Maidens of the Kaleidoscope

~Beyond the Border~ => Rumia's Party Games => Topic started by: BT on October 23, 2015, 08:04:22 PM

Title: THE WEEK OF CHAIN LETTER HELL - Signups
Post by: BT on October 23, 2015, 08:04:22 PM
You're at home, browsing the web. There's this really silly cat video where the cat walks on a laptop keyboard and ends up reading some guy's emails. Suddenly, you realize you haven't scanned your emails in a long time. I mean, that's understandable, right? No one sends email these days. Today, however, was clearly special, since a good old junk mail was waiting for you at your account.

(http://i.imgur.com/gHFvVxz.png)

What the heck? The thought of someone sending you this useless chain letter humors you, but, for the most part, leaves you confused. You feel like, since this junk is so rare, you've been transported back to the 00's for some reason. Nostalgia, you suppose, but... wait! What's that AOL icon doing there? And wait, why are you using Hotmail all of a sudden? Seems like you really are in the 00's now!

You flex your fingers. Well, if it's come to that, you may as well return the favor and send some junk of your own!

ALTERNATIVELY...

(http://i.imgur.com/Osv0lZb.png)

You're a lone amoeba, looking to reproduce in this big, grey world. Compared to those cool kids who have their gang and ignore public signs, you can't really do anything. What's worse, you know that reproducing hurts! A lot! It splits you apart. Considering the circumstances, though, you'll be happy to do it anyway. You know it's for a greater cause. Yadda yadda yadda, you start multiplying! How exciting.

What am I really doing here?

Playing a really quick forum game! As the backstory suggests, this game is about exponential growth! Starting off with three people, those three people will choose two other people to take their place in the game's next round. The next round, those six other people will choose a total of twelve new people. And so on, and so on, until the mod (that's me!) collapses. Nah, actually, that's what the time limit is for - a week should be a good place to stop before things go out of hand. Plus, it won't actually be a perfectly exponential growth rate - it's all up to the recipients if they want to continue the chain or not!

See, in this game, there is no list of players. Anyone can be roped into playing, and any one of you guys could rope them into it. You gotta admit, that is cool.

How do I play?

Here is how things will go down, in order:


Capiche?

Feel free to clarify things and ask questions, find loopholes, whatever, since I haven't really playtested this before. This is original game do not steal. Oh, and spread the word. The more people post lists, the better. You don't REALLY have to commit any of your free time for this, so nothing's stopping you. Go wild! Also, it would make things way more fun if people follow the thread and post in it while the game is going on, even if they aren't in that particular round, which is actually pretty likely, so. Let's have fun and spam everyone's inbox.

(http://i.imgur.com/o9agU2h.png)
Title: Re: THE WEEK OF CHAIN LETTER HELL - Signups
Post by: BT on October 25, 2015, 06:39:36 PM
WELL THANKS GUYS. :V

Sad to see this didn't get any attention. Maybe in the future. Did anyone actually read this and have some thoughts?
Title: Re: THE WEEK OF CHAIN LETTER HELL - Signups
Post by: Searinox119 on October 25, 2015, 08:44:17 PM
Okay. So, my end-of-chain list:




Seriously though, I don't think this will work.

- First of all, this is a game centered on spamming. I honestly don't see how this is supposed to be enjoyable, both for players and the ones getting spammed.
- Okay, messages. What messages? Emails? PM? Instant messages through ICQ or similar programs? Posts on forums or comments on sites like YouTube? Actual letters sent through mail?
- Apparently, according to the "How do I play?" section, there are only three players. Not a word is said about recipients becoming players too or any kind of circulation. This is not a chain, that's just selecting 3 spammers and anyone else not mattering in the least.
- Recipients. Who are they supposed to be? There are no restrictions. Are we also supposed to guess random users from, say, Italy, who have never heard of MotK before?
- Okay, so let's assume the recipients do become players upon receiving the message. What's stopping them from sending their 2 messages straight away, without waiting 24 hours? Would those who received 'early' messages become players too? If so, what would happen if all 7 rounds were played in just one day, if not a few hours?
Title: Re: THE WEEK OF CHAIN LETTER HELL - Signups
Post by: BT on October 26, 2015, 05:49:56 PM
Okay. So, my end-of-chain list:




Seriously though, I don't think this will work.

- First of all, this is a game centered on spamming. I honestly don't see how this is supposed to be enjoyable, both for players and the ones getting spammed.
- Okay, messages. What messages? Emails? PM? Instant messages through ICQ or similar programs? Posts on forums or comments on sites like YouTube? Actual letters sent through mail?
- Apparently, according to the "How do I play?" section, there are only three players. Not a word is said about recipients becoming players too or any kind of circulation. This is not a chain, that's just selecting 3 spammers and anyone else not mattering in the least.
- Recipients. Who are they supposed to be? There are no restrictions. Are we also supposed to guess random users from, say, Italy, who have never heard of MotK before?
- Okay, so let's assume the recipients do become players upon receiving the message. What's stopping them from sending their 2 messages straight away, without waiting 24 hours? Would those who received 'early' messages become players too? If so, what would happen if all 7 rounds were played in just one day, if not a few hours?
A few misconceptions:

-The "spam" part is mostly flavor. The game is really about seeing the playerbase grow and the final outcome. Being able to send your friends fun spam emails is a bonus.
-By messages I meant Personal Messages you send from one user of this site to another. The game stays on the site.
-The whole point of the game is that there are three players at first, but there will probably be six players on the next round, and they could be anyone on the site. (And the first three aren't players anymore, unless they get messaged by a player on the next round.)
-Players send two messages, and at the end of the phase (24 hours), I make the two recipients players. This isn't a timing-based thing!
Title: Re: THE WEEK OF CHAIN LETTER HELL - Signups
Post by: DNAbc on October 27, 2015, 01:12:26 AM
I will join next monday if there are still slots
Title: Re: THE WEEK OF CHAIN LETTER HELL - Signups
Post by: O4rfish on October 27, 2015, 09:33:51 AM
For this to work, many people have to agree to play, right?  Otherwise the actual players will be sending PMs to random Maidens, who are probably going to ignore or not notice, unless I'm misunderstanding how it works.
Title: Re: THE WEEK OF CHAIN LETTER HELL - Signups
Post by: NekoNekoRex on October 27, 2015, 09:55:12 AM
This sounds like something I'd want to turn PMs off (set to recieve from admins only) in my settings for a week to be honest, PMs send me an actual email when I get them, having them suddenly flood my inbox and set my phone and Thunderbird off constantly sounds like a bad time.