Maidens of the Kaleidoscope

~Beyond the Border~ => Rumia's Party Games => Topic started by: Amraphenson on August 23, 2011, 02:54:50 AM

Title: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on August 23, 2011, 02:54:50 AM
This has been something I've been wanting to do for a while. Enjoy guys.

------
"Ass," comes the curse, amply describing the situation. Blood flows out of an open wound in your side, a long gash that stretches from your belly to your back. But the flow has been staunched for now and you're out of danger.

At least from that particular wound.

Something rumbles nearby. You've taken cover behind a tree in a large school campus and stifled your own breathes, but it's only a matter of time before the beast finds you. You have very few options left to you.

The moon shines brightly above, glimmering like a pale silver dollar on a sea of blue velvet. You're thankful for its presence, for the light has let you track the monstrosity with your eyes, but you curse it as well for bringing it to existance in the first place.

There's a bench nearby, along with a trash can you're fairly sure is quite full. The path is cobblestone, well worn from the passage of students over the years. There is another tree to take cover behind, but a stretch nearly 40 feet wide lies between where you are and the other tree; with how exposed and how tired you are, trying to cross that distance would be a death sentence.

On your person, you have 11 throwing knives and one larger utility knife, sharpened to a deadly edge. You can throw maybe three at once with any vague accuracy. Earlier attempts to wound the beast were effective, but it healed too quickly to really whittle it down like you planned. 9 knives remain in its hide.

Currently it lurks around, sniffing around for its prey. It is hunched over like some great gorilla, with wickedly curved talons in place of fingers. You've seen first hand that it can obliterate even the sturdiest of structures with those arms. Your efforts at hamstringing it or weakening it haven't been very succesful, but you're proud of the fact you managed to land a knife in its left eye. Which just so happens to be the side facing you.

What do you do?
Title: Re: Perfect Butler Quest
Post by: Dormio Ergo Sum on August 23, 2011, 03:01:51 AM
>Relationships.
>Do we have any experience with beasts like the one attacking us right now?
Title: Re: Perfect Butler Quest
Post by: Conqueror on August 23, 2011, 03:04:55 AM
>Who am I?
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 23, 2011, 03:09:48 AM
>Relationships.
>Do we have any experience with beasts like the one attacking us right now?

>You're a typical high school student...not. Of course. This isn't some stupid high school occult manga. Though you are a high school student. You have several friends and a few close ones, but otherwise no one that can help you in this situation.

>You do, in a vague sense. Beasts like these appear on random phases of the moon every month; depending on how close it is to a full moon or new moon, they are more powerful. But they are mortal, and with tenacity you may very well manage to kill this Full Moon Phantasm, as you've come to call them. The last F.M.P. you've fought was in a construction yard, where a well timed severing of a safety net saved you by crushing the beast under some construction girders. If you can reposition yourself to, say, the chemistry lab or the workshop, you may be able to pull off a similar environmental kill. Otherwise, you really lack the fire power to do anything. Underage gun laws and such.

>Who am I?

>Strange time to be questioning your own existence, but sure. You're Mackenzie Izayoi, descended from a long line of domestic workers and other related jobs who have immigrated to the United States. You are one of the first to go to any sort of higher education. Your family is currently missing somewhere in Europe, though you manage quite well on your own.

You have light brown hair and blue eyes, along with a fairly slim but athletic build. You like cooking and reading. You dislike large noises. Your hobbies are knife collecting and cleaning.
Title: Re: Perfect Butler Quest
Post by: ActionDan on August 23, 2011, 04:17:01 AM
>how far is the closest school building not directly in front of us from our position? 
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 23, 2011, 04:23:16 AM
>how far is the closest school building not directly in front of us from our position? 

>The closest school building that the beast doesn't obstruct your path to is some 75 meters away you; you happen to be facing it right now, what with your back to the tree and everything. You suppose you could make your way there if you sprinted. But then that might open your wound, and that would suck a lot.
Title: Re: Perfect Butler Quest
Post by: ActionDan on August 23, 2011, 04:34:01 AM
>Taking advantage of the fact it's not looking our way, we should slowly back off in the direction of the building looking for other temporary hiding spots along the way.  It's sense of smell can't be that good or it would have found us already.  Hopefully it's eyesight is poor as well, at least in the dark.
>Doesn't society have any people whose job is to kill these things by now?
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 23, 2011, 06:02:50 AM
>You brace yourself for a moment and stand. It continues to sniff around and, thankfully, doesn't notice you. You slowly make your way across the stretch of empty space.

Each step feels like an eternity. Your heart pounds in your ears and drowns out all the other sounds. With each crunch of grass underneath your sneakers, you can't help but think it hears you.

60 meters. 50. 40. 30.

You think you've cleared it for a glorious moment...then your wound throbs, sending a wave of agony through your body. It's like liquid fire running through your veins, burning away each layer of your existence layer by layer. Against your will, you cry out.

Desperate and in pain, you dash towards the building. The beast notices you and roars into the night, giving chase. You slam the door after scrambling inside and run, run like you've never run before. You can hear it tear past the door after five, maybe six poundings, and now it's on your tail, tearing up the school building as it makes chase.

>There would be...if anyone had any clue that these things existed. They appear, abduct humans, and disappear. Only a few people seem to be able to hear them, let alone see them. You only happened upon them by chance one late night, thankfully on a Half Moon, and barely made it out with your life. You've been doing this for the better part of a year now because, hey, who'd believe you? And there's some nagging part of you that just wants to be a hero anyway...
Title: Re: Perfect Butler Quest
Post by: Doll.S CUBE on August 23, 2011, 07:20:21 AM
> Keep running while trying to get as much obstacles between you and the beast.

> Think of a place in the local area where we can get an advantage, any advantage.

> How fast is this beast? Can we out run it? Can we dodge it if it get's close to us?
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 23, 2011, 07:24:45 AM
> Keep running while trying to get as much obstacles between you and the beast.

> Think of a place in the local area where we can get an advantage, any advantage.

> How fast is this beast? Can we out run it? Can we dodge it if it get's close to us?

>You run. You keep running, throwing down lockers and putting as many doors between you and the Beast, all while heading towards the one place you can think of that might be able to save you.

>You already have. It's a crazy thought and the school is probably going to be shut down for maintenance for weeks, but it's winter vacation anyway. If you can get it into the boiler room, then maybe...boiling hot water is bound to hurt anything.

>It's faster than you, certainly, but clumsier and far huger. The close quarters and tight corners of your school are a problem for it. You don't trust your ability to dodge it again up close, especially if with your wound throbbing like it is. But there is one trick you can pull, if it comes down to it.
Title: Re: Perfect Butler Quest
Post by: Pesco on August 23, 2011, 07:12:06 PM
> Think of luring it upstairs while we take another way down to ditch it.
Title: Re: Perfect Butler Quest
Post by: ActionDan on August 23, 2011, 07:17:05 PM
>hmm, do we know the layout of this building well?  Also, is the boiler room downstairs?
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 23, 2011, 07:35:58 PM
> Think of luring it upstairs while we take another way down to ditch it.

>You take a sharp turn around a corner and throw the lockers there aside, blockading the path. In a short burst of brilliance, you dive into a shortcut built into the school that cuts through the school buildings; it's a narrow path that can fit maybe 3 people side to side, so the F.M.P probably can't fit. You have some time to think of what you're going to do here.

>Luring it upstairs, or otherwise on the roof (yay America and its large amounts of open space) might be a good idea, now that you think about it. Plenty of electric appliances you could get it stuck in...but on the otherhand the roofs are woefully out in the open, you can't reach them very easily, and the Phantasm could definitely find you up there.

>hmm, do we know the layout of this building well?  Also, is the boiler room downstairs?

>You know the layout of the school quite well, seeing as you go to it. Strange coincidence that the Phantasm would appear here, of all places.

>The boiler room is about a hundred meters away from where you are, in the opposite direction of where you think the F.M.P. is. If you managed to quietly get to the boiler room and call out, you'd have about a minute of time to get ready for a rather...explosive surprise. More than enough.

>You consider your options. The boiler room, woodshop, chemistry lab, and utility shed would all be places you could get some help from. The school also happens to be situated on a hill, with several dumpsters near the edge. If you can push it off the hill...if it boils down to it, you could probably get the drop on it and stab the fuck out of its neck; as strange as it looks, in your experience the Phantasms more or less have normal anatomies. A severed spine should kill anything.
Title: Re: Perfect Butler Quest
Post by: ActionDan on August 23, 2011, 07:58:54 PM
Oh, well, I like explosive surprises, how about heading to the boiler room.  Any objections?
Title: Re: Perfect Butler Quest
Post by: Hero999 on August 23, 2011, 08:19:42 PM
> Explosions? Surprises? GO FOR IT.
Title: Re: Perfect Butler Quest
Post by: Kasu on August 23, 2011, 09:22:09 PM
> Explosions? Surprises? GO FOR IT.
> Seconded.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 23, 2011, 09:33:52 PM
> Explosions? Surprises? GO FOR IT.

>You nod to yourself and make your way to the boiler room, mentally apologizing to the school maintenance faculty all the while. Off in the distance you can hear the gorilla like monstrosity grunt and pace around, looking for a way to find and get to you.

>It takes a while in your wounded state to get there, but you manage. The boiler room is a large concrete structure that feels warm even as you approach it. The costs to maintain the place must be astronomical...and you wince as you realize you're about to trash it. As you open the door and slide in, you let out a hearty yell to remind the Phantasm where you are.

>You turn any valve you can find. Pressure valves reach dangerously high levels and the high pitched whine of escaping steam fills the room. It was sweltering before, but you're really starting to find the heat unbearable now. Just a few seconds more...

>The sound of a one man stampede reverberates through the ground. It's here. A cacophonous crunch later, and the door might as well be scrap metal. It tears through the opening with a horrid roar and rushes after you. You know first hand that if it hits you, or anything really, you or whatever it hits is stuffed.

>The main boiler is behind you. It rears back for a terrible blow. You're ready.
Title: Re: Perfect Butler Quest
Post by: ActionDan on August 23, 2011, 10:34:20 PM
>MAKE A DODGE ROLL!
>also if we were to stick a knife in the boiler, than pull it out, releasing the pressure while safely ducking out of the way, so the full force of the explosion hits the monster in front of us... That might be good too.
Title: Re: Perfect Butler Quest
Post by: Kasu on August 23, 2011, 10:39:28 PM
>MAKE A DODGE ROLL!
>also if we were to stick a knife in the boiler, than pull it out, releasing the pressure while safely ducking out of the way, so the full force of the explosion hits the monster in front of us... That might be good too.
That's... going to be extremely painful.

> Is there any way to get out of the explosion's swath of destruction without aggravating our wound too badly?
Title: Re: Perfect Butler Quest
Post by: ActionDan on August 23, 2011, 11:12:32 PM
>actually mabye we should just dodge and run, and let that beast slice through the boiler for the same effect (HUGH EXPLOSION!)
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 23, 2011, 11:38:37 PM
That's... going to be extremely painful.

> Is there any way to get out of the explosion's swath of destruction without aggravating our wound too badly?
>actually mabye we should just dodge and run, and let that beast slice through the boiler for the same effect (HUGH EXPLOSION!)

>In what is probably the ballsiest move you've ever made, you roll forward, between the Beast's legs. You end up on the other side of it while it tears a chunk out of the main boiler.

>Something breaks. All the accumulated pressure from your fiddling explodes forward, showering the Phantasm in boiling hot water and shrapnel. It roars in pain, agonizing pain, piercing the air with a single horrid note. Its bulk protects you from the brunt of the explosion and you watch with fascinated horror as its flesh begins to peel and expand, like a full body scald. Blackish blood pores from the puncture wounds, made by long pieces of steel that were torn from the boiler during the explosion.

>It staggers and whines in pain, then weakly throws an arm around. You barely even have to dodge.

>The Phantasm collapses on the floor and melts away into black sludge, a disgusting mess that slowly begins to disappear. Typical of these things; even after you killed them, no evidence to be left.

>It's a terrible way to die.

>School start the day after tomorrow, it's late at night, and you're tired. Might be a good idea to go home now.
Title: Re: Perfect Butler Quest
Post by: Kasu on August 23, 2011, 11:48:18 PM
> Head home and get our wound taken care of.
Title: Re: Perfect Butler Quest
Post by: ActionDan on August 23, 2011, 11:59:07 PM
>That's one way to boost our self-esteem.
>any first aid kits in the school?
>pick up the nine knives which should be scattered around the floor
>Do we have a friend yet who is friendly enough that we have told him/her about the F.M.P's?  Maybe he/she thinks we are a little crazy but still is our friend anyway? Is it one of our close friends? If so, call him/her and head over to his/her house.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 24, 2011, 01:02:10 AM
> Head home and get our wound taken care of.
>That's one way to boost our self-esteem.
>any first aid kits in the school?
>pick up the nine knives which should be scattered around the floor
>Do we have a friend yet who is friendly enough that we have told him/her about the F.M.P's?  Maybe he/she thinks we are a little crazy but still is our friend anyway? Is it one of our close friends? If so, call him/her and head over to his/her house.

>You collect your knives from the pool of muck.

>You think there may be first aid kits at school, most likely in the woodshop or nurse's office. You decide to make use of one before you leave.

>You think of anyone who might be able to help you right now and come up with a blank. In terms of schoolmates, no one's really around to...ah. There is one person you can call. He's a doctor and knows something of the situation, though he's probably not awake right now. He is closer to here than your house though, but on the other hand-

>WARNING. WARNING. FULL MOON PHANTASM ENEMY HAS NOT BEEN ELIMINATED.

>...!?! A horrible screeching, like some mechanical alarm, fills your head. Your wound throbs horribly. Something's wrong. A ghastly wail erupts from the boiler room behind you. Dread fills you, fear consumes you. How...? How is it still alive?!

>The beast emerges from the shadowed room, reformed and unhurt. It is as pristine, if such a word could be used, as when you first saw it. Something's wrong. This hasn't happened before! Even if they all seemed strange and otherworldly, they've all stayed dead when you killed them!

>It stalks forward at an almost leisurely pace. You can't move. You can't think. You can't breathe. You can almost feel its breath on your face, the heat of its vulgar form still warm from its boiling death. This is it...how pathetic. After almost a year of being the town's silent defender, you're going to die because you were too scared to move.

>"MOVE YA DUMBASS!"

>A shout from somewhere behind you rips you out of your fear and throws you to the ground; your knees collapse and you ungracefully hit the floor. The whole adrenaline rush and crash hits you at once and you feel yourself blacking out, just as the sight of blonde hair, cold steel, and black blood fill your vision.

>...

>You are in a bed. Some time has passed. The smell of breakfast wafts up into your nose. Your wound is sore, but not unbearable.
Title: Re: Perfect Butler Quest
Post by: ActionDan on August 24, 2011, 01:30:33 AM
Sabre saves the day again!

>Let our nose lead us onwards!
Title: Re: Perfect Butler Quest
Post by: Kasu on August 24, 2011, 02:05:10 AM
> Groan.
> "Well that sucked."
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 24, 2011, 02:10:22 AM
> Groan.
> "Well that sucked."
Sabre saves the day again!

>Let our nose lead us onwards!

>You groan in pain and exhaustion. It's been a long day and it just keeps getting weirder.

>It did.

>After recollecting your self, you realize that this whole situation seems a lot like some cheesy manga. Or visual novel.

>It smells like bacon and warm pastries. A quick scan of your surroundings reveal a...hotel room? A barest glimpses of sunlight poke through the curtains. Two breakfast sets lie very innocently on a table, along with two cups of either tea or coffee. For some reason your bag of supplies is in the corner of the room.

>You realize someone is in the bathroom using the shower. A very large, sheathed sword is propped up next to the bathroom door.

>You reiterate your earlier thoughts. This is a cheesy manga or visual novel.
Title: Re: Perfect Butler Quest
Post by: ActionDan on August 24, 2011, 02:18:23 AM
>Awesome sauce, time to win over the girl of our dreams. 

Time to wait for reality to kick in.  Anytime now.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 24, 2011, 02:27:23 AM
>Awesome sauce, time to win over the girl of our dreams. 

Time to wait for reality to kick in.  Anytime now.

>You allow yourself that thought for a moment, then burst out laughing. It's all too ridiculous! This kind of contrived coincidence...oh god it's just too good.

>A full body wince follows as pain surges through you from your wound. Laughing probably isn't such a good idea.

>The bathroom door opens ever so slightly, revealing a pair of hazel eyes that blink at you once. The door closes and the muffled voice of the girl behind it follows. "Oh, you're awake. I hope that stitch job I did on you was okay, I'm kind of crappy at it. And I used your money for the room. At least I think it's your money...that is your bag right?...anyways gimme a second to change."

>...

>She used your money.
Title: Re: Perfect Butler Quest
Post by: ActionDan on August 24, 2011, 02:31:44 AM
>gotta pretend like we're doing something productive while she changes.  Stare at her sword!  I'm pretty sure it's something we would want to look at anyway.
Title: Re: Perfect Butler Quest
Post by: Hero999 on August 24, 2011, 02:33:01 AM
> Occupation (Not sure If we Checked :V)
> Observe Surroundings.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 24, 2011, 03:06:02 AM
> Occupation (Not sure If we Checked :V)
> Observe Surroundings.

>gotta pretend like we're doing something productive while she changes.  Stare at her sword!  I'm pretty sure it's something we would want to look at anyway.

>You're a high school student, senior year. Fairly average grades, though you excel in English. You have a part time job at a library when it's open. Otherwise not much else.

>Your surroundings have already been observed. It's a fairly usual looking hotel room.

>Seeing as you'll probably devolve into furious angry rage and knife something if you think about your now vastly thinner wallet, you decide to focus on something.

>Her sword seems to be a two edged, five foot long monstrosity. It seems very well used, and very well taken care of. Some kind of european two hander? A large gem is set into the pommel that gleams in the morning sun.

>You decide to help yourself to a plate of breakfast. The warm food feels good.

>She pops out of the bathroom in a loose t-shirt and sweatpants. "Good to see you're awake. Didn't want the only other person able to see those things dying on me...anyways, how's it?...too casual? Well, I'll start, I guess. I did kinda use your cash...anyways, I'm Natalie. I just moved into town, so nice to meet'cha! And I've been fighting these nasties for a while. Always thought I was alone, but hey! What do ya know. Though it seems like I know a bit more 'bout 'em than you, buddy." As she says this, she sits down and takes the other plate of food. "Hope you like black tea."

>What do you ask?

Title: Re: Perfect Butler Quest
Post by: ActionDan on August 24, 2011, 05:28:16 PM
>"When did you start fighting these F.M.Ps?  From the stuff that I've had to do, you must be amazing at killing these creeps."
>"Then again, the giant sword probably helps.  Speaking of which, where did you get it?"
>"As nice as this B&B is, wouldn't it have been easiler to go to your place... you do have one right?"
>"Are you going to enroll at the _________ Academy?"
>"Sorry if this seems like a lot to ask, but it's nice to know I'm not alone either in going through this ordeal."
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 24, 2011, 07:12:57 PM
>"When did you start fighting these F.M.Ps?  From the stuff that I've had to do, you must be amazing at killing these creeps."
>"Then again, the giant sword probably helps.  Speaking of which, where did you get it?"
>"As nice as this B&B is, wouldn't it have been easiler to go to your place... you do have one right?"
>"Are you going to enroll at the _________ Academy?"
>"Sorry if this seems like a lot to ask, but it's nice to know I'm not alone either in going through this ordeal."

>"FMP? What's a FMP? Izzat what you call those things? I just call 'em creepy crawlies."
>"Oh, 'ats a way better name for them," she quips after you explain.
>" 'Course it does! It's 'specially made to take these things out. 'n fact, 'm surprised you could even kill them at all. My mentor told me that only certain things and people can even hurt them...you must be one of 'em. Do you have any, like, powers?"
>"It was from my teacher! He had to travel overseas and left me in charge of his district, but I cleared it out and decided to move to the closest one nearby that had problems! Turns out you were already here, but the more the merrier, right?"
>"Oh, the school's still organizing my accommodation. 's still gonna be a bit, so I'm kinda just renting rooms in random places until...tomorrow, wazzit?"
>"How'dja know? Oh, do you go there too? Damn, I hope they don't find out that it was us that trashed it. Uh...what year 're you in?...Oh! Wow, dat's a weird coincidence."
>" 'f course! 'm glad I don't have to fight the creepy crawlies alone either! Good to be workin' witcha."

>Her accent is rather interesting, and she seems very nice. There could be worse people to help you out with this, and she seems to know more than you do. The mention of a 'mentor' and 'teacher' intrigues you; is there some established order that deals with the FMPs that you weren't aware of? And if so, why aren't they here?

>You realize your nickname for the monsters is sort of cheesy and probably not official. The fact that you have other acronyms like 'H.M.P.', 'N.M.P.', 'C.M.P.', and 'G.M.P.' for the other phases of the moon doesn't help alleviate this.

>As far as you know, you don't have any powers.

>After checking your wallet, you realize that you lack the funds for another night at this place. Your house isn't very far off either, and you're going to have to redress your wound anyway. It's a decent stitch job, but needs some touching up. And it hurts like a motherfucker; sweet pain relief medication lies at home.
Title: Re: Perfect Butler Quest
Post by: Hero999 on August 24, 2011, 07:29:02 PM
> Lets get down to business.
> Pack up, Go home. you're through
Title: Re: Perfect Butler Quest
Post by: Kasu on August 24, 2011, 09:45:41 PM
> "So...  Is there some kind of super secret order or something that takes care of those things?  If there is, it'd have been nice if I'd been made aware of it sooner."
Title: Re: Perfect Butler Quest
Post by: ActionDan on August 24, 2011, 10:31:42 PM
>invite natalie to stay at our house to talk if her "accommodations" are not available at the moment. On condition of working as a bodyguard, to make up for the spent money and rent

We must worship a mouse god, because how did we provide all this CHEESE.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 24, 2011, 10:59:51 PM
> Lets get down to business.
> Pack up, Go home. you're through
> "So...  Is there some kind of super secret order or something that takes care of those things?  If there is, it'd have been nice if I'd been made aware of it sooner."
>invite natalie to stay at our house to talk if her "accommodations" are not available at the moment. On condition of working as a bodyguard, to make up for the spent money and rent

We must worship a mouse god, because how did we provide all this CHEESE.

>You nod and make to leave. Though your wound pains you, it's a lot better than before. You don't have a lot to gather; all that's really there is your jacket and your bag. Apparently she ripped apart your shit to get at the slash...dangerous thoughts.

>She nods. "Mhm. They popped up some years ago when Pagan rituals accidentally opened a persistent rift from this world to two others. The portal's state reflects that of the moon; depending on whether it's closer to a full moon or new moon, the portal is open to different realms. The half moon causes distortions, which is why the creepy crawlies that pop out then are weaker. It used to be a Church based organization, but when other people of different faiths and, hell, no faith started getting powers because of exposure, the guys lightened up."

>It seems her accent lightens up whenever she's talking business.

>The hunter hums thoughtfully. "Really, to be honest, we had no idea you even existed. The threat level here is a lot higher than I was told it was; you've been doing good work. When the routine check comes in, we'll have someone pop over permanently to take over. Unless you want to keep at it."

>The thought is somewhat disturbing. If the things can only be killed by people who gained powers by exposure to said beasts, then that means...at some point you were exposed. Because you've definitely killed these things before. Added to that, that most likely means that, at some point, 'he who fights monsters' may very well apply. You wonder if that's ever happened, but otherwise keep quiet.

>She laughs a bit at your suggestion. "Pfffft, oh, wow. No, it's fine. Here, just give me your email or something and I'll send you a PDF of what we know. I'll bunk it out at an internet cafe or something. And I swear I'll pay you back for the cash."

>You give her your email and make your way home, wincing slightly all the way. With the slash, you're going to be limping for a week or two.

>Looking back, you realize that this is all really, really too cliche. What's next, she ends up being in your class and everyone thinks you two are in a relationship? The beasts start appearing more often and you're forced into balancing school life and saving lives? You get enrolled into some special demon hunting academy? Oh, the thought makes you chortle as you travel. And hurt.

>...

>You read the PDF Natalie sent you after sleeping for a good part of the night and morning.

>Most of it more or less coincides with what you've figured out on your own. There's some technical information that's not really relevant, like the particular religion and the names of where these guys come from...what's interesting is that you find a record of known 'exorcists', as those who hunt these beasts are called. You also notice that most of the exorcists are descendants of other exorcists.

>School starts tomorrow. Your wound feels a lot better after readjusting the stitches (which hurt like a trucker). You could probably manage to find Natalie again if you wanted to; not many internet cafes around here. You could also go to your doctor friend to get your wound checked out. Or you could look at that PDF more closely. Those are the three things that seem most likely right now; you could probably think up some more if you wanted to.

>You could of course just be a lazy git and rest the day. Pain medication aided sleep sounds very nice right now.
Title: Re: Perfect Butler Quest
Post by: Kasu on August 24, 2011, 11:07:50 PM
> Best get to business.  Head over to our doctor friend.
Title: Re: Perfect Butler Quest
Post by: ActionDan on August 24, 2011, 11:16:11 PM
Sure why not. 

>Visit the Doc.
>Wonder if our parents were part of the "order" and were perhaps recuited and either were slain or don't want to be found.  In fact what was the last we remember of them?
>Did they ever seem "abnormal" or have "powers."  Inheritance of such would come in handy right about now.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 24, 2011, 11:32:41 PM
> Best get to business.  Head over to our doctor friend.
Sure why not. 

>Visit the Doc.
>Wonder if our parents were part of the "order" and were perhaps recuited and either were slain or don't want to be found.  In fact what was the last we remember of them?
>Did they ever seem "abnormal" or have "powers."  Inheritance of such would come in handy right about now.

>You decide to head over to the doctor's place. And you remember his name is Dr. Phisher, finally. You were coming up with a blank before.

>Offhandedly you wonder if your parents were involved in this. You don't remember much of them, considering how long they've been gone. You were always taken care of by aunts and uncles, until you learned how to manage yourself. The last time you remember of them...you peruse your memory, searching for the most recent event that involved them.

>It's hazy...you remember something, a long time ago. Your parents were swinging you between them as you walked through a park. Smiles lit up their faces and their mouths moved, but you can't connect the sounds to them. Something...something about...

>ERROR ERROR MEMory is UNaVailable.

>The same horrid screech that warned you last night rips through you again, paralyzing you. It's as if someone had taken a thumbscrew to your entire body...you can't think past the horrible pain. Something...something's sealed away your memory?!

>Another spike of pain robs you of higher function.

>"LOOK OUT KID!"

>You barely manage to turn your head. Careening towards you is a massive truck, the driver clearly dozed off. It approaches at a blinding speed, already far too close for comfort.
Title: Re: Perfect Butler Quest
Post by: Kasu on August 24, 2011, 11:38:01 PM
> "God DAMMIT."
> Dive out of the way.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 24, 2011, 11:52:58 PM
> "God DAMMIT."
> Dive out of the way.

>Some part of you tries to dive out of the way. But your muscles don't listen and all you can manage is a curse through your grit teeth, still clenched from the absolute agony surging through your head.

>The truck is too close now. You're in the direct path. Yet again, you're about to die because of something stupid.

>Something seems to slow. Maybe the adrenaline sped up your perception of time. The truck seems to be inching closer and closer, second by second...it feels like an eternity. Hell, you can even see your face in the reflection of the truck's windshield. Your face. The face of...Mackenzie...Mackenzie Izayoi.

>Time stops

>Everything turns a shade of grey. Everything stops. The ticking of a clock beats in your head...somehow you know you'll only hear that tick a dozen more times. You can see every excruciating detail, every single thing around you. The owner of a convenience store yelling at you. A kid on a tricycle staring. The driver of the truck who's barely woken up.

>Reflexively, you dive away realizing you're still in danger. You hit something hard, a stand full of fruits, and send the produce flying. The fruits gain their color back for a second and soar at normal speeds...then stop as the color drains away. You breathe rapidly, staring at the truck that you were in front of just a second ago. Not a single thing changed. Nothing.

>The thirteenth tick sounds off.

>Time resumes.

>You lay there, surrounded in produce that just begins to fall to the floor, as the truck screeches past where you once stood. The owner of the store seems confused for a moment, then finds you.

>"Jesus Christ! Are you okay kid!?"

>A soft voice, nearly a whisper, makes itself known to you and you alone. "You remembered~"
Title: Re: Perfect Butler Quest
Post by: ActionDan on August 25, 2011, 12:16:25 AM
>"Ya, I think I'm okay.  I'm gonna go see the doctor...  Dr. Phisher.  I wonder if I could get a ride there.  I'm feeling very dizzy.:

>think to ourselves:  "ASDAWEFAEJ! Do I have a senient existance residing within my neural network?!?!"  "If I do, thanks for the major save!"
>First order of business after we get treated is to figure out the origins of our family name... We should also find out Natalie's last name as well. 
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 25, 2011, 04:52:42 AM
>"Ya, I think I'm okay.  I'm gonna go see the doctor...  Dr. Phisher.  I wonder if I could get a ride there.  I'm feeling very dizzy.:

>think to ourselves:  "ASDAWEFAEJ! Do I have a senient existance residing within my neural network?!?!"  "If I do, thanks for the major save!"
>First order of business after we get treated is to figure out the origins of our family name... We should also find out Natalie's last name as well. 

>"Phisher? Yeah, I know him. Good guy, nice family. Here, lemme help you...we'll drive there," he replies while helping you stand. You're soon ushered into a car that smells of fruit. "Don't worry kid, you'll be alright...that was a real close call there...," comes the obligatory comforting. Strange, considering you're not wounded.

>The thought is strange and morbid, but it does make sense. You mentally thank said existence, if it exists...and come up with a silence. Hopeful thinking.

>You text Natalie, having exchanged numbers beforehand. However, you lack the means to check anything related to your family name.

>Soon you arrive at Phisher's. Middle aged man, fairly portly, and of European descent. He's always been nice to you, and he's been understanding of what you've been going through, if not exactly aware.

>The doctor thanks the store owner and quickly brings you in, setting you on top of a bed. "What happened Mac?"
Title: Re: Perfect Butler Quest
Post by: Kasu on August 25, 2011, 08:56:49 PM
> "I don't even know anymore.  Everything feels so messed up."
> We might want to cut back on our anime and manga consumption.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 25, 2011, 09:30:11 PM
> "I don't even know anymore.  Everything feels so messed up."
> We might want to cut back on our anime and manga consumption.

>"Just take it slowly, feed it to me piece by piece..."
>You refrain from telling him about whatever chrono-fuckery just occurred, but otherwise tell him all the details you've left out before when you came over for your...late night visits.
>"That...that is quite messed up. Is this Natalie girl trustworthy?"
>The question hangs for a while, as you're unsure how to answer. Hell, the question makes you wonder if Phisher himself is trust worthy.  Everything has just gotten so strange so quickly, as if your strange topsy turvy world was taken for another spin just for the heck of it.

>You resolve to cut back on the manga and anime.

>Something resets in your head. You feel something...like some kind of stopwatch?...inside you, waiting to be used. The effort required to trigger it seems...miniscule. The urge to activate it is almost irresistible. Your mental clock tells you...something about 30 seconds...and 13 seconds? Time feels strange...it feels...malleable.
>That siren voice whispers once more. 'Time...stop at our command~'

>Time stops.
>The greyscale recoloring of the world around you happens yet again. The doctor freezes. The plug-in fan in the clinic stops. Out the window, you see a car in the middle of transit. The slight distance between it and the ground, due to the bumpiness of the road. The wheel, completely locked into place. The bobblehead behind the driver's wheel, frozen. Time has stopped.
>You leave the bed and walk towards the window, slowly. Seconds tick off in your head.
>13...12...11...10...9...
>It feels natural. As if you had been doing this all your life. And yet at the same time it feels strange and foreign. You stare at your reflection in the glass. Your blue eyes glow ever so slightly, like beacons behind your long bangs.
>5...4...3...
>Is this what just awoke...? Is this your power?
>2...1...

>Time resumes.

>The doctor stares at you in shock. To him, it must have seemed as though you just...disappeared. And reappeared. Suddenly...you don't feel so bad anymore. In fact...you feel great.
>"At the very least, Doctor," you say, finally managing to find your voice. "She's not lying about me having a superpower."

>...

>After a quick checkup on your wound, which is looking good, and a few more sessions of testing out your new power, you feel pretty good about yourself. School starts tomorrow. Natalie returns the text with her last name: Hinan.

>You've more or less discovered the limits of your time stopping. 30 seconds of charge are required for a 13s period of time stop. You cannot interrupt your time stop after you have activated it. You don't have to use it immediately after the 30s charge period is over.

>You do not discover any record of the name 'Izayoi' in the exorcist manifest.

>...

>School begins the next day. It's particularly cold, despite the shelter it provides. (more or less your fault) There's a bit of time before classes begin. You could look for Natalie, find your friends, check out the boiler room and its status, or you could just lounge around. You could even fiddle with your time stopping ability, if you wanted. It seems like there's much to discover in terms of that.

>Honestly, as you consider your options for today, the next few days won't be very interesting. The next Phantasm even should be in about 2 weeks.

>When you're at school, what do you focus on? Friends or academics? Or do you skip school? Your grades can stand it for a bit. Or do you want to do something else?

>When you have free time, what do you do? Further research on this whole situation? Training, possibly with Natalie? Experimentation with your new power? Socializing? Or something else?
Title: Re: Perfect Butler Quest
Post by: Kasu on August 25, 2011, 09:36:46 PM
> Relationships.
> Look around for Natalie.  Since we'll probably be fighting together, we might as well get to know her.
Title: Re: Perfect Butler Quest
Post by: ActionDan on August 25, 2011, 09:43:45 PM
I was gonna go with "find friends"

>make sure to sit next to an empty desk once class starts :3
Title: Re: Perfect Butler Quest
Post by: Kasu on August 25, 2011, 09:48:47 PM
I was gonna go with "find friends"
We still could if you want.  Honestly, we'll probably find her anyway later in the day, though that could go both ways.
Title: Re: Perfect Butler Quest
Post by: ActionDan on August 25, 2011, 09:55:35 PM
Ok sure then.

>scout for Natalie and keep track of her if we can, but let's go see some people after ">relationships"
Title: Introducing the Value system!
Post by: Amraphenson on August 25, 2011, 10:50:47 PM
Hope you guys are enjoying this so far. I'm going to introduce a different system here, which should make it fairly...interesting. Mac's time stop abilities are affected by his mental state, so I'm going to pull a Persona 3/4 and implement a psuedo Social Link system. Whenever you have free time (which I will tell you), you can choose between several paths and specific portions of those paths. Sometimes you'll be limited in what path you want to further.
----
>You resolve to work on your relationships with your friends up until the next Phantasm.

>You look around for Natalie; she's not in your class, surprisingly. She's already seemed to hit it off quite well with her new classmates.

>Several people greet you as you slip into your own class.

>" 'Sup 'kenzie? Hope Christmas didn't suck or anything."

>You refrain from replying that you nearly got mauled.

>You spend the day catching up with your classmates and friends. It's a major relief for your aching body.

>Relationship Value Discovered!
>Relationship Values +3! (3/10)
>>Friends Discovered!
--Thomas (A friendly, hot blooded sort of guy. Likes sports. Known you since you moved into town, which was several years ago. You've always suspected he's had family problems, but you're not quite sure.)
--Lily (A demure girl who's quite and soft spoken. You know she's had a crush on another female classmate for a while, but you don't know which in specific. She's a little insecure, but she's a good friend.)
--Lucas (Your typical nerd. He's of the video game variety. You feel like Lucas is always trying to prove something, as if he's living in the shadow of someone else...)
--One point has been distributed to Thomas, Lily, and Lucas each.
---Thomas: 1/7
---Lily: 1/7
---Lucas: 1/7

>Academics Value Discovered!
>Academics Values +3! (3/10)
>>Academic Studies Discovered!
--Biology
--English
--History
---One point has been distributed to Biology, English, and History each.
---Biology (1/7)
---English (1/7)
---History (1/7)

>You could study after school or hang out with someone, after you settle things with Natalie. It is a Friday. (Why school would start on Friday, you have no clue)

>...

>It's after school. You find Natalie snacking on a bench, completely alone. Her sword, wrapped in a lot of canvas, is propped up against a nearby tree. (The same tree, you realize, that you were hiding behind last night) "Oh, heya Mac. You said ya found somefin' interestin'?" she asks through a mouthful of sandwich.

>...Show her or tell her?
Title: Re: Perfect Butler Quest
Post by: Kasu on August 25, 2011, 11:03:03 PM
YES.  This is going to be all kinds of fun~ Especially since I'm still riding on a summer-long P3P kick. :3

> Why not do both?
> "I guess you could say..."
> Time skip and sit beside her on the bench.
> "... that I found out my power."
> Grin.
Title: Re: Perfect Butler Quest
Post by: ActionDan on August 25, 2011, 11:22:15 PM
>Sure, let's make an impression!
>quickly glance to see if anyone is watching
>jibe natalie a little, "So what can you do, besides chopping giant monsters in half?"
>"I take it that sword is an artifact of some kind, and no one 'normal' can see it."
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 25, 2011, 11:38:01 PM
YES.  This is going to be all kinds of fun~ Especially since I'm still riding on a summer-long P3P kick. :3

> Why not do both?
> "I guess you could say..."
> Time skip and sit beside her on the bench.
> "... that I found out my power."
> Grin.
>Sure, let's make an impression!
>quickly glance to see if anyone is watching
>jibe natalie a little, "So what can you do, besides chopping giant monsters in half?"
>"I take it that sword is an artifact of some kind, and no one 'normal' can see it."


>After a quick look around to make sure no one is looking, you grin at her. "Well, I guess you could say..."  Time to have a bit of fun.

>You seat yourself right next to her on the bench while time is stopped and prepare for the epic laughs.

>Time resumes.

>"That I caught up on lost time," you finish. She jumps and leaps for her sword, somehow drawing it instantly despite the canvas. You begin to laugh uncontrollably as the mental image of an blonde forensic officer with glasses makes itself apparent.

>Natalie breathes heavily for a second, looks at where you used to be, and then looks back at you. Then she plants the two handed monstrosity in the floor with a huff. "Jesus on a stick, Mac! What the hell wazzat?" she asks, clearly confused.

>...

>After the explanation, Natalie hmms thoughtfully. She seems to be in thought. "Well...that'sa lot more interesting than my power. All I get is improved speed 'n strength and stuff. Reflexes too, but 'zat doesn't help me if ya can stop time."

>She grins. "Close! I can write these sorta charms in the air. It's an exorcist thing. And first one ya learn is how to hide your weapons." Her index finger traces some unknown rune in the air, leaving a trail of purple light behind it. Upon completion, it disappears. "There, now the vanillas can't see it."

>Your cell rings. You're reminded that you decided to help someone finish their summer homework...which subject and who were you helping, again? And do you drag Natalie along with you?
Title: Re: Perfect Butler Quest
Post by: Kasu on August 26, 2011, 12:16:11 AM
> Answer the phone.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 26, 2011, 12:35:29 AM
(That was a signal to pick what subject and which relationship you wanted to develop, since you guys didn't specify earlier. :V)
Title: Re: Perfect Butler Quest
Post by: ActionDan on August 26, 2011, 12:40:46 AM
Lily in Bio!
Title: Re: Perfect Butler Quest
Post by: Kasu on August 26, 2011, 01:16:04 AM
(That was a signal to pick what subject and which relationship you wanted to develop, since you guys didn't specify earlier. :V)
Too used to traditional quests. My bad. :3
Lily in Bio!
> Seconded.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 26, 2011, 05:13:40 AM
Lily in Bio!

>You nod to yourself as you flip open your phone. It was Lily who needed help with finishing her conclusion on her AP Bio assignment. You finished yours a while ago; her's was more elaborate and only just came back with results, however.

>"Hi Lily."
>"A-ah, hi Mac."
>Natalie picks up her stuff and sets off. "I don't really feel like doing homework. See ya later, Mac. And keep in practice, wouldja? Creepy crawlies in two weeks."
>You wave as you begin to leave yourself. "Meet at...Uh...your place, I guess? Greenhouse?"
>"O-okay. I-I'm not quite sure i-if this g-growth I f-found was natural or not..."
>"Yeah, I'll be right there. Don't worry 'bout it, you did great."

>...

>You arrive at Lily's house. Her parents are wealthy, and it shows in her home. Elaborate victorian style house, huge yard, personal greenhouse...you always feel a little intimidated when you ride in on your battered old bike.
>Spencer, Lily's massive Border Collie, gives you a slobbery greeting as you arrive.
>Her parents are out.
>You walk to the greenhouse and find with Lily there. She was comparing the growth rates of several types of flower when given the same environment, but found a strange growth on one of her hydrangeas. She's fiddling with it as you walk in and doesn't notice you.
>She's really quite adorable. Long black hair with a glossy sheen, red under-rimmed glasses, a penchant for oversized shirts and conservative dress...you'd be interested if you didn't know Lily swung for the other team.

>That's always been a secret between you two when you...ah...stumbled upon some personals, one day. She had asked you to get something from there and, mistakenly, had forgotten to put several things away. (Sometimes you're not supposed to go into a girl's room. That is one reason why.)
>It's one secret you'll always keep for her, cause she's still your friend, no matter what.
>(You're not slightly bitter about your chances being shot down before you could try them. No sirree.)
>(You also don't think it's kinda hot. Nope.)

>Anyways, she still doesn't notice you. What do you do?
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 26, 2011, 05:22:42 AM
(Also, thanks to ActionDan, Hero999, Pesco, Kasu, Conqueror, DollS, and Dormio for posting in my first quest. Here's hoping Perfect Butler Quest ends up epic! \o/)
Title: Re: Perfect Butler Quest
Post by: Kasu on August 26, 2011, 11:33:34 AM
> Gently knock on the doorway to try and keep her from being startled.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 26, 2011, 07:31:43 PM
> Gently knock on the doorway to try and keep her from being startled.

>You think for a moment, having already entered the greenhouse, and nod. Best not to startle the poor girl. You head back to the door frame and knock. Lily looks up from her flowers and smiles.
>"A-ah...Hi 'kenzie."
>You wave back and join her near the planters. "So where's that growth?"
>She brings you over to a flower that has been uprooted and set aside. "U-um, I-I already e-excluded it from the results, s-so that's not a problem. I-I'm just curious now..."
>You examine the flower...

>...

>You've improved your Biology!
>Academics Values +1 (4/10)
>>Biology +1 (2/7)

>...

>You decided to stay with Lily for dinner, since her parents are out. It's simple spaghetti and bread. Spencer lounges at your feet while the two of you eat. It's a comfortable silence.
>"U-um...'kenzie?"
>You look from your plate. "Yeah?"
>"Y-you know a-about...well...that...right?"
>You blink. There's only one thing she could be referring to, so you nod.
>"Well...I-I'm...thinking about i-inviting h-her for a movie...s-so..."
>Again, you blink. This was unexpected.
>"...you are friends with her, right?"
>She shakes her head. "S-she only just moved in, 'kenzie..."
>...wait.
>"I've...well...s-she's kind of a pretty p-prolific gymnast...b-but she quit, so I t-thouth I'd never s-see her again..."
>...Wait a second. Don't...
>"But then she moved here! A-and it's not like it's a d-date or anything, I j-just wanted to i-introduce her to the places a-around here, s-since it seems like e-everyone was just talking to her because she was famous..."
>...Oh god. Serious? That does explain why everyone was talking to her all day.
>"S-so I was wondering if you thought it was a good idea..."

>Time stops.
>You let out an outburst of exasperation, amusement, and a whole assortment of other languages. You really have no clue what to think, but you compose yourself nontheless.
>Time resumes.

>How do you respond?
Title: Re: Perfect Butler Quest
Post by: Kasu on August 26, 2011, 07:57:13 PM

>After a quick look around to make sure no one is looking, you grin at her. "Well, I guess you could say..."  Time to have a bit of fun.

>You seat yourself right next to her on the bench while time is stopped and prepare for the epic laughs.

>Time resumes.

>"That I caught up on lost time," you finish.
I can't believe I forgot about this. (http://mirrors.rit.edu/instantCSI/)

> I think we should support the poor girl. :3
> "Hmm...  Well it might be better to wait until she's more settled in for the movie bit, but showing her around sounds like a good way to break the ice so you two can get to know each other."
Title: Re: Perfect Butler Quest
Post by: ActionDan on August 26, 2011, 09:43:28 PM
>"In fact, I could be with you walking down the hall at school and introduce you, if you like.  Afterwards the three of us could go someplace fun... and perhaps I could conveniently drop out, giving you two a bit of time just for yourselves, even if it's just to walk home."
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 26, 2011, 10:10:45 PM
I can't believe I forgot about this. (http://mirrors.rit.edu/instantCSI/)

> I think we should support the poor girl. :3
> "Hmm...  Well it might be better to wait until she's more settled in for the movie bit, but showing her around sounds like a good way to break the ice so you two can get to know each other."

>Lily brightens up with a luminescent blush. It's like watching a flower bloom, in your opinion. Her smile is adorable. "R-really? You t-think so? That'd be...w-well...th-that'd be..."
>You can't help yourself and grin back, deciding to interrupt the poor girl from overheating herself. "Sure thing. Heck, I kinda know her already. She'll be really grateful to have a tour around the place. Seems like the type to get lost often."
>She giggles a bit. "Thanks 'kenzie..."

>...

>You're about to ride off. "Later then, Lily."
>She nods and waves, Spencer with his wagging tail beside her. It's been an interesting day; less interesting than yesterday, for sure, but hey. Whatever.
>You make to pedal off when you're interrupted. "W-wait!"
>What does she want, you wonder?
>"U-um...I know this is kinda s-sudden 'kenzie...but...thanks. You're the o-only one who knows...and...well...I d-don't know if my p-parents would ever accept me for that..."
>You shrug and smile back. "Not a problem. I'll always be around to help out, don't worry."
>She lights up like a christmas tree. "Thank you 'kenzie. Really, I mean it."

>As you ride off, you feel a little closer to Lily.

>...
>Relationship values +1! (4/10)
>>Lily Relation +1! (2/7)
>...

>The next two weeks go without much trouble.
>Your biology scores have improved slightly!
>Lily seems to have become Natalie's friend rather easily, you notice. Perhaps...nah. The 'outing' went pretty well, actually. Lily and Natalie hit it off immediately. Seems like opposites attract.
>Your relationship with Lily seems a little tighter!
>You still find the sheer coincidence baffling. She had a celebrity crush? On Natalie? The girl who saved your life and just moved into town while helping you discover all sorts of...bah. Best not think about it too much. Brain explosions and what not.

>...

>The next event night has arrived. It's a Gibbous moon tonight. You've agreed to meeting Natalie at a nearby park, and you're currently waiting at the fountain. The moon hangs ominously above.
>You've prepared more than usual today, mostly because Natalie told you today was going to be 'rough', whatever that meant. You've never had problems with Gibbous Moon Phantasms.
>Within easy reach you have: 30 throwing knives in various holsters on your body, your larger utility knife within easy reach on your back, and a large, sturdy flashlight.
>In your bag, you have: 20 extra knives, a flare gun from your local camping store, first aid supplies, a double barreled shotgun Phisher told you to borrow 'just in case' (unloaded), and 6 buckshot rounds for it.
>You have no confidence in your ability to use the firearm.

>Natalie arrives soon enough. She's wearing functional clothing and...what looks like a kevlar vest. But something seems off about it. Huh. "Good to see you're doin' okay, Mac! And thanks for intraducing me to Lily! She's super fun.
>You smile back. "What's with the vest?" you start.
>Natalie blinks and tugs at the hem. "Oh, this? Standard issue exorcist stuff. Fine titanium chain mail sandwiched between two layers of kevlar. Good stuff. I'll get you one sooner or later."
>You honestly hope that it's sooner rather than later.
>The exorcist hmms. "Well, it's going to be around here somewhere. We could search for it, or we could wait for it ta come to us. Generally the creepies can sense the threats to 'em and they seek 'em out."

>It's your call. Set up some kind of ambush here, or search for it? And for that matter, search together or split up?
Title: Re: Perfect Butler Quest
Post by: Kasu on August 26, 2011, 10:18:38 PM
> "Well if they seek us out, it'd be easy to set up an ambush right?  Why don't we do that?"
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 26, 2011, 10:47:42 PM
> "Well if they seek us out, it'd be easy to set up an ambush right?  Why don't we do that?"

>Natalie suddenly looks kind of embarassed. "Ehe~~ I'm really more of the search and destroy kind of type..."
>...
>You decide to set up an ambush.

>Your hand twitches near your thigh. The other grips your knife tightly. Any moment now...
>Natalie's holding her own weapon, but has yet to draw it.
>Both of you are back to back, just waiting.
>It feels like an eternity...It might very well be an eternity...they should've...

>WARNING WARNING ENEMY APPROACHING.

>...You're ready for the pain this time. It doesn't debilate you.

>Out of the shadows emerge countless forms. Hunched, humanoid shades, nothing more than lumps of darkness with twin pinpricks of empty white as eyes. They stalk towards you, each swaying as if entranced by something.

>"Here they come Mac..."
>"Wait, what? They? I thought there was only one?!"
>"I'm surprised it hasn't happened to you yet! The crawlies that pop out on the gibbous moon generally have a lot of buddies!"
>"...that would have been useful to know earlier."

>Natalie shrugs, draws her sword, and rushes towards her own group.
>You grimace...then pull a string. You had rigged the shotgun Phisher had given you and set it to shoot down one of the main paths to the fountain.
>The gun erupts with a belch of flame and sound. It's almost deafening to hear up close, but it does its job and scatters the crowd.
>Maybe three or four had taken that shot. Who knows how many are left.

>You clench your fists and hold your knife in front of you. Time to roll.

>How do you engage? Save time stop for something special? All out in the beginning? Skirmish with throwing knives before closing in? It's your call.
Title: Re: Perfect Butler Quest
Post by: Kasu on August 26, 2011, 10:55:25 PM
> Throw a group of throwing knives towards the biggest concentration of the enemies and then follow it up by slashing as many of the survivors as we can during a timestop.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 26, 2011, 11:41:41 PM
> Throw a group of throwing knives towards the biggest concentration of the enemies and then follow it up by slashing as many of the survivors as we can during a timestop.

>By the time they've started lumbering towards you, you've already decided what to do. One by one you draw your throwing knives, aiming to pick off as many as possible before they draw close.
>A quick, downward wrist flick from a raised position. The knife flies. Thunk. One goes down and dissolves into a puddle of goop.
>Another six go down, with just as many knives, before you switch strategies. At this range...yeah...no need to aim that well. Three knives a throw this time, with wide horizontal swings.
>You've killed at least 20 by the time you're out of knives. Now they're only 10 feet away, scrambling over each other to close the distance...

>The ring of steel fills the air while you draw your utility knife again and sprint. Arms held in front of them, they shuffle faster to meet you in combat.
>7 feet...5....3...
>Your closest foe swings his claw at your head in what looks like a fatal blow, inching closer and closer as your heightened perception slows it down...
>But there's no need to worry, because after all that attack won't reach.

>You lunge mercilessly and stab it through the head before ripping your knife free with an upward flick of the wrist. Then you dash around it and past another, stabbing it in the kidney as you run by. A flick of cold, gleaming steel rips open a neck. Then a stab through a different chest, a pommel strike to a forehead, a slash to the hamstrings...over and over you mutilate them, running past and through their group while killing all the while.
>In a flicker of genius you pick up your spent knives and throw them haphazardly at the ones you cannot reach. It's all a blur of motion, even though time has been halted. And all deathly silent, for sound too has been forced to a standstill.

>You slash past one final shade as you feel the timer tick down to 0.
>"And so....time...resumes."

>An orchestra of violence meets your ears. Slashes and stabs, throws and strikes. While time was stopped, even the silver trails your knife had left in the moonlight had been stopped; now they make themselves known in an intricate weave, felling any that touch it.
>The shades have been thinned out immensely.

>Natalie's voice pierces the night, so you spare a glance and find her clearing the monsters out in large swathes with huge, reaping swings of her sword. "Watch out Mac! The small fries are focusing on me, so the real one could be-" Her warning is drowned out by the swarm.

>Real one? What could she...

>'Move.'

>The voice whispers yet again, so you listen. Rolling to the side, you barely dodge a fatal attack from an unknown figure.

>Crouched where you once stood is a cloaked humanoid, arms crossed in front of him. Its nails are lengthened claws, black voids even amongst the darkness. Meeting your gaze, it slowly rises and settles into a stance, one hand held by it and one held in front with hooked fingers and bent knees.
>You raise your knife and meet its stance with your own.
>It is another 17 seconds before you can stop time once more.
>Try to kill it, or distract it and wait for Natalie to finish up?
Title: Re: Perfect Butler Quest
Post by: Kasu on August 26, 2011, 11:46:48 PM
> Dammit Natalie. Would've been nice to know about this before hand.
> Try to distract it by running backwards to keep an eye on it, dodging as necessary.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 27, 2011, 01:35:33 AM
> Dammit Natalie. Would've been nice to know about this before hand.
> Try to distract it by running backwards to keep an eye on it, dodging as necessary.

>You realize you've been swearing a lot lately.
>Your knife flashes out in a warding gesture as you hop backwards, making space between you and the phantasm. When you try to run backwards, it leaps over you and reassumes his stance in your path.

>You take a step to the left. It mirrors with one to its left. You lower your knife ever so slightly...and it responds by doing the same with its outstretched hand. It's...intelligent?

>The thought is stopped in its tracks as it it steps forward and jabs at your face, lightning fast. You manage to deflect the blow with your knife and riposte, aiming to slash its wrist. An unreal twist lets it avoid the counterattack while it moves in with a wide swing of its left arm, but you move into the blow and slam a palm into its forearm to block while lashing out at its neck with another flash of steel. Throwing its head back to dodge, it once again returns the favor with its own blow, a fast blur of a right hook that you duck right under and counter with a rising knee. It pushes off that attack with both hands and flips in the air, landing once again in its combat stance. You look at it for a second before bracing your knife in front of you once more. It's good. Very good. And apparently it wants a fight. In that case...

>This time you make the first attack, paving a silver crescent through the chilly night air as you bring your knife home. The phantasm takes a hop back to dodge, then thrusts out with a front kick which you block with a quick slap. You lunge forward with a stab, then follow through with a sweep kick when it dodges and tries to crush your knee under an axe kick. Using the momentum of the kick, you spin yourself into a hand stand and kick twice more at its head before spinning back into a ready stance. It manages to dodge the sweep, but takes both of the following blows hard.

>It rubs its cheek and you can't help but feel that it's...appreciative, somehow. Like it's...testing you.

> You decide to retreat now, having won the skirmish in some way. It just stands there and watches.

>The phantasm does not move as you run backwards and open up the space between you two. It merely stands there, seemingly waiting.

>Natalie rushes to your side, apparently finished with her own shades. "You okay? That was a pretty badass sorta fight you had, but I didn't see if you got hurt 'r not." After you nod, she braces herself and holds her sword in front of her. "Let's take this crawly out then."

>Should you go in and try to engage again, while having Natalie wait for her chance? Or should you just double team it off the bat?
>You don't relish the thought of having to dodge that claymore of her's.
Title: Re: Perfect Butler Quest
Post by: ActionDan on August 27, 2011, 06:29:48 AM
>let natalie go in first while we wait for our time stop ability to recharge
>after it does, FINISH HIM!
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 27, 2011, 10:58:49 AM
>let natalie go in first while we wait for our time stop ability to recharge
>after it does, FINISH HIM!

>Natalie nods and lunges with a battle cry, sword drawn back and ready to fight. The phantasm dodges the first blow, and so the dance of attack and counter and counter-counter begins once more.

>You can't help but breath heavily. Your time stop has long since recharged, but it's physically exhausting to use it repeatedly while fighting. So you'll wait out your chance, looking for that perfect moment...

>She lunges for another blow. The phantasm hops away to dodge...and overcommits to it.

>Now's the time

>You were already moving when time was stopped. Your knife gleams as your feet leave the ground. You can already see it...thighs. Abdomen. Heart. Neck. Arms.

>In a blur of speed, each point is pierced and slashed. Droplets of blackish blood erupt from the wounds and freeze midair.
>Your hand grabs its head and propels you over it, for Natalie is still making her own attack. As you flip over the Phantasm, you spin around and attack one more time, slashing at the base of its neck.
>You flick your knife to the side and look back over your shoulder as the timer ticks down.

>"And so your time is over."

>As your attack's effects makes itself known, Natalie swoops in and cleaves right through with a brutal slash of her own, slicing the beast in two from shoulder to hip.

>Sheathing your weapon, you smile back at your fellow hunter as the former monster dissolves away into nothing. "And that's that?"
>Natalie nods. "Mhm! More 'r less."
>...you frown at her. " 'More or less'...what does that mean?"
>She waves a hand dismissively. "Well, there'sa chance of it not being over, but trust me, that's not happening."

>You wait for a moment, braced for the inevitable. With that kind of flag tripped, there's no way in hell that it's not happening! You can't just do something like say something 'bad' was possible without explaining it! That's the worse kind jynx possible!

>...

>Nothing happens. Natalie looks at you with a confused air. "Wha's wrong, Mac?"
>You shake your head, realizing that this isn't some anime or manga or anything like that. One to a million chances just don't...well...you might want to be sure.
>Ask her what's the 'bad thing', or go home? You are getting pretty tired.
Title: Re: Perfect Butler Quest
Post by: ActionDan on August 27, 2011, 01:18:54 PM
>Ask on the way home.  Last time it was a full moon when the creature came back to life, so that's still likely not happening.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 27, 2011, 06:38:51 PM
>Ask on the way home.  Last time it was a full moon when the creature came back to life, so that's still likely not happening.

>She shakes her head. "Don't worry 'bout it. It's a chance on all event nights that a super creepy comes out along with the normal creepy, like with physical form and everything. Demon Lords or somethin' like that. But we'd all be dead right now if that happened, 'm pretty sure."
>...Somehow that doesn't reassure you.

>You part ways with Natalie and bike home. Fairly easy tonight, and you're thankful for that. You really didn't realize how exhausting your ability was to use.

>Something catches your eye as you cross the bridge over to your part of the neighborhood, which spans over a large river. Standing at the very edge of a pier is...a girl? And she's walking closer to the edge...

>You backpedal immediately and make a break for it. Of all the nights for someone to...jesus christ, your life sucks.

>Abandoning your bike as you reach the edge of the pier, you call out to her. "OI! THIS ISN'T GOING TO SOLVE ANYTHING, TRUST ME!"
>She looks over her shoulder at you. "Ah...?" she responds airily.
>You rush over and grab her by the shoulders. "No, seriously, all you're going to do is make everyone else sad. Suicide's not the answer."
>She blinks at you slowly. "Ah..."

>You blink yourself, realizing she's actually soaking wet. "Okay, jeez. Uh...do you have anywhere to go to?"
>After a moment, she shakes her head slowly.
>"Well...jeez."
>You could take her back to your place, or you could take her somewhere else. She probably ran away from home, so making her go back there probably isn't a good idea.
Title: Re: Perfect Butler Quest
Post by: ActionDan on August 27, 2011, 07:27:14 PM
>Add another tick to the harem count
>Eff it, take her to our place...
Title: Re: Perfect Butler Quest
Post by: Kasu on August 27, 2011, 07:35:43 PM
> "Are you okay?  What were doing on the bridge?"
> We should take this slow if it really was a suicide attempt.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 27, 2011, 09:17:53 PM
> "Are you okay?  What were doing on the bridge?"
> We should take this slow if it really was a suicide attempt.
>Add another tick to the harem count
>Eff it, take her to our place...

>You think about taking her home for a second, but rushing this is probably just going to botch it.
>"Are you alright?"
>She pauses for a second, as thought thinking about the answer, then nods.
>"What were you doing?"
>"...going home."
>The answer is as enigmatic as the girl, who, you realize, is very strange looking. It's hard to make out in the darkness, but her eyes are a very strange shade of blue, and her hair is so pale it's very nearly white. And then there's the skin markings...dark blue blue whorls and swirls that wrap around her pale body, visible everywhere thanks to how wet her shirt is. You realize suddenly that she's not wearing any-

>Dangerous thoughts. You look away while blushing profusely.
>"Okay...uh...where's home?"
>There's that infuriating pause again...and then she points at the moon. "Home."
>...oh fuck.

>You call Natalie.
>"...'sup?"
>"Natalie, do the Demon Lords you mentioned earlier look human, beyond strange features like odd eye colors, hair colors, and body markings?"
>"Well, yeah, but that's in their 'inactive'-wait how do you know that."
>"...kill me. Seriously."

>...

>"What the fuck do we do?"
>"I dunno! Normally she'd be killing stuff by now!"
>"Does she have amnesia or something?"
>"How tha hell would I know?"

>So apparently you've found some Demon Lord being abandoned in your world after an event night and you have no clue what to do.
>"I...well...she's not killing anything...so..."
>You facepalm. The mysterious girl looks on with a slightly confused expression. "...kill?"
>Immediately, you look at her and lay it straight. "No. Killing is bad. People don't deserve to die without living their lives. No one does. So you can't kill anything, alright?"
>She blinks several times...then nods?! "...okay."
>Natalie stares at you. "You just told a Demon Lord to not kill anything. And she listened."
>"...what? Maybe she's not a Demon Lord after all." Of course she is, you idiot. You just tripped another flag.
>Your fellow hunter sighs. "Look...I think I'll have to talk to my superiors 'bout this. I don't think...well...who knows. Anyways, she stays at your place."

>"...WHAT? WHY?"
>"Because my place isn't suitable for like...more than one person." She hmms for a moment, possibly in thought...and runs off. "AnywaysthanksforthehelpBYE!"

>...You're left alone with the girl. And...she doesn't have a name, you realize.
>"So...uh...do you have a name?"
>"...Daynasviel..."
>"...egh. Let's go with Dayna."

>As you ride home, Dayna holding on to you from behind, you take stock of everything that's happened over the past few weeks.
>You learned that there was some secret organization that fought the things that appeared during the night.
>You learned you have time stopping abilities.
>And now apparently there's a Demon Lord on your bike.
>Your life is a goddamn mess.

>...

>It's the next morning. After letting Dayna take a shower and crash on your bed, you slept like a log on your own couch. It was all too much to take in for one day.
>You find Dayna staring outside the window at the rising sun in your kitchen. She's dressed decently now, but the morning sun makes her pale skin glow.
>"...bright," she says, finally.
>"Is there...uh...no sun where you come from?" you ask.
>She shakes her head as you start to prepare breakfast. "...always dark."
>"So...um...why are you here?"
>Dayna continues to stare at the sun, and though her answer is in the same tone as all her other speech, you can't help but think you hear something...shake. "Mother said...that I'm...a failure...trash..."

>...you don't know what to say about that.
>"...why?"
>"...because...because I...didn't want to hurt...but mother...always wanted me to...but...so weak..."
>Her small hands curl up in her lap into clenched fists. Her head bows so that her hair obscures her eyes, but you can see her quivering lip and the tears running down her cheeks.

>...she's just a girl who wanted her mom's approval, Demon Lord or not.
>Ask her anything? Or try to comfort her?
Title: Re: Perfect Butler Quest
Post by: Kasu on August 27, 2011, 10:13:54 PM
Oh my God you have no idea how amusing I'm finding this whole adventure. :3

> Give her a hug and let her get it out of her system, awkward as it may be.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 27, 2011, 10:39:49 PM
Oh my God you have no idea how amusing I'm finding this whole adventure. :3

> Give her a hug and let her get it out of her system, awkward as it may be.

>She tenses for a moment, as if expecting an attack.
>"Look...you might be vastly more powerful than me and I'm probably just like an insect to you...but from my point of view you aren't doing anything wrong. You can...uh...stay here as long as you want to."
>Dayna sniffles a few times and nods shakily."Th-thank...you..."

>"From my point of view...well, my point of view doesn't really matter. You guys have standards of your own, since you're not human. But as far as I can tell, you don't want to hunt us like the rest of your...uh...people...because you think we're just as sentient as you are?"
>She nods, having settled down.
>"Well...I won't pretend to know your customs or anything, but you don't know ours, so...I suppose the best way is to just...observe us? See who in the end is right: you, or your mom."
>"I'm not going to pretend I won't hold it against you if you end up deciding we're not worth it...but if someone needs help, I won't deny them it if I can give it. And you have the right to make your own, intelligent choices. I won't deny you that."
>"We humans...we're horrible things, sometimes. We kill each other, we argue, and we...we do the most horrible of things for the most stupid of reasons. But I think that, under that, we can be pretty good people. In the end...that's my opinion. And if you want to make a decision, then I'll be glad to help you see for yourself."

>You blink, realizing you went into a whole conversation about human nature without really even thinking about it.
>Dayna looks at you with those piercing eyes...and nods. "I'll...watch."

>For some reason you blush at those words. Well...disaster averted. For now.
>So now you're a night time protector of the city. And you have a demon lord bunking with you. And you can stop time. And you...gah, none of this makes sense anymore.

>...?
>Special Relationship Discovered!
>>Daynasviel Relationship Discovered!
>Special Relationship Value Up +1! (1/7)
>>Daynasviel Relationship Value Up +1 (1/7)

>...You feel like you've developed a relationship with Dayna, somehow...
>The rest of the day awaits. Lazy Sunday mornings are the best...when you're normal. :|
Title: Re: Perfect Butler Quest
Post by: Kasu on August 27, 2011, 11:05:15 PM
> We ARE normal dammit!  At least when we aren't fighting monsters or using time-stop abilities.
> Check to see if there's anything good on TV.
> If that fails to amuse us, ponder if we should show Dayna around town.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 28, 2011, 12:23:54 AM
> We ARE normal dammit!  At least when we aren't fighting monsters or using time-stop abilities.
> Check to see if there's anything good on TV.
> If that fails to amuse us, ponder if we should show Dayna around town.

>Sometimes you wonder...
>You flip on the TV as Dayna picks at her breakfast. She doesn't seem to know what anything is...
>"Uh, that's bread. And that's butter. That's a fried egg, that's some some salad, and that's ham."
>"...ah. It all...looks different..."

>...you don't know how to respond to that. Best not think about how that kind of stuff looks in her world.
>"It's...good."
>You smile at that. At least your cooking's satisfactory.

>Sunday morning cartoons flash onto the screen. Dayna looks rather...pertubed.
>"...why can that rabbit...talk?"
>...You realize that Bugs Bunny must seem very confusing to an outsider.
>"Well...uh...it's just a quirk of the show. They use the normal dynamic of hunter and prey and create comedy out of the prey repeatedly outwitting the predator in funny ways." At least that's how you always understood it.
>"...ah."
>You both continue to watch Bugs confuse Elmer Fudd immensely in the barber shop musical episode. It feels very awkward, at least to you...until you hear Dayna giggle softly.
>"You're right...it is funny."
>Her smile is soft and gentle. The sight of it makes you smile as well...that smile is worth protecting, you feel.

>...

>The cartoons end soon enough. It's about lunch time now; you really haven't spent that long watching cartoons in forever. Dayna seemed to find it very amusing. 
>"...well, wanna go around town then, Dayna?"
>"...go...around?"
>You grin. "You know? Show you the places. Shops and parks and stuff. There's quite a bit to see around here."
>"...ah."
>You're starting to get used to that response. You're also starting to ignore it in favor of what she actually does. Seeing as she's getting up and walking towards you, you assume she's agreeable to the idea.
>You're also glad that you had some spare clothes around. The jeans are a little loose and the t-shirt was the same, but it looks endearing on her. Meh...you've been saving money for a while. You can spare some to buy her clothes.

>Where do you want to take her first?
Title: Re: Perfect Butler Quest
Post by: Kasu on August 28, 2011, 12:31:07 AM
> Well we've got the money, so lets get her some clothes.
Title: Re: Perfect Butler Quest
Post by: ActionDan on August 28, 2011, 12:54:05 AM
hmm, this is starting to remind me of a few references...

>After buying clothes, we get ice cream... because nothing can resist ice cream, not even demon lords... maybe.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 28, 2011, 03:19:35 AM
(This quest is heavily inspired by lots of stuff. I throw in shout outs as I please. And your rate of posting encourages me! Keep it up guys. :>)
----
> Well we've got the money, so lets get her some clothes.
hmm, this is starting to remind me of a few references...

>After buying clothes, we get ice cream... because nothing can resist ice cream, not even demon lords... maybe.

>You take her out for clothes shopping first. It's a pretty pain free ordeal; you manage to pick up several sets of clothing without any sort of 'how do I look in this/...that's underwear' sort of hijinx. The shop lady did say you were a cute couple though, which...well. You didn't want to go through the whole cliche 'she's not my girlfriend!' and jynx it for later down the lane. Who knows what kind of drama that kind of relationship would cause.

>Ice cream follows.

>"It's...cold."
>"Try it. It's good." What kind of strange world is hers if cold food is a foreign concept?
>"...sweet." It's rather adorable watching her lick it slowly, as if she didn't really know what to do with the cone.
>"Something wrong with sweet?"
>"...commoner...flavor..."
>The answer is short, but not at all sweet. All sorts of theories pop into your head...but the simplest one is that nobility just don't get sweet foods. Something about it being for 'commoners', and thus unworthy. That's really kind of sad.

>"Well...around here there's no such thing as a commoner flavor or wealthy person's flavor. Go ahead and enjoy yourself."
>She nods with the smallest of smiles on her face. "...okay."
>It's strange. Just watching her enjoy a simple confection lifts your spirits.
>...ah. You must look absurdly creepy right now. Staring at a girl as she eats ice cream isn't what normal people do.
>"So where do you want to go next?" you ask, hoping to look less like a stalker.
>She considers it with apparent deepness before pointing off somewhere else in the mall, where a large crowd is gathering. You shrug, figuring it wouldn't hurt. "Let's go then."

>...

>...crap. You've lost her in the crowd. That isn't going to be good. She's probably being harassed by a bunch of meatheads.
>You look around for her, seriously wondering how one girl could run so far off in one moment....wait.
>There she is. And...she's getting harassed by a bunch of meatheads in one of the lesser known parts of the mall. Though thankfully not sexual harassment...it seems like she reflexively floored a guy when he made a move.

>You could watch them get horribly mutilated (figuratively) or indulge your inner knight in silver armor. No one's looking...a little time hop wouldn't hurt.
Title: Re: Perfect Butler Quest
Post by: Hanzo K. on August 28, 2011, 01:09:54 PM
I got just the thing, and it's quite 'us'.

>Make sure nobody's looking, then timestop.
>Then, walk over to the guys hasslin' little Dayna, and administer a swift bop to their heads.
>And then, before we let time flow once more, find a place nearby to lounge in that isn't being watched, and lounge there.

=After Time Resumes=
>"Well, didn't your mothers ever teach you to be polite to a lady?" directed at the guys hassling Dayna.
Title: Re: Perfect Butler Quest
Post by: Kasu on August 28, 2011, 01:44:22 PM
I got just the thing, and it's quite 'us'.

>Make sure nobody's looking, then timestop.
>Then, walk over to the guys hasslin' little Dayna, and administer a swift bop to their heads.
>And then, before we let time flow once more, find a place nearby to lounge in that isn't being watched, and lounge there.

=After Time Resumes=
>"Well, didn't your mothers ever teach you to be polite to a lady?" directed at the guys hassling Dayna.
Timestop abilities are the best abilities. :3
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 28, 2011, 07:35:01 PM
I got just the thing, and it's quite 'us'.

>Make sure nobody's looking, then timestop.
>Then, walk over to the guys hasslin' little Dayna, and administer a swift bop to their heads.
>And then, before we let time flow once more, find a place nearby to lounge in that isn't being watched, and lounge there.

=After Time Resumes=
>"Well, didn't your mothers ever teach you to be polite to a lady?" directed at the guys hassling Dayna.

>No one's watching, so you can indulge yourself in a bit of fun.
>By the time resumes, you're leaning against a wall fairly close to them. You resist the urge to laugh out uncontrollably as they all suddenly devolve into chaos, wondering who the hell hit them.
>"Was that chu, bitch?"
>"What'chu on about? Somebody hit me, yo!"
>"Oi, whoever hit all of us better fess up!"

>"Didn't your mommies ever teach you manners?" you jibe. All of the meatheads look backwards at you with flabbergasted expressions on their faces. "Or she did, and that's why you're all a bunch of punks."
>"You dissing our mommas, chink?"
>...oh, that...that's unforgivable.
>They stalk towards you menacingly, but with the kind of things you've fought they may as well be a bunch of kittens.

>You've kept a knife with you just in case, but you don't think you'll need it. You could tell Dayna to join you in some thrashing if you wanted...
Title: Re: Perfect Butler Quest
Post by: Kasu on August 28, 2011, 07:41:43 PM
> Naw, lets leave her out of this.
> Dodge anything they throw at us and strike at the first opening.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 28, 2011, 09:15:42 PM
> Naw, lets leave her out of this.
> Dodge anything they throw at us and strike at the first opening.

>"Just give me a sec, Dayna. This'll be over real quick."
>The thugs sneer at you. "Why you little...!"

>A hasty overhead hammer blow is slapped to the side and a sudden flash of steel is dodged before you hop backwards. One of them's pulled out a knife, but the others merely pound a fist into a palm menacingly. You flick out your own knife in response.

>A meaty fist flies at your face. With a sidestep, you grab the offending limb with one hand and slam the pommel of your knife into his gut with the other, then follow up with a jab to the chin and a knee to the gut. The guy crumples as his buddies flood in.
>The knife wielder attacks you with a clumsy lunge, but your merely deflect the blow and slash the back of his hand with a quick, downward chop. He drops the weapon in pain just as you spin around and kick him in the shins.
>It's actually a little embarrassing how easy this is. But then again you've been fighting otherworldly things for a good while now and this...well...this is kind of easy.

>Another heavy punch comes your way...jeez, they never learn do they? At least come two at once if you want to put up a fight...
>"It's pointless," you state flatly before you rain a barrage of crushing blows on his torso, then finish him off with a roundhouse to the face. As you slide back into position to meet the next thug, you decide to have a little fun.

>Maybe even rock his warudo world.

>"Like I said, it's pointless! Time's stopped." A quick kick to both shins from the side, to throw him off balance. Two swift blows to the gut, another to his left hip. Two strikes to his arm, then a back swing across his face. Follow with a straight punch to the chest, then a shoulder check, and a flying roundhouse to finish off!

>You indulge in a bit of silliness and pose, back and knees bent at odd angles with both arms crossed over your chest.

>"And so time flows once  more."

>You definitely need to read less manga, but it looks pretty awesome at least when you're posing and the guy just flies away for no apparent reason.
>"Alright, who's...next."
>Turning to the rest of the group, you realize Dayna didn't listen to you and knocked out the last two meatheads.

>You sigh in exasperation as Dayna looks at you with innocent eyes. "Let's just go home then?"

>...

>After reconsidering your actions, you think bringing her to that particular mall might have been idea. Sure, cheap, but a pretty bad part of the neighborhood to be honest...
>"...thank you, Mackenzie," whispers Dayna from behind you on the bike.
>"Wha?" you call back to her.
>"Thank you. It was...fun."
>You can't imagine how that was fun at all, but...whatever. You smile back at her. "No problem."

>...

>School starts the next day. You left Dayna with your landlady, a nice, elderly woman who always seems to be doing chores of some sort. Can't hurt to help out...and it might lower your rent.
>Morning gossip fills the air as usual.
>"Hey, did you hear about a few nights ago?"
>"What, there was another disappearance?"
>"No, no! Apparently they found a bunch of bodies, and guess what?"
>"Some of them were the missing people?"
>"ALL of them were! Not just from our town either, but places all across the states!"
>"That's so weird!"
>"And they were all missing all of their blood, and, get this, their heart too! Identical wounds and everything!"

>...Well that's morbid. You decide to investigate a bit.
>"So, uh, how many did they find?"
>"I dunno, like 3 dozen? They think it's some kind of serial killer, but with the times some of these people disappeared it's impossible that one guy did it all..."

>...Your eyes narrow. Three dozen people discovered, all with similar wounds, on the day you and Natalie took out the Gibbous Moon Phantasm? Suspicious...
Title: Re: Perfect Butler Quest
Post by: Kasu on August 28, 2011, 10:13:52 PM
> We'd best get together with Natalie on the next break to talk about this.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 29, 2011, 04:33:45 AM
> We'd best get together with Natalie on the next break to talk about this.

>You flick out your phone and give Natalie a quick text. This could be something bad, you feel.
>"Hey, 'kenzie! Stop spacing out!"
>"Yeah...be right there."

>Somehow you have a very bad feeling about this...

>School proceeds without a hitch. But through the entire morning, you can't shake off this strange feeling of dread...It follows and lingers around you, and you honestly have no clue why.
>In the middle of English, something flickers at the edge of your vision; you dearly want to look, but you refrain. Slowly, you lower your head and silently avert your eyes.
>It's small and nearly invisible, but you can see it. A small dark shape hiding away at the corner of the window, peering at you through a single white eye.

>Your heart races. It's broad daylight! And you just killed the damn thing, so how is this happening?
>If you leave it alone, who knows what havoc it could cause...but if you leave now, it'll seem really suspicious...
>Dammit, you don't have a lot of options.

Title: Re: Perfect Butler Quest
Post by: Kasu on August 29, 2011, 01:04:31 PM
> There's only one thing to do...
> Raise our hand and ask to go to the washroom.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 29, 2011, 07:47:36 PM
> There's only one thing to do...
> Raise our hand and ask to go to the washroom.

>"Try not to go save the world, Mackenzie."
>While the rest of the class starts laughing, you resist the urge to cry out in shock. Of all the stupid jokes to make...
>You dash out immediately, looking for the shade. Aah, where could it have gone?
>"Debating where the closest bathroom is, Mr. Izayoi?"
>You laugh nervously as the teacher calls out from inside the classroom. Best to close the door first.

>...click.
>'Be careful~'

>Something changes. Something...distorts. A strange feeling of vertigo washes over you...you suddenly feel sleepy...very sleepy...
Title: Re: Perfect Butler Quest
Post by: Kasu on August 29, 2011, 08:32:35 PM
> "Oh... crap..."
> Try to fight it.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 29, 2011, 10:44:18 PM
> "Oh... crap..."
> Try to fight it.

>You fight off the sudden wave of exhaustion, planting your feet firmly in the ground. "Not...quite," you spit, throwing it off via sheer force of will.
>Looking back inside your classroom, you notice everyone is asleep.
>A high pitched laughter fills the halls.

>You realize that the boiler room maintenance is still going on; if the tech guys are still working on it...dammit! But that weird shadow thing is still around.
>Natalie hasn't texted you. She's most likely asleep.
>...You narrow your eyes and flip open your phone. Maybe Dayna could help?
>In any case, the technicians are the most important right now.

>What do you do?
Title: Re: Perfect Butler Quest
Post by: Kasu on August 29, 2011, 10:49:58 PM
> Head for the boiler room.
> Try and text Dayna on the way.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 30, 2011, 06:22:33 AM
> Head for the boiler room.
> Try and text Dayna on the way.

>You make haste for the boiler room.
>You consider texting Dayna, then realize the only way you're talking to her is by calling your landlady anyway...

>"Hello?"
>"Ah, Ms! May I speak to Dayna?"
>"Sure thing Mackenzie."
>...
>"..."
>"Dayna! I need your help! Something's going on at school...do you know where it is?"
>"...I'll be there."
>The phone clicks off soon after. You'll just have to trust her on that.

>Bulbous orbs of shadow begin to materialize in the air, obstructing your path. As you rush past, needles spikes burst out from their surfaces. You backpedal back in an effort to dodge, but your clothes are ripped anyway.

>"Tch...if you're going to stand in my way, then you best be prepared to die!"

>Time stops.

>You rush forward, knife flashing through arc after gleaming arc, splitting the offending orbs into pieces. A massive collection obstructs your path, too many to kill...it doesn't matter.

>Your body moves as if possessed. Slash after slash, strike after strike...the rush and risk, the thought that you may die if you do not kill all these eyesores fuels your every movement!

>One final slash...and time resumes.

>You stand there, knife still held to your side, and breathe deeply. What...what the hell was that killing drive? You've never felt like that before...

>You shrug off the sense of dread and rush off.
>Thankfully, the boiler mechanics are okay. You set them against the wall outside the boiler room...and then a flash of darkness makes you leap back.
>"Who..?!"
>...It's only Dayna. Jeez, sometimes you forget she's a Demon Lord.

>Time to hunt that...whatever, you guess. Dayna might know something about it.
>What do you do?
Title: Re: Perfect Butler Quest
Post by: Kasu on August 30, 2011, 01:10:21 PM
> Inform Dayna of what happened.
> "Do you know what we're dealing with?  I've got absolutely no clue."
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 30, 2011, 08:10:34 PM
> Inform Dayna of what happened.
> "Do you know what we're dealing with?  I've got absolutely no clue."

>Dayna nods at your description.
>"Morphean...bounded field of sleeping. Feeds on dreams...eventually fatal."
>Tch...that doesn't sound good.
>"Small...hard to hunt...but weak."
>So if you find it...then it's only a time stop away from ending this. You nod.

>"Alright, let's go then. Where do they usually hide?"
>"Wet. Warm."
>Well that's useful...sometimes you wonder why Dayna speaks so...wait. Wet? Warm?
>You glance back at the boiler room...
>"...really?"

>...
>Step by slow step. You slowly walk through the boiler room, scanning every corner. Long lines of machinery, each spitting out steam at regular intervals, span before you. Dayna follows, though you can barely even tell; she doesn't make a sound.
>Something flickers across the corridor. Then again, except for a completely different area. How...?

>"Illusions. Dreams made real. Don't be tricked."
>You smile at Dayna's voice. It's definitely reassuring to have there.
>It appears yet again, streaking across the ceiling like a black stroke of ink. Then again, and again...tch, you can't locate it...laughter fills the boiler room, clearly mocking you...

>Suddenly, a mass of black tendrils erupts from behind you. They pierce the ceiling in an instant and disrupt the path of the shade; it begins to backpedal to avoid the tendrils, but you've already caught it!

>The tendrils serve as a perfect platform. With a single slash, it's all over.

>"Now fall!"

>Both halves of the shade splatter to the ground in messy heaps. Looking back, you see the tendrils retract back into Dayna's arm...and turn back into her fingers. Ahh...that's a little creepy.

>...

>School resumes. Somehow they manage to handwave the strange occurrence. You don't really know how, and you don't really feel the need to.
Title: Re: Perfect Butler Quest
Post by: Kasu on August 30, 2011, 08:16:16 PM
> Good thing Dayna's on our side.
> Go back to class and wait 'til the next break.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on August 30, 2011, 08:34:48 PM
> Good thing Dayna's on our side.
> Go back to class and wait 'til the next break.

>Dayna somehow manages to hide herself in the campus while you go on with school. Beyond being slightly confused, no one seems to question the sudden school-wide nap.
>Break arrives.

>You find Natalie eating yet again.
>She yawns and waves in greeting. "Sup, Mac?"
>...apparently she wasn't awake during the whole Morphean thing.
Title: Re: Perfect Butler Quest
Post by: Kasu on August 30, 2011, 08:38:31 PM
> "Well...  Sounds like you had a nice nap despite nearly getting killed."
> Sigh.
> "So did you hear about that rumor?"
Title: Re: Perfect Butler Quest
Post by: Amraphenson on September 01, 2011, 02:01:54 AM
> "Well...  Sounds like you had a nice nap despite nearly getting killed."
> Sigh.
> "So did you hear about that rumor?"

>"What? What happened?"
>...jesus christ on a stick. Maybe you'll tell her later.

>"Oh, yeah. Definitely. Not much we can do to check up on that until next week though. Magic traces are stronger on certain days, and the day where most of them get strongest is next week. We'll go investigate then, 'kay?"
>You nod. Good as plan as any.
>The bell rings, and school continues.

>...

>It's after school. Not much to do until you start that investigation...maybe you should call someone and hang out?
>Dayna lingers with you. Apparently she's not going to waste this chance to explore.
Title: Re: Perfect Butler Quest
Post by: Kasu on September 01, 2011, 02:08:14 AM
> Try calling Lily to see if she's available.
> If she's fine with it, bring Dayna along as well.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on September 03, 2011, 08:39:44 AM
> Try calling Lily to see if she's available.
> If she's fine with it, bring Dayna along as well.

>Ring~ ring~
>"H-hello?"
>"Sup Lily. Feel like doing anything? Not a whole lot of homework."
>"O-oh! Sure."
>"Also, do you mind if I bring a friend...?"
>You wonder offhandedly what to do...

>...

>Apparently shopping for art supplies. You try to think of some kind of fine art Lily doesn't do; lack of socializing leaves a girl with a surprising amount of free time, you realize.
>"S-so we s-should go over there f-for the t-thread...and there a-are some nice t-trinkets t-there I think I can use...ah!"
>"...!"
>"Shit, sorry..."
>Having three people on one bike, Dayna on the handlebars and Lily behind you, is kind of strange. Good work out though. But people are staring.
>Lily points out another place on the map. "A-anyways, here is c-closest for now..."
>"Sure thing."
>You weren't entirely surprised at Lily's reaction to Dayna. Slight blush, stuttered introduction...Lily's almost as bad as a guy, sometimes, but she's discreet about it. (to everyone but you)
>"S-so...um..."
>Lily whispers into your ear. With the wind whipping around, Dayna most likely can't hear.
>"W-who is s-she?"
>"Ah...long story..."

>...

>You stand off to the side while Dayna and Lily peruse the wares of this particular arts and crafts establishment. Your bike is safely locked up outside. This is apparently the last one; you've been dragged all over town looking for various knickknacks Lily's using to make...spirit jewels, was it? Ghost trinkets? Soul...probably soul something.
>It's kind of relaxing, watching them. Dayna seems really intrigued and Lily's definitely happy to explain...a bitter taste follows as you remember something.
>'...the only art I know...is the walls of cold portraits...of father and mother.'
>Jeez. Dayna's life before this might be pretty damn weird, and slightly cliche, but hell if ain't depressing.
>Your watch ticks in a slightly menacing manner. "Oi, girls, time to eat dinner."
>They both turn to you with pleading looks in their eyes. Obviously they want to stay...ah, troublesome. What to do...
Title: Re: Perfect Butler Quest
Post by: Kasu on September 03, 2011, 12:34:47 PM
> Well... A late dinner can't hurt once in awhile right?
Title: Re: Perfect Butler Quest
Post by: ActionDan on September 03, 2011, 01:41:48 PM
Sure, some kind of take out food might be good later.
Title: Re: Perfect Butler Quest
Post by: Hanzo K. on September 03, 2011, 01:47:40 PM
>Since they're having fun, we may as well let them enjoy themselves. Dinner can come later.
>Yeah...Curry sounds nice, or maybe Mapo Tofu, extra hot.

(You aren't the only one who knows references.)
Title: Re: Perfect Butler Quest
Post by: Amraphenson on September 03, 2011, 10:02:48 PM
>Since they're having fun, we may as well let them enjoy themselves. Dinner can come later.
>Yeah...Curry sounds nice, or maybe Mapo Tofu, extra hot.

(You aren't the only one who knows references.)
Sure, some kind of take out food might be good later.
> Well... A late dinner can't hurt once in awhile right?

>You sigh in resignation. "Alright, alright...my place is pretty close, actually. I'll go grab some take out, then we'll head home, 'kay?"
>While both girls return to their browsing, you turn off and leave. You have a sudden craving for something spicy...maybe a curry place is nearby?

>It's a crisp night. Not a whole of people out to shop or eat tonight...it's nice and peaceful. Seeing as the girls are probably going to take a while, you decide to take things slowly...
>A slow drizzle falls from the sky. Huh...the weather didn't say anything about rai-

>Time stops.
>?!
>How the hell? You didn't even do anything! How could time possibly be stopped right now? Even your mental timer hasn't changed-

>Ba dump.
>Something approaches.
>Ba dump.
>Something...strong. Overwhelmingly so.
>Ba dump.
>It's power is like an oppressive aura...you can barely resist being brought to your knees at its immense power.
>Ba dump.
>Your heart beats rapidly in your chest. Cold sweat floods out of your skin. What...what in the world is going on?

>"You have good instincts, boy. Did you even realize you drew your weapon?"
>Wha...?
>"And to think you've developed enough control to maintain an immunity to my own time manipulation...how resplendent. Truly magnificent. I applaud your growth."
>This voice...why does it seems so familiar? Why...it's everywhere and nowhere. You can't find the source anywhere...
>"You think it's fear, don't you? That the only reason you can't move is that you're petrified in dread..."
>...What else could it be? With this kind of strength...how could anyone move at all? How could anyone not be afraid?!
>"You're wrong, you know. It's not fear...it's anticipation. Just look at your face! Look at how happy you are~"
>Your eyes move of their own accord to stare at an errant rain drop, frozen in place right before your face.
>The curved surface makes your crooked grin, one you didn't even know you had, all the more disturbing.
>"Wha..."
>You realize the voice's words ring truth. Your chest shakes and twitches in excitement. Welling up deep inside you is not fear...but the desire to kill. To fight. To put your life on the line and kill...but you still can't move, no matter how much you want to.
>"Soon you can put that killing intent to good use. But you won't be able to protect those you care for. Not the way you are now."
>The view in the rain droplet changes. You catch the sight of the girls, walking out of the art store with happy smiles in their faces.
>"I can't intervene...but I can do this."

>Impact. Sharp pain. Forced movement. You can't interpret it any clearer than that. Something hits you, over and over again. Slashing, bashing, stabbing. You hit a car, then the floor, then a lamppost.
>You gasp and groan, forced to all fours by the assault. Still your assailant remains unseen. And still time remains stopped.

>"See...? You're weak. But we can change that."
>"Hidden within you is the soul of a killer. But at the same time is the innate connection to time and space itself...you must embrace one, as all those before you have. It is your legacy. It is your destiny."
>What...what is it talking about...? Legacy? Soul of a killer? Why...why is this happening now?
>"You can't protect them otherwise. You'll never be able to. So choose one."
>Looming in front of you, ignorant of both time's frozen state and gravity's pull, lie a polished pocket watch and a gleaming silver knife.
>One hand rises, though you did not ask it to do so. Your mouth curls and you feel yourself speak...
>"I...I choose..."
Title: Re: Perfect Butler Quest
Post by: ActionDan on September 03, 2011, 10:29:06 PM
>We must control.  We must control.  Time, Space, Destiny, Fate, Resurrection.  Who are we becoming?  We can leap, bound, dart, dash, sprint, move like lightning.  But where are we headed? The way is unclear, that path is jaunted, distorted, black.  We do not know yet what we desire, what we want above all else.  Let our heart lead us.  Yes, deep within the well, what do we seek?.... Clarity, Purpose, and... Control. 
>seemingly unaware of circumstance, our body moves like clockwork, hands, limbs, joints, extend of a will of their own to meet and clasp the circular frame of the pocketwatch.
>Ah there is the beat, how soothing.  Tick, tock, tick, t---
   
Title: Re: Perfect Butler Quest
Post by: Hanzo K. on September 03, 2011, 11:01:48 PM
>What need have we for another knife? The ones we already possess are sufficient enough for any need that requires them.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on September 03, 2011, 11:04:05 PM
>We must control.  We must control.  Time, Space, Destiny, Fate, Resurrection.  Who are we becoming?  We can leap, bound, dart, dash, sprint, move like lightning.  But where are we headed? The way is unclear, that path is jaunted, distorted, black.  We do not know yet what we desire, what we want above all else.  Let our heart lead us.  Yes, deep within the well, what do we seek?.... Clarity, Purpose, and... Control. 
>seemingly unaware of circumstance, our body moves like clockwork, hands, limbs, joints, extend of a will of their own to meet and clasp the circular frame of the pocketwatch.
>Ah there is the beat, how soothing.  Tick, tock, tick, t---   

>What need have we for another knife? The ones we already possess are sufficient enough for any need that requires them.

>You reach for the pocketwatch, and already you can feel it ticking a steady rhythm through you...relief as never before will soon be yours.
>'How deceiving of it.'
>You freeze. Another voice...the one which had warned you so many times before?
>'It is truth that there are two choices...but another remains, my child.'
>And there, glimmering between the knife and the pocketwatch, lies something else.
>'Being weak...isn't wrong. The weak can overpower the strong. Humans can defeat the strange occult that hound them. Have you ever had problems before, fighting those beasts?'
>Of course...pain and wounds and suffering...limitless amounts of collateral damage...
>'But you lived all the same. You fought and struggled and survived...isn't that what it means to be human? Though the path of the killer, and the path of the watchmaker may indeed grant you the strength to protect your friends...you lose yourself. Like so many before...like so many of us before...you will lose yourself to that strength.'
>Then she appears. Silvery hair. Blue eyes. A warm smile, and an oustretched hand.
>'I cannot force you to choose my path. I cannot force you into anything...but you are the first I can give the option. Too many times have I watched my descendants stray from what it means to be an Izayoi...will you, as well?'

>The choices have been revealed.
>The path of the killer. With it, you will exceed the limits of humanity. Mental, physical, emotional, spiritual. The knife will become a part of you, the gleaming silver fang of a gleaming silver predator.
>The path of the watchmaker. With it, time itself will bend and crack at your will. Space as well. With but a whim, perhaps even reality itself could be unraveled.
>The path of the human. With it, you will remain weak. The weakest. But those who are weak...can see the weakness in others. And before your eyes, those weak eyes, the inherent fragility of everything may be revealed...

>Which do you pick?
Title: Re: Perfect Butler Quest
Post by: Kasu on September 03, 2011, 11:26:37 PM
> Smile.
> "I see...  It would be better to trust another Izayoi over a disembodied voice now wouldn't it?"
> Accept the outstretched hand.

Any objections?
Title: Re: Perfect Butler Quest
Post by: Amraphenson on September 04, 2011, 12:44:02 AM
> Smile.
> "I see...  It would be better to trust another Izayoi over a disembodied voice now wouldn't it?"
> Accept the outstretched hand.

Any objections?

>You take her hand in yours and grasp it tightly. "Let's go then."
>Her eyes glow a bright, blinding blue...and it's over.

>You collapse to your knees, suddenly feeling very small and unimportant. But...it's not unpleasant. It feels...good...to understand.
>At some point, Dayna and Lily rushed over to your side during your reverie. Dayna seems to understand what happened...maybe she sensed the change in power? Lily, on the other hand, seems hysterical.
>" 'k-kenzie! What happened?! One s-second you were standing, a-and the next you were o-on the floor like t-this!"
>...Ah...she's worried. And about to cry...you realize something. Lily...always asked if you were okay on the days after event nights. Somehow...how did she know? Does she suspect anything?
>You wonder if you should tell her anyway...
Title: Re: Perfect Butler Quest
Post by: Kasu on September 04, 2011, 01:32:03 PM
> "N-nah.  I'm good.  Just got a little dizzy all of a sudden."
> Best not to worry her at the moment.  If it comes to it though, we can always tell her.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on September 09, 2011, 04:25:12 AM
> "N-nah.  I'm good.  Just got a little dizzy all of a sudden."
> Best not to worry her at the moment.  If it comes to it though, we can always tell her.

>Lily looks like she's about to break into tears. "A-a-ah...a-alright..."
>As you get up, Lily tugs at your sleeve. "H-hmm?" you ask shakily.
>"P-please...," she begins in a such a quiet voice you can barely hear it. After a moments pause in which she seems to gather herself in, she speaks again. "Please don't hurt yourself. You're one of my most precious people."
>...ah. What's with this sudden development?

>Relationship value up! (5/10)
>Lily Relationship value up! (3/7)
>Something seems strange...you feel as though your powers have become...more powerful? Maybe try it out...

>You head home after a nice dinner with Lily and Dayna.
>Eh...you have a test this Friday...what subject was it again?
>(Choose a subject)

>Y
Title: Re: Perfect Butler Quest
Post by: ActionDan on September 09, 2011, 08:01:56 AM
>Freaking English.  We really are in no mood to study.   The test will be a major headache.  Anyone we know good with :wikipedia: ? 
Title: Re: Perfect Butler Quest
Post by: Kasu on September 09, 2011, 08:16:13 PM
> How long 'til Friday?
Title: Re: Perfect Butler Quest
Post by: Amraphenson on September 10, 2011, 12:39:19 AM
> How long 'til Friday?
>Freaking English.  We really are in no mood to study.   The test will be a major headache.  Anyone we know good with :wikipedia: ? 

>It's Monday night. Total pain in the ass...why the hell does anyone study the Iliad these days? You grumble as you pull the doorstopper out of your bag. Sometimes you wish the phrase 'hit the books' was more literal.
>...
>The book slams shut. You can't read this kind of stuff when you're distracted by what's going on with your life...jesus.

>Monsters every few weeks. Strange, ditzy, magical transfer student. Time stopping abilities you didn't know you had. Strange, quiet, stoic and not to mention demonic freeloader sleeping just down the hall. And above all that, some sort of strange group of psychotic voices speaking to you, one of which is supposed to be an ancestor? Gah...this is like some strange genderbent magical girl anime.

>Knowledge that doesn't really seem to be yours is now safely nestled within your mind. A menagerie of new abilities are available to you know.

>You lazily throw a knife at the dartboard across the room...and watch with vague intrigue as a grainy grey copy of it follows the exact same path exactly 2 seconds later, displacing the initial knife before disappearing. That's the first...Time Clones. You're now able to make time repeat itself, but if a time clone is hurt...then the original is as well. The new scratch on the knife's handle is a testament to that.

>Next would be...Time Skip. The world suddenly becomes a sort of rapid slide show...near instantaneous halting and resuming of time that, while not affecting you particularly much, means you move effectively twice as fast. You can use it for twice as long as your normal Time Stop, but the cooldown is shared.

>Finally...Time Freeze. A flick of your wrist sends a knife out, which hits an innocent tissue box on your desk, nearly tipping it over...then both freeze in gray scale. By imbuing your power inside an object, you can cause it to freeze itself and whatever it hits in time for 5 seconds. The tissue box and knife fall over on their side after their relative time resumes.

>All foreign abilities. Ahhh, it's all too much of a pain.

>Suddenly The Iliad seems a lot less headache inducing.

>Academics Value +1! (5/10)
>English Value +1! (2/7)

>...

>The week passes with your studying going well. You manage to write a good amount during the test; you're confident in the score.

>...

>The day arrives. It's time for that 'investigation' you and Natalie planned; time to find out why the Phantasms are abducting humans. Dayna's lingering around town; apparently she wants to be there in case something happens. You've followed Natalie outside of city boundaries already. She's following some sparkling trail of dust you can barely see. Makes you appreciate having someone experienced around.

>"Well...the tremors of mana are coming from two directions now, and the trail forks similarly. There's one," she points out a trail leading to a lake, popular for camping. "And there's the other." That's the path to a camping zone, extremely close to a system of caves. You tsk in irritation; underground trekking or possible underwater hijinx. Neither sounds fun. "I think the lake seems more promisin', really. You?"
Title: Re: Perfect Butler Quest
Post by: Kasu on September 10, 2011, 02:16:25 AM
> Wonder how Natalie suddenly became Lily.
> "Well at least it beats roaming around in the dark."
Title: Re: Perfect Butler Quest
Post by: Amraphenson on September 10, 2011, 02:44:06 AM
> Wonder how Natalie suddenly became Lily.
> "Well at least it beats roaming around in the dark."
><_< >_> <_<

>"Seems so. How 'bout we split up then? You want tha caves or the lake?"
Title: Re: Perfect Butler Quest
Post by: Kasu on September 10, 2011, 12:43:14 PM
> "I'll take the lake.  Be careful though."
Title: Re: Perfect Butler Quest
Post by: ActionDan on September 10, 2011, 02:12:56 PM
>"Yes, your eyesight and sense of direction seem to be better anyway."
Title: Re: Perfect Butler Quest
Post by: Amraphenson on September 11, 2011, 04:26:29 AM
> "I'll take the lake.  Be careful though."
>"Yes, your eyesight and sense of direction seem to be better anyway."

>"Sure thing then! 'member to use the walky talkies if somethin' goes wrong, Mac."
>You nod as the two of you seperate.
>Offhandedly, you realize that sending off someone who uses a 5 foot long sword to somewhere that involves narrow, cramped quarters might not be such a good idea...wait, Natalie knows how to half-sword. That gauntlet she was wearing on her left arm was probably for that...Okay, she'll be fine.
>You follow what little you can see of that dust-like trail, hoping it doesn't up and disappear out of nowhere.

>It's a nice, scenic walk to the lake.

>The path splits up again. The left leads to the lake itself, and the right leads to the campsite that's adjacent. The path seems a bit stronger over in the campsite, but somehow you feel the lake might end up having what you want...
Title: Re: Perfect Butler Quest
Post by: Kasu on September 11, 2011, 01:58:39 PM
> No harm in checking the campsite first anyway.  Right?
Title: Re: Perfect Butler Quest
Post by: Amraphenson on September 11, 2011, 07:03:42 PM
> No harm in checking the campsite first anyway.  Right?

>You shrug and head off in the direction of the campsite. You've never really liked deep waters very much...
>...Eerie. There's usually at least one or two families on the weekends. But right now...it's completely abandoned. A chill wind, colder than the time of year should suggest, flows through the area. Even from how far away you are, you can tell some of the tables have been overturned, as if someone had rushed past in a panic.

>You narrow your eyes as something catches your attention. A large, black van is parked off some ways off; it's exactly like those cliche kind of investigation vans you see on television. Tracks lead away from the van and towards the campsite.

>It's a fairly simple campsite, once you get closer. Several picnic tables (about 3 of them on their side, and one completely upside down), fire pits (one of which is still smoking), and a few mobile homes that are available for renting out at...somewhere. You forget where exactly.

>But it's strangely...quiet. Silent. Altogether too quiet.

>The magic trail leads to the mobile homes, but you feel a strange curiosity about what the owners of that black van were up to.
Title: Re: Perfect Butler Quest
Post by: Kasu on September 11, 2011, 09:05:42 PM
> Check the van, using time stop powers if necessary.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on September 11, 2011, 11:21:00 PM
> Check the van, using time stop powers if necessary.

>You head back to the van, knife in hand.

>It's made of sturdy stuff. The windshield is most certainly bullet proof, and the windows seem to be so as well. Both are tinted to the point you can't see inside at all.
>The back doors are locked.
>You get the feeling that the tires are slash proof as well.

>There aren't a whole of of things that really give away anything...wait. Something catches your eye.
>You follow the tracks that lead away from the van. Something glinted in the corner of your vision...ah.
>It's a bullet casing. Judging from the shape...some kind of rifle? It seems pretty large.
>There are more casings nearby it.
>It does smell a bit like something's been burning...is this the smell of gunfire? You didn't really get a chance to smell it clearly with the Doctor's shotgun...
>The trail leads to the mobile homes...no mistaking it.
>Your fears are confirmed. There's blood along the path...and it splits up? The tracks split off, some leading to the direction of the lake while two sets lead to the closest mobile home. It's those two that have left behind the blood...

>"W-who's there?! S-show yourself!"
>The sound of a gun being readied is all too loud in your ears.
Title: Re: Perfect Butler Quest
Post by: Kasu on September 11, 2011, 11:34:23 PM
> Can we discern where the sound came from?  If so, time stop and incapacitate the bastard.
Title: Re: Perfect Butler Quest
Post by: Hero999 on September 12, 2011, 01:21:12 AM
> Instead of incapacitate the bastard, Disarm him, and interrogate him for information.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on September 12, 2011, 01:48:28 AM
> Can we discern where the sound came from?  If so, time stop and incapacitate the bastard.
> Instead of incapacitate the bastard, Disarm him, and interrogate him for information.

>You turn your head ever so slightly to the side.
>In the corner of your vision is the source of the sound. He's peaking out from inside the mobile home; the barrel of a rifle is pointed directly at you. From what you can see...typical soldier? Vest, helmet, everything.

>"I don't want to hurt you...," you call out in a calming tone.
>Time stops.

>You immediately rush into action. A dead sprint. A straight kick to the door to slam it open. Yank the rifle away, throw it to the side. You notice that he has a wounded friend in the corner of the trailer who's also holding a rifle.

>A swift kick to the gut follows. You topple the soldier to the floor and keep your knife menacingly close to his neck while your other hand flicks out and throws three knives at the other soldier.

>Time resumes.

>The first soldier lets out a gasp of surprise and agony while he crumples to the floor. Your three projectiles lodge themselves into the wall around the second soldier, freezing him in place.

>"...because if I did, you'd both be dead. Now tell me what's going on."

>Your captive tries to struggle below you, but you throw a knee roughly into his floating rib, stifling the attempt. "Damn it!" he hacks out.
>"...cut it out, Private," calls out the second soldier. Apparently he's the superior? "...what do you want to know?"
>The 'Private' grumbles unintelligibly.
Title: Re: Perfect Butler Quest
Post by: Kasu on September 12, 2011, 08:31:25 PM
> "Well it'd be nice to know what the hell happened here."
Title: Re: Perfect Butler Quest
Post by: Amraphenson on September 13, 2011, 02:39:16 AM
> "Well it'd be nice to know what the hell happened here."

>He seems to think about it for a moment, as if wondering what to say. Then he sighs and sets aside his gun. (Awkwardly, you might add. Your knives kind of restrict his movement) "We're part of a government task force dedicated to supernatural phenomena. We had a tip that something creepy was going down here, so we decided to investigate. Then we got ambushed by some crazy girl who threw more ice around than you'd find at a antarctic statue display. Said she was looking for her 'sister' or something."

>Throwing ice around? Looking for her sister? That's...weird. You don't recall anything you've fought before having elemental powers.
>Your captive grumbles under you. "I really don't think we should be telling him this, Captain..."
>'Captain' shakes his head. "Doesn't really matter. He has us both hostage, private. I don't want neither of us dying on this stupid mission, even if it actually did come up with something this time."

>He gives you a deep, penetrating look. "Look kid, you can't be much older than 18. But you're part of this...you're one of the spookies, as we call 'em. You can probably save them. The rest of my squad ran off to the lake. I called in another group for backup, but god knows what good that'll do. Please...save them. They're my men, and I wouldn't be able to live with myself if they ended up biting it while I'm doped up in this damned trailer."
>"Captain McHarl..."

>...It's a hairy situation. With your status as an American citizen and a minor, they probably have the right to take you in for research. Cat's out of the bag, and you don't have any parents to save you. Even if you save these soldiers, there's no guarantee that you'll come out of it alive and unharmed, and there's definitely no guarantee that they won't dissect you for the sake of science. You're pretty sure that the Captain won't make any promises about that; he seems really dutiful.

>On the other hand, human lives are at stake here...and that's something you've always valued. Every single life has a purpose, and you're not one to just let them be squandered. There's the soldiers being attacked, and then there's the mysterious ice lady...neither deserve to die yet, as far as you know.

>You feel that chronic hero syndrome creeping up again.
Title: Re: Perfect Butler Quest
Post by: Kasu on September 13, 2011, 01:34:15 PM
> "Alright.  I'll help you and honestly, the only reason I'm holding you two hostage is that I thought you were up to something suspicious, but it seems like you're more or less in the same boat as I am.  First I've heard of an ice girl though..."
> How's our ability recharge?
Title: Re: Perfect Butler Quest
Post by: Amraphenson on September 13, 2011, 11:21:28 PM
> "Alright.  I'll help you and honestly, the only reason I'm holding you two hostage is that I thought you were up to something suspicious, but it seems like you're more or less in the same boat as I am.  First I've heard of an ice girl though..."
> How's our ability recharge?

>The captain lets out a sigh of relief.
>You close your eyes and picture your internal timer...it's changed from a mechanical looking clock to an old, weathered, but well taken care of pocket watch.
>...By the time you reach the lake to help out, you'll be at full capacity. Time to roll.

>"I'll be heading out now."
>"If you find my squad, kid, tell them 'Huck Finn.' And don't die."
>You nod. "And...uh...sorry," you apologize to your former captive. He shakes his head.
>" 's cool. Kick ass for us, kiddo."

>You rush as fast as you can to the lake. Ah...your blood is rushing. Somehow the thought of a fight excites you~
>The forest path clears out to an opening...and the lake. It's cold...far colder than it should be.

>A high, feminine voice fills your ears. "Useless maggots like you should just die!"
>You see it. The girl, floating in the air as if held up by some invisible force. Ice covering the ground in a thin film of winter. Four soldiers, wounded and tired...and in the path of a countless number of falling icicles.

>"Play time's over!"
>Need I say it? Time halts.
>Your feet are a blur. Knives flick out of their holsters at an unreal speed. Time clones will follow them soon after. Each knife is aimed to intercept, each to defend...your dagger streaks through the chill air like a vengeful wraith. With how your powers work...this will do it.
>You slow down to a walk and flick your knife to the side.
>"Now it's time to fight."

>Slash after slash. Knife after knife. Flying together like an angry swarm of hornets, it's a perfect defense. Each and every icicle is shattered or sliced into useless shards.
>All five of them stare at you, four in awe and one in anger.
>You meet the eyes of the ice wielding girl...an eerie blue, and hair of near white.
>"Damned humans...you all should just get out of my way!" she snarls, forming more ice by her side. Judging by her gestures...seems she needs her hands.
Title: Re: Perfect Butler Quest
Post by: Kasu on September 13, 2011, 11:35:25 PM
> Do we have any extra charge?
> If not, play the dodging game.
> If so, go for the hands.
> Inventory.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on September 14, 2011, 12:53:26 AM
> Do we have any extra charge?
> If not, play the dodging game.
> If so, go for the hands.
> Inventory.

>You're out of time. Literally. It'll be another minute until you regain access to your powers; using Time Clones in the middle of Time Stop results in an increased cooldown.
>This is going to be a fun minute...

>All you have left is your one fighting dagger.

>With only a flick of her fingers as a warning, the shifting frost descends in a deadly hail.
>Your knife lashes and slashes out in a blur while you dodge the attack. It's definitely dense...but you've been getting better at this. A lot better at this. It's almost a trivial task, finding the few projectiles that actually have a chance at hurting you and killing them before they even reach...

>It ends in a moment. Sheer instinct is the only reason you even block it; she swooped in out of nowhere and sliced at you with a long, slender blade of ice while you were distracted by the projectile attack.
>"Hooo...? Someone who can actually put up a fight? You might be able to keep me amused for a while, human~"
>Another blade forms in her other hand. Somehow...you feel yourself grinning.

>Straight thrust to the gut...parried by a quick chop, then respond with a right hook. That's dodged and met with a slash from the left, but your knife has already flashed back to meet it and swipe at her wrist. Once she's blocked it, you make to stab at her but her leg sweeps up, carrying its own blade...!
>But it's already dodged; you throw your head back at the last moment and watch in vague fascination as a single hair is split straight down the middle.
>You recover in an instant and lunge forwards, but she's recovered as well and meets your lunge with her own. The two blades grind past each other, both of your weapons sailing past each others' head...your left hand comes through in a vicious left straight, plowing straight through to her gut, then the pommel of your knife slams into the side of her head.
>She gasps in pain, and you think for a moment that it's over...but she grits her teeth and spins violently with countless icy blades sprouting from her form; you're forced to leap back to dodge.

>The ice wielder narrows her eyes at you...then forms her ice into a long, deadly lance.
>Once. Twice. Three times she makes the spear's head dart at your own head with fatal speed, and three times you swat it away with your knife. But each time attempt to close the distance, she brandishes its honed edge and forces you away. Troublesome...
>Both of you dance back and forth, prodding defenses until you find the inevitable opening...but you've played this game before. You wait, and wait...all you have to do is find that opening, or wait until the timer ticks down...
>She overshoots a stab, and in a burst of adrenaline you grab the spear's shaft with your free hand and slash out violently with your dagger. She wrests the weapon away from your grip and awkwardly blocks, destroying the weapon while managing to ensure her own safety. As she hops backwards to make space, you smirk as the final seconds before you end this drain away...

>Pain shoots up your arm. Cold, sharp pain. You only just notice that she's in front of you...and she's stabbed you.
>Too fast. Suddenly she's too fast for you to respond. You can barely defend, barely even gather your wits together fast enough to even reach out to Time...dammit, you're still too weak after all?!

>...no. You were never too weak. You're weak enough...weak enough to see what's really there!
>She slices at your eyes, but you've already seen through that ruse! The weakness in her attack...it's too fast, too hasty, too obvious!
>You block the attack with your knife...and then slam your fist into her other arm, which had been launching an attack at your heart. It diverts and flies past your side, and in a split second you plow straight through with a kick, sending her flying.

>This isn't over yet. Not by a long shot.
>Somehow she seems to notice this...and you feel the temperature drop immensely.

>"Tch...as fun as this is, my sister awaits...so die!" she spits through grit teeth.

>She slams her hands into the ground. Winter's very essence explodes forth in a vast lotus shape, making it impossible to approach. You backpedal as the ice formation grows larger and larger...the ground begins to freeze over, and spikes begin to surge out of the ground to strike at you. Tch...your timer clicks off the last second, but you lack an opening to use it on. And though the pain is somehow numbed, you feel yourself begin to grow dizzy from blood loss...

>Your instincts scream. Something flies out from the sidelines and slams into the impenetrable defense, exploding and shattering a hole straight through. Your eyes avert to see the wounded Captain emerging from the forest line, supported by the private while toting a newly emptied M203. "Take her out kid!" he yells.

>No need to ask twice.
>"This..."
>Time creaks to a standstill.
>You're already running. Moving. Slipping past barricade after barricade to reach the mastermind within...your fist buries itself into her gut, then your foot slams into her shin before arcing back to slam the heel into her chin. As you flip over her, using the ice girl's own shoulder as a platform, you feel a bit of nostalgia...it's just like that one Phantasm.
>You flip over in the air, foot descending into a brutal axe kick that throws her to the floor. Partially.
>The inner wrestler in you cries out in a manly scream as you leap once more into the sky and end it with a drop kick.
>"...Is over!"
>It's a sudden burst of violence that completely throws her off guard. The conflicting currents of heat and cold only just begin to reach you as she's thrown haphazardly into her own ice, groaning for a moment before slipping into unconsciousness.

>The ice around you melts away into nothing but a vague presence of power.
>You feel the warm embrace of exhaustion take over...your knees begin to give out from exertion...
>...but it feels like you've forgotten something...
>...Blonde hair...and a glimpse of cold steel...?
Title: Re: Perfect Butler Quest
Post by: Kasu on September 14, 2011, 01:10:54 AM
> "Natalie...?"
> Pass out.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on September 14, 2011, 01:30:37 AM
> "Natalie...?"
> Pass out.

>You sleep. Long and deep. Your dreams are haunted, but by what you have no clue. It's out of your reach, out of sight, always behind and never within grasp...
>The world of the waking calls, and to your consternation you're forced to answer.
>Pain. Dull pain, that of anesthetics and wounds. It's some room...spartan, but comfortable. Light filters in lazily from a window to an unknown outside.
>"Where...?" you breathe out hoarsely.

>The situation...it's familiar. Waking up in an unknown room, wounds dressed and benefactors unknown...the thoughts surge to the forefront of your mind.
>"NATALIE!" you scream out, frantically looking about as your memories are thrown aside. You...where's Natalie? What happened to her? And...and that ice girl...what happened to her?!
>A voice comes out of an intercom. "Hey, hey! You okay there?" It's familiar...the Captain's.
Title: Re: Perfect Butler Quest
Post by: Kasu on September 14, 2011, 08:57:34 PM
> Deep breaths.  We gotta calm down.
> "Y-yeah.  I'm fine.  Where am I exactly?"
Title: Re: Perfect Butler Quest
Post by: Amraphenson on September 15, 2011, 12:23:08 AM
> Deep breaths.  We gotta calm down.
> "Y-yeah.  I'm fine.  Where am I exactly?"

>Control. Control. The mantra fills your head. Getting all panicked now won't help anything. Breath in...breath out.
>There's a bit of static before your reply. "Well, to be honest, I'm not supposed to tell you. But we owe you a favor and all. This here's our Supernatural Study and Research complex. You're in one of the employee quarters right now."
>" 's been about two days since you saved our asses. That girl is under containment right now, but seeing as an authority on this whole supernatural hubbub popped up, we waited until you woke up before any decisions. I owe you six lives, kid."
>"I...see."

>Nothing mentioned about Natalie. A deep dread begins to grip you.
Title: Re: Perfect Butler Quest
Post by: Kasu on September 15, 2011, 12:43:38 AM
> "Hey...  Uh was there a girl before a passed out?"
Title: Re: Perfect Butler Quest
Post by: Amraphenson on September 15, 2011, 01:52:44 AM
> "Hey...  Uh was there a girl before a passed out?"

>"Besides the ice girl? No. Why?...Crap, did you have a partner investigating the cave?"
>You freeze in place.
>"Damn...kid, I'm sorry to say this, but we sent a squad there too. We haven't heard from them, and the higher ups are loathe to send another."
Title: Re: Perfect Butler Quest
Post by: ActionDan on September 15, 2011, 04:15:29 AM
>"Please tell me about the caves! What was there? What happened there?"
Title: Re: Perfect Butler Quest
Post by: Amraphenson on September 15, 2011, 04:32:45 AM
>"Please tell me about the caves! What was there? What happened there?"

>"We had reason to believe that the missing persons were being taken there for some purpose; our investigation at the campsite was because that's where we had witnesses. Ended up being a different thing entirely, huh? Someone else went missin' last night, and we couldn't do a damn thing about it. Other than that...we have no clue."
>...yes. Last night would have been the half moon phantasm, wouldn't it?

>You feel something bubble up inside of you. It's...not quite rage. Not quite...sorrow. It's something else...certainly malevolent, but...focused. Yet undefined.
>It's almost palpable...your desire. It's desire...desire to know. Desire to understand.

>"Kid...look, I'll be right there. We'll talk in person. I sure as damn want to go in there and get my men out as much as you do, but the higher ups...they're not convinced. You've got to prove to us that you're not one of them...and that you're more than what you look like."

>The intercom clicks off.
>You get up from the bed and examine yourself. The slash wounds from before have healed over, mostly. The stab through your arm hasn't, however. It's almost entirely encased in bandages, barely even moveable. And all you feel from it is a intense haze of pain; you can barely flex the fingers.

>A knock. You don't say anything in response, but regardless the Captain lets himself in.
>He's a handsome man, probably mid to late twenties. Blonde and blue eyed, eyes which twinkle with intelligence, and a rugged appearance. He's in a tanktop and his military cargoes, plus some heavy duty boots.

>"Hey."
>"...hey."
>He notices your apathy and sighs. "I know. I...I wanna get in there too, kiddo. But...my boss needs proof."
>You narrow your eyes at him. Your internal clock resonates with a strange...excitement.
Title: Re: Perfect Butler Quest
Post by: ActionDan on September 15, 2011, 05:44:54 AM
>Oh, We'll give him 'proof' alright.
>"What kind of challenge do you want me to perform?"  "I'm up for ANYTHING!"
Title: Re: Perfect Butler Quest
Post by: Amraphenson on September 15, 2011, 04:39:59 PM
>Oh, We'll give him 'proof' alright.
>"What kind of challenge do you want me to perform?"  "I'm up for ANYTHING!"

>"Well...uh..."
>Obviously he's intimidated by your sudden enthusiasm...but you smirk.
>"Fine then. I'll start."
>There's a glass of water on a desk near the bed. You drain it in a second and throw the glass at the wall. It shatters...and freezes. The Captain's eyes bug out at the image; the glass shards hang in the air for a scant few seconds, drained of all color, then fall to the ground all at once. "That's the first thing I can do. And it sure as hell ain't the last."

>"So...uh...what else-"
>You interrupt him and trigger another of your abilities. Time freezes and unfreezes with little interval between; everything slows down to half speed. Even his startled reaction is but a crawl.
>You go through several actions for the sake of demonstration. Time resumes at its normal pace.
>You lean against the wall.
>"Well?"
>He reaches up and runs a hand through his hair. "Well I'll be damned."
>"I'd show you my main power, but you can't exactly see me when time is stopped now can you?"
>"Damn son. How'd you come across that?"
Title: Re: Perfect Butler Quest
Post by: Kasu on September 15, 2011, 08:38:01 PM
> Sigh.
> "I'd come across it after Natalie, the girl who who was investigating the caves, saved me one night weeks ago while I was fighting a phantasm.  Needless to say, the stuff I showed you were upgrades to my main power."
Title: Re: Perfect Butler Quest
Post by: Amraphenson on September 15, 2011, 09:43:42 PM
> Sigh.
> "I'd come across it after Natalie, the girl who who was investigating the caves, saved me one night weeks ago while I was fighting a phantasm.  Needless to say, the stuff I showed you were upgrades to my main power."

>" 's one hell of a burden you got there, kid. One hell of a burden."
>Something beeps on his person; he reaches up to the side of his head and speaks. "Yeah?...sure. Yeah, I'm as confused as you. Right then." The Captain gives you a comforting smile. "Well, the geezers are convinced now. Care to come with me? We're about to organize a rescue op; they're curious as to what your capabilities are, and what your friend's are too."
>You tsk in annoyance, but you don't have much choice. Time stop or not, a whole military base is not something you feel comfortable with escaping from.

>...

>The Captain is leading you somewhere now. The complex seems rather well decorated for a government agency. Men and women with clipboards scramble all around, apparently very busy. You've got nearly a whole damn squad of soldiers 'escorting' you; the Captain in front of you, two men at each side, and three trailing behind you.
>This is what a Supernatural Study building looks like, huh?
Title: Re: Perfect Butler Quest
Post by: Kasu on September 15, 2011, 09:45:23 PM
> Focus on the goal ahead.  We absolutely have to save Natalie.
Title: Re: Perfect Butler Quest
Post by: ActionDan on September 15, 2011, 09:46:47 PM
>true, but let's also see if we can fish for info on this place from the captain.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on September 17, 2011, 04:29:26 AM
> Focus on the goal ahead.  We absolutely have to save Natalie.
>true, but let's also see if we can fish for info on this place from the captain.

>"So, uh...when'd they build this?" you ask casually. The walk is turning out to be very long.
>McHarl looks back at you with a strange look in his eye. "...technically isn't confidential, I guess. Some...two years ago? That's when it started. Finished a month or two ago. All brand new and shiny."

>"And...where is this?"
>"Sixty or so miles away from the lake, 'bout."
>Huh.

>"So, this is where you...?"
>"Test anything we find that's 'supernatural'. Personally, I thought it was all a bunch of bull til' we crossed paths, kid."

>It's all interesting info, but ultimately you just want to know what happened to Natalie. There's been no sign, no strange voices, no indication...she could be dead, being held captive, or a whole plethora of other things. Your fist clenches tightly. "Right then. Let's go."

>You turn a corner and raise an eyebrow at the sight. Long hallway, no decorations, carpet down the middle, and an elevator with two guards posted at it. How...stereotypical.
>McHarl gives you another look. "Anything else?"
Title: Re: Perfect Butler Quest
Post by: Kasu on September 17, 2011, 01:45:45 PM
> "Not at the moment.  If possible though, I'd like to focus on saving my friend and the team you sent into the cave."
> Unless otherwise stated, head for the elevator.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on September 20, 2011, 02:22:46 AM
> "Not at the moment.  If possible though, I'd like to focus on saving my friend and the team you sent into the cave."
> Unless otherwise stated, head for the elevator.

>McHarl nods and gestures at the two guards. They nod back and speak into their earpieces; the elevator opens within moments. "I'll take him alone then," McHarl says to his subordinates. They gesture back an affirmative and take places around the entrance while you and the Captain descend.
>It's a short ride. The doors slide open to...another hallway. And then it turns into...another hallway. With guards posted.
>Hallway after hallway. It's honestly kind of annoying...
>"Captain. I'll be going ahead. Please inform your guards."
>McHarl blinks, then speaks into his earpiece. He nods at you after a moment.
>It's too...official. All this bureaucracy is making you waste time.

>With the sudden freedom stopped time brings you, a scream of exertion as you sprint off is all but inevitable. You soar past every hallway, running at your very limit. Turn after turn, carpet after carpet...it's endless...after nearly seven more hallways, each cleared in record time, you reach the end.
>You blink, realize that you've gotten faster, then take a relaxed stance as time resumes.

>"What the...?!"
>The guards there jump at your sudden presence and shoulder their rifles. You slide into your own defensive stance on reflex...then realize that 1) You have no weapons, and 2) You're out of time.
>Not much you can do. Thankfully...
>"Wait, Captain just sent us that message, right?"
>"Oh, right. Fuck kid, don't scare us like that."
>The other one shakes his head. "You want in first?"

>Wait for McHarl or go in first?
Title: Re: Perfect Butler Quest
Post by: Kasu on September 20, 2011, 09:00:02 PM
> Go first.  Can't waste time what with the situation.
Title: Re: Perfect Butler Quest
Post by: ActionDan on September 20, 2011, 09:43:07 PM
sure thing.  But where are we about to step into?
Title: Re: Perfect Butler Quest
Post by: Amraphenson on September 23, 2011, 02:50:40 AM
sure thing.  But where are we about to step into?

>For a moment, you imagine some crazy control room with a huge holographic map of America, if not the world...red shirts staring into their screams and dying when said screens blow up from feedback...some old man as the person in charge of this whole thing...wait.
>Too much movies. You've watched too many.

> Go first.  Can't waste time what with the situation.

>"I'll be heading in first then. I don't have time to waste."
>One guard speaks into his ear piece while the other nods at you. "To be honest kid, I wanna get in there too. My brother...well...he was part of that expedition. So if you're gonna go in and get him, even if you're just trying to get your friend, then you're alright by me."
>The other guard thumbs up in affirmative at that statement before gesturing you inside. The massive blast doors that no doubt seal the room churn open in a cacophony of gears and steel.

>It's...simpler...than you expected.
>A large, hall like room spreads itself before you. There's a few office cubicles, a larger conference table, copiers, coffee machines, and larger screens where strange readings pop up repeatedly.
>A large, burly man pops out from behind a corner. "Ah, so you must be this timestopper I've heard so much about. Very nice to meet you! We don't get a lot of contact with supernaturals."
>He extends a massive hand in your direction with a grin on his face.
Title: Re: Perfect Butler Quest
Post by: Kasu on September 23, 2011, 08:45:03 PM
> Shake his hand.
> "Likewise.  S'quite the operation you got going here."
Title: Re: Perfect Butler Quest
Post by: Amraphenson on September 24, 2011, 06:39:01 AM
> Shake his hand.
> "Likewise.  S'quite the operation you got going here."

>He gives you a thousand watt smile. "Why thank you! Feels good to be praised. Most of the rest of the government thinks I'm just a big lunatic. I'm Major Lelland, by the way."
>You smile in empathy. That's a feeling you're used to.
>"So, uh, when can we go rescue my friend?...and your soldiers."
>The Major crosses his arms over his chest and hmms. "As soon as possible, I think! If we have you on our side, I doubt anything could stop us. The only question is the legality of it..."
>Ah. That would be a problem. You're not quite sure if a seventeen year old can really work with the government...

>"In any case, let's figure that out later! We have men and a lady to save! We'll roll out in the afternoon. Gives us time to get our men together. But for now we have more pressing matters."
>You blink. What could be more pressing?
>The Major gestures at an orderly, who nods and brings up a display on one of the larger screens. You tsk in annoyance at your own forgetfulness.

>It's the ice girl. She's curled up pitifully in the corner of a heavily reinforced room, completely unrestrained and yet completely restrained. Physically free, perhaps, but it's very obvious to see that her grief has gripped her tighter than any bonds ever will.
>"Sister...," you hear her moan.
>Major Lelland looks back at you. "She's not an American citizen, or a human, really...I guess you might be able to call her an illegal alien, but I only have jurisdiction over humans. I can't order her to be killed or anything. In fact, I may have to default to you, if you're an authority. What do you think we should do?"

>You have a nagging feeling that this ice girl might be Dayna's sister, to be honest. Humanoid 'demons' are immensely rare in your experience, and she sure as hell was powerful enough to qualify for one. Definitely on the same scale as Dayna, if you were to compare what little you saw of each.

>As you mull over the decision, a massive shockwave ripples through the building. You and the Major manage to steady themselves, but quite a few of the orderlies fall over. Captain McHarl rushes in seconds after the tremors stop. "Someone bring up the camera feed to the north entrance! Somethings ripping my men apart!" he shouts.
>A shaken up desk jockey brings the video up. You groan at the sight.
>Looking directly into the camera is none other than Daynasviel herself. "Where?" she says succintly. Surrounding her lies the bruised and unconscious bodies of several men; it'd be heartwarming to see your lessons about preserving life being put into action, were it not such an awkward context.

>The Major looks back at you. "Son, is this a friend of yours?"
>You nod, seeing as there's no way to avoid it. You really wish you had a knife with you. Or something.
>He frowns in thought. "Can you convince her to stop, or am I going to have to make her...?"
Title: Re: Perfect Butler Quest
Post by: Kasu on September 24, 2011, 11:54:54 AM
> "It'd probably be best for me to stop her."
> Facepalm.
> "I really should've expected this though..."
Title: Re: Perfect Butler Quest
Post by: Hanzo K. on September 24, 2011, 03:51:10 PM
Here's a thought, maybe we can carry ol' frosty-freeze out with us to Dayna.
If they are sisters, she'll be happy to see her safe. And since she knows us well enough to trust us, she'd see that Old Chilly is in good hands with us.
And since she probably came here for us too, it all evens out. Maybe we'll even get ol' chilly on our side too, by virtue of already having Dayna, and chilly having lived through our little tussle.

Afterall, I have a sister meself, really rowdy one too.

>Sigh in amused annoyance.
>"At least she's not killing anyone though, that's an upside to all this."
>Point out how they're all still alive, just KO'd. "See, you can easily tell that they're all still quite alive, just knocked out. Though I'd wager that they'll definitely be feeling it in the morning."
Title: Re: Perfect Butler Quest
Post by: Kasu on September 24, 2011, 04:51:51 PM
Here's a thought, maybe we can carry ol' frosty-freeze out with us to Dayna.
If they are sisters, she'll be happy to see her safe. And since she knows us well enough to trust us, she'd see that Old Chilly is in good hands with us.
And since she probably came here for us too, it all evens out. Maybe we'll even get ol' chilly on our side too, by virtue of already having Dayna, and chilly having lived through our little tussle.

Afterall, I have a sister meself, really rowdy one too.
We could try, though it'd probably be easier to bring Dayna inside instead of bringing Frosty out.
Title: Re: Perfect Butler Quest
Post by: Hanzo K. on September 24, 2011, 05:04:07 PM
That could work too.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on September 25, 2011, 08:49:04 AM
> "It'd probably be best for me to stop her."
> Facepalm.
> "I really should've expected this though..."

>"Alright then, I'll leave it to you. I'll take it that you know her then...hey, someone open up a comlink! Get us linked to the northern entrance."
>A second later, you can hear Dayna's agitated, rapid breaths.

>Sigh in amused annoyance.
>"At least she's not killing anyone though, that's an upside to all this."
>Point out how they're all still alive, just KO'd. "See, you can easily tell that they're all still quite alive, just knocked out. Though I'd wager that they'll definitely be feeling it in the morning."

>The Major shrugs. "Small mercies."

>You turn back to the screen. "Dayna? Can you hear me?"
>Though she might not be able to see you, she perks up at the sound of your voice. "Mackenzie," she says simply. She seems relieved.
>"Hey, thanks for not killing those guys. Definitely makes things easier."
>She nods.
>"...yeah. Um, I'm alright. They didn't kidnap me or anything...and they're not threatening me into saying that," you add quickly after her eyes narrow. "Um...do you have a sister? Because there's this ice using girl from your world that's looking for her sister."
>She tilts her head. "No sister...ice user?"
>You nod...then facepalm. She can't see you. "Yes. Ice user. She nearly gutted me. Several times."
>Her gaze narrows further. "...vassal family. May know her. Eye color?" You assume that she means a vassal family to her own.
>"...Blue. Like yours."
>She tsks. "Yes. Elunamaria. Elune. Very close to sister."
>A groan follows. "Okay. Not really what I was expecting." You're honestly a bit surprised she isn't the ice girl's sister. "She's kind of...catatonic. Can you snap her out of it?"
>"...perhaps."
>It's as good a bet as any. You turn to the Major. "I'll let her in, then?"
>Lelland nods back. "McHarl, accompany...ah...I never asked your name." He strokes his impressive facial hair thoughtfully, most likely going over the conversation.
>You smile as McHarl leads you away. "Izayoi. Mackenzie Izayoi."

>...

>It was easy enough getting Dayna inside. You explain the situation with Natalie as you walk in, and she tsks in irritation. "May be anything."
>Now you're outside the door to Elune's confinement chambers. You make to open the door, but Dayna tugs at your sleeve. "...let me."
>Blinking, you step aside to let Dayna in. Rather atypical of her.

>The door shuts with an ominous loudness.
>McHarl, who's been doing his duty by keeping you accompanied this whole time, leans against the wall. "I guess even they have their own girl conversations, even if they ain' human, huh?" You chuckle at the thought. "Man...no matter how much I think 'bout it, kid, you have a crap lot of bullshit going for you."
>All you can do is shrug. "I deal."
>The Captain laughs heartily. "You teens these days are a hardy bunch."

>You figure all that's left is to wait. Might wanna ask the Captain questions, or...well...anything.
Title: Re: Perfect Butler Quest
Post by: Kasu on September 25, 2011, 01:09:44 PM
> Recline against the wall as well.
> "So.  How'd you get involved in all this?"
Title: Re: Perfect Butler Quest
Post by: Amraphenson on September 27, 2011, 02:10:35 AM
> Recline against the wall as well.
> "So.  How'd you get involved in all this?"

>McHarl chuckles softly. "Long story kid. Long, long story."
>He pulls his wallet out of his pocket and begins looking through it.
>Your genre savvy alarm immediately cries out in shock and fear. It can't be...the dreaded family photo? Before an operation?!

>The Captain stares at you oddly as he pulls out a stick of gum from his wallet. You can only stare blankly as he pockets the damn thing. Of all the things!
>"Anyways, like I said, long story. Was a few months ago, when it started. My daughter's birthday and what not. Something...something grabbed her. And took her away. Well, not really, but...we found her. And she was empty. Blank...that thing took something away from her. She's being taken care of right now...with my sister, actually...'nd my wife died some years ago, so all I can do is try to look for whatever did this. HQ saw potential in me and moved me to Supernatural. 've been going around on wild goose hunts since then...til now."

>You stay silent, not quite sure what to say. "...'s every one here like that?"

>You get a shrug in response. "More or less. Some of us just got moved after the activity started. Others have a personal reason."

>It's a sobering thought....wait. 'Few months ago'. That phrase...no. It...can't be. The attacks started a few months ago. This entire institute was started several months ago. The disappearances started several months ago. It all...coincides.

>"Something wrong, Mac?" the Captain asks.
>You shake your head after a moment. "No."
>Not yet, at least.

>The solitary confinement door opens. Dayna slips out with a perfect poker face. "Fine. Told me what happened. Sister thrown here, like me. Okay, for now."
>You nod back. That'll have to do for now.
>McHarl dusts off his pants and gestures. "Ready, then? The Op is about ready to start."
Title: Re: Perfect Butler Quest
Post by: Kasu on September 27, 2011, 08:47:19 PM
> "Yeah I'm ready."
> Look at Dayna.
> "You wanna join us?  We could probably use some help for this."
Title: Re: Perfect Butler Quest
Post by: Amraphenson on October 02, 2011, 08:18:59 AM
> "Yeah I'm ready."
> Look at Dayna.
> "You wanna join us?  We could probably use some help for this."

>Dayna nods curtly while McHarl leads the two of you away to the...motor pool? Garage? Whatever. You crowd into the back of some military jeep, along with four other men, while McHarl takes the wheel.
>You...actually recognize one of them. Private...private something or other, from that day. He gives you a smile. "Thanks for the save, then." You nod back, not knowing how to respond.

>McHarl gestures to his squad. "Pass Mac the equipment HQ set out for him. The lady here...don't think she needs anything?"
>One of the soldiers nods and passes you a wonderful looking knife...and a pistol?
>The Captain shrugs. "Technically illegal, but we're not really by the book anyway."
>Okay...deciding to just go along with it, you slide the weapons into the provided holsters and pocket the magazines someone passes you.
>"Here's the plan. Denburg on point, Smarts on mark. Mac and Dayna here are in the middle. Keep them alive, they're our best bet. Mac here can stop time, amongst other things, and Dayna is as dangerous as anything we've fought so far, if not more so."
>"With all do respect sir, seems like they'd be the one protecting us."
>"Hoo-rah," two men chorus back.
>"Haha, very funny. HQ's gonna have a fit if we somehow let a minor die on this mission. So sit tight ladies, and enjoy the ride. We're going in deep, we're going in hard, and we're getting our men out. No matter what."
>"Yessir!"
>Dayna looks at you with a confused look on your face. "...ladies?"
>...the joke must have been lost on her. And...wow, that's...
>You must have all realized the humor in that simultaneously, because not a second later everyone in the truck bursts into laughter. Save poor, oblivious Dayna.

>...
>The truck screeches to a halt.
>Everyone rushes out of the vehicle with alarming speed, you and Dayna lagging slightly behind. After throwing a camo'd tarp on to the jeep, McHarl gestures to the dark entrance of the cave not three meters away. "Let's roll gentlemen."

>It's cold. Dank. Humid and musty. The walls are plastered with some strange, dark gunk that absorbs the light, making even McHarl's industrial strength flashlight more or less useless. All you can do is move forward.
>Drip. Drip. Drip. Some unseen puddle is disturbed over and over, filling the caverns with that infernal dripping.
>..."Dayna."
>She nods at you. Something...something's here. Something's watching, something powerful and deadly, evil...but unseen. Nothing you can do, but...tch, what a pain.
>"Sir, be on your guard...be very careful."
>McHarl nods and draws his men closer.

>...nothing happens. Minutes? Hours? Nothing happens. It's...eerie. Too quiet. Too...strange. Why hasn't anything happened yet?
>"Sir, any clue how much longer-"
>It begins. Something encroaches upon you, evil and oppressing. A presence that is felt more than seen, distorting and blurring the edges of your vision.
>"Dayna..."
>She nods, sensing it as well.
>"Sir, be on you guard..."
>Immense pressure, like being thrust into the bottom of the sea...it's clawing at your senses, an evil presence that threatens to drive you mad. You feel it...it's...it's here!"

>"DAYNA!" you scream on instinct as time stops.
>The attack comes from both sides of the cavern. Hands attached to thin tentacles, tipped with wicked claws that are already reaching for you and your companions. You can't push them out of the way fast enough. Your gun can't shoot fast enough to intercept them, and when it's empty and useless you can't slash fast enough to weave a defense to protect them.
>Ten. Twenty. Thirty. Sixty. Hundreds. So many attacks from so many angles...it's...no. It's not impossible. Not yet.

>You can only hope Dayna reacts in time, but even then you do not stop when time resumes.
>Gore splatters everywhere. Chunks fall to the ground and dissolve into more goop. Nothing is spared. You're too focused to really notice...protect, kill, slash, move live.

>You notice that Dayna's own tendrils have burst out of her arms to meet the attack. You notice a cacophony of gunfire as the soldiers lay down a curtain of steel. And you most certainly notice them screaming out.

>"Damn, what the fuck?!"
>"Keep up the fire!"
>"Reload!"
>"Captain, orders?!"
>"Keep! Him! Alive!"

>It ends. Eventually. You don't know how long. Your arms fall limp to your sides. Breath...breath deeply. Loudly. Three wounds in total...right flank, left calve, right shoulder. Fairly minor, but painful.
>Sudden exhaustion strikes you...you didn't even realize you fell until Dayna rushed to your side to support you. As the squad medic scrambles to sterilize and wrap your wounds, McHarl clasps a hand to your shoulder.

>"I owe you again, kid. That...that was something else."
>The attack? Or you? Both were...strange. It was indiscriminate and wild, unfocused, merely meant to cause as much chaos as possible and not actually kill anyone, as far as you could tell. If they went specifically for you, or Dayna, or anyone...doubtless they would've perished. But it wasn't...and that's worrying.
>You're being played with.
>McHarl grimaces. "Should we keep going?" he wonders to himself, not really a question to you. But you answer anyway.
>"Yes. We have to save them."
>The men turn to you and stare. In awe or fear, you don't really know. But Dayna gives you a reassuring squeeze, and then it doesn't matter.
>The Captain studies your expression for a long moment...then nods. "Right then. Same formation boys."

>The trek continues. Your wounds are...background noise. It's that strange focus again...that desire. You can't place it, but you're thankful for its presence. You're not backing down this time. Not now. Not ever.

>The path forks. One cavern leads to what sounds like water, while another stretches into an ominous pale glow. Dayna shakes her head when you look at her...there's nothing she can feel.
Title: Re: Perfect Butler Quest
Post by: Kasu on October 02, 2011, 12:42:42 PM
> "That glow's pretty ominous...  Should we split up or pick a route?"
Title: Re: Perfect Butler Quest
Post by: Amraphenson on October 04, 2011, 02:33:48 AM
> "That glow's pretty ominous...  Should we split up or pick a route?"

>McHarl glares in the direction of both paths. "I don't like the look of that glow either. I'd say...pick one. But I don't savor the thought of fightin' near water again."
Title: Re: Perfect Butler Quest
Post by: Kasu on October 04, 2011, 09:04:26 PM
> "Yeah.  Might as well go for the glow route then."
> Head for the glow tunnel.
> Keep cautious.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on October 05, 2011, 03:28:19 AM
> "Yeah.  Might as well go for the glow route then."
> Head for the glow tunnel.
> Keep cautious.

>McHarl nods and maintains his squad's formation, waiting for your signal to move forward. Dayna seems ready enough.
>Something resonates. A thick, nearly real wave of energy ripples through the air. It's oppressive...but it's not hostile. You blink...realizing you recognize that feel of energy.
>"Natalie...?"
Title: Re: Perfect Butler Quest
Post by: Kasu on October 05, 2011, 10:03:10 PM
> Head into the tunnel carefully.
> "Natalie?  You there?"
Title: Re: Perfect Butler Quest
Post by: Amraphenson on October 07, 2011, 05:26:39 AM
> Head into the tunnel carefully.
> "Natalie?  You there?"

>It's nerve wracking. You take the lead and walk forwards into the tunnel, searching, scanning every nook and cranny.
>As you enter some kind of larger cavern, you slow your pace in order to stay stealthy.
>Turns out you don't need to.

>Chaos erupts. Something, a massive rock, slams into the ground. Everyone dives for cover, save for Dayna who slashes the debris away with a flick of her wrists.
>"Natalie?! You there?"
>" 'k-kenzie?!"
>That voice...despite it being dry and withered, it's definitely her. She lands from her position somewhere above you and takes up a stance at your back. Floating around her is an array of rock pillars, some one foot wide and three feet long. This...this is her power?
>" 've been down here for days, Mac...where've you been?"
>You resist the urge to break into tears. She's...she didn't die. She was fighting this whole time. And then...then you feel rage. Then you feel that aching desire for vengeance. No one hurts your friends like this.
>"...what are we up against?" you say quietly, avoiding the question. Both of you make no motion as Dayna blurs into existence at your sides, while the squad takes position around you, facing outwards to unknown threats.. All of you, back to back. The soldiers and the Captain form a protective ring of rifles, surrounding you, Dayna, and Natalie. Your knife hangs lazily at your side.
>Natalie grins, dirtied with grime but still genuine. "See for yourself."

>...a shambling gait. Groans. Walking corpses. Zombies. Several dozen of them, all familiar. All of them sport huge, gaping slash wounds; no doubt Natalie's work.
>Your fellow hunter readies her massive blade before her. "They ain't like anything I've ever fought before...damn near nothing will kill them."
>"Orders, sir?" one of the soldiers asks.
>McHarl looks to you. At your reassuring look, he smirks and aims down his sights. "We'll remain back to back. Precision shots boys, keep close. Cover won't help. I imagine our supernatural buddies will be doing the legwork; keep 'em covered."

>Natalie raises an eyebrow. "The army...?"
>You shake your head. "They got involved. I'm sorry."
>She repeats the gesture. " 's fine. We'll figure something out...right about now, let's clear these guys out first."
>Natalie's pillars stir with some unseen energy. Dayna's tendril claws unfurl from her fingers with long profiles of razor sharp darkness, shadows amongst shadows.
>Your knife gleams as the undead lunge.
Title: Re: Perfect Butler Quest
Post by: Hanzo K. on October 07, 2011, 05:45:20 PM
>Time to show these undead True Death.
>Make with the Timestop Stabbiness, cut 'em to bits. Don't even leave a trace of them to reform with!
Title: Re: Perfect Butler Quest
Post by: Amraphenson on October 10, 2011, 12:58:23 AM
>Time to show these undead True Death.
>Make with the Timestop Stabbiness, cut 'em to bits. Don't even leave a trace of them to reform with!

>Something snaps. You feel it, swelling and pulsing inside you. Time stops...and resumes.
>Where did the time go, you wonder? Not even you really remember what happened during those scant 13 seconds. So enamored in your own battle lust...well, it doesn't matter. The shower of gore and carnival of severed body parts is proof enough that whatever you did, you did it well.
>Bullets hiss through the air like hornets. Dayna's tendrils tear gaping holes through flesh. Natalie's sword and stones ravage any opposition.

>But with growing fear, you realize it might not be enough. Fetid flesh knits itself back together in seconds. Severed limbs piece themselves back together of their own volition. And while you rapidly lose your breath, they continue forward. Endlessly.Tirelessly.
>"Dammit!" you hear McHarl curse as his rifle clicks empty. He pulls out his sidearm with a lightning fast draw and lands three rounds in just as many heads, but they continue forward as if nothing had happened. "Any ideas!?"
>Natalie survived this for three days? You really can't even comprehend that...
>"There's a source somewhere...but it's impossible to find! What do you think I've been doing for the past few days? Damned things just won't stay down until we kill the catalyst..." Natalie responds.

>You feel it again. Throbbing painfully in your chest, it's that bloodlust once more... your knife twitches, like your wrist, as you bring it down once more. Source...source...where would you find a source?
>Dayna remains entirely silent, which is strange for her. By now, she would've said something...wait, why is she staring at Natalie?
>As you slam your foot into yet another corpse, you can only guess. She flits to your side and carves one of the dead into pieces before scattering the pieces with a swipe of her other arm. "Look closer," she whispers as she flies past you to continue the fight.
>Look closer? What does she...mean...
>No. No...no. It...it can't be. This...this?

>Your senses are strained to their very limit. Throbbing inside Natalie, visible only to your supernatural senses, is some...orb. A purple mass, like a corrupted heart, that twists and beats madly. It's reaching into her, every inch of her body.
>Source...three days straight of fighting, without pause...not even Natalie could do that. Not without...help.
>Suddenly Dayna's expression makes sense. A...lot of things make sense. Now that you see what's inside Dayna...you see what's not inside the corpses. Your third sense reveals gaping holes inside of them, shaped exactly like what lies inside Natalie now.
>Your grip tightens around your knife. As Natalie blows away a group of corpses, as the soldiers pant in exhaustion and load their last magazines into their weapons, as you all lay here in this decrepit hole fighting for your lives, she looks at you concern.
>"Wha's wrong, Mac? Did ya find out where the source is?"
Title: Re: Perfect Butler Quest
Post by: Kasu on October 10, 2011, 01:27:14 AM
> Dear God...
> I-it's the only way isn't it?
> At least try to make it so she can survive the wound.

(Just for the record, you seem to have confused Dayna and Natalie's names a couple of times)
Title: Re: Perfect Butler Quest
Post by: Amraphenson on October 10, 2011, 01:51:40 AM
> Dear God...
> I-it's the only way isn't it?
> At least try to make it so she can survive the wound.

(Just for the record, you seem to have confused Dayna and Natalie's names a couple of times)

>mfw
>No...it's too close. Too deep, too entrenched. It's deep into her heart, deep into everything...three days of gestation. This...your knife shakes. What sickens you is that you know not whether it shakes in fear...or anticipation.
>"Natalie...this...yeah. I found it."
>Her smile is radiant. Relief fills her features. "Really? Let's go and..."
>But then she notices your expression. Everyone does. The corpses are all scattered into a thousand fragments by now...but they'll reform soon enough. And then you're all going to die.
>Looking at Dayna...then looking at you. Looking at everyone...maybe she feels it now, with you silently pointing it out? "No....no...that's...that's..."
>Tears run down her face. "I...I was attacked and went blank for a sec at the beginning...that must have been..."
>No more words need to be said.

>Silence passes as Dayna and McHarl's squad continue to fight. Something possesses Dayna, something feral and deadly. The zombies are all ravaged within seconds. But...pointless. All it does is buy you time. The Captain and the other soldiers are all empty on ammo.

>The two of you face each other, both silent. This can't be the only way. This can't be the only way. This can't this can't this can't this can't this is the only way this can't this can't this can't-

>"Mac," Her voice is warm. Reassuring. "...I want you to..."
>"No," You spit back. "I'm not going to. I refuse. We can...we can sa-" Your words are all lies. Complete lies. Even you know that, and yet you still say it as though doing so will change a fundamental fact.
>"Don't," she interrupts, latching on to your shoulders. "Please...just...I don't want to be a source of pain. Do....do it."
>There's...no choice. Dayna moves to your side, as if willing to do it herself, but Natalie raises her hand. "It's...no. It has to be Mac. He...he's a Hunter, like me. Only he could possibly do it...Mac?"
>"..." Silence is her answer. The only answer you could ever give her.
>The corpses stir, slowly reforming. Slowly regaining their bodies...you have to do it soon. You have to kill her.
>"Tell...tell Lily I'm sorry."

>Those words. How...how cruel. To mention the person that loved her.

>Steel flashes. Worn clothes, tanned flesh, and warm blood parts. A life ends.

>The undead move no longer.
>She rasps, spraying blood across your face...but you can't feel it. All you feel is her warmth in your arms, rapidly depleting away with her life. "Damn...you're...efficient..."
>"Don't talk...," you whisper, in vain.
>"Nah...it's already over. Thanks...thanks for the memories..."
>Her eyes. Glimmering green eyes, filled with life....they glaze over.
>As you reach up to close her eyes, you whisper to her and her alone. "Lily...Lily loved you."

>You sit there for a while, with Dayna and McHarl and his subordinates around you, watching and not knowing what to do. Even when the cadavers stir and gather to a single point, you do not move. Even when they piece themselves together into a patchwork monstrosity that nearly reahes the ceiling of this massive cavern, you do not move.
>Dayna stands silently at your side. You rise. "I know."
>A giant of dead flesh stands before you. Some...some last ditch effort, maybe? Who knows.
>All you know is that it's dead. Nothing...no abomination will ever leave this cavern alive.
Title: Re: Perfect Butler Quest
Post by: Kasu on October 10, 2011, 02:11:38 AM
> Take the bastard out with everything we've got.

Dammit Amra.  You're too damn good at this. ;-;
Title: Re: Perfect Butler Quest
Post by: Amraphenson on October 10, 2011, 02:43:29 AM
> Take the bastard out with everything we've got.

Dammit Amra.  You're too damn good at this. ;-;

>"...he's mine," you whisper quietly, yet all too loud. The words resonate in the cave, with your sorrow, your rage, your emotion.
>Dayna stands aside. McHarl and his squad fall back, out of ammo anyway.

>This...this is what it means to live. To fight. To struggle against something more powerful and more unimaginable than you. To squirm and flail like a rat pinned by an eagle.
>You hate it.
>You want it to disappear.
>You want it all to just die.

>It swings a huge, burly arm in your direction. Then another. And another. Overhead slams, haymakers. Straight punches and hooks.
>It's all. Too. Slow.
>Nothing touches you. Something like this...something born from suffering, from death, from pain...it won't ever touch you. It won't ever touch anyone.

>The killing desire in you reaches into every movement, permeates through every action. You'll kill this thing if it's the last thing you do...you'll make sure it never stands again, never sees the sun of the world!
>Slashes and stabs. Vaults and leaps. Flesh splits open and bleeds. It roars in some semblance of pain...good. Suffer more.
>It's sturdy, you'll give it that.

>Somehow, it manages to get a good attack in.
>Pointless.

>It halts a scant few inches away from your face. Casually, you step out of its range and reach a hand towards it. By now, it's a scarred sack of meat that can barely even move, hamstringed and maimed in a thousand places or more.
>The voice...the voice whispers into your ear. 'Finish it.'
>The power inside you, the grandfather clock that represents your ability, chimes once. Twice. A deep resonating force that begs to be released...and you oblige it.

>"Time Sign..."
>Ethereal knives. Countless knives of all shapes and sizes, each a hazy silhouette against this grayscale world. They form around it, surrounding it in a cage of blades. One by one, dozens within a second. The name of the technique burns itself into your mind as you pull the mental trigger.
>"Acute Silver 360."

>All that's left is to let things resume.
>It's almost beautiful in its brutality. The thing is reduced to a pincushion in an instant, knife after knife piercing its forsaken form. It flails and thrashes as the onslaught continues endlessly, but you have no mercy for it.
>Your own knife, the only real one amongst all of these fakes formed from your power, streaks through the air in a single, silver bound slash.

>"Die a thousand times over."
>Your eyes are closed. They don't need to be open to see the two lumps of flesh that used to be a monster, parted from each other with that final attack.

>You're suddenly tired...very tired...all of it was too...too much.
>Dayna's already caught you when your knees give out. Sleep...sleep sounds very good right now...
Title: Re: Perfect Butler Quest
Post by: Kasu on October 10, 2011, 01:01:01 PM
> At least hold on 'til we're out of the cave.
> We're probably gonna have to console Lily later as well...
Title: Re: Perfect Butler Quest
Post by: Amraphenson on October 11, 2011, 12:59:36 AM
> At least hold on 'til we're out of the cave.
> We're probably gonna have to console Lily later as well...

>Your foot slams into the ground. You stop yourself from collapsing out of sheer willpower. All of this happened because you were too weak to stay awake last time; never again.
>Dayna looks surprised at your sudden, forced recovery.
>"...'m fine," you mutter. "...'s there gonna be anything else?" you ask, half knowing the answer.
>The young demon noble shakes her head. "No...source gone. All over."
>...so she did know, after all. Or she harbored suspicions about it, at least. "You knew? Everything?"
>She gazes downward, as if ashamed. "...could guess."
>You wrap an arm around her, partly for support and partly for a much needed hug. " 's alright, I guess."
>She reciprocates the hug. She didn't know Natalie very well, but she understands at least what this means to you. Meant to you.

>Clean up ensues. Body parts are tagged and identified. Natalie...you ask McHarl to help keep it safe. You can guess that the Hunters will come for it eventually. Her sword...you keep it in your arms, holding it as if it'll disappear if you let go.
>Somehow, you drag yourselves out of the cave. Dayna has to keep you on your feet for the whole way, but...neither of you can really be bothered to care. The day...the past few days...have really been too much.

>McHarl drops the two of you back off at your house, promising that he'll keep in contact. After passing you his details, you and Dayna head inside. The landlady waves warmly at the two of you as you enter the grounds, to which you can only smile and wave weakly at.
>Hot water sluices off your skin. You scrub and scrub, again and again, but the blood doesn't go away. Your hands remain soiled in your eyes.
>You've killed before, but never a human. Never a friend.
>Your fist slams into the shower wall.
>You swear to never let this happen again, no matter what it takes.

>It's late at night. The moon hangs lazily in the sky, bathing everything in a pale glow. Dayna sits on the couch while you lean on its top, both of you staring out the window to the dark sky above.
>Is this what lies in wait for you, from now on? No...no matter what happens, even if you're dragged into an endless cycle of suffering...you'll break it. You'll kill it.
>This sadness...the countless people who lost loved ones to this incident, the people who were killed, the fear the cities across the country were subjected to...you'll never let anyone suffer from it, ever again.
Title: Re: Perfect Butler Quest
Post by: Kasu on October 11, 2011, 01:03:30 AM
> Sigh.
> "I wish I could enjoy this view right now...  but it'll take awhile for things to get back to a sense of normalcy..."
> "I don't think I said it before, but thanks for coming for me Dayna.  That meant a lot."
> Once we're ready, hit the hay.
Title: Re: Perfect Butler Quest
Post by: Amraphenson on October 11, 2011, 03:10:49 AM
> Sigh.
> "I wish I could enjoy this view right now...  but it'll take awhile for things to get back to a sense of normalcy..."
> "I don't think I said it before, but thanks for coming for me Dayna.  That meant a lot."
> Once we're ready, hit the hay.

>She shakes her head, dismissing the notion. "No...friends. You...you did the same."
>Amongst all the chaos and sorrow, that brings the traces of a smile to your face.
>Sleep sounds good. Really good. Tomorrow's a Sunday, thankfully...

>Special Relationship Value Up +1! (2/7)
>>Daynasviel Relationship Value Up +1 (2/7)
>Even though you lost a friend, somehow you feel closer to who's left...

>...

>Sunday morning. You and Dayna have already had breakfast; someone pops in and gives you the homework you missed. As you do it, the phone rings. Dayna's closer to it, though, and looks at you.
Title: Re: Perfect Butler Quest
Post by: Kasu on October 11, 2011, 10:35:26 AM
> Do we have Caller ID?
> If not: "I'd better take this Dayna."
Title: Re: Perfect Butler Quest
Post by: Amraphenson on October 12, 2011, 04:33:00 AM
> Do we have Caller ID?
> If not: "I'd better take this Dayna."

>She nods and stays still. You would have caller ID...if anyone really ever called your home. You prefer cell for most anything...it's strange that someone would call your home number. Not many would know it.
>The Captain's voice meets you as you answer. Makes sense; government agency would look for your home number, not your cell.

>"Morning, Mac. Hope I didn't wake you up."
>"Morning sir," you respond flatly.
>"You were a little out of it yesterday, so I decided to wait. 'll be dropping off the ice girl...Elunamaria, was it?...at your residence come fourteen hundred hours. She's been agreeable and willing since yesterday; seeing as you technically have jurisdiction over her now...well..."
>Your eyes narrow, then you sigh. "Yes, I would have jurisdiction over this kind of matter now, wouldn't I?"
>The reminder is all too painful.
>"Yeah...sorry. The Major sends his regards, and he's going to keep in contact."
>You click the phone back to the cradle soon after.

>Natalie's sword looms in the corner, a lonely shadow without a master.
>You shake the thoughts away from your head...and just in time too.
>Something shatters the window. Dayna's already reacted, but you're a tad faster.

>You stare at the arrow for a second, suspended in midair with a message bound to it. You pluck it out of the air and deflect the glass shards with your sleeve before time resumes.

>The window pieces fall harmlessly to the floor, while Dayna stares at you. Or the arrow, more like. She's gotten used to your antics.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on October 12, 2011, 11:28:47 AM
> "I'd appreciate it more if people just used the damn mailbox."
> "By the way Dayna, that was the Captain.  They're dropping Elunamaria off here around two."
> Check out the window for anyone suspicious then read the letter.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on October 13, 2011, 01:28:33 AM
> "I'd appreciate it more if people just used the damn mailbox."
> "By the way Dayna, that was the Captain.  They're dropping Elunamaria off here around two."
> Check out the window for anyone suspicious then read the letter.

>Dayna giggles softly for a bit, then nods. "...no mailbox," she quips.
>You blink...then realize she's telling the truth. All your mail is directed to a PO box, which is emptied daily by a family friend who works there.
>You narrow your eyes at Dayna while wondering how she knows that.

>No one is outside. Judging from the path of the arrow, it must have been either a close shot. The trajectory was fairly flat, and there isn't a whole lot of open space around here.
>You carefully slice open the letter.

>A Hunter's meeting has been called. Meet Saturday in the park, midnight.
>Bring her body, her weapon, and the two refugees.
>Government contact may also accompany. One only.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on October 13, 2011, 10:33:18 AM
> Silently stow the letter somewhere safe until after the meeting.
> "Seems like we've got a meeting with the hunters."
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on October 14, 2011, 12:43:55 AM
> Silently stow the letter somewhere safe until after the meeting.
> "Seems like we've got a meeting with the hunters."

>You stow the letter inside your personal safe, then call from inside your room.
>Dayna doesn't respond verbally, as usual, but when you peak through your door you find her looking oddly contemplative.
>"Somethin' up?"
>"No...," she responds softly. "...not sure if want."
>"To go?"
>She nods.

>She's right, you figure. Who knows what they'd do once you arrived: Ambush, kidnap. Torture, interrogate. You're coming up with the worst case scenarios, of course, but them's the works.
>You feel your killing intent pulse once, then settle back into silence.
>You've already lost one friend, you won't lose another.

>Saturday's just a few days off. What to do, you wonder?
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on October 14, 2011, 12:53:16 AM
> Is the school aware that Natalie is deceased?
> If so, we may want to call Lily up and try to comfort her.
> If not, call up McHarl now and inform of the meeting on Saturday.  Gotta do it sometime after all.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on October 14, 2011, 04:53:49 PM
> Is the school aware that Natalie is deceased?
> If so, we may want to call Lily up and try to comfort her.
> If not, call up McHarl now and inform of the meeting on Saturday.  Gotta do it sometime after all.

>No, they wouldn't be aware. McHarl promised he would take her out of the system quietly and without incident; no one will ever know that she's dead, unless you tell them.
>You sigh and ring up McHarl's number.
>"...'kenzie? What's wrong?"
>Once more, you sigh before explaining the situation to him...

>...

>"Damn."
>"My sentiments exactly, sir."
>"...Not much we can do, really. I'll accompany you for the meeting. Anything I should be prepared for?"
>"Come armed, sir," you say after a pause, not sure yourself as to how to prepare.
>"Will do, son."

>You click the phone back to the cradle...then look at your cell. Lily...she deserves to know, really.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on October 14, 2011, 08:39:50 PM
> Sigh.  This is gonna be extremely hard.
> Take a deep breath and dial Lily's number.
> Ask her to meet us somewhere, we'd better break the news in person.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on October 16, 2011, 08:36:12 AM
> Sigh.  This is gonna be extremely hard.
> Take a deep breath and dial Lily's number.
> Ask her to meet us somewhere, we'd better break the news in person.

>Your hands shake as you press in the keys. One number, then the next. It's a labor to punch in one, let alone them all. You mess up once, twice, thrice...Dayna must have gone to your side at some point, because before you know it she's holding you up.
>When did your knees collapse?
>"H-hello? 'K-kenzie?"
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on October 16, 2011, 01:59:08 PM
> Try to keep our voice from wavering.
> "Hey Lily.  I was wondering if I could meet you somewhere.  It's extremely important..."
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on October 17, 2011, 07:02:20 AM
> Try to keep our voice from wavering.
> "Hey Lily.  I was wondering if I could meet you somewhere.  It's extremely important..."

>"U-um, okay? K-kind of sudden, 'kenzie...d-did something happen while you w-were v-visiting family?"
>Visiting family? What does she...ah. McHarl's doing, no doubt. The excuses people can come up with..."
>"...yeah. Kind of. Listen, can you meet me at the Library?"
>"I guess...i-is something wrong 'k-kenzie?"
>You pause for a moment, voice betraying you, then reply flatly. "Depends on how you...react."
>A truth in only the literal sense. Something's wrong, very wrong. You can't change that. But in regards to her...yes, it depends on how she reacts. Dayna gives you a reassuring squeeze.
>"A-alright then...in an hour?"
>"Works for me."
>You press a button, and it's over.

>...
>You look like crap. 3 days of inactivity, then one of the biggest fights of your life plus a friend dying. By your hands. The black circles under your eyes look like garbage bags; they're that dark. Your hair's a mess, your face is slightly sunken...
>You didn't realize it last night when you showered, but now you definitely do.
>If she hasn't realized already, Lily's going to realize something's very wrong when she sees you.
>As you exit the bathroom, finding nothing else to distract yourself with, you find Dayna standing near the door out. She's in street clothing, as if ready to go out, and is off a bit to the side. It's like...she's waiting. To leave. Or, now that you think about it, for your permission.

Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on October 17, 2011, 11:28:54 AM
> "You wanna come with me?"
> "...Thanks."
> Head to the library with Dayna.  We should be able to compose ourself better with her there.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on October 18, 2011, 04:14:29 PM
> "You wanna come with me?"
> "...Thanks."
> Head to the library with Dayna.  We should be able to compose ourself better with her there.

>You sure as hell hope so. Dayna falls into position behind you as you walk out.
>The bike ride to the library is nice and peaceful, the air clear and the sky bright. It helps you steel youself, for now at least.
>As you turn a corner, the smell of smoke fills your nose.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on October 18, 2011, 08:12:38 PM
> Oh God.  What now!?
> Try to find the source.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on October 19, 2011, 03:02:10 AM
> Oh God.  What now!?
> Try to find the source.

>You didn't notice it before, thanks to the tall buildings of your town, but...damn. Off about a hundred meters in front of you is a burning apartment block, the fire roasting it from the inside. It apparently started recently; the authorities haven't arrived yet.
>You click your tongue in annoyance.
>Lily is probably already there by now, but the fact remains that a burning building is right in front of you, and that there are probably people inside.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on October 19, 2011, 11:27:58 AM
> Screw it.  We can't let people die in front of us again. 
> Stop at the apartment and get inside, using time-stop when necessary.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on October 20, 2011, 04:03:51 AM
> Screw it.  We can't let people die in front of us again. 
> Stop at the apartment and get inside, using time-stop when necessary.

>You swerve the bike around and rush off as fast as possible. This time...this time no one dies because you couldn't act.
>Both you and Dayna get off the bike at the same time, letting it clatter to the floor as you run up to a crouching woman. "Is there anyone still inside?!"
>She stares at you with bloodshot eyes, drenched in tears. It's a chilling contrast to her dessicated, burnt out appearance. "My...my nephew...on the fourth floor..."
>"Dayna! Take care of her!"

>You rush into the apartment block without hesitation, one arm over your mouth and the other already reaching for your knife.
>Cinders and debris rain steadily from the weakening ceiling. The fumes are suffocating, It's hot...really hot...
>Somehow, despite the crumbling stairs and roaring flames, you make it to the third floor.
>You can't hear anyone in here...the fire and groaning wood is too loud...tch. Weak. Focus more. This is nothing...focus...focus...
>...got it. Your senses, supernatural and mundane, meld together. You hear the boy crying out for help...on the left apartment!
>The door shatters from your kick, already weakened by the fire.
>"Are you...," a series of coughs interrupt you, but you won't let that stop you. "Are you in here?!"
>A hacking sound responds. "O-over here...please..."
>There he is! Curled up in a corner, shying away from the flame. You rush over and slide him onto your back. "It's okay kid, we're gonna be alright. Just hold on, I'll get you to your auntie..."
>He coughs a few times before replying. "Is...is auntie okay?"
>Despite the situation, you smile. "Yeah. She's fine."

>It's going well, you'll make it out of here alive and unharmed...is what you thought before.
>The stairs are blocked. With a grunt of exertion, you kick in the railings to the stairs and hop down to the level below...but that creates a problem all on its own.
>The force causes the already shaky building to stir. Something snaps...right above you. A burning banister descends upon you, the child on your back screams in shock, and you can't move fast enough to get out of the way...
>Pffft.

>You emerge from the building unharmed, save for some minor burns and a very bad cough. The child is worse off, but he'll be okay. Firemen arrive on the scene just in time to see you fetch out the last survivor; you're not mad, figuring it'd end up like that, but it's ironic.
>As the paramedics give you a check (not to mention Dayna lingering near you like a shadow) near their ambulance, you hear a familiar voice to the side.
>" 'k-kenzie?"
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on October 20, 2011, 10:35:13 AM
> Cough. "H-hey."
> Grin a bit.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on October 22, 2011, 06:47:43 PM
> Cough. "H-hey."
> Grin a bit.

>Lo and behold, Lily is there in all her meek, shy girl glory. She looks, as usual, really worried. But there's a knowing smile on her face. "I-I figured you'd b-be around here, 'kenzie."
>"R-really?"
>She crouches near you, after the paramedics finish. "Y-you're always trying t-to help people...and this place w-was in between youe place a-and the library."
>Knowledge spreads like a bonfire...wait. Awkward comparison.

>An awkard silence passes, while the medics and firemen scramble around. There weren't many inside, but the people that were got burned pretty bad. You rub the first degree burn that mars your arm.
>"S-so...what did y-you need to tell me?"
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on October 22, 2011, 06:51:02 PM
> "If possible...  I'd rather tell you somewhere more private."
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on October 23, 2011, 03:57:26 AM
> "If possible...  I'd rather tell you somewhere more private."

>You open your mouth to say so, but a phone call interrupts you.
>"Mac, where are you?"
>...oops. "...uh, let's head back to my place, Lily."

>...

>Your house is very awkward. Dayna lurks behind you while Luna lurks behind her, having apparently taken her role as vassal.
>Lily looks confusedly between you, your ward, and her ward. She can figure something's up, especially after catxhing a glimpse of the Captain.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on October 23, 2011, 12:55:14 PM
> "Alright...  I'm sure that this raises a lot of questions, but first I have something important to tell you...  It's about Natalie."
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on October 24, 2011, 05:38:40 AM
> "Alright...  I'm sure that this raises a lot of questions, but first I have something important to tell you...  It's about Natalie."

>She looks...sad. As if she was expecting it. "I figured...,"
>You stare.
>"I...w-well...it's..."
>Lily goes on like this for a while, searching for the right words. "...y-you...both disappeared...a-at the same time...a-and I saw you both l-leave school together t-that day..."
>...so she had her suspicions.
>"A-and...N-Natalie c-calls a lot...and y-you don't, r-really...s-so...when y-you called e-earlier today...I got suspicious."
>She looks up, and you can't help but stare. Her eyes are intense, her expression severe. "What happened, 'kenzie?"
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on October 24, 2011, 11:22:56 AM
> Deep breath.
> Look her in the eyes.
> "Natalie...  Natalie died."
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on October 26, 2011, 03:49:17 PM
>She stares at you, completely shocked. Tears form. Yours, and hers. You realize that you never did say it to yourself.
>She shivers and looks down. "...w-wha...what a-am I supposed to say to that...d-did...did you?"
>You nod, not knowing what else to do. You can't lie.
>"How...w-why?"
>What can you do but tell everything?
>...

>It's a long explanation. She doesn't believe you at first, but as you continue...yeah. A demonstration proves useful.
>Wordlessly, she leans into you. She collapses against your chest and sobs uncontrollably, her entire body quivering.
>You begin to tear up yourself. "I'm sorry, I'm sorry, I'm so sorry..."
>"No, no, i-it's not your fault, don't b-blame yourself..." she whispers out. She doesn't blame you, she understands, she...
>Your supressed sorrow flows out as Lily's own breaks down your facade.

>You sniffle, exhausted and emotionally spent. You're leaning on your couch, and Lily has cried herself to sleep on top of you.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on October 26, 2011, 08:35:00 PM
> Take a deep breath to calm ourselves a bit more and look around the room.
> Are Dayna and Luna around?
> What time is it?
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on October 26, 2011, 09:40:19 PM
> Take a deep breath to calm ourselves a bit more and look around the room.
> Are Dayna and Luna around?
> What time is it?

>It's empty, save for the two of you. Lily sleeps peacefully, though she shivers, as if cold, regularly.
>The setting sun paints the room in vivid oranges and reds which cast deep shadows across the walls and floors. It's pretty late.
>The front door opens slowly. Dayna walks in carefully, followed by a less careful Luna. Dayna sees your tear streaked face and smiles. "Showed Luna around. You okay?"
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on October 26, 2011, 10:19:02 PM
> Sigh, grinning.
> "Yeah.  I think we got most of it out of our systems."
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on October 27, 2011, 05:50:02 AM
> Sigh, grinning.
> "Yeah.  I think we got most of it out of our systems."

>Her smile widens ever so slightly; though it's small by anyone else's standards, for Dayna it's absolutely huge.
>You gently set Lily aside and get up from the couch. A quick text to Lily's parents explains the situation. As you take the groceries from Luna, who regards you with a neutral expression, you take stock of what's been going on. What's just happened.

>Lily knows everything, now. Luna is most likely staying with you as well. The meeting with the other Hunters is so close. You'll have to account for Natalie's death, amongst other things.
>The night's stew simmers slowly. Potatoes, meat, and other vegetables. A ding resonates from the rice cooker.
>You hear someone tie your other apron around themself, then begin to wash the vegetables you set aside for a salad. Looking to the side, you find Lily, still red eyed but smiling.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on October 27, 2011, 10:37:48 AM
> "Hey.  You feeling better now?"
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on October 31, 2011, 02:35:55 AM
> "Hey.  You feeling better now?"

>She smiles, despite puffy red eyes. "P-pretty much."
>A comfortable silence follows, with you working the stew and her garnishing the salad. Luna joins you at some point, watching the stew as you go through the spice rack. Dayna sets the table out of her own accord.
>Dinner ensues. The four of you peacefully partake in the meal; you didn't screw it up this time, thankfully.
>It's almost distractingly normal.

>Lily pipes up, breaking the silence. "Um...'k-kenzie?"
>You 'hmm?' in questioning as you start drinking some water.
>"...I-I want in."
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on October 31, 2011, 11:23:57 AM
> ...
> WHAT!?
> Try not to cough on your water.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on October 31, 2011, 06:03:07 PM
> ...
> WHAT!?
> Try not to cough on your water.

>She stammers and sort of retreats on herself. If it wasn't such an outrageous thought, it'd be pretty cute in Lily's shy way. "I-I mean!...you always p-put yourself into d-danger...and e-even if I c-can't fight, I want to...I want to...I..."
>After a deep breath, she looks up at you with more conviction than you've ever seen in her. "I don't want to just stand by the side and watch. I-it's...it's a little selfish...but please..."
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on October 31, 2011, 08:08:19 PM
> "I-I see..."
> Sigh.
> "You know, I honestly think you should give this more thought.  I mean, you just found out about this today!  I just think you should take a couple days to think it through more thoroughly...  to make sure this is really what you want."
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on November 01, 2011, 05:17:16 AM
> "I-I see..."
> Sigh.
> "You know, I honestly think you should give this more thought.  I mean, you just found out about this today!  I just think you should take a couple days to think it through more thoroughly...  to make sure this is really what you want."

>She nods furiously, surprising you even further. "I-I know that! I k-know that this is just a s-split second decision...t-that I'm just selfishly putting myself in the way, but even so, I...I...!"
>The tears start up again. "I don't want...I-I don't want to sit around, n-not knowing anything, not d-doing anything."

>You freeze.

>You feel the warm embrace of exhaustion take over...your knees begin to give out from exertion...
>...but it feels like you've forgotten something...
>...Blonde hair...and a glimpse of cold steel...?

> "Natalie...?"
> Pass out.


> "Hey...  Uh was there a girl before a passed out?"

>"Please tell me about the caves! What was there? What happened there?"

> Focus on the goal ahead.  We absolutely
have to save Natalie.


>...echoes of the past, resonating inside your mind. Lily's words...
>You set your cup down, then walk around the table. Lily looks up at you, not understanding for a moment, then freezes as you embrace her.
>"...I know. I know you don't. Neither did I. Hell, I did, and look at what happened?" you whisper out, chuckling bitterly at the end. You put space between the two of you and stare at Lily in the eyes. "Are you...are you sure this is what you want?"
>She stays silent for a moment, then nods slowly.

>Lily's convictions have brought her closer to you. Even if her life is threatened now...she won't abandon you. Not when she's already lost Natalie.
>Despite disagreeing with her decision, you feel...much closer.
>Relationship value up! (6/10)
>Lily Relationship value up! (4/7)

>With that out of the way, there's not much else to do. You know you can't sway Lily from this, now. She'll do whatever it takes, so might as well make it as safe as possible for her.
>Dayna surprises you with a suggestion; drown the week's sorrows in ice cream and the original Star Wars trilogy. Despite not knowing how in hell she knows about Star Wars, you and Lily laugh and agree heartily with the idea. You two could use the picker upper.

>Lily decides to stay the night, after the movies. You're thankful you indulged yourself once, with that massive bed of yours, since the girls are sharing it. And you're also glad you got a really comfy couch.
>You do your best to ignore the giggles and other suspicious noises coming from your room.
>what kind of harem is more interested in each other than the harem master?! You banish the thoughts. Inappropriate! They're friends!
>School starts again tomorrow. Normal life, as normal as it can be, will ensue. And come Saturday...who knows what will happen.

>...

>Monday arrives. Lessons pass as expected. Dayna and Luna explore the city more. The teachers try to get an explanation for Natalie out of you, but your lips are as tight as a vice, your expression unreadable. More than once, you cause a distraction so that you can time stop out of an awkward situation.
>Lunch...ha. Time to study, you guess. You don't have much of an appetite.
>Subject?
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on November 01, 2011, 10:38:40 AM
> Lets study up on whatever our weakest subject is.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on November 03, 2011, 03:40:24 AM
> Lets study up on whatever our weakest subject is.

>Joy to the world. World history, that is. Fun for everyone, that stuff is. A case study on German military innovations and subsequent failures during World War 2? How...odd.
>You remember the various video games dedicated to Nazi hijinx during the time. Supernatural, magical, divine, anything. All to get an edge. You wonder offhandedly if any of it was true.
>Maybe you should ask...ah. Damn.

>...
>Academics Value +1 (6/10)
>History (2/7)

>You wave to Lily as school ends. Just a few more days until the meeting...you can hardly wait. The anticipation is killing you.
>Wait, no, that's the knife coming for your kidney.
>You flick out your own and deflect the attack effortlessly, then violently lash out with your foot. It finds purchase in something at least (a stomach, you think). You feel your attacker hop away with a grunt of pain.
>Maybe taking a back alley shortcut was a bad idea. Sigh.

>He's...kinda stupid looking. Ominous cloak and hood, long dagger, and pointy leather boots. You can't see his face, but you can tell that under that voluminous clothing is either a runt of an adult, a giant of a kid, or a teenager. You're angling for the third.
>"What do you want?" you droll out, really too tired to muster up any sort of emotion.
>"Your life," answers a male, pubescent sounding voice. Your hunch was right.
>Of course.
>One hand stays in your pocket. The other lazily flicks your knife around. You could end this in a second, or really no seconds at all, if you want to. But you're curious.
>"Why, I wonder?" you muse to yourself. The assassin circles you like a hunter, an action which you mirror out of boredom.
>"Demon sympathizers shouldn't ask questions!" comes the snap as he menacingly waves his knife at you. In your eyes, with what you've had to deal with, it's really more like a puppy wagging a stick at you.
>Ho? How...cliche. Hot headed idiot in a normally intelligent group of hunters decides to take matters into his own hand. Why so, you wonder? Parents killed, little sister to protect, childhood girlfriend got killed? It's all so...repetitive. So stupid. You've really had enough of this idiocy.

>You want this idiot to just disappear.

>Your rain of blows beats into the young hunter like the fist of an angry god. He's launched backwards by the attack and lands in a crumpled heap.
>"You're a thousand years too early to even try. Come back when you have a good reason for attacking me."

>...

>Back home, you collapse on the couch. Nothing of note until Saturday.
>You could wait the week out, investigate a bit into the hunters, prepare for what might be a fight, or any other thing you can think of.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on November 03, 2011, 10:37:33 AM
> It'd be nice to know a bit more about the Hunters, so do a little investigating, but not enough to raise suspicions.  We don't want them becoming hostile towards us.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on November 03, 2011, 06:50:32 PM
> It'd be nice to know a bit more about the Hunters, so do a little investigating, but not enough to raise suspicions.  We don't want them becoming hostile towards us.

>Good a plan as any. You open up the PDF that Natalie gave you a while back and reread the thing, long as it might be.
>You can't help but think that they might already be hostile though, if that hotshot from before was any indication.
>...
>Hmm. Interesting level of information. There are dossiers on more common species of nonhumans, tactics to be used, suggested weaponry, recommended squad counts; all fairly normal, modern things. Their weapon choice is pretty archaic, though, but functional.
>Hunters generally have some sort of supernatural power, on level with Natalie's terrakinesis. In fact, hers was actually very potent. Offhandedly, you wonder why she lied to you way back when about having only improved physical capabilities. Maybe it's a secretive thing?
>With you power...you could probably take on any of them one on one. They're only human.

>It seems that allowing a nonhuman to live for longer than necessary after passing the border is a punishable offense, but that law was generally applied to less intelligent beings, like little harmless critters that a softer Hunter might keep as a pet. You're not sure if they are using that law in particular, however; generally they just kill the refugee, without a hearing. If they're giving you one, they either realize how odd the situation is or they're not using that law.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on November 03, 2011, 09:03:26 PM
> Keep trying to glean info from the PDF.
> If nothing else really pops up, try preparing a bit for Saturday.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on November 07, 2011, 02:30:16 AM
> Keep trying to glean info from the PDF.
> If nothing else really pops up, try preparing a bit for Saturday.

>You suck it in like a sponge. Battle tactics, weapon loadouts, known powers, politics...gah, it's a lot to take in. And not much is really useful to you unless you're looking for a fight.
>You decide to prep a bit.
>The combat knife McHarl gave you back then, two more back up knives, and twenty throwing knives. Natalie's vest...you consider strapping it on, when the time comes. She always did promise you one, and if you were going into a fight she wouldn't want you vulnerable.
>She was always caring like that.

>....

>Saturday arrives. You spend the day just hanging out with Lily, Dayna, and Luna. It's comfortingly normal.
>Night approaches. Dayna and Luna lurk around silently, as usual. You sit on your couch, bent over with elbows on your knees and chin cradled on your laced fingers, staring at Natalie's vest and sword, which rest on your table.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on November 07, 2011, 12:26:57 PM
> We should probably get going.  Don't wanna keep them waiting.
> Grab everything we need and head out.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Dizzy H. "Muffin" Muffin on November 08, 2011, 08:34:54 PM
and again I say: aggghhh, why didn't I discover this sooner!? :3

> Equip vest. Can't be too careful.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on November 10, 2011, 03:48:14 AM
>You slide on Natalie's vest. It's strangely comfortable, and warm despite the cold weather. You get the feeling of a presence wrapped around you, in some way...
>Dayna and Luna fall into your shadow with practiced ease. You're almost used to it...almost.
>As you step out of the apartment, as quietly as possible to as to not wake up anyone, you're immediately struck by the sight in front of you.
>In the parking lot is the Captain...and Lily. Who smiles nervously, though you see a hint of something more...naughty.
>The Captain notices your incredulous look and shrugs. "Dunno how, kid. Somehow, somehow, the little lady here pulled strings."
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on November 10, 2011, 11:39:14 AM
> "Huh...  Alright then, lets get going."
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: nolrai2 on November 10, 2011, 11:27:03 PM
((I Just want to say this is really really good.))
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on November 13, 2011, 11:30:05 AM
> "Huh...  Alright then, lets get going."

>You all file into the Captain's ride, you taking shotgun while the girls all hole up in the back. The monstrosity of a vehicle fires up surprisingly quietly, and in moments you're off.
>Lily starts talking with Dayna and Luna as though you weren't all about to possibly endanger your lives. To your surprise, so does McHarl.
>"So. School treating ya alright, Mac?"
>You stay silent for a while, not knowing how to answer. "Uh, yeah. Pretty much."
>He spots your expression and chuckles a bit. "Light up. I got some buddies tailing us; if anything goes down, we'll be alright kid."
>You nod, thankful for his foresight. "Right."

...

>The park looms in front of you. Out of the corner of your eye, you notice McHarl hand signalling off to the distance.
>He turns to you. "Your call, Mac. Should I have my squad set up a perimeter, in case things get messy?"
>It would be a good idea, but you're not quite sure that they'd be the first. And things would rapidly grow awkward if the Hunters had already done so themselves, if not violent.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: nolrai2 on November 13, 2011, 01:01:14 PM
I am leaning towards no.
If this is a trap, we want to flee.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Hanzo K. on November 13, 2011, 01:02:51 PM
Agreed, a smart fighter knows when to cut and run.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on November 13, 2011, 03:24:15 PM
> "Nah, if things get messy we'll just get out of there.  Don't want to make things worse, you know?"
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on November 16, 2011, 04:04:32 AM
> "Nah, if things get messy we'll just get out of there.  Don't want to make things worse, you know?"

>You shake your head and say as much. McHarl nods and flashes more hand gestures. You sense more movement off in the distance.
>You've really come a long way, if you can do that kinda thing.
>Has it really been that long...?

>...

>You're early, actually. McHarl stands near Lily, rifle ready in front of him, while Dayna and Luna stand near you. It's slightly unsettling, just sitting here waiting for your 'friends' to show up.
>Then it happens. McHarl tenses, as does Luna, Dayna, and you. Lily follows soon after, sensing something was wrong by looking at you four even if she couldn't feel it herself.
>They glide out from behind trees like wraiths, ethereal and effervescent.
>No...it's a farce. They're just trying to intimidate you. See how you react. The nonhuman members of your group remain wary, but it seems McHarl senses this as well. And he's not impressed, by the looks of things.
>"If you're done with da theatrics, I'd like to get this done 'n over with," he calls out, uncaring of the whole 'atmosphere'. Your lips twitch into a smile as you see the Hunters look amongst themselves, obviously confused that their whole act wasn't working.

>Then you feel it. The real deal. A palpable wave of killing intent, not directed at you but still there. It's on an entirely different level from what you're used to, something even...no...greater than when you let loose versus that flesh abomination, even. "You caught us!" comes the voice, completely out of sync with the aura of bloodthirst. It's cheery and lively, serving to amplify the whole effect, somehow.
>He's huge. You don't know how he got there, but standing right in front of you is the source of this...absurdity. A beast of a man, six and a half feet tall. Cropped beard, buzzcut. Blue eyes that glint like stars. Built like a bear. Two massive claymores, like Natalie's but exaggerated even further, strapped to his back. Countless more in their scabbards, all resting in some kind of harness strapped to the small of his back. He's armed to the teeth, dangerous, and he's smiling like an ignorant idiot.

>"Now then, would you happen to be the young man who killed my apprentice?"
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on November 16, 2011, 12:32:02 PM
> Don't back down.  Even if he's a giant we can't seem intimidated.
> Answer him.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: nolrai2 on November 16, 2011, 05:28:57 PM
"yes"
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on November 16, 2011, 05:53:44 PM
>You stare back into his eyes without fear.
>"Yes. It's kind of a bummer when you end up being the catalyst for an undead apocalypse, isn't it?"
>He glares at you, clearly put off by the answer.
>"...very well. As a Hunter, you did the best thing expected of you, and I commend you for that as much as I condone you for it. However..."

>You pull out your knife in an instant, and McHarl readies his rifle immediately, when he pulls out one of his massive swords and points it at Dayna and Luna.
>"The fact remains that several powerful and dangerous refugees have been here for far too long. You are and have been responsible for their presence. I'd like to hear from you personally, boy, just what in the seven gods' name you were thinking. Are thinking."
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: nolrai2 on November 16, 2011, 06:10:46 PM
"That they are just that, refugees if they have seen the folly of their leaders, then they are no more then victims them selves."
(too long? Not snarky enough?)
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on November 16, 2011, 08:51:13 PM
"That they are just that, refugees if they have seen the folly of their leaders, then they are no more then victims them selves."
(too long? Not snarky enough?)
Naw, that seems good.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Hanzo K. on November 16, 2011, 10:38:42 PM
>"And besides, if it wasn't for Dayna," spare a slight glance to her. "Pops McHarl," Nod towards him. "And everyone else who fought beside me at that time, I wouldn't have made it out of that fight alive."
>Determined expression.
>"Because of that, I consider them friends. And asking me to turn on a friend is something I'll never do."

How's this for an add-on?
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on November 16, 2011, 10:55:23 PM
"That they are just that, refugees if they have seen the folly of their leaders, then they are no more then victims them selves."

>"And besides, if it wasn't for Dayna," spare a slight glance to her. "Pops McHarl," Nod towards him. "And everyone else who fought beside me at that time, I wouldn't have made it out of that fight alive."
>Determined expression.
>"Because of that, I consider them friends. And asking me to turn on a friend is something I'll never do."

>"Obviously we disagree then, boy. These demons are no more your friends than a spy."
>The claymore shifts in direction, now pointing at you. "I'm sure you're aware of the customs around here. Prove to me your convictions."
>Obviously you were aware of their traditions. In a dispute where two sides have an equal argument, rite of combat is used to decide. You honestly weren't expecting that kind of fairness, since using rite of combat implies that the argument is equal.
>No...this suits you just fine.
>McHarl moves forward, but you hold a hand out to stop him. "I got this."

>The two of you circle each other like hyenas. Your knife absolutely pales in the face of his swords, which he is holding two of now. If he's Natalie's master, then...similar powers, probably. At some point, you're going to see terrakinesis. He's stronger and faster than your average person. It's all guesswork...but your instinct tells you its so.
>Suddenly he dashes forward, both swords scissoring towards your torso. You jab forward with your knife then leap back, clear out of the range of the swords.
>A time clone rips into existence as the swords clear the space, repeating your knife jab and surprising your foe. It's a feint you've practiced with Dayna, and it proves effective: he barely throws his head back in time, a thin red line drawn across his nose.

>He snarls and rushes again. Anger has taken him, you realize, as the swings are wide and wild; less refined, less controlled than Natalie's by far. Is this what you were afraid of?
>You flick your hand forward, a knife colliding with one of his swords. Both freeze in time, and with his sword frozen in place he jerks and stops, still gripping the sword tight.
>The opening is all too easy to take. Throwing time into dilation, the world becomes a slideshow. Your blades flash across his torso, even as he tries to defend himself, slow as the attempt is to you.
>As expected, no dice. Not to mention his vest, his hardened skin is near impossible to penetrate.
>Dashing past him, you throw an icepick stab behind you before opening up some distance. Time's normal speed returns.

>That managed to do something, at least. A small puncture, but a wound nonetheless. Anyways, you've done what you set out to do.
>Make a fool of him. Make him look like a big oaf. If he threatens the happiness of the two girls you've made your wards, then...then he doesn't deserve dignity. You'll protect those smiles, and if they're sent back you can't do that.
>No more tears. Not under your watch.
>He readies himself again, takes a deep breath, and fully directs his killing intent at you. It's like a battering ram, but with you lash out with your own and press it back.

>Time to get serious then. He's calmed down...you pull out another knife and hold it in front of you, side by side with the other.
>Memories return.

>"Since you're a knife user and all, you gotta make sure you're ready ta take on guys with bigger weapons. Like me! My master taugh' me how to deal with how most knife users defend 'emselves versus us big sword users, so we can probably reverse engineer tha'."
>You close your eyes for a moment, thank Natalie for the lesson, and dive in.

>He's good, now that he's focused. Pommel strikes, knees, kicks, all the dirty tricks. He's obviously accustomed to fighting people with smaller weapons, but your slight size and agility works to your advantage.
>Stay close. Keep inside his range, make it awkward to attack you. If you have to block, block as close to the hilt as possible and use both knives, one supporting the other.
>You can't even find the usual fun you find in good fights, as morbid as that fun is. This isn't even...this is just a chore. Trying to pierce his defense while he tries to actually hit you. Like a bee versus a bear.
>How is it even possible that the flesh can be so hard, yet still allow him free range of movement? That doesn't even...wait.
>A wide swing from him is flipped over, and you slash at the inside of his elbow...and hit gold. Or blood.

>Of course. You never really even bothered with Natalie, since she was a friend and the point of your spars was to improve speed, but there had to be a weakness in a technique that turns you into the Terminator. The joints have to be left soft, or else movement is impossible. So obvious...and so easy to exploit.

>He's left frozen, both arms raised above him. He thinks he's caught you in an awkward moment, still recovering from the intense acrobatic maneuver you pulled off. Small wounds like that are nothing...but a death of a thousand cuts is well within your abilities.
>Armpits, wrists, elbows, knees, ankles, heels. Fingers and toes. To a lesser extent, the hips. Like some kind of demonic missile targeting system, your blade locks in to each and every target.
>Absolute cripple.

>With your work done, time resumes.

>He cries out in pain and collapses to his knees, both of his swords dropped. All your wounds were shallow, but the culmination of them...well...he's gonna have trouble moving for a while, unless he gets healed. Doubtless he will.
>He clicks his tongue in annoyance, filled with a notable resignation, as your knife presses up against his neck. Not that he can really stop you. "...right. Clearly, I'm outmatched when it comes to power. I defer to your judgement, Hunter. The dispute is solved."
>It's times like these that really make you appreciate how broken a power time stopping is.

>Hunters swarm in from the treeline. About three rush to your foe's side and immediately begin covering him in a soft glow, something you're pretty sure is healing magic. As McHarl clasps a hand to your shoulder, as Dayna appears at your other shoulder with Luna behind her, and as Lily rushes to your side in worry, the Hunters gather around and enter the clearing.

>...

>You all sit around a fire. Having explained the situation in its entirety to Natalie's Master, who you now know as Huntsman Jonathan, sighs. "I see. There's nothing to be done then. Natalie died well, and she seems to have transferred her spark to you."
>...wait what, spark?
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on November 16, 2011, 11:07:15 PM
> "Spark?  I'm... not quite sure I follow."
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Hanzo K. on November 16, 2011, 11:13:16 PM
>"Well, she did help train me some to improve my speed, and that's saved me more times than I can count. Our own fight included."
>Give a slight grin. "But having an ability like mine sure helps, as draining as it can get at times."
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on November 17, 2011, 07:07:20 AM
> "Spark?  I'm... not quite sure I follow."
>"Well, she did help train me some to improve my speed, and that's saved me more times than I can count. Our own fight included."
>Give a slight grin. "But having an ability like mine sure helps, as draining as it can get at times."

>He grunts and rubs his various joints. Still sore, apparently.
>After interacting with him for a while...obviously he was angry. Angry that his apprentice, someone who was probably like a daughter, died. And he could do nothing to stop it...the same rage you felt, except it was given a ton of time to simmer under the surface.
>"I'm not surprised you don't know what a Spark is. It's...it's what makes a Hunter a Hunter. What lets us even fight back against them. Yours was pretty strong already...seems like that girl have hers to you before she died."
>It explains the weird feeling you got earlier when you put on Natalie's vest...no, it's yours now, isn't it?
>Lily speaks amicably with a female hunter. McHarl picks up the conversation and starts deliberating government issues and what not. Dayna and Luna sit very close to you, still wary.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on November 17, 2011, 11:31:03 AM
> Give those two a bit of time.  They might open up a bit after awhile as it's expected that they'd be so wary.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Hanzo K. on November 17, 2011, 04:00:58 PM
>"You mean like a special ability, like my Timestop, right?"
>Did we leave Natalie's Claymore back home?
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on November 17, 2011, 07:13:11 PM
> Give those two a bit of time.  They might open up a bit after awhile as it's expected that they'd be so wary.
>"You mean like a special ability, like my Timestop, right?"
>Did we leave Natalie's Claymore back home?

>You smile reassuringly at the duo. Dayna manages to smile back, and Luna doesn't really react at all, but you see them both relax a bit.
>Jonathan cuts McHarl off for a second and grunts. "More complex than that, but kinda. Her earth moving abilities won't be transferred, that was intrinsic to her, but you'll find yourself a little stronger and faster soon enough. Think of it like...I dunno...a computer program? Only certain programs can handle viruses (that's us), and when Natalie got 'deleted' so to speak, she upgraded your firmware," he replies, before returning to the conversation with the Captain.
>You nod, despite the suspect analogy.

>Lily walks back over to you and sits down, clearly rather happy with herself.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on November 17, 2011, 09:43:15 PM
> Grin.
> "Seems like you're getting along with everyone."
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Hanzo K. on November 17, 2011, 09:46:34 PM
>To Ol' John:
    >"So to put it simply, she gave me the difference in power?"
    >"For example, let's say I'm at a 750, and that she was at a 1400. That would mean that she gave me the difference of 650, bringing me up to 1400. Correct?"
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on November 21, 2011, 06:22:27 AM
> Grin.
> "Seems like you're getting along with everyone."

>She smiles shyly and takes a seat next to Dayna and Luna, who seem appreciative. When she doesn't answer you vocally, you raise an eyebrow. It's not like her to be enigmatic.

>To Ol' John:
    >"So to put it simply, she gave me the difference in power?"
    >"For example, let's say I'm at a 750, and that she was at a 1400. That would mean that she gave me the difference of 650, bringing me up to 1400. Correct?"

>He grunts in agreement. "Not as quantifiable as that, though. Think less like exact numbers, more like...I dunno, lumps of clay."
>Interesting. That analogy implies a number of things; like how a darker color clay mixed with a smaller one would still linger with small stripes of color, Natalie's powers would manifest partially while in general amplifying yours? Or...well...anything, really.
>John hmms after a moment. "Actually...with how weird your power is...who knows how that worked out."

>You flick your knife between your fingers, letting the info stir in your head.
>Oh. You shrug off Natalie's claymore and hand it to John. He nods appreciatively. "Technically it's yours now...but thanks, kid."

>After that, it's just a pleasant sort of gathering. Like a sort of...festival. You're guessing the same charms Natalie used to obscure her sword are being used on the park.
>It's surprisingly upbeat, not at all like you were expecting.

>Eventually it ends. McHarl insists on escorting Lily home (you have to ask about that...), so you just walk home with Dayna and Luna.
>Cool. Crisp. The night is pleasant and comfy, and the walk home is pleasant...

>"AAAAHHHHHHHHHHH!"

>...until a scream pierces the night.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Hanzo K. on November 21, 2011, 06:25:35 AM
>Sigh exasperatedly, yet amusedly.
>"Job never ends does it, eh guys? Come on, time to save the day again."
>Let's go to where the shout was heard!
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on November 21, 2011, 06:38:05 AM
>Sigh exasperatedly, yet amusedly.
>"Job never ends does it, eh guys? Come on, time to save the day again."
>Let's go to where the shout was heard!

>The two nonhumans fall into your shadow with a scary sort of practiced ease. You turn a corner. Then another. Should be right...here?
>Wait, what? The scream definitely came from...

>"AAAAHHHHHHHHHHH!"

>...it's further away now. But the exact same scream. Exact. Same. Scream.
>That's not natural.
>After a moment's thought, you look back and gesture at Dayna and Luna. "Spread out. I don't like this."

>Dayna does so immediately. Luna lingers and stares at you.
>"...what?"
>"What are your intentions towards Lady Daynasviel?" she says quietly.
>You blanche. "Right now, of all times?"
>"Yes," she says easily. The air drops a degree or two. "You have changed her. Rapidly. You do things that confuse me, unlike many other humans. She...she's more loyal to you than she ever was to the High Lady and High Lord. Than anyone. How?"

>These kinda questions, now? Should you just get business done, or answer her?
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Hanzo K. on November 21, 2011, 07:18:32 AM
>"That scream's pretty strange, and definitely not natural, but I'll give."
>Deep breaths Mac, gotta keep calm.
>"I guess it's because I treat her how I'd prefer to be treated, kindness, respect, and above all else, like an equal. Not some figurehead to be marveled at."
>Back to the plan. "But enough of this, because for now, we've got work to do. I'll answer any other questions you've got after we figure this out and get back home."
>Grin in that lopsided manner we are oft to do. "Afterall, any friend of Dayna's is a friend of mine. Personally speaking though, I'm looking forward to a nice shower and some dinner after all this. How's pasta sound? Ah, but I wonder what Dayna wants? I'll have to ask later, since it's never a good idea to only get one person's input on what dinner should be if you're in a group. Just isn't done y'know. ..Agh, getting sidetracked while on the job, I really am weird as far as humans go huh?"
>Mentally facepalm for getting sidetracked while on the job, then split off to find the source. But keep our guard up.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on November 21, 2011, 07:40:01 AM
>"That scream's pretty strange, and definitely not natural, but I'll give."
>Deep breaths Mac, gotta keep calm.
>"I guess it's because I treat her how I'd prefer to be treated, kindness, respect, and above all else, like an equal. Not some figurehead to be marveled at."
>Back to the plan. "But enough of this, because for now, we've got work to do. I'll answer any other questions you've got after we figure this out and get back home."
>Grin in that lopsided manner we are oft to do. "Afterall, any friend of Dayna's is a friend of mine. Personally speaking though, I'm looking forward to a nice shower and some dinner after all this. How's pasta sound? Ah, but I wonder what Dayna wants? I'll have to ask later, since it's never a good idea to only get one person's input on what dinner should be if you're in a group. Just isn't done y'know. ..Agh, getting sidetracked while on the job, I really am weird as far as humans go huh?"
>Mentally facepalm for getting sidetracked while on the job, then split off to find the source. But keep our guard up.

>She stares at you. The words fly about in her head for a moment, and at your final declaration she just blanks.
>Then she laughs.
>A lot.
>After she recovers, she smiles hopelessly at you. "Very well. If you are the sort of person the Lady wishes to follow, I'll accept that."
>She dashes past you with surprising speed, giving you one last message. "But remember: You promised to help me find my sister."

>Haaa...nearly forgot there.

>Dayna and Luna are scouring the roofs. You got the street. You approach the street where the scream comes from, only for it to scream somewhere else. And it never. Changes.
>Looking up at the duo doesn't do shit, they're confused as you.
>Dammit, what the hell is going on?
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on November 21, 2011, 12:31:29 PM
> Try waiting for the scream and then time-stopping to the area.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on November 24, 2011, 10:27:43 AM
> Try waiting for the scream and then time-stopping to the area.

>You facepalm. Obvious solution. For you.
>Wait for it...wait for it...

>"AAAAHHHH-"

>Gotcha.
>The world itself freezes at your call, all the colors of the city night blending into a greyscale palette. This is your world.
>Eerie echoes fill the air as the sound of the scream stays completely still, making it easy for you to trace. You try not to think too much about the physics of it.

>There. Some kind of...wraith. Like a Dementor or something. Just a black cloak in a vaguely humanoid shape, with two pallid, elongated hands clasped in front of it as if in prayer.
>Your knife slashes it to ribbons with a cool ease.

>"-..."

>And thus the scream is cut short. Your two buddies leap down from the roofs to your side, both of them appraising the remains of the strange creature.

>"...Harbinger," Dayna says finally.
>"Minor demonic beings. They cause minor mishaps in everyday life and gather the discord that results, like those screams, I suppose. Once they get enough, they're a real pain," comes the elaboration, from Luna.
>As endearing as Dayna's curtness is, having someone who talks in proper sentences is useful.

>You nod and look the night sky, which gleams innocently despite the travesty that has just happened before you. With this out of the way, Natalie's situation put to rest, and the Hunters appeased...time to head home, you guess?
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on November 24, 2011, 11:20:02 AM
> Yeah.  Head home and get some much needed rest.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Hanzo K. on November 24, 2011, 01:39:19 PM
>"So, what do you two want for dinner tonight? I was thinking pasta."
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on November 26, 2011, 02:36:24 AM
> Yeah.  Head home and get some much needed rest.
>"So, what do you two want for dinner tonight? I was thinking pasta."

>You decide to head home and rest. It's been a long, long few weeks. Months. Ever, really.
>With a wistful smile on your face, you make your offer for tonight's dinner.
>Dayna nods. You take that as an okay.
>Luna stifles laughter. You take that as an okay too.

>...

>Sleep. Deep, deep sleep. More hours than you've gotten in forever. It's great to have, finally.
>...something's off.
>Something's...wrong. You feel it. You're still sleeping, but at the same time awake.
>Spread before you, around you, is a gaping void. You stand alone on a massive clock face. What's...what's going on?

>"Welcome."
>You turn to face the voice. But somehow, despite all that's happened before, there's no malice. You sense none. Absolutely none.
>This...

>A blue dress. White apron. White, shoulder length hair. Twin braids. Posture like that of a servant's. And...those eyes. Blue. Your eyes.
>"It's been a while, child."
>"Ah...ancestor...," you respond. Why is she here, of all places.

>She smiles. "I have little time, ironically. Please, allow me to explain."

>Images. Countless ones. The time you first discovered Dayna, on the bridge. The Morphean that put everyone to sleep at school. Fighting Luna. Fighting the zombies. Killing Dayna. The Harbinger you just killed earlier.
>"All are linked. None are isolated. Soon...soon you will see the results of your actions, child. Prepare yourself."
>What? What is she...wait...
>The dream fades away before you can ask.
>The last thing you see is her smile, tired and fearful.

>...

>Sunday morning. The dream is clear in your mind.
>Natalie. Saves you from a full moon phantasm. The first one you can't handle yourself. Perfectly.
>The next phantasm you fight seems intelligent. Almost...alive, not mindless like the others.
>Dayna. Crown princess of the demon world. Sent here because her views on humans were nigh treason.
>Luna. Came here looking for her sister, who wasn't Dayna. Her family is a vassal family to Dayna's.
>Demon folk appearing on two separate cases outside of nights where they could actually appear. Daytime even. One who puts an entire area to sleep and slowly siphons energy from them, and another which does the same but with small acts of chaos.
>Another separate occasion. Natalie's death. Humans turned into the vessel for a strange energy source, and former hosts turned into zombie protectors of it.

>You stare forward, seeing but not seeing. The thoughts are...intriguing. There's something under the surface, linking all these events together.
>What...what was your ancestor trying to tell you?
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on November 26, 2011, 02:04:52 PM
Er...  You meant Natalie at that one part right?

> Mull it over a bit more.  Maybe she meant the destruction and intelligence levels in our enemies are getting higher?
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on November 26, 2011, 09:37:32 PM
Er...  You meant Natalie at that one part right?

> Mull it over a bit more.  Maybe she meant the destruction and intelligence levels in our enemies are getting higher?

it was intentional this time
>You blink. Wait, what? Killing Dayna? Why did that thought cross your mi-

>killkillkillkillKILLKILLKILL THE OUTSIDERS

>?!?!

>There it is, the mind bending pain! The killing surges you feel whenever you fight, but...amplified?! What's going on?

>You breathe. In. Out. Calm down.
>You narrow your eyes. Yes, that is logical. The enemies are getting smarter, more dangerous.
>Someone knocks on the door. "Mackenzie?" says a quiet voice. Dayna.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on November 26, 2011, 10:02:58 PM
> Try to keep suppressing the urge.
> "Yeah?"
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on November 27, 2011, 02:53:28 AM
> Try to keep suppressing the urge.
> "Yeah?"

>"Y-yeah?" you breathe out, sweat rolling down your skin. It pulses violently as the door silently swings open.
>Dayna's there, like you guessed. The thick sleeping gown she bought all that time ago rests on her shoulders, like you were expecting. Girl never did like showing skin.
>"Okay?" she asks.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Dizzy H. "Muffin" Muffin on November 27, 2011, 08:37:58 AM
> Might as well not try to hide it.
> "Not really ..."
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on November 28, 2011, 10:47:03 PM
> Might as well not try to hide it.
> "Not really ..."

>She tilts her head and walks into the room, takes a chair, and sits next to you.
>"Everything's been...so crazy. Everything. And then my powers...something about them is making me want to...hurt you. And Luna."
>You stare at your hand, which shakes even as you examine it. Stains flicker in and out of sight. Red stains, old and dry. Blood stains.
>You blink as Dayna's own hands grab yours. They're warm, comfortingly so. You look up to her face and are startled to find one of the warmest looks you've seen on anyone, period.
>"You won't. Not you."
>She says it with such conviction that you can't help but believe her.
>"You've suffered. A lot. But it's alright. I'm here...Luna too. Lily. McHarl. Everyone. Don't worry," she whispers, holding your hand close to her. You can feel her beating heart, the same as any human's. Then you blush and draw your hand away.
>"Th-thanks," you mutter. She blinks at your reaction...then blushes herself.
>Seems she's learning.

>Despite your embarassment, you can't help but feel warm. The raging beast that demanded blood...has calmed down. It's only a distant echo now.
>Regardless of how warm you feel or maybe because of how warm you feel, it still doesn't change the fact that the whole situation is kinda awkward. Dayna. Alone. With you. In your room. At night.
>Human or not, she really is beautiful...gah, bad thoughts.
>Thankfully for you, she manages to take the initiative. Rising from her seat, she smiles at you again. "Night, Mac."
>With your stuttered response, she leaves without further fanfare.
>Your beating heart, pounding in your chest like a rabid drum, is confusing the hell out of you. First it's crying out for her blood, and now it's beating like this for an entirely different reason.
>It's all been a whirlwind of activity, these past few weeks, and during all the craziness you definitely wouldn't have noticed things like this.
>Now that you have the time to think about it...
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on November 28, 2011, 11:00:42 PM
> Wonder if Dayna's nocturnal since it was supposed to be Sunday morning.
> Flop back onto the bed and lay there for a bit to calm down.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on November 29, 2011, 12:17:29 AM
> Wonder if Dayna's nocturnal since it was supposed to be Sunday morning.
> Flop back onto the bed and lay there for a bit to calm down.

>You stare at your clock, wondering how long it's been since you went to sleep.
>...
>Not even an hour. Really?
>You offhandedly wonder why Dayna wasn't asleep...she doesn't sleep much anyway, but you came back really late...maybe she was thinking the same thing...? Ugh...maybe she's nocturnal...
>Homicidal urges and teenage hormones don't mix very well...

>You collapse onto your bed, stare at the ceiling, and try to relax a bit.
>Your life is a goddamn mess.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on November 29, 2011, 12:32:23 AM
> Take some deep breaths and then get some shut-eye.
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: nolrai2 on November 29, 2011, 12:58:28 AM
((Evertime I read ">Your life is a goddamn mess." I flash back to that Persona letsplay.))
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on November 30, 2011, 10:14:44 PM
> Take some deep breaths and then get some shut-eye.
((Evertime I read ">Your life is a goddamn mess." I flash back to that Persona letsplay.))

>Gasp! You've discovered the narrator's guilty pleasure! Bastard must love shout outs or something!
>You close your eyes and try to get some sleep. Not much else to do.

>...

>Warble garble.
>10:00am on Sunday. You got maybe...7 and a half hours of sleep. Not bad. But you're still antsy from last night. Not so much what happened at the park and in the alleys, but...well...
>You glance at Dayna for a bit, over the impromptu brunch you threw together, and then divert your eyes.
>Dayna and Luna, bless their inhuman souls, are completely unaware or uncaring about your apparent apprehension. They seem content to just let you work it out.
>"Pass the butter please, Mac," Luna requests, sipping at her iced coffee. (Girl hasn't had anything even vaguely warm since you first let her in the house; personal taste or racial? Or...familial? Whatever)
>You offhandedly reach for the butter plate and give it to her. But as she takes it, her finger grazes yours.

>Ba-dump. Ba-dump.

>Your heart pulses. Yout face flushes. You pull your hand away immediately. Luna raises an eyebrow at you for a fraction of a second, then calmly spreads the butter onto her bread.
>At least she's being courteous about this. The fact they trust you enough, despite self proclaimed murderous urges, to just let you handle it yourself speaks a lot about how much they trust you. Or about how much Dayna trusts you, and how much Luna trusts Dayna's trust at least.
>You sigh and relax a bit. No point dwelling over stuff; might as well just work it out as you go along.
>School starts up tomorrow. Jeez, it feels like every weekend is some world changing event.

>...

>Yet again, school begins without care for what's happened to you. You silently munch on a sandwich near the tree where this all started, the shelter where you first took cover from the gorilla like Beast all that time ago.
>Someone approaches from out of sight.. "H-hi Mac. Y-you seemed o-off earlier. You o-okay?"
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on November 30, 2011, 10:23:28 PM
> Turn to face Lily.
> "I'm just working some stuff out right now.  Sorry if I worried you."
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Hanzo K. on November 30, 2011, 10:31:07 PM
>"It's been one heck of a week...Maybe now things can settle down....But then again, that's probably just wishful thinking, going by what's been happening."
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on November 30, 2011, 10:43:51 PM
> Turn to face Lily.
> "I'm just working some stuff out right now.  Sorry if I worried you."
>"It's been one heck of a week...Maybe now things can settle down....But then again, that's probably just wishful thinking, going by what's been happening."

>She looks almost as tired as you. Not surprising, seeing as she just had her first exposure to the supernatural. Seeing you fight the Hunters' leader, even if she wasn't involved, must have been...very strange. People don't just slow time or shrug off knives like that.
>The quiet girl smiles at you and takes a seat. "I-it doesn't hurt to hope, Mac."
Title: Re: Perfect Butler Quest, Part I: What it Means to be Human
Post by: Kasu on November 30, 2011, 10:51:12 PM
> "Heh.  You're right.  Gotta be optimistic."
> Grin at her.
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on December 05, 2011, 06:45:00 AM
> "Heh.  You're right.  Gotta be optimistic."
> Grin at her.

>She smiles and waves before heading off, back to wherever she eats lunch.
>You close your eyes and lean back, resting against the tree. It's a thick, solid presence behind you, unlike the abstract fears you've been holding for these few weeks.
>Might as well just try to enjoy life.

>...

>Friday! A Friday you have off! Long weekends are the best.
>You've woken up early just because you were so enthusiastic about a normal weekend for once.
>What to do, what to do?
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Kasu on December 05, 2011, 12:33:18 PM
> Breakfast!  Gotta get the energy for the awesomeness ahead of us somehow!
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on December 06, 2011, 05:17:35 PM
> Breakfast!  Gotta get the energy for the awesomeness ahead of us somehow!

>You throw the blankets off yourself, and rush to the door. You can't let this oppurtunity escape you! A normal day! One hundred percent, unadulterated normal!
>Breakfast breakfast breakfast...

>...

>Eggs. Bread. Turkey ham. Bacon. Milk. Fruits. Juice. The full deal. Everything you can think of.
>By the time you finish, you're hungry enough to eat it all yourself! Good thing Dayna and Luna pop in right at that moment.
>"...noisy," the quieter of the two murmurs. Luna nods sleepily in agreement.
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Kasu on December 06, 2011, 09:22:50 PM
> "Heh, sorry about that.  I've just got so much energy for some reason!"
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Hanzo K. on December 06, 2011, 09:24:30 PM
>"Heh, maybe it's because today's been about as normal as things'll get around here."
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on December 06, 2011, 09:37:03 PM
> "Heh, sorry about that.  I've just got so much energy for some reason!"
>"Heh, maybe it's because today's been about as normal as things'll get around here."

>Luna raises an eyebrow at you, shrugs, and takes a seat. Dayna skips the first step. "So what's on the menu?" the ice girl asks, glancing at the breakfast feast laid out before her.
>You grin.

>...

>Breakfast is good. Really good. You've outdone yourself. You've also outcooked yourself.
>Dayna whimpers a bit. You insisted on finishing everything, so...yeah. Despite the fact you all have prodigious appetites (for humans; you're not quite sure how Dayna and Luna compare to the rest of their race), you still made a little more than necessary. Luna matches the exclamation.
>"...right. Maybe a little too much."
>"As good as it was...," Luna starts, before devolving into quiet chuckles. "You're so strange, clock-keeper."
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Kasu on December 06, 2011, 09:57:12 PM
> Clock-keeper?  That's new.
> "Heh, guess I was just a little too enthusiastic."
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on December 07, 2011, 05:38:38 AM
> Clock-keeper?  That's new.
> "Heh, guess I was just a little too enthusiastic."

>You raise an eyebrow at the nickname, but dismiss it as a cool moniker.
>She nods. "Indeed."
> You sit back and enjoy the morning sun, pooling through the windows like a warm blanket on your skin. Dayna blinks as a tone goes off, and takes out the phone you bought her; she reads the screen for a moment, then smiles.
>"Lily. Says hi. And sorry."
>You smile. Lily had a trip planned with her parents this weekend.
>"You guys wanna do anything?" you offer.
>The two look at you curiously. "Like what?" Luna asks.
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Kasu on December 07, 2011, 12:26:52 PM
> "I don't know...  Maybe go to a movie or something?  Gotta get out of the house on a great day like this."
> Stretch a bit.
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: nolrai2 on December 07, 2011, 06:26:04 PM
"Or maybe a picknic? Or we could go for a hike.."
So many things to do!
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on December 13, 2011, 06:41:27 PM
> "I don't know...  Maybe go to a movie or something?  Gotta get out of the house on a great day like this."
> Stretch a bit.
"Or maybe a picknic? Or we could go for a hike.."
So many things to do!

>Dayna doesn't overtly respond, happy to just sip at her milk. Luna hmms and taps a finger to her chin. "I've yet to watch a movie," she admits. "What is there to watch?"
>You pull up the movie list on your phone and check the time...

>...

>Phew. Chilly day. You wrap your scarf and jacket tighter around you. Offhandedly, you wonder how Dayna and Luna can manage in this cold; they're wearing a lot less than you. It must be really cold with all that skin exposed...
>You blush and tap on the ticket office's window, hoping to distract yourself. "Three tickets, please."
>The guy behind the counter raises an eyebrow at you and the two girls waiting behind you, then grins and gives you a thumbs up. Your blush deepens as you snatch the tickets away and slap down the cash. Of all the things...
>You gesture at the girls and make to walk in when a voice interrupts you.
>"Oh snap, is that 'kenzie?"
>"Who are the girls?"
>"Damn, 's he going out with them?"
>...classmates.
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Kasu on December 13, 2011, 08:37:59 PM
> Are they talking to us or about us?
> If about us, try to ignore and continue walking.
> If to us, deep breath and try not to look flustered.
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on December 13, 2011, 09:20:10 PM
> Are they talking to us or about us?
> If about us, try to ignore and continue walking.
> If to us, deep breath and try not to look flustered.

>About you, probably. You gesture at the girls and move inside the theater, trying to ignore them completely.
>Obviously it's not that easy. You hear the door slam open, and before you know it someone's pulled you to the side. You notice, at the edge of your vision, that Dayna and Luna have both tensed up.

>Someone manhandles you and laughs heartily. You vaguely recall him as Thomas...fourth period, American Government? "Dude, who're the babes?"
>You refrain from gibbing him on the spot. Guy really isn't even an acquaintance.
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Kasu on December 13, 2011, 09:45:02 PM
> "They're relatives of mine who are living with me due to some circumstances."
> Oh God, we just played the "relatives" card didn't we?
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: nolrai2 on December 14, 2011, 06:44:04 AM
"That kind of relatives, if you know what I mean. Showing them what Japan has to offer."

Glare.

We're over reacting aren't we?
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Kasu on December 14, 2011, 12:31:59 PM
"That kind of relatives, if you know what I mean. Showing them what Japan has to offer."
> Or whatever country we live in. 

I'm not sure it's been mentioned where we live.
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: nolrai2 on December 14, 2011, 05:43:19 PM
(err...yes I do believe you are right..)
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on December 16, 2011, 06:59:58 PM
>You blink for a second, realize you're in America, then narrow your eyes at Thomas.
>You refrain from facepalming as you do, indeed, play the relative card.
>The jock whistles. "Damn, those girls are fiiiine~"
>Your elbow finds his gut a little too quickly, but whatever. As he's left sputtering out, now lacking air in his lungs, you pull him up and stare him right in the eyes. "I'd appreciate if you didn't appraise my...family...like pieces of meat."

>Huh. The word feels a little weird on your mouth, but not bad.
>He holds up a hand in surrender. "Alright, alright, jeez. Take it easy."
>You glareat him once more, then walk back to the girls. They somehow have procurred popcorn and soda. You raise an eyebrow at them.
>Dayna doesn't do anything but sip her soda. Luna gives you a smirk, and glances to and fro between you and Thomas, who's still wheezing.
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: nolrai2 on December 16, 2011, 08:59:43 PM
> Cock your eyebrow. As if to say "Yes?"

Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Kasu on December 16, 2011, 09:00:17 PM
> What's the movie anyway?
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on December 20, 2011, 06:23:09 PM
> Cock your eyebrow. As if to say "Yes?"
> What's the movie anyway?

>Luna's smirk doesn't waver in the least as she chooses not to answer. Luna sips inconspicuously at her soda.
>You shrug and move towards the movie, leaving the jock still writhing on the floor.
>Some...chick flick, you think?

>It's actually better than you expected.  There's a plot to it beyond the lovey doveyness...
>You blink when you suddenly feel a pressure on each shoulder. Looking to the right and left...they fell asleep. What.
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Kasu on December 20, 2011, 09:49:07 PM
> Give a small grin.  Maybe it was too boring for them?
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on December 21, 2011, 06:42:14 AM
> Give a small grin.  Maybe it was too boring for them?

>You'd imagine. Considering the kind of stuff going on, it must have been very boring. Or maybe the theater was just too warm.
>You watch out the movie out of boredom, feeling comfortable with the situation you're in. It's not unpleasant by any stretch.

>...

>The movie's ended. People are trickling out of the theater already.
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Hanzo K. on December 21, 2011, 07:46:37 AM
>Well, let's wake them up. Gently of course.
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on December 28, 2011, 07:45:55 AM
>Well, let's wake them up. Gently of course.

>You nudge the two lightly. Luna wakes up and immediately looks a little flustered. Dayna does so more sluggishly, as is typical of her, and she merely mutters 'warm' while rubbing the sleep out of her eyes.
>Shaking your head in a slight amount of exasperation and larger amount of amusement, you gesture to the two to leave. "Comeon. Let's head home, shall we?"
>They nod and groggily follow, Dayna still blinking the sand out while Luna yawns loudly.
>"Why do they make the theater so warm with such a boring movie? I can't imagine anyone stays awake...," Luna quips as you stand around a trashcan, sipping away the last dregs of your sodas.
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Kasu on December 28, 2011, 03:15:57 PM
> "Who knows?  I take it the rest was nice though?"
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on January 01, 2012, 11:51:08 PM
> "Who knows?  I take it the rest was nice though?"

>"Oh, nice enough," she responds, not elaborating beyond that.
>You check the time; it's...about two in the afternoon, now? Long movie.
>Flicking open your cellphone and the map app with it, you hmm in thought. Where to next? There's the park nearby, and the mall is a little farther off.
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Kasu on January 02, 2012, 12:19:26 AM
> "So where'd you two like to go next?  The park and the mall are pretty close."
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Hanzo K. on January 06, 2012, 10:49:36 AM
>"I was considering the park myself, but it's up to you two on what the destination is."
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on January 11, 2012, 10:48:18 PM
> "So where'd you two like to go next?  The park and the mall are pretty close."
>"I was considering the park myself, but it's up to you two on what the destination is."

>Dayna looks at you blankly; that's her expression for 'I don't care', you recall. Luna places a finger on her lip and looks off to the side. "Hmmm....yes, the park sounds nice. Let's go."
>That's that then.

>...

>Park. Fountain. Bench. Nice breeze, tasty ice cream. Two girls and a nice conversation. What else can a guy ask for?
>You stifle a laugh as Dayna recalls a childhood anecdote. Luna's luminescent blush of embarassment and Dayna's deadpan dictation makes it all the more hilarious.
>"Serious?" you ask.
>Dayna nods very seriously. "Yes," she replies, with utmost sincerity.
>Okay, that's too much. You let the floodgates go and start laughing uncontrollably; Dayna follows soon after and Luna's swept up in the contagious laughter soon enough.

>Your phone shakes in your pocket. With their enhanced senses, it's no surprise that the two girls notice it despite silent mode.
>You flip it open and narrow your eyes. It's...the Captain?
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Kasu on January 11, 2012, 10:54:49 PM
> Kinda ruins the moment, but we can't really ignore it, what with everything that's been happening.
> Answer our cell.
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on January 12, 2012, 04:58:42 AM
> Kinda ruins the moment, but we can't really ignore it, what with everything that's been happening.
> Answer our cell.

>"Sup Captain."
>"Mac, you need to get somewhere safe now."
>"Wha-?"
>"Someone got into our servers and leaked our 'supernatural' files yesterday to the public. You, Dayna, and Luna are included."
>"Wait, what do you-?"
>"I have intel that people are starting to gather around town looking for you. We've evacuated your land lady and all your neighbours, but as you can guess that place isn't safe anymore. The people of the town finally have someone to blame for the disappearances and random, unexplainable accidents, Mac. You. And they're angry. Mobs are forming as we speak. We can provide evac in 20 minutes; they have the location of our headquarters and we're dealing with civilians outside our doors as we speak."
>"So, wait, this-"
>"I'm sorry Mac. I...I couldn't stop this."
>"..."
>"Be safe."
>Silence. The call goes flat. Your arm falls limply to your side.

>"Is that him, son?"
>"Well, yeah, but what's it matter? Why are you looking for Mackenzie?"
>"We'll explain later!"
>You turn your head and find an unsavory sight. Like McHarl said, a mob is right there. And this isn't the only one.
>Your eyes travel to Thomas, then scan the man who's pulling him along. His dad. The features both seem familiar to you...ah. Yes. You found a corpse that one moonlit night. The resemblance is...uncanny. A relative.
>Closing your eyes shut, the thoughts immediately begin to swarm. Revenge. He saw the info, noticed you were a student as his son's school, called his son. Found a damn convenient coincidence. And found you.

>The sounds of the mob grow louder as they approach. Dayna and Luna tense uneasily behind you.
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Kasu on January 12, 2012, 12:34:31 PM
> "So much for a nice day off."
> "C'mon you two, we've gotta get somewhere safe."
> Mentally make a note to find the jackass that leaked the information.
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: nolrai2 on January 12, 2012, 05:28:48 PM
Don't use time stop yet though.
Are there any train/subway lines nearby?
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on January 13, 2012, 12:21:33 AM
> "So much for a nice day off."
> "C'mon you two, we've gotta get somewhere safe."
> Mentally make a note to find the jackass that leaked the information.
Don't use time stop yet though.
Are there any train/subway lines nearby?

>Probably close enough.
>Your words startle the two of them...but they're not stupid. They can tell what's going on, or they can guess. At the very least, they can play along.
>"Let's move."
>Somewhere along the line, your voice fell into that curt monotone you use during battle. A small part of your mind recognizes it as a defense mechanism. Shock. Fear.

>The entire town in which you grew up has...turned against you. All of it. In a day. Your home isn't safe. Nowhere is safe.
>No. Don't think about it. Don't think. Just move. Forward. Don't let the clock stop.
>...Ironic.

>Your practiced and their inhuman speed puts you leagues ahead of the crowd before they can even reach you. Subway, train station, taxi, anywhere. Any...tch.
>Another mob in front of the closest transport hub.
>"...meet up later. Ditch me. I can handle some vanillas."
>Without hesitation. They blur away in a flash.
>The crowd notices you...ha. The train's here and should open right about...now. Tooslow.

>Disarm them. Slide your train pass by the scanner. Leap over the door-thing. Up the stairs. Onto the metro. Sheathe your knife.


>Not a bad thirteen seconds' work.
>You look on blankly at the crowd as the train's doors slide shut. What do they think, you wonder? Suddenly their weapons are scattered on the floor, the train's gone, and so is their target.
>It's impossible to suddenly perceive the extent of that ability, one which ignores the laws of nature so easily. Impossible to prepare for, being so supernatural. Their spread formation suggested they wanted to barricaded the whole entrance, but any gap, any gap at all, is exploitable. Any momentary weakness is there for your taking. That's something you've learned while having this ability.
>Impossible to recognize, trace, or prove. When so many things are proved around time in this world, one who exists seperate from it is truly uncatchable.

>Those are your thoughts.
>They might not be so wrong about you being 'inhuman', if you've really embraced your power to this extent, but damned if you'll let them blame you for those disappearances. You stopped those, for pete's sake.

>"Hey, isn't he...?"
>"No, seriously...I think he is..."
>...tch. Definitely talking about you. The next stop lies in front of you, along with a fresh mob. But, as your internal clock is glad to remind you, so is your power.
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Kasu on January 13, 2012, 12:58:50 AM
> Once the doors open, activate our power and get past the mob.
> If we can't get past it, find a hiding place while time stopping.
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on January 13, 2012, 01:53:52 AM
> Once the doors open, activate our power and get past the mob.
> If we can't get past it, find a hiding place while time stopping.

>Obvious problem, obvious answer.
>The train grinds to a halt.
>"Ready...," you whisper, as people start to rise from their seats while facing you.
>The doors click loudly.
>"Set...," you continue, even as some of the more dangerous looking passengers come closer.
>Hands reach out, most likely trying to grab you. The mob gathers near the entrance.
>And just like before, they're too slow.

>Clear past the door. Swipe your pass again, leap over a few heads. Run onto the street, snatch a bottle of water off a stand, drop some change, turn a corner into an alleyway.

>You smirk, despite yourself. "Go. Or, rather,
gone."
>Someone taps you on the shoulder from behind, so you turn to face...nothing. Oh. You look up and see the two girls, Dayna retracting her tendril-claw-finger thing while Luna waves.
>"What now?" the latter asks. "You can't run forever. We can't. And...I don't want to admit it, but they might go for Lily."
>You furrow your brow at the thought.

Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Kasu on January 13, 2012, 02:01:23 AM
> "We might want to drop in on her then, see what she wants."
> Try to stay hidden and head for Lily's if they agree.
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on January 13, 2012, 02:23:27 AM
> "We might want to drop in on her then, see what she wants."
> Try to stay hidden and head for Lily's if they agree.

>Dayna jumps down from the fire escape she was perched on. Luna looks to the sky. "There's something going on, clock keeper. I'd like to go investigate it if at all possible; I trust Lady Daynasviel and yourself are enough to handle any mundane mob?"
>The look on herself has a certain unclear concern on it. You don't like it.
>She looks down and gives you a small smile. "I truly am concerned about Lily, so please for my sake go check on her."
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: nolrai2 on January 13, 2012, 04:42:41 AM
"Can you tell me what's weird? Were keep lily safe."

We are NOT letting lily get hurt, SHE wouldn't want it.
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on January 13, 2012, 05:14:24 AM
"Can you tell me what's weird? Were keep lily safe."

We are NOT letting lily get hurt, SHE wouldn't want it.

>She shakes her head. "I'm not sure yet. I...well...saying that it's probably nothing would be bad, I assume?"
>You blink at her sudden genre savviness. Wouldn't have expected it of her.
>Luna flashes you another smile. "Don't worry. I won't perish."
>And then she's gone.

>Dayna tugs on your sleeve and gives you a smile of her own. "She'll...be fine. Don't worry."
>You stare at Dayna. "Was that an almost complete sentence, two of them no less, with only one pause?"
>Dayna gives an unladylike snort. "Time," she says simply.
>A nod is your reply. "Yeah. Let's go."

>Long ass runs are always made worse when you have to avoid things. When you have to avoid the whole goddamn town, that's on a different level entirely.
>"...rumors. Chaos. Fear."
>"Another of your race?"
>"..."
>See, answering questions with silence isn't ever a good thing Dayna...
>That train of thought is cut short. As you expected, a crowd awaits outside Lily's considerably large mansion. Tch...no easy way to get in. Despite the fact that Lily and her parents are gone on that weekend trip and thus safe (you hope), you still don't want the whole damn thing be burned down or something.

>Dayna extends her claws ever so slightly. "Should I...put them to sleep?"
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Kasu on January 13, 2012, 12:28:27 PM
> "Nah, it wouldn't be good if we messed with them.  Just adds fuel to the fire.  We'll only intervene if their about to damage the mansion or something."
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on January 13, 2012, 05:37:48 PM
> "Nah, it wouldn't be good if we messed with them.  Just adds fuel to the fire.  We'll only intervene if their about to damage the mansion or something."

>She nods and disappears.
>You offhandedly wonder if Dayna's race is some sort of ninja conglomerate as you find your own hiding spot.
>Your phone shakes.
>You flip it open to see a text.

>...
'McHarl
Evac ready.
Where are you?'

>You're about text back when you...recognize the number. First of all, McHarl doesn't have a cellphone number. Unsecure compared to his landline. Not to mention that you recognize the damn number...
>It's a ploy. They're trying to find where you are.
>Let's give them a bit of a decoy then...
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: nolrai2 on January 13, 2012, 05:54:45 PM
Anywhere we give will be at risk..

We could give a police station..but sometimes police just make mobs worse.
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Hanzo K. on January 13, 2012, 08:32:05 PM
How about that park we recently left? Think that'll give 'em a fine little runaround?
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Kasu on January 13, 2012, 10:48:49 PM
How about that park we recently left? Think that'll give 'em a fine little runaround?
Yeah that sounds good.
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on January 14, 2012, 12:55:16 AM
Anywhere we give will be at risk..

We could give a police station..but sometimes police just make mobs worse.
How about that park we recently left? Think that'll give 'em a fine little runaround?

Yeah that sounds good.

>You smirk and text the location of the park back.
>Sure enough, the crowd outside Lily's house disperses back into the direction of town after about ten minutes.

>Emerging from your hiding spot, you sigh and stretch out the kinks. "This is bullshit...Dayna."
>From how she just sort of appears behind you, you're definitely considering the ninja angle.
>"Explain what you were saying earlier."
>A sort of shadow crosses her face. "...high class being. Gathers power from rumors, fear. Information."
>You narrow your eyes. Wait...that...
>"Manipulates the same. Would explain...everything."

>You blink. That would explain the moon phantasms. That would explain the random supernaturals appearing in the middle of the day, especially after you met Natalie. The attack at school, the attack after the gathering. Everything.
>You grin at Dayna. "That's great! So we can put an end to this right now?"
>She doesn't respond. The look on her face...you don't like it. "Dayna, what's wrong?"

>Before she can respond, your phone rings again. McHarl, for real this time.
>"Mac, ready for evac? Name the location."
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Kasu on January 14, 2012, 01:10:33 AM
> "We're near Lily's.  Had a bit of a close call earlier, but we're ready anytime."
> Ensure that Luna's around for the evac.
Title: Fear
Post by: Amraphenson on January 14, 2012, 03:08:27 AM
> "We're near Lily's.  Had a bit of a close call earlier, but we're ready anytime."
> Ensure that Luna's around for the evac.

>"ETA five minutes then. Stay frosty kid."
>You grunt back an affirmative and flip the phone shut.

>"Dayna, where's Luna?"
>"Not sure."
>You frown. "LUNA!" you shout. She's generally around you, and with their supernatural level senses they could probably hear you for a good mile.
>...silence.
>Your frown widens. "Luna, we're eva-"

>Something fires. Too fast to react. It's like a cannonball. Dayna's swatted like a fly by the impact before you even realize.

>WARNING. WARNINGENEMY APPROACHING. ENEMY APPROACHING. ESCAPE IMMEDIATELY. ESCAPE ESCAPE.

>THUMP. THUMP. THUMP.
>You freeze. This...what is this presence...? Each step is like a shudder through the earth itself, as if it was trembling in fear.
>"So this is the human my useless daughter is so enamored with."
>THUMP. THUMP. THUMP.
>That voice. That voice. Like poisoned, dripping honey. Nectar from the Devil himself. What kind of...entity would have that kind of voice.
>"I'm a little disappointed, to be truly honest. For one thing, my daughter couldn't even defend herself from such a low level attack. For another, the clock-keeper who I've heard so much about turns out to be a boy on the cusp of manhood. And nothing much beyond that."

>You turn your head. Slowly. Eyes peeled wide open, mouth slightly ajar in shock. The presence of this being is...absurd. If the killing presence of everything you've fought to this day was added together and multiplied exponentially, it would not describe even a fraction of the sheer aura this woman exerts.
>The resemblance is uncanny. Dayna might as well have been a younger version of her.
>The High Lady of the Other World. Daynasviel's mother.

>"My my, and to think her loyal vassle was here too. I didn't think she had the bravery to follow her sister."
>You notice the miniscule quantity of ice on this woman's sleeve. You notice the rapidly closing wounds, a level of regeneration beyond anything you've seen of Dayna. And when you turn your head, you see it.

>That projectile wasn't a projectile. It was Luna.

>"Luna! Luna!" Dayna cries helplessly, holding on to her friend for dear life despite her own injuries.
>Blood running down the side of her head. Left arm bent at an unnatural angle. Unconscious.

>"So then, clock-keeper? How will you react?"
>Fear. Anger. Rage.
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Kasu on January 14, 2012, 03:15:51 AM
> Try to stay calm and collected.  We need a cool head if we're gonna survive this.
> Deep breath.
> Time-stop and try to draw her attention away from Luna and Dayna.
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on January 14, 2012, 04:05:37 AM
> Try to stay calm and collected.  We need a cool head if we're gonna survive this.
> Deep breath.
> Time-stop and try to draw her attention away from Luna and Dayna.

>Heart like a clock. Tick. Tick. Don't let it waver.
>"First...I'm doing this."
>Let's rock.

>Bring it back. That power. That surge of strength you called all those days ago...
>There. Once more. Knives upon knives, a cage of gleaming steel.
>She outpowers you, that's doubtless. But that was never a problem. When it comes to power, perhaps yours could be called the 'weakest'. All it does is give you the oppurtunity to use what you have. Which, as you are a human, isn't much.

>But that won't stop you. More knives. More, more, more. Surround both you and her. Create a barrier. More, more, more, more more more more.

>"....Time Sign. Silver Acute 360, Barrier."

>You draw your
knife.

>She blinks and looks around, clearly amused at the sudden turn of events. "Ho. How interesting."
>All your speed. Nothing held back.
>She blocks your sudden slash, aimed at her neck, with naught but a finger. With a raised eyebrow, she continues. "Oh? Getting started now?"
>You choose not to answer with anything more than a swift kick, which is blocked again. It's like hitting a damned brick wall.
>Ignore the fact that she rose to block before you even started moving. Ignore that she's reacting to your actions before you even make them. Ignore everything. Just distract her. Fight her. Kill her.

>If you want to draw her attention, you'll have to give everything and more. Every. Single. Thing. You realize that immediately.
>If you don't fight with that mindset, you'll die.

>Knives fly in from your makeshift barrier and do nothing. Your knife slashes, each aimed with utmost precision, do nothing.
>You're not scared. This isn't hopeless. You won't die.
>"Oh, just keep telling yourself that, clock-keeper."
>"Wha-?"

>THUD.

>Pain. Unbearable pain. 20 meters, maybe. Your knife barrier shifts in shape to compensate for the crushing blow that woman dealt you.
>Her newly revealed tail waves around lazily, like a drunken snake. She isn't taking you seriously.
>"Dear me. As expected, you clock-keepers aren't much more than humans. And your emotions and thoughts...so unguarded."

>Those words. Those...words. Dayna hesitating to tell you about the source of all your town's trouble. This...it all makes sense. Yet again.
>She hesitated to tell you...because she guessed it was her own mother that was doing this.
>Even before Dayna came here? Why would she do this? Why would she play around like that, as if she was in control of everything?

>No. That doesn't matter. She can feed on your emotions. She can feed on your thoughts. But she won't hurt your friends. Not again.

>You rise. The pain doesn't matter. Nothing does but protecting those two right now. Your knife held in front of you...you feel it throb. You feel your entire body throb in pain, with power, in fear, with conviction.
>Keep calm. Don't let anything consume you. You can't lose this fight. Your only choice is to win. There isn't any other choice. Not for you or them.

>The pulse inside you strengthens. Widens. You embrace it. It roars back in response.
>This is...this is you. The calm clock-keeper and the raging killer. Both of them are you as much as the other.
>Or so you tell yourself. In reality, this might just be a desperate ploy. You don't have any other options. Being a reckless madman will get you killed. Keeping the same power level as just now will too.

>You feel it run through you. Every iota of power you have to offer rages around inside you, finally allowed to run free.
>Knife and clock. Hand in hand. Even if those hands are stained in blood, even if those hands fade away the moment you let go...!
>"...Buriallusion."
>As before, the words are known already. All you have to do is give voice.

>Even if you suffer, even if you cry, even if you scream out in pain...as long as they don't in exchange...!
>No more crying. No more suffering in your sight. All you want is for people to stop crying around you. To stop their pain.
>If you can distract this force of nature for even a second longer, if you can draw her attention away so that another friend isn't lost, so that you don't lose them, then you will. At any cost
>You will protect them for as long as you live. No...

>She stares at you, wary of the sudden power increase. "What...what is this, clock-keeper?"

>"...for as long as I need to. That's how long I'll protect them. So don't get in my way."

>The knife barrier melts away into mist. A thick, choking mist that obscures everything. The only thing in this world is you and her. An assailant and victim. This is the only option left to you.
>"...Phantomic Killer in Night Mist."

>If Silver Acute 360 could be called 'external', this would be called 'internal'. You know without knowing. This...with this you can fight.
>Kill.

>Your speed is amplified. Strength. Focus. Everything. She staggers in surprise at your sudden boost in ability, so you take that advantage.
>Illusions of killers, illusions of yourselves, refract in from the mist and strike with you.
>Strike so fast it appears as though you're attacking three times at once. No...you are. Nothing can block three strikes at once, even a god. Even if you only land glancing blows, this is enough. Just keep doing it. Keep fighting, slashing, stabbing, everything. Anything.

>Crack.
>Ah.
>The sudden pain makes you pause for a second. A second too long. You're sent flying in the instant you stopped.
>Of course. Even if you were suddenly stronger, your body wasn't. Wasn't ready to handle the sudden overflow of power that you'd kept under wraps for so long.
>You stare at her as she approaches. The mist dissipates, leaving nothing. But she approaches you, not them. So it's alright.
>She grabs you by the hair and lifts you. All the wounds you've dealt her are gone, as her regeneration dictates. "Dear me. That was certainly interesting. Can you do it again?"
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Kasu on January 14, 2012, 02:40:50 PM
> Don't stoop to her level, continue to try holding her off, or at least occupied, until McHarl gets here.
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on January 14, 2012, 09:24:54 PM
> Don't stoop to her level, continue to try holding her off, or at least occupied, until McHarl gets here.

>You don't have time to exchange pleasantries. You don't have time for...anything.

>Your knife flashes, severing the hair. You can care about that later.
>Five slashes, then dash away.
>You won't be able to do this any other way. Matching her...is impossible. You can only try to keep up.
>You're weak. The weakest. But that doesn't matter. Even if you're too weak to handle it...you will.

>"Buriallusion...
Phantomic Killer in Night Mist, times two."
>If your body breaks, just make it stronger. If you can't handle the strain, make it so you can. That's all you have to do.

>She reels back from the sudden freedom you've given yourself and the sudden assault you gave her. Though the wounds disappear within a second, you take a certain satisfaction in seeing her narrow her eyes at you. "I've played around for too long, it se-"
>Both of you widen your eyes, as your senses feel it before you can react.
>Thunk.
>Her head is thrown to the side as if something had struck it. From the not-red blood splattered across the ground, something most likely did. The roar of a rifle washing over you not a millisecond later confirms that.
>Something lands right in front of her: a smoking cylinder.

>A momentary glance to the side reveals a rapidly approaching squad of riflemen, one still on the backswing from throwing his...flashbang.
>You close your eyes and dash. Ignore the flash of light, ignore the massive slam of the flashbang going off. Take all the oppurtunities you can.

>The mist reappears with new strength as your assault starts again. Attack, attack, attack. Use every single second you have to open this oppurtunity wide open.
>Not-red blood splatters across your face. Against your arms, your knife, the ground. There is not even a single moment where she's not being attacked, not being slashed at by your knife or struck by your foot or punched by your fist.

>Crack.
>Reinforce.
>Crack.
>Reinforce.
>Crack.
>Reinforce.

>If it breaks, fix it.
>At some point your hearing returned, because as much as closing your eyes shielded you from the flash it did nothing for the bang.
>"We have air support!"
>You dash out immediately as the din of gunfire fills the air once more. Four assault rifles, one designated marksman rifle, and a squad assault weapon from the ground. Two more rifles and a mounted machine gun from the sky, where a helicopter hangs menacingly. The smoke kicks up and you can barely even see your adversary get turned to swiss cheese.

>McHarl slides in next to you. When did you collapse to your knees...?
>"Mac! Mac, talk to me!"
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Kasu on January 14, 2012, 09:26:54 PM
> "...how're Dayna and Luna?"
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on January 15, 2012, 06:53:57 AM
> "...how're Dayna and Luna?"

>He tries to laugh a bit. "As expected. They're...they're alright kid. You'll all be alright, I promise."
>...'you'll'. Future tense. You're not right now, is what he's saying.
>Regardless, you let out a small sigh of relief.

>The roar of bullets doesn't let up for a second. Bullets, hand-held rocket launchers, incendiary grenades, what have you. All of it absolutely rips apart the High Lady, leaving her no oppurtunity to respond. Her regeneration can't even keep up.
>McHarl takes the oppurtunity to gesture over a medic, who pulls out what must be a mile of gauze. The sheer amount of manpower they brought in for this is staggering.
>Did you really get hurt that bad?...yes. You did. The strain of your technique caused several blood vessels to just burst. That would explain the growing black spot in the corner of your vision, and the light-headedness you feel.

>Someone drags over the two girls. You, in much better shape, latch on to Dayna as if your life depended on it. With Luna, still unconscious, cradled between you, neither of you are willing to let go. The only space you give is enough for the medic to treat Luna.
>"...not enough. Run. Now," Dayna manages, trembling in the worst bout of fear you've ever seen her in. Her curt language doesn't seem so calm and collected now. At this point...it's more like it's fearful, as if she was saving every breath possible for any hope of escape she would have.
>Too naive. You're too naive to think that this would be enough.
>You nod at her.
>"Captain, we need to get out now. This isn't enough."
>He nods, trusting your judgement, and gestures. "Windmill 1, keep it up! Ground troops, we're out of here! Evac now!"

>Two men link arms and carry Luna and Dayna between them. You...you can handle yourself, and if something happens then time stop will be your safety. Or their's, at least.
>As you all file into the back of a hummer, you give the smoke cloud where the High Lady, still being perforated by countless, is located. With a hand gesture, you add a flurry of phantom knives to the mix.
>The door slams shut and you're off.

>...

>"...yes. Yes. We need some immediate medical attention. No. No sir. The hostile...was not confirmed dead. Windmill 1 left soon after."
>"....not enough. Not nearly."
>"...We have reason to believe the hostile was not killed. Yes sir. I understand sir. The priority package is on its way. We won't lose them sir."
>"...unh?"
>You and Dayna nearly jump from your seats as Luna stirs from her slumber. As Dayna literally slices her seatbelt open to get to her, you're slightly more restrained and unfasten it instead.
>"Luna? Luna? Are you alright?"
>While Dayna silently holds the ice girl against her, you just try to make sure she's okay."
>"What...where are we...?" she manages.
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Kasu on January 15, 2012, 03:04:29 PM
> "We're in a Hummer.  McHarl managed to get to us, so we're being evacuated."
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on January 15, 2012, 07:18:42 PM
> "We're in a Hummer.  McHarl managed to get to us, so we're being evacuated."

>She blinks. "And...the High Lady?"
>You shake your head. "We ran. McHarl saved our asses, but..." You turn to Dayna.
>She shakes her head as well. "Not enough."
>McHarl grimaces. "Pretty much our whole damn armory, and that wasn't enough?
>Luna coughs, then smiles in a bitter way. "If she had maintained her human form, yes. It would've been. But the High Lady isn't so stupid."

>"Wait, human form?"
>Luna turns back to you. "How did that one show call it...? Ah. If I said 'game face', would you understand?"
>You and McHarl pale. Buffy the Vampire Slayer. Though the context is inappropriate, that...that's scary. If the two girls in front of you are this powerful when suppressing themselves, and the High Lady was that powerful when doing the same, then...
>"...she's going to intercept us," you say suddenly. "We need to be ready."
>The Captain nods and speaks into his com system. "Mac. If this goes bad...well, it's been an honor working with you."

>You grimace and wave him off. "Save it for later Captain," you mutter, before turning back to the most wounded of you three. "Luna, I need to know what she can do. If...If I know that, I can delay her."
>She opens her eyes fully and locks stares with you. Like that time in the alley, she examines you. Appraises you. Then she chuckles and looks back to her mistress. "You're truly an interesting person, Clock keeper.'

>"The royal family of my world derive their power, and sustenance, from information. As they mature, this expands. Lady Daynasviel here...her power grows as the bravery of the area grows. People willing to stand up to what frightens them. She was...she was very weak when she first came here. But your presence brought her back from the brink. She...she owes much to you. As do I."
>"The High Lady's portfolio has long expanded beyond a single thing. Any sort of emotion or thought is vulnerable to her. However, she's always favored...fear. Chaos. She is most likely the instigator behind the incidents in this town. To think she was involved even before either of us arrived, though, is...unplausible. Why...why would she do this? Just randomly torturing a foreign world...the High Lady is cruel, yes, but this is above and beyond anything I've ever seen her do."
>She shakes her head from the thoughts. "In any case, she outpowers both myself and Lady Daynasviel by a great deal. When I went to investigate earlier...I had a small suspicion it was her. I didn't truly expect it though, and I was defeated."
>Luna looks back at you, and you're startled to find fear in her eyes. "Mackenzie Izayoi. If we fight...you will not survive. Neither will you, Captain. She...she's most likely bringing us back."

>Your expression darkens. "I won't let that happen. I won't let you two ever cry again."
>Before she can respond, the car screeches to a halt.
>"...Hostile at 12 o'clock," says the driver, with no small amount of fear in his voice.
>You exit the hummer before the two girls can stop you. McHarl accompanies you. The medic keeps the two of them from following.

>The High Lady stands in the middle of the road, right in front of you guys. Unharmed. But you see her power pulse around her, casting unnatural shadows on her form. Her features have elongated slightly, her claws sharpened. Her tail is longer than the road is wide now, and the silhouette of four magnificent black wings floats behind her. "This farce ends now, Clock-keeper. I'll be taking my daughter and servant now."
>There's a hostility in her voice, an irritation, that wasn't there before.

>It doesn't matter. Your knife is already in your hand. McHarl's already loaded his gun. The driver too, along with all the other soldiers. Two helicopters hang in the sky, both with guns aimed.
>"It's pointless trying to tell you to back down, Mac. So let's do this."
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Kasu on January 15, 2012, 07:34:25 PM
> Well this'll be fun.
> Time stop and set up a barrier of knives to pelt her with.
> After that, make with the stabbing.
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on January 15, 2012, 08:53:35 PM
> Well this'll be fun.
> Time stop and set up a barrier of knives to pelt her with.
> After that, make with the stabbing.

>You grin a feral, twisted grin. "Yeah."

>Time Sign, Silver Acute 360. Barrier.
>Buriallusion, Phantomic Killer in Night Mist, Time Two.


>"Let's."
>She doesn't bother letting you even touch her this time. Her wings and tails provide an impenetrable barrier, and even with your abilities you can only manage to sneak in a thrown knife every oppurtunity. The helicopters have an easier time of it, but not much.
>You can't do anything to her...no. If those wings and that tail stand in your way, then just get rid of them.

>Concentrate your power into your knife. If it isn't sharp enough...make it.
>You blur away and reappear right above a wing, which protects her from the hail of bullets above. Before she can react, you bring your hand down, knife gleaming silver all the while.
>This barrier stands in your way. It stands in the way of you keeping those two girls safe. It stands in the way of their happiness.
>A massive gash tears itself into the energy construct. Her eyes widen at the damage, but you're already gone.
>The next wing. Then the next, then the last. Then her tail, then start over.
>Scars. Scar her. Wound her. Kill her.
>This is the only path that will allow you victory.
>"Why you-!"
>She swings her arms. Three wings dive in from the side, all tapered to deadly points.
>One less than four. Then...
>You dodge the attack and attack without thinking at the fourth wing. As you suspected.
>It severs and disappears into aether. Her eyes widen. "How-?"
>Her tail is swinging in to intercept you, but you're already gone.
>If you can repeat this, then, certainly, you can-!

>"Enough."
>A burst of power erupts from her like an explosion, consuming everything around her in a wave of destruction. You're thrown back, into the steel street railing, and cough out a sputter of blood. The soldiers are scattered across the floor, the hummer flipped on to its side. Her wings have disappeared.
>"Dear me...I suppose playing this game with you humans has grown troublesome enough. Do you really think I wouldn't have taken into account an extremely fast combatant or long range support into account, Clock-keeper? To me...you're just not strong enough. I've had dozens of years of combat experience. Hundreds, even. You don't even register. You expect me to conform to the standards of your 'final boss'? Who has a weakness to exploit, despite overwhelming power? Please. I've long since disposed of my weaknesses. Amusing your fantasy wasn't even funny."
>"I enjoyed toying with you, you know. Messing up your every day life. Turning you into some kind of night protector of the town, then tearing out your foundation from below you. I enjoyed watching you cry and squirm. It was...delicious. But now you're just boring me."

>McHarl, the brave bastard, gets up with pistol in hand and starts firing. But the bullets just...bounce off. Disappear entirely. Her 'wings' earlier were a purposeful weakening then...?
>Regardless, slowly, one by one, the soldiers all get up while you're still catching your breath.
>With everything they have, every single last bullet, they try to attack her.

>She frowns at the last ditch attempt to stop her. "Allow me to show you how pointless this is."
>The High Lady raises her hand.

>Thump.
>You hit the floor, crushed under some invisible force. McHarl and the rest of the ground troops join you seconds later. The helicopters swerve out of control and out of sight. Distant crashes are heard seconds later. You try to move, but it's...it's impossible. Even if you were to stop time, this unbearable presence would just hold you down.
>No...
>She lazily extends a finger in the direction of a man and spears him on the spot, claw-tendril extending instantaneously. Then another. Another. All of them, one by one with maddening slowness.
>No...
>The High Lady raises an eyebrow as McHarl stands strong, despite the foot wide tentacle going straight through him. He grabs onto it, even, and tries to cut it off with his knife. She smiles and moves her hand ever so slightly.
>Thud.
>The captain lies right in front of you, bleeding out and unmoving.
>She slices open the hummer right in front of your eyes and retrieves the two girls, still without moving. They don't fight back. They can't. The High Lady's method of retrieval made sure of it.

>Held there right above her, with all four limbs impaled, Dayna and Luna can do nothing. She gives you one final look before casually slicing open a rip in reality with her other hand, as if it didn't even matter.
>You grit your teeth as she walks through it.

>Weak. Weak.
>Weak. So. Weak.
>You were always weak, even now.
>You can't even save your friends.
>You can't even protect the people who helped you.
>You can't even stop this one thing from happening.

>But there is one thing you can stop.
>You rise, inch by inch. Your bones cry out in agony at the strain, but you don't care.
>Everything has been taken from you. Your home. Your friends. Your innocence. Your clean, unmarred hands.
>The timer clicks down to 0, signalling the end of your power. But...no. You won't let it end. You'll keep time stopped for as long as you need.

>Even if it's only here, in this world, you can do something.
>This...this is your world.


>Illusion World: Mackenzie's World.

You can't stop her, not with how wounded you are...but...but...
If you left this world behind...if you threw away everything you've ever taken for granted, then...
You could follow them. You could follow them into that world.
The thought is crushing. All of them are. The sudden realization that you really have nothing left to leave in this one. The fear of the unknown. What would happened if you followed? How would you even start? Would you survive the transit?
But...but if it's for them...then...then?
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Kasu on January 15, 2012, 09:13:50 PM
> We don't have time for 'what ifs'.  She thrives off fear and like hell we'll give her the satisfaction of throwing us into despair.
> Follow her.
Title: Re: Perfect/Butler Quest, Part I: What it Means to be Human
Post by: Amraphenson on January 15, 2012, 10:09:32 PM
> We don't have time for 'what ifs'.  She thrives off fear and like hell we'll give her the satisfaction of throwing us into despair.
> Follow her.

>Step forward. Don't stop. Ever. Foot in front of foot. One at a time.
>As you do, you can't help but begin to smile. You never did have time for 'what ifs', did you? Spilled milk and regrets...you've had enough of all that.
>You look behind at the fallen soldiers, and bow your head in apology. "I'm sorry I couldn't do anything for you. I'm sorry you gave everything up for my selfish desires."
>The image of McHarl grinning at you, along with the rest of his squad, the Major, and all the people in the government branch, fills your eyes.
>Step. Step.

>You look in the direction of town, and bow your head in apology. "I'm sorry I couldn't put your fears to rest. I'm sorry I won't be able to give you closure."
>The image of your classmates and their parents, and all the people you knew in town and even those you didn't, fills your eyes.
>Step. Step.

>You look off in the sky, and bow your head in apology. "I'm sorry Lily. I'm going to be leaving you alone for a while. But please...don't worry about me too much. I...I'm sorry."
>The image of your best friend, the shy, mousey girl who loved the one you couldn't save, fills your eyes.
>Step. Step.

>And finally, you look at the two girls. Dayna, who's defeated expression fills you with sorrow. Luna, who's defiant yet terrified expression fills you with rage. "I'm sorry. I...I couldn't save you two. I could only tease you with what I thought was happiness, not knowing how to go about it. Not knowing where I should act, how I should act. Blindly going forward, doing my best, like an idiot. Not realizing the consequences."
>Your cheeks feel warm. Wet. "I'm sorry."
>"I'm sorry."
>"I'm so sorry."
>"But...but just wait a little longer. I...I promise I'll-!"

>Ba-dump. Ba-dump.
>"Wha-?"
>"You fool..."
>"...idiot."
>You stare. "How can you two...?"
>"This is your world, isn't it? You self-sacrificing idiot."
>"Stop...stop telling us. We want to worry, too."
>"You're always putting us ahead of you, as if we're porcelain dolls. You're...you're so stupid."
>"But...But I..."
>"We know. And...I'm thankful. You brought me out of a dark place, clock-keeper."
>"I, as well."
>"To think...to think you're following us into our own world, just for us..."
>"...I'm happy. So happy."
>"...so yes. We'll wait for you. But don't think we'll just be damsels waiting in a tower, clock-keeper."
>"...goodbye, Mac."
>They smile at you. Despite being there, impaled and in what must be unimaginable pain, they manage a smile for you. And just like that, they're frozen again.
>You stare. In shock and all sorts of emotions.
>Then you close your eyes and smile.
>Step. Step.

>You stop, right in front of the portal, and look back for a moment. You commit those smiles to memory. You'll be seeing them again. You swear it.
>"I'll be going first, guys."
>You move forward.

Perfect/Butler Quest Part I: What it Means to be Human
Complete
True End

For me...being human is smiling. Laughing. Enjoying. I think that's worth protecting.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on January 15, 2012, 10:12:16 PM
>You are Mackenzie Izayoi. Clock-Keeper.
>You're sprawled across the floor of some kind of...forest. Consciosness is just beginning to return to you. Your eyes are closed.
>What do you do?
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on January 15, 2012, 11:02:53 PM
> "Ugh, crap."
> Slowly open our eyes and sit up.
> Look around.
> "So much for trying to rid myself of manga clich?s."
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on January 15, 2012, 11:19:18 PM
> "Ugh, crap."
> Slowly open our eyes and sit up.
> Look around.
> "So much for trying to rid myself of manga clich?s."

>You try laughing to yourself, but it hurts to really even move. You're less self-aware than you realize, sometimes. This whole adventure has been really cliche in some ways, but...does it matter? In the end this is real to you. Even if it is ridiculous.
>Thinking about the last few minutes...urgh. You blush a little and are glad no one could actually hear that...even it was true.
>Sitting up takes a while. You really did a number on yourself. Your voice is a little hoarse, your joints stiff. Your knife...you've lost your knife, and a good deal of your shirt. Large patches of your skin are a bright, angry red, as if burned. They feel burned too.
>You finally manage to get up and open your eyes, only to close them again at the brightness. "Jesus," you curse, wincing at the momentary glance of too vivid colors.
>Slowly, you adjust. Millimeter by millimeter, you open your eyes...and gasp.

>Beautiful. And huge. That's all you really have to say. Trees that tower above you, larger than skyscrapers even. The sun filters in through the leaves like a speckled blanket, but even then it's really bright.
>You're nestled between two roots, quite snugly at that, and manage to get out with some difficulty.
>A worn path, with wheel marks and hoof marks alike, goes to your left and right for god knows how long.
>You grimace as a headache hits you, then all sorts of bodily pain. You really pushed your limits back there with that new...skill, you guess? It was quite a bit more potent than time clone or dilation, that's for sure.
>What to do, you wonder...?
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on January 15, 2012, 11:32:55 PM
> Nothing we really CAN do except follow that path.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on January 16, 2012, 12:03:18 AM
> Nothing we really CAN do except follow that path.

>You grimace. Yup. No other options.
>You kick off from the top of the root, which is a good five feet high, and dust yourself off.
>It's...a fast decision. You decide to go right.
>Eenie meenie mini mo is useful.

>...

>You hope everyone's alright. You really do.
>You hope McHarl and his squad is okay. You hope the helicopter pilots are alright, and the gunners.
>You hope Lily won't hate you too much for leaving her.
>You hope your parents won't suddenly come home to find the apartment complex burned down or something.
>You hope the fallout from the whole supernatural world being revealed won't be too bad for the Hunters. And the town.

>You also hope that you find something soon. You're getting hungry.
>Wait...the forest is getting less dense. You pick up pace.
>Yeah, definitely less dense...
>!
>Your senses pick up something off in the distance. If you're not wrong...
>A sigh escapes your mouth as you finally see a town, small as it is. A river passes near it, and the sound of a sawmill is clearly audible. Some sort of frontier town, then?
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on January 16, 2012, 12:41:10 AM
> Here's hoping we're welcome there.
> While we're at it, time skip a little just to make sure we're still good in a pinch.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on January 16, 2012, 01:37:20 AM
> Here's hoping we're welcome there.
> While we're at it, time skip a little just to make sure we're still good in a pinch.

>You pray to...someone...that you are.
>Oh, right. Might as well check.

>So let's test.
>You blink. This...this isn't that different. But it is, in some way. You can tell. The duration is longer, obviously, but...something about this seems more serene. Natural. As if...it was your power, rather than a power you were just using. An upgrade from a 'user' to an 'owner'.
>Or maybe you're just hallucinating, but this feels a hell lot nicer for some reason than before.
>After roughly 26 seconds, time resumes.

>You roll your shoulders, look inside...hmm. The cooldown has increased by about 15 seconds. But overall, you can time stop for longer.
>Confident that you'll be able to escape if need be, you walk into town, wishing that your clothing wasn't so...messed up. Your shirt barely even exists, and your jeans are torn in dozens of places.
>Maybe you could pick up some threads...

>...

>...Huh. It's...abandoned. The sawmill is still running; the water flow powers a serrated guillotine, but it's not cutting anything. There isn't any wood piled. The houses are thankfully familiar, but they're just as empty from a cursory external examination.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on January 16, 2012, 01:47:15 AM
> Poke around a bit.
> "Anyone around?"
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on January 16, 2012, 03:43:18 AM
> Poke around a bit.
> "Anyone around?"

>There are four houses in total, and a larger lodge. One, you notice, has a collection of smithing paraphernelia outside it.
>You knock on the doors and call, but no answer.
>Curiosity and a need for a weapon overtakes you. You examine the forge a little closer...and find a number of abandoned weapons. Unrusted, all of them. You're not quite sure they're iron or steel in the first place, but they're definitely functional. A halberd, refitted scythe, axe, and mace.
>Checking inside the house proper, you find some clothing. Simple leathers and furs, along with some...yay! Knives. Lots of them! About five. Two are skinning knives, one's more like a machete, but the other two are juuust perfect~
>...
>You narrow your eyes and make sure no one was there to see your little hop of joy.
>You decide to wait until you've checked the other houses before doing anything stupid.

>...

>Sitting atop a stump, with arms crossed and eyes closed, anyone could tell you were thinking.
>The entire town is abandoned. You found some manifests involving shipments of wood and some ore you don't recognize; the town is most likely a trading post of some sort, where several resources were gathered and processed.
>You recall offhandedly the things you found: survival gear. A long bow and a set of arrows. Two tents, three bedrolls. Trail rations, still good. Weapons hidden under tables and beds; a finely kept longsword, some jewelry that must have been enchanted from the massive presence you felt from it, and some sorted of three-bladed wheel thing with a spool of wire to go with. Probably thrown, but you could imagine how weird that thing would be to face in close combat. Unrusted hatchets.
>Then you recall what you didn't find: Bloodstains. Signs of struggle. Signs of combat. Signs of anything.
>None of it makes sense. All of this is useful stuff. It's like everyone in the town just...disappeared.

>You flip through the manifests. There's a mine nearby, and another road which leads to a bigger city. The road you came from leads to a port city.
>You get the nagging suspicion that you've swapped from the manga/anime genre to the fantasy one, and if so, then...that mine would be the first place to check.
>The 'unimaginable horror is released from miner due to carelessness' angle sounds pretty probable.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: nolrai2 on January 16, 2012, 03:53:56 AM
Lets check the city first.
People would be good to find.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on January 16, 2012, 07:54:34 AM
Lets check the city first.
People would be good to find.

>You nod to yourself and figure going to the city would be better first.
>The fact remains though that you're unarmed and wholly unprepared for any sort of journey. There's stuff right here for the taking, but...
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on January 16, 2012, 12:23:03 PM
> Screw it.  It's not like everyone's out for a picnic and they'll be back soon.
> Grab anything we deem necessary, as well as some unripped clothes if we can find some.
> Also we might want to tone down our knife-happiness a tad.  That can't be very healthy.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on January 16, 2012, 07:39:23 PM
> Screw it.  It's not like everyone's out for a picnic and they'll be back soon.
> Grab anything we deem necessary, as well as some unripped clothes if we can find some.
> Also we might want to tone down our knife-happiness a tad.  That can't be very healthy.

>Solid logic. All of it, including the knife part. You can't help it! You like knives. A lot.
>The trail rations, bedroll, a tent, a hatchet, the survival gear (which includes firestarters, fresh looking bandages, a canteen, and two pewter bowls) are your main concerns.
>Weapon-wise...you decide to take the knives with you. You find their scabbards and bastardize some holsters out of your jeans; the two skinning knives on the side of each calve, the machete-like one across your back, and the two combat ones side by side on the small of your back.
>That's after you pull apart the furs and leathers into something that fits you. You keep your shoes, and the belt too, but otherwise it's all new. Years of living alone has its benefits: you're pretty fond of the knee length jacket and the two shirts you put together. Not to mention the new backpack and pants.
>...You notice you look like a proper adventurer when you stare into the river.
>And then you notice your hair, and from that you notice how much a pain in the ass shaving is gonna be. Well, whatever. After a bit of tidying up said hair, you look at the sky.

>Night is fast approaching. It's two days travel according to the manifest (thus about one for you, if you cheese your way there), so it doesn't matter anyway when you really start, but your body is making the aches from your last fight very apparent. You're still wrapped up pretty tightly in bandages under all the new fur clothing.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on January 16, 2012, 09:30:03 PM
> Well if our body is objecting, we might as well spend the night here.  We can just set out in the morning.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on January 21, 2012, 12:08:12 AM
> Well if our body is objecting, we might as well spend the night here.  We can just set out in the morning.

>If your body was sentient, it probably would have thanked you.
>You strip and check the bandages again, replacing the soiled ones when necessary. Night sets in fully as you do so.
>It's like someone just poked holes right where the arteries were. That technique is really dangerous when sustained...but...
>You narrow your eyes and stand. Maybe...
>Maintain it for only an instant. Focus. Move.

>You blink, now finding yourself on the other side of the river from your makeshift campsite. The dust from the instantaneous movement is still settling. You flex your fingers.
>Another technique for the list, then...

>...

>Sleep is deep and dreamless. Understandable considering what you went through. You wake, pop some trail rations into your mouth, narrow your eyes at the off-taste, then wash up before gearing up.
>Nothing was wrong about the food, per say, it was just...different. You lick your lips, still getting used to the taste, while you look around at the off-looking forest and the not-steel weapons you wield now.
>You remember Dayna giving odd looks to your silverware, to the things in your town...no, rather, what she was looking at were the materials. Just as these things are odd to you, so were your's to her.
>This really is a different world...

>You shake your head, get up, and make sure you have everything. Time to go.
>Hard and fast travel, or take it slow? Who knows what you might find, but every second wasted...
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on January 21, 2012, 02:35:06 AM
> Head out, but set a good pace.  Not too fast and not too slow.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on January 21, 2012, 03:52:56 AM
> Head out, but set a good pace.  Not too fast and not too slow.

>Everything in moderation. Taking too much time would be as bad as rushing and getting yourself into something stupid.
>You start off with a good power walk, and take it from there.
>As the hours pass, you start wincing with each step. You're not quite used to extended travel like this, and it's showing.

>You sit down on a lone rock and take a deep breath, then observe your surroundings.
>Having exited the forest about an hour ago, you whistle at the field that sprawls out before you. It's like any other field you'd find in the Midwest...except the grass is a very noticeable crimson color. It's a little rougher to the touch...you imagine it might be able to cut, if you were careless.

>!

>You rapidly flip out of the way when your instincts scream. Your 'seat' explodes into a shower of gravel as something hits it. The hell was-?
>Another projectile. It has an unnatural feel about it...this...?
>It screams past you after a quick dodge.
>You narrow your eyes and flick a knife out. There...hidden in the grass, nearly invisible with a red cloth drawn over him or her...is your attacker.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on January 21, 2012, 04:00:13 AM
> Time-stop behind them.  Lets settle this quickly and with little fighting.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on January 21, 2012, 04:11:49 AM
> Time-stop behind them.  Lets settle this quickly and with little fighting.

>You narrow your eyes and would, but he or she's really far...at least 300 meters. You can't clear that in one time stop...but...
>Another shot. This time you get a good look at it, and the sight makes you gape.
>It's an oversized arrow, colored entirely in blue. The edges are blurry and indistinct, bleeding into each other and dissipating completely at some points. The attack paints a blue trail into the air as it sails past you; it's more like a laser than an arrow!

>You zigzag through the grass, dodging the shots best you can. They're absurdly fast, and with this grass it's impossible to navigate easily. Wide swaths are cut out of the grass as the shots sail past you.
>The assailant is slowly adjusting to your movement...even with your dodging changin as erratically as possible, the shots are getting closer and closer...but...you're almost close enough to...
>An arrow flies straight at your face, too close to dodge now-!

>But that doesn't matter.

>You dash across the grass with all your speed, leap, and bring your knife down...!

>Time resumes as you descend. Somehow, your target senses you and desperately flips, shooting an arrow at you, but its wildly off and you land directly on him.
>Your knife lingers around...her neck, you realize, pressing into the skin but not breaking it.
>She clicks her tongue in annoyance.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on January 21, 2012, 02:44:31 PM
> "You know, trying to kill someone isn't exactly the best greeting."
> Stay frosty.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on January 21, 2012, 11:44:28 PM
> "You know, trying to kill someone isn't exactly the best greeting."
> Stay frosty.

>Rather than respond, her look is of shock.
>"The hell is up with you?!"
>You raise an eyebrow at her exclamation. "Repeat that?"
>She seems to be in shock now. "You can...you can talk?!"
>The other eyebrow goes up. "...obviously?"
>"No, no, humans aren't supposed to be able to talk! They haven't evolved to that point yet!"
>...what.
>"...I assure you we're quite evolved. Now, why did you try to attack me?"
>"I passed that village in the forest; everyone was gone and all the stuff was too! Then I find you with all this gear...I thought you ate the entire place!"
>...ate?
>"..."
>"Well what do you expect me to do!? The kind of things I've heard about your kind are really scary, you know!"
>"...yeah. Same goes for me."

>...

>She stares at you. The two of you are back on the road, having decided to settle this peacefully. Namely by conversation.
>"You one question, then me, alright? I'm not letting you out of my sight until I know for sure ya didn't do anything funny."
>You shrug. If it came down to it...she wouldn't catch you, at the very least.
>What to ask? There's a convenient source of info right here.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: nolrai2 on January 22, 2012, 12:36:46 AM
"hmm, is villages getting 'eaten' normal around here?"
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on January 26, 2012, 04:03:01 AM
"hmm, is villages getting 'eaten' normal around here?"

>She shrugs. "'s like any other place. You get bandits and big nasties around who roam around and get rid of small towns like that...'s a hazard living in those kinda places. Usually more of a mess though."
>You nod in response. That was something that stuck out to you as well. "And humans...," you start, hoping to get some idea of what their race thinks of yours.
>"Are the main culrit!" she states proudly. You grimace. "According to most, anyways. You don't seem like you ate the whole town." The hunter blinks as some sort of blue...construct...pops up next to her ear. "Hmm? Oh, alright. I'll meet you later. Gotta go, human! Nice meeting you."
>And before you can even respond, she runs off. You commit her appearance to memory as her silhouette grows smaller.

>That was...magic? Or some sort of high tech. Huh. The thought never really fully occurred to you that magic would exist...not a surprise though. Just...weird.
>You continue your travel. No point lingering around.
>You resolve to have less random encounters. It's kind of annoying already.

>...

>Tch. They're examining everyone going in and out of the city. You're in a line, with hood up, waiting your turn to enter the metropolis in front of you...but they're examining everyone before they go in. What with the odd features everyone seems to have, you'd definitely stand out.
>There's...the obvious option...
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on January 26, 2012, 12:21:59 PM
> It's not like we have a choice what with the bad rap humans seem to have around here.
> Do it subtly so that they don't notice.
Title: Where Time Stopping makes things easier again
Post by: Amraphenson on January 30, 2012, 05:02:18 PM
> It's not like we have a choice what with the bad rap humans seem to have around here.
> Do it subtly so that they don't notice.

>Right.
>You slip past the barricade while the door opens for another and round a corner, hood still up and out of sight.
>You let out a breath you didn't realize you were holding in. You're in. The big city stretches around you.
>It's like some mixture of medieval architecture, steampunk, and magic. People flying around on wings, crawling on the walls, floating buildings and stairs that lead to each other, a sewer grating that people are entering (some kind of underwater district?), and a multitude of other oddities.
>To you, anyways. Everyone else treats it as though it was normal.
>You wonder offhandedly about how racial stereotypes work here...

>...

>After about an hour of wandering, you've finally come to terms with one pretty significant fact.
>You have no clue what to do.
>No home, no money, no possessions beyond what you wear, and...well...no idea where anything is. You figure sitting in a tavern waiting for something to happen is as good a plan as any.
>An attractive tavern girl with a pair of horns and a long, serpentine tail walks up to you. "Anything for you, sir?"
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on January 30, 2012, 06:09:17 PM
> "Ah, no thanks.  Just collecting my thoughts."
> Well, since we're here keep an ear out for interesting gossip.
Title: If this was an RPG, she'd have a cut in
Post by: Amraphenson on January 30, 2012, 07:57:09 PM
> "Ah, no thanks.  Just collecting my thoughts."
> Well, since we're here keep an ear out for interesting gossip.

>She nods and gives you a smile before walking off to serve someone else.
>At least cute waitresses are a constant across worlds.

>Three bits of gossip stand out to you, after putting those ears of yours to work.
>The nearby mercenary guild is hiring some muscle to help deal with the influx of 'incidents' out in the countryside. You theorize that the town you stumbled upon might have been one.
>The merchant's guild is also hiring directly to help protect caravans; apparently they're dissatisfied with the work of the mercenary guild.
>Finally, you hear what might be a rumor of some 'phantasm' haunting the hills, and how some people are offering good money to get rid of it.

>You find it a little hard to pay attention to anything else; you need something to stand on. A foundation. Right now you need money or home or anything, and that's affecting your perception a bit.
>You blink when the barmaiden from before sets down a warm piece of bread, a bowl of some kind of soup, and a tankard of cold water in front of you.
>"I can tell when someone's a little tight on cash," she teases, winking. "It's on the house. Just call me if you need anything."
>Still blinking, you smile back a little confusedly. Huh. Real nice of her...
>You could definitely use her as an information source, if you wanted. You do have enough to work on though, from the gossip earlier.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on January 30, 2012, 08:12:53 PM
> Best not to take advantage of the girl.  We've got enough to keep us going for now.
> That phantasm bit sounds interesting.  Lets look into that after we eat.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Hanzo K. on January 30, 2012, 08:37:10 PM
>We should look into the Merchant Caravans and Mercenary Guild too, best to have plenty of options available.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on January 30, 2012, 08:43:00 PM
>We should look into the Merchant Caravans and Mercenary Guild too, best to have plenty of options available.
> Ah, good point.  Never know if they're time-sensitive or not after-all.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on February 01, 2012, 07:07:49 PM
> Best not to take advantage of the girl.  We've got enough to keep us going for now.
> That phantasm bit sounds interesting.  Lets look into that after we eat.
>We should look into the Merchant Caravans and Mercenary Guild too, best to have plenty of options available.

>"Thanks," you reply, grateful for the act of kindness. If it comes down to it, you have a nice place to come back to.
>The food is really good. The bread is warm, soft and has a hint of cheese, the water is clear and refreshing, and the soup is really hearty and filling. You can't place the meat, but that's to be expected.

>...

>After gathering your stuff (the waitress packing another loaf of bread into your bag, despite your protests), you exit the tavern. Now, where to? The Caravans are pretty close, but the Guild is too.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on February 01, 2012, 07:12:40 PM
> Might as well look into the caravans first.  We can always check the guild later.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on February 01, 2012, 10:16:43 PM
> Might as well look into the caravans first.  We can always check the guild later.

>After a bit of deliberation, you nod, take a left, and set out.
>...
>You gawk at the size of the caravan. It's a good twenty some carriages long, led by an animal that makes elephants look like hamsters. It's like...that massive elephant thing from the Lord of the Rings. Jesus...
>The carriages themselves are pretty big too, and two storied at that: the top floor seems to be for passengers, and the bottom for actual cargo transport. It's ridiculous how much stuff is on this thing, and you're not surprised that they're getting attacked by bandits.
>A portly guy in some brightly colored robes beckons you over. "You there! Are you interested in guarding our caravan, good sir? You seem to be very strong, and the pay is very good!"
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on February 01, 2012, 10:34:23 PM
> "Yeah, I'm interested."
> Better stay a little incognito.  Don't want to raise anything by being found to be human.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Hanzo K. on February 01, 2012, 10:42:47 PM
>"But I gotta wonder though, just how good are we talking?"
>Maybe by getting on with the mercs, we could have gotten payment from them, and this guy.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on February 06, 2012, 03:50:06 AM
> "Yeah, I'm interested."
> Better stay a little incognito.  Don't want to raise anything by being found to be human.
>"But I gotta wonder though, just how good are we talking?"
>Maybe by getting on with the mercs, we could have gotten payment from them, and this guy.

>People seem to have a preference for headgear around here, and fully human looking people aren't totally unseen. You'll be fine. You think.
>The man grins heartily and gives you a big pat on the back. You're reminded of the major. "Oh, enough my friend! Enough! You'll be eating like a king for months!"
>He names an arbitrary number you can't really associate a value to and drags you off to see the rest of the caravan. You could feasibly protect one side of half the caravan, maybe, if you were stationed at the middle. It would just take too much time to get to the other side...unless you just jumped or climbed it. The big guy seems like he wants to put you at the end, though, which means you could probably protect the front or back quarter of the caravan. Unless something huge attacked it; your skills aren't really suited for anything bigger than around human size.

>There's something wrong though.
>He's trying to get you to join. Trying to entice you with lots of cash, as if there was something that would dissuade you otherwise.
>This isn't the action of someone just getting protection for valuable goods.
>This is the action of someone in fear of their life.
>At this point it's only a suspicion, but...really suspicious.

>You work out the details with the man over about half an hour. Satisfied that you're not getting duped, you nibble on some kind of jerky. The payment was quite generous (you think), and you managed to coerce half of it up front. The caravan proper sets out tomorrow morning; enough time to do whatever.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on February 06, 2012, 12:23:08 PM
> Hmm...  Well if he has to do with anything shady, we can always decide later whether to cut our losses or not if hell is raised somehow.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on February 06, 2012, 06:11:43 PM
> Hmm...  Well if he has to do with anything shady, we can always decide later whether to cut our losses or not if hell is raised somehow.

>You nod at the thought.
>From the sun, there's about...three hours left until night? Maybe two. As far as you can tell, the days here are slightly longer, perhaps two hours so. It's kind of screwing up your clock.
>You still have time to check up with the Mercenary's Guild.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on February 06, 2012, 08:47:13 PM
> Head over to the guild then to check whats what.  If we have to tell our employer where we're going, do so.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on February 10, 2012, 05:20:07 PM
> Head over to the guild then to check whats what.  If we have to tell our employer where we're going, do so.

>No need to tell anyone where you're going. You're free to go wherever.
>You ask for some directions and head off.

>...

>Dear lord.
>The guild absolutely filled with big, brawny warrior types. Compounding upon that are the various bits that humans don't usually have...you look like a absolute twig in comparison. Thankfully, they're not giving you any looks; in fact, you're getting a bit of a whisper cloud going.
>"Rogue type, huh?"
>"Not a whole lot these days..."
>"Course! Sticks like that die out 'fore they even come of age."
>"'s a shame. Them rogue types are useful."

>You raise an eyebrow at that. Makes things a bit more useful than you then.
>There's a line to what must be the job desk. Not too long yet, but it might grow so.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Hanzo K. on February 10, 2012, 05:32:46 PM
>Rogue huh? Wonder if they're the stabby sort too?
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on February 10, 2012, 08:45:51 PM
> Huh.  Almost like an RPG or something.
> Well we don't really need a job yet, but if there're no bulletin boards with postings or anything get in line.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on February 10, 2012, 10:34:50 PM
>Rogue huh? Wonder if they're the stabby sort too?
> Huh.  Almost like an RPG or something.
> Well we don't really need a job yet, but if there're no bulletin boards with postings or anything get in line.

>You look around at the guild. There are a few bulletin boards with posters on them with job descriptions and some kind of tag...you spot the lady behind the desk scan the tag with something before giving a more detailed piece of paper to the potential job-taker.
>Huh. Some kind of inquiry system then.
>...you can't read any of this for crap.

>Someone taps you on the shoulder.
>"Eh?"
>"Noticed you looking at that poster there, stranger. Interested?"
>You blink at him. He's taller than you by about two feet, quite a bit burlier, and seems to be carrying...two spears? Okay. Something about him seems very...wolfish.
>Then you look back at the poster he gestured at. You can see the large reward amount there (not that you can read it specifically) and then look back, nodding.
>He smiles. "We've been waiting for help on that one for ages. Damned haunted caverns always have some sorta traps and such the most of us can't deal with. You seem like a rogue type; 'm already signed up for that one. Care to join?"
>"Are rogue types in high demand?"
>Your new 'friend' chuckles a bit. "The highest. Quiet, most of us ain't. Controlling your energy output like that is absurdly rare, ya know? 's a hell of a gift. It ain't hard to sense anyone approaching you...unless they're like you. Didn't ya know that?"

>Before anything else, you resist the urge to facepalm at the 'as you know' type exposition. Because you don't. And this just feels all sorts of weird.
>Hmm. Interesting. You can definitely feel the powers radiating from people with your Hunter's Sense; you weren't aware they could too. Or couldn't, as it seems to be. Rogue types...people who can deal with traps and hide their power signature? Fits your description unless you break out the Buriallusions.
>You're thankful for motor mouths, like your companion here seems to be.
>You offhandedly wonder what other 'types' there are.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Hanzo K. on February 10, 2012, 10:45:33 PM
>"Traps huh? There a time you need this done in? Because I could probably lend a hand on this once I've got this other job  I have done."
>Slight grin. "The family motto always did say to never leave a job unfinished."
>Oh yeah, we should probably introduce ourselves to this guy, it'd be a good idea if we're gonna help him out later.


I'm thinking that if there's no time limit on this one, we can finish our job with the merchant dude, and travel back here to lend a hand with the cave.
I figure, we may as well make the best of it as we figure out a way home.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on February 10, 2012, 11:01:33 PM
I'm thinking that if there's no time limit on this one, we can finish our job with the merchant dude, and travel back here to lend a hand with the cave.
I figure, we may as well make the best of it as we figure out a way home.
Sounds good.  He did say they'd been waiting for help for ages, so I'd assume that there isn't a time limit.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on February 13, 2012, 07:11:54 AM
>"Traps huh? There a time you need this done in? Because I could probably lend a hand on this once I've got this other job  I have done."
>Slight grin. "The family motto always did say to never leave a job unfinished."
>Oh yeah, we should probably introduce ourselves to this guy, it'd be a good idea if we're gonna help him out later.


I'm thinking that if there's no time limit on this one, we can finish our job with the merchant dude, and travel back here to lend a hand with the cave.
I figure, we may as well make the best of it as we figure out a way home.

>He grins. "Yeah, sounds alright. Guy who put the job up there didn't put up a time limit for it. See ya later then?"
>You smile back and nod. Definitely a nice guy.

>...

>Night. Your third in this world. And as before, no moon hangs in the sky above you. Just the stars and the dimmed lights of the city. It's a little hard to sleep, as usual.
>You watch the streets from a tavern window, the same one you ate at earlier today. With the advance payment, you managed to rent out a room. You'd like a more permanent option, but you're not quite sure if there's anything like social security around here...your lack of papers is probably going to make things awkward.
>It's a little hard to see, normally, but...yeah. With your senses activated, the whole city glows. It's kind of disconcerting.
>"Hey, comeon...just a little bit of time, alright? We won't hurt you..."
>"No, wait, p-please stop...!"
>...Seriously.

>An alleyway within view. Barely within audible range. Four figures, one huddled against a wall while three others stand menacingly above her.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: nolrai2 on February 13, 2012, 07:29:29 AM
Do we beat up the thugs or just take the girl..
Lets scare them a little, might give us an idea of what might attack the caravan.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: nolrai2 on February 13, 2012, 07:32:06 AM
Get the girl out of there first though, even if it means losing initiative against the thugs. Priorities.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on February 13, 2012, 12:34:18 PM
Get the girl out of there first though, even if it means losing initiative against the thugs. Priorities.
Lets scare them a little, might give us an idea of what might attack the caravan.

> Do this, but try not to give them a chance to see our face.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Hanzo K. on February 13, 2012, 03:04:11 PM
Easy solution folks.

>Why not just use our time power to save her? And maybe stack the goons on top of each other in the process, just to see how they'd react to suddenly being a tower.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on February 14, 2012, 10:22:44 PM
>Hero mode is go.
>You dive out of the window, land in a roll, and get other things rolling.

>A running drop kick to one, a clothesline and an axe kick to the next, and then a good ol' haymaker to the last one.
>Jesus christ, it's like hitting a brick wall repeatedly. These guys are durable.

>You grab the girl, throw her into a bridal carry, and get back to your room with a quick burst of speed and a good leap.

>Damn, your new time limit is a lot better than the old one. The girl struggles a bit in your arms, but you quickly shush her. "Don't worry, you're safe. Look outside."
>She does so and lets out a quiet gasp of shock. "How...?" she starts, but you hold up your index finger to your mouth.
>"Shhhh."

>You find a bit of amusement in watching the thugs flail around confusedly. As usual, time manipulation is a very useful ability.
>Finally, they leave. You turn back to the girl and smile. "You alright?"
>She slowly nods, still a little wary. "How did you...?"
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on February 14, 2012, 10:36:36 PM
> Grin.
> "I have my ways.  Sorry for the confusion though."
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Hanzo K. on February 14, 2012, 10:42:58 PM
>"But for now, just consider me the guy who saved you from a pretty sticky situation. But I gotta wonder though, what's the story behind them?"
>Point towards the confused would-be bullies with a thumb.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on February 15, 2012, 03:29:32 AM
> Grin.
> "I have my ways.  Sorry for the confusion though."
>"But for now, just consider me the guy who saved you from a pretty sticky situation. But I gotta wonder though, what's the story behind them?"
>Point towards the confused would-be bullies with a thumb.

>She fidgets. "I was just walking home...out a little too late I guess."
>You nod. Not a surprise, really.  Wherever there's a dark alley...
>"Thanks. Really. That probably wouldn't have gone well."
>A shrug rolls of your shoulders. "'s what I do. Don't sweat it."
>Her smile is radiant, but it's apparent she's still unsure what to think. "I still need to head home though..."

>Tch. Troublesome. If you let her go home alone, then this would just repeat. Escorting her or letting her stay...ugh, neither is really attractive.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: nolrai2 on February 15, 2012, 06:01:28 AM
Why not?
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on February 15, 2012, 06:09:05 AM
Why not?

>You mull the options in your head. Escorting her would deprive you of sleep, which you really want. But letting her stay would be intensely awkward; you have one bed.
>Well, to be honest, you don't really need the sleep. But you also only have one bed.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: nolrai2 on February 15, 2012, 07:09:54 AM
Escort her home, if she lives with anyone it could be a way to get contacts.  We are pretty desperate for information.

Why am I not complaining about my life more?

Maybe its nice to play the hero with out getting cut up, for once.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on February 15, 2012, 12:17:58 PM
> Seconding the escort.  Awkward situatons would lead to little or no sleep while escorting her home would eventually result in at least some decent sleep.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on February 15, 2012, 07:32:49 PM
Escort her home, if she lives with anyone it could be a way to get contacts.  We are pretty desperate for information.

Why am I not complaining about my life more?

Maybe its nice to play the hero with out getting cut up, for once.
> Seconding the escort.  Awkward situatons would lead to little or no sleep while escorting her home would eventually result in at least some decent sleep.

>You close your eyes and sigh. No helping it then. "I'll help you get home, then?"
>She smiles softly. "That would be appreciated, yes. Thank you."

>....

>The night scene in this city is pretty astounding. Apparently the inn was in a pretty quiet part of town; after about ten minutes of walking, you're very literally surrounded in all sorts of sounds, lights, and sensations you find absolutely astounding. Ridiculous for a civilization that hasn't discovered neon lighting...but maybe not so much for one that has magic.
>After a few corners into what must be the residential district, she stops outside a considerably large estate. "Thanks. I'll be fine from here. If you ever need help, I'll be happy accomadate any requests!"
>You give her a once over, smile, then wave goodbye. Her name...Ceracia? Ceracia Myla. A member of a fairly prestigious merchant family.
>What luck.

>...

>You manage more sleep than you estimated. Morning? Morning.
>After eating a few slices of that loaf of bread the waitress gave you yesterday, you washup a bit, shave the forming stubble on your chin, and let out a breath.
>'bout time for the caravan job.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on February 15, 2012, 08:56:47 PM
> Pack anything we need and head out!
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on February 15, 2012, 10:50:17 PM
> Pack anything we need and head out!

>Get psyched! You're a working adult now.
>In an entirely different dimension, but regardless, get psyched!

>...

>You aren't quite sure what will be provided, so you brought all of your supplies with you.
>A good number of people have already gathered at the designated starting point. You spot quivers, filled scabbards, spears, and other such weapons. As you suspected from your visit at the Mercenary's Guild earlier, not a whole lot toting small blades like you.
>Not a surprise. When everyone is physically more powerful than humans, but at more or less the same size, then larger weapons would be favored. The benefits of smaller weapons would be seen by few; the purpose of a sidearm is to provide an easy to wield, fast weapon. With their improved physical capabilities, that description fits a larger number of weapons. And a larger size of weapons.
>Your employer shows up. "Alright men! Get us through this safe and sound and there's a good deal of pay waiting! Sir Frank-du-ja here is going to be in charge of you. I will see you all later."

>Huge. Like a lot of people around here, but this guy is pretty much a bear. Tall and wide, built like a tank everywhere. Massive arms, legs like tree trunks, and a torso that you'd compare a barrel to, not the other way around. Even his silly name doesn't detract from the sheer amount of muscle this guy has, both metaphorically and physically.
>"Right! I want rangers distributed around the middle of the caravan. Warriors, distribute yourselves between the front end and back end. Lancers, get between them. You'll be our fast reaction in case of an attack; rush to support the archers if they get swarmed, and split up between the two if the ends do. Got it?"
>Everyone rushes to position. You...don't know where to go.
>He moves up to you, noticing your slight confusion. "Rogue type, huh? Rare in general, let alone a guard job. How fast can you move, kid?"

>You bristle a bit at the moniker, but regardless think on that. 26 seconds of unrestrained movement, compounded by Buriallusion....
>"...gimme about half a minute prep time, and I can clear half the caravan in a second," you finally reply with conviction. Frank-du-ja whistles.
>"Damn fast. Hmm...I'm going to station myself in the middle myself. Think you can stick by me and be a messenger? I got a lieutenant at each end of the caravan. If something goes down, 'd like it if they were informed."
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on February 15, 2012, 11:09:39 PM
> Nod.
> "Sounds good."
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Hanzo K. on February 16, 2012, 07:30:41 PM
>"Heh, time is no obstacle, so shall we get this going then?"
>Let's make for middle along with him when he moves to go there.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on February 23, 2012, 05:36:58 PM
> Nod.
> "Sounds good."
>"Heh, time is no obstacle, so shall we get this going then?"
>Let's make for middle along with him when he moves to go there.

>Frank-du-ja walks off without answering and merely gestures for you to follow. You do so, struggling a little to meet his absurdly long strides.

>...

>It's a long job. Two days travel, one day of trade in a neighbouring city, then two days back. You walk alongside the caravan, feet steadily growing sore, while Frank-du-ja watches from atop the middle carriage. You can hear the conversations going on inside the caravan from the passengers, and pick up a few from your fellow hands-for-hire, but otherwise you're not really paying attention.
>!
>You feel it. A warning. Something approaches from the left; the hills here could hide any sort of thing. You can only sense it, but can't see it. It's...large. A mass of people or just one entity, but either way it's large. And fast approaching.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Hanzo K. on February 23, 2012, 05:39:05 PM
>"Hey chief, don't you feel that? Feels like something's coming. Off to the left. Feels big, dunno what it is. Want me to check it out?"
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on February 23, 2012, 08:54:25 PM
> Keep cautious and alert, keeping an eye out for visible signs of trouble.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on February 25, 2012, 10:31:31 PM
>"Hey chief, don't you feel that? Feels like something's coming. Off to the left. Feels big, dunno what it is. Want me to check it out?"
> Keep cautious and alert, keeping an eye out for visible signs of trouble.

>He blinks. "Feel wha-?" he calls down, but that sudden pause probably means he just felt it. "Damn. Your senses are good."
>"Eh...no. I'll keep you around. Hey, you! You feel that. Go check on it," Frank-du-ja orders, calling at a nearby spearman with cat like features. The man nods and hurries off.
>You duck your head and accept the decision. Probably best if the messenger keeps nearby in case it's a diversion or something.
>"Halt the caravan!" rings a voice suddenly, just as suddenly magnified to a ridiculous degree. The entourage grinds to a halt as your ears ring.
>"Sir, there's a herd of newnens ahead of us!" someone calls from the front of the caravan, similarly modified.
>"Are you kidding me? Ugh...we'll have to stop here until they leave," Frank replies, his own voice very, very loud.

>Newnens? You angle your head and try to get a view...of...
>Holy shit. You thought the beasts pulling the caravan along were huge. These things, currently lounging about in the way, are several magnitudes larger and look nothing less than turtles the size of a decent apartment block. With those teeth...you can't imagine what would happen if they got angry.
>"How did no one know about this?"
>"We had confirmation that the roads were clear, sir."
>The conversation atop the caravan is a little suspicious. Was someone fiddling with the info?
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on February 25, 2012, 11:22:56 PM
> Try not to gawk at the colossal reptiles.
> Have a quick look  around to ensure everything is good.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Hanzo K. on February 26, 2012, 07:23:12 PM
>Something's fishy....this is an awful lot like the tricks they pulled in those old westerns isn't it?
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on February 27, 2012, 10:51:34 PM
> Try not to gawk at the colossal reptiles.
> Have a quick look  around to ensure everything is good.
>Something's fishy....this is an awful lot like the tricks they pulled in those old westerns isn't it?

>Trying...trying...yeah not happening. Good thing you have a big hood.
>And, yeah, that's what's making you suspicious. Block off the caravan with a herd of immovable animals and then raid them when they're sitting ducks.
>Time for some investigation.

>Illusionary World: Mackenzie's World.
>The name isn't just for show. Within a certain range, your senses are magnified to an absurd degree. As you grow aware of the individual particles of dust and dirt and falling leaves and blades of trampled grass and strange insects and the foot prints around you, you extend your senses. If you keep still, that much is possible.
>Riiiight. Old western indeed. Except the bandits are hiding in trees taller than the statue of liberty.
>Phantom knives fly for a while then freeze halfway to their targets. With how much time you have, you easily cover up a good majority of the bandits in range.
>All that's left is to let things resume.

>"Raid!" you yell out as the projectiles hit their targets and bodies hit the ground. Everyone, on both sides, jumps in shock from the sudden violence. You cleared most of them near the ground level, but from what you could sense the entire damn caravan is surrounded. Not a typical raid. There's still the bandits near the other caravans, not to mention the ones higher up in the trees.
>The bloodlust begins to boil, but you keep it under check. Time to see how combat in this world works.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on February 27, 2012, 11:04:26 PM
> Look over at Frank.
> "Permission to counter-attack?"
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Hanzo K. on February 27, 2012, 11:12:16 PM
Well, time to kick ass, something we're good at! But first, I need a refresher on what we can do, and what it does!

>List of Techs.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on February 28, 2012, 12:02:48 AM
> Look over at Frank.
> "Permission to counter-attack?"

>"Do it!"
>Your smirk spreads into a grin. Let's go.

Well, time to kick ass, something we're good at! But first, I need a refresher on what we can do, and what it does!

>List of Techs.

>Illusionary World: Mackenzie's World. Extended time stop with extended cooldown. Provides a boost to all your abilities while active, especially sensory ones.
>Time Sign: Silver Acute 360. Rapid formation of phantom knives during time stop, for use as an attack or a barrier. Minor usage of it provides you with smaller number of knives for more common use.
>Buriallusion: Phantomic Killer in Night Mist. Improves physical capabilities to absurd levels at the risk of health, while also creating a mist around you; from this mist, phantom images of can appear and attack autonomously. You can stack this up to twice, but that's really dangerous, and you can also use it in small bursts, which is comparably safer.
>Time Clone. By reaching back in time, you create a replica of a previous action and cause it to repeat. Your main usage of this is to cause repeat knife throws and attacks, but if a clone gets hurt so does the present time version.
>Time Knife. Infuse one projectile with your power, then throw it at something else. Upon contact, both objects freeze in time for five seconds.
>Time Dilation. Instead of just a straight stop, you cause time to slow to half speed. Results in twice the duration, but the benefits and detriments of a real 'stop' are lost. Uses the same cooldown as Mackenzie's World.

>Come to think of it, you haven't used the last three much. That thought comes to you while you quickly leap out of the way of a crossbow bolt.
>Tch, snipers in the trees...at ground level, not much to do.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Hanzo K. on February 28, 2012, 12:08:48 AM
>"Time...Is no object to the one who bears the clock. I'll show you all what I can do..! Let's run the welcome wagon over these guys!"
>Mackenzie's World, followed by Silver Acute 360: Attack, directed at the snipers! The other moves will get their chances soon enough. But first the snipers gotta go!
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on March 01, 2012, 05:45:30 AM
>"Time...Is no object to the one who bears the clock. I'll show you all what I can do..! Let's run the welcome wagon over these guys!"
>Mackenzie's World, followed by Silver Acute 360: Attack, directed at the snipers! The other moves will get their chances soon enough. But first the snipers gotta go!

>The first and second sentence you speak in your head, focusing your senses into a deadly point. The third you say aloud, to the rallying cries of all the other mercenaries around you.

>So let's go.
>Short bursts of Buriallusion send you flying into the midst of the branches above, and with a spin and a flip you send your phantom knives careening towards their targets. They're all a little spread out, too much to use Acute 360 normally, but if you make yourself the target then reverse the trajectory of the knives, then...!
>You land atop a branch and throw one last knife with an underhand throw. "...Mackenzie Special: Reverse Silver, Obtuse 360."

>If a dome of knives focused in on one target is 'acute', then logically a dome of knives sent flying out like shrapnel from a grenade, and thus the opposite, would be 'obtuse'. That's your logic, anyways, and from the crescendo of impacts and screams, seems like no one's left to argue it.
>Your bloodlust soars and roars. Despite not being human, these are people. The desire to kill them is raging, nearly out of control, but you keep it in check. Plenty of innocents on that caravan...plenty of innocent lives to be lost if you don't do it.
>The foot troops swarm in below you, unawares that their ranged support has been butchured, at least at this location. You casually step off the branch and fall.
>Three knives fly downwards, striking and freezing just as many bandits in place. With a quick reinforcement at the last second, you cushion the fall, grit your teeth at the shockwave that runs up your body, and slash open the throat of one with a chop, dash to the left and stab his neck with a quick lunge, then spin around, knife twirling, and slice open the last man's neck in quick succession.
>The men unfreeze two seconds later as the rest stand still in shock. As not-red blood splatters against the forest floor and the trees around you, staining the moss and wood with an irony tang, you turn back and face the rest of the entourage.

>A cursory glance reveals that you've pretty much taken on this group solo. It's a small one, probably meant to steal stuff during the chaos. Maybe a dozen or so men, not including the ones you just slaughtered. Around you, the fight rages on as dozens more swarm in from the forest.
>Your eyes narrow. There's something important on this caravan, or someone important, if there are this many people going for it.
>Whatever. People to fight right in front of you.

>Three spears. Four axes. Two halberds. Three swords. The polearm users quickly hold their arms in front of them in an attempt to keep you at bay.
>Thump. Thump. Thump. Your lips twist into a snarl. This is ridiculous. The bloodlust is reaching absurd levels...tch.
>You palm three more knives and throw them forwards, dispersing the crowd. By some miracle they manage to dodge them all, but that's what you intended. They rush in from several angles, blades poised to kill, but you leap and bring the past back to the present.
>Your time clones lash out, repeating the motions of your triple throat slice. It's not perfect positioning, but you catch the eye of one guy, the chest of another, and stab straight through the last's cheek. They crumple over the corpses of the first three, as though orchestrated.
>Risky as fuck, but the Time Clones paid off. That's three down.
>You flip midair and land in a crouch. Your eyes glance upwards at the now clearly shaken squad and smirk. Three piles, two bodies each, and about twelve seconds of action total. Maybe.

>Three polearms out of the way. Two left, along with the axes and swords...not to mention the other appendages you failed to notice earlier. Tch, those extra limbs are going to screw you over sooner or later...
>You toss your knife forwards, draw your machete-like one with your right, and fall into a dead sprint, catching your knife with your left hand mid stride. The chopping blade falls down like a guillotine at a stabbing spear head, splitting the wood and deflecting the blow. The follow up swing lodges your weapon in the spearman's ribs, and with a quick spin you slash at the halberd man. It's a glancing blow, but it puts you close and in perfect position to rain icepick stabs on his exposed chest.
>Both of them crumple to the floor while you flip your knife back into your right hand. The bandits left look at you, then look at themseles...then run for it. Without the extended reach and thus safety of the polearms, clearly they felt it prudent to split.
>Your fingers uncurl and curl around the knife grip. To pursue or not to pursue.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on March 01, 2012, 12:26:53 PM
> Don't pursue.  That's more or less just giving into the bloodlust at this point and all we really needed to do was defend the caravan, not wipe out the attacking party.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on March 01, 2012, 05:26:02 PM
> Don't pursue.  That's more or less just giving into the bloodlust at this point and all we really needed to do was defend the caravan, not wipe out the attacking party.

>You take a breath and calm down. The pounding of your heart in your ears dies down, slowly turning into a low din. Right. Priorities. Defend, not attack. No need to wipe them all out.
>"Not a bad job there! Now help us carry the unconscious. We'll pile them up and leave them somewhere; damned lizards are finally moving."
>You wave back and move to do...so...wait, unconscious? Not dead?

>Lo and behold, they're still moaning and groaning. How the hell did they survive?! Almost as if right in front of you, their wounds are knitting themselves together! You've haven't seen such regeneration...since...oh.
>Right. Not human.
>Dayna told you this a while ago. So long as a member of her race has enough 'energy', they can regenerate and survive from any wound. Some regenerate faster, some are more efficient at it, but ultimately 'fatal blows' aren't 'fatal blows'. There's no bypass to just kill, you have to drain them out. Of course, blows that would be fatal to a human have been more effective at draining said 'energy' so far.
>But to see people get stabbed in the face, chest, and have their necks slit and then just stay alive as if nothing happened is just...weird.

>You sigh and start dragging them, trying to ignore the seemingly infinite amount of not-red blood leaking out of them. Best if you don't get wounded...

>...

>After piling and restraining the attackers, you resist the urge to just stare at the now conscious bandits. You just shanked these guys! Repeatedly! And they're alive and breathing and cursing at you right now.
>Frank-du-ja has begun an interrogation of the bandits, leaving you free to do whatever.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Hanzo K. on March 01, 2012, 05:32:36 PM
>Well, nothing to do means we can just walk around in the area, hopefully we can cool off more that way.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on March 01, 2012, 09:03:05 PM
>Well, nothing to do means we can just walk around in the area, hopefully we can cool off more that way.
> Agreed.  See if we can't learn some more about this world while we're at it.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on March 07, 2012, 05:39:44 PM
>Well, nothing to do means we can just walk around in the area, hopefully we can cool off more that way.
> Agreed.  See if we can't learn some more about this world while we're at it.

>You take another deep breath and begin walking around, hoping to let off a bit of steam. It's a dull bass in the back of your head now, but it's still there. Understandable, considering that you're still surrounded in not-humans, who are the only things that have triggered your blood-lust. It was alright with just Luna and Dayna, but now...
>A shake of the head. Don't think about it too much.
>You offhandedly wonder if this is genetic or something; it seems to be related to your powers and not just some random psychological deficiency.

>You lean against a tree trunk, chest rising and falling rhythmically. No matter what you do, this entire place still seems majestic.
>Several of your fellow mercenaries pull out chunks of food, larger than you'd find practical for travel, and begin taking vast bites out of them. From their bags, there's probably more. Others wipe down or sharpen their weapons, both steel and ivory; quite a few men just used their claws during that raid.
>A bull-like man gestures you over, along with several others. "Hey, you! Come on over!" There's no hostility in that voice, from what you can tell. Those smiles seem friendly enough.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Hanzo K. on March 07, 2012, 05:45:13 PM
>Let's head over then. "Well, that was a rather nice workout. Though I think I lost count of how many I bested....Wonder if chief was keeping track?"
>Shrug. "But at any rate, how's things been holding up?"
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on March 15, 2012, 06:13:24 AM
>Let's head over then. "Well, that was a rather nice workout. Though I think I lost count of how many I bested....Wonder if chief was keeping track?"
>Shrug. "But at any rate, how's things been holding up?"

>One guy gives you a smile. "Not bad, not bad."
>Another peaks out from under his hat and smirks a bit. "Sure are sure of yourself."
>Yet another elbows the second. "Did you seem him move? Rogues aren't to be messed with, buddy."
>You smirk at them and decide to have a little fun. Just a little.

>They all jump at your sudden presence right next to them. Using time stop would've been suspicious to trained eyes; this, you can blow off as just speed. Which it is. Kinda.
>"Indeed," you quip, enjoying their reactions. One punches you in the shoulder in a bro like way, another offers some food, and another gestures for you to sit down.
>Not a bad day.
>...

>You all laugh at the latest joke, but enough is enough. After poking the waters a bit, you decide it's time to take a risk.
>It's a technique you're familiar with. Appear to be vaguely familiar with a subject, with a suitable excuse behind it, and ask a question that's more of a statement. If you're right, the conversation continues and confirms your question. If you're wrong, you get corrected as inevitably someone tells you the right answer.
>"Say, I heard the capitol never sees the sun. 's that right? Haven't really traveled into the big parts of cities much, let alone the capitol."
>Their expressions darken immediately. "Them's dangerous words, rogue. You know we're not supposed to talk about the capitol."
>There. A focus point. You wince and begin rubbing the back of your head, feigning embarassment. "Sorry...'ve just been curious. Spent my whole life out in the slums, you know? 's why I do the things I do."
>They murmur agreement, one nodding solemnly. "Yeah, can't blame ya. Getting money for the family? Helping out the loved ones?"
>Under your hood, they can't spot the wry, bitter smile. "Pretty much."
>Another nod. "Well, here's what I know about it..."
>The entire group gathers closer as the words are spoken in hushed tones.

>...

>Jackpot. The capitol, properly named Sevlen, is in a perpetual dusk. Legend has it that the old god of the Sun was slain there, and his dying wish was that his grave would never be blessed by the light again. A new sun god apparently took over, but no one could undo the curse. It's over a vast ocean, three months of sailing or two weeks by airship, and it's said that the only thing there is the iron grip of the High Lady and High Lord. Rumors had it that the Young Lady and one of her vassals were exiled, but further rumors suggest they were brought back. By force.
>You grind your teeth together. An expensive trip to make, for sure. Vast armies, for sure. And both the High Lady and High Lord to deal with, for certain.
>You're not strong enough. Not yet.

>...

>"Alright, let's go!" Frank calls out, stirring the rest of the caravan and its guards into movement. You climb up on top when he gestures you.
>"Finding things alright, rogue? Exerted yourself quite a bit earlier."
>You nod. "I'm fine."
>"Right then. Dismissed. Report to me if anything happens."
>You nod again, then make to leap down, when you realise this would be a good chance to ask what the man got out of those raiders...
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on March 15, 2012, 11:47:43 AM
> Ask Frank about the Raiders while keeping an eye out for more suspicious activity.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Hanzo K. on March 15, 2012, 09:53:45 PM
>"I gotta admit chief, that was a pretty clever trick they pulled. Using those animals like they did."
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on March 26, 2012, 08:51:21 PM
> Ask Frank about the Raiders while keeping an eye out for more suspicious activity.
>"I gotta admit chief, that was a pretty clever trick they pulled. Using those animals like they did."

>"The bandits? Typical scumbags looking for a quick buck. But yeah, pretty odd of them to use the newnens to block off the road. Dunno a whole lot of things could make 'em move in the first place. Not a whole lot that could threaten them..."
>You narrow your eyes and think. If something didn't force them violently, then...

(Relationship Check! Bio...success!)

>...right. Large herds of animals, regardless of what they are, only move due to food and water sources. Predators be damned, big herbivores only move whenever they're out of munchies. The African Big Five? Of those, four being big carnivores, it's the water buffalo that was the most dangerous. Comparably, these newnens must be similar. If something made them move, it must have been environmental.
>You smile and remember Lily for a split second.

>You voice said concerns. Frank makes a frown near immediately. "Makes sense...there's their usual place a bit north. Something happen there...? Might've been a coincidence. Bandits taking advantage of the situation. Wonder what's going on up there?"
>Fingers twitch, your sense twinge. Something odd is going on up north. Something...land changing.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Hanzo K. on March 26, 2012, 08:53:57 PM
>Meet his frown with our own. "Yeah, I got a funny feeling that something's going on up north. I'll have to check on that once I'm done with this job."
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on March 26, 2012, 09:16:59 PM
> Ask Frank what the land is like up north, like lakes, ground cover and whatnot.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on April 14, 2012, 03:35:46 AM
OOC: GOT DISTRACTED WITH STUFF SORRY.

>Meet his frown with our own. "Yeah, I got a funny feeling that something's going on up north. I'll have to check on that once I'm done with this job."

>"Heh, do that, and I might very well just join you. Things smell fishy."

> Ask Frank what the land is like up north, like lakes, ground cover and whatnot.

>His frown widens. "Odd place. Forest of mushrooms, really. Hard to think straight unless you keep a charm with you, and those don't last long. Spores make you go funny in the head; plenty of people just stay, and those guys aren't pleasant."
>...a forest of stoners. Really? Apparently so.

>"Alright! We're moving!"

>...

>The rest of the trip goes well and without incident. You're now at the target town and split between helping out with the issues up north or going back to your starting point and working on that 'haunted hills' problem.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on April 14, 2012, 01:46:03 PM
> We might as well finish the work we'd checked out first since the North thing came up after we left town.
> Head back to town!
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on April 18, 2012, 06:17:46 AM
> We might as well finish the work we'd checked out first since the North thing came up after we left town.
> Head back to town!

>Right then! Let's take this all in order.
>Feels like you're getting swamped with RPG side quests.

>...

>Waaaa. It was shorter on the way back, but that was pretty much five days worth of travel. Uneventful too, beyond that raid during the caravan escort.
>Heading back to the inn before, you smile at the waitress and lay down some coins for the room. Nice to have a sort of reliable base of operations, but you're going to have to pick up something permanent sooner or later.
>After a quick check with the Mercenary's Guild, the job is still up. The group you met with before just finished a job themselves, actually, and were waiting for you. How nice.
>You all agreed to head out tomorrow morning, considering the state of rest you were all in.
>That leaves the rest of the afternoon, evening, and dawn to work with. Rest sounds nice, but you don't need it too much. It'd be nice to pick up some more personalised weapons, for example, and your clothing, as well done as it was considering the time frame, is still pretty patchwork.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on April 18, 2012, 11:14:26 AM
> First things first.  Check out a tailor for some new clothes.
Title: "
Post by: Amraphenson on April 22, 2012, 05:38:00 AM
> First things first.  Check out a tailor for some new clothes.

>Right. Your stuff is starting to fall apart after all that Buriallusion movement.
>After some direction asking, you head out!

>...

>...ha?  Stores for adventurers and mercenaries? Really?
>Considering how dangerous the lands outside the cities are, not really a surprise, but still.
>A comfortable, sleeveless shirt, functional pants. Long boots, reinforced with metal, both fitted with holsters. A nice belt with an array of pouches and another two holsters, along with some functional, reinforced gauntlets. You can't resist the long, billowing cloak and hood in the end.
>You move to pay and blink at the man behind the counter. He seems...familiar? No, he's not someone you recognize, but you definitely see resemblance to...someone...

>"Myla! Bring me the larger sized tabards, please!"
>"Alright."
>Short blonde hair. Fancy, but functional dress. You recognize her! She's...
>She notices you, blinks, then smiles warmly. "Hey! It's you. Thanks for a few days ago."
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on April 22, 2012, 12:35:55 PM
> If it's not Ceracia, replace her name with 'really' in the next command.
> "Ah, it was no problem Ceracia!"
> Pay for the stuff.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on April 22, 2012, 06:50:32 PM
> If it's not Ceracia, replace her name with 'really' in the next command.
> "Ah, it was no problem Ceracia!"
> Pay for the stuff.

>You blink back. "Isn't your name..."
>She gives you an odd sort of look. "Ceracia? Yeah. Why-oh. Myla's my last name, silly. Employees are referred to with their last name, even if their parents do own the shop and everyone else really should be more friendly. Didn't you know that?" Her last comment is followed by a flat look at the other employee.
>Okay. Makes sense. "Aah, no. Haven't really had the chance to go to shops much, living in the slums and all up until recently."
>You try not to force your smile too much. The whole 'oh as you know' thing is getting too convenient.
>Makes sense though. Sort of distances you from the employees...business like. Can't say you disagree.
>"You seem tired, though. Out adventuring?"
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Hanzo K. on April 22, 2012, 07:02:02 PM
>Nod. "Yeah, recently got done with a job involving escorting a caravan. I've got another job in the works that has me lending my abilities to a group of other adventurers. And then after that's done, I plan on looking into something I heard about on my last job that had me interested."
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on May 06, 2012, 10:44:23 PM
>Nod. "Yeah, recently got done with a job involving escorting a caravan. I've got another job in the works that has me lending my abilities to a group of other adventurers. And then after that's done, I plan on looking into something I heard about on my last job that had me interested."

>She smiles and holds a hand up to her mouth in a gesture of mock shock. "Oh my! You've certainly been busy lately. Here, let me help you with that."
>Ceracia takes your pile of clothing and brings it to the counter, giving you a moment to relax and...wait.
>You glance outside the window and narrow your eyes. Something was...watching?
>It's gone now...you barely sensed it, but it was there.
>With a frown, you finish the transaction and leave.

>...

>Now properly dressed, you go through your weapons. You've lost a few from before, but you're still fairly well equipped. One of the two skinning knives, and one of the two combat knives, but that still leaves one of each and the machete like one. You consider things: you've enough money to buy something better, but these are serving you well.
>The night is late, though, and you don't have enough time to buy any. After checking in with the Guild (thankfully that guy from before was just hanging around) and making sure you were all good for tomorrow morning, you head to bed.

>...

>Hmm. You woke up kinda early.
>You shrug off the torpor of the morning and gear up.
>Estimating the time...hmm, there might be a few weapon shops open, and you have time. It is a nice morning though, and you don't savor getting used to new knives on the job. On the other hand, you are being recruited for your supposed 'rogue skills', and you lack tools for that. A few lockpicks, clamps, and such would be nice. A map store would have those, you think?
>On yet another hand, you don't really know how to actually use said tools...but time stop should keep things believable.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on May 06, 2012, 11:19:09 PM
> Try a Map Shop anyway.  We've got time and those things should come in handy eventually.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on May 19, 2012, 04:29:05 AM
> Try a Map Shop anyway.  We've got time and those things should come in handy eventually.

>A good as idea as any. You head off towards your destination after asking directions.
>...
>Wow. Apparently mapmaking is a good trade in this world. Considering the wilds...well, yeah, not a surprise.
>You stock up on some writing utensils, a few rolls of parchment, some clamps, pins, a compass, a pair of compasses (the circle drawing implement), and other miscellaneous tools. They fit pretty easy into your new belt.
>Out of time! More or less time to go adventuring.

>...

>You walk into the Guild with your hood up, eyes on the look out for your soon-to-be adventuring party. Doesn't seem like they're here...
>"Hey! You made it! Glad to see you could join us."
>...yet. There's who you now know to be the wolf-like Svidri, along with the cat-like Laksmi, a mage, and the wispy, almost ethereal Felona, an archer.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on May 19, 2012, 01:33:56 PM
> "No problem.  So what are the specifics of the job anyway?"
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on May 30, 2012, 09:34:54 PM
>He pulls out a paper, most likely the details, and reads off. "Seems like the place has been bothering people, and a few people have gone missing from trying to check it out. The guy who set the mission up suspects there's something funny going on in there, and is funding for a full party of adventurers to just explore the place, and more if we confirm an extermination. Definitely not a bad deal, and it's kinda near my home town."
>Svidri's look of worry and anxiety, and his earlier eagerness to get you to join the party, are suddenly explained.
>Laksmi touches a finger to her chin and hmms in thought. "It is quite possible that the mine dug too deep and somehow managed to crack open a necropolis or an old labyrinth, thus releasing some sort of minor entity. The employer may have realised this, hence why he asked for a full party. Labyrinths and necropoli are often trapped, and we are illsuited to deal with such obstacles. That...," she trails off, frowning. Apparently she's uncomfortable with the thought that she honestly can't help being thwarted by this? Hmm.
>Felona pipes up in a cheerful tone. "Where you come in...Mac, was it?"
>You nod. "I'll see what I can do."

>Svidri coughs, bringing you all back to attention. "We ready then? Any last minute preparations?"
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on May 30, 2012, 11:14:36 PM
> This whole situation sounds a little crazy now... not that it's stopped us before.
> "I'm pretty much set.  You guys all good?"
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on June 09, 2012, 05:36:32 AM
> This whole situation sounds a little crazy now... not that it's stopped us before.
> "I'm pretty much set.  You guys all good?"


>They nod with a sort of professional quality you're surprised to see. At least, in terms of timing; it was nigh simultaneous. Must've been together for a while.
>...You glance at Laksmi and Felona, then glance at Svidri. Svidri looks back with a confused look on his face. "What?"
>...you merely raise an eyebrow.

>...

>You all linger outside the mouth of the cave, peering into it and trying to pierce the darkness. It's a little late already, the sky painted red while the multiple moons begin to surface, and it's difficult to look in even with a light source.
>Svidri frowns, arms crossed. "It's pretty narrow...how are we gonna enter?"
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Hanzo K. on June 09, 2012, 05:40:52 AM
>"Well, what all do we have to work with? Given that we've got a Mage, perhaps spells for earthmoving, or explosions would suffice for carving a path. Failing that, I might be able to slip in and look around for another possible entrance."
>Would we be able to slip in?
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on June 10, 2012, 01:23:05 AM
>"Well, what all do we have to work with? Given that we've got a Mage, perhaps spells for earthmoving, or explosions would suffice for carving a path. Failing that, I might be able to slip in and look around for another possible entrance."
>Would we be able to slip in?

>Laksmi frowns. "Not my forte..."
>You narrow your eyes at the entrancce. It's wide enough for you to fit in. Barely. And you'd have to crouch.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Hanzo K. on June 10, 2012, 01:41:16 AM
>"Hmm...I can just barely slip in. You guys want me to check it out?"
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on June 11, 2012, 03:10:20 AM
>"Hmm...I can just barely slip in. You guys want me to check it out?"

>Svidri's frown widens and his eyes narrow, but it seems like he can't come up with any other options. "Yeah. Go for it. Come back after...twenty minutes?"
>You nod and head in.
>Definitely a tight fit, but you can kinda crouch-walk through the opening. There are a few drops, and a number of awkward turns...why were people being drawn into this? You can barely fit into it yourself...you can't imagine how most of the native population gets inside. Not to mention this whole 'haunted' description...
>More and more suspicious by the moment.
>!

>Just as your footing gives out, you click on time stop on instinct while your hand shoots out, grabbing the edge of the hole you just fell through. That wasn't there before...
>What is up with this place?
>You pull yourself up a bit and look forward; the tunnel you were traversing still goes on, but a quick look down reveals some sort of larger cavern.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Hanzo K. on June 11, 2012, 03:20:37 AM
>Is the tunnel still traversible even with the pit?
>If not: Let's pull up completely, and head back to poke our head our of the crack to report on the pit.
>"Sheesh, I dunno if this place is even feasibly explorable, a huge pit popped up under me a little bit ago. Good thing I have good reflexes though, otherwise even I'd be a goner. That pit lead down to a bigger cavern though, so we might be able to use that as an alternate entrance."
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on June 12, 2012, 05:45:14 AM
>Is the tunnel still traversible even with the pit?
>If not: Let's pull up completely, and head back to poke our head our of the crack to report on the pit.
>"Sheesh, I dunno if this place is even feasibly explorable, a huge pit popped up under me a little bit ago. Good thing I have good reflexes though, otherwise even I'd be a goner. That pit lead down to a bigger cavern though, so we might be able to use that as an alternate entrance."

>After a moment's consideration, you decide to pull yourself up and reveal your findings to the rest of the cre-
>!
>Something latches on to both of your legs and tugs sharply downwards, pulling you down and leaving you hanging from your fingertips. With a snarl, you lash out with a knife and sever the first binding, but another pull unlodges you and pulls you downwards.
>A contortion lets you sever the second binding: some sort of tendril. Before you can splatter across the ground, you conjure a chair midair and leap off it, throwing your force to the side and letting you land with some amount of safety.
>Of course, you had a little insurance.

>You rise from your roll, knife in hand, and stare onwards. Who...what...what was that?
>You can barely see. It's really dark...you can't see the hole you just fell out of. Helluva fall.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on June 12, 2012, 11:29:16 AM
> "Damn."
> Look around and try to make out our surroundings.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on June 13, 2012, 05:02:25 AM
> "Damn."
> Look around and try to make out our surroundings.

>You take a moment, senses on max, to get used to the lack of light. There's some, definitely not a lot, so it's possible. Not easy, but possible.
>...there. Should do for now.
>Some kind of...hall? It's starting to rot away, pools of water forming under stalagmites...or stalactites...foundaition rotting away. For the water to have eroded the foundation to this point, then have the caverns reclaim it...that's a helluva a long time. Pillars of marble, or something similar, keep the whole thing up. Or at least they're trying, at this point.
>Or a helluva magic trick.

>Nothing of note, beyond a few weapons and armor racks.
>Now where's that critter that pulled you down-?
>A tendril, startlingly familiar, snakes out from the cover of a pillar and lashes out. Your head twists out of the way, watching with fascination as it slices the shallowest of slashes into your cheek.
>This...?!
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on June 13, 2012, 11:28:55 AM
> Stay frosty while trying to get a better look at the creature.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on June 13, 2012, 03:33:10 PM
> Stay frosty while trying to get a better look at the creature.

>Widened eyes narrow. No need to get worked up. Just keep cool and in control.
>You fall forward into a sprint, trying to get a sight angle beyond the ruined pillars while tendrils whip around, forcing you into some drastic dodging manuevers.
>Judging by the gashes they're slashing into the stone, not something you want to get hit directly by.

>...there. A mess of flesh, barely even humanoid in shape, surrounded by corpses.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on June 13, 2012, 08:48:50 PM
> Lay down some ranged knifing on the fleshy mass.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on June 18, 2012, 08:31:45 AM
> Lay down some ranged knifing on the fleshy mass.

>Three knives phase into existance between your clenched fingers and you flick them out while diving behind another pillar for cover.
>To your satisfaction, the sound of three squishy impacts reach your ear. To your annoyance, it doesn't seem to have done anything. To your shock, a number of tendrils wrap reach around the pillar you're braced up against at a breakneck speed and barely miss you, wrapping around it before crushing it into pieces.
>The tremors of the room, no doubt from the loss of support, shake your feet.
>A quick glance at it while you take cover somewhere else confirms your thoughts. It's a mass of tentacles, really, in a vaguely humanoid shape. Your projectiles have embedded into it, yes, but there aren't any vitals to pierce. It's hardy enough that the knives were just deflected into the gaps.

>It's like some kind of demented Tangela, jeez.
>Damn, that doesn't leave you with a lot of options. Stabbing is your modus operandi, and this thing's more or less immune.
>Slashes...iffy. You'd have to get close, and that's pretty dangerous. You could time stop, but you're not quite sure when or if it'd actually bite it; if you gave yourself enough time to get away, then it might not kill it, and if you committed to a full assault, that might not kill it either and you'd be left vulnerable and on cooldown.
>Well, your item construction powers aren't limited to knives after all...

>You dive from the cover of one pillar to another, focusing on formation of your new projectiles...

>Search alternate timelines. Facilitate realization into this one. Form. Apply alternate conditions.
>A series of swords form in your wake, then fire off in quick succession. You sprout out from under cover, using the hail of larger blades as cover, with knife drawn and power infused within.
>If you can pull off the same energy slash trick you used against the High Lady...

>The larger projectiles prove worth it. The extra second it takes to deflect them gives you more than enough time to get in.
>You leap over it, flip, and release your attack.

>The wave of concentrated energy hits it like a train, pushing it into the ground with tremendous force. It lets out a terrible screech of pain, from where you do not know, as you land and skid across the floor, more knives flying at it with each moment.

>But you're unpleasantly surprised yet again when it manages to deflect your projectiles again, seemingly unharmed, and attacks you once more. You're forced to use a little extra to get out of the way.
>Dammit, this thing is tough...and that energy slash was more taxing than you figured it'd be.
>Your body is streamlined towards direct time manipulation, not round-a-bout methods like this. But said round-a-bout methods are the only means of heavy firepower you have; you're human after all.
>You tsk in annoyance. What to do, what to do...
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on June 18, 2012, 11:19:02 AM
> Are there any rocky overhangs that we might be able to bring down on the monster?
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on July 01, 2012, 09:53:42 PM
> Are there any rocky overhangs that we might be able to bring down on the monster?

>You scan the ceiling of the cavern, but even your quick glance is interrupted by another slew of attacks. Your assault seems to have aggravated the thing.
>Dammit, at this rate you're gonna tire yourself out before you even-

>"GOTCHA!"
>"Finally found you!"
>"-----------"

>Two projectiles, then a bilstering barrage of what you can only call magic missiles. You let out a sigh of relief. Seems like Svidri and company caught up.
>"You alright? Were down there for longer than I really was comfortable with," says the wolf-like lancer, pulling back one of said lances on what you can make out to be some kind of cord. Seems like he threw it.
>You sense the other two behind you and gasp, suddenly filled with a foreign but...relieving energy? You glance back to find Laksmi covered in a green glow that spreads out to you, with Felona notching another arrow.
>Healing magic. You smirk.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Hanzo K. on July 01, 2012, 09:56:46 PM
>"Thanks for the save you guys, that thing ended up dragging me down there when I was trying to head back to let you guys know about the pit."
>What sort of move do we have that'd be able to chip in and help take that thing down?
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on July 02, 2012, 02:03:05 AM
>"Thanks for the save you guys, that thing ended up dragging me down there when I was trying to head back to let you guys know about the pit."
>What sort of move do we have that'd be able to chip in and help take that thing down?

>You clench a fist and fall into a stance. With Laksmi's pick-me-up...you feel absolutely fresh.
>"Any limitations on that trick, Laksmi?"
>She shakes her head. "It is a spell of equivalent exchange, but my own stamina is nearly limitless."
>Can't help but grin at that. Seems like Laksmi is the support-type. "Alright...I'm gonna let loose then."

>With this kind of backup...well...a double Buriallusion would be possible. You could try the energy slash thing again, or...well...
>You frown. Really not a whole lot you can do when it comes to the big guns.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on July 02, 2012, 02:11:53 AM
> Attempt a double Buriallusion then.  Let's take this sucker down.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on July 02, 2012, 11:08:27 PM
> Attempt a double Buriallusion then.  Let's take this sucker down.

>You tap Svidri and give him a grin. "Go wild. I"ll keep you covered."
>His eyes widen at the sudden increase in power you infuse yourself with, then nods with a serious expression on his face. With a mighty war cry, he charges. Felona looses an arrow, while Laksmi keeps the spell up.
>You close your eyes for a second and focus. "Buriallusion: Phantomic Killer in Night Mist...Times Two."

>It's the same rush of power as before. With every fiber of your being infused with your own energy, everything slows down to a crawl. This is your everything.
>Three tendrils lash out at Svidri. One move to intercept the arrow, another two for Felona herself. Four snake around, trying to catch Laksmi offguard.
>You smirk ferally. If there's one benefit double Buriallusion has over Your World, it's that attacks can still happen while it's active. Attacks you can react to. And stop.

>Too slow. You blur into existance, cut down the offending appendages, blur away, and slash at it once with a tremendous wave of energy, making it scream once again.
>Before it can even begin to riposte, you're out of the way, watching for any new attacks. Svidri tears into it, spears flowing like a tidal wave, each blow causing tremendous damage. Felona's arrow hits the ground near the thing and explodes, showering it in shrapnel.
>More attacks begin, but you've already cut them down. Spear thrusts and swings. Arrows fly around it, ravaging it with flak. This, making sure your allies can do what they need to do, you can do.

>Svidri slams one of his spears into the thing and leaps backwards. You blink at the sudden lack of support from Laksmi, turn the Buriallusion off, and look back.

>"------------------" Laksmi chants in a language you can't comprehend. Magic swarms around her. It's only then that you realise that Felona's arrows have impaled a sort of circle around the beast...and the spear is the central focus?
>"----------!" The air is suddenly charged with energy. Lightning descends from nowhere, crashing into the thing like the hammer of an angered god. It lets out a scream, a single piercing note, and is then silent.
>You breathe, body aching. Even with the support, double Buriallusion is still dangerous. You feel like jelly...but you're not nearly as bad off as you were last time you turned it off.

>Svridri retrieves his spear and grins. "Alright, perfect performance! Thanks for the cover there, Mac! Went off without a hitch."
>You smile back, but can't help but be curious. Is that what magic is like here?
>You wonder if you should ask.

>You also get the nagging feeling this isn't the end of this particular adventure.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on July 02, 2012, 11:38:27 PM
> "Fweh.  That took a bit out of me."
> Take some deep breaths and head onwards.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on July 03, 2012, 10:21:05 PM
> "Fweh.  That took a bit out of me."
> Take some deep breaths and head onwards.

>Taxing. Definitely taxing. But you...you can get used to it. If a muscle is broken down, it reforms stronger than before. That's how the human body works. Just practice and it'll get better. Hurt less. Break less.
>Hell, maybe you could pop a triple Buriallusion some time.
>You catch your breath. "Alright. Let's move on?"

>Svidri gives you an odd look, along with the two. "Wha? I thought that was it?"
>You shake your head. "No. Not nearly. There's...still something. I can feel it."
>He raises an eyebrow. "You sure?"
>A nod. "Very."
>He shrugs, twirls his spear, and relaxes a bit. "Alright. Let's try and find some kind of way to get deeper...we gotta find an exit anyway."

>There's debris, rotten wood, all sorts of refuse. Looking is going to be a bit of a pain...but you have a bit of an advantage.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Hanzo K. on July 03, 2012, 10:24:35 PM
>Alright, let's use our 'advantage' to search then.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on July 21, 2012, 02:06:34 PM
>Alright, let's use our 'advantage' to search then.

>Time stops.
>You scan around, using your improved senses to find some sort of hidden door. There's none at first glance, but your instincts are rarely wrong, and you can't shake the feeling that something else is going on here.
>It's somewhere...ah!
>You grin at the sight. A bunch of vines have grown over it, obscuring it further, but this is definitely a traphole.
>Time resumes.

>"Found it," you say simply. Sooner you get into this, the sooner you can get out.
>"Wait, what the-?" Svidri exlaims. You blink. Why does he seem-oh. "How'd you get over there? Didn't even feel you move!"
>Oh shit.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on July 21, 2012, 02:47:42 PM
> We move fairly quietly right?
> Sheepish grin.
> "Heh sorry.  People tend to do that a lot since I like to move quietly."
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on July 28, 2012, 04:37:54 AM
> We move fairly quietly right?
> Sheepish grin.
> "Heh sorry.  People tend to do that a lot since I like to move quietly."

>"Dude, really? Even if your signature is really small, abnormally so, I can tell you didn't move. Not gradually anyway. Like I said, I didn't even feel you move!"
>Fuck. The thought completely slipped your mind. Everyone here has senses, like you, and your signal suddenly appearing in one place when you were very clearly in another...fuck, goddammit.
>Right. You could come clean here or try to fib out.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Hanzo K. on July 28, 2012, 10:38:22 AM
>Grin. "Let's just say it's an ability I have."
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on August 08, 2012, 01:30:11 AM
>Grin. "Let's just say it's an ability I have."

>You try to keep cool, but it's a little forced.
>Svidri narrows his eyes at you, thinks for a moment...then shrugs. "Alright. I'll believe you."
>An inward sigh of relief escapes you. "Why the sudden suspicion?" you quip.
>"Nothin', just a hunch. Where's this then?"
>"Traphole over here..."

>....

>A bit of spelunking later, and a few traps to boot (using time stop to find traps and make it look like you just noticed them while you walked along is working), you come at a dilemna.
>Three tunnels. One seems to be dug out, seperate from the architecture of the place. Another continues seamlessly from the path you've been taking, and the last is nothing more than a hole to pitch darkness.
>"Right," Svidri says, frowning. "I'd say we go straight ahead, but that hole and the other way look kinda suspicious."
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Hanzo K. on August 08, 2012, 01:36:01 AM
>Chuckle a little. "Well, I can scout them out easily enough. After all, that's why you guys brought a guy like me along. So which one you guys want me to case out first?"
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on August 16, 2012, 08:45:28 AM
>Chuckle a little. "Well, I can scout them out easily enough. After all, that's why you guys brought a guy like me along. So which one you guys want me to case out first?"

>Svidri frowns at that. "The thing is, last time we let you scout things out you ended up falling down here. Might be more traps like that."
>He has a point. Even when you didn't bother exploring further, you still got dragged down; literally. Before you can voice anything though, he sighs and gestures off to the rest of the corridor.
>"Scout out that one, be back here in five. There's enough space for us to set up a rest spot, I guess."
>You nod and head off.

>...

>This thing has been extending for a while. You've been jogging, with sporadic usages of time stop to check your surroundings, for almost three minutes of actual time now? More like five if you add all the extra seconds...
>You frown. Nothing has changed. Only darkness both ways, can't even see where Svidri and company are anymore.
>Something's up.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Hanzo K. on August 16, 2012, 08:53:40 AM
>Hmm....Timestop, and work our way back.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on August 16, 2012, 03:26:47 PM
>Hmm....Timestop, and work our way back.
> Agreed.
> While we're at it, keep cautious just in case.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on August 22, 2012, 03:36:11 AM
>Hmm....Timestop, and work our way back.

>You pull the trigger, painting the world in greyscale, and head backwards.
>Something holds you back. Not anything solid, more...viscous. Like a membrane. You push through, and time resumes.
>The sudden jarring shift back to real time staggers you as you fall through the threshold, back into view of the others.
>Nothing has ever interrupted your powers before, or forcefully disconnected you from them. This is a first. A scary first.
>"Woah! What happened?"

>You stare at the tunnel. Perhaps it's best if you didn't go there yet.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Hanzo K. on August 22, 2012, 03:46:29 AM
>"Tch...Something interfered with my abilities on the way back. Never had anything like that happen before. Felt like a membrane, all jarring and gooey."
>"I think we should avoid that tunnel for the time being."
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on August 22, 2012, 04:32:20 AM
>"Tch...Something interfered with my abilities on the way back. Never had anything like that happen before. Felt like a membrane, all jarring and gooey."
>"I think we should avoid that tunnel for the time being."

>Laksmi frowns and looks in the same direction. "I'll begin examinations."
>Svidri rubs the back of his head with a scowl and sighs. "Right then. Laksmi will cover that...I'd say head down there. Avoid the hole for now," he says, pointing towards the other passage. You nod.

>...

>So far nothing. Just more tunnel.
>Wait, is that a glow? At the end.
>You walk up to it and narrow your eyes at the sight. The tunnel's come to an end after roughly 100 meters by your estimates, and now there's a pedastal surrounded by a shallow pool of water, fed into by a trickle above and drained away by another small hole. It's roughly as wide as your outstretched hand, comes up to your waste, and is tilted 45 degrees towards you. It's divided into four panels, with glowing sigils atop them.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on August 22, 2012, 01:20:25 PM
> Take stock of the rest of the room to make sure there're no obvious traps.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on August 24, 2012, 12:35:48 AM
> Take stock of the rest of the room to make sure there're no obvious traps.

>There's certainly power stored here, and...possibly linked to something? The threshold from before? But you can't identify any real traps.
>Of course, an explosion from a storage error is a trap all its own...if you're going to do anything here, you'd best be careful.
>Perhaps you may want to explore the last hole before you tamper with this.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on August 24, 2012, 03:09:31 AM
> "You guys wanna go and check the last one too?  Not really sure it might be a good idea to tamper with this stuff."
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on August 24, 2012, 03:20:37 AM
> "You guys wanna go and check the last one too?  Not really sure it might be a good idea to tamper with this stuff."

>You return to the group and relay your findings, as well as your thoughts.
>"I'll go take a looksie at that panel thing," Felona says. Laksmi is still examining the threshold. Svidri frowns, but sighs and nods.
>"We don't got a lot of sure options. Go for it."
>You nod and head on in.

>...

>The hole is narrow, but wide enough and smooth enough for you to slide down at a steady pace. It's a bit like a laundry chute...climbing back up is gonna be a pain.
>You hit something, which gives away, and land in a crouch.
>Very much like a laundry chute, you notice, watching the paneled exit slap shut.
>It's really dark, a little too dark to see...the smell is horrendous. It's like something died in here.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on August 24, 2012, 02:51:10 PM
> Well crap.
> Keep snooping around carefully.  Don't want to get screwed over like whoever or whatever the smell belongs to.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on September 03, 2012, 12:10:04 AM
> Well crap.
> Keep snooping around carefully.  Don't want to get screwed over like whoever or whatever the smell belongs to.

>Keep low, breathe quietly, start stalking. Don't get caught out, don't get opened up.
>Your eyes adjust, soon enough.
>You narrow your eyes at the sight, then raise an eyebrow.
>A treasure chest, an honest to gods treasure chest, like lifted-straight-from-an-rpg treasure chest.
>And a pile of bones and various bits of rotten meat surrounding it, almost a meter high at the lowest and more than two at the highest.

>If that isn't the most obvious trap you've seen...
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Kasu on September 03, 2012, 01:41:56 AM
> ...
> Is there any discernible way out?
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Hanzo K. on September 03, 2012, 01:57:15 AM
>...Oh piss. We've played enough RPGs to know where this is going. That thing's obviously a Mimic.
>Let's look around for something to throw, if we avert the whole surprise attack thing they've got going for them, it should be easy enough to kill, should it come down to a battle.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on September 03, 2012, 04:05:47 AM
> ...
> Is there any discernible way out?

>Except for the shaft you just popped in from, not in sight.

>...Oh piss. We've played enough RPGs to know where this is going. That thing's obviously a Mimic.
>Let's look around for something to throw, if we avert the whole surprise attack thing they've got going for them, it should be easy enough to kill, should it come down to a battle.

>You look around...find a chair, half a table.
>You grab the chair and hurl it at the chest.
>The wood shatters across it. An eerie laugh fills the room as long legs, long arms unfurl from the chest, and the mouth of it opens to reveal a maw full of needle like teeth and a long, long tongue.
>...It's twice as tall as you, and all legs and arms besides the chest.
>What the fuck, that's a weirdass mimic.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Hanzo K. on September 03, 2012, 04:10:03 AM
>Comment in our typically dry wit. "Well, aren't we a shining example of good looks."
>Let's try slowing time down to see if it's affected at all.
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Amraphenson on September 14, 2012, 01:17:51 AM

>The insult is muttered under your breath.
>Let's go with Dilation then. Time slowed to half-speed, giving you a chance to safely observe actions and respond accordingly...
>Your eyes widen as you dive out of the way, its leg sweeping over you. It's slowed, but not by half?! No...it's just really fast...
>Damn, that wasn't what you were expecting. Though with how obvious the trap is, it would have to make sense that there was something that was killing all those people...

>It bends over with lightning speed, chest/face opened wide. You roll between its legs, slash at both with vicious ferocity, and kick both ankles for good measure.
>It sets it off balance, and you take the opportunity to fling a dozen time-replicated knives at its main 'body'.
>Squealing in pain, it spins, lashing out. You're almost out of time dilation, but if you commit and it doesn't end up killing...
Title: Re: Perfect/Butler Quest, Part II: What it Means to Protect
Post by: Hanzo K. on September 14, 2012, 01:20:23 AM
>Skills