I have some feedback. Note that this is for V2, not the version you posted just now. I provided feedback using my standard contest judging rubric [scores of 7/10 and 15/20 are 'average'], so expect my feedback to bring up similar points to what the judges will bring up in their feedback.
The Immaterial Team v2 by JDude/jao
Spells: Worth 20 points each. If has multiple phases, each phase counts as 10 points.
Nonspells: Worth 10 points each
Stages: Worth 5 points per phase (determined by self)
Backgrounds, music, sound and effects: Counted as part of "Theme and Experience"
Organization and Ease of Use: Counted as part of "Other".
My Player: DDC Reimu B
Difficulty: Default
Nonspell 1: A pretty decent start. Danmaku is repetitive but fine. My main complaint here is that the stars in the background can be confused with the moving white dots used by Doremy. Additionally, if Reisen's there, give her some love and have her contribute. [07/10]
Spell 1: The background is extremely bright and distracting. Add in the way you render bullets (the stars are invisible under the blue invert pellets and it is very difficult to tell where the bullets are; the blue pellets start as purple bullets, etc) and this becomes a bigger problem. Overall, the colors of the background and bullets as well as poor usage of render priority means that this otherwise underwhelming but passable spell gets docked significant points. [08/20]
Nonspell 2: A standard Reisen-esque nonspell. However, it's TOO Reisen like. Given that you have the opportunity (and the entire point of the contest) to have Doremy and Reisen interact, feel free to do so. Docking points due to lack of creativity and unoriginal danmaku. [05/10]
Spell 2: The way you dodge this pattern is extremely similar to many other spellcards in past Touhou games. However, each of those iterations had another aspect to the spellcard to make it interesting. What you have here is moving left or right, then switching to the next space, repeat. Repetitive, with an attack that barely even shows Reisen's capabilities and potential, let alone Doremy's. [10/20]
Nonspell 3: An incredibly boring nonspell. While it would be barely acceptable on an Extra Stage Boss with simple nonspells, in this scenario it's being used in an exceptionally mediocre way that, like with the previous spell, shows none of Doremy's potential. In fact, the only thing it really shares with Doremy is the type and color of the bullets used. [04/10]
Spell 3: The danmaku here is simple but dodging is slightly more interesting than the previous spell. However, the fact that the bullets blend in with the background and can be very hard to see is something that should be addressed. [11/20]
Nonspell 4: Can the red bullets hit you? It's not obvious just by looking. I suggest lowering the alpha values of the bullets if they can't hurt you. Also, the nonspell suffers the same way as Spell 2, where it moves to one side and... never varies. I suggest doing something to vary the nonspell up. [05/10]
Spell 4: Left right left right left right. Literally one of Junko's left right left right attacks except the pattern is static and repetitive. At least give bullets with different graphics different speeds or something; there's literally no reason to give them different colors. Exceptionally boring. Oh, and there are blind spots too :) [08/20]
Spell 5: Same problem as Spell 1: dark blue bullets on a dark blue background. Reisen's aspect adds absolutely nothing to the spell except some visual effects (which are the best part of the spell as-is). Disappointing and frustrating to play due to the graphic choices. [07/20]
Danmaku Raw Score: [65/140] ~ 7.43/16
Theme and Experience Raw Score: 01/02
Other Raw Score: 01/02
Overall: 9.43/20
Comments
-- Name of script on HUD is nearly impossible to read given it's black text on a dark blue background.
-- You really need to consider the balance between the background graphics and the color of the bullets you use
-- Since you have two characters to use, have their powers leak over to the others's attacks more than once. Otherwise you just have a wasted opportunity to do something interesting with the characters you have chosen.
Thank you for your full honesty, and that response was what I was expecting
So basically my script was from mediocre to bad as you're saying?
It's my first serious contest (actually my ever first constest) so it's normal to feel a little down right?
That's what I get to going head first in this contest haha
What was I expecting?
To magically win, because I'm a noob? Now I get it...
It's a contest for being 100% fair of course
Not a contest for using the excuse " I'm a noob"
Don't worry I'm not mad neither frustrated
Just a little disapointed in myself
I think I'm going to give it up on the contest FOR NOW
I know that you're better than me
Smarter than me
Familiar than me
I'M NOT BEING THE VICTIM HERE(VICTIMIZING)
I don't know why but everything you said about my script
I kinda disagree
but I'M NOT BEING A SORE LOSER WITH THEM SOUR GRAPES OR ANYTHING LIKE THAT
maybe it's because I don't have the skill to fully analise a script
idk....
Question, why is the title of your thread called "by JDude" when your nickname is jao? :V
That's my name that I put for anything I make, since LoCAA 11
:derp: soooo I just went with it ^^
Is more creative than "jao", my actual name