Maidens of the Kaleidoscope

~Hakurei Shrine~ => Help Me, Eirin! => High Score Entry! => Topic started by: Sapz on May 26, 2013, 01:31:57 PM

Title: 東方輝針城 ~ Double Dealing Character
Post by: Sapz on May 26, 2013, 01:31:57 PM
Welcome to the Double Dealing Character high score thread!

(https://dl.dropbox.com/s/6192ahzk8yepnux/th14_title.png)

Please patch to the current latest version of the game, v1.00b - the patch can be found here (http://www16.big.or.jp/~zun/html/th14dl.html).

Rules:

Please use the following format to submit your scores:

Difficulty - Character
Name - Score - Stage - Slowdown - Replay

Example:

Lunatic - Reimu A
Spaz - 50,000,000 - 3 - 0.2% - Replay

Clears are henceforth denoted as C in the interests of standardization.

Note: DDC replays hosted on Maribel Hearn's Gensokyo Replay Archive are displayed as TD replays, as that's how the Gensokyo replay uploader interpreted them. For these replays, you'll need to change the file name before the game can detect it. For example, if the file is called th13_udAZ01.rpy, change it to th14_udAZ01.rpy.



Easy[monospace]
-Reimu.A-
 1. Karisa         -   873,293,630 - C - 0.0% - Replay (http://score.royalflare.net/archives/th14/th14_ud0419.rpy) - Screenshot (https://dl.dropbox.com/s/mjkqjmjk1tma5v1/th14era-873293630.png) - Video (https://www.youtube.com/watch?v=oQeIANMDNw0)
 2. ARF            -   664,758,350 - C - 0.0% - Replay (http://puu.sh/42aWk)
 3. Zigzagwolf     -   658,338,500 - C - 0.0% - Picture (https://twitter.com/ZigShmupWolf/status/766962851101614080)/Replay (https://maribelhearn.com/gensokyo?id=35892)
 4. Jimmy          -   596,306,340 - C - 0.0% - Replay (https://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=42493)
 5. Makai          -   511,996,690 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33543)
 6. Uruwi          -   436,017,050 - C - 0.2% - Replay (http://score.royalflare.net/th14/replay14/th14_ud0647.rpy)
 7. CyberAngel     -   411,183,460 - C - 0.0% - Replay (http://replay.lunarcast.net/replay/th14_ud0155.rpy)
 8. DahomyGX       -   391,163,830 - C - 0.1% - Replay (http://replay.royalflare.net/replay/th14_udu102.rpy)
 
-Reimu.B-
 1. Karisa         -   775,357,770 - C - 0.0% - Replay (http://score.royalflare.net/archives/th14/th14_ud074a.rpy) - Screenshot (https://dl.dropbox.com/s/8q5obe58ytoxa94/th14erb-775357770.png)
 2. Seppo Hovi     -   628,112,670 - C - 0.1% - Replay (http://score.royalflare.net/th14/replay14/th14_ud01ac.rpy)
 3. Lollipop       -   513,103,680 - C - 0.0% - Replay (https://www.dropbox.com/s/z7trh84797ljldb/th14_08.rpy?dl=0)
 4. Makai          -   510,056,430 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33549)
 5. CyberAngel     -   384,946,410 - C - 0.0% - Replay (http://replay.lunarcast.net/replay/th14_ud0156.rpy)

-Marisa.A-
 1. Karisa         -   799,468,670 - C - 0.0% - Replay (http://score.royalflare.net/archives/th14/th14_ud05b3.rpy) - Screenshot (https://dl.dropbox.com/s/7mur8uiavrvg4pj/th14ema-799468670.png) - Video (https://www.youtube.com/watch?v=O_YWxXg2b_0)
 2. S-TORA         -   703,277,710 - C - 0.0% - Replay (http://www.mediafire.com/download/mozey6fcxduwkbd/th14_udST00.rpy) - Screenshot (http://twitpic.com/d996cr)
 3. CyberAngel     -   380,137,890 - C - 0.0% - Replay (http://replay.lunarcast.net/replay/th14_ud0164.rpy)

-Marisa.B-
 1. Karisa         -   782,240,510 - C - 0.0% - Replay (http://score.royalflare.net/archives/th14/th14_ud05c8.rpy) - Screenshot (https://dl.dropbox.com/s/yiqaip8jf1nseyn/th14emb-782240510.png) - Video (https://www.youtube.com/watch?v=-W2Q0W9VAVI)
 2. S-TORA         -   652,254,550 - C - 0.1% - Replay (http://www.mediafire.com/download/3px76vg4ghuj3oq/th14_udST02.rpy) - Screenshot (http://twitpic.com/d8sv5m)
 3. Uruwi          -   501,924,770 - C - 0.0% - Replay (https://maribelhearn.com/gensokyo?id=37876)
 4. CyberAngel     -   426,537,130 - C - 0.0% - Replay (http://replay.lunarcast.net/replay/th14_ud0159.rpy)

-Sakuya.A-
 1. Karisa         -   826,742,770 - C - 0.0% - Replay (http://replay.lunarcast.net/replay/th14_ud0286.rpy)
 2. Makai          -   502,963,770 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33559)
 3. DahomyGX       -   452,557,750 - C - 0.1% - Replay (http://replay.royalflare.net/replay/th14_udu103.rpy)
 4. CyberAngel     -   408,451,340 - C - 0.0% - Replay (http://replay.lunarcast.net/replay/th14_ud0157.rpy)

-Sakuya.B-
 1. Karisa         - 1,035,101,770 - C - 0.0% - Replay (http://score.royalflare.net/archives/th14/th14_ud0259.rpy) - Screenshot (https://dl.dropbox.com/s/22ckie1pwgdfif5/th14esb-1035101770.png)
 2. S-TORA         -   839,319,560 - C - 0.0% - Replay (http://www.mediafire.com/download/o7zh3l0610144a3/th14_udST03.rpy) - Screenshot (http://twitpic.com/d8trzc)
 3. s              -   824,413,250 - C - 0.1% - Replay (https://maribelhearn.com/gensokyo?id=29903) (used key remapping)
 4. Serela         -   670,258,050 - C - 0.0% - Replay (http://puu.sh/43Avr.rpy)
 5. Makai          -   584,040,630 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33560)
 6. Uruwi          -   504,521,140 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud0683.rpy)
 7. CyberAngel     -   429,822,720 - C - 0.0% - Replay (http://replay.lunarcast.net/replay/th14_ud0158.rpy)
[/monospace]

Normal[monospace]
-Reimu.A-
 1. Karisa         -   748,919,350 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33581)
 2. S-TORA         -   467,060,360 - C - 0.0% - Replay (http://www.mediafire.com/download/k428g2wabvw8vh3/th14_03.rpy)
 3. CyberAngel     -   418,928,990 - C - 0.0% - Replay (http://replay.lunarcast.net/replay/th14_ud0161.rpy)
 3. Ultima         -   369,551,330 - 6 - 0.0%
 
-Reimu.B-
 1. Aeteas         -   897,637,460 - C - 0.1% - Replay (http://score.royalflare.net/th14/replay14/th14_ud076a.rpy)
 2. Karisa         -   700,027,640 - C - 0.0% - Replay (https://maribelhearn.com/gensokyo?id=29951)
 3. Seppo Hovi     -   655,552,900 - C - 0.1% - Replay (http://score.royalflare.net/th14/replay14/th14_ud01ab.rpy)
 4. CyberAngel     -   301,340,640 - C - 0.0% - Replay (http://replay.lunarcast.net/replay/th14_ud0162.rpy)

-Marisa.A-
 1. Zigzagwolf     -   535,743,670 - C - 0.0% - Picture (https://twitter.com/ZigShmupWolf/status/766959943794601984)/Replay (https://maribelhearn.com/gensokyo?id=41181)
 2. CyberAngel     -   296,544,090 - C - 0.0% - Replay (http://replay.lunarcast.net/replay/th14_ud0163.rpy)
 3.

-Marisa.B-
 1. Zigzagwolf     -   600,790,380 - C - 0.0% - Picture (https://twitter.com/ZigShmupWolf/status/766960994576834560)/Replay (https://maribelhearn.com/gensokyo?id=41182)
 2.
 3.

-Sakuya.A-
 1. Noobzor        -   801,449,720 - C - 0.0% - Replay (https://maribelhearn.com/gensokyo?id=30441) - Screenshot (http://www.pixenli.com/images/1379/1379526471095597600.png)
 2. L3PiK          -   517,523,410 - C - 0.0% - Replay (http://www.mediafire.com/download/rb2q8qw11iwcfmi/th14_05.rpy)
 3. Nyyl           -   440,352,270 - C - 0.1% - Replay (http://www.mediafire.com/?j9yay9rxmvla4b0)
 4. CyberAngel     -   396,285,470 - C - 0.0% - Replay (http://replay.lunarcast.net/replay/th14_ud0160.rpy)
 5. Sheep          -   254,273,230 - 6 - 0.5% - Replay (https://www.mediafire.com/file/z77gposqk6fjp80/th14_03.rpy/file)

-Sakuya.B-
 1. Hurst          - 1,515,166,210 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud0748.rpy)
 2. Noobzor        - 1,257,028,270 - C - 0.0% - Replay (https://maribelhearn.com/gensokyo?id=30397)
 3.
[/monospace]

Hard[monospace]
-Reimu.A-
 1. KirbyComment   -   648,605,710 - C - 0.3% - Replay (https://maribelhearn.com/gensokyo?id=35216)
 2. Soul           -   616,303,040 - C - 0.0% - Replay (https://maribelhearn.com/gensokyo?id=29993)
 3.
 
-Reimu.B-
 1. Andrew         -   388,442,660 - C - 0.0% - Replay (https://maribelhearn.com/gensokyo?id=30546)
 2.
 3.

-Marisa.A-
 1. Zigzagwolf     -   555,106,280 - C - 0.0% - Picture (https://twitter.com/ZigShmupWolf/status/766961931714310144)/Replay (https://maribelhearn.com/gensokyo?id=41183)
 2.
 3.

-Marisa.B-
 1. Zigzagwolf     -   676,788,910 - C - 0.0% - Picture (https://twitter.com/ZigShmupWolf/status/767705616144105476)/Replay (https://maribelhearn.com/gensokyo?id=41203)
 2. ZM             -   529,010,750 - C - 0.0% - Replay (https://maribelhearn.com/gensokyo?id=37269)
 3.

-Sakuya.A-
 1. S-TORA         -   481,906,980 - C - 0.0% - Replay (http://www.mediafire.com/download/y0tnx7b22mfm943/th14_14.rpy)
 2. Zigzagwolf     -   372,509,860 - C - ???  - Picture (https://twitter.com/ZigShmupWolf/status/766956630076329984)/Video (https://www.youtube.com/watch?v=ElTDa6G6iLg)
 3.

-Sakuya.B-
 1.
 2.
 3.
[/monospace]

Lunatic[monospace]
-Reimu.A-
 1. Mino           - 1,320,102,110 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud0658.rpy)
 2. Jaimers        -   668,857,910 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33754) - Video (http://www.youtube.com/watch?v=P_ZoKFObmdQ) (No Bomb)
 3. Mesarthim      -   529,285,660 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33588)
 4. Mordon         -   376,988,460 - C - 2.6% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33544)
 
-Reimu.B-
 1.
 2.
 3.

-Marisa.A-
 1.
 2.
 3.

-Marisa.B-
 1. ARF            - 1,142,310,710 - C - 0.0% - Replay (http://puu.sh/40VVB)
 2. Mero           - 1,079,392,680 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=35514)
 3. Poochy.EXE     -   871,157,520 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud031b.rpy)
 4. Zigzagwolf     -   748,254,420 - C - 0.7% - Pictures (https://twitter.com/ZigShmupWolf/status/766950909494505473)/Replay (https://maribelhearn.com/gensokyo?id=36878)
 5. Mesarthim      -   481,599,760 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33537)

-Sakuya.A-
 1. Zigzagwolf     -   408,909,860 - C - ???  - Pictures (https://twitter.com/ZigShmupWolf/status/766950909494505473)/Video (https://www.youtube.com/watch?v=HiRUYIUP0uI)
 2.
 3.

-Sakuya.B-
 1.
 2.
 3.
[/monospace]

Extra[monospace]
-Reimu.A-
 1. Karisa         -   730,892,200 - C - 0.0% - Replay (https://maribelhearn.com/gensokyo?id=33149) (no deaths, no bombs)
 2. Zigzagwolf     -   719,846,910 - C - 0.0% - Picture (https://twitter.com/ZigShmupWolf/status/760848044782854145)/Replay (https://maribelhearn.com/gensokyo?id=40770)/Video (https://youtu.be/Ze_qNBQQx9Q) (NMNB)
 3. Mesarthim      -   526,248,370 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=35265)
 3.
 
-Reimu.B-
 1. Zigzagwolf     -   615,161,610 - C - 0.0% - Picture (https://twitter.com/ZigShmupWolf/status/766600336903704576)/Replay (https://maribelhearn.com/gensokyo?id=41177)
 2.
 3.

-Marisa.A-
 1. Zigzagwolf     -   581,612,620 - C - 0.0% - Picture (https://twitter.com/ZigShmupWolf/status/767666055095455745)/Replay (https://maribelhearn.com/gensokyo?id=41200)
 2.
 3.

-Marisa.B-
 1. ARF            - 1,047,683,650 - C - 0.0% - Replay (http://puu.sh/4rJT5)
 2. SomeGuy712x    - 1,026,034,280 - C - 0.0% - Replay (http://bin.smwcentral.net/u/12382/th14_udSKX4.rpy) - Video (http://www.youtube.com/watch?v=ucj9Qbwt3fw)
 3. Zigzagwolf     - 1,015,571,990 - C - 0.1% - Picture (https://twitter.com/ZigShmupWolf/status/766281847471046656)/Replay (https://maribelhearn.com/gensokyo?id=41179)/Video (https://youtu.be/aFsFN6oPlXY)

-Sakuya.A-
 1. Zigzagwolf     -   657,027,840 - C - 0.0% - Picture (https://twitter.com/ZigShmupWolf/status/767692113928654848)/Replay (https://maribelhearn.com/gensokyo?id=41202)
 2. Karisa         -   511,279,030 - C - 0.1% - Replay (https://maribelhearn.com/gensokyo?id=29954)
 3. L3PiK          -   343,555,220 - C - 0.0% - Replay (http://puu.sh/41pWo.rpy)

-Sakuya.B-
 1. Zigzagwolf     -   591,955,250 - C - 0.0% - Picture (https://twitter.com/ZigShmupWolf/status/767680720756150275)/Replay (https://maribelhearn.com/gensokyo?id=41201)
 2.
 3.
[/monospace]
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: ARF on May 26, 2013, 01:46:41 PM
Lunatic - Marisa B
ARF - 141,146,620 - C - 0.1% - Replay (http://puu.sh/31wy2)

It's shit. But it cleared!
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: chirpy13 on May 26, 2013, 02:43:29 PM
Easy - SakuyaB
Chirpy13 - 127,827,950 - C - 0.0% - Replay (http://205.196.122.15/v228ijf26atg/nfzb1k0l4k0tp5s/th14_03.rpy)


First attempt at scoring, not much planning yet.  Finding a place to raise the PIV a bit more in stage 1 or 2 might be worth it, since I had a spare life on the clear.  Timed out the second stage 2 boss spell by accident, not enough time spent under her :<.  So far I'm liking this game a lot more than UFO and TD.  It almost reminds me of LLS  ::)
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Tengukami on May 26, 2013, 02:43:53 PM
Er, quick question: for whatever reason, I get some weird intermittent lag during parts of the game, resulting in at times double-digit slowdown rates. Is there a cap for how high the slowdown rate is allowed to be? I would of course prefer the lowest possible rate and will continue working on eliminating the lag here, but I was just curious.

(On another note, that the way this game coincidentally caters to the way I play has me interested in submitting an entry in the first place was a pleasant surprise.)
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Sapz on May 26, 2013, 03:02:54 PM
5% total is the standard used in all the scoreboards as a slowdown cutoff. Have you tried messing with the settings and turning them down?
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Tengukami on May 26, 2013, 03:07:30 PM
As with pretty much all the later Touhou games, custom.exe will not open in WINE for me, so I don't have a way of adjusting the settings. Closing the browser and wiping the memory before starting the game helps, but won't get me below 5%. I'll continue digging around and seeing what I can do, though.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: LepLep on May 26, 2013, 03:58:27 PM
Lunatic - MarisaB
L3PiK - 137,830,950 - C - 0.0% - Replay (http://puu.sh/31APN.rpy)

I question MarisaB, not that I don't like her though. :derp:


Lunatic - ReimuA
L3PiK - 81,888,100 - C - 0.0% - Replay (http://puu.sh/31CHO.rpy)

Felt alot more accomplishing. Horrid score, although it is quite visually appealing.  :3

Lunatic - SakuyaA
L3PiK - 79,216,630 - C - 0.0% - Replay (http://puu.sh/31EOt.rpy)

Normal - SakuyaA
L3PiK - 126,345,230 - C - 0.1% - Replay (http://puu.sh/322dF.rpy)
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: ElDestructoe on May 26, 2013, 04:09:53 PM
Lunatic - MarisaB
ElD - 166,215,850 - C - 0.2% - Replay (http://puu.sh/31Bh2.rpy)
Press X for extends.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: ARF on May 26, 2013, 04:14:12 PM
Normal - SakuyaB
ARF - 182,260,890 - C - 0.0% - Replay (http://puu.sh/31B91)

I'd guess 250m+ is possible, I ended with 2 spare lives which means a lot of unused bombs which could have increased my PiV early.

Lunatic - ReimuB
ARF - 119,990,760 - C - 0.1% - Replay (http://puu.sh/31EWB)
PoC'ing in this game feels so rewarding. Wolfgirl is way too strong for me ;_;
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Zengeku on May 26, 2013, 05:50:06 PM
Lunatic - ReimuB
Zengeku - 128,117,920 -C - 0.00% - replay (https://dl.dropboxusercontent.com/u/14636011/th14_07.rpy)

Just a crappy score for this category. Pls someone go beat it.

Edit: I'm too retarded to find the slow-down rate without asking for help. In a year or two, I will be reduced to wearing loincloths and hitting people with rocks.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on May 26, 2013, 07:12:46 PM
Easy - ReimuA
Karisa - 124,116,360 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14460.0;attach=32367)

Might as well, though I doubt this random no-death Easy clear is that good. Easy mode scoring seems fun in this game though.

Easy - SakuyaB
Karisa - 138,770,930 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=32369)


SakuyaB test run using ARF's strategy. That bomb may not be very useful for survival, but it's quite useful scoring-wise...
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: chirpy13 on May 26, 2013, 09:03:56 PM
Easy - SakuyaB
Chirpy13 - 137,706,220 - C - 0.0% - Replay (http://www.mediafire.com/?c1b7qdwyybjdkup)


Better route than my last run, but failed Kagerou's final :<.  Probably lost about 6 mil from that.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Seppo Hovi on May 26, 2013, 09:28:36 PM
So, after clearing the demo with SakuyaA, ReimuA (the wacky one) and the Flamethrower Marisa (fuck yeah), I decided to look a bit into scoring without any research or whatever. Some practice in stages 2 and 3 could be useful, since I rarely capture any stage 3 attacks on some shots and have trouble against several on stage 2, if the RNG gets me good.

-

Lunatic - SakuyaB
Seppo Hovi - 183,299,880 - C - 0.0% - Replay (http://moriya.ca/threp/replay/th13_ud0033.rpy)
The uploader I put it into doesn't comprehend TH14, so it thinks that the replay is from TD. You'll probably have to rename it.

Horrible handling later on. Higher scores would be reachable without much sweat, but I'll probably leave that for someone who actually enjoys the bomb-spammy play.

-

I'll look into score optimisation building on Normal and Easy tomorrow. I promise.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on May 26, 2013, 09:45:24 PM
Easy - SakuyaB
Karisa - 143,176,780 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=32371)


Slight improvement.

Oh, also, the text file for the current standings is now available (and it'll be updated more frequently than usual as long as I'm active in this thread, since I use the new-post indicator to keep track). See the link in my signature as usual.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Shimatora on May 26, 2013, 10:04:47 PM
Easy - ReimuA
S-TORA - 121,506,500 - C - 0.0% - Replay (http://www.mediafire.com/download/du7o19oky7ab77d/th14_24.rpy)

Normal - ReimuA
S-TORA - 129,259,560 - C - 0.0% Replay (http://www.mediafire.com/download/s6li5cttabjvjy3/th14_23.rpy)

Normal - ReimuB
S-TORA - 113,832,700 - C - 0.0% Replay (http://www.mediafire.com/download/zn64sv741ojoega/th14_08.rpy)

Normal - MarisaB
S-TORA - 124,742,710 - C - 0.0% Replay (http://www.mediafire.com/download/350259b4veor7u1/th14_25.rpy)

Hard - SakuyaA
S-TORA - 132,349,110 - C - 0.0% Replay (http://www.mediafire.com/download/qvevoo58vco5snm/th14_22.rpy)

Normal - SakuyaB
S-TORA - 161,583,590 - C - 0.0% Replay (http://www.mediafire.com/download/on5dtot8ab2lnyf/th14_07.rpy)

I'll probably come back to these.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: chirpy13 on May 26, 2013, 11:26:47 PM
Easy - SakuyaB
Chirpy13 - 144,388,460 - C - 0.0% - Replay (http://www.mediafire.com/download/fsy8ck9dqd76d6v/th14_08.rpy)

Better.  I feel like I might be doing the stage 2 bombs suboptimally though, dunno what's best with them.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on May 27, 2013, 12:40:29 AM
Easy - SakuyaB
Karisa - 152,381,660 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=32372)
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: ARF on May 27, 2013, 12:53:58 AM
Normal - ReimuA
ARF - 135,325,730 - C - 0.0% - Replay (http://puu.sh/31VyJ)

Funny shot, though this run is incredibly ugly... And probably lacking in suicides and bombspam on Sekibanki's nons.

I must say it is very exciting to see you guys duking it out for SCORE!
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: chum on May 27, 2013, 01:13:46 AM
Lunatic - ReimuA
chum - 131,580,820 - C - 0.0% - Replay (http://www.mediafire.com/download/qknyw9tm8wdk7yo/th14_02.rpy)

Lunatic - MarisaB
chum - 234, 294,030 - C - 0.0% - Replay (http://www.mediafire.com/download/zbcq8kjbjhuwwka/th14_01.rpy)

Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Shimatora on May 27, 2013, 01:24:22 AM
Easy - SakuyaB
S-TORA - 147,019,320 - C - 0.0% - Replay (http://www.mediafire.com/download/8nsxqg476g8kbjf/th14_20.rpy)
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Seppo Hovi on May 27, 2013, 11:56:39 AM
Wolfie. (http://i.imgur.com/I1bHJ6S.jpg)

Lunatic - ReimuB
Seppo Hovi - 161,569,170 - C - 0.2% - Replay (http://moriya.ca/threp/replay/th13_ud0035.rpy)
The uploader I put it into doesn't comprehend TH14, so it thinks that the replay is from TD. You'll probably have to rename it.

-

This shot feels a lot easier to use than SakuyaB. Dunno.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: ARF on May 27, 2013, 12:13:39 PM
Lunatic - MarisaB
ARF - 221,406,520 - C - 0.1% - Replay (http://puu.sh/32cPM)

Probably lacking a bit in the bombspamming department, but I actually captured Kagerou's second spell.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Majildian on May 27, 2013, 04:03:19 PM
Lunatic - SakuyaB
/La - 215,387,270 - C - 0.1% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=32390)

Kagerou is hard.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: ARF on May 27, 2013, 07:47:26 PM
Lunatic - MarisaB
ARF - 248,037,540 - C - 0.1% - Replay (http://puu.sh/32sAu)

dat final 2.0 bonus oh baby. I'm pretty good at pressing x now.

Lunatic - ReimuA
ARF - 155,562,500 - C - 0.2% - Replay (http://puu.sh/32viH)

Hard - MarisaB
ARF - 186,998,100 - C - 0.0% - Replay (http://puu.sh/32D61)

Pretty shitty, 200m is easily attainable for MarisaB.

Normal - MarisaB
ARF - 165,008,850 - C - 0.0% - Replay (http://puu.sh/333Hc)

Sketchy and still full of experimentation.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Zengeku on May 28, 2013, 04:36:36 PM
Lunatic - SakuyaA
Zengeku - 152,645,730 - C - 0.0% - replay (https://dl.dropboxusercontent.com/u/14636011/th14_21.rpy)

Lunatic - ReimuB
Zengeku - 146,074,010 - C - 0,0% - replay (https://dl.dropboxusercontent.com/u/14636011/th14_12.rpy)

Not quite enough to beat Seppo on ReimuB. Would require me to get better at capturing spells. I couldn't capture a single one in that run. I really suck at shooting games. Did better with SakuyaA because she's SakuyaA. Let's get some more scores with her on the board.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on May 29, 2013, 12:47:40 AM
Normal - SakuyaB
Karisa - 182,448,020 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=32441)


It took me way too long to get a capture of Kagerou's 2nd card for some reason. I shouldn't be having trouble with anything in the first half of the game on Normal...
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: touhoumaniac on May 29, 2013, 09:26:09 AM
easy - sakuyaB
s - 137,312,290 - 3 - 0.4% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=32452)


easy - sakuyaB
s - 146,962,890 - 3 - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=32456)
I think i'm messing up item collection.

hard - reimuB
s - 110,838,030 - 3 - 0.1% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=32457)
Most spellcards failed  :derp:
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Shimatora on May 29, 2013, 01:19:50 PM
Easy - Marisa A
S-TORA - 125,596,440 - C - 0.0% - Replay (http://www.mediafire.com/download/d4s4qwnlil9rbiy/th14_18.rpy)

Mostly experimental. Minimal bomb PIV milking, killed off midbosses quickly. I'll play with this shot a bit more, I think!

EDIT:

Normal - Marisa A
S-TORA - 145,973,950 - C - 0.05% - Replay (http://score.royalflare.net/th14/replay14/th14_ud0044.rpy)
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on May 29, 2013, 07:32:00 PM
Normal - SakuyaB
Karisa - 208,213,170 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=32459)


200 million, yay. And on Normal too. Though why'd I have to fail Kagerou's 2nd, again?

Normal - SakuyaB
Karisa - 217,194,830 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=32460)


And again, seriously?

Easy - SakuyaB
Karisa - 164,834,610 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=32461)


Normal - ReimuA
Karisa - 147,279,990 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=32462)


Normal - ReimuB
Karisa - 150,221,770 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=32463)
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Seppo Hovi on May 30, 2013, 12:01:13 AM
You move around quickly, milady.

-

Easy - ReimuB
132,658,890 - C - 0.1% - Replay (http://score.royalflare.net/th14/replay14/th14_ud0047.rpy)

I think I'll stick to ReimuB for now. She's, well, easy to use.

I'll finish Normal tomorrow.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: ARF on May 30, 2013, 01:34:41 PM
Lunatic - MarisaB
ARF - 274,818,540 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud007a.rpy)

If I equaled all my stage bests in one run and captured two of Kagerou's spells I'd end up in the 295-300m range. I wouldn't be surprised to see a better player than me achieve ~350m scores here though.

Hard - MarisaB
ARF - 213,038,190 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud005b.rpy)

Normal - MarisaB
ARF - 169,181,770 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud005a.rpy)

Easy - MarisaB
ARF - 141,303,740 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud005c.rpy)

Normal - ReimuA
ARF - 147,873,220 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud0049.rpy)

Easy - MarisaA
ARF - 127,234,700 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud003b.rpy)

Update, these are all first place over at royalflare at the moment of posting.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Zengeku on May 30, 2013, 05:20:59 PM
I enjoy playing pad maid.... please let those things be pads. Anyhow, ehmm.. scores!

Hard - SakuyaA
Zengeku - 138,334,490 - C - 0.00% - http://score.royalflare.net/th14/replay14/th14_ud0065.rpy

Really kuso performance on Kagerou. She raped me long and hard and I was powerless to resist. Poor me. Will make comeback later probably.

Normal - SakuyaA
Zengeku - 143,007,020 - C - 0.00% - http://score.royalflare.net/th14/replay14/th14_ud0068.rpy

I think this run turned out alright, captured all the spells and employed some bombs to raise PiV. Fucked it up a bit but eh, it was my first time and I did something dumb.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on May 30, 2013, 09:22:36 PM
Easy - SakuyaB
Karisa - 180,849,790 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=32471)


(archiving now-deleted Royalflare comment) Bombing to stop time to graze lasers for longer? Now I've seen everything.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: chirpy13 on May 30, 2013, 09:56:02 PM
Easy - SakuyaB
Karisa - 180,849,790 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=32471)
Damn, that's nice.  Wondering how high you can take the PIV in the trial... Maybe 90-92k or so?  Supposedly easy caps at 100k, and you've already got it at 80k by the end of stage 3.  Hopefully ZUN does something about that or the later stages might end up being a bit dull when the full game comes out.  At least for SakuyaB anyway.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Shimatora on May 30, 2013, 09:58:07 PM
Damn, that's nice.  Wondering how high you can take the PIV in the trial... Maybe 85k or so?  Supposedly easy caps at 100k, and you've already got it at 80k by the end of stage 3.  Hopefully ZUN does something about that or the later stages might end up being a bit dull when the full game comes out.  At least for SakuyaB anyway.

You can max out PIV on TD before Stage 3 even ends, he probably wont change much. :V
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on May 31, 2013, 02:45:29 AM
Wondering how high you can take the PIV in the trial... Maybe 90-92k or so?
Well, sxh's 177m (currently second place at Royalflare) gains an additional ~3000 PIV by saving the bomb I used in late stage 2 for use on Sekibanki's nonspell, so that's one improvement. I wasn't that consistent at getting both x2.0 collections (those life parts are important for suicides) myself without bombing.

A PIV run would also spend the remaining bombs on Kagerou (her 2nd spell seems promising), rather than staying at 4 power and capturing everything.

Edit: I think the inconsistency on stage 2 was on Normal, not Easy. I tried not bombing, and succeeded in getting both x2.0s 6/6 or so times.

Easy - SakuyaB
Karisa - 187,494,690 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=32480)


Easy - SakuyaB
Karisa - 192,519,430 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=32481)


Now with even more Sekibanki bombs, finishing stage 2 with 0/0 and 7 bomb parts. I only had 3 power for Kagerou though, so that should be improvable.

Normal - SakuyaB
Karisa - 228,216,540 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=32482)

Applying my latest Easy route to Normal. 2 unintentional deaths, one right after midboss Kagerou (with no bombs remaining, but it let some items drop) and one to boss Kagerou's 2nd nonspell (what?). At least I didn't fail Kagerou's 2nd spell yet again this time. Finished with 110,560 PIV.

Time-stop grazing Sekibanki's 2nd probably gives even more ridiculous PIV increase on higher difficulties with all those lasers around. Someone should try it.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: ARF on May 31, 2013, 08:08:50 PM
Lunatic - MarisaB
ARF - 284,836,840 - C - 0.0% - Replay (http://puu.sh/35zP2) (desyncs)

ARF - 280,035,390 - C - 0.0% - Replay (http://puu.sh/35zoy) (hopefully working)

300m isn't that far off.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on May 31, 2013, 09:21:24 PM
Lunatic - MarisaB
ARF - 284,836,840 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud007c.rpy)
This replay desyncs badly for me. Only stage 2 is fully watchable; repeated deaths start during the stage 1 and 3 bosses.

Were you doing anything differently this time? I haven't had desync issues with any other replays I've watched, including several of your previous MarisaB scores.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: ARF on May 31, 2013, 09:41:37 PM
This replay desyncs badly for me. Only stage 2 is fully watchable; repeated deaths start during the stage 1 and 3 bosses.

Were you doing anything differently this time? I haven't had desync issues with any other replays I've watched, including several of your previous MarisaB scores.

It desyncs for me too. The only thing out of the ordinary that happened was the tilted option glitch, I'm guessing it causes the replay to desync. I captured stage 1 boss spell and Kagerou's first spell, failed the rest of Kagerou's spells, got pretty average cancels during the nons. Don't think I got the 2.0 bonus from her last spell either.

-edit-

The laser glitch happened for me again, right before the stage 1 boss, this time the replay didn't desync either, and the glitch shows up in the replay. Okay, I'm not sure why it desyncs anymore.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on May 31, 2013, 10:54:10 PM
Yes!

Easy - SakuyaB
Karisa - 201,490,420 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=32505) - Screenshot (http://i1230.photobucket.com/albums/ee487/KarisaMirisame/th14tr-esb-201490420.png)

I seriously don't know why this is a 9m improvement though. I was expecting 195m or so.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: ARF on May 31, 2013, 10:58:13 PM
Congrats on 200m easy, going to watch it. Well, the route looks pretty solid, maybe getting higher collection bonuses in stage 3 could increase it by a few more millions, and ending Kagerou's spellcards quicker, but it's mostly minor optimizations I guess. Neat!

Also I can now confirm that the laser glitch does desync replays. Annoying to have to restart over something like that though but w/e.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on June 01, 2013, 12:00:57 AM
I think my stage 2 route has a bit of room for improvement actually. Stage 3 is basically self-sustaining on Easy, so I could afford to go for a few higher bonuses in stage 2 rather than maximizing the number of bomb parts.

Also I wonder if Sekibanki's 1st has a potential supergraze involving circling around the head. I've tried it and it didn't seem worth enough to compensate for the spell bonus, but perhaps it could have been better.

And yes, SakuyaB at 4 power should be able to end Kagerou's 3rd earlier, at the very least.

Edit:
I'm now using a new stage 2 route that skips a few bomb parts (for a 1.2 collection at the start, 1.6 collection after the midboss), resulting in just enough to gain a bomb when needed on stage 3. It's helped me reach 200m twice more, but I haven't been able to replicate my stage 3 performance from the 201m yet.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Sage Ω (Ultima) on June 01, 2013, 01:27:34 AM
Damn 200mil, I can only get 100mil.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on June 01, 2013, 09:08:42 AM
This replay desyncs badly for me. Only stage 2 is fully watchable; repeated deaths start during the stage 1 and 3 bosses.

Were you doing anything differently this time? I haven't had desync issues with any other replays I've watched, including several of your previous MarisaB scores.
OK, this is confusing. I re-watched that replay (accidentally, intending to select your redone replay), and stage 1 synced. Then it desynced on Sekibanki's final. I retried it from stage 2 and it played through to the end, including stage 3.

So I guess that replay actually works, just not consistently. And the desyncs only seem to occur during the bosses, not the stage portions.

Normal - ReimuA
Karisa - 154,137,220 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud0083.rpy)

Hard - SakuyaB
Karisa - 207,329,810 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=32517)

Lots of mistakes, but I broke 200m on Hard, without using MarisaB-roken XIV (as I've decided to call her).
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: ARF on June 02, 2013, 02:40:56 PM
Lunatic - MarisaB

ARF - 297,821,640 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud0088.rpy)

Simply epic superplay on Kagerou.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Shimatora on June 02, 2013, 03:21:43 PM
Easy - SakuyaA
S-TORA - 131,688,160 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud008a.rpy)

Easy to beat if you milk more PIV than I did in Stage 2.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Sapz on June 02, 2013, 03:26:15 PM
Update checkpoint.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: BT on June 02, 2013, 03:35:06 PM
Lunatic - MarisaB

ARF - 297,821,640 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud0088.rpy)

Simply epic superplay on Kagerou.
The replay goes 100% SA at Kagerou's fight. Game Over at the first spellcard.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: ARF on June 02, 2013, 03:39:30 PM
The replay goes 100% SA at Kagerou's fight. Game Over at the first spellcard.

Try rewatching from stage 2 or something, I watched it all the way before uploading it. Also the comment is meant as a joke as I failed all Kagerou's spells.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Sakurei on June 02, 2013, 07:33:43 PM
lunatic - SakuyaB
Sakurei - 231,547,090 - C - 0.12% - Replay (http://www.mediafire.com/?5cpqn3x3z5dvy7b)

the run itself was so so. it has a lot of mistakes and is very unoptimized in several ways. first of all, I didn't PoC well all in all. missed one bonus in the beginning of stage 1, for example. suicided one time less in stage 2 (aside from the deaths to kagerou boss, everything was suiciding). so I didn't use as many bombs as I could have. failed all of kagerous spellcards, so if someone capped all of them, he'd already be over 250m, probably. with some more PiV bombs, more confident PoC and better dodging on kagerou, 300m might be possible. I'm not sure about that atm, but 280 at the very least is 100% doable. for players better than me, anyway.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: ARF on June 02, 2013, 07:47:28 PM
Lunatic - MarisaB

ARF - 304,323,170 - C - 0.2% - Replay (http://puu.sh/36S8d)

I did this while livestreaming in case the replay wouldn't work. Speedkilled Kagerou's second spell, the 297m run had a much better stage 1 and 2.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Shimatora on June 02, 2013, 09:23:37 PM
Normal - SakuyaA
S-TORA - 147,638,510 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud008e.rpy)

Could've been 150m+, I may come back to this if I'm beaten.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Majildian on June 02, 2013, 10:57:32 PM
Lunatic - SakuyaB
/La - 268,284,000 - C - 0.2% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=32526)


Derp vs Sekibanki's second spellcard. Kagerou's third is still too hard for me. With better resource management and capturing both of those, I could probably get just over 300m.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on June 03, 2013, 06:07:08 AM
Normal - SakuyaA
Karisa - 156,717,600 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud008f.rpy)

Somehow failed one of Sekibanki's cards. That's right, on Normal. At least I didn't fail Kagerou's 2nd (which I'm becoming convinced is just really hard for a stage 3 Normal card).

Easy - SakuyaA
Karisa - 135,356,470 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud0096.rpy)


Anyway, SakuyaA has decent potential. A full screen-clear bomb for canceling bullets (though slower than SakuyaB's), can auto-collect twice with a single bomb (or once for 5/8 of a bomb), and that slowdown effect gives her better-than-average spell bonuses. She won't match SakuyaB (or MarisaB-roken) without the ability to bomb-cancel spellcard bullets, but I could see her being one of the better characters for scoring on higher difficulties. It's a bit hard to time bullet cancels with her focused shot though.

Easy - MarisaA
Karisa - 131,934,500 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud0097.rpy)


Normal - MarisaA
Karisa - 161,398,190 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud0098.rpy)

MarisaA is surprisingly effective. The Master Spark (well, Dark Spark) helps a lot with stage auto-collecting, and can actually be used several times on some boss nonspells if you direct it properly.

Normal - SakuyaB
Karisa - 246,852,560 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=32550)


Almost 100,000 PIV by the end of stage 2 (could have been 100,000 if I wasn't saving three bombs for stage 3). Failed Kagerou's 2nd again.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on June 05, 2013, 12:35:35 AM
Easy - SakuyaB
Karisa - 204,716,490 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=32553)


OK, never mind what I said earlier about skipping some unneeded bomb parts. SJF managed to improve the stage 2 route enough to gain another full bomb for Sekibanki, so that's what I'm doing now.

83,630 PIV after stage 2 (92,440 overall), which is over 2000 more than SJF's 81,440 after stage 2 (90,250 overall)... I guess my stage 3 route must be improvable. Not sure where, though. (Also I missed the quick kill on Kagerou's final, losing out on a bit of spell bonus, but SJF didn't get that either.)

Easy - SakuyaB
Karisa - 205,827,550 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=32554)


An improvement, but this run didn't feel as good for some reason. Perhaps because the final PIV was lower? I did get a good bonus on Kagerou's final, though.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Majildian on June 05, 2013, 09:07:55 PM
Lunatic - SakuyaB
/La - 301,024,800 - C - 0.2% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=32558)

Yesssss. Still quite a lot of room for improvement though.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on June 07, 2013, 09:59:03 AM
Normal - SakuyaB
Karisa - 255,443,440 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=32582)


Now saving only one bomb for stage 3 instead of three. Definitely improvable. For one thing, I forgot to unfocus to reach 4 power for Kagerou's final.

400,000 behind SJF's current record (though the Easy/Normal records are increasing pretty much daily).
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: nguyenlc1993 on June 10, 2013, 03:49:20 AM
Normal - ReimuB
nguyenlc - 91,865,650 - C - 0.2% - Replay (https://www.dropbox.com/s/tavj1c88zkotce3/th14_ud00d0.rpy) (no miss)

An unsuccessful NMNB attempt, which resulted in a lower score compared to other players. Successfully NMNBNF stage 1 and stage 2, but lost 1 bomb at Kagerou's 2nd spell card.  :(

Could someone give me advices how to capture that spell card?  :D
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: G_H on June 11, 2013, 12:43:48 PM
An unsuccessful NMNB attempt, which resulted in a lower score compared to other players. Successfully NMNBNF stage 1 and stage 2, but lost 1 bomb at Kagerou's 2nd spell card.  :(

Could someone give me advices how to capture that spell card?  :D
That card is a major pain. Bit too random for me. But I've found that staying too much at the bottom of the screen is a lot more dangerous than diving in just slightly. You need to be able to retreat if necessary, but getting pushed back too much seems to be the ticket to getting walled in there. You'll want to avoid it and go slightly aggressive. At least that's what I did whenever I managed to survive it.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on June 14, 2013, 08:05:34 AM
Easy - ReimuA
Karisa - 133,492,720 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud00d4.rpy)


Easy - ReimuB
Karisa - 140,923,050 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud00d6.rpy)

Why am I still playing this? Over 30 hours of play time into a 3-stage demo... this is insane...

Easy - SakuyaB
Karisa - 212,012,510 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=32761)

Experimenting with varying the stage 3 route this time... leading to a 7 million improvement? With an abnormally low PIV (because I forgot this was Easy and saved two bombs on Sekibanki instead of none)? That was unexpected.

The Easy/Normal SakuyaB records seem to have stalled, too, with no improvements since 6-9. I might still have a chance at them after all...
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Tengukami on June 14, 2013, 05:40:31 PM
Easy - ReimuA
Karisa - 133,492,720 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud00d4.rpy)

This appears to be the replay of your previous record. Nope, nvm.

They've been valuable, by the way, thanks.

EIT: Stage 1 of this new one is hilarious. Poor Cirno.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on June 14, 2013, 09:30:12 PM
Easy - ReimuA
Karisa - 137,654,910 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud00da.rpy)


OK, new discovery, I think-- ReimuA's bomb does more damage with the handle of the gohei (even though it looks like the tip would be more damaging). I wonder if it's better to approach midboss Kagerou even closer than I did there, as opposed to staying back to avoid her point items...
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: chirpy13 on June 16, 2013, 03:32:49 AM
Easy - MarisaA
Chirpy13 - 118,664,990 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=32774)

A dicking around run with MariA, no planning or defined route used, just did whatever made sense at the time ?\(ツ)/?.

EDIT: Did some more messing around.  The bullets from the fairies after Seki seem to be static, so if you plop yourself on the fairy's head you can supergraze them as they shoot.  It's worth about 150 graze per fairy on Lunatic, and 50 on normal.  The problem is they appear over the PoC, so you wouldn't really profit unless you only graze the fairy immediately following an item collect.  It might be worth going for the graze over the collect bonuses in the full version though.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on June 17, 2013, 12:20:50 AM
I'm not sure, since the items from those fairies are also worth a decent number of bomb parts...

Easy - MarisaA
Karisa - 137,037,330 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud00e0.rpy)

OK, now that I've tried all the shot types, I've concluded that MarisaA isn't as good as I'd thought. Her power seems similar to ReimuA's, but without the homing; the only advantage is her bomb (and speed, for those who like that). Still not a difficult shot type to score with though.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: chirpy13 on June 17, 2013, 01:04:33 AM
Easy - MarisaA
Chirpy13 - 122,574,050 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=32785),

Small improvement I guess.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on June 17, 2013, 09:40:21 PM
Easy - ReimuA
Karisa - 141,364,630 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud00e5.rpy)

Easy - SakuyaA
Karisa - 141,377,610 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud00e4.rpy)

Now only MarisaA has not reached 140m Easy.

Normal - ReimuB
Karisa - 166,820,090 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud00ea.rpy)

Normal - ReimuA
Karisa - 166,028,100 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud00ec.rpy)

Normal - SakuyaB
Karisa - 257,409,110 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=32876)


Yay I reclaimed the overall Normal record! ...Except this stage 3 was bad. I know I've reached 212m pre-Kagerou (but died to her 2nd, finishing with only 252m). 262m is very doable.

On an unrelated note, I've now reached 50 hours of gameplay (all characters combined).

Normal - SakuyaB
Karisa - 257,806,250 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=32879)


I've put way too much time into this today. (http://i1230.photobucket.com/albums/ee487/KarisaMirisame/1306212345.png)
(259,129,110 visible in the screenshot, but no replay (http://www.shrinemaiden.org/forum/index.php/topic,14499.msg989598.html#msg989598).)

Edit: And, of course, I lost the Royalflare record soon after. To a score that was apparently done two weeks ago but only uploaded now.



Normal - SakuyaB
Karisa - 264,223,350 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=32885)

SJF's latest record of 268m uses the riskier strategy of using up literally every bomb on Sekibanki, for 119k+ PIV. So I guess I need to do that too. I've noticed my stage 1 strategy gains about 1000 PIV over SJF's though (a combination of defeating Cirno during the 3rd wave, and a more efficient 1st spell supergraze), so I think I can catch up.

I had another run that reached 217m pre-Kagerou, but yet again lost it due to dying to her 2nd.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: chirpy13 on July 06, 2013, 04:10:02 AM
Hard - MarisaA
Chirpy13 - 116,506,780 - 3 - 0.0% - Screenshot (http://i.imgur.com/GnJ86lB.png)

First credit attempt, game overed on Kagerou final, failed every spell past stage 1, completely forgot routes, etc.  Why is the WR for this only 138m?  Someone please give MarisaA some love.  I think 170m would have been possible on this run mistakes on bosses.  Maybe 180-190 (200?!) for someone who actually knows what they're doing.  Scoring is fine.  Surviving is fine too.  Ask me to do both on anything above Normal and it becomes an utter mess though.  This is what I get for ignoring Lunatic I guess.  I've become too weak against bullets with any sort of density to handle the pressure when it counts.  I would try to improve this at least a little, but considering it took me 2 hours just to get past stage 1 once, I think I'll pass on that for now.  No replay because too ugly for human eyes.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on July 06, 2013, 05:40:51 AM
Why is the WR for this only 138m?
Because no one has put any serious effort into most of the Hard categories? Seriously, as of the time I'm making this post, only SakuyaA and MarisaB SakuyaA, MarisaB, and MarisaA have a Hard record higher than the corresponding Normal record.

Hard - MarisaA
Karisa - 170,408,450 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud0105.rpy)

Well here's some random MarisaA run I did that's not that great. Better than the 147m score I already had (which was too terrible to submit, with several of Sekibanki's spells failed), but still.

Also Sekibanki's spells are not particularly difficult, even on Lunatic. I bet you could capture them consistently if you put some practice into it.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Sapz on July 08, 2013, 03:15:15 AM
Update checkpoint.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: chirpy13 on July 09, 2013, 01:20:33 AM
Easy - ReimuA
Chirpy13 - 132,160,200 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33056) (no bomb)

Essentially a NMNB run, but I suicide at the start to drop some extra power items.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Mesarthim on July 09, 2013, 02:36:39 AM
Now that I have finally checked the game out I think I can get used to this hulk smash gohei thing. Now if only the stage 3 boss wasn't a pain. Oh and I definitely haven't mastered the most efficient way for resources but this run was better than all the rest.

Hard - ReimuA
Mesarthim - 140,282,270 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33057)

Actually it occurred to me that leftover resources doesn't matter. I had five lives left here.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: chirpy13 on July 10, 2013, 01:47:29 AM
Because I don't think there's any other appropriate existing thread to put this, I'll just put it in here since it's pretty much a DDC scoring thread right?  Anyway, I noticed some cool shit with ReimuA.  Maybe this is already a known stratetgy (I don't really watch replays, sorry :<), but apparently her focus shot does more damage when more of her gohei is on top of something, so it seems a good strategy is to sit close to bosses and as your gohei starts to slide away from the boss, unfocus and refocus to get it going at max damage again.  Testing it on Wakasagihime's first spell the times for constant focus in front of her vs resetting the stick were 10.48s to 8.04s at max power, and 13.89s to 12.15s.  It's something to keep in mind for getting bigger cap bonuses and speedkilling midbosses and stuff.  It also makes her the second strongest shot type in the game... And considering she's a homing type, that's pretty damn overpowered.

And while I'm already making a post on stuff like this, let's get some rough shot type data out of it.  4.00 power ReimuB takes down the spell in 10.88.  Forward shot weaker than homing?  Pretty funny.  This also gives her the weakest shot in the game.  Go figure.  Shotgun MarisaA takes top spot with taking down the spell in 7.91 (not bad!), however, she suffers greatly at a distance, clearing it at 10.25 1/4 up the screen and 11.55 bottomhugging (eww).  MarisaB is pretty buff at 8.43 from any distance and takes third place overall.  Very strong shot.  SakuyaA does a nifty 9.40, which is not bad for a homing type.  SakuyaB pulled off 9.86, which makes her not terribly weak, but her shot width gives her very little wiggle room for boss alignment and makes it tough to actually reach her max damage potential - realistically she is worse than ReimuB, since ReimuB's shot is a fair bit wider.

Organized into a list, the standings for damage output are as follows:

MarisaA Shotgun: 7.91
ReimuA Shift-Tapping: 8.04
MarisaB: 8.43
SakuyaA: 9.40
SakuyaB: 9.86
ReimuA Constant Focus: 10.48
MarisaA 1/4 Screen: 10.55
ReimuB: 10.88
MarisaA Bottom: 11.55

I'm not going to bother with unfocus shots since they aren't something you really try to use for killing stuff fast.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: ARF on July 10, 2013, 01:52:09 AM
I already knew about ReimuA's focused shot working like this, but actually having this list is really awesome and it's great actually having numbers for all the other types too, thanks for taking the time to test this!
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on July 10, 2013, 02:43:48 AM
It could go in here (http://www.shrinemaiden.org/forum/index.php/topic,181.0.html). There was some UFO info posted there at some point.

Also, yes, ReimuA focused has really high damage potential for a homing shot. If the damage rates remain the same in the full version, I know which shot I'll be using for my first Lunatic 1cc.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Mesarthim on July 10, 2013, 03:21:49 AM
Since I'm a ReimuA player I found the discussion relevant anyway. I knew without even having to research that there was something about the focused gohei. Speaking of which I just got done with my first full (well demo full) lunatic run. I came out of it with six lives. Third boss is basically bomb hell. Second boss is so... easy.

Lunatic - ReimuA
Mesarthim - 135,030,970 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33085)

Although unless my play style changes I see a definite pattern in my scoring.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on July 11, 2013, 06:27:53 AM
On the topic of ReimuA...

Hard - ReimuA
Karisa - 192,143,440 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud0107.rpy)

This turned out surprisingly well. All of Kagerou's spells captured (except the midboss one, which is auto-bombed as usual). The route is probably improvable though.

Hard - ReimuB
Karisa - 173,125,460 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud0108.rpy)

Also, some random ReimuB run to bring all of Royalflare's Hard categories over 170m (though seriously, they should all be over 190m by now, but most categories aren't competitive enough (http://i1230.photobucket.com/albums/ee487/KarisaMirisame/130711-1031.png)). First attempt, quality is similar to my MarisaA run.

So needle Reimu is weaker than homing Reimu? That's weird. At least ZUN broke the pattern of needle Reimu always being one of the best characters in the game.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Zengeku on July 12, 2013, 07:15:24 PM
Might as well update my SakuyaA Lunatic score. I've been playing this a bit on and off lately and I find it pretty fun to just be reckless and not really be bound by any strategy or such and apparently i'm pushing my PB still. Definitely would say that anyone would be able to beat this score provided they have decent survival and actually form a route or do more milking but whatever, i'm having fun with this so shut up.

Lunatic - SakuyaA
Zengeku - 175,533,360 - C - 0.0% -replay (https://dl.dropboxusercontent.com/u/14636011/th14_24.rpy)

Also features a seriously stupid death because my brain operates in slow-motion, holy cow.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on July 13, 2013, 04:16:50 AM
Hard - SakuyaA
Karisa - 189,455,630 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud010a.rpy)

I didn't notice it when playing Easy and Normal, but now that I'm playing a difficulty where capturing spells is more of a challenge, I've concluded that SakuyaA with her slowdown effect is really good. Possibly overpowered. It explains why so many people are using her.

Chirpy, is your SakuyaA time from constant focus, or briefly unfocusing whenever all her knives are fired for extra damage? It's probably a good idea to include both, since sometimes you may be concentrating too much on dodging to time your unfocusing.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: chirpy13 on July 13, 2013, 04:20:56 AM
Constant focus.  I didn't even know unfocusing did anything with her.  I tried once and it was slower, but maybe I wasn't waiting long enough between shift taps.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on July 13, 2013, 04:55:01 AM
You know how the homing knives float around Sakuya for a while, then fire, then explode when all of them are fired? I think it's a slightly higher damage rate if right after the last homing knife is fired, you release shift for a fraction of a second, since it removes the small delay before the explosion.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: chirpy13 on July 15, 2013, 10:24:10 PM
I discovered a neat trick by accident with ReimuA.  If you pop all four of the start fairies (the big ones, not the start start ones)  and then get your focus shot constantly popping the little fairies that come in after so that you keep poc collecting without getting your bonus, you can get a nifty 2.0 bonus before Cirno.  It's really hard though.  Sadly I messed up on Wackysacky and my esc+r reflexes were too strong, so I didn't save the replay and I can't seem to replicate it, so this explanation is the best I can offer  :(.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on July 21, 2013, 08:14:31 AM
Lunatic - SakuyaA
Karisa - 177,982,500 - C - 0.07% - Replay (http://score.royalflare.net/th14/replay14/th14_ud0123.rpy)

Lunatic Kagerou = too hard for me
(not that I'd support reducing her difficulty in the full version)

Zengeku/ARF/whoever it was (sorry I forgot), do you still think 200m SakuyaA is reachable without capturing any of Kagerou's spells? This is the best I could do today. Not particularly polished, but I'm not sure how to gain a whole 22m from here...

Normal - MarisaB
Karisa - 171,237,890 - C - 0.1% - Replay (http://score.royalflare.net/th14/replay14/th14_ud011d.rpy)

Normal - SakuyaA
Karisa - 170,360,730 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud012b.rpy)

Hard - SakuyaB
Karisa - 253,989,980 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud0131.rpy)
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: chirpy13 on July 25, 2013, 02:45:47 AM
Easy - ReimuA
Chirpy13 - 133,496,790 - C - 0.0% - Replay (https://dl.dropboxusercontent.com/u/62842033/th14_17.rpy)


Good in some ways, disappointing in others.  Improved the stage 1 route a bit (go me), but I messed up a bit (missed a 2.0 before the green bullet fairies at the end, should have let a couple more spirits live before the last chain), plus I'm not very good at the last section of the stage.  It could be better.  Not sure if I should be milking Wackysacky's spells or if the spell bonus is worth more than the PiV.  I just graze when there are bullets and then finish them the wave after she starts buzzing.  I'm probably doing it wrong on her first though, should probably finish on third last wave (timing is too strict on final for perfect cancel, doesn't seem worth it).  Stage 2 was... Okay.  I probably shouldn't have bombed Seki's mid non, since it totally screwed up the cancel.  Oops.  Kedema section was sub-par (let a few get away), but I guess it wasn't terrible.  Can probably chain items at the stage ending a bit for a bigger bonus but it was okay.  1 miss on stage 3 portion (a few mil) and 1k PiV lower than Karisa's run going into the stage, so I think that's what got me (I blame the Seki mid bomb for this).  Also a few other minor mistakes on stage 3 that contributed (dropping items from the death, collecting some below PoC, not killing some enemies fast enough because not max power).  The death and that really stupid Seki mid aside though, it's a pretty okay run I guess and worth posting even if for nothing other than showing off the stage 1 route.

Easy - ReimuA
Chirpy13 - 133,736,330 - C - 0.0% - Replay (https://dl.dropboxusercontent.com/u/62842033/th14_16.rpy)

Finished Seki's first non with a bomb by accident.  Oops!  Stage 3 was an absolute trainwreck with my bonuses.  Way too many not-2.0s plus a death.  Also a death on Kagerou's second non.  This run is pretty much terrible but somehow managed to be a high score.  Huh.  Better stage 1 route this time, more aggressive Kagerou because I didn't really have anything to lose at that point.  Oh, and here's another replay (https://dl.dropboxusercontent.com/u/62842033/th14_25.rpy) that ended on Cirno.  I managed to full-chain the section before her which was pretty cool and worth sharing for other ReimuA players.  It's tough to get it right though and I've only managed it once so far.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: ARF on July 26, 2013, 02:33:12 AM
Normal - MarisaB
ARF - 180,901,560 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud013a.rpy)

Yay 180m is a nice benchmark.

Easy - MarisaB
ARF - 151,022,070 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud013e.rpy)

Some mistakes, but I haven't tested stuff enough to know what kind of score those cost me.

Hard - MarisaB
ARF - 232,692,990 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud013f.rpy)

No grazing, just winging it, I wonder if 250m could be reached with a polished run.

Zengeku/ARF/whoever it was (sorry I forgot), do you still think 200m SakuyaA is reachable without capturing any of Kagerou's spells? This is the best I could do today. Not particularly polished, but I'm not sure how to gain a whole 22m from here...

Eh, probably not then. It was just a guess after doing my atrociously bad run.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Sapz on August 01, 2013, 01:57:00 PM
Update Checkpoint 2: Revenge of the Replay. Zengeku's scores removed by request.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: ARF on August 05, 2013, 09:27:17 PM
Lunatic - MarisaB
ARF - 331,733,240 - C - 0.0% - Replay (http://puu.sh/3UBLk)

I really enjoyed this shot in the trial, I hope it stays like that for the full release.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Zil on August 07, 2013, 01:59:12 AM
I think I've come to agree. The bomb make be "broken" but actually optimizing it for points seems like crazy complexity. I too hope it stays the same.

It's a shame I can't run this game properly on my shit computer. I kinda want to join the attack on RF too. ;-;
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Zengeku on August 07, 2013, 02:33:06 AM
Sucks that you can't run it. You're really missing out.  :(

Also, didn't really intend to have my scores removed from this board too lol, forgot about it. However doesn't really matter with the full game coming out  :D
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on August 07, 2013, 03:58:40 AM
@Zil: If it loaded the window for resolution selection, did you try various options? Apparently on some computers (including mine) it refuses to run in 1280x960 mode.

I think I've come to agree about the MarisaB bomb as well by the way, for scoring purposes. So far, three of the DDC shots (SakuyaB, MarisaB, and ReimuA) have distinct scoring styles... I wonder if the rest will be differentiated eventually. At the very least, SakuyaA's time-slowing, and ability to auto-collect twice per bomb, should lead to some route variance.

@Zengeku: I can re-add them to my files if you'd prefer; it shouldn't take more than a few minutes. Though if I recall correctly, you said you didn't release your latest Lunatic SakuyaA score anyway?
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Zil on August 07, 2013, 05:21:43 AM
@Zil: If it loaded the window for resolution selection, did you try various options? Apparently on some computers (including mine) it refuses to run in 1280x960 mode.
I can only play it at 60fps in a tiny window, which is too tormenting for me to able to play it seriously.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Star King on August 07, 2013, 06:17:41 AM
What if MarisaB's bomb made bullets into PIV instead of power items?

You'd still have to try to maximize the bullets you cancel with each bomb, but it would no longer break survival play.

I can't run anything past MoF on 60 fps so even worse for me :|
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on August 07, 2013, 07:26:09 AM
What if MarisaB's bomb made bullets into PIV instead of power items?
All DDC bombs already do that. Except during spells, where only SakuyaB's does for some reason (the others simply remove the bullets like in other MoF+ games). Bombing nonspells for PIV is a normal part of DDC scoring with any shot type.

Have you had a chance to watch any DDC scoring yet? I know you said you can't run the game at full speed, but I've uploaded a few videos and streamed it a few times.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Zengeku on August 07, 2013, 11:24:49 AM
@Zengeku: I can re-add them to my files if you'd prefer; it shouldn't take more than a few minutes. Though if I recall correctly, you said you didn't release your latest Lunatic SakuyaA score anyway?

Yeah, i never released the most recent SakuyaA score i think. Don't even know why. But as i said, doesn't really matter. It's less than a week before the full game is released so everything's going to obsolete very soon anyway.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Zil on August 07, 2013, 08:26:34 PM
What if MarisaB's bomb made bullets into PIV instead of power items?

You'd still have to try to maximize the bullets you cancel with each bomb, but it would no longer break survival play.
Aside from what Karisa said, it would remove the aspect of having to hit the PoC while the bomb is active, which would make it a lot less interesting in my opinion. You'd also get less bombs overall, and I kind of like how they're being used so often. It keeps the player constantly doing something interesting.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on August 08, 2013, 10:40:06 AM
I wouldn't say that non-MarisaB scoring is less interesting (I find SakuyaB the most interesting, since she can profit from bombing so many patterns that it's about chaining for extra resources to spend), but MarisaB without the item-generating bomb would certainly lose that unique scoring style. So I guess the overall range of DDC scoring styles would be less interesting.

The other bombs have their own distinct qualities, though the playing style is relatively similar except for SakuyaB's spell canceling (and maybe ReimuA's PoC chaining). For example, ReimuA's gohei bomb doesn't really hit the player's position, so it can be used to supergraze on top of a boss. And MarisaA's Dark Spark is a trade-off between hitting the boss for more bullet cancels, or aiming away from the boss for lower damage so you can use additional bombs on that nonspell.

...I've really put a lot of time into scoring this.

Edit:
Easy - SakuyaB
Karisa - 224,502,990 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33421)


Last-minute retaking of the DDC Easy record! It's not as polished as I'd like, though...

Easy - SakuyaB
Karisa - 228,538,830 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33430)

That's better. Still some unpolished collections in stage 3, but I think I'm done with this category for now. And DDC trial scoring overall, I guess. Unless I need to defend this record within the next few days...
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Sapz on August 11, 2013, 08:14:52 PM
Updated, and a first post upgrade in advance of the main game's release. Stuff like version numbers and other details will be edited into the post as we get them.

Zengeku: Sure you don't want those scores edited back in?
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Zengeku on August 11, 2013, 10:35:03 PM
Zengeku: Sure you don't want those scores edited back in?

Ahh, what the heck. Why not?  :V Put the SakuyaA entries back in again please!  :)
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Sapz on August 11, 2013, 11:44:08 PM
Gotcha. Done.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Star King on August 12, 2013, 05:07:13 AM
All DDC bombs already do that. Except during spells, where only SakuyaB's does for some reason (the others simply remove the bullets like in other MoF+ games). Bombing nonspells for PIV is a normal part of DDC scoring with any shot type.

Have you had a chance to watch any DDC scoring yet? I know you said you can't run the game at full speed, but I've uploaded a few videos and streamed it a few times.

Yeah I've watched some scoreruns. I never noticed MarisaB's bomb giving PIV lol, thought it was just items. My bad.

It seems people enjoy the scoring style of MarisaB's bomb. But I don't think fun scoring should come at the cost of breaking survival. Ideally a shot-type should be good for both.

Maybe have 2.0 PoCs give bomb parts instead of life parts? You would still PoC the same way probably, you would just get less resources, so it would no longer break survival.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on August 12, 2013, 05:36:40 AM
I think the life parts from 2.0 collections were a good idea, and not broken for non-MarisaB characters, so I wouldn't support removing them. They encourage survival players to try for some good bonuses in the stage portions for more lives, and they're also what make SakuyaB scoring routes (which are about gathering as many resources as possible to spend bombing for PIV) so interesting.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Shimatora on August 12, 2013, 06:59:01 PM
Have some day 1 scores. Enjoy watching me have no idea what I'm doing.

Easy - MarisaA
S-TORA - 459,426,310 - C - 0.0% - Replay (http://www.mediafire.com/download/mlrz8mphe0d9uln/th14_01.rpy)


Easy - SakuyaB
S-TORA - 686,145,640 - C - 0.0% - Replay (http://www.mediafire.com/download/55qlsij3j0o8555/th14_02.rpy)

Normal - ReimuA
S-TORA - 467,060,360 - C - 0.0% - Replay (http://www.mediafire.com/download/k428g2wabvw8vh3/th14_03.rpy)

About 3 hours of game time so far.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Nyyl on August 12, 2013, 07:33:37 PM
Normal - Sakuya A
Nyyl - 440,352,270 - C - 0.1% - Replay (http://www.mediafire.com/?j9yay9rxmvla4b0)

Third playthrough, first 1cc
Just something for you guys to enjoy beating, eheh :blush:
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Sakurei on August 12, 2013, 08:17:29 PM
For shits and giggles, some no-route easy mode

Easy - SakuyaB
Sakurei - 727.649.140 - C - 0.3% - Replay (http://www.mediafire.com/?um7y21y9ffbiir1)


I dunno how far I can push it without any actual knowledge :<

Easy - SakuyaB
Sakurei - 760.485.320 - C - 0.7% Replay (http://www.mediafire.com/?um7y21y9ffbiir1)
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Shimatora on August 12, 2013, 09:24:36 PM
Easy - MarisaA
S-TORA - 565,876,530 - C - 0.0% - Replay (http://www.mediafire.com/download/tis9ta3f489qg47/th14_04.rpy)


Improvement. 100m bonus for 7/4.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on August 12, 2013, 10:07:13 PM
Extra - ReimuA
Karisa - 510,111,240 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33445)


Fun stage. Not as many captures as I'd like, some mistakes with auto-collecting in the second half of the stage portion, and I still have trouble even bombing the 8th spell in advance, but I think I've played it enough for now. Finished with 6 lives.

This category should reach 700m easily if you capture all spells, finish with max lives, and have a scoring-oriented route in the stage portion, even without any active PIV boosting.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: ARF on August 12, 2013, 10:28:19 PM
Lunatic - MarisaB
ARF - 1,038,744,290 - C - 0.0% - Replay (http://puu.sh/40vlO)

Sixth credit that got past stage 3 (sadly I have almost no idea what I'm doing after that point) but capping Kagerou's second and final in a real run is nice, her final is probably her easiest spell actually!

Extra - MarisaB
ARF - 702,829,860 - C - 0.1% - Replay (http://puu.sh/40vn7)

Holy shit easiest extra ever! I bet that something like 1.2 billion is possible with MariB
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Shimatora on August 12, 2013, 11:06:28 PM
Easy - MarisaB
S-TORA - 594,403,910 - C - 0.0% - Replay (http://www.mediafire.com/download/ja1n67vm42d2kko/th14_05.rpy)


EDIT:

Easy - ReimuA
S-TORA - 600,678,510 - C - 0.0% - Replay (http://www.mediafire.com/download/h6ae4dm9yedr1w0/th14_07(2).rpy)

Stage 5, oh my god.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: LepLep on August 13, 2013, 12:30:40 AM
Normal - SakuyaA
L3PiK - 517,523,410 - C - 0.0% - Replay (http://www.mediafire.com/download/rb2q8qw11iwcfmi/th14_05.rpy)
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on August 13, 2013, 12:41:24 AM
Easy - SakuyaB
Karisa - 853,517,930 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33447)


Test run to unlock stage practice. I'm posting it because it's higher than any other score I've seen in this category, even though I didn't have any practice with the last 3 stages (the reason it's high is probably due to all the PIV I gain in the first 3).
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Sage Ω (Ultima) on August 13, 2013, 12:43:14 AM
Seeing everyone's scores I don't wanna upload mine anyone.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Shimatora on August 13, 2013, 12:52:19 AM
Seeing everyone's scores I don't wanna upload mine anyone.

Just post what you have! It's all fun in the end.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Sage Ω (Ultima) on August 13, 2013, 01:35:51 AM
Eh, ok.

Normal - ReimuA
Ultima - 328,444,790 - C - 0.1%
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on August 13, 2013, 03:03:52 AM
Easy - SakuyaB
Karisa - 899,756,330 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33449)


Various mistakes around stage 5 to early stage 6, but I recovered for the end. 1 billion may be farther away than I thought, though.

Also the large fairies in stage 2 now only drop 8 items each instead of 10, making it harder to collect bomb parts there (and preventing the earlier stage 2 route from working)...

Easy - ReimuA
Karisa - 656,396,790 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33452)


Another test run. I'm not sure where it's useful to bomb for PIV yet. I did another attempt using significantly more bombs on nonspells, but finished with only 4000 PIV higher, and scored 70m lower.

Easy - SakuyaB
Karisa - 909,050,300 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33453)


This run was going nicely, until I got clipped on the survival. Then I somehow managed to get cornered on the spell after that (which I'd never failed on Easy before). So that's 45m lost right there.

There was also one part in stage 5 where I tried to bomb for items when I was out of bombs. It seems the missed auto-collect cost around 19m, judging from my previous run (which gained 24m there instead of 5m).

I guess that means this route is worth at least 973m...

Easy - SakuyaB
Karisa - 917,995,730 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33455)


This run had some weird mistakes because it's past midnight and I should be getting some sleep. I think the previous run was better overall. I captured the survival here, though.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: ARF on August 13, 2013, 11:07:50 AM
Lunatic - MarisaB
ARF - 1,142,310,710 - C - 0.0% - Replay (http://puu.sh/40VVB)

Failed many (easy) spells, but got a bit higher PIV at least.

Extra - MarisaB
ARF - 875,139,090 - C - 0.2% - Replay (http://puu.sh/410NU)

Still a ton of failed cards and stuff, but I discovered that you can supergraze some of Raiko's nonspells (http://www.youtube.com/watch?v=Ey9Su7T065w) trying to suicide on her. Pretty cool, almost certainly useful for other shot types.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: LepLep on August 13, 2013, 10:28:32 PM
Extra - SakuyaA
L3PiK - 293,718,990 - C - 0.0% - Replay (http://puu.sh/41nNl.rpy)

Extra - SakuyaA
L3PiK - 343,555,220 - C - 0.0% - Replay (http://puu.sh/41pWo.rpy)
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on August 14, 2013, 10:55:16 AM
Easy - SakuyaB
Karisa - 991,720,050 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33495)


I'm still working on getting a run that includes all three of 3123's 2.0s in the first 2 stages. In the meantime, here's a run that unexpectedly reached nearly 1 billion. I'm sure I can score higher than 3123 if I can collect 6 lives for Sekibanki and not make any major mistakes.

---

So I've heard that replays.gensokyo.org actually already supports DDC replays, if you upload them as TD replays instead. Make sure to rename the replay to start with th14 if you download any replays uploaded this way.

Might as well post some first attempts at various Easy categories while I'm saying this. It'll help fill out the scoring table at least. (And possibly encourage people to try scoring higher than them? It should only take a little practice, since these runs had no practice outside of playing the trial earlier.)

Easy - MarisaA
Karisa - 607,337,080 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33516)


Easy - SakuyaA
Karisa - 654,001,590 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33517)
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Zil on August 14, 2013, 04:24:50 PM
So I've heard that replays.gensokyo.org actually already supports DDC replays, if you upload them as TD replays instead. Make sure to rename the replay to start with th14 if you download any replays uploaded this way.
This seems like something that could become annoying sometime down the road, since anyone searching for TD runs on the uploader will get a bunch of DDC runs as well. (i.e. if you search for the highest scoring easy run, your SakuyaB score comes up at the top.)
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Shimatora on August 14, 2013, 04:27:47 PM
Easy - MarisaB
S-TORA - 618,000,370 - C - 0.09% - Replay (http://www.mediafire.com/download/1enbojw5vxxo8v5/th14_05(2).rpy) Screenshot (http://twitpic.com/d8ath1)


Yay, over 600m with MariB. Tried out a few bomb tricks here and there, most of the stage bombs were a failure really, apart from Stage 1. w
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: ARF on August 14, 2013, 07:47:54 PM
Extra - MarisaB
ARF - 968,903,880 - C - 0.1% - Replay (http://puu.sh/425Tx)

8/1 finish... some of those spell fails were pretty awful. I guess I should use spell practice before trying again. At least this confirms that way over 1 billion is achievable.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Seppo Hovi on August 14, 2013, 09:08:47 PM
I should be playing SA or IN. Whatever.

-

Easy - ReimuB
Seppo Hovi - 628,112,670 - C - 0.06% - Replay (http://score.royalflare.net/th14/replay14/th14_ud01ac.rpy)

Mistakes everywhere with the collection, bad PiV, horrendous ending resources. Failed one spell in stage 5 (first boss card), so I guess I'll have to come back to it. Maybe BIT will dance with me again.

-

Normal - ReimuB
Seppo Hovi - 655,552,900 - C - 0.14% - Replay (http://score.royalflare.net/th14/replay14/th14_ud01ab.rpy)

First 1cc (on Normal). Failed every attack I consistently capture on Lunatic.

-

I'm not seeing the full appeal of this game, or it's not sticking with me. I could either do some survival challenges or just drop it in entirety and go play something else. Not mahjong, though.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: ARF on August 14, 2013, 09:34:11 PM
Easy - ReimuA
ARF - 664,758,350 - C - 0.0% - Replay (http://puu.sh/42aWk)

First credit, tried doing what 3121 did for the 1 billion run for the most part (and not remembering/failing), but I just did this to see if bombing Benben's nonspells on easy would be worth anything in terms of PIV.

edit: Fixed the replay link, I hope
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on August 14, 2013, 11:59:32 PM
This seems like something that could become annoying sometime down the road, since anyone searching for TD runs on the uploader will get a bunch of DDC runs as well. (i.e. if you search for the highest scoring easy run, your SakuyaB score comes up at the top.)
That's understandable... though now people are already doing it (though they'd probably be doing it anyway, I wasn't the first).

Easy - ReimuA
ARF - 664,758,350 - C - 0.0% - Replay (http://puu.sh/425Tx)
That link leads to your latest MarisaB Extra score.

Also bombing Benben's nonspells gives over 1000 PIV per bomb, which seems to me like it'd be worth it. Not sure about any later nonspells though; the deaths needed to refill bombs may be more costly than the PIV gained.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Shimatora on August 15, 2013, 12:54:01 AM
Also bombing Benben's nonspells gives over 1000 PIV per bomb, which seems to me like it'd be worth it. Not sure about any later nonspells though; the deaths needed to refill bombs may be more costly than the PIV gained.

Went and tried this.

Easy - MarisaA
S-TORA - 627,244,110 - C - 0.07% - Replay (http://www.mediafire.com/download/6b9y93m5fgn14qb/th14_04(2).rpy) Screenshot (http://twitpic.com/d8cgxe)

Ended 5/5 but with 76k PIV.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on August 15, 2013, 01:43:53 AM
Easy - MarisaA
Karisa - 648,203,200 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33521)


Failed Seija's upside-down spell because I'm not quite used to it, and the survival because the last time I'd played it was with Reimu, not Marisa. It could have been close to 700m otherwise (a death to the survival costs 28m+ on its own).

Finished 5/4 with 78,500 PIV.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Sage Ω (Ultima) on August 15, 2013, 02:24:37 AM
Normal - Reimu A
Ultima - 369,551,330 - Stage 6 - 0.0

I can't believe I died 3 times on her time out. Fucking kunais. Got a better score without 1CCing.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Shimatora on August 15, 2013, 03:02:06 AM
Easy - MarisaA
S-TORA - 671,307,600 - C - 0.0% - Replay (http://www.mediafire.com/download/5045rku0zup33a7/th14_04(3).rpy)


Everything captured. Finished 8/5, almost 8/6. Had 7/8 bomb pieces. ;_;
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on August 15, 2013, 04:22:00 AM
Easy - MarisaA
Karisa - 709,021,310 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33523)

Finished 8/4 with 79,950 PIV.

Easy - ReimuB
Karisa - 639,682,620 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33524)


ReimuB has trouble defeating various stage enemies. Her focused shot has low power, and unlike SakuyaB her unfocused shot isn't good for stage enemies either. Also, I'm not sure whether stalling Yatsuhashi's entire first phase for PIV is worth it, since it seems to prevent some of the yin-yang spam from appearing.

Finished 6/4 with 71610 PIV. 2 silly deaths to the final boss that cost around 31m.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: chum on August 15, 2013, 06:29:31 AM
Normal - SakuyaB
chum - 769,361,450 - C - 0.0% - Replay (http://www.mediafire.com/?x4k5d8prrh1cvr6)

I'm warming up to this game. No routes unfortunately, just a mixture of improvisation and copying stuff I remembered seeing on streams. The patterns in this game are pretty tough, aren't they? Lunatic was already quite nuts, but even on Normal I found myself dying and bombing unintentionally on some spellcards.

I suppose my first question is this: should I strive for a max lives finish or is the clear bonus not worth it?

Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Shimatora on August 15, 2013, 04:25:28 PM
Easy - MarisaB
S-TORA - 640,874,790 - C - 0.05% - Replay (http://www.mediafire.com/download/b5a76f84gadd3d4/th14_udST01.rpy) Screenshot (http://twitpic.com/d8hkvb)


Wasted a bomb on Dwarf's laser non.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Noobzor on August 15, 2013, 08:41:57 PM
Normal - SakuyaB
Noobzor - 910,031,250 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud01cc.rpy)

I need to practice stage 6 more.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on August 16, 2013, 02:14:48 AM
Easy - MarisaB
Karisa - 687,804,260 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33532)


Finished 8/4, with more bombs for PIV than usual (well, MarisaB's isn't that good at collecting PIV on Easy). I actually could have afforded one more suicide somewhere. MarisaB's bomb is... interesting.

Easy - ReimuA
Karisa - 693,032,920 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33535)


Finished 8/3 with 69300 PIV. Interesting how even without MarisaB's bomb, it's possible to gain over 3 lives on stage 6 alone.

I overshot Benben's nonspells though when bombing, which I think cost a few thousand PIV. I need to adjust to that gohei's damage rate...

Easy - SakuyaA
Karisa - 746,092,810 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33536)


Finished 8/2 with 90,620 PIV. SakuyaA's bomb is good. You can stall the entire timers of Sekibanki's and Benben's nonspells with it.

I made some mistakes with ramming bullets on stage portions (to end a bomb for a second auto-collect), though. So definitely room for improvement.

I wonder what it'd take to reach 100,000 PIV with SakuyaA...

Edit: By the way, from my impression so far, I'd rank the characters' scoring ability SakuyaB>>SakuyaA>MarisaA>ReimuA>ReimuB, with MarisaB varying depending on the difficulty. Though ReimuA may have more potential than I'm getting from her, from better use of shot chaining and the gohei bomb.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Mesarthim on August 16, 2013, 06:50:42 AM
I suck, but the fact is a clear is a clear.

Lunatic - MarisaB
Mesarthim - 481,599,760 -  C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33537)
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Sapz on August 16, 2013, 01:26:38 PM
For those who haven't seen it yet, version 1.00b patch is out (http://www16.big.or.jp/~zun/html/th14dl.html). According to the notes, fixes include:

Will update the first post with this shortly.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Serela on August 16, 2013, 04:33:33 PM
AHAHAHAHA I'm so bad. Did this after watching Karisa stream some. I had an earlier run where I grazed Wakasagihime more properly (and then derptackled midboss sekibanki entering and reset), but I realized it's a really small difference and my run will be horrible anyway, so I probably shouldn't care and stopped. This is a crude, completely unpracticed first attempt at any kind of scoring.

Easy - SakuyaB
Serela - 670,258,050 -  C - 0.0% - Replay (http://puu.sh/43Avr.rpy) (replay name is Tumalu tho')

One of the biggest and most easily avoidable mistakes is that I went through my bombs too quickly on Sekibanki's second boss card, instead of using my post-bomb invulnerability. So I ran out with a decent bit of card left on the PIV farm jackpot... I also forgot to actually graze Benben's midboss lasers, because Karisa's already maxed PIV by then and doesn't need to farm them, aka I didn't think of it. (Obviously I had less then ideal resources entering Sekibanki as well, but)

Those resulted in a LOT of PIV loss for most of the run that even I could have trivially avoided. Well... I also didn't manage to collect at 2.0x bonus for much before stage 6. For reference, I had about 54k PIV after Sekibanki I think... and hit 100k mid stage six. Yeah. I probably should have used my last 3 bombs to keep farming Sekibanki instead of being safe, but I just kind of wanted to get something out.

...I also had a death with 3 bombs (or a few) on stage 4 and 5, and then I think four deaths with lots of bombs on stage six alone... whoops. I was derping to the stage bullets while PoCing. Okay, and Attack on Midget walled me once because I didn't realize I needed to care on Easy Mode >_>; If I had just been more trigger-happy with my bombs (which in Easy you can certainly do) I'd have passed 700k no problem even with the PIV farm flubups.

It's funny this still equals what the non-Sakuya shots get with a good scorerunner. I might practice this a little more and get out a run with my most glaring mistakes fixed. If I watched Karisa more to see how to get 2.0x bonus better, I could do something half-alright... SakuyaB Easy Mode looks pretty simple to learn.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on August 16, 2013, 10:53:17 PM
@Serela: It's nice to see I inspired someone who doesn't already score. Thanks for watching my streams.
As for your replay, that's what I'd normally refer to as a "test run", the first full scoring-oriented clear in a certain category. I assure you the second run should be better.
The 2.0 bonuses in stage 4 and 5 aren't easy if you don't know what to do, by the way; it took me a bit of stage practice, along with watching 3123's 1 billion replay, to learn many of them.

---

Anyway, looks like Royalflare's full scoreboard is open. Though as far as I can tell it doesn't accept v1.00a replays, only v1.00b (possibly so people can't use the Seija pause trick). I guess I'll have to improve all those Easy scores sooner than I expected...

Easy - ReimuB
Karisa - 641,767,890 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33542)


Died to the final spell, which cost around 30m (including finishing 7/3 instead of 8/5). 71,470 PIV at the end. Still a 2m improvement over my previous score, might as well post it.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Makai Butterfly on August 17, 2013, 02:21:55 AM
Easy - ReimuA
Makai - 511,996,6690 - C - 0.0% - Replay (http://)

Easy - ReimuB
Makai - 510,056,430 - C - 0.0% - Replay (http://)
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Mordon on August 17, 2013, 04:08:55 AM
Lunatic - ReimuA
Mordon - 376,988,460 - C - 2.6% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33544)

Just because.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Mero on August 17, 2013, 05:42:50 AM
Lunatic - MarisaB
Mero - 753,877,220 - C - 0.3% -  Replay (http://score.royalflare.net/th14/replay14/th14_ud0031.rpy)

Didn't expect a score like this since the last run ended on the last spell with less than 500m, so yay I suppose

Is it just me or Sukuna kind of gets armor on bombs? I've noticed that, for MariB's damage output, she takes quite a long time to end Sukuna's cards when I bomb, that or she just has an absurdly high amount of hp?

...I had forgotten how troublesome it was to dig out the replays of the newer games :V

Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on August 17, 2013, 08:50:26 AM
A note about attaching replays: if you link it with [attach=1] like that, the replay link will need to be manually changed to a url= link when added to the scoreboard, so copying the attachment link into a [url=http://]Replay[/url] link would be preferable.

Easy - ReimuA
Karisa - 699,149,880 - C - 0.0% - Replay (http://score.royalflare.net/archives/th14/th14_ud0092.rpy)


Some random v1.00b run to retake first on Royalflare, that somehow finished 6m higher than my previous run, despite failing two spellcards and a few places where I tried to bomb for a 2.0 when out of bombs. Though I did capture everything in stage 5 and 6, and finished with max lives. 72,190 PIV.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Shimatora on August 17, 2013, 10:23:00 AM
Easy - MarisaB
S-TORA - 652,254,550 - C - 0.06% -  [url=http://twitpic.com/d8sv5m]Screenshot (http://www.mediafire.com/download/3px76vg4ghuj3oq/th14_udST02.rpy)

What a ridiculous run.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on August 17, 2013, 12:12:48 PM
Easy - ReimuA
Karisa - 720,137,800 - C - 0.0% - Replay (http://score.royalflare.net/archives/th14/th14_ud00a3.rpy) - Screenshot (http://i1230.photobucket.com/albums/ee487/KarisaMirisame/th14era-720137800.png)


This was a nice run. Well, other than a death to one of Benben's spells, but it still turned out pretty well. Finished 8/5 with 74,250 PIV.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Shimatora on August 17, 2013, 12:49:36 PM
Easy - SakuyaB
S-TORA - 839,319,560 - C - 0.0% - Replay (http://www.mediafire.com/download/o7zh3l0610144a3/th14_udST03.rpy) Screenshot (http://twitpic.com/d8trzc)

Awful. :(
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: touhoumaniac on August 17, 2013, 03:46:14 PM
Casual score attack. I think you are supposed to have at least 90k PIV after stage2, but i had about 75k.
Easy - SakuyaB
s - 824,413,250 - C - 0.110% - Replay (http://replays.gensokyou.org/download.php?id=29903)

Failed stage6 spellcard with round bullets increasing in size. I went trough a wave of red petal bullets during stage6 boss attack that has 4 gaps with big bullets in them.



Also i'd like to point out that i used autohotkey for key mapping to make 2 of flipping patterns easier:
b::Left
c::Right
f::Up
v::Down

r::Left
y::Right
t::Up
5::Down

This is an issue?

I don't approve slowing down the game and savestates or equivalent for score runs not marked as TAS. I'm ok with key remapping and sprite editing, however i don't use sprite edits(not even EoSD hitbox patch - however i have used it in the past with score submits i believe).
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Formless God on August 17, 2013, 04:15:53 PM
b::Left
c::Right
f::Up
v::Down

r::Left
y::Right
t::Up
5::Down
Uh, how does this change anything?
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: BT on August 17, 2013, 04:27:10 PM
The first set gives him another set of arrow keys with left and right reversed. Same thing for the second set but with up and down.

Look at your own keyboard for reference.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Shimatora on August 17, 2013, 04:32:45 PM
Hard - SakuyaA
S-TORA - 481,906,980 - C - 0.0% - Replay (http://www.mediafire.com/download/y0tnx7b22mfm943/th14_14.rpy)

Just a clear.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Sapz on August 17, 2013, 04:36:43 PM
Also i'd like to point out that i used autohotkey for key mapping to make 2 of flipping patterns easier:
b::Left
c::Right
f::Up
v::Down

r::Left
y::Right
t::Up
5::Down

This is an issue?
Mmm, it's a weird one. I dunno if I'd particularly encourage it but I'm not really opposed to it either, feels a lot like the debates about mapping an autofire key in older shmups (which almost always end with autofire being allowed). Certainly it makes things easier, but I guess in the end the way you map your own controls is your own business.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: BT on August 17, 2013, 05:30:35 PM
I personally oppose it. I think there's a reasonable difference between mapping autofire and mapping controls to make a specific part of the game easier, essentially giving you multiple controllers. In any case, if it's accepted, everyone should use the same methods so that the playing feel is leveled, in which case pad players are screwed.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on August 17, 2013, 05:41:04 PM
Easy - MarisaB
Karisa - 695,239,320 - C - 0.0% - Replay (http://score.royalflare.net/archives/th14/th14_ud00c0.rpy)


Finished 8/5, 70,830 PIV. This would have been 700m if I didn't die to Seija's midboss spell.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Zil on August 17, 2013, 05:43:27 PM
I personally oppose it. I think there's a reasonable difference between mapping autofire and mapping controls to make a specific part of the game easier, essentially giving you multiple controllers. In any case, if it's accepted, everyone should use the same methods so that the playing feel is leveled, in which case pad players are screwed.
You could pause and reconfigure the controls for a d-pad. The games don't even recognize d-pads on their own anyway; they only acknowledge the stick and the other buttons, so anyone who's using a d-pad should already have the means to remap their controls since you have to do that to even use it in the first place.

I've said it before, but I think this should be allowed. I agree it's a bit like the autofire question, though probably even less egregious, since autofire usually goes into the realm of the humanly impossible.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: BT on August 17, 2013, 05:50:06 PM
Then there's also the question of taste - I mean, I understand things like autofire in PoDD (keyboards really are unsuitable for the game without it), but I don't see the justification behind stripping the stage 5 boss of its difficulty here. It's safe to say at this point that the flip cards are doable - and they add another layer of difficulty, as you'll never be as adept at reverse-controlling as you are with regular controls.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Shimatora on August 17, 2013, 05:58:17 PM
I oppose it also. The only problem is you can't tell if someone is doing it or not. All anyone can do is say "We are opposed to any use of key remapping to fix the reversed controls" and hope no one does it. It's pretty much undetectable, unlike TAS runs a lot of the time. Basically the rule would be unenforceable.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Zil on August 17, 2013, 06:21:32 PM
I admit that the idea of bypassing her effects kinda reeks, yes, but I also feel that trying to forbid it is overreaching. I think the player is entitled to a certain degree of freedom with the kind of input method he uses, and the kind of restriction you're trying to put into place with this boss a bit too nebulous. Obviously, there have never been rules on which buttons you're allowed to use, and certainly you can't just suddenly make some rule about only using arrow keys or whatever. So what you're ultimately demanding of the player is that he use buttons that "confuse" him. Whatever button he's "used to" using for left, he now has to use for right, etc. And that's too bizarre  in my opinion.

Like, for example, suppose I've never used a d-pad before, and I suddenly decide that I'd be better off against Seiga's first spell with a d-pad instead of a keyboard. Since I've no past experience with the thing, it doesn't matter what I map the buttons too; I'm not "used to" any of them doing any particular thing. At the same time, I've avoiding the entire process of having "unlearn" the controls I've been using all along. Then maybe I decide to use an arcade stick for her third spell. Would all of that be against the rules then? And if so, why? I'm not remapping my controls at all, just changing the input device. And if that's forbidden, is it forbidden elsewhere? Can I not use a pad for PCB but suddenly switch to keyboard when I'm doing a supergraze? It's the same thing, as I see it.

So my point is that any kind of rule you come up with is going to depend things that are hard to define. How do you quantify experience? How do you quantify confusion? And on top of all of that there's the fact that cheating would be completely undetectable anyway.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: BT on August 17, 2013, 06:33:33 PM
I don't think that argument works. You say that this restriction restricts any kind of control alteration but I've never said such a thing.

As with anything like this, things need to be looked at case-by-case. Would you drool hatred over someone using both a gamepad and a keyboard for PCB scoring? Would that make you feel cheated? Would it feel unfair? Maybe a bit, but it's probably not just significant enough. I argue that, in this case, it IS significant enough. That's about it. (and I understand why people would think that it isn't enough - we'd need to see what the overall opinion is... maybe we'll get our answer from the eastern community after a while)

(stray comment: of course it could be that that example doesn't work and using both a gamepad and a keyboard is pretty much cheating :v I wouldn't know)
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: ARF on August 17, 2013, 06:38:04 PM
I think it is overkill to prepare something like this to cheese a certain part of the game, but if people are open about it it's alright, somehow. Although it comes close to being like macro stuff in my mind, which is obviously a tool-assist.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Zil on August 17, 2013, 06:44:13 PM
I don't think that argument works. You say that this restriction restricts any kind of control alteration but I've never said such a thing.
My point is more that the situation isn't black and white enough. If we were to make a rule for this scoreboard, how would we phrase it? If you make it too general, then it's not clear what falls within the restriction or not. If you make it too precise, then there may be loop holes.

I'm also interested to see what the Japanese make of the situation.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: BT on August 17, 2013, 06:50:05 PM
Doesn't have to be an all-encompassing rule.

Rule 17: don't cheese Seija you bullies

I don't know how one would smartass their way out of "play this part while properly flipped".

Though now I'm interested - is there a proper rules list at all for WRs?
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: touhoumaniac on August 17, 2013, 07:30:41 PM
The key remapping breaks stage5 boss in my opinion.

Savestates, sprite editing, and key remapping can, without much effort from the player to conceal them, stay undetectable.

I oppose it also. The only problem is you can't tell if someone is doing it or not. All anyone can do is say "We are opposed to any use of key remapping to fix the reversed controls" and hope no one does it. It's pretty much undetectable, unlike TAS runs a lot of the time. Basically the rule would be unenforceable.
Unenforceability shouldn't be a problem. Savestates have always been there. Or perhaps savestate unenforceability is also a problem?



I consider all sprite editing OK because MoF has built in sprite editing of certain kind and also EoSD hitbox patch seems accepted mostly. Attaching a mark to a moving sprite is not possible in MoF via built in tools however. PoC line and various other stationary things can be marked though.

Whatever is decided i'll agree because i'm ok with any rules in this case.

Also separate scoreboards can always be compiled by anyone for any rule set.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Mero on August 17, 2013, 07:40:19 PM
Lunatic - MarisaB
Mero - 753,877,220 - C - 0.3% -  Replay (http://score.royalflare.net/th14/replay14/th14_ud0031.rpy)

I replaced the attachment on my previous post with the replay link, I couldn't upload it properly last night (maybe the board was having some maintenance done?), anyway it's up now
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Noobzor on August 17, 2013, 10:50:20 PM
Normal - SakuyaB
Noobzor - 915,994,210 - C - 0.03% - Replay (http://score.royalflare.net/th14/replay14/th14_ud00c2.rpy)

I hate Sukuna.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on August 18, 2013, 01:54:26 AM
I consider all sprite editing OK because MoF has built in sprite editing of certain kind and also EoSD hitbox patch seems accepted mostly.
EoSD hitbox patch isn't allowed in the MotK scoreboard though (however, the retexture patch is, and that's also sprite editing). Though if I recall correctly it's generally agreed that the hitbox patch doesn't help experienced players much, if at all.

As for my own opinion on remapping controls, I wouldn't do it myself unless it's clearly determined that most players accept it (which appears to be the case for the earlier example of autofire).

---

Easy - MarisaB
Karisa - 706,849,910 - C - 0.0% - Replay (http://score.royalflare.net/archives/th14/th14_ud00c8.rpy)

And that makes 5.

I think I'm finally learning how to exploit MarisaB's bomb. Though I had too many resources by stage 6, so I probably should have spent more on Kagerou's or Yatsuhashi's nonspells, or maybe the stage 4 lasers, despite them not being worth much. Finished with 71,350 PIV.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Zengeku on August 18, 2013, 03:17:37 AM
Pls don't swap your controls while playing for competitive submissions you toads.

It's been said well before;

Quote
When I play I never pause, if you wants play againts me please don't pause.
When I get a score higher than yours I post pictures, if you wants play againts me please post a picture when you beat me.
When I get a score higher than yours I post replays, if you wants play againts me please post a replay when you beat me.
When I play against Seija, I don't remap controls for that occasion alone, if you wants play againts me please don't remap controls for that occasion alone.
This is called respect, I respect you and you respect me.
I like shmups and shmups is serious business to me, no reputation and no unconditional belief, just proof like a respect sign.
If you can't understand this fuck you and avoid post scores in the same table that me.

Let's all just face this game in a spiritual way hmmm kay?
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on August 18, 2013, 06:58:09 AM
Easy - ReimuB
Karisa - 664,740,750 - C - 0.0% - Replay (http://score.royalflare.net/archives/th14/th14_ud00dd.rpy)


Finished 8/3, 70,530 PIV.

I wonder what it'd take to reach 700m with ReimuB...
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Makai Butterfly on August 18, 2013, 08:48:47 AM
Easy - SakuyaA
Makai - 502,963,770 - C - 0.0% - Replay 06 (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33559)

Easy - SakuyaB
Makai - 584,040,630 - C - 0.0% - Replay


Easy - SakuyaB
Makai - 650,715,560 - C - 0.0% - Replay 24 (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33649)

Sakuya B is a scoring beast!  I finished the run above with over 95,000 PIV simply through bombspam of stage 2 nonspells and a bit of grazing early on.  I'm certainly no score-runner mechanically, but this shottype makes it easy.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on August 19, 2013, 02:15:40 AM
@Makai: Just thought I'd point out, those replay links aren't actually functional. Remember to include the link in the url tag (you can get it by right-clicking on the attachment after posting, and edit it in).

Easy - SakuyaA
Karisa - 757,390,250 - C - 0.0% - Replay (http://score.royalflare.net/archives/th14/th14_ud0106.rpy) - Screenshot (http://i1230.photobucket.com/albums/ee487/KarisaMirisame/th14esa-757390250.png)


Continuing with the v1.00b retakes, here's an 11m improvement over my previous score. Still MarisaA and SakuyaB remaining.

Normal - ReimuA
Karisa - 646,570,800 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33578)


Normal test run, nothing special.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on August 19, 2013, 06:02:37 AM
Easy - SakuyaB
Karisa - 1,009,013,510 - C - 0.1% - Replay (http://score.royalflare.net/archives/th14/th14_ud010b.rpy) - Screenshot (http://i1230.photobucket.com/albums/ee487/KarisaMirisame/th14esb-1009013510.png)

(http://i1230.photobucket.com/albums/ee487/KarisaMirisame/RFth14Easy1st1009.png)

---

Normal - ReimuA
Karisa - 748,919,350 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33581)

I think Benben might actually be more difficult than Shinmyoumaru.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Shimatora on August 19, 2013, 08:31:10 PM
Easy - MarisaA
S-TORA - 703,277,710 - C - 0.05% - Replay (http://www.mediafire.com/download/mozey6fcxduwkbd/th14_udST00.rpy) Screenshot (http://twitpic.com/d996cr)
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Mesarthim on August 20, 2013, 12:24:59 AM
Lunatic - ReimuA
Mesarthim - 529,285,660 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33588)

How's them apples! I did horrible on the final boss after the first card but I even caught the stage 5 boss vertical flip, WITHOUT using a macro (since that is a matter of heavy debate, but I don't like using those methods and disapprove).
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on August 20, 2013, 08:40:20 AM
Normal - ReimuB
Karisa - 700,027,640 - C - 0.0% - Replay (http://replays.gensokyou.org/download.php?id=29951)

Various silly deaths, but I recovered with a perfect Shinmyoumaru, barely reaching 700m Normal.

Extra - SakuyaA
Karisa - 511,279,030 - C - 0.1% - Replay (http://replays.gensokyou.org/download.php?id=29954)

Oh look, a survival capture? Thanks to whoever recommended dodging at the bottom rather than in the middle (sorry, I forgot).

Extra - ReimuA
Karisa - 578,786,120 - C - 0.0% - Replay (http://replays.gensokyou.org/download.php?id=29968)

Slightly better survival than last time.

Easy - ReimuA
Karisa - 729,446,430 - C - 0.0% - Replay (http://score.royalflare.net/archives/th14/th14_ud0142.rpy) - Screenshot (http://i1230.photobucket.com/albums/ee487/KarisaMirisame/th14era-729446430.png)


Finished 8/5 with 74,310 PIV. Meaning it was essentially the same as my last run, except for capturing that one spell I failed for its 9m bonus.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Soul Devour on August 21, 2013, 07:29:16 PM
Hard - ReimuA

Soul Devour - 508,211,410 - C - 0.0% - Replay (http://replays.gensokyou.org/download.php?id=29975)

Meh. I'm not too good at this whole scoring thing. I need to get better at consistent captures first to really get the ball rolling.


Hard - ReimuA

Soul - 616,303,040 - C - 0.0% - Replay (http://replays.gensokyou.org/download.php?id=29993)

What's funny is that this comes after I choked a run horribly earlier today. I actually did beat my old high score on that run but I forgot to save it, although I was streaming. Debated whether I was gonna post the highlight of it but since this run happened I didn't need to! Had some badness on Stage 5 and failed Sukuna's final card. I think if I didn't screw up at those points I could have hit 700 million. There's other issues I had but I was pretty satisfied with this run.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Noobzor on August 21, 2013, 07:55:22 PM
Normal - SakuyaB
Noobzor - 1,041,853,810 - C - 0.09% - Replay (http://score.royalflare.net/th14/replay14/th14_ud0150.rpy)

Yes, 1 billion goal achieved!
Less PIV and more lives than usual, which kinda surprised me, since I usually get to stage 6 with only 2 or 3 lives. and this time I had 7.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on August 22, 2013, 05:08:50 AM
Easy - ReimuB
Karisa - 694,393,530 - C - 0.0% - Replay (http://score.royalflare.net/archives/th14/th14_ud0152.rpy) - Screenshot (http://i1230.photobucket.com/albums/ee487/KarisaMirisame/th14erb-694393530.png)


So ReimuB can bomb Sekibanki's 2nd for graze (gaining about 6000 PIV). I never knew that before today. Getting closer to 700m 6/6...

I guess I should redo my ReimuA run to include bombing Sekibanki's 2nd as well.

Easy - ReimuA
Karisa - 769,868,750 - C - 0.0% - Replay (http://score.royalflare.net/archives/th14/th14_ud0153.rpy) - Screenshot (http://i1230.photobucket.com/albums/ee487/KarisaMirisame/th14era-769868750.png)

A 40 million improvement over my previous score. Seriously, 40 million. I had no idea bombing Sekibanki's 2nd would be this profitable.

If 5400 extra graze in stage 2 is worth 40 million, then how much is stalling various other nonspells for graze (even if it's only a few hundred) worth? Probably more than I thought. It might even be worth stalling additional spells for graze. If capturing Sekibanki's final at the last second costs 2.5m bonus but gains 450 graze over capturing it normally... I'd need to do more testing for that.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: touhoumaniac on August 22, 2013, 06:12:32 PM
EDIT:
Wrong thread...
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on August 23, 2013, 12:13:47 AM
Easy - ReimuB
Karisa - 717,721,450 - C - 0.0% - Replay (http://score.royalflare.net/archives/th14/th14_ud0166.rpy) - Screenshot (http://i1230.photobucket.com/albums/ee487/KarisaMirisame/th14erb-717721450.png)

ReimuB gaining as much PIV as ReimuA? That was unexpected.

Easy - MarisaA
Karisa - 733,851,240 - C - 0.0% - Replay (http://score.royalflare.net/archives/th14/th14_ud016d.rpy) - Screenshot (http://i1230.photobucket.com/albums/ee487/KarisaMirisame/th14ema-733851240.png)

Failed one of Kagerou's spells, decided to play it out for practice, and it was 24m higher than my previous score. Of course.

MarisaA can't bomb-graze Sekibanki's 2nd, so I'm actually not sure where the improvement came from. I was aiming for 715m or so.

Easy - SakuyaA
Karisa - 790,278,180 - C - 0.0% - Replay (http://score.royalflare.net/archives/th14/th14_ud018c.rpy)


First clear with the new SakuyaA trick. Several major point losses (a missed PoC on stage 4 where I then tried to bomb but was out of bombs, a death to Benben's final, and a death to the start of stage 5 that prevented reaching 4 power for midboss Seija). 800m is very close.

Since I forgot the screenshot, finished 8/4 with 90,930 PIV if anyone's curious. Since I reached the life cap despite those accidental deaths, I guess I should be using more bombs for PIV.

Easy - SakuyaA
Karisa - 797,681,620 - C - 0.0% - Replay (http://score.royalflare.net/archives/th14/th14_ud019a.rpy) - Screenshot (http://i1230.photobucket.com/albums/ee487/KarisaMirisame/th14esa-797681620.png)


This run turned out nicely, until I lost a 13m bonus by dying to Seija's 2nd. Stage 2 in particular had a post-midboss 2.0 that I almost never get with SakuyaA. Getting closer...

I think a suicide to bomb stage 5 Seija's final nonspell (as I did here after the death) is probably not worth it on Easy, by the way. It only gains around 2m from stage 6 point items (there are the equivalent of around 1350 point items, according to some Cheat Engine testing I did yesterday), while the power loss from dying probably costs more from spell bonuses and power item value.

Easy - SakuyaA
Karisa - 803,526,930 - C - 0.0% - Replay (http://score.royalflare.net/archives/th14/th14_ud01a9.rpy) - Screenshot (http://i1230.photobucket.com/albums/ee487/KarisaMirisame/th14esa-803526930.png)

800 million non-SakuyaB Easy!

The run still had some mistakes though, notably some dropped items on stage 4, and a silly death to Seija in stage 6 (though I had a life to spare there so it didn't affect the clear bonus). I can definitely reach 810m with this route.

I took this run as an opportunity to experiment with grazing Benben's lasers (as well as bombing them of course). It worked better than I thought, so I'll need to do that the entire time next time.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Noobzor on August 26, 2013, 05:30:26 PM
Normal - SakuyaB
Noobzor - 1,151,914,070 - C - 0.08% - Replay (http://score.royalflare.net/th14/replay14/th14_ud01c6.rpy) - Screenshot (http://www.pixenli.com/images/1377/1377537716002389200.png)

Yay !
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: ARF on August 29, 2013, 03:08:13 AM
Extra - MarisaB
ARF -  1,010,713,440 - C - 0.1% - Replay (http://score.royalflare.net/th14/replay14/th14_ud01f3.rpy)

I'm quite happy with my stage route, even if some parts didn't go as intended (and even though the WR has a better route). Anyways, getting this kind of score with 4 failed spells is still pretty cool in itself I guess.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: chirpy13 on August 31, 2013, 11:55:42 PM
Easy - ReimuA
Chirpy13 - 586,670,590 - C - 0.2% - Replay (http://score.royalflare.net/th14/replay14/th14_ud0236.rpy) (No Bomb)

First attempt at scoring.  Pretty much blind on what to do after stage 3 aside from the two lunatic credits I tried last night.  Finished one piece from max lives because of the stage 5 final.  That boss is some serious bullshit...  Anyway, aside from her I think I can bring myself to like this game, at least on Easy.  ReimuA no bomb is really exciting.  I'll have to look into replays later or something.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Noobzor on September 01, 2013, 01:31:46 PM
Normal - SakuyaB
Noobzor - 1,175,027,030 - C - 0.05% - Replay (http://replays.gensokyou.org/download.php?id=30160)

Without those survival and last spell fails, this run would have hit at least 1.225b :ohdear:
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: ark on September 02, 2013, 12:55:12 AM
Update checkpoint.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on September 02, 2013, 01:23:43 AM
Easy - ReimuA
Karisa - 794,541,500 - C - 0.0% - Replay (http://score.royalflare.net/archives/th14/th14_ud024d.rpy) - Screenshot (http://i1230.photobucket.com/albums/ee487/KarisaMirisame/th14era-794541500.png)

Yay for gohei chaining.
http://www.youtube.com/watch?v=pTKi9zlFynM

Easy - SakuyaB
Karisa - 1,035,101,770 - C - 0.0% - Replay (http://score.royalflare.net/archives/th14/th14_ud0259.rpy) - Screenshot (http://i1230.photobucket.com/albums/ee487/KarisaMirisame/th14esb-1035101770.png)
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: chum on September 04, 2013, 02:43:12 PM
Lunatic - SakuyaA
chum - 729,022,380  - C - 0.0% - Replay (http://www.mediafire.com/download/njjn1n56mx3684l/th14_06.rpy)

I need more PIV, I need better collects, I need more spell captures. I only captured half of dwarfs spells and only 3 of the spells on stage 5...
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Jaimers on September 05, 2013, 08:11:48 AM
Lunatic - ReimuA
Jaimers - 668,857,910 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33754) - Video (http://www.youtube.com/watch?v=P_ZoKFObmdQ) (No Bomb)

I'm contributing!
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on September 06, 2013, 07:01:49 AM
Easy - MarisaA
Karisa - 770,065,920 - C - 0.0% - Replay (http://score.royalflare.net/archives/th14/th14_ud0289.rpy) - Screenshot (http://i1230.photobucket.com/albums/ee487/KarisaMirisame/th14ema-770065920.png)

Seriously, what? 36m improvement, and I don't even know where that improvement came from. The run wasn't even as good as I hoped for. I didn't fail a spell like my 733m did, but there were some missed 2.0s, and I somehow made a mistake with the trick on Shinmyoumaru's 5th.

I can see MarisaA reaching 800m, too. Perhaps all the Easy categories will pass 800m eventually?
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: chirpy13 on September 07, 2013, 01:01:55 AM
Easy - Reimu A
Chirpy13 - 646,617,120 - C - 0.0% - Replay (https://dl.dropboxusercontent.com/u/62842033/th14_05.rpy) (no bomb)

It's... Okay.  Stage 1 was subpar, but it's stage 1.  A couple hundred k is not a big deal in the long run.  Stage 2 was good.  Stage 3 had some hurting but not horrific enough to end my run.  Stage 4 had some minor mistakes, but that's to be expected, stage is really damn hard to do perfectly so I'm pleased overall with it.  Stage 5 what the fuck am I doing.  I completely lost focus and forgot my route.  On top of that I died 3 times in a row near the end, what the fuck.  Died once at the start of stage 6, dumb.  Missed a 2.0 on the kedemas but I won't lose sleep over that.  Almost lost focus and died on midboss, same goes for last two boss spells - it's a miracle I didn't.  So an overall good run that was ruined by a stage 5 that should not exist.  This could have probably been a 700m... oh well ;_;
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on September 08, 2013, 10:54:25 PM
Easy - MarisaB
Karisa - 735,634,360 - C - 0.0% - Replay (http://score.royalflare.net/archives/th14/th14_ud02b7.rpy) - Screenshot (http://i1230.photobucket.com/albums/ee487/KarisaMirisame/th14emb-735634360.png)


Experimental MarisaB run. Not very polished (didn't even finish with max lives), but it seems almost no one is playing this category on Royalflare anyway. MarisaB can definitely go much farther than this.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: SomeGuy712x on September 15, 2013, 12:02:58 AM
Extra - Marisa B
SomeGuy712x - 1,026,034,280 - C - 0.0% - Replay (http://bin.smwcentral.net/u/12382/th14_udSKX4.rpy) - Video (http://www.youtube.com/watch?v=ucj9Qbwt3fw)

I'm posting this billion-point Extra Stage run of mine here since Karisa suggested it to me.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on September 15, 2013, 04:26:57 AM
Easy - ReimuB
Karisa - 737,512,910 - C - 0.0% - Replay (http://score.royalflare.net/archives/th14/th14_ud02ed.rpy) - Screenshot (http://i1230.photobucket.com/albums/ee487/KarisaMirisame/th14erb-737512910.png)

Plenty of room for improvement here, since I missed a lot of 2.0s.

I had a better run going, but died to Yatsuhashi's final spell, losing around 9m. It finished with 737.1m if you're curious.

Easy - MarisaB
Karisa - 750,289,290 - C - 0.0% - Replay (http://score.royalflare.net/archives/th14/th14_ud02f0.rpy) - Screenshot (http://i1230.photobucket.com/albums/ee487/KarisaMirisame/th14emb-750289290.png)

I'm finally starting to form a route for MarisaB, though it still needs some work. Also I somehow died to Seija's final.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: ARF on September 15, 2013, 07:55:58 AM
Extra - Marisa B
ARF - 1,047,683,650 - C - 0.0% - Replay (http://puu.sh/4rJT5)

Did this a couple days ago, ~15 millions behind my best at the end of the stage part, 2 spells failed and not even a max lives ending.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Noobzor on September 15, 2013, 11:37:34 AM
Normal - SakuyaB
Noobzor - 1,257,028,270 - C - 0.01% - Replay (http://replays.gensokyou.org/download.php?id=30397)

I didn't have much time to play lately, but finally managed a 1.250b run :D
2 spellcards failed though (midboss Seija and Shin's last), and stage 5 PoC route needs more improvement.

Normal - SakuyaA
Noobzor - 801,449,720 - C - 0.01% - Replay (http://replays.gensokyou.org/download.php?id=30441) - Screenshot (http://www.pixenli.com/images/1379/1379526471095597600.png)

First score run with SakuyaA (meaning a lot of mistakes, especially against Benben since I never play A type), mostly an experimental run.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Poochy.EXE on September 20, 2013, 11:15:39 AM
Lunatic - MarisaB
Poochy.EXE - 871,157,520 - C - 0.00% - Replay (http://score.royalflare.net/th14/replay14/th14_ud031b.rpy) - Video (http://www.youtube.com/watch?v=46If8uagctE)
[attach=1]


Lunatic - MarisaB
Poochy.EXE - 975,450,350 - C - 0.00% - Replay (http://score.royalflare.net/th14/replay14/th14_ud0358.rpy)
[attach=2]
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on September 21, 2013, 07:06:24 AM
Easy - ReimuA
Karisa - 797,743,670 - C - 0.0% - Replay (http://score.royalflare.net/archives/th14/th14_ud031f.rpy) - Screenshot (http://i1230.photobucket.com/albums/ee487/KarisaMirisame/th14era-797743670.png)


Almost to 800m... but not quite. A death on stage 6 cost me one bomb at the clear bonus...

Easy - ReimuA
Karisa - 807,242,100 - C - 0.0% - Replay (http://score.royalflare.net/archives/th14/th14_ud0326.rpy) - Screenshot (http://i1230.photobucket.com/albums/ee487/KarisaMirisame/th14era-807242100.png)

And here's 800m 3/6. I'm actually pretty surprised this run reached 800 million, since I lost around 12m (10m for the remaining life, plus power item value and spell bonus power) from dying to Seija's 2nd nonspell.

Yes, I said 3/6. I believe it's possible with all six shot types...
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Mero on September 21, 2013, 11:06:35 PM
Lunatic - MarisaB
Mero - 1,021,599,100 - C - 0.0% -  Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=33984)

I don't even know how this happened...
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Sapz on October 01, 2013, 02:05:46 PM
Update checkpoint.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: AbdulGalaxia on October 20, 2013, 02:50:34 PM
Hakurei Reimu :
Easy - ReimuA
ReimuHakurei2 - 391,163,830 - 0.1% - http://replay.royalflare.net/replay/th14_udu102.rpy (http://replay.royalflare.net/replay/th14_udu102.rpy)
-
Izayoi Sakuya :
Easy - SakuyaA
ReimuHakurei2 - 452,557,750 - 0.1% - http://replay.royalflare.net/replay/th14_udu103.rpy (http://replay.royalflare.net/replay/th14_udu103.rpy)
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on October 28, 2013, 04:40:19 AM
Easy - ReimuA
Karisa - 820,626,550 - C - 0.0% - Replay (http://replays.gensokyou.org/download.php?id=30960) - Screenshot (http://i1230.photobucket.com/albums/ee487/KarisaMirisame/th14era-820626550.png)

Still plenty of room for improvement. Several missed 2.0s (just one would be enough for that last extend), overshot Kagerou's 2nd nonspell (losing a bullet cancel and some of her spell bonus), and I still haven't put much practice into Benben bomb-grazing yet. This was my first successful run with that grazing (which is worth at least 12,000 PIV), actually.

23m behind SGR's current record of 843m.

---

Edit @ReimuHakurei2:
Replays on replay.royalflare.net disappear after a while (it only saves 500 replays at a time, I think). Scoring replays on Royalflare are usually uploaded to score.royalflare.net instead; it saves replays indefinitely but apparently requires you to delete your existing replay if you ever upload a new one in that category.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Sapz on November 01, 2013, 07:30:56 PM
Checkpoint.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Mino ☆ on November 13, 2013, 04:24:33 AM
Lunatic - ReimuA
Minogame - 768,201,740 - C - 0.0% - Replay (http://replays.gensokyou.org/download.php?id=31113)

I actually tried scoring! I became a nervous wreck during Shinmyoumaru. Could have tried to capture more spells but nervousness overcame me.

Obviously this can be improved. It's only a first attempt, after all.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on November 28, 2013, 10:27:24 PM
Easy - ReimuA
Karisa - 829,586,040 - C - 0.0% - Replay (http://replays.gensokyou.org/download.php?id=31224)


Cleared with only 4/5. I know I can reach 870m...

Easy - ReimuA
Karisa - 855,305,670 - C - 0.0% - Replay (http://replays.gensokyou.org/download.php?id=31225)


Easy - ReimuA
Karisa - 873,293,630 - C - 0.0% - Replay (http://replays.gensokyou.org/download.php?id=31242) - Screenshot (http://i1230.photobucket.com/albums/ee487/KarisaMirisame/th14era-873293630.png)

Finished 7/6...? I played it out after that death on stage 4 because I knew the run (which had unusually high PIV) still had potential for 860m+... but didn't expect it to reach 870m already.

My new target is 885m.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Mesarthim on February 13, 2014, 04:52:31 AM
Extra - ReimuA
Mesarthim - 526,248,370 -C - 0.00% - replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=35265)

Wouldn't have had any major complaints about the run if I didn't die to the first wave of the 8th spell like an idiot. Curvy lasers, Shou says hi from UFO.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Mero on March 18, 2014, 05:33:33 AM
Lunatic - MarisaB
Mero - 1,079,392,680 - C - 0.0% - Replay (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=35514)

I had this and for some reason never uploaded it
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Andrew on March 21, 2014, 04:08:48 AM
Hard - ReimuB
Andrew - 388,442,660 - C - 0.050% - Replay (http://replays.gensokyou.org/download.php?id=30546)

Might as well post this vanilla bombspam 1cc from last year.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on May 04, 2014, 03:29:26 AM
Extra - ReimuA
Karisa - 730,892,200 - C - 0.0% - Replay (http://replays.gensokyou.org/download.php?id=33149) (no deaths, no bombs)

Survival run...? Well, Raiko is fun anyway. I might do a MarisaB scorerun in the future...
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Mino ☆ on June 05, 2014, 05:26:52 PM
Lunatic - ReimuA
Mino - 1,010,431,310 - C - 0.0% - Replay (http://replays.gensokyou.org/download.php?id=33515)

First real scorerun. Now time to improve this.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Mino ☆ on June 16, 2014, 07:00:41 PM
Lunatic - ReimuA
Mino - 1,130,942,940 - C - 0.030% - Replay (http://replays.gensokyou.org/download.php?id=33666)

Welp...

So, it is a PB, but it could have gone soooo much further. For one, I missed a BUNCH of 2.0 bonuses. Secondly, I failed Sukuna's final, by dying twice, killing a BUNCH of score I could have yielded.

Easily a 1.2bil run lost by dumb errors. Oh well. Can't have everything your way all the time.  :3
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Hurst on June 19, 2014, 03:47:23 AM
Normal - Sakuya B
Hurst - 1,135,770,610 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud0535.rpy)
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Hurst on July 01, 2014, 09:56:49 AM
Normal - Sakuya B
Hurst - 1,174,880,830 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud055c.rpy)
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Hurst on July 04, 2014, 11:12:57 PM
Normal - Sakuya B
Hurst - 1,224,966,980 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud0564.rpy)

Sorry for spam. Also Sukuna's 2nd non TOO HARD
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on July 05, 2014, 12:05:45 AM
It's not spam.

Though you can edit the post if you feel like you're making too many consecutive posts. (It still marks the thread as unread, though it won't mark the High Score Entry forum as unread so it may take longer to notice it.)
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Hurst on July 12, 2014, 12:01:19 AM
Normal - Sakuya B
Hurst - 1,284,670,450 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud056d.rpy)

Sukuna's 2nd non still too hard, and Kagerou decided to eat me aswell.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on September 24, 2014, 09:10:52 AM
Easy - MarisaA
Karisa - 774,284,370 - C - 0.0% - Replay (http://replays.gensokyou.org/download.php?id=34677)

It's been a while, hasn't it? Stages 1-4 were the best I've ever had with MarisaA, entering stage 5 with 265m and 5 1/3 lives.

Failed Seija's 3rd boss spell, costing the ~12m spell bonus (at least it refilled my bombs, though I finished with 6 7/8 bombs when 7 is reachable). I also missed a 2.0 right before Seija by forgetting to suicide since I unexpectedly had a bomb remaining, and missed two 2.0s in stage 6 from not keeping track of the enemies shot.

Also this replay desyncs really badly, in 3 separate stages (stage 1, 3, and 6)... I'd forgotten how desync-prone DDC Marisa is. I guess that means I should probably stream any attempts I make...
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on September 27, 2014, 11:17:27 PM
Easy - MarisaA
Karisa - 799,468,670 - C - 0.0% - Replay (http://score.royalflare.net/archives/th14/th14_ud05b3.rpy) - Screenshot (http://i1230.photobucket.com/albums/ee487/KarisaMirisame/th14ema-799468670.png)

(http://i1230.photobucket.com/albums/ee487/KarisaMirisame/th14ema-799m-RF.png)

Looks like I did it. A few notable minor mistakes (not suiciding at the right time in early stage 4, panicking to Seija's final, things like that), but my PIV gain and speedkill optimizations were enough to finish 8 million over the WR.

Also I was streaming this run, but it turned out there was actually no desync, surprisingly enough for DDC Marisa.

800m MarisaA is close, but I think I'd prefer to go for MarisaB next.

---

Easy - MarisaB
Karisa - 756,034,020 - C - 0.0% - Replay (http://replays.gensokyou.org/download.php?id=34852)

MarisaB is surprisingly hard to optimize. The bombs have a small bullet-canceling area and last a long time, meaning bosses can move significantly while the bomb's active, and you need to wait a while before you can place another bomb.

Also the power items from bombing add a new element to resource management-- is it worth using bombs to increase the multiplier on boss item sets? I've been doing it anyway, but I'm not quite sure.

Anyway, I think this route needs a lot of improvement-- right now it has too many suicides with bombs remaining. I still need to work on my consistency with MarisaB, too.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on October 12, 2014, 03:40:48 AM
Easy - MarisaB
Karisa - 760,459,090 - C - 0.0% - Replay (http://replays.gensokyou.org/download.php?id=34923)

1 failed spell. (Edit: Well, not counting Sekibanki's 2nd which is bombed for graze.)

---

Easy - MarisaB
Karisa - 764,661,340 - C - 0.0% - Replay (http://score.royalflare.net/archives/th14/th14_ud05c7.rpy)

Too many accidental deaths. I need to improve this.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on October 12, 2014, 11:49:03 PM
Easy - MarisaB
Karisa - 782,240,510 - C - 0.0% - Replay (http://score.royalflare.net/archives/th14/th14_ud05c8.rpy) - Screenshot (http://i1230.photobucket.com/albums/ee487/KarisaMirisame/th14emb-782240510.png)

(http://i1230.photobucket.com/albums/ee487/KarisaMirisame/th14emb-782m-RF.png)

There, much better.

MarisaB's bomb is still quite tricky to use. I wonder what it'd take to reach 800m... Well, there were still various missed 2.0s in this run, and I don't yet know a way to consistently get 2.0s off of Seija's dual-spiral nonspells (they didn't turn out that well this run). MarisaB's bomb may have some unexpected-as-of-yet uses, too.

I suppose ReimuB is next.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: KirbyComment on November 16, 2014, 03:03:12 PM
Hard - ReimuA
KirbyComment - 648,605,710 - C - 0.3% -  Replay (http://replays.gensokyou.org/download.php?id=35216)

Not really an optimized score but what the heck. Let's just post it for now...
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Mino ☆ on March 08, 2015, 05:17:54 PM
Lunatic - ReimuA
Mino - 1,197,003,810 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud062c.rpy)

MoTK Lunatic record get, I suppose.

Very sloppy execution which prevented me from reaching 1.2bil and beyond. Missed many 2.0s in the later stages. But this was more of a test run since I haven't played in a while. Not sure if I'll push this or not. We'll see.

Noteworthy mistakes:
Stage 1: Horribly messed up midboss Cirno (so hard!)
Stage 2: Messed up the end part and missed the 2.0 (getting a 1.6 instead) preventing me from bombing Sekibanki three more times.
Stage 3: Messed up a 2.0 after midboss Kagerou. Sloppy pre-boss section. Failed Kagerou's second spell (failing spells is like a sin in DDC, unless SakuyaB lol).
Stage 4: Mostly fine, I missed a 2.0 in the part after the midboss, didn't bomb Benben's second non correctly, but DID capture Benben's final which is essential (I was rusty and didn't practice :V)
Stage 5: Ooooh boy. Missed far too many 2.0s in this stage. Need to relearn pre-midboss section. Need to learn post-midboss section, and end stage part. All of Seija's spells captured, fortunately.
Stage 6: Didn't remember how to go about this one, so it was improvised. I need to go into stage practice and revise this stage (as well as the other stages). One noteworthy thing is that in the wisp section, you can get three 2.0s, whereas I only got two. That could have easily pushed my score to 1.2bil if I had gotten the third one. Stupidly bombed Seija's midboss non.

Sukuna's fight was NMNB, which is pretty much a requirement on ReimuA Lunatic. All spells in the run were captured except for Kagerou's second (Damn that spell!). Getting LNN on this game really helped polish my survival abilities. I'm sure I can push my score in this category higher if I really put my mind to it (and gathered the motivation :V)
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Hurst on April 02, 2015, 11:56:03 PM
Normal - SakuyaB
Hurst - 1,306,852,430 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud063e.rpy)

I recently started playing DDC again. Should improve this score soon.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Hurst on April 12, 2015, 08:15:14 PM
Normal - SakuyaB
Hurst - 1,395,914,030 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud0641.rpy)

So close to 1.4B ;;
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Uruwi on April 17, 2015, 11:24:06 PM
Easy - MarisaB
Uruwi - 463,048,740 - C - 0.14% - Replay (http://score.royalflare.net/th14/replay14/th14_ud0645.rpy)

Easy - SakuyaB
Uruwi - 444,075,330 - C - 0.26% - Replay (http://score.royalflare.net/th14/replay14/th14_ud0646.rpy)

Edit:

Easy - ReimuA
Uruwi - 436,017,050 - C - 0.20% - Replay (http://score.royalflare.net/th14/replay14/th14_ud0647.rpy)
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Mino ☆ on May 18, 2015, 06:25:05 PM
Lunatic - ReimuA
Mino - 1,320,102,110 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud0658.rpy)

Wooh! 1.3bil getto daze~

Pretty happy with this run overall. My goal was to get 1.3bil within the next two weeks but I wasn't expecting to get it in one day.

Now shoot for 1.4bil?
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Hurst on May 23, 2015, 04:29:06 PM
Normal - SakuyaB
Hurst - 1,419,834,470 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud065b.rpy)

Finally got 1.4B! I might return to this category in the future, but for now I will check out other games while I wait for LoLK.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: ZM on June 12, 2015, 08:03:16 PM
Hard - MarisaB
ZM - 529,010,750 - C - 0.000% - Replay (http://replays.gensokyou.org/download.php?id=37269)
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Sparkystream on July 02, 2015, 10:17:17 AM
Normal - MarisaB
Sparky - 293,262,920 - C - 2.3% - http://score.royalflare.net/replay14/th14_ud066f.rpy

Wait..there are no other scores. That means, at the moment, I'm number 1! Mwahhaaahhahaha >:D
http://i.imgur.com/G8Gd6cM.png
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Uruwi on August 04, 2015, 03:54:44 PM
Easy - SakuyaB
Uruwi - 504,521,140 - C - 0.03% - Replay (http://score.royalflare.net/th14/replay14/th14_ud0683.rpy)

Easy - MarisaB
Uruwi - 501,924,770 - C - 0.02% - Replay (http://replays.gensokyou.org/download.php?id=37876)
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Hurst on August 18, 2015, 08:31:30 PM
Normal - SakuyaB
Hurst - 1,432,443,920 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud0690.rpy)
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Hurst on January 06, 2016, 02:04:44 AM
Normal - SakuyaB
Hurst - 1,477,730,480 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud06ad.rpy)

Started playing DDC recently again. Getting closer to 1.5bil!
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Hurst on May 25, 2016, 07:28:31 PM

Small improvement that I got back in January. Forgot to post it.


Normal - SakuyaB
Hurst - 1,486,992,120 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud06c8.rpy)

Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Zigzagwolf on August 20, 2016, 11:54:58 AM
Easy Mode

Easy - ReimuA
Zigzagwolf - 658,338,500 - C - 0.0% - Picture (https://twitter.com/ZigShmupWolf/status/766962851101614080)/Replay (http://replays.gensokyou.org/download.php?id=35892)

Normal Mode

Normal - MarisaA
Zigzagwolf-  535,743,670 - C - 0.0% - Picture (https://twitter.com/ZigShmupWolf/status/766959943794601984)/Replay (http://replays.gensokyou.org/download.php?id=41181)

Normal - MarisaB
Zigzagwolf - 600,790,380 - C - 0.0% - Picture (https://twitter.com/ZigShmupWolf/status/766960994576834560)/Replay (http://replays.gensokyou.org/download.php?id=41182)

Hard Mode

Hard - MarisaA
Zigzagwolf - 555,106,280 - C - 0.0% - Picture (https://twitter.com/ZigShmupWolf/status/766961931714310144)/Replay (http://replays.gensokyou.org/download.php?id=41183)

Hard - MarisaB
Zigzagwolf - 676,788,910 - C - 0.0% - Picture (https://twitter.com/ZigShmupWolf/status/767705616144105476)/Replay (http://replays.gensokyou.org/download.php?id=41203)

Hard - SakuyaA
Zigzagwolf - 372,509,860 - C - Assumably 0.(something)% - Picture (https://twitter.com/ZigShmupWolf/status/766956630076329984)/Video (https://www.youtube.com/watch?v=ElTDa6G6iLg)

Lunatic Mode

Lunatic - MarisaB
Zigzagwolf - 748,254,420 - C - 0.7% -  Pictures (https://twitter.com/ZigShmupWolf/status/766950909494505473)/Replay (http://replays.gensokyou.org/download.php?id=36878)

Lunatic - SakuyaA
Zigzagwolf - 408,909,860 - C - Assumably 0.(something)% - Pictures (https://twitter.com/ZigShmupWolf/status/766950909494505473)/Video (https://www.youtube.com/watch?v=HiRUYIUP0uI)


Extra Mode

Extra - ReimuA
Zigzagwolf - 719,846,910 - C - 0.0% - Picture (https://twitter.com/ZigShmupWolf/status/760848044782854145)/Replay (http://replays.gensokyou.org/download.php?id=40770)/Video (https://youtu.be/Ze_qNBQQx9Q) (NMNB)

Extra - ReimuB
Zigzagwolf - 615,161,610 - C - 0.0% - Picture (https://twitter.com/ZigShmupWolf/status/766600336903704576)/Replay (http://replays.gensokyou.org/download.php?id=41177)

Extra - MarisaA
Zigzagwolf - 581,612,620 - C - 0.0% - Picture (https://twitter.com/ZigShmupWolf/status/767666055095455745)/Replay (http://replays.gensokyou.org/download.php?id=41200)

Extra - MarisaB
Zigzagwolf - 1,015,571,990 - C - 0.1% - Picture (https://twitter.com/ZigShmupWolf/status/766281847471046656)/Replay (http://replays.gensokyou.org/download.php?id=41179)/Video (https://youtu.be/aFsFN6oPlXY)

Extra - SakuyaA
Zigzagwolf - 657,027,840 - C - 0.0% - Picture (https://twitter.com/ZigShmupWolf/status/767692113928654848)/Replay (http://replays.gensokyou.org/download.php?id=41202)

Extra - SakuyaB
Zigzagwolf - 591,955,250 - C - 0.0% - Picture (https://twitter.com/ZigShmupWolf/status/767680720756150275)/Replay (http://replays.gensokyou.org/download.php?id=41201)

I felt like filling up the board a little, this may not add a whole lot but atleast some categories will have one run in them. Also for some of these I do not have replays anymore (The very old runs, I have them on my old Youtube channel.) I think they're under 0% but I'm not certain, they are definitely under 3% though.

Yet another edit: made the entries look better; added a better run for MarisaA and SakuyaB in the extra stage, might improve some of these someday.

Ultra difficulty in edits inserted: added a much stronger SakuyaA run for Extra, sadly enough it died to one of the nons in a stupid manner, otherwise this would've been 700m+ I might improve those runs sometime.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Lollipop on September 19, 2016, 03:10:18 AM
Here's my attempt at a ReimuB run. I just came short of 500m.

Easy - ReimuB
Lollipop - 499,392,700 - C - 0.0% - Replay (https://www.dropbox.com/s/ury8mfhrr4r890g/th14_07.rpy?dl=0)

If someone could tear apart this replay and give advice on things I should do/improve, would be great  :)
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Hurst on September 20, 2016, 09:01:29 PM

I reached my goal of 1.5 billion! I made many mistakes so I was surprised when I cleared.

Normal - SakuyaB
Hurst - 1,500,089,850 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud071a.rpy)

Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Lollipop on September 24, 2016, 06:45:17 PM
Improvements, failed 3 cards though, which could have definitely helped.

Easy - ReimuB
Lollipop - 513,103,680 - C - 0.0% - Replay (https://www.dropbox.com/s/z7trh84797ljldb/th14_08.rpy?dl=0)
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on September 27, 2016, 11:38:40 AM
If someone could tear apart this replay and give advice on things I should do/improve, would be great  :)
OK, sure. I hope you don't mind the delay. This is about your more recent 513m replay.

Anyway, nice start. I think the main improvement is that you need to focus more on 2.0s-- if you aren't already, use stage practice to learn how many enemies you need to defeat for a set of 60 items, and when to safely auto-collect / time your bomb. 2.0s are highly valuable for both their life parts, and the point multiplier from stage 3-4 onward.

More detailed comments:
Stage 1
- In the first two stages, point items are negligible for points, but they are valuable for resources. Try collecting items in sets of 20 for more bomb parts (keep in mind every 5th bomb part is replaced by a life part). A set of 60 for a life part is possible just before the boss, but I'm pretty sure ReimuB has to bomb for it.
 
Stage 2
- If you wait to collect the midboss items, you can combine them with 4 fairies' items for a 2.0. It's hard with ReimuB, though.
- Bombing isn't needed to auto-collect the stage 2 laser orbs, and actually cost you the second 2.0-- you only need 2 waves for a 2.0, or more precisely 10 of the 24 orbs' items. Start shooting the first line of orbs from the right, second from the left, and so on.
- To minimize damage with ReimuB's bomb, don't let the orbs overlap the boss for longer than you have to. (Also, don't finish off patterns with a bomb-- you'll miss the PIV from the manual cancel.)
- It's actually possible to bomb-graze the proximity bullets on Sekibanki's 2nd, for over 1000 PIV per bomb (at least as beneficial as bombing her nonspells). It's hard to explain-- check a replay?
- There was no point in bombing Sekibanki's 3rd for score-- was that a survival bomb?

Stage 3
- If you start on one side and stop shooting after the laser orbs spawn (wait until one's about to leave the screen), you can gain a 2.0 there. Applies to both sets of orbs.
- Post-midboss Kagerou enemies are very profitable-- bomb both nonspells (don't worry about the cancel, just deal damage) to spawn as many as possible, then start building up the 2.0s. The first 2.0 comes from Kagerou's midboss items + 6 spirits' items.

Stage 4
- ReimuB's unfocused shot is better against the laser orbs than her focused shot. She's still weak enough to have trouble defeating them though.
- The first two safespottable waves' items can be combined for a 2.0 (bomb the first as late as possible, then position yourself in the safespot for the second). On the latter two, don't safespot-- you missed the orbs' items.
- Benben's lasers are fairly profitable to bomb. Also, you can bomb post-Benben orbs for 2.0s.

Stage 5
- Combining two waves of orbs gives a 2.0 each time (you'll need to bomb some sets). There are only barely enough items, though, so make sure not to collect any items too early.
- When bombing for items, remember you can shoot some enemies first-- as long as the items haven't left the screen, they count toward the same bonus.
- You can bomb midboss Seija's nonspell to defeat her faster (don't bomb the spell though, since spell bonuses are fairly high by stage 5). As with the other stages, more post-midboss enemies spawn, and this late in the game, items are worth it for the points themselves. Also, like with stage 2, 3, and 4, you can combine midboss Seija's items with some enemies' items for a 2.0.
- An effective way to clear all the pre-boss Seija orbs at once is to ram into one-- the death wave defeats them. (Best if you're out of bombs, obviously.)

Stage 6
- Every single item in stage 6's stage portion can be collected as 2.0, though again, ReimuB's low power can be a problem. (On the spirit part, auto-collect 12 spirits' items at a time, that is 3 left 3 right 3 left 3 right. Not sure I knew that at the time of my 737m replay.)
- You can trivialize Shinmyoumaru's 5th spell by alternately approaching the orbs and backing away-- they freeze in place each time they change color, so they end up barely moving at all. Works on all difficulties.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Lollipop on September 29, 2016, 11:15:27 PM
thanks for the reply!
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on October 03, 2016, 07:45:03 AM
Easy - ReimuB
Karisa - 751,355,090 - C - 0.0% - Replay (http://score.royalflare.net/archives/th14/th14_ud0723.rpy) - Screenshot (http://i1230.photobucket.com/albums/ee487/KarisaMirisame/th14erb-751355090.png)

(http://i1230.photobucket.com/albums/ee487/KarisaMirisame/th14erb-751m-RF.png)

Looks like I still have it in me. It's nice to have a ☆ again, though I suspect a player like K・G who has much more free time than I do will take it back within a month, like with my last two DDC records.

Of course I had to finally clear on a last-run-of-the-night where I played it out after several minor mistakes (damaging Sekibanki's 2nd nonspell too much with bombs, and dying in early stage 3). I also died to the point item spirits in stage 5. Not sure how much those mistakes lost, but apparently not enough to place me below K・G's 747m.

I suppose ReimuB is next.
How true that was... only 2 years later than expected.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: ZM on October 03, 2016, 11:25:43 AM
Grats on the WR. Glad to see you still have it in you!
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Zigzagwolf on October 03, 2016, 03:41:45 PM
Congratulations on the world record, I guess I can take notes of the run in case I want to play Easy DDC again sometime.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on October 03, 2016, 05:29:52 PM
Congratulations on the world record, I guess I can take notes of the run in case I want to play Easy DDC again sometime.
I wouldn't recommend ReimuB unless you're trying to score with all the shot types (or you particularly like using Fantasy Seal for PIV farming). The low power makes it more difficult to follow stage routes.

I think my other Reimu/Marisa Easy scores (find someone else's replay if playing Sakuya) are at a similar level of optimization though, if you'd like to learn from those. They're not WR anymore, but my first-half PIV farming has been consistently better than K@G's, so there's that to consider.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Zigzagwolf on October 03, 2016, 06:59:45 PM
I wouldn't recommend ReimuB unless you're trying to score with all the shot types (or you particularly like using Fantasy Seal for PIV farming). The low power makes it more difficult to follow stage routes.

I think my other Reimu/Marisa Easy scores (find someone else's replay if playing Sakuya) are at a similar level of optimization though, if you'd like to learn from those. They're not WR anymore, but my first-half PIV farming has been consistently better than K@G's, so there's that to consider.
Ah, well I was thinking of trying to improve my ReimuA easy score sometime, although I am not certain when, I'll be sure to look into some runs and make some notes whenever I do so.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on November 12, 2016, 09:46:38 AM
Easy - ReimuB
Karisa - 755,021,000 - C - 0.0% - Replay (http://score.royalflare.net/archives/th14/th14_ud073a.rpy) - Screenshot (http://i1230.photobucket.com/albums/ee487/KarisaMirisame/th14erb-755021000.png)

OK then...

As of the end of stage 4, this was 9m/600 PIV below my "762m potential (http://replays.gensokyou.org/download.php?id=41894)" due to missed 2.0s on stage 2/4 and an accidental death preventing me from bombing Yatsuhashi for PIV. I guess that run might've actually been 763-764m potential? It's hard to tell. And it wasn't even the best post-Sekibanki PIV I've had-- the best I've seen is 37300, though I almost never break 37000.

Actually, dying to Yatsuhashi might not be worth it after all-- maybe I should remove that from the route. It does gain around 400 PIV * 3 bombs, but loses a bit under 1m from the third spell's bonus, and another ~1m from the value of 43 power items.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Hurst on November 25, 2016, 01:14:52 PM
Normal - SakuyaB
Hurst - 1,515,166,210 - C - 0.0% - Replay (http://score.royalflare.net/th14/replay14/th14_ud0748.rpy)

I'm still failing spells and dying to easy stuff ;;
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on November 27, 2016, 08:47:54 AM
Easy - ReimuB
Karisa - 775,357,770 - C - 0.0% - Replay (http://score.royalflare.net/archives/th14/th14_ud074a.rpy) - Screenshot (http://i1230.photobucket.com/albums/ee487/KarisaMirisame/th14erb-775357770.png)

20 million improvement.

And on what I expected to be a minor derust run, first attempt after over a week of not playing. What happened to 762-764m potential? I seriously don't know how I did this.

I even somehow had an 8/8 clear, on a route that expects to barely finish with 8/7. That means I was not only an entire spell bonus ahead, but also had 8 additional life+bomb parts at the start of boss Seija.

But anyway, unless K・G or someone else retakes the record, I'm done with this category. I might improve my ReimuA or SakuyaA scores next. Or perhaps return to SA Easy or LoLK Normal; I never did get a run I was satisfied with for either.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Aeteas on April 06, 2017, 07:00:11 PM
Normal - ReimuB
Aeteas - 897,637,460 - C - 0.1% - Replay (http://score.royalflare.net/th14/replay14/th14_ud076a.rpy)

I originally just wanted to get scores with all the characters just to fill up the empty score boards. K・G?s run didn't look that good though, so I put in some extra effort and beat it. This run could be better (stage 4 did not go smoothly), but I guess I'm satisfied overall. I haven't calculated, but I think 910M+ should be feasible, in case anyone wants to try and beat this.

A particularly weird trick I discovered is that if you bomb Benben's midboss laser nonspell in a particular way, you can get up to 1000 extra PIV per bomb. It's a bit hard to time it optimally, but I can usually get 800 extra PIV per bomb. I failed the third bomb in this run though by being too close to Benben. I have absolutely no idea why this trick works. It does not make any sense to me. So it's possible that there are better ways to take advantage of it. I don't know if this is useful on Hard or Lunatic, but I imagine it can help bump up the Easy world record a bit more.

I found something similar with ReimuA on Benben's boss nonspells, though the timing is different. At the moment, I'm trying to figure out how to capitalize on this. ReimuA Benben bombing is surprisingly tricky to optimize even without my secret techniques, so adding extra timing shenanigans on top of that makes it rather difficult. But it's worth quite a lot. I wonder if I can get 1.1 billion with this.

I actually got this run on April Fools, but I couldn't think of a good way to turn it into a joke.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Jimmy on May 04, 2017, 02:37:24 PM
Easy - ReimuA
Jimmy - 596,306,340 - C - 0.0% - Replay (https://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=14816.0;attach=42493)
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: CyberAngel on May 17, 2018, 02:31:07 PM
Easy - ReimuA
CyberAngel - 411,183,460 - C - 0.0% - Replay (http://replay.lunarcast.net/replay/th14_ud0155.rpy)

Easy - ReimuB
CyberAngel - 384,946,410 - C - 0.0% - Replay (http://replay.lunarcast.net/replay/th14_ud0156.rpy)

Easy - MarisaA
CyberAngel - 380,137,890 - C - 0.0% - Replay (http://replay.lunarcast.net/replay/th14_ud0164.rpy)

Easy - MarisaB
CyberAngel - 426,537,130 - C - 0.0% - Replay (http://replay.lunarcast.net/replay/th14_ud0159.rpy)

Easy - SakuyaA
CyberAngel - 408,451,340 - C - 0.0% - Replay (http://replay.lunarcast.net/replay/th14_ud0157.rpy)

Easy - SakuyaB
CyberAngel - 429,822,720 - C - 0.0% - Replay (http://replay.lunarcast.net/replay/th14_ud0158.rpy)

Somewhat recent runs, hopefully to be improved upon sometime soon.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: CyberAngel on November 17, 2018, 08:38:32 PM
Normal - ReimuA
CyberAngel - 418,928,990 - C - 0.0% - Replay (http://replay.lunarcast.net/replay/th14_ud0161.rpy)

Normal - ReimuB
CyberAngel - 301,340,640 - C - 0.0% - Replay (http://replay.lunarcast.net/replay/th14_ud0162.rpy)

Normal - MarisaA
CyberAngel - 296,544,090 - C - 0.0% - Replay (http://replay.lunarcast.net/replay/th14_ud0163.rpy)

Normal - SakuyaA
CyberAngel - 396,285,470 - C - 0.0% - Replay (http://replay.lunarcast.net/replay/th14_ud0160.rpy)

As many runs as I could pull off before dropping this piece of crap.

Also, changed links in my previous post to replays.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on December 13, 2018, 02:39:37 AM
Easy - SakuyaA
Karisa - 819,884,340 - C - 0.0% - Replay (http://replay.lunarcast.net/replay/th14_ud0239.rpy)

2 deaths on stage 6, ~850m+ potential. Finished with 99240 PIV. Needs further analysis.

It's nice to be back to scoring again.
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Karisa on January 02, 2019, 10:49:02 AM
Easy - SakuyaA
Karisa - 820,628,280 - C - 0.0% - Replay (http://replay.lunarcast.net/replay/th14_ud0261.rpy)

Certainly not the PB I was expecting, but that was a PB. I was significantly ahead at the end of stage 4, but then made so many mistakes in stage 5 that I was tied for the rest of the run.

Also, first SakuyaA 100,000 PIV clear!

Easy - SakuyaA
Karisa - 826,742,770 - C - 0.0% - Replay (http://replay.lunarcast.net/replay/th14_ud0286.rpy)
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: dass on April 02, 2019, 10:35:22 PM
MarisaB Extra - 1,068,765,670 - Replay (http://replay.lunarcast.net/replay/th14_ud0386.rpy)

cool i suppose
Title: Re: 東方輝針城 ~ Double Dealing Character
Post by: Sheep on July 24, 2019, 06:57:38 PM
Normal - Sakuya A
Sheep - 254,273,230 - 6 - 0,5 % - [attachment=1]

Staff Edit: Converted certain links to attachments due to file service's inactive account policy