Maidens of the Kaleidoscope

~Hakurei Shrine~ => Touhou Addict Recovery Center => Topic started by: SP on May 15, 2009, 09:25:04 AM

Title: Mystical Chain
Post by: SP on May 15, 2009, 09:25:04 AM
In case people here missed it - http://www.youtube.com/watch?v=E6NRHcd4ysQ&fmt=22 (http://www.youtube.com/watch?v=E6NRHcd4ysQ&fmt=22)

Trial of a new fan game, and it looks incredibly cool.
Title: Re: Mystical Chain
Post by: shinyjam on May 15, 2009, 01:02:52 PM
YES! This is how it should be!
Title: Re: Mystical Chain
Post by: cleartailcat on May 15, 2009, 01:17:29 PM
absofreakinepic
Title: Re: Mystical Chain
Post by: FallenAngelV on May 15, 2009, 01:50:51 PM
Worth the x-year wait.
Title: Re: Mystical Chain
Post by: Dizzy H. "Muffin" Muffin on May 15, 2009, 04:23:25 PM
I like how Mokou and Kaguya are basically ignoring Marisa and Alice, who are the only ones actually succeeding at attacking.

Hmm. I dunno ... I'll have to wait and see. The problems I'm seeing from the video are (a) takes too long for you to get enough power to use spell cards, (b) music doesn't quite loop properly, and (c) the battle shown was gimmicky and consisted entirely of dodging while waiting for the right moment to attack. I'll try it, but I'm reserving my enthusiasm.
Title: Re: Mystical Chain
Post by: shinyjam on May 15, 2009, 04:31:55 PM
I like how Mokou and Kaguya are basically ignoring Marisa and Alice, who are the only ones actually succeeding at attacking.
Look to me like Mokou and Kaguya team up against Marisa and Alice.
Title: Re: Mystical Chain
Post by: Mima on May 15, 2009, 05:08:04 PM
Personally, I found the controls somewhat lacklustre, they're somewhat unresponsive and such as the Sikieiki fight where you gotta attack her as she swoops by, the controls make it far too difficult to hit her.

Fix the terrible controls and it'd probably be a pretty good game in the end.
Title: Re: Mystical Chain
Post by: SONIC BHOCOLATE STRIKER on May 15, 2009, 05:11:44 PM
The controls aren't that bad in my opinion, although they definitely do need some fine-tuning, and some explanation. I've pulled off some interesting attacks and I have absolutely no clue how I did them. Just mashing arrow keys will hitting attack. I only know controls for two moves: up->diagonal up left->left->attack and the hadouken combo from street fighter.
Title: Re: Mystical Chain
Post by: Vile Lasagna on May 15, 2009, 06:24:04 PM
Look to me like Mokou and Kaguya team up against Marisa and Alice.

But that's because you've had one too many mushrooms. They clearly had THEIR share, actually and are going full out at each other apparently oblivious to Marisa and Alice's very presence, except they laugh real hard when they see the other one getting beaten up, but then they go back to their own world...

This might be interesting if only for the high level of shininess of it but seems kinda "wat". Oh well, we'll wait, see and THEN judge
Title: Re: Mystical Chain
Post by: Dan-Heron on May 15, 2009, 06:34:10 PM
Is Alice beating them with a hammer or her grimoire? Can't see HD at all in my puter.
Regardless, the fact she leaves her dolls aside so she can do the beating on her own, makes it great in my opinion
The animation for the "enemies" is pretty good too. The animatin of Mokou powering up and the wings of fire, I'm pretty sure I have seen it before but not sure where
Title: Re: Mystical Chain
Post by: Schpwuette on May 15, 2009, 06:43:45 PM
Is Alice beating them with a hammer or her grimoire? Can't see HD at all in my puter.
Regardless, the fact she leaves her dolls aside so she can do the beating on her own, makes it great in my opinion
The animation for the "enemies" is pretty good too. The animatin of Mokou powering up and the wings of fire, I'm pretty sure I have seen it before but not sure where

Man sorry for crushing your innocent hope but she does use her dolls. You probably didn't see due to not being able to watch in HD ;o

The graphics of this game make it very impressive, and certainly fun to watch. But the actual gameplay seems a little boring to me. Then again I haven't tried it yet.
Title: Re: Mystical Chain
Post by: Gpop on May 15, 2009, 06:44:44 PM
This game looks pretty good. I'll defnitely give the trial version a try.
Title: Re: Mystical Chain
Post by: Dan-Heron on May 15, 2009, 07:07:21 PM
Man sorry for crushing your innocent hope but she does use her dolls. You probably didn't see due to not being able to watch in HD ;o

Ah......... what?
hmmm, dude, I know you think you're right, but she's using her dolls, but in 3 occasions she finish the combo by pulling them close and going melee on them. 2 with Kaguya and another with Mokou

So, since my question was answered by a totally unrelated statement, is she using a her straw dolls hammer, or her grimmoire?
Title: Re: Mystical Chain
Post by: Demonlord Pichu on May 15, 2009, 07:14:13 PM
I hate waiting, but I loving the way this looks. Thus I am at odds with myself.

I'm sure this is going to be quite awhile before we see any full game release.

Title: Re: Mystical Chain
Post by: SP on May 15, 2009, 07:28:00 PM
So, since my question was answered by a totally unrelated statement, is she using a her straw dolls hammer, or her grimmoire?

Straw dolls hammer.  I learned almost right after making that video you can spam keys while using that attack to get like 3x more hits on it  :P

Quote
The graphics of this game make it very impressive, and certainly fun to watch. But the actual gameplay seems a little boring to me. Then again I haven't tried it yet.

I'd give it a try.  There's a lot of fun stuff you can do with comboing that I hadn't figured out when I made that video, so... (Alice hammer into patchy's bubble into homing lasers into...)

Quote
The problems I'm seeing from the video are (a) takes too long for you to get enough power to use spell cards, (b) music doesn't quite loop properly, and (c) the battle shown was gimmicky and consisted entirely of dodging while waiting for the right moment to attack. I'll try it, but I'm reserving my enthusiasm.

a)  That's based a lot on how much damage YOU take, so...  :P
b)  Yeah, weird.
c)  The non-boss stages have enemies that attack all the time and can bet hit most all the time, but that's pretty much just combo fodder etc. and I didn't find them that interesting.  The boss sections feel more Touhou-esque to me, and I found them to be an absolute blast.  I guess give it a try?
Title: Re: Mystical Chain
Post by: Hieda no Aya on May 15, 2009, 07:34:24 PM
From watching the video I thought that the dodging seemed repetitive... but it's a neat idea for a fight, and I did love the way Kaguya and Mokou laugh when you wail on the other one. It's a bit better when playing, fortunately; as you get better at continuing to hit bosses once they're knocked down, things speed up a lot. And Shikieiki was entertaining too.

Pretty fun, though I too could use some instructions, and it runs a bit slowly for me but that's probably my fault. I don't find the controls too bad, but accidentally dashing when you're trying to position yourself just right never is pleasant. Oh, and the normal enemy stages are really boring.
Title: Re: Mystical Chain
Post by: Schpwuette on May 15, 2009, 07:38:44 PM
Ah......... what?
hmmm, dude, I know you think you're right, but she's using her dolls, but in 3 occasions she finish the combo by pulling them close and going melee on them. 2 with Kaguya and another with Mokou

Oh I thought you meant she doesn't use them at all o_o

Quote from: SP
I'd give it a try.  There's a lot of fun stuff you can do with comboing that I hadn't figured out when I made that video, so... (Alice hammer into patchy's bubble into homing lasers into...)

Then I shall :o
Title: Re: Mystical Chain
Post by: theshirn on May 15, 2009, 08:27:04 PM
Cool!  Focus on dodging and then attacking is a bit different (more like StB than IaMP/SWR), but interesting.

The music, though...THE MUSIC!

That was a phenomenal mix of the two themes!
Title: Re: Mystical Chain
Post by: DarkslimeZ on May 15, 2009, 09:01:37 PM
This game is fucking awesome, and I can't wait for the full version. I'm one of those people who is absolutely terrible at fighters, so this is a lot of fun.

I haven't tried switching characters in between attacks for chaining, but I have been able to pull off some pretty cool stuff by attacking a few times, then flying over to where the enemy is dead in the air and comboing them again. That's why this game is so fun XD
Title: Re: Mystical Chain
Post by: Gpop on May 15, 2009, 09:04:38 PM
Well now I watched the video WITH sound this time, and man the music is epic. I'm definitely downloading the trial now.
Title: Re: Mystical Chain
Post by: SONIC BHOCOLATE STRIKER on May 15, 2009, 09:08:13 PM
I switch out characters as soon as I see one character do something other than their regular attack. I've gotten (from normal attacking with switching) a max of ~25 - 30 chains.

I love the concept. I've gotten used to the controls; they're not really that bad unless you start maneuvering too much and mistakenly pull off an attack you didn't mean to. Still in desperate want of a movelist, though. :P
Title: Re: Mystical Chain
Post by: An Odd Sea Slug on May 15, 2009, 09:30:37 PM
I like how Mokou and Kaguya are basically ignoring Marisa and Alice, who are the only ones actually succeeding at attacking.

Hmm. I dunno ... I'll have to wait and see. The problems I'm seeing from the video are (a) takes too long for you to get enough power to use spell cards, (b) music doesn't quite loop properly, and (c) the battle shown was gimmicky and consisted entirely of dodging while waiting for the right moment to attack. I'll try it, but I'm reserving my enthusiasm.

Exactly everything here. It got boring and tedious to watch after a few minutes. Still, I'll see what the demo is like.
Title: Re: Mystical Chain
Post by: shinyjam on May 15, 2009, 09:56:42 PM
It's quite fun to play...not too hard to figure out and memorize the moves.
Title: Re: Mystical Chain
Post by: theshirn on May 15, 2009, 11:13:42 PM
Having played it...it's pretty darn fun.  I'm still getting used to the controls, but I have to ask:

Does Marisa have any attacks besides regular broom hits and her laser?  And how did I manage to pull off Alice's hammer three times in a row but now I can't get it again?

Some basic key combos for attacks would be helpful.
Title: Re: Mystical Chain
Post by: Satori Komeiji on May 15, 2009, 11:49:44 PM
looks great.
Title: Re: Mystical Chain
Post by: shinyjam on May 16, 2009, 12:04:46 AM
I wish Merisa lazer was straight though...but for the pro, that angle is the best.
Title: Re: Mystical Chain
Post by: SP on May 16, 2009, 12:53:44 AM
Here's some basic moves -

Each character has different moves on ↓↑,  ↓←, and  ↑→.  Those directional arrows can be switched towards whatever direction you're facing, so ↑← and ↓→ are fine too.

For each char -

↓↑ -
Marisa - drill attack up and diagonally, Marisa is invincible while she does it.
Alice - grabs an enemy that you just hit and pulls it back to Alice.  If you don't press any buttons as the enemy is grabbed they're wallslammed instead.
Patchouli - Fires a whole bunch of stars.  If someone is near they get whacked with all of them, or else they circle out.

↓← -
Marisa - Fires a laser.  Nice on hard/lunatic because after enemies don't have invincibility.
Alice - Sends out a doll that's triggered when an enemy comes near.  Theoretically could be used from crazy combos.
Patchouli - If not attacking anyone, in front of Patchouli a little ways a large attack deals damage to everyone at a slight range.  If attacking someone it's focused on that person, but it doesn't lead - if they have horizontal movement, it'll likely miss.

↑→
Marisa - Lobs and exploding-magic-thing.  Throws farther if you hold down attack.
Alice - Gossun, gossun...   Hit z rapidly for more hits!
Patchouli - Puts the enemy in a bubble, causing them to float upwards.  The bubble breaks after a short time or when the enemy is attacked, damaging everyone around it.  Good for continuing chains.

Other non-attack moves-

↓C - puts slave into ambush mode.  The character stops following you, and regains health at a faster rate.  You can place a character somewhere to set up and advanced combo, basically.
A while being attacked - wastes a spell to push enemies that are hitting you away.
↓A next to a fainted character - wastes a spell, gives half of the active characters health to the fainted character.  This is an overall win because you can put the fainted character in ambush to recover health.

That's all from memory, but I think I got it all right...
Title: Re: Mystical Chain
Post by: Doomsday on May 16, 2009, 12:57:52 AM
just played it. seems like one of the better Touhou fan games released recently. (not that many have been released recently afaik)

eagerly awaiting for full release.
Title: Re: Mystical Chain
Post by: Dizzy H. "Muffin" Muffin on May 16, 2009, 03:07:54 AM
just played it. seems like one of the better Touhou fan games released recently. (not that many have been released recently afaik)
Consider that the last Touhou game that was released that I'm aware of was Resurrection of Heaven's Liquor, that's not too hard. That was like the game-equivalent of Touhou Project Side Story.
Title: Re: Mystical Chain
Post by: Doomsday on May 16, 2009, 10:08:08 PM
Consider that the last Touhou game that was released that I'm aware of was Resurrection of Heaven's Liquor, that's not too hard. That was like the game-equivalent of Touhou Project Side Story.
guess im lucky that i haven't played that,
i heard the art was puke-inducingly awful
Title: Re: Mystical Chain
Post by: Easy Mode on May 16, 2009, 10:09:41 PM
Touhou Project Side Story.
-shudder-

The art isn't that bad. It could be better.
Title: Re: Mystical Chain
Post by: Quintafeira12 on May 16, 2009, 11:47:11 PM
Geez people, stop bickering the gameplay because of ONE battle. If you keep saying that it feels boring to keep dodging and waiting for attack opportunities, what about you realize that's the only one battle where you do this for so long, and that all the DBZ like awesomeness makes up for it.

You CAN attack when the border is up.., but... getting hit during that fight hurts A LOT, so trying to hit moukou or kaguya before the multicolored border is down is downright suicidal.
Title: Re: Mystical Chain
Post by: Vile Lasagna on May 17, 2009, 12:20:53 AM
Geez people, stop bickering the gameplay because of ONE battle. If you keep saying that it feels boring to keep dodging and waiting for attack opportunities, what about you realize that's the only one battle where you do this for so long, and that all the DBZ like awesomeness makes up for it.

You CAN attack when the border is up.., but... getting hit during that fight hurts A LOT, so trying to hit moukou or kaguya before the multicolored border is down is downright suicidal.

Spoiler: DBZ turned into a huge amount of shit. And the games were never good to begin with
Title: Re: Mystical Chain
Post by: Gambit on May 17, 2009, 01:35:31 AM
Geez people, stop bickering the gameplay because of ONE battle. If you keep saying that it feels boring to keep dodging and waiting for attack opportunities, what about you realize that's the only one battle where you do this for so long, and that all the DBZ like awesomeness makes up for it.

You CAN attack when the border is up.., but... getting hit during that fight hurts A LOT, so trying to hit moukou or kaguya before the multicolored border is down is downright suicidal.

The only part of the Kaguya vs. Mokou battle that I even remotely found boring was when they kept flying around in circles taking shots at each other, and even then I didn't think it was that bad. But I actually like the whole aspect of dodging until the opportunity to attack presents itself.   

I'm definitely looking forward to the full version, especially since Alice kicks so much ass in this game. 


Title: Re: Mystical Chain
Post by: Tengukami on May 17, 2009, 01:53:01 AM
Consider that the last Touhou game that was released that I'm aware of was Resurrection of Heaven's Liquor, that's not too hard. That was like the game-equivalent of Touhou Project Side Story.

Scarlet Meister is recent-er, and pretty fun for a horizontal scroller, even though some people have complained it's downright impossible at some stages.
Title: Re: Mystical Chain
Post by: SONIC BHOCOLATE STRIKER on May 17, 2009, 02:02:27 AM
Spoiler: DBZ turned into a huge amount of shit. And the games were never good to begin with
Budokai 3 would like to have a word with you. The only one they did right, IMO.

Anyway, the more I play it, the more I like it. Can't wait for final release. It also finally gave me inspiration on how to tackle a nasty problem in my latest game idea. (I wanted to find a way to have two teammates fighting together and both player-controllable. This is probably the best way to solve the issue.)
Title: Re: Mystical Chain
Post by: theshirn on May 17, 2009, 04:09:43 AM
Having played more, I can safely say that I enjoy the hell out of this.

The only real issue I've been having is grazing, especially on the ground.  I can never seem to pull off the double move without either taking too long or crashing into the bullets I'm trying to graze.  This is most prominent during Kaguya's first card, when (on Normal) the little bits of fire she shoots out inside the circle keep hitting me.

Any help would be appreciated, and thanks SP for the combos - I found almost all, but I'm having trouble getting the revive bit to work. which meant I had to blow a continue on Shikieiki (pfeh).
Title: Re: Mystical Chain
Post by: MCXD on May 17, 2009, 09:51:12 AM
Haven't played it yet, but I will say that this looks downright fishing epic. I'm also most likely in the "I don't find this boring" group, as I don't mind tedious activities.

Although the difficulty needs to be balanced a bit better from what I can tell in the video... that first spell is piss easy, and so is the third, while the second and forth require you to actually pay attention.

EDIT: Actually, that entire battle looks pretty easy for lunatic... but I can't really say that, having not played it and thus have no idea how it handles in the controls department.
Title: Re: Mystical Chain
Post by: SP on May 17, 2009, 12:16:37 PM
EDIT: Actually, that entire battle looks pretty easy for lunatic... but I can't really say that, having not played it and thus have no idea how it handles in the controls department.

The game was really hard when I had no idea what I was doing.  After doing the battle a few times before (mainly due to recording failures  :P ) it became pretty easy though.  Plenty of room for harder levels in the final version though.
Title: Re: Mystical Chain
Post by: Gpop on May 17, 2009, 12:43:28 PM
Played it. Found it very enjoyable. Only thing that bugs me is that the jump key is not the up key, which I'm used to through SWR/IaMP.

Other than that it's awesome. Combos are fun to pull off and easy to do (Alice's combo and drag-back, rinse and repeat).

I'm awaiting the full release.
Title: Re: Mystical Chain
Post by: shinyjam on May 17, 2009, 03:20:03 PM
Played it. Found it very enjoyable. Only thing that bugs me is that the jump key is not the up key, which I'm used to through SWR/IaMP.
Try to use the controller to play. :p
Title: Re: Mystical Chain
Post by: ceiling hat on May 18, 2009, 02:33:03 PM
Ok, so the orbiting things are like limit to how many times you can do certain specials. I first thought they were some kinda bomb thing.

There are tilt and tap attacks as well. The tilts only seem to work if you do the dial Z combo first, while taps work from the outset if timed right. On top of this, you can charge many of them ala SWR by holding the attack button.

I haven't figured out how to do the double super at will. Patchy's would always seem to come out by itself.
Title: Re: Mystical Chain
Post by: Gpop on May 18, 2009, 02:39:35 PM
Okay, I'm greatly irritated by the massive slowdown I get on the Kaguya vs Mokou battle. Anyway to fix this for Vista?
Title: Re: Mystical Chain
Post by: SONIC BHOCOLATE STRIKER on May 18, 2009, 02:41:40 PM
New computer. Or try clicking random boxes in the config.
Title: Re: Mystical Chain
Post by: Gpop on May 18, 2009, 02:44:18 PM
New computer. Or try clicking random boxes in the config.

Tried that. It fixed everything EXCEPT the Mokou vs Kaguya battle.

And new comp/PC is NOT an option atm.
Title: Re: Mystical Chain
Post by: Tapsa on May 18, 2009, 02:48:15 PM
32 or 64 vista?
Title: Re: Mystical Chain
Post by: Gpop on May 18, 2009, 02:48:35 PM
32 or 64 vista?

32 =/
Title: Re: Mystical Chain
Post by: Tapsa on May 18, 2009, 02:50:50 PM
That isn't the problem. What are your specs?
Title: Re: Mystical Chain
Post by: FallenAngelV on May 18, 2009, 09:47:16 PM
Okay, I'm greatly irritated by the massive slowdown I get on the Kaguya vs Mokou battle. Anyway to fix this for Vista?

config.exe --> tick 2nd/3rd boxes. Worked for me.
Title: Re: Mystical Chain
Post by: An Odd Sea Slug on May 18, 2009, 10:58:17 PM
Its okay right now, but I'm definitely with Mima on the controls department. Wish I had a gamepad to test with...
Title: Re: Mystical Chain
Post by: Gpop on May 19, 2009, 02:06:29 AM
config.exe --> tick 2nd/3rd boxes. Worked for me.

Better, but still slowdown. At least it improved from 15fps to 30fps =/
Title: Re: Mystical Chain
Post by: shinyjam on May 19, 2009, 02:23:44 AM
Wish I had a gamepad to test with...
Is like one of those SNES days....awesome.
Title: Re: Mystical Chain
Post by: Vile Lasagna on May 19, 2009, 12:25:32 PM
Better, but still slowdown. At least it improved from 15fps to 30fps =/

If it's only on those numbers you almost certainly have V-Sync turned on and aren't making it quite to 60 FPS, at least consistently. Things to check (spoiler: I didn't even get close to that game) is if the game uses OpenGL and your video card or driver has some sort of grudge with it. I've seen this issue on quite a few Intel Video cards.
Title: Re: Mystical Chain
Post by: Gpop on May 19, 2009, 12:29:50 PM
If it's only on those numbers you almost certainly have V-Sync turned on and aren't making it quite to 60 FPS, at least consistently. Things to check (spoiler: I didn't even get close to that game) is if the game uses OpenGL and your video card or driver has some sort of grudge with it. I've seen this issue on quite a few Intel Video cards.

Well Vista doesn't support OpenGL anymore. So that's always gonna be a problem =/.

I'll have to check out Vsync
Title: Re: Mystical Chain
Post by: Vile Lasagna on May 19, 2009, 12:47:30 PM
Microsoft has NEVER supported OpenGL since in MS's eyes OpenGL does not EXIST, so it's not Vista's fault ( **rage at silly people that keep mashing Vista (which is good) and praising XP (which is crap) and that are the reason why 7 is being rushed as hell and is probably going to be shit** ). But if you download proper drivers from your card's manufacturer they will contain proper libraries and have proper drivers that will do the job decently.
Title: Re: Mystical Chain
Post by: SONIC BHOCOLATE STRIKER on May 19, 2009, 12:52:46 PM
Sorry, I still believe that Vista is an antonym for good. XP might be crap, but Vista is far worse crap. Windows 7's RC is a joy to use. It's about time they got it right, as far as I'm concerned.

Anyway, I highly doubt that any Windows-only game is ever going to use OpenGL again. Not to mention that if you have an ATI card, their OpenGL support is pure crap. At least nVidia has the 3.1 spec implemented. I'd be surprised if ATI even realized that the spec had come out yet...
Title: Re: Mystical Chain
Post by: Vile Lasagna on May 19, 2009, 01:15:06 PM
Yeah, sure, cause it's safe and stable and all that shit... Of course it gets on my nerves sometimes but it is one of the best MS has already come up with. I'm really thinking that 7 is going to be utter rubbish 'cause MS is just desperate to release something on the market that has not the name "Vista" on it, 'cause that is precisely what went wrong ( "ZOMG! VISTA! CRAP! CRAP!" "But it's..." "CRAP! CRAAAAP!!!!")
Title: Re: Mystical Chain
Post by: Gpop on May 19, 2009, 01:24:10 PM
Let's get back to the game anyways. Don't start a Windows vs Mac commercial.
Title: Re: Mystical Chain
Post by: Vile Lasagna on May 19, 2009, 01:32:08 PM
Don't get me started on Macs, I just had lunch
Title: Re: Mystical Chain
Post by: SONIC BHOCOLATE STRIKER on May 19, 2009, 02:19:49 PM
<_<
Let's get back on topic.

Anyway, I love the game does boss fights. I don't know what it is about it, but the whole "wait for the perfect chance to strike" thing is interesting to me. Although, that may be because I had a similar idea some time ago but never figured out how to implement it (and now I have some inspiration)
Title: Re: Mystical Chain
Post by: Quintafeira12 on May 20, 2009, 07:10:52 PM
<_<
Let's get back on topic.

Anyway, I love the game does boss fights. I don't know what it is about it, but the whole "wait for the perfect chance to strike" thing is interesting to me. Although, that may be because I had a similar idea some time ago but never figured out how to implement it (and now I have some inspiration)

What bothers me the most on the bosses is that they barely get any beefed up at all from easy to lunatic. Maybe another bullet here, a few more over there slightly bit more damage, but some cases are ridiculous.

Also, I think the recovering rate for ambushing partners might be just a bit too high. And I really consider amushing more usefull than following: I keep doing upwards attacks followed by an air combo that throws the enemies at the second character ambushing over half a screen away. Works wonders and killed Mokou and Kaguya in one combo on normal for many of their spellcards, not to mention I get full life in the mean time, if I ever lost any that is.

Btw, how do I make a spellcard become more powerfull? I somehow managed to use a stronger version of Patchouli's water spellcard right after finishing a previous regular one. I was hoping to launch a screen wiping Final Spark if possible...

PS: Komachi's assist mini-battle to kick shikieki's off guard really reminds me a lot of the megaman zero style... I really think that's just me...
Title: Re: Mystical Chain
Post by: cleartailcat on May 20, 2009, 09:16:56 PM
not sure about the spellcard thing but i think you get patchy's full powered spellcard if you have full three gauges.