Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Topic started by: PX on May 02, 2019, 10:27:48 PM

Title: RPG Limit Break - 6 Days of RPG Speedrunning
Post by: PX on May 02, 2019, 10:27:48 PM
We're back with our 5th year of Limit Break, and the runs are bigger than ever. We've moved out our home for the last three years so a new hotel will definitely be an experience. We're starting in just 3 days, so get ready for comfy watching experience.

Schedule here  (https://horaro.org/rpglb/2019)

Any runs you're looking forward to?
Title: Re: RPG Limit Break - 6 Days of RPG Speedrunning
Post by: Kilgamayan on May 03, 2019, 01:37:24 AM
MegaMan Network Transition, though it's at a really bad time for me.
Title: Re: RPG Limit Break - 6 Days of RPG Speedrunning
Post by: nav' on May 03, 2019, 08:21:05 AM
Curse of the Azure Bonds? I had no idea there are people speedrunning the Gold Box games.
Title: Re: RPG Limit Break - 6 Days of RPG Speedrunning
Post by: Ionasal kkll Solciel on May 03, 2019, 10:20:36 AM
Super Hydlide? I kind of forgot that was even a thing.

Looking forward to Odin Sphere and Ys Celceta (hopefully on Hard!), though I have no chance to watch it live. (argh my schedule and timings mean I'll barely be able to watch anything at all)
Title: Re: RPG Limit Break - 6 Days of RPG Speedrunning
Post by: Reddyne on May 03, 2019, 02:29:11 PM
The people who made Crystalis and the Breath of Fire series are underappreciated JENIUSES
Title: Re: RPG Limit Break - 6 Days of RPG Speedrunning
Post by: CyberAngel on May 03, 2019, 04:25:41 PM
Wait, THAT Shadowrun game? Gotta watch it. I think it's very risky but still entirely possible to beat it with minimal grinding. Curious how much stuff they can skip. (And there are even bonus incentives? I have no idea what could even go there so looking forward to it.)
Title: Re: RPG Limit Break - 6 Days of RPG Speedrunning
Post by: CyberAngel on May 08, 2019, 05:44:45 PM
Oh, right, forgot Stark just steamrolls everything right off the bat. Didn't know invisibility was THAT broken, though. Should try using shamans more frequently next tme. And that "crash random system" bug explains disappearing maglocks, something I've been curious about for a long time.