Author Topic: Mystical Chain  (Read 45493 times)

Easy Mode

Re: Mystical Chain
« Reply #30 on: May 16, 2009, 10:09:41 PM »
Touhou Project Side Story.
-shudder-

The art isn't that bad. It could be better.

Quintafeira12

Re: Mystical Chain
« Reply #31 on: May 16, 2009, 11:47:11 PM »
Geez people, stop bickering the gameplay because of ONE battle. If you keep saying that it feels boring to keep dodging and waiting for attack opportunities, what about you realize that's the only one battle where you do this for so long, and that all the DBZ like awesomeness makes up for it.

You CAN attack when the border is up.., but... getting hit during that fight hurts A LOT, so trying to hit moukou or kaguya before the multicolored border is down is downright suicidal.
« Last Edit: May 16, 2009, 11:49:13 PM by Quintafeira12 »

Vile Lasagna

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Re: Mystical Chain
« Reply #32 on: May 17, 2009, 12:20:53 AM »
Geez people, stop bickering the gameplay because of ONE battle. If you keep saying that it feels boring to keep dodging and waiting for attack opportunities, what about you realize that's the only one battle where you do this for so long, and that all the DBZ like awesomeness makes up for it.

You CAN attack when the border is up.., but... getting hit during that fight hurts A LOT, so trying to hit moukou or kaguya before the multicolored border is down is downright suicidal.

Spoiler: DBZ turned into a huge amount of shit. And the games were never good to begin with
rofl bye

Gambit

Re: Mystical Chain
« Reply #33 on: May 17, 2009, 01:35:31 AM »
Geez people, stop bickering the gameplay because of ONE battle. If you keep saying that it feels boring to keep dodging and waiting for attack opportunities, what about you realize that's the only one battle where you do this for so long, and that all the DBZ like awesomeness makes up for it.

You CAN attack when the border is up.., but... getting hit during that fight hurts A LOT, so trying to hit moukou or kaguya before the multicolored border is down is downright suicidal.

The only part of the Kaguya vs. Mokou battle that I even remotely found boring was when they kept flying around in circles taking shots at each other, and even then I didn't think it was that bad. But I actually like the whole aspect of dodging until the opportunity to attack presents itself.   

I'm definitely looking forward to the full version, especially since Alice kicks so much ass in this game. 



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Re: Mystical Chain
« Reply #34 on: May 17, 2009, 01:53:01 AM »
Consider that the last Touhou game that was released that I'm aware of was Resurrection of Heaven's Liquor, that's not too hard. That was like the game-equivalent of Touhou Project Side Story.

Scarlet Meister is recent-er, and pretty fun for a horizontal scroller, even though some people have complained it's downright impossible at some stages.

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

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Re: Mystical Chain
« Reply #35 on: May 17, 2009, 02:02:27 AM »
Spoiler: DBZ turned into a huge amount of shit. And the games were never good to begin with
Budokai 3 would like to have a word with you. The only one they did right, IMO.

Anyway, the more I play it, the more I like it. Can't wait for final release. It also finally gave me inspiration on how to tackle a nasty problem in my latest game idea. (I wanted to find a way to have two teammates fighting together and both player-controllable. This is probably the best way to solve the issue.)
I gotta have something for my sig, so...

theshirn

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Re: Mystical Chain
« Reply #36 on: May 17, 2009, 04:09:43 AM »
Having played more, I can safely say that I enjoy the hell out of this.

The only real issue I've been having is grazing, especially on the ground.  I can never seem to pull off the double move without either taking too long or crashing into the bullets I'm trying to graze.  This is most prominent during Kaguya's first card, when (on Normal) the little bits of fire she shoots out inside the circle keep hitting me.

Any help would be appreciated, and thanks SP for the combos - I found almost all, but I'm having trouble getting the revive bit to work. which meant I had to blow a continue on Shikieiki (pfeh).

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MCXD

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Re: Mystical Chain
« Reply #37 on: May 17, 2009, 09:51:12 AM »
Haven't played it yet, but I will say that this looks downright fishing epic. I'm also most likely in the "I don't find this boring" group, as I don't mind tedious activities.

Although the difficulty needs to be balanced a bit better from what I can tell in the video... that first spell is piss easy, and so is the third, while the second and forth require you to actually pay attention.

EDIT: Actually, that entire battle looks pretty easy for lunatic... but I can't really say that, having not played it and thus have no idea how it handles in the controls department.

Re: Mystical Chain
« Reply #38 on: May 17, 2009, 12:16:37 PM »
EDIT: Actually, that entire battle looks pretty easy for lunatic... but I can't really say that, having not played it and thus have no idea how it handles in the controls department.

The game was really hard when I had no idea what I was doing.  After doing the battle a few times before (mainly due to recording failures  :P ) it became pretty easy though.  Plenty of room for harder levels in the final version though.

Gpop

Re: Mystical Chain
« Reply #39 on: May 17, 2009, 12:43:28 PM »
Played it. Found it very enjoyable. Only thing that bugs me is that the jump key is not the up key, which I'm used to through SWR/IaMP.

Other than that it's awesome. Combos are fun to pull off and easy to do (Alice's combo and drag-back, rinse and repeat).

I'm awaiting the full release.

shinyjam

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Re: Mystical Chain
« Reply #40 on: May 17, 2009, 03:20:03 PM »
Played it. Found it very enjoyable. Only thing that bugs me is that the jump key is not the up key, which I'm used to through SWR/IaMP.
Try to use the controller to play. :p

Re: Mystical Chain
« Reply #41 on: May 18, 2009, 02:33:03 PM »
Ok, so the orbiting things are like limit to how many times you can do certain specials. I first thought they were some kinda bomb thing.

There are tilt and tap attacks as well. The tilts only seem to work if you do the dial Z combo first, while taps work from the outset if timed right. On top of this, you can charge many of them ala SWR by holding the attack button.

I haven't figured out how to do the double super at will. Patchy's would always seem to come out by itself.

Gpop

Re: Mystical Chain
« Reply #42 on: May 18, 2009, 02:39:35 PM »
Okay, I'm greatly irritated by the massive slowdown I get on the Kaguya vs Mokou battle. Anyway to fix this for Vista?

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Re: Mystical Chain
« Reply #43 on: May 18, 2009, 02:41:40 PM »
New computer. Or try clicking random boxes in the config.
I gotta have something for my sig, so...

Gpop

Re: Mystical Chain
« Reply #44 on: May 18, 2009, 02:44:18 PM »
New computer. Or try clicking random boxes in the config.

Tried that. It fixed everything EXCEPT the Mokou vs Kaguya battle.

And new comp/PC is NOT an option atm.

Re: Mystical Chain
« Reply #45 on: May 18, 2009, 02:48:15 PM »
32 or 64 vista?

Gpop

Re: Mystical Chain
« Reply #46 on: May 18, 2009, 02:48:35 PM »

Re: Mystical Chain
« Reply #47 on: May 18, 2009, 02:50:50 PM »
That isn't the problem. What are your specs?

FallenAngelV

Re: Mystical Chain
« Reply #48 on: May 18, 2009, 09:47:16 PM »
Okay, I'm greatly irritated by the massive slowdown I get on the Kaguya vs Mokou battle. Anyway to fix this for Vista?

config.exe --> tick 2nd/3rd boxes. Worked for me.

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Re: Mystical Chain
« Reply #49 on: May 18, 2009, 10:58:17 PM »
Its okay right now, but I'm definitely with Mima on the controls department. Wish I had a gamepad to test with...

Gpop

Re: Mystical Chain
« Reply #50 on: May 19, 2009, 02:06:29 AM »
config.exe --> tick 2nd/3rd boxes. Worked for me.

Better, but still slowdown. At least it improved from 15fps to 30fps =/

shinyjam

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Re: Mystical Chain
« Reply #51 on: May 19, 2009, 02:23:44 AM »
Wish I had a gamepad to test with...
Is like one of those SNES days....awesome.

Vile Lasagna

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Re: Mystical Chain
« Reply #52 on: May 19, 2009, 12:25:32 PM »
Better, but still slowdown. At least it improved from 15fps to 30fps =/

If it's only on those numbers you almost certainly have V-Sync turned on and aren't making it quite to 60 FPS, at least consistently. Things to check (spoiler: I didn't even get close to that game) is if the game uses OpenGL and your video card or driver has some sort of grudge with it. I've seen this issue on quite a few Intel Video cards.
rofl bye

Gpop

Re: Mystical Chain
« Reply #53 on: May 19, 2009, 12:29:50 PM »
If it's only on those numbers you almost certainly have V-Sync turned on and aren't making it quite to 60 FPS, at least consistently. Things to check (spoiler: I didn't even get close to that game) is if the game uses OpenGL and your video card or driver has some sort of grudge with it. I've seen this issue on quite a few Intel Video cards.

Well Vista doesn't support OpenGL anymore. So that's always gonna be a problem =/.

I'll have to check out Vsync

Vile Lasagna

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Re: Mystical Chain
« Reply #54 on: May 19, 2009, 12:47:30 PM »
Microsoft has NEVER supported OpenGL since in MS's eyes OpenGL does not EXIST, so it's not Vista's fault ( **rage at silly people that keep mashing Vista (which is good) and praising XP (which is crap) and that are the reason why 7 is being rushed as hell and is probably going to be shit** ). But if you download proper drivers from your card's manufacturer they will contain proper libraries and have proper drivers that will do the job decently.
rofl bye

SONIC BHOCOLATE STRIKER

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Re: Mystical Chain
« Reply #55 on: May 19, 2009, 12:52:46 PM »
Sorry, I still believe that Vista is an antonym for good. XP might be crap, but Vista is far worse crap. Windows 7's RC is a joy to use. It's about time they got it right, as far as I'm concerned.

Anyway, I highly doubt that any Windows-only game is ever going to use OpenGL again. Not to mention that if you have an ATI card, their OpenGL support is pure crap. At least nVidia has the 3.1 spec implemented. I'd be surprised if ATI even realized that the spec had come out yet...
I gotta have something for my sig, so...

Vile Lasagna

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Re: Mystical Chain
« Reply #56 on: May 19, 2009, 01:15:06 PM »
Yeah, sure, cause it's safe and stable and all that shit... Of course it gets on my nerves sometimes but it is one of the best MS has already come up with. I'm really thinking that 7 is going to be utter rubbish 'cause MS is just desperate to release something on the market that has not the name "Vista" on it, 'cause that is precisely what went wrong ( "ZOMG! VISTA! CRAP! CRAP!" "But it's..." "CRAP! CRAAAAP!!!!")
rofl bye

Gpop

Re: Mystical Chain
« Reply #57 on: May 19, 2009, 01:24:10 PM »
Let's get back to the game anyways. Don't start a Windows vs Mac commercial.

Vile Lasagna

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Re: Mystical Chain
« Reply #58 on: May 19, 2009, 01:32:08 PM »
Don't get me started on Macs, I just had lunch
rofl bye

SONIC BHOCOLATE STRIKER

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Re: Mystical Chain
« Reply #59 on: May 19, 2009, 02:19:49 PM »
<_<
Let's get back on topic.

Anyway, I love the game does boss fights. I don't know what it is about it, but the whole "wait for the perfect chance to strike" thing is interesting to me. Although, that may be because I had a similar idea some time ago but never figured out how to implement it (and now I have some inspiration)
« Last Edit: May 19, 2009, 02:21:22 PM by sonicbhoc »
I gotta have something for my sig, so...