Her fingers are laced, her chin resting atop them as her elbows rest upon the table. Sprawled out before her is a glimmering image, a simulacrum of Izaya City.
"How amusing," she whispers aloud, more to herself than anyone else. Even so, the dolls around her thrum with unspoken agreement. A trio of shadowy figures loom behind her, and lounging at her feet is a vast beast.
A card flickers in front of her, revealing the figure of a sword wielding knight. "Saber. Jeanne De Arc. The Matyr of France. Saint of Sacrifice."
It turns once and shifts. Left there on the card's face is a spear man. "Lancer. Vlad the Third. Impaler of Wallachia. The legendary 'Vampire' himself."
Once again, leaving a plain archer aiming for the sky. "Archer. An enigma."
Then another turn, revealing a cloak clad figure. "Caster. Tamano no Mae. The primordial Nine Tailed Demon Fox of Japanese Legend."
This time, a masked vagrant. "Assassin. Jack the Ripper. Not much else really needs to be said."
Yet again, leaving a emancipated, vicious looking beast. "Berserker. Frankenstein's Monster. The modern Prometheus."
Then one last time, showing a horse riding warrior. "Rider. Honda Tadakatsu. General to Oda Nobunaga himself."
She smiles as the card falls flat, head tilting ever so slightly. "What an interesting assortment of Servants," she breathes out. "Truly interesting."
----
The war is beginning.
Everyone dies.
But who first?
Fight for your wish.
----
Fate/Kaleido, the Holy Grail War of the Maidens of the Kaleidoscope. Starts the eleventh of November, 2011.Now meeting at #FeitoMeido! Currently in progress!
http://webchat.ppirc.net/?channels=feitomeidoIzaya City
A ocean side city along the coast of Japan. The chosen location for the Holy Grail War, at least for this iteration. Population is about 5 million. Famed for it's shrine district, filled with holy places both abandoned and in use. Also a popular port for trade, leading to its prosperity.
(Black lines are bridges.)
Light Green: Quiet, suburban residential areas. The amount of civilians here is the greatest. The land is rather flat. No large buildings. May feature parks or fields, shopping complexes, and other entertainment features. (9 does not feature as many residents or buildings, as it connects to the country side.)(1, 4, 9, 10, 12)
Dark Brown: The industrial sector of Izaya City. Large number of factories and offices; the buildings are all about 6 stories high and rather wide, in general. (3)
Yellow/Orange/Citrusy color: Dock zone of Izaya City. Lots of ports, harbors, and warehouses. The main entrance to Izaya City's vast sewage system is also here. (5, 6, 13)
Grey: The High Rise sector of Izaya. Office buildings, radio towers, shopping malls, you name it. Extremely popular during the night and the weekends. (2)
Dark Green: Sacred grounds. The location of the Grail War Organizer. Very rural feeling, has many shrines. The Grail War Organizer herself is located in one of the largest abandoned shrines in the area. Unavailable for starting zone. (11)
Blue: Mountainous zones. Very few, if any development, let alone inhabitants. Hidden in these forests may be any number of things...(7, 8, 14)
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War System: (In Progress)
After all set up is complete, a map of the area will be released. 13 sectors, each representing a separate layline, will be available; Masters and Servants are to deliberate over which of the sectors they start and have control in. First come, first serve basis. This will take up to three days.
After that, the war falls into a routine.
Step 0: Masters and servants are given a random number, 1-7.
Step 1: Masters decide what they wish to accomplish. They can either move to establish control over a sector, defend a sector, reconnaissance, or recuperate. Master and Servant actions can be separate, depending on rank of Independent Action. These actions are to be PM'd to me.
Step 2: Servants are sent into areas based on Step 1. A PM will be sent to all areas of conflict, ie areas where more than one Master or Servant has entered, describing the situation. Players are then to PM their chosen actions back to me, along with possible contingencies.
Step 3: All situations that arise as a result of Step 2 are RP'd out.
Step 4: Results of the round are determined. Updated map is released. Two days of break are given.
Step 5: Round repeats.
Example: Step 2:
Master 1 sends Servant, who has Independent Action: A, into sector 12.
Master 3 accompanies his Servant to sector 12.
A PM is sent to both Master 1, Servant 1, Master 3, and Servant 3.
In this case, Servant 1's acts first due to Independent Action before obtaining orders from his Master.
Actions on both sides are determined
Servant 1:
Engage in Combat
Pursue if enemy retreats
Do not reveal abilities
Master 1:
Gain information on enemy
Retreat if combat escalates
Master 3 and Servant 3:
Engage and attempt to kill
Do not pursue if enemy retreats
Servant protects Master over going for kill shots
Master supports but does not engage
Battle ensues, as Master 1's orders have yet to arrive. The Servants both wound each other moderately. Battle would most likely continue to the death, but Master 1's orders arrive. Servant 1 retreats. Master 3 and Servant 3 obtain control over Sector 12, but Master 1 has obtained information on Master and Servant 3's combat abilities, where as Master and Servant 3 only know of Servant 1's.
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Slots:
Ran Yakumo (Servant)/(Tamano No Mae) (Caster) | SELECTED |
ScumVeritas (Servant)/(Jack The Ripper) (Assassin) | SELECTED |
Allowsawyou (Servant)/(Honda Tadakatsu) (Rider) | SELECTED |
Dorakyura (Servant)/(Vlad III) (Lancer) | SELECTED |
Magical Moerin (Servant)/(EMIYA) (Archer) | SELECTED |
PurpleLeopard (Servant)/(Frankenstein's Monster) (Berserker) | SELECTED |
Astalotte (Servant)/(Jeanne de Arc) (Saber) | SELECTED |
Anathe (Master)
Fightest (Master)
Hanzo K. (Master)
Lunaca (Master)
ActionDan (Master)
Schezo (Master)
ScarletChocobo (Master)
Also relevant:
http://www.quicktopic.com/47/H/vYpakuAhQ2R