit, and when combined with the presence of a second appealing possibility, I am not sold yet."

>"And I think, given your misapprehensions in the past, you are familiar with the idea of a monopoly," says Rinnosuke.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: E-Nazrin on August 25, 2011, 03:47:22 AM
There's also the part where getting 1/3rd of the way to him is kind of useless on its own.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 25, 2011, 03:47:54 AM
> "Of course."

Maus: That is one of the factors, yes.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 25, 2011, 03:52:47 AM
> "Of course."

>"Then, you are aware that there is no other place you can get this service. It already has the strongest possible appeal, you wish for it and can get it nowhere else. The deal is as sweet as it is going to be."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 25, 2011, 04:00:08 AM
> "Except I don't wish for a third of the way there. A third of the way is useless by itself, we both know that. I am interested in all of the way there. And, of course, I say I am interested knowing that 'all of the way there' would entail tacking on whatever other exchanges you had planned for the remaining two thirds."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 25, 2011, 01:04:26 PM
> "Except I don't wish for a third of the way there. A third of the way is useless by itself, we both know that. I am interested in all of the way there. And, of course, I say I am interested knowing that 'all of the way there' would entail tacking on whatever other exchanges you had planned for the remaining two thirds."

>"Perhaps so," says Rinnosuke. "But I do not feel the need to go into details until the first is agreed upon."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 25, 2011, 01:35:21 PM
> "Then I should tell you there are things you may ask for that are completely not for sale. Things where I would rather die or suffer through your world than give them up. And with no reassurances that you will not ask for these things, I am having a difficult time accepting what is presented."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 25, 2011, 01:37:58 PM
> "Then I should tell you there are things you may ask for that are completely not for sale. Things where I would rather die or suffer through your world than give them up. And with no reassurances that you will not ask for these things, I am having a difficult time accepting what is presented."

>"I suppose your devotion isn't as strong as you claimed, then," he says. "Very well."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 25, 2011, 02:00:29 PM
> Chuckle a bit.
> "Think what you will."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 25, 2011, 02:01:23 PM
> Chuckle a bit.
> "Think what you will."

>He does not answer.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 25, 2011, 02:04:37 PM
> Lounge around in the air for another minute. Contemplate the pros and cons of growing a beard while watching his skin color.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 25, 2011, 02:14:45 PM
> Lounge around in the air for another minute. Contemplate the pros and cons of growing a beard while watching his skin color.

>You would certainly look very silly with a beard, but it would also keep your face warmer. Then again, imagine you already look silly.
>It's hard to tell if he's taking on any more of a pallor by this point, he's already fairly pale.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 25, 2011, 02:35:13 PM
> "Suppose I might as well ask, worst you'll say is nothing. Will you be asking for anything related to the relationships I have with my friends?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 25, 2011, 02:37:30 PM
> "Suppose I might as well ask, worst you'll say is nothing. Will you be asking for anything related to the relationships I have with my friends?"

>"I have no interest in purchasing such things," he says.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on August 25, 2011, 03:18:32 PM
Okay, that could be a hell of an opening right there. I'm not good with this sort of thing, though, and would likely screw it up, so somebody else please do it.

Oh, and in case you didn't notice, I'm referring to Rinnosuke saying 'purchace' instead of 'exchange' or something of the like.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 25, 2011, 04:34:37 PM
All right, I'll come out and say that losing ties to our friends was the only thing I was truly worried about. At this point, I'm inclined to go for it. I realize that accepting his first offer is a suicidal, irrational, we-have-no-reason-to-believe-this-will-work choice, but the last time we made a suicidal, irrational, we-have-no-reason-to-believe-this-will-work choice, it ended up being the correct choice (infuriatingly enough). I'm not gonna go ahead and accept it this quickly, but any and all input would be appreciated as it is able to be given.

The 'purchase' thing I wouldn't know how to exploit, beyond repeating the word back at him, and I suspect he'd chalk it up to a minor terminology disagreement. But if someone can think of something, so much the better.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: communist unity (comm-unity) on August 25, 2011, 04:59:51 PM
The last time we did something like that, it also wasn't an 'offer' extended to us by the guy himself. What do we particularly gain by giving up our powers? We do have a lot to lose (no defense vs. him nor anyone else who wants to give us shit on the rest of the quest. we won't be able to get them back), but what do we gain? Even if we give up flight/shapeshifting/danmaku, it's meaningless since he would be able to overpower us by raw force by that point.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on August 25, 2011, 06:28:56 PM
Yeah, let's not give up any of that stuff.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 25, 2011, 06:59:19 PM
Do you really want to depend on the cold? I've already said I have zero confidence it will work and that hasn't changed a bit. We have no other way of getting at him, either, since Patchouli refused to come along and help dispel this nonsense.

If I get outvoted on this, then so be it, but I have a really bad feeling about it.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Rin Kagamine on August 25, 2011, 07:04:50 PM
He still hasn't defined what he means by "1/3 of the way".  We can already get quite close to him and I highly doubt another third will make any kind of difference.  Though since he hasn't defined what he means by 1/3 it could mean 1/3 of the way across the room, limiting or ability to approach even more.  I see that as a much bigger exchange and would probably generate a bigger spark than trading for a few inches if that.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 25, 2011, 07:36:03 PM
Feel free to ask.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on August 25, 2011, 10:22:09 PM
I think we should give the cold more time to work.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: communist unity (comm-unity) on August 25, 2011, 11:38:36 PM
The alternative is burning his house down. Which I'm pretty sure will have some consequences. (it would still be funny)
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 26, 2011, 01:09:31 AM
Well, the people have spoken. Gonna put this last bit out there for the sake of posterity, just so we have something to look at after this is over (since it's likely the best summation of the situation), and then we'll move on.

[20:32:25] <DracoOmega> I can think of essentially two reasons that he might offer Nue a deal of some kind all of a sudden
[20:32:56] <DracoOmega> 1) Because he needs it, for some reason. Either what he's asking for specifically, or more likely the spark that would be generated from it
[20:33:30] <DracoOmega> 2) Because whatever part of his obsession is fueling that refuses to NOT let him make offers on what he knows people want and what is in his power to provide
[20:35:34] <DracoOmega> In the case of 1, obviously letting him have it is intrinsically bad. In the case of 2... it may be debateable, I suppose, but it relies on a lot of unverifable assumptions
[20:37:50] <DracoOmega> If the reasoning behind 2 is at all correct, he may be likewise compelled to offer all the rest of it in turn, which obviously gives us SOME chance to do something. But, it's also easily possible that whatever we'd need to trade to get the rest of the way would leave us too weak to do anything, and he may have other layers of defenses past the current one

[20:41:22] <DracoOmega> I have to imagine that the spark he'd get from this would be pretty major, though. A major intrinsic part of a person in exchange for... walking across a couple feet, at most?
[20:41:34] <Reisen-Udongein-Inaba> Most likely, yes.
[20:41:44] <Reisen-Udongein-Inaba> (Assuming the sparks are not static.)
[20:41:50] <DracoOmega> I mean, my first instinct is: he's actually pressed
[20:41:57] <DracoOmega> Whether he says he's bothered or not
[20:42:36] <DracoOmega> I mean, that was part of what Patchy said: he may not have flexibility, because he's commited nearly all of his resources
[20:42:50] <Reisen-Udongein-Inaba> Yep.
[20:43:34] <DracoOmega> So, really, the only circumstances under which trading anything like that seems like even a remotely good idea is if we KNEW that he would trade the rest of the way, that the price would be manageable, and that he wouldn't have some other defense that rendered melee range irrelevant on top of it
[20:44:07] <DracoOmega> Which... is a hell of a lot of assumptions, considering we only get our ability back if he WANTS it (or possibly if we disempower him or defeat him, MAYBE)

> Nod.
> Give the ice another minute.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 26, 2011, 01:15:24 AM
>You nod, though you have no idea whether he can see it.
>You wait a little longer, and don't really note any other changes. How long does it take for someone to succumb to the cold, anyways?

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 26, 2011, 01:29:53 AM
Well, what now? Do we keep waiting around, or do we go back upstairs?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Blitzer on August 26, 2011, 01:38:40 AM
If somebody wants to do something now, do it. Otherwise, we go back upstairs.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 26, 2011, 02:21:29 AM
> Do we have any knowledge of Byakuren magically lifting buildings into the air?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 26, 2011, 02:25:39 AM
> Do we have any knowledge of Byakuren magically lifting buildings into the air?

>You know she was able to do it with some structure in the lake, some time back, but you never got the whole story.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 26, 2011, 02:31:39 AM
> Is the floor around Rinnouske still unblemished, or is it covered in ice?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 26, 2011, 02:45:33 AM
Floating more ideas.

[22:22:30] <Reisen-Udongein-Inaba> So if no Yukari and no Komachi, and no way of knowing how much time we have to run around and find someone, what then?
[22:23:17] <DracoOmega> Byakuren lifted a whole shrine off the ocean floor in Reisen Quest. I wonder if she could lift Kourdinou off the basement? (Assuming this would even accomplish anything) >.>;
[22:26:00] <Reisen-Udongein-Inaba> Also worth noting: While not all of Rinnosuke's basement is currently covered in ice, most of it is.
[22:26:15] <Reisen-Udongein-Inaba> Which means that, if we have a source of heat, most of his basement is covered in water waiting to happen.
[22:26:33] <DracoOmega> Hmmm... does this include the part right over him?
[22:26:44] <DracoOmega> (Not that this probably matters, but...)
[22:27:05] <Reisen-Udongein-Inaba> I don't think the ceiling above him is iced.
[22:27:14] <Reisen-Udongein-Inaba> The floor is almost completely iced, though, and there's a lot of it on the walls.
[22:27:50] <Reisen-Udongein-Inaba> And then there's also the fact that dramatic climate swings tend to wreak total havoc on the sinuses.
[22:28:12] <DracoOmega> The goal in all this is to either force him from the basement or wreck his concentration, right?
[22:28:17] <Reisen-Udongein-Inaba> Yep./
[22:29:10] <DracoOmega> Do we even have any idea where Tenshi is right now, if we were to try and get her involved in this?
[22:29:26] <Reisen-Udongein-Inaba> We last saw her yesterday, with her sword class.
[22:29:41] <DracoOmega> Yes, but not since? Nor heard of her whereabouts?
[22:30:02] <Reisen-Udongein-Inaba> Not since. Generally this is implied by "last saw her". >_>
[22:30:08] <Reisen-Udongein-Inaba> And we haven't heard anything either, no.
[22:30:10] <DracoOmega> Yes, yes, sorry
[22:30:46] <DracoOmega> And I guess Mokou was brought along for the fire angle?
[22:31:11] <Reisen-Udongein-Inaba> Yes.
[22:31:32] <DracoOmega> Although I wonder... if she really does set fire to the place, what happens if it starts destroying any of that stuff down there? =/
[22:34:29] <Reisen-Udongein-Inaba> Cirno seemed to survive the damage that the cold invariably did to his goods.
[22:35:10] <DracoOmega> Well, her ice seems quite 'reversable' without harm, even if logically it might have caused some damage in the process
[22:35:17] <DracoOmega> I wonder if intent might matter?
[22:35:29] <Reisen-Udongein-Inaba> Maybe.
[22:35:34] <DracoOmega> Because I would like to think that even he wouldn't go around doing that to someone who accidentally knocked something off the shelf
[22:35:52] <DracoOmega> And Cirno wasn't TRYING to break anything
[22:36:23] <DracoOmega> I wonder... can you think of any way to suck the air out of that room?
[22:38:03] <Reisen-Udongein-Inaba> Suika?
[22:38:10] <DracoOmega> Ha, I was just about to say the same thing
[22:38:42] <DracoOmega> And, this may be effective even if she can't 'gather' the air from near Rinnosuke
[22:38:59] <DracoOmega> Since if that's the only bit he can save, he's obviously going to use up the oxygen in it
[22:39:04] <DracoOmega> Without air exchange
[22:39:39] <DracoOmega> I wonder if someone could set up an airtight barrier around it, too?
[22:39:47] <Reisen-Udongein-Inaba> Possibly.
[22:39:56] <DracoOmega> Actually... if you had an airtight barrier with a fire in it, it would eventually consume the oxygen
[22:41:06] <Reisen-Udongein-Inaba> I talked to Mokou about the using-fire-to-consume-all-the-oxygen idea, and she said "yeah, fire works that way, but I'm not gonna do it".
[22:41:13] <DracoOmega> ...why?
[22:42:26] <Reisen-Udongein-Inaba> Asphyxiation isn't pleasant.
[22:42:32] <Reisen-Udongein-Inaba> Also, Mokou.
[22:42:36] <DracoOmega> And burning IS?
[22:43:02] <DracoOmega> Frankly, I'm quite certain that asphyxiation would be less unpleasant than being on fire
[22:44:00] <Reisen-Udongein-Inaba> > "I only see one entrance to this place. If we sealed it somehow, could you burn up all the oxygen in the room?"
[22:44:04] <Reisen-Udongein-Inaba> >"Yeah, but I'm not going to," she says. She looks upward. "Don't think that ceiling is airtight, anyways."
[22:44:10] <Reisen-Udongein-Inaba> > "Eh, all right.  Just figured it was worth asking."
[22:44:17] <Reisen-Udongein-Inaba> >"Trust me," says Mokou, "Good things don't come from trying to suffocate people."
[22:44:17] <Reisen-Udongein-Inaba> >She glances toward Cirno.
[22:44:17] <Reisen-Udongein-Inaba> >"Not that giving 'em frostbite is that much better, but at least it's not so quick."
[22:44:45] <DracoOmega> Huh. Can't say I agree with her reasoning in this case, but...
[22:45:02] <Reisen-Udongein-Inaba> I'm not about to tell Mokou off.
[22:45:11] <DracoOmega> I wasn't going to suggest it
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 26, 2011, 02:54:01 AM
> Is the floor around Rinnouske still unblemished, or is it covered in ice?

>The floor around him seems to be bare earth. The ice itself had stopped a little past the halfway point between him and the edge of the treasures.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 26, 2011, 03:03:03 AM
> What do we know of Suika Ibuki?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 26, 2011, 03:35:55 AM
> What do we know of Suika Ibuki?

>She is one of the Devas, and left the Ancient City some time ago pretty much on a whim; it caused a fair amount of trouble until Kay and Yuugi agreed to take care of her part of the city until she decides to come back. She is very much not to be trifled with. You're not certain what her abilities are, but you know that she is quite powerful and capable even for an oni. You've had brief meetings with her in the past, and found her to be pleasant, in a perpetually inebriated fashion.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on August 26, 2011, 03:47:30 AM
>What about Komachi Onozuka?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 26, 2011, 03:50:15 AM
>What about Komachi Onozuka?

>You know she's the ferrywoman that takes care of the departed souls that need to cross over the Sanzu River.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on August 26, 2011, 05:49:38 AM
>Do we know of her power?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 26, 2011, 01:31:25 PM
>Do we know of her power?

>You assume it's something involving ghosts.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 26, 2011, 02:03:42 PM
Something about everything here has been bugging me for a while. Initially I assumed it was founded entirely in metagaming, but in reflecting on it some more I think I've realize a legitimate in-game reason as to why not only accepting his offer is a legitimate, but is actually preferable to frostbite, heat exhaustion, asphyxiation, earthquakes, destruction of property, and everything else we've considered. I don't have the time right now to write it up proper, but I should be able to on my lunch break in about 2.5 hours, so please hold off going back upstairs until then. (Try asking more info self-questions in the meantime.)
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 26, 2011, 04:48:31 PM
Thought about it some more, and I'm not quite as sure as I was before, though I still think it's worthy of serious consideration.

It occurred to me that beat him up or roasting him or freezing him or whatever may stop him, but it would really only treat the symptoms of the problem. It wouldn't change his mind on anything; sparks and whatnot would be no less his reality. What he's offering us is our first real legitimate change to treat the disease, because it'll turn into a clash of faith. Look at past quests and check the resets of our approaches. Utsuho treated the symptoms by telling 'Nakko and 'Wakko off before torching them, and she ended up with a number of enemies who needed to be placated by Mary. On the other hand, Iku (eventually) played by Shuuei's rules and let Shuuei see the ways of things for herself, and by treating the disease, not only did Iku get her home back, but she even got a cute little new friend to boot.

I realize - and have stated myself - that it seems completely irrational to take his offered path. And it is. Because faith gives no fucks about rationality. That's what makes it faith. If there's anything Nue has faith in, it's herself, and with faith in herself and the current system, I think she can topple the tower he's building.

This would be wordier but I like my lunch time. I'll expand on things if needed (which I'm sure include my conclusion that Rinnosuke is not acting maliciously), but that'll have to wait until I get home.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: E-Nazrin on August 26, 2011, 05:43:15 PM
My main concern is that a lot of this faith stuff seems contrary to Nue's character. Others might be able to stand up to this, but I'm doubtful of her.

Admittedly if it worked such convenient trading would be kinda neat but I can't accept the power grab that comes with it, and the risks of abuse are substantial.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 26, 2011, 07:02:36 PM
Faith can manifest itself in more ways than the obvious religious context. Nue may not be a preacher, but there are still things she stands for.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: E-Nazrin on August 26, 2011, 07:14:39 PM
Oh yeah, that reminds me of the brief crack theory I had of bringing in that thief from town for that sort of purpose. :V
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Sophilia on August 26, 2011, 10:50:39 PM
Well, we're not exactly an ideological marvel.  And our objection is more to how the change is being carried out than the change itself, which is all Rinnosuke cares about.  If we're to go into a battle of wills, it may not be impossible, but we'd be at a serious disadvantage.  Of course, there's nothing saying we have to do it alone.  We have the Myouren crew on our side already, and I'm sure there are others who would oppose this on grounds of faith.  A certain shadowwalker comes to mind, but that may not be feasible.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2011, 02:14:57 AM
> Did we pull out the sword pieces in the basement when we were in it the last time, before we needed to be escorted from the premises?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2011, 02:20:46 AM
> Did we pull out the sword pieces in the basement when we were in it the last time, before we needed to be escorted from the premises?

>You did and you put them together, as you've taken to doing lately. The reaction was the same as it always was.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2011, 03:25:41 AM
> What's the status on the translation of the sword runes, again?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2011, 03:30:41 AM
> What's the status on the translation of the sword runes, again?

>No progress, when last you checked on Patchouli. She has been directing her energies largely toward the monetary situation.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2011, 03:31:34 AM
> Was her assistant working on it at all?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2011, 03:43:19 AM
> Was her assistant working on it at all?

>She didn't mention who or what was working on it, only that it would be hard for her to say how long it would take to get a translation.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2011, 04:18:42 AM
More stuff, since I'm going to bed soon.

[23:05:57] <Reisen-Udongein-Inaba> Oh, that reminds me
[23:05:58] <Reisen-Udongein-Inaba> http://www.shrinemaiden.org/forum/index.php/topic,10609.msg702479.html#msg702479
[23:06:01] <Reisen-Udongein-Inaba> Read from there on
[23:06:51] <Reisen-Udongein-Inaba> Forgive shit that doesn't make English sense, I wrote those posts on my phone
[23:07:02] <DracoOmega> I did, already. I'm not sure I fully buy into this 'clash of faith' business, at least in this manner. I do agree that stopping him here only treats a symptom, of course
[23:07:26] <Reisen-Udongein-Inaba> Depends on how he's stopped.
[23:07:39] <DracoOmega> Well, stopping him via force of some kind
[23:07:52] <Reisen-Udongein-Inaba> If we stop him by freezing him, that treats a symptom. If we stop him buy drinking his Kool-Aid and still coming out on top, that treats the disease.
[23:08:44] <DracoOmega> Perhaps I don't really understand what you mean by the latter. If we bargain with him, and use this to somehow beat him, isn't that SUPPORTING his views?
[23:09:11] <Reisen-Udongein-Inaba> It depends on what he has planned for when we get there.
[23:09:50] <Reisen-Udongein-Inaba> I think the bargaining to get to him at all is a means rather than an end, though it's also a pretty powerful demonstration of faith in the capitalist system in its own right.
[23:12:08] <DracoOmega> Howso?
[23:12:29] <DracoOmega> Isn't it a demonstration of the faith in the barter system, that we could gain what progress we made only a result of these metaphysical trades?
[23:13:28] <Reisen-Udongein-Inaba> If it's the "only" way, then that's not faith in the system, it's a forced choice.
[23:13:46] <DracoOmega> But I still don't see how it serves to convince him it's wrong
[23:14:01] <Reisen-Udongein-Inaba> [23:09:50] <Reisen-Udongein-Inaba> I think the bargaining to get to him at all is a means rather than an end
[23:14:16] <DracoOmega> Oh. Then what did you have in mind after that?
[23:14:33] <Reisen-Udongein-Inaba> Get to him, see what he lays out as his test of faith, and beat him at it.
[23:14:54] <DracoOmega> ...did he say anything about a test of faith? Did I miss that bit?
[23:15:43] <Reisen-Udongein-Inaba> I presume there would be one.
[23:16:43] <DracoOmega> Why? I'm not being facetious here, but what leads you to think so?
[23:17:07] <Reisen-Udongein-Inaba> A combination of a couple things.
[23:17:11] <Reisen-Udongein-Inaba> >"I suppose your devotion isn't as strong as you claimed, then,"
[23:17:19] <Reisen-Udongein-Inaba> That's one of them, when we said there are certian things we wouldn't give up.
[23:17:44] <Reisen-Udongein-Inaba> There's also the question of what he would hope to prove with a fist fight.
[23:18:02] <Reisen-Udongein-Inaba> With a little girl that's lacking danmaku, spellcards, and, presumably, her polearm.
[23:18:54] <DracoOmega> Does he have anything to prove in that regard? Couldn't he simply carry on ignoring us, or subdue us if we tried something and had traded away too much power to do it?
[23:19:26] <Reisen-Udongein-Inaba> He could, but it would accomplish just as much in changing our minds as we would accomplish in changing his by mashing him into the ceiling.
[23:20:09] <Reisen-Udongein-Inaba> We are historically a pain in the ass to people in power, and we're here to keep on annoying him despite everything that's been thrown in our way so far. We're not going to go away unless he convinces us he's right.
[23:20:13] <DracoOmega> Is he TRYING to change our mind? Or, rather, does he expect anyone's mind to be changed until they live in this world of his for a while? He wouldn't be trying to be so clandestine if he didn't think that MOST people would resist it
[23:20:43] <DracoOmega> Us being stubborn should not be surprising to him
[23:21:28] <DracoOmega> Nor do I think he would think that Nue continuting to be stubborn implies he's wrong, just that we're stubborn. Fanatics are pretty convinced of their right-ness, after all
[23:21:52] <Reisen-Udongein-Inaba> I'm not sure what either of those has to do with the point I was making, but okay. <_<
[23:22:06] <DracoOmega> It's possible I may still be misunderstanding. I apologize =/
[23:22:21] <Reisen-Udongein-Inaba> [23:20:09] <Reisen-Udongein-Inaba> We are historically a pain in the ass to people in power...We're not going to go away unless he convinces us he's right.
[23:23:15] <DracoOmega> Yes, this is probably true. But I don't see how us refusing to be convinced will, in and of itself, change his mind. No matter the extraordinary lengths we go to to remain unconvinced
[23:23:39] <Reisen-Udongein-Inaba> Who said anything about us resisting changing his mind? This is all justification for why I don't think he has a fist fight planned.
[23:24:10] <Reisen-Udongein-Inaba> Because it wouldn't convince us he's right, and it owuldn't make us go away, unless he's prepared to kill us outright, and that would lead to bad bad things from a lot of other people in Gensokyo.
[23:24:18] <DracoOmega> I thought you were saying that once we got in melee range, he would have some test of faith for us that we could somehow 'win'
[23:24:28] <Reisen-Udongein-Inaba> Pretty much.
[23:24:45] <Reisen-Udongein-Inaba> It is the opportunity both of us want to shatter the faith of the other.
[23:25:04] <DracoOmega> And, as I said, how exactly are we supposed to shatter his faith?
[23:25:19] <Reisen-Udongein-Inaba> If I knew that, I would have commanded us into the war zone by now.
[23:25:33] <Reisen-Udongein-Inaba> But I don't know that, largely because I don't know what the test would be, largely because we're not there yet. >_>
[23:26:08] <DracoOmega> Fair enough. I guess I don't seem him posing any situation for us that we could somehow solve in a way that changes his mind. At least one that wouldn't already apply at this distance
[23:26:55] <Reisen-Udongein-Inaba> I do, if only because this game's premise would be pretty dumb if it were impossible to change his mind.
[23:27:15] <DracoOmega> It may be, but I don't think that however we're able to do it requires getting into melee range first
[23:27:35] <DracoOmega> And whatever it is we're supposed to do could be done without bargaining for physical distance
[23:27:51] <Reisen-Udongein-Inaba> You wanna find a logical loophole of an insane person that's so dedicated he's changing reality?
[23:28:07] <DracoOmega> Well, I sort of figure that would be what's required, unfortunately
[23:28:22] <DracoOmega> Incidentally, did you ever get a translation of the sword inscription from Patchy?
[23:28:25] <Reisen-Udongein-Inaba> What guarantee do you have that he won't respond with anything other than "Think what you will", anyway?
[23:28:28] <Reisen-Udongein-Inaba> No, she can't read Celtic.
[23:28:34] <Reisen-Udongein-Inaba> At least, not off the top of her head.
[23:28:46] <DracoOmega> She said she was setting Petit on the problem
[23:28:49] <DracoOmega> Well, she said she MIGHT
[23:29:17] <DracoOmega> I guess the question was never asked while you were at the SDM the following day?
[23:29:40] <Reisen-Udongein-Inaba> I honestly do not remember any of this.

Which lead to the previous two commands.

For the record, I think Nue's 'faith' is not so much faith that the capitalist system is the best system, but that the proposed new system is a terrible system given the initial hyper-imbalance and method of bringing it about. To be perfectly honest, if everyone started with the same spark volume and same ability to harvest them, I imagine I wouldn't have a problem with it as a player, much less as Nue.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on August 27, 2011, 04:44:58 AM
Or we could try this:

>"You claim that you're doing this for the good of everyone, correct? Not for your own benefit?"
>If yes: "Then proove it. Proove that you're not doing this for your own benefit."
>When he asks how to do so: "Simple. You can proove it by right here, right now, trading away your ability to benefit from this change. You can do it by trading away your ability to harvest the sparks."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2011, 01:54:22 PM
I'm not sure he feels like he has anything to prove, but I suppose it's worth a shot.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2011, 02:48:19 PM
>"You claim that you're doing this for the good of everyone, correct? Not for your own benefit?"
>If yes: "Then proove it. Proove that you're not doing this for your own benefit."
>When he asks how to do so: "Simple. You can proove it by right here, right now, trading away your ability to benefit from this change. You can do it by trading away your ability to harvest the sparks."

>"Those are not mutually exclusive," he says. "My goal is to improve the world, now and forever. In this, we shall all be uplifted."
>When you press him to prove it, he grins slightly. "Proof does not work that way, Miss Houjuu. I would put it to you to prove I am not doing it for exactly the reasons I say. You'll find it is impossible to conclusively prove a lack of a thing."
>Rinnosuke frowns as you suggest a way. "Perhaps you would take a bird's feathers, next?" he says. "Would you help yourself to my soul, perhaps? I hear that is becoming fashionable in some circles."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2011, 08:17:21 PM
Anything on any of that? From anyone?

> Is that the first time Rinnosuke has changed his expression?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2011, 08:50:23 PM
> Is that the first time Rinnosuke has changed his expression?

>Maybe. You're a lot closer now, and can see his face better.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2011, 10:16:02 PM
> Take a look at Rinnosuke's hands as best we can from our current position.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2011, 10:20:49 PM
> Take a look at Rinnosuke's hands as best we can from our current position.

>Rinnosuke's hands are folded in front of him, fingers interlaced. You think he may be holding something between his thumbs and forefingers, something long and flat. The table obscures his lower fingers.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 27, 2011, 10:21:47 PM
> We can't tell the color of his hands from here?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 27, 2011, 10:25:01 PM
> We can't tell the color of his hands from here?

>They're rather pale. While you've never sat around to watch someone freeze to death, you have the suspicion he's on his way at least a little.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2011, 12:06:08 AM
> "So...if I do decide to do this exchange thing to get to you, would you allow an audience member?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2011, 12:20:33 AM
> "So...if I do decide to do this exchange thing to get to you, would you allow an audience member?"

>"They would be as limited as you are now," he says.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2011, 12:22:52 AM
> "Yeah, I'd expect as much. I just wanted to know if you'd have a direct objection for some reason."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2011, 12:28:15 AM
> "Yeah, I'd expect as much. I just wanted to know if you'd have a direct objection for some reason."

>"To be honest, I would prefer that it just be the two of us," he says.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2011, 12:34:38 AM
> "All right. I doubt you'd ask for the thing I'd want someone down here for anyway, given your stated lack of interest in other things."
> "And while I'm thinking about it, after this is over, regardless of the result, would you object to some more alcohol in return for that Tiger? I'd understand if you didn't trust comestibles coming from me, but it's probably the most useful thing to you I have to offer. Unless you're a decent lockpick, I guess."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2011, 12:44:30 AM
> "All right. I doubt you'd ask for the thing I'd want someone down here for anyway, given your stated lack of interest in other things."
> "And while I'm thinking about it, after this is over, regardless of the result, would you object to some more alcohol in return for that Tiger? I'd understand if you didn't trust comestibles coming from me, but it's probably the most useful thing to you I have to offer. Unless you're a decent lockpick, I guess."

>"I will require six bottles of the prior quality," says Rinnosuke, "As repayment for the damages."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2011, 12:46:14 AM
> "Okay, I'll make restocking those a priority. Any flavor preferences?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2011, 01:11:37 AM
> "Okay, I'll make restocking those a priority. Any flavor preferences?"

>"An even mix will do," he says.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on August 28, 2011, 01:16:18 AM
Why aren't we countering his 'proove I'm not doing it for the sake of others' claim? We do, after all, have plenty that would seem to indicate that he is doing it for his own benefit.

Also, my idea with that was based on the assumption that Rinnosuke would decline the proposal. We'd press him more, the idea being to get him to ask himself if what he's doing truly is for everyone's benefit. I expect that he'd say it was, but if I remember correctly, getting him to question himself would be enough to break the effect.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2011, 01:18:00 AM
Do you have proof that he's not doing it for the sake of others, outside of evidence we've already mentioned?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on August 28, 2011, 01:22:42 AM
Proof, no. Evidence, yes. Proof would really only be obtainable through mind-reading, but since everyone else seems to have this aversion to asking Satori for anything, I didn't even bother mentioning it.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2011, 01:35:18 AM
If you think you have an idea for how to get him to question himself, such a specific question of morality that hasn't been addressed yet, then go ahead and ask it. I don't think repeatedly reminding him that his methods are highly questionable is going to do it, given he's said he's made peace with that, and he knows we're gonna try whatever we can to get him to stop, but I may have missed something else.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on August 28, 2011, 02:35:54 AM
Well, the conversation's moved on, so I think we've missed our chance (although another one may present itself).
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 28, 2011, 03:42:50 AM
We usually go smoothly back and forth between conversations because Purvis knows it's not one person with one set of ideas playing. If you have an idea, go for it.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on August 28, 2011, 03:50:33 AM
'Kay.

>"I never said that you would not benefit from this change. If everyone benefits, then you obviously would as well. My concern, though, is that you're doing it because of the benefits it would offer you, not because of those it would offer others. After all, you would be the only one able to fully use your new system, at least for a while. That makes your claim of motive a bit suspicious. If you truly care more about the change's overall benefits then you do about its benefits to you, then trade me your ability to benefit from it. If you do that, I will accept what you say, and will not act against you any further."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Rin Kagamine on August 28, 2011, 03:52:22 AM
1. Prove, not proove.
2. Honestly I could care less about trying to do anything with Rinnosuke right now and would be fully content to leave him to freeze to death under the assumption that one of two things happens: he either actually freezes to death and we are now free to solve the incident at our leisure or he values his own life highly enough that he stops his current conversion and goes upstairs to warm up during which time he'd be captured and likely incapacitated by Byakuren and Mokou.
3. I propose leaving him now because we'll never be able to reason with him ever, so our only options are either action by accepting his deal or inaction on our part by waiting for the cold to affect him.  If we're just going to wait, I'd rather leave entirely and head back to Tewi and get an absolutely full confession out of her starting at his first contact with Rinnosuke right up until she lost our cards.
4. Because Tewi kept referring to the debtkeeper in the plural as opposed to the singular, so there is a chance that Rinnosuke is not acting alone in all this.  A slim chance of course, but I'm entertaining all possibilities.  I can't see him as being roped into this though, so he'd have to be an equal partner if there are any others.

Then again, considering that the deal was presented at all is pretty much proof that we should take it.  So uh, w/e
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2011, 03:54:36 AM
>"I never said that you would not benefit from this change. If everyone benefits, then you obviously would as well. My concern, though, is that you're doing it because of the benefits it would offer you, not because of those it would offer others. After all, you would be the only one able to fully use your new system, at least for a while. That makes your claim of motive a bit suspicious. If you truly care more about the change's overall benefits then you do about its benefits to you, then trade me your ability to benefit from it. If you do that, I will accept what you say, and will not act against you any further."

>"Perhaps next you shall ask a bear for its teeth?" says Rinnosuke. "Moreover, how do you propose to afford such a thing?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on August 28, 2011, 04:13:51 AM
>"That's not the point. What I want is a demonstration. I intend to return the ability to you once I am satisfied, but you, of course, don't know if I'm telling the truth. So think of it as a show of resolve. Are you willing to sacrifice your own position in your new system in order to bring that system about?"

Yeah, I don't think this is going to work (we really did miss our chance), so do whatever.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2011, 04:22:33 AM
>"That's not the point. What I want is a demonstration. I intend to return the ability to you once I am satisfied, but you, of course, don't know if I'm telling the truth. So think of it as a show of resolve. Are you willing to sacrifice your own position in your new system in order to bring that system about?"

>"It saddens me to say, then, that you miss the point if you were to cast away whether you could afford what you desire," says Rinnosuke. "Such things are not to be disregarded merely because you find them inconvenient."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on August 28, 2011, 05:03:55 AM
>"No, you miss the point. And of more than one thing, incidentally. I simply want proof of your motives. And I must say, it's quite interesting that you haven't actually given me an answer. Let's stop playing around and just have a straight yes-or-no answer, shall we?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2011, 05:08:59 AM
>"No, you miss the point. And of more than one thing, incidentally. I simply want proof of your motives. And I must say, it's quite interesting that you haven't actually given me an answer. Let's stop playing around and just have a straight yes-or-no answer, shall we?"

>"It's quite interesting that you've not given me an answer," says Rinnosuke. "How do you propose to pay for this thing you ask for? It's really quite critical to the whole question and you keep avoiding it. Let's stop playing around just have a straight offer, shall we?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on August 28, 2011, 01:36:51 PM
>"Whatever. Fine, than. How's this: in exchange for your ability to benefit from this change, I don't let you freeze to death."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 28, 2011, 02:02:48 PM
>"Whatever. Fine, than. How's this: in exchange for your ability to benefit from this change, I don't let you freeze to death."

>"I decline," he says.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on August 29, 2011, 03:48:26 AM
>"Interesting. So you're not willing to risk your own benefit for your 'ideal'. And in addition, you hide behind this protection of yours. How strong can your resolve be if you are not even willing to fight for your goals?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2011, 04:03:06 AM
>"Interesting. So you're not willing to risk your own benefit for your 'ideal'. And in addition, you hide behind this protection of yours. How strong can your resolve be if you are not even willing to fight for your goals?"

>"Interesting," says Rinnosuke. "So you conflate a rejecting a deal offered in bad faith with lack of conviction. And in addition, you seem to measure one's ideals with one's desire to shed blood. One wonders, how strong can your resolve be when you balk at the one chance you have to try and enact it?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on August 29, 2011, 04:25:15 AM
>"I'm taking action right now. Or haven't you noticed the whole freezing thing?"
>"And as for what I've been saying, well, your failure to actually give an answer tells me what I need to know. So I ask you this not for me, but for you. I don't want you to just give me an answer, either; I want you to ask yourself this question, which is: are you truly doing this solely for the benefit of others?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2011, 04:31:04 AM
>"I'm taking action right now. Or haven't you noticed the whole freezing thing?"
>"And as for what I've been saying, well, your failure to actually give an answer tells me what I need to know. So I ask you this not for me, but for you. I don't want you to just give me an answer, either; I want you to ask yourself this question, which is: are you truly doing this solely for the benefit of others?"

>"You have been listening poorly," says Rinnosuke. "When one betters the world, all are uplifted."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on August 29, 2011, 05:06:00 AM
>"You know full well what I'm getting at, so let's cut the bullshit, okay? Stop deliberately misinterpreting what I say and ask yourself the damn question already."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2011, 05:14:57 AM
>"You know full well what I'm getting at, so let's cut the bullshit, okay? Stop deliberately misinterpreting what I say and ask yourself the damn question already."

>"Perhaps you should consider your demands in light of your own words?" says Rinnosuke. "Or shall we consider this an instance of 'Do as I say, not as I do?'"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on August 29, 2011, 05:22:18 AM
>"Fine, be that way. I'll be here if you decide you'd rather not freeze to death."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2011, 05:26:34 AM
>"Fine, be that way. I'll be here if you decide you'd rather not freeze to death."

>"Shall I consider my own offer rebuffed, then?" he says.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on August 29, 2011, 06:13:01 AM
>Don't confirm that offer rebuffed. We need to think about this.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Solais on August 29, 2011, 11:50:11 AM
You know, it's been bugging me that he tries to guilt you with things like "Perhaps you would take a bird's feathers, next?" (when you wanted to trade for his ability to gather sparks), when he wants to make that not only possible, but sees the beauty of it, as he already told us. Not to mention he asking for the ability to create danmaku. That's like asking the teeth of a wolf there.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on August 29, 2011, 03:02:53 PM
Then go with that.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 29, 2011, 11:47:37 PM
>Don't confirm that offer rebuffed. We need to think about this.

>You pause to think. What will you be pondering?

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on August 29, 2011, 11:49:48 PM
>Hrm, well, so far our thoughts seem to be about whether taking his offer is the best way to treat the entire situation rather than just band aiding it. We also are considering he might be mistaken about this not ending with his death. Though, something else to consider is if he dies, the money will have to be returned manually. Defeating him with faith makes it more likely the entire spell gets reversed.

 I'm sure others can contribute thoughts, right?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 30, 2011, 12:10:32 AM
>Hrm, well, so far our thoughts seem to be about whether taking his offer is the best way to treat the entire situation rather than just band aiding it. We also are considering he might be mistaken about this not ending with his death. Though, something else to consider is if he dies, the money will have to be returned manually. Defeating him with faith makes it more likely the entire spell gets reversed.

>It really would be best to fully treat this. You recall Patchouli's first words on that topic, which would be to treat his madness. That, you imagine, would take quite a bit of time. You aren't sure what killing him would actually achieve, or if he feels his life is in danger or not. And yes, returning all this money would be a pain, you're certain few people bother to keep strict accounts; you only keep fairly loose ones yourself. You imagine fully breaking whatever miracle or curse he wove would be more likely to make that unnecessary.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Rin Kagamine on August 30, 2011, 01:40:18 AM
UK: my thoughts as posted on the other page:

1. Prove, not proove.
2. Honestly I could care less about trying to do anything with Rinnosuke right now and would be fully content to leave him to freeze to death under the assumption that one of two things happens: he either actually freezes to death and we are now free to solve the incident at our leisure or he values his own life highly enough that he stops his current conversion and goes upstairs to warm up during which time he'd be captured and likely incapacitated by Byakuren and Mokou.
3. I propose leaving him now because we'll never be able to reason with him ever, so our only options are either action by accepting his deal or inaction on our part by waiting for the cold to affect him.  If we're just going to wait, I'd rather leave entirely and head back to Tewi and get an absolutely full confession out of her starting at his first contact with Rinnosuke right up until she lost our cards.
4. Because Tewi kept referring to the debtkeeper in the plural as opposed to the singular, so there is a chance that Rinnosuke is not acting alone in all this.  A slim chance of course, but I'm entertaining all possibilities.  I can't see him as being roped into this though, so he'd have to be an equal partner if there are any others.

Then again, considering that the deal was presented at all is pretty much proof that we should take it.  So uh, w/e

Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2011, 05:00:03 AM
Then again, considering that the deal was presented at all is pretty much proof that we should take it.  So uh, w/e

The problem with this metagame line of thought is that I'm not yet convinced it wasn't proposed to us as a means of speeding the game along due to an extremely long combination of fuck-ups and wheel-spinning. I believe it is a great chance for us to treat the disease, but I can also easily see our current choices of freezing him out vs. taking the offer choosing between failure and victory at a huge price, since a normal victory has long since passed our sight barring someone displaying an incredible amount of wit and ingenuity.

I still think it is our best course of action, but because of what we could do with it versus what we're (not) doing right now, not simply because it was offered to us. Be careful making assumptions like these.

Also, the thing Solais pointed out occurred to me the instant I saw it as well, but I have yet to produce a line of conversation that I think could maximize its potential, and even then I'm not seeing him suddenly SEEING THE LIGHT no matter what we do with it.

EDIT: For the record, Draco is thoroughly convinced the proper course of action is finding and highlighting some internal ideology error. I'm not at all convinced this is even possible - it didn't work on Yorihime, it didn't work on Renko, it didn't work on Koishi, it didn't work on Shuuei, and it might've worked on 'Nakko and 'Wakko but only if we had done a good deal more proper research beforehand as well as thrown ourselves at a fighter jet prior to meeting them - but my idea is near-universally unpopular so I'm not about to stop him pursuing whatever he can find.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Rin Kagamine on August 30, 2011, 05:33:00 AM
I think the problem is that every one of us has a completely different idea of how to proceed from here.  Currently I am unconvinced that we will ever get Rinnosuke to see the error of his ways using only logic.  I'm also unconvinced we'll be able to expose a flaw in his logic since he seems to be making no attempt to try and see or think about anything from a different viewpoint.  Even if he did entertain us, I think he would adapt his world to accept that theoretical instead of shattering his world.  We might be able to change his worldview with a physical demonstration instead of a theoretical one though.

However, I think it would be safe to leave him alone as well.  Considering how much effort and power he has put into changing the world and how much the change will benefit him personally, I highly doubt he will allow himself to freeze to death.  At some point he will have to warm up somehow, either by disrupting his spell and warming himself through magic or by leaving the basement and heading upstairs or outside.  If he leaves the basement, I think the tag-team of Mokou and Byakuren would be able to capture him, especially considering he has no danmaku ability.  However, if he remains downstairs and warms up via magic I doubt anyone upstairs will notice.

Here's why I want to talk to Tewi.  Obviously she was using Rinnosuke as a fence for many of the things she stole and ever if she never told him where any of it came from, some things are incredibly obvious.  But even if she was trading in mountains of stolen goods, it was never a secret from anyone in Gensokyo.  Given that it's hardly a secret at all, how could Rinnosuke possibly hold it over her head as a way of destroying her?  Furthermore, we've been talking to him for so long and he just seems like a crazy man without any sorts of direct attack powers.  I don't believe that he acted alone in threatening Tewi, I believe thought not only does she have a much darker secret, but it's something that a different person has knowledge of.

I don't believe Rinnosuke is acting alone, I believe he's working either with or for someone extremely powerful.  I could easily see Rinnosuke's current ideas of a new world as a dilusion or as the result of an intense brainwashing session.  There's no doubt he currently holds a great deal of power, but can't shared be transferred in this universe?

I don't think Tewi will give us all the answers but she'll probably be able to tell us a little more.  Even still, she helped us last night by talking to us at all, so she might have been beaten or taken away since then.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 30, 2011, 02:05:32 PM
Did Tewi ever actually refer to an organization or group of some kind, or did she just use pronouns like "they" and "them"? If the latter it may been because using gender specific pronouns would have greatly narrowed the suspect pool.

The problem I have with leaving is that we don't know how long we have. If we take off and he finishes while we're gone, then, well. I also don't think he is going to come close to biological damage brought on by the cold unless he spends at least several more hours down there-  notice how his voice hasn't lost any notable gumption yet despite his face and hands being exposed the entire time. If Cirno were still plugging away then I'd buy into it, but I'd say that plan failed the instant she stopped.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 31, 2011, 02:03:50 AM
welp

> Did Tewi ever reference any sort of organization as being behind her actions?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2011, 02:07:34 AM
> Did Tewi ever reference any sort of organization as being behind her actions?

>You don't think she did specifically, but she was using some very general terms. The feeling you got was that she was avoiding saying "he" and also not saying a misleading "she". At least that's what you would do in that kind of situation.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Rin Kagamine on August 31, 2011, 03:43:16 AM
Feh, I still say we let him freeze to death :<

gonna reread that section in a bit
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on August 31, 2011, 09:16:16 PM
Wait a minute...

> Mentally recap what we know and have learned about the status of and circumstances surrounding our spellcards, from the time Tewi "lost" them in the human village to the time Rinnosuke used them to do whatever voodoo hoodoo he did to get Gensokyo's money.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on August 31, 2011, 09:43:38 PM
> Mentally recap what we know and have learned about the status of and circumstances surrounding our spellcards, from the time Tewi "lost" them in the human village to the time Rinnosuke used them to do whatever voodoo hoodoo he did to get Gensokyo's money.

>You know that Tewi stole them at some point while you were asleep. It's not confirmed, but you don't think it was too terribly long before you woke up. You know she then went to the human village to spend some time at the pub before delivering them. While in town, Tewi lost them in some fashion, you're not certain if they were truly lost or if they were stolen, but you suspect the latter. During this general time, Gensokyo's money was gathered here. Tewi realized the cards were missing, and seems to had understood what was going on in regards to the money, and fled to the far reaches of the forest. You do not know what became of your cards, but apparently someone came this morning to sell them to Rinnosuke. He seems to have expected this to happen, if you recall what he said correctly; something about them being introduced into the market. You are not certain exactly how he is using your spellcards as a catalyst, only that he is.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 01, 2011, 12:12:27 AM
> Frown, then shake out head a bit.
> "...No, not yet. There's still some other stuff I want to think about."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 01, 2011, 12:19:59 AM
> Frown, then shake out head a bit.
> "...No, not yet. There's still some other stuff I want to think about."

>You frown, then decline.
>"What is there to think about?" he asks.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 01, 2011, 12:25:10 AM
> "A few things. For instance, for someone that despises what currency stands for, I'm curious as to how you got so good with the market values of so many precious stones."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 01, 2011, 12:46:17 AM
> "A few things. For instance, for someone that despises what currency stands for, I'm curious as to how you got so good with the market values of so many precious stones."

>"It wasn't necessary for me to be familiar," he says. "Part of the exchange was a list of prices I had acquired."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 01, 2011, 12:57:32 AM
> "Someone gave up a stack of spellcards for a price list of precious stones? That seems rather lopsided."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 01, 2011, 01:13:46 AM
> "Someone gave up a stack of spellcards for a price list of precious stones? That seems rather lopsided."

>"I'm not sure where I mentioned that spellcards would have played a part of that that particular deal," says Rinnosuke.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 01, 2011, 01:17:06 AM
> "Oh, you meant a part of the money-for-jewels exchange?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 01, 2011, 01:19:03 AM
> "Oh, you meant a part of the money-for-jewels exchange?"

>"The same," he says.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 01, 2011, 01:23:15 AM
> "Huh, I see. ..Though now I'm rather curious what the cards were worth, if not that list."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 01, 2011, 01:27:56 AM
> "Huh, I see. ..Though now I'm rather curious what the cards were worth, if not that list."

>"I would prefer not to get into those kinds of details," he says.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 01, 2011, 04:24:23 AM
> "All right. Don't suppose you could tell me how much longer you plan on taking instead?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 01, 2011, 04:34:01 AM
> "All right. Don't suppose you could tell me how much longer you plan on taking instead?"

>"Do you really think you could afford that information?" he says.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 01, 2011, 04:40:24 AM
> Shrug.
> "Wouldn't know unless I tried, right?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 01, 2011, 04:46:57 AM
> Shrug.
> "Wouldn't know unless I tried, right?"

>"Then offer," he says.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 01, 2011, 04:32:01 PM
Probably shouldn't need to say this, but not interested in trading for that info, so please don't jump the gun on this one.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 02, 2011, 02:19:53 AM
> "Sorry, phrased that wrong. I was saying I wouldn't know if you'd tell me unless I asked."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 02, 2011, 02:24:29 AM
> "Sorry, phrased that wrong. I was saying I wouldn't know if you'd tell me unless I asked."

>"I see," he says. "We can leave the issue at that, then."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 03, 2011, 09:11:45 AM
>You think you're starting to note some frost forming on your arm hair.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: communist unity (comm-unity) on September 04, 2011, 04:27:05 AM
> Has rinnosuke's condition changed?
> Are there any temperature measuring devices in Rinnosuke's shop? Are there any in this room?

are there any objections to leaving? I don't think there's anything we can really do here besides wait for Cirno to freeze it solid. I suspect there might be merit in asking for assistance/advice from Eirin and co., if anyone can 'cure' madness (or cause it), it's them.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 04, 2011, 04:34:22 AM
I object to leaving and traveling elsewhere because we don't know how much time we have.

I would be okay with traveling upstairs and asking those present if they have any ideas.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 04, 2011, 04:38:48 AM
> Has rinnosuke's condition changed?
> Are there any temperature measuring devices in Rinnosuke's shop? Are there any in this room?

>You think his hands might be shaking a little, every so often.
>Not that you recall.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2011, 03:46:29 AM
Okay, I'm bored of sitting here and doing nothing.

> "All righty. Listen, I'll be back in a few. Don't go anywhere, okay? And don't worry, I know you'd prefer the two of us to be alone, should I choose that path."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2011, 03:53:19 AM
> "All righty. Listen, I'll be back in a few. Don't go anywhere, okay? And don't worry, I know you'd prefer the two of us to be alone, should I choose that path."

>"I doubt I shall be called away," says Rinnosuke.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2011, 03:59:00 AM
> Fly back upstairs.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2011, 04:15:40 AM
> Fly back upstairs.

>You make your way back upstairs, flying over several frozen steps.
>Upstairs, you find Byakuren sitting on the floor in a lotus position. The air is still rather chilly, though it's nothing compared to the basement.
>"Is everything alright?" says Byakuren. You get the feeling she's holding back a laugh at your current fuzzy appearance.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2011, 04:59:07 AM
> "I don't know. I'd know better if we had any idea how much of this conversation he could hear."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2011, 05:05:23 AM
> "I don't know. I'd know better if we had any idea how much of this conversation he could hear."

>"We could close the door, or go outside," says Byakuren.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2011, 05:10:17 AM
> "First one sounds good, since you seem pretty comfortable."
> Close the door to the basement.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2011, 05:15:12 AM
> "First one sounds good, since you seem pretty comfortable."
> Close the door to the basement.

>You close the door. "Thank you," says Byakuren. "It had been getting a little chilly, but I didn't want the door closed in case it became necessary for you to escape."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2011, 05:22:51 AM
> "I don't know how much that sort of thing would be necessary. I don't really know much of anything about what's going on here. I think the cold is working, but he seems to think it won't beat him, and he's still down there doing his thing, despite looking pretty pale and starting to shiver."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2011, 05:44:42 AM
> "I don't know how much that sort of thing would be necessary. I don't really know much of anything about what's going on here. I think the cold is working, but he seems to think it won't beat him, and he's still down there doing his thing, despite looking pretty pale and starting to shiver."

>"That's not surprising," says Byakuren. "I would think one such of Sanae would do the same in a position like to his, where all of her beliefs are being tested."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2011, 05:46:48 AM
> "I guess. But there's still a myriad of questions surrounding the situation. And while it was just me and him down there, he gave me this really bizarre proposition...he would let me "a third of the way" in exchange for my danmaku ability."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2011, 05:57:19 AM
> "I guess. But there's still a myriad of questions surrounding the situation. And while it was just me and him down there, he gave me this really bizarre proposition...he would let me "a third of the way" in exchange for my danmaku ability."

>"This...is bizarre," says Byakuren after a moment. She draws her lips into a thin line. "Did he say why?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2011, 05:59:22 AM
> "Not explicitly, but based on a couple of other things he's said, I'm pretty sure he wants it as something to sell. And he probably also wants it to disarm me further, should I eventually actually reach him."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2011, 06:08:02 AM
> "Not explicitly, but based on a couple of other things he's said, I'm pretty sure he wants it as something to sell. And he probably also wants it to disarm me further, should I eventually actually reach him."

>She nods. "Still, that is rather strange. I assume you didn't accept his offer?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2011, 01:18:47 PM
> Shake head.
> "Nah. But...I've been giving it serious consideration."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2011, 06:38:26 PM
> Shake head.
> "Nah. But...I've been giving it serious consideration."

>Byakuren frowns. "You have? Why is that?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2011, 07:03:41 PM
> "Well, let's say we freeze him out. Or he just sits there and turns into a humanoid popsicle. What do those accomplish on a faith level?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2011, 07:13:36 PM
> "Well, let's say we freeze him out. Or he just sits there and turns into a humanoid popsicle. What do those accomplish on a faith level?"

>Byakuren nods. "For some, they may take away that their couldn't just ignore such factors, but as we've rather established he is a zealot I suppose it means he would merely conclude he hadn't followed his ideals enough."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2011, 07:29:45 PM
> "Yeah. I'm not convinced it would solve the real problem. The offer he made he made as a clash of ideals, testing his faith against mine. And I haven't thought of another way to get at him, since the only person we know that knows about the problem and has the knowledge and resources to fix it apparently deemed it not worth her time."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2011, 07:46:11 PM
> "Yeah. I'm not convinced it would solve the real problem. The offer he made he made as a clash of ideals, testing his faith against mine. And I haven't thought of another way to get at him, since the only person we know that knows about the problem and has the knowledge and resources to fix it apparently deemed it not worth her time."

>Byakuren nods, then frowns. "Who said that?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2011, 07:49:41 PM
> "I figured that's the reason Patchouli didn't come with us. Is there more to it than that?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2011, 08:04:15 PM
> "I figured that's the reason Patchouli didn't come with us. Is there more to it than that?"

>"I imagined that she could not," says Byakuren. "She does have obligations she cannot just causally throw away."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2011, 08:11:27 PM
> Frown.
> "If something happens in her house that is so unpleasant that it necessitates a lockdown and a second gate guard, I'd have to wonder what obligations she'd have that supercede resolving that something."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2011, 08:18:08 PM
> Frown.
> "If something happens in her house that is so unpleasant that it necessitates a lockdown and a second gate guard, I'd have to wonder what obligations she'd have that supercede resolving that something."

>"The Scarlet Devil probably prefers to keep her onhand for an emergency," says Byakuren. "But you may be right, as well. Patchouli does have...strange ideas about magical events."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2011, 08:26:54 PM
> "Hmm. Maybe we should have asked the Scarlet Devil for permission to borrow her mage to get their house's money back."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2011, 08:29:01 PM
> "Hmm. Maybe we should have asked the Scarlet Devil for permission to borrow her mage to get their house's money back."

>"Perhaps," says Byakuren, "But I am not sure she could do that we cannot, given this situation."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2011, 08:36:28 PM
> "You think what he's doing to ward people off is faith-based, rather than magic-based?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2011, 08:46:12 PM
> "You think what he's doing to ward people off is faith-based, rather than magic-based?"

>Byakuren nods. "I don't believe he's anything like a standard magician, at least."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2011, 08:58:34 PM
> Frown.
> "Then what do we do? We have no guarantee freezing him will change his mind on the overarching issue, and the only known way to get at him involves giving up something of great magnitude just to get a third of the way to him."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2011, 09:05:48 PM
> Frown.
> "Then what do we do? We have no guarantee freezing him will change his mind on the overarching issue, and the only known way to get at him involves giving up something of great magnitude just to get a third of the way to him."

>"Well," says Byakuren. "Stopping him right now and changing his mind aren't necessarily the same thing. It's plausible to do one, then the other."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2011, 09:40:33 PM
> "You think we'll be able to get past that barrier, even if he decides to freeze himself into unconsciousness?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2011, 09:44:45 PM
> "You think we'll be able to get past that barrier, even if he decides to freeze himself into unconsciousness?"

>"I would hope so," says Byakuren. "I can't imagine it's completely invincible."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2011, 10:11:30 PM
> "I guess we wait this out, then. Hopefully he's not fanatical enough to kill himself over it."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2011, 10:15:57 PM
> "I guess we wait this out, then. Hopefully he's not fanatical enough to kill himself over it."

>Byakuren nods. "Do you have any plans in the meantime?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2011, 10:27:35 PM
> "...Not really, no. I had intended to stay here however long I needed to, just to make sure the problem is squashed."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2011, 10:32:18 PM
> "...Not really, no. I had intended to stay here however long I needed to, just to make sure the problem is squashed."

>"Alright," says Byakuren. "I suppose, in the meantime, we need to find a way to get through that field around him."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2011, 10:36:35 PM
> "I've figured out that it's basically a solid wall, rather than a sphere of influence. Beyond, that, though, I've no idea how it works. If it wouldn't cause serious structural damage, I'd wonder if we could get at him from directly above or directly below."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2011, 11:04:47 PM
> "I've figured out that it's basically a solid wall, rather than a sphere of influence. Beyond, that, though, I've no idea how it works. If it wouldn't cause serious structural damage, I'd wonder if we could get at him from directly above or directly below."

>"Hmm," says Byakuren. "When you say it's just a wall, what do you mean?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2011, 11:11:04 PM
> "A 'wall' is the best comparison I can think of. Basically, think of it as that there's more or less a line that runs across the floor that you can't get by, no matter how low or high you are. It's like the collection all the points you can't go past form a surface that runs orthogonal to the floor.  If it were a sphere of influence, you'd be able to get a little closer to him horizontally by moving up or down away from him, because it would be him keeping people at a fixed distance away from him."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 05, 2011, 11:27:24 PM
> "A 'wall' is the best comparison I can think of. Basically, think of it as that there's more or less a line that runs across the floor that you can't get by, no matter how low or high you are. It's like the collection all the points you can't go past form a surface that runs orthogonal to the floor.  If it were a sphere of influence, you'd be able to get a little closer to him horizontally by moving up or down away from him, because it would be him keeping people at a fixed distance away from him."

>Byakuren nods. "I think I understand what you're saying."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 05, 2011, 11:50:02 PM
> "I don't know if he though to include a roof or a ceiling to these barriers, though. And clearly the walls stop somewhere, because we can walk around above the place freely."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 06, 2011, 12:20:39 AM
> "I don't know if he though to include a roof or a ceiling to these barriers, though. And clearly the walls stop somewhere, because we can walk around above the place freely."

>"I imagine he would include a roof," says Byakuren. "It wouldn't be that difficult to cut through the floor. Otherwise I would have suggested it some time ago."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 06, 2011, 12:23:46 AM
> "What about a floor?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 06, 2011, 12:36:49 AM
> "What about a floor?"

>"That would be a lot more difficult to get through," says Byakuren. "It's possible he may have overlooked it."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 06, 2011, 12:37:39 AM
> The floor of the basement was dirt, wasn't it?
> Do we know any good diggers?
> "Do you know any good diggers?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 06, 2011, 12:40:55 AM
> The floor of the basement was dirt, wasn't it?
> Do we know any good diggers?
> "Do you know any good diggers?"

>It was a dirt floor.
>You know some oni who do some landscaping, but chances are they're going to be indisposed given circumstances.
>"Well, there are some farmers," says Byakuren. "But, I imagine that dirt would be as hard to get through now as it would be in winter; I don't know if they would be of much help."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 06, 2011, 12:47:19 AM
> Frown.
> "So we can't get through from above, and we can't get through from below. That doesn't leave very many options."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 06, 2011, 12:49:50 AM
> Frown.
> "So we can't get through from above, and we can't get through from below. That doesn't leave very many options."

>"Well, I'm sure there's ways to deal with frozen dirt without endangering the the previous plan, should it come to that," says Byakuren.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 06, 2011, 12:54:02 AM
> "I don't know too many things you can do with dirt other than dig it or build with it."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 06, 2011, 12:58:29 AM
> "I don't know too many things you can do with dirt other than dig it or build with it."

>"Well, it's the frozen part that is the problem," says Byakuren. "I don't personally know any excavation-related magic, unfortunately. I suppose it might be possible for someone strong enough to blast through without heating up the room too much, but I suppose we would also need supports to keep any kind of tunnel intact. That wouldn't be difficult with some materials, I suppose."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 06, 2011, 01:15:42 AM
> "Do you think we have the time? Neither you nor Patchouli seemed to think we had the time to drum up a full curse removal."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 06, 2011, 01:20:20 AM
> "Do you think we have the time? Neither you nor Patchouli seemed to think we had the time to drum up a full curse removal."

>"Well, removing an unknown curse is not a simple thing," says Byakuren. "But to be honest, I cannot guess how much time he's going to need."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 06, 2011, 01:34:25 AM
> "Well...what if we started excavating a tunnel, and then heated the basement to melt the ice once we were ready to excavate upward?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 06, 2011, 01:38:37 AM
> "Well...what if we started excavating a tunnel, and then heated the basement to melt the ice once we were ready to excavate upward?"

>"We'd still have to get downward to start with, wouldn't we?" says Byakuren. "I imagine if it's as cold as it seems down there, the dirt is probably rather solid for some distance."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 06, 2011, 01:51:09 AM
> "Oh. I was thinking of starting the digging outside."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 06, 2011, 01:59:34 AM
> "Oh. I was thinking of starting the digging outside."

>"That would probably take an awful long time if we're going to do it by hand," says Byakuren.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 06, 2011, 02:03:08 AM
> "So either we try to freeze him out, or we try to dig him out."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 06, 2011, 02:10:23 AM
> "So either we try to freeze him out, or we try to dig him out."

>Byakuren nods. "Doing both at once would be difficult."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 06, 2011, 02:25:15 AM
> "Mmm. The major thing I don't like about digging in front of him is that he'd know it was coming. He might not be able to control the temperature, but he might be able to shift his screens."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 06, 2011, 02:35:28 AM
> "Mmm. The major thing I don't like about digging in front of him is that he'd know it was coming. He might not be able to control the temperature, but he might be able to shift his screens."

>Byakuren nods. "That is a point. But, I imagine it would be the same in either case. I doubt he would ignore the sounds of tunneling right under him."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 06, 2011, 02:54:21 AM
> Frown.
> "I suppose that's also true. This is making freezing him sound like the more desirable option."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 06, 2011, 03:11:08 AM
> Frown.
> "I suppose that's also true. This is making freezing him sound like the more desirable option."

>"I suspect we are going to want to do both things," says Byakuren. "Or at least find something to break the barrier, if the cold stops him."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 06, 2011, 03:12:23 AM
> "Ah, okay, yeah. That would be good. I was thinking digging instead of freezing for some reason."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 06, 2011, 03:17:56 AM
> "Ah, okay, yeah. That would be good. I was thinking digging instead of freezing for some reason."

>"To be honest," she says, "I wish I could think of a faster way to get to him; I would prefer not to leave him exposed longer than needs be."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 06, 2011, 03:19:13 AM
> "Nor would I. But with no real information on what exactly we're working against, we're kinda stuck."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 06, 2011, 03:41:04 AM
> "Nor would I. But with no real information on what exactly we're working against, we're kinda stuck."

>"Well, experimentation seems to have worked appreciably, even with the limited information we have," says Byakuren. "But it is rather difficult to come up with things to try."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 06, 2011, 05:13:29 AM
>"You think we should just wait it out, then?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 06, 2011, 05:45:40 AM
>"You think we should just wait it out, then?"

>"I couldn't ask you to sacrifice anything as he seems to desire," says Byakuren. "And, I've drawn a perfect blank on how to get around it otherwise. I suppose someone like Marisa or the Hell Raven could blast through the soil, but that may also be dangerous..."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Shadoweh on September 06, 2011, 07:17:53 AM
> "Do any of the magicians know any earth moving spells? If they could just turn the dirt to mud or something it would make tunneling easier."
> Do we have any large burrowing forms? How quickly would be we able to dig?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 06, 2011, 07:43:04 AM
> "Do any of the magicians know any earth moving spells? If they could just turn the dirt to mud or something it would make tunneling easier."
> Do we have any large burrowing forms? How quickly would be we able to dig?

>"Patchouli might be able to," says Byakuren, "But that is an issue in and of itself."
>You don't have any prepared, but you probably could alter your monstrous Nue shape a bit to suffice. But it would be more efficient to take the shape of a proper burrowing animal.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 06, 2011, 06:45:13 PM
> Have we ever been a mole?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 06, 2011, 07:19:48 PM
> Have we ever been a mole?

>You tried it, quite some centuries ago when you were still learning to properly use your abilities. You were not able to get nearly as small as a mole is, and have forgotten the specifics of it. You're reasonably sure you could make yourself into something vaguely mole-like with a bit of time.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 06, 2011, 10:58:44 PM
> How much time is "a bit"? A few minutes or a few hours?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 06, 2011, 11:07:41 PM
> How much time is "a bit"? A few minutes or a few hours?

>Probably fifteen minutes or so, maybe a bit more.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Shadoweh on September 07, 2011, 01:34:30 AM
> How about if we wanted to mix forms, say to make a mole-bear hybrid for extra muscle power?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 07, 2011, 02:14:26 AM
> How about if we wanted to mix forms, say to make a mole-bear hybrid for extra muscle power?

>It's certainly plausible. However, you tend to experience diminishing returns when adding more and more muscle. As well, you don't really have any practice with a proper bear form; but you can fake it.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 08, 2011, 01:04:17 AM
> "I wonder if we could forgo the need for a large excavation project and just have me turn into some burrowing animal."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 08, 2011, 01:19:31 AM
> "I wonder if we could forgo the need for a large excavation project and just have me turn into some burrowing animal."

>"Hmm," says Byakuren. "I didn't think you were that talented."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 08, 2011, 03:44:20 AM
> Put our hands on our hips and stare at Byakuren with a look of mock offense on our face.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 08, 2011, 03:48:17 AM
> Put our hands on our hips and stare at Byakuren with a look of mock offense on our face.

>She frowns. "Well, I didn't... That sounds like it might alleviate a lot of the problems, if you can get through the top parts of the soil."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 08, 2011, 04:07:08 AM
> "I think that'd be doable. I'd  need a bit of prep-time, though. It's been a while since I did anything resembling a mole."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 08, 2011, 04:25:12 AM
> "I think that'd be doable. I'd  need a bit of prep-time, though. It's been a while since I did anything resembling a mole."

>Byakuren nods. "Alright. Is there anything I can do?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 08, 2011, 10:31:21 PM
> "I can think of a few things. Like I said, I'm out of practice, so if it speeds up the process, I may need you to carry me back downstairs."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 08, 2011, 10:39:49 PM
> "I can think of a few things. Like I said, I'm out of practice, so if it speeds up the process, I may need you to carry me back downstairs."

>"I may have to pass," says Byakuren, "But, Mokou and Renko should still be outside, and I think they would be about to help."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 09, 2011, 03:11:10 AM
> Is Byakuren sensitive about her size?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 09, 2011, 03:24:40 AM
> Is Byakuren sensitive about her size?

>You think so, though she tries act otherwise.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 09, 2011, 10:49:02 AM
> "Well, we'll see. Oh, I should probably also say that a journalist tengu may show up some time soon. Depends on how slowly that not-very-well-oiled machine runs."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 09, 2011, 08:28:43 PM
> "Well, we'll see. Oh, I should probably also say that a journalist tengu may show up some time soon. Depends on how slowly that not-very-well-oiled machine runs."

>"Ah, alright," says Byakuren. "Is there anything in particular you'd like me to assist her with?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 09, 2011, 09:25:47 PM
> "I'm not sure yet. Where everyone else have been helpful, the tengu have been decidedly obstinate and time-wasting. I'm not particularly inclined for one of them to come in and start being a journalist."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 09, 2011, 09:34:16 PM
> "I'm not sure yet. Where everyone else have been helpful, the tengu have been decidedly obstinate and time-wasting. I'm not particularly inclined for one of them to come in and start being a journalist."

>Byakuren nods. "Some things are slower to change than others."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 10, 2011, 12:59:13 AM
> "Yeah. I'm not sure what I'd say to her once she gets here, though. Might be best to just make sure she doesn't leave until I've had my say with her."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 10, 2011, 01:02:47 AM
> "Yeah. I'm not sure what I'd say to her once she gets here, though. Might be best to just make sure she doesn't leave until I've had my say with her."

>"I may be able to delay things," says Byakuren. "You can direct your worries toward this situation."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 10, 2011, 01:37:33 AM
> "If she gets antsy about leaving, remind her that it's her money I'm trying to save, and that my recent experiences with the tengu haven't much endeared me to them."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 10, 2011, 01:58:16 AM
> "If she gets antsy about leaving, remind her that it's her money I'm trying to save, and that my recent experiences with the tengu haven't much endeared me to them."

>"I don't think it'll be a problem," says Byakuren. "Rather, I imagine it'll be hard to keep her from getting involved."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 10, 2011, 04:01:18 AM
> "If she wants to stick around, great. Gives me more of a chance to talk to her afterward."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 10, 2011, 04:10:35 AM
> "If she wants to stick around, great. Gives me more of a chance to talk to her afterward."

>"Alright," says Byakuren. "I'll attempt to keep her here."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 10, 2011, 04:54:36 AM
> "Also, we probably want Mokou's help warming up a small enough patch of dirt so that I can actually dig."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 10, 2011, 05:12:08 AM
> "Also, we probably want Mokou's help warming up a small enough patch of dirt so that I can actually dig."

>Byakuren nods. "I think she would be amendable to that."
>She gestures toward the shop front. "Mokou and Renko ought to be just outside over there, Mokou mentioned she was going to make a fire to warm up with."
>Byakuren then gestures toward the back door. "Cirno went that way. I don't know what she was planning or if she's still around at all."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 11, 2011, 01:41:00 AM
> "Oh yeah. Here's hoping those jewels stick around after this is fixed."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 11, 2011, 01:50:36 AM
> "Oh yeah. Here's hoping those jewels stick around after this is fixed."

>"You change remarkably little for someone that is able to take the form of a mole," says Byakuren, smiling faintly.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 11, 2011, 01:53:14 AM
> Inspect our nails in a non-chalant way.
> "Just a little part of the fun of being Nue."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 11, 2011, 02:13:29 AM
> Inspect our nails in a non-chalant way.
> "Just a little part of the fun of being Nue."

>You inspect your nails. They are in fine condition!
>"As you say," says Byakuren.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: DracoOmega on September 11, 2011, 09:41:49 PM
>Do we have any experience actually digging tunnels as a burrowing animal?
>What was the approximate apparent distance from the outside of Rinnosuke's field to Rinnosuke himself?
>Could we estimate how long it would take us to dig this distance, assuming no supernatural interference?
>Do we think we could accurately gauge distance while underground, such that we actually stop fairly close to underneath him?
>For that matter, what sort of offense could we reasonably mount in such a form, without taking the 15 minutes to shift back?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 11, 2011, 09:52:42 PM
>Do we have any experience actually digging tunnels as a burrowing animal?
>What was the approximate apparent distance from the outside of Rinnosuke's field to Rinnosuke himself?
>Could we estimate how long it would take us to dig this distance, assuming no supernatural interference?
>Do we think we could accurately gauge distance while underground, such that we actually stop fairly close to underneath him?
>For that matter, what sort of offense could we reasonably mount in such a form, without taking the 15 minutes to shift back?

>You don't really have any experience with burrowing, but you don't imagine it would be that hard.
>The field covered a distance of about seven or so yards, from where you first noticed the slowdown. However, there was money further away than that, and you were unable to touch it.
>You really aren't sure how long it would take. Probably a better portion of an hour, but you are just pulling a number from the air.
>You think you can gauge distance well enough to come up close to him.
>It wouldn't take you that long to shift back, going back is always easier, but it would take a couple minutes. You think, if you have claws good enough to dig with, you could probably also cut someone up real bad. You aren't sure how much access you would have to your danmaku, but it wouldn't a great deal at all; that much of a transformation takes a fair amount out of you.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: DracoOmega on September 11, 2011, 10:00:07 PM
>Presumably going mole-like would not necessitate us also crippling our own eyesight in a similar manner to the natural creature we'd be emulating?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 11, 2011, 10:29:42 PM
>Presumably going mole-like would not necessitate us also crippling our own eyesight in a similar manner to the natural creature we'd be emulating?

>It would not. Unfortunately, you also wouldn't pick up any enhanced sense of smell; you think the structures necessary for it are too complex to get by simply fiddling around. If you chose, you could also keep your vocal chords intact.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 12, 2011, 11:52:26 AM
> How large would we be after such a transformation?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 12, 2011, 12:45:38 PM
> How large would we be after such a transformation?

>It really depends on what you decide to do. But about the smallest you'd be able to make yourself would be the size of a largish dog.  You're not certain what your upper limit would be, but you imagine a larger form would not dig so well.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 12, 2011, 01:45:57 PM
> Would we need to lose our outfit and items?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 12, 2011, 08:03:18 PM
> Would we need to lose our outfit and items?

>You would certainly need to lose your clothing. You would be able to carry your purse, but you might connive a way to get it through any tunnels you make without it getting it in the way.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 13, 2011, 04:50:19 AM
> What about the trident?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 13, 2011, 04:52:41 AM
> What about the trident?

>You would probably have to connive a way to bring it with you, as well.  It shouldn't be hard to drag through a competed tunnel, you expect.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 15, 2011, 12:50:24 AM
>You feel time is slipping by.

(While I don't mind delaying a bit to get more information or try to plot a better way, I've been waiting nigh on a month for something definitive, and have gotten about a post a day that's only serving to drag things out rather than to really collect more information or do anything. As such, if there's not an upswing in activity by tomorrow, events will move on. I don't mind if this activity is just trying to gather more information, but the current pace will have to pick up in that case.)
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Rin Kagamine on September 15, 2011, 01:38:16 AM
I cannot possibly bring myself to care about Rinnosuke anymore, there is nothing I can think of that I want to say to him or do here.  I'm still convinced that he's not the actual mastermind behind this plot.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 15, 2011, 01:57:43 AM
I didn't want to talk about it in the thread, but it's not a strategic delay here. This entire sequence has just completely killed all interest I had in this game.

I'm sorry.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 15, 2011, 02:37:52 AM
I'll do what I did with Ran Quest then. UK Mode. Any objections to doing the digging plan? Tell me within the next 24 hours.

Purvis, can you give me those 24 hours to take the wheel? I'll push it until people care again.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Rin Kagamine on September 15, 2011, 02:43:42 AM
I don't object to the digging plan, I've just also lost all interest in the game ever since we started talking to Rinnosuke.   Also, I'd rather leave and talk to Tewi but that can probably wait.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Blitzer on September 15, 2011, 03:34:16 AM
Apathy, whee.

>Consider nearby places to strip (for transformation.)
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 15, 2011, 03:44:24 AM
>Consider nearby places to strip (for transformation.)

>You suspect you could probably use the front room, if you keep away from the windows. Or you could go our into the woods. Or, possibly, you could use the stairway if you don't mind the chill,

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 16, 2011, 01:37:28 AM
>I'll use the front room
>Is anyone currently in there?
>If so "I think I have a plan, but I'm going to need to take off my clothes to properly transform"
>If not, just do it.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 16, 2011, 01:39:11 AM
>I'll use the front room
>Is anyone currently in there?
>If so "I think I have a plan, but I'm going to need to take off my clothes to properly transform"
>If not, just do it.

>You check the front room. It is as empty as ever.
>Walking inside, you shrug off your clothes with ease after politely ducking out of Byakuren's sight

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 16, 2011, 01:48:35 AM
>Call out to Byakuren: "Watch my stuff...once I finish the tunnel I'll be back for the trident"
>Transform into the discussed burrowing mode
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 16, 2011, 02:32:58 AM
>Call out to Byakuren: "Watch my stuff...once I finish the tunnel I'll be back for the trident"
>Transform into the discussed burrowing mode

>"I'll do my best to make sure they don't run away," says Byakuren from the back room. "Which, admittedly, there is a chance of happening, given what happened to everything else here."
>What sort of traits will you be trying to take on?

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 16, 2011, 02:45:06 AM
>We'll take the form of a mole scaled to the size of a largish dog, and put more effort into the digging aspects.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 16, 2011, 03:45:26 AM
>You make yourself comfortable, and set to work changing your shape.
>The body shape isn't too hard to make, just a broad and chubby kind of build; you don't really have to rearrange anything vital. The limbs are little trickier; while they are going to naturally be stubby, you have to arrange them in such a way that they'll be able to burrow effectively without too much wasted motion. Changing your hands and feet into proper paws is harder, particularly when it comes to lengthening and sharpening your nails into claws. That takes some time and concentration as you shift about how they connect to your fingers and toes. Thankfully, you've already covered yourself in hair, so changing it to short, thick fur doesn't take a long as it could. Then you get to your head, and things get difficult. You have to shift how your whole neck connects to your skull so that you can see properly, which is always a slow and careful procedure. You have messed this up and left yourself paralyzed for a time in the past, and you suspect that's not the worst that could happen. But, you are careful and manage to do this without too many issues. Then it comes to rearranging your face, which is comparatively easy, stretching it out to a wedge shape, shifting your eyes over a little and making certain your nostrils are not too exposed and you change your nose to match..
>You are now a large black mole, or at least mole-like enough to be mistaken for one. You practically lay on the floor now. Despite moving your eyes a little, your range of vision is about the same; you haven't really mastered tinkering with that without leaving large and uncomfortable blind spots, you think you make have to change your eye shape as well. The room seems much larger now; the ceiling almost impossibly high up above you. It's difficult to look above you.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Blitzer on September 16, 2011, 03:50:58 AM
>Go outside and find a good spot over Rinnosuke's location.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 16, 2011, 03:52:30 AM
>Don't do this.

Please wait.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 16, 2011, 03:54:13 AM
Wait, sorry

Screwed up

>Go downstairs.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 16, 2011, 03:57:38 AM
So, I fucked this up. Let's see if I can fix it.

>Are we able to speak in this form?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 16, 2011, 04:02:00 AM
>Go downstairs.

>You scrabble out of the empty storefront, and into the back room.
>"Impressive," says Byakuren.
>Stopping at the stairs, they are going to be a little difficult for your current build, you really aren't made to use them.

>Are we able to speak in this form?

>As you did not specify that you wanted to and it is not standard to moles, you cannot speak right now.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 16, 2011, 04:04:15 AM
>Can I fix that?
>Is Byakuren currently with me?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 16, 2011, 04:12:43 AM
>Can I fix that?
>Is Byakuren currently with me?

>You can change it with a little work.
>You and she are currently in the back room. You are near the stairway, and she is sitting near the opposite wall.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Blitzer on September 16, 2011, 04:32:34 AM
>Edit vocal cords to regain speaking ability.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 16, 2011, 05:27:50 AM
>Edit vocal cords to regain speaking ability.

>You take some time to deal with your lack of speaking ability. It's a little difficult, you have to shape your neck and tongue to fit well with your current form, but you manage. You won't be quite so well-spoken as usual, but you'll be understandable.
>"Nue?" says Byakuren, as you work, "Are you alright?"
>"Nue?"
>A after a few minutes, you think you have it right.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 16, 2011, 07:00:53 AM
>"Yeah, fine, sorry. Forgot my vocal cords. Could you get Mokou to melt the floor down there?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 16, 2011, 08:11:15 AM
>"Yeah, fine, sorry. Forgot my vocal cords. Could you get Mokou to melt the floor down there?"

>"Oh, good," says Byakuren, as she stands up. "I was worried that perhaps your curse was acting up. I'll go get Mokou at once."
>She stands up, it is a little intimidating to see her tower over you that much more, and heads through the door. You hear her walk out, muttering something to herself about how chilly the front room is, and out the front door. Perhaps a minute passes before you hear new and softer footsteps, before Mokou walks into the room.
>"The big girl says you need something?  says Mokou, frowning a bit toward you. You can hear Byakuren's heavy footsteps behind her.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 16, 2011, 09:13:24 AM
>Curse?
>"Yeah, could you melt the ice down there? I'm going to dig under."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 16, 2011, 10:41:24 AM
> "Only a tiny patch, though. Enough to dig. Should keep the rest of the room frozen."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 16, 2011, 11:15:40 AM
>Curse?
>"Yeah, could you melt the ice down there? I'm going to dig under."

>You were recently cursed. ...You hadn't actually considered that changing shape may affect the spell keeping it at bay, but you don't feel anything unusual in your forepaws.
>"I can do that," says Mokou.

> "Only a tiny patch, though. Enough to dig. Should keep the rest of the room frozen."

>She nods. "That'd be easier, actually. Sure thing."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 16, 2011, 05:08:31 PM
>"Thanks."
>Wait for that to be a thing
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 16, 2011, 05:21:02 PM
>"Thanks."
>Wait for that to be a thing

>Mokou heads down the stairs. As she reaches the first landing, she looks back toward you and says, "You coming?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 16, 2011, 05:27:48 PM
>Can we as we are?
>If so: "Yeah, give me a bit. Stairs are fiddly"
>If not: "Uh...Byakuren, could you carry me down?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 16, 2011, 06:58:03 PM
Sadly, Byakuren said earlier that she wouldn't be able to help on that front. Didn't say why, though, I think I can hazard a guess. Anyway, she suggested Mokou do it instead, and as long as Mokou's going that way...
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 16, 2011, 07:00:26 PM
Agh, all right.

>Cancel last order
>Can we as we are?
>If so: "Yeah, give me a bit. Stairs are fiddly"
>If not: "Uh...Mokou, could you carry me down?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 17, 2011, 01:52:07 AM
>Can we as we are?
>If so: "Yeah, give me a bit. Stairs are fiddly"
>If not: "Uh...Mokou, could you carry me down?"

>You might, but it would be tricky, and has a good risk of taking a tumble.
>"Eh, fine," says Mokou, and she walks up the stairway. She reaches over from the third stair on the bottom and scoops you up under your torso. "You're a little boulder, aren't you?" she says as she turns around and starts down the stairs.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 17, 2011, 02:08:05 AM
>"Not fat, just big boned."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 17, 2011, 02:56:49 AM
>"Not fat, just big boned."

>Mokou snorts, and continues down the stairs. It's a bit jarring, but you don't feel like you're going to fall. Toward the bottom, she takes to the air for a moment, then gently settles on the ground.
>The basement doesn't seem to have changed since you left it. It's a little colder, but you think you think that it's because you changed your hair. Mokou sets you on the icy ground, and you find it's very difficult to get any traction with your paws, and fall on your stomach. Your belly fur is definitely not enough to keep out the chill!

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 17, 2011, 03:07:41 AM
>"Oof...this is cold. Could you handle this quickly?"
>Try to endure, add some belly hair
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 17, 2011, 03:23:02 AM
>"Oof...this is cold. Could you handle this quickly?"
>Try to endure, add some belly hair

>"Yeah, yeah, give me a minute," says Mokou, as she knees down on the ice near the stairs. Fire engulfs her hands; a little too close for comfort in your tractionless state. The ice near her quickly becomes to melt.
>You try to add more hair to your underside, but laying on your stomach makes it difficult to force hair to grow how you'd like.
>After a minute or so, Mokou has cleared out a patch of ice about a yard across and half as wide, turning the dirt underneath to mud. "That good enough?" she asks

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 17, 2011, 03:52:27 AM
>"Yeah, perfect"
>Project a path to under Rinnosuke
>Scoot on over and start digging.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 17, 2011, 03:53:45 AM
So, it just occurred to me we're going to get cursed again for stealing, even if this works.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Oldmansour on September 17, 2011, 04:09:37 AM
By all accounts, Kitten, I'd be inclined to say 'One problem at a time.'
Besides, if this works, and you actually foil Rinnosuke, you can have Hina fix you up afterwards.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 17, 2011, 04:32:36 AM
>"Yeah, perfect"
>Project a path to under Rinnosuke
>Scoot on over and start digging.

>"Good," says Mokou as she heads toward the stairs. "I'll stay back and make sure things don't go sour."
>You take a moment to project a good path toward Rinnosuke then scrabble toward the dirt, which involves a fair deal of ineffective flailing as your claws and paws find little purchase on the ice. With some effort, you reach the dirt and can finally move about with a semblance of dignity. You center yourself and look toward Rinnosuke again to make certain of your path, and to confirm that he has not moved at all. Finding everything prepared, you sink your claws into the soil.
>The mud practically parts like water before the tips of your claws. The curvature of your claws and paws create natural scoops, making it easy to fling the mud aside with short, precise motions. Within moments, you have a hole deep enough to fit your head in comfortably. Soon you are able to crawl into the beginnings of a decent tunnel.  The mud gives way to dirt, which is a little harder to dig, but easier to move out of the way. You quickly find yourself passing dirt under and around yourself, and kicking out it of the way with your back legs. The light quickly dims to uselessness, and you find yourself prodding at the dirt with your nose after jabbing a finger on a rock. It is definitely chilly down here, but not nearly so bad as the ice above, it is bothersome but not actively uncomfortable. At first the dirt grows progressively harder as you move away from the melted ice, but as you go deeper the cold has had less time to affect things and overhead the hardened soil proves a nice ceiling.
>Moving along, you find that you're no longer able to kick the dirt far enough away that it clears the tunnel entrance any longer, and it starts to pile up on the floor of the tunnel itself.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 17, 2011, 04:39:11 AM
>All right. Let's head back and dig downward a bit, as well as widen the entrance hole.
>If we need to melt ice: "Mokou, could you melt a little more of it?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 17, 2011, 04:56:02 AM
>All right. Let's head back and dig downward a bit, as well as widen the entrance hole.
>If we need to melt ice: "Mokou, could you melt a little more of it?"

>You work your way backwards and widen the entrance a bit, then dig downward, clearing out the dirt gathered there and making a depression in the tunnel floor.
>So far, hardened dirt is not really being a problem, but you won't be able to widen the entrance much more without dealing with it.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 17, 2011, 05:23:45 AM
>Fling some dirt out of the hole and then continue tunneling.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 17, 2011, 06:10:24 AM
>Fling some dirt out of the hole and then continue tunneling.

>You move out some more dirt, then go back lengthening the tunnel toward Rinnosuke.
>You make more progress, but find that you have the same problem as before; you can't fling the dirt far enough to get it outside. and it begins to pile up on the tunnel floor. While you don't think you're immediately in danger of entombing yourself, it is going to get hard to pass as it builds up in certain areas.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 17, 2011, 01:11:00 PM
>Hmm...can we move any more dirt out of the tunnel to run less of a risk of difficulty?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 17, 2011, 01:36:07 PM
>Hmm...can we move any more dirt out of the tunnel to run less of a risk of difficulty?

>You could probably backtrack and kick it out if you wished.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 17, 2011, 02:23:51 PM
>We'll kick some more dirt out, either as much as we can or enough to keep the tunnel as a tunnel.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 17, 2011, 03:10:01 PM
>We'll kick some more dirt out, either as much as we can or enough to keep the tunnel as a tunnel.

>You double back to remove more dirt, kicking it out of the hole. Then you return to digging, proceeding for another yard or two before needing to do it again. You note Mokou, at once point, causally kicking dirt away from the entrance, as you relay back and forth, building up larger and larger plies outside. Back and forth, gaining a couple yards then going back to kick out the the dirt a step at a time. As you progress, you become more and more convinced that whatever defenses affecting the room above and not extending down here. Heartened by this discovery, you press onward with renewed vigor.
>Finally, after what you estimate may be close to have an hour of excavation, you're certain that you're relatively close to where Rinnosuke is. The tunnel itself is fairly clear and seems sturdy enough; you could probably creep through it on your belly in your natural form if you removed the wings, but it wouldn't be comfortable, and you'd probably be quite filthy by the end of the trip. Then again, you're probably filthy now, it's hard to tell in the dark and with the limited range of motion you have now.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 17, 2011, 03:44:20 PM
> Would it be possible to dig upward without ruining the structural integrity of the tunnel?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 17, 2011, 04:01:50 PM
> Would it be possible to dig upward without ruining the structural integrity of the tunnel?

>You honestly don't know. Given the dirt above is at least somewhat frozen, though less so than near where Cirno created the ice, you think that you can probably get through it without any thing worse than dirt falling on your face. However, you wouldn't be able to tunnel directly upward; you'd have to make a kind of ramp; your arms don't reach upward very well.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 17, 2011, 05:15:19 PM
>All right. Let's stoke ourselves up for this. This is gonna be a thing.
>Start digging upward, leaving a little bit of dirt between us and him
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 17, 2011, 06:22:24 PM
> If we were to crawl through in our normal form, would we be able to bring the trident with us?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 18, 2011, 01:51:25 AM
>All right. Let's stoke ourselves up for this. This is gonna be a thing.
>Start digging upward, leaving a little bit of dirt between us and him

>You start working your way upwards. The dirt grows a bit more stubborn and harder to dig into. Still, you are able to dig through it, it just takes more work.
>What do you mean by leave a little bit of dirt between you and he?

> If we were to crawl through in our normal form, would we be able to bring the trident with us?

>You think so.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 18, 2011, 01:55:20 AM
>Don't dig all the way through, though in retrospect we can't really shift until the tunnel is done, can we?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 18, 2011, 02:19:51 AM
>Don't dig all the way through, though in retrospect we can't really shift until the tunnel is done, can we?

>You could, but it wouldn't be very beneficial. As well, it's difficult to estimate where the surface, as dirt is hard to see through.

>_

Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 18, 2011, 02:31:10 AM
>All right, I'll complete the tunnel
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 18, 2011, 03:13:51 AM
>All right, I'll complete the tunnel

>You continue to dig upward, trying not to hurt your paws dealing with the harder dirt, until some of it crumbles down on your face, and you feel a fresh wave of cold air wash over you! Thankfully, you've gotten into the habit of keeping your eyes closed to keep the dirt of out them.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 18, 2011, 03:17:36 AM
>Once the dirt clears, open eyes again and see if we got to the right place.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 18, 2011, 03:32:40 AM
>Once the dirt clears, open eyes again and see if we got to the right place.

>You open your eyes, and can see the ceiling. Popping your head out of the hole, you can see Rinnosuke sitting at his table about two feet away; you are a bit behind him and to his right. From this angle, you can note he is holding your spellcards, his fingers are interlaced together, and he holds the cards in place against them with his thumbs. You have no idea if he's noticed you, he doesn't seem to have appreciably reacted yet. You also notice the air here is a little pungent; it seems he has not gotten cleaned up lately.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 18, 2011, 03:33:59 AM
>Retreat back through the tunnel.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 18, 2011, 03:35:27 AM
>Retreat back through the tunnel.

>You draw back into the confines of your now significantly better lit tunnel.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 18, 2011, 03:39:20 AM
>Head back up to the side where we started digging.
>If Mokou is still there: "Can you take me back to my stuff?"
>If not, check to see if anyone besides Rinnosuke can see us
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 18, 2011, 03:41:46 AM
It just occurred to me that it's a shame we froze the room over, because his eyes may be closed, but he has inherent constant object detection. If it weren't frozen, we could've done the digging, then changed back into our normal self and surprised him due to being naked and itemless.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 18, 2011, 03:51:57 AM
>Head back up to the side where we started digging.
>If Mokou is still there: "Can you take me back to my stuff?"
>If not, check to see if anyone besides Rinnosuke can see us

>You back through your tunnel, and emerge on the other side. Looking around, you've flung quite a lot of dirt around. It's scattered everywhere, piled all over the floor. Some of it is covering the stairs, where it has piled up to make an earthen ramp. Most of the ice is covered varying layers of dirt or mud. Mokou is still here, and you note her shirt, her overalls, shoes, and hand hands are all rather desperately in need of washing.
>"Yeah, sure," says Mokou, as she walks over, and lifts you up from the floor with a grunt, holding you like before. "You hit a big rock or something?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 18, 2011, 03:56:50 AM
> "Almost. We'll talk upstairs."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 18, 2011, 03:57:46 AM
> Wait for her to take us up
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 18, 2011, 04:23:28 AM
> "Almost. We'll talk upstairs."

>"Got it," says Mokou, as she starts toward the stairs.

> Wait for her to take us up

>It's kind of a jarring trip, and you really find yourself not liking the fact that there is nothing to hold on to, but Mokou gets you back upstairs without any problem. You see Byakuren sittng roughly where she was before, your clothing and possessions sitting beside her. "Did it work?" she says.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Blitzer on September 18, 2011, 04:59:46 AM
>"I managed to get close to Rinnosuke, so yes. I'm not sure if he didn't notice me, though."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 18, 2011, 05:24:02 AM
>"I managed to get close to Rinnosuke, so yes. I'm not sure if he didn't notice me, though."

>"Don't think he'd show it anyways," says Mokou.
>"So we can reach him now," says Byakuren. "I suppose it is time to move to the next problem."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 18, 2011, 05:41:31 AM
> "Right. We need to grab some air freshener or something. It stinks something bad in there."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 18, 2011, 05:53:37 AM
> "Right. We need to grab some air freshener or something. It stinks something bad in there."

>"There's some pine needles outside," says Mokou, as she sets you down on the floor. "Probably should go make sure that fire didn't eat Renko or something, anyways."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 18, 2011, 02:36:22 PM
> "Sounds like a plan. Need a private moment to be me again, though."
> Assuming no objections, trundle on back to the room where we changed the first time and turn back into ourselves.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 18, 2011, 03:07:16 PM
> "Sounds like a plan. Need a private moment to be me again, though."
> Assuming no objections, trundle on back to the room where we changed the first time and turn back into ourselves.

>"Right," says Mokou, as she strides off toward the front you.
>You start to trundle off toward the front room yourself, before Byakuren says, "Wait, Nue! Don't you want this back?"
>She holds up your dress.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 18, 2011, 03:27:10 PM
> Whoops! Thought we left that in the other room.
> Trundle on back to Byakuren and sheepishly take our dress back, then trundle back into our impromptu changing room and revert back to our normal selves.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 18, 2011, 03:46:34 PM
> Whoops! Thought we left that in the other room.
> Trundle on back to Byakuren and sheepishly take our dress back, then trundle back into our impromptu changing room and revert back to our normal selves.

>You did. But she seems to have taken it along with your things.
>You walk back over to get it. Lacking arms to hold it, Byakuren merely drapes it over your back.
>You work your way back toward the front room, the hardwood floors proving to be annoying difficult to get any kind of purchase on after walking around on nice cooperative dirt. But you manage to get back to the front room, and quickly focus on changing yourself back in your proper form. Will you be restoring your wings as well?

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 18, 2011, 03:48:40 PM
> Nah, we can leave those out. Add the insulating hair back, though.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 18, 2011, 03:59:18 PM
> Nah, we can leave those out. Add the insulating hair back, though.

>You focus on becoming mostly your normal self, with a touch more yeti than normal. It takes you a couple of minutes, a quick but rather intensive process. You find yourself happy for the extra hair by the time you're done; without the fur covering your face, you note the air in here is pretty chilly. You're quick to get dressed again just for that. As well, you note that your nails have been scratched and chipped quite a bit by your endeavors, and you have a fair bit of dirt clinging to you still.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 18, 2011, 04:19:19 PM
> Sacrifices must be made. We needed to get cleaned up after not washing or changing our clothes this morning anyway, so no real harm done.
> Head back out to the other room. Walk if we have our shoes, float if we do not.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 18, 2011, 10:26:50 PM
> Sacrifices must be made. We needed to get cleaned up after not washing or changing our clothes this morning anyway, so no real harm done.
> Head back out to the other room. Walk if we have our shoes, float if we do not.

>It's been a lousy couple of days, that's for certain.
>You float back into the back room. Byakuren quietly puts your shoes on the floor as you do.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 18, 2011, 11:15:50 PM
> Float on over and put them on.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 18, 2011, 11:34:30 PM
> Float on over and put them on.

>You reshod yourself. Byakuren says, "Is there anything else I can do to help?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 18, 2011, 11:36:49 PM
> "Possibly. When I got in there, I was able to see what he's been holding in his clasped hands. He's got my cards there. And if he considers them his legal possessions...we might need to get me a second countercurse."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 19, 2011, 12:20:31 AM
> "Possibly. When I got in there, I was able to see what he's been holding in his clasped hands. He's got my cards there. And if he considers them his legal possessions...we might need to get me a second countercurse."

>Byakuren nods. "I'll be ready to get you back to the mansion at once. But, I may suggest not going for them first thing, if that is the case..."
>You hear the front door open and shut in the front room.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 19, 2011, 12:22:14 AM
> "We could go back up the mountain, to the green-haired woman."
> Did we ever get that woman's name?
> Turn to look in the direction of the front door.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 19, 2011, 12:43:19 AM
> "We could go back up the mountain, to the green-haired woman."
> Did we ever get that woman's name?
> Turn to look in the direction of the front door.

>"Ah, you mean Alice's friend?" says Byakuren. "That may be possible."
>You don't think she introduced herself.
>You look toward the door, and see Mokou walking in, carrying a small bag that she seems to have improved from a handkerchief. She looks at you as you look at her. For a moment she is silent, then her lips quirk for a moment, before she bursts out with laughter.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 19, 2011, 01:06:50 AM
> Frown.
> "We don't talk about this."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 19, 2011, 01:23:27 AM
> Frown.
> "We don't talk about this."

>"Try and stop me!" says Mokou between guffaws, holding her stomach and bent over slightly.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 19, 2011, 01:29:52 AM
> Where is the rest of our stuff?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 19, 2011, 01:45:51 AM
> Where is the rest of our stuff?

>Your purse, trident, and such are sitting on the floor beside Byakuren.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 19, 2011, 01:50:02 AM
> Walk over and grab the trident.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 19, 2011, 01:56:57 AM
> Walk over and grab the trident.

>You grab your trident. Mokou is still laughing, though she's starting to slow down.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 19, 2011, 02:06:18 AM
> "Let's just get this over with."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 19, 2011, 02:10:27 AM
> "Let's just get this over with."

>"Yeah," says Mokou, still chuckling and smiling in a manner that feels almost uncharacteristic of her.  "Here you go,"
>She offers you the bundle.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 19, 2011, 02:11:25 AM
> Take the bundle.
> What did we ask her for, again?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 19, 2011, 02:43:12 AM
> Take the bundle.
> What did we ask her for, again?

>You accept the bundle. It feels like it is full of many small objects.
>You obtain: Bundle of Pine needles.
>You didn't really ask for anything; you made an offhand comment about needing an air freshener, and she volunteered to get some pine needles.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 19, 2011, 03:12:45 AM
> "All right. There's a very real possibility I'll be screaming in agonizing pain later. If that happens, Byakuren will be here and she'll be quite helpful, but I may need all the support I can get to get out of here, and you're best suited for the cold. You up for that?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 19, 2011, 03:27:58 AM
> "All right. There's a very real possibility I'll be screaming in agonizing pain later. If that happens, Byakuren will be here and she'll be quite helpful, but I may need all the support I can get to get out of here, and you're best suited for the cold. You up for that?"

>"Sure," says Mokou, calming down for a moment. "If I hear anything, I'll come running."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 19, 2011, 04:18:03 AM
> What was our assessment on what of our things we thought we could bring through the tunnel, again?
> Would we be able to crawl through the tunnel with the bag of pine needles in one of our hands?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 19, 2011, 04:21:25 AM
> What was our assessment on what of our things we thought we could bring through the tunnel, again?
> Would we be able to crawl through the tunnel with the bag of pine needles in one of our hands?

>You're pretty sure you should be able to bring all of your possessions with you, since you took the time to make certain the tunnel didn't get too choked with dirt. You could carry the bundle in your hands, but it would probably be better to store it away.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 19, 2011, 04:24:55 AM
> Store the bundle in our purse.
> "All right then. No time like the present, eh?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 19, 2011, 04:36:38 AM
> Store the bundle in our purse.
> "All right then. No time like the present, eh?"

>"Do well, and good luck," says Byakuren.
>"Yeah," says Mokou. Judging from her lips quirking as they are, you're certain she's about to break out laughing again.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 19, 2011, 04:38:56 AM
> Float back downstairs.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 19, 2011, 04:45:28 AM
> Float back downstairs.

>You float back downstairs, quietly reveling in the dignity of proper walking and flight for the moment, before you have to crawl through a hole in the ground.
>The basement is as you left it. Dirt is all over the floor, and piles of money loom over everything. Rinnosuke sits in his place, detached from the world around him.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 19, 2011, 10:29:50 AM
> The things we do for people...
> Steel ourselves for what we're about to do, then position our inventory so that it is best suited for getting through that tunnel along with us.
> Go ahead and crawl through that hole.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 19, 2011, 12:20:03 PM
> The things we do for people...
> Steel ourselves for what we're about to do, then position our inventory so that it is best suited for getting through that tunnel along with us.
> Go ahead and crawl through that hole.

>You really deserve a medal for all this trouble.
>You move you purse so it won't get won't get caught on the ceiling, and sling your trident over one arm so that it will drag along side of you. Then you approach the hole, take a good steadying breath, and kneel down to work your way into it. At least the dirt on the floor is preferable to kneeling down on the ice. The tunnel itself is cramped, but you've done well to give yourself some decent clearance. You can't properly crawl through it, but creeping through on your forearms works well enough. You have to stop to rest every so often, and once or twice you have to manipulate your trident around a stray rock. But foot by foot, you make your way through the tunnel, until you can see the exit just ahead.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 19, 2011, 01:57:55 PM
> Oh boy, here we go.
> Exit the tunnel.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 19, 2011, 02:14:13 PM
> Oh boy, here we go.
> Exit the tunnel.

>You wriggle your way out of the tunnel, and stand up. Your clothing is filthy, to say the least, and your hair isn't much better.
>Rinnosuke sits where he has been. If he is aware that you've popped up mere feet behind him, he has not shown it.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 19, 2011, 03:47:50 PM
> Shake ourselves off athe littibe bit, then float on over to him and his table.
> Does the table still have a cloth?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 19, 2011, 03:55:29 PM
> Shake ourselves off athe littibe bit, then float on over to him and his table.
> Does the table still have a cloth?

>You try to shake off the worst of the dirt, and have much less success than you would like.
>You float over to Rinnosuke and his table. It is has a cloth draped over it. Getting closer, you can see he has become noticeably pale, and is shivering a little when he exhales.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 19, 2011, 04:26:34 PM
> Feel the cloth on the table. Grab a loose part if we can: otherwise just rub it a little bit.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 19, 2011, 04:46:44 PM
> Feel the cloth on the table. Grab a loose part if we can: otherwise just rub it a little bit.

>You feel a dangling edge of the tablecloth. It is smooth and cool, seeming to be a decent quality linen.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 19, 2011, 04:51:20 PM
> Pull out the bag of pine needles and set it on the table.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 19, 2011, 05:08:07 PM
> Pull out the bag of pine needles and set it on the table.

>You place the bundle of pine needles on the table.
>"Curious," says Rinnosuke, not opening his eyes.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 19, 2011, 05:47:04 PM
> "Figured the place could use some freshening up. With all due respect, I think ya may need to wash up."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 19, 2011, 05:49:17 PM
> "Figured the place could use some freshening up. With all due respect, I think ya may need to wash up."

>"There has been little time for such concerns," he says. 

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 19, 2011, 06:56:30 PM
> "Yeah, I figured. Lucky you got me, huh?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 20, 2011, 02:27:45 AM
> "Yeah, I figured. Lucky you got me, huh?"

>"That is a way to look at it," he says.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 20, 2011, 02:45:13 AM
> "So what now?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 20, 2011, 03:04:55 AM
> "So what now?"

>"You are the one who has entered," he says. "I believe the choice is yours."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 20, 2011, 03:09:24 AM
> Frown.
> Walk over and put a hand on Rinnosuke's shoulder non-aggressively.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 20, 2011, 03:41:33 AM
> Frown.
> Walk over and put a hand on Rinnosuke's shoulder non-aggressively.

>You frown, and put a hand on his shoulder. He jerks at the contact; his skin is very cold.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 20, 2011, 03:59:07 AM
> Pull the hand back.
> "Huh. Thought you wouldn't react at all to that."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 20, 2011, 04:17:48 AM
> Pull the hand back.
> "Huh. Thought you wouldn't react at all to that."

>You draw your hand back.
>"It was unexpected," he says. "Please not do so without invitation again."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 20, 2011, 04:28:45 AM
> "Right, right."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 20, 2011, 04:31:28 AM
> "Right, right."

>"Good," he says. "Feel free to have a seat, if you wish."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Shadoweh on September 20, 2011, 04:37:58 AM
This might be an odd question, but.. do we need to talk to him?
 We need to stop his ritual before it finishes, possibly before he can shunt us out again too. I'm not going to stop you, but if talking doesn't go well, I advocate a boot to the head.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 20, 2011, 04:38:55 AM
That's about where I'm leaning, but I'm guessing Kilga has a plan of some sort.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 20, 2011, 04:41:14 AM
BACK OUT OF BED

I have no particular conversation plan.

ts;wtrm

[00:20:03] <Reisen-Udongein-Inaba> So what does Nue do now?
[00:20:30] <Reisen-Udongein-Inaba> We're at Rinnosuke. We've TOUCHED him. I don't think he has anything capable of stopping us from just ramming the trident down his throat until he chokes.
[00:20:46] <DracoOmega> I wonder at that, though it does seem possible
[00:20:55] <Reisen-Udongein-Inaba> And yet he's just sitting there, doing nothing to defend himself.
[00:21:07] <DracoOmega> As you've pointed out, taking the cards is probably a bad idea, unless this countercurse will surpress a retriggering (and I wouldn't count on it)
[00:21:21] <DracoOmega> But that may have ironically made you triggering it earlier a good thing!
[00:21:30] <DracoOmega> Because it would be a hell of a lot worse for it to happen here
[00:21:31] <Reisen-Udongein-Inaba> For all the aggravation he's put us through, I find myself having a hard time outright attacking him.
[00:21:40] <DracoOmega> I don't
[00:21:54] <DracoOmega> I'd love to throw one of those curses right back on him somehow
[00:22:05] <Reisen-Udongein-Inaba> Then you beat him up. I can't bring myself to do it. <_<
[00:22:17] <Reisen-Udongein-Inaba> Not with him doing nothing in self-defense and Byakuren sitting upstairs.

tl;dr if someone else wants to beat him up go right ahead. I just don't really want to do it myself, because I don't think I could play the part properly.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on September 20, 2011, 04:42:43 AM
I advocate hitting him right away and grabbing the spellcards. We can talk once we have our things back (and since they were taken from us without permission, taking them back may not even trigger the curse, depending on how said curse works).

>Throw a rock or something towards the stairs to see if the paradox thing affects objects exiting the area as well as entering it. Handy to know if we need to make a run for it.
>Punch him in the face and grab our spellcards.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 20, 2011, 04:43:44 AM
>Don't do this yet.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 20, 2011, 04:45:31 AM
Might come down to that, but I don't feel we know enough yet. Remember, his logic is that the transaction was between him and Tewi, and Tewi was the true owner of the spellcards. "Stealing" them will certainly trigger the curse. I'll admit I'm not sure what to do here. However, if we DO take the spellcards, we'll need to knock him unconscious. I think possibly knocking him unconscious (meaning use danmaku) and dragging him out of his ritual site will do a lot more good.

>Do we think we could drag an unconscious Rinnosuke through the tunnel?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on September 20, 2011, 04:52:23 AM
Knocking him out is kind of the point of punching him in the face.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 20, 2011, 04:52:40 AM
>Do we think we could drag an unconscious Rinnosuke through the tunnel?

>You doubt it. At least, you can think of no physical way to do it.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 20, 2011, 04:55:02 AM
And you think that would be enough to knock him out? You'd have to be pretty precision to do that. And taking the cards would make us useless.

>Hrm...is it a problem of strength or the size of the tunnel?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 20, 2011, 05:01:22 AM
>Hrm...is it a problem of strength or the size of the tunnel?

>The latter, really. Any method you can think of to move him, you wouldn't be strong enough to pull off. You're really not sure if you could straight carry him by yourself, either.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 20, 2011, 06:12:13 AM
>Hrm...actually, since we're IN his field, do we think we can drag him across the room? Might scrape him a bit, but yeah.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 20, 2011, 06:12:59 AM
>Hrm...actually, since we're IN his field, do we think we can drag him across the room? Might scrape him a bit, but yeah.

>You have no idea.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 20, 2011, 06:13:45 AM
>Would the ice help significantly?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 20, 2011, 07:26:35 AM
>Would the ice help significantly?

>It's not the ice that gives you no idea, but rather the nature of the barrier. You could probably drag him to the stairs, at least, if nothing unusual happens.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 20, 2011, 10:29:54 AM
> Is there a place at the table to have such a seat?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 20, 2011, 10:43:22 AM
> Is there a place at the table to have such a seat?

>You could easily sit across from Rinnosuke, or to either side if you don't mind it being a little cramped.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 20, 2011, 11:13:13 AM
> Walk around to the other side of the table, but don't sit down yet.
> "I gotta admit, I'm at a bit of a loss here. If I could just put a hand on your shoulder, I could probably do something far worse, but here you sit regardless."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 20, 2011, 11:16:06 AM
> Walk around to the other side of the table, but don't sit down yet.
> "I gotta admit, I'm at a bit of a loss here. If I could just put a hand on your shoulder, I could probably do something far worse, but here you sit regardless."

>"Just so," says Rinnosuke.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 20, 2011, 12:08:57 PM
> Inventory

Need a blunt object, maybe...
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 20, 2011, 12:11:41 PM
> Inventory

>Your inventory contains:
>Black dress
>A short number that draws attention low, and has a lovely bit of frills around the neck. It's made to accommodate your wings, and is is quite stretchy, very useful when you need to change shapes on the fly.
>Black Stockings
>They keep your legs warm and clean. They can stretch to accommodate some shape changes.
>Black Bracelet
>A simple accessory that plays off the asymmetry of your natural form.
>Red shoes
>A cute pair of shoes that stand out against your stockings.
>Rose Quartz x2
>A common gem with a pinkish hue. Worth about 15-25☼.
>Black Pearl x2
>A rare and precious kind of pearl, easily worth 100-130☼.
>Red Spinel x2
>A lovely but low value gem that the uninitiated may mistake for a ruby. Worth 50-80☼.
>Green Glass Bead x15
>Cheaply made, but kind of pretty. Worth 1☼. at most, and you'd quickly expect a bulk discount.
>Loose Cobblestone
>This seems to have been taken from the streets of the Ancient City
> Seeds of Nonidentification
>These snake-shaped seeds allow you to cloak people and objects in powerful illusions.
>Brown Jasper
>An ornamental gem worth 30-40☼
>Aventurine
>A greenish stone that worth 20-25☼.
>Banded Agate
>A layered stone you would value at 7-11☼ 
>Carnelian
>A common brownish red decorative stone that you price at 7-11☼
>Hand Mirror
>A small sturdy mirror for on the go use.
>Trident
>Your trusty weapon and fishing tool.
>Broken Sword Blade
>Wrapped in cloth, and bearing odd glyphs on its blade.
>Broken Broadsword Handle
>This seems to be the handle of a broadsword, with about an inch and a half of blade.
>Riceball x3
>Filled with grilled vegetables and wrapped in cloth.
>Mahogany Scrap
>A bit of wood about two inches long and a quarter inch thick.
>Black Skirt
>A knee-length skirt to made your dress, for when you need to be larger than modesty would allow in your normal attire.
>Jeweler's Scope
>An eyepiece used to see the fine details of gems; indispensable for cutting gems.
>Lockpicks Masquerading as a Pocket Clay Sculpting Set
>You suppose they could sculpt clay, too...
>Tewi's Dress
>A pink dress belonging to Tewi Inaba. It is full of wrinkles due to rough treatment.
>Freshwater Pearl
>A common, low value pearl worth 7-8☼
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 20, 2011, 04:25:29 PM
Wait a tick.

> Is there any money in the immediate vicinity?
> If not, how far away is the closest pile?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 20, 2011, 04:44:40 PM
Wait a tick.

> Is there any money in the immediate vicinity?
> If not, how far away is the closest pile?

>It is not in the immediate vicinity, the piles are all around Rinnosuke in this little clearing. The closest is about a yard and a half away.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 20, 2011, 04:49:27 PM
> Float over to the nearest one.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 20, 2011, 04:57:45 PM
Regarding knocking him out, wouldn't danmaku work well enough? No use adding blunt trauma that could do unfortunate stuff, especially in his fragile condition.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 20, 2011, 05:58:01 PM
> Float over to the nearest one.

>You approach the nearest pile of coins. You have no difficulty in doing this.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 20, 2011, 06:56:32 PM
I suppose that's true.

> Reach out and try to touch, not grab, one of the coins.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 20, 2011, 07:04:25 PM
> Reach out and try to touch, not grab, one of the coins.

>You reach out toward the pile of money, and find your hand slows as you draw near, requiring more and more effort from you to push it forward.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 20, 2011, 07:05:55 PM
Also, new operating theory: I think the antitheft curse is only active on those items Rinnosuke intends to sell. I'm suddenly willing to bet the cards are okay, because of the the stretched resources thing, and him not expecting to sell them or get caught.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 20, 2011, 07:36:32 PM
Do you want to risk it?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 20, 2011, 08:04:38 PM
I'd like to poke them at some point, yeah. Not about to grab and dash, though.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 20, 2011, 09:36:30 PM
> C'mon, his faith's gotta be beginning to waver. We already got past one of his major defenses!
> Keep pushing toward the coins until either we stop, touch one, or feel discomfort in our hands.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 21, 2011, 04:43:39 AM
> C'mon, his faith's gotta be beginning to waver. We already got past one of his major defenses!
> Keep pushing toward the coins until either we stop, touch one, or feel discomfort in our hands.

>You try to force your hand through the protection and reach a point where no matter how hard you push, you don't feel that you're getting any closer. You aren't sure, but you suspect it may be a  few fractions of an inch closer than it was the last time you tried it. At this point, there are only a few fractions of an inch between you and the coins.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 21, 2011, 10:30:30 AM
> Withdraw our hand.
> Cock our arm back, then slam it forward, as if we were throwing a punch straight forward, in an attempt to force our hand close enough to be able to touch a coin.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 21, 2011, 11:42:07 AM
> Withdraw our hand.
> Cock our arm back, then slam it forward, as if we were throwing a punch straight forward, in an attempt to force our hand close enough to be able to touch a coin.

>You try to, for all intents and purposes, punch the pile.
>The process of slowing to a stop happens again, albeit more quickly that before. You're left with the curious sensation of having punched a wall, but without the actual feeling of impact.
>Comparing the results to last time, you are sure you've gotten a hair closer than before.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 21, 2011, 01:59:51 PM
> Pull our arm back again.
> Grab our trident. How cold is it?
> How quickly do we experience diminishing returns on adding muscle mass for increased strength purposes again? Can we get any sort of benefit at all?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 21, 2011, 02:15:17 PM
> Pull our arm back again.
> Grab our trident. How cold is it?
> How quickly do we experience diminishing returns on adding muscle mass for increased strength purposes again? Can we get any sort of benefit at all?

>You draw your hand back.
>Your trident is a little chilly to touch, but it will hardly be a problem.
>You can get some benefits; enough that you were able to get your chest of drawers upstairs by yourself with a lot of effort when there was no one around to help out. Mind it was an unpleasant experience and you wouldn't want to repeat it again.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 21, 2011, 02:42:00 PM
> How long would the process take to add muscle mass to our arms, based on past experience?
> Would our "coat" interfere with the process?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 21, 2011, 03:30:52 PM
> How long would the process take to add muscle mass to our arms, based on past experience?
> Would our "coat" interfere with the process?

>Depends on how much you intend to add. You really start to note the drop-off after working on it for ten minutes.
>It shouldn't, unless you try to push it further than it's really worth for mere strength gain.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 21, 2011, 04:27:27 PM
> Look back at Rinnosuke to make sure he's not doing anything notably different.
> If he is, don't follow the next command.
> If he is not, spend five minutes adding muscle mass to our arms. Keep watching him, though, and be prepared to stop should he do anything interesting or unusual.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 21, 2011, 04:50:13 PM
> Look back at Rinnosuke to make sure he's not doing anything notably different.
> If he is, don't follow the next command.
> If he is not, spend five minutes adding muscle mass to our arms. Keep watching him, though, and be prepared to stop should he do anything interesting or unusual.

>You have the feeling that he is watching you, but you've not seen him shift aside from shivering every so often when he exhales.
>You spend the next five minutes bulking up your arms. This is a complicated procedure, but you have done it enough over the centuries that it's gotten fairly familiar. Still, you have to take your time; you've had your share of incidents where you've inadvertently damaged your motor abilities. But, despite the presence of Rinnosuke, you about as relaxed as could be expected.  Soon you have arms that are visibly out of proportion to the rest of you, though the hair hides it well.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 21, 2011, 04:53:55 PM
> Turn back to the pile of coins.
> Throw another punch at it. It seems like swinging harder last time got a tiny bit closer, so harder and harder swings should get even closer.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 21, 2011, 05:12:00 PM
> Turn back to the pile of coins.
> Throw another punch at it. It seems like swinging harder last time got a tiny bit closer, so harder and harder swings should get even closer.

>You turn back to the mound of currency, and take another swing at it. Again, it feels as though you hit a wall, without actually hitting a wall, and your fist just hovers there. Taking a closer look, it is definitely closer than the first two times. About a finger's thickness of air rests between your fist and the frosted-over money.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 21, 2011, 05:34:57 PM
> Good, good. We're making progress.
> Pull out our trident, grab it with both hands, turn a little bit to the side so we're not exactly directly facing the coin pile but can still see it easily, and baseball swing the trident at the pile as hard as we can.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 21, 2011, 05:40:20 PM
> Good, good. We're making progress.
> Pull out our trident, grab it with both hands, turn a little bit to the side so we're not exactly directly facing the coin pile but can still see it easily, and baseball swing the trident at the pile as hard as we can.

>You swing your trident with all you might toward the pile of coins, and feel the wall without a wall sensation yet again. It's a little difficult to tell at the distanced needed to swing it like a bat, but you're sure it has gotten at least as close as your last attempt.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 21, 2011, 06:57:02 PM
> Let's break this sucker down. Swing a couple more times, putting everything we can behind it.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 21, 2011, 07:02:28 PM
> Let's break this sucker down. Swing a couple more times, putting everything we can behind it.

>You swing at the pile of coins a few more times, getting the same result each time. You don't think it has moved any closer between the swings, but the differences may be small enough that you cannot tell at this distance.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 21, 2011, 10:09:12 PM
> Mmm, idea.
> Put the trident away.
> Throw another punch at the pile. When we can tell our fist has stopped, unclench it and splay our fingers out to see if they can cover the final bit of distance.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 21, 2011, 10:34:28 PM
> Mmm, idea.
> Put the trident away.
> Throw another punch at the pile. When we can tell our fist has stopped, unclench it and splay our fingers out to see if they can cover the final bit of distance.

>You punch at the pile again, and try to unclench your fist. The effect is interesting, your fingers feel like they are moving through mud, unfurling more and more slowly, You are barely able to unclench your fist at all.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 21, 2011, 10:36:14 PM
> Pull our arm back again.
> Can we grow feathers?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 21, 2011, 10:38:48 PM
> Pull our arm back again.
> Can we grow feathers?

>You draw your arm back.
>And you can, technically, but you're not very good at it. There's not been many occasions where you've needed them. You'd have to start from scratch, and largely make it up as you go along.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 21, 2011, 10:59:22 PM
> What if we only needed a single one?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 21, 2011, 11:13:11 PM
> What if we only needed a single one?

>It would probably be less arduous than making a proper coat of them, but still fairly tricky; and time consuming for such an alteration.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 21, 2011, 11:44:12 PM
> Time consuming like five minutes to grow one coming out of our wrist out across the back of our hand like a feral?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 22, 2011, 06:25:31 AM
> Time consuming like five minutes to grow one coming out of our wrist out across the back of our hand like a feral?

>Likely. And you don't think it would be a very good feather.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 22, 2011, 10:37:27 AM
> What about simply growing a select small patch of hair quite long?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 22, 2011, 11:03:07 AM
> What about simply growing a select small patch of hair quite long?

>That should be much easier.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 22, 2011, 01:11:53 PM
> Let's do that, then. Grow several hairs, about four our five, from our right wrist area, palmside. Grow them long enough that we could comfortably grab them in our right hand (I.e. we're not yanking them out of our arm) and the hairs would still extend a couple of inches beyond where we have grabbed them,
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 22, 2011, 01:32:02 PM
> Let's do that, then. Grow several hairs, about four our five, from our right wrist area, palmside. Grow them long enough that we could comfortably grab them in our right hand (I.e. we're not yanking them out of our arm) and the hairs would still extend a couple of inches beyond where we have grabbed them,

>You grow your some freakishly long wrist hair. Part of you is happy that Mokou is not here to see it.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 22, 2011, 01:56:36 PM
> Function over form. As desirable as the latter is right now...
> Float back over to Rinnosuke, getting right up next to him.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 22, 2011, 02:40:40 PM
> Function over form. As desirable as the latter is right now...
> Float back over to Rinnosuke, getting right up next to him.

>You return to Rinnosuke. He does not appreciably react.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 22, 2011, 03:06:37 PM
Commencing Operation: Enduring Annoyance.

> Grow out four or five matching hair strands on our left arm.
> Grab our right arm long hair in our right hand so a couple of inches are still sticking out beyond where we grabbed. Do the same with our left arm hair and hand.
> Take the tips of our right wielded hair and tickle Rinnosuke's nose.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 22, 2011, 03:57:51 PM
> Grow out four or five matching hair strands on our left arm.
> Grab our right arm long hair in our right hand so a couple of inches are still sticking out beyond where we grabbed. Do the same with our left arm hair and hand.
> Take the tips of our right wielded hair and tickle Rinnosuke's nose.

>You add a few hairs to your left arm, then proceed to tickle Rinnosuke's nose. He jerks away from you.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 22, 2011, 04:01:01 PM
> Take careful note of his hands. If he lets those cards go...
> Pursue his nose with our hair and keep tickling.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 22, 2011, 04:37:12 PM
> Take careful note of his hands. If he lets those cards go...
> Pursue his nose with our hair and keep tickling.

>He seems to be keeping his hands much as they were.
>You continue to tickle him, forcing him to properly lean away.
>"Is this really what you're planning to do?" he says.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 22, 2011, 04:50:29 PM
> "Better than shooting you."
> Keep pursuing his nose with our hair. While tickling his nose, use our other wielded hair to tickle at his closest ear. Switch the two hair assaults if it means easier positioning.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 22, 2011, 04:59:41 PM
> "Better than shooting you."
> Keep pursuing his nose with our hair. While tickling his nose, use our other wielded hair to tickle at his closest ear. Switch the two hair assaults if it means easier positioning.

>You reply and continue to pursue him. He backs away a bit more, then begins to stand up, drawing his feet under him.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 22, 2011, 06:04:38 PM
> Does he still have both hands on the cards?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 22, 2011, 06:11:10 PM
> Does he still have both hands on the cards?

>Yes.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 22, 2011, 07:00:41 PM
> %rom where wewe are standing, aim a kick, using the side of our foot (or toe, if it's more convenient), at the back leg of the chair so that we are kicking it toward the table (and thus also at his legs). Don't boot it with all the energy we can muster, just with enough force to disrupt him and throw him off balance. Make sure he has actually started lifting himself off the chair before we make contact.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 22, 2011, 07:07:46 PM
> %rom where wewe are standing, aim a kick, using the side of our foot (or toe, if it's more convenient), at the back leg of the chair so that we are kicking it toward the table (and thus also at his legs). Don't boot it with all the energy we can muster, just with enough force to disrupt him and throw him off balance. Make sure he has actually started lifting himself off the chair before we make contact.

>There is no chair, he has been sitting on the ground like most people in Gensokyo do, outside of some establishments.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 22, 2011, 09:23:20 PM
> Sitting on the ground? At a table?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 23, 2011, 12:10:04 AM
So my current plan is to get him to let go of the cards, either by annoying him or by knocking him off balance. I'd rather not resort to violence if I can avoid it, but if he bolts for another corner of the room behind another wall we can't get past, then we don't really have a choice.

Any ideas for how to throw him off balance? If he's going to walk away, we might be able to trip him while tickling him to keep him distracted.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 23, 2011, 12:23:44 AM
I like it. As for throwing him off balance if he walks, yeah, your best bet is tripping him.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on September 23, 2011, 02:05:21 AM
Or we could kick him in the sweet spot. That'd probably distract him enough.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 23, 2011, 04:06:04 AM
We could, but again, I'd like to avoid such things if possible. >_>
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 23, 2011, 06:28:54 AM
> Sitting on the ground? At a table?

>Yes.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 23, 2011, 11:08:03 AM
> How was he sitting previously? Cross-legged?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 23, 2011, 11:10:54 AM
> How was he sitting previously? Cross-legged?

>Yes.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 23, 2011, 01:59:51 PM
> Are his knees still bent?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 23, 2011, 02:09:26 PM
> Are his knees still bent?

>At this moment, but it will change shortly.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 23, 2011, 04:39:13 PM
All right, I'm going to need help on this one, because I can't visualize how he's going to change from a crosslegged sitting position to a standing position while keeping his hands on the cards in front of him. (And this is not for lack of trying: I just spent the last five minutes of my lunch on the floor trying to duplicate it with my phone subbing in for the cards, and the only way I could get up was slow, uncomfortable, and did not involve pulling my feet under me.) If anyone has any ideas how this is happening, please let me know.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on September 23, 2011, 06:57:51 PM
He's probably just floating off the ground enough to get his legs beneath him. Don't forget that we're talking about a place where everyone can fly.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 24, 2011, 02:50:27 AM
> Is he leaning forward or backward to assist himself up?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 24, 2011, 07:13:09 AM
> Is he leaning forward or backward to assist himself up?

>He leaning forward at the moment.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 24, 2011, 05:25:14 PM
Well, I'm still not sure what is to be done here, but...eh, might as well try this.

> Keep tickling his nose and closest ear as long as they are in range, but keep an eye on his lower body.
> When Rinnosuke has propelled himself upward (in the act of standing up) sufficiently that his forelegs are straight enough to not still be directly in front of his shins, hook toe bottom of his closer shin (basically where the shin starts turning into the ankle) with one of our feet and yank his lower leg backward away from him. This should be a pull rather than a kick.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 24, 2011, 06:57:09 PM
> Keep tickling his nose and closest ear as long as they are in range, but keep an eye on his lower body.
> When Rinnosuke has propelled himself upward (in the act of standing up) sufficiently that his forelegs are straight enough to not still be directly in front of his shins, hook toe bottom of his closer shin (basically where the shin starts turning into the ankle) with one of our feet and yank his lower leg backward away from him. This should be a pull rather than a kick.

>You tickle Rinnosuke for a moment, which he squints and scrunches his face against. Then you pull his foot out from under him and he falls to the floor on his backside, instinctively throwing out his hands to catch himself and keep from falling back further while making an inarticulate noise of irritation.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 24, 2011, 07:21:33 PM
> Throwing out his what?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 24, 2011, 07:33:05 PM
> Throwing out his what?

>Hands. racist >=|

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 24, 2011, 07:35:53 PM
> Hey, it was important to be sure!
> Where are our cards now?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 24, 2011, 07:47:26 PM
> Hey, it was important to be sure!
> Where are our cards now?

> >=|
>Some are in his left hand, in a fair deal of disarray, but he seems to have dropped a couple, two on the ground near his left hand and one on top of the pouch he wears.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 24, 2011, 08:07:50 PM
> Quick! Dive for the cards on the ground!
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 24, 2011, 08:44:00 PM
> Quick! Dive for the cards on the ground!

>You dive for the cards and grab both of them.
>You obtain:  Spellcard x2
>As you do, Rinnosuke rolls away and starts to get back to his feet.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 24, 2011, 09:17:05 PM
> Look over at him. What happened to the card that fell on his pouch?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 24, 2011, 09:41:23 PM
> Look over at him. What happened to the card that fell on his pouch?

>He seems to be in the process of grabbing it with his free hand.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 24, 2011, 09:58:45 PM
> Is his body currently oriented toward or away from us?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 24, 2011, 10:04:14 PM
> Is his body currently oriented toward or away from us?

>He is roughly along side of you, but angled more toward you.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 25, 2011, 02:16:55 AM
Okay, neat, we got a couple of cards back and he's almost assuredly lost his concentration now. If anyone has any further ideas (OTHER THAN KNEEING HIM IN THE TESTICLES OR SHOOTING HIM WHERE HE STANDS) as to how we can get those other cards back, I'm open to them
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on September 25, 2011, 03:28:07 AM
I thik the direct approach (using force) is the way to go here. Let's just hit him and take the cards.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 25, 2011, 04:04:18 PM
> Is the card he's picking up on our side of him or the other side of him?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 25, 2011, 04:17:01 PM
> Is the card he's picking up on our side of him or the other side of him?

>More toward the side opposite of you.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 25, 2011, 06:43:51 PM
> Can we immediately feel how much energy is in our cards without taking the time to look at them?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 25, 2011, 06:47:53 PM
> Can we immediately feel how much energy is in our cards without taking the time to look at them?

>No, but you know them well enough to identify them at a glance.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 26, 2011, 01:18:02 AM
> Do we have any immediately convenient pockets on our dress?

I'm trying to think of something, I promise.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 26, 2011, 01:19:40 AM
> Do we have any immediately convenient pockets on our dress?

>You have one on each side that are reasonably convenient.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 26, 2011, 01:33:58 AM
> Dash (or fly, if we're still airborne) straight at him. While moving, quickly jam the cards in our hand into the most convenient pocket.
> Aim for Rinnosuke's side and giving it a running/flying/whatever shoulder tackle.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 26, 2011, 01:46:10 AM
> Dash (or fly, if we're still airborne) straight at him. While moving, quickly jam the cards in our hand into the most convenient pocket.
> Aim for Rinnosuke's side and giving it a running/flying/whatever shoulder tackle.

>You pocket the cards as you rush at Rinnosuke shoulder first.
>You catch the merchant as he picks up the third fallen card and stands up. The short dash connects with his side, hitting his shoulder and sending him stumbling away.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 26, 2011, 01:59:27 AM
>Did that impact loose any more spellcards?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 26, 2011, 02:00:38 AM
>Did that impact loose any more spellcards?

>Not that you can see.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 26, 2011, 02:00:56 AM
> Give chase! Aim for the arm that holds the majority of our cards and try to grab on to it, preferably around the wrist!
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 26, 2011, 02:16:59 AM
> Give chase! Aim for the arm that holds the majority of our cards and try to grab on to it, preferably around the wrist!

>You take a moment to regain your footing, and chase after Rinnosuke as he tries to regain his.
>As you close in again, he finds his balance again and backs away from you. You draw closer as he brings his hands together and reorganizes your spellcards into a fairly decent deck once more in his right hand. You try to grab his right, but he seems to anticipate this and pulls away.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on September 26, 2011, 02:19:49 AM
>Gut punch attack!
>Take the cards while Rinnosuke has the wind knocked out of him.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 26, 2011, 03:57:41 AM
For the record, let's not forget that we're currently semi-jacked.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on September 26, 2011, 04:03:48 AM
And Rinnosuke's half-youkai. He should be fine.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 26, 2011, 04:05:26 AM
I meant more in terms of needing to wrest his hand open or applying pressure to his arm. It's an advantage. :V
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 26, 2011, 09:16:34 PM
Semi jacked?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 26, 2011, 10:03:17 PM
If I had spent the full 10 minutes on the arms we'd be jacked. Half the time, half the jackitude.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 26, 2011, 10:12:10 PM
>Gut punch attack!
>Take the cards while Rinnosuke has the wind knocked out of him.

>You lash out at his gut! Your knuckles graze against it, as he is moving away from you. You doubt it was pleasant for him, but hardly enough to knock the wind from him.
>"Miss Houjuu," he says, his voice as level as ever, but with a somewhat concealed edge to it, "Are you quite certain this is what you would like to do?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 26, 2011, 10:33:33 PM
An interesting question. Because no, ideally I'd like him to just hand the cards over without any conflict.

I wonder what he would do in our situation.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on September 27, 2011, 01:49:06 AM
>"I'd rather you just give me my cards back, but this is an acceptable alternative."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 27, 2011, 02:09:40 AM
>"I'd rather you just give me my cards back, but this is an acceptable alternative."

>"If that's the choice you wish to make," says Rinnosuke, as he backs away from you, "I wonder if you comprehend how much debt you've accrued, these past few hours?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 27, 2011, 02:24:09 AM
> "You can put it on the tab of whoever stole my cards from Tewi."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 27, 2011, 02:53:55 AM
> "You can put it on the tab of whoever stole my cards from Tewi."

>Rinnosuke gives a low chuckle. "Unfortunately, that person is not here to sign away your deficits," says Rinnosuke. "Nor am I sure they would agree to the damages to my floor or my person. Nor, I suspect, that they would recognize the benefits you have drawn from our earlier talks."
>As he speaks, you feel a cold sort of dread settle in your stomach.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 27, 2011, 03:00:11 AM
> Frown.
> "Since when has any of that mattered? I don't recall you being around to take my money, and I don't recall agreeing to sign it away."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on September 27, 2011, 03:01:01 AM
>"Don't try that with me. Anything I gained passed from you to me freely. No agreement was made. I owe you nothing for what you said freely and by your own choice. Besides, you owe me for the whole spellcard thing, so yeah, not buying it."
>Press the attack. Try to knock him out.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 27, 2011, 03:09:40 AM
Just so people know, we're about to get mind controlled, and there isn't a whole hell of a lot we'll be able to do about it unless we manage to kill him outright within the next few seconds (which, at this point, I would endorse).

Given his reference to the floor, I now have to wonder what the intended solution of this problem was supposed to be. I have to wonder if there ever even was an intended solution, really.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on September 27, 2011, 03:30:57 AM
Violence is the idea at this point. Knocking him out is probably sufficient, but I agree that if needed, killing him is acceptable.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 27, 2011, 10:49:20 AM
> Frown.
> "Since when has any of that mattered? I don't recall you being around to take my money, and I don't recall agreeing to sign it away."

>"Such a simplistic view of the world," he says. "I would have expected you to have a deeper understanding, thief."

>"Don't try that with me. Anything I gained passed from you to me freely. No agreement was made. I owe you nothing for what you said freely and by your own choice. Besides, you owe me for the whole spellcard thing, so yeah, not buying it."
>Press the attack. Try to knock him out.

>"Was it?" says Rinnosuke. "I had no intention of giving anything freely. You simply gorged yourself without asking the price. "
>How will you be pressing the attack and trying to knock him out?

>_


Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on September 27, 2011, 01:44:23 PM
>"You gave no price, asked for nothing. You can't simply decide that I owe you without telling me; I'm afraid that's not how it works. Not everything has a price, and if you wanted your words to have one, well, you should've done that before giving them to me."
>Go for the head, and don't hold back.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 27, 2011, 01:57:26 PM
Feel free to not wait on me for anything for the forseeable future, I'm far too angry at this game right now to trust myself with rational decision-making.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 27, 2011, 03:05:32 PM
>"You gave no price, asked for nothing. You can't simply decide that I owe you without telling me; I'm afraid that's not how it works. Not everything has a price, and if you wanted your words to have one, well, you should've done that before giving them to me."
>Go for the head, and don't hold back.

>You move in, this time before he can escape. You clout him firmly across the head, your enhanced strength enough to make him stagger sideways from the blow. You're not certain if he even hears your response.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on September 28, 2011, 01:53:23 AM
>Keep hitting him until he goes down.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 28, 2011, 01:55:27 AM
Little helpful hint: For Purvis games, you need to be descriptive in combat. Especially close combat. Otherwise he's not likely to give you the results you're looking for.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 28, 2011, 01:57:27 AM
This is true

>Belay last command.

I need some time to think, and I'm busy right now, but I'll enter a command before I go to bed.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on September 28, 2011, 01:58:41 AM
Fine.

>Keep hitting him in the head until he goes down.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 28, 2011, 02:01:02 AM
>Belay that command

That's...not detailed at all. OK, look, reread the fight with Yuuka Kazami in Patchy Quest

>Inventory
>Do we have the trident?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on September 28, 2011, 02:01:56 AM
Fine. YOU give the command to keep punching him in the head, then.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 28, 2011, 02:06:08 AM
Actually I was gonna use a bit more finesse. I'm still busy but I'll deal with this now. Not as good as it would have been if I had more time but.

>If he is in range, knee him in the groin, and follow up with a strong uppercut that he should be doubling over into.
>If he is not in range of a melee attack, unsheathe the trident quickly and catch his legs with the tines and twist.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 28, 2011, 02:17:09 AM
>Inventory
>Do we have the trident?


>Your inventory contains:
>Black dress
>A short number that draws attention low, and has a lovely bit of frills around the neck. It's made to accommodate your wings, and is is quite stretchy, very useful when you need to change shapes on the fly.
>Black Stockings
>They keep your legs warm and clean. They can stretch to accommodate some shape changes.
>Black Bracelet
>A simple accessory that plays off the asymmetry of your natural form.
>Red shoes
>A cute pair of shoes that stand out against your stockings.
>Rose Quartz x2
>A common gem with a pinkish hue. Worth about 15-25☼.
>Black Pearl x2
>A rare and precious kind of pearl, easily worth 100-130☼.
>Red Spinel x2
>A lovely but low value gem that the uninitiated may mistake for a ruby. Worth 50-80☼.
>Green Glass Bead x15
>Cheaply made, but kind of pretty. Worth 1☼. at most, and you'd quickly expect a bulk discount.
>Loose Cobblestone
>This seems to have been taken from the streets of the Ancient City
> Seeds of Nonidentification
>These snake-shaped seeds allow you to cloak people and objects in powerful illusions.
>Brown Jasper
>An ornamental gem worth 30-40☼
>Aventurine
>A greenish stone that worth 20-25☼.
>Banded Agate
>A layered stone you would value at 7-11☼ 
>Carnelian
>A common brownish red decorative stone that you price at 7-11☼
>Hand Mirror
>A small sturdy mirror for on the go use.
>Trident
>Your trusty weapon and fishing tool.
>Broken Sword Blade
>Wrapped in cloth, and bearing odd glyphs on its blade.
>Broken Broadsword Handle
>This seems to be the handle of a broadsword, with about an inch and a half of blade.
>Riceball x3
>Filled with grilled vegetables and wrapped in cloth.
>Mahogany Scrap
>A bit of wood about two inches long and a quarter inch thick.
>Black Skirt
>A knee-length skirt to made your dress, for when you need to be larger than modesty would allow in your normal attire.
>Jeweler's Scope
>An eyepiece used to see the fine details of gems; indispensable for cutting gems.
>Lockpicks Masquerading as a Pocket Clay Sculpting Set
>You suppose they could sculpt clay, too...
>Tewi's Dress
>A pink dress belonging to Tewi Inaba. It is full of wrinkles due to rough treatment.
>Freshwater Pearl
>A common, low value pearl worth 7-8☼
>Disguised Apron
>One of Marisa's aprons with a Seed of Nonidentification applied to it, it seems to be a capelet.
>Yes, you still have your trident.

>If he is in range, knee him in the groin, and follow up with a strong uppercut that he should be doubling over into.
>If he is not in range of a melee attack, unsheathe the trident quickly and catch his legs with the tines and twist.


>You deftly knee him in the groin, the catch him with an uppercut as he doubles over from the last attack. You can hear his teeth clack together, then he crumples to the ground.

>_

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on September 28, 2011, 02:21:06 AM
>Do we still feel that feeling of dread?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 28, 2011, 02:22:20 AM
> Where did that come from, anyway? Did it feel natural for us? We're supposed to be the unknown terrorizing one, after all...
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 28, 2011, 02:31:39 AM
>Do we still feel that feeling of dread?

>You...think so. You're not sure if it's there and less noticable or if you're just feeling all of the stress of the recent situation.

> Where did that come from, anyway? Did it feel natural for us? We're supposed to be the unknown terrorizing one, after all...

>It did not feel natural, you don't know where it came from for sure.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 28, 2011, 02:55:02 AM
> Take out the trident and poke him in the side with the pole end.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 28, 2011, 03:03:06 AM
> Take out the trident and poke him in the side with the pole end.

>You prod him with the butt of your trident. He does not react appreciably.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 28, 2011, 03:07:53 AM
> Turn back toward the entrance to the basement and raise our voice to a shout.
> "HOOOOOOOOY!"
> Return those extra-long wrist hairs to regular fur-coat length while waiting for any sort of response.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 28, 2011, 03:37:54 AM
> Turn back toward the entrance to the basement and raise our voice to a shout.
> "HOOOOOOOOY!"
> Return those extra-long wrist hairs to regular fur-coat length while waiting for any sort of response.

>You shout toward the door, then begin to restore your wrists to a less unnatural state.
>"Nue!" comes from Byakuren's voice from the stairs. "What's wrong?"

>_

Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 28, 2011, 03:41:24 AM
> "Just get someone down here!"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 28, 2011, 03:54:57 AM
> "Just get someone down here!"

>"Alright!" she calls back.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 28, 2011, 03:57:17 AM
> Walk over to Rinnosuke's limp body if it's not immediately next to us.
> While keeping the pointy end of the trident trained on him, retrieve our cards.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 28, 2011, 01:49:39 PM
> Walk over to Rinnosuke's limp body if it's not immediately next to us.
> While keeping the pointy end of the trident trained on him, retrieve our cards.

>You keep your weapon trained on Rinnosuke, as you gather up your spellcards.
>You obtain:  Ominous Clouds "Heian Dark Clouds"      
>You obtain: Unidentified "Red UFO Invasion of Rage"   
>You obtain: Nue Sign "Mysterious Snake Show"      
>You obtain: Unidentified "Blue UFO Invasion of Grief"   
>You identify: Nue Sign "Danmaku Chimera"
>You obtain: Unidentified "Green UFO Invasion of Loyalty"   
>You obtain: Nue Sign "Undefined Darkness"   
>You obtain: Unidentified "Rainbow UFO Invasion of Terror"
>You obtain: "Nightmare of Heiankyou"   
>You identify: Unknown "Will-o'-wisps in Unidentified Orbit"
>You obtain: Unknown "Skyfish with Unknown Shape"   
>You obtain: Unknown "Youkai Orb of Unknown Mechanics"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 28, 2011, 02:00:54 PM
Looks like one of the two we grabbed initially was the final UFO card. Can't think of the other one off the top of my head, but still, lucky draw.

> Check which two cards we grabbed earlier.
> Check drainage status of our cards.
> Keep the trident trained on Rinnosuke's body while watching the entrance for someone's arrival. Periodically flick our eyes over to him to make sure he doesn't stir.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 28, 2011, 02:47:38 PM
> Check which two cards we grabbed earlier.
> Check drainage status of our cards.
> Keep the trident trained on Rinnosuke's body while watching the entrance for someone's arrival. Periodically flick our eyes over to him to make sure he doesn't stir.

>The two you got are  Nue Sign "Danmaku Chimera" and Unknown "Will-o'-wisps in Unidentified Orbit"
>It's hard to read them at a glance, you've never actually had someone else use one of your cards. They seem to be partially to heavily drained, but it's in a weird piecemeal manner rather than how it is typically done. You don't think they're permanently damaged, but you can't say how long it would take until they're fully restored. Normally you'd expect it would take several hours to a day.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 28, 2011, 03:40:12 PM
> That asshole. If we have to remake these things from scratch...
> Keep the trident trained on Rinnosuke's body while watching the entrance for someone's arrival. Periodically flick our eyes over to him to make sure he doesn't stir.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 28, 2011, 04:10:59 PM
> That asshole. If we have to remake these things from scratch...
> Keep the trident trained on Rinnosuke's body while watching the entrance for someone's arrival. Periodically flick our eyes over to him to make sure he doesn't stir.

>You keep watch over Rinnosuke, waiting for someone to arrival. The merchant does not stir at all.
>After a minute or so, you see Renko descend down the stairs into the basement, with Mokou behind. "Whoa, you made a mess down here!" Renko says as looks at the dirt covering the floor.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 28, 2011, 04:31:30 PM
> Give a passive glance toward the prone body, then turn back toward Renko.
> "Personally, I think this is the best this room has looked all day. Either of you want to try coming over here to see if those barriers are down?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 28, 2011, 04:37:17 PM
> Give a passive glance toward the prone body, then turn back toward Renko.
> "Personally, I think this is the best this room has looked all day. Either of you want to try coming over here to see if those barriers are down?"

>"I'm coming," says Renko, as she floats over the ice and dirt toward you.
>As she draws closer, her approach starts to slow.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 28, 2011, 04:39:15 PM
> Frown.
> "I don't suppose you're slowing of your own accord?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 28, 2011, 04:43:08 PM
> Frown.
> "I don't suppose you're slowing of your own accord?"

>"Nope," says Renko, as she looks around. "Huh, guess it's still there."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 28, 2011, 04:46:38 PM
> Did Patchouli mention knocking Rinnosuke out as a method to counter his magic?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 28, 2011, 05:37:43 PM
> Did Patchouli mention knocking Rinnosuke out as a method to counter his magic?

>You don't think so.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 28, 2011, 05:54:53 PM
> Frown and look back at the body.
> "How unfortunate."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 28, 2011, 06:05:14 PM
> Frown and look back at the body.
> "How unfortunate."

>"Yeah," says Renko, shrugging.
>"Think you can get him out of there?" Mokou says, keeping near the stairs.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 28, 2011, 06:59:57 PM
> "Shouldn't be a huge problem if that wall only works one way. Might as well find out now."
> Put our cards back in our purse.
> "The more important question is what to do with him after that."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 28, 2011, 07:23:38 PM
> "Shouldn't be a huge problem if that wall only works one way. Might as well find out now."
> Put our cards back in our purse.
> "The more important question is what to do with him after that."

>You put your spellcards away.
>"Not sure," says Mokou. "I sure don't have anyplace to put him..."
>"I guess there's probably some room at the Myouren Temple we could put him in?" says Renko.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 28, 2011, 08:28:01 PM
> "I'm not sure it'll be quite so easy. But I want to talk to Byakuren as well regardless, so I guess we can decide after that."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 28, 2011, 08:43:22 PM
> "I'm not sure it'll be quite so easy. But I want to talk to Byakuren as well regardless, so I guess we can decide after that."

>"Fair enough for me," says Mokou with a shrug.
>"So, you can get him out of there, right?" says Renko. "We should be able to pitch in after that."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 28, 2011, 09:21:04 PM
> Given the current state of our arms, what do we think is the best way to cart him around?

Done some musing on the greater situation on my way home. I'll have a proper post done up when I get hoem, since I'm still in the middle of one of those 14-hour days I've somehow become really fond of over the past month.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 28, 2011, 09:36:13 PM
> Given the current state of our arms, what do we think is the best way to cart him around?

>It would probably be easiest to just drag him.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 28, 2011, 10:23:36 PM
> "All right, let's give this a shot."
> Grab Rinnosuke somewhere draggable and non-sensetive and try dragging him back over to where Renko and Mokou are.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 28, 2011, 10:36:43 PM
> "All right, let's give this a shot."
> Grab Rinnosuke somewhere draggable and non-sensetive and try dragging him back over to where Renko and Mokou are.

>You grab Rinnosuke by the feet, and drag him toward the doorway. It is a little tricky at first, but as you reach icier parts of the floor, Rinnosuke follows along more and more easily. soon, you reach where Renko has been hovering idly without any real troubles save for keeping some traction.
>"Looks like it's only one way," says Renko.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 29, 2011, 01:22:50 AM
> "Fantastic. Let's get the hell out of here, the less time I spend down here the better."
> Keep on draggin' him.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 29, 2011, 01:42:50 AM
> "Fantastic. Let's get the hell out of here, the less time I spend down here the better."
> Keep on draggin' him.

>You keep dragging him. Renko moves to join you, grabbing his right leg and letting you keep the left. Things proceed well until you get close to the entrance to the tunnel, where you are forced to take his legs again while Renko takes his arms, and lift him off the ground. Soon you reach the stairs. While dirt covers the ice, it's still a little tricky, but between you and and Renko, you're able to steer him up with minimal trouble while Mokou follows behind, periodically smirking toward you.
>Reaching the dusty room above, you find Byakuren standing the door. "Are you okay?" she says as she sees you emerge.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on September 29, 2011, 01:57:50 AM
>"Yeah, but..."
>"Well, I think he was about to try to do to me whatever he did to Tewi. I knocked him out before he could, but... well, there's no garuntee he couldn't do it when he wakes up, whether I'm actually present or not, and I'd rather not find out. You know any sleep spells? Something we could use to keep him from waking until we've dealt with the greater situation?"
>If we haven't given Tewi's name yes (I can't remember), just call her 'the one who took my spellcards'.
>If she doesn't: "We should ask Patchy, then."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 29, 2011, 02:41:09 AM
>"Yeah, but..."
>"Well, I think he was about to try to do to me whatever he did to Tewi. I knocked him out before he could, but... well, there's no garuntee he couldn't do it when he wakes up, whether I'm actually present or not, and I'd rather not find out. You know any sleep spells? Something we could use to keep him from waking until we've dealt with the greater situation?"
>If we haven't given Tewi's name yes (I can't remember), just call her 'the one who took my spellcards'.
>If she doesn't: "We should ask Patchy, then."

>Byakuren nods along with you, then says, "Not specifically, no, but I should have what I need at the temple to make something that should keep him asleep for awhile."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on September 29, 2011, 02:58:16 AM
>"As long as he stays asleep."
>Keep heading outside, getting rid of the extra hair as we do.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 29, 2011, 03:16:20 AM
>"As long as he stays asleep."
>Keep heading outside, getting rid of the extra hair as we do.

>"It should buy you some time, at least," says Byakuren. "And, would you like me to carry him?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 29, 2011, 04:15:19 AM
> "Do you think we can get him to the temple before he wakes up? We have some stuff to talk about, and the less of it done around his ears, the better."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 29, 2011, 04:32:13 AM
Okay, so, theory time.

I don't see Rinnosuke waking and going "Oh, you clocked me? I guess that means I lose then" and undoing everything, so we still need to find a way to deal with this for good.

If Nue's metaphorical debt wasn't sky high before, it sure is now, and if he wakes up and we're around him, there's no telling what he's capable of doing to us. We're a danger to everyone around us, and Gensokyo as a whole, as long as this issue remains unresolved. Never mind that, evne if he doesn't enlist us for whatever other slavery he can think of, he could probably just drain our natural shapeshifting essence now that he's lost control over the cards.

At this point I believe we need to stash our cards in a safe location. We can defend ourselves; they can't. The ideal location is less one where he has no idea where they are and more where he or anyone else he enlists has to put forth maximum effort to retrieve them. Interesting to note is that he considered the cards his legal property after he paid for them, a personal philosophy we may be able to take advantage of. We can also help ourselves by enlisting the aid of someone that rarely-if-never interacts with him, because he will have no debt control over them. This leads me to two plausible people to whom we can trade our cards (however temporarily). The first is Shuuei, for fairly obvious reasons, and we have the added bonus that Nue would actually think of her. The second, and I can see Guy jumping up and down in excitement over this, is Satori. I would imagine she has never had any dealings with him, he won't be able to sneak-thief anyone by her, and she has big pet guns backing her up should he try a more, uh, direct approach. (Not to mention a city full of oni who will probably be more than glad to rip in half anyone they find trying to steal in the name of the person that stole all their money.) Nue knows the second and the third for herself, and I don't think it unreasonable to inquire into the first one. Trade all of our cards to either of them for a door prize and a promise that they never hand the cards over to Rinnosuke or anyone claiming to work for him, and they should be safe for the duration of this disaster.

After that, we can maybe play hide-and-go-seek for a while, or consult with some powerful minds, or maybe the tengu will finally relent and let us through to two of the best people equipped to handle this situation. But we can deal with that as it comes, because we're Nue Motherfucking Houjuu. We'll probably want to get in contact with Ran again, though, since Patchy(?) dropped Yukari's name under "if she were awake this would be solved already". We don't necessarily have to worry about solving things permanently; just for long enough for her to wake up, and she'll take care of the rest.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on September 29, 2011, 05:49:59 AM
You know, the only reason I keep suggesting Satori is because we keep running into situations she'd be quite capable of assisting with (mind-reading can kind of be useful like that). That being said, I think that yeah, she's the best bet. I'm not sure why we need to hide them, though; shouldn't we keep them with us? I know we can't use them right now, but we should be able to eventually.

Now, if our goal is to hold things off until Yukari wakes up, then that's easy. We'd just need to keep Rinnosuke asleep for an extended period of time, and I'm sure there's a spell or something for that, so asking Patchy would be helpful there. I'd also advocate going  tp the mountain again, and if the tengu still don't let us up, well, we can ask that a message be sent like we did the first time we were there. And I think that, especially if we explain why we need to talk to the gods (by which I mean go into detail about the whole similar-to-faith thing and what we're thinking of in terms of that) but probably even if we don't, we can at least get them to deliver the message more quickly this time. So I advocate keeping the cards and heading for the mountain.I think that the mountain is the way to settle everything, as reversing the change leading to the whole 'spark' thing ought to get rid of any power Rinnosuke is drawing from them, too, and thus remove anything he's done (such as the arrow paradox thing that's preventing us from getting to the money), so regardless of what we do with the cards, we should hit the mountain as soon as possible.

EDIT: Something I just thought of: if merely telling us things is enough to get us to owe Rinnosuke, then any action that he benefits from would mean he'd owe whoever took that action, right? And I'm pretty sure that Byakuren's done a lot that he's benefited from, since, well, that's the kind of thing she does (if nothing else, her efforts to help people would mean that Rinnosuke has more potential customers staying alive, though I'm sure there's something a bit less indirect from that.

>"Hey, Byakuren, have you ever done anything that's benefitted Rinnosuke in any manner? Anything at all?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Sophilia on September 29, 2011, 07:18:34 AM
If we're hiding the spellcards with someone, I like Shuuei better.  In addition to her being much lower profile than Satori, the thing about Rinnosuke's power is that it is fueled by belief.  A cyclical, self-consuming black hole of belief.  The force of oni and nuclear fusion aren't to be sneered at, but what is needed to fight this power is an opposing strength of will.  Shuuei, as we've seen, is incredibly stubborn, and her ideology directly conflicts with Rinnosuke's, what with the whole uber-privacy vs. immaterials exchange thing.  Plus if shit goes bad she still has her shadow stealth and in the worst case, she could take him out of the picture for a bit.

But what I really want to do with the spellcards is destroy them.  As far as I can tell, this scheme uses them as a focus, so getting rid of them would screw it nice and hard.  It shouldn't be that tough either; even if Rinnosuke protected them with his faith, we have a new friend that specializes in destruction.  So we can trade them to Flan for whatever then have her pop them.  We can draw up new copies after this business is over with.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Shadoweh on September 29, 2011, 10:38:28 AM
> "..I can't tell, does it seem like whatever Rinnosuke was doing down there is still, well, set to go off? Some kinda power surge or stopper or something?"

I think we should break the barrier before we go anywhere, since it's guarding the center of where Rinnosuke was doing this ritual, and the barrier itself might be what he was doing, making it expand to reject all currency maybe?. The barrier seems to be linked to the coins themselves. Purvis said there were no coins around Rinnosuke, correct? If we dig under them from the one-way side of the barrier and disturb the way they're laid out, it might either open the barrier or break it completely.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 29, 2011, 10:50:10 AM
EDIT: Something I just thought of: if merely telling us things is enough to get us to owe Rinnosuke, then any action that he benefits from would mean he'd owe whoever took that action, right? And I'm pretty sure that Byakuren's done a lot that he's benefited from, since, well, that's the kind of thing she does (if nothing else, her efforts to help people would mean that Rinnosuke has more potential customers staying alive, though I'm sure there's something a bit less indirect from that.

This is correct, but Rinnosuke is in a unique position to take advantage of the exchange-of-information/services/whatever system. Byakuren doesn't have the ability to force anything on him, nor does anyone else. It's entirely a one-way street, which is what makes the situation so threatening.

But what I really want to do with the spellcards is destroy them.  As far as I can tell, this scheme uses them as a focus, so getting rid of them would screw it nice and hard.  It shouldn't be that tough either; even if Rinnosuke protected them with his faith, we have a new friend that specializes in destruction.  So we can trade them to Flan for whatever then have her pop them.  We can draw up new copies after this business is over with.

Do understand that "drawing up new copies" is not at all a trivial task. We have multiple outlets for keeping them hidden for long enough that we fix things; I have a hard time justifying destroying them given this.

I think we should break the barrier before we go anywhere, since it's guarding the center of where Rinnosuke was doing this ritual, and the barrier itself might be what he was doing, making it expand to reject all currency maybe?. The barrier seems to be linked to the coins themselves. Purvis said there were no coins around Rinnosuke, correct? If we dig under them from the one-way side of the barrier and disturb the way they're laid out, it might either open the barrier or break it completely.

I'm less than inclined to do anything with the coins (as much as digging under them did occur to me) because disrupting the coins risks damaging the chances of restoring the economy properly. Remember, we have no idea as of yet how to pull that off.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 29, 2011, 01:41:04 PM
> "Do you think we can get him to the temple before he wakes up? We have some stuff to talk about, and the less of it done around his ears, the better."

>"I can take him directly there," says Byakuren. "I'm not sure if it will be before he wakes up, but I am confident that I can draw him quite a distance from here before he does, at the least."
>Mokou starts toward the front door. "I'm going to go put that fire out."

> "..I can't tell, does it seem like whatever Rinnosuke was doing down there is still, well, set to go off? Some kinda power surge or stopper or something?"

>"It's possible," says Byakuren. "But if that were the case, I would think he would have made more of an effort escape after being discovered. As well, given the complex nature of what he seems to be trying, I can't see it being something that would direct itself."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 29, 2011, 01:58:53 PM
> "Yeah, let's have you take him, then. But we're going to want to act fast, because if he wakes up and I' around, I think I may end up endangering everyone."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 29, 2011, 02:14:29 PM
> "Yeah, let's have you take him, then. But we're going to want to act fast, because if he wakes up and I' around, I think I may end up endangering everyone."

>Byakuren nods, and moves to pick up the unconscious merchant.
>"What kind of endangering?" says Renko, frowning, as Byakuren hefts the man over her shoulder.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 29, 2011, 04:30:51 PM
> "I don't know. It would depend on what he wants to do with me."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 29, 2011, 04:50:25 PM
> "I don't know. It would depend on what he wants to do with me."

>Renko nods, and starts to follow Byakuren out.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 29, 2011, 04:51:47 PM
> Go with them.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 29, 2011, 04:59:56 PM
> Go with them.

>You follow them outside.  Clouds still cover the sky, and you feel a single raindrop hit your cheek. Mokou kneels in the middle of the road, methodically scooping dirt onto a rather large fire build there. Without a word, Byakuren takes to the sky and begins flying northward toward the village.
>"Need anything else?" Renko asks.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 29, 2011, 05:48:46 PM
> "Don't think so. But I want to check one more thing."
> Turn to Mokou.
> "Hey, Mokou. You know Tewi, right? In your experience, how easily intimidated is she?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 29, 2011, 06:12:14 PM
> "Don't think so. But I want to check one more thing."
> Turn to Mokou.
> "Hey, Mokou. You know Tewi, right? In your experience, how easily intimidated is she?"

>Renko nods.
>"Tewi?" says Mokou, looks up from her task. "I don't really know her personally, like, but I've seen her in the forest often enough. Slippery as hell when she wants to be. Personally, I get the feeling she'd be the one doing the intimidating rather than the other way around."
>"I guess I'll go home," says Renko. "I want to help out and all, but I think I'd mostly just get int he way. I barely understand any of this..."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 29, 2011, 07:02:44 PM
> Grin at Renko.
> "Welcome to Gensokyo, kid. Most of us still don't fully understand how you even got here in the first place. But things have a funny way of working out. I'll be sure to let you know when and how you can help out."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 29, 2011, 07:31:12 PM
> Grin at Renko.
> "Welcome to Gensokyo, kid. Most of us still don't fully understand how you even got here in the first place. But things have a funny way of working out. I'll be sure to let you know when and how you can help out."

>"Heh, alright," says Renko. "I'll see you later, then."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 29, 2011, 09:10:50 PM
> Did we verbally commit to returning to the temple?
> What happened to that apron?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 29, 2011, 09:46:10 PM
> Did we verbally commit to returning to the temple?
> What happened to that apron?

>You did not.
>You grabbed it with the rest of your stuff, after digging the tunnel.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 29, 2011, 10:22:57 PM
> "Catch you both later."
> Take flight and zoom up after Byakuren.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 30, 2011, 02:16:25 AM
> "Catch you both later."
> Take flight and zoom up after Byakuren.

>"Alright," says Renko., as she starts down the road.
>"Hey, I'll be at the schoolhouse later if you need anything!" Mokou calls, as you depart.
>You follow behind Byakuren as she makes her way northward toward the village. She then veers southward, skirting around the edge of it, until she approaches the temple from behind. Soon, she lands close to it and proceeds there on foot.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 30, 2011, 02:18:23 AM
> Let's give her a minute, juuuuuust in case.
> Make our way toward Ichiro's.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 30, 2011, 02:27:51 AM
> Let's give her a minute, juuuuuust in case.
> Make our way toward Ichiro's.

>You decide to head toward the jewelry store while Byakuren makes her way toward the temple. A few more drops of rain hit you as you fly toward it over the empty back roads of the town, you doubt the storm is going to hold out for long. Glancing toward the main square, you can see the bulk of the population is still there, though you think the crowd has thinned out a bit. In the distance, far to the south, you notice the gray wedge-shaped thing soaring across the sky. Glancing down toward the jewelry store, you notice that it is about the same as you've always left it.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 30, 2011, 02:32:11 AM
> How strange. Gonna have to investigate that wedge at some point.
> ...And give it a good thrashing for almost killing us.
> Alight in front of the jewelry store.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 30, 2011, 03:00:01 AM
> How strange. Gonna have to investigate that wedge at some point.
> ...And give it a good thrashing for almost killing us.
> Alight in front of the jewelry store.

>That thing is getting a little annoying...
>You land in front of the store, and find that it is open. Looking through the window, you can see Shuuei is sitting at the table in the corner, while Ichiro looms over her.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 30, 2011, 03:00:19 AM
> What are they doing?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 30, 2011, 03:33:50 AM
> What are they doing?

>You can't tell for certain, but you suspect Ichiro is observing Shuuei at work.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 30, 2011, 03:35:18 AM
> So is it more or less a "do not disturb" situation?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 30, 2011, 03:46:21 AM
> So is it more or less a "do not disturb" situation?

>You aren't certain, but it would be a good idea to tread lightly.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 30, 2011, 03:48:20 AM
> Does the door have a mail slot?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 30, 2011, 04:39:33 AM
> Does the door have a mail slot?

>There are no holes or slots or anything in the door.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 30, 2011, 04:49:58 AM
> Best leave them alone for the time being, then. Shuuei's still potentially very useful, and it wouldn't due to upset her.
> Head back out to the main road of the village. See if we can spot Mystia or anyone from the temple.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 30, 2011, 05:21:12 AM
> Best leave them alone for the time being, then. Shuuei's still potentially very useful, and it wouldn't due to upset her.
> Head back out to the main road of the village. See if we can spot Mystia or anyone from the temple.

>You decide to leave them alone, and head toward the main road.
>As you approach the crowd, you note people are still largely broken up into little groups. A few are leaving through various ways as you come; probably in anticipation of the coming rain. YOu see others staying under roof overhangs, and some carrying umbrellas. The general tone of the crowd is hard to determine, some parts sounds  upset and others sound weary.  You can see Ichirin moving among the crowd some distance away, and you think you can pick out Mystia's hat  in a crowd on the eastern part of the intersection.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 30, 2011, 05:22:40 AM
> Make our way over to Mystia's hat.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 30, 2011, 05:28:18 AM
> Make our way over to Mystia's hat.

>You make your way over toward Mystia's hat, which you see is indeed connected to the night sparrow youkai.  You also notice quite a few people staring at you along the way. As near as you can tell, she's listening to a well-dressed human tell some kind of indignant-sounding story about something or other, nodding along with the tale. She looks over as you approach, and her eyes widen. "You look like that bear!" she exclaims, drawing several people from that group to look towards her, then toward you.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 30, 2011, 05:31:16 AM
> We do? Didn't we ditch that hair already (http://www.shrinemaiden.org/forum/index.php/topic,10609.msg723556.html#msg723556)?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 30, 2011, 06:27:11 AM
> We do? Didn't we ditch that hair already (http://www.shrinemaiden.org/forum/index.php/topic,10609.msg723556.html#msg723556)?

>You do. Byakuren interrupted you, and you started conversing with her. Then you never got back to dealing with it.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 30, 2011, 10:27:46 AM
> Take at glance down at our limbs.
> "Oh. Fancy that."
> Finish ditching the hair.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 30, 2011, 02:36:26 PM
> Take at glance down at our limbs.
> "Oh. Fancy that."
> Finish ditching the hair.

>You set yourself to fixing up your hair. Will you be leaving your other changes intact?
>"Are you alright?" Mystia asks, frowning. "You look like someone just rolled you down a mountain."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 30, 2011, 03:22:26 PM
> Nah, let's revert back to regular glorious us.
> "It's a complicated story, but yeah, I'm fine. How did things go here?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 30, 2011, 04:08:06 PM
> Nah, let's revert back to regular glorious us.
> "It's a complicated story, but yeah, I'm fine. How did things go here?"

>You work to restore yourself properly, while Mystia separates from the group to join you.
>"Um, nothing big," says Mystia. "People kinda wondered where Byakuren went, but they seemed to accept it was an emergency. Everyone's just kind of irritated now, and I think some are just getting worn out by the whole thing. The rain isn't helping."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 30, 2011, 04:33:33 PM
> Hah. Good for you, Biggun, you've been in this village for all of three or four years with a full-youkai 'staff' and you're already the town's rock.
> "Yeah, sorry about needing to drag her away. She's back now, though. How did your trip to the jeweler's go?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 30, 2011, 05:22:27 PM
> Hah. Good for you, Biggun, you've been in this village for all of three or four years with a full-youkai 'staff' and you're already the town's rock.
> "Yeah, sorry about needing to drag her away. She's back now, though. How did your trip to the jeweler's go?"

>She really has wormed her way into the hearts of the people, hasn't she?
>Mystia digs into a dress pocket, as she says, "He took the news rather well. Apparently he wasn't surprised that you found it, and said he respected your professional courtesy in having me tell him.
>She produces your bracelet and offers it to you.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 30, 2011, 06:57:24 PM
> "Thanks."
> Take our bracelet and put it back on.
> "Ichiro's a good man. I figured he might appreciate it. What about Shuuei?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 30, 2011, 07:05:30 PM
> "Thanks."
> Take our bracelet and put it back on.
> "Ichiro's a good man. I figured he might appreciate it. What about Shuuei?"

>You obtain: Black Bracelet
>"That apprentice of his?" says Mystia. "She was quiet most of the time, asked if you were alright or needed help. I told her you had friends and stuff."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 30, 2011, 07:59:30 PM
> Well, imagine that. She thought to ask. We're even greater than we thought we were.
> Nod.
> "Yep. Got here fine."
> Grin.
> "Can't say as much for the other guy."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 30, 2011, 08:17:35 PM
> Well, imagine that. She thought to ask. We're even greater than we thought we were.
> Nod.
> "Yep. Got here fine."
> Grin.
> "Can't say as much for the other guy."

>"Good," Mystia says, with a dark undertone.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 30, 2011, 09:29:48 PM
> "He's actually here. Over at the temple, presumably. Last I saw Byakuren, she was walking back toward the temple and not struggling with him. Think she's brewing something up to keep him out for a while longer."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 30, 2011, 09:34:55 PM
> "He's actually here. Over at the temple, presumably. Last I saw Byakuren, she was walking back toward the temple and not struggling with him. Think she's brewing something up to keep him out for a while longer."

>Mystia nods. "I hope you gave him a good one."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 30, 2011, 09:39:47 PM
> "Gave him the ol' one-two."
> Pantomime a knee to the groin and an uppercut in beat with 'one-two'.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 30, 2011, 10:04:26 PM
> "Gave him the ol' one-two."
> Pantomime a knee to the groin and an uppercut in beat with 'one-two'.

>The pantomime is fairly difficult to do while returning yourself to normal, but you are able to pull it off with some success.
>"Heh heh heh," says Mystia. "That ought to have taught him a thing or two! So, what're you going to do with him now? Keep him locked up in the temple?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 30, 2011, 10:32:46 PM
> "Not sure. He can do some pretty strange things. I don't know how effective keeping him locked up would actually be."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 30, 2011, 10:41:13 PM
> "Not sure. He can do some pretty strange things. I don't know how effective keeping him locked up would actually be."

>"Huh," says Mystia. "So, what're we going to do?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 30, 2011, 10:52:04 PM
> "Only thing we can. Find a way to fix things."
> Frown.
> "Though we might want to keep someone stationed at his place, because the tengu are likely to be nosing around it sooner rather than later."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 30, 2011, 11:09:47 PM
> "Only thing we can. Find a way to fix things."
> Frown.
> "Though we might want to keep someone stationed at his place, because the tengu are likely to be nosing around it sooner rather than later."

>Mystia nods. "Yeah. ...Um, are you asking me to do it?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 30, 2011, 11:18:21 PM
> "No, just thinking out loud. I can figure that out back at the temple. You're welcome to join us there, by the way."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 30, 2011, 11:27:21 PM
> "No, just thinking out loud. I can figure that out back at the temple. You're welcome to join us there, by the way."

>She nods. "Might as well. It's better than standing around and griping."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 30, 2011, 11:32:17 PM
> "'Kay. If you're ready, we can go anytime."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on September 30, 2011, 11:45:22 PM
> "'Kay. If you're ready, we can go anytime."

>"Ready as I'll ever be."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on September 30, 2011, 11:47:37 PM
> "Sounds good."
> Walk on over to the temple.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2011, 12:02:56 AM
> "Sounds good."
> Walk on over to the temple.

>You finish restoring yourself to your proper shape, and start toward the Myouren Temple. You can now feel the occasional rain drop on your arms and legs, now that there's no hair to block it out.
>"Why are you so filthy, anyway?" says Mystia, as you start down the northward road toward the temple.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 01, 2011, 12:48:28 AM
> "The guy somehow set up impassable barriers all over the place in his basement. I couldn't get at anything the normal way, so I dug my way through."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2011, 12:57:56 AM
> "The guy somehow set up impassable barriers all over the place in his basement. I couldn't get at anything the normal way, so I dug my way through."

>"Huh," says Mystia. "Well, I guess you got it done, and that's what's important, isn't it?"
>You can see the temple up ahead.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 01, 2011, 01:00:40 AM
> "We'll see. Those barriers were hardly the only trick he had up his sleeve. Remember that he got Tewi to work for him against her will. Call it a hunch, but I don't think we've seen the last of that kind of threat from him."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2011, 01:37:26 AM
> "We'll see. Those barriers were hardly the only trick he had up his sleeve. Remember that he got Tewi to work for him against her will. Call it a hunch, but I don't think we've seen the last of that kind of threat from him."

>"That's true," says Mystia, frowning. "Hrm."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 01, 2011, 01:41:24 AM
> "I can tell you this much; he seems to operate on whatever debt he can inflict on a person, be it monetary or even just metaphorical. He claims I'm indebted to him just because he told me all about what's going on, and because I dug up his floor, and he seems to think he can use this against me."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2011, 01:42:13 AM
> "I can tell you this much; he seems to operate on whatever debt he can inflict on a person, be it monetary or even just metaphorical. He claims I'm indebted to him just because he told me all about what's going on, and because I dug up his floor, and he seems to think he can use this against me."

>"I guess it didn't work?" says Mystia.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 01, 2011, 01:43:12 AM
> "I think he started to try using it on me, but any man's going to lose his concentration when he gets knocked around that way. Doesn't guarantee he won't wake up at some point and try again, though."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2011, 01:54:11 AM
> "I think he started to try using it on me, but any man's going to lose his concentration when he gets knocked around that way. Doesn't guarantee he won't wake up at some point and try again, though."

>Mystia nods, her mouth drawn into a line. "Guess we'll have to be careful. Do you have a plan, though?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 01, 2011, 02:02:36 AM
> "Kind of. I think we need to do more research and studying than anything else right now, though. I've no idea how to reverse what happened."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2011, 02:36:41 AM
> "Kind of. I think we need to do more research and studying than anything else right now, though. I've no idea how to reverse what happened."

>Mystia nods, as you reach the temple doors.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 01, 2011, 02:45:02 AM
> Do we remember where the hakutaku is around here?
> Thinking as fellow jewelers, was Ichiro's response to Mystia a message for us, or was it nothing deeper than what it appeared to be on the surface?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2011, 02:52:43 AM
> Do we remember where the hakutaku is around here?
> Thinking as fellow jewelers, was Ichiro's response to Mystia a message for us, or was it nothing deeper than what it appeared to be on the surface?

>You believe she stays at the schoolhouse. Mokou mentioned something about going back there, too.
>You don't think there's any deep-seated message to Ichiro's reply, but he might well have been thanking you as a fellow practitioner of larceny rather than jeweling. Or as both.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 01, 2011, 02:55:58 AM
> Frown.
> "I just thought of something, just to be safe. I'm gonna hate myself for even considering this, but...you go on ahead inside. See if you can find Byakuren, she should be preparing something. Tell whoever you meet that I sent you along and I'll be behind you shortly."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2011, 03:01:37 AM
> Frown.
> "I just thought of something, just to be safe. I'm gonna hate myself for even considering this, but...you go on ahead inside. See if you can find Byakuren, she should be preparing something. Tell whoever you meet that I sent you along and I'll be behind you shortly."

>"Um, okay," says Mystia. "Do you know where they are?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 01, 2011, 03:04:17 AM
> Where might Byakuren have taken Rinnosuke?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2011, 03:11:09 AM
> Where might Byakuren have taken Rinnosuke?

>The temple doesn't really have anything like a jail, but there are a couple storerooms and guest rooms.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 01, 2011, 03:16:48 AM
> "Not off the top of my head. Might be in a guest room or a store room. More than likely, though, if there's anyone milling about inside, they'll know where you should go."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2011, 03:24:48 AM
> "Not off the top of my head. Might be in a guest room or a store room. More than likely, though, if there's anyone milling about inside, they'll know where you should go."

>"Alright," says Mystia, as she opens the front doors and walks inside.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 01, 2011, 03:25:51 AM
> Deep breath. This is gonna suck.
> Make our way back over to the schoolhouse.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2011, 03:33:34 AM
> Deep breath. This is gonna suck.
> Make our way back over to the schoolhouse.

>You make your way back toward the main intersection in town. There you can see the schoolhouse, a small two-story building. You imagine the teacher probably lives in the upper half. A small playground is to the west of the building, carefully fenced off. Quite a few kids of various ages are gathered and playing there, likely children that followed their parents here. You notice a bell by the  school's front door.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 01, 2011, 03:43:51 AM
> Head up to the front door and ring the bell.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2011, 03:54:51 AM
> Head up to the front door and ring the bell.

>You ring the bell by the door. You quickly notice some of the children gathering near the fence, looking at you with varying kinds of curiosity and talking among themselves in hushed whispers that you cannot quite pick up. You wonder if they are aware of what is about to happen, or if they would react like this to any youkai who rings the bell. Some of them duck away when you look over toward them, but others brazenly continue to watch you.
>The door opens, drawing your attention. A woman in green stands at the threshold, and it takes you a moment to notice her features are the same as Mokou's companion from earlier. The horns in particularly catch your attention, as does her bushy tail, both raising your hackles a bit. This woman is most certainly a hakutaku.
>"It's you," she notes dryly. "Is Mokou with you, somewhere?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 01, 2011, 04:12:30 AM
> "She's on her way back. I'm sure she'll be glad to tell you tales of how I went out and embarrassed myself for the greater good."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2011, 02:57:20 PM
> "She's on her way back. I'm sure she'll be glad to tell you tales of how I went out and embarrassed myself for the greater good."

>She nods. "I expect you need something, then?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 01, 2011, 02:59:35 PM
> "I might. You ever worked with the shopkeeper before?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2011, 03:09:36 PM
> "I might. You ever worked with the shopkeeper before?"

>"Only here and again," says the hakutaku. "I visit the charms store every so often, so I would sometimes meet him when he was apprenticed there, years ago. I don't get the opportunity to visit his store very often, though."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 01, 2011, 03:11:37 PM
> "Good."
> Take another deep breath.
> Pull out our cards.
> "Hide these."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2011, 03:39:04 PM
> "Good."
> Take another deep breath.
> Pull out our cards.
> "Hide these."

>You hand her the spellcards. She takes them in hand, and frowns at them. "Why are you giving me these?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 01, 2011, 04:15:13 PM
> "Because he was using them as a catalyst for a greater scheme that literally insane. He's warping feality by believing in things that aren't true so hard he's actually making them true. He knows my stance on the Yamato, too. You're the last person he'll think has them."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2011, 04:34:23 PM
> "Because he was using them as a catalyst for a greater scheme that literally insane. He's warping feality by believing in things that aren't true so hard he's actually making them true. He knows my stance on the Yamato, too. You're the last person he'll think has them."

>There is a moment of pointed silence between the two of you. Then finally she says: "You're kidding."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 01, 2011, 04:38:17 PM
> Frown and narrow our eyes.
> "Believe me when I tell you that every fiber of my being is screaming at me just for standing here right now. This is not a joke. You can ask Byakuren yourself if you like, she was there for the conversation with Patchouli."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2011, 05:00:56 PM
> Frown and narrow our eyes.
> "Believe me when I tell you that every fiber of my being is screaming at me just for standing here right now. This is not a joke. You can ask Byakuren yourself if you like, she was there for the conversation with Patchouli."

>"Well, regardless, I suppose keep these for you," says the hakutaku. "Is there anything else? I'm rather busy at the moment."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 01, 2011, 05:03:16 PM
> "I'll want 'em back once the danger has passed. We have him at temple. Make sure you don't give them to anyone other me or one of the temple regulars."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2011, 05:10:23 PM
> "I'll want 'em back once the danger has passed. We have him at temple. Make sure you don't give them to anyone other me or one of the temple regulars."

>"I'll look into it once I have more time," she says. "Until then, I won't hand them off to anyone else."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 01, 2011, 05:44:27 PM
> "Great. Get back to work, then."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2011, 06:21:14 PM
> "Great. Get back to work, then."

>"So should you," she says, as she closes the door.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 01, 2011, 06:30:16 PM
> The hell you think we're doing? Whatever, let's get out of this place before we vomit from the stench of cowbeast.
> So he was apprenticed at the charms shop, huh? Head back that way.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2011, 06:37:06 PM
> The hell you think we're doing? Whatever, let's get out of this place before we vomit from the stench of cowbeast.
> So he was apprenticed at the charms shop, huh? Head back that way.

>Who thought it was a good idea to put her near children, anyways? Either way, the air around here is definitely too foul to deal with any longer.
>You make your way back throw the alley near the schoolhouse and past the housing row until you reach the charm shop. You aren't certain if it is open or not; it doesn't seem as though the owner bothers with such niceties as a closed sign, much as he doesn't seem to bother with fixing the place up very much.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 01, 2011, 06:40:31 PM
> Can we see inside?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2011, 07:15:28 PM
> Can we see inside?

>The door have a window. Peeking inside, you can see the shopkeeper inside, appearing to contemplate a shelf and wearing an expression that suggests the shelf has irritated him in some manner. You suspect this may indeed be his default expression, from what you recall yesterday.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 01, 2011, 07:48:28 PM
> Might as well...
> Enter the store.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2011, 08:07:26 PM
> Might as well...
> Enter the store.

>You could probably take him...
>You open the door, finding it is not locked. The big shopkeeper looks over, and regards you with an aura of irritation about him. "You've come again," he says. "What can I help you with?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 01, 2011, 09:31:06 PM
> "I've heard Rinnosuke Morichika used to have an apprenticeship here. Is that true?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2011, 09:40:22 PM
> "I've heard Rinnosuke Morichika used to have an apprenticeship here. Is that true?"

>He gives a nod. "That's why I sent you his way when you were asking about that weapon."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 01, 2011, 11:20:09 PM
> "Well...it turns out he's responsible for the money incident."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2011, 11:27:02 PM
> "Well...it turns out he's responsible for the money incident."

>"Hmph," says the shopkeeper.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 01, 2011, 11:31:05 PM
> "Yeah. We've more or less detained him, as much as a temple will detain anyone. But we have no idea how to reverse what he's done. I was hoping you might know something helpful abut him."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 01, 2011, 11:34:32 PM
> "Yeah. We've more or less detained him, as much as a temple will detain anyone. But we have no idea how to reverse what he's done. I was hoping you might know something helpful abut him."

>"I expect he used some sort of toy from another world," says the shopkeeper, as he crosses his arms. "He comes into many of those."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 02, 2011, 12:24:32 AM
> "That might be true. Patchouli and Byakuren did say he'd need more than what we knew he had to pull this off..."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 02, 2011, 12:39:47 AM
> "That might be true. Patchouli and Byakuren did say he'd need more than what we knew he had to pull this off..."

>The shopkeeper nods. "Morichika's not a magician. His blood may be half youkai, but he's certainly inherited no talent like that. No, he's a salesman, through and through."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 02, 2011, 01:23:13 AM
>"A thief and a liar, too, although calling a salesman those things may be a bit redundant."
>"So perhaps there is a business deal here. The question then becomes, of course, that of who he's doing business with."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on October 02, 2011, 01:24:23 AM
Hrm...Guy, the first sounds a bit confrontational. Bear in mind you're talking to a salesman who's none too happy to see us.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 02, 2011, 02:36:56 AM
>"A thief and a liar, too."
>"So perhaps there is a business deal here. The question then becomes, of course, that of who he's doing business with."

>Say this, then.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 02, 2011, 03:04:08 AM
>"A thief and a liar, too."
>"So perhaps there is a business deal here. The question then becomes, of course, that of who he's doing business with."

>"Never know him to be either," says the shopkeeper. "And, that'd be a question for him, I imagine. He didn't mention anything about it this morning."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 02, 2011, 10:07:32 PM
> "He was here this morning?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 02, 2011, 11:14:11 PM
> "He was here this morning?"

>"Hmph," says the shopkeeper. "I paid him a visit, after finding some items that would be of interest to him yesterday."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 02, 2011, 11:32:30 PM
> "Oh. Huh. I do remember seeing a Jacinth Tiger there...though not much of anything else that looked like it might have come from a charms shop."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 02, 2011, 11:45:59 PM
> "Oh. Huh. I do remember seeing a Jacinth Tiger there...though not much of anything else that looked like it might have come from a charms shop."

>He shakes his head. "The jeweler offered me some spellcards for a few small pieces last evening. I took them, since Morichika likes dealing in that kind of thing."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 02, 2011, 11:49:24 PM
Well, at least that more or less confirms it.

> "Aha. Makes me wonder how the jeweler came into a bunch of spellcards, though. Maybe they belonged to his little ghost girl?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 02, 2011, 11:56:20 PM
> "Aha. Makes me wonder how the jeweler came into a bunch of spellcards, though. Maybe they belonged to his little ghost girl?"

>"Or someone convinced him to trade yesterday," says the shopkeeper. "It wasn't my business who gave them to him."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2011, 12:03:15 AM
> "Yeah, I suppose that's true. Anyway, thanks for your help. Hopefully we'll be able to reverse what he did with everyone's money."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2011, 12:06:06 AM
> "Yeah, I suppose that's true. Anyway, thanks for your help. Hopefully we'll be able to reverse what he did with everyone's money."

>"Hmph," says the shopkeeper. "That all you need?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2011, 12:08:38 AM
> "I think so, unless you have something to offer. I suspect you'll know when I succeed, just like everyone else."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2011, 12:52:23 AM
> "I think so, unless you have something to offer. I suspect you'll know when I succeed, just like everyone else."

>He uncrosses his arms, and rests his left hand over his right fist, as though he were about to crack his knuckles. "It's a hard pill to swallow, you telling me that Morichika did this. He's a salesman, born and bred, never one for causing trouble. Even managed to get the forest youkai to respect him, back in the old days when we were mostly at odds. I wouldn't know what to tell you that would help."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2011, 12:58:11 AM
> Frown.
> "Well...if it helps, he did it because he genuinely thinks he can make a better world by eradicating the current economy."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2011, 01:12:14 AM
> Frown.
> "Well...if it helps, he did it because he genuinely thinks he can make a better world by eradicating the current economy."

>"Hrmph. That does sound like him. A fine trader, but could never care much for money. That might have been part of what drove him toward the forest youkai."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2011, 01:22:17 AM
> "Figured. The Gensokyo he was trying to create had an economy 100% based around bartering."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2011, 01:27:13 AM
> "Figured. The Gensokyo he was trying to create had an economy 100% based around bartering."

>"That sounds like him," says the shopkeeper.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2011, 01:29:22 AM
> "Well, we do have him here now, like I said earlier. If you wanted to hear about this from him, I guess."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2011, 01:38:05 AM
> "Well, we do have him here now, like I said earlier. If you wanted to hear about this from him, I guess."

>"We will see," he says.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2011, 01:42:27 AM
> "All right. I'm gonna head back that way myself now, unless you have anything else."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2011, 01:48:16 AM
> "All right. I'm gonna head back that way myself now, unless you have anything else."

>"What I said the first time hasn't changed," says the shopkeeper.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2011, 01:51:16 AM
> Nod.
> "Sorry about this."
> Assuming the shopkeeper doesn't object, leave the store and head back to the temple.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2011, 02:23:27 AM
> Nod.
> "Sorry about this."
> Assuming the shopkeeper doesn't object, leave the store and head back to the temple.

>"Hmph," says the shopkeeper, allowing you to leave without any objection.
>It's a fairly quickly trip back to the Myouren Temple. The street that the Charms Shop opens out to the main northern road, just opposite of Shou's Clothes. You can see the Temple from there. And as you start to cross the road toward it, the intermittent raindrops finally give way to a light rain shower, which impels you toward the Temple's entrance with more speed than usual.
>Inside the front doors, you find yourself in the tiny entrance room, noting Mystia and Byakuren's shoes in the little alcove.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2011, 02:33:32 AM
> Take our own shoes off and place them as appropriate.
> Is there any obvious activity anywhere?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2011, 03:03:21 AM
> Take our own shoes off and place them as appropriate.
> Is there any obvious activity anywhere?

>You set your shoes aside, and listen for activity. After a moment, you think you can detect some faint voices on the second floor, on the southern side of the temple.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2011, 03:09:52 AM
> Make our way to the second floor.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2011, 03:26:36 AM
> Make our way to the second floor.

>You climb the nearby stairs, coming up close to the center of the second floor. You can hear a soft conversation going on down the hall and around the corner. There are a couple spare rooms there, as you recall.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2011, 03:28:22 AM
> Make our way down the hall, but not far enough to come into view of people around the corner.
> Stop and listen. Do we recognize the voices?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2011, 03:40:45 AM
> Make our way down the hall, but not far enough to come into view of people around the corner.
> Stop and listen. Do we recognize the voices?

>You creep up on the speakers, quickly recognizing them as Byakuren and Mystia.
>"-not quite sure what happened," says Byakuren. "The symptoms are as I said, but I don't really have any idea what caused it."
>"It's just weird, I'm saying," Mystia says. "I mean, he's always been strange, but..."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2011, 03:43:20 AM
> Turn the corner.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2011, 03:49:40 AM
> Turn the corner.

>You walk around the corner, and see Byakuren sitting outside an open door leading to one of the spare rooms, with Mystia sitting in front of her.
>"Welcome back, Nue," says Byakuren as she notices you. "The philter is brewing as we speak. I've been trying to share what I know about the situation with Mystia in the meantime."
>"Nue!" Mystia says as she looks back at you, frowning. "Are you really going to tell me Rinnosuke is actually some kind of magician?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2011, 03:51:19 AM
> "He is and isn't. Or something. I don't really get it myself too well. It seems ludicrous that someone can warp reality just because they believe it's possible really hard, but it's what Patchouli said, and she knows better than me."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2011, 03:58:51 AM
> "He is and isn't. Or something. I don't really get it myself too well. It seems ludicrous that someone can warp reality just because they believe it's possible really hard, but it's what Patchouli said, and she knows better than me."

>"It's more than mere belief," says Byakuren. "He's obsessed. Even Patchouli would admit it was more than just faith, however much one would have to prod her to do so."
>"Yeah, well," says Mystia, "You ever talk with him? It's not like he talked about anything else or even left the shop. At least that I ever saw."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2011, 04:01:20 AM
> "Yeah, I've come to learn this has apparently gone on for quite a while. Seems he used to apprentice at the charms shop, and even back then he wasn't very interested in money."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2011, 04:09:23 AM
> "Yeah, I've come to learn this has apparently gone on for quite a while. Seems he used to apprentice at the charms shop, and even back then he wasn't very interested in money."

>"I did not know that," says Byakuren.
>Mystia nods. "He mentioned that every once in awhile. Said that working with Mr. Kirisame was nice, but it kept both of them from reaching their full potential in the end. I figured they probably had a falling out or something."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2011, 04:12:20 AM
> "Maybe, but it didn't stop..."
> Blink.
> "Wait, Mr. Kirisame? Really?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2011, 04:29:39 AM
> "Maybe, but it didn't stop..."
> Blink.
> "Wait, Mr. Kirisame? Really?"

>"Yeah," says Mystia. "Everybody knows that."
>"I hadn't heard of it before," says Byakuren. "I don't spend much time in that part of town, typically."
>Mystia looks to Byakuren, then to you. "Huh!"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Shadoweh on October 03, 2011, 08:26:50 AM
Just pretend my name is Kilgermayan. I hope he appreciates how late it is! x.x

> "I'm rarely up here at all, so..."
> Shrug.
> "Interesting to know. I told him what happened and who was responsible. He seemed disappointed. I wonder if Marisa will feel the same way when she learns. Or maybe she'll feel something a bit more proactive than he did."

So some notes about these developments before I potentially go to bed.

I don't plan on going anywhere with Mr. Kirisame being the Charms shop owner (tbh I had forgotten what business he had run in official canon, though I did remember that he had worked with Rinnosuke before - probably should have realized it instantly when Keine mentioned the apprenticeship but OH WELL). It just seemed like something neat, and something Nue would visibly react to.

With that out of the way, you will notice I did not go off on any of the other recent revelations. We do not know the exact details of all the exchanges that took place, or the motivations behind them. All we can do is speculate. Given the people involved, the last thing I want to do is accuse or make a scene.

My current theory is the most obvious one: Ichiro is Rinnosuke's "inside" man and is the one that lifted the cards from Tewi (not only does he have the talent, but Shuuei confirmed he was out of the shop when the money change thing happened). I don't know if he was a willing accomplice or if he was forced to do it like Tewi was more or less forced to do what she did. I also believe Kirisame is most likely innocent: I don't know why Ichiro wouldn't just go to Rinnosuke himself, if nothing else. I'm willing to bet Ichiro and Rinnosuke used him to make the paper trail longer, knowing full well how he'd react to being offered the cards in a trade.

However, I also do not want to make a stink about in front of Ichiro, not only because there's a chance he didn't do this knowing it would happen, but because I don't want to make that scene in front of Shuuei. I think we'd be better off writing him a subtly threatening note, one of those types that's all civil until the creepy warning at the end not to fuck with our cards ever again~ <3.

Other tidbits:

- I'd like to keep Ichiro and Kirisame in the dark about the stuff that remains until after the money is restored. Ideally I'd also like to have Marisa around to serve as someone to keep her father honest, though I don't remember if she and her father have a positive relationship at this point (it's entirely possible they don't). I will want to at least talk to Ichiro about it afterward, though.

- I'd like to keep everyone in the dark about everything surrounding Keine. The fewer people that know about that the better, both from an ego and a strategic standpoint.

- I would be surprised if Shuuei were guilty of anything, because there's no reason to take the chance Iku ever finds out her little buddy was taken advantage of to commit a crime and threaten the land, and the fallout from that would not be pretty. Best if she just stands there and looks good when adults are not talking, and runs off to play elsewhere when they are.

- If we run into Tenshi again, I think it might be worth asking her to have Iku deliver any letter we write to Ichiro, just to show we're really not fucking around. (Without explaining more than we have to to either of them, of course.)
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2011, 03:16:30 PM
> "I'm rarely up here at all, so..."
> Shrug.
> "Interesting to know. I told him what happened and who was responsible. He seemed disappointed. I wonder if Marisa will feel the same way when she learns. Or maybe she'll feel something a bit more proactive than he did."


>"Huh," says Mystia, again. "Well, I guess it's not like Marisa talks about it much. And I dunno what he'd think, he's always looked like a grouch the few times I've seen him. Marisa, though...well, I know the two of them are  friends. I don't think she'd be very happy about it."
>Mystia shrugs again.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2011, 04:33:56 PM
> "Do Marisa and her...father? Grandfather? Do they not get along, or what?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2011, 04:51:14 PM
> "Do Marisa and her...father? Grandfather? Do they not get along, or what?"

>"They had some kind of falling out ages ago," says Mystia. "I don't know anything about it, really."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2011, 04:59:32 PM
> "Shame. I would have liked to get her in on this whole debacle. It turns out Mr. Kirisame was the one who gave my cards to Rinnosuke...but I'm pretty sure he was used by Rinnosuke, and possibly also the person from whom he acquired them, for this purpose."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2011, 05:51:03 PM
> "Shame. I would have liked to get her in on this whole debacle. It turns out Mr. Kirisame was the one who gave my cards to Rinnosuke...but I'm pretty sure he was used by Rinnosuke, and possibly also the person from whom he acquired them, for this purpose."

>"Well, she might get involved," says Mystia, shrugging.
>Byakuren nods. "Presuming we can find her. And, hm. Interesting. How do you think he was used?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2011, 07:05:44 PM
> "Besides the fact that I think he was genuinely disappointed? The fact that he came out and told me who he got the cards from and to whom he gave them, with a minimal amount of prompting. Not to mention that I'm about 99%to sure the person who sold him the cards lifted them from Tewi. And don't worry about this other person, I'd rather deal with them on my own. There's no need for a group of people to get involved with this person."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2011, 08:21:30 PM
> "Besides the fact that I think he was genuinely disappointed? The fact that he came out and told me who he got the cards from and to whom he gave them, with a minimal amount of prompting. Not to mention that I'm about 99%to sure the person who sold him the cards lifted them from Tewi. And don't worry about this other person, I'd rather deal with them on my own. There's no need for a group of people to get involved with this person."

>Byakuren nods. "It is plausible. And, well, if you don't feel we need to know the details, that's fine."
>"No it isn't!" Mystia gives Byakuren a look, then looks toward you. "If someone's stealing spellcards, then it's a big problem for everyone!"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2011, 08:36:31 PM
> "They needed mine specifically. It was part of Rinnosuke's greater plan. What he really needed was the energy of a shapeshifter, like me. My cards just happened to be the easiest vessel for it, because the alternative would be using me."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2011, 09:04:15 PM
> "They needed mine specifically. It was part of Rinnosuke's greater plan. What he really needed was the energy of a shapeshifter, like me. My cards just happened to be the easiest vessel for it, because the alternative would be using me."

>"Yeah, I guess that's true," says Mystia. "But a spellcard thief is still a big deal!"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2011, 10:22:04 PM
> "I'll do my best to make sure it doesn't happen again. To be honest, I'm not convinced Rinnosuke didn't have his hand in that as well, like he did with Tewi."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2011, 10:39:00 PM
> "I'll do my best to make sure it doesn't happen again. To be honest, I'm not convinced Rinnosuke didn't have his hand in that as well, like he did with Tewi."

>Mystia nods. "Okay, but if it happens again, you're gonna tell me who it is, so we can deal with her."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2011, 11:27:05 PM
> Nod.
> "If I'm around, we can give it a go, yeah."
> Turn to Byakuren.
> "How's the thng you're making coming along?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2011, 11:38:19 PM
> Nod.
> "If I'm around, we can give it a go, yeah."
> Turn to Byakuren.
> "How's the thng you're making coming along?"

>Mystia gives a firm nod, scowling a bit.
>"It'll take some time to finishing brewing," says Byakuren. She gestures toward the room, where you note Rinnosuke laying under a futon. "I'll be keeping an eye on him until then."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 03, 2011, 11:56:31 PM
> Frown.
> "So we wait? Don't like waiting much. What can we do in the meantime?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 03, 2011, 11:58:31 PM
> Frown.
> "So we wait? Don't like waiting much. What can we do in the meantime?"

>"We're you the one talking about going to deal with that card thief just a couple breaths ago?" says Mystia.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 04, 2011, 12:35:54 AM
> "Yeah, but as crazy as it sounds, that's on the back burner right now. The thief isn't going to make a move right now, I promise. We still need to get someone to cover Kourindou, and I'm wondering if it's also worth positing my theories to Mr. Kirisame. Never mind the fact that we need to reverse whatever did this."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2011, 12:46:24 AM
> "Yeah, but as crazy as it sounds, that's on the back burner right now. The thief isn't going to make a move right now, I promise. We still need to get someone to cover Kourindou, and I'm wondering if it's also worth positing my theories to Mr. Kirisame. Never mind the fact that we need to reverse whatever did this."

>"Well, what do you need covered?" says Mystia. "At Kourindou, I mean?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 04, 2011, 12:50:57 AM
> "Someone to stand there and not let people in until we get back. Since you've been around a whole bunch with me, I'm actually less inclined to leave you there, because you need less explained to you. If we could get Reimu or Marisa standing guard there, that would be great, since they don't immediately need to know more than the bare minimum and no one's going to get by them."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2011, 12:56:32 AM
> "Someone to stand there and not let people in until we get back. Since you've been around a whole bunch with me, I'm actually less inclined to leave you there, because you need less explained to you. If we could get Reimu or Marisa standing guard there, that would be great, since they don't immediately need to know more than the bare minimum and no one's going to get by them."

>"Oh, well then," says Mystia.
>"It's a shame Aya hasn't checked in lately," says Byakuren. "But I guess she's been busy trying to find information herself. I suppose we could ask Ichirin, if some needs to go there right now..."
>She glances up toward the ceiling for a moment, where you can hear the steady sound of rain against it. "I suspect the weather will keep people at home for now."

>_

Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 04, 2011, 01:28:03 AM
> "Well, there's other stuff that can be done. We could tell Mr. Kirisame everything, since this was his apprentice and he was unwittingly a part of the process that threatened to make this permanent. We could drag Tewi out of hiding, since Rinnosuke said her job was basically finished. And we could ask Patchouli if she's made any progress in her studies, as well as keep her informed about our happenings."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2011, 01:34:56 AM
> "Well, there's other stuff that can be done. We could tell Mr. Kirisame everything, since this was his apprentice and he was unwittingly a part of the process that threatened to make this permanent. We could drag Tewi out of hiding, since Rinnosuke said her job was basically finished. And we could ask Patchouli if she's made any progress in her studies, as well as keep her informed about our happenings."

>Byakuren nods. "Regardless, I would like to stay here with Rinnosuke, if I am to keep him sedated."
>"Would Tewi be useful, really?" says Mystia.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 04, 2011, 01:39:08 AM
> "She could probably tell us more than she was able to before. And I know you're annoyed with her, but apparently she had no idea what the greater plan was."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2011, 01:54:11 AM
> "She could probably tell us more than she was able to before. And I know you're annoyed with her, but apparently she had no idea what the greater plan was."

>"I know, I know," says Mystia. "It's not that I'm annoyed, I was just wondering. But you're right, she might have more to say."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 04, 2011, 02:16:22 AM
>"It may also be worth a trip to the mountain, even if all I can do is arrange a meeting with Sanae again. What we're dealing with is apparently similar to faith, similar enough that Kanako thought it was faith. She may be able to do something about this whole situation."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2011, 02:48:25 AM
>"It may also be worth a trip to the mountain, even if all I can do is arrange a meeting with Sanae again. What we're dealing with is apparently similar to faith, similar enough that Kanako thought it was faith. She may be able to do something about this whole situation."

>"Yeah, that's true too," says Mystia.
>"I suspect it may be most efficient to look into Tewi by way of Patchouli," says Byakuren.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 04, 2011, 03:13:59 AM
> "Maybe. But if she hasn't moved, we actually do know where she is."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2011, 03:28:40 AM
> "Maybe. But if she hasn't moved, we actually do know where she is."

>"Isn't that the case with all of them?" says Mystia. "Either way, I guess you'd know the best."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 04, 2011, 03:36:24 AM
> How good or bad are we with rain?
> "All right. I think it's best if we get moving, then. First thing to decide: do we tell Mr. Kirisame everything or not?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2011, 03:40:05 AM
> How good or bad are we with rain?
> "All right. I think it's best if we get moving, then. First thing to decide: do we tell Mr. Kirisame everything or not?"

>You take to rain about like everyone else. An umbrella or a straw cloak and hat or some such would be nice.
>"I suspect it may be best not to spread this story too far," says Byakuren. "Right now, I can't really see him playing a useful role, outside of giving us some background information on Rinnosuke himself."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 04, 2011, 04:20:06 AM
> "All right. I suppose we could always tell him when we got back anyway."
> "So that leaves leaving first. This place got anything that works as rain gear?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2011, 04:52:40 AM
> "All right. I suppose we could always tell him when we got back anyway."
> "So that leaves leaving first. This place got anything that works as rain gear?"

>"I think Nazrin has an umbrella or two," says Byakuren, "But, well, she's not here to let you use them. I just put on a thicker cape, but it wouldn't fit you..."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 04, 2011, 05:10:38 AM
>Kidnap Kogasa.
>"I don't suppose there's anywhere nearby I could get something, is there?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2011, 05:16:02 AM
>Kidnap Kogasa.
>"I don't suppose there's anywhere nearby I could get something, is there?"

>Too late, you've already been kidnapped by Kogasa. Your new foe is now the filthy kitchen.
>"I believe Shou has some in her store," says Byakuren. "I suppose she wouldn't mind if you borrowed one. Oh...but she probably locked the door. Mmm, and most of the stores aren't open..."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 04, 2011, 10:51:17 AM
> Grin.
> "C'mon, you know me. You don't do what I do for as long as I've done it without developing a knack for getting into places you're not wanted. If Shou's place has some stuff, then that'll work fine."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2011, 03:54:22 PM
> Grin.
> "C'mon, you know me. You don't do what I do for as long as I've done it without developing a knack for getting into places you're not wanted. If Shou's place has some stuff, then that'll work fine."

>Byakuren sighs. "I suppose you're right."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 04, 2011, 04:36:24 PM
> "Don't worry, I'll be sure to lock up when I'm done. I'll even dry whatever I find before I return it."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2011, 04:51:48 PM
> "Don't worry, I'll be sure to lock up when I'm done. I'll even dry whatever I find before I return it."

>Byakuren nods. "Alright, I'll be sure to tell her if I see her."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 04, 2011, 06:03:10 PM
> "Great."
> Turn to Mystia.
> "How's this, then? You go find someone to guard Kourindou, then come back here. I'll head out and drum up whatever help I can."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2011, 06:13:28 PM
> "Great."
> Turn to Mystia.
> "How's this, then? You go find someone to guard Kourindou, then come back here. I'll head out and drum up whatever help I can."

>"Okay," says Mystia, "Um, you have anyone in mind, or just whoever I can rope into it?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 04, 2011, 07:06:04 PM
> "Reimu would be ideal if she's back, with Marisa a close second. After that, I don't really know for sure. Anyone that isn't a tengu would do."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2011, 07:16:36 PM
> "Reimu would be ideal if she's back, with Marisa a close second. After that, I don't really know for sure. Anyone that isn't a tengu would do."

>"Got it," says Mystia. "But, why no tengu?"

>_


Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 04, 2011, 09:32:18 PM
> "Because they'd rather nose around in the area and serve themselves instead of doing what's best for everyone."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2011, 09:41:43 PM
> "Because they'd rather nose around in the area and serve themselves instead of doing what's best for everyone."

>"Wow, you really don't like them, do you?" says Mystia.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 04, 2011, 09:44:52 PM
> Shrug.
> "If they have a different collective attitude, they sure haven't shown it the past two days."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2011, 10:20:16 PM
> Shrug.
> "If they have a different collective attitude, they sure haven't shown it the past two days."

>Mystia frowns, then says, "So, anything else we need to do?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 04, 2011, 11:50:54 PM
> "Can't think of anything. Can either of you?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 04, 2011, 11:55:50 PM
> "Can't think of anything. Can either of you?"

>"I don't think so," says Mystia.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 05, 2011, 12:09:00 AM
> "Guess that settles it, then. You want some rain gear?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2011, 12:20:51 AM
> "Guess that settles it, then. You want some rain gear?"

>"Yes, please," says Mystia. "Feathers are such a pain to dry out."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 05, 2011, 12:35:21 AM
> "All right, we'll we what we can do."
> Turn back to Byakuren.
> "For the record, I'm not terribly happy for having to do it this way."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2011, 12:41:47 AM
> "All right, we'll we what we can do."
> Turn back to Byakuren.
> "For the record, I'm not terribly happy for having to do it this way."

>"Of course not," says Byakuren. "Just try not to damage anything."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 05, 2011, 01:00:13 AM
> "Right. Be careful with him if he wakes up somehow, he's somehow able to add to someone's debt to him as he tells them things, or as they presumably are a hindrance to him in some fashion. I have no idea how he could possibly quantify it, but get enough of it, and who knows what he can do to you."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2011, 01:18:03 AM
> "Right. Be careful with him if he wakes up somehow, he's somehow able to add to someone's debt to him as he tells them things, or as they presumably are a hindrance to him in some fashion. I have no idea how he could possibly quantify it, but get enough of it, and who knows what he can do to you."

>"I shall do my best not to let him get a hold on me," says Byakuren. "Ideally, he'll not have the chance to start with."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 05, 2011, 01:47:19 AM
> "Ideally."
> Give Mystia a c'mon-wave.
> "Let's get to work."
> Head back down to the main entrance to retrieve our shoes.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2011, 01:51:39 AM
> "Ideally."
> Give Mystia a c'mon-wave.
> "Let's get to work."
> Head back down to the main entrance to retrieve our shoes.

>"Right," says Mystia, as she follows you back,
>As you return to the entrance, and slip your shoes back on, Mystia says, "How're we going to meet up again?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 05, 2011, 02:51:42 AM
> "I think we can reconnect here, since I suspect the main problem will need to be solved here as long as he's here."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2011, 03:29:29 AM
> "I think we can reconnect here, since I suspect the main problem will need to be solved here as long as he's here."

>"Gotcha," says Mystia, as she finishes putting her her shoes on, and opens the doors.
>Outside, it is raining softly and and steadily, making a soft sound as it hits the earth. You see a couple humans rushing past along the road.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 05, 2011, 03:51:07 AM
> Do they look familiar?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2011, 03:55:52 AM
> Do they look familiar?

>You don't think so.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 05, 2011, 04:06:21 AM
> "Let's make this quick."
> Float outside, close the door behind us after Mystia gets through, then zip our way over to Shou's Clothes.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2011, 04:52:19 AM
> "Let's make this quick."
> Float outside, close the door behind us after Mystia gets through, then zip our way over to Shou's Clothes.

>You float outside, close the door, and make a beeline for the clothing store next door. The rain is soft, but persistent. You're able to move quickly enough to avoid being soaked, with Mystia hot on your heels.
>The store is a two-story wooden building, home of many memories you would call fond in hindsight. The lower floor is dedicated to clothes, as many as Shou could get her hands on, and make for herself, while the upper floor serves as living quarters. For one or two people, it is probably quite comfortable. However, until the temple was finished; and while people were using the ship to store grain, it was home the entire group, and sometimes yourself while visiting. To call things cramped was an understatement. But it was a good time, once one got over having little space and scrambling to find privacy. You're certainly happy you didn't have to live there; you suspect it played a nontrivial role in Ichirin's forays into the Forest of Magic to try to understand the faeries better.
>The front door is a simple thing, and while you've not picked it's lock before, you have examined it out of idle curiosity, and found it to be pretty simple. Thankfully, the roof hangs past the walls a bit, proving some shelter from the rain.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 05, 2011, 05:26:10 AM
>Get our kit out and pick that lock.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2011, 05:41:36 AM
>Get our kit out and pick that lock.

>You set to work, and quickly jigger the lock open. It's nothing particularly complex: the tumblers are not especially tricky, and you've managed to get yourself back into decent form with the practice you've had over the past 24 hours. Within a minute, you push the door open.
>Inside, you can see several racks of clothes; used and second-hand things on one side, newer garments on the other. A tiger-striped rug welcomes you into the the store, while tiger-striped clothing dots the racks. Off to the side, you can see accessories and such that heavily feature tiger-stripes. You would almost feel sorry for the failure of Shou's none too subtle attempt to start a fashion trend, if not for the fact that you're not sure what it would mean for the world at large if she were to succeed.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 05, 2011, 10:45:16 AM
> Browse for stuff that would make for decent rainwear. Try to find something on the less expensive side; we're already going to have to tell her about the apology to Miss Trumpet Ghost, it'd probably be best not to piss her off even more.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2011, 04:34:45 PM
> Browse for stuff that would make for decent rainwear. Try to find something on the less expensive side; we're already going to have to tell her about the apology to Miss Trumpet Ghost, it'd probably be best not to piss her off even more.

>It's not going to be a good couple of days for Shou, so you look around for something relatively cheap. Near the counter, you see a large clay pot with several umbrellas placed in it.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 05, 2011, 04:36:35 PM
> Point the umbrellas out to Mystia.
> "They're not coats, but would those work?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2011, 04:53:35 PM
> Point the umbrellas out to Mystia.
> "They're not coats, but would those work?"

>Mystia nods as she walks inside. "I don't like having to scrunch up my wings under a coat, anyways."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 05, 2011, 04:55:25 PM
I need to remember that I only have one Mystia in this game instead of two. <_<

> Head on over to the umbrella pot.
> How much is an umbrella?
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2011, 05:22:26 PM
> Head on over to the umbrella pot.
> How much is an umbrella?

>You approach the umbrella pot, noting about ten of them in there, some appear to be basic flat colors, there are a couple that seem to have some kind of pattern, and two are easily identifiable as tiger-striped despite being closed. They seem to range from 5 to 10☼.

>_

Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 05, 2011, 07:06:37 PM
> Grab the two tiger-striped umbrellas. Hand one to Mystia.
> "Might as well get Shou some free advertising, as long as we're borrowing her stuff."

Don't leave the shop just yet, please. I had another idea but am out of time.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2011, 07:12:34 PM
> Grab the two tiger-striped umbrellas. Hand one to Mystia.
> "Might as well get Shou some free advertising, as long as we're borrowing her stuff."

>You obtain: Tiger-Striped Umbrella
>"Thanks," says Mystia, as she accepts an umbrella. She frowns at it, and says, "Wow, these are tacky."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 05, 2011, 09:25:28 PM
> "At least half of advertising is lying your ass off. Try as much as you can to look like you like it if anyone asks."
> "Anyway, I've had an idea. Would you be up to heading back to that vampire mansion with me?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2011, 09:38:54 PM
> "At least half of advertising is lying your ass off. Try as much as you can to look like you like it if anyone asks."
> "Anyway, I've had an idea. Would you be up to heading back to that vampire mansion with me?"

>Mystia chuckles, then says, "I think so. What do you have in mind?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 05, 2011, 10:37:39 PM
> "Since they have a very vested interest in making sure they get their money restored smoothly, and they seem to have an extra gate guard to spare these days, I'm wondering if we can get someone from there to station themselves at the shop. It could save you from looking all over creation, at least."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2011, 10:48:49 PM
> "Since they have a very vested interest in making sure they get their money restored smoothly, and they seem to have an extra gate guard to spare these days, I'm wondering if we can get someone from there to station themselves at the shop. It could save you from looking all over creation, at least."

>"It's worth a try," says Mystia. "Especially since you said something about visiting there anyways."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 05, 2011, 10:57:17 PM
> Grab a third umbrella, one on the less expensive end.
> "'Kay. Whoever we get, they may appreciate one of these as well, even if it's just to get there."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2011, 11:03:58 PM
> Grab a third umbrella, one on the less expensive end.
> "'Kay. Whoever we get, they may appreciate one of these as well, even if it's just to get there."

>You grab a spare umbrella. It will be difficult to store in your purse; at least without leaving everything else exposed to the elements.
>"You think a big mansion like that wouldn't have umbrellas?" says Mystia.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 05, 2011, 11:11:03 PM
> Frown for a moment, then put the second umbrella back.
> "I suppose. Hopefully they can spare someone, then."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2011, 11:13:11 PM
> Frown for a moment, then put the second umbrella back.
> "I suppose. Hopefully they can spare someone, then."

>Mystia nods, as you put the umbrella back.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 05, 2011, 11:20:19 PM
> "All right, let's get this party started."
> Head back over to the front door, lock it, and step back outside with Mystia.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 05, 2011, 11:30:42 PM
> "All right, let's get this party started."
> Head back over to the front door, lock it, and step back outside with Mystia.

>Mystia follows you outside, while you make sure to lock the door again.
>Outside, the rain has not abated. glancing around, you see the main intersection has mostly emptied out, save for some stragglers with their own rain gear or hiding under roof overhangs.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 06, 2011, 12:11:26 AM
> Open up our umbrella, then take flight and start heading toward the vampire mansion.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 06, 2011, 12:59:50 AM
> Open up our umbrella, then take flight and start heading toward the vampire mansion.

>You open up your umbrella and step out into the rain, keeping nice and dry. Then you start toward the mansion to the south.
>The trip is a bit difficult; it's hard to fly without leaning forward, and thus exposing some of yourself to the rain. You manage alright, but the trip is a bit slow. The plains are empty of any activity, but as you approach the forest, you find that the rain hasn't dampened much enthusiasm on the part of the faeries as they race and play and shoot danmaku over the treetops. Every so often, you see the gray wedge pass by overhead, going east or westwards.
>Mystia keeps pace with you easily. Along the way, she starts talking about general things, about how she is going to need to fill up her pot refrigerator soon, her general annoyance with the disruption of fishing where she gets a lot of her stock, then grousing about how she'll have to sweep the house soon. It is refreshingly dull stuff. As you draw near the lake, she quiets down. Ahead, you can see the tiny figures of Miss Hong and her companion standing by the gates.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 06, 2011, 01:22:15 AM
> "I'm wondering...maybe I should investigate that grey wedge next time I'm close to it."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 06, 2011, 01:35:56 AM
> "I'm wondering...maybe I should investigate that grey wedge next time I'm close to it."

>"That'd be pretty hard," says Mystia. "It looks really fast."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 06, 2011, 01:50:28 AM
> "Yeah. Kinda hoping it'll come to me somehow."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 06, 2011, 02:16:28 AM
> "Yeah. Kinda hoping it'll come to me somehow."

>Mystia nods. "Well, for now, how about the mansion?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 06, 2011, 02:22:35 AM
> "Right. Just thinking out loud."
> Swoop down to the gate guards.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 06, 2011, 02:44:38 AM
> "Right. Just thinking out loud."
> Swoop down to the gate guards.

>"Gotcha," says Mystia, as you approach the wrought iron gates.  There you can see Miss Hong, wearing a straw cloak around her shoulders, and cloth cover over her head and shoulders. Flan stands nearby, holding a large umbrella over her head.  "Hey, it's you again!" says Flan. "And someone else! No admittance!"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 06, 2011, 02:48:56 AM
> "Right, of course. Pretty sure I don't need to get in right now anyway. But I thought I should ask; how committed is your mistress and your house to fixing the money incident if it may involve one or more of the residents of this mansion to travel elsewhere?"
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 06, 2011, 02:52:13 AM
> "Right, of course. Pretty sure I don't need to get in right now. But I thought I should ask; how committed is your mistress and your house to fixing the money incident if it may involve one or more of the residents of this mansion to travel elsewhere?"

>"Umm..." says Flan, before she looks over toward her companion.
>"That depends," says Miss Hong. "What are you asking for, exactly?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 06, 2011, 02:55:28 AM
> "Long story short: I found and subdued the culprit. They have been moved elsewhere, with the money still sitting in giant piles where they took it. The thing is that I have no idea how to undo what they did, and while the money is behind some bizarre pseudomagic barrier, it's not completely unreachable for someone that really wants to get at it and knows what they're doing. Like me. And I don't know what effect someone disturbing the money would have on the possibility of redistributing it correctly to everyone in Gensokyo."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 06, 2011, 03:05:32 AM
> "Long story short: I found and subdued the culprit. They have been moved elsewhere, with the money still sitting in giant piles where they took it. The thing is that I have no idea how to undo what they did, and while the money is behind some bizarre pseudomagic barrier, it's not completely unreachable for someone that really wants to get at it and knows what they're doing. Like me. And I don't know what effect someone disturbing the money would have on the possibility of redistributing it correctly to everyone in Gensokyo."

>"I...only got about half of that," says Miss Hong. "But, you found the money and need someone to guard it, right?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 06, 2011, 03:06:55 AM
> "It needs a guard, yes. I'm not positive disturbing it will ruin our change at reversing what happened here, but I don't think it's worth the risk. I could also use someone that stands a chance of figuring out how to reverse it."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 06, 2011, 03:20:48 AM
> "It needs a guard, yes. I'm not positive disturbing it will ruin our change at reversing what happened here, but I don't think it's worth the risk. I could also use someone that stands a chance of figuring out how to reverse it."

>"So, you're wanting Patchy to march out there, huh?" says Miss Hong.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 06, 2011, 03:28:18 AM
> "If not her, then whoever might know anything. I'm completely out of my league on this one."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 06, 2011, 03:52:26 AM
> "If not her, then whoever might know anything. I'm completely out of my league on this one."

>"Alright, I'll see what I can do," says Miss Hong. She looks to Flan, "Get the bell for me, would you?"
>"Got it!" says Flan, as she scurries over to one of the gate posts.
>"Anything else?" says the tall guard.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 06, 2011, 03:59:42 AM
> "Yeah. If Patchouli doesn't want to come, I'm open to ideas on who to consult instead, as long as they don't require me to go up the mountain."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: GuyYouMetOnline on October 06, 2011, 04:01:35 AM
>"Unless you've got some way of garunteeing me passage, 'cause the tengu are being bitchy about letting people up."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 06, 2011, 04:16:40 AM
> "Yeah. If Patchouli doesn't want to come, I'm open to ideas on who to consult instead, as long as they don't require me to go up the mountain."

>The front doors open, and a faerie maid flies out, and gives an squawk you can hear clearly as she flies out into the rain.
>"Well," says Miss Hong, "I don't know much about all the wise people around here, but I heard an earful about that doctor at Eientei. Maybe she could help?"
>The faerie rushes over, and Miss Hong walks over to speak with her. After a moment, the faerie rushes off again.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 06, 2011, 10:57:22 AM
> "Maybe, if I can get there. Not the easiest place to find."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 06, 2011, 06:01:42 PM
> "Maybe, if I can get there. Not the easiest place to find."

>Miss Hong nods. "I hear it's kind of a pain to get to. So, what can you tell us about this incident, eh? Sounds like you've got it wrapped up, just about."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 06, 2011, 07:07:15 PM
> "Patchouli already knows a whole bunch about the circumstances. We tried to freeze the culprit out since we couldn't get directly at them, but they resisted even that. When I thought about how the floor was dirt, I had the pyro from the bamboo melt a small part of it, turned into a molish form, and dug my way underneath the barrier. Tried to annoy them into submission. When that didn't work, well, kneed their groin and clocked their jaw. Went down like a sack of potatoes."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 06, 2011, 07:11:03 PM
> "Patchouli already knows a whole bunch about the circumstances. We tried to freeze the culprit out since we couldn't get directly at them, but they resisted even that. When I thought about how the floor was dirt, I had the pyro from the bamboo melt a small part of it, turned into a molish form, and dug my way underneath the barrier. Tried to annoy them into submission. When that didn't work, well, kneed their groin and clocked their jaw. Went down like a sack of potatoes."

>"Heh," says Miss Hong. "You'd be surprised how many people don't know how to take a punch. Then again, maybe you'd be surprised how many actually can. Not much of a middle ground..."
>The front doors open and the faerie maid from before dashes out at top speed. "Miss Knowledge says she'll deal with it when she can! Probably an hour, maybe less!"
>She then turns and starts back for the mansion.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 06, 2011, 09:04:13 PM
> Call after her.
> "That's fine!"
> Turn back to Miss Hong.
> "Well, that's one problem solved."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 06, 2011, 09:07:59 PM
> Call after her.
> "That's fine!"
> Turn back to Miss Hong.
> "Well, that's one problem solved."

>The faerie doesn't answer as she races back toward the doors.
>"Yeah, she'll probably need awhile to dig herself out," says Miss Hong. "Anything else you need?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 06, 2011, 09:22:01 PM
> "Could still use a guard.  We can try to find someone else if we need to, but I figured it was worth asking, since it looks like your house might have one to spare."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 06, 2011, 10:14:23 PM
> "Could still use a guard.  We can try to find someone else if we need to, but I figured it was worth asking, since it looks like your house might have one to spare."

>"Isn't that what she just said she was going to do?" says Flan, frowning.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 06, 2011, 10:17:56 PM
> ...Did she? I don't remember anything.
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 06, 2011, 10:21:51 PM
> ...Did she? I don't remember anything.

>You aren't sure what she's talking about.
>"Because that's what you said," says Flan. "You said you wanted someone who knew about these things to guard it, so you had to be talking about Patch-patch, right?"

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 06, 2011, 10:44:25 PM
> "Oh. Oh! No, my bad. This needs two people. One to investigate how to reverse things and one other to not let people in that shouldn't be getting in."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 06, 2011, 10:56:21 PM
> "Oh. Oh! No, my bad. This needs two people. One to investigate how to reverse things and one other to not let people in that shouldn't be getting in."

>"Good thing Patchy has a familiar, then," says Miss Hong. "It'll work out, I'm sure."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 06, 2011, 11:25:34 PM
> "As long as she can stop a tengu reporter, it's all good."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 06, 2011, 11:42:07 PM
> "As long as she can stop a tengu reporter, it's all good."

>"Well, Patchy did it once," says Miss Hong, "So she can probably do it again."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 06, 2011, 11:46:47 PM
> "Can her familiar do it? I suspect Patchouli will be kinda busy."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 06, 2011, 11:51:02 PM
> "Can her familiar do it? I suspect Patchouli will be kinda busy."

>"Well, she can at least give a warning," says Miss Hong, "And she's no slouch with danmaku, which ought to hold things up enough."

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Kilgamayan on October 07, 2011, 12:48:49 AM
> "Works. I think that's it, then. Thanks for the help."
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 07, 2011, 01:02:49 AM
> "Works. I think that's it, then. Thanks for the help."

>"Sure thing," says Miss Hong.

>_
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: UncertainJakutten on October 07, 2011, 01:12:40 AM
>"Also, I have a present for both of you"
>Shank Flandre then break off a crystal from her wings to shank Meiling, then shank the SDM in the nose
Title: Re: Nue Quest Alter Code 6: A Z-Machine Adventure
Post by: Hello Purvis on October 07, 2011, 01:37:39 AM
>"Also, I have a present for both of you"
>Shank Flandre then break off a crystal from her wings to shank Meiling, then shank the SDM in the nose

>There is a suddenly ghastly silence. There is a suddenly ghastly sound. There is a sudden ghastly silence. You think you heard: "Kyu!"