Author Topic: Sake Emblem (Official Game Thread) (Okay, the map's over~)  (Read 134086 times)

Third Eye Lem

  • Time Ticker
  • Castle Bal
Re: Sake Emblem (Official Game Thread)
« Reply #990 on: January 14, 2011, 05:34:26 AM »
It's not a big deal, I don't want to waste one of my re-rolls just to get +1 to all stats. I'll get mine, don't worry. XP

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Sake Emblem (Official Game Thread)
« Reply #991 on: January 14, 2011, 05:59:32 AM »
The boss would rather we keep posting than let me screw around the database splitting posts. We can keep going until the map is done.

Let's bash some nameless fairy heads!

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
« Reply #992 on: January 14, 2011, 02:36:48 PM »
Len: I wasn't being serious.:P

Pesco or anyone really, can you post the stats from the generator of my plan again so I can see another persons take on it?  I keep getting the same numbers and want to know if I'm consistently repeating an error.

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Sake Emblem (Official Game Thread)
« Reply #993 on: January 14, 2011, 05:39:20 PM »
Cirno Hatchets 15 from J7 - 100%, 7 dmg, 2x

Murasa bashes 15's head in from J8 - 100%, 13 dmg

Rumia attacks 12 from where she's at - 58.5%, 13 dmg

Alice attacks 12 from I13 (6) - 76%, 10 dmg

Sanae kills 17 from K13 - (sword) 100%, 12 dmg, 2x; (lance) 94%, 14 dmg, 2x

Meiling smites 19 from I14 - 100%. 13 dmg, 2x

Tenshi attacks 12 from J11 - 72.5%, 9 smg, enemy can 100% 2x for 1 damage

Numbers added

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
« Reply #994 on: January 14, 2011, 05:57:07 PM »
Thank you Tewi!

So do we like these numbers?  I like them.

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
« Reply #995 on: January 14, 2011, 06:09:53 PM »
Sucks that 12 is going to be hard to hit. Do we have the placement to block it off?

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
« Reply #996 on: January 14, 2011, 06:25:10 PM »
I'm willing to take the hit so by the way I finish my moving he should attack me. And by the way we end up no one else should be in danger. Could you run the stats for if he attacks Byakuren?

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
« Reply #997 on: January 14, 2011, 06:28:40 PM »
78.5%, 5 dmg

If both of you are on grass.

Sophilia

  • Exposition Patchouli
  • Seeker of Truth
Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
« Reply #998 on: January 14, 2011, 10:33:54 PM »
Alice has the best chance of hitting, so she should attack first.

Running the calculator, Cirno, Murasa, Youmu, and Nazrin *all* one round 15 with 100% success.  Since Pesco wants to kick some ass, I propose we have Youmu hit 18 and Murasa hit 15.  The others, regretfully, will have to sit this one out.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
« Reply #999 on: January 14, 2011, 10:50:54 PM »
So who wanted 18?  Cirno?

Third Eye Lem

  • Time Ticker
  • Castle Bal
Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
« Reply #1000 on: January 14, 2011, 11:40:42 PM »
Kogasa or Nazrin based on what you guys wrote earlier. Nazrin has gotten barely any combat, so I think she should get this one.

Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
« Reply #1001 on: January 14, 2011, 11:53:28 PM »
I'm game for any plan, but remember that I do get experience by stealing stuff.

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
« Reply #1002 on: January 15, 2011, 02:23:18 AM »
Macron go ahead and take it because yu aren't going to get to steal on this map.

Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
« Reply #1003 on: January 15, 2011, 02:25:23 AM »
Macron go ahead and take it because yu aren't going to get to steal on this map.

Macron? You mean Nazrin?

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
« Reply #1004 on: January 15, 2011, 03:08:07 AM »
Holy, I hate fucking phone spell checkers.

Yes, Nazrin go ahead and do that.

Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
« Reply #1005 on: January 15, 2011, 03:14:06 AM »
>Nazrin to J7 and give a fatality poke to #18.

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
« Reply #1006 on: January 15, 2011, 03:29:47 AM »
>Byakuren to I12 heal Sanae.

Sanae and Meiling, go be bruisers now to 17 and 19. 

AMZYoshio

  • Transcend the edge of Dissillusion
  • WHAT IS THIS I DON'T EVEN
Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
« Reply #1007 on: January 15, 2011, 03:43:38 AM »
>Nazrin to J7 and give a fatality poke to #18.

Nazrin pokes En. 18 for 1 damage.
Enemy 18 dies!

Nazrin's Status: 15/16HP, 41EXP, Iron Sword Left: 36


>Byakuren to I12 heal Sanae.

Sanae's Status: 22/22HP
Byakuren's Status: EXP: 14, Heal Left: 18

Sophilia

  • Exposition Patchouli
  • Seeker of Truth
Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
« Reply #1008 on: January 15, 2011, 07:24:33 AM »
> Sanae to K13, attack enemy mage with sword.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

AMZYoshio

  • Transcend the edge of Dissillusion
  • WHAT IS THIS I DON'T EVEN
Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
« Reply #1009 on: January 15, 2011, 07:53:56 AM »
> Sanae to K13, attack enemy mage with sword.

Sanae Attacks: Hit for 10 Damage
Enemy 17 Attacks: Hit for 6 Damage
Sanae Attacks: Hit for 6 Damage
Enemy 17 dies!

Sanae's Status: 16/22HP, 46EXP, Iron Sword Left: 33

Doll.S CUBE

  • I Have A New Obssession
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  • ♥Puppy Love♥
Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
« Reply #1010 on: January 15, 2011, 09:47:31 PM »
This is just clean up now so....

> Do what needs to be done according to the plan. I'm just not sure which plan it is....whichever one is the one that's agreed to I guess.

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
« Reply #1011 on: January 15, 2011, 11:48:29 PM »
> Do what needs to be done according to the plan. I'm just not sure which plan it is....whichever one is the one that's agreed to I guess.
Ok then this means:

>Alice attacks 12 from where she's at.

>Rumia attack  from where she's at too

Murasa can go and maim 15 now because no one's blocking her now

and

Kosaga can wait until after Murasa attacks to go save the village to ensure her absolute safety.

PX

  • School Idol?
  • *
Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
« Reply #1012 on: January 16, 2011, 01:15:01 AM »
So... Tenshi gets no experience?

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
« Reply #1013 on: January 16, 2011, 02:03:48 AM »
(why do I keep forgetting people?)

No Tenshi attacks after Meiling and before Alice.

Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
« Reply #1014 on: January 16, 2011, 05:48:01 PM »
>Rumia attacks 12.

AMZYoshio

  • Transcend the edge of Dissillusion
  • WHAT IS THIS I DON'T EVEN
Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
« Reply #1015 on: January 16, 2011, 06:24:21 PM »
>Rumia attacks 12.

Rumia Attacks: Hit for 13 Damage (Lucky shot too)

Rumia's Status: 18/18HP, 72EXP, Flux Left: 32
Enemy 12's Status: 4/17HP

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
« Reply #1016 on: January 16, 2011, 06:30:15 PM »
> Murasa gibs 15 from J8

Sophilia

  • Exposition Patchouli
  • Seeker of Truth
Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
« Reply #1017 on: January 16, 2011, 07:08:58 PM »
Once Murasa's action goes through, this is the order of moves.

> Kogasa to M10, rescue village.
> Meiling to I14, attack 19.
> Tenshi to J11, attack 12.
> If necessary, Alice attack 12.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

AMZYoshio

  • Transcend the edge of Dissillusion
  • WHAT IS THIS I DON'T EVEN
Re: Sake Emblem (Official Game Thread) (Don't lock, we has permission~)
« Reply #1018 on: January 16, 2011, 09:02:20 PM »
> Murasa gibs 15 from J8

Murasa Attacks: Hit for 10 Damage
Enemy 15 dies!

Murasa's Status: 19/21HP, 100 -> 25EXP, Iron Axe Left: 34

Level Up!!!

Murasa, LV 2 Pirate

HP: 21 --+1--> 22
STR: 7 --+1--> 8
MAG: 1 -------> 1
DEF: 5 --------> 5
RES: 2 --------> 2
SPD: 4 --------> 4
SKL: 7 --------> 7
LUK: 4 --+1--> 5

Once Murasa's action goes through, this is the order of moves.

> Kogasa to M10, rescue village.
> Meiling to I14, attack 19.
> Tenshi to J11, attack 12.
> If necessary, Alice attack 12.

Shall be done due to the 2day thingy.


"Things sure have been scary since everything's gone into a frenzy, and it's easy to get killed by the weakest stuff out there. Here, you'll probably need this."

Kogasa gets some Sake(3) (Heals to full HP)


Meiling Attacks: Hit for 13 Damage
Enemy 19 Attacks: Hit for 7 Damage
Meiling Attacks: Hit for 9 Damage
Enemy 19 Dies!

Meiling's Status: 2/23HP, 100 -> 51EXP, Iron Axe Left: 30

Level Up!!!

Meiling, LV3 Fighter

HP: 23 --+1--> 24
STR: 10 ------> 10
MAG: 1 --------> 1
DEF: 4 --------> 4
RES: 3 --+1--> 4
SPD: 4 --+1--> 5
SKL: 8 --------> 8
LUK: 2 --------> 3


Tenshi Attacks: Hit for 4 Damage
Enemy 12 Dies!

Tenshi's Status: 19/23HP, 72EXP, Iron Lance Left: 33



Chapter Complete!
Bonus EXP gained for beating map on the first try: 100


Some side notes:

>Sacchi (youmu) hasn't been on/input much, if anything, for the last while. I dunno if this was pre-announced, like shim's abscence, but just a note.
>Same deal with shim and Trance, but shim said he would, and I dunno about Trance. (I don't keep this good of track of all of you lol)
>Since this thread is gonna be locked pretty much the second I post this (map over), I doubt I'll update the first post of this. Instead, I'll just post the updated stuff on the next thread.
>To avoid over-posting in a thread like we just did, keep the technical questions to the discussion thread (E.G. all your questions about france earlier, every time you have to ask "How much can ____ move", etc.)
>The setting up of the next map might take a bit, I was lazy and didn't actually update the Battle Generator yet.
>Other than that, you guys are doing a super job. =D