Author Topic: [TF2] MotK Meetups (Next Meet: SOMEBODY SCREEEEAAAAAM! Oct 31s - Nov 1st)  (Read 339144 times)

DX7.EP

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Re: [TF2] MotK Meetups (CURRENT MEET: 27-28 Oct, 1-3 Nov)
« Reply #420 on: October 27, 2012, 08:24:12 PM »
You mean for next week, right? Can do.

Also change fix the thread title damnit :V
« Last Edit: October 27, 2012, 08:49:56 PM by Max⁇ Hyperkinetic Lagomorph »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

DX7.EP

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - 3)
« Reply #421 on: October 28, 2012, 03:15:15 AM »
Quieter day today with only 6 people showing up; we still managed to do some silly stuff (inlcuding Boss vs. Boss fights - Horsemann killing Merasmus in one shot :getdown:)

However, there is worse news: due to the Scream Fortress update crashing Linux MVM servers (though a patch was released today, we still have problems), we are unable to MVM at this time. Attempts to run it have all ended in random crashes that leave no logs for diagnostics.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Gpop

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #422 on: October 28, 2012, 05:07:32 AM »
Quieter day today with only 6 people showing up; we still managed to do some silly stuff (inlcuding Boss vs. Boss fights - Horsemann killing Merasmus in one shot :getdown:)

However, there is worse news: due to the Scream Fortress update crashing Linux MVM servers (though a patch was released today, we still have problems), we are unable to MVM at this time. Attempts to run it have all ended in random crashes that leave no logs for diagnostics.
So no zombies? :(

DX7.EP

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #423 on: October 28, 2012, 05:10:13 AM »
No. At least the wave - the little bit we were able to play - was quite brutal.
« Last Edit: October 28, 2012, 08:03:24 PM by Max⁇ Hyperkinetic Lagomorph »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Kyo Tanaka

  • Don't worry Sakuya, I will (Uuu~♥) protect you...
Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #424 on: October 28, 2012, 01:54:37 PM »
I couldn't come to the meet...

Internet died the moment TF2 came up.

Phoenix_lostarr

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #425 on: October 28, 2012, 09:09:55 PM »
Er.

So, I kinda wanna start playing TF2 with some people... only problem is, I've only just got the game. Could anyone give me a few tips and pointers as to how it works?

Thanks :D

DX7.EP

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #426 on: October 28, 2012, 09:17:30 PM »
Certainly can do - one way to learn is to come to our meets, or join one of us when we are connected to other servers. :D

But for solo practice, try the practice mode as well as the offline practice. The bots are not great but they do a good enough job telling players how the game goes.



Did another SourceMod, MetaMod, and TF2Items update today amid new snapshots - while TF2Items still does not load (an issue with SM and extension loading in Linux that hasn't been fixed yet), I can at least say that so far MVM seems to be working. Need more tests though.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

SirChaotick

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #427 on: October 28, 2012, 09:20:44 PM »
I may also attempt to have a good match with MotK, but I don't have access to the teamspeak server, apparently. There's a password. Ah well. not to mention I'm absoltely abhorrent at TF2

Dormio Ergo Sum

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #428 on: October 28, 2012, 09:22:13 PM »
There's a password. Ah well.
No there isn't. You just leave the field blank.
Also, teamspeak is mainly used by the DotS group, we just use the ingame voice chat on TF2.

DX7.EP

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #429 on: October 28, 2012, 09:26:21 PM »
TF2 voice chat does just fine, though our server is alltalk-enabled (so if you want team relays, then use the team chat function).

Server password - it's
Spoiler:
Gpop's favourite character (see his avvy). Lowercase, first name only.

MVM status: server just crashed -hurr
BUT I did find the source of the crash! :V
« Last Edit: October 28, 2012, 09:31:56 PM by Max⁇ Hyperkinetic Lagomorph »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Gc

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #430 on: October 28, 2012, 09:29:55 PM »
Still offering my Mumble server for voice comms

DX7.EP

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1-3)
« Reply #431 on: October 29, 2012, 01:00:07 AM »
I was trying to have 24/7 Coaltown Event server but no dice :<

But we were able to do this (thanks to those who showed up for testing):
 - MVM works again! However, be careful - crashes still can occur (often on Coaltown Event with frequent class changing). Blame the sound cache for being so loaded with MVM sounds. :\
 - Zombies everywhere! All waves are set to Wave 666 - good luck! I highly suggest bringing Pyros in, because while the bomb resets on its own in Coaltown Event, it does not in regular Coaltown and Decoy.
 - Spawn zombies in non-Halloween Valve maps! However that requires sv_cheats which I will not do yet.
 - Have Horsemenn and Monoculi attack the bots. Later crashed the server, while Merasmus crashed it immediately upon spawning. :getdown:

Due to the crash-heavy nature of things, I opted to use a workaround - namely, forcing a map change after either: (A) your team completes the mission, or (B) your team fails a wave.

Should the server crash, send me a message on Steam or (if I am offline) a PM here.

The MVM setup will last until the 1st of November, to let you all coordinate and play matches on your own. Good luck!
« Last Edit: October 29, 2012, 03:03:55 AM by Max⁇ Hyperkinetic Lagomorph »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #432 on: October 29, 2012, 02:39:51 AM »
Er.

So, I kinda wanna start playing TF2 with some people... only problem is, I've only just got the game. Could anyone give me a few tips and pointers as to how it works?

Thanks :D

Play with every class, see what you like. Get to know the game, the maps, what roles you play when you play "x" class. etc.

Oh, and don't chase spies into corners.


Thanks to GreenVirus for the Siggy.
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Kyo Tanaka

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #433 on: October 29, 2012, 03:13:54 AM »

Oh, and don't chase spies into corners.

Shhh.

Don't tell him. He should learn the hard way.

DX7.EP

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #434 on: October 29, 2012, 04:01:08 AM »
Oh, and don't chase experienced Spies such as Yukarin and Gpop into corners.
FTFY. Pub spies are easy to corner-kill </axtinguisher pyro smugface.jpg>.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Messiah

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #435 on: October 29, 2012, 08:52:38 AM »
Feels not so good to be a pub spy  :derp:
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SirChaotick

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #436 on: October 29, 2012, 02:17:18 PM »
Used by the DotS group? Wasn't DotS broken?
How do you communicate otherwise, then?

DX7.EP

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Re: [TF2] MotK Meetups (SERVER STATUS UPDATE!)
« Reply #437 on: October 30, 2012, 04:00:37 AM »

BREAKING NEWS:

Due to Hurricane Sandy's effects on the NYC area (where our server is held), the host company has given announcements they have evacuated and are cutting the power in a few hours. omgkitties and I decided to shut down the server upon hearing this.

So until further notice the server will be down. I hope this is reverted by Halloween in time for our second meet, but if it is not...we'll think of something.

EDIT: Fixed name of storm

EDIT2: Crisis resolved, we can go back to things now
« Last Edit: November 01, 2012, 06:42:16 AM by Max⁇ Hyperkinetic Lagomorph »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Gc

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Re: [TF2] MotK Meetups (SERVER STATUS UPDATE!
« Reply #438 on: October 30, 2012, 04:05:01 AM »

DX7.EP

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #439 on: October 30, 2012, 04:05:25 AM »
Just noticed and fixed that before seeing your post. :V



Status update:
I've asked some other server-op members here about lending their servers, which I've gotten approval for. We may still be able to host a meet, though the possible loss of our Northeast-based playerbase may complicate matters.
« Last Edit: October 30, 2012, 04:41:45 AM by Max⁇ Hyperkinetic Lagomorph »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Amraphenson

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #440 on: November 01, 2012, 03:04:05 AM »
Used by the DotS group? Wasn't DotS broken?
How do you communicate otherwise, then?

DotS was broken. We're still around playing DotA these days.
Sugoiiii~
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[23:20] <Stuffman> enjoy your personally crafted hell Amra

DX7.EP

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #441 on: November 01, 2012, 04:03:12 AM »
Can't make tomorrow's meet, sorry guys. More immediate matters came up that I'll have to address.

This is not a cancellation notice, but just a notification.

EDIT: We do have good news - server is back online!
« Last Edit: November 01, 2012, 04:25:51 AM by Max⁇ Hyperkinetic Lagomorph »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Kyo Tanaka

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #442 on: November 01, 2012, 11:58:04 AM »
Make it where there'll be shenanigans.

Like trains coming out of nowhere.

Tamashii Kanjou

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #443 on: November 01, 2012, 12:28:57 PM »
Like trains coming out of nowhere.

Make this happen. It would be flipping hilarious~ :V

But yeah, I'll be looking forward to this. ^^

Gpop

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #444 on: November 01, 2012, 12:34:59 PM »
We're totally playing on koth_railbridge then :V

Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #445 on: November 01, 2012, 10:20:10 PM »
So we're having an eleven month long meet now? (thread title) :V

DX7.EP

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #446 on: November 01, 2012, 11:03:16 PM »
Seems like it. Gpop is attempting to subvert the players to play more TF2, while specifically targeting me to make every FF2 boss a Koishi variant (including one that summons trains). :V

Also I will be making this meet, just leaving earlier. Server is already ready.
« Last Edit: November 01, 2012, 11:07:51 PM by Max⁇ Hyperkinetic Lagomorph »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Gpop

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #447 on: November 01, 2012, 11:36:53 PM »
:V

Btw though, I won't make it to the meet though, got some last minute crap happening so I'll be out most of the night, I might come in real late if it's still going though.

DX7.EP

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #448 on: November 02, 2012, 02:48:05 AM »
So we did have six players over the course of the meeting, which broke up as soon as I had to leave.

Synopsis:
 - Watchtower...wait a minute this is the PropHunt version! Loaded accidentally due to using PropHunt's arena maps list, which has since been fixed.
 - Arena_Well: Everyone's favourite train map in TF2. Dibble the train misses you
 - MVM Wave 666 - first attempt we lost at the third tank but put up a good fight. Second one had $2000 extra, failed on the fifth. Third one was on Mannworks with $3800 extra per player, but we lost sooner and it was a sillier round anyway. Didn't use the EMP function in the first two tries.

Server crashed once in MVM, again due to sound cache. The map loading trick helped prevent further crashing.
« Last Edit: November 02, 2012, 03:17:41 AM by Max⁇ Hyperkinetic Lagomorph »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Freyband

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Re: [TF2] MotK Meetups (SCREAM FORTRESS MEET: Nov 1 - Oct 3)
« Reply #449 on: November 02, 2012, 11:16:30 PM »
Hopefully todays update fixed the MvM crashing issue (mentioned the linux server crash). Many classes also got buffed for the merasmus fight so we may not have to rely entirely on huntsman spam anymore! Should be able to make it to today's meet (and tomorrows if we have one).
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