Author Topic: [TF2] MotK Meetups (Next Meet: SOMEBODY SCREEEEAAAAAM! Oct 31s - Nov 1st)  (Read 339147 times)

DX7.EP

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #480 on: November 09, 2012, 09:14:30 AM »
Yet another FB tweak, adding these:
 +15% health from healers
 o Medics gain +5% ?ber rate from healing - does NOT work in respawn room
 -35% health from health packs
 -5% accuracy
So it's even more encouraging of Heavy-Medic pocketing now, from the looks of it.
 
With that time to snooze~
« Last Edit: November 09, 2012, 09:17:46 AM by Max⁇ Hyperkinetic Lagomorph »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #481 on: November 09, 2012, 10:00:23 AM »
The DR can only be heard from a certain distance. Saharan Spy is usually not needed if you use the DR right.


Thanks to GreenVirus for the Siggy.
My TF2 Backpack of DOOM

Amraphenson

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #482 on: November 09, 2012, 04:06:41 PM »
My point was that Dormio didn't know the Dead Ringer made a sound because I was abusing that max hearing range perfectly, so the Saharan Spy was never needed. :V
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

DX7.EP

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Re: [TF2] MotK Meetups (NEXT MEET ANNOUNCEMENT!)
« Reply #483 on: November 14, 2012, 12:16:31 AM »
I have to push the next meet up a week because I clearly mistimed when US Thanksgiving is. :V

So the next one will be 22-24 November, same times as the last meet (8pm/20:00 GMT-5 on Thurs and Fri, 5pm/17:00 for Sat).

Depending on Thursday's meet (or earlier), the custom weapon tweaks may be kept/adjusted/removed entirely.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Tamashii Kanjou

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #484 on: November 14, 2012, 02:30:59 AM »
So the next one will be 22-24 November, same times as the last meet (8pm/20:00 GMT-5 on Thurs and Fri, 5pm/17:00 for Sat).

>8pm, 22nd November = 1am, 23rd November.
>5pm, 23rd November = 10pm, 23rd November.

I am going to have the best birthday EVER! :V

Amraphenson

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #485 on: November 14, 2012, 04:33:04 AM »
You have my balisong. Or icicle. depends.
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Gc

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #486 on: November 14, 2012, 04:41:53 AM »
Should be able to make it on the 22, but I might be somewhere else for the other evenings

Gpop

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #487 on: November 14, 2012, 05:22:44 AM »
You have my balisong. Or icicle. depends.
Let's go spycicle everyone ;)

Amraphenson

  • The problem is, you're a friend that likes to talk!
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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #488 on: November 14, 2012, 06:11:16 AM »
<3<3
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

DX7.EP

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #489 on: November 14, 2012, 06:18:02 AM »
>8pm, 22nd November = 1am, 23rd November.
*UK time for 23 Nov is 1:00am on the 24th, sorry! :<*

I am going to have the best birthday EVER! :V
Nonetheless it's a great coincidence! :toot:

While I probably won't enable Birthday Mode (that's something we usually only do for admins' birthdays and Koishi Day) for this, I'll probably have something else in store. Stay tuned~

Let's go spycicle everyone ;)
Hahaha, yes! :V
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Freyband

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #490 on: November 14, 2012, 07:03:25 AM »
Hahaha, yes! :V
Force everyone to scout then make everyone carry rocketjumper, gunboats, and spycicles? :V
(I may or may not be able to make it,  but we'll see I guess).
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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #491 on: November 14, 2012, 09:03:28 AM »
My birthday is in 27. *sniff*

I want birfday shenanigans too.


Thanks to GreenVirus for the Siggy.
My TF2 Backpack of DOOM

DX7.EP

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #492 on: November 14, 2012, 09:15:15 AM »
Force everyone to scout then make everyone carry rocketjumper, gunboats, and spycicles? :V
(I may or may not be able to make it,  but we'll see I guess).
Sounds silly! :getdown:

I'll probably give everyone modded versions of each (they will *not* replace the stock versions however), which might make things even sillier.

My birthday is in 27. *sniff*

I want birfday shenanigans too.
We can figure something out to address that.



Found plugins to do several things; most of these are disabled and are activated under special circumstances:
 - stick admins and other players on separate teams automatically. Vs. Admin "Mode" just got a lot easier to manage. :V
 - rate-of-fire plugin Frey mentioned
 - spawning Sentries and Dispensers - they will be in the skybox :V
 - forcing Halloween mode on during certain maps (gifts won't spawn however - as for event hats I have not tested that)
 - hiding the Power-Up Canteen in PropHunt
 - making the achievement_all_v4 cat spawn on any map

Better balance the admin weps for VAM over the weekend. As they stand now they can take out all of Wave 666 with no effort. :V
« Last Edit: November 14, 2012, 09:20:51 AM by Max⁇ Hyperkinetic Lagomorph »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

DNAbc

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #493 on: November 14, 2012, 04:25:02 PM »
Unfortunately, the Saharan Spy is so eye-catching, basically everyone who sees you knows there's a DR spy around, which makes it rather hard to land the first strike.

Fortunately, there's always jumping in on firefights.
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Tamashii Kanjou

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #494 on: November 21, 2012, 10:49:46 AM »
So... Any news or updates on the next meet-up?

I mean, the title hasn't been changed, so I'm wondering if stuff is still happening~ ^^

DX7.EP

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #495 on: November 21, 2012, 07:05:16 PM »
Things for next meeting are going to plan so far.

The thread title doesn't update frequently since Gpop handles that. :V
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Gpop

  • Subconscious Rose Girl, Koishi
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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #496 on: November 22, 2012, 02:17:38 AM »
I will once I remember when US Thanksgiving is :V (hooray Canada o/)

Freyband

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #497 on: November 22, 2012, 02:30:58 AM »
I will once I remember when US Thanksgiving is :V (hooray Canada \o/)
It's tomorrow Gpop.
Still up in air about if I'll be popping in tomorrow(for long anyway, I'm pretty sure I'll be here for part of it). Might be cleaning on friday, and I'm celebrating Thanksgiving on Saturday (because reasons) so those two days are kinda sketchy for me.
Steam - freyband
Xbox Live - Zeroxes
My TF2 Backpack

DX7.EP

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: if gpop updates)
« Reply #498 on: November 22, 2012, 03:03:30 AM »
* EP reads the new thread title
Glorious. :getdown:

As I might be travelling for much of the day, there's a chance I'll arrive late.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Gpop

  • Subconscious Rose Girl, Koishi
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Okay done, stop bullying me guys I have school still :<

Zork787

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Touhou shinaniganz in my TF2?

Well count me in! I'll just have to remember to stay awake first, witch shouldn't be hard considering my sleeping pattern is all outta whack  :V

Edit:
Though I'm a little saddened to find out that it's a MvM server (found out my adding the server list to my faves lol  :V) and not an actual 24 slot server of Touhou goodness, ah well :P
« Last Edit: November 22, 2012, 01:00:56 PM by Zork »
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Gpop

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  • FIRST PLACE BAYBEE!
That can easily be changed, not like we plan to MvM all the time, only if we have 6 or so players only.

Zork787

  • Mami Mami Mamizou~
  • Her tail is so fluffy~
ah ok that makes sense.
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Zork787

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  • Her tail is so fluffy~
Alright I'm trying to connect to the server for the meet later, and I was connected about an hour ago when my computer decided to crash and now I'm getting a bad password error even when I enter the right password. Anyone know what's goin on? =/
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Imosa

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First of all, I was/am YardGnome. My steam name is epiclulz645... because of reasons, that's why. I seem to be having some trouble favoriteing the server. When I try to add it nothing happens. The only way I got in was because I found someone else's steam account who was playing and joined their game.

DX7.EP

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First of all, I was/am YardGnome.
Oh okay. Well, welcome to the server~



Today's meet was fun and ended well and happy. 10 players maximum throughout.
 - Dustbowl for starters
 - Afterwards the also-classic Gravel Pit
 - Don't forget Eyeaduct, with surprise Monoculus and Merasmus appearances (and suggestions for the competitive edited version came too).
 - A little arena in Ravine, because why not
 - 6-7 players so MVM GO! Mostly money shenanigans at first while I was coding admin weps
 - turned to 4-5 player business with admin weps as time went by - including a full :V-tastic Wave 666 run with 5 crazy Medics. :getdown:

Server got a bit laggy during the madness but I rebooted after the meet was done.
« Last Edit: November 23, 2012, 07:30:32 AM by Max⁇ Hyperkinetic Lagomorph »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

DX7.EP

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*yawn* there goes today's stuff, mixed between active and passive.

 - Quite an influx of players from other MotKers' referrals, so Harvest and Ghost Fort were busy with 6v6, maximum 13 players.
...though I've heard reports of inconsistent hit detection and latency. Also Merasmus didn't spawn despite meeting other requirements.
 - Rest of the time was 5-7 players. Spent :V-ing via jumping, Vs. Admin battles (with lots of weapon tweaks resulting from this, to make things less Spy-dependent), exploit testing, etc.

Got suggestions for more jump/surf maps (will do), removing the Halloween and arena maps from the standard roster (already done - they can be manually loaded though), and a super Rocket Jumper (done). Overall things went okay.



Related news: We now have 10-player MVM on our server!
There IS, however, one extra caveat:
Quote from: FlamingSarge, 10vM plugin dev
The plugin does not increase visible max players, so your server will appear to have 6(or more)/6 (or will appear to be full). The extra four players will have to connect through console ("connect IP") to properly connect.
So if the server reports full on an MVM map, type "connect 70.42.74.60:28000; password <server pw>" (no quotes, fill in server PW part) to your client console and you will get in fine unless we already have 10 players.

EDIT2: I'll also most likely arrive very late for this meet (note that it starts 3 hours earlier than normal), if at all.
« Last Edit: December 21, 2012, 01:50:31 AM by Max⁇ Hyperkinetic Lagomorph »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Tamashii Kanjou

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3 hours early...

Wait a second, that's NOW!

{Zips off to the server and waits.}

DX7.EP

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Due to today's RL plans taking a complete nosedive I won't be on today.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

DX7.EP

  • Red shroom
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    • Sanmaat (site of personal tat)
Re: [TF2] MotK Meetups (NEXT MEET: medic_ihavenoidea.wav)
« Reply #509 on: December 04, 2012, 08:11:27 PM »
While I'm figuring out a good time for the next meet (thinking Christmas Eve through Boxing Day for this one), I went and added a few more maps to the roster:
STANDARD:
 - koth_pro_viaduct_rc3 (better tweaked for competitive play; both this and original Viaduct will remain in rotation, but Eyeaduct is treated as a gimmick).

MVM:
 - mvm_30wave_of_the_dead
 - mvm_beartrap_a2
 - mvm_degrootkeep_b1 (yes, this IS in Medieval mode)
 - mvm_gateway_rc1
 - mvm_mandarin_final (King-styled)
 - mvm_open_final (both Industry and Swamp versions)

SURF/JUMP:
 - surf_forbidden_tomb4
 - surf_venice_v1e
 - jump_rush
 - jump_volcanic

In addition custom MVM missions are now properly integrated into the mission cycle, meaning that they will automatically come up on their own if you let them.
« Last Edit: December 04, 2012, 08:14:50 PM by Max⁇ Hyperkinetic Lagomorph »
C:DOS> ayayaya.mid
Bad command or file name

C:>_