~Hakurei Shrine~ > High Score Entry! |
東方鬼形獣 ~ Wily Beast and Weakest Creature |
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Karisa:
Post your Wily Beast and Weakest Creature scores here! Rules: - Only submit scores achieved without continues. - At most 5% slowdown allowed. - Including a replay is highly recommended. 1st place submissions without a replay will not be added to the scoreboards. Please post your scores in this format: Difficulty - Character-Beast Name - Score - Stage - Slowdown - Replay Example: Hard - Youmu-Wolf Player113 - 1,234,567,890 - C - 0.1% - Replay Please use C to indicate clears! Easy[monospace] -Reimu-Wolf- 1. Jimmy - 455,253,060 - C - 0.0% - Replay -Reimu-Otter- 1. Jimmy - 785,774,780 - C - 0.0% - Replay -Reimu-Eagle- 1. Jimmy - 742,152,160 - C - 0.0% - Replay -Marisa-Wolf- 1. kurzov - 138,672,850 - 5 - 0.1% - Replay -Marisa-Otter- 1. Karisa - 2,280,547,680 - C - 0.0% - Replay 2. Crested - 2,000,116,580 - C - 0.0% - Replay 3. KirbyComment - 1,999,069,910 - C - 0.0% - Screenshot - Replay -Marisa-Eagle- 1. -Youmu-Wolf- 1. -Youmu-Otter- 1. -Youmu-Eagle- 1. [/monospace] Normal[monospace] -Reimu-Wolf- 1. spaceboy - 460,826,040 - C - 2.4% - Replay -Reimu-Otter- 1. -Reimu-Eagle- 1. Jimmy - 871,706,700 - C - 0.1% - Replay -Marisa-Wolf- 1. -Marisa-Otter- 1. KirbyComment - 2,593,521,260 - C - 0.0% - Screenshot - Replay -Marisa-Eagle- 1. -Youmu-Wolf- 1. -Youmu-Otter- 1. -Youmu-Eagle- 1. [/monospace] Hard[monospace] -Reimu-Wolf- 1. -Reimu-Otter- 1. -Reimu-Eagle- 1. -Marisa-Wolf- 1. -Marisa-Otter- 1. -Marisa-Eagle- 1. -Youmu-Wolf- 1. -Youmu-Otter- 1. -Youmu-Eagle- 1. [/monospace] Lunatic[monospace] -Reimu-Wolf- 1. -Reimu-Otter- 1. -Reimu-Eagle- 1. -Marisa-Wolf- 1. -Marisa-Otter- 1. -Marisa-Eagle- 1. -Youmu-Wolf- 1. -Youmu-Otter- 1. -Youmu-Eagle- 1. Extra[monospace] -Reimu-Wolf- 1. -Reimu-Otter- 1. -Reimu-Eagle- 1. -Marisa-Wolf- 1. KirbyComment - 220,980,860 - C - 0.0% - Screenshot - Replay (No-Miss No-Bomb) -Marisa-Otter- 1. KirbyComment - 492,397,090 - C - 0.0% - Screenshot - Replay -Marisa-Eagle- 1. -Youmu-Wolf- 1. -Youmu-Otter- 1. KirbyComment - 467,852,630 - C - 0.0% - Screenshot - Replay -Youmu-Eagle- 1. [/monospace] |
Karisa:
Normal - Reimu-Otter Karisa - 130,395,430 - Trial-C - 0.0% - Replay Experimental scorerun. Only stage 1 and early stage 2 were routed (and I haven't learned the stage 3 boss yet so it was full of bombing, yes I know I bomb-spammed a stage 3 Normal boss). Also not sure if I know all the mechanics yet-- in particular, I haven't found any function for graze. Some random notes: - Any 5 beast items will give a hyper; 3 of a wolf/otter/eagle gives a special hyper. (3+ of anything else doesn't seem to have any special effect.) - 4 or 5 of a wolf/otter/eagle increases the hyper's duration. The hyper matching your beast subweapon is powered up, and also has increased duration I think? - Shooting enemies during any hyper (including a generic hyper with no 3-of-a-kind) gives PIV. - Canceled bullets give PIV if from finishing a spell, or from otter hyper, but not from bombing. - If a 1up/bomb/power/point beast item is used for a hyper, the actual item(s) will spawn at the end of the hyper. If one is collected mid-hyper, the item(s) will spawn immediately. - 1up/bomb beast items only give a single life/bomb part, regardless of whether the hyper was a success or failure. - If a beast item is collected mid-hyper, some hyper duration is restored. (Not sure if this is actually useful compared to waiting out the hyper for the 2 free beast items. It does let you not worry about needing to match another 3-of-a-kind, at least?) - Dying gives you 2 beast items of the type matching your subweapon. Unlike normal beast items, the death-generated beast items don't change color over time. (This is why I chose otter, so that I could route in deaths for more otter hypers later.) - The 2 beast items (or 5 if a special midboss beast item was part of the hyper) dropped after timing out a hyper seem to start at a random color. The set of 5 varies by midboss: - midboss 1 (squid item, don't kill any spirits that spawn during the midboss): 1 life part, 4 normal beasts - midboss 2 (cow item, stay close to the midboss??): 1 life part, 1 bomb part, 3 normal beasts - midboss 3 (chick in egg item, defeat using an otter hyper): 1 life part, 2 bomb parts, power, point |
Kurzov:
Easy - Reimu-Eagle Kurzov - 11,497,760 - 3 - 0.0% - Replay Easy - Reimu-Otter Kurzov - 23,567,800 - 3 - 0.0% - Replay Hurrah! New trial time! |
CrestedPeak9:
Easy - Reimu-Otter Crested - 133,737,220 - Trial-C - 0.0% - Replay attached to post I swear the scoring's more about dodging items than dodging bullets. |
KirbyComment:
Lunatic - Reimu-Otter KirbyComment - 302,896,460 - Trial-C - 0.1% - Replay Normal - Reimu-Otter KirbyComment - 181,359,670 - Trial-C - 0.0% - Replay Thoughts on the game: It has a neat mechanic. If you can get past the really bad bullet/background blending colors that are present in some parts, it's an alright survival-game. Scoring is looking very bad though. |
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