Author Topic: Sakuya Quest 13 - A Z-Machine Adventure  (Read 216718 times)

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #630 on: September 28, 2017, 02:44:51 PM »
> What did the multi-colored bubble shots do before?
> How close is Kaguya to the ceiling? Is she close enough we could rebound a knife or two off the ceiling and have it come back down on her?
> How many knives do we have left on us?
> How close are both of us to the door?

>They just flew directly at you, but she followed up with lasers while you were in the middle of dealing with them.
>She is fairly close to the ceiling right now. You could use it for rebounding effectively.
>You have 13 knives left.
>There's still a bit of distance toward the door, but not much.

>_

Serela

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Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #631 on: September 28, 2017, 04:21:03 PM »
>Send a wave of rebounding knives up at the ceiling around Kaguya, before beginning to dodge through bubbles. Although if the need to dodge is impending enough, back up before the shot as necessary.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Suwako Moriya

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Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #632 on: September 28, 2017, 04:28:43 PM »
> Although if the need to dodge is impending enough, back up before the shot as necessary.

> Actually, rather than backing up, keep pushing forward horizontally, toward the door. We need to get there before she does.
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #633 on: September 28, 2017, 05:27:52 PM »
>Send a wave of rebounding knives up at the ceiling around Kaguya, before beginning to dodge through bubbles. Although if the need to dodge is impending enough, back up before the shot as necessary.

> Actually, rather than backing up, keep pushing forward horizontally, toward the door. We need to get there before she does.

>You send a wave of knives at Kaguya, forcing her downward a little and messing up what was going to be a follow-up on the cluster of bubble shots. You manage to slip between them rather easily; they're more intimidating than difficult on their own; and make some progress today the door before she sends a wave of dark blue shots at you from above.

>_

Suwako Moriya

  • Hey you with the pretty face
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  • Welcome to the human race!
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #634 on: September 28, 2017, 06:50:28 PM »
> Did we at least actually hit her with something?
> How close are we to her?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #635 on: September 28, 2017, 06:58:14 PM »
> Did we at least actually hit her with something?
> How close are we to her?

>No.
>Vertically, there's some distance. But horizontally, there isn't much.

>_

Suwako Moriya

  • Hey you with the pretty face
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  • Welcome to the human race!
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #636 on: September 28, 2017, 08:18:34 PM »
> Try sharply curving our flight path upward. Make sure the change is not an instant stop-our-forward-momentum-and-head-straight-upward change, but an actual curve. Ideally, we will get "between" Kaguya and the doorway in the process, but our final goal should be to get right up in close and personal with Kaguya.
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #637 on: September 28, 2017, 08:35:04 PM »
> Try sharply curving our flight path upward. Make sure the change is not an instant stop-our-forward-momentum-and-head-straight-upward change, but an actual curve. Ideally, we will get "between" Kaguya and the doorway in the process, but our final goal should be to get right up in close and personal with Kaguya.

>You try to curve upward and slip behind Kaguya, but she doesn't stay still as you move. Instead she resumes her course toward the door, curving around hwere you are coming up to try and give you a wide berth, and lays out a sheet of danmaku in the process.

>_

Kilgamayan

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Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #638 on: September 28, 2017, 08:53:12 PM »
> Do the dark blue shots appear to be threatening us at all?
> Relative to her direct-line path to the door, did she curve to the left or to the right?
> Whichever way she curved her flight path, did it bring her close enough to a wall to make another reflecting shot feasible?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #639 on: September 28, 2017, 08:59:37 PM »
> Do the dark blue shots appear to be threatening us at all?
> Relative to her direct-line path to the door, did she curve to the left or to the right?
> Whichever way she curved her flight path, did it bring her close enough to a wall to make another reflecting shot feasible?

>Not yet, they are just serving as slow-moving flak to harry movement.
>More toward the left.
>Yes.

>_

Kilgamayan

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Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #640 on: September 29, 2017, 10:58:09 AM »
> Level ourselves off and resume aiming directly for the door.
> While doing so, pull out a knife and fire a reflecting shot at the left wall such that the middle of the spread is aimed toward Kaguya's midsection.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #641 on: September 29, 2017, 11:35:12 AM »
> Level ourselves off and resume aiming directly for the door.
> While doing so, pull out a knife and fire a reflecting shot at the left wall such that the middle of the spread is aimed toward Kaguya's midsection.

>After having left the ground where the door lies, you level off and return toward the ground only at an angle this time.
>You toss another reflecting shot toward the wall. Kaguya moves away from the wall before it hits and continues her own course. "Are these all the tricks you have?" she says. "I was expecting a bit more form you!"

>_

Suwako Moriya

  • Hey you with the pretty face
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  • Welcome to the human race!
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #642 on: September 29, 2017, 05:36:37 PM »
> Was Kaguya always this rude during fights? We fought her once before; use that time as a check.
> Do we have any other 'tricks' at our disposal?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #643 on: September 29, 2017, 09:59:24 PM »
> Was Kaguya always this rude during fights? We fought her once before; use that time as a check.
> Do we have any other 'tricks' at our disposal?

>Not even remotely. She's typically the picture of grace, or at least nonchalance.
>Not particularly; being in frozen time robs you of a lot of your more unique things. But you are skilled enough significantly more complex danmaku patterns.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #644 on: September 30, 2017, 09:27:17 PM »
> What's coming at us now?

Sorry, it's been chaotic lately.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #645 on: September 30, 2017, 10:47:54 PM »
> What's coming at us now?

>Right now, there is just a cloud of danmaku that you have left behind.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #646 on: October 01, 2017, 09:55:49 PM »
> Change flight course to aim right for the doorway again.
> Pull out two more knives as we do.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #647 on: October 01, 2017, 10:00:35 PM »
> Change flight course to aim right for the doorway again.
> Pull out two more knives as we do.

>You direct yourself toward the door. Kaguya seems to be doing much the same.
>You produce two more knives while she begins to weave a pattern of bright, jewel-like danmaku close to herself.

>_

Suwako Moriya

  • Hey you with the pretty face
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  • Welcome to the human race!
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #648 on: October 02, 2017, 01:11:30 PM »
Sorry about the dearth of activity lately. I'm going to try to gradually ramp it back up to the previous regular rate.

> Is she still closer to the door than us?
> Are her bullets flying anywhere yet?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #649 on: October 02, 2017, 01:16:28 PM »
> Is she still closer to the door than us?
> Are her bullets flying anywhere yet?

Salright

>Hard to say now, so only by a bit at worst.
>Not yet, but you are certain they will soon.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #650 on: October 03, 2017, 10:48:00 AM »
> What sorts of patterns do we specialize in with non-knife danmaku? Like how Kaguya has made lots of walls that shift and is now apparently doing whatever she's doing.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #651 on: October 03, 2017, 11:17:29 AM »
> What sorts of patterns do we specialize in with non-knife danmaku? Like how Kaguya has made lots of walls that shift and is now apparently doing whatever she's doing.

>When it comes to using more standard danmaku, you tend to stick to simple spreads rather than making complex things like Kaguya currently is. Your complexity tends to come from overlapping them with knives or each other. You have some limited knowledge of familiars to help with this, but you can't do more than keep a few close by, and they tend to be a little focus-heavy. When you have your usual control of time, changing the directions of your knives in mid-flight is a favored trick.

>_

Suwako Moriya

  • Hey you with the pretty face
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  • Welcome to the human race!
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #652 on: October 03, 2017, 12:31:19 PM »
> Do we have a non-knife bullet of choice? Bubbles, arrowheads, beads, etc.
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #653 on: October 03, 2017, 12:44:06 PM »
> Do we have a non-knife bullet of choice? Bubbles, arrowheads, beads, etc.

>Kunai shapes, but sometimes more standard ones as well.

>_

Suwako Moriya

  • Hey you with the pretty face
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  • Welcome to the human race!
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #654 on: October 03, 2017, 01:16:29 PM »
> Fire off a line of kunai shapes at Kaguya, aimed in front of her, so as to try to interfere with her path toward the door.
> Continue heading toward the door ourselves.
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #655 on: October 03, 2017, 01:27:02 PM »
> Fire off a line of kunai shapes at Kaguya, aimed in front of her, so as to try to interfere with her path toward the door.
> Continue heading toward the door ourselves.

>You do so, and Kaguya backs away, allowing you a clear lead to the door.
>The danmaku she fired explodes outward, suddenly, sending lines of colorful shots in every direction, yours in particular!

>_

Suwako Moriya

  • Hey you with the pretty face
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  • Welcome to the human race!
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #656 on: October 03, 2017, 02:14:38 PM »
> Are there lines headed toward our current position, toward the space in front of us given our flight path, or both?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #657 on: October 03, 2017, 02:15:29 PM »
> Are there lines headed toward our current position, toward the space in front of us given our flight path, or both?

>Both.

>_

Suwako Moriya

  • Hey you with the pretty face
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  • Welcome to the human race!
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #658 on: October 03, 2017, 04:50:32 PM »
> What about above us and below us?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #659 on: October 03, 2017, 05:48:32 PM »
> What about above us and below us?

>There's definitely something above and below you, but you think it's a bit lighter.

>_