Author Topic: Yukari Quest VI - A Z-Machine Adventure  (Read 60292 times)

Serela

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #240 on: July 17, 2014, 03:34:23 PM »
>>"Hmmm. Perhaps you're right, dearie."
>...would the angle be in such a direction that it'd tug the handle a lot if we did Maribel's idea? If so, do that.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #241 on: July 17, 2014, 08:46:55 PM »
> Yeah, definitely go ahead and use the handle as a pulley for the string as we thread it back into the hole.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #242 on: July 18, 2014, 12:33:50 AM »
>>"Hmmm. Perhaps you're right, dearie."
>...would the angle be in such a direction that it'd tug the handle a lot if we did Maribel's idea? If so, do that.
> Yeah, definitely go ahead and use the handle as a pulley for the string as we thread it back into the hole.

>You take Maribel's suggestion and and loop the string through the handle.  Then you take the string to the hole and place it in again. Like before, it quickly draws in the string, becoming ever increasingly faster. Maribel quickly backs away from the handle and the string as it spools in, moments before the last of the slack is gone and it tights with a crack that feels as though it echoes through and within your body.  The handle jerks upward, dragging the recess it is connected to upward until it fits with the rest of the floor. The wall close to it, perpendicular to the hole, vanishes. Or perhaps becomes transparent as the floor did. Beyond it, you can see another white wall, part of what you presume is a larger room.
>A moment later, the previous room quickly but gently drifts to the ground, presumably pulled by the hole. "Uh oh..." Maribel says as she watches.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #243 on: July 18, 2014, 12:46:47 AM »
> "Hmm?"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #244 on: July 18, 2014, 01:50:47 AM »
> "Hmm?"

>"The gap's in there, isn't it?" she says, as she moves to join you. "Also it might be a good idea to move before it starts dragging that room... I don't know if it'll break the handle, but..."

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #245 on: July 18, 2014, 02:11:14 AM »
> How is the ambient haze? Any worse than before?
> Make our way to get out of the way of the smaller room's path.
> "It is, but I suspect that the room will not fit in the hole."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #246 on: July 18, 2014, 02:19:28 AM »
> How is the ambient haze? Any worse than before?
> Make our way to get out of the way of the smaller room's path.
> "It is, but I suspect that the room will not fit in the hole."

>It has not changed.
>You move away from the smaller room. Maribel keeps going, apparently seeking to circle around it. "Yeah. Who knows what'll happen after that?"

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #247 on: July 18, 2014, 03:25:31 AM »
> "I guess we'll just have to find out."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #248 on: July 18, 2014, 03:32:46 AM »
> "I guess we'll just have to find out."

>"Yeah," says Maribel, as the smaller room begins to soundlessly creep toward the hook. "Wonder what's on the other side of that wall that changed, though?"


>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #249 on: July 18, 2014, 03:37:09 AM »
> Gesture toward the new part of the room.
> "Shall we find out?"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #250 on: July 18, 2014, 03:44:28 AM »
> Gesture toward the new part of the room.
> "Shall we find out?"

>"Yeah," says Maribel. "I kinda don't feel too safe around that hold right now."

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #251 on: July 18, 2014, 03:55:38 AM »
> "Then let's see just how blurry and bizarre we can get."
> Avoiding crossing the path of the smaller room's movement, make our way into the new part of the room.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #252 on: July 18, 2014, 04:20:03 AM »
> "Then let's see just how blurry and bizarre we can get."
> Avoiding crossing the path of the smaller room's movement, make our way into the new part of the room.

>She chuckles and follows you.
>Walking around the slowly moving smaller room, you come to the the edge where the wall had vanished. Looking past it, you can see that this room is contained within another, larger room that is as white and featureless as the previous two. This one also floats a few yards from the floor below. Maribel reaches out to touch where the wall was, and her arm passes though without resistance. "It's gone," she says.
>You note that she has grown less distinct. The color of her hair, skin, and clothing have begun to run together, rather like a watercolor painting, creating a sort of predominantly yellowish color.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #253 on: July 18, 2014, 04:21:45 AM »
> "It seems we're getting more color-blobbish by the moment."
> Wave arms around as a test.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #254 on: July 18, 2014, 04:52:39 AM »
> "It seems we're getting more color-blobbish by the moment."
> Wave arms around as a test.

>"Yeah," says Maribel. "I think you're turning purple."
>You wave an arm around. The feeling is becoming increasingly strange; as if you were moving through water and leaving a kind of wake behind, but you can feel the wake as though it were a part of you. And it seems Maribel is right; you can see purple among the blur of colors along your sleeve.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #255 on: July 18, 2014, 11:01:38 AM »
> Did speaking and hearing change as well?
> "It seems so. Shall we continue our investigation?"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #256 on: July 18, 2014, 11:11:11 AM »
> Did speaking and hearing change as well?
> "It seems so. Shall we continue our investigation?"

>Not yet, that you've noticed.
>"Yeah, let's go," says Maribel.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #257 on: July 18, 2014, 11:11:43 AM »
> Jump down to the floor of the new area and begin investigating it for anything unusual.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #258 on: July 18, 2014, 11:26:55 AM »
> Jump down to the floor of the new area and begin investigating it for anything unusual.

>You jump down, and slowly float to the floor below like a dandelion seed. You feel much lighter as you touch the floor, and the feeling of your presence has changed. It barely feels like you are there anyone, you can hardly sense your feet on the ground.
>Looking around, this chamber is practically identical to the prior one, but larger. You imagine the walls are probably about fifty feet long to a side, and the ceiling is about 35 or so feet above you. Nothing stands out as particularly distinctive, much like before.
>Maribel drops down a moment later, landing without so much as a sound. The yellow color has spread throughout her body and deepened to a darker hue. She has grown so indistinct as to barely had any features, now a vaguely humanoid blur. She speaks, but you do not hear the sound. Rather, you feel it within you, as though it were coming from inside of you rather than from her. "Can you hear me? Are you okay?"

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #259 on: July 18, 2014, 01:24:16 PM »
> "We are both still here, my dear."
> Is Mary turning the same shade she was in the color dimension?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #260 on: July 18, 2014, 01:54:44 PM »
> "We are both still here, my dear."
> Is Mary turning the same shade she was in the color dimension?

>You speak, but don't feel the words form at all. You can tell they have been 'spoken', though. "Just making sure," Maribel replies.
>You are certain she is.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #261 on: July 18, 2014, 02:03:29 PM »
> "We do indeed seem to be matching the hues we took on in that color dimension. I wonder if this place is connected to that one?"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #262 on: July 18, 2014, 02:12:09 PM »
> "We do indeed seem to be matching the hues we took on in that color dimension. I wonder if this place is connected to that one?"

>"Maybe," says Maribel. "I remember the colors around that one gap were weird, too."

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #263 on: July 18, 2014, 02:14:56 PM »
> Were the colors around the temple gap that brought us here weird?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #264 on: July 18, 2014, 02:31:48 PM »
> Were the colors around the temple gap that brought us here weird?

>Not that you saw. You suppose the lone white tile among all the gray might have been odd, but it seemed more like an architectural feature than anything.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #265 on: July 18, 2014, 11:18:15 PM »
> "Indeed. Regardless, shall we get to exploring, as increasingly difficult as it seems to be?"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #266 on: July 18, 2014, 11:27:19 PM »
> "Indeed. Regardless, shall we get to exploring, as increasingly difficult as it seems to be?"

>"Where first?" says Maribel.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #267 on: July 18, 2014, 11:36:46 PM »
> "You take the left and I'll take the right?"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #268 on: July 18, 2014, 11:40:42 PM »
> "You take the left and I'll take the right?"

>She is silent for a moment, then says "Uh, right!" You suspect she attempted to nod.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #269 on: July 19, 2014, 02:20:23 AM »
> "Let us begin, then."
> Search the right half of this new area.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"