Author Topic: Sakuya Quest 13 - A Z-Machine Adventure  (Read 216790 times)

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #600 on: September 26, 2017, 04:22:32 AM »
> Did we gain any ground on Kaguya?
> Is she still closer to us than the door?
> Are we close enough to the left wall to make reflecting shots meaningful?

>A little!
>Yes.
>You think so. Closer would be better, but you think you can do something from here.

>_

Suwako Moriya

  • Hey you with the pretty face
  • *
  • Welcome to the human race!
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #601 on: September 26, 2017, 12:36:00 PM »
> Continue heading forward (toward the wall with the door out of here, rather than straight at Kaguya or straight at the door) and listing ever-so-slightly to the left to get ever-so-slightly closer to the wall.
> Pull out two more knives (if we don't have any in our hands already) as we fly.
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #602 on: September 26, 2017, 01:16:25 PM »
> Continue heading forward (toward the wall with the door out of here, rather than straight at Kaguya or straight at the door) and listing ever-so-slightly to the left to get ever-so-slightly closer to the wall.
> Pull out two more knives (if we don't have any in our hands already) as we fly.

>You have knives ready, and keep going toward the door, which is mostly toward Kaguya as well, listing a bit to the left.
>She prepares another wall, this one more vertical than horizontal, made of blue arrowheads, and then follows it with a more horizontal wall made of purple arrowheads.

>_

Suwako Moriya

  • Hey you with the pretty face
  • *
  • Welcome to the human race!
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #603 on: September 26, 2017, 01:39:02 PM »
> While still moving in the same direction, dip down momentarily, and then come back up, to see if the bullets partially home in on us, or if Kaguya's just a really good guesser (or a mind-reader).
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #604 on: September 26, 2017, 01:42:10 PM »
> While still moving in the same direction, dip down momentarily, and then come back up, to see if the bullets partially home in on us, or if Kaguya's just a really good guesser (or a mind-reader).

>You dip a little, and the bullets don't seem to do anything strange. You think she's just predicting you.

>_

Suwako Moriya

  • Hey you with the pretty face
  • *
  • Welcome to the human race!
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #605 on: September 26, 2017, 01:51:41 PM »
> Did the bullets not deviate at all from their initial path?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #606 on: September 26, 2017, 02:06:46 PM »
> Did the bullets not deviate at all from their initial path?

>No.

>_

Suwako Moriya

  • Hey you with the pretty face
  • *
  • Welcome to the human race!
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #607 on: September 26, 2017, 02:13:36 PM »
> Are we still in path to get smacked now that we've dipped a bit?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #608 on: September 26, 2017, 02:34:34 PM »
> Are we still in path to get smacked now that we've dipped a bit?

>Yes, the walls are walls because they cover a fair amount of space.

>_

Suwako Moriya

  • Hey you with the pretty face
  • *
  • Welcome to the human race!
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #609 on: September 26, 2017, 04:51:20 PM »
> Dip lower, then, to get under the walls.
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #610 on: September 26, 2017, 06:34:29 PM »
> Dip lower, then, to get under the walls.

>You will have to go nearly to the floor to go under the first wall, which is more vertical than horizontal.

>_

Suwako Moriya

  • Hey you with the pretty face
  • *
  • Welcome to the human race!
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #611 on: September 26, 2017, 08:19:37 PM »
> How good are we at reflecting off the floor?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #612 on: September 27, 2017, 05:16:44 AM »
> How good are we at reflecting off the floor?

>Pretty good. Range may be an issue unless you plan well, though.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #613 on: September 27, 2017, 11:02:20 AM »
> Dip down close to the floor, then, to get under the wall. Make sure there's still a bit of listing to the left as well, to inch closer to the wall of the room.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #614 on: September 27, 2017, 11:54:26 AM »
> Dip down close to the floor, then, to get under the wall. Make sure there's still a bit of listing to the left as well, to inch closer to the wall of the room.

>You do so. As you do, the vertical wall overhead splits, the bullets going left and right. You are safely under it all, listing a bit further to the left.

>_

Suwako Moriya

  • Hey you with the pretty face
  • *
  • Welcome to the human race!
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #615 on: September 27, 2017, 12:28:10 PM »
> Has the horizontal wall done anything of note?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #616 on: September 27, 2017, 01:16:10 PM »
> Has the horizontal wall done anything of note?

>Not yet.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #617 on: September 27, 2017, 11:17:41 PM »
> Keep heading in our current horizontal direction, then.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #618 on: September 28, 2017, 06:19:04 AM »
> Keep heading in our current horizontal direction, then.

You do so, passing under the horizontal wall. This one one also splits, the bullets flying up toward the ceiling and down toward you. However, you are low enough that the majority of them should miss you.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #619 on: September 28, 2017, 11:02:38 AM »
> Splendid! Keep on in our current direction, then.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #620 on: September 28, 2017, 11:10:58 AM »
> Splendid! Keep on in our current direction, then.

>You keep with your current direction, as Kaguya makes for the doorway.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #621 on: September 28, 2017, 11:11:47 AM »
> Has she turned around at this point, or is she still floating backwards?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #622 on: September 28, 2017, 11:23:04 AM »
> Has she turned around at this point, or is she still floating backwards?

>She is still facing you.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #623 on: September 28, 2017, 11:27:39 AM »
> How is our position now for attacking Kaguya in terms of left wall reflection and floor reflection?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #624 on: September 28, 2017, 11:29:18 AM »
> How is our position now for attacking Kaguya in terms of left wall reflection and floor reflection?

>Decent for the left wall, and great for the floor.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #625 on: September 28, 2017, 11:57:46 AM »
> Are we dextrous enough to throw one knife at the floor and the other at the wall at the same time?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #626 on: September 28, 2017, 12:34:39 PM »
> Are we dextrous enough to throw one knife at the floor and the other at the wall at the same time?

>It would be a little difficult, but not impossible.

>_

Suwako Moriya

  • Hey you with the pretty face
  • *
  • Welcome to the human race!
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #627 on: September 28, 2017, 12:44:22 PM »
> Throw one knife at the left wall, aimed to reflect off the wall so that the middle of the resulting spread will shoot by just behind Kaguya.
> Immediately after that first knife is thrown, throw our other knife at the floor, aimed to reflect off the floor so that the middle of the resulting spread will shoot toward Kaguya's midsection.
> Keep up the pursuit while doing these things (or resume pursuit if we have to stop to throw things).
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #628 on: September 28, 2017, 02:01:07 PM »
> Throw one knife at the left wall, aimed to reflect off the wall so that the middle of the resulting spread will shoot by just behind Kaguya.
> Immediately after that first knife is thrown, throw our other knife at the floor, aimed to reflect off the floor so that the middle of the resulting spread will shoot toward Kaguya's midsection.
> Keep up the pursuit while doing these things (or resume pursuit if we have to stop to throw things).

>You send a shot behind Kaguya. The resulting danmaku is starting to lose momentum, but it still covers things behind her and forces her to glace over her shoulder to assess it. Your other attack goes directly for her midsection. Unable to move further back and unable to safely move left or right, she is forced upward toward the ceiling to get around your spread, stopping for the moment and sending another tight cluster of large, multi-colored bubble shots at you.

>_

Suwako Moriya

  • Hey you with the pretty face
  • *
  • Welcome to the human race!
Re: Sakuya Quest 13 - A Z-Machine Adventure
« Reply #629 on: September 28, 2017, 02:35:24 PM »
> What did the multi-colored bubble shots do before?
> How close is Kaguya to the ceiling? Is she close enough we could rebound a knife or two off the ceiling and have it come back down on her?
> How many knives do we have left on us?
> How close are both of us to the door?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.