Author Topic: [COMPLETED] Roll to Dodge - A Multiplayer Game of Chance  (Read 75363 times)

Kappa

  • LV. 4 Guze Cannon
Re: Roll to Dodge - A Multiplayer Game of Chance
« Reply #660 on: December 30, 2014, 04:14:49 AM »
> Consider the offer.  Inquire about the thickness of any contracts involved in the process, if any.  You know of the bad omens that thick contracts pose.  But while you're here - and miraculously powerful amongst the people, you may as well make the most of your power for the sake of good.  Or whatever makes itself pertinent to your interest.  Which, for now, is the prolonged life of the people around you.  Sure.  If there isn't too many strings attached, you'd be willing to make that fat salary in exchange for the right to blow sh!t up.  Who wouldn't?
> Glance back at Dudu and Big.  Inform them that it seems like the villagefolk particularly like you, and that you can try to squeeze them into this deal if they want in.
> Is that someone in the distance?  Well, what can I say?  Keep that card at the ready.
Modern Touhou Accomplishments || TD Normal 1CC | DDC Normal 1CC (poorly) | DDC Extra Clear

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Roll to Dodge - A Multiplayer Game of Chance
« Reply #661 on: December 30, 2014, 04:24:41 AM »
>"That's great. I guess I gotta report to Yukari, to show off I didn't flake out."
>"Thanks for the offer, but street performer and other musicians aren't really prestigious in modern society."
>Report to Yukari at the Hakurei Shrine
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Roll to Dodge - A Multiplayer Game of Chance
« Reply #662 on: December 30, 2014, 05:40:59 AM »
> Well, y'know what, they're having fun doing that thing, and you're not doing anything of importance with them, so just take off back to the village or something.

> On your way there, recall that danmaku and spellcards are commonplace in this world, and attempt through sheer willpower to make a spellcard of your own, despite the fact that not once have you shown any talent with magic of any kind.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Roll to Dodge - A Multiplayer Game of Chance
« Reply #663 on: December 30, 2014, 09:37:24 PM »
>Let's try defending the village.
>Remind the others of the RNG
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Re: [COMPLETED] Roll to Dodge - A Multiplayer Game of Chance
« Reply #664 on: December 31, 2014, 12:24:34 AM »
At this point, I'd like to declare this game complete.

>"That's great. I guess I gotta report to Yukari, to show off I didn't flake out."
>"Thanks for the offer, but street performer and other musicians aren't really prestigious in modern society."
>Report to Yukari at the Hakurei Shrine
By making sure that Akina and Haruko would keep what happened a secret, the incident has finally been resolved!


Thanks to the players who stayed all the way through. This was my first attempt at running a tRPG like this, and I'll start by telling you that it was fun! I might start another game sometime later, perhaps a "___ Quest" or another multiplayer adventure similar to this one. If someone wants to take over as GM and continue from here, please start a new thread and link to this one. If not, this game can be treated as finished and archived as such.

It was fun having you all with me through the 74 days this game went for. You are what kept the game alive and running, and to be honest I never would've thought that it would stay active for so long.

For reference, here's the list I used to keep track of where everyone's at and what they have:
[attach=1]

I'll probably lock this tomorrow, so say what you've got to say before then.
« Last Edit: December 31, 2014, 12:29:48 AM by aUsernameIsFineToo »

Kappa

  • LV. 4 Guze Cannon
Re: [COMPLETED] Roll to Dodge - A Multiplayer Game of Chance
« Reply #665 on: December 31, 2014, 02:41:27 AM »
Well then, ggwp to all involved.  It's been fun, but the main story arc did kinda end.
Wonder who will pick up the sequel!  Until then, thanks for the good time, Username!
Modern Touhou Accomplishments || TD Normal 1CC | DDC Normal 1CC (poorly) | DDC Extra Clear

FlamingRok

  • Rena is pleased with your efforts.
Re: [COMPLETED] Roll to Dodge - A Multiplayer Game of Chance
« Reply #666 on: December 31, 2014, 03:24:57 AM »
My only regret was not joining this kinda thread earlier, this was a blast (although obviously infuriating at times, because lol luck). I will be around for the next game, for whoever picks it up.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: [COMPLETED] Roll to Dodge - A Multiplayer Game of Chance
« Reply #667 on: December 31, 2014, 04:44:01 AM »
(note to self, don't browse the forum on a 3ds ever again)

It's been fun. I really liked the random part of it.
Come to think of it, has anyone done a mass text boss fight using the RNG?
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: [COMPLETED] Roll to Dodge - A Multiplayer Game of Chance
« Reply #668 on: December 31, 2014, 05:32:11 AM »
I never really planned to be such an instrumental part in wrapping up loose ends, but I got stubbornly committed to it. Hooray?

Anyway, great game, would die repeatedly again. I'm rather surprised at how my luck fluctuated in some of the most inopportune times, but hey I can always brag that I talked down a murderous Reimu with offers of lunch.

EDIT: I feel bad that I sorta cut off everyone else's last actions. Will we be expecting some sort of grand conclusion wrap-up?
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Re: [COMPLETED] Roll to Dodge - A Multiplayer Game of Chance
« Reply #669 on: December 31, 2014, 06:48:22 AM »
(note to self, don't browse the forum on a 3ds ever again)

It's been fun. I really liked the random part of it.
Come to think of it, has anyone done a mass text boss fight using the RNG?
And I thought posting replies from a cell phone was bad enough...

There were many points when such a fight could've happened, but you guys the RNG ended up ruining the plot progression :(
I might do a Touhou final boss rush in the style of this game sometime later. Less plot, more pew-pew.

I never really planned to be such an instrumental part in wrapping up loose ends, but I got stubbornly committed to it. Hooray?

Anyway, great game, would die repeatedly again. I'm rather surprised at how my luck fluctuated in some of the most inopportune times, but hey I can always brag that I talked down a murderous Reimu with offers of lunch.

EDIT: I feel bad that I sorta cut off everyone else's last actions. Will we be expecting some sort of grand conclusion wrap-up?
Let's go for some "what if?":
  • If you hadn't hurried off to the Hakurei Shrine after the Watsukis were escorted across the Sea of Sado, the current story might have lingered on a bit longer.
  • Your success in convincing Akina to mention her husband pretty much ended the incident. If you failed, a full-on invasion of Gensokyo would take place.
  • You know you'd like to see that happen, r- right?

You seem to love testing your luck, but keep in mind that I'll find a way to make your character die no matter what your [1] is in response to.

As for the conclusion/epilogue, whether it's a good end or bad end depends on who's perspective you look at it from. To everyone in Gensokyo, it's as if another incident was averted. Everyone who supported Yukito's plan for a revolution died along with him "weeks" before you came into the story. As such, the villagers will go forward like they do after any other big incident. Haruko and Akina will grieve over the loss of a loved one soon after they arrive home and find comfort among the world they (and YOU) know and love. Of course, their friends will be there for them, and they will keep their promise to you by keeping silent about the whole thing. Whether it's a good or bad ending to you depends on who you sympathize with. Yukari and Reimu did all this because they feared that Yukito would threaten the very existence of Gensokyo. To them, the mass murdering of a hundred-or-so people means very little if it can prevent the spread of information about Gensokyo beyond its borders. On the other hand, Akina came to find her husband as any caring wife would do. After she disappeared in the same way Yukito did, Haruko ended up crossing the barrier herself, only to be caught up in the same situation as her mother. In the end, all they wanted to do was find each other and leave. You, the players, were the ones that helped them achieve their goal. There were several occasions when one (or both) of them would die a permadeath, but the RNG seemed to be nice enough to not let that happen.

Re: [COMPLETED] Roll to Dodge - A Multiplayer Game of Chance
« Reply #670 on: January 01, 2015, 05:06:32 AM »
Thanks for playing!

Thread locked and ready for archival.