I agree, though from the looks of it the current endgame is more about cleaning random encounters than facing single-target bosses, which makes me a bit wary of pure single-target attackers like Tokiko (or Yuugi, for that matter), as opposed to AoE ones like Nitori or Flandre. Though, once Tokiko gets , it should manage to become a force to be reckoned with.
I guess you could say that about the current update, but the Infinite Corridor does appear to be set to spawn random bosses in the future, based on some things like Keine's library showing all of them at level 192 (why 192 is beyond me, the regular random enemies are level 1 instead). There's a strong possibility that a future update will max at a floor that spawns a random boss or something. Plus future potential bosses that may be possible to fight repeatedly. Presently, the only bosses that can be refought are Ama no Murakumo no Tsurugi and its enhanced version, Plus Disk's final boss, and
, but the highest level of those is merely 499, and Infinite Corridor is where all the items are at anyway.
Tokiko would get 50% more MAG with her synergy skills, but idk if her book spell cards would be strong enough for random encounters even so. I'd actually assume that they would be pretty good though, especially her FIR one since a lot of Infinite Corridor enemies are weak to FIR. Still, it's undeniable that her multi-target ability is worse than her single-target ability.
I'd assume that you should still have enough time to switch out at least one or two chars, unless Time-Space Warp has 0% delay when used by corridor bosses (IIRC Second Sun incurred a delay after using it - I may be wrong though). Even so, though, frail chars should be avoided, I agree with the sentiment - though, maybe, kinship boosts can remedy it to an extent (I'm not too optimistic, seeing as Suwako still feels very frail, but it's also true that I'm not yet using all-stat boosts like Machine God Lucifer on her).
Second Sun set its delay to 20000 when it used Time-Space Warp (some other bosses did not though), and unfortunately, so do
and
, who are set to always use a powerful VOI attack immediately after, and as the two strongest bosses in the game, they're kind of the most important (there is no productive reason to defeat the latter boss in the current update though). Though I think I'm being unfair to the frail characters since they're primarily offensive, and even bulky attackers will struggle to survive these VOI attacks. They're ridiculously strong.
I'm pretty sure Suwako can survive
with a max HP setup, First-Aid Kit, 3x Machine God Lucifer, and Transcendent subclass (for stats and the 10% damage reduction), but tbh pretty much anyone can with that much defensive investment, and you're very unlikely to have 3x Machine God Lucifer unless you grind a ton. When I hit 100f, I was using 3x Long Sword "Crimson Lotus Princess" instead, which is a 412% boost in HP and the best "non-broken" defensive piece of equipment. With that setup, a First-Aid Kit, HP Second Boost, and Transcendent subclass, Suwako still couldn't survive the attack reliably, taking 101% of her HP in damage. I'm not 100% on the damage formula for the attack though, but it seems to do roughly 50K on every character before damage reductions. It uses the same animation as Space Compression and has the same delay, so I'm assuming it's Space Compression by a different name. JP wiki says it's a MAG attack, but it didn't trigger Magic Counter for me, so idk about that.
Space Compression is 66% ATK - 25% DEF, so DEF is pretty meaningless in surviving it since it accounts for so little. Difference between no equipment boosting DEF/MND and having 3x Machine God Lucifer is about 2% less damage (+4K DEF/MND for Suwako, assuming Transcendent and regular DEF/MND Boost).
The problem is that Minoriko has only NTR attacks to speak for herself, whereas you could use something like Nitori which can at least hit 2 elements or more. Not to mention that Warm Color Harvest may have a good formula, but it's still worse than Mishaguji-sama or Violent Motherland (both of which also cause useful debuffs on top of damage).
I guess so, but tbh I wouldn't count the lack of debuffs against Minoriko, if you're clearing random encounters then the lack of any debuffs is hardly a problem. Pure damage is all you'd need for that. But then, buffing MAG and MND takes longer than just buffing ATK or MAG, so she'd have worse damage either way.
But yeah, my point was just that it's a potential use for her. I'd still rate Minoriko on the lower end of characters overall.
That's good to know, thank you - though, assuming the boss on 100F is the currently strongest foe, I guess there's no point in going further until 3peso actually produces an update (unlike in LoT1 where you could keep beating WINNER). Speaking of Machine God Lucifer, is the item to craft it currently impossible to get, or can it be dropped/obtained somewhere?
Presently, the 100f boss has the highest HP, but is not the highest leveled boss. The
is the highest leveled boss. But its AI script is very simple: all it does is
. There is also no point in fighting it in the current update, it drops nothing usable besides stat Gems. I forgot to mention, but enemy levels do continue to rise as you repeatedly loop Infinite Corridor's 101f, but they reset to their usual levels when you leave.
The Machine God Lucifer's craft material shows up as a treasure item in the Infinite Corridor, no other way to acquire it exists presently. In about 50+ hours I acquired 17 of them, but another user acquired 15 in 17 hours. Totally unfair luck in comparison to mine.
Just reporting that I did obtain 20X Infinity Gems on Endless Corridor 1F from a !!!! chest. Perhaps, the quality of drops is solely linked to chest quality rather than floor quality (and maybe, high-quality chests are more likely to spawn on higher floors?)
Huh, I'm pretty sure I never saw a 20 Infinity Gem treasure ever on 1f, but maybe I'm remembering incorrectly...it was almost two months ago, but that seems like something I'd remember. Anyway,I wish quality of drops was linked to the chest, I've seen so many !!!!! chests that dropped things I could get from a !! chest that it felt like a ripoff.
Especially when it was Fairy "Navi". !!-!!!! were the ones I most reliably found rare items from. I don't think a single one of the MGL craft material I acquired was from a !!!!! chest (but I did get some of the other items that can be crafted using that material from them, like the Power Dragon Scale Mail).
Actually, reading back on the thread, the only report of a 20 Infinity Gem chest was from a !!!!! chest as well, maybe that's the key to it. I do find that when it comes to quantity of Infinity Gems, chest quality does consistently reflect on how many are received from it. It also appears that I may have misinterpreted a post as saying MGL showed up in chests. Looking at it again, I think it actually does
not drop from chests, so you'll have to farm up the materials and Seven Star Dust for that.
Amusingly, Patchouli can achieve one of the highest levels of VOI damage reduction[I'd say THE highest, but Maribel's VOI affinity is just ridiculous]. Passive Philosopher's Stone gives a whopping 70% damage reduction from whichever element you used latest. All of Elementalist's spells are VOI elemental.
Curiously, their description says they're VOI element, but when actually used, they're displayed as FIR/CLD/WND/NTR instead. Once
comes out Patchouli would have a legit VOI spell though.
That's a pretty good catch though, thanks. Don't think Patchouli has any business doing something like that, but if she did, she
could withstand a VOI attack, contrary to what I said.