> Your name is
Hakurei Reimu.> You are one of the most notorious members of Gensokyo thanks to your status as the last Hakurei Shrine maiden and primary incident solver. You are admired, hated, and loved all at once, and to be honest that can be kind of overwhelming and stressful for you sometimes. You?re around people frequently but it can be very draining on you. Sometimes you just want to be alone. Although moments of silence are rare, you are comforted in the knowledge that when you let down your guard, no one will be able to take advantage of that. Your status as the last Hakurei shrine maiden has made you untouchable. This is because your life is intrinsically linked with the Great Barrier that surrounds Gensokyo. If you die, then the entirety of Gensokyo will go down with you. This fact is even more important because, as of right now, you don't have a successor.
> Lately, you haven?t been able to be as active in incident-solving as you used to be, but that?s to be expected. Gensokyo's population has grown within the past few years, and incidents come and go--some even solved by youkai. Although you still hold some resentment towards youkai, you?ve gotten closer to them and have even found love and friendship in their company. It?s a bit complicated. There will always be tension between youkai and humans, and although--or maybe because--you've got friends on both sides, you're in an awkward situation.
> You are a tea enthusiast and are fond of animals, although you?d rather not go through the hassle of keeping any pets. You?re also quite thrifty and have taken advantage of the hot springs behind your house to earn your keep when you are not solving incidents, because let?s face it; a shrine is a difficult thing to take care of. You?re one busy girl, but you?re not alone. You share a room with Ibuki Suika, who you took in many years ago. Also on the shrine grounds are the Three Faeries of Light, who you?ve recently won over and convinced to help out with shrine work. Until the likes of them showed up, you've been alone for as long as you can remember.
--
> The year is currently 128, and summer has been upon Gensokyo for a while now. After spending a relaxing, rainy evening at home with Suika, Akyuu, and Yukari, you awoke the next morning to find that most of Gensokyo has been submerged in water. They sky also looks rather strange now and has a crack in it, as if it was smashed with a hammer. In the pond of your shrine, you have found a glowing bronze shard that you have reason to believe has something to do with this incident. On top of solving all of this, you are also trying to figure out if something has happened to your memory, as you're having trouble remembering past incidents and events.
> You have flown to Kourindou and then to the Human Village to find that its surviving inhabitants have taken refuge on the Palaquin, and are currently looking for a safe place to dock. You have also found the jiangshi Yoshika a distance away from the now-underwater village, and have left her with the Palaquin while you go look for the hermit who controls her, Seiga.
> You have gone Underground to check on Satori and the others, and found that most of the water from the surface has leaked Underground. While there, you ran into Koishi and obtained a second bronze shard. You have employed the help of Suika to plug up the flooded reactor, and Yuugi and Okuu to drain the rest of the water.
> You have then flown to Youkai Mountain to confront Kanako, a suspect of the incident, only to find that she has disappeared due to a sudden drop in faith. You also learn from Suwako that Sanae has been in a deep sleep for a while now. When you encounter her at the Kochiya Shrine, you find her enveloped in a bronze glow that you think is related to the shards. You have flown up to inspect the sky and, in one of the water bubbles, found a dolphin. Upon trying to bring Kogasa and Sanae to the Underground in your sleeve, the Yin Yang Orb went out of control and attacked both of them. You have concluded that it reacted mainly to Sanae, and for some reason sees her as a threat to your life. You have considered the bronze glow around her to have something to do with it.
> You have since been able to bring the dolphin to the Underground, along with Kasen. You have left both at the Palace: the dolphin in the flooded courtyard (accidentally ruining Koishi?s book in the process), and Kasen with Satori. While you were at the Palace, you discovered Kasen unconscious in the same room as Sanae emitting the bronze glow. When you woke her up, she reported to have a strange dream.
> You have then returned to the surface to take care of business there. You have tried inspecting the crack in the sky to no avail, and then stopped by Myouren to inform Mokou of various places to dock. You have stopped by the Forest of Magic, where you are now at Alice?s house. From what you?ve heard from her and Mokou, Marisa is safe and well, but you keep missing her.
> You have agreed to investigate Alice?s house for a strange creature lurking in there, and are currently locked in combat with it.
INVENTORY
> Modern shrine maiden robes
> Pretty much a highly stylized schoolgirl uniform. Complete with cute little shoes, ankle socks, and hair decs.
> Detached sleeves
> Where you keep all of your items. For some reason, they have a functioning hammerspace which you suspect is Yukari's doing.
> Swimsuit
> Made by Kourin, for you, to navigate the waters easier.
> Yin yang orb
> Your signature weapon.
> You're the only one who can touch it without either burning yourself (human) or suffering excruciating pain (youkai).
> Gohei
> Marisa jokes that it's like a magic wand, but you refuse to be associated with Gensokyo's magician population.
> Spellcards
> Dream Sign "Evil Sealing Circle" (4 hits)
> Used to overwhelm adversaries with ofuda. +5 damage
> Divine Spirit "Fantasy Seal" (4 hits)
> Used to close in on adversaries with ofuda. +5 damage
> Holy Relic "Yin-Yang Demon God Orb" (3 hits)
> Smite thy enemies with a giant orb. Surprisingly light lifting. +6 damage
> Divine Arts "Omnidirectional Demon-Binding Circle" (5 hits)
> Used to paralyze adveraries. +7 damage
> May also be used outside of battle to temporarily stun adversaries.
*> Untitled "Flying Mysterious Shrine Maiden" (1 hit)
> Powerful card that can only be used when you are close to unconsciousness or death. +10 damage
*> "Fantasy Nature" (1 hit)
> Powerful card that can only be used when close to death. +10 damage
> Tea set
> You have a lot more of these in your house.
> You like leaving them in friends'/acquaintances' houses so you can have tea whenever you like.
> Ofuda x10
> Multipurpose magic cards you keep for non-danmaku usage
> Broom
> The shrine broom. Shut up, Marisa.
> Bag of fried beans
> You take these with you whenever you go underground, but you wouldn't dare use them on Suika.
> 1265μ
> It's always a good idea to keep a some money on you.
> Silk Glove x1
> A soft silk glove with lace on the cuff, clearly a glove of wealth and taste. Belongs to Yakumo Yukari.
> 2/8 Shard
> A mysterious bronze shard that gives off a warm glow. What exactly is it, and where did it come from? You have no idea.
> Tea Set x1
> A tea set with red roses painted on it. The packaging claims that any tea served with this set will have healing properties.
> Bag of marbles x1
> A bag of magic marbles that can be used to spy on people, as long as you have the largest one with you.
> Jar of Beads x1
> A jar filled with beads of all shapes, sizes, and colors.
> Inflatable inner tube x1
> For those who can't swim, or are too lazy to.
> Creatures of the Deep
> A book of fantastic underwater animals. Belongs to Komeiji Koishi. Currently soaking wet because you tried to open it underwater.
> Metal tub
> A metal tub constructed by the tengu, for the dolphin.
> Wood and matches
> Tea leaves and strainer
> Box of Nostalgia-Inducing Items
> A box of items from your childhood. Contains some old dresses, a few dolls, and a music box.
> x5 cookies
> Chocolate chip cookies, made by Satori.
> Water Charm
> Given to you by Suwako. Helps you breathe underwater.
> x1 Jade Gem
> Found on the floor of Alice's house. Most likely part of some larger piece of jewelry.
> x1 Rose Earring
> A small piece of jewelry, found on the floor of Alice's wardrobe.
> x1 Silver Key
> An old-fashioned key that leads to an unused room. Belongs to Alice Margatroid.
> Jewelry Box
> Not only does it keep shiny things safe, it also plays music. Belongs to Alice Margatroid.
QUESTS:
> Find Seiga
> You've discovered Yoshika floating around in the water missing a hat and an operational ofuda. Better get Seiga to go collect her.
> Patchouli's Worst Nightmare
> You got Koishi's book,
Creatures of the Deep, wet by accident. You're going to have to do something about this before she
keeps you from getting da booty finds out. By extension, you might also have to do this with Alice's Grimoire.
> Take it to the Bridge
> The reactor is flooded, and the only way to drain it is by blocking off the emergency exit from the surface. You don't know where the emergency exit lets out, but according to Satori, the bridge princess does. After you get that information from her, you'll be able to seek out the entrance from above ground.
> Waterproof, foolproof
> Paper isn't waterproof. By extension, neither are spellcards. You'd like to find some way to remedy this.
>Let's loop around him and get to the hall with the stairs. From them, back away to the stairs.
>Consider what vulnerable bits the cloud is covering, so we know what to target if it tries to attack again.
> You swim around the fish and high-tail it for the stairs, which you then back away from.
> The cloud has covered the fish's head, since it is coming from its mouth. Its arms are mostly untouched.
> _