i read on gamestar that 1.8 sould be released around the 8 september
That sounds good. Hopefully things will work in our favor at that time.
In response to your questions about the wall and the Pagoda, it wasn't only about the view. I didn't want to obstruct transportation out of the "Spawn Zone", nor dissuade people from expanding off to the east. Of course, it seems that this will all become a moot issue soon. :V
Edit- Well, if we're planning on converting over to the new vanilla world soon, then people might want to prepare their properties and inventories for the event.
When it comes to creating schematics, I have to create a bounding field that is cuboid in nature. I cannot just trim off edges and what not. So, like the previous imports, I will be saving the "important parts" of people's structures. Namely, the structures themselves, omitting unnecessary things like farms and mines. If your complex has a large, spread out underground area, then that just means that I would have to import a larger tract of land to compensate for it. I would like to try to keep the schematic designs as simple as possible, so I suggest that people try to store their chests and important belongings into the main areas of their bases.
Simply put, just pool all your crap into the important parts of your buildings. This way, you won't lose anything that I might miss when creating the schematic.Unfortunately, this round of schematic work will be quite a test. Many of our structures are VERY close together. For example: I don't think that I'll be able to import the whole Great Wall of Sparda without taking half of the Spawn Area with it. For this case, I'd suggest that Sparda relocate all his stuff into a central tower, and I'll import that to wherever he wishes. I will compensate him for the cobblestone lost from the rest of his structure.