Author Topic: Patchy Quest Again: A Z-Machine Adventure  (Read 88896 times)

Hello Purvis

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  • Hello Jerry
Re: Patchy Quest Again: A Z-Machine Adventure
« Reply #210 on: December 22, 2009, 08:56:32 PM »
> "The rocket is practically ready, so we're going straight to the Kappa Village so you can learn what to do.  Ready?"

>"Yeah, sure, lead the way," says Aya, as she all but dashes from the jail cell and reclaims her camera. Momiji keeps close to her.

>_

Fightest

  • Fighter than anyone else
Re: Patchy Quest Again: A Z-Machine Adventure
« Reply #211 on: December 22, 2009, 09:03:45 PM »
> Scene transition back to Nitori.

Hello Purvis

  • *
  • Hello Jerry
Re: Patchy Quest Again: A Z-Machine Adventure
« Reply #212 on: December 22, 2009, 09:25:24 PM »
> Scene transition back to Nitori.

>You return to Kappa town, Momiji keeping a close eye on Aya.
>Since you've left, Utsuho and Nitori have taken it upon themselves to give the rocket a little character. River moss has been generously smeared upon it, and Utsuho is presently standing on top, planting some cattails in a little planter they've added to the top. They've also added a little paint, imparting a nice water light effect to it. Your rocket was still leagues better, but this one doesn't look quite so sad anymore.
>"Well, we're ready when you are," says Nitori. "For the most part, just leave the launch to us. Shizuha is going to do all the heavy lifting. But there's one important thing, when Shizuha tells you to, you need to pull the lever by the chair! Got it?"
>"Got it," Aya says, nodding. "So do I just go inside?"
>"Yep," says Nitori. She claps Aya on the shoulder and says, "Good luck! Be sure to get some pictures of what's wrong. Then we can analyze 'em and figure out what to do."
>Aya nods as Utsuho finishes her gardening and leaps off the rocket. Aya climbs up the crate to the entry hatch.

>_

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Patchy Quest Again: A Z-Machine Adventure
« Reply #213 on: December 22, 2009, 09:26:15 PM »
>Ask Aya to get a Sun Shard for us as well.


Hello Purvis

  • *
  • Hello Jerry
Re: Patchy Quest Again: A Z-Machine Adventure
« Reply #214 on: December 22, 2009, 09:37:37 PM »
>Ask Aya to get a Sun Shard for us as well.

>Aya nods. Then she says, "Hey, can I make a speech? Since this is a historic occasion?"
>"Sure, knock yourself out," says Nitori.
>"Okay," Aya stands up on the crate that has been set up as a step. She clears her throat, draws herself up, and twitches her wings. "I would just like to say, before we engage in this historic endeavour...Suckers!"
>And then she's off like a shot, taking to the air and outside of kappa town before you can really even resolve what happened. You're pretty sure you heard a shutter click, as well.
>"Doggonnit!" says Momiji, as she starts running after Aya. It is rather like watching a slug chase a dragonfly.

>_

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Patchy Quest Again: A Z-Machine Adventure
« Reply #215 on: December 22, 2009, 09:41:14 PM »
>Didn't we tie her up? What the hell?


Rin Kagamine

  • 核融合炉にさ / 飛び込んでみたい と思う
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  • 真っ青な 光 包まれて奇麗
Re: Patchy Quest Again: A Z-Machine Adventure
« Reply #216 on: December 22, 2009, 09:43:26 PM »
> Shackles.  I said shackles for a reason.  Shackles shackles shackles.
> Eh, just do it, why not?

Hello Purvis

  • *
  • Hello Jerry
Re: Patchy Quest Again: A Z-Machine Adventure
« Reply #217 on: December 22, 2009, 09:48:16 PM »
>Didn't we tie her up? What the hell?

>No, you had Momiji escort her. Which may be why she didn't run initially. Even if you did, what good would she have been in the rocket tied up? You would have had to untie her.

> Shackles.  I said shackles for a reason.  Shackles shackles shackles.
> Eh, just do it, why not?

>She wouldn't have been much use shackled in the rocket, either.
>"Welp," says Nitori, sighing.

>_

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Patchy Quest Again: A Z-Machine Adventure
« Reply #218 on: December 22, 2009, 09:49:45 PM »
>Sigh, agree to do it.
>Make a note to apologize to the elders.


Hello Purvis

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  • Hello Jerry
Re: Patchy Quest Again: A Z-Machine Adventure
« Reply #219 on: December 22, 2009, 09:59:19 PM »
>Sigh, agree to do it.
>Make a note to apologize to the elders.

>"Alright!" says Nitori, punching toward the sky. "Like I said, when Shizuha tells you to, pull the lever. That's about all you have to worry about."

>_

Rin Kagamine

  • 核融合炉にさ / 飛び込んでみたい と思う
  • *
  • 真っ青な 光 包まれて奇麗
Re: Patchy Quest Again: A Z-Machine Adventure
« Reply #220 on: December 22, 2009, 09:59:52 PM »
> "Quick question, how do I grab a sun shard?"

Fightest

  • Fighter than anyone else
Re: Patchy Quest Again: A Z-Machine Adventure
« Reply #221 on: December 22, 2009, 10:03:41 PM »
> Hold on, are we really satisfied with this, fellow Patchy personalities? Surely we can't let that tengu slight us like that? We can put together a crack commando team to recapture her and stick her into that damn rocket!

Rin Kagamine

  • 核融合炉にさ / 飛び込んでみたい と思う
  • *
  • 真っ青な 光 包まれて奇麗
Re: Patchy Quest Again: A Z-Machine Adventure
« Reply #222 on: December 22, 2009, 10:05:58 PM »
> We're nowhere near strong or fast enough to catch her.  Let's deal with this sun thing first.

Hello Purvis

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  • Hello Jerry
Re: Patchy Quest Again: A Z-Machine Adventure
« Reply #223 on: December 22, 2009, 10:08:22 PM »
> "Quick question, how do I grab a sun shard?"

>"It'll probably be laying around somewhere," Utsuho says. "If you're really unlucky, it might still be inside the sun. If that's the case, just try to knock out with something."

> Hold on, are we really satisfied with this, fellow Patchy personalities? Surely we can't let that tengu slight us like that? We can put together a crack commando team to recapture her and stick her into that damn rocket!
> We're nowhere near strong or fast enough to catch her.  Let's deal with this sun thing first.

>Not like forcing her is really going to solve the problem, anyways.

>_

Rin Kagamine

  • 核融合炉にさ / 飛び込んでみたい と思う
  • *
  • 真っ青な 光 包まれて奇麗
Re: Patchy Quest Again: A Z-Machine Adventure
« Reply #224 on: December 22, 2009, 10:18:05 PM »
> Enter rocket, let's do this.

Chaore

  • Kai Ni Recipient Many Years Late
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  • You Finally Did It, Kadokawa.
Re: Patchy Quest Again: A Z-Machine Adventure
« Reply #225 on: December 22, 2009, 10:19:30 PM »
>Find fitting music for this occasion.
>Channel the awesome power of NEIL ARMSTRONG.
>Hope to god Nitori doesn't blow you up.

Rin Kagamine

  • 核融合炉にさ / 飛び込んでみたい と思う
  • *
  • 真っ青な 光 包まれて奇麗
Re: Patchy Quest Again: A Z-Machine Adventure
« Reply #226 on: December 22, 2009, 10:21:10 PM »
> This was the Parser's plan all along, wasn't it?

Re: Patchy Quest Again: A Z-Machine Adventure
« Reply #227 on: December 22, 2009, 10:21:50 PM »
> Well, we can finally see if Kanako really made it a good day or not...

Toasty

Re: Patchy Quest Again: A Z-Machine Adventure
« Reply #228 on: December 22, 2009, 10:25:29 PM »
>BGM for epic take off: http://www.youtube.com/watch?v=iZm4ecFkD5k&feature=related
>lets get to it. Be ready to use water based spellcards to shield you from the heat.

Fightest

  • Fighter than anyone else
Re: Patchy Quest Again: A Z-Machine Adventure
« Reply #229 on: December 22, 2009, 10:41:57 PM »
>lets get to it. Be ready to use water based spellcards to shield you from the heat.

> Boil us alive if something goes wrong, more like.
> Prepare Earth-based spellcards to shield us from the heat if something goes wrong, or to knock out a piece of the sun should we need to.

Toasty

Re: Patchy Quest Again: A Z-Machine Adventure
« Reply #230 on: December 22, 2009, 10:45:01 PM »
>We're not going to be wet, more like wall of water at least 3 meters away from us.

Fightest

  • Fighter than anyone else
Re: Patchy Quest Again: A Z-Machine Adventure
« Reply #231 on: December 22, 2009, 10:51:54 PM »
>We're not going to be wet, more like wall of water at least 3 meters away from us.

> Water conducts heat wonderfully, and will completely vaporise as soon as we're near the sun. We'll have two seconds of wonderful steam bath, then we'll be broiled Patchy.
> Rock, on the other hand, is granular and porous and stuff, and will keep us nice and insulated. It'll be like a reverse oven.
> Add quest to recapture Aya. This is now Personal (tm).
> Give Nitori the thumbs-up.

Hello Purvis

  • *
  • Hello Jerry
Re: Patchy Quest Again: A Z-Machine Adventure
« Reply #232 on: December 22, 2009, 10:55:45 PM »
> Enter rocket, let's do this.

>You enter the rocket.
>The inside of the rocket is curiously rounded, compared to the pyramid shape outside.  The floor, though, is nice and flat, though there isn't much in the way of head room. A stuffed and comfortable-looking chair sits in the middle of the room, while a nightstand. Opposite of the seat is lever. A cheap-looking cabinet rests against the wall. A little note affixed to the cabinet reads, "Tea and snacks inside. Do not open until after launch!" By the door is a small offeratory bowl, filled with leaves. You note that everything has been bolted down. A couple of round windows let you see outside.

>Find fitting music for this occasion.
>Channel the awesome power of NEIL ARMSTRONG.
>Hope to god Nitori doesn't blow you up.

>You hum Voyage 1969. It just feels fitting.
>You remember reading about him! Apparently he sparked off the Lunar Wars. What a jerk.
>Well, at least she'll take Utsuho, herself, and probably a good deal of kappa town with her.

> This was the Parser's plan all along, wasn't it?

>Hey, I wasn't the one who selected an unrepentant criminal to take your place. With a know idjut as the second choice.

> Well, we can finally see if Kanako really made it a good day or not...

>You're tight, aren't you. And you'll be helping her out too. She has to be on your side!

>BGM for epic take off: http://www.youtube.com/watch?v=iZm4ecFkD5k&feature=related
>lets get to it. Be ready to use water based spellcards to shield you from the heat.

>You hum a different song, as the hatch is closed. It also feels pretty good.
>You sit down in the seat, and wait.
>You hear a low whine beneath you, and the ship starts to rumble. Then suddenly, your heart all but leaps into your stomach as the rocket takes off! The force presses of it presses you into the chair, which is thankfully plush enough not to be especially uncomfortable.

> Boil us alive if something goes wrong, more like.
> Prepare Earth-based spellcards to shield us from the heat if something goes wrong, or to knock out a piece of the sun should we need to.

>We're not going to be wet, more like wall of water at least 3 meters away from us.

> Water conducts heat wonderfully, and will completely vaporise as soon as we're near the sun. We'll have two seconds of wonderful steam bath, then we'll be broiled Patchy.
> Rock, on the other hand, is granular and porous and stuff, and will keep us nice and insulated. It'll be like a reverse oven.
> Add quest to recapture Aya. This is now Personal (tm).
> Give Nitori the thumbs-up.

>You try to ignore the feeling, and make plans for the future, as well as a personal vow of vengeance.
>Although you can't see her, you give a thumbs up downwards as well as you can.
>The pressure begins to fade away, and you hear something clatter way, probably the lower section of the rocket.
>"Could you pull the lever, please?" comes Shizuha's voice from...somewhere.

>_


UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Patchy Quest Again: A Z-Machine Adventure
« Reply #233 on: December 22, 2009, 10:58:25 PM »
>Pull Lever
>Pray to Suwako or Kanako.


Hello Purvis

  • *
  • Hello Jerry
Re: Patchy Quest Again: A Z-Machine Adventure
« Reply #234 on: December 22, 2009, 11:07:49 PM »
>Pull Lever
>Pray to Suwako or Kanako.

>You pull the level and pray.
>There are a number of mechanical noises, and the ship lurches a bit. Looking out the window, you see that sails have deployed from the edges of the pyramid. Then the window is suddenly blanked over for a moment, as the ship lurches again.
>"Just relax, and leave it to me," says Shizuha's voice. "We'll just drift upwards like a leaf caught in the wind. And with this little room separate from the outside, you shouldn't be tumbled about yourself! It should only be a couple hours until we get there."
>You now have some free time! You could use it to put those blank spellcards to use and restore the ones you lost or inadvertantly destroyed! Or you could be especially ambitious and try to make a Sun Sign of Mega Flare; though that would take longer.

>_

Rin Kagamine

  • 核融合炉にさ / 飛び込んでみたい と思う
  • *
  • 真っ青な 光 包まれて奇麗
Re: Patchy Quest Again: A Z-Machine Adventure
« Reply #235 on: December 22, 2009, 11:10:02 PM »
> Won't sails burn up once we get close to the sun?
> FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

Toasty

Re: Patchy Quest Again: A Z-Machine Adventure
« Reply #236 on: December 22, 2009, 11:11:49 PM »
>Make that mega flare using one of the blank spellcards
>If you have time, recreate one of your earth based cards.
>That steam bath sounds nice....
>This is the gensyoko sun - logic does not apply. You'd think being near okuu's suns would fry you, but no.

mad

Re: Patchy Quest Again: A Z-Machine Adventure
« Reply #237 on: December 22, 2009, 11:15:41 PM »
>Prepare a wood and water cards to create bubble shield a la Jojo's Bizarre Adventures.
>Prepare a fire cards that grants us heat resistance.
>Prepare earth or water cards if the bubble armor idea doesn't work.
>make a Sun Sign of Mega Flare after the shields are completed if there is time remaining.
>if there is still more time remaining, restore lost cards.
Little did he know, the shed was near Yuyuko, who was in a role-play of Dune. As a sandworm.

Toasty

Re: Patchy Quest Again: A Z-Machine Adventure
« Reply #238 on: December 22, 2009, 11:42:04 PM »
>Ignore that. We only have two or three blank cards.

Hello Purvis

  • *
  • Hello Jerry
Re: Patchy Quest Again: A Z-Machine Adventure
« Reply #239 on: December 23, 2009, 12:38:44 AM »
> Won't sails burn up once we get close to the sun?
> FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

>Make that mega flare using one of the blank spellcards
>If you have time, recreate one of your earth based cards.
>That steam bath sounds nice....
>This is the gensyoko sun - logic does not apply. You'd think being near okuu's suns would fry you, but no.

>Prepare a wood and water cards to create bubble shield a la Jojo's Bizarre Adventures.
>Prepare a fire cards that grants us heat resistance.
>Prepare earth or water cards if the bubble armor idea doesn't work.
>make a Sun Sign of Mega Flare after the shields are completed if there is time remaining.
>if there is still more time remaining, restore lost cards.


>Ignore that. We only have two or three blank cards.


>You panic for a moment about the sails, but so long as Shizuha doesn't slack off and they don't get jammed into the sun itself, things should be fine.
>You consider several new card designs, but you have neither the time nor the resources onhand to actually do this.
>Instead, you transcribe over Utsuho's card, and create: Sun Sign: Mega Flare.
>You still have all of your earth-based cards; and you don't think remaking Lava Cromlech would do much to protect you from heat.
>Some time has passed. When the windows align, all you can see is blue sky. But you expect that the sun is definitely closer.
>You still have time to work with your other blank spellcard, but without any real resources, you can only recreate the cards you already know.

>_