Author Topic: Yukari Quest VI - A Z-Machine Adventure  (Read 60293 times)

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #300 on: July 22, 2014, 03:30:29 PM »
> "Interesting. Does it activate anything?"

>"I haven't tried it yet," says Maribel, "I didn't want it to make that thing you were fiddling with zap you by accident."

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #301 on: July 24, 2014, 11:18:48 AM »
> "Ah. I appreciate your concern. Let's find out what it does now, then."
> If Mary doesn't press the button in response, do so ourselves.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #302 on: July 24, 2014, 12:37:45 PM »
> "Ah. I appreciate your concern. Let's find out what it does now, then."
> If Mary doesn't press the button in response, do so ourselves.

>Maribel pushes down on the floor. Ahead of her, a section of the floor approximately begins to sink downward without so much as a sound. As you watch, the sinking floor begins to form a pattern as sections of it stop sinking, until you can make out a series of four concentric rings a few inches wide and about a half in deep, connected to each other by a series of ramps. At middle of these rings is a series of grooves in the floor, converging toward a small oval shape with a line extending from it in the center.
>"Huh," says Maribel. "Wonder what this thing is?"

>_

Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #303 on: July 25, 2014, 02:38:35 AM »
>Examine the oval shape closer.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #304 on: July 25, 2014, 02:55:44 AM »
>Examine the oval shape closer.

>Having a closer look at the shape, you can see that the lower part of it isn't precisely a rectangle, but rather a more handle-like shape.

>_

Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #305 on: July 25, 2014, 03:33:36 AM »
>Pull on handle-like shape.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #306 on: July 25, 2014, 03:38:24 AM »
>Pull on handle-like shape.

>You pull on it, but nothing happens. Given the shape is an indention on the floor, there's not many ways you can pull on it.

>_

Serela

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  • VIA PIZZA SLINGING
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #307 on: July 25, 2014, 04:02:00 AM »
>Examine wallstring for changes. Like increased length or tuggability.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #308 on: July 25, 2014, 04:51:23 AM »
>Examine wallstring for changes. Like increased length or tuggability.

>You go have a look at the string. It is still the same length; at a glance you'd estimate it is about 100 feet long, quite possibly more.  Giving it a tug, it has no more give than last time. It seems to be unchanged.

>_

Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #309 on: July 25, 2014, 11:23:24 AM »
>Could we tie the string to the handle-shape?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #310 on: July 25, 2014, 11:41:25 AM »
>Could we tie the string to the handle-shape?

>You...might be able to wind it up and crudely form something like that, It would not be very sturdy.

>_

Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #311 on: July 26, 2014, 03:39:40 AM »
>Could we tie the string to the horn shape?

Serela

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  • VIA PIZZA SLINGING
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #312 on: July 26, 2014, 04:00:31 AM »
I'm not sure what tying the string is going to do if we don't have a forceful pulling mechanism like last time.

>Start searching the walls again. Maybe something changed now that we've done things?
>"We have a handle and a string again, but we lack something to pull the string..."
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #313 on: July 26, 2014, 04:24:06 AM »
>Could we tie the string to the horn shape?

>If you wanted.

>Start searching the walls again. Maybe something changed now that we've done things?
>"We have a handle and a string again, but we lack something to pull the string..."

>You return to checking the walls.
>"I wonder how this depression mixes into it all, though?" says Maribel. "Oh, were you able to do anything with that handle?"

>_

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #314 on: July 28, 2014, 02:33:39 AM »
>Going over the walls once more, you find nothing new. In the meantime, Maribel goes back to searching the floor.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #315 on: July 28, 2014, 09:27:49 PM »
> Might as well return to searching the floor ourselves.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #316 on: July 28, 2014, 10:20:20 PM »
> Might as well return to searching the floor ourselves.

>You return to combing over the floor.
>"Did that thing you found do anything?" Maribel repeats, as you crawl over the floor, or perhaps float. You soon note another seam in the ground, near one of the far corners.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #317 on: July 28, 2014, 10:29:45 PM »
> "I haven't tried it yet. I am hoping to find something that can dynamically interact with the string first. If there is no such thing, then I will fiddle with the static objects. There is something else over here, by the way."
> Pull on this new seam.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #318 on: July 28, 2014, 11:01:50 PM »
> "I haven't tried it yet. I am hoping to find something that can dynamically interact with the string first. If there is no such thing, then I will fiddle with the static objects. There is something else over here, by the way."
> Pull on this new seam.

>"Oh, okay," Maribel says, as she makes her way toward you. She does not even bother to stand; you wonder if she notices, given how little effort you have had to put into crawling here yourself.
>Probing this seam, you find that it moves much like the previous one, revealing another horn-like crescent. This one is inverted, compared to the prior one, its narrow part pointing toward the floor, and the long curve running overhead. Another bar joins it to the floor, connecting just above the narrow tip.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #319 on: July 28, 2014, 11:25:02 PM »
> Are there holes in the horn, such as at each tip?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #320 on: July 29, 2014, 04:32:44 AM »
> Are there holes in the horn, such as at each tip?

>Taking a closer look, you do not notice any holes. But the tips do seem to bear a slight indention.

>_

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #321 on: July 30, 2014, 04:28:35 PM »
>"Did you find something?" Maribel says.

Suwako Moriya

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #322 on: July 30, 2014, 04:53:31 PM »
> "Only more aggravation, it seems. We still have yet to find anything kinetic in these structures."
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #323 on: July 30, 2014, 05:07:13 PM »
> "Only more aggravation, it seems. We still have yet to find anything kinetic in these structures."

>"Huh?" says Maribel. "Anyways, I think I've finished up over here."

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #324 on: July 31, 2014, 01:54:13 AM »
> Is there any more to the floor that we haven't look at?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #325 on: July 31, 2014, 04:02:46 AM »
>Well, let's try examining the grooves that were around the handle-esque part.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #326 on: July 31, 2014, 07:17:47 AM »
> Is there any more to the floor that we haven't look at?

>There's not much left.

>Well, let's try examining the grooves that were around the handle-esque part.

>Taking a closer look at the grooves on the tips of the crescent, you can't find anything particularly noteworthy about them. It feels like they were designed to accommodate something resting against them.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #327 on: July 31, 2014, 01:08:18 PM »
> Of the structures we've found here so far, how many of them are the right shape to interact with the string?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #328 on: July 31, 2014, 01:16:43 PM »
> Of the structures we've found here so far, how many of them are the right shape to interact with the string?

>That depends on how you define interact. In theory, you could place most of the string into the depression you uncovered, or wind it around either of the crescents.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #329 on: August 03, 2014, 10:08:34 PM »
> Let's just go over the last of the floor. We still need something that generates motion.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"