>Locks are easy. But then again, we shouldn't inconvenience Kyouko.
>Perhaps, a short meander. Familiarize ourselves with the neighbourhood. See what ammenities are around. See if we-
>Wait a second, better idea. Back to the Guild Hall. Let's see what they have for work in the offering.
>You idly consider obtaining roof access through means of dubious legality, but decide to use this time to drop in on guildhall instead. It's a long trek back across town, and you frankly should have done this when you were already in the neighbourhood, but you're in such good spirits lately that you barely mind; you feel as though you could march back and forth across the city until dawn and scarcely be any worse for it.
>The guildhall is subdued when you arrive, though not quite silent; a pair of voices in animated conversation drift down from the upstairs lounge and another Seeker peruses the job boards alongside you - a wiry, blue-haired woman whose jacket appears to have lost a fight with a lawnmower at some point. You share a collegial nod.
>Even in Val Razua, it seems there's no escaping job notices barely worth the time it takes to read them - from the inane to the unfeasible to the criminally underpaid. And did you really just suffer through two whole pages of the most outrageously florid handwriting only to find the ad was looking for a
babysitter?
>"Half a mind to throw that one in the trash m'self," the woman says as she catches you gawking at it. "But the fines are a real bugger."
>As for more legitimate offers, there's the usual requests for recovery of stolen property (or possibly theft of someone
else's property - one needs to be careful who one works for), some offers of finder's fees for highly specific antiques, courier work, a contract with a mineralogical survey, and even a few missing persons' notices, though several are dated quite some months ago. Not hopeful.
>There's also a few recruitment offers from some of the lesser Houses, but even if the positions paid well, you're not about to tie yourself to Val Razua just yet. You need work that can be done in a short timeframe and without going too far afield. That writes off the expeditions to the Wild Lands and an otherwise-intriguing assaying contract in Meijima. Something for later.
>All in all, you come away with a half-dozen jobs worth looking into - not necessarily the most lucrative work, but local and short-term. Somehow, one of them involves looking for a cat again. What
is it with witches and misplacing cats? Maybe they should start keeping them on a leash; would be better for the mice, too.