Author Topic: 東方 ~ Eternal Magical Flower  (Read 3817 times)

deice

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東方 ~ Eternal Magical Flower
« on: May 21, 2015, 07:23:01 PM »
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« Last Edit: August 26, 2019, 04:08:23 PM by deice »

Uruwi

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Re: 東方 ~ Eternal Magical Flower
« Reply #1 on: May 21, 2015, 07:55:23 PM »
There has been a newer version of the engine for years. I suggest that you use that version; your game will look better.
foo = foldl $ flip ($)
Highest difficulty 1CCed for each game, by shot type in the original order. (-: never 1CCed on any difficulty, or never used; E: easy, N: normal, H: hard, L / U: lunatic / unreal.)
EoSD [NNNE] PCB [EE--N-] IN [NEEE + Ex Border] PoFV [Mystia N, Mystia E no charge] MoF [EN--H- + Ex Marisa B] SA [N-----] UFO [----EN] TD [NENE] DDC [EE-EHE + Ex Marisa B & Sakuya A] LoLK [PD --N- Legacy ---N] EE [N- + Ex Yabusame] EMS [N-- + Ex Yabusame] RMI [NHN + Ex YaoSuku]
Avelantis (demo) Easy YuukiB 426,077,200

Helepolis

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Re: 東方 ~ Eternal Magical Flower
« Reply #2 on: May 21, 2015, 09:03:00 PM »
Since you're using 0.12m, this flow chart still applies: https://www.shrinemaiden.org/forum/index.php/topic,4155.msg186037.html#msg186037

Probably missing or misplaced { or }

deice

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Re: 東方 ~ Eternal Magical Flower
« Reply #3 on: May 21, 2015, 09:26:55 PM »
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« Last Edit: August 26, 2019, 04:11:56 PM by deice »

PhantomSong

  • The Ghost Living through Everyday Life.
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Re: 東方 ~ Eternal Magical Flower
« Reply #4 on: May 21, 2015, 10:58:22 PM »
There has been a newer version of the engine for years. I suggest that you use that version; your game will look better.
Your last statement is false.
PH3 =/= Good

PH3 = Logical when you get the grip of it.


Honestly, .12m and PH3 are the same, but .12m is more automatic things. PH3 is a lot more manual, but when you get the core down, it's easy to do all the little stuff.


Also, I'd reccomend using something else than a Wikia to post images. Imgur or even the attachment option are good choices.


deice

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Re: 東方 ~ Eternal Magical Flower
« Reply #5 on: May 22, 2015, 05:21:16 PM »
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« Last Edit: August 26, 2019, 04:13:15 PM by deice »

Uruwi

  • Nightmare of Torrential Precipitation
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Re: 東方 ~ Eternal Magical Flower
« Reply #6 on: May 22, 2015, 08:30:37 PM »
I know about PH3, but I am pretty sure that 0.12m is a more simple alternative. I have tried PH3, and I find it a bit overwhelming. I still need practice in PH3, but I have scripted in 0.12m before, so I was more comfortable with it when I started developing this.

If you want help with PH3, then I'm available.
foo = foldl $ flip ($)
Highest difficulty 1CCed for each game, by shot type in the original order. (-: never 1CCed on any difficulty, or never used; E: easy, N: normal, H: hard, L / U: lunatic / unreal.)
EoSD [NNNE] PCB [EE--N-] IN [NEEE + Ex Border] PoFV [Mystia N, Mystia E no charge] MoF [EN--H- + Ex Marisa B] SA [N-----] UFO [----EN] TD [NENE] DDC [EE-EHE + Ex Marisa B & Sakuya A] LoLK [PD --N- Legacy ---N] EE [N- + Ex Yabusame] EMS [N-- + Ex Yabusame] RMI [NHN + Ex YaoSuku]
Avelantis (demo) Easy YuukiB 426,077,200

deice

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Re: 東方 ~ Eternal Magical Flower
« Reply #7 on: May 22, 2015, 08:39:51 PM »
If you want help with PH3, then I'm available.

No need, I am pretty sure if I put enough effort into it, I could learn PH3 as well.

Thanks for the offer though!

PhantomSong

  • The Ghost Living through Everyday Life.
  • Eh, it doesn't matter.
Re: 東方 ~ Eternal Magical Flower
« Reply #8 on: May 22, 2015, 11:08:37 PM »
PH3 is a bit more customizable, but that doesn't apply unless you do, like, CRAAAAZY custom things such as that circular-health-bar-stars-custom-difficulty-image-nonsense.

All is possible in .12m, too ;) PH3 makes it much more simpler, however.  Objects can have images drawn straight from an image and use a rect (left, top, right, bottom), instead of having to use primitives and all that gross stuff.

deice

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Re: 東方 ~ Eternal Magical Flower
« Reply #9 on: May 23, 2015, 08:01:02 AM »
All is possible in .12m, too ;) PH3 makes it much more simpler, however.  Objects can have images drawn straight from an image and use a rect (left, top, right, bottom), instead of having to use primitives and all that gross stuff.

Exactly what I meant. It's easier to customize than 0.12m, but, when it comes to scripting, I find 0.12m simpler. Just my opinion though.